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Major Predator Zuprize[ELEL] Zuprize
TR BR 63

KDR: 3.27

Score: 47.9m

Last Seen: Feb 7th, 2019 8:22 PM
- OFFLINE - 225.2 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Miller - Outfit Leader of NotReallyAnOutfit[ELEL] NotReallyAnOutfit
TR outfit on Miller

Members: 1
Level Progress (to 64): 95%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 L100 Python HESH NS-44 Commissioner NS-7 PDW NS-30 Vandal C-4 PDW-16 Hailstorm NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,841,821 MLG Score: 3071
Fun Score: N/A
Cheeseburgers Flipped: 660TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.122%28.131%8193398963,2872.679270.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.862%1.573A+1.147B**-1.463FHEAD ++ (~13.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.587B+90.371C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.716%1.636%21377101524,2102050461411.804525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.583%1.055B**-0.631D-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++4.10.677B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.145%12.597%161910132,19117246261.27015349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.134%-0.001C+2.086A*0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.082C+39.30.003C+69.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.441%74.123%1612102024,05618634612.9125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%1.413A0.458B+0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.90.399B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.994%16.878%161110219481419100.668076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.128A*0.468B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+30.392B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotReallyAnOutfit[ELEL] NotReallyAnOutfit
TR outfit on Miller

Members: 1
47.9m158.4%403 (24.2k)359 (21.5k)3.27327134,37141,0513.5437963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10221231621.28%28.646%61003:1537

6% Combat Medic25% Engineer10% Heavy Assault47% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:32 PMJan 17th, 2017 10:55 PMFeb 14th, 2019 4:02 PM (2d) (PST)Feb 7th, 2019 8:45 PM (9d) (PST)Feb 7th, 2019 4:22 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9212356861.0090.3080.2891.7050.0683071

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,28314,10341,180611817102421,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2219.9h/92.5d 11,105 38,492 36,541 227.1k 1,869 7,317 9,037 122.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:2,382
Deaths:782
KDR:3.046
Accuracy:26.043% B+
HSR:34.341% B**
T9 CARV-S
B**
Kills:1,490
Deaths:459
