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Justicar Dominator Zorguss[TFDN] Zorguss
VS BR 40

KDR: 0.88

Score: 20.6m

Last Seen: Feb 19th, 2019 10:46 PM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 41): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Eclipse VE3A Solstice VE3 Zenith VX-5 C-4 Solstice SF VE-H Maw VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $47,538 MLG Score: 38
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.976%17.291%2942399916,3090.958507-0.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.112%-0.801D--0.523D-1.643FHEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92-0.23C15.6-0.093C+76.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.78%1.337%129310191,57118658750.841908179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.791%0.281C*-0.82D-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.10.514B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.805%3.827%416101681015894350.509754186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.699%-1.239D*-0.138C-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.2-0.445C--390.01C+132.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.778%61.29%4111021155281220.0551209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.54F-0.383C--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.474D3.6-0.134C10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.785%20%411102195107000.088785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.8F-1.089B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.931D--5-0.039C+20.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
20.6m314.5%282 (16.9k)226 (13.6k)0.88421127,99531,6611.0764340 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102271013.988%11.938%16702:5212

7% Combat Medic33% Engineer28% Heavy Assault28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 8:06 PMMay 3rd, 2016 6:54 PMFeb 19th, 2019 9:52 PM (1d) (PST)Feb 19th, 2019 7:30 PM (1d) (PST)Feb 19th, 2019 6:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261872390.3070.3480.0371.0990.04238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,53711,22314,3141821266313,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517.5h/63.2d 6,086 3,342 9,218 100.1k 2,570 4,587 3,824 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,652
Deaths:1,581
KDR:1.045
Accuracy:17.281% D*
HSR:16.525% D*
VE-H Maw
C--
Kills:1,187
Deaths:1,388
KDR:0.855
Accuracy:15.902% F
HSR:21.651% C--
Flare VE6
D*
Kills:1,172
Deaths:1,438
KDR:0.815
Accuracy:14% D**
HSR:15.102% D*
Orion VS54
D-
Kills:1,166
Deaths:1,516
KDR:0.769
Accuracy:15.134% D--
HSR:18.268% D-
Lasher X2
C++
Kills:388
Deaths:598
KDR:0.649
Accuracy:15.978% D*
HSR:4.124% C++
NS-15M1
C
Kills:354
Deaths:423
KDR:0.837
Accuracy:16.489% D--
HSR:20.339% C
