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Deputy Director ZombieNCX[SBNC] ZombieNCX
NC BR 91

KDR: 5.11

Score: 9.4m

Last Seen: Jan 20th, 2019 8:25 PM
- OFFLINE - 94 minute(s)

Battle Rank 91 - New Conglomerate on Cobalt - Outfit Leader of SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 4
Level Progress (to 92): 30%
Level 100 Progress: 50% 533h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon C75 Viper NCM1 Scattercannon NC6 Gauss SAW AF-19 Mercenary AF-4A Bandit EM4 Longshot NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,433,646 MLG Score: 1146
Fun Score: N/A
Cheeseburgers Flipped: 336TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.632%17.355%4621110118,4704.793440.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.849%1.077B**-0.454D0.019C+HEAD + (~4.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+10.90.236C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.465%0.764%1333410182,61722378111.7354335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.682%-0.771D--1.174D*1.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.6-0.13C14.5-0.149C30.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.585%8.609%696610161,0571511206.95395874%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.32%-0.76D-1.211B**1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.367C**21.80.468B+54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.855%75.94%696310193,084410117.52195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%0.996B*0.569B+-0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.30.278C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SBKF[SBNC] SBKF
NC outfit on Cobalt

Members: 4
9.4m329%295 (17.7k)272 (16.3k)5.1064621,5854,2275.8336991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022188614.805%20.973%31008:1210

