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ZombieNCX[SBNC] ZombieNCX
NC BR 87

KDR: 5.07

Score: 13.5m

Last Seen: Mar 20th, 2019 3:58 PM
- OFFLINE - 21 hour(s)

Battle Rank 101 (87 total) - New Conglomerate on Cobalt - Outfit Leader of SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 3
Level Progress (to 102): 82%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon C75 Viper NCM1 Scattercannon L100 Python AP AF-19 Mercenary NC6 Gauss SAW AF-4A Bandit EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,352,331 MLG Score: 1081
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.693%17.744%47412102110,1614.476210.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.805%1.104B**-0.473D0.016C+HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.451B+11.10.232C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.163%0.856%1166410292,92228286510.3617337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%-0.848D---1.132D*1.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.7-0.141C14.1-0.132C29.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.921%10.723%893710262,08920318610.24021117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.01%-0.989D--1.348A1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.352C**19.20.503B+57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.916%76.119%893310303,329507126.55315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.075%1.02B**0.594B+-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B2.30.283C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.604%11.111%893110326320700.302885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.016C+-0.531D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.171C6.2-0.313C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 3
13.5m378%329 (19.7k)304 (18.2k)5.0728827,7745,4755.7643887 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033240514.749%19.878%29308:0812

13% Combat Medic37% Engineer8% Heavy Assault23% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2018 4:43 PMOct 2nd, 2018 10:56 AMMar 21st, 2019 10:30 AM (21h) (PST)Mar 20th, 2019 2:23 PM (2d) (PST)Mar 20th, 2019 11:58 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071484590.6260.1230.1242.5290.0431081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3988,89427,5043877152318,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
739.6h/30.8d 3,786 5,521 10,773 112.2k 1,018 2,671 1,919 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,181
Deaths:346
KDR:3.413
Accuracy:25.458% B**
HSR:21.338% C
LA1 Anchor
C*
Kills:1,027
Deaths:282
KDR:3.642
Accuracy:25.965% C*
HSR:21.032% D
Kills:2,208
Deaths (as Heavy Assault):628
Deaths (to Heavy Assaults):1,107
KDR:3.51592
Kill Difference:1,580
Playtime:62.335 hours
Usage:8%
Score:0.884m
Score/min:236
Accuracy (listed only):25.712%
HSR (listed only):21.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,181
Deaths:391
KDR:3.020
Accuracy:25.022% B+
HSR:20.152% C+
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
AF-4 Cyclone
B**
Kills:635
Deaths:181
KDR:3.508
Accuracy:30.369% B**
HSR:13.543% D
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
GD-7F
C++