Kills:5,919
Deaths (as Heavy Assault):6,944
Deaths (to Heavy Assaults):8,030
KDR:0.85239
Kill Difference:1,025
Playtime:423.374 hours
Usage:28%
Score:4.659m
Score/min:183
Accuracy (listed only):15.797%
HSR (listed only):16.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C++
Kills:1,354
Deaths:1,905
KDR:0.711
Accuracy:16.948% F--
HSR:20.015% C++
Solstice VE3
C--
Kills:1,287
Deaths:1,886
KDR:0.682
Accuracy:17.321% D--
HSR:16.628% C--
Zenith VX-5
D--
Kills:1,253
Deaths:2,181
KDR:0.575
Accuracy:16.678% F
HSR:15.483% D--
Solstice SF
C+
Kills:1,200
Deaths:1,884
KDR:0.637
Accuracy:17.325% D*
HSR:16.083% C+
VE-S Canis
D
Kills:1,183
Deaths:1,496
KDR:0.791
Accuracy:19.252% D*
HSR:14.624% D
Pulsar C
D-
Kills:1,165
Deaths:1,518
KDR:0.767
Accuracy:17.530% D*
HSR:18.026% D-
Serpent VE92
D-
Kills:1,160
Deaths:1,699
KDR:0.683
Accuracy:15.807% F
HSR:15.259% D-
Sirius SX12
B
Kills:865
Deaths:1,253
KDR:0.690
Accuracy:17.885% D*
HSR:19.884% B
Eridani SX5
C**
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C**
Thanatos VE70
B*
Kills:95
Deaths:191
KDR:0.497
Accuracy:19.785% F-
HSR:20% B*
NS Baron G5AE
C+
Kills:84
Deaths:122
KDR:0.689
Accuracy:21.750% F--
HSR:14.286% C+
Kills:10,137
Deaths (as Light Assault):14,888
Deaths (to Light Assaults):5,414
KDR:0.68088
Kill Difference:4,751
Playtime:428.744 hours
Usage:28%
Score:4.929m
Score/min:192
Accuracy (listed only):18.035%
HSR (listed only):17.443%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C++
Kills:1,354
Deaths:1,905
KDR:0.711
Accuracy:16.948% F--
HSR:20.015% C++
Solstice VE3
C--
Kills:1,287
Deaths:1,886
KDR:0.682
Accuracy:17.321% D--
HSR:16.628% C--
Zenith VX-5
D--
Kills:1,253
Deaths:2,181
KDR:0.575
Accuracy:16.678% F
HSR:15.483% D--
Solstice SF
C+
Kills:1,200
Deaths:1,884
KDR:0.637
Accuracy:17.325% D*
HSR:16.083% C+
Pulsar C
D-
Kills:1,165
Deaths:1,518
KDR:0.767
Accuracy:17.530% D*
HSR:18.026% D-
Serpent VE92
D-
Kills:1,160
Deaths:1,699
KDR:0.683
Accuracy:15.807% F
HSR:15.259% D-
Eidolon VE33
B**
Kills:98
Deaths:144
KDR:0.681
Accuracy:19.342% D**
HSR:32.653% B**
Thanatos VE70
B*
Kills:95
Deaths:191
KDR:0.497
Accuracy:19.785% F-
HSR:20% B*
NS Baron G5AE
C+
Kills:84
Deaths:122
KDR:0.689
Accuracy:21.750% F--
HSR:14.286% C+
Kills:7,696
Deaths (as Engineer):11,530
Deaths (to Engineers):6,169
KDR:0.66748
Kill Difference:3,834
Playtime:508.140 hours
Usage:33%
Score:8.233m
Score/min:270
Accuracy (listed only):18.054%
HSR (listed only):18.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:1,183
Deaths:1,496
KDR:0.791
Accuracy:19.252% D*
HSR:14.624% D
Sirius SX12
B
Kills:865
Deaths:1,253
KDR:0.690
Accuracy:17.885% D*
HSR:19.884% B
Eridani SX5
C**
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C**
NS-61 Emissary
C-
Kills:337
Deaths:614
KDR:0.549
Accuracy:23.224% D
HSR:13.947% C-
Parallax VX3
