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stats.dasanfall.com
Paragon Zugie[DA] Zugie
VS BR 181

KDR: 3.53

Score: 84.4m

Last Seen: Jun 24th, 2019 10:19 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (181 total) - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-11C Artemis VX26 Zenith VX-5 NS-44G Commissioner Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,946,352 MLG Score: 6352
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 15.7%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.222%34.557%1113581152144,0354.59266-1.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.696%2.156A*2.091A*-0.596DHEAD ++ (~18.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.647B+8.50.407B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.317%3.279%413120742711362330.37555182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.087%-0.632D1.553A+0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.5-0.241C62.8-0.185C137.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.641%4.1%253612042,48818097251.37459343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%1.137B**0.981B*0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.70.708B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.534%2.992%1911311972,20615215091.45036433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.907%0.125C+-0.357C-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.669B+14.80.628B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.458%79.728%1915120518,8292546247.39262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.204%2.174A*0.821B++-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.464B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.9%18.736%19151205902295630.305039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.113%1.197B**0.819B++0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.667B+2.50.494B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
84.4m281.9%707 (42.4k)562 (33.7k)3.53341185,95352,6273.62776181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101432830.093%35.567%107002:5138

6% Combat Medic6% Engineer39% Heavy Assault24% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2013 1:28 PMNov 7th, 2013 11:07 PMJun 24th, 2019 10:31 PM (21h) (PST)Jun 24th, 2019 6:20 PM (1d) (PST)Jun 24th, 2019 6:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8262875391.2370.3500.4403.5800.0336352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,58417,23732,347742126215233,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2505.7h/104.4d 4,965 66,138 40,864 538.2k 2,222 10,854 4,926 124.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:44,792
Deaths:8,596
KDR:5.211
Accuracy:32.998% A+
HSR:44.678% A++
Orion VS54
A*
Kills:10,253
Deaths:1,910
KDR:5.368
Accuracy:31.489% A*
HSR:38.701% A*
Flare VE6
A++
Kills:2,935
Deaths:507
KDR:5.789
Accuracy:29.019% B**
HSR:36.184% A++
SVA-88
A
Kills:2,544
Deaths:446
KDR:5.704
Accuracy:28.801% B**
HSR:34.473% A
NS-15M1
B**
Kills:1,827
Deaths:432
KDR:4.229
Accuracy:28.372% B**
HSR:20.580% C
Pulsar LSW
B**
Kills:1,540
Deaths:281
KDR:5.480
Accuracy:29.324% B**
HSR:32.208% B**
NS-15M2
A**
Kills:899
Deaths:146
KDR:6.158
Accuracy:33.401% A++
HSR:44.160% A**
VX29 Polaris
A
Kills:738
Deaths:145
KDR:5.090
Accuracy:29.355% B**
HSR:32.385% A
NS-15M AE
A++
Kills:726
Deaths:149
KDR:4.872
Accuracy:32.059% A
HSR:42.287% A++
Ursa
M
Kills:486
Deaths:106
KDR:4.585
Accuracy:31.601% A+
HSR:42.181% M
VE-H Maw
A*
Kills:243
Deaths:50
KDR:4.860
