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Paragon Surfer Zucht[T] Zucht
VS BR 167

KDR: 1.97

Score: 68.3m

Last Seen: May 29th, 2020 9:48 PM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Cobalt - Outfit Member of Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 118
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NSX Tengu Ghost C-4 VE-H Maw NS-15M2 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,578,762 MLG Score: 1262
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.19%32.003%90248123574,6412.19159-0.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.296%1.344A1.64A+-1.001D*HEAD ++ (~17.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.524B+9.90.304C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.463%1.37%151128214612644230.11550634%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.024C+-0.183C-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.1-0.109C+67.5-0.268C112.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.873%0.786%725127889114663170.607362280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.932%-0.694D-1.11D*1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62-0.612D21-0.684D41

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.876%8.576%1831012731,714130912901.3084133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.733%0.338C**0.982B*0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.30.216C++37.60.066C+56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.53%76.726%183612774,1422840321.45845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.577%0.689B+0.623B+0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.20.303C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.518%18.57%183412794,0282964461.35852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.114%0.227C++0.732B++1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+2.60.463B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 118
68.3m435.9%428 (25.7k)351 (21.1k)1.96836115,26558,5592.13716167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283857120.527%26.972%55403:1936

24% Combat Medic16% Engineer30% Heavy Assault25% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 7:55 PMFeb 28th, 2020 7:35 PMMay 29th, 2020 9:51 PM (2d) (PST)May 29th, 2020 7:15 PM (3d) (PST)May 29th, 2020 5:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4891823070.5920.3010.1602.7480.0381262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,36210,94518,417361810165221,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3243.7h/135.2d 9,885 31,089 50,602 534.8k 6,404 10,647 7,433 95.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:27,497
Deaths:7,701
KDR:3.571
Accuracy:30.306% B++
HSR:33.760% C*
Orion VS54
A
Kills:5,523
Deaths:2,039
KDR:2.709
Accuracy:28.295% B**
HSR:35.778% A
VE-H Maw
B+
Kills:2,424
Deaths:778
KDR:3.116
Accuracy:29.433% B+
HSR:29.455% C++
NS-15M2
B**
Kills:2,247
Deaths:801
KDR:2.805
Accuracy:26.838% C**
HSR:37.205% B**
NS-15M AE
B++
Kills:1,277
Deaths:489
KDR:2.611
Accuracy:26.325% C+
HSR:35.317% B++
Flare VE6
B+
Kills:1,217
Deaths:449
KDR:2.710
Accuracy:27.908% B+
HSR:29.992% B+
SVA-88
B**
Kills:1,194
Deaths:396
KDR:3.015
Accuracy:30.563% B**
HSR:31.742% B+
Pulsar LSW
B++
Kills:1,178
Deaths:393
KDR:2.997
Accuracy:28.857% B++
HSR:32.343% B++
NSX Naginata
B*
Kills:1,175
Deaths:328
KDR:3.582
Accuracy:27.647% B*
HSR:34.298% B++
Ursa
A++
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:33.760% A++
HSR:33.476% B**
VX29 Polaris
B**
Kills:1,157
Deaths:439
KDR:2.636
Accuracy:28.084% B+
HSR:32.325% B**
NSX-P Naginata
A
Kills:420
Deaths:114
KDR:3.684
Accuracy:28.358% B*
HSR:38.810% A
Kills:46,477
Deaths (as Heavy Assault):14,244
