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Dreadnaught Zyclops[CXR] Zyclops
VS BR 129

KDR: 0.91

Score: 35.5m

Last Seen: May 7th, 2019 12:17 AM
- OFFLINE - 1567.4 hour(s)

Battle Rank 120 (129 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS SVA-88 Parallax VX3 Supernova FPC Lasher X2 Supernova VPC L100 Python AP Light PPA Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $151,371 MLG Score: 121
Fun Score: N/A
Cheeseburgers Flipped: 859TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.368%22.685%5071012045,5720.4706480.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.353%0.237C++0.278C*-1.069D*HEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-0.037C+17.3-0.211C60

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.106%1.395%132312111,72115078571.14125201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.404%-0.447C---0.18C-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.8-0.027C+54.9-0.036C+110.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.446%3.005%215712074,858248632391.95414150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.541%-0.926D--0.287C*0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.5-0.802D-21.9-0.747D-47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.817%6.959%101612081,983219212900.904653154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.57%-0.404C--0.619B+0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.1-0.088C+41.4-0.037C+88.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.144%75.804%101212123,0171617211.86465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.038%0.775B++0.567B+0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.173C++3.3-0.032C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.436%24.615%1011121313071520.181818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.171D*1.969A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27-1.049D*7.4-0.525D19.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.5m586.4%297 (17.8k)247 (14.8k)0.91406227,43130,0101.30003129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214109017.927%15.789%28304:474

