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Dreadnaught Zyclops[CXR] Zyclops
VS BR 128

KDR: 0.91

Score: 35.1m

Last Seen: Jan 29th, 2019 3:51 AM
- OFFLINE - 22.6 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Emerald - Outfit Leader of Continuum Xenomorph Research[CXR] Continuum Xenomorph Research
VS outfit on Emerald

Members: 0
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS SVA-88 Parallax VX3 Supernova FPC Lasher X2 Supernova VPC L100 Python AP Light PPA Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 854TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.375%22.678%5071010125,5340.471460.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.352%0.255C*0.308C*-1.09D*HEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.031C+17.3-0.208C59.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.22%1.418%132310191,69214948481.13253199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.442%-0.442C---0.171C-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.9-0.03C+55.1-0.041C+110.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.473%3.039%215710154,804246732181.9473149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.545%-0.918D--0.27C*0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.3-0.792D-21.8-0.74D-47.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.702%7.044%100610161,959217112780.901934153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%-0.413C--0.679B+0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.6-0.103C+41.4-0.051C+89.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.138%75.796%100210203,0161594211.89091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%0.767B++0.568B+0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++3.3-0.035C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.419%24.41%1001102112770520.179887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.165D*1.968A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.4-1.078D*7.5-0.549D19.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Continuum Xenomorph Research[CXR] Continuum Xenomorph Research
VS outfit on Emerald

Members: 0
35.1m585.2%297 (17.8k)247 (14.8k)0.91130127,10329,7411.29649128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022107917.91%15.821%28304:474

56% Engineer18% Heavy Assault18% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 5:53 PMMay 23rd, 2014 9:40 PMFeb 14th, 2019 5:23 AM (3d) (PST)Jan 29th, 2019 1:48 AM (19d) (PST)Jan 28th, 2019 11:51 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471104370.1900.2090.0301.4920.065120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8286,62626,2021113290414,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2374.3h/98.9d 11,456 4,288 15,040 212.6k 1,982 5,144 9,219 77.9m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:190
Deaths:434
KDR:0.438
Accuracy:26.126% B
HSR:27.368% B++
Eidolon VE33
B+
Kills:153
Deaths:262
KDR:0.584
Accuracy:26.741% C+
HSR:30.065% B+
Thanatos VE70
A++
Kills:127
Deaths:420
KDR:0.302
Accuracy:27.419% D*
HSR:24.410% A++
Kills:470
Deaths (as Engineer):1,116
Deaths (to Engineers):9,120
KDR:0.42115
Kill Difference:646
Playtime:1,341.201 hours
