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Warrant Officer ZombieApocalipse[TREC] ZombieApocalipse
TR BR 36

KDR: 8.14

Score: 46.3m

Last Seen: Nov 14th, 2018 1:15 AM
- OFFLINE - 738.4 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Emerald
Level Progress (to 37): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt P525 Marauder-H P2-120 HEAT M12 Kobalt C75 Viper M40 Fury P2-120 HESH M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $948,258 MLG Score: 758
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.378%16.739%3581210103,9072.168155.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.229%0.067C+-0.599D0.461B+HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.199C++12.80.102C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.268%0.966%1594410182,79419880014.1111349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.442%-0.544D-0.592D0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.90.322C*35.10.335C**73.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.258%2.806%32907101510,621421222625.228477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.898%-0.351C-0.105C+1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.602B+5.70.543B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.412%8.625%52458101419,687346165256.73491191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.009%-0.902D--1.098B**0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.626B+11.60.702B++32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.177%72.404%5245210201,714196108.70051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%0.469B+0.345C**-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+1.90.408B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.757%13.71%52451102112413100.939394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.448B-0.155C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**3.90.197C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.3m369.9%765 (45.9k)631 (37.9k)8.1409247,4865,8339.1563536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022592318.261%9.788%17912:3013

12% Combat Medic61% Engineer11% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 6:16 PMNov 6th, 2014 6:06 PMDec 6th, 2018 6:30 PM (8d) (PST)Nov 13th, 2018 11:46 PM (31d) (PST)Nov 13th, 2018 9:15 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
773707030.6480.0800.0632.6870.079758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3584,20442,1543954161537,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1222.2h/50.9d 5,923 4,648 30,401 197k 1,029 4,433 5,780 56.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:460
Deaths:69
KDR:6.667
Accuracy:20.515% D
HSR:18.913% D
T7 Mini-Chaingun
B+
Kills:160
Deaths:55
KDR:2.909
Accuracy:19.421% B+
HSR:14.375% B
MSW-R
C
Kills:105
Deaths:84
KDR:1.250
Accuracy:16.645% D--
HSR:21.905% C
T9 CARV
B++
Kills:59
Deaths:20
KDR:2.950
Accuracy:15.808% D
