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stats.dasanfall.com
Paragon Zugie[DA] Zugie
VS BR 178

KDR: 3.55

Score: 80.7m

Last Seen: Feb 15th, 2019 6:59 AM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-11C Artemis VX26 Zenith VX-5 Pulsar C NS-44G Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,682,391 MLG Score: 6141
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 15.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.09%34.008%109156966136,4884.63299-1.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.356%2.151A*2.048A*-0.362C-HEAD ++ (~17.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.645B+8.50.403B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.848%3.286%443101942610802320.39408183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.916%-0.587D1.546A+0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.9-0.21C62.1-0.171C132.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.641%4.1%262610162,48817527251.42009343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%1.146B**0.951B*0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.70.708B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.554%2.993%1991310092,20514585091.51131432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.907%0.13C++-0.348C-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.667B+14.80.624B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.484%79.203%1995101716,7862394237.00877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.228%2.17A*0.789B++-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.459B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.912%18.576%19951017899274730.327266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.14%1.206B**0.806B++0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+2.50.493B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
80.7m280.8%710 (42.6k)564 (33.8k)3.55209175,62649,4433.64877178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221339629.927%34.761%104002:5336

6% Combat Medic7% Engineer38% Heavy Assault23% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2013 1:28 PMNov 7th, 2013 11:07 PMFeb 15th, 2019 1:21 PM (1d) (PST)Feb 15th, 2019 3:54 AM (2d) (PST)Feb 15th, 2019 2:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8242845401.2280.3460.4273.5390.0326141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,44117,04332,398742126212233,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2383.8h/99.3d 4,780 61,049 38,495 506.2k 2,136 10,406 4,641 117.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:41,410
Deaths:7,976
KDR:5.192
Accuracy:32.906% A+
HSR:44.552% A++
Orion VS54
A*
Kills:10,175
Deaths:1,893
KDR:5.375
Accuracy:31.473% A*
HSR:38.644% A++
Flare VE6
A++
Kills:2,926
Deaths:505
KDR:5.794
Accuracy:29.014% B**
HSR:36.159% A++
SVA-88
A
Kills:2,532
Deaths:444
KDR:5.703
Accuracy:28.796% B**
HSR:34.439% A
NS-15M1
B**
Kills:1,827
Deaths:432
KDR:4.229
Accuracy:28.373% B**
HSR:20.580% C
Pulsar LSW
B**
Kills:1,540
Deaths:281
KDR:5.480
Accuracy:29.324% B**
HSR:32.208% B**
Lasher X2
B**
Kills:1,201
Deaths:279
KDR:4.305
Accuracy:32.561% B**
HSR:4.163% C++
NS-15M2
A*
Kills:886
Deaths:144
KDR:6.153
Accuracy:33.406% A++
HSR:44.244% A*
VX29 Polaris
A
Kills:736
Deaths:144
KDR:5.111
Accuracy:29.307% B**
HSR:32.473% A
NS-15M AE
A+
Kills:709
Deaths:149
KDR:4.758
Accuracy:32.062% A
HSR:41.749% A+
Ursa
M
Kills:486
Deaths:106
KDR:4.585
Accuracy:31.601% A+
HSR:42.181% M
VE-H Maw
A*
Kills:243
Deaths:50
