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Paragon Zucht[] Zucht
VS BR 157

KDR: 1.82

Score: 58.3m

Last Seen: Oct 9th, 2019 7:05 PM
- OFFLINE - 51.9 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NSX Tengu C-4 VE-H Maw NS-15M2 Ghost NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,243,494 MLG Score: 994
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.673%31.557%87344117259,9071.98868-0.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.501%1.129B**1.583A+-1.155D*HEAD ++ (~17.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.483B+10.20.273C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.572%1.481%171121513510732210.12581561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.048C+1.773A++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.2-1.187D*68.8-1.457F114.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.836%0.798%765121187713743130.638282279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.877%-0.725D--1.124D*1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63-0.651D21.3-0.706D-41.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.44%7.9%1861012061,595121112271.31601130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.037%0.256C*0.912B*0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.196C++390.061C+57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.572%78.039%186612103,5292455301.43689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%0.49B+0.713B++0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.30.288C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.524%17.982%186412123,5092574441.36272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.721%0.104C+0.601B+1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.523B+2.60.446B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.3m433.5%400 (24k)328 (19.7k)1.8171494,02651,7441.9861157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216675819.559%26.384%51603:2630

25% Combat Medic16% Engineer28% Heavy Assault26% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 7:55 PMAug 4th, 2017 3:36 PMOct 10th, 2019 2:40 AM (5d) (PST)Oct 9th, 2019 5:08 PM (6d) (PST)Oct 9th, 2019 3:05 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4491742750.5290.2910.1402.4500.036994

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,96510,41916,54632178147219,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2962.9h/123.5d 8,743 24,808 44,175 435.6k 5,766 9,574 6,459 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:17,161
Deaths:5,058
KDR:3.393
Accuracy:30.142% B*
HSR:34.281% B+
Orion VS54
A+
Kills:5,232
Deaths:1,971
KDR:2.654
Accuracy:28.190% A+
HSR:35.837% A+
VE-H Maw
B++
Kills:2,306
Deaths:744
KDR:3.099
Accuracy:29.178% B++
HSR:30.009% B+
NS-15M2
A
Kills:2,077
Deaths:750
KDR:2.769
Accuracy:26.565% B+
HSR:36.399% A
NS-15M AE
B*
Kills:1,277
Deaths:489
KDR:2.611
Accuracy:26.325% C++
HSR:35.317% B*
Flare VE6
B*
Kills:1,217
Deaths:449
KDR:2.710
Accuracy:27.911% B*
HSR:29.992% B++
SVA-88
A
Kills:1,194
Deaths:396
KDR:3.015
Accuracy:30.563% A
HSR:31.742% B*
Pulsar LSW
B**
Kills:1,178
Deaths:393
KDR:2.997
Accuracy:28.857% B**
HSR:32.343% B**
Ursa
A++
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:33.790% A++
HSR:33.476% A
VX29 Polaris
A
Kills:1,157
Deaths:439
KDR:2.636
Accuracy:28.084% B*
HSR:32.325% A
NSX Naginata
B++
Kills:616
Deaths:182
KDR:3.385
Accuracy:25.313% B+
HSR:33.117% B++
Kills:34,583
Deaths (as Heavy Assault):11,188
