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stats.dasanfall.com
Harbinger Zugie[DA] Zugie
VS BR 91

KDR: 3.56

Score: 77.6m

Last Seen: Dec 12th, 2018 4:36 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 92): 13%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-11C Artemis VX26 Zenith VX-5 Pulsar C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,362,135 MLG Score: 5885
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 15.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.925%33.105%105756966128,6954.63549-1.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.372%2.132A*1.936A++-0.381C-HEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+8.60.398B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.925%3.325%463101942110172290.413556183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.929%-0.58D1.572A+0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.9-0.201C61.6-0.166C131.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.641%4.1%271610162,48816907251.47132343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%1.151B**0.934B*0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.70.708B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.565%2.996%2091310092,20313845091.59176432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%0.133C++-0.344C-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.665B+14.80.622B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.458%78.815%2095101715,5772251226.92003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.191%2.161A*0.766B++-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.70.455B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.827%18.448%20951017889256630.346319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%1.204B**0.795B++0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.40.496B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
77.6m282.6%714 (42.8k)568 (34.1k)3.5598165,85146,5903.6583691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221257629.733%33.873%100702:5636

7% Combat Medic7% Engineer37% Heavy Assault23% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2013 1:28 PMNov 7th, 2013 11:07 PMDec 12th, 2018 12:47 AM (24h) (PST)Dec 12th, 2018 12:40 AM (1d) (PST)Dec 12th, 2018 12:36 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8192825371.2140.3410.4113.5210.0325885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,16916,91732,252732025211234,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2276.8h/94.9d 4,592 56,178 36,325 481k 2,057 9,999 4,380 111.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:36,736
Deaths:7,055
KDR:5.207
Accuracy:32.726% A++
HSR:43.581% A++
Orion VS54
A*
Kills:10,137
Deaths:1,876
KDR:5.404
Accuracy:31.454% A*
HSR:38.611% A*
Flare VE6
A++
Kills:2,926
Deaths:505
KDR:5.794
Accuracy:29.014% A
HSR:36.159% A++
SVA-88
A
Kills:2,510
Deaths:437
KDR:5.744
Accuracy:28.750% B**
HSR:34.303% A
NS-15M1
B**
Kills:1,827
Deaths:432
KDR:4.229
Accuracy:28.373% B**
HSR:20.580% C
Pulsar LSW
A
Kills:1,540
Deaths:281
KDR:5.480
Accuracy:29.324% A
HSR:32.208% B**
Lasher X2
B**
Kills:1,201
Deaths:279
KDR:4.305
Accuracy:32.561% B**
HSR:4.163% C++
NS-15M2
A*
Kills:754
Deaths:127
KDR:5.937
Accuracy:33.239% A++
HSR:42.971% A*
VX29 Polaris
A
Kills:736
Deaths:144
KDR:5.111
Accuracy:29.307% B**
HSR:32.473% A
NS-15M AE
A++
Kills:698
Deaths:142
KDR:4.915
Accuracy:32.170% A
HSR:42.120% A++
Ursa
M
Kills:481
