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ZombieNCX[SBNC] ZombieNCX
NC BR 109

KDR: 5.43

Score: 23.6m

Last Seen: Jul 19th, 2019 1:32 PM
- OFFLINE - 15.8 hour(s)

Battle Rank 119 (109 total) - New Conglomerate on Cobalt - Outfit Leader of SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 3
Level Progress (to 120): 93%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt LB00 Python AP C-4 NCM1 Scattercannon C75 Viper NCM1 Scattercannon L100 Python AP LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,322,307 MLG Score: 1057
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.611%18.556%49420119418,0375.072270.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.898%1.074B**-0.362C--0.021C+HEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.435B11.30.214C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.936%0.893%67221212784208353.769232178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.314%1.467A+-0.644D-1.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.913B*7.50.864B*7.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.114%1.122%791412103,65447111467.75796319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.702%-1.156D*-0.969D--1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.2-0.64D18.7-0.47D45.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.842%11.587%1011712073,71131929611.63321249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.108%-1.044D*1.766A++1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.429B170.574B+51.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.979%75.953%1011412103,776802144.70237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.971%1.05B**0.579B+-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.30.286C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.016%14.286%1011112139132810.277439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.044C+-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.067C+5.8-0.187C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 3
23.6m415.7%342 (20.5k)315 (18.9k)5.4296946,4898,5626.14284109 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214406916.127%17.701%28508:4624

11% Combat Medic40% Engineer10% Heavy Assault21% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2018 4:43 PMOct 2nd, 2018 10:56 AMJul 19th, 2019 12:34 PM (18h) (PST)Jul 19th, 2019 10:31 AM (21h) (PST)Jul 19th, 2019 9:32 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021254770.6210.1140.1102.7660.0441057

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0957,50428,5913777166318,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1247.5h/52d 6,106 8,229 18,626 207k 1,627 4,392 3,302 45m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B+
HSR:20.203% C
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
GD-7F
C+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C+
HSR:18.477% C
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
Blitz GD-10
B++
