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Immortal ZorlX[HVHK] ZorlX
VS BR 105

KDR: 0.57

Score: 21.1m

Last Seen: Feb 16th, 2019 11:06 PM
- OFFLINE - 75.7 hour(s)

Battle Rank 109 (105 total) - Vanu Sovereignty on Emerald - Outfit Leader of HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 6
Level Progress (to 110): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 M20 Basilisk Solstice VE3 Eridani SX5 Tank Mine L100 Python HESH Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-11,259 MLG Score: -9
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.697%15.632%292410182,3990.2499740.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.607%-0.465D-0.776D--1.275D**HEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.2-0.994D--27.9-0.953D--121.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.498%1.818%61102155812750.067650772%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.935T*-1.475F-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1461.31B**387.21B**1074.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.412%1.858%314101891518905060.483871180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.536%-2.191F---0.488D2.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
377.1-8.757T*69.4-4.541T*307.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.967%2.384%385101775518537330.407447103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%-0.864D---0.502D0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299.3-1.517F80.7-1.03D*218.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.222%56.338%381102171129210.0549111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.47F-0.709D--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.761D-4.4-0.381C-13

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HIVE HACKERS[HVHK] HIVE HACKERS
VS outfit on Emerald

Members: 6
21.1m641.3%169 (10.1k)155 (9.3k)0.56934214,19224,9270.909857105 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102240715.069%5.813%8805:302

53% Engineer12% Heavy Assault16% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:50 AMAug 3rd, 2017 11:55 PMFeb 18th, 2019 5:29 AM (2d) (PST)Feb 16th, 2019 8:10 PM (3d) (PST)Feb 16th, 2019 7:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
339882510.1040.1820.0060.8810.034-9

