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Executor ZombieNCX[BRGM] ZombieNCX
NC BR 139

KDR: 5.09

Score: 42.8m

Last Seen: May 27th, 2020 3:20 PM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 100 (139 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 M12 Kobalt LB00 Python AP M12 Kobalt NS-15 Gallows MKV Suppressed Skyguard Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,403,622 MLG Score: 1122
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.319%19.679%51835131135,5975.24256-0.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.713%0.982B*-0.214C-1.296D**HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.409B11.50.192C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.952%0.587%958313432,3833731496.371661589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.557%0.605B+-0.909D--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.848B*10.60.801B++14.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.789%1.512%518413424,16681018645.13687223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%-1.187D*-0.64D1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.8-0.893D--21-0.68D51.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.121%12.368%737713395,0945593889.11271310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.146%-1.21D*1.899A++1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.385C**17.10.575B+56.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.209%76.881%737613406,1421644283.73374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%0.942B*0.633B+-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.50.224C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.929%17.105%7372134415268620.221574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%0.014C+0.446B-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.204C++4.40.098C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.8m437.7%359 (21.5k)326 (19.6k)5.091982,72316,2465.66127139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346735716.908%18.126%30608:0450

12% Combat Medic35% Engineer12% Heavy Assault22% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2018 4:43 PMNov 7th, 2019 5:00 PMMay 27th, 2020 5:42 PM (41d) (PST)May 27th, 2020 1:03 PM (42d) (PST)May 27th, 2020 11:20 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831114720.6310.1240.1142.9340.0391122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9976,67728,3203877176219,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2184.1h/91d 9,250 14,994 33,119 384.5k 2,750 7,748 5,134 76.4m

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:1,329
Deaths:498
KDR:2.669
Accuracy:26.194% C+
HSR:16.403% D
NSX Tanto
C+
Kills:1,208
Deaths:357
KDR:3.384
Accuracy:27.275% C+
HSR:18.295% D*
AF-19 Mercenary
B
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B
HSR:20.203% C
Blitz GD-10
B+
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B+
HSR:15.821% C
NSX Tengu
C+
Kills:1,176
Deaths:329
KDR:3.574
Accuracy:35.178% C
HSR:21.429% C+
AF-4A Bandit
C
