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Centurion ZullkirgSV[] ZullkirgSV
VS BR 51

KDR: 2.82

Score: 30.3m

Last Seen: Oct 1st, 2018 4:41 PM
- OFFLINE - 130.6 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller
Level Progress (to 52): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 E540 Halberd Ghost E540 Halberd-H L100 Python AP C-4 Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,623,798 MLG Score: 1298
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.965%34.32%85725100818,5552.044850.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4%0.759B++2.097A*-1.561FHEAD ++ (~21.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.457B+10.10.29C*30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.134%0.384%357210312,86876113943.76378206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.445%-1.082D*-1.122D*2.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.60.022C+42.80.193C++114.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.449%0.987%1200410298,203134939136.0763210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.875%1.516A+-1.045D*-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++4.10.676B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.885%2.771%929910248,696133831616.4944275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.209%0.438B-0.405C--0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.778B++10.80.727B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.982%80.259%929310302,6241014102.58777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.35%1.194B**0.86B*-1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+20.386C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.847%21.569%929110325154210.0940959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.298C1.401A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.089C+4.50.063C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m246.4%416 (25k)357 (21.4k)2.821256,04619,8663.4339151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033332721.135%16.906%35704:1619

70% Engineer13% Heavy Assault6% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2016 10:46 AMMar 11th, 2018 5:46 AMOct 1st, 2018 12:18 PM (174d) (PST)Oct 1st, 2018 12:46 PM (174d) (PST)Oct 1st, 2018 12:41 PM (174d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0171129050.6600.2340.1121.9950.1501298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,0276,72754,30040147120921,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1415.6h/59d 12,172 9,475 18,772 169.5k 956 3,535 12,718 86.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,712
Deaths:1,424
KDR:1.904
Accuracy:22.303% C**
HSR:39.971% A*
NS-15M2
A+
Kills:1,262
Deaths:616
KDR:2.049
Accuracy:24.583% C++
HSR:38.273% A+
Betelgeuse 54-A
A+
Kills:1,243
Deaths:737
KDR:1.687
Accuracy:23.449% D
HSR:41.673% A+
Pulsar LSW
A
Kills:1,178
Deaths:571
KDR:2.063
Accuracy:24.816% B
HSR:33.956% A
SVA-88
A+
Kills:1,174
Deaths:664
KDR:1.768
Accuracy:23.452% C+
HSR:36.883% A+
VX29 Polaris
A++
Kills:1,164
Deaths:546
KDR:2.132
