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Space Zorpley[] Zorpley
VS BR 101

KDR: 0.88

Score: 19.1m

Last Seen: Jan 14th, 2019 1:57 AM
- OFFLINE - 888.8 hour(s)

Battle Rank 108 (101 total) - Vanu Sovereignty on Emerald
Level Progress (to 109): 28%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Deimos VA29 Phobos VX86 NS-61 Emissary Sirius SX12 Thanatos VE70 MKV Suppressed Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 533TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.322%15.039%3963099214,6350.6901350.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.808%1.026B**-0.868D---0.692DHEAD (~1.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.325C*13.30.069C+37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.898%1.493%70310196039354490.644231134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.406%-0.686D-0.103C+0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.4-0.946D--96.8-0.829D-216.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.566%2.16%795101797224284810.400165202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.288%1.528A+-0.294C-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++6.20.507B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.701%3.995%1151010121,67719789070.847826185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.58%0.237C++-0.094C+0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.388C**280.288C*44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.604%62.1%115410181,1241845110.609214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.354%1.287A-0.331C--0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.136C++3.7-0.17C4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.492%10.667%115510174,9501302663.80184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.809%0.505B+-0.768D--0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.363C**40.178C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m298.4%290 (17.4k)237 (14.2k)0.87931136,18141,1471.04319101 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022103121.836%11.642%25401:5810

31% Engineer21% Heavy Assault24% Infiltrator16% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 11:30 PMOct 24th, 2014 12:43 PMJan 26th, 2019 1:40 PM (24d) (PST)Jan 13th, 2019 11:05 PM (37d) (PST)Jan 13th, 2019 9:57 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6092903190.4490.5100.0521.4990.05445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,55817,37919,1792731390314,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1344.4h/56d 6,743 4,212 10,676 120.9k 1,389 3,775 4,338 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:998
Deaths:1,387
KDR:0.720
Accuracy:29.542% B+
HSR:2.104% D--
Orion VS54
C+
Kills:537
Deaths:946
KDR:0.568
Accuracy:20.341% C+
HSR:17.691% D--
NS-15M2
C+
Kills:276
Deaths:341
KDR:0.809