Deaths (to Heavy Assaults):17,876
KDR:3.26292
Kill Difference:32,233
Playtime:977.810 hours
Usage:30%
Score:24.793m
Score/min:423
Accuracy (listed only):28.864%
HSR (listed only):33.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B++
Kills:3,818
Deaths:2,017
KDR:1.893
Accuracy:40.245% B
HSR:27.423% B++
Skorpios
B**
Kills:1,544
Deaths:613
KDR:2.519
Accuracy:29.481% C**
HSR:29.016% B**
Phobos VX86
B++
Kills:1,334
Deaths:745
KDR:1.791
Accuracy:62.217% C++
HSR:21.664% B++
Sirius SX12
A
Kills:1,334
Deaths:765
KDR:1.744
Accuracy:27.911% B+
HSR:28.111% A
MKV Suppressed
B**
Kills:1,324
Deaths:995
KDR:1.331
Accuracy:27.943% C*
HSR:27.341% B**
VE-S Canis
A+
Kills:1,195
Deaths:553
KDR:2.161
Accuracy:30.105% C*
HSR:36.318% A+
Eridani SX5-AE
C+
Kills:1,176
Deaths:538
KDR:2.186
Accuracy:29.635% C
HSR:27.211% C+
Deimos VA29
C**
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:66.624% C**
HSR:17.138% C+
NS-7 PDW
A**
Kills:1,164
Deaths:744
KDR:1.565
Accuracy:28.866% B+
HSR:34.192% A**
Pandora VX25
B+
Kills:1,133
Deaths:818
KDR:1.385
Accuracy:41.539% C+
HSR:17.564% B+
Pulsar C
B*
Kills:963
Deaths:629
KDR:1.531
Accuracy:30.641% B*
HSR:28.349% B++
Eridani SX5
B**
Kills:536
Deaths:389
KDR:1.378
Accuracy:29.154% B
HSR:29.851% B**
NSX-P Tengu
B*
Kills:400
Deaths:144
KDR:2.778
Accuracy:42.438% B*
HSR:26.500% B++
Thanatos VE70
C
Kills:394
Deaths:412
KDR:0.956
Accuracy:27.625% D**
HSR:15.228% C
Solstice VE3
C+
Kills:380
Deaths:596
KDR:0.638
Accuracy:22.687% C+
HSR:17.632% C-
Serpent VE92
B**
Kills:357
Deaths:304
KDR:1.174
Accuracy:27.508% B+
HSR:27.171% B**
NSX Tanto
B*
Kills:207
Deaths:57
KDR:3.632
Accuracy:29.878% B+
HSR:32.367% B*
VE-C Horizon
A+
Kills:176
Deaths:74
KDR:2.378
Accuracy:44.813% A+
HSR:23.296% C
NS Baron G5AE
B
Kills:145
Deaths:109
KDR:1.330
Accuracy:51.584% B
HSR:15.172% C+
VX6-7
B*
Kills:88
Deaths:31
KDR:2.839
Accuracy:29.910% B*
HSR:26.136% B+
NS Baron G5
B**
Kills:77
Deaths:63
KDR:1.222
Accuracy:47.690% C*
HSR:19.481% B**
Kills:18,912
Deaths (as Light Assault):11,350
Deaths (to Light Assaults):10,609
KDR:1.66626
Kill Difference:7,562
Playtime:106.897 hours
Usage:3%
Score:2.558m
Score/min:399
Accuracy (listed only):36.595%
HSR (listed only):25.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:3,818
Deaths:2,017
KDR:1.893
Accuracy:40.245% B
HSR:27.423% B++
H-V45
B
Kills:1,860
Deaths:1,937
KDR:0.960
Accuracy:22.278% D
HSR:25.269% B
Terminus VX-9
C--
Kills:1,583
Deaths:1,586
KDR:0.998
Accuracy:21.864% D--
HSR:23.942% C--
Skorpios
B**
Kills:1,544
Deaths:613
KDR:2.519
Accuracy:29.481% C**
HSR:29.016% B**
Phobos VX86
B++
Kills:1,334
Deaths:745
KDR:1.791
Accuracy:62.217% C++
HSR:21.664% B++
Sirius SX12
A
Kills:1,334
Deaths:765
KDR:1.744
Accuracy:27.911% B+
HSR:28.111% A
MKV Suppressed
B**
Kills:1,324
Deaths:995
KDR:1.331
Accuracy:27.943% C*
HSR:27.341% B**
H-V45 AE
B+
Kills:1,217
Deaths:588
KDR:2.070
Accuracy:27.780% C
HSR:34.018% B+
VE-S Canis
A+
Kills:1,195
Deaths:553
KDR:2.161
Accuracy:30.105% C*
HSR:36.318% A+
PSA-02 Diamondback
B+
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:30.342% B+
HSR:30.424% B
Eridani SX5-AE
C+
Kills:1,176
Deaths:538
KDR:2.186
Accuracy:29.635% C
HSR:27.211% C+
Deimos VA29
C**
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:66.624% C**
HSR:17.138% C+
Pulsar VS1
B
Kills:1,165
Deaths:1,369
KDR:0.851
Accuracy:24.047% C+
HSR:24.464% B
NS-7 PDW
A**
Kills:1,164
Deaths:744
KDR:1.565
Accuracy:28.866% B+
HSR:34.192% A**
Corvus VA55
D--
Kills:1,153
Deaths:1,645
KDR:0.701
Accuracy:20.234% D--
HSR:17.520% D--
CME
D
Kills:1,148
Deaths:1,493
KDR:0.769
Accuracy:21.329% D*
HSR:18.554% D
Pandora VX25
B+
Kills:1,133
Deaths:818
KDR:1.385
Accuracy:41.539% C+
HSR:17.564% B+