KDR:3.246
Accuracy:28.045% B**
HSR:32.282% B**
T9A "Butcher"
B*
Kills:1,270
Deaths:430
KDR:2.953
Accuracy:26.209% B
HSR:33.465% B*
T9 CARV
A*
Kills:1,203
Deaths:594
KDR:2.025
Accuracy:22.947% B++
HSR:36.077% A*
T16 Rhino
A++
Kills:1,169
Deaths:372
KDR:3.142
Accuracy:28.820% A+
HSR:32.164% A++
MSW-R
A+
Kills:1,162
Deaths:333
KDR:3.489
Accuracy:24.877% B+
HSR:35.026% A+
TMG-50
A
Kills:361
Deaths:115
KDR:3.139
Accuracy:23.663% B+
HSR:32.410% A
MG-H1 Watchman
B*
Kills:237
Deaths:103
KDR:2.301
Accuracy:25.528% B+
HSR:32.489% B*
NSX-P Naginata
A++
Kills:54
Deaths:18
KDR:3
Accuracy:20.790% C-
HSR:44.444% A++
Kills:9,328
Deaths (as Heavy Assault):3,206
Deaths (to Heavy Assaults):11,386
KDR:2.90954
Kill Difference:6,122
Playtime:210.982 hours
Usage:10%
Score:3.999m
Score/min:316
Accuracy (listed only):25.214%
HSR (listed only):34.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:23,914
Deaths:3,944
KDR:6.063
Accuracy:44.503% B*
HSR:74.107% B+
NS-44 Commissioner
B*
Kills:10,000
Deaths:4,707
KDR:2.125
Accuracy:41.796% B++
HSR:28.140% B*
NS-7 PDW
B*
Kills:9,164
Deaths:4,086
KDR:2.243
Accuracy:29.347% B*
HSR:22.512% B++
NS-30 Vandal
B++
Kills:7,610
Deaths:1,953
KDR:3.897
Accuracy:37.671% B++
HSR:32.142% B++
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
SOAS-20
A+
Kills:2,135
Deaths:859
KDR:2.485
Accuracy:29.531% C**
HSR:30.726% A+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
NS-61 Emissary
A+
Kills:1,288
Deaths:505
KDR:2.550
Accuracy:35.261% B**
HSR:24.845% A+
NSX Tomoe
B++
Kills:1,244
Deaths:302
KDR:4.119
Accuracy:32.654% B++
HSR:42.122% B+
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B+
KSR-35
B**
Kills:1,169
Deaths:319
KDR:3.665
Accuracy:38.188% B+
HSR:36.356% B**
HSR-1
A
Kills:679
Deaths:136
KDR:4.993
Accuracy:43.574% A
HSR:36.377% B**
NS-44L Blackhand
B**
Kills:587
Deaths:167
KDR:3.515
Accuracy:47.712% B++
HSR:56.218% B**
TX1 Repeater
B+
Kills:449
Deaths:352
KDR:1.276
Accuracy:28.204% B+
HSR:24.499% B+
NS-AM7 Archer
A
Kills:362
Deaths:376
KDR:0.963
Accuracy:59.217% C++
HSR:29.006% A
RAMS .50M
C
Kills:142
Deaths:27
KDR:5.259
Accuracy:37.033% C
HSR:76.761% C
Kills:66,779
Deaths (as Infiltrator):23,544
Deaths (to Infiltrators):7,480
KDR:2.83635
Kill Difference:43,235
Playtime:1,049.564 hours
Usage:47%
Score:21.704m
Score/min:345
Accuracy (listed only):36.198%
HSR (listed only):34.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:9,164
Deaths:4,086
KDR:2.243
Accuracy:29.347% B*
HSR:22.512% B++
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
NS-11C
A+
Kills:2,124
Deaths:1,023
KDR:2.076
Accuracy:29.157% B**
HSR:27.401% A+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
T5 AMC
A
Kills:1,260
Deaths:625
KDR:2.016
Accuracy:30.357% A
