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Primus Dominator Zorguss[TFDN] Zorguss
VS BR 48

KDR: 0.89

Score: 21.4m

Last Seen: Apr 24th, 2019 9:17 PM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 198
Level Progress (to 49): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Eclipse VE3A Solstice VE3 C-4 Zenith VX-5 Solstice SF NS-15M1 VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.008%17.391%29624108517,4400.97403-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.071%-0.794D--0.512D-1.581FHEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.6-0.224C15.6-0.09C+76

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.143%1.259%133311061,66819319320.863801179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.327%0.33C**-0.853D--0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.64B+6.20.509B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.009%3.901%416110384616544420.511487191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.568%-1.229D*-0.119C+-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.9-0.437C--39.30.011C+131.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.704%61.392%4111108158294720.0536138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.531F-0.391C---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.458D3.6-0.124C+10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.689%20%411110895112300.0845948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.802F-1.081B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.7-0.93D--5.1-0.038C+20.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 198
21.4m312.4%280 (16.8k)226 (13.6k)0.89172929,65833,2591.0855448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS110976514.117%11.997%16902:5113

7% Combat Medic33% Engineer30% Heavy Assault27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 8:06 PMMay 3rd, 2016 6:54 PMApr 25th, 2019 9:09 AM (1d) (PST)Apr 24th, 2019 6:17 PM (2d) (PST)Apr 24th, 2019 5:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351882470.3120.3500.0371.1110.04342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,07311,27814,7951921267313,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1582.2h/65.9d 6,446 3,558 9,735 105.4k 2,694 4,828 4,094 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,652
Deaths:1,581
KDR:1.045
Accuracy:17.281% D*
HSR:16.525% D*
NS-15M1
C
Kills:1,189
Deaths:1,298
KDR:0.916
Accuracy:17.310% D--
HSR:20.774% C
VE-H Maw
C--
Kills:1,187
Deaths:1,388
KDR:0.855
Accuracy:15.902% F-
HSR:21.651% C--
Flare VE6
D*
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:14% D**
HSR:15.102% D*
Orion VS54
D-
Kills:1,166
Deaths:1,516
KDR:0.769
Accuracy:15.134% D*
HSR:18.268% D-
Lasher X2
C++
Kills:388
Deaths:598
KDR:0.649
Accuracy:15.978% D*
HSR:4.124% C++
NS-15M AE
D--
Kills:144
Deaths:168