Deaths:105
KDR:4.581
Accuracy:31.581% A++
HSR:42.412% M
VE-H Maw
A*
Kills:234
Deaths:48
KDR:4.875
Accuracy:32.259% A
HSR:46.581% A*
NSX-P Naginata
A+
Kills:101
Deaths:19
KDR:5.316
Accuracy:30.398% A+
HSR:42.574% A+
NSX Naginata
A*
Kills:63
Deaths:19
KDR:3.316
Accuracy:26.032% B*
HSR:42.857% A*
Kills:59,944
Deaths (as Heavy Assault):11,469
Deaths (to Heavy Assaults):13,407
KDR:5.22661
Kill Difference:48,475
Playtime:832.341 hours
Usage:37%
Score:28.237m
Score/min:565
Accuracy (listed only):30.513%
HSR (listed only):35.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:8,649
Deaths:1,788
KDR:4.837
Accuracy:32.199% A++
HSR:25.286% B**
Zenith VX-5
A+
Kills:5,490
Deaths:939
KDR:5.847
Accuracy:32.295% A+
HSR:30.109% A+
Pulsar C
A++
Kills:4,409
Deaths:782
KDR:5.638
Accuracy:32.769% A++
HSR:27.013% B++
Serpent VE92
B**
Kills:3,796
Deaths:886
KDR:4.284
Accuracy:28.940% B**
HSR:21.128% C**
Solstice VE3
A+
Kills:3,672
Deaths:723
KDR:5.079
Accuracy:30.870% A+
HSR:21.433% B
VX6-7
B**
Kills:2,898
Deaths:743
KDR:3.900
Accuracy:30.106% B**
HSR:24.672% B++
Eridani SX5G
A++
Kills:2,488
Deaths:486
KDR:5.119
Accuracy:33.500% B**
HSR:35.691% A++
Eclipse VE3A
A++
Kills:2,212
Deaths:406
KDR:5.448
Accuracy:30.934% B**
HSR:28.345% A++
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C++
Sirius SX12
A+
Kills:1,418
Deaths:386
KDR:3.674
Accuracy:32.529% A+
HSR:18.195% C++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
Skorpios
B++
Kills:846
Deaths:167
KDR:5.066
Accuracy:29.410% B+
HSR:26.478% B++
Solstice Burst
B**
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B**
HSR:21.679% C
Deimos VA29
B**
Kills:433
Deaths:134
KDR:3.231
Accuracy:73.992% B**
HSR:18.014% C**
NS-11CG
A**
Kills:300
Deaths:52
KDR:5.769
Accuracy:35.500% A++
HSR:35.333% A**
NS-7B PDW
A
Kills:290
Deaths:77
KDR:3.766
Accuracy:33.419% A
HSR:19.655% C*
Solstice SF
B*
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% B*
HSR:12.097% D-
Nova
B+
Kills:182
Deaths:52
KDR:3.500
Accuracy:51.647% B+
HSR:17.033% B+
NSX Tanto
A+
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% A+
HSR:32.044% B**
VE-S Canis
A*
Kills:174
Deaths:27
KDR:6.444
Accuracy:39.850% A*
HSR:22.414% C*
NSX-P Tanto
A+
Kills:163
Deaths:31
KDR:5.258
Accuracy:32.853% A+
HSR:35.583% A+
Thanatos VE70
B**
Kills:113
Deaths:36
KDR:3.139
Accuracy:48.974% B**
HSR:18.584% B+
NS Baron G5
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B*
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C*
HSR:17.526% B+
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:43,362
Deaths (as Light Assault):9,153
Deaths (to Light Assaults):10,027
KDR:4.73746
Kill Difference:34,209
Playtime:568.260 hours
Usage:25%
Score:18.405m
Score/min:540
Accuracy (listed only):37.930%
HSR (listed only):23.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:2,488
Deaths:486
KDR:5.119
Accuracy:33.500% B**
HSR:35.691% A++
Terminus VX-9
A+
Kills:1,860
Deaths:420
KDR:4.429
Accuracy:30.876% B**
HSR:37.312% A+
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C++
Sirius SX12
A+
Kills:1,418
Deaths:386
KDR:3.674
Accuracy:32.529% A+
HSR:18.195% C++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-11A
B**
Kills:1,369
Deaths:478
KDR:2.864
Accuracy:28.713% B**
HSR:19.211% C
H-V45
B**
Kills:1,258
Deaths:432
KDR:2.912
Accuracy:28.470% B**
HSR:27.027% B*
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
Pulsar VS1
B**
Kills:1,162
Deaths:354
KDR:3.282
Accuracy:29.151% B**