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C
HSR:16.752% D*
NSX-P Tanto
C+
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:26.717% C+
HSR:18.244% D*
NS-7 PDW
C++
Kills:1,172
Deaths:344
KDR:3.407
Accuracy:25.039% C+
HSR:19.027% C++
GD-7F
C
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C
HSR:18.477% C
Gauss Compact S
B+
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B+
HSR:19.709% C*
MGR-C1 Charger
C-
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:25.479% C-
HSR:17.182% D*
AF-4 Cyclone
B++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B++
HSR:13.966% D-
19A Fortuna
D-
Kills:956
Deaths:357
KDR:2.678
Accuracy:23.642% D-
HSR:15.481% D*
NSX-P Tengu
C
Kills:685
Deaths:202
KDR:3.391
Accuracy:34.970% C
HSR:16.496% D-
AF-4G Cyclone
C+
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C+
HSR:18.127% C-
Mauler S6
C+
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C+
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D--
NS Baron G5
B+
Kills:73
Deaths:36
KDR:2.028
Accuracy:36.860% D-
HSR:17.808% B+
LA39 Bruiser
B**
Kills:61
Deaths:41
KDR:1.488
Accuracy:45.752% D**
HSR:21.312% B**
Kills:16,545
Deaths (as Light Assault):5,142
Deaths (to Light Assaults):2,715
KDR:3.21762
Kill Difference:11,403
Playtime:324.256 hours
Usage:15%
Score:5.335m
Score/min:274
Accuracy (listed only):30.646%
HSR (listed only):17.382%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
D-
Kills:1,339
Deaths:244
KDR:5.488
Accuracy:24.602% D*
HSR:26.363% D-
LA1 Anchor
C+
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:25.652% C+
HSR:21.128% D
NSX Naginata
C++
Kills:1,185
Deaths:242
KDR:4.897
Accuracy:24.154% C++
HSR:21.097% D--
NSX-P Naginata
C**
Kills:1,182
Deaths:262
KDR:4.511
Accuracy:25.053% C**
HSR:22.589% D-
NC6 Gauss SAW
B++
Kills:1,181
Deaths:346
KDR:3.413
Accuracy:25.458% B++
HSR:21.338% C-
EM1
B+
Kills:1,178
Deaths:238
KDR:4.950
Accuracy:24.652% B+
HSR:23.005% C+
NS-15M2
C++
Kills:1,169
Deaths:215
KDR:5.437
Accuracy:25.988% C++
HSR:19.333% D--
EM6
C*
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:24.363% C*
HSR:24.764% C+
NC6A GODSAW
D-
Kills:657
Deaths:164
KDR:4.006
Accuracy:24.709% D-
HSR:19.787% D*
Kills:10,242
Deaths (as Heavy Assault):2,265
Deaths (to Heavy Assaults):3,283
KDR:4.52185
Kill Difference:7,977
Playtime:268.289 hours
Usage:12%
Score:5.104m
Score/min:317
Accuracy (listed only):24.959%
HSR (listed only):22.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,329
Deaths:498
KDR:2.669
Accuracy:26.194% C+
HSR:16.403% D
Blitz GD-10
B+
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B+
HSR:15.821% C
AF-6 Shadow
C*
Kills:1,180
Deaths:201
KDR:5.871
Accuracy:36.475% C*
HSR:14.492% F
Impetus
C
Kills:1,180
Deaths:201
KDR:5.871
Accuracy:32.827% C
HSR:23.136% D
NSX Tengu
C+
Kills:1,176
Deaths:329
KDR:3.574
Accuracy:35.178% C
HSR:21.429% C+
EM4 Longshot
C*
Kills:1,172
Deaths:136
KDR:8.618
Accuracy:41.567% C*
HSR:72.611% D-
NS-7 PDW
C++
Kills:1,172
Deaths:344
KDR:3.407
Accuracy:25.039% C+
HSR:19.027% C++
NC14 Bolt Driver
