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ZombieApocalipse[TREC] ZombieApocalipse
TR BR 140

KDR: 7.94

Score: 43.8m

Last Seen: Oct 3rd, 2018 6:55 PM
- OFFLINE - 16.3 hour(s)

Battle Rank 101 (140 total) - Terran Republic on Emerald - Outfit Leader of Cert Farmers TR[TREC] Cert Farmers TR
TR outfit on Emerald

Members: 0
Level Progress (to 102): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H M12 Kobalt P2-120 HEAT M12 Kobalt C75 Viper M40 Fury P2-120 HESH TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $963,270 MLG Score: 770
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.189%16.404%3481210013,6762.156015.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.187%0.038C+-0.643D0.491B+HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.201C++12.70.11C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.487%1.381%1166410091,88317764110.5787293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.8%-0.63D-0.219C0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.268C*36.80.3C*80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.104%2.837%34077100610,467398216226.2331484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.362C-0.107C+1.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.6B+5.70.542B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.586%8.446%54398100519,465333160658.45341211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.946%-0.885D--1.085B**0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.628B+11.60.702B++32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.302%72.46%5439210111,703183109.30601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%0.485B+0.349C**-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+1.90.409B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.626%12.844%54391101210911700.923729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.277C*-0.319C-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.406B3.50.277C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Farmers TR[TREC] Cert Farmers TR
TR outfit on Emerald

Members: 0
43.8m371.8%814 (48.8k)673 (40.4k)7.9432243,6485,4958.93776140 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013547818.252%9.627%17611:5411