Deaths (to Heavy Assaults):15,710
KDR:3.09108
Kill Difference:23,395
Playtime:817.030 hours
Usage:28%
Score:18.583m
Score/min:379
Accuracy (listed only):28.629%
HSR (listed only):33.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B**
Kills:3,818
Deaths:2,015
KDR:1.895
Accuracy:40.255% B+
HSR:27.423% B**
Skorpios
B**
Kills:1,544
Deaths:613
KDR:2.519
Accuracy:29.481% B+
HSR:29.016% B**
Sirius SX12
A+
Kills:1,332
Deaths:763
KDR:1.746
Accuracy:27.910% B++
HSR:28.003% A+
MKV Suppressed
A
Kills:1,324
Deaths:995
KDR:1.331
Accuracy:27.943% B+
HSR:27.341% A
VE-S Canis
A++
Kills:1,195
Deaths:553
KDR:2.161
Accuracy:30.105% B+
HSR:36.318% A++
Eridani SX5-AE
C*
Kills:1,176
Deaths:538
KDR:2.186
Accuracy:29.635% C+
HSR:27.211% C*
Deimos VA29
B+
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:66.624% B+
HSR:17.138% C+
NS-7 PDW
M
Kills:1,164
Deaths:744
KDR:1.565
Accuracy:28.866% B*
HSR:34.192% M
Pandora VX25
B+
Kills:1,017
Deaths:753
KDR:1.351
Accuracy:40.964% C++
HSR:17.306% B+
Phobos VX86
B++
Kills:1,012
Deaths:606
KDR:1.670
Accuracy:63.509% B+
HSR:21.245% B++
Pulsar C
A
Kills:864
Deaths:592
KDR:1.459
Accuracy:30.792% A
HSR:28.588% B*
Eridani SX5
A
Kills:536
Deaths:389
KDR:1.378
Accuracy:29.154% B+
HSR:29.851% A
Solstice VE3
C+
Kills:380
Deaths:596
KDR:0.638
Accuracy:22.687% C+
HSR:17.632% C-
Thanatos VE70
D
Kills:313
Deaths:362
KDR:0.865
Accuracy:25.581% D**
HSR:12.780% D
Serpent VE92
A++
Kills:211
Deaths:175
KDR:1.206
Accuracy:26.602% B+
HSR:30.806% A++
NS Baron G5AE
B+
Kills:145
Deaths:109
KDR:1.330
Accuracy:51.584% B+
HSR:15.172% C+
VE-C Horizon
A+
Kills:144
Deaths:59
KDR:2.441
Accuracy:43.766% A+
HSR:24.306% C++
NSX-P Tengu
A+
Kills:61
Deaths:30
KDR:2.033
Accuracy:44.444% A+
HSR:19.672% C
NS Baron G5
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:47.846% N/A
HSR:16% N/A
Kills:17,453
Deaths (as Light Assault):10,694
Deaths (to Light Assaults):9,419
KDR:1.63204
Kill Difference:6,759
Playtime:97.934 hours
Usage:3%
Score:2.205m
Score/min:375
Accuracy (listed only):37.250%
HSR (listed only):24.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B**
Kills:3,818
Deaths:2,015
KDR:1.895
Accuracy:40.255% B+
HSR:27.423% B**
H-V45
B+
Kills:1,719
Deaths:1,895
KDR:0.907
Accuracy:22.050% C-
HSR:24.898% B+
Skorpios
B**
Kills:1,544
Deaths:613
KDR:2.519
Accuracy:29.481% B+
HSR:29.016% B**
Sirius SX12
A+
Kills:1,332
Deaths:763
KDR:1.746
Accuracy:27.910% B++
HSR:28.003% A+
MKV Suppressed
A
Kills:1,324
Deaths:995
KDR:1.331
Accuracy:27.943% B+
HSR:27.341% A
VE-S Canis
A++
Kills:1,195
Deaths:553
KDR:2.161
Accuracy:30.105% B+
HSR:36.318% A++
H-V45 AE
B++
Kills:1,191
Deaths:581
KDR:2.050
Accuracy:27.740% C+
HSR:34.005% B++
Terminus VX-9
D-
Kills:1,187
Deaths:1,452
KDR:0.817
Accuracy:20.430% D--
HSR:20.388% D-
Eridani SX5-AE
C*
Kills:1,176
Deaths:538
KDR:2.186
Accuracy:29.635% C+
HSR:27.211% C*
Deimos VA29
B+
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:66.624% B+
HSR:17.138% C+
Pulsar VS1
B+
Kills:1,164
Deaths:1,368
KDR:0.851
Accuracy:24.056% C++
HSR:24.399% B+
NS-7 PDW
M
Kills:1,164
Deaths:744
KDR:1.565
Accuracy:28.866% B*
HSR:34.192% M
Corvus VA55
D-
Kills:1,153
Deaths:1,645
KDR:0.701
Accuracy:20.234% D-
HSR:17.520% D-
CME
D
Kills:1,148
Deaths:1,493
KDR:0.769
Accuracy:21.329% D--
HSR:18.554% D
NS-11A
B**
Kills:1,027
Deaths:779
KDR:1.318
Accuracy:24.730% C+
HSR:30.282% B**
Pandora VX25
B+
Kills:1,017
Deaths:753
KDR:1.351
Accuracy:40.964% C++
HSR:17.306% B+