F-
Kills:155
Deaths:124
KDR:1.250
Accuracy:24.778% F--
HSR:61.290% F-
NS-357 Underboss
C**
Kills:106
Deaths:218
KDR:0.486
Accuracy:25.075% D**
HSR:23.585% C**
NS-44L Blackhand
D*
Kills:73
Deaths:163
KDR:0.448
Accuracy:26.945% F
HSR:23.288% D*
NS-AM7 Archer
D
Kills:65
Deaths:235
KDR:0.277
Accuracy:54.392% D
HSR:9.231% D-
Kills:3,275
Deaths (as Infiltrator):4,856
Deaths (to Infiltrators):6,221
KDR:0.67442
Kill Difference:1,581
Playtime:36.527 hours
Usage:2%
Score:0.342m
Score/min:156
Accuracy (listed only):26.206%
HSR (listed only):23.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,183
Deaths:1,496
KDR:0.791
Accuracy:19.252% D*
HSR:14.624% D
Sirius SX12
B
Kills:865
Deaths:1,253
KDR:0.690
Accuracy:17.885% D*
HSR:19.884% B
H-V45
D--
Kills:650
Deaths:789
KDR:0.824
Accuracy:16.959% D**
HSR:13.077% D--
Eridani SX5
C**
Kills:491
Deaths:753
KDR:0.652
Accuracy:18.100% F
HSR:21.589% C**
Corvus VA55
D--
Kills:275
Deaths:295
KDR:0.932
Accuracy:19.240% D--
HSR:13.818% D*
Pulsar VS1
D*
Kills:176
Deaths:232
KDR:0.759
Accuracy:15.211% F
HSR:12.500% D*
Terminus VX-9
D**
Kills:164
Deaths:126
KDR:1.302
Accuracy:17.008% F-
HSR:15.244% D**
Thanatos VE70
B*
Kills:95
Deaths:191
KDR:0.497
Accuracy:19.785% F-
HSR:20% B*
NS Baron G5AE
C+
Kills:84
Deaths:122
KDR:0.689
Accuracy:21.750% F--
HSR:14.286% C+
NS-11P
C+
Kills:76
Deaths:83
KDR:0.916
Accuracy:14.832% F
HSR:18.421% C+
Kills:4,059
Deaths (as Combat Medic):5,340
Deaths (to Combat Medics):3,483
KDR:0.76011
Kill Difference:1,281
Playtime:104.056 hours
Usage:7%
Score:2.326m
Score/min:373
Accuracy (listed only):18.002%
HSR (listed only):16.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:52
Deaths:36
KDR:1.444
Accuracy:9.940% D**
HSR:21.154% B
Kills:52
Deaths (as MAX Suit):18
Deaths (to MAX Suits):1,248
KDR:2.88889
Kill Difference:34
Playtime:12.265 hours
Usage:1%
Score:0.127m
Score/min:172
Accuracy (listed only):9.940%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:507
V. Kills:236 214%
Deaths:216
KDR:2.347
Accuracy:46.325% C--
KPH:21 D
VKPH:9.800 C
Kills:507 (507 + 0)
Deaths:216
KDR:2.347
VKDR:1.093
Vehicle Kills:236
Kill Difference:291
Playtime:24.102 hours
Usage:2%
Score:0.205m
Score/min:142
Driving Accuracy:46.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:981
V. Kills:567 173%
Deaths:323
KDR:3.037
Accuracy:43.665% D*
KPH:21.900 C
VKPH:12.600 C--
Saron HRB
C+
Kills:283
V. Kills:150 187%
Deaths:74
KDR:3.824
Accuracy:30.878% D**
KPH:23 C+
VKPH:12.200 C-
E540 Halberd
C+
Kills:146
V. Kills:55 261%
Deaths:33
KDR:4.424
Accuracy:37.888% D*
KPH:31.600 C+
VKPH:11.900 D
Supernova PC
D-
Kills:83
V. Kills:31 259%
Deaths:33
KDR:2.515
Accuracy:28.560% F--
KPH:12.600 D-
VKPH:4.700 D--
Kills:1,493 (1,064 + 429)
Deaths:463
KDR:3.225
VKDR:1.734
Vehicle Kills:803
Kill Difference:1,030
Playtime:68.383 hours
