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Arcanus A.S.P. Operative Zoobe[] Zoobe
VS BR 37

KDR: 1.41

Score: 21.4m

Last Seen: Apr 21st, 2018 7:30 AM
- OFFLINE - 19.4 hour(s)

Battle Rank 37 - Vanu Sovereignty on Miller
Level Progress (to 38): 4%
Level 100 Progress: 114%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Sirius SX12 SVA-GG Orion VS54 SVA-88 NS-15M2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $268,965 MLG Score: 215
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.214%17.211%3822898619,5231.88047-0.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%0.236C++-0.52D-1.044D*HEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.111C+14.8-0.037C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.961%2.956%51110132036023980.33720951%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.209C++0.189C++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.28C*120.046C+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.974%5.556%45210122705472370.492701113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.548%-0.943D--0.323C*-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.3-0.16C35.40.092C+100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.487%32.759%45110133481203110.289037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.436D**-2.272F---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.1-2.175F--7.9-1.51F23.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.4m476.2%223 (13.4k)189 (11.3k)1.4128824,40917,2761.5610737 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014207520.96%14.917%31306:357

9% Engineer49% Heavy Assault28% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 11:08 PMDec 31st, 1969 6:00 PMApr 21st, 2018 7:25 AM (208d) (PST)Apr 21st, 2018 4:08 AM (208d) (PST)Apr 21st, 2018 3:30 AM (208d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
241881530.2150.1520.0321.1170.019215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,4475,2759,172139267111,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1888.4h/78.7d 2,560 3,641 9,971 126.6k 1,356 8,381 2,168 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:6,535
Deaths:3,889
KDR:1.680
Accuracy:24.623% C
HSR:20.474% D*
NS-15M1
D--
Kills:1,318
Deaths:1,636
KDR:0.806
Accuracy:13.863% F
HSR:15.023% D--
SVA-GG
B+
Kills:1,175
Deaths:470
KDR:2.500
Accuracy:28.612% B+
HSR:15.404% F-
Orion VS54
C*
Kills:1,169
Deaths:758
KDR:1.542
Accuracy:21.371% C*
HSR:15.141% D*
SVA-88
C
Kills:1,167
Deaths:689
KDR:1.694
Accuracy:21.762% C
HSR:17.395% D--
NS-15M2
C
Kills:1,151
Deaths:569
KDR:2.023
Accuracy:21.547% C
HSR:17.202% D--
Lasher X2
D
Kills:118
Deaths:114
KDR:1.035
Accuracy:10.932% F-
HSR:2.542% D
VE-H Maw
C-
Kills:114
Deaths:50
KDR:2.280
Accuracy:22.626% C-
HSR:20.175% D
NS-15M AE
D
Kills:74
Deaths:74
KDR:1
Accuracy:14.862% F-
HSR:20.270% D
Kills:12,821
Deaths (as Heavy Assault):8,249
Deaths (to Heavy Assaults):4,972
KDR:1.55425
Kill Difference:4,572
Playtime:934.258 hours
Usage:49%
Score:12.764m
Score/min:228
Accuracy (listed only):20.022%
HSR (listed only):15.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,223
Deaths:1,182
KDR:1.035
Accuracy:21.868% C-
HSR:11.693% D--
VE-S Canis
B+