B+
Kills:1,167
Deaths:141
KDR:8.277
Accuracy:40.235% B+
HSR:77.806% B
SAS-R
C++
Kills:1,167
Deaths:106
KDR:11.009
Accuracy:40.922% C++
HSR:66.838% C
NSX Tomoe
C+
Kills:1,166
Deaths:240
KDR:4.858
Accuracy:29.326% C+
HSR:26.844% D*
NS-30 Vandal
C++
Kills:1,165
Deaths:171
KDR:6.813
Accuracy:35.261% C++
HSR:17.940% D*
NSX Daimyo
C
Kills:1,164
Deaths:126
KDR:9.238
Accuracy:39.914% C
HSR:87.973% F-
AF-18 Stalker
B
Kills:1,164
Deaths:209
KDR:5.569
Accuracy:29.980% B
HSR:17.612% D
LA80
B+
Kills:1,162
Deaths:133
KDR:8.737
Accuracy:44.621% B+
HSR:79.002% C++
AF-4 Cyclone
B++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B++
HSR:13.966% D-
NSX-P Tengu
C
Kills:685
Deaths:202
KDR:3.391
Accuracy:34.970% C
HSR:16.496% D-
NC4 Mag-Shot
B+
Kills:658
Deaths:327
KDR:2.012
Accuracy:31.117% B+
HSR:14.134% D-
NC08 Mag-Scatter
C+
Kills:535
Deaths:237
KDR:2.257
Accuracy:52.453% C+
HSR:11.776% D-
AF-4G Cyclone
C+
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C+
HSR:18.127% C-
The Moonshot
C-
Kills:310
Deaths:23
KDR:13.478
Accuracy:39.860% D
HSR:77.742% C-
NS-44 Commissioner
B*
Kills:170
Deaths:62
KDR:2.742
Accuracy:44.157% B*
HSR:12.941% D**
NS-61 Emissary
C*
Kills:160
Deaths:70
KDR:2.286
Accuracy:29.975% C*
HSR:13.750% D
Soldier Soaker
D
Kills:117
Deaths:51
KDR:2.294
Accuracy:29.371% D
HSR:6.838% D*
NS-AM7 Archer
A
Kills:71
Deaths:22
KDR:3.227
Accuracy:62.879% B+
HSR:30.986% A
Kills:20,743
Deaths (as Infiltrator):4,536
Deaths (to Infiltrators):3,462
KDR:4.57297
Kill Difference:16,207
Playtime:488.146 hours
Usage:22%
Score:8.532m
Score/min:291
Accuracy (listed only):36.222%
HSR (listed only):32.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:1,208
Deaths:357
KDR:3.384
Accuracy:27.275% C+
HSR:18.295% D*
AF-19 Mercenary
B
Kills:1,183
Deaths:391
KDR:3.026
Accuracy:25.030% B
HSR:20.203% C
MGR-M1 Bishop
C+
Kills:1,181
Deaths:209
KDR:5.651
Accuracy:33.844% C+
HSR:26.588% D
AF-4A Bandit
C
Kills:1,176
Deaths:412
KDR:2.854
Accuracy:24.722% C
HSR:16.752% D*
NSX-P Tanto
C+
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:26.717% C+
HSR:18.244% D*
GD-7F
C
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:24.330% C
HSR:18.477% C
Gauss Compact S
B+
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:27.140% B+
HSR:19.709% C*
MGR-C1 Charger
C-
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:25.479% C-
HSR:17.182% D*
19A Fortuna
D-
Kills:956
Deaths:357
KDR:2.678
Accuracy:23.642% D-
HSR:15.481% D*
Mauler S6
C+
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C+
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D--
NS Baron G5
B+
Kills:73
Deaths:36
KDR:2.028
Accuracy:36.860% D-
HSR:17.808% B+
LA39 Bruiser
B**
Kills:61
Deaths:41
KDR:1.488
Accuracy:45.752% D**
HSR:21.312% B**
Kills:10,691
Deaths (as Engineer):3,271
Deaths (to Engineers):2,305
KDR:3.26842
Kill Difference:7,420
Playtime:763.988 hours
Usage:35%
Score:15.727m
Score/min:343
Accuracy (listed only):31.363%
HSR (listed only):18.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:1,329
