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Lt. Colonel Predator Zuprize[ELEL] Zuprize
TR BR 69

KDR: 3.29

Score: 48.9m

Last Seen: Apr 21st, 2019 6:41 PM
- OFFLINE - 79.3 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Leader of NotReallyAnOutfit[ELEL] NotReallyAnOutfit
TR outfit on Miller

Members: 1
Level Progress (to 70): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 L100 Python HESH NS-44 Commissioner NS-7 PDW NS-30 Vandal C-4 PDW-16 Hailstorm NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,831,813 MLG Score: 3063
Fun Score: N/A
Cheeseburgers Flipped: 682TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.124%28.267%82333100264,4782.678660.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.872%1.562A+1.149B**-1.448D**HEAD ++ (~13.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.587B+90.371C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.827%1.594%21737102824,9722084488811.977511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.535%1.06B**-0.644D-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++40.677B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.962%12.972%166910262,30517516481.31639355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.219%-0.014C+2.146A*0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.098C+38.50.025C+68.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.453%74.118%1662103324,41818984712.8651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%1.417A0.458B+0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.90.4B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.161%16.474%166110341,0381459110.710959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.139A*0.378C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.90.397B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotReallyAnOutfit[ELEL] NotReallyAnOutfit
TR outfit on Miller

Members: 1
48.9m158.7%401 (24.1k)358 (21.5k)3.29061137,82441,8843.5653569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10351260821.233%28.538%60603:1537

6% Combat Medic25% Engineer10% Heavy Assault47% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:32 PMJan 17th, 2017 10:55 PMApr 24th, 2019 3:25 PM (6h) (PST)Apr 21st, 2019 9:10 PM (3d) (PST)Apr 21st, 2019 2:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9292356941.0090.3070.2881.7100.0693063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,73114,12041,611611817103421,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2276.8h/94.9d 11,507 39,332 37,435 233.6k 1,927 7,515 9,442 126.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:2,588
Deaths:828
KDR:3.126
Accuracy:26.130% B+
HSR:34.196% B**
T9 CARV-S
B**
Kills:1,761
Deaths:553
KDR:3.184
Accuracy:27.804% B**
HSR:32.141% B**
T9A "Butcher"
B*
Kills:1,270
Deaths:430
KDR:2.953
Accuracy:26.209% B