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3265,25715,06961105329,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2279.2h/95d 8,488 825 12,181 120.5k 1,861 4,459 4,590 46.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,139
Deaths:4,565
KDR:0.250
Accuracy:17.571% D--
HSR:16.857% C--
Kills:1,139
Deaths (as Engineer):4,565
Deaths (to Engineers):7,470
KDR:0.24951
Kill Difference:3,426
Playtime:1,218.115 hours
Usage:53%
Score:12.776m
Score/min:175
Accuracy (listed only):17.571%
HSR (listed only):16.857%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,904
Deaths:3,161
KDR:0.602
Accuracy:16.231% D*
HSR:4.044% C+
Kills:1,904
Deaths (as Heavy Assault):3,161
Deaths (to Heavy Assaults):5,526
KDR:0.60234
Kill Difference:1,257
Playtime:275.031 hours
Usage:12%
Score:2.235m
Score/min:135
Accuracy (listed only):16.231%
HSR (listed only):4.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,139
Deaths:4,565
KDR:0.250
Accuracy:17.571% D--
HSR:16.857% C--
Eridani SX5
D-
Kills:1,092
Deaths:3,748
KDR:0.291
Accuracy:20.197% D*
HSR:13.919% D-
Kills:2,231
Deaths (as Light Assault):8,313
Deaths (to Light Assaults):3,462
KDR:0.26837
Kill Difference:6,082
Playtime:329.734 hours
Usage:14%
Score:2.606m
Score/min:132
Accuracy (listed only):18.884%
HSR (listed only):15.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,092
Deaths:3,748
KDR:0.291
Accuracy:20.197% D*
HSR:13.919% D-
Beamer VS3
C++
Kills:103
Deaths:638
KDR:0.161
Accuracy:26.097% C+
HSR:23.301% C++
Parallax VX3
F-
Kills:71
Deaths:74
KDR:0.959
Accuracy:25.222% F-
HSR:56.338% F*
Kills:1,266
Deaths (as Infiltrator):4,460
Deaths (to Infiltrators):3,663
KDR:0.28386
Kill Difference:3,194
Playtime:363.671 hours
Usage:16%
Score:2.441m
Score/min:112
Accuracy (listed only):23.839%
HSR (listed only):31.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:1,092
Deaths:3,748
KDR:0.291
Accuracy:20.197% D*
HSR:13.919% D-
H-V45
D**
Kills:65
Deaths:161
KDR:0.404
Accuracy:8.747% T
HSR:10.769% D**
Kills:1,157
Deaths (as Combat Medic):3,909
Deaths (to Combat Medics):1,937
KDR:0.29598
Kill Difference:2,752
Playtime:47.159 hours
Usage:2%
Score:0.594m
Score/min:210
Accuracy (listed only):14.472%
HSR (listed only):12.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:391
Deaths:414
KDR:0.944
Accuracy:12.677% D
HSR:19.437% C*
Cosmos VM3
C++
Kills:363
Deaths:393
KDR:0.924
Accuracy:11.894% D--
HSR:19.835% C++
Comet VM2
A*
Kills:55
Deaths:131
KDR:0.420
Accuracy:60.264% A*
HSR:1.818% D*
Kills:809
Deaths (as MAX Suit):469
Deaths (to MAX Suits):1,018
KDR:1.72495
Kill Difference:340
Playtime:38.681 hours
Usage:2%
Score:0.483m
Score/min:208
Accuracy (listed only):28.278%
HSR (listed only):13.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:55
V. Kills:39 138%
Deaths:330
KDR:0.167
Accuracy:26.498% D-
KPH:1.500 D--
VKPH:1.100 D*
Kills:55 (55 + 0)
Deaths:330
KDR:0.167
VKDR:0.118
Vehicle Kills:39
Kill Difference:275
Playtime:35.703 hours
Usage:2%
Score:0.053m
Score/min:25
Piloting Accuracy:26.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:393
V. Kills:81 479%
Deaths:54
KDR:7.278
Accuracy:34.638% F
KPH:14.200 D**
VKPH:2.900 D**
Skyguard
D*
Kills:315
V. Kills:293 107%
Deaths:234
KDR:1.346
Accuracy:17.697% F-
KPH:5.600 D*
VKPH:5.200 D*
L100 Python HEAT
D
Kills:59
V. Kills:41 140%
Deaths:40
KDR:1.475
Accuracy:58.346% B++
KPH:11.400 D*
VKPH:7.900 D
Kills:767 (767 + 0)
Deaths:328
KDR:2.338
VKDR:1.265
Vehicle Kills:415
Kill Difference:439
Playtime:89.134 hours
Usage:4%
Score:0.447m
Score/min:83
Driving Accuracy:58.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D**
Kills:148
V. Kills:86 170%
Deaths:163
KDR:0.908
Accuracy:44.241% C--
KPH:6.300 D**
VKPH:3.700 D**
Saron HRB
D--
Kills:129
V. Kills:87 147%
Deaths:46
KDR:2.804
Accuracy:36.158% D-
KPH:10.900 D**
VKPH:7.400 D--
Kills:277 (148 + 129)
Deaths:209
KDR:1.325
VKDR:0.828
Vehicle Kills:173
Kill Difference:68
Playtime:35.187 hours
Usage:2%
Score:0.224m
Score/min:106
Driving Accuracy:44.241%
Gunner Accuracy:36.158%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:223
V. Kills:209 106%
Deaths:98
KDR:2.276
Accuracy:46.407% D--
KPH:16.800 D*
VKPH:15.800 D-
E540 Halberd-H
D**
Kills:198
V. Kills:155 127%
Deaths:147
KDR:1.347
Accuracy:51.113% D-
KPH:13 D**
VKPH:10.200 D**
Aphelion VEX-4H
D-
Kills:174
V. Kills:221 78%
Deaths:114
KDR:1.526
Accuracy:34.321% D*
KPH:13.300 D**
VKPH:16.900 D-
Proton II PPA-H
D*
Kills:147
V. Kills:13 N/A
Deaths:55
KDR:2.673
Accuracy:11.545% T
KPH:22.100 D**