Accuracy:32.336% A
HSR:45.679% A*
NSX-P Naginata
A++
Kills:101
Deaths:19
KDR:5.316
Accuracy:30.398% A+
HSR:42.574% A++
NSX Naginata
A*
Kills:63
Deaths:19
KDR:3.316
Accuracy:25.811% B++
HSR:42.857% A*
Kills:67,147
Deaths (as Heavy Assault):12,806
Deaths (to Heavy Assaults):15,077
KDR:5.2434
Kill Difference:54,341
Playtime:968.769 hours
Usage:39%
Score:32.347m
Score/min:556
Accuracy (listed only):30.382%
HSR (listed only):38.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:8,666
Deaths:1,790
KDR:4.841
Accuracy:32.202% A++
HSR:25.306% B**
Zenith VX-5
A+
Kills:5,595
Deaths:961
KDR:5.822
Accuracy:32.319% A+
HSR:30.313% A+
Pulsar C
A++
Kills:4,657
Deaths:830
KDR:5.611
Accuracy:32.917% A++
HSR:27.657% B++
Serpent VE92
B**
Kills:3,809
Deaths:891
KDR:4.275
Accuracy:28.958% B**
HSR:21.160% C*
Solstice VE3
A+
Kills:3,678
Deaths:725
KDR:5.073
Accuracy:30.878% A+
HSR:21.506% C**
VX6-7
A
Kills:3,379
Deaths:825
KDR:4.096
Accuracy:30.635% A
HSR:26.813% B**
Eridani SX5G
A*
Kills:3,289
Deaths:636
KDR:5.171
Accuracy:33.762% B**
HSR:37.610% A*
Eclipse VE3A
A++
Kills:2,226
Deaths:408
KDR:5.456
Accuracy:30.977% B*
HSR:28.302% A++
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C+
Sirius SX12
A+
Kills:1,531
Deaths:403
KDR:3.799
Accuracy:32.331% A+
HSR:19.987% B
NS-11CG
M++
Kills:1,507
Deaths:248
KDR:6.077
Accuracy:36.927% A*
HSR:39.416% M++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
Skorpios
B*
Kills:877
Deaths:180
KDR:4.872
Accuracy:29.516% B+
HSR:26.910% B*
Solstice Burst
B**
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B**
HSR:21.679% C
Deimos VA29
B**
Kills:437
Deaths:136
KDR:3.213
Accuracy:73.805% B**
HSR:18.536% B
NS-7B PDW
A+
Kills:313
Deaths:79
KDR:3.962
Accuracy:33.544% A+
HSR:21.406% B++
Solstice SF
B*
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% B*
HSR:12.097% D-
VE-S Canis
A*
Kills:189
Deaths:30
KDR:6.300
Accuracy:39.833% A*
HSR:22.222% C*
Nova
B+
Kills:186
Deaths:54
KDR:3.444
Accuracy:52.018% B+
HSR:17.204% B+
NSX Tanto
A+
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% A+
HSR:32.044% B**
NSX-P Tanto
A+
Kills:171
Deaths:34
KDR:5.029
Accuracy:33.157% A+
HSR:34.503% A
Thanatos VE70
B**
Kills:118
Deaths:37
KDR:3.189
Accuracy:49.208% B**
HSR:18.644% B+
NS Baron G5
B++
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B++
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C++
HSR:17.526% B+
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:46,457
Deaths (as Light Assault):9,705
Deaths (to Light Assaults):11,212
KDR:4.78691
Kill Difference:36,752
Playtime:595.211 hours
Usage:24%
Score:19.192m
Score/min:537
Accuracy (listed only):38.053%
HSR (listed only):23.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A*
Kills:3,289
Deaths:636
KDR:5.171
Accuracy:33.762% B**
HSR:37.610% A*
Terminus VX-9
A+
Kills:2,201
Deaths:505
KDR:4.358
Accuracy:31.541% A
HSR:38.255% A+
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C+
Sirius SX12
A+
Kills:1,531
Deaths:403
KDR:3.799
Accuracy:32.331% A+
HSR:19.987% B
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-11A
B*
Kills:1,397
Deaths:484
KDR:2.886
Accuracy:28.838% B*
HSR:19.685% C
H-V45
B*
Kills:1,269
Deaths:435
KDR:2.917
Accuracy:28.518% B*
HSR:27.108% B*
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
Pulsar VS1
B**
Kills:1,200
Deaths:366
KDR:3.279
Accuracy:29.261% B**
HSR:18.583% C
CME
B**
Kills:1,155
Deaths:317
KDR:3.644
Accuracy:29.283% B+
HSR:29.437% B**
Skorpios
B*
Kills:877
Deaths:180
KDR:4.872
Accuracy:29.516% B+