HSR:33.465% B*
T9 CARV
A*
Kills:1,203
Deaths:594
KDR:2.025
Accuracy:22.947% B++
HSR:36.077% A*
T16 Rhino
A+
Kills:1,169
Deaths:372
KDR:3.142
Accuracy:28.820% A+
HSR:32.164% A+
MSW-R
A+
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:24.858% B+
HSR:34.876% A+
TMG-50
A
Kills:361
Deaths:115
KDR:3.139
Accuracy:23.663% B+
HSR:32.410% A
MG-H1 Watchman
B*
Kills:237
Deaths:103
KDR:2.301
Accuracy:25.528% B+
HSR:32.489% B*
NSX-P Naginata
B*
Kills:102
Deaths:50
KDR:2.040
Accuracy:20.900% C
HSR:36.275% B*
Kills:9,858
Deaths (as Heavy Assault):3,380
Deaths (to Heavy Assaults):11,599
KDR:2.91657
Kill Difference:6,478
Playtime:222.560 hours
Usage:10%
Score:4.200m
Score/min:314
Accuracy (listed only):25.207%
HSR (listed only):33.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:24,276
Deaths:3,986
KDR:6.090
Accuracy:44.514% B*
HSR:74.102% B+
NS-44 Commissioner
B*
Kills:10,135
Deaths:4,793
KDR:2.115
Accuracy:41.783% B++
HSR:28.101% B*
NS-7 PDW
B*
Kills:9,323
Deaths:4,128
KDR:2.258
Accuracy:29.357% B*
HSR:22.654% B*
NS-30 Vandal
B++
Kills:7,614
Deaths:1,956
KDR:3.893
Accuracy:37.662% B++
HSR:32.151% B++
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
SOAS-20
A+
Kills:2,135
Deaths:859
KDR:2.485
Accuracy:29.531% C**
HSR:30.726% A+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
NS-61 Emissary
A+
Kills:1,288
Deaths:505
KDR:2.550
Accuracy:35.261% B**
HSR:24.845% A+
NSX Tomoe
B++
Kills:1,244
Deaths:302
KDR:4.119
Accuracy:32.654% B++
HSR:42.122% B+
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B+
KSR-35
B**
Kills:1,169
Deaths:319
KDR:3.665
Accuracy:38.188% B+
HSR:36.356% B**
NS-44L Blackhand
B**
Kills:879
Deaths:225
KDR:3.907
Accuracy:48.127% B++
HSR:54.835% B**
HSR-1
A
Kills:679
Deaths:136
KDR:4.993
Accuracy:43.574% A
HSR:36.377% B**
TX1 Repeater
B++
Kills:465
Deaths:359
KDR:1.295
Accuracy:28.317% B++
HSR:24.946% B+
NS-AM7 Archer
A
Kills:374
Deaths:383
KDR:0.977
Accuracy:59.130% C+
HSR:28.610% A
RAMS .50M
C
Kills:142
Deaths:27
KDR:5.259
Accuracy:37.033% C
HSR:76.761% C
Kills:67,759
Deaths (as Infiltrator):23,789
Deaths (to Infiltrators):7,635
KDR:2.84833
Kill Difference:43,970
Playtime:1,064.771 hours
Usage:47%
Score:21.959m
Score/min:344
Accuracy (listed only):36.224%
HSR (listed only):34.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:9,323
Deaths:4,128
KDR:2.258
Accuracy:29.357% B*
HSR:22.654% B*
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
NS-11C
A+
Kills:2,124
Deaths:1,023
KDR:2.076
Accuracy:29.157% B**
HSR:27.401% A+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
T5 AMC
A
Kills:1,260
Deaths:625
KDR:2.016
Accuracy:30.357% A
HSR:24.841% B*
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B+
TRAC-5
B**
Kills:1,189
Deaths:808
KDR:1.472
Accuracy:24.832% B++
HSR:24.222% B**
LC2 Lynx
B**
Kills:1,177
Deaths:508
KDR:2.317