VKPH:2 D*
Kills:742 (0 + 742)
Deaths:414
KDR:1.792
VKDR:1.444
Vehicle Kills:598
Kill Difference:328
Playtime:48.198 hours
Usage:2%
Score:0.476m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:11.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:189
V. Kills:65 286%
Deaths:75
KDR:2.520
Accuracy:26.810% D-
KPH:12.400 D--
VKPH:4.300 C-
G30 Walker
D-
Kills:108
V. Kills:77 138%
Deaths:35
KDR:3.086
Accuracy:21.659% D*
KPH:7.300 D--
VKPH:5.200 D-
M20 Basilisk
D
Kills:106
V. Kills:43 241%
Deaths:25
KDR:4.240
Accuracy:29.835% D--
KPH:12.200 D
VKPH:4.900 D
Kills:403 (0 + 403)
Deaths:135
KDR:2.985
VKDR:1.370
Vehicle Kills:185
Kill Difference:268
Playtime:38.663 hours
Usage:2%
Score:0.216m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:29.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,9731,9043,1610.602C--0.0316.231%D*4.044%C+11.5D-N/A44165.5h22.3C-137.4D-
M20 Basilisk 1,9701,46314010.45B++9.8830.286%F--5.537%B+26.8D9.3D*13254.5h89.8B+296.5C
Solstice VE3 1,1721,1394,5650.25D0.3217.571%D--16.857%C--3.9D-N/A17290.7h27.5F156.6D--
Eridani SX5 1,1391,0923,7480.291D0.2820.197%D*13.919%D-3.6D*N/A11300h29.2T*144.7F*
Tank Mine 1,4638464961.706C-1.1418.385%D*N/A82.9C-60.5C+84710.2h1.7B+9.2D**
L100 Python HESH 474393547.278C6.7134.638%FN/A14.2D**2.9D**8427.6h4.6D-13.3F
Quasar VM1 3993914140.944C0.3712.677%D19.437%C*16.4C--N/A4823.8h15.6C+122.7C+
Cosmos VM3 3753633930.924C--0.3511.894%D--19.835%C++16D--N/A4522.7h16D134.7D
Skyguard 6083152341.346D0.7817.697%F-3.81%A5.6D*5.2D*7756.3h188D*1062.1F**
C-4 5953025710.529D0.0416.967%D**N/A27.5D*26.6C+38511h3F*17.4T*
NS Annihilator 5682528300.304D0.2780.008%C+N/A6.3D-7.9C9840.1h15.4D--19.2D--
Saron HRB-H 432223982.276C--1.7146.407%D--N/A16.9D*15.8D-20613.2h61T*131.6T*
Frag Grenade 2202161216N/A215.4334.922%D*N/A360C--6.7C+7390.6h4.2C12.1D
E540 Halberd-H 3531981471.347D0.7851.113%D-N/A13D**10.2D**14515.2h12.3F--24.1F**
M60-G Bulldog 254189752.52D1.9526.81%D-4.762%B**12.4D--4.3C-8015.2h13.3F-49.5F-
Aphelion VEX-4H 3951741141.526C0.9634.321%D*4.023%B+13.3D**16.9D-19413.1h220.8T*643.3T*
Supernova PC 2341481630.908D0.3444.241%C--2.027%C6.3D**3.7D**7423.4h11.6T-26.2T
Proton II PPA-H 160147552.673D2.1011.545%TN/A22.3D**2D*686.6h18.2F-157.7T*
Xiphos Anti-Personnel Phalanx Tower 148133526.6D26.0319.081%D--1.504%C+88.7D10C*3631.5h17.8C++93.4C+
Saron HRB 216129462.804C-2.2336.158%D-N/A10.9D**7.4D--16911.8h29.1D-80.6D*
G30 Walker 185108353.086C+2.5221.659%D*2.778%D7.3D--5.2D-8814.7h287.4D--1326.9D**
M20 Basilisk 149106254.24B++3.6729.835%D--3.774%D-12.2D4.9D1238.7h94.5C++316.7C
Beamer VS3 1071036380.161D0.4126.097%C+23.301%C++1.4D*N/A873.1h26T*99.8D*
Spear Anti-Vehicle Phalanx Turret 184100303.333D2.7648.207%B+5%B+14.3D*12D-1777h29.6T*61.4T-
NS-R3 Swarm 160912500.364C0.2162.209%CN/A5.8C-4.4D6215.7h34.1C-54.8C--
Spear Anti-Vehicle Phalanx Tower 20388108.8D8.2363.991%A3.409%C14.2D--18.5C-2516.2h37.5T*58.6T-
Rocklet Rifle 187792420.326D0.2440.234%D**1.266%B+11.1D*15.2D-2117.1h41.7C103.7D
Parallax VX3 7271740.959D0.3925.222%F-56.338%F*5.6D**N/A1812.6h4.4T-17.4T*
H-V45 67651610.404C--0.178.747%T10.769%D**6.1D--N/A4310.6h15.2D173.4T*
NSX Amaterasu 62626,0990.01D0.5680.745%M*14.516%C+0.1CN/A1521.4h121.3T*150.2F*
L100 Python HEAT 10059401.475D0.9158.346%B++1.695%D11.3D*7.9D1515.2h13.5T23.2F-
Maelstrom Turbo Laser 94553300.167C--0.4026.498%D-1.818%C--1.5D--1.1D*2535.7h387.2T*1461.3T*
Comet VM2 92551310.42D0.1560.264%A*1.818%D*5.7D--3.8C+949.7h58.9T-97.7D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1580.2h
Nanite Healing Grenade01190h
Nanite Revive Grenade04380.1h
Snowman Soldier3560.1h
Medical Applicator429147,51213h
Spawn Beacon161,1132.3h
Repair Module03102.5h
Structure Shield Module11831.4h
Skywall Shield Emitter02412.5h
Turret AI Module13332.3h
Cortium Silo0860.8h
Spitfire Auto-Turret1462,8794h
Nano-Repair Grenade03680.1h
Xiphos Anti-Personnel Tower12211.8h
Hoplon Anti-Aircraft Phalanx Tower01741.2h
Rampart Wall43164.3h
Welding Device02,4720.1h
Deconstruction Tool126,6123h
Spear Anti-Vehicle Tower12311.6h
Anti-Infantry MANA Turret5960.2h
Ammunition Package1052,9623h
Nano-Armor Kit8701,186,63283.6h
Medical Kit451452.4h
Lumifiber Rampart Wall11111.5h
Alarm Module0710.7h
Elysium Spawn Tube0710.5h
Smoke Grenade02,0030.5h
Shield Recharging Field384980.5h
Recon Detection Device73711,28157.5h

Check the help document for the dictionary if you want to learn more about words used here.


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