Accuracy:22.791% C+
HSR:15.217% D*
SVA-88
C++
Kills:166
Deaths:181
KDR:0.917
Accuracy:23.645% C++
HSR:22.289% C-
NSX Naginata
C
Kills:68
Deaths:79
KDR:0.861
Accuracy:20.366% C
HSR:14.706% F-
Kills:2,045
Deaths (as Heavy Assault):2,934
Deaths (to Heavy Assaults):11,768
KDR:0.697
Kill Difference:889
Playtime:276.943 hours
Usage:21%
Score:3.947m
Score/min:238
Accuracy (listed only):23.337%
HSR (listed only):14.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,820
Deaths:2,512
KDR:0.725
Accuracy:24.081% C++
HSR:12.253% D**
Deimos VA29
C+
Kills:1,230
Deaths:1,566
KDR:0.785
Accuracy:60.035% C+
HSR:11.789% D
Phobos VX86
C*
Kills:1,164
Deaths:1,358
KDR:0.857
Accuracy:61.209% C*
HSR:9.364% D*
Thanatos VE70
B+
Kills:1,160
Deaths:1,492
KDR:0.777
Accuracy:44.501% B+
HSR:10.862% D--
NS Baron G5
C**
Kills:1,158
Deaths:1,585
KDR:0.731
Accuracy:46.806% C**
HSR:11.831% D
Pandora VX25
C++
Kills:1,157
Deaths:1,063
KDR:1.088
Accuracy:40.584% C++
HSR:10.804% D--
Pulsar C
C**
Kills:385
Deaths:646
KDR:0.596
Accuracy:25.961% C**
HSR:16.623% D*
Eidolon VE33
C++
Kills:311
Deaths:606
KDR:0.513
Accuracy:28.047% C++
HSR:17.042% D*
Chaos
D--
Kills:239
Deaths:390
KDR:0.613
Accuracy:44.983% D*
HSR:9.623% D--
NSX-P Tanto
C
Kills:192
Deaths:352
KDR:0.545
Accuracy:24.079% C
HSR:15.104% D**
Solstice VE3
B
Kills:188
Deaths:344
KDR:0.547
Accuracy:24.601% B
HSR:13.830% D--
Kills:9,004
Deaths (as Engineer):11,914
Deaths (to Engineers):9,328
KDR:0.75575
Kill Difference:2,910
Playtime:414.068 hours
Usage:31%
Score:5.672m
Score/min:228
Accuracy (listed only):38.626%
HSR (listed only):12.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,820
Deaths:2,512
KDR:0.725
Accuracy:24.081% C++
HSR:12.253% D**
Deimos VA29
C+
Kills:1,230
Deaths:1,566
KDR:0.785
Accuracy:60.035% C+
HSR:11.789% D
Phobos VX86
C*
Kills:1,164
Deaths:1,358
KDR:0.857
Accuracy:61.209% C*
HSR:9.364% D*
Sirius SX12
B*
Kills:1,161
Deaths:1,453
KDR:0.799
Accuracy:28.588% B*
HSR:15.073% C-
Thanatos VE70
B+
Kills:1,160
Deaths:1,492
KDR:0.777
Accuracy:44.501% B+
HSR:10.862% D--
MKV Suppressed
C**
Kills:1,159
Deaths:1,319
KDR:0.879
Accuracy:27.163% C**
HSR:17.084% C
Eridani SX5
C--
Kills:1,159
Deaths:1,706
KDR:0.679
Accuracy:23.560% C--
HSR:12.079% D--
NS Baron G5
C**
Kills:1,158
Deaths:1,585
KDR:0.731
Accuracy:46.806% C**
HSR:11.831% D
Pandora VX25
C++
Kills:1,157
Deaths:1,063
KDR:1.088
Accuracy:40.584% C++
HSR:10.804% D--
NS-7 PDW
C+
Kills:1,126
Deaths:1,644
KDR:0.685
Accuracy:23.777% C+
HSR:15.098% C-
Skorpios
B+
Kills:794
Deaths:1,013
KDR:0.784
Accuracy:29.419% B+
HSR:12.972% D*
Pulsar C
C**
Kills:385
Deaths:646
KDR:0.596
Accuracy:25.961% C**
HSR:16.623% D*
Chaos
D--
Kills:239
Deaths:390
KDR:0.613
Accuracy:44.983% D*
HSR:9.623% D--
VE-S Canis
B+
Kills:193
Deaths:229
KDR:0.843
Accuracy:31.127% B+
HSR:9.845% D*
NSX-P Tanto
C
Kills:192
Deaths:352
KDR:0.545
Accuracy:24.079% C