Accuracy:28.187% B**
HSR:28.207% B**
TRAC-5 S
A++
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:30.687% A+
HSR:26.027% A++
TRS-12 Uppercut
B*
Kills:1,038
Deaths:590
KDR:1.759
Accuracy:67.161% B*
HSR:16.474% C++
HC1 Cougar
A+
Kills:769
Deaths:503
KDR:1.529
Accuracy:28.801% B*
HSR:29.779% A+
TRAC-Shot
B+
Kills:668
Deaths:482
KDR:1.386
Accuracy:26.829% C**
HSR:21.258% B+
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
MG-C1 Kindred
C**
Kills:58
Deaths:17
KDR:3.412
Accuracy:29.260% C**
HSR:18.966% D
Kills:27,038
Deaths (as Light Assault):15,315
Deaths (to Light Assaults):7,456
KDR:1.76546
Kill Difference:11,723
Playtime:209.316 hours
Usage:9%
Score:4.140m
Score/min:330
Accuracy (listed only):31.754%
HSR (listed only):21.846%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:2,124
Deaths:1,023
KDR:2.076
Accuracy:29.157% B**
HSR:27.401% A+
T5 AMC
A
Kills:1,260
Deaths:625
KDR:2.016
Accuracy:30.357% A
HSR:24.841% B*
TRAC-5
B**
Kills:1,189
Deaths:808
KDR:1.472
Accuracy:24.832% B++
HSR:24.222% B**
LC2 Lynx
B**
Kills:1,177
Deaths:508
KDR:2.317
Accuracy:28.187% B**
HSR:28.207% B**
TRAC-5 S
A++
Kills:1,168
Deaths:686
KDR:1.703
Accuracy:30.687% A+
HSR:26.027% A++
TRS-12 Uppercut
B*
Kills:1,038
Deaths:590
KDR:1.759
Accuracy:67.161% B*
HSR:16.474% C++
HC1 Cougar
A+
Kills:769
Deaths:503
KDR:1.529
Accuracy:28.801% B*
HSR:29.779% A+
TRAC-Shot
B+
Kills:668
Deaths:482
KDR:1.386
Accuracy:26.829% C**
HSR:21.258% B+
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
MG-C1 Kindred
C**
Kills:58
Deaths:17
KDR:3.412
Accuracy:29.260% C**
HSR:18.966% D
Kills:9,679
Deaths (as Engineer):5,376
Deaths (to Engineers):7,285
KDR:1.80041
Kill Difference:4,303
Playtime:568.424 hours
Usage:25%
Score:13.780m
Score/min:404
Accuracy (listed only):33.627%
HSR (listed only):22.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:9,323
Deaths:4,128
KDR:2.258
Accuracy:29.357% B*
HSR:22.654% B*
PDW-16 Hailstorm
B+
Kills:3,114
Deaths:2,210
KDR:1.409
Accuracy:26.318% B+
HSR:18.818% B+
SMG-46 Armistice
C*
Kills:2,210
Deaths:1,824
KDR:1.212
Accuracy:26.824% C*
HSR:16.109% C+
Shuriken
B+
Kills:1,496
Deaths:493
KDR:3.034
Accuracy:29.696% B+
HSR:20.254% C**
TORQ-9
B*
Kills:1,493
Deaths:521
KDR:2.866
Accuracy:28.172% B*
HSR:29.136% B++
NS-11A
B**
Kills:1,326
Deaths:531
KDR:2.497
Accuracy:27.515% B+
HSR:29.186% B**
MKV Suppressed
B+
Kills:1,216
Deaths:1,284
KDR:0.947
Accuracy:27.843% B+
HSR:21.711% B+
T1 Cycler
A+
Kills:1,159
Deaths:593
KDR:1.954
Accuracy:25.134% B+
HSR:31.493% A+
TRS-12 Uppercut
B*
Kills:1,038
Deaths:590
KDR:1.759
Accuracy:67.161% B*
HSR:16.474% C++
NS Baron G5
C
Kills:228
Deaths:134
KDR:1.701
Accuracy:41.003% C
HSR:10.965% D
Cycler TRV
A*
Kills:216
Deaths:70
KDR:3.086
Accuracy:28.395% B**
HSR:33.333% A*
T1S Cycler
A++
Kills:171
Deaths:71
KDR:2.408
Accuracy:31.813% A++