KDR:0.857
Accuracy:14.416% F-
HSR:18.056% D--
Kills:6,898
Deaths (as Heavy Assault):7,987
Deaths (to Heavy Assaults):8,462
KDR:0.86365
Kill Difference:1,089
Playtime:472.554 hours
Usage:30%
Score:5.290m
Score/min:187
Accuracy (listed only):15.717%
HSR (listed only):16.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:1,354
Deaths:1,905
KDR:0.711
Accuracy:16.948% F--
HSR:20.015% C+
Solstice VE3
C--
Kills:1,287
Deaths:1,886
KDR:0.682
Accuracy:17.321% D--
HSR:16.628% C--
Zenith VX-5
D--
Kills:1,253
Deaths:2,181
KDR:0.575
Accuracy:16.678% F
HSR:15.483% D--
Solstice SF
C+
Kills:1,200
Deaths:1,884
KDR:0.637
Accuracy:17.325% D*
HSR:16.083% C+
VE-S Canis
D
Kills:1,183
Deaths:1,496
KDR:0.791
Accuracy:19.252% D*
HSR:14.624% D
Pulsar C
D-
Kills:1,165
Deaths:1,518
KDR:0.767
Accuracy:17.530% D*
HSR:18.026% D-
Serpent VE92
D-
Kills:1,160
Deaths:1,699
KDR:0.683
Accuracy:15.807% F
HSR:15.259% D-
Sirius SX12
C++
Kills:951
Deaths:1,369
KDR:0.695
Accuracy:18.060% D*
HSR:18.822% C++
Eridani SX5
C**
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C**
Thanatos VE70
B*
Kills:95
Deaths:192
KDR:0.495
Accuracy:19.689% F-
HSR:20% B*
NS Baron G5AE
C
Kills:85
Deaths:123
KDR:0.691
Accuracy:21.817% F--
HSR:14.118% C
Kills:10,224
Deaths (as Light Assault):15,006
Deaths (to Light Assaults):5,664
KDR:0.68133
Kill Difference:4,782
Playtime:432.557 hours
Usage:27%
Score:4.963m
Score/min:191
Accuracy (listed only):18.048%
HSR (listed only):17.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:1,354
Deaths:1,905
KDR:0.711
Accuracy:16.948% F--
HSR:20.015% C+
Solstice VE3
C--
Kills:1,287
Deaths:1,886
KDR:0.682
Accuracy:17.321% D--
HSR:16.628% C--
Zenith VX-5
D--
Kills:1,253
Deaths:2,181
KDR:0.575
Accuracy:16.678% F
HSR:15.483% D--
Solstice SF
C+
Kills:1,200
Deaths:1,884
KDR:0.637
Accuracy:17.325% D*
HSR:16.083% C+
Pulsar C
D-
Kills:1,165
Deaths:1,518
KDR:0.767
Accuracy:17.530% D*
HSR:18.026% D-
Serpent VE92
D-
Kills:1,160
Deaths:1,699
KDR:0.683
Accuracy:15.807% F
HSR:15.259% D-
Eidolon VE33
B**
Kills:102
Deaths:149
KDR:0.685
Accuracy:19.356% D**
HSR:32.353% B**
Thanatos VE70
B*
Kills:95
Deaths:192
KDR:0.495
Accuracy:19.689% F-
HSR:20% B*
NS Baron G5AE
C
Kills:85
Deaths:123
KDR:0.691
Accuracy:21.817% F--
HSR:14.118% C
Kills:7,701
Deaths (as Engineer):11,537
Deaths (to Engineers):6,441
KDR:0.6675
Kill Difference:3,836
Playtime:518.029 hours
Usage:33%
Score:8.355m
Score/min:269
Accuracy (listed only):18.052%
HSR (listed only):18.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:1,183
Deaths:1,496
KDR:0.791
Accuracy:19.252% D*
HSR:14.624% D
Sirius SX12
C++
Kills:951
Deaths:1,369
KDR:0.695
Accuracy:18.060% D*
HSR:18.822% C++
Eridani SX5
C**
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C**
NS-61 Emissary
D
Kills:383
Deaths:684
KDR:0.560
Accuracy:23.009% D-
HSR:12.533% D
Parallax VX3