HSR:26.910% B*
Deimos VA29
B**
Kills:437
Deaths:136
KDR:3.213
Accuracy:73.805% B**
HSR:18.536% B
NS-7B PDW
A+
Kills:313
Deaths:79
KDR:3.962
Accuracy:33.544% A+
HSR:21.406% B++
Corvus VA55
B++
Kills:297
Deaths:136
KDR:2.184
Accuracy:28.011% B++
HSR:25.253% C**
Equinox VE2 Burst
B++
Kills:262
Deaths:78
KDR:3.359
Accuracy:31.496% B++
HSR:21.374% D
VE-S Canis
A*
Kills:189
Deaths:30
KDR:6.300
Accuracy:39.833% A*
HSR:22.222% C*
Nova
B+
Kills:186
Deaths:54
KDR:3.444
Accuracy:52.018% B+
HSR:17.204% B+
Thanatos VE70
B**
Kills:118
Deaths:37
KDR:3.189
Accuracy:49.208% B**
HSR:18.644% B+
NS Baron G5
B++
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B++
HSR:14.545% C+
Darkstar
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:33.206% A
HSR:32.990% A
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C++
HSR:17.526% B+
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:19,420
Deaths (as Combat Medic):5,056
Deaths (to Combat Medics):6,591
KDR:3.84098
Kill Difference:14,364
Playtime:158.308 hours
Usage:6%
Score:5.781m
Score/min:609
Accuracy (listed only):38.448%
HSR (listed only):22.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:8,666
Deaths:1,790
KDR:4.841
Accuracy:32.202% A++
HSR:25.306% B**
Zenith VX-5
A+
Kills:5,595
Deaths:961
KDR:5.822
Accuracy:32.319% A+
HSR:30.313% A+
Pulsar C
A++
Kills:4,657
Deaths:830
KDR:5.611
Accuracy:32.917% A++
HSR:27.657% B++
Serpent VE92
B**
Kills:3,809
Deaths:891
KDR:4.275
Accuracy:28.958% B**
HSR:21.160% C*
Solstice VE3
A+
Kills:3,678
Deaths:725
KDR:5.073
Accuracy:30.878% A+
HSR:21.506% C**
VX6-7
A
Kills:3,379
Deaths:825
KDR:4.096
Accuracy:30.635% A
HSR:26.813% B**
Eclipse VE3A
A++
Kills:2,226
Deaths:408
KDR:5.456
Accuracy:30.977% B*
HSR:28.302% A++
NS-11CG
M++
Kills:1,507
Deaths:248
KDR:6.077
Accuracy:36.927% A*
HSR:39.416% M++
Eidolon VE33
A*
Kills:844
Deaths:174
KDR:4.851
Accuracy:39.557% A*
HSR:25.119% C+
Solstice Burst
B**
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B**
HSR:21.679% C
Deimos VA29
B**
Kills:437
Deaths:136
KDR:3.213
Accuracy:73.805% B**
HSR:18.536% B
Solstice SF
B*
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% B*
HSR:12.097% D-
Nova
B+
Kills:186
Deaths:54
KDR:3.444
Accuracy:52.018% B+
HSR:17.204% B+
NSX Tanto
A+
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% A+
HSR:32.044% B**
NSX-P Tanto
A+
Kills:171
Deaths:34
KDR:5.029
Accuracy:33.157% A+
HSR:34.503% A
Thanatos VE70
B**
Kills:118
Deaths:37
KDR:3.189
Accuracy:49.208% B**
HSR:18.644% B+
VE-LR Obelisk
A+
Kills:110
Deaths:16
KDR:6.875
Accuracy:36.245% B++
HSR:44.546% A+
NS Baron G5
B++
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B++
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C++
HSR:17.526% B+
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:36,881
Deaths (as Engineer):7,492
Deaths (to Engineers):8,603
KDR:4.92272
Kill Difference:29,389
Playtime:162.057 hours
Usage:6%
Score:5.855m
Score/min:602
Accuracy (listed only):39.972%
HSR (listed only):25.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:15,242
Deaths:2,714
KDR:5.616
Accuracy:49.620% A++
HSR:79.005% B**
Artemis VX26
B**
Kills:6,575
Deaths:1,239
KDR:5.307
Accuracy:32.523% B**
HSR:30.510% B**
NS-44G Commissioner
A*
Kills:5,217
Deaths:2,421
KDR:2.155
Accuracy:47.913% B**
HSR:41.077% A*
Eridani SX5G
A*
Kills:3,289
Deaths:636
KDR:5.171
Accuracy:33.762% B**
HSR:37.610% A*
NS-357 Underboss
B*
Kills:2,944
Deaths:1,413
KDR:2.084
Accuracy:43.524% B*
HSR:26.766% B++
NS-45 Pilot
B**
Kills:2,044
Deaths:869
KDR:2.352