Kills:195
Deaths:59
KDR:3.305
Accuracy:24.292% C+
HSR:20.513% C++
Mauler S6
C*
Kills:63
Deaths:37
KDR:1.703
Accuracy:41.604% C*
HSR:11.111% D-
Kills:4,748
Deaths (as Light Assault):1,523
Deaths (to Light Assaults):823
KDR:3.11753
Kill Difference:3,225
Playtime:96.663 hours
Usage:13%
Score:1.471m
Score/min:254
Accuracy (listed only):28.855%
HSR (listed only):17.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,181
Deaths:391
KDR:3.020
Accuracy:25.022% B+
HSR:20.152% C+
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
GD-7F
C++
Kills:195
Deaths:59
KDR:3.305
Accuracy:24.292% C+
HSR:20.513% C++
Mauler S6
C*
Kills:63
Deaths:37
KDR:1.703
Accuracy:41.604% C*
HSR:11.111% D-
Kills:3,782
Deaths (as Engineer):1,256
Deaths (to Engineers):846
KDR:3.01115
Kill Difference:2,526
Playtime:272.276 hours
Usage:37%
Score:4.910m
Score/min:301
Accuracy (listed only):28.556%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B
Kills:1,172
Deaths:136
KDR:8.618
Accuracy:41.567% B
HSR:72.611% D
NC14 Bolt Driver
B++
Kills:1,167
Deaths:141
KDR:8.277
Accuracy:40.235% B++
HSR:77.806% B+
AF-18 Stalker
B+
Kills:1,164
Deaths:209
KDR:5.569
Accuracy:29.980% B+
HSR:17.612% C-
LA80
B+
Kills:990
Deaths:116
KDR:8.534
Accuracy:44.442% B+
HSR:78.283% C+
AF-6 Shadow
C**
Kills:736
Deaths:131
KDR:5.618
Accuracy:36.174% C**
HSR:13.995% D**
AF-4 Cyclone
B**
Kills:635
Deaths:181
KDR:3.508
Accuracy:30.369% B**
HSR:13.543% D
NC4 Mag-Shot
B++
Kills:495
Deaths:221
KDR:2.240
Accuracy:31.585% B++
HSR:13.535% D-
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
Kills:6,690
Deaths (as Infiltrator):1,221
Deaths (to Infiltrators):1,053
KDR:5.47912
Kill Difference:5,469
Playtime:166.660 hours
Usage:23%
Score:2.493m
Score/min:249
Accuracy (listed only):35.398%
HSR (listed only):38.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:25.562% B+
HSR:15.609% D
Carnage AR
C**
Kills:874
Deaths:313
KDR:2.792
Accuracy:26.012% C**
HSR:17.963% C
AF-4 Cyclone
B**
Kills:635
Deaths:181
KDR:3.508
Accuracy:30.369% B**
HSR:13.543% D
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
Mauler S6
C*
Kills:63
Deaths:37
KDR:1.703
Accuracy:41.604% C*
HSR:11.111% D-
Kills:3,069
Deaths (as Combat Medic):1,032
Deaths (to Combat Medics):392
KDR:2.97384
Kill Difference:2,037
Playtime:94.673 hours
Usage:13%
Score:2.223m
Score/min:391
Accuracy (listed only):30.476%
HSR (listed only):15.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,240
Deaths:129
KDR:9.612
Accuracy:27.590% D-
HSR:16.290% C*
NCM1 Scattercannon
C
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:30.215% D
HSR:14.644% C
AF-41 Hacksaw
C++
Kills:893
Deaths:101
KDR:8.842
Accuracy:27.630% C
HSR:15.006% C++
AF-41 Hacksaw
C+
Kills:816
Deaths:101
KDR:8.079
Accuracy:29.714% C
HSR:14.828% C+
NS-10 Burster
B*
Kills:98
Deaths:13
KDR:7.538
Accuracy:35.725% B*
HSR:3.061% D
NS-10 Burster
B*
Kills:78
Deaths:13
KDR:6
Accuracy:35.698% B*
HSR:1.282% D*
NCM2 Falcon
A
Kills:70
Deaths:20
KDR:3.500
Accuracy:50.432% A
HSR:0% F--
NCM2 Falcon
B+
Kills:58
Deaths:19
KDR:3.053
Accuracy:45.573% B+
HSR:0% F--
Kills:4,448
Deaths (as MAX Suit):263
Deaths (to MAX Suits):205
KDR:16.91255
Kill Difference:4,185
Playtime:54.676 hours