13% Combat Medic60% Engineer12% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 6:16 PMNov 6th, 2014 6:06 PMOct 18th, 2018 6:59 AM (5d) (PST)Oct 3rd, 2018 3:12 PM (20d) (PST)Oct 3rd, 2018 2:55 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
810737370.6700.0840.0652.7990.083770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5904,40644,1844054168540,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1085.6h/45.2d 5,465 4,202 28,092 182.3k 834 4,087 5,400 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C--
Kills:460
Deaths:68
KDR:6.765
Accuracy:20.537% C--
HSR:18.913% D
T7 Mini-Chaingun
B+
Kills:160
Deaths:55
KDR:2.909
Accuracy:19.421% B+
HSR:14.375% B
MSW-R
C
Kills:105
Deaths:84
KDR:1.250
Accuracy:16.645% D--
HSR:21.905% C
T9 CARV
B++
Kills:59
Deaths:20
KDR:2.950
Accuracy:15.808% D
HSR:27.119% B++
Kills:784
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):1,318
KDR:3.45374
Kill Difference:557
Playtime:35.724 hours
Usage:3%
Score:0.678m
Score/min:316
Accuracy (listed only):18.103%
HSR (listed only):20.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:600
Deaths:280
KDR:2.143
Accuracy:22.246% C+
HSR:18.167% C
TRAC-5
C+
Kills:496
Deaths:370
KDR:1.341
Accuracy:21.260% C+
HSR:16.532% C-
LC3 Jaguar
D
Kills:238
Deaths:119
KDR:2
Accuracy:19.371% D-
HSR:15.966% D
FA1 Barrage
B+
Kills:109
Deaths:101
KDR:1.079
Accuracy:44.626% B+
HSR:12.844% C--
Kills:1,443
Deaths (as Engineer):870
Deaths (to Engineers):1,764
KDR:1.65862
Kill Difference:573
Playtime:647.971 hours
Usage:60%
Score:30.422m
Score/min:782
Accuracy (listed only):26.876%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:600
Deaths:280
KDR:2.143
Accuracy:22.246% C+
HSR:18.167% C
TRAC-5
C+
Kills:496
Deaths:370
KDR:1.341
Accuracy:21.260% C+
HSR:16.532% C-
LC3 Jaguar
D
Kills:238
Deaths:119
KDR:2
Accuracy:19.371% D-
HSR:15.966% D
SMG-46 Armistice
D
Kills:190
Deaths:121
KDR:1.570
Accuracy:22.430% D
HSR:9.474% D*
FA1 Barrage
B+
Kills:109
Deaths:101
KDR:1.079
Accuracy:44.626% B+
HSR:12.844% C--
Kills:1,633
Deaths (as Light Assault):991
Deaths (to Light Assaults):919
KDR:1.64783
Kill Difference:642
Playtime:68.548 hours
Usage:6%
Score:1.717m
Score/min:417
Accuracy (listed only):25.986%
HSR (listed only):14.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C*
Kills:773
Deaths:576
KDR:1.342
Accuracy:23.800% C*
HSR:12.807% D*
TORQ-9
C*
Kills:242
Deaths:107
KDR:2.262
Accuracy:19.865% D-
HSR:24.793% C*
NS-11A
C
Kills:223
Deaths:192
KDR:1.161
Accuracy:22.500% C
HSR:7.175% F-
T1 Cycler
C+
Kills:217
Deaths:76
KDR:2.855
Accuracy:19.360% C--
HSR:21.198% C+
SMG-46 Armistice
D
Kills:190
Deaths:121
KDR:1.570
Accuracy:22.430% D
HSR:9.474% D*
FA1 Barrage
B+
Kills:109
Deaths:101
KDR:1.079
Accuracy:44.626% B+
HSR:12.844% C--
Kills:1,754
Deaths (as Combat Medic):1,173
Deaths (to Combat Medics):399
KDR:1.49531
Kill Difference:581
Playtime:146.013 hours
Usage:13%
Score:2.110m
Score/min:241
Accuracy (listed only):25.430%
HSR (listed only):14.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,300
Deaths:127
KDR:10.236
