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Sentinel ZombieNCX[SBNC] ZombieNCX
NC BR 72

KDR: 5.43

Score: 27.9m

Last Seen: Sep 20th, 2019 7:25 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Cobalt - Outfit Leader of SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 2
Level Progress (to 73): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt C-4 LB00 Python AP Skyguard NCM1 Scattercannon C75 Viper NCM1 Scattercannon L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,358,586 MLG Score: 1086
Fun Score: N/A
Cheeseburgers Flipped: 616TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.457%18.868%49923119121,7675.199950.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.854%1.074B**-0.362C--0.021C+HEAD + (~5.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.435B11.60.214C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.292%0.873%821312111,374241925.677691477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%1.467A+-0.644D-1.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.913B*120.864B*17.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.754%1.527%783412104,12653012667.7849326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.722%-1.156D*-0.969D--1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.2-0.64D21.1-0.47D52.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.037%11.963%1026712074,30535233012.19551301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.061%-1.044D*1.766A++1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.429B17.10.574B+54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.716%75.71%1026412103,911953154.10388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.189%1.05B**0.579B+-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.453B+2.30.286C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.016%14.286%1026112139140210.226368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.044C+-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.067C+5.8-0.187C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 2
27.9m423.4%353 (21.2k)324 (19.4k)5.4259654,30310,0086.1071172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214489116.761%17.338%29108:3731

11% Combat Medic38% Engineer11% Heavy Assault19% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2018 4:43 PMOct 2nd, 2018 10:56 AMSep 21st, 2019 9:37 AM (16h) (PST)Sep 20th, 2019 5:13 PM (1d) (PST)Sep 20th, 2019 3:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961204760.6290.1160.1092.8460.0431086

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7787,19428,5843877171319,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1438.6h/59.9d 6,817 9,415 22,288 245.7k 1,836 5,147 3,711 51.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B+
HSR:20.203% C
Blitz GD-10
B++
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B++
HSR:15.821% C+
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
NSX-P Tanto
C*
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:26.717% C*
HSR:18.244% D--
GD-7F
C+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C+
HSR:18.477% C
