Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,054)players online:
Faber0ne (26)  AlexWhite (14)  Sekerus (10)  MarauderLive (5)  UrsuakNC (4)  gratgaisdead (3) 62
stats.dasanfall.com
Centurion Dominator Zorguss[TFDN] Zorguss
VS BR 55

KDR: 0.91

Score: 22.4m

Last Seen: Aug 22nd, 2019 6:09 PM
- OFFLINE - 26.7 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 56): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Eclipse VE3A C-4 Solstice VE3 Zenith VX-5 Solstice SF NS-15M1 VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Zorguss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.091%17.608%30124119018,5140.995055-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.069%-0.803D--0.535D-1.579FHEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.9-0.226C15.5-0.089C+75.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.771%1.233%137312111,78419979860.89334181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%0.303C*-0.854D--0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.64B+6.10.51B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.695%4.358%426120889517054640.524619192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.664%-1.232D*-0.072C+-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.7-0.434C--39.20.017C+133.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.826%61.635%4211213159307220.051741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.544F-0.37C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.461D3.6-0.123C+10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.733%19.792%421121396116100.0826162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.814F-1.058B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-0.952D--5.1-0.042C+20.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
22.4m313.2%282 (16.9k)227 (13.6k)0.90615531,31434,5571.1025855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121482014.25%12.126%17302:5113

6% Combat Medic32% Engineer31% Heavy Assault27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 8:06 PMMay 3rd, 2016 6:54 PMAug 23rd, 2019 4:02 AM (12h) (PST)Aug 22nd, 2019 2:20 PM (1d) (PST)Aug 22nd, 2019 2:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4411882530.3180.3510.0391.1350.04449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,44811,28515,1631921268313,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1639.4h/68.3d 6,788 3,797 10,382 111.6k 2,812 5,038 4,327 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,652
Deaths:1,581
KDR:1.045
Accuracy:17.281% D*
HSR:16.525% D*
NS-15M1
C
Kills:1,189
Deaths:1,298
KDR:0.916
Accuracy:17.310% D--
HSR:20.774% C
VE-H Maw
C--
Kills:1,187
Deaths:1,388
KDR:0.855
Accuracy:15.902% F
HSR:21.651% C--
Flare VE6
D*
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:14% D**
HSR:15.102% D*
Orion VS54
D--
Kills:1,166
Deaths:1,516
KDR:0.769
Accuracy:15.134% D*
HSR:18.268% D--
NS-15M AE
D
Kills:1,045
Deaths:974