Kills:995
Deaths:235
KDR:4.234
Accuracy:28.198% B++
HSR:16.382% C+
MGR-C1 Charger
C
Kills:574
Deaths:187
KDR:3.070
Accuracy:25.412% C
HSR:16.202% D*
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
NSX-P Tanto
C++
Kills:196
Deaths:29
KDR:6.759
Accuracy:26.528% C++
HSR:16.837% D*
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:88
Deaths:42
KDR:2.095
Accuracy:45.562% C
HSR:11.364% D-
Kills:8,295
Deaths (as Light Assault):2,600
Deaths (to Light Assaults):1,339
KDR:3.19038
Kill Difference:5,695
Playtime:155.458 hours
Usage:12%
Score:2.340m
Score/min:251
Accuracy (listed only):30.406%
HSR (listed only):16.404%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:25.652% C++
HSR:21.128% D
NC6 Gauss SAW
B**
Kills:1,181
Deaths:346
KDR:3.413
Accuracy:25.458% B**
HSR:21.338% C
NS-15M2
B+
Kills:1,169
Deaths:215
KDR:5.437
Accuracy:25.988% B+
HSR:19.333% D-
EM6
B+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:24.363% B+
HSR:24.764% C++
NSX-P Naginata
C**
Kills:163
Deaths:30
KDR:5.433
Accuracy:24.153% C**
HSR:23.926% D
EM1
B+
Kills:77
Deaths:20
KDR:3.850
Accuracy:24.344% B+
HSR:22.078% C+
Kills:4,941
Deaths (as Heavy Assault):1,165
Deaths (to Heavy Assaults):1,736
KDR:4.2412
Kill Difference:3,776
Playtime:128.164 hours
Usage:10%
Score:2.180m
Score/min:284
Accuracy (listed only):24.993%
HSR (listed only):22.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-6 Shadow
B
Kills:1,180
Deaths:201
KDR:5.871
Accuracy:36.475% B
HSR:14.492% F
EM4 Longshot
C**
Kills:1,172
Deaths:136
KDR:8.618
Accuracy:41.567% C**
HSR:72.611% D
NC14 Bolt Driver
B++
Kills:1,167
Deaths:141
KDR:8.277
Accuracy:40.235% B++
HSR:77.806% B+
AF-18 Stalker
B+
Kills:1,164
Deaths:209
KDR:5.569
Accuracy:29.980% B+
HSR:17.612% C-
LA80
B+
Kills:1,162
Deaths:133
KDR:8.737
Accuracy:44.621% B+
HSR:79.002% C++
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
Blitz GD-10
B++
Kills:995
Deaths:235
KDR:4.234
Accuracy:28.198% B++
HSR:16.382% C+
NC4 Mag-Shot
B+
Kills:619
Deaths:310
KDR:1.997
Accuracy:31.107% B+
HSR:14.217% D-
Impetus
C*
Kills:454
Deaths:70
KDR:6.486
Accuracy:35.277% C*
HSR:28.634% C+
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
NS-30 Vandal
C*
Kills:326
Deaths:47
KDR:6.936
Accuracy:34.337% C*
HSR:13.804% F
SAS-R
C**
Kills:275
Deaths:18
KDR:15.278
Accuracy:40.872% C**
HSR:69.455% C++
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Soldier Soaker
C--
Kills:117
Deaths:51
KDR:2.294
Accuracy:29.371% C--
HSR:6.838% D*
NS-AM7 Archer
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:63.646% N/A
HSR:30% N/A
Kills:10,337
Deaths (as Infiltrator):2,029
Deaths (to Infiltrators):1,726
KDR:5.09463
Kill Difference:8,308
Playtime:255.904 hours
Usage:21%
Score:4.047m
Score/min:264
Accuracy (listed only):36.842%
HSR (listed only):32.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B+
HSR:20.203% C
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
GD-7F
C+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C+
