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Colonel Predator Zuprize[ELEL] Zuprize
TR BR 74

KDR: 3.29

Score: 50m

Last Seen: Aug 15th, 2019 7:47 PM
- OFFLINE - 120.6 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller - Outfit Leader of NotReallyAnOutfit[ELEL] NotReallyAnOutfit
TR outfit on Miller

Members: 1
Level Progress (to 75): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 L100 Python HESH NS-44 Commissioner NS-7 PDW NS-30 Vandal C-4 PDW-16 Hailstorm NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,826,809 MLG Score: 3059
Fun Score: N/A
Cheeseburgers Flipped: 701TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.13%28.421%82833118165,1732.656870.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.866%1.553A+1.153B**-1.439D**HEAD ++ (~13.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+90.372C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.884%1.56%21987120725,5142108507612.1034503%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.534%1.057B**-0.64D-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++40.677B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.918%13.207%168912052,37017726511.33672363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-0.025C+2.162A*0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.90.115C+38.10.048C+67.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.409%74.143%1682121224,63919304712.7663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.629%1.418A0.459B+0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.90.401B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.211%15.963%168112131,1841514130.782034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.131A*0.267C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.90.407B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotReallyAnOutfit[ELEL] NotReallyAnOutfit
TR outfit on Miller

Members: 1
50m159.8%402 (24.1k)359 (21.5k)3.29131140,54242,7013.5676574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141285121.226%28.49%60503:1539

6% Combat Medic25% Engineer10% Heavy Assault46% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:32 PMJan 17th, 2017 10:55 PMAug 20th, 2019 8:02 AM (7h) (PST)Aug 15th, 2019 7:24 PM (5d) (PST)Aug 15th, 2019 3:47 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9332356981.0090.3070.2881.7240.0703059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,01014,12341,887611817103421,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2321.1h/96.7d 11,800 40,040 38,292 240k 1,965 7,682 9,696 130m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:2,588
Deaths:829
KDR:3.122
Accuracy:26.160% B+
HSR:34.196% B**
T9 CARV-S
B**
Kills:1,965
Deaths:631
KDR:3.114
Accuracy:27.492% B**
HSR:32.723% B**
T9A "Butcher"
B++
Kills:1,270
Deaths:430