F-
Kills:158
Deaths:126
KDR:1.254
Accuracy:24.704% F--
HSR:61.392% F-
NS-357 Underboss
C**
Kills:106
Deaths:218
KDR:0.486
Accuracy:25.075% D**
HSR:23.585% C**
NS-44L Blackhand
D*
Kills:73
Deaths:163
KDR:0.448
Accuracy:26.945% F
HSR:23.288% D*
NS-AM7 Archer
D
Kills:66
Deaths:238
KDR:0.277
Accuracy:54.625% D
HSR:9.091% D-
Kills:3,411
Deaths (as Infiltrator):5,047
Deaths (to Infiltrators):6,536
KDR:0.67585
Kill Difference:1,636
Playtime:37.152 hours
Usage:2%
Score:0.344m
Score/min:154
Accuracy (listed only):26.221%
HSR (listed only):23.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,183
Deaths:1,496
KDR:0.791
Accuracy:19.252% D*
HSR:14.624% D
Sirius SX12
C++
Kills:951
Deaths:1,369
KDR:0.695
Accuracy:18.060% D*
HSR:18.822% C++
H-V45
D*
Kills:665
Deaths:813
KDR:0.818
Accuracy:16.862% D**
HSR:13.233% D*
Eridani SX5
C**
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C**
Corvus VA55
D--
Kills:275
Deaths:295
KDR:0.932
Accuracy:19.240% D--
HSR:13.818% D**
Pulsar VS1
D*
Kills:176
Deaths:232
KDR:0.759
Accuracy:15.211% F
HSR:12.500% D*
Terminus VX-9
D**
Kills:164
Deaths:126
KDR:1.302
Accuracy:17.008% F-
HSR:15.244% D**
Thanatos VE70
B*
Kills:95
Deaths:192
KDR:0.495
Accuracy:19.689% F-
HSR:20% B*
NS Baron G5AE
C
Kills:85
Deaths:123
KDR:0.691
Accuracy:21.817% F--
HSR:14.118% C
NS-11P
C+
Kills:76
Deaths:83
KDR:0.916
Accuracy:14.832% F
HSR:18.421% C+
Kills:4,161
Deaths (as Combat Medic):5,482
Deaths (to Combat Medics):3,655
KDR:0.75903
Kill Difference:1,321
Playtime:105.059 hours
Usage:7%
Score:2.349m
Score/min:373
Accuracy (listed only):18.007%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:53
Deaths:37
KDR:1.432
Accuracy:10.120% D**
HSR:22.642% B++
Kills:53
Deaths (as MAX Suit):18.500
Deaths (to MAX Suits):1,288
KDR:2.86486
Kill Difference:34.500
Playtime:12.283 hours
Usage:1%
Score:0.127m
Score/min:173
Accuracy (listed only):10.120%
HSR (listed only):22.642%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:530
V. Kills:250 211%
Deaths:223
KDR:2.377
Accuracy:46.332% D
KPH:21.400 D
VKPH:10.100 C
Kills:530 (530 + 0)
Deaths:223
KDR:2.377
VKDR:1.121
Vehicle Kills:250
Kill Difference:307
Playtime:24.816 hours
Usage:2%
Score:0.213m
Score/min:143
Driving Accuracy:46.332%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,055
V. Kills:610 173%
Deaths:347
KDR:3.040
Accuracy:44.539% D*
KPH:21.900 C
VKPH:12.700 C--
Saron HRB
C+
Kills:296
V. Kills:152 193%
Deaths:76
KDR:3.895
Accuracy:31.124% D**
KPH:23.300 C+
VKPH:12 C-
E540 Halberd
C+
Kills:162
V. Kills:57 279%
Deaths:35
KDR:4.629
Accuracy:37.032% D**
KPH:31.700 C+
VKPH:11.100 D-
Supernova PC
D--
Kills:83
V. Kills:31 259%
Deaths:34
KDR:2.441
Accuracy:27.046% F--
KPH:12 D--
VKPH:4.500 D*
Kills:1,596 (1,138 + 458)
Deaths:492
KDR:3.244
VKDR:1.728
Vehicle Kills:850
Kill Difference:1,104
Playtime:72.884 hours