Phobos VX86
B++
Kills:1,012
Deaths:606
KDR:1.670
Accuracy:63.509% B+
HSR:21.245% B++
Eridani SX5
A
Kills:536
Deaths:389
KDR:1.378
Accuracy:29.154% B+
HSR:29.851% A
Thanatos VE70
D
Kills:313
Deaths:362
KDR:0.865
Accuracy:25.581% D**
HSR:12.780% D
Darkstar
C**
Kills:251
Deaths:139
KDR:1.806
Accuracy:28.042% C*
HSR:26.295% C**
Equinox VE2
D
Kills:149
Deaths:352
KDR:0.423
Accuracy:20.932% D-
HSR:16.107% D
NS Baron G5AE
B+
Kills:145
Deaths:109
KDR:1.330
Accuracy:51.584% B+
HSR:15.172% C+
NSX Yumi
B++
Kills:99
Deaths:64
KDR:1.547
Accuracy:24.271% C--
HSR:33.333% B++
PSA-02 Diamondback
U
Kills:97
Deaths:47
KDR:2.064
Accuracy:26.941% U
HSR:31.959% U
NSX-P Tengu
A+
Kills:61
Deaths:30
KDR:2.033
Accuracy:44.444% A+
HSR:19.672% C
Equinox VE2 Burst
C+
Kills:61
Deaths:85
KDR:0.718
Accuracy:27.144% C+
HSR:21.312% D
NS Baron G5
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:47.846% N/A
HSR:16% N/A
Kills:25,100
Deaths (as Combat Medic):19,172
Deaths (to Combat Medics):6,671
KDR:1.3092
Kill Difference:5,928
Playtime:746.977 hours
Usage:25%
Score:14.325m
Score/min:320
Accuracy (listed only):32.289%
HSR (listed only):24.360%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:66.624% B+
HSR:17.138% C+
Pandora VX25
B+
Kills:1,017
Deaths:753
KDR:1.351
Accuracy:40.964% C++
HSR:17.306% B+
Phobos VX86
B++
Kills:1,012
Deaths:606
KDR:1.670
Accuracy:63.509% B+
HSR:21.245% B++
Pulsar C
A
Kills:864
Deaths:592
KDR:1.459
Accuracy:30.792% A
HSR:28.588% B*
Solstice VE3
C+
Kills:380
Deaths:596
KDR:0.638
Accuracy:22.687% C+
HSR:17.632% C-
Thanatos VE70
D
Kills:313
Deaths:362
KDR:0.865
Accuracy:25.581% D**
HSR:12.780% D
Serpent VE92
A++
Kills:211
Deaths:175
KDR:1.206
Accuracy:26.602% B+
HSR:30.806% A++
Eidolon VE33
B++
Kills:172
Deaths:112
KDR:1.536
Accuracy:31.747% B++
HSR:25.581% C+
NS Baron G5AE
B+
Kills:145
Deaths:109
KDR:1.330
Accuracy:51.584% B+
HSR:15.172% C+
VE-C Horizon
A+
Kills:144
Deaths:59
KDR:2.441
Accuracy:43.766% A+
HSR:24.306% C++
VE-LR Obelisk
B**
Kills:137
Deaths:65
KDR:2.108
Accuracy:38.989% B**
HSR:37.226% B+
NS Baron G5
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:47.846% N/A
HSR:16% N/A
Kills:5,612
Deaths (as Engineer):4,231
Deaths (to Engineers):7,084
KDR:1.3264
Kill Difference:1,381
Playtime:478.265 hours
Usage:16%
Score:8.688m
Score/min:303
Accuracy (listed only):40.891%
HSR (listed only):21.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B**
Kills:3,818
Deaths:2,015
KDR:1.895
Accuracy:40.255% B+
HSR:27.423% B**
Ghost
B+
Kills:2,029
Deaths:867
KDR:2.340
Accuracy:39.799% C++
HSR:73.632% B+
NS-44 Commissioner
B**
Kills:1,749
Deaths:1,955
KDR:0.895
Accuracy:40.254% B+
HSR:30.589% B**
Skorpios
B**
Kills:1,544
Deaths:613
KDR:2.519
Accuracy:29.481% B+
HSR:29.016% B**
Sirius SX12
A+
Kills:1,332
Deaths:763
KDR:1.746
Accuracy:27.910% B++
HSR:28.003% A+
MKV Suppressed
A
Kills:1,324
Deaths:995
KDR:1.331
Accuracy:27.943% B+
HSR:27.341% A
VE-S Canis
A++
Kills:1,195
Deaths:553
KDR:2.161
Accuracy:30.105% B+
HSR:36.318% A++
NS-44P Commissioner
B+
Kills:1,187
Deaths:1,122
KDR:1.058
Accuracy:44.810% B+
HSR:29.318% B
Eridani SX5-AE
C*
Kills:1,176
Deaths:538
KDR:2.186
Accuracy:29.635% C+
HSR:27.211% C*
NS-7 PDW
M
Kills:1,164
Deaths:744
KDR:1.565
Accuracy:28.866% B*
HSR:34.192% M
NS-357 Underboss
A+
Kills:634
Deaths:539
KDR:1.176
Accuracy:44.620% B**
HSR:34.543% A+
Eridani SX5
A
Kills:536
Deaths:389
KDR:1.378
Accuracy:29.154% B+
HSR:29.851% A
NS-45 Pilot
C+
Kills:515
