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Major ZullkirgTR[HAPK] ZullkirgTR
TR BR 65

KDR: 3.15

Score: 4.8m

Last Seen: Mar 15th, 2019 7:35 PM
- OFFLINE - 307.8 hour(s)

Battle Rank 65 - Terran Republic on Miller
Level Progress (to 66): 46%
Level 100 Progress: 25% 372h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV M18 Needler TSAR-42 Hornet Missiles P2-120 AP TRAC-5 99SV TX1 Repeater
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,378,951 MLG Score: 2701
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.072%36.43%913512052,2072.058771.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.363%0.768B++2.385A*-1.081D*HEAD ++ (~23.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.423B10.80.244C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.84%0.913%768112091,0951385547.8777197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.004D*-0.627D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.4-0.063C+47.70.099C+123.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.386%0.303%1345112096601013266.47059202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.793A++-1.463F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++40.681B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.291%2.19%2882120813797931.41237146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%2.046A*-0.556D-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.114C+61.6-0.548D44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.097%69.83%288212081,23314468.5625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%1.217B**0.178C++1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.40.246C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m270.3%631 (37.9k)547 (32.8k)3.153247,2432,2973.6247365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121050025.039%23.499%58803:492

60% Engineer18% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2017 3:23 PMNov 22nd, 2018 11:24 AMApr 13th, 2019 5:51 PM (66d) (PST)Mar 15th, 2019 3:36 PM (95d) (PST)Mar 15th, 2019 3:35 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3121311,1810.8280.2620.1942.7480.1892701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,7117,86970,8425016121651132,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.9h/6.1d 1,083 1,702 1,863 24k 99 430 1,653 11.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:423
Deaths:247
KDR:1.713
Accuracy:27.727% A
HSR:24.586% B**
Kills:423
Deaths (as Engineer):247
Deaths (to Engineers):460
KDR:1.71255
Kill Difference:176
Playtime:87.071 hours
Usage:60%
Score:3.039m
Score/min:582
Accuracy (listed only):27.727%
HSR (listed only):24.586%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M+
Kills:1,416
Deaths:667
KDR:2.123
Accuracy:23.351% B*
HSR:40.537% M+
Kills:1,416
Deaths (as Heavy Assault):667
Deaths (to Heavy Assaults):585
KDR:2.12294
Kill Difference:749
Playtime:26.939 hours
Usage:18%
Score:0.802m
Score/min:496
Accuracy (listed only):23.351%
HSR (listed only):40.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:423
Deaths:247
KDR:1.713
Accuracy:27.727% A
HSR:24.586% B**
Kills:423
Deaths (as Light Assault):247
Deaths (to Light Assaults):346
KDR:1.71255
Kill Difference:176
Playtime:5.843 hours
Usage:4%
Score:0.123m
Score/min:352
Accuracy (listed only):27.727%
HSR (listed only):24.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:923
Deaths:285
KDR:3.239
Accuracy:48.552% A+
HSR:79.090% B**
99SV
B**
Kills:310
Deaths:126
KDR:2.460
Accuracy:37.220% B**
HSR:42.258% B++
TX1 Repeater
A++
Kills:218
Deaths:166
KDR:1.313
Accuracy:29.173% B*
HSR:33.945% A++
NS-44 Commissioner AE
B**
Kills:57
Deaths:43
KDR:1.326
Accuracy:41.389% C+
HSR:33.333% B**
Kills:1,508
Deaths (as Infiltrator):620
Deaths (to Infiltrators):370