Usage:5%
Score:0.856m
Score/min:209
Driving Accuracy:28.560%
Gunner Accuracy:37.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:140
V. Kills:45 304%
Deaths:40
KDR:3.500
Accuracy:26.312% D**
KPH:12.700 D
VKPH:4.100 D--
M12 Kobalt
D
Kills:114
V. Kills:8 N/A
Deaths:13
KDR:8.769
Accuracy:10.549% D**
KPH:26.500 D--
VKPH:1.900 D
M20 Basilisk
D-
Kills:73
V. Kills:28 252%
Deaths:32
KDR:2.281
Accuracy:24.434% F
KPH:11.800 D-
VKPH:4.500 D--
M60-G Bulldog
D-
Kills:54
V. Kills:11 450%
Deaths:17
KDR:3.176
Accuracy:19.511% F
KPH:14.100 D-
VKPH:2.900 D-
M40 Fury
D
Kills:52
V. Kills:19 260%
Deaths:18
KDR:2.889
Accuracy:20.892% F
KPH:15.400 D*
VKPH:5.600 D
Kills:433 (0 + 433)
Deaths:120
KDR:3.608
VKDR:0.925
Vehicle Kills:111
Kill Difference:313
Playtime:28.705 hours
Usage:2%
Score:0.195m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:20.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,6631,6521,5811.045C0.1617.281%D*16.525%D*20.5D-N/A5680.4h14.4D83.3D
Eclipse VE3A 1,3811,3541,9050.711C0.1716.948%F--20.015%C++16.9D-N/A3880.3h17.6F104.1T
Solstice VE3 1,3041,2871,8860.682C+0.2017.321%D--16.628%C--15.4C+N/A6783.5h17.7C+101.9C
Zenith VX-5 1,2681,2532,1810.575D0.3116.678%F15.483%D--15.3DN/A4281.7h16.9D-101.6D**
C-4 1,6661,2031,1171.077C0.1926.784%C*N/A68C26.2C+46817.7h1.5C++5.6C**
Solstice SF 1,2131,2001,8840.637C0.2517.325%D*16.083%C+15.6CN/A7177.1h16.5C-95.1D--
VE-H Maw 1,2181,1871,3880.855D0.0315.902%F21.651%C--24.9DN/A6747.7h13.3D83.7D*
VE-S Canis 1,2121,1831,4960.791C0.0919.252%D*14.624%D20.5DN/A5157.6h14.7C-76.5D
Flare VE6 1,1941,1721,4380.815C--0.0714%D**15.102%D*17.5D-N/A5966.8h14.4D--102.8D*
Orion VS54 1,1781,1661,5160.769C0.1215.134%D--18.268%D-18DN/A8664.6h14.6C96.5C
Pulsar C 1,1831,1651,5180.767C0.1217.53%D*18.026%D-19.4CN/A6760h14C79.6D
Serpent VE92 1,1711,1601,6990.683C0.2015.807%F15.259%D-13.8DN/A5684.2h15.8C-99.7D--
Supernova FPC 1,5489813233.037C2.1543.665%D*1.121%D-21.8C12.6C--18644.9h5.5C++12.5C
Sirius SX12 8828651,2530.69C0.1917.885%D*19.884%B19.2C-N/A6345h18.3D102.4D
Proximity Mine 6836822402.842C1.9635.922%DN/A115.6C+N/A4645.9h1.9C++5.3C
H-V45 6576507890.824C0.0616.959%D**13.077%D--16.8DN/A8938.8h15.6D92D*
Frag Grenade 5745651565N/A564.1238.61%D-N/A332.4D5.3C-10221.7h4.3C11C
Tank Mine 7815212382.189C+1.3021.026%D-N/A100.2C+50C-8765.2h1.4B*6.8C+
L100 Python HEAT 7435072162.347C--1.4646.325%C--1.775%D21D9.8C14224.1h7.6C--16.3D
Sticky Grenade 5125061506N/A505.1239.246%D**N/A460D--5.5D18931.1h3D7.7D-
Eridani SX5 4974917530.652C-0.2318.1%F21.589%C**14.5DN/A4133.9h19.5F107.9F
Rocklet Rifle 8174437160.619C+0.2738.758%FN/A21.3C--18D22120.8h34.6C**89.3C
Lasher X2 3953885980.649C0.2415.978%D*4.124%C++21.3CN/A9018.2h21.1C+132.4D
NS Annihilator 6313616490.556C+0.3382.418%B+N/A10C+7.5C11436h12.8C15.5C+
