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Paragon Zugie[DA] Zugie
VS BR 189

KDR: 3.45

Score: 93.6m

Last Seen: Jul 27th, 2020 3:50 AM
- OFFLINE - 56 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-11C Artemis VX26 NS-44G Commissioner Zenith VX-5 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,365,437 MLG Score: 6687
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 16.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.438%35.839%1163601289162,4014.48077-1.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.034%2.166A*2.212A*-0.809D-HEAD ++ (~19.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.651B+8.40.412B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.216%3.256%373134643012622350.340729182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.086%-0.637D1.569A+0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.5-0.241C62.9-0.182C138.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.654%4.093%234613432,49219597271.27143342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%1.125B**1.03B**0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.819B++3.70.707B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.526%2.986%1721313362,21016885101.30847432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.91%0.121C+-0.371C-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.671B+14.80.631B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.24%80.192%1725134421,3902987267.15864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%2.153A*0.844B*-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.70.468B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.384%22.889%172513441,883347160.542339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.763%1.781A++1.572A+0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.737B++2.20.55B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.6m285.4%709 (42.5k)561 (33.7k)3.45078209,67360,7613.54105189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491642730.45%36.74%111902:4540

6% Combat Medic6% Engineer42% Heavy Assault23% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2013 1:28 PMNov 7th, 2013 11:07 PMJul 28th, 2020 3:24 AM (8d) (PST)Jul 27th, 2020 12:06 AM (9d) (PST)Jul 26th, 2020 11:50 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8342955391.2570.3640.4623.6810.0336687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,06917,70332,366752228221233,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2780.9h/115.9d 5,485 77,034 46,993 614.2k 2,530 11,821 5,530 139.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:56,878
Deaths:11,288
KDR:5.039
Accuracy:33.096% B**
HSR:45.457% A
Orion VS54
B**
Kills:10,413
Deaths:1,947
KDR:5.348
Accuracy:31.521% B**
HSR:38.961% B**
Flare VE6
B*
Kills:2,970
Deaths:517
KDR:5.745
Accuracy:29.047% B+
HSR:36.128% B*
SVA-88
B+
Kills:2,544
Deaths:446
KDR:5.704
Accuracy:28.801% B+
HSR:34.473% B+
NS-15M1
B+
Kills:1,853
Deaths:438
KDR:4.231
Accuracy:28.443% B+
HSR:20.993% D
Pulsar LSW
B+
Kills:1,540
Deaths:281
KDR:5.480
Accuracy:29.324% B+
HSR:32.208% B+
NS-15M2
A+
Kills:933
Deaths:154
KDR:6.058
Accuracy:33.452% B**
HSR:44.159% A+
VX29 Polaris
B++
Kills:738
Deaths:145
KDR:5.090
Accuracy:29.355% B+
HSR:32.385% B++
NS-15M AE
B**
Kills:735
Deaths:152
KDR:4.836
Accuracy:32.110% B++
HSR:42.313% B**
Ursa
A+
Kills:507
Deaths:115
KDR:4.409
Accuracy:31.690% B*
HSR:42.209% A+
VE-H Maw
A+
Kills:288
Deaths:66
KDR:4.364
Accuracy:32.108% B+
HSR:46.528% A+
NSX-P Naginata
B**
Kills:122
Deaths:24
KDR:5.083
Accuracy:31.419% B**
HSR:42.623% B**
NSX Naginata
A
Kills:63
Deaths:19
KDR:3.316
Accuracy:25.811% C+
HSR:42.857% A
Kills:79,584
Deaths (as Heavy Assault):15,592