KDR:1.073
Accuracy:17.625% D**
HSR:20.861% D
Kills:7,411
Deaths (as Heavy Assault):8,195
Deaths (to Heavy Assaults):8,795
KDR:0.90433
Kill Difference:784
Playtime:511.431 hours
Usage:31%
Score:5.935m
Score/min:193
Accuracy (listed only):16.209%
HSR (listed only):18.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:1,354
Deaths:1,905
KDR:0.711
Accuracy:16.948% F--
HSR:20.015% C+
Solstice VE3
D
Kills:1,289
Deaths:1,886
KDR:0.683
Accuracy:17.314% D--
HSR:16.602% D
Zenith VX-5
D--
Kills:1,253
Deaths:2,181
KDR:0.575
Accuracy:16.678% F-
HSR:15.483% D--
Solstice SF
C+
Kills:1,200
Deaths:1,884
KDR:0.637
Accuracy:17.325% D*
HSR:16.083% C+
VE-S Canis
D
Kills:1,187
Deaths:1,507
KDR:0.788
Accuracy:19.222% D*
HSR:14.659% D
Pulsar C
D-
Kills:1,165
Deaths:1,518
KDR:0.767
Accuracy:17.530% D*
HSR:18.026% D-
Serpent VE92
D-
Kills:1,160
Deaths:1,699
KDR:0.683
Accuracy:15.807% F
HSR:15.259% D-
Sirius SX12
C++
Kills:1,089
Deaths:1,521
KDR:0.716
Accuracy:18.236% D*
HSR:19.192% C++
Eridani SX5
C*
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C*
Thanatos VE70
B++
Kills:96
Deaths:194
KDR:0.495
Accuracy:19.733% F--
HSR:19.792% B++
NS Baron G5AE
C
Kills:85
Deaths:123
KDR:0.691
Accuracy:21.817% F*
HSR:14.118% C
Kills:10,369
Deaths (as Light Assault):15,171
Deaths (to Light Assaults):5,887
KDR:0.68348
Kill Difference:4,802
Playtime:437.223 hours
Usage:27%
Score:5.027m
Score/min:192
Accuracy (listed only):18.065%
HSR (listed only):17.347%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:1,354
Deaths:1,905
KDR:0.711
Accuracy:16.948% F--
HSR:20.015% C+
Solstice VE3
D
Kills:1,289
Deaths:1,886
KDR:0.683
Accuracy:17.314% D--
HSR:16.602% D
Zenith VX-5
D--
Kills:1,253
Deaths:2,181
KDR:0.575
Accuracy:16.678% F-
HSR:15.483% D--
Solstice SF
C+
Kills:1,200
Deaths:1,884
KDR:0.637
Accuracy:17.325% D*
HSR:16.083% C+
Pulsar C
D-
Kills:1,165
Deaths:1,518
KDR:0.767
Accuracy:17.530% D*
HSR:18.026% D-
Serpent VE92
D-
Kills:1,160
Deaths:1,699
KDR:0.683
Accuracy:15.807% F
HSR:15.259% D-
Eidolon VE33
B*
Kills:102
Deaths:149
KDR:0.685
Accuracy:19.390% D**
HSR:32.353% B*
Thanatos VE70
B++
Kills:96
Deaths:194
KDR:0.495
Accuracy:19.733% F--
HSR:19.792% B++
NS Baron G5AE
C
Kills:85
Deaths:123
KDR:0.691
Accuracy:21.817% F*
HSR:14.118% C
Kills:7,704
Deaths (as Engineer):11,539
Deaths (to Engineers):6,655
KDR:0.66765
Kill Difference:3,835
Playtime:530.025 hours
Usage:32%
Score:8.585m
Score/min:270
Accuracy (listed only):18.060%
HSR (listed only):18.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:1,187
Deaths:1,507
KDR:0.788
Accuracy:19.222% D*
HSR:14.659% D
Sirius SX12
C++
Kills:1,089
Deaths:1,521
KDR:0.716
Accuracy:18.236% D*
HSR:19.192% C++
Eridani SX5
C*
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C*
NS-61 Emissary
D
Kills:408
Deaths:708
KDR:0.576
Accuracy:23.016% D-
HSR:12.500% D
Parallax VX3
F-
Kills:159
Deaths:128
KDR:1.242
Accuracy:24.826% F--
HSR:61.635% F-
NS-357 Underboss
C*
Kills:106