NS-11A
B*
Kills:1,027
Deaths:779
KDR:1.318
Accuracy:24.730% C+
HSR:30.282% B*
Eridani SX5
B**
Kills:536
Deaths:389
KDR:1.378
Accuracy:29.154% B
HSR:29.851% B**
NSX-P Tengu
B*
Kills:400
Deaths:144
KDR:2.778
Accuracy:42.438% B*
HSR:26.500% B++
Thanatos VE70
C
Kills:394
Deaths:412
KDR:0.956
Accuracy:27.625% D**
HSR:15.228% C
NS-11P
A+
Kills:383
Deaths:104
KDR:3.683
Accuracy:31.372% A
HSR:35.770% A+
Darkstar
C++
Kills:255
Deaths:145
KDR:1.759
Accuracy:28.097% C+
HSR:26.275% C++
Equinox VE2
D
Kills:177
Deaths:372
KDR:0.476
Accuracy:21.697% D--
HSR:16.949% D
NS Baron G5AE
B
Kills:145
Deaths:109
KDR:1.330
Accuracy:51.584% B
HSR:15.172% C+
VE-A Lacerta
B*
Kills:121
Deaths:30
KDR:4.033
Accuracy:33.837% B*
HSR:13.223% D--
NSX Yumi
B+
Kills:120
Deaths:79
KDR:1.519
Accuracy:25.166% C--
HSR:31.667% B+
NS Baron G5
B**
Kills:77
Deaths:63
KDR:1.222
Accuracy:47.690% C*
HSR:19.481% B**
Equinox VE2 Burst
C
Kills:61
Deaths:85
KDR:0.718
Accuracy:27.144% C
HSR:21.312% D--
Kills:28,191
Deaths (as Combat Medic):20,319
Deaths (to Combat Medics):7,652
KDR:1.38742
Kill Difference:7,872
Playtime:787.404 hours
Usage:24%
Score:15.707m
Score/min:332
Accuracy (listed only):32.516%
HSR (listed only):24.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B++
Kills:1,334
Deaths:745
KDR:1.791
Accuracy:62.217% C++
HSR:21.664% B++
Deimos VA29
C**
Kills:1,167
Deaths:754
KDR:1.548
Accuracy:66.624% C**
HSR:17.138% C+
Pandora VX25
B+
Kills:1,133
Deaths:818
KDR:1.385
Accuracy:41.539% C+
HSR:17.564% B+
Pulsar C
B*
Kills:963
Deaths:629
KDR:1.531
Accuracy:30.641% B*
HSR:28.349% B++
Thanatos VE70
C
Kills:394
Deaths:412
KDR:0.956
Accuracy:27.625% D**
HSR:15.228% C
Solstice VE3
C+
Kills:380
Deaths:596
KDR:0.638
Accuracy:22.687% C+
HSR:17.632% C-
Serpent VE92
B**
Kills:357
Deaths:304
KDR:1.174
Accuracy:27.508% B+
HSR:27.171% B**
NSX Tanto
B*
Kills:207
Deaths:57
KDR:3.632
Accuracy:29.878% B+
HSR:32.367% B*
Eidolon VE33
B+
Kills:193
Deaths:118
KDR:1.636
Accuracy:32.181% B+
HSR:27.461% C++
VE-C Horizon
A+
Kills:176
Deaths:74
KDR:2.378
Accuracy:44.813% A+
HSR:23.296% C
VE-LR Obelisk
B*
Kills:150
Deaths:76
KDR:1.974
Accuracy:38.474% B*
HSR:35.333% C**
NS Baron G5AE
B
Kills:145
Deaths:109
KDR:1.330
Accuracy:51.584% B
HSR:15.172% C+
VX6-7
B*
Kills:88
Deaths:31
KDR:2.839
Accuracy:29.910% B*
HSR:26.136% B+
NS Baron G5
B**
Kills:77
Deaths:63
KDR:1.222
Accuracy:47.690% C*
HSR:19.481% B**
Kills:6,764
Deaths (as Engineer):4,786
Deaths (to Engineers):7,898
KDR:1.41329
Kill Difference:1,978
Playtime:521.921 hours
Usage:16%
Score:9.791m
Score/min:313
Accuracy (listed only):39.526%
HSR (listed only):23.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B++
Kills:3,818
Deaths:2,017
KDR:1.893
Accuracy:40.245% B
HSR:27.423% B++
Ghost
C++
Kills:2,538
Deaths:1,007
KDR:2.520
Accuracy:41.053% C++
HSR:71.828% C++
NS-44 Commissioner
B**
Kills:1,774
Deaths:1,967
KDR:0.902
Accuracy:40.327% B
HSR:30.665% B**
Skorpios
B**
Kills:1,544
Deaths:613
KDR:2.519
Accuracy:29.481% C**
HSR:29.016% B**
Sirius SX12
A
Kills:1,334
Deaths:765
KDR:1.744
Accuracy:27.911% B+
HSR:28.111% A
MKV Suppressed
B**
Kills:1,324
Deaths:995
KDR:1.331
Accuracy:27.943% C*
HSR:27.341% B**
NS-44P Commissioner
C*
Kills:1,211
Deaths:1,140
KDR:1.062
Accuracy:44.809% C*
HSR:29.810% C*
VE-S Canis
A+
Kills:1,195
Deaths:553
KDR:2.161
Accuracy:30.105% C*
HSR:36.318% A+
NS-357 Underboss
A
Kills:1,178
Deaths:1,024
KDR:1.150
Accuracy:44.143% B++
HSR:34.890% A
Eridani SX5-AE
C+
Kills:1,176
Deaths:538
KDR:2.186
Accuracy:29.635% C
HSR:27.211% C+
NS-7 PDW
A**
Kills:1,164
Deaths:744
KDR:1.565
Accuracy:28.866% B+
HSR:34.192% A**
NSX Tomoe
B**
Kills:969
Deaths:299
KDR:3.241
Accuracy:29.825% C+
HSR:51.496% B**
NS-45 Pilot