Accuracy:38.892% C++
HSR:71.923% B+
M77-B
C+
Kills:403
Deaths:23
KDR:17.522
Accuracy:36.539% C+
HSR:74.194% C+
SMG-46 Armistice
D
Kills:190
Deaths:121
KDR:1.570
Accuracy:22.430% D
HSR:9.474% D*
TX1 Repeater
D
Kills:73
Deaths:57
KDR:1.281
Accuracy:20.767% D
HSR:12.329% D*
Kills:1,966
Deaths (as Infiltrator):328
Deaths (to Infiltrators):532
KDR:5.9939
Kill Difference:1,638
Playtime:133.846 hours
Usage:12%
Score:7.135m
Score/min:888
Accuracy (listed only):29.657%
HSR (listed only):41.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:813
Deaths:90
KDR:9.033
Accuracy:45.200% B*
HSR:4.428% B*
M3 Pounder HEG
B*
Kills:602
Deaths:77
KDR:7.818
Accuracy:47.366% B*
HSR:4.153% B++
MRC3 Mercy
B+
Kills:486
Deaths:49
KDR:9.918
Accuracy:18.674% B+
HSR:20.782% C++
MRC3 Mercy
B+
Kills:442
Deaths:39
KDR:11.333
Accuracy:18.686% B+
HSR:22.398% B+
M1 Heavy Cycler
B*
Kills:93
Deaths:23
KDR:4.043
Accuracy:17.082% B*
HSR:20.430% B+
NS-10 Burster
B+
Kills:52
Deaths:10
KDR:5.200
Accuracy:31.255% B+
HSR:3.846% D
Kills:2,488
Deaths (as MAX Suit):144
Deaths (to MAX Suits):523
KDR:17.27778
Kill Difference:2,344
Playtime:46.471 hours
Usage:4%
Score:1.777m
Score/min:637
Accuracy (listed only):29.710%
HSR (listed only):12.673%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
U
Kills:843
V. Kills:36 N/A
Deaths:6
KDR:140.500
Accuracy:56.900% B**
KPH:976.400 U
VKPH:41.700 M++
M14 Banshee
A
Kills:520
V. Kills:47 N/A
Deaths:61
KDR:8.525
Accuracy:29.752% C++
KPH:68.600 B*
VKPH:6.200 A
M18 Rotary
B++
Kills:282
V. Kills:287 98%
Deaths:97
KDR:2.907
Accuracy:29.895% C
KPH:14.700 C++
VKPH:15 B++
M18 Needler
C++
Kills:238
V. Kills:192 123%
Deaths:140
KDR:1.700
Accuracy:29.461% C
KPH:12.800 C+
VKPH:10.300 C++
Tomcat A2AM Pods
A++
Kills:56
V. Kills:60 92%
Deaths:4
KDR:14
Accuracy:89.224% A+
KPH:89.700 B*
VKPH:96.100 A++
Kills:1,939 (1,040 + 0)
Deaths:308
KDR:6.295
VKDR:2.019
Vehicle Kills:622
Kill Difference:1,631
Playtime:46.909 hours
Usage:4%
Score:0.955m
Score/min:339
Piloting Accuracy:29.461%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:2,666
V. Kills:274 N/A
Deaths:58
KDR:45.966
Accuracy:43.532% B+
KPH:87.300 M*
VKPH:9 B
L100 Python HESH
B**
Kills:161
V. Kills:18 N/A
Deaths:6
KDR:26.833
Accuracy:53.814% B++
KPH:77 B**
VKPH:8.600 C*
L100 Python HEAT
M
Kills:147
V. Kills:22 N/A
Deaths:11
KDR:13.364
Accuracy:59.812% B**
KPH:68.200 M
VKPH:10.200 C
L100 Python AP
B+
Kills:137
V. Kills:67 201%
Deaths:5
KDR:27.400
Accuracy:55.993% C+
KPH:35.700 B+
VKPH:17.500 C+
Kills:3,111 (3,111 + 0)
Deaths:80
KDR:38.888
VKDR:4.763
Vehicle Kills:381
Kill Difference:3,031
Playtime:38.613 hours
Usage:4%
Score:0.916m
Score/min:395
Driving Accuracy:55.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:3,830
V. Kills:887 431%
Deaths:104
KDR:36.827
Accuracy:36.375% D
KPH:69.100 M**
VKPH:16 A+
P2-120 HESH
A*
Kills:2,282
V. Kills:163 N/A
Deaths:38
KDR:60.053
Accuracy:29.922% D*
KPH:98.700 A*
VKPH:7 C
P2-120 AP
A+
Kills:1,244
V. Kills:730 170%
Deaths:59
KDR:21.085
Accuracy:36.539% D--
KPH:44.700 A
VKPH:26.200 A+
P525 Marauder