HSR:26.901% B*
Kills:22,990
Deaths (as Combat Medic):12,449
Deaths (to Combat Medics):3,992
KDR:1.84673
Kill Difference:10,541
Playtime:132.021 hours
Usage:6%
Score:3.030m
Score/min:383
Accuracy (listed only):32.436%
HSR (listed only):23.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,721
Deaths:421
KDR:4.088
Accuracy:17.265% C++
HSR:26.496% B**
MRC3 Mercy
B**
Kills:1,617
Deaths:396
KDR:4.083
Accuracy:17.391% C*
HSR:26.531% B**
M1 Heavy Cycler
B++
Kills:410
Deaths:154
KDR:2.662
Accuracy:14.338% C++
HSR:21.463% B++
MR1 Fracture
B**
Kills:297
Deaths:156
KDR:1.904
Accuracy:46.063% B**
HSR:4.377% C*
M2 Mutilator
B++
Kills:278
Deaths:96
KDR:2.896
Accuracy:14.038% C+
HSR:21.583% B++
MR1 Fracture
B**
Kills:211
Deaths:115
KDR:1.835
Accuracy:47.783% B**
HSR:5.213% B++
NS-10 Burster
C**
Kills:83
Deaths:67
KDR:1.239
Accuracy:27.459% C+
HSR:7.229% C**
Kills:4,617
Deaths (as MAX Suit):702.500
Deaths (to MAX Suits):1,882
KDR:6.57224
Kill Difference:3,914.500
Playtime:85.448 hours
Usage:4%
Score:1.829m
Score/min:357
Accuracy (listed only):26.334%
HSR (listed only):16.127%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:14,716
V. Kills:1,990 N/A
Deaths:178
KDR:82.674
Accuracy:56.030% B*
KPH:100.300 A++
VKPH:13.600 A+
L100 Python AP
A++
Kills:2,198
V. Kills:924 238%
Deaths:66
KDR:33.303
Accuracy:56.121% C+
KPH:52.900 A++
VKPH:22.200 B*
C75 Viper
M
Kills:1,702
V. Kills:215 N/A
Deaths:55
KDR:30.945
Accuracy:46.221% B*
KPH:75.300 M
VKPH:9.500 B
L100 Python HEAT
A*
Kills:1,622
V. Kills:333 486%
Deaths:35
KDR:46.343
Accuracy:55.805% B+
KPH:61.400 A*
VKPH:12.600 C++
Kills:20,238 (20,238 + 0)
Deaths:334
KDR:60.593
VKDR:10.365
Vehicle Kills:3,462
Kill Difference:19,904
Playtime:237.371 hours
Usage:10%
Score:3.992m
Score/min:280
Driving Accuracy:55.805%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:1,836
V. Kills:274 N/A
Deaths:38
KDR:48.316
Accuracy:44.486% C**
KPH:81.700 A+
VKPH:12.200 B+
P2-120 AP
M
Kills:1,645
V. Kills:855 192%
Deaths:43
KDR:38.256
Accuracy:49.830% B+
KPH:60.800 M
VKPH:31.600 A*
P2-120 HEAT
S
Kills:1,253
V. Kills:297 420%
Deaths:28
KDR:44.750
Accuracy:47.370% B+
KPH:77.300 S
VKPH:18.300 A++
MR11 Gatekeeper
B**
Kills:405
V. Kills:227 178%
Deaths:41
KDR:9.878
Accuracy:39.823% C++
KPH:28.900 B**
VKPH:16.200 C+
E540 Halberd
B**
Kills:263
V. Kills:110 237%
Deaths:17
KDR:15.471
Accuracy:46.147% B++
KPH:36.100 B**
VKPH:15.100 B+
G30 Vulcan
B**
Kills:106
V. Kills:49 212%
Deaths:13
KDR:8.154
Accuracy:31.214% C*
KPH:32.500 B**
VKPH:15 C++
M20 Basilisk
A**
Kills:92
V. Kills:34 263%
Deaths:9
KDR:10.222
Accuracy:43.718% A*
KPH:37.300 A**
VKPH:13.800 A*
Kills:5,600 (4,734 + 866)
Deaths:189
KDR:29.630
VKDR:9.767
Vehicle Kills:1,846
Kill Difference:5,411
Playtime:92.771 hours
Usage:4%
Score:2.078m
Score/min:373
Driving Accuracy:47.370%
