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General ZtugrogTR[INI] ZtugrogTR
TR BR 99

KDR: 3.48

Score: 16.5m

Last Seen: Feb 13th, 2019 4:29 PM
- OFFLINE - 85 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
Level Progress (to 100): 95%
Level 100 Progress: 87% 83h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV NS-44 Commissioner TAR Hellfire Rocket Pods M14 Banshee T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,996,392 MLG Score: 6392
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 17.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.005%31.969%92720100232,2193.77625-0.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.412%1.549A+1.735A++-0.4C--HEAD ++ (~17.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.593B+8.80.382C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.178%1.093%1711310194,02733031812.16621262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.475%0.29C*-0.471D0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.724B++17.90.663B+26.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.689%1.887%191102153405970.13086454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.514B+-0.629D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.76B++11.80.7B+16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.178%76.285%193101910,0369924110.1169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.576%1.526A+0.6B+-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.70.461B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
16.5m144.7%484 (29k)405 (24.3k)3.4799450,82114,6043.5858799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022478329.391%35.843%105302:4713

15% Combat Medic45% Heavy Assault25% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2014 3:17 PMJun 27th, 2015 2:36 AMFeb 16th, 2019 1:57 AM (22h) (PST)Feb 13th, 2019 1:10 PM (3d) (PST)Feb 13th, 2019 12:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282875411.2510.3600.4481.8600.0346392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,69217,25032,442752227112224,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
677h/28.2d 1,547 18,216 12,027 75.6k 741 3,280 1,379 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:7,887
Deaths:1,901
KDR:4.149
Accuracy:28.876% A
HSR:34.373% A
T9 CARV
A+
Kills:7,649
Deaths:2,177
KDR:3.514
Accuracy:27.195% A+
HSR:33.312% A+
NS-15M2
A++
Kills:1,861
Deaths:403
KDR:4.618
Accuracy:31.798% A+
HSR:39.925% A++
T32 Bull
A++
Kills:1,174
Deaths:324
KDR:3.623
Accuracy:32.573% A++
HSR:35.775% A++
TMG-50
A++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.776% A++
HSR:34.559% A++
T9A "Butcher"
A++
Kills:551
Deaths:156
KDR:3.532
Accuracy:32.588% A++
HSR:40.835% A++
NSX Naginata
A*
Kills:344
Deaths:69
KDR:4.986
Accuracy:29.593% A+
HSR:44.767% A*
Kills:20,635
Deaths (as Heavy Assault):5,367
Deaths (to Heavy Assaults):4,474
KDR:3.84479
Kill Difference:15,268
Playtime:301.506 hours
Usage:45%
Score:7.542m
Score/min:417
Accuracy (listed only):30.628%