Deaths:218
KDR:0.486
Accuracy:25.075% D**
HSR:23.585% C*
NS-44L Blackhand
D**
Kills:73
Deaths:163
KDR:0.448
Accuracy:26.945% F
HSR:23.288% D**
NS-AM7 Archer
C--
Kills:67
Deaths:260
KDR:0.258
Accuracy:54.928% C--
HSR:8.955% D-
Kills:3,580
Deaths (as Infiltrator):5,258
Deaths (to Infiltrators):6,799
KDR:0.68087
Kill Difference:1,678
Playtime:37.496 hours
Usage:2%
Score:0.345m
Score/min:154
Accuracy (listed only):26.293%
HSR (listed only):23.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,187
Deaths:1,507
KDR:0.788
Accuracy:19.222% D*
HSR:14.659% D
Sirius SX12
C++
Kills:1,089
Deaths:1,521
KDR:0.716
Accuracy:18.236% D*
HSR:19.192% C++
H-V45
D--
Kills:668
Deaths:818
KDR:0.817
Accuracy:16.875% D**
HSR:13.323% D--
Eridani SX5
C*
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C*
Corvus VA55
D--
Kills:275
Deaths:295
KDR:0.932
Accuracy:19.240% D--
HSR:13.818% D**
Pulsar VS1
D*
Kills:176
Deaths:232
KDR:0.759
Accuracy:15.211% F
HSR:12.500% D*
Terminus VX-9
D**
Kills:164
Deaths:126
KDR:1.302
Accuracy:17.008% F-
HSR:15.244% D**
Thanatos VE70
B++
Kills:96
Deaths:194
KDR:0.495
Accuracy:19.733% F--
HSR:19.792% B++
NS Baron G5AE
C
Kills:85
Deaths:123
KDR:0.691
Accuracy:21.817% F*
HSR:14.118% C
NS-11P
C+
Kills:76
Deaths:83
KDR:0.916
Accuracy:14.832% F
HSR:18.421% C+
Kills:4,307
Deaths (as Combat Medic):5,652
Deaths (to Combat Medics):3,795
KDR:0.76203
Kill Difference:1,345
Playtime:105.476 hours
Usage:6%
Score:2.354m
Score/min:372
Accuracy (listed only):18.027%
HSR (listed only):16.266%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:54
Deaths:38
KDR:1.421
Accuracy:10.225% D**
HSR:22.222% B++
Kills:54
Deaths (as MAX Suit):19
Deaths (to MAX Suits):1,323
KDR:2.84211
Kill Difference:35
Playtime:12.315 hours
Usage:1%
Score:0.128m
Score/min:173
Accuracy (listed only):10.225%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:568
V. Kills:266 213%
Deaths:223
KDR:2.547
Accuracy:45.478% D
KPH:21.600 D
VKPH:10.100 C
Kills:568 (568 + 0)
Deaths:223
KDR:2.547
VKDR:1.193
Vehicle Kills:266
Kill Difference:345
Playtime:26.301 hours
Usage:2%
Score:0.229m
Score/min:145
Driving Accuracy:45.478%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,133
V. Kills:648 175%
Deaths:355
KDR:3.192
Accuracy:44.329% D*
KPH:22.200 C
VKPH:12.700 C--
Saron HRB
C+
Kills:305
V. Kills:154 197%
Deaths:77
KDR:3.961
Accuracy:31.177% D**
KPH:23.400 C+
VKPH:11.800 C-
E540 Halberd
C+
Kills:168
V. Kills:59 280%
Deaths:36
KDR:4.667
Accuracy:36.708% D**
KPH:31.200 C+
VKPH:11 D-
Supernova PC
D--
Kills:83
V. Kills:31 259%
Deaths:34
KDR:2.441
Accuracy:27.046% F--
KPH:12 D--
VKPH:4.500 D*
Kills:1,689 (1,216 + 473)
Deaths:502
KDR:3.365
VKDR:1.777
Vehicle Kills:892
Kill Difference:1,187
Playtime:76.354 hours
Usage:5%
Score:0.950m
Score/min:207
Driving Accuracy:27.046%
Gunner Accuracy:36.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:58
V. Kills:28 200%
Deaths:18
KDR:3.222
Accuracy:45.140% D**
KPH:36.700 C
