Online: daguest  
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Maj. General ZombieNCX[BWIN] ZombieNCX
NC BR 87

KDR: 5.18

Score: 31m

Last Seen: Nov 1st, 2019 9:04 PM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 45%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt C-4 LB00 Python AP Skyguard M12 Kobalt NCM1 Scattercannon C75 Viper NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,324,809 MLG Score: 1059
Fun Score: N/A
Cheeseburgers Flipped: 621TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.551%18.859%50127119224,7635.080630.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.825%1.074B**-0.362C--0.021C+HEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.435B11.50.214C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.48%0.812%824312161,6012811015.677311570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.21%1.467A+-0.644D-1.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.913B*11.30.864B*15.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.777%1.527%709412154,12758612687.04266325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.716%-1.156D*-0.969D--1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.4-0.64D21.1-0.47D52.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.443%12.458%939712124,70441035611.44531318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.099%-1.044D*1.766A++1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.429B17.10.574B+55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.577%75.2%939412154,1171109173.71235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%1.05B**0.579B+-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.453B+2.30.286C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.016%14.286%939112189147310.192389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.044C+-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.067C+5.8-0.187C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31m431.5%354 (21.2k)324 (19.4k)5.1790759,83911,5545.8103787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219541516.624%17.343%28808:1634

12% Combat Medic38% Engineer11% Heavy Assault18% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2018 4:43 PMOct 5th, 2019 10:17 PMNov 2nd, 2019 6:34 AM (15d) (PST)Nov 1st, 2019 8:06 PM (16d) (PST)Nov 1st, 2019 5:04 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791194600.6260.1210.1092.8780.0411059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7517,15027,6013877173219,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1593.5h/66.4d 7,294 10,378 24,827 275.1k 2,052 5,723 3,919 55.4m

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C*
Kills:1,208
Deaths:357
KDR:3.384
Accuracy:27.275% C*
HSR:18.295% D--
AF-19 Mercenary
B+
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B+
HSR:20.203% C
Blitz GD-10
B++
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B++
HSR:15.821% C+
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
NSX-P Tanto
C*
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:26.717% C*
HSR:18.244% D--
GD-7F
C+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C+
HSR:18.477% C
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
MGR-C1 Charger