Usage:56%
Score:20.765m
Score/min:258
Accuracy (listed only):26.762%
HSR (listed only):27.281%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,950
Deaths:4,665
KDR:0.632
Accuracy:19.912% D
HSR:23.186% C
Lasher X2
B+
Kills:1,502
Deaths:2,829
KDR:0.531
Accuracy:20.551% D
HSR:5.127% B+
VE-H Maw
C+
Kills:430
Deaths:693
KDR:0.620
Accuracy:24.832% C+
HSR:20.233% D
Ursa
C+
Kills:390
Deaths:654
KDR:0.596
Accuracy:22.612% C+
HSR:20.256% C--
Kills:5,272
Deaths (as Heavy Assault):8,841
Deaths (to Heavy Assaults):6,821
KDR:0.59631
Kill Difference:3,569
Playtime:415.899 hours
Usage:18%
Score:6.414m
Score/min:257
Accuracy (listed only):21.977%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% C--
Pulsar C
B++
Kills:190
Deaths:434
KDR:0.438
Accuracy:26.126% B
HSR:27.368% B++
NS-7 PDW
D-
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D-
HSR:11.696% D--
VE-S Canis
C
Kills:136
Deaths:290
KDR:0.469
Accuracy:25.583% C
HSR:9.559% D*
Thanatos VE70
A++
Kills:127
Deaths:420
KDR:0.302
Accuracy:27.419% D*
HSR:24.410% A++
Kills:1,233
Deaths (as Light Assault):3,359
Deaths (to Light Assaults):4,471
KDR:0.36707
Kill Difference:2,126
Playtime:75.530 hours
Usage:3%
Score:0.924m
Score/min:204
Accuracy (listed only):24.980%
HSR (listed only):17.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,596
Deaths:1,792
KDR:1.449
Accuracy:42.049% B+
HSR:80.354% B
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% C--
VA39 Spectre
B*
Kills:420
Deaths:590
KDR:0.712
Accuracy:36.254% B+
HSR:47.619% B*
NS-44P Commissioner
A
Kills:330
Deaths:1,132
KDR:0.292
Accuracy:42.914% C**
HSR:39.091% A
NS-61 Emissary
A++
Kills:175
Deaths:435
KDR:0.402
Accuracy:31.682% B+
HSR:27.429% A++
NS-7 PDW
D-
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D-
HSR:11.696% D--
VE-S Canis
C
Kills:136
Deaths:290
KDR:0.469
Accuracy:25.583% C
HSR:9.559% D*
Kills:4,437
Deaths (as Infiltrator):6,454
Deaths (to Infiltrators):4,140
KDR:0.68748
Kill Difference:2,017
Playtime:421.628 hours
Usage:18%
Score:4.611m
Score/min:182
Accuracy (listed only):32.037%
HSR (listed only):33.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% C--
NS-7 PDW
D-
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D-
HSR:11.696% D--
VE-S Canis
C
Kills:136
Deaths:290
KDR:0.469
Accuracy:25.583% C
HSR:9.559% D*
Thanatos VE70
A++
Kills:127
Deaths:420
KDR:0.302
Accuracy:27.419% D*
HSR:24.410% A++
Kills:1,043
Deaths (as Combat Medic):2,925
Deaths (to Combat Medics):2,544
KDR:0.35658
Kill Difference:1,882
Playtime:13.192 hours
Usage:1%
Score:0.283m
Score/min:358
Accuracy (listed only):24.694%
HSR (listed only):15.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:383
Deaths:573
KDR:0.668
Accuracy:10.434% D*
HSR:18.016% C+
Comet VM2
C*
Kills:169
Deaths:415
KDR:0.407
Accuracy:37.883% D
HSR:4.734% C*
Nebula VM20
C++
Kills:145
Deaths:144
KDR:1.007
Accuracy:14.866% D
HSR:21.379% C++
Quasar VM1
B+
Kills:134
Deaths:159
KDR:0.843
Accuracy:11.590% D**
HSR:23.134% B+
Nebula VM20
C*
Kills:130
Deaths:141
KDR:0.922
Accuracy:14.212% D-
HSR:21.539% C*
Vortex VM21
C**
Kills:91
Deaths:269
KDR:0.338
Accuracy:43.465% C**
HSR:2.198% D
NS-10 Burster
C
Kills:88
Deaths:264
KDR:0.333