KDR:2.953
Accuracy:26.209% B
HSR:33.465% B++
T9 CARV
A*
Kills:1,203
Deaths:594
KDR:2.025
Accuracy:22.947% B++
HSR:36.077% A*
T16 Rhino
A+
Kills:1,169
Deaths:372
KDR:3.142
Accuracy:28.820% A+
HSR:32.164% A+
MSW-R
A+
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:24.858% B+
HSR:34.876% A+
TMG-50
A
Kills:361
Deaths:115
KDR:3.139
Accuracy:23.663% B+
HSR:32.410% A
MG-H1 Watchman
B*
Kills:237
Deaths:103
KDR:2.301
Accuracy:25.528% B+
HSR:32.489% B*
NSX-P Naginata
B**
Kills:102
Deaths:50
KDR:2.040
Accuracy:20.900% C
HSR:36.275% B**
Kills:10,062
Deaths (as Heavy Assault):3,459
Deaths (to Heavy Assaults):11,792
KDR:2.90893
Kill Difference:6,603
Playtime:228.710 hours
Usage:10%
Score:4.295m
Score/min:313
Accuracy (listed only):25.175%
HSR (listed only):33.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:24,497
Deaths:4,020
KDR:6.094
Accuracy:44.469% B*
HSR:74.127% B+
NS-44 Commissioner
B*
Kills:10,204
Deaths:4,839
KDR:2.109
Accuracy:41.751% B++
HSR:28.136% B*
NS-7 PDW
B*
Kills:9,377
Deaths:4,155
KDR:2.257
Accuracy:29.334% B*
HSR:22.737% B*
NS-30 Vandal
B++
Kills:7,626
Deaths:1,962
KDR:3.887
Accuracy:37.657% B++
HSR:32.127% B++
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
SOAS-20
A+
Kills:2,135
Deaths:859
KDR:2.485
Accuracy:29.531% C**
HSR:30.726% A+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
NS-61 Emissary
A+
Kills:1,288
Deaths:505
KDR:2.550
Accuracy:35.261% B**
HSR:24.845% A+
NSX Tomoe
B*
Kills:1,244
Deaths:302
KDR:4.119
Accuracy:32.654% B*
HSR:42.122% B+
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B
NS-44L Blackhand
B*
Kills:1,183
Deaths:312
KDR:3.792
Accuracy:47.453% B++
HSR:53.931% B*
KSR-35
B**
Kills:1,169
Deaths:319
KDR:3.665
Accuracy:38.188% B+
HSR:36.356% B**
HSR-1
A
Kills:679
Deaths:136
KDR:4.993
Accuracy:43.574% A
HSR:36.377% B*
TX1 Repeater
B+
Kills:465
Deaths:359
KDR:1.295
Accuracy:28.325% B+
HSR:24.946% B+
NS-AM7 Archer
A
Kills:385
Deaths:387
KDR:0.995
Accuracy:59.400% C++
HSR:29.351% A
RAMS .50M
C
Kills:142
Deaths:27
KDR:5.259
Accuracy:37.033% C
HSR:76.761% C
Kills:68,430
Deaths (as Infiltrator):23,993
Deaths (to Infiltrators):7,747
KDR:2.85208
Kill Difference:44,437
Playtime:1,078.032 hours
Usage:46%
Score:22.177m
Score/min:343
Accuracy (listed only):36.195%
HSR (listed only):34.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:9,377
Deaths:4,155
KDR:2.257
Accuracy:29.334% B*
HSR:22.737% B*
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
NS-11C
A+
Kills:2,124
Deaths:1,023
KDR:2.076
Accuracy:29.157% B**
HSR:27.401% A+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
T5 AMC
A+
Kills:1,260
Deaths:625
KDR:2.016
Accuracy:30.357% A+
HSR:24.841% B*
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B
TRAC-5
B**
Kills:1,189
Deaths:808
KDR:1.472
Accuracy:24.832% B+
HSR:24.222% B**