Gunner Accuracy:43.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:305
V. Kills:153 198%
Deaths:45
KDR:6.778
Accuracy:52.546% B+
KPH:55.600 B+
VKPH:27.900 C++
P525 Marauder-H
A
Kills:238
V. Kills:26 N/A
Deaths:9
KDR:26.444
Accuracy:37.157% C*
KPH:102.200 C+
VKPH:11.200 A
Kills:543 (0 + 543)
Deaths:54
KDR:10.056
VKDR:3.315
Vehicle Kills:179
Kill Difference:489
Playtime:7.816 hours
Usage:0%
Score:0.286m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:37.157%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:800
V. Kills:48 N/A
Deaths:10
KDR:80
Accuracy:23.906% A
KPH:88 B++
VKPH:5.300 B*
M12 Kobalt
M+
Kills:252
V. Kills:30 N/A
Deaths:4
KDR:63
Accuracy:23.337% A
KPH:95.500 B++
VKPH:11.400 M+
M20 Basilisk
B**
Kills:243
V. Kills:67 357%
Deaths:29
KDR:8.379
Accuracy:40.955% C**
KPH:32.400 B**
VKPH:8.900 C**
M20 Basilisk
B**
Kills:180
V. Kills:59 300%
Deaths:14
KDR:12.857
Accuracy:39.136% C+
KPH:34.800 B**
VKPH:11.400 B+
M40 Fury
C
Kills:64
V. Kills:10 N/A
Deaths:8
KDR:8
Accuracy:27.416% D-
KPH:34.300 C
VKPH:5.400 D
Kills:1,539 (0 + 1,539)
Deaths:65
KDR:23.677
VKDR:3.292
Vehicle Kills:214
Kill Difference:1,474
Playtime:26.266 hours
Usage:1%
Score:0.389m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:27.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 24,32324,2763,9866.09B**2.8044.514%B*74.102%B+69.1AN/A169351.4h1.9B*4.3B++
L100 Python HESH 16,70614,71617882.674S79.3856.03%B*N/A100.2A++13.6A+291146.8h2.8B+5.1B++
NS-44 Commissioner 10,19610,1354,7932.115B**1.1841.783%B++28.101%B*102.2MN/A25599.2h2.8B**6.7B*
NS-7 PDW 9,3569,3234,1282.258A++1.0329.357%B*22.654%B*68.7A*N/A166135.8h10.9B**37.2B++
NS-30 Vandal 7,6337,6141,9563.893A+0.6037.662%B++32.151%B++76.5A++N/A19899.5h4.3B**11.4B*
C-4 4,8773,7609463.975A++0.6830.953%B*N/A272.5S80.9M**150313.8h1B**3.3B**
PDW-16 Hailstorm 3,1413,1142,2101.409B+1.8826.318%B+18.818%B+53.8AN/A16957.9h12.8B++48.5B+
NS-15M2 2,6212,5888283.126B**0.1626.13%B+34.196%B**58.6B+N/A15444.2h11.3B+43.2B+
Ripper 2,3302,26631,9910.071C+3.2241.786%A4.59%F1.5CN/A41475.1h1.5C+3.6C+
SMG-46 Armistice 2,2292,2101,8241.212C++2.0826.824%C*16.109%C+44.5B*N/A11049.7h13.5B+50.2B+
L100 Python AP 3,1222,1986633.303S30.0156.121%C+3.503%B+52.8A++22.2B*26541.6h4.5B+8B*
SOAS-20 2,1392,1358592.485B*0.8129.531%C**30.726%A+78.2A*N/A18727.3h9.1B**30.8B*
NS-11C 2,1432,1241,0232.076A1.2129.157%B**27.401%A+50.6AN/A13142h12.2B+41.7B++
P2-120 HESH 2,1101,8363848.316A++45.0344.486%C**N/A81.6A+12.2B+29022.5h5.4C+12.1C*
T9 CARV-S 1,7821,7615533.184B**0.1127.804%B**32.141%B**63.3B*N/A17427.8h11.1B+39.9B+
MRC3 Mercy 1,7451,7214214.088B*0.8017.265%C++26.496%B**38B++N/A10945.3h20.1C++116.5C**
C75 Viper 1,9171,7025530.945S27.6546.221%B*1.293%C75.3M9.5B27922.6h8.3B*17.9B**
P2-120 AP 2,5001,6454338.256S34.9749.83%B+4.134%B+60.9M31.7A*51327h6.3B+12.7B++