HSR:15.104% D**
Solstice VE3
B
Kills:188
Deaths:344
KDR:0.547
Accuracy:24.601% B
HSR:13.830% D--
Kills:14,285
Deaths (as Light Assault):18,672
Deaths (to Light Assaults):5,944
KDR:0.76505
Kill Difference:4,387
Playtime:208.681 hours
Usage:16%
Score:2.444m
Score/min:195
Accuracy (listed only):35.030%
HSR (listed only):12.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,230
Deaths:1,566
KDR:0.785
Accuracy:60.035% C+
HSR:11.789% D
Phobos VX86
C*
Kills:1,164
Deaths:1,358
KDR:0.857
Accuracy:61.209% C*
HSR:9.364% D*
Sirius SX12
B*
Kills:1,161
Deaths:1,453
KDR:0.799
Accuracy:28.588% B*
HSR:15.073% C-
Thanatos VE70
B+
Kills:1,160
Deaths:1,492
KDR:0.777
Accuracy:44.501% B+
HSR:10.862% D--
MKV Suppressed
C**
Kills:1,159
Deaths:1,319
KDR:0.879
Accuracy:27.163% C**
HSR:17.084% C
Eridani SX5
C--
Kills:1,159
Deaths:1,706
KDR:0.679
Accuracy:23.560% C--
HSR:12.079% D--
NS Baron G5
C**
Kills:1,158
Deaths:1,585
KDR:0.731
Accuracy:46.806% C**
HSR:11.831% D
Pandora VX25
C++
Kills:1,157
Deaths:1,063
KDR:1.088
Accuracy:40.584% C++
HSR:10.804% D--
NS-7 PDW
C+
Kills:1,126
Deaths:1,644
KDR:0.685
Accuracy:23.777% C+
HSR:15.098% C-
Skorpios
B+
Kills:794
Deaths:1,013
KDR:0.784
Accuracy:29.419% B+
HSR:12.972% D*
NS-11P
C
Kills:418
Deaths:657
KDR:0.636
Accuracy:21.879% C
HSR:12.201% D*
Chaos
D--
Kills:239
Deaths:390
KDR:0.613
Accuracy:44.983% D*
HSR:9.623% D--
VE-S Canis
B+
Kills:193
Deaths:229
KDR:0.843
Accuracy:31.127% B+
HSR:9.845% D*
H-V45
C
Kills:91
Deaths:128
KDR:0.711
Accuracy:21.658% C--
HSR:18.681% C
Pulsar VS1
B
Kills:67
Deaths:141
KDR:0.475
Accuracy:25.429% B
HSR:13.433% D--
Kills:12,276
Deaths (as Combat Medic):15,744
Deaths (to Combat Medics):4,724
KDR:0.77973
Kill Difference:3,468
Playtime:43.936 hours
Usage:3%
Score:0.789m
Score/min:299
Accuracy (listed only):35.381%
HSR (listed only):12.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:1,163
Deaths:1,313
KDR:0.886
Accuracy:33.771% B*
HSR:15.821% C+
Sirius SX12
B*
Kills:1,161
Deaths:1,453
KDR:0.799
Accuracy:28.588% B*
HSR:15.073% C-
MKV Suppressed
C**
Kills:1,159
Deaths:1,319
KDR:0.879
Accuracy:27.163% C**
HSR:17.084% C
Eridani SX5
C--
Kills:1,159
Deaths:1,706
KDR:0.679
Accuracy:23.560% C--
HSR:12.079% D--
NS-7 PDW
C+
Kills:1,126
Deaths:1,644
KDR:0.685
Accuracy:23.777% C+
HSR:15.098% C-
Artemis VX26
B+
Kills:845
Deaths:891
KDR:0.948
Accuracy:29.380% B+
HSR:18.343% D
Skorpios
B+
Kills:794
Deaths:1,013
KDR:0.784
Accuracy:29.419% B+
HSR:12.972% D*
Parallax VX3
B**
Kills:723
Deaths:364
KDR:1.986
Accuracy:46.059% B**
HSR:67.358% D*
NS-44P Commissioner
C-
Kills:651
Deaths:1,007
KDR:0.646
Accuracy:36.442% C-
HSR:14.593% D*
NS-357 Underboss
B+
Kills:387
Deaths:494
KDR:0.783
Accuracy:40.456% B+
HSR:16.021% D
NS-357P Underboss
C
Kills:312
Deaths:409
KDR:0.763
Accuracy:40.109% C
HSR:13.141% D*
NSX Tomoe
C*
Kills:224
Deaths:294
KDR:0.762