Deaths:410
KDR:1.256
Accuracy:31.106% C+
HSR:24.854% C+
NSX Tomoe
A++
Kills:514
Deaths:185
KDR:2.778
Accuracy:28.077% C+
HSR:53.891% A++
Artemis VX26
A
Kills:484
Deaths:525
KDR:0.922
Accuracy:25.203% C-
HSR:31.818% A
NS-61 Emissary
C*
Kills:442
Deaths:666
KDR:0.664
Accuracy:22.721% D-
HSR:17.873% C*
NSX Daimyo
B++
Kills:435
Deaths:128
KDR:3.398
Accuracy:46.027% B++
HSR:95.632% B+
Parallax VX3-AE
C++
Kills:358
Deaths:70
KDR:5.114
Accuracy:39.036% C-
HSR:81.564% C++
Phaseshift VX-S
B
Kills:294
Deaths:109
KDR:2.697
Accuracy:35.215% C+
HSR:78.912% B
NS-30 Vandal
A++
Kills:279
Deaths:164
KDR:1.701
Accuracy:36.174% B+
HSR:41.577% A++
Soldier Soaker
B+
Kills:217
Deaths:144
KDR:1.507
Accuracy:39.475% B+
HSR:14.286% C+
Parallax VX3
B+
Kills:216
Deaths:77
KDR:2.805
Accuracy:33.937% D
HSR:81.944% B+
NS-AM7 Archer
B**
Kills:207
Deaths:453
KDR:0.457
Accuracy:55.778% C-
HSR:27.536% B**
XM98
C
Kills:197
Deaths:176
KDR:1.119
Accuracy:31.102% D-
HSR:72.589% C
Beamer VS3
C+
Kills:191
Deaths:325
KDR:0.588
Accuracy:27.633% C+
HSR:21.466% C+
Nyx VX31
B**
Kills:87
Deaths:25
KDR:3.480
Accuracy:40.541% B**
HSR:39.081% B**
NSX-P Tengu
A+
Kills:61
Deaths:30
KDR:2.033
Accuracy:44.444% A+
HSR:19.672% C
Kills:22,185
Deaths (as Infiltrator):14,580
Deaths (to Infiltrators):7,073
KDR:1.5216
Kill Difference:7,605
Playtime:777.219 hours
Usage:26%
Score:13.668m
Score/min:293
Accuracy (listed only):35.159%
HSR (listed only):41.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:473
Deaths:188
KDR:2.516
Accuracy:21.448% B
HSR:28.118% A
Blueshift VM5
B+
Kills:350
Deaths:157
KDR:2.229
Accuracy:18.897% C+
HSR:24% B+
NS-20 Gorgon
B*
Kills:319
Deaths:149
KDR:2.141
Accuracy:21.686% D
HSR:24.765% B*
Cosmos VM3
A+
Kills:263
Deaths:75
KDR:3.507
Accuracy:24.115% A
HSR:25.475% A+
Cosmos VM3
A
Kills:246
Deaths:71
KDR:3.465
Accuracy:23.364% A
HSR:22.764% B*
Quasar VM1
C+
Kills:144
Deaths:70
KDR:2.057
Accuracy:11.866% D-
HSR:18.056% C+
NS-20 Gorgon
A+
Kills:140
Deaths:68
KDR:2.059
Accuracy:25.096% C
HSR:27.857% A+
Nebula VM20
A+
Kills:84
Deaths:27
KDR:3.111
Accuracy:20.169% B
HSR:28.571% A+
Nebula VM20
B**
Kills:56
Deaths:27
KDR:2.074
Accuracy:19.864% C*
HSR:26.786% B**
Kills:2,075
Deaths (as MAX Suit):416
Deaths (to MAX Suits):2,229
KDR:4.98798
Kill Difference:1,659
Playtime:39.110 hours
Usage:1%
Score:0.820m
Score/min:350
Accuracy (listed only):20.723%
HSR (listed only):25.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C
Kills:138
V. Kills:75 182%
Deaths:35
KDR:3.943
Accuracy:64.028% F--
KPH:45 C
VKPH:24.400 D
Maelstrom Turbo Laser
B**
Kills:135
V. Kills:85 157%
Deaths:132
KDR:1.023
Accuracy:37.572% B**
KPH:15.400 C+
VKPH:9.700 C+
Saron Laser Cannon
B+
Kills:56
V. Kills:44 124%
Deaths:177
KDR:0.316
Accuracy:34.793% B+
KPH:3.900 D-
VKPH:3.100 D--
Kills:329 (191 + 0)
Deaths:344
KDR:0.956
VKDR:0.593
Vehicle Kills:204
Kill Difference:15
Playtime:26.036 hours
Usage:1%
Score:0.289m
Score/min:185
Piloting Accuracy:34.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:452
V. Kills:424 106%
Deaths:75
KDR:6.027
Accuracy:37.020% C+
KPH:24.100 D
VKPH:22.600 C+
L105 Zephyr
C+
Kills:98
V. Kills:17 N/A
Deaths:9
KDR:10.889
Accuracy:42.597% C+
KPH:40.900 C
VKPH:7.100 C
Kills:550 (0 + 550)
Deaths:84
KDR:6.548
VKDR:5.250
Vehicle Kills:441
Kill Difference:466
Playtime:21.121 hours
Usage:1%
Score:0.351m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:42.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:464