C
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:25.479% C
HSR:17.182% D--
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
MKV Suppressed
C+
Kills:523
Deaths:203
KDR:2.576
Accuracy:25.448% C+
HSR:15.870% D
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
19A Fortuna
D
Kills:177
Deaths:64
KDR:2.766
Accuracy:24.370% D
HSR:15.819% D--
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D-
Kills:11,958
Deaths (as Light Assault):3,643
Deaths (to Light Assaults):1,903
KDR:3.28246
Kill Difference:8,315
Playtime:254.577 hours
Usage:16%
Score:4.228m
Score/min:277
Accuracy (listed only):29.504%
HSR (listed only):16.569%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:25.652% C++
HSR:21.128% D
NC6 Gauss SAW
B**
Kills:1,181
Deaths:346
KDR:3.413
Accuracy:25.458% B**
HSR:21.338% C
EM1
B+
Kills:1,178
Deaths:238
KDR:4.950
Accuracy:24.652% B+
HSR:23.005% C*
NS-15M2
B+
Kills:1,169
Deaths:215
KDR:5.437
Accuracy:25.988% B+
HSR:19.333% D-
EM6
B+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:24.363% B+
HSR:24.764% C++
NSX-P Naginata
B+
Kills:951
Deaths:218
KDR:4.362
Accuracy:25.292% B+
HSR:23.449% D
Kills:6,830
Deaths (as Heavy Assault):1,571
Deaths (to Heavy Assaults):2,386
KDR:4.34755
Kill Difference:5,259
Playtime:179.586 hours
Usage:11%
Score:3.227m
Score/min:300
Accuracy (listed only):25.234%
HSR (listed only):22.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B++
HSR:15.821% C+
AF-6 Shadow
B
Kills:1,180
Deaths:201
KDR:5.871
Accuracy:36.475% B
HSR:14.492% F
EM4 Longshot
C**
Kills:1,172
Deaths:136
KDR:8.618
Accuracy:41.567% C**
HSR:72.611% D
NC14 Bolt Driver
B++
Kills:1,167
Deaths:141
KDR:8.277
Accuracy:40.235% B++
HSR:77.806% B+
AF-18 Stalker
B+
Kills:1,164
Deaths:209
KDR:5.569
Accuracy:29.980% B+
HSR:17.612% C-
LA80
B+
Kills:1,162
Deaths:133
KDR:8.737
Accuracy:44.621% B+
HSR:79.002% C++
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
NS-30 Vandal
C**
Kills:810
Deaths:121
KDR:6.694
Accuracy:34.958% C**
HSR:18.025% D--
NC4 Mag-Shot
B+
Kills:658
Deaths:326
KDR:2.018
Accuracy:31.117% B+
HSR:14.134% D-
SAS-R
C+
Kills:616
Deaths:54
KDR:11.407
Accuracy:39.130% C+
HSR:68.020% C+
MKV Suppressed
C+
Kills:523
Deaths:203
KDR:2.576
Accuracy:25.448% C+
HSR:15.870% D
Impetus
C*
Kills:454
Deaths:70
KDR:6.486
Accuracy:35.277% C*
HSR:28.634% C+
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
NS-61 Emissary
B
Kills:119
Deaths:51
KDR:2.333
Accuracy:30.450% B
HSR:12.605% D
Soldier Soaker
C--
Kills:117
Deaths:51
KDR:2.294
Accuracy:29.371% C--
HSR:6.838% D*
NS-AM7 Archer
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:62.978% B+
HSR:32.727% A++
Kills:12,035
Deaths (as Infiltrator):2,464
Deaths (to Infiltrators):2,354
KDR:4.88433
Kill Difference:9,571
Playtime:290.609 hours
Usage:18%
Score:4.666m
Score/min:268
Accuracy (listed only):35.690%
HSR (listed only):30.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C*
Kills:1,208
Deaths:357
KDR:3.384
Accuracy:27.275% C*
HSR:18.295% D--
AF-19 Mercenary
B+
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B+
HSR:20.203% C
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
NSX-P Tanto
C*
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:26.717% C*