NS-15M1 3553544230.837C-0.0516.489%D--20.339%C22.5DN/A9715.7h14.7C--89.4D
NS-61 Emissary 3413376140.549C0.3423.224%D13.947%C-19CN/A5717.7h16.8C72.4C-
MANA Anti-Personnel Turret 3173132191.429N/A0.548.161%UN/A3130U40U8438500.1h25.6T*313.6T*
Spear Anti-Vehicle Phalanx Turret 458306764.026C-3.1431.774%D*2.941%D20.3D--10.1D--16115.1h10.5C33D-
Saron HRB 433283743.824C2.9430.878%D**2.474%B*23C+12.2C-23812.3h21.7C*70.3D
Corvus VA55 2782752950.932C+0.0519.24%D--13.818%D*18.5C-N/A10014.9h13.5C69.9C--
Nemesis VSH9 4442704450.607C+0.2849.414%F-N/A15.2C+9.8C+18117.8h8.1C++16.4D
NS Decimator 4182684530.592C--0.2946.987%F1.866%C19.1D-10.7D16514h6.1D12.9D**
Damascus Edge 20918321,4860.009D0.8824.666%C2.732%D0.2DN/A1832.6h3D-12.3C+
Pulsar VS1 1781762320.759C+0.1315.211%F12.5%D*18.1CN/A1359.7h15.5C+101.9D--
Terminus VX-9 1661641261.302C+0.4217.008%F-15.244%D**24.1DN/A1026.8h13.3C+77.9D--
Parallax VX3 1571551241.25C-0.3724.778%F--61.29%F-13.8D-N/A6611.2h3.6F-14.5F**
E540 Halberd 201146334.424C3.5437.888%D*N/A31.7C+12D2484.6h5B++13.2C+
M20 Basilisk 185140403.5C**2.6226.312%D**2.857%D*12.7D4.1D--10011h93.9C*356.8C--
Force-Blade 1491408,7860.016C0.8727.115%CN/A0.3CN/A2415.3h2.7C++9.9C*
M12 Kobalt 122114138.769C7.8810.549%D**12.281%D*26.5D--1.9D1104.3h30.9F-292.5F-
NS-357 Underboss 1071062180.486C--0.4025.075%D**23.585%C**24.7C--N/A1104.3h4.7C18.9D--
Eidolon VE33 107981440.681C0.2019.342%D**32.653%B**9.7DN/A4710.1h16F-82.8F-
S1 163962250.427C-0.4644.027%D**4.167%B*12.6D-8.8D2747.6h8.8D-20D*
Thanatos VE70 95951910.497C-0.3919.785%F-20%B*10.7D-N/A828.9h5C+25.5D**
NS Baron G5AE 85841220.689D0.2021.75%F--14.286%C+16.8D-N/A535h5C--23C
Supernova PC 11483332.515C1.6328.56%F--1.205%D-12.6D-4.7D--2786.6h4.4B+15.6D
NS-11P 8076830.916C+0.0314.832%F18.421%C+22.4C1.2M1273.4h16.3D109.8D*
M20 Basilisk 10173322.281C1.4024.434%F2.74%D*11.8D-4.5D--1296.2h104.9C++429.2D--
NS-44L Blackhand 73731630.448D0.4426.945%F23.288%D*17CN/A524.3h4.5C++16.7D
NS-AM7 Archer 97652350.277C--0.6154.392%D9.231%D-4D2C2816.3h41.6D**76.5F
M60-G Bulldog 6554173.176C2.2919.511%F5.556%A++14.2D-2.9D-1153.8h8C+40.9D*
M40 Fury 7152182.889D2.0020.892%FN/A15.3D*5.6D1293.4h17.8C85.4D**
Cosmos VM3 5552361.444C+0.569.94%D**21.154%B21.7C-1.3A*1042.4h16.9D170.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret167311.1h
Restoration Kit202630.4h
Nano-Armor Kit592609,57943.4h
Spawn Beacon76351.1h
Nanite Revive Grenade01,3270.4h
Medical Applicator354123,32612.2h
Spitfire Auto-Turret181,0991.1h
Anti-Infantry MANA Turret461,2912.8h
Ammunition Package495,3422.2h
Shield Recharging Field37610.2h
Medical Kit163110.3h
Nano-Repair Grenade0910h
Smoke Grenade0930h
Recon Detection Device175571.2h

Check the help document for the dictionary if you want to learn more about words used here.


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