Kills:666
Deaths:287
KDR:2.321
Accuracy:29.106% B
HSR:24.024% B+
NS-11C
D-
Kills:572
Deaths:782
KDR:0.731
Accuracy:17.645% D*
HSR:13.986% D-
Eridani SX5
D
Kills:505
Deaths:419
KDR:1.205
Accuracy:21.073% D--
HSR:14.852% D
NS-7 PDW
D*
Kills:432
Deaths:872
KDR:0.495
Accuracy:17.127% D**
HSR:10.880% D*
Serpent VE92
C
Kills:395
Deaths:309
KDR:1.278
Accuracy:22.054% C
HSR:11.899% D**
NS-11CB
D
Kills:297
Deaths:225
KDR:1.320
Accuracy:21.758% D
HSR:13.131% D*
Pulsar C
C+
Kills:280
Deaths:205
KDR:1.366
Accuracy:23.871% C+
HSR:20% C--
NS Baron G5
D*
Kills:270
Deaths:427
KDR:0.632
Accuracy:30.072% D*
HSR:8.889% D*
VX6-7
C**
Kills:207
Deaths:151
KDR:1.371
Accuracy:25.765% C**
HSR:18.841% C
Zenith VX-5
A+
Kills:199
Deaths:160
KDR:1.244
Accuracy:32.226% A+
HSR:9.045% F-
MKV Suppressed
C
Kills:195
Deaths:208
KDR:0.938
Accuracy:24.307% C
HSR:9.744% D**
Solstice SF
B*
Kills:59
Deaths:100
KDR:0.590
Accuracy:15.354% F
HSR:22.034% B*
Kills:5,300
Deaths (as Light Assault):5,327
Deaths (to Light Assaults):3,240
KDR:0.99493
Kill Difference:27
Playtime:208.202 hours
Usage:11%
Score:2.176m
Score/min:174
Accuracy (listed only):23.248%
HSR (listed only):14.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,223
Deaths:1,182
KDR:1.035
Accuracy:21.868% C-
HSR:11.693% D--
VE-S Canis
B+
Kills:666
Deaths:287
KDR:2.321
Accuracy:29.106% B
HSR:24.024% B+
Spiker
C*
Kills:579
Deaths:551
KDR:1.051
Accuracy:30.595% C*
HSR:10.881% D**
Eridani SX5
D
Kills:505
Deaths:419
KDR:1.205
Accuracy:21.073% D--
HSR:14.852% D
NS-44L Blackhand
C**
Kills:489
Deaths:268
KDR:1.825
Accuracy:43.785% C**
HSR:29.448% D-
NS-7 PDW
D*
Kills:432
Deaths:872
KDR:0.495
Accuracy:17.127% D**
HSR:10.880% D*
Phaseshift VX-S
D**
Kills:348
Deaths:92
KDR:3.783
Accuracy:25.487% D**
HSR:32.759% T
MKV Suppressed
C
Kills:195
Deaths:208
KDR:0.938
Accuracy:24.307% C
HSR:9.744% D**
NS-61 Emissary
A
Kills:181
Deaths:101
KDR:1.792
Accuracy:36.966% A
HSR:12.155% D
NS-44B Commissioner
D
Kills:131
Deaths:205
KDR:0.639
Accuracy:32.450% D
HSR:6.870% F-
NS-44 Commissioner
F
Kills:81
Deaths:179
KDR:0.453
Accuracy:22.204% F
HSR:4.938% F--
NS-357 Underboss
F-
Kills:72
Deaths:163
KDR:0.442
Accuracy:19.375% F-
HSR:6.944% F-
Kills:4,902
Deaths (as Infiltrator):4,527
Deaths (to Infiltrators):3,231
KDR:1.08284
Kill Difference:375
Playtime:524.903 hours
Usage:28%
Score:4.872m
Score/min:155
Accuracy (listed only):27.028%
HSR (listed only):14.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:572
Deaths:782
KDR:0.731
Accuracy:17.645% D*
HSR:13.986% D-
Serpent VE92
C
Kills:395
Deaths:309
KDR:1.278
Accuracy:22.054% C
HSR:11.899% D**
NS-11CB
D
Kills:297
Deaths:225
KDR:1.320
Accuracy:21.758% D
HSR:13.131% D*
Pulsar C
C+
Kills:280
Deaths:205
KDR:1.366
Accuracy:23.871% C+
HSR:20% C--
NS Baron G5
D*
Kills:270
Deaths:427
KDR:0.632
Accuracy:30.072% D*
HSR:8.889% D*
VX6-7
C**
Kills:207
Deaths:151
KDR:1.371
Accuracy:25.765% C**
HSR:18.841% C
Zenith VX-5
A+
Kills:199
Deaths:160
KDR:1.244
Accuracy:32.226% A+
HSR:9.045% F-
Solstice SF
B*
Kills:59
Deaths:100
KDR:0.590
Accuracy:15.354% F
HSR:22.034% B*
Kills:2,279
Deaths (as Engineer):2,359
Deaths (to Engineers):2,844
KDR:0.96609
Kill Difference:80
Playtime:165.233 hours
Usage:9%