TRS-12 Uppercut
B++
Kills:1,184
Deaths:678
KDR:1.746
Accuracy:67.211% B++
HSR:15.963% C++
LC2 Lynx
B**
Kills:1,177
Deaths:508
KDR:2.317
Accuracy:28.187% B**
HSR:28.207% B**
TRAC-5 S
A++
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:30.687% A+
HSR:26.027% A++
HC1 Cougar
A
Kills:806
Deaths:536
KDR:1.504
Accuracy:28.853% B*
HSR:29.777% A
TRAC-Shot
B+
Kills:672
Deaths:482
KDR:1.394
Accuracy:26.778% B
HSR:21.429% B+
MG-C1 Kindred
B++
Kills:612
Deaths:252
KDR:2.429
Accuracy:27.393% C*
HSR:27.778% B++
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Kills:27,833
Deaths (as Light Assault):15,698
Deaths (to Light Assaults):7,697
KDR:1.77303
Kill Difference:12,135
Playtime:217.036 hours
Usage:9%
Score:4.323m
Score/min:332
Accuracy (listed only):31.631%
HSR (listed only):22.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:2,124
Deaths:1,023
KDR:2.076
Accuracy:29.157% B**
HSR:27.401% A+
T5 AMC
A+
Kills:1,260
Deaths:625
KDR:2.016
Accuracy:30.357% A+
HSR:24.841% B*
TRAC-5
B**
Kills:1,189
Deaths:808
KDR:1.472
Accuracy:24.832% B+
HSR:24.222% B**
TRS-12 Uppercut
B++
Kills:1,184
Deaths:678
KDR:1.746
Accuracy:67.211% B++
HSR:15.963% C++
LC2 Lynx
B**
Kills:1,177
Deaths:508
KDR:2.317
Accuracy:28.187% B**
HSR:28.207% B**
TRAC-5 S
A++
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:30.687% A+
HSR:26.027% A++
HC1 Cougar
A
Kills:806
Deaths:536
KDR:1.504
Accuracy:28.853% B*
HSR:29.777% A
TRAC-Shot
B+
Kills:672
Deaths:482
KDR:1.394
Accuracy:26.778% B
HSR:21.429% B+
MG-C1 Kindred
B++
Kills:612
Deaths:252
KDR:2.429
Accuracy:27.393% C*
HSR:27.778% B++
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Kills:10,420
Deaths (as Engineer):5,732
Deaths (to Engineers):7,378
KDR:1.81786
Kill Difference:4,688
Playtime:582.061 hours
Usage:25%
Score:14.242m
Score/min:408
Accuracy (listed only):33.446%
HSR (listed only):23.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:9,377
Deaths:4,155
KDR:2.257
Accuracy:29.334% B*
HSR:22.737% B*
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
TORQ-9
B*
Kills:1,493
Deaths:521
KDR:2.866
Accuracy:28.172% B*
HSR:29.136% B++
NS-11A
B**
Kills:1,326
Deaths:531
KDR:2.497
Accuracy:27.515% B++
HSR:29.186% B**
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B
TRS-12 Uppercut
B++
Kills:1,184
Deaths:678
KDR:1.746
Accuracy:67.211% B++
HSR:15.963% C++
T1 Cycler
A+
Kills:1,159
Deaths:593
KDR:1.954
Accuracy:25.134% B+
HSR:31.493% A+
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Cycler TRV
A++
Kills:216
Deaths:70
KDR:3.086
Accuracy:28.395% B**
HSR:33.333% A++
T1S Cycler
A+
Kills:190
Deaths:82
KDR:2.317
Accuracy:30.800% A+
HSR:27.368% B*
Kills:23,209
Deaths (as Combat Medic):12,575
Deaths (to Combat Medics):4,058
KDR:1.84565
Kill Difference:10,634
Playtime:133.078 hours
Usage:6%
Score:3.054m
Score/min:382