HSR:17.900% C
CME
B*
Kills:1,153
Deaths:317
KDR:3.637
Accuracy:29.304% B+
HSR:29.402% B*
Skorpios
B++
Kills:846
Deaths:167
KDR:5.066
Accuracy:29.410% B+
HSR:26.478% B++
Deimos VA29
B**
Kills:433
Deaths:134
KDR:3.231
Accuracy:73.992% B**
HSR:18.014% C**
Corvus VA55
B++
Kills:297
Deaths:136
KDR:2.184
Accuracy:28.011% B++
HSR:25.253% B
NS-7B PDW
A
Kills:290
Deaths:77
KDR:3.766
Accuracy:33.419% A
HSR:19.655% C*
Equinox VE2 Burst
B++
Kills:256
Deaths:75
KDR:3.413
Accuracy:30.987% B++
HSR:21.875% D
Nova
B+
Kills:182
Deaths:52
KDR:3.500
Accuracy:51.647% B+
HSR:17.033% B+
VE-S Canis
A*
Kills:174
Deaths:27
KDR:6.444
Accuracy:39.850% A*
HSR:22.414% C*
Thanatos VE70
B**
Kills:113
Deaths:36
KDR:3.139
Accuracy:48.974% B**
HSR:18.584% B+
NS Baron G5
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B*
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C*
HSR:17.526% B+
Darkstar
A+
Kills:93
Deaths:29
KDR:3.207
Accuracy:33.374% A+
HSR:32.258% A
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:17,994
Deaths (as Combat Medic):4,756
Deaths (to Combat Medics):5,731
KDR:3.78343
Kill Difference:13,238
Playtime:152.248 hours
Usage:7%
Score:5.637m
Score/min:617
Accuracy (listed only):38.359%
HSR (listed only):22.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:8,649
Deaths:1,788
KDR:4.837
Accuracy:32.199% A++
HSR:25.286% B**
Zenith VX-5
A+
Kills:5,490
Deaths:939
KDR:5.847
Accuracy:32.295% A+
HSR:30.109% A+
Pulsar C
A++
Kills:4,409
Deaths:782
KDR:5.638
Accuracy:32.769% A++
HSR:27.013% B++
Serpent VE92
B**
Kills:3,796
Deaths:886
KDR:4.284
Accuracy:28.940% B**
HSR:21.128% C**
Solstice VE3
A+
Kills:3,672
Deaths:723
KDR:5.079
Accuracy:30.870% A+
HSR:21.433% B
VX6-7
B**
Kills:2,898
Deaths:743
KDR:3.900
Accuracy:30.106% B**
HSR:24.672% B++
Eclipse VE3A
A++
Kills:2,212
Deaths:406
KDR:5.448
Accuracy:30.934% B**
HSR:28.345% A++
Solstice Burst
B**
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B**
HSR:21.679% C
Eidolon VE33
A++
Kills:782
Deaths:164
KDR:4.768
Accuracy:39.254% A++
HSR:24.297% C+
Deimos VA29
B**
Kills:433
Deaths:134
KDR:3.231
Accuracy:73.992% B**
HSR:18.014% C**
NS-11CG
A**
Kills:300
Deaths:52
KDR:5.769
Accuracy:35.500% A++
HSR:35.333% A**
Solstice SF
B*
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% B*
HSR:12.097% D-
Nova
B+
Kills:182
Deaths:52
KDR:3.500
Accuracy:51.647% B+
HSR:17.033% B+
NSX Tanto
A+
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% A+
HSR:32.044% B**
NSX-P Tanto
A+
Kills:163
Deaths:31
KDR:5.258
Accuracy:32.853% A+
HSR:35.583% A+
Thanatos VE70
B**
Kills:113
Deaths:36
KDR:3.139
Accuracy:48.974% B**
HSR:18.584% B+
NS Baron G5
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B*
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C*
HSR:17.526% B+
VE-LR Obelisk
B**
Kills:83
Deaths:12
KDR:6.917
Accuracy:39.731% B**
HSR:40.964% B**
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:34,680
Deaths (as Engineer):7,111
Deaths (to Engineers):7,729
KDR:4.87695
Kill Difference:27,569
Playtime:161.078 hours
Usage:7%
Score:5.845m
Score/min:605
Accuracy (listed only):39.985%
HSR (listed only):24.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:12,174
Deaths:2,168
KDR:5.615
Accuracy:49.612% A++
HSR:77.887% B**
Artemis VX26
A
Kills:6,550
Deaths:1,234
KDR:5.308
Accuracy:32.495% B**
HSR:30.458% A
NS-44G Commissioner
A+
Kills:3,382
Deaths:1,584
KDR:2.135
Accuracy:47.489% B*
HSR:37.670% A+
NS-357 Underboss
B*
Kills:2,669
Deaths:1,282