13% Combat Medic35% Engineer8% Heavy Assault26% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2018 4:43 PMOct 2nd, 2018 10:56 AMJan 21st, 2019 7:36 AM (1d) (PST)Jan 20th, 2019 6:23 PM (2d) (PST)Jan 20th, 2019 4:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201464740.6220.1220.1302.1940.0451146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1988,77228,4263778132316,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.4h/24.1d 3,074 4,527 7,727 76.2k 801 2,097 1,559 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,181
Deaths:346
KDR:3.413
Accuracy:25.458% B**
HSR:21.338% C
LA1 Anchor
C*
Kills:506
Deaths:153
KDR:3.307
Accuracy:25.747% C*
HSR:17.984% D-
Kills:1,687
Deaths (as Heavy Assault):499
Deaths (to Heavy Assaults):826
KDR:3.38076
Kill Difference:1,188
Playtime:47.817 hours
Usage:8%
Score:0.603m
Score/min:210
Accuracy (listed only):25.602%
HSR (listed only):19.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,181
Deaths:391
KDR:3.020
Accuracy:25.022% B+
HSR:20.152% C+
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
AF-4G Cyclone
B
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% B
HSR:18.127% C
Gauss Compact S
B**
Kills:265
Deaths:74
KDR:3.581
Accuracy:28.162% B**
HSR:20.377% B
AF-4 Cyclone
B**
Kills:236
Deaths:79
KDR:2.987
Accuracy:30.774% B**
HSR:9.746% D*
Kills:3,189
Deaths (as Light Assault):1,042
Deaths (to Light Assaults):639
KDR:3.06046
Kill Difference:2,147
Playtime:68.373 hours
Usage:12%
Score:0.939m
Score/min:229
Accuracy (listed only):27.503%
HSR (listed only):17.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,181
Deaths:391
KDR:3.020
Accuracy:25.022% B+
HSR:20.152% C+
AF-4A Bandit
C+
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C+
HSR:16.752% D--
Gauss Compact S
B**
Kills:265
Deaths:74
KDR:3.581
Accuracy:28.162% B**
HSR:20.377% B
Kills:2,622
Deaths (as Engineer):877
Deaths (to Engineers):665
KDR:2.98974
Kill Difference:1,745
Playtime:203.281 hours
Usage:35%
Score:3.222m
Score/min:264
Accuracy (listed only):25.968%
HSR (listed only):19.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:25.562% B+
HSR:15.609% D
Carnage AR
C*
Kills:435
Deaths:155
KDR:2.806
Accuracy:25.437% C*
HSR:17.931% C
AF-4G Cyclone
B
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% B
HSR:18.127% C
AF-4 Cyclone
B**
Kills:236
Deaths:79
KDR:2.987
Accuracy:30.774% B**
HSR:9.746% D*
Kills:2,168
Deaths (as Combat Medic):735
Deaths (to Combat Medics):312
KDR:2.94966
Kill Difference:1,433
Playtime:75.857 hours
Usage:13%
Score:1.566m
Score/min:344
Accuracy (listed only):27.652%
HSR (listed only):15.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B
Kills:1,172
Deaths:136
KDR:8.618
Accuracy:41.567% B
HSR:72.611% D
NC14 Bolt Driver
B++
Kills:1,167
Deaths:141
KDR:8.277
Accuracy:40.235% B++
HSR:77.806% B+
AF-18 Stalker
B+
Kills:1,164
Deaths:209
KDR:5.569
Accuracy:29.980% B+
HSR:17.612% C
LA80
B+
Kills:745
Deaths:91
KDR:8.187
Accuracy:45.005% B+
HSR:78.255% C+
AF-6 Shadow
B
Kills:656
Deaths:120
KDR:5.467
Accuracy:36.298% B
HSR:13.262% F
NC4 Mag-Shot
B++
Kills:438
Deaths:195
KDR:2.246
Accuracy:31.484% B++
HSR:13.014% D--
AF-4G Cyclone
B
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% B
HSR:18.127% C
AF-4 Cyclone
B**
Kills:236
Deaths:79
KDR:2.987
Accuracy:30.774% B**
HSR:9.746% D*
Kills:5,909
Deaths (as Infiltrator):1,057
Deaths (to Infiltrators):845
KDR:5.59035
Kill Difference:4,852
Playtime:147.802 hours