B*
Kills:662
V. Kills:28 N/A
Deaths:15
KDR:44.133
Accuracy:19.224% C+
KPH:92.400 B*
VKPH:3.900 C++
E540 Halberd
A+
Kills:288
V. Kills:120 238%
Deaths:28
KDR:10.286
Accuracy:46.043% B++
KPH:38.500 A+
VKPH:16 B++
G30 Walker
D
Kills:65
V. Kills:71 90%
Deaths:7
KDR:9.286
Accuracy:21.363% C-
KPH:8 D--
VKPH:8.800 D
Kills:8,371 (7,356 + 1,015)
Deaths:251
KDR:33.351
VKDR:7.964
Vehicle Kills:1,999
Kill Difference:8,120
Playtime:129.183 hours
Usage:12%
Score:4.428m
Score/min:571
Driving Accuracy:36.539%
Gunner Accuracy:21.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:5,177
V. Kills:192 N/A
Deaths:104
KDR:49.779
Accuracy:35.118% C++
KPH:223.700 M
VKPH:8.300 B+
G20 Vulcan-H
A*
Kills:990
V. Kills:406 243%
Deaths:98
KDR:10.102
Accuracy:44.114% C
KPH:80.100 A*
VKPH:32.800 B+
MR11 Gatekeeper-H
B*
Kills:59
V. Kills:48 120%
Deaths:6
KDR:9.833
Accuracy:59.680% B*
KPH:38.300 B++
VKPH:31.200 C*
Kills:6,226 (0 + 6,226)
Deaths:208
KDR:29.933
VKDR:3.106
Vehicle Kills:646
Kill Difference:6,018
Playtime:37.040 hours
Usage:3%
Score:1.722m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:59.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:5,099
V. Kills:88 N/A
Deaths:47
KDR:108.489
Accuracy:18.020% C**
KPH:171.800 M*
VKPH:3 C+
M12 Kobalt
M**
Kills:3,657
V. Kills:41 N/A
Deaths:23
KDR:159
Accuracy:20.061% B++
KPH:212.100 M**
VKPH:2.400 C
M40 Fury
M*
Kills:2,335
V. Kills:366 N/A
Deaths:37
KDR:63.108
Accuracy:41.877% B++
KPH:140.600 M*
VKPH:22 A++
M40 Fury
S
Kills:1,257
V. Kills:160 N/A
Deaths:17
KDR:73.941
Accuracy:38.610% B+
KPH:142 S
VKPH:18.100 A++
Kills:12,348 (0 + 12,348)
Deaths:124
KDR:99.581
VKDR:5.282
Vehicle Kills:655
Kill Difference:12,224
Playtime:72.384 hours
Usage:7%
Score:3.612m
Score/min:832
Driving Accuracy:N/A%
Gunner Accuracy:38.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 5,3695,17710449.779M41.8435.118%C++N/A224.1M8.3B+82423.1h5B*14.3B++
M12 Kobalt 5,1875,09947108.489S100.5518.02%C**17.454%C+171.7M*3C+77929.7h11.3A62.8B*
P2-120 HEAT 4,7173,83010436.827S28.8836.375%D3.473%C*69.1M**16A+54755.4h6.2B++17B+
M12 Kobalt 3,6983,65723159S151.0620.061%B++16.051%D212.6S2.4C79017.2h11.5A57.5B*
C75 Viper 2,9402,6665845.966S38.0243.532%B+1.8%C**87.4M*9B36430.5h6.2B**14.3A
M40 Fury 2,7012,3353763.108S55.1641.877%B++2.013%C*140.7M*22A++96616.6h11B+26.3B++
P2-120 HESH 2,4452,2823860.053M52.1129.922%D*1.052%C+98.8A*7.1C53723.1h4.3B+14.3C+
TSAR-42 1,3081,30012710.236A+2.2938.892%C++71.923%B+29.1CN/A13444.6h1.9B*4.8B++
M40 Fury 1,4171,2571773.941S66.0038.61%B+1.989%C*142.8S18.2A++8388.8h9.2B*23.9B*
P2-120 AP 1,9741,2445921.085A**13.1436.539%D--5.466%B**44.6A26.2A+77427.9h7C**19C+
G20 Vulcan-H 1,3969909810.102A++2.1644.114%C3.636%B+79.8A*32.7B+73612.4h57.9A131.2B**
Hellfire Rocket Pods 8798436140.5U132.5656.9%B**1.068%C+936.7U40M+42780.9h9.9A17.4B**
M3 Pounder HEG 931813909.033S1.0945.2%B*4.428%B*36.6A*5.3A26122.2h10.5B**23.2B*
TAR 7747735761.342C+6.6023.8%C*12.807%D*12D-N/A3564.6h12.1B+50.7B+
P525 Marauder 6906621544.133B**36.1919.224%C+1.36%C--91.9B*3.9C++3857.2h6C**31.1C**