KDR:4.860
Accuracy:32.336% B**
HSR:45.679% A*
NSX-P Naginata
A+
Kills:101
Deaths:19
KDR:5.316
Accuracy:30.398% A+
HSR:42.574% A+
NSX Naginata
A*
Kills:63
Deaths:19
KDR:3.316
Accuracy:25.811% B++
HSR:42.857% A*
Kills:64,835
Deaths (as Heavy Assault):12,441
Deaths (to Heavy Assaults):14,188
KDR:5.2114
Kill Difference:52,394
Playtime:900.688 hours
Usage:38%
Score:30.233m
Score/min:559
Accuracy (listed only):30.526%
HSR (listed only):35.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:8,649
Deaths:1,788
KDR:4.837
Accuracy:32.199% A++
HSR:25.286% B**
Zenith VX-5
A+
Kills:5,543
Deaths:950
KDR:5.835
Accuracy:32.320% A
HSR:30.236% A+
Pulsar C
A+
Kills:4,457
Deaths:793
KDR:5.620
Accuracy:32.830% A+
HSR:27.103% B++
Serpent VE92
B**
Kills:3,805
Deaths:890
KDR:4.275
Accuracy:28.955% B**
HSR:21.156% C*
Solstice VE3
A+
Kills:3,672
Deaths:723
KDR:5.079
Accuracy:30.870% A+
HSR:21.433% C**
VX6-7
B**
Kills:3,167
Deaths:790
KDR:4.009
Accuracy:30.408% B**
HSR:26.018% B*
Eridani SX5G
A++
Kills:2,653
Deaths:519
KDR:5.112
Accuracy:33.612% B**
HSR:36.336% A++
Eclipse VE3A
A++
Kills:2,226
Deaths:408
KDR:5.456
Accuracy:30.977% B*
HSR:28.302% A++
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C++
Sirius SX12
A+
Kills:1,418
Deaths:386
KDR:3.674
Accuracy:32.529% A+
HSR:18.195% C++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
NS-11CG
M++
Kills:1,047
Deaths:186
KDR:5.629
Accuracy:37.528% A++
HSR:40.783% M++
Skorpios
B*
Kills:865
Deaths:176
KDR:4.915
Accuracy:29.506% B+
HSR:26.936% B*
Solstice Burst
B**
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B**
HSR:21.679% C
Deimos VA29
B**
Kills:434
Deaths:135
KDR:3.215
Accuracy:73.996% B**
HSR:18.203% C**
NS-7B PDW
A
Kills:313
Deaths:79
KDR:3.962
Accuracy:33.544% A
HSR:21.406% B+
Solstice SF
B*
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% B*
HSR:12.097% D-
Nova
B+
Kills:186
Deaths:54
KDR:3.444
Accuracy:52.018% B+
HSR:17.204% B+
VE-S Canis
A*
Kills:186
Deaths:30
KDR:6.200
Accuracy:39.672% A*
HSR:22.043% C++
NSX Tanto
A+
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% A+
HSR:32.044% B**
NSX-P Tanto
A+
Kills:171
Deaths:34
KDR:5.029
Accuracy:33.157% A+
HSR:34.503% A
Thanatos VE70
B**
Kills:118
Deaths:37
KDR:3.189
Accuracy:49.208% B**
HSR:18.644% B+
NS Baron G5
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B*
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C*
HSR:17.526% B+
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:44,739
Deaths (as Light Assault):9,416
Deaths (to Light Assaults):10,548
KDR:4.75138
Kill Difference:35,323
Playtime:581.427 hours
Usage:24%
Score:18.773m
Score/min:538
Accuracy (listed only):38.066%
HSR (listed only):23.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:2,653
Deaths:519
KDR:5.112
Accuracy:33.612% B**
HSR:36.336% A++
Terminus VX-9
A+
Kills:1,900
Deaths:430
KDR:4.419
Accuracy:30.924% B**
HSR:37.632% A+
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C++
Sirius SX12
A+
Kills:1,418
Deaths:386
KDR:3.674
Accuracy:32.529% A+
HSR:18.195% C++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-11A
B*
Kills:1,397
Deaths:484
KDR:2.886
Accuracy:28.838% B*
HSR:19.685% C
H-V45
B*
Kills:1,262
Deaths:433
KDR:2.915
Accuracy:28.491% B*
HSR:26.941% B*
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
Pulsar VS1
B**
Kills:1,162
Deaths:354
KDR:3.282
Accuracy:29.151% B**
HSR:17.900% C
CME
B**
Kills:1,153
Deaths:317
KDR:3.637
Accuracy:29.304% B+
HSR:29.402% B**
Skorpios
B*
Kills:865
Deaths:176
KDR:4.915