Accuracy:38.774% B**
HSR:35.763% B**
NS-44 Commissioner
B++
Kills:1,769
Deaths:841
KDR:2.103
Accuracy:42.078% B++
HSR:21.312% C+
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C+
Sirius SX12
A+
Kills:1,531
Deaths:403
KDR:3.799
Accuracy:32.331% A+
HSR:19.987% B
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-30 Vandal
A+
Kills:1,362
Deaths:263
KDR:5.179
Accuracy:41.916% A+
HSR:21.880% D
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
V10
A++
Kills:1,169
Deaths:212
KDR:5.514
Accuracy:52.696% A++
HSR:79.470% C*
Parallax VX3
B**
Kills:1,164
Deaths:251
KDR:4.637
Accuracy:46.315% B**
HSR:80.842% B
Skorpios
B*
Kills:877
Deaths:180
KDR:4.872
Accuracy:29.516% B+
HSR:26.910% B*
Beamer VS3
A+
Kills:797
Deaths:415
KDR:1.920
Accuracy:31.323% B++
HSR:34.003% A+
NSX Daimyo
B**
Kills:785
Deaths:189
KDR:4.153
Accuracy:47.817% B**
HSR:95.796% B+
NSX Tomoe
A+
Kills:637
Deaths:134
KDR:4.754
Accuracy:35.858% A+
HSR:53.532% A+
Nyx VX31
B**
Kills:537
Deaths:107
KDR:5.019
Accuracy:41.271% B**
HSR:29.050% C+
XM98
A++
Kills:469
Deaths:82
KDR:5.720
Accuracy:48.257% A++
HSR:74.200% C+
NS-7B PDW
A+
Kills:313
Deaths:79
KDR:3.962
Accuracy:33.544% A+
HSR:21.406% B++
Phantom VA23
B++
Kills:218
Deaths:48
KDR:4.542
Accuracy:38.392% B+
HSR:35.780% B++
Cerberus
B++
Kills:206
Deaths:106
KDR:1.943
Accuracy:36.492% B++
HSR:14.563% D--
NS-357B Underboss
B++
Kills:205
Deaths:139
KDR:1.475
Accuracy:43.937% B++
HSR:30.244% B+
VE-S Canis
A*
Kills:189
Deaths:30
KDR:6.300
Accuracy:39.833% A*
HSR:22.222% C*
Spiker
C+
Kills:126
Deaths:83
KDR:1.518
Accuracy:28.567% C+
HSR:19.841% C+
NS-44B Commissioner
M++
Kills:99
Deaths:55
KDR:1.800
Accuracy:46.493% B*
HSR:49.495% M++
Manticore SX40
B++
Kills:87
Deaths:48
KDR:1.813
Accuracy:33.709% B++
HSR:22.989% C++
NS-61 Emissary
A++
Kills:69
Deaths:29
KDR:2.379
Accuracy:27.545% C+
HSR:26.087% A++
NS-44L Blackhand
B**
Kills:68
Deaths:31
KDR:2.194
Accuracy:50.094% B**
HSR:38.235% C
Kills:52,319
Deaths (as Infiltrator):14,092
Deaths (to Infiltrators):6,964
KDR:3.71267
Kill Difference:38,227
Playtime:589.098 hours
Usage:24%
Score:19.375m
Score/min:548
Accuracy (listed only):39.028%
HSR (listed only):37.330%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:668
Deaths:171
KDR:3.906
Accuracy:23.048% A+
HSR:16.168% C--
Quasar VM1
B**
Kills:662
Deaths:173
KDR:3.827
Accuracy:22.815% B**
HSR:16.767% D
Blueshift VM5
B**
Kills:400
Deaths:89
KDR:4.494
Accuracy:24.478% B**
HSR:25% B++
Blueshift VM5
A
Kills:364
Deaths:89
KDR:4.090
Accuracy:25.659% A
HSR:27.198% B**
Comet VM2
B++
Kills:320
Deaths:185
KDR:1.730
Accuracy:49.557% B++
HSR:3.125% D
Comet VM2
B+
Kills:280
Deaths:183
KDR:1.530
Accuracy:50.819% B+
HSR:4.286% C+
Kills:2,694
Deaths (as MAX Suit):445
Deaths (to MAX Suits):2,453
KDR:6.05393
Kill Difference:2,249
Playtime:39.124 hours
Usage:2%
Score:1.873m
Score/min:798
Accuracy (listed only):32.729%
HSR (listed only):15.424%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:201
V. Kills:120 166%
Deaths:126
KDR:1.595
Accuracy:35.140% B+
KPH:12.400 C+
VKPH:7.400 C
Dual Photon Pods
M*
Kills:122
V. Kills:22 N/A
Deaths:6
KDR:20.333
Accuracy:54.928% B
KPH:250 M*
VKPH:45.100 A*
Maelstrom Turbo Laser
C--
Kills:104
V. Kills:56 182%
Deaths:89
KDR:1.169
Accuracy:22.875% D**
KPH:8.600 C--
VKPH:4.600 D
Light PPA
D
Kills:89
V. Kills:9 N/A
Deaths:38
KDR:2.342
Accuracy:29.775% D**
KPH:17.600 D-
VKPH:1.800 D
Kills:516 (394 + 0)
Deaths:259
KDR:1.992
VKDR:0.799
Vehicle Kills:207
Kill Difference:257
Playtime:33.874 hours
Usage:1%