56% Engineer18% Heavy Assault18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 5:53 PMMay 23rd, 2014 9:40 PMMay 7th, 2019 4:56 PM (107d) (PST)May 6th, 2019 10:20 PM (108d) (PST)May 6th, 2019 8:17 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5491114380.1910.2090.0301.5010.065121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9306,63426,2961113290414,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2392.7h/99.7d 11,583 4,331 15,161 215.4k 1,997 5,176 9,306 78.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:190
Deaths:435
KDR:0.437
Accuracy:26.096% C**
HSR:27.368% B++
Eidolon VE33
B++
Kills:161
Deaths:274
KDR:0.588
Accuracy:26.406% C
HSR:30.435% B++
Thanatos VE70
A++
Kills:130
Deaths:421
KDR:0.309
Accuracy:27.436% D*
HSR:24.615% A++
Kills:481
Deaths (as Engineer):1,130
Deaths (to Engineers):9,182
KDR:0.42566
Kill Difference:649
Playtime:1,351.871 hours
Usage:56%
Score:20.945m
Score/min:258
Accuracy (listed only):26.646%
HSR (listed only):27.473%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,950
Deaths:4,665
KDR:0.632
Accuracy:19.912% D
HSR:23.186% C
VE-H Maw
C+
Kills:448
Deaths:717
KDR:0.625
Accuracy:24.598% C+
HSR:20.536% D
Ursa
C+
Kills:390
Deaths:654
KDR:0.596
Accuracy:22.612% C+
HSR:20.256% D
Kills:3,788
Deaths (as Heavy Assault):6,036
Deaths (to Heavy Assaults):6,888
KDR:0.62757
Kill Difference:2,248
Playtime:420.067 hours
Usage:18%
Score:6.482m
Score/min:257
Accuracy (listed only):22.374%
HSR (listed only):21.326%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% D
Pulsar C
B++
Kills:190
Deaths:435
KDR:0.437
Accuracy:26.096% C**
HSR:27.368% B++
NS-7 PDW
D--
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D--
HSR:11.696% D--
VE-S Canis
C
Kills:148
Deaths:331
KDR:0.447
Accuracy:25.209% C
HSR:9.459% D*
Thanatos VE70
A++
Kills:130
Deaths:421
KDR:0.309
Accuracy:27.436% D*
HSR:24.615% A++
Kills:1,248
Deaths (as Light Assault):3,402
Deaths (to Light Assaults):4,497
KDR:0.36684
Kill Difference:2,154
Playtime:76.313 hours
Usage:3%
Score:0.938m
Score/min:205
Accuracy (listed only):24.903%
HSR (listed only):17.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,596
Deaths:1,792
KDR:1.449
Accuracy:42.049% B+
HSR:80.354% B
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% D
VA39 Spectre
B*
Kills:421
Deaths:591
KDR:0.712
Accuracy:36.286% B++
HSR:47.744% B*
NS-44P Commissioner
A
Kills:330
Deaths:1,133
KDR:0.291
Accuracy:42.867% C**
HSR:39.091% A
NS-61 Emissary
A++
Kills:175
Deaths:435
KDR:0.402
Accuracy:31.691% B+
HSR:27.429% A++
NS-7 PDW
D--
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D--
HSR:11.696% D--
VE-S Canis
C
Kills:148
Deaths:331
KDR:0.447
Accuracy:25.209% C
HSR:9.459% D*
Kills:4,450
Deaths (as Infiltrator):6,497
Deaths (to Infiltrators):4,187
KDR:0.68493
Kill Difference:2,047
Playtime:423.604 hours
Usage:18%
Score:4.636m
Score/min:182
Accuracy (listed only):31.982%
HSR (listed only):33.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% D
NS-7 PDW
D--
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D--
HSR:11.696% D--
VE-S Canis
C
Kills:148
Deaths:331
KDR:0.447
Accuracy:25.209% C
HSR:9.459% D*
Thanatos VE70
A++
Kills:130
Deaths:421
KDR:0.309
Accuracy:27.436% D*
HSR:24.615% A++
Kills:1,058
Deaths (as Combat Medic):2,967
Deaths (to Combat Medics):2,568
KDR:0.35659
Kill Difference:1,909
Playtime:13.418 hours
Usage:1%
Score:0.289m
Score/min:359
Accuracy (listed only):24.605%
HSR (listed only):15.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:383
Deaths:573
KDR:0.668
Accuracy:10.434% D*
HSR:18.016% C+
Comet VM2
C**
Kills:169
Deaths:415
KDR:0.407
Accuracy:37.883% D
HSR:4.734% C**
Nebula VM20
B+
Kills:157
Deaths:151
KDR:1.040
Accuracy:14.788% D-
HSR:22.930% B+
Nebula VM20
C++
Kills:148
Deaths:148
KDR:1
Accuracy:14.149% D-
HSR:20.946% C++
Quasar VM1
B+
Kills:134
Deaths:159
KDR:0.843
Accuracy:11.590% D**
HSR:23.134% B+
Vortex VM21
C*
Kills:91
Deaths:272
KDR:0.335
Accuracy:43.436% C*
HSR:2.198% D
NS-10 Burster
C
Kills:88
Deaths:264
KDR:0.333
Accuracy:27.285% C
HSR:2.273% D--
NS-10 Burster
C
Kills:87
Deaths:265