Accuracy:29.506% B+
HSR:26.936% B*
Deimos VA29
B**
Kills:434
Deaths:135
KDR:3.215
Accuracy:73.996% B**
HSR:18.203% C**
NS-7B PDW
A
Kills:313
Deaths:79
KDR:3.962
Accuracy:33.544% A
HSR:21.406% B+
Corvus VA55
B++
Kills:297
Deaths:136
KDR:2.184
Accuracy:28.011% B++
HSR:25.253% B
Equinox VE2 Burst
B*
Kills:262
Deaths:78
KDR:3.359
Accuracy:31.496% B*
HSR:21.374% D
Nova
B+
Kills:186
Deaths:54
KDR:3.444
Accuracy:52.018% B+
HSR:17.204% B+
VE-S Canis
A*
Kills:186
Deaths:30
KDR:6.200
Accuracy:39.672% A*
HSR:22.043% C++
Thanatos VE70
B**
Kills:118
Deaths:37
KDR:3.189
Accuracy:49.208% B**
HSR:18.644% B+
NS Baron G5
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B*
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C*
HSR:17.526% B+
Darkstar
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:33.206% A
HSR:32.990% A
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:18,305
Deaths (as Combat Medic):4,828
Deaths (to Combat Medics):6,175
KDR:3.79143
Kill Difference:13,477
Playtime:153.356 hours
Usage:6%
Score:5.666m
Score/min:616
Accuracy (listed only):38.418%
HSR (listed only):22.731%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:8,649
Deaths:1,788
KDR:4.837
Accuracy:32.199% A++
HSR:25.286% B**
Zenith VX-5
A+
Kills:5,543
Deaths:950
KDR:5.835
Accuracy:32.320% A
HSR:30.236% A+
Pulsar C
A+
Kills:4,457
Deaths:793
KDR:5.620
Accuracy:32.830% A+
HSR:27.103% B++
Serpent VE92
B**
Kills:3,805
Deaths:890
KDR:4.275
Accuracy:28.955% B**
HSR:21.156% C*
Solstice VE3
A+
Kills:3,672
Deaths:723
KDR:5.079
Accuracy:30.870% A+
HSR:21.433% C**
VX6-7
B**
Kills:3,167
Deaths:790
KDR:4.009
Accuracy:30.408% B**
HSR:26.018% B*
Eclipse VE3A
A++
Kills:2,226
Deaths:408
KDR:5.456
Accuracy:30.977% B*
HSR:28.302% A++
NS-11CG
M++
Kills:1,047
Deaths:186
KDR:5.629
Accuracy:37.528% A++
HSR:40.783% M++
Eidolon VE33
A*
Kills:832
Deaths:170
KDR:4.894
Accuracy:39.519% A*
HSR:24.880% C+
Solstice Burst
B**
Kills:798
Deaths:157
KDR:5.083
Accuracy:31.917% B**
HSR:21.679% C
Deimos VA29
B**
Kills:434
Deaths:135
KDR:3.215
Accuracy:73.996% B**
HSR:18.203% C**
Solstice SF
B*
Kills:248
Deaths:93
KDR:2.667
Accuracy:28.388% B*
HSR:12.097% D-
Nova
B+
Kills:186
Deaths:54
KDR:3.444
Accuracy:52.018% B+
HSR:17.204% B+
NSX Tanto
A+
Kills:181
Deaths:38
KDR:4.763
Accuracy:34.393% A+
HSR:32.044% B**
NSX-P Tanto
A+
Kills:171
Deaths:34
KDR:5.029
Accuracy:33.157% A+
HSR:34.503% A
Thanatos VE70
B**
Kills:118
Deaths:37
KDR:3.189
Accuracy:49.208% B**
HSR:18.644% B+
VE-LR Obelisk
A+
Kills:110
Deaths:16
KDR:6.875
Accuracy:36.245% B+
HSR:44.546% A+
NS Baron G5
B*
Kills:110
Deaths:43
KDR:2.558
Accuracy:51.587% B*
HSR:14.545% C+
Pandora VX25
B+
Kills:97
Deaths:18
KDR:5.389
Accuracy:41.782% C*
HSR:17.526% B+
Phobos VX86
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:71.569% B**
HSR:26.563% A++
Kills:35,915
Deaths (as Engineer):7,337
Deaths (to Engineers):8,139
KDR:4.89505
Kill Difference:28,578
Playtime:161.718 hours
Usage:7%
Score:5.850m
Score/min:603
Accuracy (listed only):39.993%
HSR (listed only):25.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:13,359
Deaths:2,392
KDR:5.585
Accuracy:49.671% A+
HSR:78.427% B**
Artemis VX26
B**
Kills:6,572
Deaths:1,237
KDR:5.313
Accuracy:32.522% B**
HSR:30.508% B**
NS-44G Commissioner
A+
Kills:3,807
Deaths:1,793
KDR:2.123
Accuracy:47.540% B*
HSR:38.666% A+
NS-357 Underboss
B*
Kills:2,900
Deaths:1,389
KDR:2.088
Accuracy:43.465% B*
HSR:26.207% B++
Eridani SX5G
A++
Kills:2,653
Deaths:519
KDR:5.112
Accuracy:33.612% B**
HSR:36.336% A++