Accuracy (listed only):32.354%
HSR (listed only):23.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,763
Deaths:431
KDR:4.090
Accuracy:17.264% C++
HSR:26.886% B**
MRC3 Mercy
B**
Kills:1,646
Deaths:406
KDR:4.054
Accuracy:17.397% C*
HSR:26.732% B**
M1 Heavy Cycler
B++
Kills:410
Deaths:154
KDR:2.662
Accuracy:14.338% C+
HSR:21.463% B++
MR1 Fracture
B**
Kills:300
Deaths:157
KDR:1.911
Accuracy:46.085% B**
HSR:4.333% C*
M2 Mutilator
B+
Kills:278
Deaths:96
KDR:2.896
Accuracy:14.038% C+
HSR:21.583% B+
MR1 Fracture
A
Kills:220
Deaths:116
KDR:1.897
Accuracy:47.799% A
HSR:5% B+
NS-10 Burster
C*
Kills:86
Deaths:69
KDR:1.246
Accuracy:27.462% C+
HSR:6.977% C*
NS-10 Burster
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:28.393% N/A
HSR:4% N/A
Kills:4,753
Deaths (as MAX Suit):731.500
Deaths (to MAX Suits):1,919
KDR:6.49761
Kill Difference:4,021.500
Playtime:87.787 hours
Usage:4%
Score:1.882m
Score/min:357
Accuracy (listed only):26.597%
HSR (listed only):14.622%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:14,819
V. Kills:2,003 N/A
Deaths:178
KDR:83.253
Accuracy:56.029% B*
KPH:100.300 A*
VKPH:13.600 A
L100 Python AP
A++
Kills:2,420
V. Kills:1,005 241%
Deaths:70
KDR:34.571
Accuracy:56.193% C+
KPH:54.300 A++
VKPH:22.500 B++
C75 Viper
M
Kills:1,702
V. Kills:215 N/A
Deaths:55
KDR:30.945
Accuracy:46.221% B++
KPH:75.300 M
VKPH:9.500 B
L100 Python HEAT
A*
Kills:1,622
V. Kills:333 486%
Deaths:35
KDR:46.343
Accuracy:55.805% B+
KPH:61.400 A*
VKPH:12.600 C++
Kills:20,563 (20,563 + 0)
Deaths:338
KDR:60.837
VKDR:10.521
Vehicle Kills:3,556
Kill Difference:20,225
Playtime:241.293 hours
Usage:10%
Score:4.095m
Score/min:283
Driving Accuracy:55.805%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:1,857
V. Kills:948 196%
Deaths:45
KDR:41.267
Accuracy:50.070% B+
KPH:61.900 A**
VKPH:31.600 A*
P2-120 HESH
A+
Kills:1,841
V. Kills:275 N/A
Deaths:38
KDR:48.447
Accuracy:44.522% C**
KPH:81.700 A+
VKPH:12.200 B+
P2-120 HEAT
S
Kills:1,253
V. Kills:297 420%
Deaths:28
KDR:44.750
Accuracy:47.370% B+
KPH:77.300 S
VKPH:18.300 A*
MR11 Gatekeeper
B+
Kills:405
V. Kills:227 178%
Deaths:41
KDR:9.878
Accuracy:39.801% C+
KPH:28.900 B+
VKPH:16.200 C+
E540 Halberd
B*
Kills:267
V. Kills:111 238%
Deaths:17
KDR:15.706
Accuracy:46.352% B++
KPH:36.200 B*
VKPH:15.100 B+
G30 Vulcan
B**
Kills:106
V. Kills:49 212%
Deaths:13
KDR:8.154
Accuracy:31.214% C*
KPH:32.500 B**
VKPH:15 C*
M20 Basilisk
A*
Kills:92
V. Kills:34 263%
Deaths:9
KDR:10.222
Accuracy:43.761% A*
KPH:37 A*
VKPH:13.700 A*
Kills:5,821 (4,951 + 870)
Deaths:191
KDR:30.476
VKDR:10.162
Vehicle Kills:1,941
Kill Difference:5,630
Playtime:95.893 hours
Usage:4%
Score:2.153m
Score/min:374
Driving Accuracy:47.370%
Gunner Accuracy:43.761%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:305
V. Kills:153 198%
Deaths:45
KDR:6.778