HSR:24.841% B**
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B+
TRAC-5
B**
Kills:1,189
Deaths:808
KDR:1.472
Accuracy:24.832% B++
HSR:24.222% B**
LC2 Lynx
A
Kills:1,177
Deaths:508
KDR:2.317
Accuracy:28.187% B**
HSR:28.207% A
TRAC-5 S
A++
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:30.687% A+
HSR:26.027% A++
TRS-12 Uppercut
B*
Kills:948
Deaths:531
KDR:1.785
Accuracy:66.994% B*
HSR:16.878% C**
HC1 Cougar
A+
Kills:692
Deaths:454
KDR:1.524
Accuracy:29.080% B**
HSR:29.913% A+
TRAC-Shot
B+
Kills:654
Deaths:469
KDR:1.394
Accuracy:26.822% B
HSR:21.101% B+
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Kills:26,640
Deaths (as Light Assault):15,135
Deaths (to Light Assaults):7,311
KDR:1.76016
Kill Difference:11,505
Playtime:206.213 hours
Usage:9%
Score:4.088m
Score/min:330
Accuracy (listed only):31.939%
HSR (listed only):22.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:2,124
Deaths:1,023
KDR:2.076
Accuracy:29.157% B**
HSR:27.401% A+
T5 AMC
A
Kills:1,260
Deaths:625
KDR:2.016
Accuracy:30.357% A
HSR:24.841% B**
TRAC-5
B**
Kills:1,189
Deaths:808
KDR:1.472
Accuracy:24.832% B++
HSR:24.222% B**
LC2 Lynx
A
Kills:1,177
Deaths:508
KDR:2.317
Accuracy:28.187% B**
HSR:28.207% A
TRAC-5 S
A++
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:30.687% A+
HSR:26.027% A++
TRS-12 Uppercut
B*
Kills:948
Deaths:531
KDR:1.785
Accuracy:66.994% B*
HSR:16.878% C**
HC1 Cougar
A+
Kills:692
Deaths:454
KDR:1.524
Accuracy:29.080% B**
HSR:29.913% A+
TRAC-Shot
B+
Kills:654
Deaths:469
KDR:1.394
Accuracy:26.822% B
HSR:21.101% B+
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Kills:9,440
Deaths (as Engineer):5,238
Deaths (to Engineers):7,154
KDR:1.80221
Kill Difference:4,202
Playtime:547.963 hours
Usage:25%
Score:13.319m
Score/min:405
Accuracy (listed only):34.124%
HSR (listed only):23.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:9,164
Deaths:4,086
KDR:2.243
Accuracy:29.347% B*
HSR:22.512% B++
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
TORQ-9
B*
Kills:1,493
Deaths:521
KDR:2.866
Accuracy:28.172% B*
HSR:29.136% B++
NS-11A
B**
Kills:1,326
Deaths:531
KDR:2.497
Accuracy:27.515% B++
HSR:29.186% B**
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B+
T1 Cycler
A+
Kills:1,159
Deaths:593
KDR:1.954
Accuracy:25.134% B++
HSR:31.493% A+
TRS-12 Uppercut
B*
Kills:948
Deaths:531
KDR:1.785
Accuracy:66.994% B*
HSR:16.878% C**
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Cycler TRV
A++
Kills:216
Deaths:70
KDR:3.086
Accuracy:28.395% B**
HSR:33.333% A++
Kills:22,570
Deaths (as Combat Medic):12,277
Deaths (to Combat Medics):3,918
KDR:1.8384
Kill Difference:10,293
Playtime:128.320 hours
Usage:6%
Score:2.955m
Score/min:384
Accuracy (listed only):32.476%