Accuracy:25.377% B
HSR:34.450% A++
Lasher X2 AE
B**
Kills:138
Deaths:94
KDR:1.468
Accuracy:38.826% B**
HSR:2.174% D
Kills:8,871
Deaths (as Heavy Assault):4,652
Deaths (to Heavy Assaults):5,296
KDR:1.90692
Kill Difference:4,219
Playtime:188.135 hours
Usage:13%
Score:3.807m
Score/min:337
Accuracy (listed only):26.115%
HSR (listed only):32.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A**
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:24.202% C++
HSR:31.324% A**
Zenith VX-5
A*
Kills:1,171
Deaths:642
KDR:1.824
Accuracy:23.939% C
HSR:33.732% A*
VX6-7
A++
Kills:1,165
Deaths:489
KDR:2.382
Accuracy:26.857% B+
HSR:30.386% A++
Solstice VE3
A**
Kills:910
Deaths:612
KDR:1.487
Accuracy:26.903% B*
HSR:33.297% A**
Eidolon VE33
B**
Kills:837
Deaths:554
KDR:1.511
Accuracy:29.517% C**
HSR:32.497% B**
Serpent VE92
B*
Kills:781
Deaths:600
KDR:1.302
Accuracy:23.925% C++
HSR:24.712% B*
NSX Tanto
A++
Kills:172
Deaths:120
KDR:1.433
Accuracy:22.922% D
HSR:37.209% A++
NS-11CB
B**
Kills:156
Deaths:91
KDR:1.714
Accuracy:25.808% C++
HSR:29.487% B**
Pandora VX25
A++
Kills:51
Deaths:37
KDR:1.378
Accuracy:37.847% C+
HSR:21.569% A++
Kills:6,421
Deaths (as Engineer):4,036
Deaths (to Engineers):4,560
KDR:1.59093
Kill Difference:2,385
Playtime:989.289 hours
Usage:70%
Score:22.009m
Score/min:371
Accuracy (listed only):26.880%
HSR (listed only):30.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A**
Kills:1,178
Deaths:891
KDR:1.322
Accuracy:24.202% C++
HSR:31.324% A**
Zenith VX-5
A*
Kills:1,171
Deaths:642
KDR:1.824
Accuracy:23.939% C
HSR:33.732% A*
VX6-7
A++
Kills:1,165
Deaths:489
KDR:2.382
Accuracy:26.857% B+
HSR:30.386% A++
Eridani SX5
A++
Kills:1,009
Deaths:601
KDR:1.679
Accuracy:25.762% C+
HSR:32.210% A++
Solstice VE3
A**
Kills:910
Deaths:612
KDR:1.487
Accuracy:26.903% B*
HSR:33.297% A**
Serpent VE92
B*
Kills:781
Deaths:600
KDR:1.302
Accuracy:23.925% C++
HSR:24.712% B*
MKV Suppressed
A*
Kills:586
Deaths:263
KDR:2.228
Accuracy:28.917% B+
HSR:31.741% A*
VE-S Canis
A
Kills:199
Deaths:115
KDR:1.730
Accuracy:26.861% C+
HSR:31.156% A
NSX Tanto
A++
Kills:172
Deaths:120
KDR:1.433
Accuracy:22.922% D
HSR:37.209% A++
NS-11CB
B**
Kills:156
Deaths:91
KDR:1.714
Accuracy:25.808% C++
HSR:29.487% B**
Pandora VX25
A++
Kills:51
Deaths:37
KDR:1.378
Accuracy:37.847% C+
HSR:21.569% A++
Kills:7,378
Deaths (as Light Assault):4,461
Deaths (to Light Assaults):2,623
KDR:1.65389
Kill Difference:2,917
Playtime:104.542 hours
Usage:7%
Score:2.007m
Score/min:320
Accuracy (listed only):26.722%
HSR (listed only):30.620%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,104
Deaths:600
KDR:3.507
Accuracy:43.089% B+
HSR:77.234% B*
Eridani SX5
A++
Kills:1,009
Deaths:601
KDR:1.679
Accuracy:25.762% C+
HSR:32.210% A++
NS-44 Commissioner AE
C+
Kills:972
Deaths:887
KDR:1.096
Accuracy:38.949% C
HSR:25.103% C+
MKV Suppressed
A*
Kills:586
Deaths:263
KDR:2.228
Accuracy:28.917% B+
HSR:31.741% A*
NSX Daimyo
C**
Kills:332
Deaths:140
KDR:2.371
Accuracy:42.192% C++
HSR:94.880% C**
NS-61 Emissary
A
Kills:220
Deaths:139
KDR:1.583
Accuracy:29.916% C**
HSR:24.546% A