KDR:2.082
Accuracy:43.139% B*
HSR:24.541% B+
Eridani SX5G
A++
Kills:2,488
Deaths:486
KDR:5.119
Accuracy:33.500% B**
HSR:35.691% A++
NS-44 Commissioner
B++
Kills:1,769
Deaths:841
KDR:2.103
Accuracy:42.078% B++
HSR:21.312% C+
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C++
Sirius SX12
A+
Kills:1,418
Deaths:386
KDR:3.674
Accuracy:32.529% A+
HSR:18.195% C++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-30 Vandal
A+
Kills:1,357
Deaths:261
KDR:5.199
Accuracy:41.912% A+
HSR:21.887% D
NS-45 Pilot
A
Kills:1,347
Deaths:569
KDR:2.367
Accuracy:39.429% A
HSR:34.298% B**
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
V10
A++
Kills:1,169
Deaths:212
KDR:5.514
Accuracy:52.696% A++
HSR:79.470% C*
Parallax VX3
B**
Kills:1,164
Deaths:251
KDR:4.637
Accuracy:46.315% B**
HSR:80.842% B+
Skorpios
B++
Kills:846
Deaths:167
KDR:5.066
Accuracy:29.410% B+
HSR:26.478% B++
Beamer VS3
A++
Kills:785
Deaths:405
KDR:1.938
Accuracy:31.465% B+
HSR:34.013% A++
NSX Daimyo
B**
Kills:601
Deaths:145
KDR:4.145
Accuracy:48.050% B**
HSR:96.007% B+
Nyx VX31
A
Kills:537
Deaths:107
KDR:5.019
Accuracy:41.271% A
HSR:29.050% C+
XM98
A++
Kills:469
Deaths:82
KDR:5.720
Accuracy:48.257% A++
HSR:74.200% C+
NSX Tomoe
A+
Kills:336
Deaths:80
KDR:4.200
Accuracy:35.680% A
HSR:52.976% A+
NS-7B PDW
A
Kills:290
Deaths:77
KDR:3.766
Accuracy:33.419% A
HSR:19.655% C*
Phantom VA23
B++
Kills:218
Deaths:48
KDR:4.542
Accuracy:38.392% B+
HSR:35.780% B++
Cerberus
B++
Kills:206
Deaths:106
KDR:1.943
Accuracy:36.492% B++
HSR:14.563% D--
NS-357B Underboss
B*
Kills:203
Deaths:138
KDR:1.471
Accuracy:43.972% B*
HSR:30.049% B++
VE-S Canis
A*
Kills:174
Deaths:27
KDR:6.444
Accuracy:39.850% A*
HSR:22.414% C*
Spiker
C+
Kills:126
Deaths:81
KDR:1.556
Accuracy:28.512% C+
HSR:19.841% C+
Manticore SX40
B++
Kills:87
Deaths:48
KDR:1.813
Accuracy:33.709% B++
HSR:22.989% C*
NS-61 Emissary
M
Kills:53
Deaths:26
KDR:2.038
Accuracy:27.243% C+
HSR:32.076% M
Kills:44,749
Deaths (as Infiltrator):11,886
Deaths (to Infiltrators):6,162
KDR:3.76485
Kill Difference:32,863
Playtime:532.185 hours
Usage:23%
Score:17.631m
Score/min:552
Accuracy (listed only):38.345%
HSR (listed only):36.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:668
Deaths:171
KDR:3.906
Accuracy:23.048% A++
HSR:16.168% C--
Quasar VM1
B**
Kills:662
Deaths:173
KDR:3.827
Accuracy:22.815% B**
HSR:16.767% D
Blueshift VM5
B**
Kills:400
Deaths:89
KDR:4.494
Accuracy:24.478% B**
HSR:25% B*
Blueshift VM5
A
Kills:364
Deaths:89
KDR:4.090
Accuracy:25.659% A
HSR:27.198% A
Comet VM2
B++
Kills:320
Deaths:185
KDR:1.730
Accuracy:49.557% B++
HSR:3.125% D
Comet VM2
B+
Kills:280
Deaths:183
KDR:1.530
Accuracy:50.819% B+
HSR:4.286% C+
Kills:2,694
Deaths (as MAX Suit):445
Deaths (to MAX Suits):2,176
KDR:6.05393
Kill Difference:2,249
Playtime:38.655 hours
Usage:2%
Score:1.866m
Score/min:805
Accuracy (listed only):32.729%
HSR (listed only):15.424%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:201
V. Kills:120 166%
Deaths:126
KDR:1.595
Accuracy:35.140% B+
KPH:12.400 C+
VKPH:7.400 C
Dual Photon Pods
M++
Kills:121
V. Kills:21 N/A
Deaths:6
KDR:20.167
Accuracy:54.772% C**
KPH:250.200 M++
VKPH:43.400 A*
Maelstrom Turbo Laser
C
Kills:99
V. Kills:53 183%
Deaths:81
KDR:1.222
Accuracy:23.386% D*
KPH:10 C
VKPH:5.400 D
Light PPA
D
Kills:88
V. Kills:9 N/A
Deaths:37
KDR:2.378
Accuracy:30.404% D**
KPH:19.600 D-
VKPH:2 D
Kills:509 (388 + 0)
Deaths:250
KDR:2.036
VKDR:0.812
Vehicle Kills:203
Kill Difference:259