Accuracy:30.174% C*
HSR:20.982% D**
VE-S Canis
B+
Kills:193
Deaths:229
KDR:0.843
Accuracy:31.127% B+
HSR:9.845% D*
NS-44L Blackhand
D-
Kills:185
Deaths:318
KDR:0.582
Accuracy:34.218% D-
HSR:20% F
XM98
B**
Kills:169
Deaths:176
KDR:0.960
Accuracy:44.926% B**
HSR:62.722% D*
Phantom VA23
C+
Kills:168
Deaths:166
KDR:1.012
Accuracy:34.683% C+
HSR:17.262% D**
Beamer VS3
C*
Kills:168
Deaths:271
KDR:0.620
Accuracy:28.849% C*
HSR:16.667% D
Nyx VX31
C++
Kills:165
Deaths:208
KDR:0.793
Accuracy:34.824% C++
HSR:14.545% D**
VA39 Spectre
A
Kills:165
Deaths:245
KDR:0.673
Accuracy:39.956% A
HSR:29.091% D-
NS-30 Vandal
C+
Kills:161
Deaths:162
KDR:0.994
Accuracy:32.802% C+
HSR:18.012% D--
Manticore SX40
D
Kills:95
Deaths:173
KDR:0.549
Accuracy:25.566% D
HSR:9.474% F
NS CandyCannon 3000
C+
Kills:88
Deaths:201
KDR:0.438
Accuracy:34.593% C+
HSR:32.955% C+
NSX Daimyo
C++
Kills:67
Deaths:43
KDR:1.558
Accuracy:42.536% C++
HSR:85.075% F*
Kills:11,328
Deaths (as Infiltrator):14,099
Deaths (to Infiltrators):5,547
KDR:0.80346
Kill Difference:2,771
Playtime:327.746 hours
Usage:24%
Score:4.647m
Score/min:236
Accuracy (listed only):33.608%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:892
Deaths:641
KDR:1.392
Accuracy:21.880% B++
HSR:15.695% D-
Cosmos VM3
A
Kills:890
Deaths:659
KDR:1.351
Accuracy:21.765% A
HSR:15.393% D-
Vortex VM21
A
Kills:442
Deaths:665
KDR:0.665
Accuracy:51.612% A
HSR:3.167% C
Vortex VM21
A
Kills:350
Deaths:718
KDR:0.487
Accuracy:53.092% A
HSR:2.286% D
Quasar VM1
A
Kills:109
Deaths:98
KDR:1.112
Accuracy:21.445% A
HSR:18.349% C+
Nebula VM20
C*
Kills:78
Deaths:41
KDR:1.902
Accuracy:19.193% C*
HSR:16.667% D
NS-10 Burster
A++
Kills:56
Deaths:116
KDR:0.483
Accuracy:40.234% A++
HSR:5.357% C-
NS-10 Burster
A++
Kills:53
Deaths:93
KDR:0.570
Accuracy:40.966% A++
HSR:9.434% B**
Kills:2,870
Deaths (as MAX Suit):1,515.500
Deaths (to MAX Suits):2,545
KDR:1.89376
Kill Difference:1,354.500
Playtime:66.746 hours
Usage:5%
Score:1.582m
Score/min:395
Accuracy (listed only):33.773%
HSR (listed only):10.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:329
V. Kills:96 339%
Deaths:196
KDR:1.679
Accuracy:57.516% B++
KPH:48.100 C--
VKPH:14 C
Saron Laser Cannon
D
Kills:160
V. Kills:137 116%
Deaths:674
KDR:0.237
Accuracy:27.974% D
KPH:5.300 D
VKPH:4.500 D
Maelstrom Turbo Laser
C-
Kills:114
V. Kills:99 114%
Deaths:346
KDR:0.329
Accuracy:28.837% C-
KPH:4.300 D-
VKPH:3.700 D-
Kills:603 (274 + 0)
Deaths:1,216
KDR:0.496
VKDR:0.273
Vehicle Kills:332
Kill Difference:613
Playtime:63.900 hours
Usage:5%
Score:0.544m
Score/min:142
Piloting Accuracy:28.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:66
V. Kills:12 N/A
Deaths:22
KDR:3
Accuracy:43.853% C++
KPH:23.400 D--
VKPH:4.300 D
AP30 Shredder
U
Kills:61
V. Kills:72 84%
Deaths:44
KDR:1.386
Accuracy:35.618% C*
KPH:219,600 U
VKPH:259,200 U
Kills:127 (0 + 127)