HSR (listed only):22.763%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,653
Deaths:403
KDR:4.102
Accuracy:17.219% C++
HSR:26.316% B**
MRC3 Mercy
B**
Kills:1,535
Deaths:378
KDR:4.061
Accuracy:17.360% C*
HSR:26.384% B**
M1 Heavy Cycler
B++
Kills:410
Deaths:154
KDR:2.662
Accuracy:14.338% C++
HSR:21.463% B++
MR1 Fracture
B**
Kills:294
Deaths:156
KDR:1.885
Accuracy:46.056% B**
HSR:4.422% C*
M2 Mutilator
B++
Kills:278
Deaths:96
KDR:2.896
Accuracy:14.038% C+
HSR:21.583% B++
MR1 Fracture
A
Kills:211
Deaths:115
KDR:1.835
Accuracy:47.770% A
HSR:5.213% B+
NS-10 Burster
B+
Kills:78
Deaths:66
KDR:1.182
Accuracy:27.388% C+
HSR:7.692% B+
Kills:4,459
Deaths (as MAX Suit):684
Deaths (to MAX Suits):1,849
KDR:6.51901
Kill Difference:3,775
Playtime:82.710 hours
Usage:4%
Score:1.787m
Score/min:360
Accuracy (listed only):26.310%
HSR (listed only):16.153%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:14,672
V. Kills:1,985 N/A
Deaths:178
KDR:82.427
Accuracy:56.046% B*
KPH:100.400 A++
VKPH:13.600 A+
C75 Viper
M
Kills:1,702
V. Kills:215 N/A
Deaths:55
KDR:30.945
Accuracy:46.221% B*
KPH:75.300 M
VKPH:9.500 B+
L100 Python AP
A+
Kills:1,633
V. Kills:720 226%
Deaths:55
KDR:29.691
Accuracy:56.489% C++
KPH:48.200 A+
VKPH:21.200 B+
L100 Python HEAT
A*
Kills:1,622
V. Kills:333 486%
Deaths:35
KDR:46.343
Accuracy:55.805% B+
KPH:61.400 A*
VKPH:12.600 C*
Kills:19,629 (19,629 + 0)
Deaths:323
KDR:60.771
VKDR:10.071
Vehicle Kills:3,253
Kill Difference:19,306
Playtime:229.047 hours
Usage:10%
Score:3.852m
Score/min:280
Driving Accuracy:55.805%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:1,836
V. Kills:274 N/A
Deaths:38
KDR:48.316
Accuracy:44.486% B
KPH:81.700 A
VKPH:12.200 B++
P2-120 AP
A**
Kills:1,492
V. Kills:790 189%
Deaths:41
KDR:36.390
Accuracy:49.179% B
KPH:60.200 A**
VKPH:31.900 A**
P2-120 HEAT
S
Kills:1,253
V. Kills:297 420%
Deaths:28
KDR:44.750
Accuracy:47.370% B+
KPH:77.300 S
VKPH:18.300 A*
MR11 Gatekeeper
B**
Kills:404
V. Kills:226 178%
Deaths:41
KDR:9.854
Accuracy:39.831% C++
KPH:28.800 B**
VKPH:16.100 C+
E540 Halberd
B**
Kills:260
V. Kills:110 234%
Deaths:17
KDR:15.294
Accuracy:46.138% B++
KPH:35.700 B**
VKPH:15.100 B+
G30 Vulcan
B**
Kills:103
V. Kills:47 215%
Deaths:13
KDR:7.923
Accuracy:31.154% C**
KPH:32.200 B**
VKPH:14.700 C++
M20 Basilisk
A**
Kills:92
V. Kills:34 263%
Deaths:9
KDR:10.222
Accuracy:43.455% A*
KPH:38.100 A**
VKPH:14.100 A*
Kills:5,440 (4,581 + 859)
Deaths:187
KDR:29.091
VKDR:9.508
Vehicle Kills:1,778
Kill Difference:5,253
Playtime:90.396 hours
Usage:4%
Score:2.018m
Score/min:372
Driving Accuracy:47.370%
Gunner Accuracy:43.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:299
V. Kills:150 198%
Deaths:45
KDR:6.644
Accuracy:52.131% B+
KPH:55.100 B+