Score:0.525m
Score/min:259
Piloting Accuracy:29.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:26.416% D*
KPH:248,400 U
VKPH:140,400 U
Kills:69 (0 + 69)
Deaths:13
KDR:5.308
VKDR:3
Vehicle Kills:39
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,389,440
Piloting Accuracy:N/A%
Gunner Accuracy:26.416%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:732
V. Kills:253 288%
Deaths:62
KDR:11.806
Accuracy:56.756% C+
KPH:52.800 A++
VKPH:18.300 C+
C75 Viper
A**
Kills:463
V. Kills:43 N/A
Deaths:19
KDR:24.368
Accuracy:45.304% B+
KPH:76 A**
VKPH:7.100 C
L100 Python HESH
M
Kills:195
V. Kills:10 N/A
Deaths:21
KDR:9.286
Accuracy:66.107% A*
KPH:113 M
VKPH:5.800 D
L100 Python HEAT
S
Kills:61
V. Kills:19 305%
Deaths:6
KDR:10.167
Accuracy:70.359% A*
KPH:92.300 S
VKPH:28.700 M**
Kills:1,451 (1,451 + 0)
Deaths:108
KDR:13.435
VKDR:3.009
Vehicle Kills:325
Kill Difference:1,343
Playtime:22.333 hours
Usage:1%
Score:0.896m
Score/min:668
Driving Accuracy:70.359%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:949
V. Kills:384 246%
Deaths:91
KDR:10.429
Accuracy:53.958% C++
KPH:33.900 B*
VKPH:13.700 C
Proton II PPA
A**
Kills:576
V. Kills:20 N/A
Deaths:7
KDR:82.286
Accuracy:29.840% B*
KPH:132.300 A**
VKPH:4.600 B+
Saron HRB
A+
Kills:199
V. Kills:71 276%
Deaths:16
KDR:12.438
Accuracy:39.712% C--
KPH:39.800 A+
VKPH:14.200 C+
E540 Halberd
A++
Kills:98
V. Kills:35 272%
Deaths:4
KDR:24.500
Accuracy:54.546% B*
KPH:51.400 A++
VKPH:18.400 C**
Supernova PC
A+
Kills:88
V. Kills:16 N/A
Deaths:13
KDR:6.769
Accuracy:55.576% B++
KPH:37.800 A+
VKPH:6.900 C-
Kills:1,910 (1,037 + 873)
Deaths:131
KDR:14.580
VKDR:4.015
Vehicle Kills:526
Kill Difference:1,779
Playtime:41.549 hours
Usage:2%
Score:1.409m
Score/min:565
Driving Accuracy:55.576%
Gunner Accuracy:54.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:229
V. Kills:108 210%
Deaths:11
KDR:20.818
Accuracy:60.490% B+
KPH:48.300 C*
VKPH:22.800 C++
M40 Fury-H
C+
Kills:165
V. Kills:5 N/A
Deaths:7
KDR:23.571
Accuracy:36.320% D
KPH:91.700 C+
VKPH:2.800 D-
Saron HRB-H
A++
Kills:118
V. Kills:41 281%
Deaths:3
KDR:39.333
Accuracy:54.467% C+
KPH:67.600 A++
VKPH:23.500 C+
Proton II PPA-H
M
Kills:73
V. Kills:2 N/A
Deaths:5
KDR:14.600
Accuracy:38.132% C++
KPH:209.400 M
VKPH:5.700 C+
Kills:585 (0 + 585)
Deaths:26
KDR:22.500
VKDR:6
Vehicle Kills:156
Kill Difference:559
Playtime:8.632 hours
Usage:0%
Score:0.338m
Score/min:653
Driving Accuracy:N/A%
Gunner Accuracy:38.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:173
V. Kills:25 N/A
Deaths:14
KDR:12.357
Accuracy:42.663% B++
KPH:73.100 B**
VKPH:10.600 C**
M20 Basilisk
B++
Kills:149
V. Kills:61 240%
Deaths:12
KDR:12.417
Accuracy:38.669% C+
KPH:29.800 B++
VKPH:12.200 B+
M20 Basilisk
B+
Kills:124
V. Kills:48 253%
Deaths:14
KDR:8.857
Accuracy:40.845% C*
KPH:26.200 B+
VKPH:10.100 B+
M40 Fury
B**
Kills:119
V. Kills:15 N/A
Deaths:9
KDR:13.222
Accuracy:45.756% B**
KPH:79.600 B**
VKPH:10 C+
M60-G Bulldog
M+
Kills:114
V. Kills:7 N/A
Deaths:4
KDR:28.500
Accuracy:48.216% A
KPH:76.900 M+
VKPH:4.700 C
Kills:679 (0 + 679)
Deaths:53
KDR:12.811
VKDR:2.943
Vehicle Kills:156
Kill Difference:626
Playtime:15.074 hours
Usage:1%
Score:0.567m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:48.216%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:177
V. Kills:8 N/A
Deaths:57
KDR:3.105
Accuracy:38.668% C-
KPH:46.700 C+
VKPH:2.100 C++
M12 Kobalt-F
C+
Kills:103
V. Kills:2 N/A
Deaths:41
KDR:2.512
Accuracy:20.172% C
KPH:29.400 C+
VKPH:0.600 D
Kills:280 (280 + 0)