Deaths (to Heavy Assaults):17,525
KDR:5.10416
Kill Difference:63,992
Playtime:1,174.441 hours
Usage:42%
Score:39.082m
Score/min:555
Accuracy (listed only):30.475%
HSR (listed only):38.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:8,704
Deaths:1,796
KDR:4.846
Accuracy:32.218% B**
HSR:25.333% B+
Zenith VX-5
B*
Kills:5,874
Deaths:1,012
KDR:5.804
Accuracy:32.473% B*
HSR:30.610% B*
Pulsar C
B*
Kills:4,819
Deaths:872
KDR:5.526
Accuracy:33.029% B*
HSR:27.724% C**
Serpent VE92
B
Kills:3,873
Deaths:900
KDR:4.303
Accuracy:29.025% B
HSR:21.224% C
Solstice VE3
B*
Kills:3,678
Deaths:725
KDR:5.073
Accuracy:30.878% B*
HSR:21.506% C+
VX6-7
B+
Kills:3,662
Deaths:887
KDR:4.129
Accuracy:30.786% B+
HSR:27.553% B+
Eridani SX5G
B**
Kills:3,655
Deaths:716
KDR:5.105
Accuracy:33.902% B++
HSR:38.249% B**
NS-11CG
A++
Kills:2,647
Deaths:483
KDR:5.480
Accuracy:36.539% A
HSR:38.648% A++
Eclipse VE3A
B**
Kills:2,235
Deaths:410
KDR:5.451
Accuracy:31.033% B+
HSR:28.367% B**
MKV Suppressed
B++
Kills:1,834
Deaths:403
KDR:4.551
Accuracy:31.918% B++
HSR:21.047% C+
Sirius SX12
B*
Kills:1,531
Deaths:403
KDR:3.799
Accuracy:32.331% B*
HSR:19.987% C+
Eridani SX5
B**
Kills:1,413
Deaths:362
KDR:3.903
Accuracy:33.856% B**
HSR:14.508% D--
Deimos VA29
B**
Kills:1,394
Deaths:378
KDR:3.688
Accuracy:76.905% B**
HSR:24.247% B*
NS-7 PDW
B+
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% B+
HSR:17.155% C-
Skorpios
B
Kills:925
Deaths:189
KDR:4.894
Accuracy:29.713% C+
HSR:27.676% B
Solstice Burst
B+
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B+
HSR:21.679% D
NS-7B PDW
B++
Kills:327
Deaths:81
KDR:4.037
Accuracy:33.614% B++
HSR:22.018% C+
Solstice SF
C**
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% C**
HSR:12.097% D
Nova
B
Kills:203
Deaths:59
KDR:3.441
Accuracy:52.758% B
HSR:17.241% C*
VE-S Canis
A
Kills:200
Deaths:34
KDR:5.882
Accuracy:38.998% A
HSR:24% C+
NSX Tanto
B*
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% B*
HSR:32.044% B+
NSX-P Tanto
B++
Kills:179
Deaths:39
KDR:4.590
Accuracy:33.405% B++
HSR:34.078% B++
Thanatos VE70
B+
Kills:121
Deaths:38
KDR:3.184
Accuracy:46.282% C*
HSR:19.008% B+
NS Baron G5
B
Kills:111
Deaths:44
KDR:2.523
Accuracy:51.429% B
HSR:14.414% C
Pandora VX25
C*
Kills:101
Deaths:20
KDR:5.050
Accuracy:41.939% C
HSR:17.822% C*
Phobos VX86
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B++
HSR:26.563% A
NSX Tengu
A++
Kills:60
Deaths:12
KDR:5
Accuracy:35.806% D
HSR:38.333% A++
NS Baron G5AE
B+
Kills:59
Deaths:15
KDR:3.933
Accuracy:54.318% B+
HSR:18.644% C*
Kills:50,126
Deaths (as Light Assault):10,518
Deaths (to Light Assaults):12,947
KDR:4.76573
Kill Difference:39,608
Playtime:621.693 hours
Usage:22%
Score:20.240m
Score/min:543
Accuracy (listed only):38.590%
HSR (listed only):24.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B**
Kills:3,655
Deaths:716
KDR:5.105
Accuracy:33.902% B++
HSR:38.249% B**
Terminus VX-9
B**
Kills:2,270
Deaths:532
KDR:4.267
Accuracy:31.581% B++
HSR:38.546% B**
MKV Suppressed
B++
Kills:1,834
Deaths:403
KDR:4.551
Accuracy:31.918% B++
HSR:21.047% C+
Sirius SX12
B*
Kills:1,531
Deaths:403
KDR:3.799
Accuracy:32.331% B*
HSR:19.987% C+
Eridani SX5
B**
Kills:1,413
Deaths:362
KDR:3.903
Accuracy:33.856% B**
HSR:14.508% D--
NS-11A
C**
Kills:1,397
Deaths:486
KDR:2.874
Accuracy:28.845% C**
HSR:19.685% D
Deimos VA29
B**
Kills:1,394
Deaths:378
KDR:3.688
Accuracy:76.905% B**
HSR:24.247% B*
H-V45
C**
Kills:1,311
Deaths:441
KDR:2.973
Accuracy:28.609% C*
HSR:27.536% C**
NS-7 PDW
B+
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% B+
HSR:17.155% C-
Pulsar VS1
B+
Kills:1,212
Deaths:371
KDR:3.267
Accuracy:29.344% B+
HSR:18.647% D
CME
B+
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:29.306% C+