HSR:18.244% D--
GD-7F
C+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C+
HSR:18.477% C
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
MGR-C1 Charger
C
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:25.479% C
HSR:17.182% D--
MGR-M1 Bishop
C+
Kills:457
Deaths:104
KDR:4.394
Accuracy:31.989% C+
HSR:26.696% C-
19A Fortuna
D
Kills:177
Deaths:64
KDR:2.766
Accuracy:24.370% D
HSR:15.819% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D-
Kills:9,054
Deaths (as Engineer):2,796
Deaths (to Engineers):1,697
KDR:3.2382
Kill Difference:6,258
Playtime:604.278 hours
Usage:38%
Score:12.293m
Score/min:339
Accuracy (listed only):29.453%
HSR (listed only):17.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:1,185
Deaths:397
KDR:2.985
Accuracy:26.003% C*
HSR:17.890% C-
Blitz GD-10
B++
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B++
HSR:15.821% C+
NS-11A
B
Kills:1,180
Deaths:307
KDR:3.844
Accuracy:26.299% B
HSR:21.441% C+
GR-22
C+
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:24.596% C+
HSR:19.421% C+
NC1 Gauss Rifle
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:25.562% B+
HSR:15.609% D-
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
MKV Suppressed
C+
Kills:523
Deaths:203
KDR:2.576
Accuracy:25.448% C+
HSR:15.870% D
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D-
Kills:8,246
Deaths (as Combat Medic):2,582
Deaths (to Combat Medics):841
KDR:3.19365
Kill Difference:5,664
Playtime:189.333 hours
Usage:12%
Score:4.496m
Score/min:396
Accuracy (listed only):30.905%
HSR (listed only):16.201%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,240
Deaths:129
KDR:9.612
Accuracy:27.590% D-
HSR:16.290% C*
NCM1 Scattercannon
C
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:30.215% D
HSR:14.644% C
AF-41 Hacksaw
C++
Kills:982
Deaths:129
KDR:7.612
Accuracy:31.382% C+
HSR:14.766% C++
AF-41 Hacksaw
C+
Kills:903
Deaths:129
KDR:7
Accuracy:33.469% C+
HSR:14.729% C+
NS-10 Burster
B**
Kills:219
Deaths:23
KDR:9.522
Accuracy:37.596% B**
HSR:3.653% D
NS-10 Burster
B**
Kills:196
Deaths:23
KDR:8.522
Accuracy:37.637% B**
HSR:2.551% D-
NS-20 Gorgon
C*
Kills:194
Deaths:42
KDR:4.619
Accuracy:25.746% C*
HSR:19.072% C+
NS-20 Gorgon
C*
Kills:171
Deaths:42
KDR:4.071
Accuracy:25.730% C*
HSR:18.129% C+
NCM2 Falcon
B**
Kills:70
Deaths:20
KDR:3.500
Accuracy:50.432% B**
HSR:0% F--
NCM2 Falcon
B
Kills:58
Deaths:19
KDR:3.053
Accuracy:45.573% B
HSR:0% F-
Kills:5,228
Deaths (as MAX Suit):343
Deaths (to MAX Suits):364
KDR:15.24198
Kill Difference:4,885
Playtime:77.833 hours
Usage:5%
Score:2.053m
Score/min:440
Accuracy (listed only):34.537%
HSR (listed only):10.383%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:769
V. Kills:16 N/A
Deaths:52
KDR:14.789
Accuracy:51.093% D
KPH:48.100 C+
VKPH:1 D*
Breaker Rocket Pods
C**
Kills:752
V. Kills:41 N/A
Deaths:19
KDR:39.579
Accuracy:50.061% C++
KPH:113 C**
VKPH:6.200 D
M20 Mustang
B+
Kills:80
V. Kills:44 178%
Deaths:4
KDR:20
Accuracy:29.085% C
KPH:19.100 B+
VKPH:10.500 C++
Kills:1,601 (849 + 0)
Deaths:75
KDR:21.347
VKDR:1.347
Vehicle Kills:101
Kill Difference:1,526
Playtime:26.812 hours
Usage:2%
Score:0.356m
Score/min:221
Piloting Accuracy:29.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C*