Playtime:31.116 hours
Usage:1%
Score:0.519m
Score/min:278
Piloting Accuracy:30.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:26.416% D*
KPH:248,400 U
VKPH:140,400 U
Kills:69 (0 + 69)
Deaths:13
KDR:5.308
VKDR:3
Vehicle Kills:39
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.079m
Score/min:2,383,440
Piloting Accuracy:N/A%
Gunner Accuracy:26.416%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:732
V. Kills:253 288%
Deaths:62
KDR:11.806
Accuracy:56.756% C+
KPH:52.800 A*
VKPH:18.300 C++
C75 Viper
A**
Kills:463
V. Kills:43 N/A
Deaths:19
KDR:24.368
Accuracy:45.304% B+
KPH:76 A**
VKPH:7.100 C+
L100 Python HESH
M
Kills:195
V. Kills:10 N/A
Deaths:21
KDR:9.286
Accuracy:66.107% A*
KPH:113 M
VKPH:5.800 D
L100 Python HEAT
S
Kills:61
V. Kills:19 305%
Deaths:6
KDR:10.167
Accuracy:70.359% A*
KPH:92.300 S
VKPH:28.700 M**
Kills:1,451 (1,451 + 0)
Deaths:108
KDR:13.435
VKDR:3.009
Vehicle Kills:325
Kill Difference:1,343
Playtime:22.333 hours
Usage:1%
Score:0.892m
Score/min:665
Driving Accuracy:70.359%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:949
V. Kills:384 246%
Deaths:91
KDR:10.429
Accuracy:53.958% C++
KPH:33.900 B**
VKPH:13.700 C
Proton II PPA
A**
Kills:576
V. Kills:20 N/A
Deaths:7
KDR:82.286
Accuracy:29.840% B**
KPH:132.300 A**
VKPH:4.600 B+
Saron HRB
A+
Kills:199
V. Kills:71 276%
Deaths:16
KDR:12.438
Accuracy:39.712% C-
KPH:39.800 A+
VKPH:14.200 C
E540 Halberd
A++
Kills:98
V. Kills:35 272%
Deaths:4
KDR:24.500
Accuracy:54.546% B*
KPH:51.400 A++
VKPH:18.400 C*
Supernova PC
A+
Kills:88
V. Kills:16 N/A
Deaths:13
KDR:6.769
Accuracy:55.576% B++
KPH:37.800 A+
VKPH:6.900 C-
Kills:1,910 (1,037 + 873)
Deaths:131
KDR:14.580
VKDR:4.015
Vehicle Kills:526
Kill Difference:1,779
Playtime:41.549 hours
Usage:2%
Score:1.405m
Score/min:564
Driving Accuracy:55.576%
Gunner Accuracy:54.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:229
V. Kills:108 210%
Deaths:11
KDR:20.818
Accuracy:60.526% B
KPH:48.400 C**
VKPH:22.800 C++
M40 Fury-H
C+
Kills:165
V. Kills:5 N/A
Deaths:7
KDR:23.571
Accuracy:36.320% D
KPH:91.700 C+
VKPH:2.800 D--
Saron HRB-H
A++
Kills:118
V. Kills:41 281%
Deaths:3
KDR:39.333
Accuracy:54.467% C+
KPH:67.600 A++
VKPH:23.500 C+
Proton II PPA-H
A**
Kills:73
V. Kills:2 N/A
Deaths:5
KDR:14.600
Accuracy:38.204% C++
KPH:210.700 A**
VKPH:5.800 C+
Kills:585 (0 + 585)
Deaths:26
KDR:22.500
VKDR:6
Vehicle Kills:156
Kill Difference:559
Playtime:8.624 hours
Usage:0%
Score:0.336m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:38.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:173
V. Kills:25 N/A
Deaths:14
KDR:12.357
Accuracy:42.757% B++
KPH:73.300 B**
VKPH:10.600 C**
M20 Basilisk
B++
Kills:147
V. Kills:61 237%
Deaths:12
KDR:12.250
Accuracy:38.693% C+
KPH:29.700 B++
VKPH:12.300 B+
M20 Basilisk
B++
Kills:123
V. Kills:48 251%
Deaths:14
KDR:8.786
Accuracy:40.950% C*
KPH:26.700 B+
VKPH:10.400 B++
M40 Fury
B**
Kills:119
V. Kills:15 N/A
Deaths:9
KDR:13.222
Accuracy:45.756% B**
KPH:79.600 B**
VKPH:10 C+
M60-G Bulldog
M+
Kills:114
V. Kills:7 N/A
Deaths:4
KDR:28.500
Accuracy:48.268% A
KPH:77.100 M+
VKPH:4.700 C
Kills:676 (0 + 676)
Deaths:53
KDR:12.755
VKDR:2.943
Vehicle Kills:156
Kill Difference:623
Playtime:14.887 hours
Usage:1%
Score:0.566m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:48.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:177
V. Kills:8 N/A
Deaths:57
KDR:3.105
Accuracy:38.668% C
KPH:46.700 C+
VKPH:2.100 C++
M12 Kobalt-F