Deaths:66
KDR:1.924
VKDR:1.273
Vehicle Kills:84
Kill Difference:61
Playtime:2.821 hours
Usage:0%
Score:0.087m
Score/min:511
Piloting Accuracy:N/A%
Gunner Accuracy:35.618%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:392
V. Kills:121 321%
Deaths:179
KDR:2.190
Accuracy:59.417% B*
KPH:43.300 B**
VKPH:13.400 B+
L100 Python HESH
M**
Kills:132
V. Kills:43 300%
Deaths:18
KDR:7.333
Accuracy:53.598% B+
KPH:66.600 B++
VKPH:21.700 M**
L100 Python AP
A+
Kills:115
V. Kills:97 117%
Deaths:73
KDR:1.575
Accuracy:61.226% B+
KPH:31.500 C*
VKPH:26.600 A+
C75 Viper
B**
Kills:68
V. Kills:19 340%
Deaths:51
KDR:1.333
Accuracy:49.755% B**
KPH:22.300 C
VKPH:6.200 C
Kills:707 (707 + 0)
Deaths:321
KDR:2.202
VKDR:0.872
Vehicle Kills:280
Kill Difference:386
Playtime:17.728 hours
Usage:1%
Score:0.327m
Score/min:308
Driving Accuracy:49.755%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:369
V. Kills:247 149%
Deaths:107
KDR:3.449
Accuracy:43.720% C+
KPH:25.200 C++
VKPH:16.800 C++
Supernova PC
B++
Kills:265
V. Kills:99 265%
Deaths:179
KDR:1.480
Accuracy:55.970% B++
KPH:17.200 C-
VKPH:6.400 D
E540 Halberd
C++
Kills:183
V. Kills:99 183%
Deaths:34
KDR:5.382
Accuracy:50.531% B
KPH:33.100 C++
VKPH:17.900 C++
Proton II PPA
C+
Kills:126
V. Kills:7 N/A
Deaths:27
KDR:4.667
Accuracy:24.129% C+
KPH:37 D
VKPH:2.100 D-
Supernova FPC
C
Kills:113
V. Kills:84 133%
Deaths:75
KDR:1.507
Accuracy:60.521% B*
KPH:17.900 D
VKPH:13.300 C
Kills:1,056 (378 + 678)
Deaths:422
KDR:2.502
VKDR:1.270
Vehicle Kills:536
Kill Difference:634
Playtime:45.331 hours
Usage:3%
Score:0.663m
Score/min:244
Driving Accuracy:60.521%
Gunner Accuracy:24.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:285
V. Kills:143 198%
Deaths:65
KDR:4.385
Accuracy:41.713% C-
KPH:42 C++
VKPH:21.100 D
Saron HRB-H
B+
Kills:201
V. Kills:122 163%
Deaths:47
KDR:4.277
Accuracy:56.291% C++
KPH:45.400 B+
VKPH:27.500 B
Proton II PPA-H
C--
Kills:154
V. Kills:11 N/A
Deaths:22
KDR:7
Accuracy:44.185% B*
KPH:62.300 D
VKPH:4.500 C--
Kills:640 (0 + 640)
Deaths:134
KDR:4.776
VKDR:2.060
Vehicle Kills:276
Kill Difference:506
Playtime:13.683 hours
Usage:1%
Score:0.267m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:44.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:171
V. Kills:33 N/A
Deaths:37
KDR:4.622
Accuracy:37.886% C++
KPH:42 C+
VKPH:8.100 C
M40 Fury
B+
Kills:153
V. Kills:45 333%
Deaths:49
KDR:3.122
Accuracy:39.564% C**
KPH:48 C+
VKPH:14.100 B+
M12 Kobalt
C++
Kills:144
V. Kills:5 N/A
Deaths:27
KDR:5.333
Accuracy:19.009% C++
KPH:50.800 C
VKPH:1.800 D
M20 Basilisk
C++
Kills:103
V. Kills:47 215%
Deaths:67
KDR:1.537
Accuracy:37.973% C+
KPH:18.300 C+
VKPH:8.400 C++
M20 Basilisk
B+
Kills:73
V. Kills:44 162%
Deaths:64
KDR:1.141
Accuracy:43.606% B+
KPH:18.900 C+
VKPH:11.400 B+
Kills:644 (0 + 644)
Deaths:244
KDR:2.639
VKDR:0.713
Vehicle Kills:174
Kill Difference:400