Accuracy:27.274% C
HSR:2.273% D*
NS-10 Burster
C
Kills:85
Deaths:265
KDR:0.321
Accuracy:27.351% C
HSR:4.706% C
Vortex VM21
B+
Kills:58
Deaths:264
KDR:0.220
Accuracy:43.416% B
HSR:5.172% B+
Kills:1,283
Deaths (as MAX Suit):1,247
Deaths (to MAX Suits):1,467
KDR:1.02887
Kill Difference:36
Playtime:106.995 hours
Usage:5%
Score:2.149m
Score/min:335
Accuracy (listed only):25.610%
HSR (listed only):11.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:789
V. Kills:148 N/A
Deaths:747
KDR:1.056
Accuracy:38.548% C
KPH:22.200 D
VKPH:4.200 C**
Dual Photon Pods
D
Kills:697
V. Kills:178 389%
Deaths:340
KDR:2.050
Accuracy:42.943% D--
KPH:43.800 D
VKPH:11.200 D
Antares LC
D
Kills:294
V. Kills:364 81%
Deaths:860
KDR:0.342
Accuracy:28.803% C--
KPH:6 D-
VKPH:7.400 D
Hornet Missiles
C--
Kills:291
V. Kills:243 119%
Deaths:189
KDR:1.540
Accuracy:54.957% D-
KPH:30.600 D
VKPH:25.600 C--
Photon A2A Missile Pods
D-
Kills:243
V. Kills:268 90%
Deaths:321
KDR:0.757
Accuracy:76.652% C--
KPH:14.200 D--
VKPH:15.700 D-
Maelstrom Turbo Laser
D-
Kills:206
V. Kills:239 86%
Deaths:842
KDR:0.245
Accuracy:29.445% C
KPH:4 D-
VKPH:4.600 D-
Kills:2,520 (1,289 + 0)
Deaths:3,299
KDR:0.764
VKDR:0.436
Vehicle Kills:1,440
Kill Difference:779
Playtime:179.011 hours
Usage:8%
Score:1.620m
Score/min:151
Piloting Accuracy:29.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:858
V. Kills:805 106%
Deaths:391
KDR:2.194
Accuracy:54.989% C+
KPH:21 D
VKPH:19.700 B
L100 Python HESH
B**
Kills:508
V. Kills:130 388%
Deaths:101
KDR:5.030
Accuracy:58.138% B**
KPH:45.200 C
VKPH:11.600 B**
Skyguard
C+
Kills:329
V. Kills:337 97%
Deaths:264
KDR:1.246
Accuracy:27.299% C
KPH:9.500 D
VKPH:9.700 C+
C75 Viper
C++
Kills:200
V. Kills:51 385%
Deaths:66
KDR:3.030
Accuracy:39.783% C+
KPH:30.600 C++
VKPH:7.800 C+
Kills:1,895 (1,895 + 0)
Deaths:822
KDR:2.305
VKDR:1.609
Vehicle Kills:1,323
Kill Difference:1,073
Playtime:93.152 hours
Usage:4%
Score:1.169m
Score/min:209
Driving Accuracy:39.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,681
V. Kills:1,562 108%
Deaths:1,073
KDR:1.567
Accuracy:51.815% C+
KPH:16.300 D
VKPH:15.200 C++
Supernova VPC
C+
Kills:1,037
V. Kills:210 491%
Deaths:277
KDR:3.744
Accuracy:48.319% C
KPH:34.600 C-
VKPH:7 C+
Saron HRB
B*
Kills:280
V. Kills:360 78%
Deaths:113
KDR:2.478
Accuracy:42.943% C+
KPH:18.100 D
VKPH:23.300 B*
Supernova PC
D-
Kills:191
V. Kills:123 154%
Deaths:163
KDR:1.172
Accuracy:36.741% D**
KPH:8.800 D*
VKPH:5.700 D-
Kills:3,189 (2,909 + 280)
Deaths:1,626
KDR:1.961
VKDR:1.387
Vehicle Kills:2,255
Kill Difference:1,563
Playtime:170.269 hours
Usage:7%
Score:2.533m
Score/min:248
Driving Accuracy:36.741%
Gunner Accuracy:42.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:625
V. Kills:514 121%
Deaths:118
KDR:5.297
Accuracy:53.926% C+
KPH:21.800 D-
VKPH:17.900 D
Kills:625 (0 + 625)
Deaths:118
KDR:5.297
VKDR:4.356
Vehicle Kills:514
Kill Difference:507
Playtime:28.678 hours
Usage:1%
Score:0.416m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:53.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:586
V. Kills:25 N/A
Deaths:67
KDR:8.746
Accuracy:18.555% C+
KPH:53 C
VKPH:2.300 C-
M60-G Bulldog
C+
Kills:332
V. Kills:94 349%
Deaths:83