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
MGR-C1 Charger
C
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:25.479% C
HSR:17.182% D--
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
NSX Tanto
C+
Kills:288
Deaths:86
KDR:3.349
Accuracy:25.605% C+
HSR:22.222% C-
MKV Suppressed
C+
Kills:228
Deaths:79
KDR:2.886
Accuracy:25.172% C+
HSR:16.228% C--
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D-
Kills:10,566
Deaths (as Light Assault):3,184
Deaths (to Light Assaults):1,639
KDR:3.31847
Kill Difference:7,382
Playtime:217.426 hours
Usage:15%
Score:3.625m
Score/min:278
Accuracy (listed only):29.731%
HSR (listed only):16.928%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:25.652% C++
HSR:21.128% D
NC6 Gauss SAW
B**
Kills:1,181
Deaths:346
KDR:3.413
Accuracy:25.458% B**
HSR:21.338% C
EM1
B+
Kills:1,178
Deaths:238
KDR:4.950
Accuracy:24.652% B+
HSR:23.005% C*
NS-15M2
B+
Kills:1,169
Deaths:215
KDR:5.437
Accuracy:25.988% B+
HSR:19.333% D-
EM6
B+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:24.363% B+
HSR:24.764% C++
NSX-P Naginata
B
Kills:196
Deaths:36
KDR:5.444
Accuracy:24.559% B
HSR:24.490% D
Kills:6,075
Deaths (as Heavy Assault):1,389
Deaths (to Heavy Assaults):2,058
KDR:4.37365
Kill Difference:4,686
Playtime:160.334 hours
Usage:11%
Score:2.790m
Score/min:290
Accuracy (listed only):25.112%
HSR (listed only):22.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B++
HSR:15.821% C+
AF-6 Shadow
B
Kills:1,180
Deaths:201
KDR:5.871
Accuracy:36.475% B
HSR:14.492% F
EM4 Longshot
C**
Kills:1,172
Deaths:136
KDR:8.618
Accuracy:41.567% C**
HSR:72.611% D
NC14 Bolt Driver
B++
Kills:1,167
Deaths:141
KDR:8.277
Accuracy:40.235% B++
HSR:77.806% B+
AF-18 Stalker
B+
Kills:1,164
Deaths:209
KDR:5.569
Accuracy:29.980% B+
HSR:17.612% C-
LA80
B+
Kills:1,162
Deaths:133
KDR:8.737
Accuracy:44.621% B+
HSR:79.002% C++
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
NC4 Mag-Shot
B+
Kills:658
Deaths:326
KDR:2.018
Accuracy:31.127% B+
HSR:14.134% D-
NS-30 Vandal
C**
Kills:620
Deaths:88
KDR:7.045
Accuracy:34.961% C**
HSR:17.097% D*
Impetus
C*
Kills:454
Deaths:70
KDR:6.486
Accuracy:35.277% C*
HSR:28.634% C+
SAS-R
C++
Kills:410
Deaths:30
KDR:13.667
Accuracy:39.119% C+
HSR:69.268% C++
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
MKV Suppressed
C+
Kills:228
Deaths:79
KDR:2.886
Accuracy:25.172% C+
HSR:16.228% C--
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Soldier Soaker
C--
Kills:117
Deaths:51
KDR:2.294
Accuracy:29.371% C--
HSR:6.838% D*
NS-AM7 Archer
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:63.773% N/A
HSR:30% N/A
Kills:11,220
Deaths (as Infiltrator):2,229
Deaths (to Infiltrators):2,028
KDR:5.03365
Kill Difference:8,991
Playtime:278.268 hours
Usage:19%
Score:4.446m
Score/min:266
Accuracy (listed only):36.050%
HSR (listed only):31.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B+
HSR:20.203% C
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
NSX-P Tanto
C*
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:26.717% C*
HSR:18.244% D--
GD-7F
C+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C+