Accuracy:52.546% B+
KPH:55.600 B+
VKPH:27.900 C++
P525 Marauder-H
A
Kills:252
V. Kills:27 N/A
Deaths:9
KDR:28
Accuracy:37.048% C++
KPH:105.100 C++
VKPH:11.300 A
Kills:557 (0 + 557)
Deaths:54
KDR:10.315
VKDR:3.333
Vehicle Kills:180
Kill Difference:503
Playtime:7.884 hours
Usage:0%
Score:0.290m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:37.048%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:842
V. Kills:49 N/A
Deaths:10
KDR:84.200
Accuracy:24.190% A
KPH:90.400 B*
VKPH:5.300 B**
M12 Kobalt
A*
Kills:268
V. Kills:30 N/A
Deaths:4
KDR:67
Accuracy:23.871% A
KPH:92.600 B+
VKPH:10.400 A*
M20 Basilisk
B**
Kills:246
V. Kills:67 362%
Deaths:29
KDR:8.483
Accuracy:40.872% C*
KPH:32.500 B**
VKPH:8.800 C**
M20 Basilisk
B**
Kills:180
V. Kills:59 300%
Deaths:14
KDR:12.857
Accuracy:39.164% C+
KPH:34.600 B**
VKPH:11.400 B+
M40 Fury
C-
Kills:64
V. Kills:10 N/A
Deaths:8
KDR:8
Accuracy:27.416% D-
KPH:34.300 C-
VKPH:5.400 D
Kills:1,600 (0 + 1,600)
Deaths:65
KDR:24.615
VKDR:3.308
Vehicle Kills:215
Kill Difference:1,535
Playtime:26.848 hours
Usage:1%
Score:0.401m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:27.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 24,54424,4974,0206.094B+2.8044.469%B*74.127%B+69.1A+N/A169354.7h1.9B*4.3B*
L100 Python HESH 16,82214,81917883.253S79.9656.029%B*N/A100.3A*13.6A293147.7h2.8B+5.1B*
NS-44 Commissioner 10,26510,2044,8392.109B**1.1841.751%B++28.136%B*102.2MN/A25699.8h2.8B**6.7B*
NS-7 PDW 9,4119,3774,1552.257A++1.0329.334%B*22.737%B*68.5A*N/A165136.8h11B**37.3B*
NS-30 Vandal 7,6467,6261,9623.887A+0.6037.657%B++32.127%B++76.5A++N/A19799.7h4.3B**11.4B*
C-4 5,0593,9259774.017A++0.7331.236%B**N/A278.4S80.4M**151014.1h1B**3.2B**
PDW-16 Hailstorm 3,1413,1142,2101.409B+1.8826.318%B+18.818%B+53.8A+N/A16957.9h12.8B+48.5B+
NS-15M2 2,6212,5888293.122B*0.1726.16%B+34.196%B**58.4B+N/A15444.3h11.3B+43.3B+
L100 Python AP 3,4252,4207034.571S31.2856.193%C+3.182%B54.3A++22.5B++27144.6h4.4B+7.8B++
Ripper 2,3552,29132,1440.071C+3.2241.85%A+4.54%F1.5CN/A41485.7h1.5C+3.6C+
SMG-46 Armistice 2,2292,2101,8241.212C++2.0826.824%C*16.109%C+44.5B*N/A11049.7h13.5B+50.2B+
SOAS-20 2,1392,1358592.485B*0.8129.531%C**30.726%A+78.2A*N/A18727.3h9.1B**30.8B*
NS-11C 2,1432,1241,0232.076A1.2229.157%B**27.401%A+50.6B**N/A13242h12.2B+41.7B++
T9 CARV-S 1,9891,9656313.114A+0.1827.492%B**32.723%B**61.4B++N/A16832h11.1B+40.3B+
P2-120 AP 2,8051,8574541.267S37.9850.07%B+3.662%C**61.9A**31.6A*49930h6.2B+12.3B+
P2-120 HESH 2,1161,8413848.447M45.1644.522%C**N/A81.8A+12.2B+29122.5h5.4C12.1C++
MRC3 Mercy 1,7881,7634314.09B*0.8017.264%C++26.886%B**38B++N/A11046.4h20.1C+116.4C*
C75 Viper 1,9171,7025530.945S27.6546.221%B++1.293%C75.3M9.5B28122.6h8.3B*17.9B**
MRC3 Mercy 1,6791,6464064.054B*0.7617.397%C*26.732%B**38.1B++N/A10643.2h19.7C+113.5C**