L100 Python HEAT 1,9551,6223546.343S43.0555.805%B+3.822%B*61.4A*12.6C++24726.4h4.7B+8.5B++
MRC3 Mercy 1,6491,6173964.083B*0.7917.391%C*26.531%B**38.4B*N/A10642.1h19.6C++112.8B
Shuriken 1,5001,4964933.034A++0.2629.696%B+20.254%C**109.2MN/A26713.7h10.9B*36.7B++
TORQ-9 1,5211,4935212.866A0.4228.172%B*29.136%B++57.4A1.1A+17026h14.2B50.3B+
NS-11A 1,3381,3265312.497B**0.7927.515%B+29.186%B**59.7A+N/A15622.2h11.4B*41.5B++
NS-61 Emissary 1,2901,2885052.55A**0.7435.261%B**24.845%A+45.4B**N/A11328.4h10.6B+30.1B*
T9A "Butcher" 1,2801,2704302.953B+0.3426.209%B33.465%B*67.9B+N/A21718.7h11.4C++43.6B
T5 AMC 1,2801,2606252.016B**1.2730.357%A24.841%B*51.6A++N/A13924.4h10.7B**35.3B*
P2-120 HEAT 1,5501,2532844.75S41.4647.37%B+3.831%B+77.3S18.3A++42616.2h5.7B*12.1B*
NSX Tomoe 1,2481,2443024.119A++0.8332.654%B++42.122%B+79.7A++N/A22915.6h11.7B++35.8B++
MKV Suppressed 1,2271,2161,2840.947C+2.3427.843%B+21.711%B+40.5B+N/A9130h13.8C**49.6B
T9 CARV 1,2151,2035942.025B+1.2722.947%B++36.077%A*55.4A+N/A26621.7h11.3B*49.4B++
TRAC-5 1,1981,1898081.472B**1.8224.832%B++24.222%B**43.1A++N/A20027.6h10.9B*43.7B*
LC2 Lynx 1,1811,1775082.317B**0.9728.187%B**28.207%B**51B**N/A18423.1h11.9B*42.4B++
KSR-35 1,1721,1693193.665B++0.3738.188%B+36.356%B**80.1A++N/A18314.6h3.5B**9.2B*
T16 Rhino 1,1781,1693723.142A++0.1528.82%A+32.164%A+66.4A+N/A22117.6h12.3B+42.7B++
TRAC-5 S 1,1921,1686861.703B**1.5930.687%A+26.027%A++31.7B*N/A8736.8h13.2C+42.9B+
MSW-R 1,1721,1673353.484B++0.1924.858%B+34.876%A+55.6B++N/A22721h10.5B++42B+
T1 Cycler 1,1701,1595931.954B*1.3425.134%B+31.493%A+52.7A++N/A19722h11B**43.7B*
TRS-12 Uppercut 1,0491,0385901.759B+1.5367.161%B*16.474%C++79.2A++N/A22513.1h2.9C4.4C*
NS-44L Blackhand 8848792253.907A*0.6248.127%B++54.835%B**54.3A++N/A13616.2h3.1B**6.5B*
Hunter QCX 8808772932.993M*0.3048.019%C**42.531%B**41M++N/A10121.4h2.4B+5.1B+
Tank Mine 1,2888691764.938A1.6556.505%A++N/A271.6M*130.9A*20723.2h2.3D4.1A
M12 Kobalt 8488001080S76.7123.906%A23.75%A87.9B++5.3B*2549.1h18.6C++77.7B+
HC1 Cougar 7947695031.529B+1.7628.801%B*29.779%A+32.4C**1.1A++12023.7h13.8C48C**
ML-7 1,0077114341.638A++1.6558.774%C**2.25%C41.8A++17.4B*33117h6.2B+10.5B+
HSR-1 6806791364.993A++1.7043.574%A36.377%B**111.3M++N/A2646.1h4.5B*10.3B*
TRAC-Shot 6786684821.386C++1.9026.829%C**21.258%B+46.4B+N/A12714.4h9.7B++36.2B++
Frag Grenade 6136111611N/A607.7156.926%A++N/A678.9B*2.2D--25630.9h3.1B++5.4B*
Claymore 582581946.181C+2.8941.792%B**N/A252.6A*N/A6712.3h1.1B**2.7B*
TX1 Repeater 4784653591.295B++2.0028.317%B++24.946%B+86.1M+2.4M*3475.4h10.1B*35.8B++
Spear Anti-Vehicle Phalanx Turret 6214252815.179A+11.8944.017%C+4.706%B45.2B+20.9C+3089.4h6.9B15.7B+
M1 Heavy Cycler 4164101542.662B**0.6314.338%C++21.463%B++36.9A++N/A12211.1h15.7B++109.5B+
MR11 Gatekeeper 632405419.878A+6.5939.823%C++2.716%B+28.9B**16.2C+25114h43.4B+109.1B+