HSR:18.477% C
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
MGR-C1 Charger
C
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:25.479% C
HSR:17.182% D--
NSX Tanto
C+
Kills:288
Deaths:86
KDR:3.349
Accuracy:25.605% C+
HSR:22.222% C-
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D-
Kills:7,500
Deaths (as Engineer):2,357
Deaths (to Engineers):1,489
KDR:3.18201
Kill Difference:5,143
Playtime:548.866 hours
Usage:38%
Score:11.344m
Score/min:344
Accuracy (listed only):29.550%
HSR (listed only):17.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:1,185
Deaths:397
KDR:2.985
Accuracy:26.003% C*
HSR:17.890% C-
Blitz GD-10
B++
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B++
HSR:15.821% C+
NS-11A
B+
Kills:1,180
Deaths:307
KDR:3.844
Accuracy:26.299% B+
HSR:21.441% C+
NC1 Gauss Rifle
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:25.562% B+
HSR:15.609% D-
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
GR-22
B+
Kills:391
Deaths:128
KDR:3.055
Accuracy:24.403% C+
HSR:23.274% B+
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
MKV Suppressed
C+
Kills:228
Deaths:79
KDR:2.886
Accuracy:25.172% C+
HSR:16.228% C--
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D-
Kills:7,168
Deaths (as Combat Medic):2,167
Deaths (to Combat Medics):707
KDR:3.3078
Kill Difference:5,001
Playtime:159.836 hours
Usage:11%
Score:3.708m
Score/min:387
Accuracy (listed only):30.862%
HSR (listed only):16.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,240
Deaths:129
KDR:9.612
Accuracy:27.590% D-
HSR:16.290% C*
NCM1 Scattercannon
C
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:30.215% D
HSR:14.644% C
AF-41 Hacksaw
C++
Kills:979
Deaths:125
KDR:7.832
Accuracy:31.025% C+
HSR:14.811% C++
AF-41 Hacksaw
C+
Kills:900
Deaths:125
KDR:7.200
Accuracy:33.178% C+
HSR:14.778% C+
NS-10 Burster
B**
Kills:216
Deaths:21
KDR:10.286
Accuracy:37.431% B**
HSR:3.704% D
NS-20 Gorgon
C*
Kills:187
Deaths:38
KDR:4.921
Accuracy:25.735% C*
HSR:19.251% C+
NS-10 Burster
B**
Kills:184
Deaths:21
KDR:8.762
Accuracy:37.486% B**
HSR:2.717% D-
NS-20 Gorgon
C**
Kills:166
Deaths:38
KDR:4.368
Accuracy:25.790% C**
HSR:18.072% C+
NCM2 Falcon
B**
Kills:70
Deaths:20
KDR:3.500
Accuracy:50.432% B**
HSR:0% F--
NCM2 Falcon
B
Kills:58
Deaths:19
KDR:3.053
Accuracy:45.573% B
HSR:0% F-
Kills:5,195
Deaths (as MAX Suit):333
Deaths (to MAX Suits):329
KDR:15.6006
Kill Difference:4,862
Playtime:77.205 hours
Usage:5%
Score:2.035m
Score/min:439
Accuracy (listed only):34.445%
HSR (listed only):10.427%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:677
V. Kills:37 N/A
Deaths:19
KDR:35.632
Accuracy:49.745% C++
KPH:103.800 C*
VKPH:5.700 D
M30 Mustang AH
C+
Kills:624
V. Kills:15 N/A
Deaths:52
KDR:12
Accuracy:51.097% D
KPH:45.900 C+
VKPH:1.100 D*
M20 Mustang
B
Kills:73
V. Kills:40 178%
Deaths:4
KDR:18.250
Accuracy:29.821% C+
KPH:18 B
VKPH:9.900 C+
Kills:1,374 (697 + 0)
Deaths:75
KDR:18.320
VKDR:1.227
Vehicle Kills:92
Kill Difference:1,299
Playtime:24.166 hours
Usage:2%
Score:0.307m
Score/min:212
Piloting Accuracy:29.821%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C*