HSR:18.477% C
Gauss Compact S
B++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B++
HSR:19.709% C*
MGR-C1 Charger
C
Kills:574
Deaths:187
KDR:3.070
Accuracy:25.412% C
HSR:16.202% D*
NSX-P Tanto
C++
Kills:196
Deaths:29
KDR:6.759
Accuracy:26.528% C++
HSR:16.837% D*
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:88
Deaths:42
KDR:2.095
Accuracy:45.562% C
HSR:11.364% D-
Kills:5,644
Deaths (as Engineer):1,902
Deaths (to Engineers):1,304
KDR:2.9674
Kill Difference:3,742
Playtime:502.130 hours
Usage:40%
Score:9.950m
Score/min:330
Accuracy (listed only):29.967%
HSR (listed only):16.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:1,185
Deaths:397
KDR:2.985
Accuracy:26.003% C*
HSR:17.890% C-
NC1 Gauss Rifle
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:25.562% B+
HSR:15.609% D-
AF-4 Cyclone
B*
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B*
HSR:13.966% D
Blitz GD-10
B++
Kills:995
Deaths:235
KDR:4.234
Accuracy:28.198% B++
HSR:16.382% C+
NS-11A
B+
Kills:955
Deaths:220
KDR:4.341
Accuracy:26.324% B+
HSR:21.990% C+
AF-4G Cyclone
C**
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C**
HSR:18.127% C
NSX-P Tengu
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:38.102% B+
HSR:14.545% D--
Mauler S6
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C++
HSR:14.286% C
The Little Helper
C
Kills:88
Deaths:42
KDR:2.095
Accuracy:45.562% C
HSR:11.364% D-
Kills:6,136
Deaths (as Combat Medic):1,823
Deaths (to Combat Medics):621
KDR:3.36588
Kill Difference:4,313
Playtime:133.708 hours
Usage:11%
Score:3.070m
Score/min:383
Accuracy (listed only):32.178%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:1,240
Deaths:129
KDR:9.612
Accuracy:27.590% D-
HSR:16.290% C*
NCM1 Scattercannon
C
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:30.215% D
HSR:14.644% C
AF-41 Hacksaw
C++
Kills:979
Deaths:125
KDR:7.832
Accuracy:31.025% C+
HSR:14.811% C++
AF-41 Hacksaw
C+
Kills:900
Deaths:125
KDR:7.200
Accuracy:33.178% C+
HSR:14.778% C+
NS-10 Burster
B**
Kills:215
Deaths:19
KDR:11.316
Accuracy:37.228% B**
HSR:3.721% D
NS-10 Burster
B**
Kills:176
Deaths:19
KDR:9.263
Accuracy:37.281% B**
HSR:2.841% D
NS-20 Gorgon
C++
Kills:171
Deaths:33
KDR:5.182
Accuracy:24.950% C++
HSR:19.298% C+
NS-20 Gorgon
C++
Kills:148
Deaths:33
KDR:4.485
Accuracy:25.175% C++
HSR:18.919% C+
NCM2 Falcon
B**
Kills:70
Deaths:20
KDR:3.500
Accuracy:50.432% B**
HSR:0% F--
NCM2 Falcon
B
Kills:58
Deaths:19
KDR:3.053
Accuracy:45.573% B
HSR:0% F-
Kills:5,152
Deaths (as MAX Suit):326
Deaths (to MAX Suits):286
KDR:15.80368
Kill Difference:4,826
Playtime:76.469 hours
Usage:6%
Score:1.989m
Score/min:433
Accuracy (listed only):34.265%
HSR (listed only):10.530%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:458
V. Kills:8 N/A
Deaths:48
KDR:9.542
Accuracy:51.487% C--
KPH:50.200 C++
VKPH:0.900 D*
Breaker Rocket Pods
C**
Kills:326
V. Kills:18 N/A
Deaths:14
KDR:23.286
Accuracy:50.600% C*
KPH:113.800 C**
VKPH:6.300 D