NS-45 Pilot
A
Kills:1,781
Deaths:759
KDR:2.347
Accuracy:38.936% B**
HSR:36.047% A
NS-44 Commissioner
B++
Kills:1,769
Deaths:841
KDR:2.103
Accuracy:42.078% B++
HSR:21.312% C+
MKV Suppressed
B**
Kills:1,691
Deaths:375
KDR:4.509
Accuracy:31.789% B**
HSR:19.693% C++
Sirius SX12
A+
Kills:1,418
Deaths:386
KDR:3.674
Accuracy:32.529% A+
HSR:18.195% C++
Eridani SX5
A+
Kills:1,410
Deaths:362
KDR:3.895
Accuracy:33.851% A+
HSR:14.468% D
NS-30 Vandal
A+
Kills:1,362
Deaths:263
KDR:5.179
Accuracy:41.916% A+
HSR:21.880% D
NS-7 PDW
A
Kills:1,230
Deaths:338
KDR:3.639
Accuracy:31.109% A
HSR:17.155% C+
V10
A++
Kills:1,169
Deaths:212
KDR:5.514
Accuracy:52.696% A++
HSR:79.470% C*
Parallax VX3
B**
Kills:1,164
Deaths:251
KDR:4.637
Accuracy:46.315% B**
HSR:80.842% B+
Skorpios
B*
Kills:865
Deaths:176
KDR:4.915
Accuracy:29.506% B+
HSR:26.936% B*
Beamer VS3
A+
Kills:790
Deaths:408
KDR:1.936
Accuracy:31.426% B+
HSR:33.924% A+
NSX Daimyo
B*
Kills:625
Deaths:150
KDR:4.167
Accuracy:47.483% B*
HSR:96% B+
NSX Tomoe
A++
Kills:584
Deaths:130
KDR:4.492
Accuracy:35.775% A
HSR:53.767% A++
Nyx VX31
B**
Kills:537
Deaths:107
KDR:5.019
Accuracy:41.271% B**
HSR:29.050% C+
XM98
A+
Kills:469
Deaths:82
KDR:5.720
Accuracy:48.257% A+
HSR:74.200% C+
NS-7B PDW
A
Kills:313
Deaths:79
KDR:3.962
Accuracy:33.544% A
HSR:21.406% B+
Phantom VA23
B++
Kills:218
Deaths:48
KDR:4.542
Accuracy:38.392% B+
HSR:35.780% B++
Cerberus
B++
Kills:206
Deaths:106
KDR:1.943
Accuracy:36.492% B++
HSR:14.563% D--
NS-357B Underboss
B++
Kills:203
Deaths:138
KDR:1.471
Accuracy:43.972% B++
HSR:30.049% B++
VE-S Canis
A*
Kills:186
Deaths:30
KDR:6.200
Accuracy:39.672% A*
HSR:22.043% C++
Spiker
C+
Kills:126
Deaths:83
KDR:1.518
Accuracy:28.567% C+
HSR:19.841% C+
Manticore SX40
B++
Kills:87
Deaths:48
KDR:1.813
Accuracy:33.709% B++
HSR:22.989% C++
NS-61 Emissary
A*
Kills:59
Deaths:28
KDR:2.107
Accuracy:26.921% C+
HSR:28.814% A*
Kills:47,553
Deaths (as Infiltrator):12,730
Deaths (to Infiltrators):6,526
KDR:3.73551
Kill Difference:34,823
Playtime:555.346 hours
Usage:23%
Score:18.302m
Score/min:549
Accuracy (listed only):38.322%
HSR (listed only):36.734%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:668
Deaths:171
KDR:3.906
Accuracy:23.048% A+
HSR:16.168% C--
Quasar VM1
B**
Kills:662
Deaths:173
KDR:3.827
Accuracy:22.815% B**
HSR:16.767% D
Blueshift VM5
B**
Kills:400
Deaths:89
KDR:4.494
Accuracy:24.478% B**
HSR:25% B*
Blueshift VM5
A
Kills:364
Deaths:89
KDR:4.090
Accuracy:25.659% A
HSR:27.198% B**
Comet VM2
B++
Kills:320
Deaths:185
KDR:1.730
Accuracy:49.557% B++
HSR:3.125% D
Comet VM2
B+
Kills:280
Deaths:183
KDR:1.530
Accuracy:50.819% B+
HSR:4.286% C+
Kills:2,694
Deaths (as MAX Suit):445
Deaths (to MAX Suits):2,331
KDR:6.05393
Kill Difference:2,249
Playtime:39.124 hours
Usage:2%
Score:1.873m
Score/min:798
Accuracy (listed only):32.729%
HSR (listed only):15.424%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:201
V. Kills:120 166%
Deaths:126
KDR:1.595
Accuracy:35.140% B+
KPH:12.400 C+
VKPH:7.400 C
Dual Photon Pods
M++
Kills:122
V. Kills:22 N/A
Deaths:6
KDR:20.333
Accuracy:54.928% B
KPH:250 M++
VKPH:45.100 A*
Maelstrom Turbo Laser
C-
Kills:103
V. Kills:55 184%
Deaths:85
KDR:1.212
Accuracy:23.628% D*
KPH:9.700 C-
VKPH:5.200 D
Light PPA
D
Kills:89
V. Kills:9 N/A
Deaths:38
KDR:2.342
Accuracy:29.775% D**
KPH:17.600 D-
VKPH:1.800 D
Kills:515 (393 + 0)
Deaths:255
KDR:2.020
VKDR:0.808
Vehicle Kills:206
Kill Difference:260
Playtime:32.369 hours
Usage:1%
Score:0.524m
Score/min:270