Deaths:498
KDR:2.669
Accuracy:26.194% C+
HSR:16.403% D
Carnage AR
C++
Kills:1,185
Deaths:397
KDR:2.985
Accuracy:26.003% C++
HSR:17.890% C--
Blitz GD-10
B+
Kills:1,182
Deaths:285
KDR:4.147
Accuracy:28.177% B+
HSR:15.821% C
NC9 A-Tross
C
Kills:1,182
Deaths:316
KDR:3.741
Accuracy:24.591% C
HSR:22.335% C-
NS-11A
C*
Kills:1,180
Deaths:307
KDR:3.844
Accuracy:26.299% C*
HSR:21.441% C
NSX Tengu
C+
Kills:1,176
Deaths:329
KDR:3.574
Accuracy:35.178% C
HSR:21.429% C+
GR-22
C+
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:24.596% C+
HSR:19.421% C+
NS-7 PDW
C++
Kills:1,172
Deaths:344
KDR:3.407
Accuracy:25.039% C+
HSR:19.027% C++
NC1 Gauss Rifle
B
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:25.562% B
HSR:15.609% D-
AF-4 Cyclone
B++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:30.003% B++
HSR:13.966% D-
NSX-P Tengu
C
Kills:685
Deaths:202
KDR:3.391
Accuracy:34.970% C
HSR:16.496% D-
NS-11P
C+
Kills:516
Deaths:118
KDR:4.373
Accuracy:22.625% C-
HSR:22.481% C+
MGR-A1 Vanquisher
D-
Kills:411
Deaths:164
KDR:2.506
Accuracy:23.912% D-
HSR:14.842% D**
AF-4G Cyclone
C+
Kills:331
Deaths:86
KDR:3.849
Accuracy:28.834% C+
HSR:18.127% C-
Mauler S6
C+
Kills:91
Deaths:51
KDR:1.784
Accuracy:41.016% C+
HSR:14.286% C
The Little Helper
C
Kills:89
Deaths:42
KDR:2.119
Accuracy:45.912% C
HSR:11.236% D--
NS Baron G5
B+
Kills:73
Deaths:36
KDR:2.028
Accuracy:36.860% D-
HSR:17.808% B+
LA39 Bruiser
B**
Kills:61
Deaths:41
KDR:1.488
Accuracy:45.752% D**
HSR:21.312% B**
Kills:14,163
Deaths (as Combat Medic):4,386
Deaths (to Combat Medics):1,202
KDR:3.22914
Kill Difference:9,777
Playtime:260.365 hours
Usage:12%
Score:5.957m
Score/min:381
Accuracy (listed only):30.640%
HSR (listed only):17.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,240
Deaths:129
KDR:9.612
Accuracy:27.590% D*
HSR:16.290% C++
NCM1 Scattercannon
C
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:30.215% D--
HSR:14.644% C
AF-41 Hacksaw
C+
Kills:995
Deaths:132
KDR:7.538
Accuracy:31.625% C
HSR:14.673% C+
AF-41 Hacksaw
C+
Kills:907
Deaths:132
KDR:6.871
Accuracy:33.670% C
HSR:14.774% C+
NS-10 Burster
B**
Kills:234
Deaths:24
KDR:9.750
Accuracy:38.095% B**
HSR:3.419% D
NS-10 Burster
B**
Kills:203
Deaths:24
KDR:8.458
Accuracy:38.149% B**
HSR:2.463% D--
NS-20 Gorgon
C++
Kills:196
Deaths:44
KDR:4.455
Accuracy:25.623% C++
HSR:18.878% C
NS-20 Gorgon
C++
Kills:174
Deaths:44
KDR:3.955
Accuracy:25.654% C++
HSR:17.816% C-
NCM2 Falcon
B**
Kills:70
Deaths:20
KDR:3.500
Accuracy:50.432% B**
HSR:0% F--
NCM2 Falcon
C*
Kills:58
Deaths:19
KDR:3.053
Accuracy:45.573% C*
HSR:0% F-
Kills:5,272
Deaths (as MAX Suit):349
Deaths (to MAX Suits):468
KDR:15.10602
Kill Difference:4,923
Playtime:79.858 hours
Usage:4%
Score:2.096m
Score/min:437
Accuracy (listed only):34.662%
HSR (listed only):10.296%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,243
V. Kills:37 N/A
Deaths:52
KDR:23.904
Accuracy:51.289% D
KPH:51.700 C+
VKPH:1.500 D*
Breaker Rocket Pods
C**
Kills:1,052
V. Kills:63 N/A
Deaths:19
KDR:55.368
Accuracy:50.425% C++