Kills:784 (458 + 0)
Deaths:62
KDR:12.645
VKDR:0.419
Vehicle Kills:26
Kill Difference:722
Playtime:11.994 hours
Usage:1%
Score:0.128m
Score/min:178
Piloting Accuracy:51.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C*
Kills:1,456
V. Kills:489 297%
Deaths:56
KDR:26
Accuracy:55.124% C+
KPH:56 C*
VKPH:18.800 C
C75 Viper
B+
Kills:1,211
V. Kills:333 363%
Deaths:52
KDR:23.289
Accuracy:36.282% C
KPH:39.800 B+
VKPH:10.900 B+
L100 Python AP
A**
Kills:1,194
V. Kills:350 340%
Deaths:26
KDR:45.923
Accuracy:54.489% C+
KPH:64.800 A**
VKPH:19 C++
Skyguard
M
Kills:861
V. Kills:325 264%
Deaths:32
KDR:26.906
Accuracy:26.217% C--
KPH:32.200 M
VKPH:12.200 B*
Kills:4,722 (4,722 + 0)
Deaths:166
KDR:28.446
VKDR:9.018
Vehicle Kills:1,497
Kill Difference:4,556
Playtime:101.569 hours
Usage:8%
Score:1.386m
Score/min:227
Driving Accuracy:26.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:388
V. Kills:138 279%
Deaths:20
KDR:19.400
Accuracy:52.078% B+
KPH:41.500 A*
VKPH:14.800 A+
E540 Halberd
B++
Kills:85
V. Kills:28 293%
Deaths:11
KDR:7.727
Accuracy:47.179% B
KPH:36.500 B++
VKPH:12 C--
Kills:473 (388 + 85)
Deaths:31
KDR:15.258
VKDR:5.355
Vehicle Kills:166
Kill Difference:442
Playtime:11.684 hours
Usage:1%
Score:0.222m
Score/min:316
Driving Accuracy:52.078%
Gunner Accuracy:47.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:1,167
V. Kills:75 N/A
Deaths:5
KDR:233.400
Accuracy:61.073% B**
KPH:178.200 A
VKPH:11.500 B*
M12 Kobalt-H
B+
Kills:793
V. Kills:29 N/A
Deaths:8
KDR:99.125
Accuracy:19.684% C-
KPH:135.600 B+
VKPH:5 C*
M96 Mjolnir-H
B+
Kills:65
V. Kills:22 283%
Deaths:7
KDR:9.286
Accuracy:38.812% D*
KPH:61 B+
VKPH:20.600 D
Kills:2,025 (0 + 2,025)
Deaths:20
KDR:101.250
VKDR:6.300
Vehicle Kills:126
Kill Difference:2,005
Playtime:13.463 hours
Usage:1%
Score:0.371m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:38.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,011
V. Kills:39 N/A
Deaths:10
KDR:101.100
Accuracy:18.411% C++
KPH:86 B+
VKPH:3.300 B+
M12 Kobalt
B+
Kills:363
V. Kills:16 N/A
Deaths:4
KDR:90.750
Accuracy:19.188% C**
KPH:75.600 B
VKPH:3.300 B+
M20 Basilisk
A+
Kills:210
V. Kills:37 N/A
Deaths:6
KDR:35
Accuracy:36.011% C
KPH:37.500 A+
VKPH:6.600 C
M40 Fury
A**
Kills:82
V. Kills:38 210%
Deaths:3
KDR:27.333
Accuracy:46.133% A
KPH:48.100 C++
VKPH:22.300 A**
M20 Basilisk
A+
Kills:82
V. Kills:20 390%
Deaths:5
KDR:16.400
Accuracy:34.610% C
KPH:37.500 A+
VKPH:9.100 C++
Kills:1,748 (0 + 1,748)
Deaths:28
KDR:62.429
VKDR:5.357
Vehicle Kills:150
Kill Difference:1,720
Playtime:26.037 hours
Usage:2%
Score:0.438m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:34.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8351,7774444.25S438.8220.305%C16.601%C144.5B++4.7C++45212.3h17.1C**84.3C*
LB00 Python AP 1,9451,4565626A++20.5755.124%C+N/A56C*18.8C26826h3.7B6.7B+
C-4 1,5271,3482754.902A**0.5331.887%B**N/A162.4A++21.6C--7878.3h1B**3.1B**
NCM1 Scattercannon 1,2681,2401299.612M**4.1827.59%D-16.29%C*52.8B**1.2A++14823.5h4.9B++17.9C++