Piloting Accuracy:29.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:69
V. Kills:39 173%
Deaths:13
KDR:5.308
Accuracy:26.416% D*
KPH:248,400 U
VKPH:140,400 U
Kills:69 (0 + 69)
Deaths:13
KDR:5.308
VKDR:3
Vehicle Kills:39
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.079m
Score/min:2,383,440
Piloting Accuracy:N/A%
Gunner Accuracy:26.416%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:732
V. Kills:253 288%
Deaths:62
KDR:11.806
Accuracy:56.756% C+
KPH:52.800 A*
VKPH:18.300 C++
C75 Viper
A**
Kills:463
V. Kills:43 N/A
Deaths:19
KDR:24.368
Accuracy:45.304% B+
KPH:76 A**
VKPH:7.100 C+
L100 Python HESH
M
Kills:195
V. Kills:10 N/A
Deaths:21
KDR:9.286
Accuracy:66.107% A++
KPH:113 M
VKPH:5.800 D
L100 Python HEAT
S
Kills:61
V. Kills:19 305%
Deaths:6
KDR:10.167
Accuracy:70.359% A++
KPH:92.300 S
VKPH:28.700 M**
Kills:1,451 (1,451 + 0)
Deaths:108
KDR:13.435
VKDR:3.009
Vehicle Kills:325
Kill Difference:1,343
Playtime:22.333 hours
Usage:1%
Score:0.894m
Score/min:667
Driving Accuracy:70.359%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:949
V. Kills:384 246%
Deaths:91
KDR:10.429
Accuracy:53.958% C++
KPH:33.900 B**
VKPH:13.700 C
Proton II PPA
M
Kills:576
V. Kills:20 N/A
Deaths:7
KDR:82.286
Accuracy:29.840% B**
KPH:132.300 M
VKPH:4.600 B+
Saron HRB
A+
Kills:199
V. Kills:71 276%
Deaths:16
KDR:12.438
Accuracy:39.712% C-
KPH:39.800 A+
VKPH:14.200 C+
E540 Halberd
A++
Kills:98
V. Kills:35 272%
Deaths:4
KDR:24.500
Accuracy:54.546% B*
KPH:51.400 A++
VKPH:18.400 C*
Supernova PC
A+
Kills:88
V. Kills:16 N/A
Deaths:13
KDR:6.769
Accuracy:55.576% B++
KPH:37.800 A+
VKPH:6.900 C-
Kills:1,910 (1,037 + 873)
Deaths:131
KDR:14.580
VKDR:4.015
Vehicle Kills:526
Kill Difference:1,779
Playtime:41.549 hours
Usage:2%
Score:1.407m
Score/min:564
Driving Accuracy:55.576%
Gunner Accuracy:54.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:229
V. Kills:108 210%
Deaths:11
KDR:20.818
Accuracy:60.490% B
KPH:48.300 C*
VKPH:22.800 C++
M40 Fury-H
C+
Kills:165
V. Kills:5 N/A
Deaths:7
KDR:23.571
Accuracy:36.320% D
KPH:91.700 C+
VKPH:2.800 D-
Saron HRB-H
A++
Kills:118
V. Kills:41 281%
Deaths:3
KDR:39.333
Accuracy:54.467% C+
KPH:67.600 A++
VKPH:23.500 C+
Proton II PPA-H
A**
Kills:73
V. Kills:2 N/A
Deaths:5
KDR:14.600
Accuracy:38.132% C++
KPH:209.400 A**
VKPH:5.700 C+
Kills:585 (0 + 585)
Deaths:26
KDR:22.500
VKDR:6
Vehicle Kills:156
Kill Difference:559
Playtime:8.632 hours
Usage:0%
Score:0.337m
Score/min:651
Driving Accuracy:N/A%
Gunner Accuracy:38.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:173
V. Kills:25 N/A
Deaths:14
KDR:12.357
Accuracy:42.702% B++
KPH:73.300 B**
VKPH:10.600 C**
M20 Basilisk
B++
Kills:148
V. Kills:61 239%
Deaths:12
KDR:12.333
Accuracy:38.694% C+
KPH:29.900 B++
VKPH:12.300 B+
M20 Basilisk
B+
Kills:124
V. Kills:48 253%
Deaths:14
KDR:8.857
Accuracy:40.909% C*
KPH:26.400 B+
VKPH:10.200 B+
M40 Fury
B**
Kills:119
V. Kills:15 N/A
Deaths:9
KDR:13.222
Accuracy:45.756% B**
KPH:79.600 B**
VKPH:10 C+
M60-G Bulldog
M++
Kills:114
V. Kills:7 N/A
Deaths:4
KDR:28.500
Accuracy:48.268% A
KPH:77.100 M++
VKPH:4.700 C
Kills:678 (0 + 678)
Deaths:53
KDR:12.792
VKDR:2.943
Vehicle Kills:156
Kill Difference:625
Playtime:14.982 hours
Usage:1%
Score:0.566m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:48.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:177
V. Kills:8 N/A
Deaths:57
KDR:3.105
Accuracy:38.668% C
KPH:46.700 C+
VKPH:2.100 C++
M12 Kobalt-F
C+
Kills:103
V. Kills:2 N/A
Deaths:41
KDR:2.512
Accuracy:20.172% C
KPH:29.400 C+