Deaths:98
KDR:2.857
VKDR:0.102
Vehicle Kills:10
Kill Difference:182
Playtime:7.286 hours
Usage:0%
Score:0.079m
Score/min:181
Driving Accuracy:20.172%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 45,01944,7928,5965.211B++1.6832.998%A+44.678%A++130.8A++N/A388342.5h8.4A25.6A
Ghost 15,26515,2422,7145.616B**2.0849.62%A++79.005%B**100.7MN/A316151.4h1.7B**3.4B**
Orion VS54 10,29810,2531,9105.368A*1.8331.489%A*38.701%A*104.3M++N/A40898.3h8.7A27.6B+
NS-11C 8,7098,6661,7904.841S1.3132.202%A++25.306%B**99.4M**N/A38087.2h9.9B**30.6B**
Artemis VX26 6,6086,5751,2395.307M*1.7732.523%B**30.51%B**95.8M++N/A39068.6h9.4B**28.8B**
Zenith VX-5 5,6375,5959615.822S2.2932.319%A+30.313%A+128.9M**1A48743.4h9.7B**30B**
NS-44G Commissioner 5,2535,2172,4212.155B++1.3847.913%B**41.077%A*95.2B**N/A28154.8h2.7B*5.6B++
Pulsar C 4,6744,6578305.611M++2.0832.917%A++27.657%B++120.3M**N/A53538.7h8.3B**25.1B*
Serpent VE92 3,8153,8098914.275M+0.7428.958%B**21.16%C*67.5A++N/A30756.4h10B*34.4B*
Solstice VE3 3,6943,6787255.073S1.5430.878%A+21.506%C**77.4M*N/A43347.5h10.1B**32.7B+
VX6-7 3,4053,3798254.096A*0.5630.635%A26.813%B**69.8A+N/A31348.4h9.8B++32B*
Eridani SX5G 3,2963,2896365.171M*1.6433.762%B**37.61%A*119.2A*N/A41027.6h9B*26.7B++
NS-357 Underboss 2,9622,9441,4132.084B**1.4543.524%B*26.766%B++60.1B++N/A22949h3.1B**7.1B**
Flare VE6 2,9602,9355075.789S2.2629.019%B**36.184%A++113.8M1A47225.8h7.9B**27.1B*
SVA-88 2,5592,5444465.704A++2.1728.801%B**34.473%A107.3A*N/A74623.7h9.4B**32.5B++
Eclipse VE3A 2,2402,2264085.456A++1.9230.977%B*28.302%A++127.9M*N/A51617.4h9.6B*31.1B**
Terminus VX-9 2,2222,2015054.358A++0.8231.541%A38.255%A+103.3M1B**43221.3h9.5B**30B*
NS-45 Pilot 2,0662,0448692.352B*1.1838.774%B**35.763%B**102.2A+1.1B*29520h5.5B*14.1B**
Auraxium Force-Blade 1,9721,91336,0100.053B+3.4829.494%C+3.189%D1.4C+N/A41409.5h1.7B*5.7B+
NS-15M1 1,8321,8274324.229A*0.7028.372%B**20.58%C81.2A+N/A46222.5h9A31.9B*
NS-44 Commissioner 1,7781,7698412.103B**1.4342.078%B++21.312%C+43BN/A22041.1h2.7B**6.5B*
MKV Suppressed 1,6921,6913754.509S0.9831.789%B**19.693%C+127.1SN/A64613.3h10.6B*33.4B++
Pulsar LSW 1,5531,5402815.48M*1.9529.324%B**32.208%B**124.2M+1B**70212.4h9.5B**32.3B*
Sirius SX12 1,5361,5314033.799M0.2732.331%A+19.987%B102.1M**N/A54515h11B**34B*
NS Decimator 2,1461,5275862.606A++0.9359.046%C3.471%B*48.2B*19.5B+47131.7h3.8B++6.4B+
NS-11CG 1,5211,5072486.077S2.5436.927%A*39.416%M++144.9M++1.3A++39110.4h9.1B*24.7B**
Eridani SX5 1,4141,4103623.895M0.3633.851%A+14.468%D136.9SN/A67810.3h9.1B*26.8B*
NS-11A 1,4071,3974842.886B**0.6528.838%B*19.685%C95.7M++N/A54014.6h10.1A35B**
NS-30 Vandal 1,3651,3622635.179A++1.6541.916%A+21.88%D107.2M++N/A60512.7h4.5B**10.6B**
H-V45 1,2771,2694352.917B*0.6228.518%B*27.108%B*55.9B**N/A28822.7h10.4B**36.5B*
NS Decimator-G 1,8651,2492554.898M++1.3658.643%C--2.002%C71B**35A34517.6h3.2B++5.5B+
Force-Blade 1,3091,24713,8100.09A*3.4444.3%B**N/A1.6B**N/A9776.3h1.9B++4.2B+
NS-7 PDW 1,2311,2303383.639M*0.1131.109%A17.155%C+71.9A*N/A41017.1h10.7B**34.3B*
Lasher X2 1,2101,2012794.305S0.7732.561%B*4.163%C++86.4M+N/A63413.9h12.4A+38.1B**
Pulsar VS1 1,2031,2003663.279A**0.2529.261%B**18.583%C94.5SN/A58912.7h10.1A+34.4B**
V10 1,1701,1692125.514B**1.9852.696%A++79.47%C*51.5B*N/A26722.7h1.8B*3.3B**
Parallax VX3 1,1641,1642514.637B+1.1046.315%B**80.842%B35.8B+N/A17232.5h1.7B**3.6B*
CME 1,1621,1553173.644A**0.1129.283%B+29.437%B**84.3A*N/A37713.7h10.6B**36.2B*
Supernova FPC 1,3339499110.429B++6.9053.958%C++4.636%A+33.9B*13.7C45728h3.3A6.1B**