Kills:1,456
V. Kills:489 297%
Deaths:56
KDR:26
Accuracy:55.114% C+
KPH:56 C*
VKPH:18.800 C
Skyguard
M+
Kills:1,323
V. Kills:440 300%
Deaths:32
KDR:41.344
Accuracy:26.570% C-
KPH:33.800 M+
VKPH:11.300 B+
C75 Viper
B+
Kills:1,211
V. Kills:333 363%
Deaths:52
KDR:23.289
Accuracy:36.282% C
KPH:39.800 B+
VKPH:10.900 B+
L100 Python AP
A**
Kills:1,194
V. Kills:350 340%
Deaths:26
KDR:45.923
Accuracy:54.489% C+
KPH:64.800 A**
VKPH:19 C++
Kills:5,184 (5,184 + 0)
Deaths:166
KDR:31.229
VKDR:9.711
Vehicle Kills:1,612
Kill Difference:5,018
Playtime:113.939 hours
Usage:7%
Score:1.572m
Score/min:230
Driving Accuracy:54.489%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:399
V. Kills:143 277%
Deaths:22
KDR:18.136
Accuracy:52.752% B++
KPH:41.200 A*
VKPH:14.800 A+
E540 Halberd
B*
Kills:95
V. Kills:28 328%
Deaths:11
KDR:8.636
Accuracy:46.784% C**
KPH:38.100 B*
VKPH:11.200 D
Kills:494 (399 + 95)
Deaths:33
KDR:14.970
VKDR:5.182
Vehicle Kills:171
Kill Difference:461
Playtime:12.182 hours
Usage:1%
Score:0.236m
Score/min:323
Driving Accuracy:52.752%
Gunner Accuracy:46.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,199
V. Kills:80 N/A
Deaths:5
KDR:239.800
Accuracy:60.913% B**
KPH:177 A
VKPH:11.800 B*
M12 Kobalt-H
B+
Kills:1,191
V. Kills:51 N/A
Deaths:8
KDR:148.875
Accuracy:19.999% C
KPH:135.300 B+
VKPH:5.800 B+
M96 Mjolnir-H
B++
Kills:78
V. Kills:27 279%
Deaths:7
KDR:11.143
Accuracy:39.827% D--
KPH:62.600 B++
VKPH:21.700 D
Kills:2,468 (0 + 2,468)
Deaths:20
KDR:123.400
VKDR:7.900
Vehicle Kills:158
Kill Difference:2,448
Playtime:16.822 hours
Usage:1%
Score:0.487m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:39.827%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,242
V. Kills:48 N/A
Deaths:10
KDR:124.200
Accuracy:18.471% C++
KPH:85.600 B+
VKPH:3.300 B+
M12 Kobalt
B*
Kills:672
V. Kills:31 N/A
Deaths:4
KDR:168
Accuracy:18.349% C++
KPH:82.900 B+
VKPH:3.800 B*
M20 Basilisk
A+
Kills:216
V. Kills:38 N/A
Deaths:6
KDR:36
Accuracy:36.402% C+
KPH:36.300 A+
VKPH:6.400 C
M20 Basilisk
A+
Kills:89
V. Kills:20 424%
Deaths:5
KDR:17.800
Accuracy:33.764% C-
KPH:37.100 A+
VKPH:8.300 C+
M40 Fury
A**
Kills:83
V. Kills:39 208%
Deaths:3
KDR:27.667
Accuracy:45.916% A
KPH:46.900 C+
VKPH:22.100 A**
Kills:2,302 (0 + 2,302)
Deaths:28
KDR:82.214
VKDR:6.286
Vehicle Kills:176
Kill Difference:2,274
Playtime:32.722 hours
Usage:2%
Score:0.574m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:45.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,1222,0564514S508.8221.048%C+16.537%C144.8B++4.6C+44714.2h17.6C*83.7C*
C-4 2,0991,8403814.829A**0.3531.669%B**N/A164.3A++23.1C-83411.2h1B**3.1B**
LB00 Python AP 1,9451,4565626A++20.8255.114%C+N/A56C*18.8C26926h3.7B6.7B+
Skyguard 1,7631,3233241.344U36.1626.57%C-3.628%A33.8M+11.3B+21039.1h50.9A++191.6A
M12 Kobalt 1,2901,24210124.2U119.0218.471%C++17.633%C85.7B+3.3B+28514.5h17.6C*95.2C**
NCM1 Scattercannon 1,2681,2401299.612M**4.4327.59%D-16.29%C*52.8B**1.2A++14923.5h4.9B++17.9C++
C75 Viper 1,5441,2115223.288S18.1136.282%CN/A39.8B+11B++16330.4h11.6B31.9B
NSX Tanto 1,2231,2083573.384A**1.8027.275%C*18.295%D--33.9C++N/A9435.6h13.6C++49.8C++
C85 Canister-H 1,2791,1995239.8U234.6260.913%B**7.506%D--176.3A11.8B*5286.8h9.6D15.7C+