VE-S Canis
A
Kills:199
Deaths:115
KDR:1.730
Accuracy:26.861% C+
HSR:31.156% A
Phaseshift VX-S
B**
Kills:188
Deaths:33
KDR:5.697
Accuracy:43.572% B**
HSR:88.298% B**
Manticore SX40
A++
Kills:176
Deaths:151
KDR:1.166
Accuracy:26.568% C-
HSR:34.091% A++
NS-AM7 Archer
B*
Kills:170
Deaths:159
KDR:1.069
Accuracy:60.709% C**
HSR:24.118% B*
Beamer VS3
B*
Kills:150
Deaths:137
KDR:1.095
Accuracy:20.368% D--
HSR:28.667% B*
NSX Tomoe
A+
Kills:94
Deaths:64
KDR:1.469
Accuracy:27.849% C
HSR:52.128% A+
NS-357 Underboss
B*
Kills:85
Deaths:76
KDR:1.118
Accuracy:36.752% C+
HSR:28.235% B*
Kills:6,285
Deaths (as Infiltrator):3,365
Deaths (to Infiltrators):2,690
KDR:1.86776
Kill Difference:2,920
Playtime:81.892 hours
Usage:6%
Score:1.448m
Score/min:295
Accuracy (listed only):34.731%
HSR (listed only):44.031%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,009
Deaths:601
KDR:1.679
Accuracy:25.762% C+
HSR:32.210% A++
H-V45
A++
Kills:906
Deaths:650
KDR:1.394
Accuracy:24.539% C++
HSR:34.879% A++
MKV Suppressed
A*
Kills:586
Deaths:263
KDR:2.228
Accuracy:28.917% B+
HSR:31.741% A*
VE-S Canis
A
Kills:199
Deaths:115
KDR:1.730
Accuracy:26.861% C+
HSR:31.156% A
Pulsar VS1
B**
Kills:63
Deaths:58
KDR:1.086
Accuracy:23.930% C++
HSR:28.571% B**
Pandora VX25
A++
Kills:51
Deaths:37
KDR:1.378
Accuracy:37.847% C+
HSR:21.569% A++
Kills:2,814
Deaths (as Combat Medic):1,724
Deaths (to Combat Medics):1,603
KDR:1.63225
Kill Difference:1,090
Playtime:35.673 hours
Usage:3%
Score:0.818m
Score/min:382
Accuracy (listed only):27.976%
HSR (listed only):30.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:50.964% B*
HSR:7.143% A+
Comet VM2
B++
Kills:125
Deaths:56
KDR:2.232
Accuracy:51.522% B++
HSR:4% C+
Vortex VM21
B**
Kills:52
Deaths:12
KDR:4.333
Accuracy:50.597% B**
HSR:0% D**
Quasar VM1
A+
Kills:51
Deaths:22
KDR:2.318
Accuracy:24.004% A
HSR:27.451% A+
Quasar VM1
M
Kills:51
Deaths:22
KDR:2.318
Accuracy:24.532% A++
HSR:31.373% M
Kills:419
Deaths (as MAX Suit):84
Deaths (to MAX Suits):861
KDR:4.9881
Kill Difference:335
Playtime:10.733 hours
Usage:1%
Score:0.245m
Score/min:381
Accuracy (listed only):40.324%
HSR (listed only):13.993%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,636
V. Kills:984 166%
Deaths:488
KDR:3.352
Accuracy:24.322% D*
KPH:31.200 A++
VKPH:18.700 A+
Hornet Missiles
C*
Kills:1,525
V. Kills:970 157%
Deaths:176
KDR:8.665
Accuracy:63.869% C*
KPH:66.200 C+
VKPH:42.100 C*
Antares LC
A*
Kills:1,242
V. Kills:714 174%
Deaths:188
KDR:6.606
Accuracy:29.464% C
KPH:50.300 A*
VKPH:28.900 A++
Dual Photon Pods
A
Kills:1,232
V. Kills:171 N/A
Deaths:103
KDR:11.961
Accuracy:62.349% A
KPH:79.600 C++
VKPH:11 D
Maelstrom Turbo Laser
A*
Kills:384
V. Kills:213 179%
Deaths:109
KDR:3.523
Accuracy:26.954% D
KPH:41 A*
VKPH:22.800 A++
Kills:6,019 (3,262 + 0)
Deaths:1,064
KDR:5.657
VKDR:2.868
Vehicle Kills:3,052
Kill Difference:4,955
Playtime:125.049 hours
Usage:9%
Score:2.084m
Score/min:278
Piloting Accuracy:26.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:514
V. Kills:302 170%
Deaths:53
KDR:9.698
Accuracy:39.959% C*
KPH:52.700 B*