C+
Kills:103
V. Kills:2 N/A
Deaths:41
KDR:2.512
Accuracy:20.172% C
KPH:29.400 C+
VKPH:0.600 D
Kills:280 (280 + 0)
Deaths:98
KDR:2.857
VKDR:0.102
Vehicle Kills:10
Kill Difference:182
Playtime:7.286 hours
Usage:0%
Score:0.079m
Score/min:181
Driving Accuracy:20.172%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 36,91536,7367,0555.207B++1.6532.726%A++43.581%A++129.6A*N/A380283.5h8.5A26.1A
Ghost 12,19512,1742,1685.615B**2.0649.612%A++77.887%B**98.8M+N/A310123.2h1.7B**3.4B**
Orion VS54 10,18010,1371,8765.404M1.8431.454%A*38.611%A*105.2M**N/A40896.4h8.7A27.6B+
NS-11C 8,6928,6491,7884.837S1.2832.199%A++25.286%B**99.3M**N/A38087.1h9.9B**30.6B**
Artemis VX26 6,5836,5501,2345.308M*1.7532.495%B**30.458%A95.8M++N/A39068.4h9.4B**28.9B**
Zenith VX-5 5,5305,4909395.847S2.2932.295%A+30.109%A+128.9SN/A49042.6h9.7B**30.1B*
Pulsar C 4,4244,4097825.638M+2.0832.769%A++27.013%B++120.5SN/A54036.6h8.3B**25.2B*
Serpent VE92 3,8023,7968864.284M++0.7228.94%B**21.128%C**67.5A++N/A30656.2h10B*34.4B*
Solstice VE3 3,6883,6727235.079S1.5230.87%A+21.433%B77.5M**N/A42747.4h10.1B**32.7B+
NS-44G Commissioner 3,4083,3821,5842.135B++1.4247.489%B*37.67%A+90.9B*N/A25337.2h2.7B++5.7B+
Flare VE6 2,9512,9265055.794S2.2329.014%A36.159%A++113.4M1A47025.8h7.9B**27.1B*
VX6-7 2,9172,8987433.9A++0.3430.106%B**24.672%B++64.1AN/A29845.2h10B*33.1B*
NS-357 Underboss 2,6872,6691,2822.082A1.4843.139%B*24.541%B+58.1B++N/A22245.9h3.1B**7.1B*
SVA-88 2,5242,5104375.744A*2.1828.75%B**34.303%A107.3A**N/A74823.4h9.4B**32.7B*
Eridani SX5G 2,4942,4884865.119M1.5633.5%B**35.691%A++120.8A*N/A43020.6h8.9B*26.7B+
Eclipse VE3A 2,2262,2124065.448A++1.8930.934%B**28.345%A++127.9M**N/A51517.3h9.6B*31.2B**
Terminus VX-9 1,8731,8604204.429A++0.8730.876%B**37.312%A+99.5MN/A43318.7h9.6B**31.1B**
NS-15M1 1,8321,8274324.229A*0.6728.373%B**20.58%C81.2A+N/A46022.5h9A31.9B*
NS-44 Commissioner 1,7781,7698412.103B**1.4642.078%B++21.312%C+43B+N/A21841.1h2.7B**6.5B*
Auraxium Force-Blade 1,7581,70330,8570.055B+3.5029.229%C+3.406%D1.4C*N/A51228.6h1.7B*5.7B+
MKV Suppressed 1,6921,6913754.509S0.9531.789%B**19.693%C++127.1SN/A64413.3h10.6B++33.4B++
Pulsar LSW 1,5531,5402815.48M*1.9229.324%A32.208%B**124.2M++1A69112.4h9.5B**32.3B*
NS Decimator 2,1461,5275862.606A*0.9559.046%C+3.471%B*48.2B*19.5B+46531.7h3.8B++6.4B++
Sirius SX12 1,4231,4183863.674A**0.1132.529%A+18.195%C++102M**N/A56513.9h11.1B*34.1B*
Eridani SX5 1,4141,4103623.895M0.3433.851%A+14.468%D136.9SN/A67010.3h9.1B*26.8B*
NS-11A 1,3771,3694782.864A0.7028.713%B**19.211%C95.7M*N/A54014.3h10.1A35.3B**
NS-30 Vandal 1,3601,3572615.199A*1.6441.912%A+21.887%D107.7M*N/A60712.6h4.5B*10.6B**
NS-45 Pilot 1,3651,3475692.367B*1.1939.429%A34.298%B**99A+1.3A+27913.6h5.5B*13.9B**
H-V45 1,2661,2584322.912B**0.6528.47%B**27.027%B*55.9AN/A28522.5h10.4B**36.6B*
Force-Blade 1,3091,24713,8100.09A*3.4744.3%B**N/A1.6B++N/A9774.8h1.9B++4.2B+
NS-7 PDW 1,2311,2303383.639M++0.0831.109%A17.155%C+71.9A*N/A40717.1h10.7B**34.3B*
Lasher X2 1,2101,2012794.305S0.7532.561%B**4.163%C++86.4M++N/A62913.9h12.4A+38.1B**
V10 1,1701,1692125.514B*1.9552.696%A++79.47%C*51.5B*N/A26622.7h1.8B*3.3B**
Parallax VX3 1,1641,1642514.637B+1.0846.315%B**80.842%B+35.8B+N/A17132.5h1.7B*3.6B*
Pulsar VS1 1,1641,1623543.282A**0.2829.151%B**17.9%C93.7SN/A58712.4h10.1A+34.7B**
CME 1,1601,1533173.637A*0.0829.304%B+29.402%B*84.2A**N/A37613.7h10.6B**36.2B*
Supernova FPC 1,3339499110.429B*6.8753.958%C++4.636%A33.9B**13.7C45628h3.3A6.1B**