VKPH:27.700 C++
P525 Marauder-H
A+
Kills:151
V. Kills:19 N/A
Deaths:7
KDR:21.571
Accuracy:38.537% B+
KPH:95.600 C+
VKPH:12 A+
Kills:450 (0 + 450)
Deaths:52
KDR:8.654
VKDR:3.250
Vehicle Kills:169
Kill Difference:398
Playtime:7.004 hours
Usage:0%
Score:0.271m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:38.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:747
V. Kills:42 N/A
Deaths:10
KDR:74.700
Accuracy:23.973% A
KPH:87.100 B++
VKPH:4.900 B+
M20 Basilisk
B**
Kills:241
V. Kills:66 360%
Deaths:29
KDR:8.310
Accuracy:40.869% C**
KPH:32.400 B**
VKPH:8.900 C**
M12 Kobalt
M+
Kills:211
V. Kills:28 N/A
Deaths:4
KDR:52.750
Accuracy:23.712% A
KPH:90 B+
VKPH:11.900 M+
M20 Basilisk
B**
Kills:174
V. Kills:59 290%
Deaths:14
KDR:12.429
Accuracy:39.163% C++
KPH:34.100 B**
VKPH:11.600 B
M40 Fury
C-
Kills:64
V. Kills:10 N/A
Deaths:8
KDR:8
Accuracy:27.416% D-
KPH:34.300 C-
VKPH:5.400 D
Kills:1,437 (0 + 1,437)
Deaths:65
KDR:22.108
VKDR:3.154
Vehicle Kills:205
Kill Difference:1,372
Playtime:25.335 hours
Usage:1%
Score:0.373m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:27.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 23,96023,9143,9446.063B+2.7944.503%B*74.107%B+69A+N/A169346.6h1.9B*4.3B++
L100 Python HESH 16,65714,67217882.427S79.1556.046%B*N/A100.4A++13.6A+291146.1h2.8B+5.1B++
NS-44 Commissioner 10,06110,0004,7072.124B**1.1541.796%B++28.14%B*101.9MN/A25598.1h2.8B**6.7B*
NS-7 PDW 9,1979,1644,0862.243A++1.0329.347%B*22.512%B++68.6A*N/A166133.6h10.9B**37.1B*
NS-30 Vandal 7,6297,6101,9533.897A0.6237.671%B++32.142%B++76.6A++N/A19899.4h4.3B**11.4B*
C-4 4,7863,6839333.947A++0.6730.779%B**N/A270.8S81.1M**150113.6h1B**3.3B**
PDW-16 Hailstorm 3,1413,1142,2101.409B+1.8626.318%B+18.818%B+53.8AN/A16857.9h12.8B+48.5B+
NS-15M2 2,4132,3827823.046B*0.2326.043%B+34.341%B**58.5B+N/A15640.7h11.4B+43.7B+
Ripper 2,2842,22031,3730.071C+3.2041.535%A4.595%F1.5CN/A41443.2h1.5C+3.6C++
SMG-46 Armistice 2,2292,2101,8241.212C++2.0626.824%C*16.109%C+44.5B++N/A10949.7h13.5B+50.2B+
SOAS-20 2,1392,1358592.485B*0.7929.531%C**30.726%A+78.2A*N/A18727.3h9.1B*30.8B*
NS-11C 2,1432,1241,0232.076A1.2029.157%B**27.401%A+50.6B**N/A13142h12.2B+41.7B++
P2-120 HESH 2,1101,8363848.316M45.0444.486%BN/A81.6A12.2B++28922.5h5.4C+12.1C*
C75 Viper 1,9171,7025530.945S27.6746.221%B*1.293%C75.3M9.5B+27822.6h8.3B*17.9B**
MRC3 Mercy 1,6751,6534034.102B**0.8317.219%C++26.316%B**38.4B++N/A11243h19.8C++114.8C**
L100 Python AP 2,3531,6335529.691S26.4256.489%C++4.715%B**48.2A+21.2B+26233.9h4.8B*8.5B*
L100 Python HEAT 1,9551,6223546.343S43.0755.805%B+3.822%B*61.4A*12.6C*24626.4h4.7B++8.5B*
MRC3 Mercy 1,5641,5353784.061B*0.7917.36%C*26.384%B**38.6B*N/A10839.8h19.5C++112B
Shuriken 1,5001,4964933.034A++0.2429.696%B+20.254%C**109.2MN/A26613.7h10.9B*36.7B++