Usage:26%
Score:2.038m
Score/min:230
Accuracy (listed only):35.522%
HSR (listed only):37.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,240
Deaths:129
KDR:9.612
Accuracy:27.590% D-
HSR:16.290% C**
NCM1 Scattercannon
C+
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:30.215% D
HSR:14.644% C+
AF-41 Hacksaw
B*
Kills:353
Deaths:31
KDR:11.387
Accuracy:26.757% C
HSR:17.564% B*
AF-41 Hacksaw
C
Kills:301
Deaths:31
KDR:9.710
Accuracy:29.224% C
HSR:12.292% D
NS-10 Burster
B++
Kills:76
Deaths:13
KDR:5.846
Accuracy:34.939% B++
HSR:2.632% D-
NCM2 Falcon
A
Kills:70
Deaths:20
KDR:3.500
Accuracy:50.362% A
HSR:0% F--
NS-10 Burster
B*
Kills:63
Deaths:13
KDR:4.846
Accuracy:34.789% B*
HSR:1.587% D*
NCM2 Falcon
B
Kills:57
Deaths:19
KDR:3
Accuracy:45.103% B
HSR:0% F-
Kills:3,355
Deaths (as MAX Suit):193
Deaths (to MAX Suits):149
KDR:17.38342
Kill Difference:3,162
Playtime:42.079 hours
Usage:7%
Score:1.059m
Score/min:420
Accuracy (listed only):34.872%
HSR (listed only):8.126%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:1,211
V. Kills:333 363%
Deaths:52
KDR:23.289
Accuracy:36.282% C+
KPH:39.800 B+
VKPH:10.900 B*
L100 Python AP
M
Kills:951
V. Kills:286 331%
Deaths:19
KDR:50.053
Accuracy:54.270% C+
KPH:62.400 M
VKPH:18.800 C++
LB00 Python AP
B+
Kills:408
V. Kills:124 326%
Deaths:16
KDR:25.500
Accuracy:57.281% C++
KPH:61.200 B+
VKPH:18.600 C
Skyguard
M+
Kills:352
V. Kills:131 267%
Deaths:16
KDR:22
Accuracy:28.287% C+
KPH:34 M+
VKPH:12.700 B*
Kills:2,922 (2,922 + 0)
Deaths:103
KDR:28.369
VKDR:8.485
Vehicle Kills:874
Kill Difference:2,819
Playtime:62.696 hours
Usage:11%
Score:0.720m
Score/min:192
Driving Accuracy:28.287%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:103
V. Kills:31 322%
Deaths:3
KDR:34.333
Accuracy:55.172% B*
KPH:41.200 A*
VKPH:12.400 B*
E540 Halberd
B**
Kills:66
V. Kills:23 275%
Deaths:8
KDR:8.250
Accuracy:48.010% B+
KPH:41.200 B**
VKPH:14.400 C+
Kills:169 (103 + 66)
Deaths:11
KDR:15.364
VKDR:4.909
Vehicle Kills:54
Kill Difference:158
Playtime:4.104 hours
Usage:1%
Score:0.083m
Score/min:339
Driving Accuracy:55.172%
Gunner Accuracy:48.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:405
V. Kills:17 N/A
Deaths:6
KDR:67.500
Accuracy:19.275% D
KPH:119.700 C++
VKPH:5 C*
C85 Canister-H
A
Kills:267
V. Kills:15 N/A
Deaths:2
KDR:133.500
Accuracy:61.739% A
KPH:175 A
VKPH:9.800 B+
Kills:672 (0 + 672)
Deaths:8
KDR:84
VKDR:4
Vehicle Kills:32
Kill Difference:664
Playtime:4.909 hours
Usage:1%
Score:0.114m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:61.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:186
V. Kills:32 N/A
Deaths:3
KDR:62
Accuracy:35.058% C
KPH:39.900 A++
VKPH:6.900 C+
M12 Kobalt
C+
Kills:152
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:16.536% C
KPH:67.700 C+
VKPH:1.300 D-
M20 Basilisk
A
Kills:68
V. Kills:18 358%
Deaths:2
KDR:34
Accuracy:34.357% C
KPH:36.400 A
VKPH:9.600 C++
M12 Kobalt
C*
Kills:65
V. Kills:1 N/A
Deaths:2
KDR:32.500
Accuracy:18.831% C*
KPH:53.600 C
VKPH:0.800 D*
Kills:471 (0 + 471)
Deaths:7
KDR:67.286
VKDR:7.714
Vehicle Kills:54
Kill Difference:464
Playtime:9.986 hours
Usage:2%
Score:0.129m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:18.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,2681,2401299.612M**4.5127.59%D-16.29%C**52.8B**1.2A*14623.5h4.9B++17.9C++
C75 Viper 1,5441,2115223.288S18.1836.282%C+N/A39.8B+11B*15130.4h11.6B31.9B