Playtime:19.565 hours
Usage:1%
Score:0.244m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:43.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:316
V. Kills:13 N/A
Deaths:253
KDR:1.249
Accuracy:44.493% C**
KPH:18.200 D--
VKPH:0.700 D--
M40 Fury-F
B**
Kills:211
V. Kills:59 352%
Deaths:167
KDR:1.263
Accuracy:61.682% B**
KPH:42 B**
VKPH:11.700 B**
M12 Kobalt-F
C+
Kills:83
V. Kills:4 N/A
Deaths:76
KDR:1.092
Accuracy:23.975% C**
KPH:26.800 C+
VKPH:1.300 C+
Kills:610 (610 + 0)
Deaths:496
KDR:1.230
VKDR:0.153
Vehicle Kills:76
Kill Difference:114
Playtime:25.491 hours
Usage:2%
Score:0.125m
Score/min:82
Driving Accuracy:23.975%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,8381,8202,5120.725C0.1524.081%C++12.253%D**22CN/A6382.8h13.9C+57.7C++
Deimos VA29 1,2411,2301,5660.785C0.0960.035%C+11.789%D36.7C+N/A10933.5h2.8C--4.7C+
Phobos VX86 1,1831,1641,3580.857C0.0261.209%C*9.364%D*33CN/A10835.3h2.8C4.5C++
NS-61 Emissary 1,1751,1631,3130.886C++0.0133.771%B*15.821%C+29.8C*N/A6939h14C++41.5B+
Sirius SX12 1,1731,1611,4530.799C+0.0828.588%B*15.073%C-41.6B++N/A10427.9h16C+56.1B
Thanatos VE70 1,1761,1601,4920.777C+0.1044.501%B+10.862%D--39.6B+N/A11129.3h5.1C+11.4B
MKV Suppressed 1,1731,1591,3190.879C0.0027.163%C**17.084%C44.4B+N/A10226.1h14.7C++54.2C*
Eridani SX5 1,1681,1591,7060.679C-0.2023.56%C--12.079%D--25.1CN/A6446.1h13.9C59.1C+
NS Baron G5 1,1761,1581,5850.731C-0.1546.806%C**11.831%D33.3C+N/A8034.8h5.1C10.8C+
Pandora VX25 1,1741,1571,0631.088C+0.2140.584%C++10.804%D--44.5BN/A10426h4.9C+12C++
NS-7 PDW 1,1421,1261,6440.685C0.1923.777%C+15.098%C-30.7C*N/A7936.7h15.5C+65.2C++
Lasher X2 1,0229981,3870.72C0.1629.542%B+2.104%D--43.8B+1.1B10822.8h19.7C++66.7B+
Nebula VM20 9068926411.392C0.5121.88%B++15.695%D-46.5B*N/A12919.2h14.3B++65.5B+
Cosmos VM3 9078906591.351C0.4721.765%A15.393%D-46.4A+N/A12519.2h11.5B++52.9B*
Artemis VX26 8568458910.948C0.0729.38%B+18.343%D44.5B+N/A12619h13.1C44.6C*
Skorpios 8137941,0130.784C-0.1029.419%B+12.972%D*39.3C+N/A8820.2h14.8D**50.4C--
Parallax VX3 7297233641.986C1.1146.059%B**67.358%D*39.3B++N/A10318.4h2.9D-6.2C+
NS-44P Commissioner 6566511,0070.646C-0.2336.442%C-14.593%D*28.7DN/A7822.7h4.3D11.8C
Orion VS54 5435379460.568C--0.3120.341%C+17.691%D--13.7DN/A7039.2h14.7C72.3C+
Force-Blade 52752620,0000.026C++0.8533.259%C**3.802%C-1C**N/A3535.3h2.3B6.8B+
Frag Grenade 5295241524N/A523.1245.477%C++N/A403.1C3.8C--12351.3h3.9C+8.7C++
Auraxium Slasher 52552313,0640.04C+0.8422.67%D3.059%D-1.5C+N/A3339.2h2.2C++9.5C++
C-4 7265115460.936C0.0625.721%C+N/A56.8C--23.9C5349h2D7.7C
Vortex VM21 7564426650.665C-0.2151.612%A3.167%C13.9B*9.9A11631.7h22.6B++43.9B++
NS Decimator 6194338260.524D0.3666.196%B++N/A26.1C--11.2C--19416.6h6.2D-9.3C
NS-11P 4254186570.636C-0.2421.879%C12.201%D*28.6C+N/A7814.6h15.8C-72.2C+
L100 Python HEAT 5133921792.19C--1.3159.417%B*2.551%C+43.1B**13.3B+2259.1h5.5B+9.3B++