Kills:1,456
V. Kills:489 297%
Deaths:56
KDR:26
Accuracy:55.124% C+
KPH:56 C*
VKPH:18.800 C
Skyguard
M+
Kills:1,322
V. Kills:440 300%
Deaths:32
KDR:41.313
Accuracy:26.539% C--
KPH:33.900 M+
VKPH:11.300 B+
C75 Viper
B+
Kills:1,211
V. Kills:333 363%
Deaths:52
KDR:23.289
Accuracy:36.282% C
KPH:39.800 B+
VKPH:10.900 B+
L100 Python AP
A**
Kills:1,194
V. Kills:350 340%
Deaths:26
KDR:45.923
Accuracy:54.489% C+
KPH:64.800 A**
VKPH:19 C++
Kills:5,183 (5,183 + 0)
Deaths:166
KDR:31.223
VKDR:9.711
Vehicle Kills:1,612
Kill Difference:5,017
Playtime:113.778 hours
Usage:8%
Score:1.565m
Score/min:229
Driving Accuracy:54.489%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:399
V. Kills:143 277%
Deaths:22
KDR:18.136
Accuracy:52.752% B++
KPH:41.200 A*
VKPH:14.800 A+
E540 Halberd
B*
Kills:95
V. Kills:28 328%
Deaths:11
KDR:8.636
Accuracy:46.784% C**
KPH:38.100 B*
VKPH:11.200 D
Kills:494 (399 + 95)
Deaths:33
KDR:14.970
VKDR:5.182
Vehicle Kills:171
Kill Difference:461
Playtime:12.181 hours
Usage:1%
Score:0.233m
Score/min:318
Driving Accuracy:52.752%
Gunner Accuracy:46.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,186
V. Kills:51 N/A
Deaths:8
KDR:148.250
Accuracy:19.976% C
KPH:135.100 B+
VKPH:5.800 B+
C85 Canister-H
A
Kills:1,167
V. Kills:75 N/A
Deaths:5
KDR:233.400
Accuracy:61.073% B**
KPH:178.200 A
VKPH:11.500 B*
M96 Mjolnir-H
B+
Kills:65
V. Kills:22 283%
Deaths:7
KDR:9.286
Accuracy:38.812% D*
KPH:61 B+
VKPH:20.600 D
Kills:2,418 (0 + 2,418)
Deaths:20
KDR:120.900
VKDR:7.400
Vehicle Kills:148
Kill Difference:2,398
Playtime:16.393 hours
Usage:1%
Score:0.475m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:38.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,095
V. Kills:43 N/A
Deaths:10
KDR:109.500
Accuracy:18.499% C++
KPH:86.200 B+
VKPH:3.400 B+
M12 Kobalt
B**
Kills:467
V. Kills:24 N/A
Deaths:4
KDR:116.750
Accuracy:19.094% C*
KPH:77.400 B+
VKPH:4 B**
M20 Basilisk
A+
Kills:210
V. Kills:37 N/A
Deaths:6
KDR:35
Accuracy:36.080% C+
KPH:37.100 A+
VKPH:6.500 C
M20 Basilisk
A+
Kills:85
V. Kills:20 405%
Deaths:5
KDR:17
Accuracy:34.366% C
KPH:37.700 A+
VKPH:8.900 C+
M40 Fury
A**
Kills:82
V. Kills:38 210%
Deaths:3
KDR:27.333
Accuracy:45.943% A
KPH:47.600 C++
VKPH:22.100 A**
Kills:1,939 (0 + 1,939)
Deaths:28
KDR:69.250
VKDR:5.786
Vehicle Kills:162
Kill Difference:1,911
Playtime:28.378 hours
Usage:2%
Score:0.488m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:45.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,1192,0534513.25S507.8221.038%C+16.561%C145.6B++4.7C++44614.1h17.6C*83.8C*
C-4 1,8421,6223284.945A**0.4831.574%B**N/A163.8A++22.2C-8289.9h1B**3.1B**
LB00 Python AP 1,9451,4565626A++20.5755.124%C+N/A56C*18.8C26926h3.7B6.7B+
Skyguard 1,7621,3223241.313U35.8926.539%C--3.631%A34M+11.3B+21038.9h50.8A++191.3A
NCM1 Scattercannon 1,2681,2401299.612M**4.1927.59%D-16.29%C*52.8B**1.2A++14823.5h4.9B++17.9C++
C75 Viper 1,5441,2115223.288S17.8636.282%CN/A39.8B+11B++16230.4h11.6B31.9B
NCM1 Scattercannon 1,2211,1951309.192S3.7730.215%D14.644%C49.6A*1.1A*14924.1h5.7B**19C**