C75 Viper 1,5441,2115223.288S17.8636.282%CN/A39.8B+11B++16130.4h11.6B31.9B
NCM1 Scattercannon 1,2211,1951309.192S3.7630.215%D14.644%C49.6A*1.1A*14724.1h5.7B**19C**
L100 Python AP 1,5441,1942645.923S40.4954.489%C+N/A64.9A**19C++31618.4h3.3B**6A
LA1 Anchor 1,2011,1883163.759B+1.6725.652%C++21.128%D41.4CN/A14928.7h12D46.7C+
Carnage AR 1,2051,1853972.985A2.4426.003%C*17.89%C-29.4C+N/A9540.3h14.3C+54.9C*
AF-19 Mercenary 1,1931,1833913.026M+2.4025.03%B+20.203%C24.3C**N/A8648.6h12.2B+48.8B+
NC6 Gauss SAW 1,2041,1813463.413A*2.0225.458%B**21.338%C40.6B+N/A13529.1h10C*39.3B+
AF-6 Shadow 1,1981,1802015.871A**0.4436.475%B14.492%F44.7C++N/A12626.4h6.3C17.2C++
AF-4A Bandit 1,1871,1764122.854A2.5824.722%C+16.752%D--25.2C-N/A7446.6h10.3B41.8C**
EM4 Longshot 1,1741,1721368.618A++3.1941.567%C**72.611%D43.1B++N/A12227.2h2.2C++5.4C*
GD-7F 1,1791,1694332.7A++2.7324.33%C+18.477%C24.5C+N/A8647.7h13.4C++55.2C*
NS-15M2 1,1771,1692155.437A*0.0125.988%B+19.333%D-48.7C*N/A15424h14.2C54.6C++
C85 Canister-H 1,2421,1675233.4U227.9761.073%B**7.541%D--179.5A11.5B*5326.5h9.6D15.7C+
NC14 Bolt Driver 1,1741,1671418.277M**2.8540.235%B++77.806%B+39.7B**N/A12229.4h2.3B+5.6B++
Gauss Compact S 1,1761,1673573.269A**2.1627.14%B++19.709%C*35.8B**N/A11732.6h10.1B37.2B+
NC1 Gauss Rifle 1,1781,1664152.81A++2.6225.562%B+15.609%D-27.8C*N/A8841.9h13.8C+53.9C**
AF-18 Stalker 1,1711,1642095.569M**0.1429.98%B+17.612%C-50.6B*N/A12823h11.8B39.5B+
EM6 1,1741,1632384.887A*0.5424.363%B+24.764%C++47.7C**N/A17824.4h11.4C+46.8B
LA80 1,1651,1621338.737A*3.3144.621%B+79.002%C++39.3C++N/A10529.6h2.3C+5.1C**
AF-4 Cyclone 1,1631,1603363.452A+1.9830.003%B*13.966%D55.2B*N/A15321h8.9B*29.7B++
M12 Kobalt 1,0501,01110101.1U95.6718.411%C++16.518%C--86.4B+3.3B+28011.7h17.8C*96.8C**
Blitz GD-10 1,0009952354.234M*1.2028.198%B++16.382%C+51.6B**N/A16219.3h12.5B++44.3B+
AF-41 Hacksaw 9949791257.832A++2.4031.025%C+14.811%C++60.8A*N/A17616.1h5.6B+18.1B+
NS-11A 9679552204.341A*1.0926.324%B+21.99%C+41.7B+N/A10222.9h13.5C*51.3B+
AF-41 Hacksaw 9179001257.2A++1.7733.178%C+14.778%C+55.9A++1.1A++16416.1h6.6B+19.8B+
Skyguard 1,1868613226.906S21.4826.217%C--3.02%B++32.2M12.2B*20226.7h56.5A+215.4B**
M12 Kobalt-H 822793899.125S93.7019.684%C-11.349%D*136.7B+5C*3655.8h14.4C*73.1C*
NC4 Mag-Shot 6216193101.997A++3.4331.107%B+14.217%D-43.3B**N/A13714.3h6.2B*19.9B++
MGR-C1 Charger 5815741873.07A*2.3625.412%C16.202%D*22.4DN/A6625.6h12.3B48.4C*
M30 Mustang AH 466458489.542B+4.1151.487%C--1.092%C50.3C++N/A1279.1h4.9B++9.5B+
Impetus 462454706.486M1.0635.277%C*28.634%C+41.3C++N/A10111h5.1C14.4C++
Frag Grenade 4614541454N/A448.5758.699%A++N/A648.6B++10C**25130.7h3.4B+5.8B*
Titan-150 HEAT 5263882019.4M+13.9752.078%B+N/A41.3A*14.7A+2959.4h4.5B+8.7B++
M12 Kobalt 379363490.75S85.3219.188%C**16.804%C75.6B3.3B+3574.8h19.2C*100.2B
Bouncing Betty 358357418.707A++3.2843.738%C+N/A105CN/A3803.4h2C+4.5C++
AF-4G Cyclone 331331863.849A+1.5828.834%C**18.127%C39.9CN/A888.3h10.4C+36.1C*