VKPH:30.900 B+
AP30 Shredder
C++
Kills:170
V. Kills:110 153%
Deaths:35
KDR:4.857
Accuracy:35.258% C++
KPH:32 C++
VKPH:20.700 C+
L105 Zephyr
A++
Kills:106
V. Kills:37 279%
Deaths:9
KDR:11.778
Accuracy:45.678% B+
KPH:53.900 C*
VKPH:18.800 A++
Kills:790 (0 + 790)
Deaths:97
KDR:8.144
VKDR:4.629
Vehicle Kills:449
Kill Difference:693
Playtime:17.034 hours
Usage:1%
Score:0.312m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:45.678%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,890
V. Kills:1,042 181%
Deaths:211
KDR:8.957
Accuracy:57.868% C++
KPH:50.600 A++
VKPH:27.900 A++
C75 Viper
M*
Kills:76
V. Kills:24 304%
Deaths:7
KDR:10.857
Accuracy:49.675% B**
KPH:66.500 A*
VKPH:21 M*
Kills:1,966 (1,966 + 0)
Deaths:218
KDR:9.018
VKDR:4.890
Vehicle Kills:1,066
Kill Difference:1,748
Playtime:38.501 hours
Usage:3%
Score:0.779m
Score/min:337
Driving Accuracy:49.675%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:6,012
V. Kills:2,766 217%
Deaths:538
KDR:11.175
Accuracy:56.290% B
KPH:53.500 M+
VKPH:24.600 A*
E540 Halberd
B*
Kills:2,285
V. Kills:752 303%
Deaths:125
KDR:18.280
Accuracy:54.075% B*
KPH:41.700 B*
VKPH:13.700 C-
Saron HRB
A+
Kills:1,141
V. Kills:461 247%
Deaths:122
KDR:9.352
Accuracy:51.847% B**
KPH:39.100 A+
VKPH:15.800 C+
Supernova PC
M
Kills:225
V. Kills:73 304%
Deaths:13
KDR:17.308
Accuracy:52.185% B
KPH:50.200 M
VKPH:16.300 A**
Aphelion VEX-4
B+
Kills:85
V. Kills:55 152%
Deaths:19
KDR:4.474
Accuracy:39.000% B+
KPH:31.900 B+
VKPH:20.700 B+
G40-F Ranger
A+
Kills:54
V. Kills:28 186%
Deaths:4
KDR:13.500
Accuracy:31.679% C++
KPH:81.300 A+
VKPH:42.200 A
Kills:9,802 (6,237 + 3,565)
Deaths:821
KDR:11.939
VKDR:5.037
Vehicle Kills:4,135
Kill Difference:8,981
Playtime:204.139 hours
Usage:14%
Score:3.885m
Score/min:317
Driving Accuracy:52.185%
Gunner Accuracy:31.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:2,000
V. Kills:740 270%
Deaths:184
KDR:10.870
Accuracy:60.264% B
KPH:72.200 A+
VKPH:26.700 B+
Aphelion VEX-4H
B**
Kills:1,116
V. Kills:651 171%
Deaths:243
KDR:4.593
Accuracy:46.692% C++
KPH:58 B**
VKPH:33.800 B+
Proton II PPA-H
B+
Kills:1,101
V. Kills:72 N/A
Deaths:103
KDR:10.689
Accuracy:38.486% C++
KPH:108.800 B+
VKPH:7.100 C*
Saron HRB-H
A++
Kills:715
V. Kills:416 171%
Deaths:103
KDR:6.942
Accuracy:61.554% B++
KPH:68.400 A++
VKPH:39.800 A+
M12 Kobalt-H
B**
Kills:247
V. Kills:16 N/A
Deaths:13
KDR:19
Accuracy:24.858% B+
KPH:125.800 C+
VKPH:8.100 B**
G40-F Ranger
C+
Kills:143
V. Kills:94 151%
Deaths:12
KDR:11.917
Accuracy:32.445% C+
KPH:32.700 C
VKPH:21.500 C+
Kills:5,322 (0 + 5,322)
Deaths:658
KDR:8.088
VKDR:3.023
Vehicle Kills:1,989
Kill Difference:4,664
Playtime:73.855 hours
Usage:5%
Score:1.499m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:32.445%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:523
V. Kills:37 N/A
Deaths:34
KDR:15.382
Accuracy:22.955% B*
KPH:77.700 B+
VKPH:5.500 B*
Kills:523 (0 + 523)
Deaths:34
KDR:15.382
VKDR:1.088
Vehicle Kills:37
Kill Difference:489
Playtime:6.729 hours
Usage:0%