Score:1.216m
Score/min:123
Accuracy (listed only):23.593%
HSR (listed only):14.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,223
Deaths:1,182
KDR:1.035
Accuracy:21.868% C-
HSR:11.693% D--
VE-S Canis
B+
Kills:666
Deaths:287
KDR:2.321
Accuracy:29.106% B
HSR:24.024% B+
Eridani SX5
D
Kills:505
Deaths:419
KDR:1.205
Accuracy:21.073% D--
HSR:14.852% D
NS-7 PDW
D*
Kills:432
Deaths:872
KDR:0.495
Accuracy:17.127% D**
HSR:10.880% D*
NS Baron G5
D*
Kills:270
Deaths:427
KDR:0.632
Accuracy:30.072% D*
HSR:8.889% D*
MKV Suppressed
C
Kills:195
Deaths:208
KDR:0.938
Accuracy:24.307% C
HSR:9.744% D**
H-V45
B+
Kills:169
Deaths:141
KDR:1.199
Accuracy:25.639% B+
HSR:14.793% D-
Corvus VA55
B*
Kills:75
Deaths:73
KDR:1.027
Accuracy:25.675% B
HSR:28% B*
Terminus VX-9
B+
Kills:72
Deaths:66
KDR:1.091
Accuracy:28.462% B+
HSR:15.278% D**
Kills:3,607
Deaths (as Combat Medic):3,675
Deaths (to Combat Medics):1,808
KDR:0.9815
Kill Difference:68
Playtime:32.481 hours
Usage:2%
Score:0.318m
Score/min:163
Accuracy (listed only):24.814%
HSR (listed only):15.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:83
Deaths:46
KDR:1.804
Accuracy:15.215% D-
HSR:18.072% C--
Blueshift VM5
D--
Kills:73
Deaths:46
KDR:1.587
Accuracy:13.970% D--
HSR:10.959% F-
Kills:156
Deaths (as MAX Suit):46
Deaths (to MAX Suits):668
KDR:3.3913
Kill Difference:110
Playtime:13.769 hours
Usage:1%
Score:0.095m
Score/min:114
Accuracy (listed only):14.592%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:408
V. Kills:111 364%
Deaths:73
KDR:5.589
Accuracy:36.764% D**
KPH:17.300 D*
VKPH:4.700 D
Supernova FPC
D*
Kills:203
V. Kills:272 74%
Deaths:192
KDR:1.057
Accuracy:42.961% D*
KPH:3.700 F-
VKPH:4.900 F--
Saron HRB
D
Kills:138
V. Kills:185 74%
Deaths:37
KDR:3.730
Accuracy:30.991% D**
KPH:8.500 F
VKPH:11.400 D
Kills:749 (611 + 138)
Deaths:302
KDR:2.480
VKDR:1.881
Vehicle Kills:568
Kill Difference:447
Playtime:95.357 hours
Usage:5%
Score:0.409m
Score/min:71
Driving Accuracy:42.961%
Gunner Accuracy:30.991%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:132
V. Kills:17 N/A
Deaths:13
KDR:10.154
Accuracy:18.129% C+
KPH:8.600 F
VKPH:1.100 D--
Kills:132 (0 + 132)
Deaths:13
KDR:10.154
VKDR:1.308
Vehicle Kills:17
Kill Difference:119
Playtime:15.285 hours
Usage:1%
Score:0.028m
Score/min:31
Driving Accuracy:N/A%
Gunner Accuracy:18.129%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,6436,5353,8891.68C0.2724.623%C20.474%D*21D*N/A75311.6h13.7D**55.7D
NS-15M1 1,3331,3181,6360.806C-0.6113.863%F15.023%D--11D--N/A47119.8h18.5F133.8F
Sirius SX12 1,2491,2231,1821.035C+0.3821.868%C-11.693%D--10.6D-N/A43115.5h17.2C78.5C+
SVA-GG 1,1901,1754702.5B+1.0928.612%B+15.404%F-21.3D--N/A8355.2h14.7D--51.5C+
Orion VS54 1,1841,1697581.542C++0.1321.371%C*15.141%D*22.3CN/A13652.5h13C++60.9C++
SVA-88 1,1781,1676891.694C+0.2821.762%C17.395%D--22.5D-N/A10151.9h14D64.5C+
NS-15M2 1,1701,1515692.023C**0.6121.547%C17.202%D--16.8D-N/A13268.4h16.3D--75.5C
Proximity Mine 1,1091,1091219.165A++7.7532.432%D*N/A108.7CN/A35710.2h2.1C--6.5D*
VE-S Canis 6776662872.321B**0.9129.106%B24.024%B+20.6DN/A4932.4h13.8C47.3C++
Spiker 6025795511.051C++0.3630.595%C*10.881%D**6.2D--N/A2892.7h11.7C-38.3C+