Skorpios 8528461675.066A*1.5129.41%B+26.478%B++122.6M*N/A6286.9h9.3B*31.8B*
S1 1,2178464082.074A**1.4957.689%C++2.482%C42.3A18.6B*40320h5.5B+9.6B+
Solstice Burst 8027981575.083M+1.5231.917%B**21.679%C119.1M+N/A6116.7h10.5B*32.9B*
Beamer VS3 7897854051.938A+1.6231.465%B+34.013%A++45.4B**N/A16817.3h7B++22.2C**
Eidolon VE33 7907821644.768M*1.2139.254%A++24.297%C+104.3S1.1A4577.5h5.9B**15B**
NS-15M2 7597541275.937A*2.3833.239%A++42.971%A*116M+N/A4356.5h8.5A25.6B**
VX29 Polaris 7387361445.111M*1.5529.307%B**32.473%A83.6A++N/A3828.8h9.2B**31.2B++
L100 Python AP 9857326211.806A++8.2556.756%C+6.694%A*52.7A*18.2C++61713.9h3.4A6B**
NS-15M AE 7026981424.915A+1.3632.17%A42.12%A++102.6A++N/A3536.8h8.7B**27B*
Quasar VM1 6706681713.906A+0.3523.048%A++16.168%C--50.2A**N/A29313.3h10A+43.5B++
Quasar VM1 6636621733.827B*0.2722.815%B**16.767%D50.2AN/A24113.2h10A43.7B*
NSX Daimyo 6016011454.145B0.5948.05%B**96.007%B+89.7A+N/A2426.7h2.1B++4.4B*
Frag Grenade 5825781578N/A574.4435.55%D*N/A289D-2D--16442h4.4C-12.4D
Proton II PPA 596576782.286S78.7329.84%B**1.91%C+130.9A**4.5B+7864.4h5.6A18.6A
Nyx VX31 5415371075.019A1.4641.271%A29.05%C+109.6M*N/A6434.9h4.6B+11.2B*
Ursa 4854811054.581M**1.0231.581%A++42.412%M96.2A**N/A3855h8B**25.4B*
XM98 469469825.72A++2.1648.257%A++74.2%C+86.9M**N/A4565.4h1.9B**3.9B**
C75 Viper 5064631924.368S20.8145.304%B+N/A75.9A**7C+6546.1h5.5A+12.1A
Deimos VA29 4364331343.231A++0.3373.992%B**18.014%C**98.4A*N/A5144.4h1.7B**2.3B*
NS Decimator-G 6674311044.144M++0.5861.413%C1.392%D65.3B**35.8A3416.6h3.5B+5.7B+
M60-A Bulldog 4384082204S200.4463.866%A++N/A107.4M++7.9B**5683.8h3.7B**5.8A
Blueshift VM5 410400894.494B**0.9324.478%B**25%B*81.6M++2M*5974.9h10.5A++42.7B**
Anti-Vehicle Grenade 4553841384N/A380.4442.754%D--N/A256D47.3D24231.5h5.7C++13.4C+
Blueshift VM5 372364894.09B*0.5325.659%A27.198%A74.3M1.6M5254.9h12.1A47B**
NSX Tomoe 336336804.2A0.6435.68%A52.976%A+96A**N/A3023.5h10.3B**28.8B**
Comet VM2 4233201851.73B**1.8349.557%B++3.125%D20.6A++6.6B**23915.5h13.3B**26.8B*
NS-11CG 300300525.769S2.2135.5%A++35.333%A**150M++N/A3422h9.1B*25.5B**
Corvus VA55 2992971362.184A1.3828.011%B++25.253%B43.7B*N/A2886.8h10.2B*36.4B*
NS-7B PDW 292290773.766A**0.2133.419%A19.655%C*120.8M**N/A4442.4h10.3B**30.8B+
Comet VM2 3602801831.53B+2.0350.819%B+4.286%C+18.9A5.4C*19814.8h15.2B**29.9B**
C-4 3522631841.429C+2.1327.487%B+N/A21.9D*7.4D**44312h1.6C+6C++
Equinox VE2 Burst 260256753.413B**0.1530.987%B++21.875%D91.4A++1.4A*4482.8h10.2B**32.9B*
Solstice SF 249248932.667A++0.8928.388%B*12.097%D-40AN/A3516.2h9.6B+33.9B++
VE-H Maw 237234484.875A*1.3232.259%A46.581%A*123.2A**1.6A++5061.9h7.5A23.3B*
E540 Halberd-H 3372291120.818B**17.2660.526%B3.493%B*48.7C**23C++6254.7h4.4B*7.3B**
Phantom VA23 219218484.542B+0.9838.392%B+35.78%B++83.8A*N/A4102.6h3.9B++10.1B+
MANA Anti-Personnel Turret 210208573.649N/A0.0925.326%UN/A2080U20U8198800.1h14.9T*58.7T*
Cerberus 2082061061.943B*1.6236.492%B++14.563%D--36.1C+N/A1705.7h5.3B+14.5B++
NS-357B Underboss 2092031381.471B2.0943.972%B*30.049%B++58C**1.7A+1443.5h3.4B++7.6B++
Saron Laser Cannon 3212011261.595C+1.9635.14%B+5.97%A**12.3C+7.4C23916.3h87.3B++248.4B*
Saron HRB 2701991612.438A+8.8839.712%C-4.523%M+39.8A+14.2C7885h11.4A++28.6A
L100 Python HESH 205195219.286C+5.7366.107%A*2.051%B114.7M5.9D7681.7h2B*3.1A
Nova 182182523.5A++0.0651.647%B+17.033%B+86.7A*N/A3152.1h3.2B*6.2B*
NSX Tanto 182181384.763M**1.2034.393%A+32.044%B**120.7M**N/A3331.5h9.7B*28.1B+