KPH:124.300 C**
VKPH:7.400 D
M20 Mustang
C*
Kills:88
V. Kills:48 180%
Deaths:4
KDR:22
Accuracy:28.156% C-
KPH:18.700 C*
VKPH:10.200 C+
Kills:2,383 (1,331 + 0)
Deaths:75
KDR:31.773
VKDR:1.973
Vehicle Kills:148
Kill Difference:2,308
Playtime:37.228 hours
Usage:2%
Score:0.524m
Score/min:235
Piloting Accuracy:28.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:1,542
V. Kills:514 299%
Deaths:56
KDR:27.536
Accuracy:54.689% C+
KPH:56.200 C+
VKPH:18.700 C--
Skyguard
A**
Kills:1,323
V. Kills:440 300%
Deaths:32
KDR:41.344
Accuracy:26.570% C--
KPH:33.800 A**
VKPH:11.300 B
C75 Viper
B+
Kills:1,211
V. Kills:333 363%
Deaths:52
KDR:23.289
Accuracy:36.282% C
KPH:39.800 C**
VKPH:10.900 B+
L100 Python AP
A++
Kills:1,194
V. Kills:350 340%
Deaths:26
KDR:45.923
Accuracy:54.489% C+
KPH:64.800 A++
VKPH:19 C+
Kills:5,270 (5,270 + 0)
Deaths:166
KDR:31.747
VKDR:9.861
Vehicle Kills:1,637
Kill Difference:5,104
Playtime:115.364 hours
Usage:5%
Score:1.637m
Score/min:237
Driving Accuracy:54.489%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,288
V. Kills:414 310%
Deaths:
KDR:
Accuracy:50.511% C++
KPH:44.100 A+
VKPH:14.200 C
Titan-150 HESH
B+
Kills:934
V. Kills:171 N/A
Deaths:
KDR:
Accuracy:46.790% C+
KPH:52 B+
VKPH:9.500 C*
Titan-150 HEAT
A
Kills:438
V. Kills:156 279%
Deaths:22
KDR:19.909
Accuracy:50.636% B+
KPH:38.600 A
VKPH:13.700 B**
E540 Halberd
B+
Kills:102
V. Kills:30 329%
Deaths:11
KDR:9.273
Accuracy:46.934% C**
KPH:37.100 B+
VKPH:10.900 D-
Kills:2,762 (2,660 + 102)
Deaths:33
KDR:83.697
VKDR:23.364
Vehicle Kills:771
Kill Difference:2,729
Playtime:61.286 hours
Usage:3%
Score:1.064m
Score/min:289
Driving Accuracy:50.636%
Gunner Accuracy:46.934%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,236
V. Kills:85 N/A
Deaths:5
KDR:247.200
Accuracy:61.038% B*
KPH:178.700 B**
VKPH:12.300 B**
M12 Kobalt-H
B+
Kills:1,191
V. Kills:51 N/A
Deaths:8
KDR:148.875
Accuracy:19.999% C--
KPH:135.300 C++
VKPH:5.800 B+
M96 Mjolnir-H
B+
Kills:96
V. Kills:36 259%
Deaths:7
KDR:13.714
Accuracy:39.793% D*
KPH:60.300 B+
VKPH:22.600 D
Kills:2,523 (0 + 2,523)
Deaths:20
KDR:126.150
VKDR:8.600
Vehicle Kills:172
Kill Difference:2,503
Playtime:17.308 hours
Usage:1%
Score:0.512m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:39.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,372
V. Kills:53 N/A
Deaths:10
KDR:137.200
Accuracy:18.387% C+
KPH:85.700 C*
VKPH:3.300 C**
M12 Kobalt
B*
Kills:855
V. Kills:41 N/A
Deaths:4
KDR:213.750
Accuracy:18.140% C+
KPH:86.800 B+
VKPH:4.200 B*
M20 Basilisk
B**
Kills:244
V. Kills:42 N/A
Deaths:6
KDR:40.667
Accuracy:36.138% C
KPH:36.100 B**
VKPH:6.200 C
M20 Basilisk
B**
Kills:94
V. Kills:21 427%
Deaths:5
KDR:18.800
Accuracy:33.574% D
KPH:36.200 B**
VKPH:8.100 C+
M40 Fury
A**
Kills:83
V. Kills:39 208%
Deaths:3
KDR:27.667
Accuracy:45.685% B**
KPH:46 C+
VKPH:21.600 A**
Kills:2,648 (0 + 2,648)
Deaths:28
KDR:94.571
VKDR:7
Vehicle Kills:196
Kill Difference:2,620
Playtime:37.011 hours
Usage:2%
Score:0.661m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:45.685%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:156