TORQ-9 1,5211,4935212.866A0.4128.172%B*29.136%B++57.4B**1.1A+16926h14.2B50.3B+
P2-120 AP 2,2821,4924136.39S33.1249.179%B4.424%B+60.2A**31.9A**52624.8h6.5B+13.2B+
T9 CARV-S 1,5031,4904593.246B**0.0328.045%B**32.282%B**64.2B**N/A18423.2h10.9B+39B++
NS-11A 1,3381,3265312.497B*0.7827.515%B++29.186%B**59.7AN/A15522.2h11.4B*41.5B++
NS-61 Emissary 1,2901,2885052.55A**0.7235.261%B**24.845%A+45.4B**N/A11328.4h10.6B+30.1B*
T9A "Butcher" 1,2801,2704302.953B+0.3226.209%B33.465%B*67.9B+N/A21618.7h11.4C+43.6B
T5 AMC 1,2801,2606252.016B**1.2630.357%A24.841%B**51.6A++N/A13924.4h10.7B**35.3B**
P2-120 HEAT 1,5501,2532844.75S41.4847.37%B+3.831%B+77.3S18.3A*42516.2h5.7B++12.1B**
NSX Tomoe 1,2481,2443024.119A++0.8532.654%B++42.122%B+79.7A++N/A22815.6h11.7B++35.8B++
MKV Suppressed 1,2271,2161,2840.947C+2.3327.843%B+21.711%B+40.5B+N/A9030h13.8C*49.6B
T9 CARV 1,2151,2035942.025B+1.2522.947%B++36.077%A*55.4A+N/A26421.7h11.3B*49.4B++
TRAC-5 1,1981,1898081.472B*1.8024.832%B++24.222%B**43.1A++N/A19827.6h10.9B**43.7B*
LC2 Lynx 1,1811,1775082.317B**0.9628.187%B**28.207%A51B**N/A18323.1h11.9B*42.4B*
KSR-35 1,1721,1693193.665B++0.3938.188%B+36.356%B**80.1A++N/A18314.6h3.5B**9.2B++
T16 Rhino 1,1781,1693723.142A*0.1328.82%A+32.164%A++66.4A++N/A22017.6h12.3B+42.7B++
TRAC-5 S 1,1921,1686861.703B**1.5730.687%A+26.027%A++31.7B*N/A8636.8h13.2C+42.9B+
MSW-R 1,1671,1623333.489B++0.2224.877%B+35.026%A+55.6B++N/A22720.9h10.4B++41.8B+
T1 Cycler 1,1701,1595931.954B*1.3225.134%B++31.493%A+52.7A++N/A19622h11B**43.7B*
TRS-12 Uppercut 9589485311.785B+1.4966.994%B*16.878%C**77.7A+N/A22512.2h3C-4.4C**
Hunter QCX 8808772932.993M*0.2848.019%C**42.531%B**41A*N/A10021.4h2.4B+5.1B+
Tank Mine 1,2638461724.919A1.6556.392%A++N/A264.4M*130.3A*20663.2h2.3D4.2A
M12 Kobalt 7897471074.7S71.4323.973%A24.096%A86.9B++4.9B+2558.6h18.7C+78.2B+
ML-7 1,0077114341.638A+1.6458.774%C**2.25%C41.8A+17.4B*32917h6.2B10.5B+
HC1 Cougar 7156924541.524B+1.7529.08%B**29.913%A+32.5C*1.1A++12621.3h13.9C47.8C**
HSR-1 6806791364.993A++1.7243.574%A36.377%B**111.3M+N/A2646.1h4.5B*10.3B*
TRAC-Shot 6636544691.394C++1.8826.822%B21.101%B+46.4B+N/A12814.1h9.6B++35.9B++
Frag Grenade 6036011601N/A597.7356.63%A++N/A667.8B*2.2D--25620.9h3B*5.4B*
NS-44L Blackhand 5915871673.515A*0.2447.712%B++56.218%B**51.9A++N/A13711.3h3.1B**6.6B*
Claymore 565565946.011C+2.7441.881%B**N/A256.8A*N/A6672.2h1.2C++2.7B*
TX1 Repeater 4624493521.276B++2.0028.204%B+24.499%B+84.7M+2.5M*3455.3h10.2B*36B+
Spear Anti-Vehicle Phalanx Turret 6104182814.929A+11.6643.768%C+4.785%B44.9B+20.6C+3059.3h6.9B15.8B+
M1 Heavy Cycler 4164101542.662B**0.6114.338%C++21.463%B++36.9A++N/A12111.1h15.7B++109.5B+
MR11 Gatekeeper 630404419.854A+6.5839.831%C++2.723%B+28.9B**16.1C+25014h43.5B+109.2B+