Score:0.073m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:22.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,7786,01253811.175B*8.3556.29%BN/A53.5M+24.6A*345112.3h3.7B**6.5B**
Orion VS54 2,7332,7121,4241.904B+0.9222.303%C**39.971%A*56.6B**N/A15747.9h10.3B*46.2C*
E540 Halberd 3,0372,28512518.28B*15.4654.075%B*N/A41.7B*13.7C-20954.8h4.5B**8.4B**
Ghost 2,1112,1046003.507C**0.6943.089%B+77.234%B*61.5B**N/A15534.2h1.9B++4.3B++
E540 Halberd-H 2,7402,00018410.87C**8.0560.264%BN/A72.2A+26.7B+30027.7h4.2B**6.9B**
L100 Python AP 2,9321,8902118.957B**6.1457.868%C++2.222%C50.5A++27.9A++32037.4h5.1B++8.9B*
C-4 2,3781,8137842.313B++0.5124.992%C+N/A119.3B*37.2B+70615.2h0.9B**3.6B*
Saron Laser Cannon 2,6201,6364883.352B+0.5324.322%D*N/A31.2A++18.7A+22552.5h62.2B*255.8B++
Hornet Missiles 2,4951,5251768.665B++5.8463.869%C*N/A66.3C+42.2C*38823h7.9B+12.4B+
NS-15M2 1,2731,2626162.049C**0.7724.583%C++38.273%A+63.7B*N/A16619.8h10.8B++43.8B+
Betelgeuse 54-A 1,2561,2437371.687C1.1323.449%D41.673%A+57.5C+N/A16021.6h10.8C++46C+
Antares LC 1,9561,2421886.606M3.7829.464%CN/A50.3A*28.9A++29424.7h55.7B*188.9B++
Dual Photon Pods 1,4031,23210311.961B*9.1462.349%AN/A79.5C++11D25715.5h16.9B++27.1B*
Pulsar LSW 1,1831,1785712.063B+0.7624.816%B33.956%A56.9B+N/A21420.7h10.3B++41.4B+
Solstice SF 1,2171,1788911.322B+1.5024.202%C++31.324%A**20C+N/A6158.9h10.8C**44.4B+
SVA-88 1,1791,1746641.768C+1.0523.452%C+36.883%A+61.5B+N/A14719.1h11.2B47.9C**
Zenith VX-5 1,1791,1716421.824B+1.0023.939%C33.732%A*54.2B*N/A13021.6h10.6B*44.2B+
VX6-7 1,1751,1654892.382B**0.4426.857%B+30.386%A++67A+N/A16717.4h9.9B++37B++
VX29 Polaris 1,1711,1645462.132B+0.6925.377%B34.45%A++59.4B++N/A14319.6h10.5B++41.2B+
Saron HRB 1,6021,1411229.352B*6.5351.847%B**N/A39.1A+15.8C+34229.2h19.7B+38B*
Aphelion VEX-4H 1,7671,1162434.593C+1.7746.692%C++2.599%C57.8B**33.7B+38919.3h37.9B*81.1B*
Proton II PPA-H 1,1731,10110310.689C+7.8738.486%C++1.181%D109B+7.1C*26810.1h9.7C*25.1B
Eridani SX5 1,0181,0096011.679B+1.1425.762%C+32.21%A++36.7C++N/A9227.5h11.1B+42.9C**
NS-44 Commissioner AE 9799728871.096C+1.7338.949%C25.103%C+46.7C+N/A12020.8h3.1B+7.9C**
Solstice VE3 9179106121.487B**1.3326.903%B*33.297%A**15.9C+N/A5857.1h12B++44.6B+
H-V45 9139066501.394C+1.4324.539%C++34.879%A++40.1B+N/A11422.6h12.4B+50.5B+
Eidolon VE33 8718375541.511B+1.3129.517%C**32.497%B**24.2C++1B**7034.6h6.7B*22.8B++
Serpent VE92 7937816001.302C**1.5223.925%C++24.712%B*23.1CN/A6433.8h11.6B+48.6B+
Saron HRB-H 1,1317151036.942B+4.1261.554%B++N/A68.1A++39.6A+45410.5h18.1B*29.4B**
MKV Suppressed 5895862632.228A+0.5928.917%B+31.741%A*55.8B**N/A13410.5h11B++38.1B+
S1 7735785431.064B++1.7662.093%B+3.46%B+39.6A13.4C++29714.6h4.3A7B**
M12 Kobalt 5605233415.382C**12.5622.955%B*23.901%A78.1B+5.5B*1826.7h22C95.8B
C150 Dalton 816514539.698B+6.8839.959%C*N/A52.4B*30.8B3309.8h2.7B**6.7B**
Force-Blade 46146015,2270.03C**2.7932.673%C*7.609%C++0.7C+N/A2690.4h1.6B*4.9B+
Maelstrom Turbo Laser 5973841093.523B++0.7026.954%DN/A40.9A*22.7A++2959.4h48.8B**180.9B*
NSX Daimyo 3343321402.371C0.4542.192%C++94.88%C**46.8C+N/A1187.1h2.4C**5.7C**