V. Kills: N/A
Deaths:53
KDR:2.943
Accuracy:29.052% F
KPH:22.400 D-
VKPH:0 D**
Kills:156 (156 + 0)
Deaths:53
KDR:2.943
VKDR:0
Vehicle Kills:0
Kill Difference:103
Playtime:6.970 hours
Usage:0%
Score:0.024m
Score/min:58
Driving Accuracy:29.052%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,6082,2904724.852A*0.2431.751%B*N/A163.6A+22.7C-83814h1B*3.1B*
M12 Kobalt 2,2142,1464536.5M++531.4121.261%C16.449%C-146B+4.6C+45214.7h17.9C++84C++
LB00 Python AP 2,0561,5425627.536B+22.4454.689%C+N/A56.3C+18.8C-27927.4h3.6B6.6B+
M12 Kobalt 1,4251,37210137.2U132.1118.387%C+17.128%C-85.8C*3.3C**28616h17.6C++95.9C*
NS-15 Gallows 1,3621,3392445.488A+0.4024.602%D*26.363%D-58D1D21523.1h13D**52.8D*
MKV Suppressed 1,3411,3294982.669A++2.4226.194%C+16.403%D40.2C++N/A15533.1h12.4B47.4C*
Skyguard 1,7631,3233241.344U36.2526.57%C--3.628%A33.8A**11.3B21139.1h50.9A++191.6A
Titan-150 AP 1,7021,28811288U1,282.9150.511%C++N/A44.1A+14.2C29629.2h3.1B**6.1B**
M30 Mustang AH 1,2801,2435223.904A++18.8151.289%DN/A51.6C+1.5D*15924.1h6B+11.7B+
NCM1 Scattercannon 1,2681,2401299.612M+4.5227.59%D*16.29%C++52.8B++1.2B*14923.5h4.9B++17.9C+
C85 Canister-H 1,3211,2365247.2U242.1161.038%B*7.443%D--179.1B**12.3B**5406.9h9.5D15.6C+
C75 Viper 1,5441,2115223.288M**18.2036.282%CN/A39.8C**11B+16730.4h11.6C*31.9C++
NSX Tanto 1,2231,2083573.384A++1.7127.275%C+18.295%D*33.9CN/A9835.6h13.6C+49.8C++
NCM1 Scattercannon 1,2211,1951309.192M*4.1030.215%D--14.644%C49.6A+1.1A++15324.1h5.7B*19C**
L100 Python AP 1,5441,1942645.923S40.8354.489%C+N/A64.9A++19C+34218.4h3.3B**6B**
M12 Kobalt-H 1,2421,1918148.875M**143.7819.999%C--11.755%D*135.3C++5.8B+4438.8h15.5C+77.6C+
LA1 Anchor 1,2011,1883163.759B+1.3325.652%C+21.128%D41.4CN/A17328.7h12D--46.7C
NSX Naginata 1,2071,1852424.897M++0.1924.154%C++21.097%D--51.7C+1C++18722.9h14.3D59.3C+
Carnage AR 1,2051,1853972.985A2.1126.003%C++17.89%C--29.1CN/A9940.7h14.3C54.9C+
AF-19 Mercenary 1,1931,1833913.026A*2.0725.03%B20.203%C23.6C+N/A11150.1h12.2C*48.8B+
Blitz GD-10 1,1901,1822854.147M++0.9428.177%B+15.821%C50.5B+N/A17523.4h12.3B+43.5B+
NC9 A-Tross 1,2031,1823163.741A++1.3524.591%C22.335%C-40.1C+N/A10729.5h10.4C42.4C+
NSX-P Naginata 1,2051,1822624.511A*0.5825.053%C**22.589%D-53.5C+1C19422.1h14C55.7C++
NC6 Gauss SAW 1,2041,1813463.413A++1.6825.458%B++21.338%C-40.4C++N/A17729.2h10C++39.3B+
NC05 Jackhammer 1,1861,1814052.916B**2.1851.378%B++10.584%D--73.4B++N/A26216.1h4.2B+8.2B+
MGR-M1 Bishop 1,1971,1812095.651A+0.5633.844%C+26.588%D37.9C++N/A16531.2h5.7B+16.9B+
AF-6 Shadow 1,1981,1802015.871A**0.7836.475%C*14.492%F44.7C+N/A12726.4h6.3D17.2C+
Impetus 1,2001,1802015.871A*0.7832.827%C23.136%D37.5CN/A14831.5h5.3D16.2C
NS-11A 1,2001,1803073.844A1.2526.299%C*21.441%C39.6C++N/A10229.8h13.8C+52.3C*
EM1 1,1961,1782384.95M*0.1424.652%B+23.005%C+48.7C**N/A15724.2h14.2C57.7C*
NSX Tengu 1,1911,1763293.574A*1.5235.178%C21.429%C+33.4CN/A12135.2h14.5C41.1C+
AF-4A Bandit 1,1871,1764122.854B**2.2424.722%C16.752%D*25.2DN/A7846.6h10.3C++41.8C+