L100 Python AP 1,5441,1942645.923S40.5054.489%C+N/A64.9A**19C++32418.4h3.3B**6A
LA1 Anchor 1,2011,1883163.759B+1.6725.652%C++21.128%D41.4CN/A15528.7h12D46.7C+
M12 Kobalt-H 1,2371,1868148.25S142.8219.976%C11.804%D--134.8B+5.8B+4388.8h15.5C++77.8C++
Carnage AR 1,2051,1853972.985A2.4426.003%C*17.89%C-29.3C+N/A9640.4h14.3C+54.9C*
AF-19 Mercenary 1,1931,1833913.026M+2.4025.03%B+20.203%C24.3C**N/A9348.6h12.2B+48.8B+
Blitz GD-10 1,1901,1822854.147M*1.2828.177%B++15.821%C+50.5B**N/A16523.4h12.3B++43.5B+
NC6 Gauss SAW 1,2041,1813463.413A*2.0125.458%B**21.338%C40.6B+N/A14429.1h10C*39.3B+
NS-11A 1,2001,1803073.844A++1.5826.299%B+21.441%C+39.6B+N/A9829.8h13.8C++52.3B
AF-6 Shadow 1,1981,1802015.871A**0.4536.475%B14.492%F44.7C++N/A12626.4h6.3C17.2C++
EM1 1,1961,1782384.95M**0.4824.652%B+23.005%C*48.7B+N/A15024.2h14.2C+57.7C**
AF-4A Bandit 1,1871,1764122.854A2.5724.722%C+16.752%D--25.2C-N/A7546.6h10.3B41.8C**
NSX-P Tanto 1,1861,1732135.507S0.0826.717%C*18.244%D--43.1B++N/A13727.2h13.3B+49.8B+
EM4 Longshot 1,1741,1721368.618A++3.1941.567%C**72.611%D43.1B++N/A12227.2h2.2C++5.4C*
NS-15M2 1,1771,1692155.437A*0.0125.988%B+19.333%D-48.7C*N/A15624h14.2C54.6C++
GD-7F 1,1791,1694332.7A++2.7324.33%C+18.477%C24.5C+N/A8847.7h13.4C++55.2C*
NC14 Bolt Driver 1,1741,1671418.277M**2.8540.235%B++77.806%B+39.7B**N/A12629.4h2.3B+5.6B++
C85 Canister-H 1,2421,1675233.4U227.9761.073%B**7.541%D--179.5A11.5B*5346.5h9.6D15.7C+
Gauss Compact S 1,1761,1673573.269A**2.1627.14%B++19.709%C*35.8B**N/A11832.6h10.1B37.2B+
NC1 Gauss Rifle 1,1781,1664152.81A++2.6225.562%B+15.609%D-27.8C*N/A9141.9h13.8C+53.9C**
AF-18 Stalker 1,1711,1642095.569M**0.1429.98%B+17.612%C-50.6B*N/A12923h11.8B39.5B+
MGR-C1 Charger 1,1731,1643723.129A*2.3025.479%C17.182%D--26.3CN/A8644.2h11.8B+46.5C*
EM6 1,1741,1632384.887A*0.5424.363%B+24.764%C++47.7C**N/A18024.4h11.4C+46.8B
LA80 1,1651,1621338.737A*3.3144.621%B+79.002%C++39.3C++N/A10629.6h2.3C+5.1C**
AF-4 Cyclone 1,1631,1603363.452A+1.9730.003%B*13.966%D55.2B*N/A15721h8.9B*29.7B++
M12 Kobalt 1,1381,09510109.5U104.0718.499%C++16.895%C-86.2B+3.4B+28412.7h17.7C*95.8C**
AF-41 Hacksaw 9949791257.832A++2.4131.025%C+14.811%C++60.8A*N/A17816.1h5.6B+18.1B+
AF-41 Hacksaw 9179001257.2A++1.7733.178%C+14.778%C+55.9A++1.1A++16516.1h6.6B+19.8B+
Breaker Rocket Pods 7146771935.632M**30.2149.745%C++N/A104.2C*5.7D3336.5h11.7B++23.5B+
NC4 Mag-Shot 6606583262.018A++3.4131.127%B+14.134%D-42.7B**N/A13915.4h6.1B*19.7B++
M30 Mustang AH 6396245212B*6.5751.097%DN/A45.9C+1.1D*12513.6h5.5B++10.7B+
NS-30 Vandal 624620887.045M*1.6234.961%C**17.097%D*40.3C++N/A14515.4h6.6C--19C+
Frag Grenade 5725631563N/A557.5758.085%A++N/A625.6B++10C**25710.9h3.3B+5.7B*
NC05 Jackhammer 5355331304.1M+1.3349.77%B++10.694%D--63.5B*N/A1958.4h4.7C**9.4B+
M12 Kobalt 4914674116.75S111.3219.094%C*16.488%C-77.8B+4B**3486h19.4C++101.6B
Impetus 462454706.486M1.0635.277%C*28.634%C+41.3C++N/A10311h5.1C14.4C++
SAS-R 4134103013.667S8.2439.119%C+69.268%C++41.4C++N/A1899.9h2.5C6.3C+
Titan-150 HEAT 5423992218.136M12.7152.752%B++N/A41.1A*14.7A+2989.7h4.6B+8.8B++
GR-22 3983911283.055A2.3724.403%C+23.274%B+26.4CN/A10614.8h16.4D-67.3C