NS-15M2 9058991466.158A**2.6233.401%A++44.16%A**118.3MN/A4377.6h8.5A25.4B**
Skorpios 8848771804.872A*1.3429.516%B+26.91%B*118.5M++N/A6037.4h9.4B*31.8B*
S1 1,2178464082.074A*1.4657.689%C++2.482%C+42.3A18.6B*40720h5.5B++9.6B+
Eidolon VE33 8528441744.851M++1.3239.557%A*25.119%C+105.5S1B*4508h5.9B**14.8B**
Solstice Burst 8027981575.083A**1.5531.917%B**21.679%C119.1M+N/A6146.7h10.5B*32.9B*
Beamer VS3 8017974151.92A+1.6131.323%B++34.003%A+44.8B*N/A16717.8h7B*22.4B
NSX Daimyo 7857851894.153C**0.6247.817%B**95.796%B+84.4AN/A2319.3h2.1B++4.4B*
VX29 Polaris 7407381455.09M++1.5629.355%B**32.385%A83.9A++N/A3858.8h9.2B**31.2B*
L100 Python AP 9857326211.806A+8.2756.756%C+6.694%A*52.7A++18.2C+62013.9h3.4A6B**
NS-15M AE 7307261494.872A1.3432.059%A42.287%A++100.8A+N/A3587.2h8.7B**27.3B*
Quasar VM1 6706681713.906A++0.3723.048%A+16.168%C--50.2A*N/A29713.3h10A+43.5B++
Quasar VM1 6636621733.827B**0.2922.815%B**16.767%D50.2B**N/A24213.2h10A43.7B**
NSX Tomoe 6396371344.754A+1.2235.858%A+53.532%A+106.2M+N/A3356h9.7A27.1B**
Frag Grenade 6336261626N/A622.4735.606%D*N/A284.5D-3.2D-16152.2h4.5C--12.6D-
Proton II PPA 596576782.286S78.7529.84%B*1.91%C+130.9A**4.5B7874.4h5.6B**18.6A
Nyx VX31 5415371075.019A1.4941.271%B**29.05%C+109.6M+N/A6444.9h4.6B+11.2B*
Ursa 4904861064.585M*1.0531.601%A+42.181%M97.2A*N/A3885h8B**25.3B*
XM98 469469825.72A++2.1948.257%A++74.2%C+86.9M**N/A4595.4h1.9B**3.9B**
C75 Viper 5064631924.368S20.8345.304%B+N/A75.9A**7C6556.1h5.5A+12.1A
Deimos VA29 4404371363.213A++0.3273.805%B**18.536%B97.1A*N/A5204.5h1.7A2.3B*
Anti-Vehicle Grenade 4874111411N/A407.4741.782%D--N/A256.9D47.5D22681.6h5.8C+13.8C
M60-A Bulldog 4384082204S200.4763.866%A++N/A107.4M*7.9B**5683.8h3.7A5.8A
Blueshift VM5 410400894.494B*0.9624.478%B**25%B++81.6M++2M++6084.9h10.5A++42.7B**
Blueshift VM5 372364894.09B++0.5625.659%A27.198%B**74.3A**1.6A*5354.9h12.1A47B**
Comet VM2 4233201851.73B**1.8049.557%B++3.125%D20.6A++6.6B**23915.5h13.3B**26.8B*
NS-7B PDW 315313793.962S0.4333.544%A+21.406%B++120.4SN/A4502.6h10.3B**30.8B*
Corvus VA55 2992971362.184A1.3528.011%B++25.253%C**43.7B*N/A2956.8h10.2B*36.4B*
C-4 3782841921.479C++2.0527.873%B+N/A23.3D*7.7D**46012.2h1.6C+5.8C*
Comet VM2 3602801831.53B+2.0050.819%B+4.286%C+18.9B**5.4C*19814.8h15.2B**29.9B*
Equinox VE2 Burst 266262783.359B*0.1731.496%B++21.374%D90.3A++1.4A+4422.9h10.4B*33.1B*
Solstice SF 249248932.667A++0.8728.388%B*12.097%D-40AN/A3566.2h9.6B+33.9B++
VE-H Maw 246243504.86M1.3332.336%A45.679%A*121.5A*1.5A5722h7.6B**23.4B*
E540 Halberd-H 3372291120.818A17.2860.49%B+3.493%B**48.7C**23C*6294.7h4.4B*7.3B**
Phantom VA23 219218484.542A++1.0138.392%B+35.78%B++83.8A++N/A4122.6h3.9B++10.1B+
MANA Anti-Personnel Turret 210208573.649N/A0.1225.326%UN/A2080U20U8406700.1h14.9T*58.7T*
Cerberus 2082061061.943B*1.5936.492%B++14.563%D--36.1C+N/A1715.7h5.3B+14.5B++
NS-357B Underboss 2122051391.475B2.0643.937%B++30.244%B+58.6C*2M1463.5h3.4B++7.7B++
Saron Laser Cannon 3212011261.595C+1.9435.14%B+5.97%A**12.3C+7.4C24016.3h87.4B++248.7B*
Saron HRB 2701991612.438A+8.9039.712%C--4.523%M+39.8A+14.2C+7925h11.4A++28.6A
L100 Python HESH 205195219.286C+5.7566.107%A*2.051%B+114.7M5.9D7771.7h2A3.1A
VE-S Canis 189189306.3S2.7739.833%A*22.222%C*135M++N/A6801.4h8.1B**20.2B**
Nova 186186543.444A++0.0952.018%B+17.204%B+84.5A*N/A3072.2h3.2B*6.1B*
NSX Tanto 182181384.763M**1.2334.393%A+32.044%B**120.7M*N/A3571.5h9.7B*28.1B+
S12 Renegade 185177573.105C+0.4338.668%C-5.085%C+46.6C+2.1C++2333.8h3.4C++8.8C+
Tank Mine 253173533.264B0.2777.134%M*N/A72.1D33.3D--11522.4h2.9F3.8A
