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Harbinger Exterminator Zoolie[TRID] Zoolie
VS BR 89

KDR: 0.65

Score: 10.1m

Last Seen: Apr 15th, 2019 10:59 PM
- OFFLINE - 215.1 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
Level Progress (to 90): 68%
Level 100 Progress: 54% 511h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Thanatos VE70 Pulsar C Orion VS54 Blueshift VM5 Blueshift VM5 Eridani SX5 Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-87,570 MLG Score: -70
Fun Score: N/A
Cheeseburgers Flipped: 292TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.985%19.319%425910263,7580.6359790.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.579%0.173C++-0.215C-1.246D*HEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.289C*11.70.182C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.834%1.136%151103488677880.12998599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.787D--0.941D---1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70C+12.7-0.012C+26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.454%84.906%01103410657310.184669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.215C++1.164B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.326C**2.40.237C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.371%12.991%01103491637672.42971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.422C---0.31C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.032C+4.60.043C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
10.1m851.6%286 (17.2k)259 (15.5k)0.6519878,20212,5800.81017589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103523214.115%15.24%21503:060

9% Combat Medic31% Engineer25% Heavy Assault14% Infiltrator15% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:56 PMFeb 9th, 2013 7:38 PMApr 24th, 2019 2:27 AM (15h) (PST)Apr 15th, 2019 7:45 PM (9d) (PST)Apr 15th, 2019 6:59 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
310219910.2100.3230.0321.9930.024-70