M12 Kobalt-H 2632471319C++16.1824.858%B+19.838%B++123.5C+8B*2942h17.4C69.9C++
Supernova PC 2982251317.308A*14.4952.185%BN/A50M16.2A**7394.5h4.5B+8.5B++
NS-61 Emissary 2212201391.583B**1.2429.916%C**24.546%A47.8B**N/A1344.6h8.4B*28.1B*
Frag Grenade 2122081208N/A205.1855.834%A+N/A693.3B**13.3B**25990.3h3.1B++5.6B*
VE-S Canis 1991991151.73B+1.0926.861%C+31.156%A41.5C++N/A1444.8h11B+41B
Phaseshift VX-S 189188335.697B**2.8843.572%B**88.298%B**55.3A+N/A1463.4h2B++4.7B++
Manticore SX40 1761761511.166C*1.6626.568%C-34.091%A++40B+N/A944.4h5.4B**20.3B++
NSX Tanto 1761721201.433C**1.3922.922%D37.209%A++33.1C++N/A945.2h12.3B53.5C++
NS-AM7 Archer 2281701591.069A+1.7560.709%C**24.118%B*11.2B*3.8B*7715.2h11.2B*18.4B*
AP30 Shredder 280170354.857C+2.0435.258%C++1.176%D32.1C++20.8C+2735.3h68.4B++193.9B++
Rocklet Rifle 274159891.787A*1.0351.527%C+N/A38.8B*28C**5584.1h20.8A40.4B*
NS-11CB 159156911.714B+1.1125.808%C++29.487%B**53.8B++1A1802.9h11.2B++43.4B+
Beamer VS3 1521501371.095B+1.7320.368%D--28.667%B*28.8C++N/A1075.2h6.4B++31.6C++
MANA Anti-Personnel Turret 152149622.403N/A0.4221.953%UN/A1490U30U2581100.1h15.7T*71.5T*
G40-F Ranger 2371431211.917C*9.1032.445%C+N/A32.5C21.4C+2644.4h75.7C233.4C+
Comet VM2 182140562.5A++0.3250.964%B*7.143%A+23.3A*7A+1496h17B++33.3B++
Lasher X2 AE 144138941.468C**1.3538.826%B**2.174%D62.7B*2.7A*1422.2h19.5C+50.3B+
Comet VM2 164125562.232A+0.5951.522%B++4%C+21.2A++6.6B*1225.9h19.1B++37.1B*
L105 Zephyr 143106911.778B+8.9645.678%B+N/A53C*18.5A++2682h6.1B13.4B+
NSX Tomoe 9594641.469C+1.3527.849%C52.128%A+37.6C+N/A1342.5h14.7C+52.8C+
Tank Mine 12892224.182B*1.36424.051%UN/A184A++72B29650.5h7.3T*1.7A**
Aphelion VEX-4 14085194.474C+1.6539%B+4.706%B+31.5B+20.4B+3162.7h53.5C**137.1B+
NS-357 Underboss 8685761.118C++1.7036.752%C+28.235%B*44.7C*N/A1311.9h3.5B++9.6B+
C75 Viper 10076710.857A+8.0449.675%B**1.316%C+69.1A*21.8M*8901.1h9B**18.2B**
Sticky Grenade 7876176N/A73.1857.383%B+N/A760C20B*25090.1h2.3C++3.9B
Anti-Vehicle Grenade 7667167N/A64.1841.117%D*N/A335C+45D16020.2h4.8B+11.8C++
Pulsar VS1 6463581.086C++1.7423.93%C++28.571%B**22.5C+N/A2172.8h14.1B59B
NSX Masamune 8357670.851C+1.9749.017%D--5.263%M+22.8C-10.4C1872.5h13.6C+27.7C+
G40-F Ranger 8254413.5B**10.6831.679%C++N/A77.1A40B**5700.7h50.1B*158.2B*
Vortex VM21 8052124.333M++1.5150.597%B**N/A15.8A8.5B*1193.3h21.2B++41.8B++
Pandora VX25 5251371.378C**1.4437.847%C+21.569%A++56.7B*1.1B**2710.9h4.5C++12C++
Quasar VM1 5151222.318C++0.5024.004%A27.451%A+39.2B+N/A1211.3h24.3T-101.4C
Quasar VM1 5251222.318B+0.5024.532%A++31.373%M36.4AN/A1871.4h25.2F--102.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret75832.2h
Nano-Armor Kit201494,39742.6h
Spawn Beacon34381h
AE Medical Applicator74,1600.3h
AE Nano-Armor Kit156510,30338h
Nanite Revive Grenade0850h
Ammunition Package141,3463.2h
Medical Kit3093,5916h
Anti-Infantry MANA Turret113890.9h
Medical Applicator2615,5482h
Nano-Repair Grenade04660.1h
Recon Detection Device203,6795h

Check the help document for the dictionary if you want to learn more about words used here.


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