NS-AM7 Archer 4383623760.963A2.3159.217%C++29.006%A13.3A2.8C++8527.2h15.2B+25.7B+
TMG-50 3633611153.139A++0.1323.663%B+32.41%A51.6B*N/A2367h9.9B+41.8B+
G20 Vulcan-H 449299456.644B*3.3752.131%B+1.672%D-55.4B++27.8C++6645.4h75.1B*144B**
MR1 Fracture 4322941561.885A++1.3946.056%B**4.422%C*12.7B*6B+10723.1h47C**102B+
Sticky Grenade 2822791279N/A275.7364.603%A+N/A1395B**15C**36100.2h2B3.1B+
M2 Mutilator 283278962.896B*0.3814.038%C+21.583%B++34.3B*N/A1098.1h15.4B+109.6B+
E540 Halberd 3702601715.294A12.0246.138%B++4.615%B+35.6B**15.1B+3247.3h5.9C++12.8B+
M20 Basilisk 307241298.31A*5.0440.869%C**4.564%C--32.6B**8.9C**2197.4h67.6B++165.5B*
MG-H1 Watchman 2412371032.301B+0.9725.528%B+32.489%B*51.5B+N/A1744.6h15C*58.7B+
NS Baron G5 2302281341.701B*1.5741.003%C10.965%D65.1A+N/A1713.5h3.7B*9.1C+
Chainblade 2382246,1010.037B+3.2438.845%B*1.786%D1.3B**N/A4168.5h2B++5.1B+
Cycler TRV 217216703.086A++0.1928.395%B**33.333%A++54B**N/A2304h12.4B+43.5B++
M12 Kobalt 239211452.75A*49.4823.712%A24.171%B**91.7B+12.2M+2832.3h20.4C85.9B+
MR1 Fracture 3212111151.835A*1.4447.77%A5.213%B+11.3B*5.9B++8918.6h59.6C+124.8B+
M20 Basilisk 2331741412.429S9.1639.163%C++4.598%C-34.1B**11.6B2555.1h66.3B*169.4B*
P525 Marauder-H 170151721.571B++18.3038.537%B+N/A94.4C+11.9A5721.6h9.4D-24.3C
RAMS .50M 142142275.259B+1.9937.033%C76.761%C38.4B++N/A2713.7h2.2C*6C++
NS Decimator 163121621.952B**1.3258.11%CN/A50.4B**17.5C*5892.4h4.5C**7.7C*
MAX Punch 1231147030.162B+3.1145.854%C++N/A1.4C+N/A580.4h1.6C++3.6B
Anti-Vehicle Grenade 1471091109N/A105.7353.125%C*N/A363.3C+126.7B+25560.3h4.8B+9.1B+
G30 Vulcan 150103137.923B*4.6531.154%C**3.884%C++32.2B**14.7C++2613.2h86.4B+277.4B+
NS Annihilator 189100333.03S0.2480.165%C+N/A18.2A++16.2M+2475.5h7.8A9.7A
Rocklet Rifle 23693921.011B+2.2656.808%B+N/A51.7A++79.4S11451.8h25.5B**44.9B*
M20 Basilisk 12692910.222S6.9543.455%A*4.348%C-38.3A**14.2A*2062.4h68.2B++156.9B**
Auraxium Chainblade 91882,3890.037C++3.2436.927%B+N/A0.7CN/A2119.3h1.6B**4.2B+
NS-10 Burster 11978661.182B2.0927.388%C+7.692%B+8.2A+4.3B++739.5h117.3B*428.1B++
M40 Fury 746488C++4.7327.416%D-1.563%C+33.7C-5.3D-2271.9h12.5B45.8C+
NSX-P Naginata 5454183B**0.2720.79%C-44.444%A++77.1AN/A3870.7h8.2A39.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18072,71449.8h
Nano-Armor Kit4021,052,45165.8h
Spawn Beacon01060.1h
Anti-Vehicle MANA Turret12730.2h
Nanite Revive Grenade05060.1h
Spitfire Auto-Turret81,7941.1h
Ammunition Package134,7171.3h
Medical Applicator596333,55322.1h
Medical Kit2,30713,87362.6h
A30 Walker0910.1h
Recon Detection Device1980.1h
Shield Recharging Field22700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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