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Second Lt. Zubenhakrabi[AODR] Zubenhakrabi
TR BR 40

KDR: 10.81

Score: 1.3m

Last Seen: Jul 28th, 2020 5:44 AM
- OFFLINE - 87.6 hour(s)

Battle Rank 40 - Terran Republic on Emerald
Level Progress (to 41): 46%
Level 100 Progress: 7% 804h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python HESH Frag Grenade MG-H1 Watchman MSW-R TSAR-42 SMG-46 Armistice 99SV TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,833,064 MLG Score: 3064
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.74%36.326%790513441,2147.934642.876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.667%0.094C+2.288A*0.867B*HEAD ++ (~25.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.399B9.70.321C*34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.984%61.155%02134750219326.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.336%0.003C+-0.379C-1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.60.189C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.3m229.9%364 (21.8k)305 (18.3k)10.81063,48132211.496940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134941825.726%23.614%60713:200

40% Heavy Assault36% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2019 7:03 PMMar 20th, 2020 8:14 PMAug 3rd, 2020 9:51 PM (54d) (PST)Jul 28th, 2020 2:11 AM (61d) (PST)Jul 28th, 2020 1:44 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707796280.8080.0750.1911.9310.0323064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4234,74037,68348411116218,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
71.8h/3d 221 822 1,072 8.3k 29 270 138 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:356
Deaths:46
KDR:7.739
Accuracy:21.563% D--
HSR:34.832% B+
MSW-R
A
Kills:342
Deaths:67
KDR:5.104
Accuracy:21.603% D-
HSR:39.766% A
T9 CARV
B++
Kills:105
Deaths:10
KDR:10.500
Accuracy:21.240% C
HSR:33.333% B++
Kills:803
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):76
KDR:6.52846
Kill Difference:680
Playtime:28.794 hours
Usage:40%
Score:0.478m
Score/min:277
Accuracy (listed only):21.469%
HSR (listed only):35.977%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M++
Kills:247
Deaths:64
KDR:3.859
Accuracy:23.712% D--
HSR:43.320% M++
TRAC-5
B+
Kills:164
Deaths:18
KDR:9.111
Accuracy:20.008% D-
HSR:23.781% B+
MG-C1 Kindred
C
Kills:83
Deaths:8
KDR:10.375
Accuracy:20.228% F
HSR:24.096% C
Kills:494
Deaths (as Light Assault):90
Deaths (to Light Assaults):88
KDR:5.48889
Kill Difference:404
Playtime:9.665 hours
Usage:13%
Score:0.205m
Score/min:353
Accuracy (listed only):21.316%
HSR (listed only):30.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:164
Deaths:18
KDR:9.111
Accuracy:20.008% D-
HSR:23.781% B+
MG-C1 Kindred
C
Kills:83
Deaths:8
KDR:10.375
Accuracy:20.228% F
HSR:24.096% C
Kills:247
Deaths (as Engineer):26
Deaths (to Engineers):27
KDR:9.5
Kill Difference:221
Playtime:2.564 hours
Usage:4%
Score:0.024m
Score/min:159
Accuracy (listed only):20.118%
HSR (listed only):23.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:260
Deaths:16
KDR:16.250
Accuracy:41.607% C+
HSR:83.077% B**
SMG-46 Armistice
M++
Kills:247
Deaths:64
KDR:3.859
Accuracy:23.712% D--
HSR:43.320% M++
99SV
C++
Kills:242
Deaths:8
KDR:30.250
Accuracy:32.170% C
HSR:37.603% C++
Kills:749
Deaths (as Infiltrator):88
Deaths (to Infiltrators):34
KDR:8.51136
Kill Difference:661
Playtime:25.696 hours
Usage:36%
Score:0.498m
Score/min:323
Accuracy (listed only):32.496%
HSR (listed only):54.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:153
Deaths:9
KDR:17
Accuracy:50.266% B++
HSR:1.307% D*
M3 Pounder HEG
B+
Kills:98
Deaths:9
KDR:10.889
Accuracy:50.400% B+
HSR:2.041% D
Kills:251
Deaths (as MAX Suit):9
Deaths (to MAX Suits):10
KDR:27.88889
Kill Difference:242
Playtime:3.941 hours
Usage:5%
Score:0.106m
Score/min:447
Accuracy (listed only):50.333%
HSR (listed only):1.674%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:595
V. Kills:42 N/A
Deaths:
KDR:
Accuracy:52.034% C+
KPH:91.700 B++
VKPH:6.500 D
Kills:595 (595 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:42
Kill Difference:595
Playtime:6.486 hours
Usage:9%
Score:0.117m
Score/min:300
Driving Accuracy:52.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:106
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:35.686% D-
KPH:48.600 B**
VKPH:9.200 D
Kills:106 (106 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:106
Playtime:2.181 hours
Usage:3%
Score:0.026m
Score/min:198
Driving Accuracy:35.686%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6375951595U584.1952.034%C+N/A91.5B++6.5D3006.5h2.9C++5.5C*
Frag Grenade 4514391439N/A428.1964.609%A*N/A1463.3M++40M+39910.3h1.8A++2.8A+
MG-H1 Watchman 359356467.739A++3.0721.563%D--34.832%B+98.9B++N/A2223.6h9.7B**44.9C**
MSW-R 344342675.104B++5.7121.603%D-39.766%A60C+N/A1565.7h9.3B*42.9C++
TSAR-42 2602601616.25M++5.4441.607%C+83.077%B**60.5C++N/A1794.3h1.8B+4.3B+
SMG-46 Armistice 250247643.859M6.9523.712%D--43.32%M++47.5C+N/A1165.2h10.2B**42.9C**
99SV 245242830.25U19.4432.17%C37.603%C++59B*N/A1844.1h3.5B**10.8B+
TRAC-5 166164189.111S1.7020.008%D-23.781%B+39C**N/A1124.2h9.6B++47.8C**
M3 Pounder HEG 167153917S6.1950.266%B++1.307%D*43.7A++4C+1283.5h16.1C+32C**
P2-120 HEAT 1261061106U95.1935.686%D-N/A48.2B*9.1D1982.2h5.9B16.6C+
T9 CARV 1061051010.5S0.3121.24%C33.333%B++47.7C+N/A1422.2h10B++47C**
M3 Pounder HEG 10698910.889M**0.0850.4%B+2.041%D28B2.3D*743.5h25.1D**49.8C-
MG-C1 Kindred 8983810.375S0.4420.228%F24.096%C46.1C3.3A++1391.8h9.6B47.5C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator08860.1h
Motion Spotter02210.7h
Recon Detection Device16071.6h
Nano-Armor Kit04,2690.4h
Medical Kit3528810.9h

Check the help document for the dictionary if you want to learn more about words used here.


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