VKPH:0.600 D
Kills:280 (280 + 0)
Deaths:98
KDR:2.857
VKDR:0.102
Vehicle Kills:10
Kill Difference:182
Playtime:7.286 hours
Usage:0%
Score:0.079m
Score/min:181
Driving Accuracy:20.172%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 41,60841,4107,9765.192B++1.6432.906%A+44.552%A++130.1A++N/A382318.4h8.4A25.6A
Ghost 13,38113,3592,3925.585B*2.0349.671%A+78.427%B**99.8A**N/A311133.8h1.7B**3.4B**
Orion VS54 10,22010,1751,8935.375M1.8231.473%A*38.644%A++104.8M++N/A40897.1h8.7A27.6B+
NS-11C 8,6928,6491,7884.837S1.2832.199%A++25.286%B**99.3M**N/A38087.1h9.9B**30.6B**
Artemis VX26 6,6056,5721,2375.313M*1.7632.522%B**30.508%B**95.8M++N/A39068.6h9.4B**28.8B**
Zenith VX-5 5,5845,5439505.835S2.2832.32%A30.236%A+128.9M**1A48843h9.7B**30B*
Pulsar C 4,4734,4577935.62M+2.0732.83%A+27.103%B++120.5M**N/A53937h8.3B**25.2B*
NS-44G Commissioner 3,8363,8071,7932.123B++1.4347.54%B*38.666%A+88.3B++N/A24743.1h2.7B++5.7B++
Serpent VE92 3,8113,8058904.275M++0.7228.955%B**21.156%C*67.5A++N/A30756.4h10B*34.4B*
Solstice VE3 3,6883,6727235.079S1.5330.87%A+21.433%C**77.5M**N/A43147.4h10.1B**32.7B+
VX6-7 3,1883,1677904.009A++0.4630.408%B**26.018%B*67.4A+N/A30247h9.8B*32.2B*
Flare VE6 2,9512,9265055.794S2.2429.014%B**36.159%A++113.4M1A47125.8h7.9B**27.1B*
NS-357 Underboss 2,9182,9001,3892.088B**1.4643.465%B*26.207%B++59.8B++N/A22748.5h3.1B**7.1B**
Eridani SX5G 2,6592,6535195.112M**1.5633.612%B**36.336%A++120.6A++N/A42322h8.9B*26.5B*
SVA-88 2,5462,5324445.703A*2.1528.796%B**34.439%A107.3A*N/A74623.6h9.4B**32.6B++
Eclipse VE3A 2,2402,2264085.456S1.9030.977%B*28.302%A++127.9M**N/A51517.4h9.6B*31.1B*
Terminus VX-9 1,9131,9004304.419A++0.8730.924%B**37.632%A+100MN/A43319h9.6B**30.9B*
NS-15M1 1,8321,8274324.229A*0.6828.373%B**20.58%C81.2A+N/A46122.5h9A31.9B*
NS-45 Pilot 1,8021,7817592.347B*1.2138.936%B**36.047%A98.9A+1.2B**28418h5.5B*14.1B**
NS-44 Commissioner 1,7781,7698412.103B**1.4542.078%B++21.312%C+43BN/A21941.1h2.7B**6.5B*
Auraxium Force-Blade 1,8111,75532,8260.053B+3.5029.202%C+3.362%D1.4C++N/A41296.2h1.7B++5.7B+
MKV Suppressed 1,6921,6913754.509S0.9631.789%B**19.693%C++127.1SN/A64513.3h10.6B++33.4B++
Pulsar LSW 1,5531,5402815.48M**1.9329.324%B**32.208%B**124.2M+1B**69412.4h9.5B**32.3B*
NS Decimator 2,1461,5275862.606A++0.9559.046%C+3.471%B*48.2B*19.5B+46831.7h3.8B++6.4B+
Sirius SX12 1,4231,4183863.674A**0.1232.529%A+18.195%C++102M**N/A56713.9h11.1B**34.1B*
Eridani SX5 1,4141,4103623.895M0.3433.851%A+14.468%D136.9SN/A67510.3h9.1B*26.8B*
NS-11A 1,4071,3974842.886B**0.6728.838%B*19.685%C95.7M++N/A53614.6h10.1A35B**
NS-30 Vandal 1,3651,3622635.179A*1.6341.916%A+21.88%D107.2M++N/A60312.7h4.5B*10.6B**
H-V45 1,2701,2624332.915B*0.6428.491%B*26.941%B*56.1B**N/A28822.5h10.4B**36.6B*
Force-Blade 1,3091,24713,8100.09A*3.4644.3%AN/A1.6B*N/A9775.4h1.9B++4.2B++
NS-7 PDW 1,2311,2303383.639M*0.0931.109%A17.155%C+71.9A*N/A40817.1h10.7B**34.3B*
Lasher X2 1,2101,2012794.305S0.7532.561%B**4.163%C++86.4A**N/A63013.9h12.4A+38.1B**
V10 1,1701,1692125.514B**1.9652.696%A++79.47%C*51.5B*N/A26622.7h1.8B*3.3B**
Parallax VX3 1,1641,1642514.637B+1.0846.315%B**80.842%B+35.8B+N/A17132.5h1.7B**3.6B*
Pulsar VS1 1,1641,1623543.282A**0.2729.151%B**17.9%C93.7SN/A59212.4h10.1A+34.7B**
CME 1,1601,1533173.637A*0.0829.304%B+29.402%B**84.2A*N/A37713.7h10.6B**36.2B*
NS-11CG 1,0581,0471865.629S2.0837.528%A++40.783%M++149.6M1.6A*3747h9B*23.9B**
Supernova FPC 1,3339499110.429B*6.8853.958%C++4.636%A+33.9B**13.7C45728h3.3A6.1A
NS-15M2 8918861446.153A**2.6033.406%A++44.244%A*118.1MN/A4277.5h8.5A25.4B**