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,62013,1125,50813192120115,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
649.9h/27.1d 1,990 1,250 3,565 77.7k 788 1,916 925 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D-
Kills:1,079
Deaths:1,082
KDR:0.997
Accuracy:17.328% D-
HSR:18.258% D-
Orion VS54
B
Kills:604
Deaths:771
KDR:0.783
Accuracy:22.472% B
HSR:19.702% D
Lasher X2
C++
Kills:201
Deaths:364
KDR:0.552
Accuracy:26.166% C++
HSR:3.980% C+
Kills:1,884
Deaths (as Heavy Assault):2,217
Deaths (to Heavy Assaults):3,478
KDR:0.8498
Kill Difference:333
Playtime:160.132 hours
Usage:25%
Score:2.547m
Score/min:265
Accuracy (listed only):21.988%
HSR (listed only):13.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:916
Deaths:1,552
KDR:0.590
Accuracy:36.371% C
HSR:12.991% D
Pulsar C
C+
Kills:892
Deaths:1,434
KDR:0.622
Accuracy:23.604% C+
HSR:19.395% D
Eidolon VE33
A
Kills:64
Deaths:222
KDR:0.288
Accuracy:27.504% C+
HSR:34.375% A
VE-LR Obelisk
B++
Kills:55
Deaths:86
KDR:0.640
Accuracy:36.788% B++
HSR:27.273% C--
Kills:1,927
Deaths (as Engineer):3,294
Deaths (to Engineers):2,858
KDR:0.585
Kill Difference:1,367
Playtime:200.566 hours
Usage:31%
Score:2.795m
Score/min:232
Accuracy (listed only):31.067%
HSR (listed only):23.508%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:916
Deaths:1,552
KDR:0.590
Accuracy:36.371% C
HSR:12.991% D
Pulsar C
C+
Kills:892
Deaths:1,434
KDR:0.622
Accuracy:23.604% C+
HSR:19.395% D
Eridani SX5
C-
Kills:422
Deaths:827
KDR:0.510
Accuracy:24.055% C-
HSR:14.455% D
Kills:2,230
Deaths (as Light Assault):3,813
Deaths (to Light Assaults):1,867
KDR:0.58484
Kill Difference:1,583
Playtime:96.640 hours
Usage:15%
Score:1.468m
Score/min:253
Accuracy (listed only):28.010%
HSR (listed only):15.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:916
Deaths:1,552
KDR:0.590
Accuracy:36.371% C
HSR:12.991% D
Eridani SX5
C-
Kills:422
Deaths:827
KDR:0.510
Accuracy:24.055% C-
HSR:14.455% D
Corvus VA55
C++
Kills:386
Deaths:770
KDR:0.501
Accuracy:24.636% C++
HSR:22.021% C+
Kills:1,724
Deaths (as Combat Medic):3,149
Deaths (to Combat Medics):1,438
KDR:0.54748
Kill Difference:1,425
Playtime:59.226 hours
Usage:9%
Score:1.335m
Score/min:376
Accuracy (listed only):28.354%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:422
Deaths:827
KDR:0.510
Accuracy:24.055% C-
HSR:14.455% D
NS-357 Underboss
B+
Kills:169
Deaths:361
KDR:0.468
Accuracy:39.992% B+
HSR:20.118% C+
Parallax VX3
B*
Kills:106
Deaths:79
KDR:1.342
Accuracy:36.454% C
HSR:84.906% B*
Artemis VX26
B+
Kills:87
Deaths:122
KDR:0.713
Accuracy:29.463% B+
HSR:22.989% C+
Kills:784
Deaths (as Infiltrator):1,389
Deaths (to Infiltrators):1,662
KDR:0.56443
Kill Difference:605
Playtime:94.069 hours
Usage:14%
Score:1.067m
Score/min:189
Accuracy (listed only):32.491%
HSR (listed only):35.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:462
Deaths:341
KDR:1.355
Accuracy:16.210% D
HSR:22.511% C**
Blueshift VM5
B+
Kills:422
Deaths:299
KDR:1.411
Accuracy:16.328% D
HSR:23.934% B+
Quasar VM1
C+
Kills:104
Deaths:71
KDR:1.465
Accuracy:15.128% C+
HSR:18.269% C+
Kills:988
Deaths (as MAX Suit):355.500
Deaths (to MAX Suits):845
KDR:2.77918
Kill Difference:632.500
Playtime:36.574 hours
Usage:6%
Score:0.890m
Score/min:405
Accuracy (listed only):15.889%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:88
V. Kills:15 N/A
Deaths:39
KDR:2.256
Accuracy:32.834% D
KPH:18.500 D
VKPH:3.200 D*
Kills:88 (88 + 0)
Deaths:39
KDR:2.256
VKDR:0.385
Vehicle Kills:15
Kill Difference:49
Playtime:4.751 hours
Usage:1%
Score:0.045m
Score/min:159
Driving Accuracy:32.834%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 1,0831,0791,0820.997C0.3517.328%D-18.258%D-18.4DN/A10158.7h10.6B61C+
Thanatos VE70 9229161,5520.59C0.0636.371%C12.991%D14.5DN/A7163.1h4.6B12.8C*
Pulsar C 9098921,4340.622C0.0323.604%C+19.395%D12.1DN/A5174h12.4C++52.7C++
Orion VS54 6096047710.783C0.1322.472%B19.702%D24.8CN/A13624.4h12.3B54.7B+
Blueshift VM5 4724623411.355C0.7016.21%D22.511%C**22.1DN/A9720.9h16C++98.6C+
Blueshift VM5 4264222991.411C0.7616.328%D23.934%B+23.7DN/A10217.8h15.6C**95.7C+
Eridani SX5 4264228270.51D0.1424.055%C-14.455%D12.9D-N/A5432.7h13.1C+54.5C+
Corvus VA55 3873867700.501D0.1524.636%C++22.021%C+14.4DN/A5426.8h12.3C++50C**
C-4 3592364500.524D0.1322.15%DN/A43.7D-22.8C-7365.4h2D9.1D-
Lasher X2 2012013640.552D0.1026.166%C++3.98%C+22.1C-N/A969.1h19.6C++74.9C**
Force-Blade 18218210,5150.017C+0.6330.29%C+4.396%C0.4CN/A2427h2.4C**7.8B+
NS-357 Underboss 1711693610.468C--0.1839.992%B+20.118%C+6.1D*N/A2327.5h5.8D**14.5C
Proximity Mine 140140582.414C-1.7635.268%DN/A50D**N/A1922.8h2.3D--6.5D--
NS Decimator 1801204140.29D-0.3659.913%C+1.667%C-16.7D*8.3D-2497.2h8F-13.4F
Parallax VX3 106106791.342C-0.6936.454%C84.906%B*14.3D-N/A477.4h2.4C+6.7C+
Quasar VM1 105104711.465C+0.8115.128%C+18.269%C+17.6C-N/A1115.9h15.3C++101.4C++
C75 Viper 10388392.256C1.6032.834%D1.136%C18.3D3.1D*1594.8h12.7B38.7C++
Artemis VX26 87871220.713C--0.0629.463%B+22.989%C+14.5D-N/A466h15.8D*53.8C
Hades VSH4 158762870.265D0.3973.304%B++1.316%D8.5C-9.2C1728.9h13.2D**18D--
Eidolon VE33 64642220.288D0.3627.504%C+34.375%A4.1D--N/A2115.7h15D**54.6D
Frag Grenade 6464164N/A63.3534.159%D**N/A640B++N/A24060.1h3B*8.8C++
Tank Mine 9259471.255D0.6024.717%DN/A42.1D*23.6D*5721.4h2.2C9D*
VE-LR Obelisk 5555860.64D0.0136.788%B++27.273%C--8.3D--N/A336.6h7.7C+21.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71270.5h
Motion Spotter75870.7h
Flail Targeting Dart141261.4h
Proton II PPA-H0680.1h
Spawn Beacon157351.3h
Nano-Armor Kit523261,78527.1h
Repair Module11110.4h
Turret AI Module0960.4h
Structure Shield Module0660.3h
Blast Wall1560.5h
Nanite Revive Grenade04060.1h
Medical Applicator31183,9447.9h
Spear Anti-Vehicle Tower0640.4h
Deconstruction Tool34,0160.3h
Spitfire Auto-Turret134960.7h
Welding Device01,9320.1h
Rampart Wall3850.9h
Hoplon Anti-Aircraft Phalanx Tower0550.3h
Ammunition Package204541.8h
Anti-Infantry MANA Turret4800.4h
Router1640.1h
Smoke Grenade01840.1h
Shield Recharging Field113440.1h
Recon Detection Device112681h

Check the help document for the dictionary if you want to learn more about words used here.


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