V. Kills:60 N/A
Deaths:28
KDR:16.571
Accuracy:52.748% B+
KPH:78.300 A
VKPH:10.100 B+
L100 Python AP
A*
Kills:161
V. Kills:65 244%
Deaths:13
KDR:12.385
Accuracy:62.959% B++
KPH:61.200 A*
VKPH:24.700 B**
Skyguard
C+
Kills:100
V. Kills:96 103%
Deaths:26
KDR:3.846
Accuracy:30.504% C++
KPH:9.600 D
VKPH:9.200 C+
LB00 Python AP
B**
Kills:95
V. Kills:53 176%
Deaths:6
KDR:15.833
Accuracy:76.455% A*
KPH:53.300 C+
VKPH:29.700 B**
C75 Viper
B*
Kills:80
V. Kills:23 333%
Deaths:46
KDR:1.739
Accuracy:48.213% B*
KPH:21.500 C-
VKPH:6.200 C-
Kills:900 (900 + 0)
Deaths:119
KDR:7.563
VKDR:2.496
Vehicle Kills:297
Kill Difference:781
Playtime:24.449 hours
Usage:1%
Score:0.375m
Score/min:256
Driving Accuracy:48.213%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:310
V. Kills:164 188%
Deaths:53
KDR:5.849
Accuracy:52.735% B**
KPH:29 B+
VKPH:15.400 C+
E540 Halberd
B
Kills:241
V. Kills:136 176%
Deaths:39
KDR:6.179
Accuracy:52.426% B++
KPH:31.800 C++
VKPH:18 B
Halberd SE
B++
Kills:150
V. Kills:56 263%
Deaths:5
KDR:30
Accuracy:55.274% B++
KPH:48.900 C+
VKPH:18.300 C+
Supernova PC
C++
Kills:72
V. Kills:52 136%
Deaths:34
KDR:2.118
Accuracy:50.043% C++
KPH:12.600 D--
VKPH:9.100 C++
Kills:773 (72 + 701)
Deaths:131
KDR:5.901
VKDR:3.115
Vehicle Kills:408
Kill Difference:642
Playtime:27.045 hours
Usage:1%
Score:0.402m
Score/min:248
Driving Accuracy:50.043%
Gunner Accuracy:55.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:138
V. Kills:18 N/A
Deaths:11
KDR:12.546
Accuracy:43.715% B++
KPH:61.500 D
VKPH:8 B+
E540 Halberd-H
B+
Kills:99
V. Kills:39 248%
Deaths:14
KDR:7.071
Accuracy:59.511% C*
KPH:53.500 B+
VKPH:21.100 C+
G40-F Ranger
D*
Kills:77
V. Kills:47 160%
Deaths:4
KDR:19.250
Accuracy:53.994% M++
KPH:20.400 D*
VKPH:12.500 D*
M12 Kobalt-H
C*
Kills:77
V. Kills:5 N/A
Deaths:9
KDR:8.556
Accuracy:18.043% D--
KPH:91.300 C--
VKPH:5.900 C*
Aphelion VEX-4H
D
Kills:68
V. Kills:50 133%
Deaths:19
KDR:3.579
Accuracy:40.588% D
KPH:26.100 D-
VKPH:19.200 D
Kills:459 (0 + 459)
Deaths:57
KDR:8.053
VKDR:2.789
Vehicle Kills:159
Kill Difference:402
Playtime:11.309 hours
Usage:0%
Score:0.218m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:40.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:281
V. Kills:129 216%
Deaths:55
KDR:5.109
Accuracy:44.407% B+
KPH:25.900 B+
VKPH:11.900 A
M12 Kobalt
B
Kills:203
V. Kills:8 N/A
Deaths:11
KDR:18.455
Accuracy:18.607% C++
KPH:74.800 B
VKPH:2.900 C
M12 Kobalt
C+
Kills:114
V. Kills:6 N/A
Deaths:7
KDR:16.286
Accuracy:23.286% B**
KPH:63.800 C+
VKPH:3.400 C+
M20 Basilisk
C*
Kills:101
V. Kills:57 174%
Deaths:37
KDR:2.730
Accuracy:41.446% C*
KPH:18.600 C
VKPH:10.500 C*
M40 Fury
C
Kills:53
V. Kills:11 442%
Deaths:22
KDR:2.409
Accuracy:32.935% C
KPH:15.700 D*
VKPH:3.300 D*
M40 Fury
D-
Kills:52
V. Kills:14 347%
Deaths:10
KDR:5.200
Accuracy:33.912% C
KPH:23.500 D*
VKPH:6.300 D-
Kills:804 (0 + 804)
Deaths:142
KDR:5.662
VKDR:1.585
Vehicle Kills:225
Kill Difference:662
Playtime:26.360 hours
Usage:1%
Score:0.388m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:33.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:327
V. Kills:30 N/A
Deaths:26
KDR:12.577
Accuracy:42.693% A+
KPH:77.100 C**
VKPH:7.100 C**
Kills:327 (0 + 327)
Deaths:26
KDR:12.577
VKDR:1.154
Vehicle Kills:30
Kill Difference:301
Playtime:4.241 hours
Usage:0%
Score:0.063m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:42.693%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,31517,1615,0583.393C*1.5830.142%B*34.281%B+69.1C++N/A226248.2h9.8B+32.7B++