NS-357 Underboss 3943874940.783C+0.1040.456%B+16.021%D32.8CN/A7511.8h5.1D12.6C++
Pulsar C 3993856460.596C0.2825.961%C**16.623%D*20.4CN/A7418.9h16.8D--64.6C+
Saron HRB 6163691073.449C2.5743.72%C+1.626%C+25.1C+16.8C++24014.7h26C-59.4C+
Vortex VM21 5933507180.487C-0.3953.092%A2.286%D10.1B++7B**8134.5h31.7B++59.6B++
Dual Photon Pods 4253291961.679D0.8057.516%B++2.128%A48.4C--14.1C2536.8h29.2C--50.8C+
Tank Mine 4903191512.113C1.2335.364%C++N/A127.6B+68.4C*11082.5h1.9C++5.2B++
S12 Renegade 3293162531.249C0.3744.493%C**2.215%D--18.2D--N/A6017.4h5.8F--13D-
NS-357P Underboss 3153124090.763C--0.1240.109%C13.141%D*34.7DN/A879h5F12.4D-
Eidolon VE33 3143116060.513C-0.3728.047%C++17.042%D*12.1DN/A3925.7h9.6C++34.3C*
Aphelion VEX-4H 428285654.385C+3.5141.713%C-1.754%D-41.9C++21D3146.8h43.2B+103.7B+
NS-15M2 2842763410.809C0.0722.791%C+15.217%D*35.4C1B**1137.8h15.5D68.1C+
Supernova PC 3642651791.48C--0.6055.97%B++1.509%D17.2C-6.4D17615.4h5.3C++9.5B+
Chaos 2422393900.613D0.2744.983%D*9.623%D--31.4DN/A767.6h6.5F**14.3F*
Proximity Mine 226226733.096C2.2248.592%B++N/A188.3A+N/A5651.2h2.1C--4.2B+
NSX Tomoe 2312242940.762D0.1230.174%C*20.982%D**38.6C+1.2A**1105.8h17.6D58.5C
M40 Fury-F 2702111671.263C+0.3861.682%B**N/A42.2B**11.8B**1595h15.2C24.6C++
S1 2932055870.349D0.5363.756%B++3.415%C**18.8C-8.1D24110.9h8C--12.6C+
Saron HRB-H 323201474.277C+3.4056.291%C++1.493%C+45.7B+27.7B4274.4h24C*42.5B
VE-S Canis 2011932290.843C0.0431.127%B+9.845%D*32.7C1.4A++795.9h14.7C-47.3C++
NSX-P Tanto 2011923520.545C-0.3324.079%C15.104%D**13.1DN/A3514.7h20.4D-84.8C-
Solstice VE3 1911883440.547C0.3324.601%B13.83%D--13.3CN/A11414.1h17.2C+70C++
Nemesis VSH9 2901854860.381D0.5068.85%B*1.081%D-16.7C+9.5C+17911.1h8.4C+12.1B
NS-44L Blackhand 1851853180.582C--0.3034.218%D-20%F36.3B++N/A995.1h4.3C*12.6C+
E540 Halberd 282183345.382C4.5050.531%B1.639%D33.3C++18C*2345.5h6C+11.8C**
M40 Fury 204171374.622C3.7437.886%C++2.924%A41.7C+8C2574.1h14.1C++37.1B
XM98 1691691760.96D0.0844.926%B**62.722%D*24.1C+N/A887h2.9C-6.4C**
The Slasher 1691691,8990.089B*0.7943.573%B++8.876%C4.2C**N/A1140.4h2.4C+5.4B
Phantom VA23 1711681661.012C-0.1334.683%C+17.262%D**45.4C++N/A1463.7h4.9C+14.3C+
Beamer VS3 1681682710.62C+0.2628.849%C*16.667%D30C*N/A1075.6h9C**31.3C++
SVA-88 1701661810.917C-0.0423.645%C++22.289%C-41.5C+1A+1564h13.6C--57.6C+
Nyx VX31 1661652080.793C--0.0934.824%C++14.545%D**31.1CN/A795.3h6.7C-19.2C+
VA39 Spectre 1701652450.673C-0.2139.956%A29.091%D-18.8C+N/A708.8h7.7D19.2C++
NS-30 Vandal 1641611620.994C-0.1132.802%C+18.012%D--31.6CN/A985.1h6.1C+18.7C+
Saron Laser Cannon 2971606740.237C-0.6427.974%DN/A5.2D4.5D11230.5h181.5C648.7C--
Proton II PPA-H 165154227C6.1244.185%B*N/A61.6D4.4D1762.5h13.4D30.3C+
M40 Fury 198153493.122D2.2439.564%C**1.307%C--47.8C+14.1B+2813.2h17.9C45.3C+
M12 Kobalt 149144275.333D4.4519.009%C++18.75%C*51.4C1.8D1572.8h21.7C114.2C++