C++
Kills:795
Deaths:602
KDR:1.321
Accuracy:32.233% C+
HSR:29.686% C++
Artemis VX26
B**
Kills:548
Deaths:541
KDR:1.013
Accuracy:25.520% D
HSR:31.934% B**
Eridani SX5
B**
Kills:536
Deaths:389
KDR:1.378
Accuracy:29.154% B
HSR:29.851% B**
NSX Daimyo
B+
Kills:484
Deaths:136
KDR:3.559
Accuracy:45.752% B+
HSR:95.455% C**
NS-61 Emissary
C+
Kills:442
Deaths:666
KDR:0.664
Accuracy:22.721% D--
HSR:17.873% C+
NSX-P Tengu
B*
Kills:400
Deaths:144
KDR:2.778
Accuracy:42.438% B*
HSR:26.500% B++
Parallax VX3-AE
C+
Kills:358
Deaths:70
KDR:5.114
Accuracy:39.036% D
HSR:81.564% C+
Phaseshift VX-S
C*
Kills:294
Deaths:109
KDR:2.697
Accuracy:35.139% C
HSR:78.912% C*
NS-30 Vandal
A++
Kills:291
Deaths:169
KDR:1.722
Accuracy:36.432% C**
HSR:41.581% A++
Cerberus
A++
Kills:283
Deaths:210
KDR:1.348
Accuracy:34.414% C*
HSR:39.576% A++
Parallax VX3
B++
Kills:271
Deaths:89
KDR:3.045
Accuracy:35.423% D
HSR:83.395% B++
Soldier Soaker
B+
Kills:217
Deaths:144
KDR:1.507
Accuracy:39.475% B+
HSR:14.286% C+
NS-AM7 Archer
B*
Kills:207
Deaths:453
KDR:0.457
Accuracy:55.778% C
HSR:27.536% B*
XM98
C
Kills:197
Deaths:176
KDR:1.119
Accuracy:31.102% D--
HSR:72.589% C
Beamer VS3
C+
Kills:191
Deaths:325
KDR:0.588
Accuracy:27.633% C+
HSR:21.466% C
PSA-01 Hammerhead AMR
B*
Kills:148
Deaths:167
KDR:0.886
Accuracy:55.265% D
HSR:27.703% B*
Nyx VX31
B*
Kills:112
Deaths:34
KDR:3.294
Accuracy:40.121% B*
HSR:34.821% B+
NS-30 Tranquility
A++
Kills:75
Deaths:18
KDR:4.167
Accuracy:50.641% A++
HSR:24% D*
Kills:25,074
Deaths (as Infiltrator):16,104
Deaths (to Infiltrators):8,038
KDR:1.557
Kill Difference:8,970
Playtime:803.884 hours
Usage:25%
Score:14.554m
Score/min:302
Accuracy (listed only):36.421%
HSR (listed only):40.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:506
Deaths:199
KDR:2.543
Accuracy:21.734% C++
HSR:28.854% B**
Blueshift VM5
B+
Kills:380
Deaths:168
KDR:2.262
Accuracy:19.459% C
HSR:25% B+
NS-20 Gorgon
B++
Kills:324
Deaths:152
KDR:2.132
Accuracy:21.736% D
HSR:25% B++
Cosmos VM3
A
Kills:270
Deaths:80
KDR:3.375
Accuracy:24.297% B**
HSR:24.815% A
Cosmos VM3
B**
Kills:248
Deaths:73
KDR:3.397
Accuracy:23.394% B**
HSR:22.984% B*
Quasar VM1
C
Kills:144
Deaths:70
KDR:2.057
Accuracy:11.866% D--
HSR:18.056% C
NS-20 Gorgon
B**
Kills:140
Deaths:68
KDR:2.059
Accuracy:25.096% C-
HSR:27.857% B**
Nebula VM20
A+
Kills:84
Deaths:27
KDR:3.111
Accuracy:20.169% C++
HSR:28.571% A+
Nebula VM20
B**
Kills:56
Deaths:27
KDR:2.074
Accuracy:19.864% C+
HSR:26.786% B**
Kills:2,152
Deaths (as MAX Suit):432
Deaths (to MAX Suits):2,393
KDR:4.98148
Kill Difference:1,720
Playtime:40.301 hours
Usage:1%
Score:0.851m
Score/min:352
Accuracy (listed only):20.846%
HSR (listed only):25.325%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:335
V. Kills:207 161%
Deaths:177
KDR:1.893
Accuracy:35.619% B++
KPH:12.600 C
VKPH:7.800 C
Photon A2A Missile Pods
C
Kills:195
V. Kills:106 182%
Deaths:35
KDR:5.571
Accuracy:62.917% F-
KPH:45.600 C
VKPH:24.800 D
Maelstrom Turbo Laser
B**
Kills:146
V. Kills:92 157%
Deaths:132
KDR:1.106
Accuracy:37.463% B**
KPH:16 C+
VKPH:10.100 C
Light PPA
D--
Kills:58
V. Kills:4 N/A
Deaths:21
KDR:2.762
Accuracy:33.270% D*
KPH:20.200 D--
VKPH:1.400 D--
Kills:734 (539 + 0)
Deaths:365
KDR:2.011
VKDR:1.121
Vehicle Kills:409
Kill Difference:369
Playtime:42.855 hours
Usage:1%
Score:0.550m
Score/min:214
Piloting Accuracy:33.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:467
V. Kills:434 107%
Deaths:75
KDR:6.227
Accuracy:36.660% C
KPH:24.200 D
VKPH:22.500 C
L105 Zephyr
C
Kills:98
V. Kills:17 N/A
Deaths:9
KDR:10.889
Accuracy:42.597% C+
KPH:40.900 C-
VKPH:7.100 C
Kills:565 (0 + 565)
Deaths:84
KDR:6.726
VKDR:5.369
Vehicle Kills:451
Kill Difference:481