L100 Python HEAT 1,9551,6223546.343S43.0555.805%B+3.822%B*61.4A*12.6C++24726.4h4.7B+8.5B++
Shuriken 1,5001,4964933.034A++0.2629.696%B+20.254%C**109.2M+N/A26713.7h10.9B*36.7B*
TORQ-9 1,5211,4935212.866A0.4328.172%B*29.136%B++57.4B**1.1A17026h14.2C**50.3B+
NS-11A 1,3381,3265312.497B*0.7927.515%B++29.186%B**59.7AN/A15622.2h11.4B*41.5B++
NS-61 Emissary 1,2901,2885052.55A**0.7435.261%B**24.845%A+45.4B**N/A11328.4h10.6B+30.1B*
T9A "Butcher" 1,2801,2704302.953B+0.3426.209%B33.465%B++67.9BN/A21718.7h11.4C+43.6C**
T5 AMC 1,2801,2606252.016B**1.2830.357%A+24.841%B*51.6A++N/A13924.4h10.7B**35.3B*
P2-120 HEAT 1,5501,2532844.75S41.4647.37%B+3.831%B+77.3S18.3A*42916.2h5.7B*12.1B*
NSX Tomoe 1,2481,2443024.119A++0.8332.654%B*42.122%B+79.7A++N/A22915.6h11.7B++35.8B++
MKV Suppressed 1,2271,2161,2840.947C+2.3427.843%B+21.711%B40.5B+N/A9130h13.8C*49.6B
T9 CARV 1,2151,2035942.025B+1.2722.947%B++36.077%A*55.4AN/A26921.7h11.3B*49.4B++
TRAC-5 1,1981,1898081.472B*1.8224.832%B+24.222%B**43.1A+N/A20427.6h10.9B*43.7B++
TRS-12 Uppercut 1,1971,1846781.746B+1.5567.211%B++15.963%C++82.2A++N/A23214.4h2.9C4.3C**
NS-44L Blackhand 1,1891,1833123.792A*0.5047.453%B++53.931%B*54A+N/A13121.9h3.1B*6.6B*
LC2 Lynx 1,1811,1775082.317B**0.9728.187%B**28.207%B**51B**N/A18523.1h11.9B*42.4B*
T16 Rhino 1,1781,1693723.142A*0.1528.82%A+32.164%A+66.4A+N/A22117.6h12.3B+42.7B++
KSR-35 1,1721,1693193.665B++0.3738.188%B+36.356%B**80.1A++N/A18414.6h3.5B**9.2B++
TRAC-5 S 1,1921,1686861.703B**1.5930.687%A+26.027%A++31.7B*N/A8736.8h13.2C+42.9B+
MSW-R 1,1721,1673353.484B++0.1924.858%B+34.876%A+55.6B+N/A22921h10.5B++42B+
T1 Cycler 1,1701,1595931.954B*1.3425.134%B+31.493%A+52.7A++N/A19922h11B**43.7B*
Hunter QCX 8958923012.963M*0.3347.988%C**42.937%B**40.5MN/A10122h2.5B+5.1B+
Tank Mine 1,3028791844.777B**1.4956.522%A++N/A266.4M*128.2A*20623.3h2.3D4.1A
M12 Kobalt 8918421084.2S80.9124.19%A23.872%A90.5B*5.3B**2609.3h18.4C++76.1B+
HC1 Cougar 8338065361.504B+1.7928.853%B*29.777%A31.5C++1.1A+11525.6h14.1C49C*
ML-7 1,0077114341.638A+1.6558.774%C**2.25%C41.8A++17.4B++33217h6.2B+10.5B+
HSR-1 6806791364.993A++1.7043.574%A36.377%B*111.3M++N/A2646.1h4.5B*10.3B*
TRAC-Shot 6826724821.394C++1.9026.778%B21.429%B+46.3B+N/A12814.5h9.7B++36.2B++
Frag Grenade 6476441644N/A640.7157.434%A++N/A644B++3D-25591h3.1B++5.3B*
MG-C1 Kindred 6176122522.429B*0.8627.393%C*27.778%B++76.5B**N/A1758h9.2B++33.6B++
Claymore 589588976.062C+2.7741.223%B**N/A255.7A*N/A6662.3h1.1B**2.8B*
TX1 Repeater 4784653591.295B++2.0028.325%B+24.946%B+86.1M+2.4M+3485.4h10.1B*35.8B++
Spear Anti-Vehicle Phalanx Turret 6244282815.286A+11.9944.176%C+4.673%B45.5B+20.9C+3109.4h7B+15.7B+
M1 Heavy Cycler 4164101542.662B**0.6314.338%C+21.463%B++36.9A+N/A12311.1h15.7B++109.5B+
MR11 Gatekeeper 632405419.878A6.5939.801%C+2.716%B+28.9B+16.2C+25114h43.4B+109.1B+