Usage:7%
Score:1.491m
Score/min:454
Accuracy (listed only):35.322%
HSR (listed only):8.139%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:1,211
V. Kills:333 363%
Deaths:52
KDR:23.289
Accuracy:36.282% C+
KPH:39.800 B+
VKPH:10.900 B*
L100 Python AP
M
Kills:1,194
V. Kills:350 340%
Deaths:26
KDR:45.923
Accuracy:54.489% C+
KPH:64.800 M
VKPH:19 C*
LB00 Python AP
B+
Kills:446
V. Kills:135 328%
Deaths:16
KDR:27.875
Accuracy:57.106% C++
KPH:58.300 B+
VKPH:17.600 C-
Skyguard
M
Kills:383
V. Kills:139 274%
Deaths:17
KDR:22.529
Accuracy:27.831% C
KPH:32.800 M
VKPH:11.900 B++
Kills:3,234 (3,234 + 0)
Deaths:111
KDR:29.135
VKDR:8.622
Vehicle Kills:957
Kill Difference:3,123
Playtime:68.171 hours
Usage:9%
Score:0.822m
Score/min:201
Driving Accuracy:27.831%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:134
V. Kills:43 305%
Deaths:5
KDR:26.800
Accuracy:55.364% B**
KPH:40.100 A*
VKPH:12.900 B**
E540 Halberd
B**
Kills:73
V. Kills:25 281%
Deaths:9
KDR:8.111
Accuracy:45.982% C*
KPH:39 B**
VKPH:13.400 C
Kills:207 (134 + 73)
Deaths:14
KDR:14.786
VKDR:4.857
Vehicle Kills:68
Kill Difference:193
Playtime:5.217 hours
Usage:1%
Score:0.106m
Score/min:340
Driving Accuracy:55.364%
Gunner Accuracy:45.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B
Kills:675
V. Kills:27 N/A
Deaths:6
KDR:112.500
Accuracy:20.240% C
KPH:135.800 B
VKPH:5.400 C**
C85 Canister-H
B**
Kills:406
V. Kills:20 N/A
Deaths:2
KDR:203
Accuracy:61.002% B**
KPH:169.800 B**
VKPH:8.400 C++
Kills:1,081 (0 + 1,081)
Deaths:8
KDR:135.125
VKDR:5.875
Vehicle Kills:47
Kill Difference:1,073
Playtime:7.360 hours
Usage:1%
Score:0.187m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:61.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:607
V. Kills:25 N/A
Deaths:6
KDR:101.167
Accuracy:18.430% C++
KPH:85.200 B+
VKPH:3.500 B+
M20 Basilisk
A++
Kills:191
V. Kills:36 N/A
Deaths:6
KDR:31.833
Accuracy:36.533% C+
KPH:39 A++
VKPH:7.300 C+
M20 Basilisk
A
Kills:70
V. Kills:19 350%
Deaths:2
KDR:35
Accuracy:34.473% C
KPH:35.900 A
VKPH:9.700 C*
M12 Kobalt
C*
Kills:67
V. Kills:1 N/A
Deaths:2
KDR:33.500
Accuracy:18.847% C*
KPH:51.800 C
VKPH:0.800 D*
Kills:935 (0 + 935)
Deaths:16
KDR:58.438
VKDR:5.063
Vehicle Kills:81
Kill Difference:919
Playtime:15.267 hours
Usage:2%
Score:0.233m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:18.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,2681,2401299.612M++4.5427.59%D-16.29%C*52.8B**1.2A*14723.5h4.9B++17.9C++
C75 Viper 1,5441,2115223.288S18.2236.282%C+N/A39.8B+11B*15430.4h11.6B31.9B
NCM1 Scattercannon 1,2211,1951309.192M**4.1230.215%D14.644%C49.6A*1.1A*14424.1h5.7B*19B
L100 Python AP 1,5441,1942645.923S40.8554.489%C+N/A64.9M19C*28318.4h3.3A6A
AF-19 Mercenary 1,1911,1813913.02M+2.0525.022%B+20.152%C+24.7B+N/A7447.8h12.2B+48.8B+
NC6 Gauss SAW 1,2041,1813463.413A*1.6625.458%B**21.338%C40.6B+N/A11529.1h10C*39.3B+
AF-4A Bandit 1,1871,1764122.854A2.2224.722%C+16.752%D--25.6CN/A7445.9h10.3B41.8C*
EM4 Longshot 1,1741,1721368.618A++3.5541.567%B72.611%D43.1B++N/A11927.2h2.2C++5.4C*
NC14 Bolt Driver 1,1741,1671418.277M**3.2040.235%B++77.806%B+40B**N/A11229.2h2.3B+5.6B++
Gauss Compact S 1,1761,1673573.269M1.8027.14%B++19.709%C*35.8B**N/A11332.6h10.1B+37.2B+