NS-30 Vandal 328326476.936M+1.5134.337%C*13.804%F41.3C++N/A1587.9h6.9D20.2C+
Breaker Rocket Pods 3443261423.286A*17.8650.6%C*N/A112.4C**6.2D3402.9h11.1B*22B++
SAS-R 2772751815.278S9.8540.872%C**69.455%C++45.8C**N/A2236h2.4C+5.8C*
Shrike 357246793.114S2.3259.797%B+1.626%D37.3B**16.8B+4056.6h6.7C++11.2C**
Tank Mine 311223307.433A**2.0044.165%B*N/A123.9B48.9C-8511.8h2C+4.5B**
NS-10 Burster 3342151911.316U5.8937.228%B**3.721%D10.6A*5.9A+10120.2h111.7B**300B**
M20 Basilisk 247210635U29.5736.011%C9.048%A37.5A+6.6C2285.6h50A+138.8B**
NSX-P Tanto 198196296.759S1.3326.528%C++16.837%D*39.2B+N/A1425h13.6B51.1B+
NS-10 Burster 272176199.263S3.8337.281%B**2.841%D8.7A+4.8B*8620.2h137.1B+367.7B*
MANA Anti-Personnel Turret 172171345.029N/A0.4028.129%UN/A1710U10U4661900.1h48.2T*171.2T*
NS-20 Gorgon 174171335.182S0.2524.95%C++19.298%C+30AN/A1275.7h24.9B+99.7B++
NSX-P Tengu 168165414.024M++1.4138.102%B+14.545%D--45.8C**N/A1243.6h12.6B33B+
NSX-P Naginata 166163305.433M*0.0024.153%C**23.926%D52.6C*1C+2143.1h13.2C+54.5C**
NS-20 Gorgon 152148334.485M**0.9425.175%C++18.919%C+26B*N/A1225.7h28.5C**113.2B+
NC05 Jackhammer 145145275.37S0.0650.24%B++7.586%F53.7B+N/A2072.7h5.1C+10.1B
Orbital Strike Uplink 1821281128N/A122.57335.417%UN/A640U270U26800.2h1.3T*0.4T*
Soldier Soaker 117117512.294B**3.1429.371%C--6.838%D*39CN/A1503h5.4B+18.3C**
Rocklet Rifle 171100333.03S2.4041.741%D*N/A24.4C17.3D3644.1h36.3C*86.9C
Mauler S6 9291511.784B++3.6541.016%C++14.286%C21.2CN/A1034.3h5.8C14.1C+
The Little Helper 9088422.095B+3.3345.562%C11.364%D-33.8CN/A962.6h5.7D-12.5C
E540 Halberd 11385117.727C++2.3047.179%B1.176%D--37B++12.2C--4012.3h6C+12.7C*
M40 Fury 12082327.333S21.9046.133%AN/A48.2C++22.4A**3291.7h34.9T*75.7D*
M20 Basilisk 10282516.4S10.9734.61%C4.878%C37.3A+9.1C++2092.2h52.9A152.8B**
EM1 7977203.85M1.5824.344%B+22.078%C+29.6CN/A1322.6h15.5C63.9C*
Mag-Cutter 78777,6290.01C5.4227.846%C+N/A0.1D-N/A0797.6h2.1B+7.4C++
NCM2 Falcon 9670203.5A*1.9350.432%B**N/A12.3C+4.6C+945.7h17.5D--34.8C+
M96 Mjolnir-H 876579.286A++3.8638.812%D*N/A59.1B+20D-5281.1h22.7B**58.5B++
NCM2 Falcon 7658193.053M2.3845.573%BN/A11.4C+3.5C--785.1h17.5C38.4C++
MAX Punch 57573380.169B*5.2654.922%B++N/A0.8CN/A275.8h1.9C++3.4B
NS-AM7 Archer 6250153.333S2.1063.646%B++30%A+14.7A++3.5B+1313.4h11.8B++18.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4161,037,58267.5h
Turret AI Module0770.2h
Nanite Revive Grenade01,5510.4h
Medical Kit301,0680.9h
Cortium Silo0940.2h
Spitfire Auto-Turret22700.4h
Welding Device09890.2h
Spear Anti-Vehicle Tower0500.2h
Recon Detection Device417,2919.6h
Shield Recharging Field3800.1h
Ammunition Package534,7611.5h
Medical Applicator430343,08423.9h
Anti-Infantry MANA Turret21250.3h
Nano-Repair Grenade01,0270.3h
Snowman Soldier41310.3h
Orbital Strike Target Designator10602.2h
Solid Wall0710.4h
Elysium Spawn Tube0530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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