NS-AM7 Archer 4673853870.995A2.3059.4%C++29.351%A13.6A+2.9C*8628.4h15.3B+25.7B+
TMG-50 3633611153.139A++0.1523.663%B+32.41%A51.6B*N/A2387h9.9B+41.8B+
Sticky Grenade 3293231323N/A319.7164.768%A+N/A1076.7C**20B++36590.3h1.9B+2.9B+
G20 Vulcan-H 458305456.778B*3.4952.546%B+1.639%D-55.5B+27.8C++6795.5h75.8B*144.2B**
MR1 Fracture 4403001571.911A++1.3846.085%B**4.333%C*12.6B*5.9B+10723.8h47.3C*102.6B+
M2 Mutilator 283278962.896B*0.4014.038%C+21.583%B+34.3B++N/A1118.1h15.4B+109.6B
M12 Kobalt 298268467A**63.7123.871%A24.627%A92.4B+10.3A*2852.9h19.6C82.3B+
E540 Halberd 3782671715.706A12.4146.352%B++4.494%B+36.1B*15B3407.4h5.9C++12.7B+
NS Decimator 3472601092.385A++0.9158.455%C1.154%D-52B**17.4C++4215h4.3B7.4C**
P525 Marauder-H 279252928A24.7137.048%C++N/A105C++11.3A4652.4h9.9D--26.7C-
M20 Basilisk 313246298.483A*5.1940.872%C*4.878%C32.4B**8.8C**2227.6h67.4B*165B*
MG-H1 Watchman 2412371032.301B+0.9925.528%B+32.489%B*51.5BN/A1804.6h15C++58.7B
NS Baron G5 2302281341.701B*1.5941.003%C10.965%D65.1A+N/A1743.5h3.7B*9.1C+
Chainblade 2382246,1110.037B+3.2538.811%B*1.786%D1.3B**N/A4169.3h2B+5.1B+
MR1 Fracture 3352201161.897A*1.3947.799%A5%B+11.4B*6B++9219.3h59C+123.5B+
Cycler TRV 217216703.086A++0.2128.395%B**33.333%A++54B**N/A2354h12.4B+43.5B++
T1S Cycler 199190822.317A0.9730.8%A+27.368%B*44.2B*2.1M++1444.3h15.4D-49.9B
M20 Basilisk 2391801412.857S9.5739.164%C+4.444%C--34.6B**11.3B+2565.2h65.2B*166.4B*
RAMS .50M 142142275.259B++1.9737.033%C76.761%C38.4B++N/A2803.7h2.2C++6C++
Anti-Vehicle Grenade 1671241124N/A120.7154.388%BN/A413.3C*143.3B+26270.3h4.8B+8.8B+
MAX Punch 1281197350.162B+3.1345.794%C++N/A1.4C+N/A585.3h1.6C++3.6B
Auraxium Chainblade 1131103,2180.034C+3.2630.324%C+N/A0.7CN/A2147.9h1.6B**5.3B
G30 Vulcan 155106138.154B*4.8631.214%C*3.774%C++32.1B**14.8C++2653.3h86.7B+277.8B+
NS Annihilator 195104352.971S0.3280.705%C+N/A18.2A++16M2515.7h7.9A9.8A
NSX-P Naginata 102102502.04B+1.2520.9%C36.275%B**51C*N/A2102h10.8B++51.9B
Rocklet Rifle 24397941.032B+2.2656.296%B+N/A51.1A++76.8S11321.9h26.2B*46.6B*
M20 Basilisk 12692910.222S6.9343.761%A*4.348%C-36.8A*13.6A*2022.5h69.9B++159.8B**
NS-10 Burster 12986691.246B2.0527.462%C+6.977%C*8.4A+4.2B+7310.2h114.4B*416.5B++
M40 Fury 746488C++4.7127.416%D-1.563%C+33.7C-5.3D2271.9h12.5B45.8C+
NS-10 Burster 8650341.471B+1.8228.393%C+4%C5.6C*4C**659h187.7C-660.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01060.1h
Anti-Vehicle MANA Turret12730.2h
Nano-Armor Kit4241,113,38968.9h
Nanite Revive Grenade05150.1h
Spitfire Auto-Turret82,0031.2h
Motion Spotter19874,52152.6h
Recon Detection Device1980.1h
Shield Recharging Field22700.1h
Ammunition Package155,0871.4h
Medical Applicator602345,83622.8h
Medical Kit2,44114,36964.5h
A30 Walker0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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