HSR:29.569% B+
Skorpios
B
Kills:925
Deaths:189
KDR:4.894
Accuracy:29.713% C+
HSR:27.676% B
NS-7B PDW
B++
Kills:327
Deaths:81
KDR:4.037
Accuracy:33.614% B++
HSR:22.018% C+
Corvus VA55
C++
Kills:297
Deaths:136
KDR:2.184
Accuracy:28.011% C++
HSR:25.253% C+
Equinox VE2 Burst
C*
Kills:262
Deaths:78
KDR:3.359
Accuracy:31.496% C*
HSR:21.374% D*
Nova
B
Kills:203
Deaths:59
KDR:3.441
Accuracy:52.758% B
HSR:17.241% C*
VE-S Canis
A
Kills:200
Deaths:34
KDR:5.882
Accuracy:38.998% A
HSR:24% C+
Thanatos VE70
B+
Kills:121
Deaths:38
KDR:3.184
Accuracy:46.282% C*
HSR:19.008% B+
NS Baron G5
B
Kills:111
Deaths:44
KDR:2.523
Accuracy:51.429% B
HSR:14.414% C
Darkstar
B*
Kills:107
Deaths:32
KDR:3.344
Accuracy:33.315% B*
HSR:32.710% B++
Pandora VX25
C*
Kills:101
Deaths:20
KDR:5.050
Accuracy:41.939% C
HSR:17.822% C*
Phobos VX86
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B++
HSR:26.563% A
NSX Tengu
A++
Kills:60
Deaths:12
KDR:5
Accuracy:35.806% D
HSR:38.333% A++
NS Baron G5AE
B+
Kills:59
Deaths:15
KDR:3.933
Accuracy:54.318% B+
HSR:18.644% C*
Kills:21,244
Deaths (as Combat Medic):5,500
Deaths (to Combat Medics):7,700
KDR:3.86255
Kill Difference:15,744
Playtime:160.413 hours
Usage:6%
Score:5.851m
Score/min:608
Accuracy (listed only):39.040%
HSR (listed only):23.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:8,704
Deaths:1,796
KDR:4.846
Accuracy:32.218% B**
HSR:25.333% B+
Zenith VX-5
B*
Kills:5,874
Deaths:1,012
KDR:5.804
Accuracy:32.473% B*
HSR:30.610% B*
Pulsar C
B*
Kills:4,819
Deaths:872
KDR:5.526
Accuracy:33.029% B*
HSR:27.724% C**
Serpent VE92
B
Kills:3,873
Deaths:900
KDR:4.303
Accuracy:29.025% B
HSR:21.224% C
Solstice VE3
B*
Kills:3,678
Deaths:725
KDR:5.073
Accuracy:30.878% B*
HSR:21.506% C+
VX6-7
B+
Kills:3,662
Deaths:887
KDR:4.129
Accuracy:30.786% B+
HSR:27.553% B+
NS-11CG
A++
Kills:2,647
Deaths:483
KDR:5.480
Accuracy:36.539% A
HSR:38.648% A++
Eclipse VE3A
B**
Kills:2,235
Deaths:410
KDR:5.451
Accuracy:31.033% B+
HSR:28.367% B**
Deimos VA29
B**
Kills:1,394
Deaths:378
KDR:3.688
Accuracy:76.905% B**
HSR:24.247% B*
Eidolon VE33
B**
Kills:895
Deaths:182
KDR:4.918
Accuracy:39.413% B**
HSR:25.698% C
Solstice Burst
B+
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B+
HSR:21.679% D
Solstice SF
C**
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% C**
HSR:12.097% D
Nova
B
Kills:203
Deaths:59
KDR:3.441
Accuracy:52.758% B
HSR:17.241% C*
NSX Tanto
B*
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% B*
HSR:32.044% B+
NSX-P Tanto
B++
Kills:179
Deaths:39
KDR:4.590
Accuracy:33.405% B++
HSR:34.078% B++
Thanatos VE70
B+
Kills:121
Deaths:38
KDR:3.184
Accuracy:46.282% C*
HSR:19.008% B+
NS Baron G5
B
Kills:111
Deaths:44
KDR:2.523
Accuracy:51.429% B
HSR:14.414% C
VE-LR Obelisk
B**
Kills:110
Deaths:16
KDR:6.875
Accuracy:35.561% C+
HSR:44.546% B**
Pandora VX25
C*
Kills:101
Deaths:20
KDR:5.050
Accuracy:41.939% C
HSR:17.822% C*
Phobos VX86
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B++
HSR:26.563% A
NS Baron G5AE
B+
Kills:59
Deaths:15
KDR:3.933
Accuracy:54.318% B+
HSR:18.644% C*
Kills:39,956
Deaths (as Engineer):8,178
Deaths (to Engineers):9,708
KDR:4.88579
Kill Difference:31,778
Playtime:162.273 hours
Usage:6%
Score:5.855m
Score/min:601
Accuracy (listed only):40.679%
HSR (listed only):25.193%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:17,354
Deaths:3,192
KDR:5.437
Accuracy:49.431% B**
HSR:79.215% B++
Artemis VX26
B++
Kills:6,605
Deaths:1,248
KDR:5.292
Accuracy:32.549% B+
HSR:30.583% B++
NS-44G Commissioner
B**
Kills:6,500
Deaths:3,133
KDR:2.075
Accuracy:47.921% C*
HSR:41.908% B**
Eridani SX5G
B**
Kills:3,655
Deaths:716
KDR:5.105
Accuracy:33.902% B++
HSR:38.249% B**
