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Immortal ZorlX[HVHK] ZorlX
VS BR 105

KDR: 0.57

Score: 21.5m

Last Seen: Apr 10th, 2019 8:02 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 110 (105 total) - Vanu Sovereignty on Emerald - Outfit Leader of HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 4
Level Progress (to 111): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 M20 Basilisk Solstice VE3 Eridani SX5 Tank Mine Quasar VM1 L100 Python HESH Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-11,259 MLG Score: -9
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.693%15.612%292410312,4020.2478330.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.606%-0.468D-0.782D--1.269D**HEAD ++ (~6.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.4-0.998D--27.9-0.954D--121.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.765%2.222%101103490839950.10714394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.198D*0.797B++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1234.9-6.516T*330.5-4.949T*904.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.398%1.858%304103191519485060.469712180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.538%-2.191F---0.481D2.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
377.4-8.75T*69.4-4.534T*308

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27%2.353%385103076518797400.406915103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.817%-0.845D---0.511D0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298.6-1.505F80.6-1.035D*218

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.222%56.338%381103471130810.0542399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.473F-0.707D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.766D-4.4-0.384C-13

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 4
21.5m636.4%169 (10.1k)154 (9.2k)0.57426614,51425,2740.917623105 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103542115.161%5.801%8805:312

54% Engineer12% Heavy Assault16% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:50 AMAug 3rd, 2017 11:55 PMApr 18th, 2019 5:42 AM (24h) (PST)Apr 10th, 2019 4:33 PM (9d) (PST)Apr 10th, 2019 4:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
339872520.1040.1810.0060.8770.034-9

