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Harbinger Exterminator Zoolie[TRID] Zoolie
VS BR 90

KDR: 0.65

Score: 10.2m

Last Seen: Aug 4th, 2019 8:00 PM
- OFFLINE - 343.8 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
Level Progress (to 91): 4%
Level 100 Progress: 54% 507h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Thanatos VE70 Pulsar C Orion VS54 Blueshift VM5 Blueshift VM5 Eridani SX5 Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-87,570 MLG Score: -70
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.01%19.445%428912053,7850.6380650.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.508%0.167C++-0.215C-1.181D*HEAD ++ (~8.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.288C*11.70.182C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.834%1.136%151121388682890.12903298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.792D--0.917D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.7-0.002C+12.7-0.014C+26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.326%11.765%1111213515441260.0937540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.357C-1.805A++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
377.6-2.16F--122.1-2.06F--255.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.454%84.906%111121310657610.183709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.22C++1.158B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.328C**2.40.238C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.371%12.991%111121391637872.42328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.429C---0.325C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.03C+4.60.043C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
10.2m853.8%286 (17.2k)259 (15.5k)0.6535028,25712,6350.81179390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121423414.138%15.26%21603:060

9% Combat Medic31% Engineer25% Heavy Assault14% Infiltrator15% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 1:56 PMFeb 9th, 2013 7:38 PMAug 18th, 2019 2:05 AM (21h) (PST)Aug 4th, 2019 4:01 PM (14d) (PST)Aug 4th, 2019 4:00 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312218940.2110.3220.0322.0010.024-70