L100 Python HESH 175132187.333C6.4553.598%B+N/A66B+21.5M**4282h3.3C*6.1B+
Hunter QCX 1341293350.385C-0.4935.735%C-21.705%C13.7C+N/A459.4h4.7C**13.1C*
Proton II PPA 133126274.667D3.7924.129%C+1.587%C--37.1D2.1D-1173.4h10.3C+42.6C++
L100 Python AP 212115731.575D0.7061.226%B+4.348%B*31.9C*26.9A++4613.6h8.5D13.9C
Maelstrom Turbo Laser 2131143460.329C-0.5528.837%C-N/A4.3D-3.7D-14726.6h173.3D600.8D
Supernova FPC 197113751.507D0.6360.521%B*N/A17.9D13.3C4966.3h8.2D**13.6D
Quasar VM1 110109981.112C0.2321.445%A18.349%C+30.3B++N/A1293.6h14.8C*69.1B+
M20 Basilisk 150103671.537D0.6637.973%C+13.592%M++18.4C+8.4C++1595.6h99.1C++260.9C++
Manticore SX40 95951730.549C-0.3325.566%D9.474%F38C**N/A1032.5h10.3D-40.4D
MANA Anti-Personnel Turret 9292691.333N/A0.4519.592%UN/A920UN/A2327500.1h21.6T*110.3T*
H-V45 93911280.711C0.1721.658%C--18.681%C33.7C++N/A1862.7h15C--69.5C
NS CandyCannon 3000 88882010.438C0.4434.593%C+32.955%C+19.1C+N/A384.6h5.5C15.9C+
M12 Kobalt-F 8783761.092C0.2123.975%C**4.819%D--26.8C+1.3C+793.1h12.7B+53.2B+
MANA Anti-Vehicle Turret 147821420.577D*0.3060.38%C4.878%A820D-650D6721200.1h10.9C**18C*
Anti-Vehicle Grenade 10679179N/A78.1246.81%C-N/A263.3C--90C+16550.3h6.6C14.1C
Nebula VM20 8178411.902C+1.0219.193%C*16.667%D48.8B**1.9M+1601.6h15B+78.2B+
MAX Punch 75741,5520.048C-0.8336.288%DN/A1.1C+N/A364.8h1.8C++4.9C++
M20 Basilisk 11773641.141D--0.2643.606%B+5.479%C+18.7C11.3B2053.9h132.9D304.8C+
C75 Viper 8768511.333D0.4549.755%B**1.471%C+22.7C6.3C2903h15C+30.1B+
NSX Naginata 7168790.861C-0.0220.366%C14.706%F-37.8C+1.7A**1091.8h17.7D*86.9C--
Pulsar VS1 69671410.475C--0.4025.429%B13.433%D--14.6DN/A1354.6h18.6D--73.1C+
NSX Daimyo 6767431.558C--0.6842.536%C++85.075%F*37.2C--N/A1081.8h5.4T*12.6F-
L105 Zephyr 7866223D2.1243.853%C++N/A23.6D--4.3D1342.8h11.3F--25.9D*
AP30 Shredder 13361441.386D0.5135.618%C*N/A610U720U6385000.1h182.2F-511.7D**
NS Annihilator 124563500.16D--0.7282.416%B+N/A4.7D*5.7D--9911.9h23.3T*28.2T-
NS-10 Burster 91561160.483D0.4040.234%A++5.357%C-6.4B4C**758.7h158.1C393B+
Spear Anti-Vehicle Phalanx Turret 8854183D2.1260.934%A++5.556%B++25.7D16.2C--3712.1h19.8F*32.5D-
NS-10 Burster 9553930.57D0.3140.966%A++9.434%B**7B++5.5B**897.6h164.5C401.6B+

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart6590.4h
Motion Spotter52850.3h
Spawn Beacon71840.4h
Nano-Armor Kit852599,16856.6h
Anti-Vehicle MANA Turret218140.9h
Nanite Revive Grenade07140.2h
Medical Applicator41599,3838.9h
Spitfire Auto-Turret111430.2h
Ammunition Package439550.7h
Medical Kit3104,2003.2h
Anti-Infantry MANA Turret153090.5h
Recon Detection Device28713,64923.2h
Shield Recharging Field311,2830.6h
Xiphos Anti-Personnel Phalanx Turret01560h

Check the help document for the dictionary if you want to learn more about words used here.


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