S12 Renegade 185177573.105C+0.4538.668%C5.085%C+46.6C+2.1C++2313.8h3.4C++8.8C+
VE-S Canis 174174276.444S2.8839.85%A*22.414%C*133.8M++N/A6031.3h7.9B**19.9B*
M40 Fury 1981731412.357B**8.8042.757%B++N/A72.1B**10.4C*8732.4h10.9B++25.5B*
M40 Fury-H 170165723.571B*20.0136.32%DN/A91.7C+2.8D--4801.8h4.6B*12.7B*
NSX-P Tanto 163163315.258S1.7032.853%A+35.583%A+135.8SN/A3891.2h8.3A+25.1A
M60-A Bulldog 163153351A++47.4460.907%A+2.614%C**85A*5.6B5401.8h4.7B+7.6B**
Tank Mine 226149532.811C++0.7569.512%MN/A62.1D-32.1D--11102.4h3.1F-4.4B**
M20 Basilisk 2081471212.25S8.6938.693%C+4.762%C30B++12.4B+4574.9h53.4A137.9B**
Spiker 127126811.556B+2.0028.512%C+19.841%C+50.4B+N/A1882.5h7.6B+26.7B+
M20 Basilisk 171123148.786M+5.2340.95%C*8.943%A26.7B+10.4B++4974.6h64.7B*158B*
Dual Photon Pods 142121620.167A*16.6154.772%C**N/A242M++42A*36090.5h15.4B*28.1B++
Hunter QCX 124121572.123A*1.4427.646%D--23.141%C30.3A+N/A1504h2.9B+10.5B
M40 Fury 134119913.222B++9.6645.756%B**2.521%B++79.3B**10C+11981.5h10.8B+23.6B*
Saron HRB-H 159118339.333S35.7754.467%C+3.39%A++69.4A++24.1C+7231.7h11.2A20.6A
M60-G Bulldog 121114428.5S24.9448.268%A1.754%D76M+4.7C6861.5h3.9A8.1A
Thanatos VE70 113113363.139A**0.4248.974%B**18.584%B+94.2M**N/A10991.2h3.4B**6.9B*
NS Baron G5 110110432.558A++1.0051.587%B*14.545%C+84.6MN/A5821.3h3.5B**6.9C+
M12 Kobalt-F 105103412.512B1.0520.172%C7.767%C29.4C+N/A1263.5h13.9C**68.9C*
Spear Anti-Vehicle Phalanx Turret 130102334S30.4450.864%B++7.843%A++92.7M++25.5B+13671.1h4A+7.9A
NSX-P Naginata 101101195.316A**1.7630.398%A+42.574%A+168.3SN/A7390.6h7.8A+25.6B**
Maelstrom Turbo Laser 15299811.222C+2.3423.386%D*1.01%D--10C5.4D2169.9h65.9B++281.9B+
E540 Halberd 13398424.5A++20.9454.546%B*4.082%B*51.6A++18.4C*6861.9h4A+7.3A
Pandora VX25 9797185.389S1.8341.782%C*17.526%B+138.6SN/A10760.7h3.4B*8.2B++
Darkstar 9493293.207A0.3533.374%A+32.258%A62B*N/A3611.5h11.9B+35.7B*
Light PPA 9788372.378C1.1830.404%D**N/A19.6D-2D1974.5h11.9B39.1C+
Supernova PC 10488136.769C*3.2155.576%B++2.273%C+38.3A+7C8542.3h3.4B**6.1B**
Manticore SX40 8787481.813B*1.7533.709%B++22.989%C*45.8B++N/A2981.9h6.2B++18.3B*
VE-LR Obelisk 8383126.917M+3.3639.731%B**40.964%B**103.8M++N/A4160.8h3.9A9.9B**
MAX Punch 77755090.147C*3.4142.21%CN/A2C*N/A1037.9h2C++4.7C++
Proton II PPA-H 7573514.6C*11.0438.204%C++4.11%A*243.3M++6.7C++14470.3h5.5A14.3B**
AP30 Shredder 10869135.308C+1.7526.416%D*2.899%B+690U390U7944800.1h56.1B**212.3B++
Phobos VX86 6464144.571M1.0171.569%B**26.563%A++80A+N/A5330.8h2.3B3.2B+
NSX Naginata 6363193.316A++0.2426.032%B*42.857%A*78.8A+N/A4230.8h8.2B**31.5B*
Nemesis VSH9 9562411.512A+2.0561.978%C+6.452%A*20.7B+11C++6003h6.5B++10.4B++
L100 Python HEAT 8061610.167A6.6170.359%A*1.639%D87.1S27.1M*15020.7h3.9B**5.5A
NS-61 Emissary 5353262.038A++1.5227.243%C+32.076%M40.8B*N/A2411.3h9.6B++35.1B++
Rocklet Rifle 7953242.208M++1.3527.319%TN/A27.9C+13.7D--3581.9h23.2B**84.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5023,09011.9h
Restoration Kit1015795.7h
Nano-Armor Kit165183,38018.8h
Anti-Vehicle MANA Turret71090.7h
Spawn Beacon446,9545.5h
Hellion G0700h
Nanite Revive Grenade04800.1h
Deconstruction Tool02480.1h
Spitfire Auto-Turret11750.2h
G40-F Ranger1610.1h
Ammunition Package13720.3h
Medical Kit10,26754,896345.8h
Anti-Infantry MANA Turret221781.6h
Medical Applicator193105,96712.1h
Recon Detection Device1248,99322.9h
Shield Recharging Field193,8241.2h
M20 Drake01330h

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