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Immortal ZorlX[HVHK] ZorlX
VS BR 108

KDR: 0.6

Score: 22.8m

Last Seen: Aug 21st, 2019 4:37 AM
- OFFLINE - 16.8 hour(s)

Battle Rank 111 (108 total) - Vanu Sovereignty on Emerald - Outfit Leader of HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 4
Level Progress (to 112): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 M20 Basilisk Solstice VE3 Eridani SX5 Tank Mine Quasar VM1 Cosmos VM3 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-6,255 MLG Score: -5
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.835%15.716%296512092,5070.2518590.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.27%-0.463D-0.79D--0.958D--HEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.8-1.023D*28.4-0.982D--122.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.123%2%11112131008861100.1127490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.079D*0.379C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1181-6.318T*320.3-5.044T*860.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.355%1.818%304121093520345140.459685182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.527%-2.2F---0.472D2.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.3-8.817T*69.8-4.548T*310.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.3%1.938%475120992919488600.476899108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.842%-0.785D--0.554D0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.1-1.443D**77.3-1.028D*195.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.382%56.944%471121372135510.0531365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.445D**-0.658D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.747D-4.4-0.379C-12.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 4
22.8m636.6%171 (10.3k)156 (9.4k)0.59599715,54326,0790.947199108 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121445415.305%5.617%8605:352

55% Engineer12% Heavy Assault15% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:50 AMAug 3rd, 2017 11:55 PMAug 21st, 2019 6:21 PM (23h) (PST)Aug 21st, 2019 1:12 AM (2d) (PST)Aug 21st, 2019 12:37 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
346852610.1070.1790.0060.8990.034-5