NS-357 Underboss
B+
Kills:3,408
Deaths:1,668
KDR:2.043
Accuracy:44.162% B+
HSR:28.639% C**
NS-45 Pilot
B++
Kills:2,520
Deaths:1,111
KDR:2.268
Accuracy:38.500% B++
HSR:36.191% B+
MKV Suppressed
B++
Kills:1,834
Deaths:403
KDR:4.551
Accuracy:31.918% B++
HSR:21.047% C+
NS-44 Commissioner
C*
Kills:1,769
Deaths:841
KDR:2.103
Accuracy:42.078% C*
HSR:21.312% C-
Sirius SX12
B*
Kills:1,531
Deaths:403
KDR:3.799
Accuracy:32.331% B*
HSR:19.987% C+
Eridani SX5
B**
Kills:1,413
Deaths:362
KDR:3.903
Accuracy:33.856% B**
HSR:14.508% D--
NS-30 Vandal
B++
Kills:1,363
Deaths:264
KDR:5.163
Accuracy:41.905% B++
HSR:21.864% D-
NSX Daimyo
B+
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:47.213% B+
HSR:96.272% B+
NS-7 PDW
B+
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% B+
HSR:17.155% C-
V10
A
Kills:1,169
Deaths:212
KDR:5.514
Accuracy:52.696% A
HSR:79.470% C+
Parallax VX3
B++
Kills:1,164
Deaths:251
KDR:4.637
Accuracy:46.315% B++
HSR:80.842% C**
Beamer VS3
B**
Kills:927
Deaths:457
KDR:2.028
Accuracy:32.157% B
HSR:33.981% B**
Skorpios
B
Kills:925
Deaths:189
KDR:4.894
Accuracy:29.713% C+
HSR:27.676% B
NSX Tomoe
B*
Kills:666
Deaths:140
KDR:4.757
Accuracy:35.410% B*
HSR:53.003% B*
Nyx VX31
B++
Kills:537
Deaths:107
KDR:5.019
Accuracy:41.271% B++
HSR:29.050% C
NS-44P Commissioner
A++
Kills:489
Deaths:286
KDR:1.710
Accuracy:46.191% C++
HSR:47.648% A++
XM98
B**
Kills:469
Deaths:82
KDR:5.720
Accuracy:48.257% B**
HSR:74.200% C
NS-7B PDW
B++
Kills:327
Deaths:81
KDR:4.037
Accuracy:33.614% B++
HSR:22.018% C+
NS-357B Underboss
C*
Kills:323
Deaths:198
KDR:1.631
Accuracy:45.820% C*
HSR:35.294% C*
Phantom VA23
B+
Kills:218
Deaths:48
KDR:4.542
Accuracy:38.392% C+
HSR:35.780% B+
Cerberus
C++
Kills:215
Deaths:112
KDR:1.920
Accuracy:35.888% C++
HSR:15.349% D*
VE-S Canis
A
Kills:200
Deaths:34
KDR:5.882
Accuracy:38.998% A
HSR:24% C+
NS-44B Commissioner
A++
Kills:139
Deaths:91
KDR:1.527
Accuracy:48.165% B+
HSR:48.921% A++
Spiker
C--
Kills:127
Deaths:85
KDR:1.494
Accuracy:28.693% D
HSR:19.685% C--
Manticore SX40
C++
Kills:112
Deaths:55
KDR:2.036
Accuracy:32.495% C+
HSR:24.107% C++
NS-44L "Ravenous" Blackhand
B+
Kills:85
Deaths:38
KDR:2.237
Accuracy:52.155% B+
HSR:48.235% C++
NS-44L Blackhand
B++
Kills:77
Deaths:40
KDR:1.925
Accuracy:49.664% B++
HSR:41.558% C+
NS-61 Emissary
A
Kills:73
Deaths:31
KDR:2.355
Accuracy:28.030% C
HSR:27.397% A
NSX Tengu
A++
Kills:60
Deaths:12
KDR:5
Accuracy:35.806% D
HSR:38.333% A++
Kills:58,718
Deaths (as Infiltrator):16,541
Deaths (to Infiltrators):7,985
KDR:3.54985
Kill Difference:42,177
Playtime:626.185 hours
Usage:23%
Score:20.714m
Score/min:551
Accuracy (listed only):39.594%
HSR (listed only):38.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:668
Deaths:171
KDR:3.906
Accuracy:23.048% B*
HSR:16.168% D
Quasar VM1
C**
Kills:662
Deaths:173
KDR:3.827
Accuracy:22.815% C**
HSR:16.767% D*
Blueshift VM5
B+
Kills:400
Deaths:89
KDR:4.494
Accuracy:24.478% B+
HSR:25% C**
Blueshift VM5
B++
Kills:364
Deaths:89
KDR:4.090
Accuracy:25.659% B+
HSR:27.198% B++
Comet VM2
C*
Kills:320
Deaths:185
KDR:1.730
Accuracy:49.557% C*
HSR:3.125% D
Comet VM2
C+
Kills:280
Deaths:183
KDR:1.530
Accuracy:50.819% C+
HSR:4.286% C+
Cosmos VM3
B+
Kills:51
Deaths:7
KDR:7.286
Accuracy:17.484% C--
HSR:21.569% B+
Kills:2,745
Deaths (as MAX Suit):448.500
Deaths (to MAX Suits):2,698
KDR:6.1204
Kill Difference:2,296.500
Playtime:39.291 hours
Usage:1%
Score:1.875m
Score/min:795
Accuracy (listed only):30.551%
HSR (listed only):16.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:201
V. Kills:120 166%
Deaths:126
KDR:1.595
Accuracy:35.140% B+
KPH:12.400 C-
VKPH:7.400 D
Dual Photon Pods
A++
Kills:122
V. Kills:22 N/A
Deaths:6
KDR:20.333