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3115,19815,11361105329,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2325.2h/96.9d 8,678 842 12,414 122.3k 1,899 4,542 4,701 47.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,139
Deaths:4,565
KDR:0.250
Accuracy:17.571% D--
HSR:16.857% C--
Kills:1,139
Deaths (as Engineer):4,565
Deaths (to Engineers):7,618
KDR:0.24951
Kill Difference:3,426
Playtime:1,251.513 hours
Usage:54%
Score:13.063m
Score/min:174
Accuracy (listed only):17.571%
HSR (listed only):16.857%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,917
Deaths:3,199
KDR:0.599
Accuracy:16.237% D*
HSR:4.069% C++
Kills:1,917
Deaths (as Heavy Assault):3,199
Deaths (to Heavy Assaults):5,575
KDR:0.59925
Kill Difference:1,282
Playtime:279.166 hours
Usage:12%
Score:2.260m
Score/min:135
Accuracy (listed only):16.237%
HSR (listed only):4.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,139
Deaths:4,565
KDR:0.250
Accuracy:17.571% D--
HSR:16.857% C--
Eridani SX5
D-
Kills:1,095
Deaths:3,773
KDR:0.290
Accuracy:20.179% D*
HSR:13.881% D-
Kills:2,234
Deaths (as Light Assault):8,338
Deaths (to Light Assaults):3,487
KDR:0.26793
Kill Difference:6,104
Playtime:333.051 hours
Usage:14%
Score:2.631m
Score/min:132
Accuracy (listed only):18.875%
HSR (listed only):15.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,095
Deaths:3,773
KDR:0.290
Accuracy:20.179% D*
HSR:13.881% D-
Beamer VS3
C++
Kills:103
Deaths:638
KDR:0.161
Accuracy:26.097% C+
HSR:23.301% C++
Parallax VX3
F--
Kills:71
Deaths:74
KDR:0.959
Accuracy:25.222% F--
HSR:56.338% F*
Kills:1,269
Deaths (as Infiltrator):4,485
Deaths (to Infiltrators):3,709
KDR:0.28294
Kill Difference:3,216
Playtime:367.973 hours
Usage:16%
Score:2.470m
Score/min:112
Accuracy (listed only):23.833%
HSR (listed only):31.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:1,095
Deaths:3,773
KDR:0.290
Accuracy:20.179% D*
HSR:13.881% D-
H-V45
D**
Kills:65
Deaths:161
KDR:0.404
Accuracy:8.747% T
HSR:10.769% D**
Kills:1,160
Deaths (as Combat Medic):3,934
Deaths (to Combat Medics):1,960
KDR:0.29487
Kill Difference:2,774
Playtime:47.211 hours
Usage:2%
Score:0.594m
Score/min:210
Accuracy (listed only):14.463%
HSR (listed only):12.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:404
Deaths:421
KDR:0.960
Accuracy:12.584% D
HSR:20.297% B
Cosmos VM3
C*
Kills:371
Deaths:400
KDR:0.928
Accuracy:11.920% D--
HSR:20.216% C*
Comet VM2
A*
Kills:55
Deaths:131
KDR:0.420
Accuracy:60.190% A*
HSR:1.818% D*
Kills:830
Deaths (as MAX Suit):476
Deaths (to MAX Suits):1,027
KDR:1.7437
Kill Difference:354
Playtime:39.301 hours
Usage:2%
Score:0.492m
Score/min:209
Accuracy (listed only):28.231%
HSR (listed only):14.110%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:90
V. Kills:59 150%
Deaths:396
KDR:0.227
Accuracy:26.765% D
KPH:2.100 D--
VKPH:1.400 D*
Coyote Missiles
D--
Kills:76
V. Kills:42 177%
Deaths:71
KDR:1.070
Accuracy:41.619% F
KPH:11.700 D--
VKPH:6.500 D*
Kills:166 (90 + 0)
Deaths:467
KDR:0.355
VKDR:0.216
Vehicle Kills:101
Kill Difference:301
Playtime:49.149 hours
Usage:2%
Score:0.096m
Score/min:33
Piloting Accuracy:26.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:393
V. Kills:81 479%
Deaths:54
KDR:7.278
Accuracy:34.638% F
KPH:14.200 F
VKPH:2.900 D**
Skyguard
D*
Kills:315
V. Kills:293 107%
Deaths:235
KDR:1.340
Accuracy:17.683% F-
KPH:5.600 D*
VKPH:5.200 D*
L100 Python HEAT
D
Kills:59
V. Kills:41 140%
Deaths:40
KDR:1.475
Accuracy:58.346% B++
KPH:11.400 D*
VKPH:7.900 D
Kills:767 (767 + 0)
Deaths:329
KDR:2.331
VKDR:1.261
Vehicle Kills:415
Kill Difference:438
Playtime:89.169 hours
Usage:4%
Score:0.448m
Score/min:84
Driving Accuracy:58.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D**
Kills:148
V. Kills:86 170%
Deaths:163
KDR:0.908
Accuracy:44.241% D
KPH:6.300 D**
VKPH:3.700 D**
Saron HRB
D--
Kills:129
V. Kills:87 147%
Deaths:46
KDR:2.804
Accuracy:36.143% D-
KPH:10.900 D*
VKPH:7.400 D--
Kills:277 (148 + 129)
Deaths:209
KDR:1.325
VKDR:0.828
Vehicle Kills:173
Kill Difference:68
Playtime:35.213 hours
Usage:2%
Score:0.224m
Score/min:106
Driving Accuracy:44.241%
Gunner Accuracy:36.143%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:232
V. Kills:214 108%
Deaths:99
KDR:2.343
Accuracy:46.629% D--
KPH:17.100 D*
VKPH:15.800 D-
E540 Halberd-H
D*
Kills:198
V. Kills:155 127%
Deaths:148
KDR:1.338
Accuracy:51.122% D-
KPH:13 D**
VKPH:10.200 D*
Aphelion VEX-4H
D-
Kills:174
V. Kills:221 78%
Deaths:114
KDR:1.526
Accuracy:34.321% D*
KPH:13.300 D**
VKPH:16.900 D-
Proton II PPA-H
D*