KDR:2.43226
Kill Difference:888
Playtime:22.346 hours
Usage:15%
Score:0.744m
Score/min:555
Accuracy (listed only):39.084%
HSR (listed only):47.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:93
Deaths:78
KDR:1.192
Accuracy:28.906% A+
HSR:35.484% A*
Kills:93
Deaths (as Combat Medic):78
Deaths (to Combat Medics):182
KDR:1.19231
Kill Difference:15
Playtime:3.073 hours
Usage:2%
Score:0.065m
Score/min:355
Accuracy (listed only):28.906%
HSR (listed only):35.484%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:1,095
V. Kills:548 199%
Deaths:185
KDR:5.919
Accuracy:27.840% D
KPH:45.500 M*
VKPH:22.800 A*
Hornet Missiles
B
Kills:723
V. Kills:453 159%
Deaths:85
KDR:8.506
Accuracy:67.448% B*
KPH:71.100 C*
VKPH:44.600 B
M14 Banshee
B*
Kills:58
V. Kills:4 N/A
Deaths:6
KDR:9.667
Accuracy:25.795% D
KPH:68.200 B*
VKPH:4.700 B++
Kills:1,876 (1,153 + 0)
Deaths:276
KDR:6.797
VKDR:3.641
Vehicle Kills:1,005
Kill Difference:1,600
Playtime:35.063 hours
Usage:24%
Score:1.081m
Score/min:514
Piloting Accuracy:25.795%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:660
V. Kills:266 247%
Deaths:55
KDR:12
Accuracy:59.386% A+
KPH:78.900 S
VKPH:31.800 A**
P2-120 HEAT
S
Kills:102
V. Kills:49 204%
Deaths:7
KDR:14.571
Accuracy:62.280% A*
KPH:55 A**
VKPH:26.400 S
E540 Halberd
S
Kills:79
V. Kills:33 232%
Deaths:5
KDR:15.800
Accuracy:62.808% M+
KPH:67.600 S
VKPH:28.300 M**
Kills:841 (762 + 79)
Deaths:67
KDR:12.552
VKDR:5.194
Vehicle Kills:348
Kill Difference:774
Playtime:11.388 hours
Usage:8%
Score:0.437m
Score/min:640
Driving Accuracy:62.280%
Gunner Accuracy:62.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
M**
Kills:128
V. Kills:76 166%
Deaths:8
KDR:16
Accuracy:58.919% B++
KPH:80.700 M**
VKPH:47.900 A++
G20 Vulcan-H
C++
Kills:58
V. Kills:43 132%
Deaths:13
KDR:4.462
Accuracy:58.121% A
KPH:37 C
VKPH:27.400 C++
Kills:186 (0 + 186)
Deaths:21
KDR:8.857
VKDR:5.667
Vehicle Kills:119
Kill Difference:165
Playtime:3.153 hours
Usage:2%
Score:0.107m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:58.121%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,4291,4166672.123B+1.0323.351%B*40.537%M+66.8A*N/A26521.2h10.3B**44.3B++
M18 Needler 1,6431,0951855.919A2.7727.84%DN/A45.6M*22.8A*43124h47.7B**171.4B**
TSAR-42 9289232853.239C++0.0948.552%A+79.09%B**75A++N/A36612.3h1.9B*3.9B**
Hornet Missiles 1,176723858.506B+5.3567.448%B*N/A70.9C*44.4B72010.2h7B*10.3B**
P2-120 AP 9266605512B++8.8559.386%A+N/A78.6M**31.7A**6738.4h4A6.7A+
TRAC-5 4274232471.713A1.4427.727%A24.586%B**24.6B+N/A9117.2h12.6B+45.3B++
99SV 3113101262.46B+0.6937.22%B**42.258%B++58.5A**N/A1845.3h4B**10.7B**
TX1 Repeater 2192181661.313B++1.8429.173%B*33.945%A++68.1A*N/A2813.2h9.5B*32.5B*
MR11 Gatekeeper-H 204128816M12.8558.919%B++N/A80M**47.5A++6711.6h41.4B*70.3B**
ML-7 175117901.3B**1.8557.702%C++N/A36.6A18.1B**4003.2h5.8B+10B+
P2-120 HEAT 151102714.571A11.4262.28%A*N/A53.7A**25.8M**6371.9h7.3C++11.7B**
T1 Cycler 9493781.192C++1.9628.906%A+35.484%A*37.2B*N/A1572.5h17.9D-62B
E540 Halberd 11279515.8A12.6562.808%M+1.266%D*65.8S27.5M**4071.2h4.2A6.7A+
Chainblade 66651,8010.036B+3.1254.307%A*3.077%D0.9B+N/A475.2h2.2B+4.1B++
G20 Vulcan-H 10158134.462C*1.3158.121%A3.448%B36.3C26.9C+4601.6h139.7D--240.3C+
M14 Banshee 625869.667B+6.5125.795%DN/A64.4B++4.4B+3750.9h18.1B+70B
NS-44 Commissioner AE 5857431.326C++1.8341.389%C+33.333%B**114A++2M++4310.5h2.6B**6.3B++
Frag Grenade 5856156N/A52.8550.423%B*N/A560B20A*24100.1h3.2B+6.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1590,7346.4h
Medical Applicator83,0230.3h
Medical Kit343950.9h
Recon Detection Device23550.4h

Check the help document for the dictionary if you want to learn more about words used here.


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