KDR:4
Accuracy:28.277% D-
KPH:24.900 D
VKPH:7.100 C+
M20 Basilisk
C
Kills:73
V. Kills:28 252%
Deaths:44
KDR:1.659
Accuracy:29.521% D--
KPH:17.400 C
VKPH:6.700 C
G30 Walker
C+
Kills:63
V. Kills:49 126%
Deaths:23
KDR:2.739
Accuracy:24.221% D-
KPH:11.300 D
VKPH:8.800 C+
G30 Walker
N/A
Kills:50
V. Kills:36 135%
Deaths:18
KDR:2.778
Accuracy:34.217% N/A
KPH:13 N/A
VKPH:9.400 N/A
Kills:1,104 (0 + 1,104)
Deaths:235
KDR:4.698
VKDR:0.987
Vehicle Kills:232
Kill Difference:869
Playtime:37.991 hours
Usage:2%
Score:0.440m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:34.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 3,0232,9504,6650.632D0.2819.912%D23.186%C17.9D--N/A73164.8h16.4D**82.3D
Parallax VX3 2,6092,5961,7921.449C0.5442.049%B+80.354%B13.7D-N/A52189.3h2.7D6.4C+
Supernova FPC 3,2431,6811,0731.567D0.6651.815%C+3.212%B+16.3D15.2C++236103.1h7.5D--14.5D-
Lasher X2 1,5391,5022,8290.531D0.3820.551%D5.127%B+18.9C--N/A7579.5h25.5D--124D
Supernova VPC 1,2471,0372773.744D2.8348.319%C3.086%A++34.6C-7C+18630h3.8C-7.9C
L100 Python AP 1,6638583912.194C--1.2854.989%C+3.963%B++21D19.7B20840.8h8.6D15.7D
Light PPA 9377897471.056C--0.1438.548%C1.521%B+22.2D4.2C**10935.6h19.7C51.1C
Tank Mine 1,2437252103.452B+2.5427.464%C-N/A75.5D54C8869.6h1.9C++6.9C
Dual Photon Pods 8756973402.05D1.1442.943%D--1.148%C+43.8D11.2D27615.9h31.6D73.6D-
Saron HRB-H 1,1396251185.297C++4.3953.926%C+1.76%C*21.8D-17.9D24228.7h48F--88.9F-
Eridani SX5 6436091,6030.38D0.5326.035%C+15.928%C--2.9D*N/A11212.3h25.3T97.2D*
M12 Kobalt 611586678.746C7.8318.555%C+18.43%C++52.8C2.3C-17411.1h21.9C117.9C++
L100 Python HESH 6385081015.03C--4.1258.138%B**2.953%A45.4C11.6B**20711.2h4.7D--8.2C+
VE-H Maw 4424306930.62D0.2924.832%C+20.233%D21.6D-N/A6619.9h15.2D*61.1C-
VA39 Spectre 4254205900.712C-0.2036.254%B+47.619%B*8D-N/A3552.6h7C19.4C++
Proximity Mine 418418874.805C**3.8932.803%D--N/A102CN/A4434.1h1.9C++5.7D
Ursa 4043906540.596D0.3222.612%C+20.256%C--19.7DN/A6319.8h14.5D-63.9C+
Quasar VM1 3913835730.668D0.2410.434%D*18.016%C+11.1D--N/A5834.6h18.8D-179.7D
NS Annihilator 6843378980.375C--0.5482.407%B+N/A6.1D-6.3D-13455.3h15.8D*19.2D--
M60-G Bulldog 426332834C3.0928.277%D-2.41%C25D7.1C+16213.3h9.3D32.9D
NS-44P Commissioner 3493301,1320.292D0.6242.914%C**39.091%A4.9D*N/A2466.7h7.3T-16.9D*
Skyguard 6663292641.246D0.3327.299%C1.824%C+9.5D9.7C+19634.6h225.8F--827F
Antares LC 6582948600.342D0.5728.803%C--1.02%D6D-7.4D11249.4h303.6F1054.1F-
Hornet Missiles 5342911891.54D0.6354.957%D-N/A30.6D25.6C--3419.5h16.9C-30.7D
Saron HRB 6402801132.478C--1.5742.943%C+2.143%B+18.2D23.4B**53615.4h40.4F*94.1F-
Spear Anti-Vehicle Phalanx Turret 454256515.02C4.1139.374%C--4.297%C++23.3D-18C34511h14.4D*36.6D*
Frag Grenade 2542481248N/A247.0942.712%CN/A354.3C--8.6C++15280.7h4.4C-10.3C
Photon A2A Missile Pods 5112433210.757D-0.1576.652%C--N/A14.2D--15.7D-31817.1h12.3F16F-
Maelstrom Turbo Laser 4452068420.245C--0.6729.445%C1.942%C4D-4.6D-8751.5h270.2F-917.6F-
C-4 3542052960.693C--0.2223.93%CN/A41D-29.8C++8865h2.5F10.4D*
C75 Viper 251200663.03C+2.1239.783%C+N/A30.8C++7.8C+2896.5h13.6C++34.1C**
Supernova PC 3141911631.172D0.2636.741%D**2.094%C+8.8D*5.7D-18521.7h7.2D-19.6F