NCM1 Scattercannon 1,2211,1951309.192S4.0130.215%D14.644%C49.6A*1.1A*15024.1h5.7B**19C**
L100 Python AP 1,5441,1942645.923S40.7454.489%C+N/A64.9A**19C++32718.4h3.3B**6A
M12 Kobalt-H 1,2421,1918148.875S143.7019.999%C11.755%D--135.3B+5.8B+4408.8h15.5C++77.6C++
LA1 Anchor 1,2011,1883163.759B+1.4225.652%C++21.128%D41.4CN/A15828.7h12D46.7C+
Carnage AR 1,2051,1853972.985A2.1926.003%C*17.89%C-29.1C+N/A9640.7h14.3C+54.9C*
AF-19 Mercenary 1,1931,1833913.026M+2.1525.03%B+20.203%C23.8C*N/A9449.8h12.2B+48.8B+
Blitz GD-10 1,1901,1822854.147M*1.0328.177%B++15.821%C+50.5B**N/A16723.4h12.3B++43.5B+
NC6 Gauss SAW 1,2041,1813463.413A*1.7725.458%B**21.338%C40.6B+N/A14929.1h10C*39.3B+
AF-6 Shadow 1,1981,1802015.871A**0.6936.475%B14.492%F44.7C++N/A12626.4h6.3C17.2C++
NS-11A 1,2001,1803073.844A*1.3426.299%B21.441%C+39.6C**N/A9829.8h13.8C++52.3B
EM1 1,1961,1782384.95M**0.2324.652%B+23.005%C*48.7B+N/A15124.2h14.2C+57.7C**
AF-4A Bandit 1,1871,1764122.854A2.3324.722%C+16.752%D--25.2C-N/A7546.6h10.3B41.8C**
GR-22 1,1911,1744192.802B**2.3824.596%C+19.421%C+31.9C+N/A11236.8h13.3C++54.1C*
NSX-P Tanto 1,1861,1732135.507S0.3326.717%C*18.244%D--43.1B++N/A13927.2h13.3B+49.8B+
EM4 Longshot 1,1741,1721368.618A++3.4441.567%C**72.611%D43.1B++N/A12327.2h2.2C++5.4C*
NS-15M2 1,1771,1692155.437A*0.2625.988%B+19.333%D-48.7C++N/A15824h14.2C54.6C++
GD-7F 1,1791,1694332.7A++2.4824.33%C+18.477%C24.5C+N/A8947.7h13.4C++55.2C*
NC14 Bolt Driver 1,1741,1671418.277M**3.1040.235%B++77.806%B+39.7B**N/A12929.4h2.3B+5.6B++
Gauss Compact S 1,1761,1673573.269A**1.9127.14%B++19.709%C*35.8B**N/A11932.6h10.1B37.2B+
NC1 Gauss Rifle 1,1781,1664152.81A++2.3725.562%B+15.609%D-27.8C*N/A9441.9h13.8C+53.9C**
MGR-C1 Charger 1,1731,1643723.129A*2.0525.479%C17.182%D--26.3CN/A8844.2h11.8B+46.5C*
AF-18 Stalker 1,1711,1642095.569M**0.3929.98%B+17.612%C-50.6B*N/A13023h11.8B39.5B+
EM6 1,1741,1632384.887A*0.2924.363%B+24.764%C++47.7C**N/A18024.4h11.4C+46.8B
LA80 1,1651,1621338.737A*3.5644.621%B+79.002%C++39.3C++N/A10629.6h2.3C+5.1C**
AF-4 Cyclone 1,1631,1603363.452A+1.7330.003%B*13.966%D55.2B*N/A15921h8.9B*29.7B++
AF-41 Hacksaw 9979821297.612A++2.4331.382%C+14.766%C++60.2A*N/A17816.3h5.7B+18.2B+
NSX-P Naginata 9679512184.362A**0.8225.292%B+23.449%D52C*N/A19818.3h13.9C+55C*
AF-41 Hacksaw 9209031297A++1.8233.469%C+14.729%C+55.4A++1A+16616.3h6.7B19.9B+
NS-30 Vandal 8148101216.694M1.5134.958%C**18.025%D--39.1C+N/A13220.7h6.6C-19C+
M30 Mustang AH 7857695214.788A9.6151.093%DN/A48.1C+1D*13516h5.4B++10.6B+
Breaker Rocket Pods 7937521939.579S34.4050.061%C++N/A112.2C**6.1D3656.7h11.5B++22.9B+
NC05 Jackhammer 7317282093.483A*1.7050.176%B++10.714%D--68.7B**N/A23010.6h4.5B+9B+
M12 Kobalt 7036724168U162.8218.349%C++16.667%C83B+3.8B*3578.1h18.8C**102.6C**
NC4 Mag-Shot 6606583262.018A++3.1631.117%B+14.134%D-42.7B**N/A14015.4h6.1B*19.7B++
Frag Grenade 6556421642N/A636.8258.277%A++N/A642B++13B*25511h3.2B++5.6B*
SAS-R 6216165411.407M*6.2339.13%C+68.02%C+41.9C++N/A17814.7h2.4C+6.2C+
MKV Suppressed 5265232032.576A*2.6025.448%C+15.87%D46.7B++N/A17011.2h11.3B++44.4B+
MGR-M1 Bishop 4664571044.394A++0.7931.989%C+26.696%C-28.2C+N/A12416.2h6.3C**19.7C**
Impetus 462454706.486M1.3135.277%C*28.634%C+41.3C++N/A10411h5.1C14.4C++