Accuracy:54.928% C+
KPH:250 A++
VKPH:45.100 A+
V26 Maelstrom Turbo Laser
D-
Kills:107
V. Kills:58 181%
Deaths:90
KDR:1.189
Accuracy:22.877% F-
KPH:7.900 D-
VKPH:4.300 D--
Light PPA
D-
Kills:89
V. Kills:9 N/A
Deaths:38
KDR:2.342
Accuracy:29.775% F-
KPH:17.600 D*
VKPH:1.800 D-
Kills:519 (397 + 0)
Deaths:260
KDR:1.996
VKDR:0.804
Vehicle Kills:209
Kill Difference:259
Playtime:35.316 hours
Usage:1%
Score:0.529m
Score/min:250
Piloting Accuracy:29.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:26.416% F
KPH:248,400 U
VKPH:140,400 U
Kills:69 (0 + 69)
Deaths:13
KDR:5.308
VKDR:3
Vehicle Kills:39
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,391,750
Piloting Accuracy:N/A%
Gunner Accuracy:26.416%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:735
V. Kills:255 287%
Deaths:62
KDR:11.855
Accuracy:56.786% C+
KPH:53 B++
VKPH:18.400 C-
C75 Viper
B**
Kills:463
V. Kills:43 N/A
Deaths:19
KDR:24.368
Accuracy:45.304% C*
KPH:76 B**
VKPH:7.100 C
L100 Python HESH
A++
Kills:195
V. Kills:10 N/A
Deaths:21
KDR:9.286
Accuracy:66.107% A++
KPH:113 A+
VKPH:5.800 D--
L100 Python HEAT
M
Kills:61
V. Kills:19 305%
Deaths:6
KDR:10.167
Accuracy:70.359% A++
KPH:92.300 M
VKPH:28.700 A**
Kills:1,454 (1,454 + 0)
Deaths:108
KDR:13.463
VKDR:3.028
Vehicle Kills:327
Kill Difference:1,346
Playtime:22.359 hours
Usage:1%
Score:0.902m
Score/min:672
Driving Accuracy:70.359%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:950
V. Kills:384 247%
Deaths:91
KDR:10.440
Accuracy:53.966% C+
KPH:34 C++
VKPH:13.700 D
Proton II PPA
A++
Kills:576
V. Kills:20 N/A
Deaths:7
KDR:82.286
Accuracy:29.840% B+
KPH:132.300 A++
VKPH:4.600 C**
Saron HRB
B*
Kills:199
V. Kills:71 276%
Deaths:16
KDR:12.438
Accuracy:39.712% D-
KPH:39.800 B*
VKPH:14.200 C-
E540 Halberd
B**
Kills:98
V. Kills:35 272%
Deaths:4
KDR:24.500
Accuracy:54.546% B+
KPH:51.400 B**
VKPH:18.400 C++
Supernova PC
B+
Kills:88
V. Kills:16 N/A
Deaths:13
KDR:6.769
Accuracy:55.576% B+
KPH:37.800 B+
VKPH:6.900 D
Kills:1,911 (1,038 + 873)
Deaths:131
KDR:14.588
VKDR:4.015
Vehicle Kills:526
Kill Difference:1,780
Playtime:41.553 hours
Usage:1%
Score:1.414m
Score/min:567
Driving Accuracy:55.576%
Gunner Accuracy:54.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:229
V. Kills:108 210%
Deaths:11
KDR:20.818
Accuracy:60.490% C++
KPH:48.300 C
VKPH:22.800 C+
M40 Fury-H
C+
Kills:165
V. Kills:5 N/A
Deaths:7
KDR:23.571
Accuracy:36.320% D--
KPH:91.700 C+
VKPH:2.800 D*
Saron HRB-H
B**
Kills:118
V. Kills:41 281%
Deaths:3
KDR:39.333
Accuracy:54.467% C-
KPH:67.600 B**
VKPH:23.500 C
Proton II PPA-H
A*
Kills:73
V. Kills:2 N/A
Deaths:5
KDR:14.600
Accuracy:37.640% C
KPH:206.800 A*
VKPH:5.700 C
Kills:585 (0 + 585)
Deaths:26
KDR:22.500
VKDR:6
Vehicle Kills:156
Kill Difference:559
Playtime:8.636 hours
Usage:0%
Score:0.339m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:37.640%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:173
V. Kills:25 N/A
Deaths:14
KDR:12.357
Accuracy:42.599% B+
KPH:72.300 B++
VKPH:10.400 C+
M20 Basilisk
B+
Kills:151
V. Kills:62 240%
Deaths:12
KDR:12.583
Accuracy:38.766% C-
KPH:30 B
VKPH:12.300 B+
M20 Basilisk
B
Kills:126
V. Kills:48 257%
Deaths:14
KDR:9
Accuracy:40.716% C
KPH:25.300 C+
VKPH:9.600 B
M40 Fury
B*
Kills:119
V. Kills:15 N/A
Deaths:9
KDR:13.222
Accuracy:45.756% B*
KPH:79.600 B+
VKPH:10 C-
M60-G Bulldog
A+
Kills:114
V. Kills:7 N/A
Deaths:4
KDR:28.500
Accuracy:47.919% B*
KPH:72.600 A+
VKPH:4.500 D
Kills:683 (0 + 683)
Deaths:53
KDR:12.887
VKDR:2.962
Vehicle Kills:157
Kill Difference:630
Playtime:15.471 hours
Usage:1%
Score:0.569m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:47.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:177
V. Kills:8 N/A
Deaths:57