HSR:27.119% B++
Kills:784
Deaths (as Heavy Assault):228
Deaths (to Heavy Assaults):1,395
KDR:3.4386
Kill Difference:556
Playtime:36.128 hours
Usage:3%
Score:0.682m
Score/min:314
Accuracy (listed only):18.097%
HSR (listed only):20.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:815
Deaths:410
KDR:1.988
Accuracy:23.102% C+
HSR:19.018% C+
TRAC-5
C+
Kills:496
Deaths:370
KDR:1.341
Accuracy:21.260% C+
HSR:16.532% C-
LC3 Jaguar
D
Kills:238
Deaths:119
KDR:2
Accuracy:19.371% D-
HSR:15.966% D
FA1 Barrage
B++
Kills:124
Deaths:104
KDR:1.192
Accuracy:46.757% B++
HSR:13.710% C
Kills:1,673
Deaths (as Engineer):1,003
Deaths (to Engineers):1,843
KDR:1.668
Kill Difference:670
Playtime:750.520 hours
Usage:61%
Score:32.360m
Score/min:719
Accuracy (listed only):27.622%
HSR (listed only):16.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:815
Deaths:410
KDR:1.988
Accuracy:23.102% C+
HSR:19.018% C+
TRAC-5
C+
Kills:496
Deaths:370
KDR:1.341
Accuracy:21.260% C+
HSR:16.532% C-
LC3 Jaguar
D
Kills:238
Deaths:119
KDR:2
Accuracy:19.371% D-
HSR:15.966% D
SMG-46 Armistice
D
Kills:191
Deaths:122
KDR:1.566
Accuracy:22.442% D
HSR:9.948% D--
FA1 Barrage
B++
Kills:124
Deaths:104
KDR:1.192
Accuracy:46.757% B++
HSR:13.710% C
Kills:1,864
Deaths (as Light Assault):1,125
Deaths (to Light Assaults):959
KDR:1.65689
Kill Difference:739
Playtime:96.778 hours
Usage:8%
Score:2.126m
Score/min:366
Accuracy (listed only):26.586%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:773
Deaths:576
KDR:1.342
Accuracy:23.800% C++
HSR:12.807% D*
TORQ-9
C*
Kills:256
Deaths:120
KDR:2.133
Accuracy:19.916% D-
HSR:25% C*
NS-11A
C
Kills:223
Deaths:192
KDR:1.161
Accuracy:22.500% C
HSR:7.175% F-
T1 Cycler
C+
Kills:217
Deaths:76
KDR:2.855
Accuracy:19.360% C--
HSR:21.198% C+
SMG-46 Armistice
D
Kills:191
Deaths:122
KDR:1.566
Accuracy:22.442% D
HSR:9.948% D--
FA1 Barrage
B++
Kills:124
Deaths:104
KDR:1.192
Accuracy:46.757% B++
HSR:13.710% C
Kills:1,784
Deaths (as Combat Medic):1,190
Deaths (to Combat Medics):408
KDR:1.49916
Kill Difference:594
Playtime:147.937 hours
Usage:12%
Score:2.128m
Score/min:240
Accuracy (listed only):25.796%
HSR (listed only):14.973%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,300
Deaths:127
KDR:10.236
Accuracy:38.892% C++
HSR:71.923% B+
M77-B
C+
Kills:414
Deaths:24
KDR:17.250
Accuracy:36.148% C+
HSR:73.913% C
SMG-46 Armistice
D
Kills:191
Deaths:122
KDR:1.566
Accuracy:22.442% D
HSR:9.948% D--
TX1 Repeater
D-
Kills:74
Deaths:61
KDR:1.213
Accuracy:19.549% D-
HSR:12.162% D*
Kills:1,979
Deaths (as Infiltrator):334
Deaths (to Infiltrators):569
KDR:5.92515
Kill Difference:1,645
Playtime:135.302 hours
Usage:11%
Score:7.143m
Score/min:880
Accuracy (listed only):29.257%
HSR (listed only):41.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:837
Deaths:97
KDR:8.629
Accuracy:45.416% B*
HSR:4.421% B*
M3 Pounder HEG
B*
Kills:632
Deaths:84
KDR:7.524