Playtime:21.714 hours
Usage:1%
Score:0.403m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:42.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:472
V. Kills:61 N/A
Deaths:28
KDR:16.857
Accuracy:53.121% B
KPH:79.300 B*
VKPH:10.200 B+
L100 Python AP
A++
Kills:167
V. Kills:68 242%
Deaths:13
KDR:12.846
Accuracy:63.220% B*
KPH:62.800 A++
VKPH:25.600 B**
Skyguard
C
Kills:100
V. Kills:96 103%
Deaths:26
KDR:3.846
Accuracy:30.504% C++
KPH:9.600 D
VKPH:9.200 C
LB00 Python AP
B**
Kills:95
V. Kills:53 176%
Deaths:6
KDR:15.833
Accuracy:76.455% A*
KPH:53.300 C+
VKPH:29.700 B**
C75 Viper
C--
Kills:80
V. Kills:23 333%
Deaths:46
KDR:1.739
Accuracy:48.213% B*
KPH:21.500 D
VKPH:6.200 C--
Kills:914 (914 + 0)
Deaths:119
KDR:7.681
VKDR:2.529
Vehicle Kills:301
Kill Difference:795
Playtime:24.510 hours
Usage:1%
Score:0.387m
Score/min:263
Driving Accuracy:48.213%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:310
V. Kills:164 188%
Deaths:53
KDR:5.849
Accuracy:52.735% B*
KPH:29 C*
VKPH:15.400 C+
E540 Halberd
C*
Kills:241
V. Kills:136 176%
Deaths:39
KDR:6.179
Accuracy:52.426% B+
KPH:31.800 C+
VKPH:18 C*
Halberd SE
B++
Kills:178
V. Kills:68 258%
Deaths:5
KDR:35.600
Accuracy:54.200% B++
KPH:44.500 C+
VKPH:17 C+
Supernova PC
C+
Kills:72
V. Kills:52 136%
Deaths:34
KDR:2.118
Accuracy:50.043% C+
KPH:12.600 D--
VKPH:9.100 C+
Kills:801 (72 + 729)
Deaths:131
KDR:6.115
VKDR:3.206
Vehicle Kills:420
Kill Difference:670
Playtime:27.975 hours
Usage:1%
Score:0.413m
Score/min:246
Driving Accuracy:50.043%
Gunner Accuracy:54.200%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:153
V. Kills:7 N/A
Deaths:9
KDR:17
Accuracy:21.862% C
KPH:109 C
VKPH:5 C+
Proton II PPA-H
B+
Kills:138
V. Kills:18 N/A
Deaths:11
KDR:12.546
Accuracy:43.715% B+
KPH:61.500 D
VKPH:8 B+
E540 Halberd-H
C*
Kills:99
V. Kills:39 248%
Deaths:14
KDR:7.071
Accuracy:59.511% C++
KPH:53.500 C*
VKPH:21.100 C+
G40-F Ranger
D*
Kills:80
V. Kills:48 163%
Deaths:4
KDR:20
Accuracy:54.140% M++
KPH:21.100 D*
VKPH:12.600 D*
Aphelion VEX-4H
D
Kills:68
V. Kills:50 133%
Deaths:19
KDR:3.579
Accuracy:40.588% D
KPH:26.100 D-
VKPH:19.200 D
Kills:538 (0 + 538)
Deaths:57
KDR:9.439
VKDR:2.842
Vehicle Kills:162
Kill Difference:481
Playtime:11.899 hours
Usage:0%
Score:0.235m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:40.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:294
V. Kills:130 224%
Deaths:55
KDR:5.345
Accuracy:44.353% B+
KPH:26.700 B
VKPH:11.800 B**
M12 Kobalt
C++
Kills:220
V. Kills:8 N/A
Deaths:11
KDR:20
Accuracy:18.858% C+
KPH:76.500 C++
VKPH:2.800 C
M12 Kobalt
C+
Kills:122
V. Kills:7 N/A
Deaths:7
KDR:17.429
Accuracy:23.435% B**
KPH:62.700 C
VKPH:3.600 C+
M20 Basilisk
C++
Kills:103
V. Kills:58 175%
Deaths:37
KDR:2.784
Accuracy:41.463% C++
KPH:18.700 C
VKPH:10.500 C++
M40 Fury
D
Kills:53
V. Kills:11 442%
Deaths:22
KDR:2.409
Accuracy:32.915% D
KPH:15.700 D*
VKPH:3.300 D*
M40 Fury
D-
Kills:52
V. Kills:14 347%
Deaths:10
KDR:5.200
Accuracy:33.912% C-
KPH:23.500 D*
VKPH:6.300 D-
Kills:844 (0 + 844)
Deaths:142
KDR:5.944
VKDR:1.606
Vehicle Kills:228
Kill Difference:702
Playtime:26.938 hours
Usage:1%
Score:0.407m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:33.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:356
V. Kills:31 N/A
Deaths:26
KDR:13.692
Accuracy:41.985% B**
KPH:77.400 C+
VKPH:6.700 C++
Kills:356 (0 + 356)
Deaths:26
KDR:13.692
VKDR:1.192
Vehicle Kills:31
Kill Difference:330
Playtime:4.599 hours
Usage:0%
Score:0.072m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:41.985%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,76827,4977,7013.571C++1.6030.306%B++33.76%C*77.2C+N/A258356.4h9.6B+31.7B+
Orion VS54 5,5705,5232,0392.709B+0.7428.295%B**35.778%A48.2C**N/A166114.6h10.1B++35.6C++