KDR:3.105
Accuracy:38.668% D
KPH:46.700 C-
VKPH:2.100 C++
M12 Kobalt-F
C-
Kills:103
V. Kills:2 N/A
Deaths:41
KDR:2.512
Accuracy:20.172% D-
KPH:29.400 C-
VKPH:0.600 D--
Kills:280 (280 + 0)
Deaths:98
KDR:2.857
VKDR:0.102
Vehicle Kills:10
Kill Difference:182
Playtime:7.286 hours
Usage:0%
Score:0.080m
Score/min:184
Driving Accuracy:20.172%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 57,16656,87811,2885.039B+1.5933.096%B**45.457%A129B++N/A389440.9h8.4B*25.4B*
Ghost 17,37917,3543,1925.437B+1.9949.431%B**79.215%B++102.1AN/A325170h1.7B++3.4B++
Orion VS54 10,45810,4131,9475.348B**1.9031.521%B**38.961%B**100.7AN/A398103.4h8.7B+27.5C+
NS-11C 8,7478,7041,7964.846A**1.4032.218%B**25.333%B+99.4A+N/A38287.6h9.9B*30.6B*
Artemis VX26 6,6386,6051,2485.292A*1.8432.549%B+30.583%B++95.9AN/A39068.9h9.4B++28.8B++
NS-44G Commissioner 6,5446,5003,1332.075C**1.3847.921%C*41.908%B**98.9C++N/A29365.7h2.7B+5.7B
Zenith VX-5 5,9185,8741,0125.804M++2.3532.473%B*30.61%B*130A*1B+48945.2h9.7B*29.8B*
Pulsar C 4,8364,8198725.526A2.0833.029%B*27.724%C**121.1A++N/A54139.8h8.3B*25.1B++
Serpent VE92 3,8793,8739004.303A*0.8529.025%B21.224%C68.1B*N/A31156.9h10B+34.3B+
Solstice VE3 3,6943,6787255.073S1.6230.878%B*21.506%C+77.4AN/A44147.5h10.1B+32.7C++
VX6-7 3,6903,6628874.129A0.6830.786%B+27.553%B+72.7B+N/A32650.4h9.8B+31.7B+
Eridani SX5G 3,6673,6557165.105A+1.6533.902%B++38.249%B**119.1B+N/A41830.7h9.1B+26.8B+
NS-357 Underboss 3,4263,4081,6682.043B+1.4144.162%B+28.639%C**64.3C++N/A23853h3.1B*7B++
Flare VE6 2,9952,9705175.745M2.2929.047%B+36.128%B*113.4A1C++47626.2h7.8B*27B++
NS-11CG 2,6682,6474835.48B*2.0336.539%A38.648%A++146.2B**1.2B+47918.1h9.3B*25.5B*
SVA-88 2,5592,5444465.704A++2.2528.801%B+34.473%B+107.3B**N/A75223.7h9.4B++32.5B+
NS-45 Pilot 2,5452,5201,1112.268B+1.1838.5%B++36.191%B+106.8B+1.1C+32723.6h5.5B+14.3B++
Terminus VX-9 2,2912,2705324.267B+0.8231.581%B++38.546%B**103.7A+1C*43821.9h9.4B*29.9B*
Eclipse VE3A 2,2502,2354105.451M2.0031.033%B+28.367%B**127.7A++N/A51817.5h9.7B++31.2B++
Auraxium Force-Blade 2,2752,21643,8760.051C**3.4030.506%C+2.933%D1.3C+N/A41653.3h1.7B+5.4B
NS Decimator-G 3,1812,1484754.522A++1.0758.297%D1.862%C-71.8B+34.5B+34629.9h3.2C*5.5C+
NS-15M1 1,8581,8534384.231B*0.7828.443%B+20.993%D81.6B+N/A46322.7h9B**31.8B++
MKV Suppressed 1,8351,8344034.551M1.1031.918%B++21.047%C+123.9A**N/A61614.8h10.6B+33.1B+
NS-44 Commissioner 1,7781,7698412.103B+1.3542.078%C*21.312%C-43CN/A22241.1h2.7B++6.5B+
NS Decimator 2,2551,6005962.685B*0.7759.158%C--3.5%A+48.9C++20C+47132.7h3.8C*6.4C++
Pulsar LSW 1,5531,5402815.48A++2.0329.324%B+32.208%B+124.2A+1C*72012.4h9.5B++32.3B
Sirius SX12 1,5361,5314033.799A0.3532.331%B*19.987%C+102.1AN/A55115h11C++34B+
Eridani SX5 1,4171,4133623.903A++0.4533.856%B**14.508%D--137.2A*N/A68310.3h9.1B++26.8B++
NS-11A 1,4071,3974862.874B**0.5828.845%C**19.685%D95.7AN/A54414.6h10.1B*35B++
Deimos VA29 1,4001,3943783.688A0.2476.905%B**24.247%B*118.1AN/A54511.8h1.8B*2.4C**
NS-30 Vandal 1,3661,3632645.163B+1.7141.905%B++21.864%D-107.3AN/A61012.7h4.5B+10.6B++
H-V45 1,3201,3114412.973B+0.4828.609%C*27.536%C**57C**N/A29323h10.3B++36.1B+
Lasher X2 1,3151,3043144.153M0.7032.588%C*4.294%C**87.5B**N/A61114.9h12.4A38B++
Force-Blade 1,3091,24713,8100.09A+3.3644.3%B*N/A1.6B+N/A9780.1h1.9B+4.2B+
NSX Daimyo 1,2341,2343133.942C+0.4947.213%B+96.272%B+89.4BN/A26813.8h2B+4.2B++
NS-7 PDW 1,2311,2303383.639A+0.1931.109%B+17.155%C-71.9B*N/A41617.1h10.7B++34.3B+
Pulsar VS1 1,2151,2123713.267A++0.1829.344%B+18.647%D94.7A++N/A60012.8h10.1B**34.3B*
V10 1,1701,1692125.514B+2.0652.696%A79.47%C+51.5C+N/A26722.7h1.8B+3.3B*
Parallax VX3 1,1641,1642514.637C+1.1946.315%B++80.842%C**35.8CN/A17332.5h1.7B++3.6B*