NCM1 Scattercannon 1,2211,1951309.192S4.0930.215%D14.644%C+49.6A*1.1A*14224.1h5.7B*19B
NC6 Gauss SAW 1,2041,1813463.413A*1.6925.458%B**21.338%C40.6B+N/A11029.1h10C*39.3B+
AF-19 Mercenary 1,1911,1813913.02M+2.0925.022%B+20.152%C+24.9B+N/A7147.4h12.2B+48.8B+
AF-4A Bandit 1,1871,1764122.854A2.2524.722%C+16.752%D--26CN/A7445.2h10.3B41.8C**
EM4 Longshot 1,1741,1721368.618A++3.5141.567%B72.611%D43.1B*N/A11827.2h2.2C++5.4C*
NC14 Bolt Driver 1,1741,1671418.277M**3.1740.235%B++77.806%B+40AN/A10929.2h2.3B+5.6B++
NC1 Gauss Rifle 1,1781,1664152.81A++2.3025.562%B+15.609%D27.8C**N/A7841.9h13.8C+53.9B
AF-18 Stalker 1,1711,1642095.569S0.4629.98%B+17.612%C50.6B*N/A12623h11.8B+39.5B+
L100 Python AP 1,2379511950.053U44.9554.27%C+N/A62.6M18.8C++26615.2h3.4A6.2A
LA80 747745918.187A++3.0845.005%B+78.255%C+38.6C++N/A9319.3h2.4C5.3C*
AF-6 Shadow 6616561205.467A**0.3636.298%B13.262%F44.6C*N/A10314.7h6.2C17.1C++
C-4 6335441035.282M+0.1831.239%B**N/A155.4A++25.4C7553.5h1B**3.1B**
LA1 Anchor 5115061533.307B+1.8025.747%C*17.984%D-36.7CN/A12513.8h11.8D45.8C+
NC4 Mag-Shot 4404381952.246A*2.8631.484%B++13.014%D--47.6AN/A1429.2h6.4B++20.3B+
Carnage AR 4424351552.806B**2.3025.437%C*17.931%C26.5CN/A7616.4h14.3C+56.1C*
LB00 Python AP 5324081625.5A20.3957.281%C++N/A60.9B+18.5C2056.7h3.6B+6.3B++
M12 Kobalt-H 422405667.5A*62.3919.275%D11.852%D--119.1C++5C*3263.4h15.8C++81.8C+
AF-41 Hacksaw 3553533111.387M++6.2826.757%C17.564%B*65.4A**N/A1685.4h3.9A14.4B*
Skyguard 4833521622S16.8928.287%C+2.273%C++33.8M12.6B++19010.4h57.2A+202.2A
AF-4G Cyclone 331331863.849A1.2628.834%B18.127%C39.9CN/A868.3h10.4C+36.1C*
AF-41 Hacksaw 307301319.71M4.6029.224%C12.292%D55.7A++1.1A++1445.4h5B**17B++
C85 Canister-H 2822672133.5S128.3961.739%A7.491%D*178A10B+5181.5h9D14.5C+
Gauss Compact S 265265743.581M++1.5328.162%B**20.377%B45.7A++N/A1655.8h9.1B+32.3B++
AF-4 Cyclone 236236792.987A+2.1230.774%B**9.746%D*41.4B+N/A1405.7h8.2B**26.6B*
Frag Grenade 1911881188N/A182.8960.453%A*N/A626.7B++10B+23930.3h3.6C**5.9B*
M20 Basilisk 218186362U56.8935.058%C8.602%B**39.6A++6.8C+1974.7h47.4B++135.3B**
M12 Kobalt 1551521152U146.8916.536%C11.842%D**69.1C+1.4D-2532.2h16.9B102.3C*
Shrike 181126403.15S1.9657.714%C*2.381%C40.6A+17.7B++3453.1h5.6B+9.7B+
Bouncing Betty 110110129.167A++4.0641.629%CN/A68.8D*N/A2491.6h2.5F6D-
Tank Mine 146107813.375S8.2746.221%B**N/A178.3A+65C++10390.6h1.5B++3.2A++
MANA Anti-Personnel Turret 104103234.478N/A0.6324.076%UN/A1030U10U2409100.1h41T*170.4T*
Titan-150 HEAT 134103334.333S29.2355.172%B*1.942%D41.2A*12.4B*3402.5h5C++9B++
NS-10 Burster 11676135.846S0.7434.939%B++2.632%D-10.3A*5.4A917.4h107.2A306.7B**
NCM2 Falcon 9670203.5A**1.6150.362%AN/A12.7C+4.7C++885.5h16.9D--33.6C+
M20 Basilisk 8668234U28.8934.357%C4.412%C--35.8A9.5C++1751.9h56.3B163.8B++
E540 Halberd 896688.25C++3.1448.01%B+1.515%D-41.3B**14.4C+3351.6h5.7C++11.8B+
M12 Kobalt 6665232.5A++27.3918.831%C*4.615%T54.2CN/A2811.2h18.5C**98.4B
NS-10 Burster 9763134.846S0.2634.789%B*1.587%D*8.5A+4.6B++857.4h128.5B++369.3B*
NCM2 Falcon 7457193M++2.1145.103%BN/A11.6C+3.5D724.9h17C+37.6C++

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier41310.3h
Nano-Armor Kit223492,35431h
Nanite Revive Grenade08630.2h
Medical Kit133710.4h
Recon Detection Device254,6776.2h
Ammunition Package252,5180.8h
Anti-Infantry MANA Turret1770.2h
Medical Applicator270215,61315h
Nano-Repair Grenade03670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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