NSX Tengu 3,8553,8182,0171.893B+0.0840.245%B27.423%B++35.3CN/A99108.2h10.6B+26.3B+
Ghost 2,5682,5381,0072.52C+0.5541.053%C++71.828%C++33.5C--N/A11875.7h2.2C+5.4C++
C-4 3,3072,5351,6541.533C+0.4424.602%CN/A102.6C*31.3C++70224.7h1.2B+5C**
VE-H Maw 2,4492,4247783.116B*1.1529.433%B+29.455%C++54.7C+N/A19344.3h9B+30.7B+
NS-15M2 2,2622,2478012.805B+0.8426.838%C**37.205%B**48.7C+N/A16946.1h10.3B++38.5B+
H-V45 1,8831,8601,9370.96C1.0122.278%D25.269%B18.8DN/A6998.7h12.6C++56.8C+
NS-44 Commissioner 1,7841,7741,9670.902C+1.0740.327%B30.665%B**30.9CN/A10757.4h3.4B+8.4B+
NS Decimator 2,3721,6385293.096A++1.1363.29%C*1.282%D51.2B++22.9B+38732h4B6.4B+
Terminus VX-9 1,6101,5831,5860.998C0.9721.864%D--23.942%C--21.4D-N/A7374h12.2C+55.8C-
Skorpios 1,5551,5446132.519B+0.5529.481%C**29.016%B**47.1C+N/A14632.8h9.7B++32.8B++
NS Decimator-B 2,1041,3853663.784A++1.8262.891%C1.3%D--60.7C++31.5B++41022.8h3.7C++5.8C++
Phobos VX86 1,3381,3347451.791C**0.1862.217%C++21.664%B++67B+N/A25019.9h1.9B*3B+
Sirius SX12 1,3381,3347651.744B0.2227.911%B+28.111%A33.2C+N/A9940.2h11.6B++41.7B+
MKV Suppressed 1,3281,3249951.331C++0.6427.943%C*27.341%B**26.3C-N/A8750.3h12.3B+44.1B
NS-15M AE 1,2901,2774892.611C*0.6426.325%C+35.317%B++44.2C--N/A11828.9h10.3B+39.2C**
Proximity Mine 1,2581,2582505.032C*3.0642.099%C+N/A105.7C--N/A29811.9h2.1D5C
The Slasher 1,2971,24112,7200.098B**1.8738.018%C*4.351%D2.1C+N/A6591.3h1.8B+4.8C+
Auraxium Slasher 1,2771,21916,4390.074C+1.8932.295%C++2.051%D-1.7C+N/A5729.1h1.6B++4.9B+
Flare VE6 1,2241,2174492.71B*0.7427.908%B+29.992%B+47.2C+N/A20025.8h9.6C**34.5B+
H-V45 AE 1,2321,2175882.07C++0.1027.78%C34.018%B+38.3DN/A13331.8h11.2C++40.2C+
NS-44P Commissioner 1,2161,2111,1401.062C+0.9144.809%C*29.81%C*47.7CN/A15925.4h3.4C+7.5C**
VE-S Canis 1,2081,1955532.161B+0.1930.105%C*36.318%A+46.3C+N/A15025.8h8.9B++29.5B+
SVA-88 1,2101,1943963.015B+1.0530.563%B**31.742%B+75.1B+1B+36515.9h10.4B+34B+
PSA-02 Diamondback 1,1951,1804482.634B+0.6730.342%B+30.424%B74.2B++N/A22015.9h10.4B*34.1B++
Pulsar LSW 1,1951,1783932.997B**1.0328.857%B++32.343%B++62.7C**N/A24318.8h10.8B+37.3B+
NS-357 Underboss 1,1851,1781,0241.15C++0.8244.143%B++34.89%A93.5AN/A32612.6h3.4B++7.6B++
Eridani SX5-AE 1,1801,1765382.186C++0.2229.635%C27.211%C+38.7DN/A10430.4h10C*33.9C++
NSX Naginata 1,1871,1753283.582A++1.6127.647%B*34.298%B++76.3B*N/A21915.4h9.4B*33.8B++
Ursa 1,1761,1683173.685A*1.7233.76%A++33.476%B**92.7AN/A25012.6h9.3B+27.5B*
Deimos VA29 1,1791,1677541.548C++0.4266.624%C**17.138%C+58.4C++N/A15320h1.8B**2.6B++
Pulsar VS1 1,1781,1651,3690.851C1.1224.047%C+24.464%B16.5DN/A6570.6h13.1B54.6C**
NS-7 PDW 1,1701,1647441.565B+0.4028.866%B+34.192%A**28.7C+N/A8740.5h12B++41.5B+
VX29 Polaris 1,1581,1574392.636B++0.6728.084%B+32.325%B**50.1C+N/A14623.1h10.6B+37.8B+
Corvus VA55 1,1671,1531,6450.701C--1.2720.234%D--17.52%D--13.6D-N/A4484.7h13.3D65.7D
CME 1,1661,1481,4930.769D-1.2021.329%D*18.554%D13.4D--N/A4385.7h16.4D*77.1D*
Pandora VX25 1,1521,1338181.385C+0.5841.539%C+17.564%B+42.1C+N/A12826.9h3.7B+8.9B+
NS-11A 1,0401,0277791.318C+0.6524.73%C+30.282%B*24.8C-N/A7841.4h12.1B+48.9B
NSX Tomoe 9749692993.241B*1.2729.825%C+51.496%B**51.8C++N/A15418.7h10.9B++36.7B+
Pulsar C 9789636291.531C+0.4430.641%B*28.349%B++28.7CN/A12533.6h10.2B+33.2B+
Lasher X2 9539255691.626B+0.3426.777%C+5.297%B*42C++1.3C++14322h18.9C++70.6C*
Plasma Grenade 8598461846N/A844.0354.894%B**N/A705B+10.8C+31511.2h2.7B++5B++
NS-45 Pilot 7997956021.321C+0.6532.233%C+29.686%C++53.7CN/A16914.8h6.2B+19.2B
Tank Mine 1,0296882342.94C+0.9728.637%C-N/A95.6C47.4D7787.2h1.8C++6.3C+
Lumine Edge 6736672,1430.311B+1.6635.988%B++22.489%B**6.3C+N/A16105.9h1.3C**3.5B+