M40 Fury 1981731412.357B**8.8242.663%B++N/A72.1B**10.4C*8712.4h10.9B+25.5B++
NSX-P Tanto 171171345.029S1.5033.157%A+34.503%A106.9M**N/A3891.6h8.4A25.4B**
M40 Fury-H 170165723.571B**20.0436.32%DN/A91.7C+2.8D-4821.8h4.6B*12.7B*
M60-A Bulldog 163153351A++47.4760.907%A+2.614%C**85A**5.6B+5401.8h4.7B*7.6B**
M20 Basilisk 2101491212.417S8.8838.669%C+4.698%C29.8B++12.2B+4555h52.8A136.6B**
Spiker 127126831.518B+2.0228.567%C+19.841%C+50.4B+N/A1892.5h7.7B+26.8B+
M20 Basilisk 172124148.857M++5.3240.845%C*8.871%A26.4B+10.2B++4854.7h64.2B++157.2B*
Hunter QCX 127124602.067A*1.4727.837%D--22.581%C30.2A++N/A1484.1h3B+10.7C**
Dual Photon Pods 144122620.333A*16.8054.928%BN/A244M*44A*36160.5h15.4B*28B++
M40 Fury 134119913.222B*9.6945.756%B**2.521%B++79.3B**10C+11981.5h10.8B+23.6B++
Saron HRB-H 159118339.333S35.8054.467%C+3.39%A++69.4A++24.1C+7281.7h11.2A++20.6A+
Thanatos VE70 118118373.189M0.3449.208%B**18.644%B+90.8M*N/A11251.3h3.4B**7B**
M60-G Bulldog 121114428.5S24.9748.216%A1.754%D76M+4.7C6851.5h3.9A+8.1A
VE-LR Obelisk 110110166.875M+3.3436.245%B++44.546%A+84.6A*N/A3551.3h3.8A+10.4B**
NS Baron G5 110110432.558A++0.9851.587%B++14.545%C+84.6A**N/A5981.3h3.5B**6.9C+
Maelstrom Turbo Laser 160104891.169C+2.3622.875%D**N/A8.6C--4.6D18012.1h70.8B++309.6C**
Spear Anti-Vehicle Phalanx Turret 132104334.667S31.1350.361%B+7.692%A++94.5M*25.5B13671.1h4A8B**
M12 Kobalt-F 105103412.512B1.0220.172%C7.767%C-29.4C+N/A1263.5h13.9C*68.9C*
NSX-P Naginata 101101195.316M++1.7830.398%A+42.574%A++168.3SN/A8660.6h7.8A+25.6B**
NS-44B Commissioner 10099551.8A1.7346.493%B*49.495%M++90AN/A2531.1h2.9B*6.2B++
E540 Halberd 13398424.5A+20.9754.546%B*4.082%B**51.6A++18.4C**6881.9h4A+7.3A
Darkstar 9897303.233A0.3033.206%A32.99%A64.7B*N/A3681.5h11.7B+35.1B*
Pandora VX25 9797185.389S1.8641.782%C++17.526%B+138.6M**N/A11310.7h3.4B*8.2B++
Light PPA 9889382.342C1.1929.775%D**N/A17.8D-1.8D1785h12.2C**40.9C+
Lumine Edge 90891,5880.056C3.4823.965%C10.112%D-1.4C-N/A665h1.8D7.6C+
Supernova PC 10488136.769C*3.2455.576%B++2.273%C+38.3A+7C-8592.3h3.4B**6.1B**
Manticore SX40 8787481.813B*1.7233.709%B++22.989%C++45.8B++N/A3001.9h6.2B++18.3B*
MAX Punch 77755110.147C**3.3941.737%CN/A2C++N/A1038.4h2C++4.8C++
Proton II PPA-H 7573514.6C**11.0738.132%C++4.11%A**243.3M*6.7C++14710.3h5.5A14.4B**
NS-61 Emissary 6969292.379A*1.1527.545%C+26.087%A++49.3AN/A2651.4h9.3B++33.9B++
AP30 Shredder 10869135.308C+1.7726.416%D*2.899%B+690U390U7964800.1h56.1B**212.3B+
NS-44L Blackhand 6868312.194B*1.3450.094%B**38.235%C75.6M+N/A4440.9h3.9B+7.8B+
Rocklet Rifle 10167292.31M++1.2228.861%F**N/A30.5C*15.5D-3772.2h23A79.6C+
Phobos VX86 6464144.571M1.0471.569%B**26.563%A++80AN/A5790.8h2.3B3.2B+
NSX Naginata 6363193.316A++0.2225.811%B++42.857%A*70B**N/A4480.9h8.2B**31.8B*
Nemesis VSH9 9763411.537A+2.0061.963%C+6.349%A*21C++11.3C+6043h6.4B*10.3B*
L100 Python HEAT 8061610.167A6.6370.359%A*1.639%D87.1S27.1M*15190.7h3.9B**5.5A

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0700h
Spawn Beacon488,9796.5h
Anti-Vehicle MANA Turret71090.7h
Nano-Armor Kit165184,77418.8h
Nanite Revive Grenade04800.1h
Spitfire Auto-Turret12030.2h
Motion Spotter5427,14113.1h
Restoration Kit1388836.6h
Deconstruction Tool02480.1h
G40-F Ranger1610.1h
Shield Recharging Field193,8241.2h
Recon Detection Device1248,99322.9h
Ammunition Package13900.3h
Medical Kit11,75161,230386.8h
Anti-Infantry MANA Turret221781.6h
Medical Applicator195107,65912.3h
M20 Drake01330h

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