Skorpios 8728651764.915A*1.3629.506%B+26.936%B*121.8M*1A6137.1h9.4B*31.7B*
S1 1,2178464082.074A**1.4857.689%C++2.482%C+42.3B**18.6B*40520h5.5B++9.6B+
Eidolon VE33 8408321704.894M++1.3439.519%A*24.88%C+105.3S1B**4517.9h5.9B**14.9B**
NS Decimator-G 1,2178061914.22A**0.6759.483%C-1.613%D-65.5B*33.4B**32012.3h3.4B+5.7B
Solstice Burst 8027981575.083M+1.5331.917%B**21.679%C119.1M+N/A6126.7h10.5B*32.9B*
Beamer VS3 7947904081.936A+1.6231.426%B+33.924%A+45.4B**N/A16917.4h7B++22.2C**
VX29 Polaris 7387361445.111M*1.5629.307%B**32.473%A83.6A+N/A3838.8h9.2B**31.2B++
L100 Python AP 9857326211.806A++8.2556.756%C+6.694%A*52.7A*18.2C++61913.9h3.4A+6B**
NS-15M AE 7137091494.758A1.2132.062%A41.749%A+101.3A+N/A3557h8.7B**27.1B*
Quasar VM1 6706681713.906A++0.3523.048%A+16.168%C--50.2A**N/A29413.3h10A+43.5B++
Quasar VM1 6636621733.827B*0.2722.815%B**16.767%D50.2B**N/A24213.2h10A43.7B*
NSX Daimyo 6256251504.167C**0.6147.483%B*96%B+83.3B**N/A2277.5h2.1B++4.4B++
Frag Grenade 6066011601N/A597.4535.477%D*N/A286.2D-2.4D16182.1h4.4C-12.5D
NSX Tomoe 5865841304.492A++0.9435.775%A53.767%A++106.2M+N/A3235.5h9.9B**27.5B**
Proton II PPA 596576782.286S78.7329.84%B**1.91%C+130.9A**4.5B+7874.4h5.6A18.6A
Nyx VX31 5415371075.019B**1.4741.271%B**29.05%C+109.6M+N/A6434.9h4.6B+11.2B*
Ursa 4904861064.585M**1.0331.601%A+42.181%M97.2A**N/A3865h8B**25.3B*
XM98 469469825.72A*2.1748.257%A+74.2%C+86.9A**N/A4575.4h1.9B**3.9B**
C75 Viper 5064631924.368S20.8245.304%B+N/A75.9A**7C+6546.1h5.5A+12.1A
Deimos VA29 4374341353.215A++0.3473.996%B**18.203%C**96.4A*N/A5244.5h1.7B**2.3B*
M60-A Bulldog 4384082204S200.4563.866%A++N/A107.4M++7.9B**5683.8h3.7B**5.8A
Anti-Vehicle Grenade 4814051405N/A401.4542.038%D--N/A253.1D47.5D23001.6h5.8C++13.7C+
Blueshift VM5 410400894.494B**0.9424.478%B**25%B*81.6M++2M*6014.9h10.5A++42.7B**
Blueshift VM5 372364894.09B++0.5425.659%A27.198%B**74.3A**1.6A**5304.9h12.1A47B**
Comet VM2 4233201851.73B**1.8249.557%B++3.125%D20.6A++6.6A23915.5h13.3B**26.8B*
NS-7B PDW 315313793.962A**0.4133.544%A21.406%B+120.4M*N/A4502.6h10.3B**30.8B++
Corvus VA55 2992971362.184A1.3728.011%B++25.253%B43.7B++N/A2916.8h10.2B*36.4B++
Comet VM2 3602801831.53B++2.0250.819%B+4.286%C+18.9A5.4C*19814.8h15.2B**29.9B**
C-4 3722791911.461C++2.0927.637%BN/A22.9D*7.6D**45412.2h1.6C+5.8C*
Equinox VE2 Burst 266262783.359B**0.1931.496%B*21.374%D90.3A++1.4A++4382.9h10.4B*33.1B*
Solstice SF 249248932.667A++0.8928.388%B*12.097%D-40AN/A3536.2h9.6B+33.9B++
VE-H Maw 246243504.86A**1.3132.336%B**45.679%A*121.5A*1.5A5262h7.6B**23.4B*
E540 Halberd-H 3372291120.818B**17.2760.49%B3.493%B**48.7C**23C++6264.7h4.4B*7.3B**
Phantom VA23 219218484.542A+0.9938.392%B+35.78%B++83.8B**N/A4112.6h3.9B++10.1B+
MANA Anti-Personnel Turret 210208573.649N/A0.1025.326%UN/A2080U20U8334800.1h14.9T*58.7T*
Cerberus 2082061061.943B**1.6136.492%B++14.563%D--36.1C+N/A1715.7h5.3B+14.5B++
NS-357B Underboss 2092031381.471C**2.0843.972%B++30.049%B++58C*1.7M1443.5h3.4B++7.6B++
Saron Laser Cannon 3212011261.595C+1.9635.14%B+5.97%A**12.3C+7.4C24016.3h87.4B++248.7B*
Saron HRB 2701991612.438A+8.8939.712%C-4.523%M+39.8A+14.2C+7895h11.4A++28.6A
L100 Python HESH 205195219.286C+5.7366.107%A++2.051%B+114.7M5.9D7741.7h2A3.1A
Nova 186186543.444A++0.1152.018%B+17.204%B+84.5A*N/A3062.2h3.2B*6.1B*
VE-S Canis 186186306.2S2.6539.672%A*22.043%C++132.9M+N/A6281.4h8.1B**20.3B*
NSX Tanto 182181384.763M**1.2134.393%A+32.044%B**120.7M**N/A3431.5h9.7B*28.1B+
S12 Renegade 185177573.105C+0.4538.668%C5.085%C+46.6C+2.1C++2333.8h3.4C++8.8C+