M3 Pounder HEG 686602777.818M**0.1347.366%B*4.153%B++29.1B**4.1C*21120.7h13.8B++29.2B++
T5 AMC 6086002802.143A5.8022.246%C+18.167%C9.3D-N/A4364.5h12.6B+56.8B+
M14 Banshee 567520618.525B+0.5829.752%C++1.154%C+68.4B*6.2A3347.6h15.1B+50.7B+
TRAC-5 5074963701.341B++6.6021.26%C+16.532%C-8.9DN/A6455.7h11.9B*55.8B+
MRC3 Mercy 499486499.918M**1.9718.674%B+20.782%C++38.3B*1B*15112.7h17.7B+94.7B+
T32 Bull 466460686.765S1.1820.537%C--18.913%D40.4C++N/A17311.4h13.2C+64.1C+
MRC3 Mercy 4534423911.333S3.3918.686%B+22.398%B+38.4B*1B**15311.5h17.7B+94.7B+
M77-B 4054032317.522S9.5836.539%C+74.194%C+33.6B+N/A17312h1.9B**5.2B++
E540 Halberd 4082882810.286B++2.3446.043%B++3.472%C+38.4A+16B++6927.5h4.7B**10.1B**
M18 Rotary 569282972.907B++5.0429.895%CN/A14.7C++14.9B++24119.2h89.1B+298.1B+
TORQ-9 2452421072.262B++5.6819.865%D-24.793%C*23.3C-N/A11910.4h15.8C+79.5C
LC3 Jaguar 2392381192B+5.9419.371%D-15.966%D16.4DN/A9914.5h11.7B+60.2C++
M18 Needler 4302381401.7C+6.2429.461%C4.202%A12.7C+10.3C++20618.7h117.6B+399B+
NS-11A 2232231921.161C+6.7822.5%C7.175%F-12.2D-N/A3318.3h12.5B+55.7C**
T1 Cycler 219217762.855A++5.0919.36%C--21.198%C+25.5C++N/A2038.5h13.5B+69.9C++
M12 Kobalt 2041991199S191.0618.248%C--24.121%A+153.1B*3.8C3041.3h13.2B++72.2B+
SMG-46 Armistice 1921901211.57B+6.3722.43%D9.474%D*12.5D-N/A7015.2h12.5B++55.6C**
Sticky Grenade 1801801180N/A172.0668.571%A++N/A1800A++N/A167220.1h0.8A+1.2B**
L100 Python HESH 179161626.833A+18.8953.814%B++1.863%C**76.7B**8.6C*5192.1h2.4B**4.5B**
C-4 249160592.712B**5.2340.7%M+N/A88.9C**49.4A18471.8h1.6C+3.9C++
T7 Mini-Chaingun 161160552.909A*5.0319.421%B+14.375%B59.3A+N/A4522.7h13.4B+69.1B+
L100 Python HEAT 1691471113.364A++5.4259.812%B**4.082%B*66.8A**10C5132.2h2.6A++4.3A++
L100 Python AP 204137527.4S19.4655.993%C+10.949%S36.1B++17.6C+5093.8h4.9B*8.7B*
Tank Mine 184117205.85A++2.09138.492%SN/A292.5S167.5M**52010.4h6T*4.3B**
FA1 Barrage 1091091011.079C++6.8644.626%B+12.844%C--9.6D--N/A6911.4h3.5B**7.9B*
MSW-R 108105841.25C+6.6916.645%D--21.905%C17.5D-N/A1706h14.9D-89.3D
ML-7 11197253.88S4.0658.955%C**5.155%A38.8A5.6D-7822.5h4.1A6.9A
M1 Heavy Cycler 9493234.043A*3.9017.082%B*20.43%B+34.4A+N/A2422.7h15.1B*88.1B++
TX1 Repeater 7373571.281B++6.6620.767%D12.329%D*26.1C+N/A2122.8h10.5B*50.4C++
G30 Walker 1366579.286A*1.3421.363%C-N/A8D--8.8D1928.1h311.9D**1459.9D--
MR11 Gatekeeper-H 1075969.833A1.8959.68%B*N/A39.3B++32C**3431.5h37.9B**63.5B**
T9 CARV 6259202.95A4.9915.808%D27.119%B++42.1B*2.1S13261.4h13.5C**85.2C++
Tomcat A2AM Pods 11656414A**6.0689.224%A+N/A93.3B**100A++19260.6h7.4B+8.3B*
NS-10 Burster 9852105.2S2.7431.255%B+3.846%D5.5C**4.9B**1499.4h199.4D-637.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,8900.7h
Nano-Armor Kit282786,75763h
Spawn Beacon0860h
Nanite Revive Grenade0960h
Spitfire Auto-Turret04040.4h
Ammunition Package61,3160.5h
Medical Applicator544163,27523.3h
Shield Recharging Field11,3970.4h

Check the help document for the dictionary if you want to learn more about words used here.


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