Accuracy:47.585% B*
HSR:3.956% B+
MRC3 Mercy
B++
Kills:535
Deaths:59
KDR:9.068
Accuracy:19.411% B++
HSR:21.495% C*
MRC3 Mercy
B++
Kills:491
Deaths:49
KDR:10.020
Accuracy:19.668% B++
HSR:22.403% B
M1 Heavy Cycler
B++
Kills:93
Deaths:23
KDR:4.043
Accuracy:17.082% B++
HSR:20.430% B+
NS-10 Burster
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:30.995% B+
HSR:3.846% D
Kills:2,640
Deaths (as MAX Suit):161.500
Deaths (to MAX Suits):544
KDR:16.34675
Kill Difference:2,478.500
Playtime:49.844 hours
Usage:4%
Score:1.821m
Score/min:609
Accuracy (listed only):30.026%
HSR (listed only):12.759%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:1,258
V. Kills:97 N/A
Deaths:123
KDR:10.228
Accuracy:32.180% B+
KPH:68.400 B*
VKPH:5.300 B*
Hellfire Rocket Pods
U
Kills:843
V. Kills:36 N/A
Deaths:6
KDR:140.500
Accuracy:56.900% B**
KPH:976.400 U
VKPH:41.700 M+
M18 Rotary
B*
Kills:352
V. Kills:330 106%
Deaths:105
KDR:3.352
Accuracy:30.778% C+
KPH:17.200 B
VKPH:16.100 B*
M18 Needler
B
Kills:341
V. Kills:250 136%
Deaths:153
KDR:2.229
Accuracy:30.557% C
KPH:15.200 C**
VKPH:11.200 B
Tomcat A2AM Pods
B**
Kills:70
V. Kills:68 101%
Deaths:6
KDR:11.667
Accuracy:87.234% B**
KPH:77.100 B+
VKPH:74.900 B**
Kills:2,864 (1,951 + 0)
Deaths:393
KDR:7.288
VKDR:1.987
Vehicle Kills:781
Kill Difference:2,471
Playtime:63.003 hours
Usage:5%
Score:1.162m
Score/min:307
Piloting Accuracy:30.557%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:2,666
V. Kills:274 N/A
Deaths:58
KDR:45.966
Accuracy:43.532% B+
KPH:87.300 M*
VKPH:9 B
L100 Python HESH
B**
Kills:201
V. Kills:25 N/A
Deaths:8
KDR:25.125
Accuracy:54.167% B++
KPH:76.200 B**
VKPH:9.500 B+
L100 Python AP
B++
Kills:171
V. Kills:79 214%
Deaths:6
KDR:28.500
Accuracy:58.039% C**
KPH:37 B++
VKPH:17.100 C+
L100 Python HEAT
A**
Kills:147
V. Kills:22 N/A
Deaths:11
KDR:13.364
Accuracy:59.812% B**
KPH:68.200 A**
VKPH:10.200 C
Kills:3,185 (3,185 + 0)
Deaths:83
KDR:38.373
VKDR:4.819
Vehicle Kills:400
Kill Difference:3,102
Playtime:39.938 hours
Usage:3%
Score:0.938m
Score/min:391
Driving Accuracy:59.812%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:3,830
V. Kills:887 431%
Deaths:104
KDR:36.827
Accuracy:36.375% D
KPH:69.100 M**
VKPH:16 A+
P2-120 HESH
A*
Kills:2,291
V. Kills:166 N/A
Deaths:38
KDR:60.290
Accuracy:30.043% D*
KPH:97.600 A*
VKPH:7.100 C
P2-120 AP
A+
Kills:1,315
V. Kills:758 173%
Deaths:61
KDR:21.557
Accuracy:37.033% D-
KPH:45.200 A
VKPH:26.100 A+
P525 Marauder
B*
Kills:662
V. Kills:28 N/A
Deaths:15
KDR:44.133
Accuracy:19.224% C
KPH:92.400 B*
VKPH:3.900 C++
E540 Halberd
A
Kills:299
V. Kills:124 239%
Deaths:28
KDR:10.679
Accuracy:46.739% B*
KPH:37.100 A
VKPH:15.400 B++
G30 Walker
D
Kills:70
V. Kills:74 93%
Deaths:7
KDR:10
Accuracy:21.506% C-
KPH:8.500 D--
VKPH:9 D
Kills:8,467 (7,436 + 1,031)
Deaths:253
KDR:33.466
VKDR:8.051
Vehicle Kills:2,037
Kill Difference:8,214
Playtime:131.370 hours
Usage:11%
Score:4.475m
Score/min:568