Bouncing Betty 410409478.702A++3.5243.904%C++N/A104.9CN/A3833.9h2C+4.5C*
Titan-150 HEAT 5423992218.136M12.9652.752%B++N/A41.1A*14.7A+3009.7h4.6B+8.8B++
AF-4G Cyclone 331331863.849A+1.3328.834%C**18.127%C39.9CN/A898.3h10.4C+36.1C*
Shrike 4503071013.04S2.1460.078%B+1.303%D-37B**17.2B++3938.3h7C+11.7C*
Tank Mine 368265396.795A*1.6245.463%B*N/A115.2C++44.8D8192.3h2C+4.3B**
NS-10 Burster 340219239.522U4.3437.596%B**3.653%D10.5A*5.8A+10220.8h113.6B*302B**
M20 Basilisk 254216636U30.8236.402%C+8.796%B**36.6A+6.4C2365.9h50.4A+138.6B**
NS-10 Burster 301196238.522S3.3437.637%B**2.551%D-9.4A++5B**9120.8h127.5B++338.6B*
NS-20 Gorgon 198194424.619S0.5625.746%C*19.072%C+30.8A+N/A1496.3h26B100.9B++
19A Fortuna 179177642.766A2.4124.37%D15.819%D--26.4CN/A776.7h11.7D48D
Rocklet Rifle 295177612.902S2.2837.853%FN/A29C++19.3C3596.1h28.5B*75.2C++
MANA Anti-Personnel Turret 172171345.029N/A0.1528.129%UN/A1710U10U5066700.1h48.2T*171.2T*
NS-20 Gorgon 178171424.071M**1.1125.73%C*18.129%C+27.1B**1.1C-1456.3h29C**112.5B+
NSX-P Tengu 168165414.024M++1.1638.102%B+14.545%D--45.8C**N/A1453.6h12.6B33B+
Orbital Strike Uplink 2031421142N/A136.82350%UN/A710U305U28080.2h1.3T*0.4T*
Mag-Cutter 12112010,6180.011C5.1730.78%C*N/A0.1D-N/A01060.1h1.9B++6.2C*
NS-61 Emissary 119119512.333A*2.8530.45%B12.605%D70A*N/A3411.7h9.6B++31.4B*
Soldier Soaker 117117512.294B**2.8929.371%C--6.838%D*39CN/A1603h5.4B+18.3C**
E540 Halberd 12395118.636C++3.4646.784%C**1.053%D--38B*11.2D4102.5h5.6C++11.9B
Mauler S6 9291511.784B++3.4041.016%C++14.286%C21.2CN/A1224.3h5.8C14.1C+
The Little Helper 9189422.119B++3.0645.912%C11.236%D-33C-N/A982.7h5.7D-12.5C
M20 Basilisk 10989517.8S12.6233.764%C-5.618%C+37.1A+8.3C+2272.4h50.5A149.7B**
M40 Fury 12283327.667S22.4945.916%AN/A46.1C+21.7A**3321.8h35.1T*76.4D*
M20 Mustang 12480420S14.8229.085%C5%A++19B+10.5C++3214.2h66.4B++228.1B++
M96 Mjolnir-H 10578711.143A**5.9639.827%D--N/A65B++22.5D5321.2h24.2B**60.9B++
NCM2 Falcon 9670203.5A*1.6850.432%B**N/A12.3C+4.6C+1045.7h17.5D--34.8C+
Spear Anti-Vehicle Phalanx Turret 8059229.5M*24.3256.061%A3.39%C73.8A*26.3B+6950.8h5.6B*10.1B**
NCM2 Falcon 7658193.053M2.1345.573%BN/A11.4C+3.5C--835.1h17.5C38.4C++
MAX Punch 57573550.161B*5.0255.102%B++N/A0.7CN/A377.2h1.9C++3.4B
NS Annihilator 8856183.111S2.0779.084%C--N/A8.9C5.1D*1696.3h13.6C--17.2D
NS-AM7 Archer 6855202.75S2.4362.978%B+32.727%A++14.1A+3.3B+1313.9h11.4B*18.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5571,196,63577.1h
Spawn Beacon81010.4h
Skywall Shield Emitter0530.1h
Turret AI Module0870.3h
Repair Module0550.1h
Nanite Revive Grenade02,0470.6h
Medical Kit631,6231.3h
Cortium Silo01060.3h
Spitfire Auto-Turret141,2761.7h
Welding Device01,0740.2h
Spear Anti-Vehicle Tower0570.2h
Recon Detection Device438,00110.5h
Shield Recharging Field3800.1h
Ammunition Package656,8922.1h
Medical Applicator555458,41631.5h
Anti-Infantry MANA Turret21250.3h
Nano-Repair Grenade01,2450.3h
Snowman Soldier41310.3h
Solid Wall0830.5h
Elysium Spawn Tube0590.2h
Orbital Strike Target Designator10642.5h
Vehicle Gate0530.4h

Check the help document for the dictionary if you want to learn more about words used here.


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