Usage:5%
Score:0.896m
Score/min:205
Driving Accuracy:27.046%
Gunner Accuracy:37.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:140
V. Kills:45 304%
Deaths:42
KDR:3.333
Accuracy:26.740% D**
KPH:12.400 D
VKPH:4 D--
M12 Kobalt
D
Kills:119
V. Kills:8 N/A
Deaths:16
KDR:7.438
Accuracy:10.709% D**
KPH:26.100 D--
VKPH:1.800 D
M20 Basilisk
D
Kills:75
V. Kills:28 259%
Deaths:33
KDR:2.273
Accuracy:24.621% D**
KPH:11.700 D
VKPH:4.400 D--
M60-G Bulldog
D-
Kills:54
V. Kills:11 450%
Deaths:18
KDR:3
Accuracy:19.748% D**
KPH:14.100 D-
VKPH:2.900 D-
M40 Fury
D
Kills:53
V. Kills:19 265%
Deaths:18
KDR:2.944
Accuracy:21.255% F
KPH:15.500 D*
VKPH:5.600 D
Kills:441 (0 + 441)
Deaths:127
KDR:3.472
VKDR:0.874
Vehicle Kills:111
Kill Difference:314
Playtime:29.465 hours
Usage:2%
Score:0.198m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:21.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,6631,6521,5811.045C0.1517.281%D*16.525%D*20.5D-N/A5680.4h14.4D83.3D
Eclipse VE3A 1,3811,3541,9050.711C0.1816.948%F--20.015%C+16.9D-N/A3880.3h17.6F104.1T
Solstice VE3 1,3041,2871,8860.682C+0.2117.321%D--16.628%C--15.4C+N/A6883.6h17.7C+101.9C
C-4 1,7601,2721,1781.08C0.1926.951%C*N/A68.8C26.4C+46718.5h1.5C++5.6C**
Zenith VX-5 1,2681,2532,1810.575D0.3216.678%F15.483%D--15.3DN/A4281.7h16.9D-101.6D**
Solstice SF 1,2131,2001,8840.637C0.2517.325%D*16.083%C+15.6CN/A7177.1h16.5C95.1D--
NS-15M1 1,2171,1891,2980.916C0.0217.31%D--20.774%C26C-N/A7545.8h14.6C-84.4C-
VE-H Maw 1,2181,1871,3880.855D0.0415.902%F-21.651%C--24.9DN/A6747.7h13.3D83.7D*
VE-S Canis 1,2121,1831,4960.791C0.1019.252%D*14.624%D20.5DN/A5157.6h14.7C-76.5D
Flare VE6 1,1941,1721,4380.815C--0.0814%D**15.102%D*17.5D-N/A5966.8h14.4D--102.8D*
Orion VS54 1,1781,1661,5160.769C0.1215.134%D*18.268%D-18DN/A8764.6h14.6C96.5C--
Pulsar C 1,1831,1651,5180.767C0.1217.53%D*18.026%D-19.4CN/A6860h14C79.6D
Serpent VE92 1,1711,1601,6990.683C0.2115.807%F15.259%D-13.8DN/A5784.2h15.8C-99.7D--
Supernova FPC 1,6651,0553473.04C2.1544.539%D*1.043%D-21.9C12.7C--18448.2h5.7C+12.7C-
Sirius SX12 9759511,3690.695C0.2018.06%D*18.822%C++19.2C-N/A6149.6h18.7D103.3D
Proximity Mine 6856842422.826C1.9335.911%DN/A114C+N/A4626h1.9C++5.3C
H-V45 6726658130.818C0.0716.862%D**13.233%D*16.9DN/A8939.4h15.6D92.8D--
Frag Grenade 6136031603N/A602.1138.727%D-N/A317.4D5.3C10201.9h4.3C11C
Tank Mine 8225502452.245C+1.3521.106%D-N/A101.9C+50.4C-8825.4h1.4B*6.7C+
L100 Python HEAT 7805302232.377C--1.4946.332%D1.698%D21.4D10.1C14324.8h7.5C-16.1C--
Sticky Grenade 5125061506N/A505.1139.284%D**N/A460D--5.5D18881.1h3D7.7D-
Eridani SX5 4974917530.652C-0.2418.1%F21.589%C**14.5DN/A4133.9h19.5F107.9F
Rocklet Rifle 8284497230.621C+0.2738.791%FN/A21.4C--18D22421h34.5B88.9C
Nemesis VSH9 7284406220.707C+0.1850.782%FN/A17.1C+11.2C++17525.8h7.5B14.8C
Lasher X2 3953885980.649C0.2415.978%D*4.124%C++21.3C-N/A9018.2h21.1C+132.4D