Orion VS54 5,2785,2321,9712.654B**0.8428.19%A+35.837%A+47.1B++N/A158111.2h10.1B*35.9C**
NSX Tengu 3,8553,8182,0151.895B++0.0840.255%B+27.423%B**35.3C+N/A99108.1h10.6B++26.3B+
C-4 3,0822,3391,5761.484C++0.3324.259%CN/A98.7B31.4C*68623.7h1.2B+5.1B
VE-H Maw 2,3292,3067443.099A1.2829.178%B++30.009%B+53.4C++N/A17943.2h9B++30.8B+
NS-15M2 2,0892,0777502.769B++0.9526.565%B+36.399%A46.9C++N/A15244.3h10.4B++39.2B+
Ghost 2,0572,0298672.34C+0.5239.799%C++73.632%B+29.6CN/A9868.5h2.2C*5.6C**
NS-44 Commissioner 1,7591,7491,9550.895C+0.9240.254%B+30.589%B**30.6C+N/A10457.2h3.4B+8.4B+
H-V45 1,7421,7191,8950.907C0.9122.05%C-24.898%B+17.9DN/A6596.3h12.8C**58.2C++
NS Decimator 2,3481,6205273.074A**1.2663.289%C**1.296%D50.9B*22.9B*37531.8h4.1B+6.4B+
Skorpios 1,5551,5446132.519B++0.7029.481%B+29.016%B**47.2C++N/A14632.7h9.7B*32.8B++
Sirius SX12 1,3361,3327631.746B+0.0727.91%B++28.003%A+33.1C*N/A9740.2h11.6B*41.7B+
MKV Suppressed 1,3281,3249951.331B0.4927.943%B+27.341%A26.4CN/A8650.2h12.3B+44.1B+
NS-15M AE 1,2901,2774892.611C*0.7926.325%C++35.317%B*44.2CN/A11728.9h10.3B+39.2B+
Proximity Mine 1,2531,2532485.052B3.2342.205%C+N/A107.1CN/A29711.7h2.1C--5C+
The Slasher 1,2971,24112,6810.098B**1.7238.031%B4.351%D-2.1C+N/A6590.2h1.8B++4.8C*
Flare VE6 1,2241,2174492.71A+0.8927.911%B*29.992%B++47.4C*N/A19525.7h9.6B+34.5B+
VE-S Canis 1,2081,1955532.161B**0.3430.105%B+36.318%A++46.3C*N/A14225.8h8.9B*29.5B+
SVA-88 1,2101,1943963.015B++1.2030.563%A31.742%B*75.1B**1B**35615.9h10.4B+34B++
H-V45 AE 1,2061,1915812.05C**0.2327.74%C+34.005%B++37.9C-N/A12931.4h11.2C**40.5C**
Terminus VX-9 1,2031,1871,4520.817C1.0020.43%D--20.388%D-17.4D-N/A6468.2h13.1C+64C-
NS-44P Commissioner 1,1921,1871,1221.058C+0.7644.81%B+29.318%B47.1C+N/A15425.2h3.4C*7.5B+
Pulsar LSW 1,1951,1783932.997A1.1828.857%B**32.343%B**62.7B++N/A23018.8h10.8B+37.3B++
Eridani SX5-AE 1,1801,1765382.186B+0.3729.635%C+27.211%C*38.7CN/A10330.4h10B33.9B
Ursa 1,1761,1683173.685M+1.8733.79%A++33.476%A92.7A*N/A24612.6h9.3B++27.5B*
Deimos VA29 1,1791,1677541.548C**0.2766.624%B+17.138%C+58.6B+N/A14919.9h1.8B**2.6B++
Pulsar VS1 1,1771,1641,3680.851C+0.9724.056%C++24.399%B+16.5C--N/A6270.5h13.1B+54.6B+
NS-7 PDW 1,1701,1647441.565B*0.2528.866%B*34.192%M28.7C++N/A8640.5h12B++41.5B++
VX29 Polaris 1,1581,1574392.636B**0.8228.084%B*32.325%A50.3C**N/A14023h10.6B++37.8B+
Corvus VA55 1,1671,1531,6450.701C1.1220.234%D-17.52%D-13.6DN/A4384.7h13.3C65.7C
CME 1,1661,1481,4930.769D1.0521.329%D--18.554%D13.4D-N/A4285.7h16.4D77.1D
Auraxium Slasher 1,1421,08414,9120.073C++1.7431.348%C++2.214%D-1.6C+N/A5675.5h1.6B**5.2B+
NS-11A 1,0401,0277791.318C++0.5024.73%C+30.282%B**24.8CN/A7641.4h12.1B++48.9B+
Pandora VX25 1,0361,0177531.351C*0.4740.964%C++17.306%B+40C+N/A11925.4h3.8B+9.2B+
Phobos VX86 1,0151,0126061.67C**0.1563.509%B+21.245%B++63.6B++N/A25415.9h1.8B**2.9B+
Pulsar C 8778645921.459C*0.3630.792%A28.588%B*27.3C+N/A11931.6h10.3B+33.6B++
NS Decimator-B 1,2518322363.525A+1.7161.815%C1.082%D--57.4C++28.9B+36614.5h3.8C++6.1C++
Lasher X2 7527335231.402B++0.4225.338%C+5.048%B+35.6C*N/A11820.6h20.2C+79.6C*
Tank Mine 1,0126752332.897C++1.0828.283%CN/A93.8C46.8C--7687.2h1.8C*6.4C+
Lumine Edge 6736672,1430.311B++1.5136.127%B*22.489%B**6.3C++N/A15105.5h1.3B3.5B+
NS-357 Underboss 6396345391.176C*0.6444.62%B**34.543%A+89.3A+N/A3107.1h3.3B**7.5B++
Frag Grenade 6346221622N/A620.1854.385%B**N/A691.1B*13.3B+29320.9h2.9B*5.4B*