VKPH:17.700 C-
Kills:58 (0 + 58)
Deaths:18
KDR:3.222
VKDR:1.556
Vehicle Kills:28
Kill Difference:40
Playtime:1.583 hours
Usage:0%
Score:0.035m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:45.140%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:145
V. Kills:47 302%
Deaths:43
KDR:3.372
Accuracy:27.253% D*
KPH:12.600 D
VKPH:4.100 D--
M12 Kobalt
D
Kills:143
V. Kills:9 N/A
Deaths:18
KDR:7.944
Accuracy:9.866% D**
KPH:28 D--
VKPH:1.800 D
M20 Basilisk
D-
Kills:80
V. Kills:31 250%
Deaths:33
KDR:2.424
Accuracy:25.038% D**
KPH:11.900 D-
VKPH:4.600 D-
M60-G Bulldog
D-
Kills:54
V. Kills:11 450%
Deaths:19
KDR:2.842
Accuracy:19.928% D**
KPH:14 D-
VKPH:2.900 D-
M40 Fury
D
Kills:53
V. Kills:19 265%
Deaths:18
KDR:2.944
Accuracy:21.255% F
KPH:15.500 D*
VKPH:5.600 D
Kills:475 (0 + 475)
Deaths:131
KDR:3.626
VKDR:0.893
Vehicle Kills:117
Kill Difference:344
Playtime:30.553 hours
Usage:2%
Score:0.209m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:21.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,6631,6521,5811.045C0.1417.281%D*16.525%D*20.5D-N/A5780.4h14.4D-83.3D-
Eclipse VE3A 1,3811,3541,9050.711C0.2016.948%F--20.015%C+16.9D-N/A3880.3h17.6D**104.1F**
C-4 1,8531,3441,2171.104C+0.2026.938%C*N/A70.7C26.8C+47919h1.5C++5.5C**
Solstice VE3 1,3061,2891,8860.683C+0.2217.314%D--16.602%D15.4CN/A6883.6h17.6C101.9C
Zenith VX-5 1,2681,2532,1810.575D0.3316.678%F-15.483%D--15.3DN/A4281.7h16.9D--101.6F
Solstice SF 1,2131,2001,8840.637C0.2717.325%D*16.083%C+15.6CN/A7177.1h16.5C--95.1D--
NS-15M1 1,2171,1891,2980.916C0.0117.31%D--20.774%C26C--N/A7545.8h14.6D84.4D
VE-S Canis 1,2161,1871,5070.788C0.1219.222%D*14.659%D20.5DN/A5257.8h14.8C--76.8D
VE-H Maw 1,2181,1871,3880.855D0.0515.902%F21.651%C--24.8DN/A6847.8h13.3D83.7D*
Flare VE6 1,1941,1721,4380.815D0.0914%D**15.102%D*17.5D-N/A5966.8h14.4D*102.8D**
Orion VS54 1,1781,1661,5160.769C0.1415.134%D*18.268%D--18DN/A8964.6h14.6C96.5C
Pulsar C 1,1831,1651,5180.767C0.1417.53%D*18.026%D-19.4CN/A6860h14C79.6D
Serpent VE92 1,1711,1601,6990.683C0.2215.807%F15.259%D-13.8DN/A5784.2h15.8C--99.7D--
Supernova FPC 1,7811,1333553.192C2.2944.329%D*N/A22.2C12.7C--18651h5.5C+12.5C--
Sirius SX12 1,1181,0891,5210.716C0.1918.236%D*19.192%C++19.7C-N/A6255.2h18.7D102.3D
NS-15M AE 1,0811,0459741.073C0.1717.625%D**20.861%D29.4D1B++8335.6h14D79.7D--
Proximity Mine 6856842422.826C1.9235.817%DN/A114C+N/A4636h1.9C++5.4C
H-V45 6756688180.817C0.0916.875%D**13.323%D--16.8DN/A8939.7h15.7D93D*
Frag Grenade 6636511651N/A650.0938.937%D-N/A325.5D6C10482h4.2C10.7C
Tank Mine 8825912572.3C+1.3921.245%D-N/A105.5C+52C8825.6h1.4B*6.7C+
L100 Python HEAT 8345682232.547C-1.6445.478%D1.761%C--21.6D10.1C14526.3h7.3C16.1D
Nemesis VSH9 8705247470.701C+0.2151.327%D**N/A16.7C+11.1C+16831.3h8C*15.5C
Sticky Grenade 5125061506N/A505.0939.272%D**N/A460D--5.5D18851.1h3D7.7D-
Eridani SX5 4974917530.652C-0.2518.1%F21.589%C*14.5D-N/A4233.9h19.5F-107.9F-
Rocklet Rifle 8384547330.619C+0.2938.745%FN/A21.3D18D22621.3h34.4B88.9C