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,73613,0885,64813192120115,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
653.7h/27.2d 2,000 1,260 3,603 78.5k 793 1,921 935 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D-
Kills:1,087
Deaths:1,093
KDR:0.995
Accuracy:17.329% D--
HSR:18.399% D-
Orion VS54
C**
Kills:604
Deaths:771
KDR:0.783
Accuracy:22.472% C**
HSR:19.702% D
Kills:1,691
Deaths (as Heavy Assault):1,864
Deaths (to Heavy Assaults):3,495
KDR:0.90719
Kill Difference:173
Playtime:160.943 hours
Usage:25%
Score:2.565m
Score/min:266
Accuracy (listed only):19.900%
HSR (listed only):19.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:916
Deaths:1,552
KDR:0.590
Accuracy:36.371% C
HSR:12.991% D
Pulsar C
C+
Kills:894
Deaths:1,439
KDR:0.621
Accuracy:23.589% C+
HSR:19.575% D
VE-LR Obelisk
B++
Kills:70
Deaths:93
KDR:0.753
Accuracy:36.109% B++
HSR:28.571% C
Eidolon VE33
B**
Kills:64
Deaths:222
KDR:0.288
Accuracy:27.504% C+
HSR:34.375% B**
Kills:1,944
Deaths (as Engineer):3,306
Deaths (to Engineers):2,873
KDR:0.58802
Kill Difference:1,362
Playtime:202.172 hours
Usage:31%
Score:2.825m
Score/min:233
Accuracy (listed only):30.893%
HSR (listed only):23.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:916
Deaths:1,552
KDR:0.590
Accuracy:36.371% C
HSR:12.991% D
Pulsar C
C+
Kills:894
Deaths:1,439
KDR:0.621
Accuracy:23.589% C+
HSR:19.575% D
Eridani SX5
C-
Kills:422
Deaths:829
KDR:0.509
Accuracy:24.181% C-
HSR:14.455% D
Kills:2,232
Deaths (as Light Assault):3,820
Deaths (to Light Assaults):1,871
KDR:0.58429
Kill Difference:1,588
Playtime:96.835 hours
Usage:15%
Score:1.472m
Score/min:253
Accuracy (listed only):28.047%
HSR (listed only):15.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:916
Deaths:1,552
KDR:0.590
Accuracy:36.371% C
HSR:12.991% D
Eridani SX5
C-
Kills:422
Deaths:829
KDR:0.509
Accuracy:24.181% C-
HSR:14.455% D
Corvus VA55
C++
Kills:388
Deaths:771
KDR:0.503
Accuracy:24.713% C++
HSR:21.907% C+
Kills:1,726
Deaths (as Combat Medic):3,152
Deaths (to Combat Medics):1,441
KDR:0.54759
Kill Difference:1,426
Playtime:59.851 hours
Usage:9%
Score:1.344m
Score/min:374
Accuracy (listed only):28.422%
HSR (listed only):16.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:422
Deaths:829
KDR:0.509
Accuracy:24.181% C-
HSR:14.455% D
NS-357 Underboss
B+
Kills:169
Deaths:363
KDR:0.466
Accuracy:39.894% B+
HSR:20.118% C+
Parallax VX3
B*
Kills:106
Deaths:79
KDR:1.342
Accuracy:36.454% C
HSR:84.906% B*
Artemis VX26
B+
Kills:87
Deaths:122
KDR:0.713
Accuracy:29.463% B+
HSR:22.989% C+
Kills:784
Deaths (as Infiltrator):1,393
Deaths (to Infiltrators):1,671
KDR:0.56281
Kill Difference:609
Playtime:94.462 hours
Usage:14%
Score:1.073m
Score/min:189
Accuracy (listed only):32.498%
HSR (listed only):35.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:462
Deaths:341
KDR:1.355
Accuracy:16.210% D
HSR:22.511% C*
Blueshift VM5
B+
Kills:423
Deaths:300
KDR:1.410
Accuracy:16.322% D
HSR:23.877% B+
Quasar VM1
C+
Kills:104
Deaths:71
KDR:1.465
Accuracy:15.128% C+
HSR:18.269% C+
Kills:989
Deaths (as MAX Suit):356
Deaths (to MAX Suits):845
KDR:2.77809
Kill Difference:633
Playtime:36.719 hours
Usage:6%
Score:0.892m
Score/min:405
Accuracy (listed only):15.887%
HSR (listed only):21.552%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:88
V. Kills:15 N/A
Deaths:39
KDR:2.256
Accuracy:32.834% D
KPH:18.500 D
VKPH:3.200 D--
Kills:88 (88 + 0)
Deaths:39
KDR:2.256
VKDR:0.385
Vehicle Kills:15
Kill Difference:49
Playtime:4.751 hours
Usage:1%
Score:0.045m
Score/min:159
Driving Accuracy:32.834%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:51
V. Kills:23 213%
Deaths:31
KDR:1.645
Accuracy:32.326% D
KPH:12.200 D
VKPH:5.500 D
Kills:51 (0 + 51)
Deaths:31
KDR:1.645
VKDR:0.742
Vehicle Kills:23
Kill Difference:20
Playtime:4.167 hours
Usage:1%
Score:0.029m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:32.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 1,0911,0871,0930.995C0.3417.329%D--18.399%D-18.4DN/A10259.1h10.6B60.9C+
Thanatos VE70 9229161,5520.59C0.0636.371%C12.991%D14.5DN/A7163.1h4.6C**12.8C++
Pulsar C 9118941,4390.621C0.0323.589%C+19.575%D12DN/A5174.2h12.4C+52.7C++
Orion VS54 6096047710.783C0.1322.472%C**19.702%D24.8CN/A13624.4h12.3C**54.7C++
Blueshift VM5 4724623411.355C-0.7016.21%D22.511%C*22.1DN/A9720.9h16C+98.6C+
Blueshift VM5 4274233001.41C0.7616.322%D23.877%B+23.8DN/A10217.8h15.6C*95.7C+
Eridani SX5 4264228290.509D0.1424.181%C-14.455%D12.9D-N/A5432.8h13.2C+54.6C+
Corvus VA55 3893887710.503D0.1524.713%C++21.907%C+14.4DN/A5327h12.3C++49.9C*
C-4 3642394530.528D0.1322.16%DN/A44.3D-23.1C-7375.4h2D-9D-
Lasher X2 2012013640.552D0.1026.166%C+3.98%C+22.1C-N/A969.1h19.6C++74.9C**
Force-Blade 18418410,5640.017C+0.6430.367%C+4.348%C0.4CN/A2429.4h2.3B7.7B+
NS-357 Underboss 1711693630.466C--0.1939.894%B+20.118%C+6.1D*N/A2327.6h5.8D**14.5C
Proximity Mine 140140582.414C-1.7635.217%D-N/A50D**N/A1912.8h2.3D--6.6D*
NS Decimator 1871244150.299D-0.3560.271%C+1.613%C-17.2D*8.8D-2577.2h7.9F-13.1F
Parallax VX3 106106791.342C-0.6936.454%C84.906%B*14.3D-N/A477.4h2.4C+6.7C+
Quasar VM1 105104711.465C+0.8115.128%C+18.269%C+17.6C--N/A1115.9h15.3C++101.4C++
C75 Viper 10388392.256C1.6032.834%D1.136%C18.3D3.1D*1594.8h12.7C**38.7C+
Artemis VX26 87871220.713C--0.0629.463%B+22.989%C+14.5D-N/A466h15.8D*53.8C
Hades VSH4 162782890.27D0.3873.267%B++1.282%D8.7C9.3C+1739h13.1D*17.9D-
VE-LR Obelisk 7170930.753C--0.1036.109%B++28.571%C9.7D--N/A357.2h7.4C+20.4C**
Frag Grenade 6464164N/A63.3534.099%D**N/A640B++N/A23730.1h3B++8.8C++
Eidolon VE33 64642220.288D0.3727.504%C+34.375%B**4.1D--N/A2115.7h15F54.6D-
Tank Mine 9259471.255D0.6024.812%DN/A42.1D*23.6D**5711.4h2.2C-9D**
M20 Basilisk 7451311.645D0.9932.326%D11.765%A**12.1D5.5D1154.2h122.1C377.6D

Consumables
  Name Deaths Consumed Time Equipped
Proton II PPA-H0680.1h
Spawn Beacon157371.3h
Nano-Armor Kit527265,77927.3h
Anti-Vehicle MANA Turret71290.5h
Structure Shield Module0670.3h
Repair Module11150.4h
Turret AI Module0980.4h
Skywall Shield Emitter0500.2h
Blast Wall1560.5h
Rampart Wall3860.9h
Spitfire Auto-Turret134980.7h
Motion Spotter75870.7h
Medical Applicator31284,6347.9h
Hoplon Anti-Aircraft Phalanx Tower0560.3h
Deconstruction Tool34,0160.3h
Welding Device01,9320.1h
Spear Anti-Vehicle Tower0670.4h
Nanite Revive Grenade04080.1h
Ammunition Package214621.8h
Anti-Infantry MANA Turret4800.4h
Router1640.1h
Flail Targeting Dart141261.4h
Shield Recharging Field113440.1h
Smoke Grenade01840.1h
Recon Detection Device112681h

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