NSX Naginata 6256161823.385A*1.5725.313%B+33.117%B++59.2B+N/A19610.4h9.8B++38.9B+
Eridani SX5 5395363891.378C*0.4429.154%B+29.851%A26.1CN/A9020.5h11.3B38.7B+
NS-45 Pilot 5185154101.256C+0.5631.106%C+24.854%C+44.4C+N/A13311.6h6.8B21.7B
NSX Tomoe 5165141852.778B*0.9628.077%C+53.891%A++40.8C++N/A10912.6h11.6B++41.3B+
Artemis VX26 4914845250.922C0.9025.203%C-31.818%A18.5DN/A5726.2h11.2B+44.3C*
Blueshift VM5 4824731882.516C++0.7021.448%B28.118%A41.1B+N/A15511.5h15.1B+70.5B+
Force-Blade 53746915,0710.031C**1.7930.229%C++5.544%C0.6C+N/A2739.7h2.6C++8.6C**
L100 Python HESH 5244642816.571B+14.7552.748%B+N/A78.6A10.2B+3085.9h3B+5.6B++
C150 Dalton 876452756.027C+4.2137.02%C+N/A24.2D22.7C+28618.7h4C*10.9C*
NS-61 Emissary 4484426660.664C+1.1522.721%D-17.873%C*19.7CN/A6522.4h13.7C++60.2C+
NSX Daimyo 4354351283.398C++1.5846.027%B++95.632%B+50.6C+N/A1278.6h2.1B++4.6B++
Spear Anti-Vehicle Phalanx Turret 6724053212.656B*10.8447.775%C**6.42%A31.9C21C+23812.7h10.6C22.1C++
Solstice VE3 3923805960.638C+1.1822.687%C+17.632%C-9.1DN/A7441.7h15.9C++70.2C++
Parallax VX3-AE 358358705.114B+3.3039.036%C-81.564%C++49C+N/A1397.3h1.7B+4.2C**
Blueshift VM5 3543501572.229C+0.4118.897%C+24%B+36.1C*N/A1459.7h15B+79.1C**
CAS 14-E 3573272612.577C+10.7642.693%A+1.223%D77.9C**7.1C**2494.2h30.3C*71B+
NS-20 Gorgon 3333191492.141B*0.3221.686%D24.765%B*18.7C+N/A5917.1h29.7B+136.7B+
Thanatos VE70 3213133620.865C+0.9525.581%D**12.78%D19C-N/A9016.5h4.8C*18.8D
Saron HRB 474310535.849C++4.0352.735%B**1.29%C29B+15.3C+24310.7h19.6B+37.2B*
Phaseshift VX-S 2952941092.697C+0.8835.215%C+78.912%B20C--N/A4714.7h2.8C*7.8C**
M20 Basilisk 410281555.109B**3.2944.407%B+6.406%C**26B+11.9A24810.8h89.9C**202.5B+
NS-30 Vandal 2822791641.701C+0.1236.174%B+41.577%A++20.8DN/A6413.4h6.2C+17.2C*
MANA Anti-Personnel Turret 279277952.916N/A1.1019.349%UN/A2770U20U6062000.1h19.8T*102.4T*
Cosmos VM3 268263753.507B**1.6924.115%A25.475%A+61.2A++1.2A1914.3h13.6B+56.5B
Darkstar 2562511391.806C*0.0128.042%C*26.295%C**33.5C--N/A1027.5h12.2B43.4B+
Cosmos VM3 255246713.465B*1.6523.364%A22.764%B*58.6A++2.1M+1854.2h13.7C*58.5B++
E540 Halberd 377241396.179C4.3652.426%B++N/A31.7C+17.9C**2717.6h5.7C++10.9B+
Soldier Soaker 2192171441.507B0.3139.475%B+14.286%C+90.4AN/A4492.4h5.5B13.9B++
Parallax VX3 216216772.805C+0.9933.937%D81.944%B+19.3DN/A6511.2h2.3C+6.6C+
Serpent VE92 2122111751.206C++0.6126.602%B+30.806%A++19.9C-N/A13810.6h11.7B+44B+
NS-AM7 Archer 2792074530.457C+1.3655.778%C-27.536%B**4.5D1.6D3045.6h15.1B+27.1B+
M12 Kobalt 2112031118.455B+16.6418.607%C++29.557%M75.2B3C+3132.7h14.8B*79.3B+
Hunter QCX 2132012500.804C*1.0144.286%C++24.378%C+16.2C*1C5712.4h4.3B9.8B
Auraxium Force-Blade 2342013,7790.053B+1.7630.757%C+5.473%C1C+N/A3197.4h2B6.4B
Nemesis VSH9 3331992530.787C*1.0359.399%C2.513%C+15.5C+10.5C+19312.8h7.3B+12.2B
XM98 1981971761.119C--0.7031.102%D-72.589%C12.8DN/A4615.4h3.2D-10.3D-
Beamer VS3 1971913250.588C+1.2327.633%C+21.466%C+16.8C-N/A6811.4h10.4C+37.5C+
Eidolon VE33 1741721121.536B+0.2831.747%B++25.581%C+23.6C+N/A1127.3h8.1B+25.7B+
L100 Python AP 2261611312.385A++10.5762.959%B++N/A61.9A*25B**6282.6h3.6A5.8B**
Rocklet Rifle 2761531261.214B**0.6056.387%B+N/A31.9C**25.6C++5344.8h35.5C*63B
Halberd SE 206150530A++28.1855.274%B++N/A48.4C+18.1C+2793.1h4.4C+7.9B
Equinox VE2 1511493520.423D1.3920.932%D-16.107%D10DN/A4114.9h18D**86D--
NS Baron G5AE 1481451091.33C+0.4951.584%B+15.172%C+36.3CN/A1244h4.7C9.1C+
Quasar VM1 148144702.057B+0.2411.866%D-18.056%C+16.2DN/A848.9h17.7C--149.1C