Driving Accuracy:37.033%
Gunner Accuracy:21.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:5,179
V. Kills:192 N/A
Deaths:104
KDR:49.798
Accuracy:35.095% C++
KPH:223.400 M
VKPH:8.300 B+
G20 Vulcan-H
A++
Kills:990
V. Kills:406 243%
Deaths:99
KDR:10
Accuracy:44.167% C
KPH:80 A++
VKPH:32.800 B+
MR11 Gatekeeper-H
B*
Kills:59
V. Kills:48 120%
Deaths:6
KDR:9.833
Accuracy:59.680% B*
KPH:38.300 B+
VKPH:31.200 C**
Kills:6,228 (0 + 6,228)
Deaths:209
KDR:29.799
VKDR:3.091
Vehicle Kills:646
Kill Difference:6,019
Playtime:37.097 hours
Usage:3%
Score:1.727m
Score/min:776
Driving Accuracy:N/A%
Gunner Accuracy:59.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:5,302
V. Kills:94 N/A
Deaths:47
KDR:112.809
Accuracy:17.996% C**
KPH:168.300 M*
VKPH:3 C+
M12 Kobalt
S
Kills:3,663
V. Kills:42 N/A
Deaths:23
KDR:159.261
Accuracy:20.039% B++
KPH:211.300 S
VKPH:2.400 C
M40 Fury
M**
Kills:2,335
V. Kills:366 N/A
Deaths:37
KDR:63.108
Accuracy:41.877% B++
KPH:140.600 M**
VKPH:22 A++
M40 Fury
S
Kills:1,257
V. Kills:160 N/A
Deaths:17
KDR:73.941
Accuracy:38.610% B+
KPH:141.600 S
VKPH:18 A++
M20 Basilisk
A++
Kills:75
V. Kills:36 203%
Deaths:5
KDR:15
Accuracy:51.620% A+
KPH:43.100 A++
VKPH:20.700 A++
Kills:12,632 (0 + 12,632)
Deaths:129
KDR:97.922
VKDR:5.411
Vehicle Kills:698
Kill Difference:12,503
Playtime:76.073 hours
Usage:6%
Score:3.700m
Score/min:811
Driving Accuracy:N/A%
Gunner Accuracy:51.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,3965,30247112.809S104.6717.996%C**17.786%C+168.3M*3C+75831.5h11.5A63.6B*
P525 Marauder-H 5,3715,17910449.798M41.6635.095%C++N/A223.2M8.3B+82323.2h5B*14.3B++
P2-120 HEAT 4,7173,83010436.827S28.6936.375%D3.473%C*69.1M**16A+54855.4h6.2B+17B
M12 Kobalt 3,7053,66323159.261S151.1220.039%B++16.052%D211.7S2.4C78717.3h11.6A57.7B*
C75 Viper 2,9402,6665845.966S37.8343.532%B+1.8%B87.4M*9B36530.5h6.2B**14.3A
M40 Fury 2,7012,3353763.108S54.9741.877%B++2.013%C*140.7M**22A++96616.6h11B+26.3B++
P2-120 HESH 2,4572,2913860.289M**52.1530.043%D*1.048%C++97.5A*7.1C53123.5h4.3B+14.3C+
M12 Kobalt 1,9961,9382969U960.8620.455%C+18.008%C+158.9B**4.8C+39612.2h13.5B++66.2B+
P2-120 AP 2,0731,3156121.557A**13.4237.033%D-5.247%B**45.2A26A+76129.1h6.8B18.4C+
TSAR-42 1,3081,30012710.236A+2.1038.892%C++71.923%B+29.1CN/A13544.6h1.9B*4.8B+
M14 Banshee 1,3551,25812310.228B+2.0932.18%B+N/A68.4B*5.3B*24318.4h18B+56B+
M40 Fury 1,4171,2571773.941S65.8038.61%B+1.989%C*141.2S18A++8368.9h9.2B*23.9B*
G20 Vulcan-H 1,3969909910A++1.8644.167%C3.636%B+79.8A++32.7B+74012.4h58.1A131.5B**
Hellfire Rocket Pods 8798436140.5U132.3656.9%B**1.068%C+936.7U40M43270.9h9.9A17.4B**
M3 Pounder HEG 957837978.629S0.4945.416%B*4.421%B*35.5A*5.1B**24923.6h10.7B**23.6B*
T5 AMC 8248154101.988B**6.1523.102%C+19.018%C+8.2D-N/A3499.1h12.9B+56B+
TAR 7747735761.342C+6.8023.8%C++12.807%D*12D-N/A3664.6h12.1B+50.7B+
P525 Marauder 6906621544.133B**35.9919.224%C1.36%C--91.9B*3.9C++3857.2h6C**31.1C**