Lasher X2 4544466390.698C0.2116.061%D**4.036%C++23C-N/A9519.4h20.7C+128.9D
NS-61 Emissary 4124087080.576C0.3323.016%D-12.5%D19.8CN/A5720.6h16.2C+70.2C
NS Annihilator 6313616490.556C+0.3582.418%B+N/A10C+7.5C11536h12.8C15.5C+
Spear Anti-Vehicle Phalanx Turret 483324764.263C-3.3632.013%D*2.778%D20.9D--10.3D--16315.5h10.3C+32.1D
MANA Anti-Personnel Turret 3173132191.429N/A0.528.143%UN/A3130U40U8494000.1h25.6T*314.6T*
Saron HRB 459305773.961C3.0531.177%D**2.295%B++23.5C+11.8C-23813h22C++70.6D
Corvus VA55 2782752950.932C+0.0319.24%D--13.818%D**18.5DN/A10014.9h13.5C69.9D
NS Decimator 4182684530.592D0.3146.987%F1.866%C19.1D--10.7D16814h6.1D12.9D**
Damascus Edge 24021123,8680.009D0.9025.062%C2.37%D0.2CN/A1919.1h2.9D-11.5C+
Pulsar VS1 1781762320.759C+0.1515.211%F12.5%D*18.1CN/A1419.7h15.5C+101.9D--
E540 Halberd 227168364.667C3.7636.708%D**N/A31.1C+10.9D-2385.4h5B++13.5C+
Terminus VX-9 1661641261.302C+0.4017.008%F-15.244%D**24.1DN/A1056.8h13.3C77.9D*
Parallax VX3 1611591281.242C-0.3424.826%F--61.635%F-13.9D-N/A6611.4h3.6F-14.5F**
M20 Basilisk 192145433.372C*2.4727.253%D*3.448%D-12.6D4.1D--10311.5h98.1C++359.8D
M12 Kobalt 152143187.944C-7.049.866%D**14.685%D28D--1.8D1085.1h28.4D*288.1F-
Force-Blade 1491408,7860.016C0.8927.115%CN/A0.3C-N/A2415.4h2.7C++9.9C*
NS-357 Underboss 1071062180.486C--0.4225.075%D**23.585%C*24.7C--N/A1124.3h4.7C18.9D--
Eidolon VE33 1121021490.685C0.2219.39%D**32.353%B*9.9D1B*4810.3h15.8F-81.3F--
S1 163962250.427C--0.4844.027%D**4.167%B*12.6D-8.8D2867.6h8.8D-20D*
Thanatos VE70 96961940.495C-0.4119.733%F--19.792%B++10.7D-N/A859h5.1C+25.8F
NS Baron G5AE 86851230.691D0.2221.817%F*14.118%C17D-N/A535h5C--22.9C-
Supernova PC 11483342.441C1.5327.046%F--1.205%D-12D--4.5D*2836.9h4.6B+16.9D--
M20 Basilisk 11180332.424C1.5225.038%D**2.5%D*11.9D-4.6D-1296.7h110.1C+439.5D--
NS-11P 8076830.916C+0.0114.832%F18.421%C+22.4C1.2A*1273.4h16.3D109.8D*
NS-44L Blackhand 73731630.448D0.4626.945%F23.288%D**17C-N/A544.3h4.5C++16.7D
NS-AM7 Archer 100672600.258D0.6554.928%C--8.955%D-3.8D1.9C--2817.6h43.8F79.8F-
E540 Halberd-H 8658183.222C-2.3245.14%D**N/A36.3C17.5C--3681.6h4.7B++10.5C*
Cosmos VM3 5754381.421C0.5110.225%D**22.222%B++22.5C--1.3A+1072.4h17D-166.4D
M60-G Bulldog 6554192.842C-1.9419.928%D**5.556%A++14.2D-2.9D-1153.8h8.2C+41.4D*
M40 Fury 7253182.944D2.0421.255%FN/A15.6D*5.6D1283.4h18.2C85.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77291.2h
Anti-Vehicle MANA Turret167361.1h
Nano-Armor Kit619637,58145.6h
Nanite Revive Grenade01,3630.4h
Medical Applicator375127,62812.6h
Restoration Kit202630.4h
Spitfire Auto-Turret201,2571.3h
Smoke Grenade0930h
Shield Recharging Field37610.2h
Ammunition Package535,5072.3h
Medical Kit163110.3h
Anti-Infantry MANA Turret481,2992.8h
Nano-Repair Grenade0950h
Recon Detection Device185911.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.22s on queries, 0.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.