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Master Sgt. Zubenhakrabi[AODR] Zubenhakrabi
TR BR 25

KDR: 9.62

Score: 0.4m

Last Seen: Mar 24th, 2020 11:30 PM
- OFFLINE - 23.1 hour(s)

Battle Rank 25 - Terran Republic on Emerald
Level Progress (to 26): 92%
Level 100 Progress: 2% 870h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R 99SV Frag Grenade M3 Pounder HEG TRAC-5 P2-120 HEAT M3 Pounder HEG G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,124,998 MLG Score: 2498
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.454%35.593%764212302955.566044.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.01%0C+0C+0C+HEAD ++ (~24.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20C+9.10C+33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.45%37.427%0112311716128.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50C+3.60C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.4m249%354 (21.2k)288 (17.3k)9.621059149510.421125 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123211027.751%21.335%59214:170

8% Engineer37% Heavy Assault28% Infiltrator15% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2019 7:03 PMMar 20th, 2020 8:14 PMMar 25th, 2020 5:06 PM (6d) (PST)Mar 24th, 2020 7:48 PM (6d) (PST)Mar 24th, 2020 7:30 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
623945290.6720.0700.1431.7460.0292498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3655,64631,7194049105217,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
22.7h/0.9d 76 195 328 2.4k 9 89 39 0.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:195
Deaths:38
KDR:5.132
Accuracy:22.392% C+
HSR:42.564% A*
Kills:195
Deaths (as Heavy Assault):38
Deaths (to Heavy Assaults):23
KDR:5.13158
Kill Difference:157
Playtime:8.364 hours
Usage:37%
Score:0.128m
Score/min:255
Accuracy (listed only):22.392%
HSR (listed only):42.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:100
Deaths:11
KDR:9.091
Accuracy:19.536% C--
HSR:22% B+
Kills:100
Deaths (as Light Assault):11
Deaths (to Light Assaults):27
KDR:9.09091
Kill Difference:89
Playtime:3.423 hours
Usage:15%
Score:0.063m
Score/min:306
Accuracy (listed only):19.536%
HSR (listed only):22%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):10
KDR:0
Kill Difference:UNR
Playtime:0.136 hours
Usage:1%
Score:0.001m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:100
Deaths:11
KDR:9.091
Accuracy:19.536% C--
HSR:22% B+
Kills:100
Deaths (as Engineer):11
Deaths (to Engineers):8
KDR:9.09091
Kill Difference:89
Playtime:1.803 hours
Usage:8%
Score:0.010m
Score/min:95
Accuracy (listed only):19.536%
HSR (listed only):22%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C*
Kills:171
Deaths:7
KDR:24.429
Accuracy:31.450% C+
HSR:37.427% C*
Kills:171
Deaths (as Infiltrator):7
Deaths (to Infiltrators):8
KDR:24.42857
Kill Difference:164
Playtime:6.426 hours
Usage:28%
Score:0.126m
Score/min:327
Accuracy (listed only):31.450%
HSR (listed only):37.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:105
Deaths:7
KDR:15
Accuracy:50.988% A
HSR:1.905% D-
M3 Pounder HEG
B**
Kills:52
Deaths:7
KDR:7.429
Accuracy:50.698% B**
HSR:3.846% B+
Kills:157
Deaths (as MAX Suit):7
Deaths (to MAX Suits):6
KDR:22.42857
Kill Difference:150
Playtime:2.377 hours
Usage:10%
Score:0.064m
Score/min:446
Accuracy (listed only):50.843%
HSR (listed only):2.875%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:70
V. Kills:14 467%
Deaths:
KDR:
Accuracy:38.527% C
KPH:51.800 A*
VKPH:10.400 C++
Kills:70 (70 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:70
Playtime:1.351 hours
Usage:6%
Score:0.018m
Score/min:224
Driving Accuracy:38.527%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 195195385.132A+4.4922.392%C+42.564%A*65B++N/A1763h9.6B**42.9B+
99SV 172171724.429U14.8131.45%C+37.427%C*53.4A++N/A1743.2h3.6A11.5B*
Frag Grenade 1191151115N/A105.3869.333%M++N/A1150A**40S43280.1h1.8A++2.6A+
M3 Pounder HEG 111105715S5.3850.988%A1.905%D-43.8M2.5D1412.4h15.7C*30.9B+
TRAC-5 101100119.091U0.5319.536%C--22%B+33.3B++N/A893h8A+40.9B++
P2-120 HEAT 8470170U60.3838.527%C1.429%D--50A++10C+2241.4h6.4B16.7C*
M3 Pounder HEG 575277.429M++2.1950.698%B**3.846%B+22.6C*2.2D--622.3h31.4F-62C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator08860.1h
Motion Spotter0890.3h
Nano-Armor Kit01,5480.3h
Medical Kit9602.2h
Recon Detection Device01280.5h

Check the help document for the dictionary if you want to learn more about words used here.


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