CME 1,1671,1603183.648A+0.2029.306%C+29.569%B+84.1AN/A38013.8h10.6B++36.1B+
Supernova FPC 1,3349509110.44C+6.9953.966%C+4.632%A++33.9C++13.7D45928h3.3B**6.1B*
NS-15M2 9399331546.058A2.6133.452%B**44.159%A+118.1B**N/A4607.9h8.5B**25.4B*
Beamer VS3 9319274572.028A1.4232.157%B33.981%B**49C*N/A18318.9h7.1B+22.2B+
Skorpios 9339251894.894A1.4429.713%C+27.676%B118.6A1B+5877.8h9.4B+31.6B+
Eidolon VE33 9058951824.918B**1.4739.413%B**25.698%C106.5A++1.2B+4578.4h5.8B*14.8B*
S1 1,2428634152.08A1.3757.519%C2.549%C+42.1B+18.5C*40820.5h5.6C*9.7C+
Solstice Burst 8027981575.083A1.6331.917%B+21.679%D119.1AN/A6156.7h10.5B+32.9B+
VX29 Polaris 7407381455.09A*1.6429.355%B+32.385%B++83.9B+N/A3928.8h9.2B*31.2B+
NS-15M AE 7397351524.836B**1.3932.11%B++42.313%B**100.7B+N/A3617.3h8.8B**27.3B*
L100 Python AP 9907356211.855C**8.4056.786%C+6.667%M52.9B++18.3C--62213.9h3.4B**6B+
Plasma Grenade 7036951695N/A691.5535.597%F-N/A289.6F3.3D*16532.4h4.4F12.4F--
Quasar VM1 6706681713.906B**0.4623.048%B*16.168%D49.9B**N/A29613.4h10B**43.5C*
NSX Tomoe 6686661404.757B+1.3135.41%B*53.003%B*107.4A+N/A3426.2h9.7B*27.4B*
Quasar VM1 6636621733.827B+0.3822.815%C**16.767%D*49.8C*N/A24113.3h10B*43.7B+
Proton II PPA 596576782.286M++78.8429.84%B+1.91%C+130.9A++4.5C*7884.4h5.6A18.6B**
Nyx VX31 5415371075.019B++1.5741.271%B++29.05%C109.6A+N/A6494.9h4.6B+11.2B+
Ursa 5115071154.409M+0.9631.69%B*42.209%A+95.7B*N/A3955.3h8B*25.3B++
NS-44P Commissioner 4974892861.71C**1.7446.191%C++47.648%A++94C**1.5A+3775.2h2.9B+6.3B
XM98 469469825.72B*2.2748.257%B**74.2%C86.9A*N/A4665.4h1.9B+3.9B++
C75 Viper 5064631924.368M**20.9245.304%C*N/A75.9B**7C6596.1h5.5A12.1B+
Anti-Vehicle Grenade 5184341434N/A430.5540.973%D**N/A241.1D-46.7D21521.8h5.8C14.3D
M60-A Bulldog 4384082204S200.5563.866%AN/A107.4A++7.9B*5683.8h3.7A5.8B**
Blueshift VM5 410400894.494B+1.0424.478%B+25%C**81.6A++2A*6174.9h10.5A+42.7B**
Blueshift VM5 372364894.09B+0.6425.659%B+27.198%B++74.3A+1.6A5464.9h12.1B**47B++
NS-7B PDW 329327814.037B**0.5933.614%B++22.018%C+121.1A+N/A4502.7h10.3B+30.6C*
NS-357B Underboss 3313231981.631C++1.8245.82%C*35.294%C*73.4C1.8B**2164.4h3.5C+7.6C*
Comet VM2 4233201851.73B*1.7249.557%C*3.125%D20.5B++6.6B+24115.6h13.3B*26.8B
C-4 3922971931.539C+1.9128.528%C++N/A24.1D*7.7D**47912.3h1.6D-5.5C+
Corvus VA55 2992971362.184B+1.2728.011%C++25.253%C+43.7C+N/A3036.8h10.2B36.4B
VE-H Maw 291288664.364A0.9132.108%B+46.528%A+120B*1.3C++6452.4h7.8B++24.2B+
Comet VM2 3602801831.53B1.9250.819%C+4.286%C+18.9B+5.4C+19814.8h15.2B++29.9B*
Equinox VE2 Burst 266262783.359C**0.0931.496%C*21.374%D*90.3B++1.4B++4522.9h10.4B+33.1B+
Solstice SF 249248932.667A0.7828.388%C**12.097%D40B+N/A3616.2h9.6C*33.9B
E540 Halberd-H 3372291120.818C*17.3760.49%C++3.493%A+48.7C23C+6304.7h4.4B+7.3B++
Phantom VA23 219218484.542B*1.0938.392%C+35.78%B+83.8B+N/A4202.6h3.9C**10.1C**
Cerberus 2172151121.92B+1.5335.888%C++15.349%D*37.1CN/A1765.8h5.4C*14.9B+
MANA Anti-Personnel Turret 210208573.649N/A0.2025.326%UN/A2080U20U8548100.1h14.9T*58.7T*
Nova 203203593.441A+0.0152.758%B17.241%C*88.3B**N/A3022.3h3.3B*6.2B*
Saron Laser Cannon 3212011261.595C1.8635.14%B+5.97%M*12.3C-7.4D24116.3h87.4B+248.7B+
VE-S Canis 200200345.882M**2.4338.998%A24%C+125AN/A7441.6h8.2B21.1B+
Saron HRB 2701991612.438A8.9939.712%D-4.523%M*39.8B*14.2C-7935h11.4A++28.6B**
L100 Python HESH 205195219.286C5.8466.107%A++2.051%B++114.7A+5.9D-7891.7h2A3.1A+
NSX Tanto 182181384.763M*1.3134.393%B*32.044%B+120.7A++N/A3841.5h9.7B++28.1B++
NSX-P Tanto 179179394.59M++1.1433.405%B++34.078%B++89.5B**N/A3892h8.6B+25.9B*
Tank Mine 260178533.358C++0.0982.012%MN/A71.2D-32.8D*11692.5h3F3.7B**
S12 Renegade 185177573.105C+0.3538.668%D5.085%C+46.6C-2.1C++2373.8h3.4C+8.8C