HSR (listed only):37.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,157
Deaths:342
KDR:3.383
Accuracy:29.035% A+
HSR:24.287% B**
LC3 Jaguar
A++
Kills:808
Deaths:182
KDR:4.440
Accuracy:31.384% A+
HSR:29.951% A++
SMG-46G Armistice
B++
Kills:426
Deaths:113
KDR:3.770
Accuracy:29.603% B+
HSR:22.301% B++
MG-S1 Jackal
B**
Kills:129
Deaths:31
KDR:4.161
Accuracy:32.527% B**
HSR:27.907% B**
LC2 Lynx
M
Kills:102
Deaths:33
KDR:3.091
Accuracy:31.281% A++
HSR:36.275% M
Kills:2,622
Deaths (as Light Assault):701
Deaths (to Light Assaults):3,008
KDR:3.74037
Kill Difference:1,921
Playtime:74.219 hours
Usage:11%
Score:1.499m
Score/min:337
Accuracy (listed only):30.766%
HSR (listed only):28.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:2,105
Deaths:728
KDR:2.891
Accuracy:27.137% B++
HSR:26.983% B*
T1 Cycler
B**
Kills:1,914
Deaths:721
KDR:2.655
Accuracy:27.350% B**
HSR:25.131% B+
Cycler TRV
B**
Kills:551
Deaths:207
KDR:2.662
Accuracy:27.894% B**
HSR:27.586% B**
T1B Cycler
B**
Kills:432
Deaths:145
KDR:2.979
Accuracy:31.703% B**
HSR:30.093% B
SMG-46G Armistice
B++
Kills:426
Deaths:113
KDR:3.770
Accuracy:29.603% B+
HSR:22.301% B++
MG-S1 Jackal
B**
Kills:129
Deaths:31
KDR:4.161
Accuracy:32.527% B**
HSR:27.907% B**
Kills:5,557
Deaths (as Combat Medic):1,945
Deaths (to Combat Medics):1,582
KDR:2.85707
Kill Difference:3,612
Playtime:100.286 hours
Usage:15%
Score:2.403m
Score/min:399
Accuracy (listed only):29.369%
HSR (listed only):26.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,157
Deaths:342
KDR:3.383
Accuracy:29.035% A+
HSR:24.287% B**
LC3 Jaguar
A++
Kills:808
Deaths:182
KDR:4.440
Accuracy:31.384% A+
HSR:29.951% A++
LC2 Lynx
M
Kills:102
Deaths:33
KDR:3.091
Accuracy:31.281% A++
HSR:36.275% M
Kills:2,067
Deaths (as Engineer):557
Deaths (to Engineers):2,047
KDR:3.71095
Kill Difference:1,510
Playtime:13.616 hours
Usage:2%
Score:0.272m
Score/min:333
Accuracy (listed only):30.567%
HSR (listed only):30.171%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:9,704
Deaths:1,525
KDR:6.363
Accuracy:45.209% B**
HSR:76.123% B*
NS-44 Commissioner
B**
Kills:2,285
Deaths:968
KDR:2.361
Accuracy:43.308% B*
HSR:29.147% B**
SOAS-20
B**
Kills:802
Deaths:154
KDR:5.208
Accuracy:33.007% B**
HSR:24.065% B+
TX1 Repeater
C++
Kills:598
Deaths:327
KDR:1.829
Accuracy:25.394% C++
HSR:19.565% C
SMG-46G Armistice
B++
Kills:426
Deaths:113
KDR:3.770
Accuracy:29.603% B+
HSR:22.301% B++
NS-357 Underboss
A++
Kills:275
Deaths:165
KDR:1.667
Accuracy:44.599% B**
HSR:35.273% A++
M77-B
B**
Kills:172
Deaths:18
KDR:9.556
Accuracy:43.440% B**
HSR:77.326% C*
SR-7
B*
Kills:160
Deaths:16
KDR:10
Accuracy:45.601% B++
HSR:85% B*
MG-S1 Jackal
B**
Kills:129
Deaths:31
KDR:4.161
Accuracy:32.527% B**
HSR:27.907% B**
Kills:14,551
Deaths (as Infiltrator):3,317
Deaths (to Infiltrators):2,391
KDR:4.3868
Kill Difference:11,234
Playtime:172.067 hours
Usage:25%
Score:4.298m
Score/min:416
Accuracy (listed only):38.076%
HSR (listed only):44.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:438
Deaths:110
KDR:3.982
Accuracy:56.524% A*