Kills:147
V. Kills:13 N/A
Deaths:55
KDR:2.673
Accuracy:11.545% T
KPH:22.100 D**
VKPH:2 D*
Kills:751 (0 + 751)
Deaths:416
KDR:1.805
VKDR:1.450
Vehicle Kills:603
Kill Difference:335
Playtime:48.513 hours
Usage:2%
Score:0.481m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:11.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:189
V. Kills:65 286%
Deaths:75
KDR:2.520
Accuracy:26.810% D-
KPH:12.400 D--
VKPH:4.300 C-
G30 Walker
D-
Kills:108
V. Kills:77 138%
Deaths:35
KDR:3.086
Accuracy:21.575% D*
KPH:7.300 D--
VKPH:5.200 D-
M20 Basilisk
D
Kills:107
V. Kills:43 243%
Deaths:26
KDR:4.115
Accuracy:29.847% D--
KPH:12.200 D
VKPH:4.900 D
Kills:404 (0 + 404)
Deaths:136
KDR:2.971
VKDR:1.360
Vehicle Kills:185
Kill Difference:268
Playtime:38.816 hours
Usage:2%
Score:0.216m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:29.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,9861,9173,1990.599C--0.0216.237%D*4.069%C++11.4D--N/A43167.5h22.4C137.8D-
M20 Basilisk 2,0431,52214410.569B++9.9930.006%F--5.519%B+26.7D9.1D*12957.1h89.4B+298C-
Solstice VE3 1,1721,1394,5650.25D0.3217.571%D--16.857%C--3.9D-N/A17290.7h27.5F156.6D*
Eridani SX5 1,1421,0953,7730.29D0.2820.179%D*13.881%D-3.6D*N/A11302h29.3T*145F**
Tank Mine 1,5028715021.735C-1.1618.423%D*N/A84.6C-61.3C+85110.3h1.7B+9.1D**
Quasar VM1 4124044210.96C0.3912.584%D20.297%B16.6C--N/A4924.3h15.3C++121.8C+
L100 Python HESH 474393547.278C6.7034.638%FN/A14.2F2.9D**8427.6h4.6D-13.3F
Cosmos VM3 3833714000.928C--0.3511.92%D--20.216%C*16D--N/A4523.2h16.1D135.3D
Skyguard 6083152351.34D0.7717.683%F-3.81%A++5.6D*5.2D*7756.4h188D*1063.2T
C-4 6073105750.539D0.0417.05%D**N/A27.9D*26.8C+38711.1h2.9F--17.2T*
NS Annihilator 5682528300.304D0.2780.008%C+N/A6.3D-7.9C+9840.1h15.4D--19.2D--
Saron HRB-H 446232992.343C--1.7746.629%D--N/A17.2D*15.9D-20613.5h60.7T*130.2T*
Frag Grenade 2202161216N/A215.4334.922%D*N/A360C--6.7C+7380.6h4.2C12.1D
E540 Halberd-H 3531981481.338D0.7651.122%D-N/A13D**10.2D*14615.2h12.3F*24.1T
M60-G Bulldog 254189752.52C--1.9526.81%D-4.762%B**12.4D--4.3C-8015.2h13.3F-49.5F
Aphelion VEX-4H 3951741141.526C0.9534.321%D*4.023%B+13.3D**16.9D-19413.1h220.8T*643.3T*
Supernova PC 2341481630.908D0.3344.241%D2.027%C6.3D**3.7D**7423.4h11.6T-26.2T
Proton II PPA-H 160147552.673D2.1011.545%TN/A22.3D**2D*686.6h18.2F-157.7T*
Xiphos Anti-Personnel Phalanx Tower 150135527D26.4319.081%D--1.481%C+90D10C*3651.5h17.6C++92C+
Saron HRB 216129462.804C-2.2336.143%D-N/A10.9D*7.4D--16911.8h29.2D-80.7D*
G30 Walker 185108353.086C+2.5121.575%D*2.778%D7.3D--5.2D-8814.8h288.4D--1336.8D**
M20 Basilisk 150107264.115B+3.5429.847%D--3.738%D-12.2D4.9D1238.8h95.1C*318.8C
Beamer VS3 1071036380.161D0.4126.097%C+23.301%C++1.4D*N/A873.1h26T-99.8D--
Spear Anti-Vehicle Phalanx Turret 185101303.367D2.7948.064%B4.951%B+14.4D*12D-1787h29.4T*61.1T-
NS-R3 Swarm 166942670.352C0.2262.365%CN/A5.6C-4.3D6116.8h35.1D56.2D
Maelstrom Turbo Laser 149903960.227C--0.3526.765%D2.222%C+2.1D--1.4D*2542.7h330.5T1234.9T
Spear Anti-Vehicle Phalanx Tower 20589108.9D-8.3363.844%A3.371%C14.1D--18.4C--2526.3h37.1T*58.1T*
Rocklet Rifle 197842530.332D0.2440.257%D**1.19%B+11.4D*15.3D2137.4h40.6C+100.9D
Coyote Missiles 11876711.07D0.5041.619%FN/A11.7D--6.5D*816.5h79.6F191.2F--
Parallax VX3 7271740.959D0.3825.222%F--56.338%F*5.6D**N/A1812.7h4.4T-17.4T*
H-V45 67651610.404C--0.178.747%T10.769%D**6.1D*N/A4310.6h15.2C--173.4T*
NSX Amaterasu 63636,2980.01D0.5680.2%M++14.286%C+0.1DN/A1539.2h119.6T*149.1T
L100 Python HEAT 10059401.475D0.9058.346%B++1.695%D11.3D*7.9D1525.2h13.5T23.2F-
Comet VM2 92551310.42D0.1560.19%A*1.818%D*5.7D--3.8C+949.7h58.9T-97.9D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1580.2h
Snowman Soldier3560.1h
Spawn Beacon161,1212.3h
Repair Module03142.5h
Turret AI Module13382.3h
Skywall Shield Emitter02442.5h
Structure Shield Module11851.4h
Cortium Silo0890.8h
Nanite Revive Grenade04400.1h
Medical Applicator430147,72413.1h
Nanite Healing Grenade01190h
Spear Anti-Vehicle Tower12331.7h
Deconstruction Tool126,6123h
Spitfire Auto-Turret1472,9584.1h
Welding Device03,3740.2h
Rampart Wall43224.4h
Xiphos Anti-Personnel Tower12231.8h
Hoplon Anti-Aircraft Phalanx Tower01761.3h
Anti-Infantry MANA Turret5960.2h
Ammunition Package1052,9933h
Nano-Armor Kit8771,216,32385.2h
Medical Kit451452.4h
Alarm Module0720.7h
Lumifiber Rampart Wall11111.5h
Elysium Spawn Tube0730.5h
Nano-Repair Grenade04610.1h
Shield Recharging Field384980.5h
Smoke Grenade02,0030.5h
Recon Detection Device74011,38257.8h

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