Force-Blade 66860016,4980.036C**1.9331.436%C+4.333%C0.8C+N/A3785.8h2.3C**7.4C**
Artemis VX26 5555485411.013C0.9625.52%D31.934%B**20.4DN/A6826.9h10.9C**42.5C++
Eridani SX5 5395363891.378C+0.5929.154%B29.851%B**26.1DN/A9420.5h11.3C++38.7C**
Blueshift VM5 5155061992.543C+0.5721.734%C++28.854%B**40.5C++N/A15512.5h15.1C*69.3C**
NSX Daimyo 4844841363.559C+1.5945.752%B+95.455%C**52CN/A1359.3h2.1B+4.7B+
L100 Python HESH 5334722816.857C++14.8953.121%BN/A78.7B*10.2B+3186h3C++5.6B+
C150 Dalton 901467756.227C4.2636.66%CN/A24.2D22.5C32219.3h4C+10.8C+
NS-61 Emissary 4484426660.664C1.3022.721%D--17.873%C+19.7C--N/A6722.4h13.7C++60.2C+
NSX-P Naginata 4264201143.684A++1.7228.358%B*38.81%A97.7A1.4C+4934.3h9B*31.8B*
Spear Anti-Vehicle Phalanx Turret 6824143212.938B++10.9747.874%C++6.28%A32.6C--21.1C+24312.7h10.4C21.8C+
Fatestealer 4064013,5280.114F-1.8543.449%B+N/A3.1D--N/A9129.9h1.4A**3.3B**
NSX-P Tengu 4014001442.778A+0.8142.438%B*26.5%B++80B**N/A2695h9.3B*21.8B*
Thanatos VE70 4033944120.956C+1.0127.625%D**15.228%C22.6C-N/A10817.4h4.5C*16.3D
NS-11P 3873831043.683A++1.7131.372%A35.77%A+91.2A*1C*4724.2h10.1B**32.2B**
Solstice VE3 3923805960.638C1.3322.687%C+17.632%C-9.1DN/A8141.8h15.9C+70.2C+
Blueshift VM5 3843801682.262C+0.2919.459%C25%B+35.8C+N/A14410.6h15.1C++77.5C++
Parallax VX3-AE 358358705.114C++3.1539.036%D81.564%C+49CN/A1407.3h1.7B+4.2C*
Serpent VE92 3603573041.174C+0.7927.508%B+27.171%B**26.4CN/A16013.5h10.9B+39.6B+
CAS 14-E 3873562613.692C11.7241.985%B**1.124%D77.4C+6.7C++2604.6h29.7C+70.8B+
Saron Laser Cannon 5423351771.893C+0.0835.619%B++N/A12.6C7.8C17126.6h70.5B++197.9B*
NS-20 Gorgon 3383241522.132B*0.1621.736%D25%B++18.8CN/A6017.2h29.6B+136B
Saron HRB 474310535.849C+3.8852.735%B*1.29%C29C*15.3C+24410.7h19.6C**37.2B++
Phaseshift VX-S 2952941092.697C0.7335.139%C78.912%C*20DN/A4814.7h2.8C++7.9C++
M20 Basilisk 424294555.345B++3.3844.353%B+6.463%C**26.7B11.8B**25111h87.3C++196.8B+
NS-30 Vandal 2942911691.722C+0.2536.432%C**41.581%A++21.4D-N/A7013.6h6.2C--16.9C+
Cerberus 2862832101.348C++0.6234.414%C*39.576%A++83.2AN/A3203.4h4.9B++14.3B+
MANA Anti-Personnel Turret 285283972.918N/A0.9519.339%UN/A2830U20U6496500.1h19.6T*101.4T*
Parallax VX3 271271893.045C+1.0835.423%D83.395%B++23DN/A8911.8h2.1C++6.1C+
Cosmos VM3 275270803.375B*1.4124.297%B**24.815%A60A1.1B++1904.5h14C++57.8C++
Darkstar 2602551451.759C++0.2128.097%C+26.275%C++33.6DN/A1067.6h12.2C*43.6C*
Cosmos VM3 257248733.397B++1.4323.394%B**22.984%B*57.7A2.1M1914.3h13.8C+59B+
E540 Halberd 377241396.179C4.2152.426%B+N/A31.7C+17.9C*2737.6h5.7C+10.9C*
M12 Kobalt 2282201120C+18.0318.858%C+28.636%A*75.9C++2.8C3402.9h15.1B++80.3C**
Soldier Soaker 2192171441.507C*0.4639.475%B+14.286%C+90.4B**N/A4492.4h5.5B+13.9B++
NSX Tanto 211207573.632A*1.6629.878%B+32.367%B*90A++1.7A+4812.3h9.5B**31.7B++
NS-AM7 Archer 2792074530.457C+1.5155.778%C27.536%B*4.5D1.6D3045.6h15.1B27.1B
Hunter QCX 2132012530.794C++1.1743.263%C+24.378%C+16.1C+1C5812.5h4.5C**10.3C**
Auraxium Force-Blade 2342013,7790.053B+1.9230.733%C++5.473%C1C+N/A3198.3h2C**6.4B
Nemesis VSH9 3331992530.787C+1.1859.399%D2.513%C+15.5C+10.5C+19712.8h7.3B12.2C*
XM98 1981971761.119D0.8531.102%D--72.589%C12.8D-N/A4715.4h3.2D*10.3D*
Photon A2A Missile Pods 301195355.571C+3.6062.917%F-N/A45.3C24.7D3314.3h6.3B**10B+
Eidolon VE33 1961931181.636C++0.3332.181%B+27.461%C++25.7C+N/A1287.5h7.8B24.1B+
Beamer VS3 1971913250.588C1.3827.633%C+21.466%C16.8DN/A7111.4h10.4C37.5C+
Halberd SE 246178535.6A++33.6354.2%B++N/A44.5C+17C+2464h4.6C8.4C++
Equinox VE2 1821773720.476D1.4921.697%D--16.949%D11.3D--N/A4915.6h17F78.2D**
VE-C Horizon 178176742.378B+0.4144.813%A+23.296%C62.9C++N/A3212.8h14C++31.2B+
Rocklet Rifle 3021681371.226B++0.7456.032%BN/A32.3C++25.8C+5565.2h36C++64.2C*