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7745,11915,65561105429,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2427.8h/101.2d 9,159 873 13,725 130.9k 1,962 4,752 5,022 50.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,139
Deaths:4,565
KDR:0.250
Accuracy:17.571% D--
HSR:16.857% C--
NSX-P Tanto
D
Kills:91
Deaths:403
KDR:0.226
Accuracy:22.510% D
HSR:18.681% D--
Kills:1,230
Deaths (as Engineer):4,968
Deaths (to Engineers):7,880
KDR:0.24758
Kill Difference:3,738
Playtime:1,327.877 hours
Usage:55%
Score:14.074m
Score/min:177
Accuracy (listed only):20.041%
HSR (listed only):17.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):5,727
KDR:0
Kill Difference:UNR
Playtime:290.871 hours
Usage:12%
Score:2.355m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,139
Deaths:4,565
KDR:0.250
Accuracy:17.571% D--
HSR:16.857% C--
Eridani SX5
D-
Kills:1,109
Deaths:3,839
KDR:0.289
Accuracy:20.093% D*
HSR:13.886% D-
NSX-P Tanto
D
Kills:91
Deaths:403
KDR:0.226
Accuracy:22.510% D
HSR:18.681% D--
Kills:2,339
Deaths (as Light Assault):8,807
Deaths (to Light Assaults):3,612
KDR:0.26558
Kill Difference:6,468
Playtime:337.395 hours
Usage:14%
Score:2.683m
Score/min:133
Accuracy (listed only):20.058%
HSR (listed only):16.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,109
Deaths:3,839
KDR:0.289
Accuracy:20.093% D*
HSR:13.886% D-
Beamer VS3
C++
Kills:103
Deaths:638
KDR:0.161
Accuracy:26.097% C+
HSR:23.301% C++
Parallax VX3
F-
Kills:72
Deaths:76
KDR:0.947
Accuracy:25.382% F-
HSR:56.944% F--
Kills:1,284
Deaths (as Infiltrator):4,553
Deaths (to Infiltrators):3,819
KDR:0.28201
Kill Difference:3,269
Playtime:372.518 hours
Usage:15%
Score:2.514m
Score/min:112
Accuracy (listed only):23.857%
HSR (listed only):31.377%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:1,109
Deaths:3,839
KDR:0.289
Accuracy:20.093% D*
HSR:13.886% D-
H-V45
D**
Kills:65
Deaths:161
KDR:0.404
Accuracy:8.747% T
HSR:10.769% D**
Kills:1,174
Deaths (as Combat Medic):4,000
Deaths (to Combat Medics):2,005
KDR:0.2935
Kill Difference:2,826
Playtime:49.911 hours
Usage:2%
Score:0.625m
Score/min:209
Accuracy (listed only):14.420%
HSR (listed only):12.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:429
Deaths:441
KDR:0.973
Accuracy:12.625% D
HSR:20.280% C**
Cosmos VM3
C++
Kills:399
Deaths:420
KDR:0.950
Accuracy:12.074% D--
HSR:19.800% C++
Comet VM2
A++
Kills:56
Deaths:137
KDR:0.409
Accuracy:58.759% A++
HSR:1.786% D*
Comet VM2
N/A
Kills:50
Deaths:118
KDR:0.424
Accuracy:60.155% N/A
HSR:8% N/A
Kills:934
Deaths (as MAX Suit):558
Deaths (to MAX Suits):1,041
KDR:1.67384
Kill Difference:376
Playtime:41.775 hours
Usage:2%
Score:0.524m
Score/min:209
Accuracy (listed only):35.903%
HSR (listed only):12.466%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:100
V. Kills:66 149%
Deaths:414
KDR:0.242
Accuracy:27.123% D
KPH:2.300 D--
VKPH:1.500 D*
Coyote Missiles
D-
Kills:88
V. Kills:49 176%
Deaths:77
KDR:1.143
Accuracy:40.996% F-
KPH:11.500 D-
VKPH:6.400 D--
Kills:188 (100 + 0)
Deaths:491
KDR:0.383
VKDR:0.234
Vehicle Kills:115
Kill Difference:303
Playtime:51.856 hours
Usage:2%
Score:0.107m
Score/min:34
Piloting Accuracy:27.123%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:393
V. Kills:81 479%
Deaths:54
KDR:7.278
Accuracy:34.638% F
KPH:14.200 D**
VKPH:2.900 D**
Skyguard
D*
Kills:335
V. Kills:301 111%
Deaths:237
KDR:1.414
Accuracy:17.660% F-
KPH:5.800 D*
VKPH:5.200 D**
L100 Python HEAT
D
Kills:59
V. Kills:41 140%
Deaths:40
KDR:1.475
Accuracy:58.346% B++
KPH:11.400 D*
VKPH:7.900 D
Kills:787 (787 + 0)
Deaths:331
KDR:2.378
VKDR:1.278
Vehicle Kills:423
Kill Difference:456
Playtime:90.798 hours
Usage:4%
Score:0.461m
Score/min:85
Driving Accuracy:58.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D**
Kills:148
V. Kills:86 170%
Deaths:163
KDR:0.908
Accuracy:43.935% D
KPH:6.300 D**
VKPH:3.600 D**
Saron HRB
D--
Kills:132
V. Kills:89 147%
Deaths:46
KDR:2.870
Accuracy:36.782% D-
KPH:11.100 D*
VKPH:7.500 D--
Kills:280 (148 + 132)
Deaths:209
KDR:1.340
VKDR:0.837
Vehicle Kills:175
Kill Difference:71
Playtime:35.448 hours
Usage:1%
Score:0.229m
Score/min:108
Driving Accuracy:43.935%
Gunner Accuracy:36.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:375
V. Kills:301 124%
Deaths:104
KDR:3.606
Accuracy:46.616% D--
KPH:19.700 D--
VKPH:15.800 D
E540 Halberd-H
D**
Kills:200
V. Kills:155 128%
Deaths:148
KDR:1.351
Accuracy:51.002% D-
KPH:13.100 F
VKPH:10.200 D**
Aphelion VEX-4H
D-
Kills:174
V. Kills:221 78%
Deaths:115
KDR:1.513
Accuracy:34.290% D**
KPH:13.200 D**
VKPH:16.800 D-
Proton II PPA-H
D*
Kills:158
V. Kills:14 N/A
Deaths:55
KDR:2.873
Accuracy:11.694% T
KPH:22.300 D**
VKPH:2 D*
Kills:907 (0 + 907)
Deaths:422