NS-61 Emissary 3873836840.56C0.3323.009%D-12.533%D19.4CN/A5719.7h16.5C+71.7C
NS Annihilator 6313616490.556C+0.3482.418%B+N/A10C+7.5C11536h12.8C15.5C+
MANA Anti-Personnel Turret 3173132191.429N/A0.548.156%UN/A3130U40U8454200.1h25.6T*314T*
Spear Anti-Vehicle Phalanx Turret 462309764.066C-3.1731.891%D*2.913%D20.3D--10.1D--16115.2h10.5C32.9D-
Saron HRB 448296763.895C3.0031.124%D**2.365%B*23.3C+12C-23412.7h21.9C*70.4D
Corvus VA55 2782752950.932C+0.0419.24%D--13.818%D**18.5C--N/A10014.9h13.5C69.9C--
NS Decimator 4182684530.592C--0.3046.987%F1.866%C19.1D--10.7D16614h6.1D12.9D**
Damascus Edge 22820123,0360.009D0.8825%C2.488%D0.2C--N/A1887.4h2.9D-11.6C+
Pulsar VS1 1781762320.759C+0.1315.211%F12.5%D*18.1CN/A1389.7h15.5C+101.9D--
Terminus VX-9 1661641261.302C+0.4117.008%F-15.244%D**24.1DN/A1046.8h13.3C+77.9D-
E540 Halberd 219162354.629C3.7437.032%D**N/A31.8C++11.2D-2395.1h4.9B*13.4C+
Parallax VX3 1601581261.254C--0.3624.704%F--61.392%F-14D-N/A6511.3h3.6F-14.4F**
NS-15M AE 1461441680.857D0.0314.416%F-18.056%D--21.5D-N/A576.7h13.6D94.5D**
Force-Blade 1491408,7860.016C0.8827.115%CN/A0.3C-N/A2415.4h2.7C++9.9C*
M20 Basilisk 185140423.333C*2.4426.74%D**2.857%D*12.4D4D--9911.3h97.8C++365.7D
M12 Kobalt 127119167.438C--6.5510.709%D**13.445%D--25.9D--1.7D1094.6h31.9F-297.9F-
NS-357 Underboss 1071062180.486C--0.4125.075%D**23.585%C**24.7C--N/A1104.3h4.7C18.9D--
Eidolon VE33 1121021490.685C0.2119.356%D**32.353%B**9.9D1B**4710.3h15.7F81F-
S1 163962250.427C--0.4644.027%D**4.167%B*12.6D--8.8D2817.6h8.8D20D**
Thanatos VE70 95951920.495C-0.4019.689%F-20%B*10.6D-N/A849h5.1C+25.7D**
NS Baron G5AE 86851230.691D0.2021.817%F--14.118%C17D-N/A535h5C--22.9C-
Supernova PC 11483342.441C-1.5527.046%F--1.205%D-12D--4.5D*2736.9h4.6B+16.9D--
NS-11P 8076830.916C+0.0214.832%F18.421%C+22.4C1.2A*1273.4h16.3C--109.8D*
M20 Basilisk 10375332.273C1.3824.621%D**2.667%D*11.7D4.4D--1286.4h107.4C+436.2D--
NS-44L Blackhand 73731630.448D0.4426.945%F23.288%D*17CN/A544.3h4.5C++16.7D
NS-AM7 Archer 99662380.277C--0.6154.625%D9.091%D-4D2C2816.5h41.8D**76.5F
M60-G Bulldog 6554183C-2.1119.748%D**5.556%A++14.2D-2.9D-1143.8h8.1C+41.1D*
M40 Fury 7253182.944C--2.0521.255%FN/A15.6D*5.6D1283.4h18.2C85.4D**
Cosmos VM3 5653371.432C+0.5410.12%D**22.642%B++22.1C-1.3A++1052.4h17D168.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret167311.1h
Spawn Beacon76611.2h
Nano-Armor Kit599624,60844.5h
Nanite Revive Grenade01,3500.4h
Medical Applicator370126,49912.5h
Spitfire Auto-Turret191,1501.2h
Restoration Kit202630.4h
Ammunition Package525,3932.2h
Shield Recharging Field37610.2h
Medical Kit163110.3h
Anti-Infantry MANA Turret481,2952.8h
Nano-Repair Grenade0920h
Recon Detection Device185801.2h
Smoke Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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