VE-C Horizon 146144592.441B++0.6243.766%A+24.306%C++62.6B+N/A2352.3h14.1B+32.2B++
NS-20 Gorgon 153140682.059B*0.2425.096%C27.857%A+17.7C+1.6C++657.9h35.9B+142.9B+
Photon A2A Missile Pods 213138353.943C+2.1364.028%F--N/A44.5C24.2D3343.1h4.6A++7.2A+
Proton II PPA-H 1561381112.545C++10.7343.715%B++N/A62.7D8.2B+1982.2h13.5D30.8C++
VE-LR Obelisk 140137652.108C**0.2938.989%B**37.226%B+30.4C+N/A1644.5h6.1B+15.7B++
Maelstrom Turbo Laser 2201351321.023C0.7937.572%B**1.481%D15.5C+9.8C+2978.7h68.8B+183.2B++
Fatestealer 1141142810.406T1.4150.139%A1.754%F--11.8DN/A269.7h1.6A*3.1A+
M12 Kobalt 120114716.286C+14.4723.286%B**23.684%B**63.3C+3.3C+2841.8h18.9C++81B+
Sticky Grenade 1111101110N/A108.1853.601%C++N/A550D-5D-28150.2h2.9D5.4C+
M20 Basilisk 158101372.73C+0.9141.446%C*3.96%D18.7C10.6C*2605.4h122.2C294.9C+
Skyguard 196100263.846C**2.0330.504%C++1%D9.6D9.2C+13410.4h141.5C463.8C+
E540 Halberd-H 13899147.071C+5.2559.511%C*N/A52.1B20.5C+2871.9h4.4B*7.4B**
NSX Yumi 9999641.547C++0.2724.271%C--33.333%B++25.4C-N/A753.9h10.2B++41.9B
L105 Zephyr 11598910.889B9.0742.597%C+N/A40.8C7.1C2062.4h8.1C--19C+
PSA-02 Diamondback 10097472.064N/A0.2526.941%UN/A57.1U1.8U1551.7h11.8T*43.8T*
LB00 Python AP 14895615.833B+14.0276.455%A*N/A52.8C+29.4B**3081.8h6.2F8.1C
Nyx VX31 8787253.48B**1.6640.541%B**39.081%B**62.1B*N/A7641.4h5.3B13.2B+
Nebula VM20 8684273.111B+1.2920.169%B28.571%A+56A1.3A3031.5h11.9A59.2B*
C75 Viper 10380461.739C--0.0848.213%B*2.5%A21.6C-6.2C-2203.7h24.8F51.4D
G40-F Ranger 12477419.25B*17.4353.994%M++1.299%C**20.3D*12.4D*4603.8h106.4D**197.1C*
M12 Kobalt-H 827798.556D6.7418.043%D--11.688%D--96.3C-6.3B2660.8h11.9B++66.2C*
Aspis Anti-Aircraft Phalanx Turret 1357398.111A*6.2933.109%A2.74%B+16.6B**14.1B++2324.4h143.3B432.7B++
M60-A Bulldog 8672418C*16.1843.481%CN/A15.7D3C1274.6h11.5F*26.4F
Supernova PC 12472342.118C-0.3050.043%C++2.778%B+12.6D--9.1C++2115.7h8.1D**16.2D--
Damascus Edge 69688680.078B**1.7417.712%D-1.471%D-1.5C+N/A344.8h1.4B**8C**
Aphelion VEX-4H 11868193.579C+1.7640.588%D2.941%C+26.2D19.2D2692.6h54.3C**133.7C++
M20 Drake 1126597.222C*5.4037.177%C-N/A11D8D1545.9h117.4C+315.9C+
NSX-P Tengu 6261302.033B**0.2244.444%A+19.672%C50.8B+N/A2691.2h9.5B**21.4B**
Equinox VE2 Burst 6261850.718C--1.1027.144%C+21.312%D9D*N/A456.8h19.4F-71.5D-
Nebula VM20 5656272.074C+0.2619.864%C*26.786%B**37.3C*N/A2121.5h17.7C+89.3C*
Saron Laser Cannon 100561770.316C-1.5034.793%B+N/A3.9D-3.1D--8414.2h138.1C++396.9C**
M40 Fury 6453222.409D0.5932.935%C1.887%C++15.6D*3.2D*1563.4h20.3D61.5D
M40 Fury 6652105.2C3.3833.912%CN/A23.6D*6.4D2142.2h20.7D60.9D
NS Baron G5 5250481.042C+0.7847.846%B+16%C**22.7C--N/A1272.2h4.2B+8.8C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2,138910,48564.6h
Spawn Beacon437,7943.5h
Anti-Vehicle MANA Turret54010.5h
Nanite Revive Grenade08,1582.3h
Nano-Armor Kit535660,06841.5h
Decoy Grenade01150h
Restoration Kit5720.1h
Motion Spotter9738,83317h
Welding Device01400h
Deconstruction Tool02570.1h
Spitfire Auto-Turret241,2581.5h
Shield Recharging Field14413,5625.5h
Ammunition Package394,9572.1h
Medical Kit1,36012,48220.2h
Anti-Infantry MANA Turret206941h
Snowman Soldier42290.2h
Hardlight Barrier71420.2h
Nano-Repair Grenade07970.2h
Router0600.1h
Recon Detection Device152,9894.2h
WLT-Howler Mining Laser320,2536.2h

Check the help document for the dictionary if you want to learn more about words used here.


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