L100 Python AP 2351671312.846B++10.8863.22%B*N/A61.9A++25.2B*6492.7h3.6B*5.6B*
M12 Kobalt-H 160153917C-15.0321.862%C14.379%C--109.3C5C+2861.4h13B+59.3B
VE-LR Obelisk 153150761.974C++0.0138.474%B*35.333%C**30.6CN/A1764.9h6.3C++16.4B+
PSA-01 Hammerhead AMR 1691481670.886B**1.0855.265%D27.703%B*22.1B**3.1C+1066.7h6.1B**11.1B*
Maelstrom Turbo Laser 2381461321.106C0.8637.463%B**1.37%D16C+10.1C3089.1h67.5B+180.1B++
NS Baron G5AE 1481451091.33C+0.6451.584%B15.172%C+36.3C-N/A1274h4.7C9.1C+
Quasar VM1 148144702.057C++0.0911.866%D--18.056%C16.2DN/A918.9h17.7D-149.1C-
NS-20 Gorgon 153140682.059B*0.0925.096%C-27.857%B**17.7C1.6C+667.9h35.9B142.9B
Proton II PPA-H 1561381112.545C+10.5843.715%B+N/A62.7D8.2B+2052.2h13.5D-30.8C+
M12 Kobalt 129122717.429C+15.4623.435%B**25.41%A64.2C3.7C+2921.9h19.3C82.5B+
VE-A Lacerta 123121304.033A++2.0633.837%B*13.223%D--80.7B++1.3C+3111.5h11.9C++35B+
NSX Yumi 120120791.519C+0.4525.166%C--31.667%B+28.6DN/A844.2h10.1B+40.1C**
Sticky Grenade 1191181118N/A116.0353.748%C+N/A590D-5D-29030.2h2.9D-5.3C
Nyx VX31 113112343.294C**1.3340.121%B*34.821%B+62.2B+N/A6281.8h5.3C++13.2B+
A30 Walker 174107119.727M*7.7626.255%C**N/A21.8C+13.7C++1994.9h100.9C**384.4B
M20 Basilisk 161103372.784C0.8241.463%C++3.884%D18.7C10.5C++2655.5h120.5C-290.7C+
Skyguard 196100263.846C+1.8830.504%C++1%D9.6D9.2C13710.4h141.5D463.8C
E540 Halberd-H 13899147.071C5.1059.511%C++N/A52.1C++20.5C3011.9h4.4B*7.4B*
L105 Zephyr 11598910.889C++8.9242.597%C+N/A40.8C-7.1C2082.4h8.1D19C-
LB00 Python AP 14895615.833C+13.8676.455%A*N/A52.8C+29.4B**3111.8h6.2F-8.1C-
VX6-7 8988312.839B++0.8729.91%B*26.136%B+55B+N/A4691.6h10.2B+34.1B++
Nebula VM20 8684273.111C**1.1420.169%C++28.571%A+56B*1.3B**3181.5h11.9B**59.2B++
C75 Viper 10380461.739D0.2348.213%B*2.5%A+21.6D6.2C--2273.7h24.8F--51.4D
G40-F Ranger 12880420B+18.0354.14%M++1.25%B21.1D*12.6D*4683.8h103.7D*191.6C*
NS Baron G5 7977631.222C++0.7547.69%C*19.481%B**29.6C-N/A1452.6h4.2B8.7C++
NS-30 Tranquility 7675184.167B*2.2050.641%A++24%D*75B*1C3771h5.3B++10.4B*
M60-A Bulldog 8873418.25C+16.2843.531%C-N/A15.5D-3.2C1304.7h11.4F*26.2F-
Aspis Anti-Aircraft Phalanx Turret 1357398.111A++6.1433.121%B*2.74%B+16.2B++13.8B+2324.5h146.7C++442.8B+
Supernova PC 12472342.118D0.1550.043%C+2.778%B+12.6D--9.1C+2135.7h8.1F16.2D**
Damascus Edge 69688680.078B++1.8917.712%D-1.471%D1.5C+N/A444.8h1.4B*8C*
Aphelion VEX-4H 11868193.579C1.6140.588%D2.941%C+26.2D-19.2D2752.6h54.3C+133.7C+
M20 Drake 1126597.222C--5.2537.071%C-N/A11D8D-1535.9h117.5D-317D*
Equinox VE2 Burst 6261850.718D1.2527.144%C21.312%D--9D**N/A486.8h19.4F*71.5D*
Light PPA 6258212.762C0.7933.27%D*N/A20D--1.4D--1362.9h15C45C
Nebula VM20 5656272.074C+0.1119.864%C+26.786%B**37.3C+N/A2261.5h17.7C89.3C+
M40 Fury 6453222.409D0.4432.915%D1.887%C**15.6D*3.2D*1573.4h20.3D--61.7D*
M40 Fury 6652105.2C3.2333.912%C-N/A23.6D*6.4D-2172.2h20.7D*60.9D*
NSX Amaterasu 52514170.122B+1.8517.828%D13.726%C3.9C+N/A1613h2.6C+14.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon458,4283.9h
Anti-Vehicle MANA Turret54110.5h
Nano-Armor Kit601718,06944.9h
Decoy Grenade01150h
Nanite Revive Grenade08,4422.4h
Medical Applicator2,220962,01367.3h
Restoration Kit5950.1h
Motion Spotter9939,80517.5h
Spitfire Auto-Turret271,5821.7h
Deconstruction Tool02570.1h
Welding Device01400h
Shield Recharging Field14813,8535.6h
Recon Detection Device223,9265.4h
Ammunition Package485,4282.3h
Medical Kit1,83516,36226.5h
Anti-Infantry MANA Turret206981h
Nano-Repair Grenade08290.2h
Snowman Soldier143130.3h
WLT-Howler Mining Laser320,2536.3h
Hardlight Barrier72020.3h
Router0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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