M3 Pounder HEG 717632847.524M**0.6247.585%B*3.956%B+28.6B**3.8C+20222.1h13.9B++29.2B++
MRC3 Mercy 549535599.068M*0.9319.411%B++21.495%C*37.7B*1B*14514.2h18.7C*96.4B+
TRAC-5 5074963701.341B*6.8021.26%C+16.532%C-8.9DN/A6555.7h11.9B*55.8B+
MRC3 Mercy 5024914910.02M**1.8819.668%B++22.403%B37.8B++N/A14613h19C*96.6B+
T32 Bull 466460696.667S1.4720.515%D18.913%D39.3C+N/A17011.7h13.2C+64.3C+
M77-B 4164142417.25U9.1136.148%C+73.913%C32.9B+N/A16812.6h1.9B*5.3B+
M18 Rotary 6823521053.352B*4.7930.778%C+N/A17.3B16.2B**24920.4h81.5B++264.8B++
M18 Needler 5913411532.229C*5.9130.557%C2.933%B+15.2C**11.2B21222.4h112.8B+369.2B+
E540 Halberd 4232992810.679B++2.5446.739%B*3.344%C+37.4A15.5B++6518h4.9B*10.5B*
TORQ-9 2592561202.133B++6.0119.916%D-25%C*21.2DN/A10712.1h16.5C-82.6D
LC3 Jaguar 2392381192B+6.1419.371%D-15.966%D16.4DN/A10014.5h11.7B+60.2C++
NS-11A 2232231921.161C+6.9822.5%C7.175%F-12.2D-N/A3318.3h12.5B+55.7C**
T1 Cycler 219217762.855A++5.2919.36%C--21.198%C+25.5C++N/A2088.5h13.5B+69.9C++
L100 Python HESH 226201825.125A16.9854.167%B++1.493%C+77.3B**9.6B+4642.6h2.5B*4.7B*
SMG-46 Armistice 1931911221.566B+6.5722.442%D9.948%D--12.5D-N/A7115.3h12.5B++55.9C*
C-4 279185632.937B**5.2039.095%A**N/A97.4B+49.5A+18131.9h1.5C++3.9B++
Sticky Grenade 1851851185N/A176.8667.66%A++N/A1850A++N/A150370.1h0.9A+1.3B**
L100 Python AP 250171628.5S20.3658.039%C**8.772%M*37.2B++17.2C+4594.6h4.7B**8.1B**
T7 Mini-Chaingun 161160552.909A*5.2319.421%B+14.375%B59.3A+N/A4592.7h13.4B+69.1B+
L100 Python HEAT 1691471113.364A++5.2259.812%B**4.082%B**66.8A**10C5282.2h2.6A++4.3A++
Tank Mine 222143226.5A*1.64137.608%SN/A286M**158M*48990.5h5.6T*4A
FA1 Barrage 1241241041.192C*6.9546.757%B++13.71%C10.3D--N/A7112h3.9B*8.3B++
MSW-R 108105841.25C+6.8916.645%D--21.905%C17.5D-N/A1806h14.9D-89.3D
ML-7 11499273.667S4.4759.123%B5.051%A38.1A5.8D-7712.6h4.2A7.1B**
M1 Heavy Cycler 9493234.043A*4.1017.082%B++20.43%B+34.4A+N/A2472.7h15.1B*88.1B++
M20 Basilisk 11175515S6.8651.62%A+N/A44.1A++21.2A*3721.7h74.3B++144B**
TX1 Repeater 7474611.213B+6.9319.549%D-12.162%D*19CN/A1573.9h10.6B*54.5C++
G30 Walker 14470710M**1.8621.506%C-N/A8.5D--9D1978.2h297.3D*1382.3D
Tomcat A2AM Pods 13870611.667A+3.5387.234%B**N/A77.8B+75.6B**14470.9h8.8C+10.1C*
MR11 Gatekeeper-H 1075969.833A1.6959.68%B*N/A39.3B++32B3451.5h37.9B**63.5B**
T9 CARV 6259202.95A+5.1915.808%D27.119%B++42.1B*2.1S13761.4h13.5C**85.2C+
NS-10 Burster 9852114.727S3.4130.995%B+3.846%D5.4C*4.8B**1469.6h202.9D--654.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,9120.7h
Nano-Armor Kit307910,92474.6h
Spawn Beacon0900h
Nanite Revive Grenade01000h
Welding Device01430h
Spitfire Auto-Turret06210.6h
Ammunition Package81,8120.7h
Medical Applicator546166,39323.5h
Shield Recharging Field11,3970.4h

Check the help document for the dictionary if you want to learn more about words used here.


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