M40 Fury 1981731412.357B**8.8042.702%B++N/A72.1B**10.4C*8732.4h10.9B+25.5B*
NSX-P Tanto 171171345.029S1.4833.157%A+34.503%A131.5SN/A4181.3h8.4A+25.4B**
M40 Fury-H 170165723.571B*20.0236.32%DN/A91.7C+2.8D-4821.8h4.6B*12.7B*
Tank Mine 237158532.981C*0.5773.476%M++N/A65.8D-32.9D--11272.4h3.1F-4.2A
M60-A Bulldog 163153351A++47.4560.907%A+2.614%C**85A**5.6B5401.8h4.7B+7.6B**
M20 Basilisk 2091481212.333S8.7838.694%C+4.73%C29.6B++12.2B+4575h53.1B**137.3B**
Spiker 127126831.518B+2.0328.567%C+19.841%C+50.4B+N/A1882.5h7.7B+26.8B+
M20 Basilisk 172124148.857M5.3040.909%C*8.871%A26.4B+10.2B+4904.7h64.2B*157B*
Hunter QCX 127124602.067A++1.4927.837%D--22.581%C30.2AN/A1484.1h3B+10.7C**
Dual Photon Pods 144122620.333A*16.7854.928%BN/A244M++44A*36080.5h15.4B*28B++
M40 Fury 134119913.222B*9.6745.756%B**2.521%B+79.3B**10C+11981.5h10.8B23.6B*
Thanatos VE70 118118373.189M+0.3649.208%B**18.644%B+90.8M*N/A10891.3h3.4B**7B**
Saron HRB-H 159118339.333S35.7854.467%C+3.39%A++69.4A++24.1C+7281.7h11.2A+20.6A
M60-G Bulldog 121114428.5S24.9548.268%A1.754%D76M++4.7C6851.5h3.9A8.1A
VE-LR Obelisk 110110166.875M*3.3236.245%B+44.546%A+84.6A*N/A3331.3h3.8A10.4B**
NS Baron G5 110110432.558A++0.9951.587%B*14.545%C+84.6A**N/A5861.3h3.5B**6.9C++
Spear Anti-Vehicle Phalanx Turret 132104334.667S31.1150.361%B+7.692%A++94.5M*25.5B+13531.1h4A+8A
M12 Kobalt-F 105103412.512B+1.0420.172%C7.767%C-29.4C+N/A1263.5h13.9C**68.9C**
Maelstrom Turbo Laser 158103851.212C+2.3423.628%D*N/A9.7C-5.2D20510.6h67.9B++287.5B+
NSX-P Naginata 101101195.316M1.7630.398%A+42.574%A+168.3SN/A7930.6h7.8A25.6B**
E540 Halberd 13398424.5A+20.9554.546%B*4.082%B**51.6A++18.4C*6881.9h4A+7.3A
Pandora VX25 9797185.389S1.8441.782%C*17.526%B+138.6SN/A10940.7h3.4B*8.2B++
Darkstar 9897303.233A0.3233.206%A32.99%A64.7B*N/A3641.5h11.7B+35.1B*
Light PPA 9889382.342C1.2129.775%D**N/A17.8D-1.8D1775h12.2C**40.9C+
Lumine Edge 90891,5880.056C3.5023.965%C10.112%D-1.4C-N/A565h1.8D7.6C+
Supernova PC 10488136.769C*3.2255.576%B++2.273%C+38.3A+7C8582.3h3.4B**6.1B**
Manticore SX40 8787481.813B*1.7433.709%B++22.989%C++45.8B+N/A2981.9h6.2B++18.3B*
MAX Punch 77755110.147C*3.4141.737%CN/A2C+N/A1038.4h2C++4.8C++
Proton II PPA-H 7573514.6C**11.0538.132%C++4.11%A*243.3M*6.7C++14530.3h5.5A14.4B**
AP30 Shredder 10869135.308C+1.7626.416%D*2.899%B++690U390U7944800.1h56.1B**212.3B+
Phobos VX86 6464144.571M+1.0271.569%B**26.563%A++80AN/A5480.8h2.3B3.2B+
NSX Naginata 6363193.316A++0.2425.811%B++42.857%A*70B**N/A4180.9h8.2B**31.8B++
Nemesis VSH9 9763411.537A+2.0261.963%C+6.349%A*21C**11.3C*6033h6.4B*10.3B*
L100 Python HEAT 8061610.167A+6.6170.359%A++1.639%D87.1S27.1M*15050.7h3.9B**5.5A+
NS-61 Emissary 5959282.107A++1.4526.921%C+28.814%A*45.4B**N/A2381.3h9.6B++35.5B++
Rocklet Rifle 8758272.148M+1.4027.909%F**N/A29C++14.5D-3722h23.7B**84.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5424,80212.4h
Restoration Kit1126565.9h
Anti-Vehicle MANA Turret71090.7h
Nano-Armor Kit165184,35918.8h
Hellion G0700h
Spawn Beacon488,0556h
Nanite Revive Grenade04800.1h
Deconstruction Tool02480.1h
Spitfire Auto-Turret11870.2h
G40-F Ranger1610.1h
Ammunition Package13780.3h
Medical Kit10,90657,741360.5h
Anti-Infantry MANA Turret221781.6h
Medical Applicator193106,59412.1h
Recon Detection Device1248,99322.9h
Shield Recharging Field193,8241.2h
M20 Drake01330h

Check the help document for the dictionary if you want to learn more about words used here.


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