NC1 Gauss Rifle 1,1781,1664152.81A+2.2625.562%B+15.609%D27.8C**N/A8041.9h13.8C+53.9B
AF-18 Stalker 1,1711,1642095.569M**0.5029.98%B+17.612%C-50.6B**N/A12723h11.8B+39.5B+
LA1 Anchor 1,0401,0272823.642B+1.4325.965%C*21.032%D39CN/A13726.3h12.2D47.1C+
LA80 9939901168.534A++3.4644.442%B+78.283%C+38.5C+N/A10225.7h2.3C+5.3C*
AF-41 Hacksaw 9058931018.842A*3.7727.63%C15.006%C++67.1A*N/A19513.3h4.3B**15.4B*
C-4 9988821824.846A**0.2331.541%B**N/A160.4A++21.1C--7985.5h0.9B**3B**
Carnage AR 8908743132.792B**2.2826.012%C**17.963%C28.2C+N/A9431h14.7C56.6C++
AF-41 Hacksaw 8338161018.079A*3.0129.714%C14.828%C+61.4A*1.3A**17713.3h5B**17B++
AF-6 Shadow 7447361315.618M0.5536.174%C**13.995%D**42.8C++N/A10817.2h6.4C-17.7C+
M12 Kobalt-H 7026756112.5S107.4320.24%C11.852%D--135B5.4C**3525h14.5C**71.7C*
AF-4 Cyclone 6366351813.508A++1.5630.369%B**13.543%D47.4B++N/A14613.4h8.7B*28.5B++
M12 Kobalt 6326076101.167S96.0918.43%C++15.157%D-85.5B+3.5B+2997.1h18.3C++99.5C*
NC4 Mag-Shot 4974952212.24A*2.8331.585%B++13.535%D-48.1AN/A15010.3h6.3B*19.9C++
LB00 Python AP 5814461627.875B**22.8057.106%C++N/A57.9B+17.5C-2087.7h3.9B+6.9B+
C85 Canister-H 4264062203S197.9361.002%B**7.143%D*169.2B**8.3C+5712.4h9D14.8C+
Skyguard 5223831722.529S17.4627.831%C2.872%B+32.7M11.9B++18911.7h58.6A+210.7B**
AF-4G Cyclone 331331863.849A+1.2228.834%C**18.127%C39.9CN/A878.3h10.4C+36.1C*
Frag Grenade 2702631263N/A257.9359.776%A++N/A657.5B*17.5A++25340.4h3.5B+5.8B*
GD-7F 197195593.305A++1.7724.292%C+20.513%C++33.1C*N/A1545.9h12.7B52.2C**
M20 Basilisk 227191631.833U26.7636.533%C+8.377%B*39A++7.3C+2064.9h51.8A141.9B**
Shrike 239165483.438S1.6359.057%C**1.818%D41.3A+18.5B*3934h5.7B+9.6B+
Bouncing Betty 146146216.952B**1.8843.346%C+N/A76.8D-N/A2761.9h2.4D*5.6D
Tank Mine 187135159M*3.9343.359%B++N/A168.8A65C++11030.8h1.6B+3.8A+
Titan-150 HEAT 177134526.8M**21.7355.364%B**1.493%D-40.6A*13B**3383.3h5.3C+9.5B+
MANA Anti-Personnel Turret 133132274.889N/A0.1827.018%UN/A1320U10U3358300.1h46T*170.3T*
NS-10 Burster 14998137.538S2.4735.725%B*3.061%D10.4A**5.4A969.4h108.5A303.6B**
NS-10 Burster 12278136S0.9335.698%B*1.282%D*8.3A+4.7B++909.4h135.8B+380.5B++
E540 Halberd 987398.111C++3.0445.982%C*1.37%D--38.4B*13.2C3421.9h5.6C*12.3B
Rocklet Rifle 12373252.92S2.1543.264%D--N/A25.2C+17.2D3472.9h37C++85.6C+
NCM2 Falcon 9670203.5A**1.5750.432%AN/A12.3C+4.6C++905.7h17.5D--34.8C+
M20 Basilisk 8970235U29.9334.473%C4.286%D35A9.5C++1842h56.2B**163B**
M12 Kobalt 6867233.5A++28.4318.847%C*4.478%T51.5CN/A2991.3h18.6C**98.6B
Mauler S6 6363371.703B++3.3741.604%C*11.111%D-19.1C-N/A803.3h6.2D14.8C+
NCM2 Falcon 7658193.053M++2.0245.573%B+N/A11.4C+3.5C--755.1h17.5C+38.4C++
MAX Punch 52522700.193A4.8857.143%B*N/A1C+N/A354.1h1.9C++3.4B

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1200.3h
Medical Kit174810.5h
Snowman Soldier41310.3h
Nano-Armor Kit279667,41840.9h
Recon Detection Device305,2386.9h
Ammunition Package332,7530.9h
Anti-Infantry MANA Turret1950.2h
Medical Applicator349261,64018.4h
Nano-Repair Grenade05570.2h

Check the help document for the dictionary if you want to learn more about words used here.


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