HSR:5.023% B**
M3 Pounder HEG
A*
Kills:411
Deaths:108
KDR:3.806
Accuracy:59.634% A*
HSR:3.163% C+
M2 Mutilator
M
Kills:159
Deaths:41
KDR:3.878
Accuracy:25.050% M
HSR:22.013% B*
MRC3 Mercy
A++
Kills:112
Deaths:18
KDR:6.222
Accuracy:24.677% A++
HSR:20.536% C+
M2 Mutilator
A*
Kills:103
Deaths:21
KDR:4.905
Accuracy:24.765% A*
HSR:14.563% D-
MRC3 Mercy
A++
Kills:100
Deaths:18
KDR:5.556
Accuracy:25.873% A++
HSR:25% B*
M1 Heavy Cycler
M++
Kills:52
Deaths:22
KDR:2.364
Accuracy:27.090% M++
HSR:21.154% B++
Kills:1,375
Deaths (as MAX Suit):169
Deaths (to MAX Suits):622
KDR:8.13609
Kill Difference:1,206
Playtime:11.364 hours
Usage:2%
Score:0.442m
Score/min:649
Accuracy (listed only):34.802%
HSR (listed only):15.922%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,925
V. Kills:93 N/A
Deaths:21
KDR:91.667
Accuracy:62.291% A++
KPH:595.600 S
VKPH:28.800 A++
M14 Banshee
A*
Kills:1,922
V. Kills:49 N/A
Deaths:204
KDR:9.422
Accuracy:37.788% A+
KPH:108.900 A*
VKPH:2.800 C
M18 Needler
C
Kills:180
V. Kills:176 102%
Deaths:189
KDR:0.952
Accuracy:35.199% B+
KPH:7.300 C--
VKPH:7.200 C
Kills:4,027 (2,102 + 0)
Deaths:414
KDR:9.727
VKDR:0.768
Vehicle Kills:318
Kill Difference:3,613
Playtime:45.451 hours
Usage:7%
Score:0.698m
Score/min:256
Piloting Accuracy:35.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:93
V. Kills: N/A
Deaths:4
KDR:23.250
Accuracy:46.444% B+
KPH:98.500 A++
VKPH:0 F
Kills:93 (0 + 93)
Deaths:4
KDR:23.250
VKDR:0
Vehicle Kills:0
Kill Difference:89
Playtime:0.944 hours
Usage:0%
Score:0.015m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:46.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:88
V. Kills:14 N/A
Deaths:5
KDR:17.600
Accuracy:42.993% B*
KPH:45 C+
VKPH:7.200 C-
M40 Fury
B**
Kills:53
V. Kills:13 379%
Deaths:8
KDR:6.625
Accuracy:41.689% B++
KPH:66.600 B+
VKPH:16.300 B**
Kills:141 (0 + 141)
Deaths:13
KDR:10.846
VKDR:2.077
Vehicle Kills:27
Kill Difference:128
Playtime:2.750 hours
Usage:0%
Score:0.058m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:41.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,7449,7041,5256.363B++2.8845.209%B**76.123%B*94.5A**N/A236102.7h1.7B**3.8B**
MSW-R 7,9487,8871,9014.149B*0.6728.876%A34.373%A106.4MN/A27674.1h8.9A30.8B*
T9 CARV 7,7047,6492,1773.514A0.0327.195%A+33.312%A+94.7M*N/A24980.8h9.3A34.3B**
NS-44 Commissioner 2,3122,2859682.361A1.1243.308%B*29.147%B**124.2M**1.5A**31318.4h2.7B**6.3B*
TAR 2,1192,1057282.891B**0.5927.137%B++26.983%B*81.9A*N/A22225.7h10.2B**37.4B*
Hellfire Rocket Pods 2,0181,9252191.667U88.1962.291%A++1.091%C+601.6S29.1A++14583.2h8.6B++13.8B*
M14 Banshee 1,9711,9222049.422B+5.9437.788%A+N/A108.6A*2.8C26017.7h12.9B++34.2B++
T1 Cycler 1,9241,9147212.655A+0.8227.35%B**25.131%B+81.1M**N/A23823.6h9.8A+36B**
NS-15M2 1,8751,8614034.618A++1.1431.798%A+39.925%A++119.3MN/A32715.6h9B**28.4B*
T32 Bull 1,1891,1743243.623A++0.1432.573%A++35.775%A++102.1A**1.3A*24011.5h9.9B*30.4B*
TMG-50 1,1801,1693373.469A*0.0131.776%A++34.559%A++97.4M+N/A23712h8.7B**27.4B*