NS-AM7 Archer 4533743830.977A2.3159.13%C+28.61%A13.5A+2.8C++8527.8h15.1B+25.6B+
TMG-50 3633611153.139A++0.1523.663%B+32.41%A51.6B*N/A2377h9.9B++41.8B+
Sticky Grenade 3233171317N/A313.7165%A+N/A1056.7C*20B++37150.3h1.9B+2.9B++
G20 Vulcan-H 458305456.778B*3.4952.546%B+1.639%D-55.5B+27.8C++6725.5h75.8B*144.2B**
MR1 Fracture 4372971561.904A++1.3946.063%B**4.377%C*12.7B**6B+10723.3h46.7B101.4B+
M2 Mutilator 283278962.896B*0.3914.038%C+21.583%B++34.3B*N/A1108.1h15.4B++109.6B+
E540 Halberd 3732631715.471A12.1846.147%B++4.563%B+36B**15.1B+3337.3h5.9C++12.7B+
M12 Kobalt 282252463M59.7123.337%A25.397%A+96.9B++11.5M+2912.6h18.9C+80.9B+
M20 Basilisk 310243298.379A*5.0940.955%C**4.527%C--32.4B**8.9C**2217.5h67.6B*165.1B*
P525 Marauder-H 264238926.444B**23.1537.157%C*N/A103.5C++11.3A4612.3h10.2D--27.4C-
MG-H1 Watchman 2412371032.301B+0.9925.528%B+32.489%B*51.5B+N/A1774.6h15C++58.7B
NS Decimator 312232942.468A++0.8259.116%C+1.293%D55.2A19B4624.2h4.1B+6.9B+
NS Baron G5 2302281341.701B*1.5941.003%C10.965%D65.1A++N/A1723.5h3.7B*9.1C++
Chainblade 2382246,1050.037B+3.2538.811%B*1.786%D1.3B*N/A4169h2B+5.1B++
Cycler TRV 217216703.086A++0.2028.395%B**33.333%A*54AN/A2314h12.4B+43.5B++
MR1 Fracture 3212111151.835A++1.4647.783%B**5.213%B++11.3B*5.9B+8818.7h60C+125.5B+
M20 Basilisk 2391801412.857S9.5739.136%C+4.444%C--34.6B**11.3B+2555.2h64.8B*165.5B*
T1S Cycler 178171712.408A0.8831.813%A++26.901%B*47.5B**1.9M+1553.6h15.3D48.2B
RAMS .50M 142142275.259B++1.9737.033%C76.761%C38.4B++N/A2753.7h2.2C*6C++
MAX Punch 1271187220.163B+3.1346.081%C++N/A1.4C+N/A583.1h1.6C++3.6C**
Anti-Vehicle Grenade 1581171117N/A113.7153.889%BN/A390C++136.7B+25050.3h4.9B+9.1B+
G30 Vulcan 155106138.154B*4.8631.214%C*3.774%C++32.1B**14.8C++2643.3h86.7B+277.8B+
NS Annihilator 195104333.152S0.1480.398%C+N/A18.6A++16.3A*2525.6h7.8A+9.7A
NSX-P Naginata 102102502.04B+1.2520.9%C36.275%B*51C**N/A2052h10.8B+51.9C**
Rocklet Rifle 23894941B+2.2956.686%B+N/A49.5A++75.8S11491.9h25.8B**45.6B*
M20 Basilisk 12692910.222S6.9343.718%A*4.348%C-36.8A**13.6A*2032.5h69.7B++159.4B**
Auraxium Chainblade 93902,5700.035C+3.2633.976%C**N/A0.7CN/A2126.3h1.6B*4.6B+
NS-10 Burster 12583671.239B+2.0527.459%C+7.229%C**8.6A++4.3B++749.7h112B**407.7B++
M40 Fury 746488C++4.7127.416%D-1.563%C+33.7C-5.3D2271.9h12.5B45.8C+
MG-C1 Kindred 5858173.412A0.1229.26%C**18.966%D52.7C**N/A1291.1h11.7C+40.1C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19273,76451.2h
Nano-Armor Kit4151,088,08067.7h
Anti-Vehicle MANA Turret12730.2h
Spawn Beacon01060.1h
Nanite Revive Grenade05120.1h
Spitfire Auto-Turret81,9001.2h
Ammunition Package154,9401.4h
Medical Applicator600342,71022.6h
Medical Kit2,39314,20263.9h
A30 Walker0910.1h
Recon Detection Device1980.1h
Shield Recharging Field22700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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