Xiphos Anti-Personnel Phalanx Tower 1981911191A**190.0932.672%C**N/A272.9C++10C*9170.7h12.7C**38.8B
Pulsar C 2041904340.438C-0.4726.126%B27.368%B++8.1D-N/A4023.5h19.5F74.5C-
NS-61 Emissary 1761754350.402D0.5131.682%B+27.429%A++6.3D--N/A2228h25D*79D
NS-7 PDW 1741716120.279D-0.6319.738%D-11.696%D--2D*N/A1286.6h24.4F-123.6D*
Comet VM2 2671694150.407D0.5037.883%D4.734%C*6.2D-3.6C11627.3h29.8D78.6C--
Eidolon VE33 1601532620.584C0.3326.741%C+30.065%B+11.2DN/A4813.7h14.7D**54.9D
Nebula VM20 1471451441.007D0.1014.866%D21.379%C++20.1DN/A587.2h21.2D*142.3D
VE-S Canis 1441362900.469D0.4425.583%C9.559%D*10D-N/A2813.6h19.8F77.2D
Quasar VM1 1371341590.843D0.0711.59%D**23.134%B+18.4D-N/A917.3h16.9D--145.9D*
Nebula VM20 1361301410.922D0.0114.212%D-21.539%C*18.3D-N/A587.1h22.5F158D--
Thanatos VE70 1291274200.302D0.6127.419%D*24.41%A++8D--N/A5215.9h7.5F27.4F-
NS Decimator 168932030.458D0.4556.611%C--2.151%C+13.9D*11.2C--2846.7h8F-14.2F-
G30 Walker 18692263.538D2.6337.818%C3.261%C+14.8D**15.2C-1976.2h446.5F**1180.8F**
Vortex VM21 195912690.338D0.5743.465%C**2.198%D3.8D--4.3D8224.2h107.5F-247.3D-
Lancer VS22 308894820.185D0.7372.911%A+1.124%C4.4D*10.8C18420.2h95.9F*131.5F-
NS-10 Burster 181882640.333D-0.5827.274%C2.273%D*2.3D**2.4D9838.8h337.1T*1236F**
Spear Anti-Vehicle Phalanx Tower 18388127.333D-6.4254.454%BN/A23.8D25.7C+2643.7h20.2F-37.1D**
NS-10 Burster 169852650.321D--0.5927.351%C4.706%C2.2D**2.2D*9238.8h349.9T*1279.4T
Force-Blade 808016,1930.005D0.9131.016%C++5%C0.1DN/A01091h2.9C+9.4C*
M20 Basilisk 10173441.659D0.7529.521%D--5.479%C+17.4C6.7C2604.2h88.4C**299.4C+
Aspis Anti-Aircraft Phalanx Turret 15973174.294B+3.3821.433%DN/A7.1D8.3C--25310.3h249.1F--1162.1D*
Lumine Edge 71714,9180.014C0.9019.275%D18.31%B0.2DN/A1301.3h1.6C8.5C+
G30 Walker 11263232.739C-1.8324.221%D-1.587%D*11.3D8.8C+2395.6h276.6D1142.1D--
Vortex VM21 143582640.22D0.6943.416%B5.172%B+2.4D*3.5D6524h177.9T*409.7F
S1 72511170.436C-0.4848.796%D-N/A12.4D-5.1D--6304.1h6B+12.2C++
G30 Walker 8650182.778C1.8734.217%B++2%D--13.2C9.5C+2163.8h332.6F972C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter131,0591.4h
Restoration Kit81600.5h
Nano-Armor Kit9261,411,570165.8h
Spawn Beacon288341.4h
Anti-Vehicle MANA Turret51440.6h
Turret AI Module24111.2h
Repair Module03860.9h
Skywall Shield Emitter02200.6h
Structure Shield Module03661.1h
Cortium Silo12661h
Blast Wall02561.2h
Nanite Revive Grenade0930h
Medical Applicator14847,6604.6h
Deconstruction Tool15,0671.5h
Welding Device05040.1h
Spear Anti-Vehicle Tower22480.9h
Spitfire Auto-Turret371,0673.5h
HIVE1720.4h
Bunker1700.8h
Rampart Wall04492.5h
Sunderer Garage0710.7h
Xiphos Anti-Personnel Tower12250.6h
Hoplon Anti-Aircraft Phalanx Tower12490.8h
Ammunition Package869654.1h
Medical Kit1031,9662.6h
Glaive IPC0580.3h
Light Vehicle Terminal11181.6h
Elysium Spawn Tube11360.6h
Lumifiber Rampart Wall11481.1h
Infantry Tower11000.9h
WLT-Howler Mining Laser33129,76626.5h
Vehicle Gate41751.4h
IPC Targeting Dart61451.6h
Light Air Terminal3751h
Shield Recharging Field306270.9h
Recon Detection Device1235,42512.5h
Smoke Grenade01,1070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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