M40 Fury 1981731412.357B++8.9142.599%B+N/A72.1B++10.4C+8612.4h10.9B+25.6B++
M40 Fury-H 170165723.571B20.1236.32%D--N/A91.7C+2.8D*4841.8h4.6B**12.7B**
M60-A Bulldog 163153351A+47.5560.907%B**2.614%C**85A++5.6C*5411.8h4.7B++7.6B*
M20 Basilisk 2131511212.583S9.1338.766%C-4.636%C--30.2B12.4B+4555h52.5A135.5B**
NS-44B Commissioner 141139911.527C+1.9248.165%B+48.921%A++92.7C**1.3A+2391.5h3.1C**6.5C**
Hunter QCX 136133652.046A++1.4027.907%D--21.805%C+31.7B*N/A1534.2h2.9B+10.3C**
Spiker 128127851.494C++1.9628.693%D19.685%C--48.8C+N/A1972.6h7.7C*26.8C++
M20 Basilisk 174126149A*5.5540.716%C8.73%B**25.2C+9.6B4645h63.7B++156.3B+
NSX-P Naginata 122122245.083A++1.6331.419%B**42.623%B**152.5A++N/A9930.8h8B**25.4B*
Dual Photon Pods 144122620.333A++16.8854.928%C+N/A244A++44A+36360.5h15.4B+28B+
Thanatos VE70 121121383.184A*0.2746.282%C*19.008%B+86.4A+N/A11231.4h3.4B++7.4B+
M40 Fury 134119913.222C**9.7745.756%B*2.521%B*79.3B+10C-11981.5h10.8B+23.6B++
Saron HRB-H 159118339.333S35.8854.467%C-3.39%A*69.4B**24.1C7291.7h11.2A+20.6A+
M60-G Bulldog 121114428.5S25.0547.919%B*1.754%D71.3A+4.4D6471.6h3.9A++8.2B**
Manticore SX40 112112552.036B+1.4132.495%C+24.107%C++53.3B+N/A3272.1h6.2B+19.2B+
NS Baron G5 111111442.523A++0.9351.429%B14.414%C85.4AN/A6101.3h3.6B++6.9C++
VE-LR Obelisk 110110166.875A++3.4235.561%C+44.546%B**84.6B*N/A4291.3h3.8B**10.6B*
V26 Maelstrom Turbo Laser 165107901.189C2.2622.877%F-N/A7.9D-4.3D--16313.5h71.1B+310.7C+
Darkstar 109107323.344B+0.1133.315%B*32.71%B++66.9C*1.3B3911.6h11.1B+33.4B++
Spear Anti-Vehicle Phalanx Turret 133105335M*31.5550.594%C++8.571%A**95.5A++25.5C+13891.1h4.1A8B+
M12 Kobalt-F 105103412.512C++0.9420.172%D-7.767%C29.4C-N/A1263.5h13.9C+68.9C
Pandora VX25 101101205.05M*1.6041.939%C17.822%C*144.3A++N/A11890.7h3.4B++8.2B+
E540 Halberd 13398424.5B++21.0554.546%B+4.082%A++51.6B**18.4C++6901.9h4B**7.3B**
Lumine Edge 95941,7080.055C3.4024.638%C-9.574%D--1.4C-N/A668.1h1.8D*7.3C
Light PPA 9889382.342C--1.1129.775%F-N/A17.8D*1.8D-1835h12.2C++40.9C
Supernova PC 10488136.769C+3.3255.576%B+2.273%C++38.3B+7D8662.3h3.4B*6.1B*
NS-44L "Ravenous" Blackhand 8585382.237C1.2152.155%B+48.235%C++106.3A+N/A3820.8h2.8A5.5B**
Rocklet Rifle 11777302.567A**0.8829.888%F**N/A32.1C+16.7D-4292.4h23.6B**79C+
NS-44L Blackhand 7777401.925C+1.5349.664%B++41.558%C+77AN/A4741h3.8C++7.7B
MAX Punch 77755120.146C+3.3041.737%CN/A2C+N/A1038.4h2C++4.8C++
Proton II PPA-H 7573514.6C+11.1537.64%C4.11%M+182.5A+5D14650.4h5.5A14.6B*
NS-61 Emissary 7373312.355A++1.1028.03%C27.397%A52.1B+N/A2851.4h9.2B++32.9B+
AP30 Shredder 10869135.308C1.8626.416%F2.899%B++690U390U7972500.1h56.1B*212.3C*
Phobos VX86 6464144.571A*1.1271.569%B++26.563%A80BN/A6280.8h2.3C+3.2C*
Nemesis VSH9 9763411.537B+1.9161.963%C--6.349%A**21C+11.3C+6183h6.4B+10.3B+
NSX Naginata 6363193.316B++0.1325.811%C+42.857%A70C++N/A5280.9h8.2B*31.8B+
L100 Python HEAT 8061610.167C++6.7270.359%A++1.639%C-87.1A**27.1A*15480.7h3.9B*5.5B
NSX Tengu 6460125M**1.5535.806%D38.333%A++75B+5M*3400.8h9.7B27.2C*
NS Baron G5AE 6059153.933A++0.4854.318%B+18.644%C*84.3B+1.4B**4200.7h3.3B**6.1B*
Cosmos VM3 515177.286S3.8417.484%C--21.569%B+85A++N/A5900.6h6.8A++38.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit165185,25218.9h
Spawn Beacon5310,8357.3h
Hellion G0700h
Anti-Vehicle MANA Turret71090.7h
Nanite Revive Grenade04800.1h
Restoration Kit1591,0467.5h
Motion Spotter5629,73614.1h
Deconstruction Tool02480.1h
Spitfire Auto-Turret12090.2h
G40-F Ranger1610.1h
Recon Detection Device1248,99322.9h
Shield Recharging Field193,8261.2h
Medical Kit13,64669,538445.3h
Ammunition Package13910.3h
Medical Applicator195108,65712.4h
Anti-Infantry MANA Turret221781.6h
M20 Drake01330h

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