KDR:2.149
VKDR:1.637
Vehicle Kills:691
Kill Difference:485
Playtime:54.558 hours
Usage:2%
Score:0.538m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:11.694%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:189
V. Kills:65 286%
Deaths:75
KDR:2.520
Accuracy:26.764% D-
KPH:12.400 D--
VKPH:4.300 C-
G30 Walker
D-
Kills:117
V. Kills:80 144%
Deaths:35
KDR:3.343
Accuracy:21.705% D*
KPH:7.600 D--
VKPH:5.200 D-
M20 Basilisk
D
Kills:116
V. Kills:48 237%
Deaths:27
KDR:4.296
Accuracy:29.616% D--
KPH:12.700 D
VKPH:5.300 D
Kills:422 (0 + 422)
Deaths:137
KDR:3.080
VKDR:1.409
Vehicle Kills:193
Kill Difference:285
Playtime:39.675 hours
Usage:2%
Score:0.224m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:29.616%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,0782,0003,3410.599C--0.0016.45%D*3.95%C+11.5D--N/A43173.7h22.7C--137.8D--
M20 Basilisk 2,1381,59614511.007B**10.4129.648%F*5.514%B+26.3D8.9D*12560.7h89.4B+301.5C--
Solstice VE3 1,1721,1394,5650.25D0.3517.571%D--16.857%C--3.9D--N/A17290.7h27.5F-156.6D--
Eridani SX5 1,1571,1093,8390.289D-0.3120.093%D*13.886%D-3.6D*N/A11305.7h29.2T*145.5T
Tank Mine 1,6039425141.833C1.2418.424%D*N/A88.9C62.4C+86610.6h1.6B+8.9D**
Quasar VM1 4374294410.973C0.3812.625%D20.28%C**16.8DN/A5025.5h15.2C++120.6C+
Cosmos VM3 4133994200.95D0.3512.074%D--19.8%C++16.4D--N/A4624.4h16D132.5D-
L100 Python HESH 474393547.278C6.6834.638%FN/A14.2D**2.9D**8427.6h4.6C--13.3D**
Saron HRB-H 6763751043.606C3.0146.616%D--N/A19.6D--15.8D19119.1h58.7T126T*
Skyguard 6363352371.414D0.8217.66%F-3.582%A5.8D*5.2D**7858h181.9D*1030.2T
C-4 6243215880.546D0.0517.296%D**N/A28.4D*26.8C+38911.3h2.9F*17T*
NS Annihilator 5742568310.308D0.2979.979%CN/A6.3D--7.9C9840.5h15.2D--19D--
Frag Grenade 2202161216N/A215.4034.922%D**N/A360C--6.7C7440.6h4.2C12.1D
E540 Halberd-H 3552001481.351D0.7651.002%D-N/A13.2F10.2D**14915.2h12.2F*24T-
M60-G Bulldog 254189752.52C--1.9226.764%D-4.762%A12.4D--4.3C-8015.2h13.3F-49.6F
Aphelion VEX-4H 3951741151.513C0.9234.29%D**4.023%B+13.2D**16.7D--19613.2h221T*644.4T*
Proton II PPA-H 172158552.873D2.2811.694%TN/A22.3D**2D*677.1h18.4F-157.2T*
Supernova PC 2341481630.908D0.3143.935%D2.027%C+6.3D**3.6D**7523.6h11.6T-26.5T
Xiphos Anti-Personnel Phalanx Tower 152137527.4D26.8018.916%D*1.46%C+91.3D10C*3651.5h17.3C*91.6C+
Saron HRB 221132462.87C-2.2736.782%D-N/A11.1D*7.5D--17411.9h29.6D--80.5D*
NS-R3 Swarm 2181283010.425C0.1762.744%CN/A6.2C-4.3D6320.8h32.2C51.3C-
G30 Walker 197117353.343C+2.7521.705%D*2.564%D7.6D--5.2D-8915.3h278.3D--1282.1D**
M20 Basilisk 164116274.296B++3.7029.616%D--3.448%D-12.7D5.3D1279.1h93C++314.1C
Spear Anti-Vehicle Phalanx Turret 187103303.433D2.8446.792%C*4.854%B+14.1D**11.5D--1747.3h29.1T*62.2T
Beamer VS3 1071036380.161D0.4326.097%C+23.301%C++1.4D*N/A873.1h26T*99.8D*
Maelstrom Turbo Laser 1661004140.242C--0.3527.123%D2%C2.3D--1.5D*2644.2h320.3F**1181F**
Rocklet Rifle 213922640.348D0.2540.452%D**1.087%B11.9D*15.7D2227.7h39.5C+97.6C--
NSX-P Tanto 99914030.226D-0.3722.51%D18.681%D--3D*N/A1030.8h41.4T*183.9T-
Spear Anti-Vehicle Phalanx Tower 20790109D8.4062.857%A3.333%C13.8D*18C--2436.5h36.9T*58.7T*
Coyote Missiles 13788771.143D0.5540.996%F-N/A11.6D-6.4D--817.6h85.7F--209F*
Parallax VX3 7372760.947C--0.3525.382%F-56.944%F--5.6D**N/A1812.8h4.4T-17.3T*
NSX Amaterasu 70706,8900.01D--0.5979.315%M**15.714%C+0.1DN/A1574.3h107.9T*136.1T
H-V45 67651610.404C--0.198.747%T10.769%D**6.1D*N/A4410.6h15.2D173.4T*
L100 Python HEAT 10059401.475D0.8858.346%B++1.695%D11.3D*7.9D1575.2h13.5T23.2F-
Comet VM2 93561370.409D0.1958.759%A++1.786%D*5.5D--3.7C9110.1h58.7T-99.9D--
Comet VM2 85501180.424D0.1760.155%A+8%A++5.4D--3.8D869.3h63.8F*106.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,1422.4h
Anti-Vehicle MANA Turret1650.2h
Skywall Shield Emitter02482.5h
Turret AI Module13502.3h
Structure Shield Module11861.4h
Repair Module03232.5h
Nanite Revive Grenade04850.1h
Nanite Healing Grenade01190h
Medical Applicator448156,17013.8h
Cortium Silo0950.9h
Spitfire Auto-Turret1503,1154.2h
Hoplon Anti-Aircraft Phalanx Tower01831.3h
Xiphos Anti-Personnel Tower12291.9h
Rampart Wall43284.5h
Welding Device03,6610.2h
Deconstruction Tool126,6123h
Spear Anti-Vehicle Tower12381.7h
Ammunition Package1073,0783.1h
Smoke Grenade02,0030.5h
Shield Recharging Field435340.5h
Nano-Armor Kit9361,290,72689.6h
Medical Kit451452.4h
Anti-Infantry MANA Turret5960.2h
Nano-Repair Grenade06530.2h
Snowman Soldier3560.1h
Recon Detection Device74611,51158.2h
Alarm Module0750.7h
Lumifiber Rampart Wall11111.5h
Elysium Spawn Tube0760.6h

Check the help document for the dictionary if you want to learn more about words used here.


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