NS-11C 5815727820.731C0.6817.645%D*13.986%D-9.5D-N/A4660.1h19.6D-111.1D--
Eridani SX5 5145054191.205C++0.2121.073%D--14.852%D13.7D-N/A6436.9h16.2D-76.9D
NS-44L Blackhand 4974892681.825B+0.4143.785%C**29.448%D-10.8DN/A3045.1h6.5D14.8C
NS-7 PDW 4384328720.495C--0.9217.127%D**10.88%D*5.6D--N/A2177.3h16.6C96.9D
Supernova VPC 519408735.589C--4.1836.764%D**N/A17.3D*4.7D8023.6h5.1F13.8F-
Serpent VE92 4113953091.278C*0.1322.054%C11.899%D**11.8DN/A5733.5h17.6D-80C-
Phaseshift VX-S 359348923.783B2.3725.487%D**32.759%T11.8D--N/A2829.5h7.9F*31.1T-
NS-11CB 3042972251.32C**0.0921.758%D13.131%D*12.2DN/A8324.3h14.7C++67.4C++
Pulsar C 2832802051.366C*0.0523.871%C+20%C--14.3DN/A7219.6h15.3D64.3C
NS Baron G5 2742704270.632D0.7830.072%D*8.889%D*9.6D*N/A7928.2h7.1F23.8C+
Tank Mine 3702531615.813S14.4015.648%D*N/A180.7A++83.6B++11991.4h1.3B**8.1D-
NS Annihilator 5892473400.726B0.6981.091%C*N/A6.3D-8.7C+14539.5h14.7D-18.1D
Nemesis VSH9 5042441961.245B**0.1755.497%D--N/A10.6C-11.3C++18523h12.9F-23.3F--
VX6-7 2122071511.371C++0.0425.765%C**18.841%C10.1D-N/A4220.5h18.4D*71.4C
Supernova FPC 4752031921.057D0.3642.961%D*2.956%C**3.7F-4.9F--6055.5h12T27.9T*
Zenith VX-5 2041991601.244C++0.1732.226%A+9.045%F-8.2D--N/A2724.4h21.8F--67.6C
MKV Suppressed 1981952080.938C+0.4724.307%C9.744%D**9.8D--N/A5220h15.7C+64.5C+
NS-61 Emissary 1861811011.792A+0.3836.966%A12.155%D10.4D-N/A3317.4h16.1C+43.6B+
H-V45 1701691411.199C+0.2125.639%B+14.793%D-15.1DN/A7211.2h15.8D-61.6C+
Saron HRB 323138373.73C2.3230.991%D**N/A8.5F11.3D9716.3h50.4T*162.6T*
M12 Kobalt 1491321310.154C+8.7418.129%C+10.606%F8.6F1.1D--3115.3h19.7C+108.7C*
NS-44B Commissioner 1381312050.639D0.7732.45%D6.87%F-4.9D--N/A2826.7h6.4F--19.6D*
Lasher X2 1231181141.035C*0.3810.932%F-2.542%D12.8D--N/A519.2h32.6F*298.6T*
C-4 177117981.194C+0.2218.427%D*N/A30D*15.4D-5993.9h3.7T*20.3D*
VE-H Maw 117114502.28B+0.8722.626%C-20.175%D28.5DN/A674h13D57.5C
Blueshift VM5 8783461.804C0.3915.215%D-18.072%C--12.6D*N/A436.6h20.6D*135.4D-
Hunter QCX 82821020.804C++0.6116.688%F19.512%C-4.2D-N/A2319.3h4.7C*28C
NS-44 Commissioner 86811790.453C-0.9622.204%F4.938%F--3.1D*N/A2426h6.5F--29.5F--
Corvus VA55 7775731.027C+0.3925.675%B28%B*9.1D--N/A558.2h16.1D*62.7C
Lancer VS22 215741040.712C+0.7064.777%B+N/A4.9D--9.3D9615.2h141.9T*219T*
NS-15M AE 7474741C-0.4114.862%F-20.27%D12.5D*N/A1185.9h21.1T-141.7T
Blueshift VM5 7873461.587C0.1713.97%D--10.959%F-11.2D**N/A366.5h22.8F-163D**
NS Decimator 16372740.973C+0.4443.269%F--1.389%D10.9D**13.8C+2586.6h12.1T*28T*
NS-357 Underboss 78721630.442D0.9719.375%F-6.944%F-3.4D*N/A2621.1h7.8T-40T*
Terminus VX-9 7272661.091C+0.3228.462%B+15.278%D**10D*N/A417.2h26.3T*92.6F-
Solstice SF 61591000.59C0.8215.354%F22.034%B*6.8D-N/A488.7h22.2D*144.8F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter205,8653.8h
Restoration Kit323860.8h
Nano-Armor Kit42126,4118.4h
M12 Kobalt-H0690h
Nanite Revive Grenade02030.1h
Spitfire Auto-Turret56961.1h
Medical Kit1494,16134.8h
NS-10 Burster1590.2h
Medical Applicator1610,7860.7h
M20 Drake12200.2h
Recon Detection Device447,02210.7h
Ammunition Package139520.4h

Check the help document for the dictionary if you want to learn more about words used here.


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