GR-22 1,1911,1744192.802B*2.2924.596%C+19.421%C+31.9CN/A11536.8h13.3C+54.1C++
NSX-P Tanto 1,1861,1732135.507S0.4226.717%C+18.244%D*43.1C**N/A14527.2h13.3C*49.8B
EM4 Longshot 1,1741,1721368.618A++3.5341.567%C*72.611%D-43.1B+N/A12727.2h2.2C+5.4C++
NS-7 PDW 1,1831,1723443.407A**1.6825.039%C+19.027%C++34.6C++N/A11333.9h13.8C*55C*
NS-15M2 1,1771,1692155.437A+0.3525.988%C++19.333%D--48.7C+N/A16424h14.2D54.6C+
GD-7F 1,1791,1694332.7B**2.3924.33%C18.477%C24.5CN/A9547.7h13.4C+55.2C+
NC14 Bolt Driver 1,1741,1671418.277M3.1940.235%B+77.806%B39.4B++N/A14229.6h2.3B+5.6B+
SAS-R 1,1751,16710611.009A**5.9240.922%C++66.838%C40.8CN/A18528.6h2.5D6.1C+
Gauss Compact S 1,1761,1673573.269A++1.8227.14%B+19.709%C*35.8B+N/A12332.6h10.1C++37.2B
NC1 Gauss Rifle 1,1781,1664152.81B**2.2825.562%B15.609%D-27.8C+N/A10441.9h13.8C53.9C++
NSX Tomoe 1,1731,1662404.858A++0.2329.326%C+26.844%D*48C+N/A15524.3h15.1C51.6C+
NS-30 Vandal 1,1701,1651716.813A++1.7235.261%C++17.94%D*40.2CN/A12629h6.5D18.6C+
NSX Daimyo 1,1671,1641269.238A4.1539.914%C87.973%F-38.8DN/A15230h3.2D--8D
MGR-C1 Charger 1,1731,1643723.129A**1.9625.479%C-17.182%D*26.3C-N/A9444.2h11.8B46.5C++
AF-18 Stalker 1,1711,1642095.569M++0.4829.98%B17.612%D50.6B+N/A13223h11.8C*39.5B
EM6 1,1741,1632384.887A+0.2024.363%C*24.764%C+47.7C+N/A18524.4h11.4C+46.8C*
LA80 1,1651,1621338.737A++3.6544.621%B+79.002%C++39.3C+N/A10729.6h2.3C5.1C++
AF-4 Cyclone 1,1631,1603363.452A1.6430.003%B++13.966%D-55.2B+N/A17121h8.9B++29.7B++
Frag Grenade 1,1681,14611146N/A1,140.9158.751%A+N/A716.3B++13.8C**28781.6h2.9B++5B*
Breaker Rocket Pods 1,1151,0521955.368S50.2850.425%C++N/A123.8C**7.4D4118.5h11.5B+22.8B+
AF-41 Hacksaw 1,0109951327.538A+2.4531.625%C14.673%C+59.9A++N/A17816.6h5.8B+18.2B+
19A Fortuna 9769563572.678B**2.4123.642%D-15.481%D*27.8C--N/A8034.4h11.4D48.1D
Titan-150 HESH 1,1059341934U928.9146.79%C+N/A51.9B+9.5C*21618h2.5B*5.3B++
AF-41 Hacksaw 9249071326.871A+1.7833.67%C14.774%C+54.6A1A+16416.6h6.8B+20.1B+
M12 Kobalt 8968554213.75U208.6618.14%C+15.906%D86.4B+4.1B*3679.9h18.1C*100C*
Bouncing Betty 763760789.744A*4.6544.832%C+N/A122.6C+N/A4626.2h1.9C+4.2C*
NSX-P Tengu 6926852023.391A*1.7034.97%C16.496%D-27.2C--N/A7425.2h15.6C44.7C
NC4 Mag-Shot 6606583272.012A+3.0831.117%B+14.134%D-42.5B++N/A14715.5h6.1B++19.7B+
NC6A GODSAW 6636571644.006B+1.0924.709%D-19.787%D*45DN/A18514.6h10.7C+43.5C--
NC08 Mag-Scatter 5355352372.257B++2.8352.453%C+11.776%D-66.9B**N/A2758h3.3B*6.3B+
NS-11P 5295161184.373A*0.7222.625%C-22.481%C+34.4C+N/A9315h12.8C*56.7C++
Titan-150 HEAT 5944382219.909A**14.8250.636%B+N/A38.8A13.8B**28911.3h4.6C*9.2B+
MGR-A1 Vanquisher 4204111642.506B++2.5923.912%D-14.842%D**23.1DN/A7917.8h14D*58.5D--
Shrike 5683931283.07S2.0259.376%C**1.272%D38.2B**17B+40610.3h6.7C+11.2C++
AF-4G Cyclone 331331863.849B**1.2428.834%C+18.127%C-39.9C-N/A908.3h10.4C+36.1C++
Tank Mine 442317535.981A+0.8946.641%B*N/A113.2C+44.6D8022.8h1.9C+4.1B**
The Moonshot 3153102313.478A*8.3939.86%D77.742%C-40.3DN/A1167.7h2D5.1D
M20 Basilisk 286244640.667U35.5836.138%C8.197%B*35.9B**6.2C2376.8h49.2A136.3B**