TRAC-5 1,1661,1573423.383M*0.1029.035%A+24.287%B**73.7M**N/A24815.7h9.7B**33.3B**
LC3 Jaguar 8128081824.44A*0.9631.384%A+29.951%A++101M*N/A2618h9.3B*29.5B**
SOAS-20 8048021545.208M+1.7333.007%B**24.065%B+113M**N/A2477.1h9.2B*27.8B**
TX1 Repeater 6095983271.829A+1.6525.394%C++19.565%C84.2M+1.5A++2507.1h10.2B*40.3B+
ML-7 8695562931.898A*1.5861.031%B+3.237%C**40A+22.5A+36813.9h5.1B*8.4B*
T9A "Butcher" 5595511563.532B*0.0532.588%A++40.835%A++125.2A**1.8M4214.4h9A27.6B**
Cycler TRV 5565512072.662A0.8227.894%B**27.586%B**83.5MN/A2296.6h10.2B**36.6B*
Frag Grenade 4704691469N/A465.5247.588%B+N/A469C+1D*16201h3.6C**7.5B+
M3 Pounder HEG 4644381103.982A+0.5056.524%A*5.023%B**58.4S3.5C++2227.5h9.3A16.4B**
T1B Cycler 4334321452.979B++0.5031.703%B**30.093%B83.1A+N/A1885.2h10.7B*33.7B*
SMG-46G Armistice 4294261133.77A*0.2929.603%B+22.301%B++103.9A++N/A2684.1h10.1B**34.1B+
M3 Pounder HEG 4454111083.806A0.3359.634%A*3.163%C+55.5M**4.6B+1937.4h10.2A17.2B**
NSX Naginata 345344694.986M*1.5129.593%A+44.767%A*101.2A*N/A2513.4h9B*30.6B++
NS-357 Underboss 2772751651.667B++1.8144.599%B**35.273%A++114.6A**N/A3202.4h3.3B**7.3B*
Chainblade 2462268,9050.025C++3.4520.51%D1.327%D-0.6C+N/A2388.4h1.9B++9.4C**
Auraxium Chainblade 2102103,2170.065B++3.4149.158%A+2.381%D1.8C*N/A4118.8h1.5B**3.1B+
NS Decimator 297203573.561M++0.0866.36%B++N/A65.5A++30.3A++5073.1h3.6B*5.4B**
M18 Needler 3561801890.952C2.5335.199%B+3.333%B*7.3C--7.2C9424.6h169.8C+482.4C++
M77-B 173172189.556S6.0843.44%B**77.326%C*86SN/A2562h2B*4.6B*
SR-7 1601601610A++6.5245.601%B++85%B*114.3M**N/A3091.4h1.6B**3.5B*
M2 Mutilator 161159413.878A+0.4025.05%M22.013%B*72.3SN/A2242.2h12.6A50.2A
MG-S1 Jackal 130129314.161M+0.6832.527%B**27.907%B**107.5M+N/A2711.2h8B+24.7B*
C-4 142119611.951B+1.5324.39%C+N/A35D--6.8D**3103.4h1.1B*4.5B++
MRC3 Mercy 113112186.222A++2.7424.677%A++20.536%C+80M**N/A2641.4h12.5A++50.5B**
M2 Mutilator 104103214.905A*1.4324.765%A*14.563%D-79.2SN/A2071.3h12.8A+51.6B**
LC2 Lynx 104102333.091A++0.3931.281%A++36.275%M92.7M++1.8S4451.1h10.4B**33.1B**
MRC3 Mercy 101100185.556A+2.0825.873%A++25%B*71.4M++N/A2501.4h14.6A56.4B**
L105 Zephyr 9393423.25B**19.7746.444%B+N/A103.3A*N/A2690.9h3.4A+7.4B**
The Slasher 92921,5640.059C*3.4264.762%A*3.261%D-1.5CN/A461.9h1.5B*2.3B++
M40 Fury 10288517.6A14.1242.993%B*N/A44C+7C-2672h14.9C+34.5B+
M60-A Bulldog 6360160B*56.5253.949%B++5%A++35.3C++1.8D1451.7h6C++11.2B+
Tank Mine 7357157U53.520%F--N/A570S160M*147820.1h2.2C0M*
M60-A Bulldog 5853226.5C++23.0252.166%B+3.774%B**40.8C++3.8C+1821.3h5.2B+10B+
M40 Fury 665386.625C+3.1541.689%B++1.887%C++66.3B+16.3B**5550.8h11.8B28.4B+
M1 Heavy Cycler 5452222.364B*1.1227.09%M++21.154%B++57.8M**2.2S3230.9h16.3B+60.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter207,0712.7h
Spawn Beacon71,0151.5h
Nano-Armor Kit1321,0721.4h
Nanite Revive Grenade03300.1h
Medical Applicator14667,8794.6h
Medical Kit2,29711,322117.7h
Recon Detection Device11870.2h
Ammunition Package4640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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