Bouncing Betty 386385468.37A++2.9443.919%C+N/A104.1CN/A3893.7h2C+4.5C++
AF-4G Cyclone 331331863.849A+1.5828.834%C**18.127%C39.9CN/A888.3h10.4C+36.1C*
NSX Tanto 289288863.349A*2.0825.605%C+22.222%C-29.4C+N/A999.8h13.6C++53.3C++
Shrike 416285913.132S2.2960.286%B+1.404%D-37B**17B++4027.7h7C+11.5C*
Tank Mine 349252337.636A**2.2146.654%B**N/A120C**46.2D8722.1h2C+4.3B**
MKV Suppressed 229228792.886A*2.5425.172%C+16.228%C--60AN/A2793.8h11.1B++44.1B+
NS-10 Burster 3362162110.286U4.8637.431%B**3.704%D10.5A*5.9A+10220.5h113.2B*302.5B**
M20 Basilisk 247210635U29.5736.08%C+9.048%A36.8A+6.5C2405.7h50.4A+139.7B**
NSX-P Naginata 200196365.444M*0.0224.559%B24.49%D51.6C*1.1C+2133.8h14C57C*
NS-20 Gorgon 190187384.921S0.5025.735%C*19.251%C+30.7A+N/A1476.1h26.2B101.7B++
NS-10 Burster 284184218.762S3.3437.486%B**2.717%D-9A++4.9B*8920.5h133.6B++356.4B*
MANA Anti-Personnel Turret 172171345.029N/A0.4028.129%UN/A1710U10U4848300.1h48.2T*171.2T*
NS-20 Gorgon 172166384.368M**1.0625.79%C**18.072%C+27.2B**1D1456.1h29C**112.6B+
NSX-P Tengu 168165414.024M++1.4038.102%B+14.545%D--45.8C**N/A1403.6h12.6B33B+
Orbital Strike Uplink 2031421142N/A136.57350%UN/A710U305U27800.2h1.3T*0.4T*
Rocklet Rifle 222134443.045S2.3838.716%FN/A26.3C+17.3D3665.1h31.8B+82C+
Soldier Soaker 117117512.294B**3.1329.371%C--6.838%D*39CN/A1603h5.4B+18.3C**
Mag-Cutter 1011009,0660.011C5.4129.008%C+N/A0.1D-N/A0934.2h1.9B++6.6C++
E540 Halberd 12395118.636C++3.2146.784%C**1.053%D--38B*11.2D3982.5h5.6C++11.9B
Mauler S6 9291511.784B++3.6441.016%C++14.286%C21.2CN/A1134.3h5.8C14.1C+
The Little Helper 9189422.119B++3.3145.912%C11.236%D-33C-N/A972.7h5.7D-12.5C
M20 Basilisk 10585517S11.5734.366%C5.882%C+37A+8.7C+2262.3h52.5A152.6B**
M40 Fury 12082327.333S21.9145.943%AN/A48.2C++22.4A**3261.7h34.9T*76D*
M20 Mustang 11373418.25S12.8229.821%C+5.479%A*17.8B9.8C+3084.1h71.1B++238.5B++
NCM2 Falcon 9670203.5A*1.9350.432%B**N/A12.3C+4.6C+995.7h17.5D--34.8C+
M96 Mjolnir-H 876579.286A++3.8638.812%D*N/A59.1B+20D-5411.1h22.7B**58.5B++
NCM2 Falcon 7658193.053M2.3745.573%BN/A11.4C+3.5C--805.1h17.5C38.4C++
MAX Punch 57573450.165B*5.2655.102%B++N/A0.7CN/A376.5h1.9C++3.4B
Spear Anti-Vehicle Phalanx Turret 7354227M++21.5756.307%A3.704%C+77.1A*27.1B+7480.7h5.7B*10.1B**
NS-AM7 Archer 6250172.941S2.4863.773%B++30%A+14.7A++3.5B+1393.4h11.9B++18.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4601,102,34171.4h
Nanite Revive Grenade01,7650.5h
Medical Kit461,3881.1h
Skywall Shield Emitter0530.1h
Cortium Silo01040.3h
Repair Module0550.1h
Turret AI Module0870.3h
Welding Device01,0740.2h
Spear Anti-Vehicle Tower0570.2h
Spitfire Auto-Turret75080.8h
Recon Detection Device437,70010.2h
Shield Recharging Field3800.1h
Ammunition Package554,9361.6h
Medical Applicator479395,37227.2h
Anti-Infantry MANA Turret21250.3h
Nano-Repair Grenade01,1540.3h
Snowman Soldier41310.3h
Solid Wall0830.5h
Orbital Strike Target Designator10642.5h
Elysium Spawn Tube0590.2h
Vehicle Gate0530.4h

Check the help document for the dictionary if you want to learn more about words used here.


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