NS-10 Burster 364234249.75U4.6638.095%B**3.419%D10.6A*5.9A10322.1h113.2B*297.1B**
NS-10 Burster 312203248.458S3.3738.149%B**2.463%D--9.2A+4.9B++9222.1h131.1B+343.7B*
Rocklet Rifle 333199732.726M**2.3737.583%FN/A26.2C17.6D3477.6h29.4B++78.3C+
NS-20 Gorgon 200196444.455M++0.6425.623%C++18.878%C30.6B++N/A1516.4h26.1B+101.8B+
NS Annihilator 293190424.524S0.5780.13%C+N/A10.5C+5.7D--12818.1h11.7C+14.6C+
Orbital Strike Uplink 2571771177N/A171.91318.75%UN/A885U400U30860.2h1.2T*0.4T*
NS-20 Gorgon 181174443.955M1.1425.654%C++17.816%C-27.2B+1.1C--1476.4h28.9B+112.8B+
MANA Anti-Personnel Turret 172171345.029N/A0.0628.129%UN/A1710U10U5837900.1h48.2T*171.2T*
NS-44 Commissioner 170170622.742A+2.3544.157%B*12.941%D**63B*N/A4152.7h2.9B*6.6B*
NS-61 Emissary 160160702.286A++2.8129.975%C*13.75%D66.7A+N/A3332.4h9.9B+33B+
Mag-Cutter 15815715,3030.01C5.0831.309%C++N/A0.1CN/A01521.6h1.9B++6.1B+
S12 Renegade 156156532.943C+2.1529.052%F1.282%D*22.3D-N/A587h2.2A7.4C*
Soldier Soaker 117117512.294B*2.8029.371%D6.838%D*39C-N/A1603h5.4B+18.3C++
E540 Halberd 132102119.273C+4.1846.934%C**N/A37.8B+11.1D6942.7h5.6C+12C++
M96 Mjolnir-H 13296713.714A*8.6239.793%D*N/A60B+22.5D5561.6h24.4C++61.2C*
M20 Basilisk 11594518.8S13.7133.574%D6.383%C*36.2B**8.1C+2472.6h49.6A147.7B**
Mauler S6 9291511.784B++3.3141.016%C+14.286%C21.2C--N/A1574.3h5.8D14.1C+
Spear Anti-Vehicle Phalanx Turret 12090330M*24.9153.254%B**2.222%D-81.8A*27.3B+6831.1h5B++9.4B**
The Little Helper 9189422.119B++2.9745.912%C11.236%D--33DN/A1042.7h5.7D*12.5D
M20 Mustang 13688422S16.9128.156%C-4.545%A++18.7C*10.2C+3064.7h64.9B+230.6B+
M40 Fury 12283327.667M+22.5845.685%B**N/A46.1C+21.7A**3281.8h35.1T*76.9F
NS Baron G5 7473362.028B**3.0636.86%D-17.808%B+25.2DN/A1292.9h4.4C++12C+
NS-AM7 Archer 8471223.227S1.8662.879%B+30.986%A15.1A2.8C++1464.7h11.4B++18.1B++
NCM2 Falcon 9670203.5A++1.5950.432%B**N/A12.3C4.6C+1115.7h17.5D**34.8C
NS Decimator 8763125.25M**0.1659.954%C+N/A48.5B+18.5C++9441.3h4.1C**6.9C*
LA39 Bruiser 6261411.488C**3.6045.752%D**21.312%B**32.1C--N/A3671.9h2.3C*5C
NCM2 Falcon 7658193.053A*2.0445.573%C*N/A11.4C3.5D895.1h17.5C--38.4C+
MAX Punch 57573620.157B++4.9355.33%B++N/A0.7C--N/A279.2h1.9C++3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7651,491,21094.3h
Spawn Beacon111410.5h
Repair Module0720.2h
Turret AI Module0990.3h
Skywall Shield Emitter0730.2h
Rampart Wall2570.5h
Nanite Revive Grenade02,7540.8h
Medical Kit1152,6812.1h
Cortium Silo01390.4h
Welding Device01,3800.3h
Spear Anti-Vehicle Tower0680.3h
Spitfire Auto-Turret292,7113.2h
Recon Detection Device5712,47715.5h
Shield Recharging Field3800.1h
Ammunition Package868,2732.7h
Medical Applicator687573,53039.2h
Anti-Infantry MANA Turret21250.3h
Solid Wall01130.6h
Snowman Soldier42520.4h
Nano-Repair Grenade01,5270.4h
Vehicle Gate0740.6h
Elysium Spawn Tube0740.3h
Orbital Strike Target Designator14752.8h

Check the help document for the dictionary if you want to learn more about words used here.


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