KDR:0.328
Accuracy:27.363% C
HSR:4.598% C
Vortex VM21
B+
Kills:58
Deaths:267
KDR:0.217
Accuracy:43.396% C**
HSR:5.172% B+
Kills:1,315
Deaths (as MAX Suit):1,257
Deaths (to MAX Suits):1,474
KDR:1.04614
Kill Difference:58
Playtime:107.584 hours
Usage:4%
Score:2.170m
Score/min:336
Accuracy (listed only):25.592%
HSR (listed only):11.556%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:802
V. Kills:151 N/A
Deaths:754
KDR:1.064
Accuracy:38.042% C
KPH:22.200 D
VKPH:4.200 B
Dual Photon Pods
D
Kills:708
V. Kills:182 387%
Deaths:347
KDR:2.040
Accuracy:42.796% D--
KPH:43.700 D
VKPH:11.200 D
Hornet Missiles
C-
Kills:304
V. Kills:253 120%
Deaths:194
KDR:1.567
Accuracy:55.082% D-
KPH:31.400 D
VKPH:26.100 C-
Antares LC
D
Kills:303
V. Kills:370 82%
Deaths:871
KDR:0.348
Accuracy:28.692% C-
KPH:6.100 D-
VKPH:7.400 D
Photon A2A Missile Pods
D-
Kills:243
V. Kills:268 90%
Deaths:321
KDR:0.757
Accuracy:76.566% C
KPH:14.200 D--
VKPH:15.700 D-
Maelstrom Turbo Laser
D
Kills:211
V. Kills:241 87%
Deaths:851
KDR:0.248
Accuracy:29.368% C
KPH:4.100 D-
VKPH:4.700 D
Kills:2,571 (1,316 + 0)
Deaths:3,338
KDR:0.770
VKDR:0.439
Vehicle Kills:1,465
Kill Difference:767
Playtime:180.926 hours
Usage:8%
Score:1.647m
Score/min:152
Piloting Accuracy:29.368%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:861
V. Kills:806 107%
Deaths:391
KDR:2.202
Accuracy:55.010% C+
KPH:21.100 D
VKPH:19.700 C**
L100 Python HESH
B*
Kills:508
V. Kills:130 388%
Deaths:101
KDR:5.030
Accuracy:58.138% B**
KPH:45.200 C
VKPH:11.600 B*
Skyguard
C++
Kills:340
V. Kills:345 98%
Deaths:267
KDR:1.273
Accuracy:27.313% C
KPH:9.600 D
VKPH:9.800 C++
C75 Viper
C++
Kills:200
V. Kills:51 385%
Deaths:66
KDR:3.030
Accuracy:39.783% C+
KPH:30.600 C++
VKPH:7.800 C+
Kills:1,909 (1,909 + 0)
Deaths:825
KDR:2.314
VKDR:1.615
Vehicle Kills:1,332
Kill Difference:1,084
Playtime:93.930 hours
Usage:4%
Score:1.181m
Score/min:210
Driving Accuracy:39.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,701
V. Kills:1,568 108%
Deaths:1,077
KDR:1.579
Accuracy:51.733% C
KPH:16.400 D-
VKPH:15.100 C+
Supernova VPC
C+
Kills:1,057
V. Kills:216 487%
Deaths:282
KDR:3.748
Accuracy:48.325% C
KPH:34.700 C-
VKPH:7.100 C+
Saron HRB
B*
Kills:286
V. Kills:364 78%
Deaths:115
KDR:2.487
Accuracy:43.046% C+
KPH:18.300 D
VKPH:23.300 B*
Supernova PC
D-
Kills:191
V. Kills:123 154%
Deaths:163
KDR:1.172
Accuracy:36.741% D*
KPH:8.800 D*
VKPH:5.700 D-
Kills:3,235 (2,949 + 286)
Deaths:1,637
KDR:1.976
VKDR:1.387
Vehicle Kills:2,271
Kill Difference:1,598
Playtime:171.691 hours
Usage:7%
Score:2.554m
Score/min:248
Driving Accuracy:36.741%
Gunner Accuracy:43.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:640
V. Kills:520 123%
Deaths:120
KDR:5.333
Accuracy:54.006% C+
KPH:22 D-
VKPH:17.900 D
Kills:640 (0 + 640)
Deaths:120
KDR:5.333
VKDR:4.333
Vehicle Kills:520
Kill Difference:520
Playtime:29.108 hours
Usage:1%
Score:0.424m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:54.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:589
V. Kills:25 N/A
Deaths:67
KDR:8.791
Accuracy:18.536% C+
KPH:53 C
VKPH:2.200 C--
M60-G Bulldog
C+
Kills:332
V. Kills:94 349%
Deaths:83
KDR:4
Accuracy:28.277% D-
KPH:24.900 D
VKPH:7.100 C+
M20 Basilisk
C
Kills:73
V. Kills:28 252%
Deaths:44
KDR:1.659
Accuracy:29.466% D--
KPH:17.300 C
VKPH:6.600 C
G30 Walker
C+
Kills:63
V. Kills:49 126%
Deaths:23
KDR:2.739
Accuracy:24.221% D--
KPH:11.300 D
VKPH:8.800 C+
G30 Walker
N/A
Kills:50
V. Kills:36 135%
Deaths:18
KDR:2.778
Accuracy:34.208% N/A
KPH:12.900 N/A
VKPH:9.300 N/A
Kills:1,107 (0 + 1,107)
Deaths:235
KDR:4.711
VKDR:0.987
Vehicle Kills:232
Kill Difference:872
Playtime:38.093 hours
Usage:2%
Score:0.441m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:34.208%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 3,0232,9504,6650.632C--0.2819.912%D23.186%C17.9D--N/A73164.8h16.4F82.3D-
Parallax VX3 2,6092,5961,7921.449C0.5342.049%B+80.354%B13.7D-N/A52189.3h2.7D6.4C+
Supernova FPC 3,2691,7011,0771.579D0.6651.733%C3.175%B+16.4D-15.1C+236103.9h7.5D*14.5D--
Lasher X2 1,5621,5222,8640.531D0.3820.597%D5.322%B++19DN/A7580.2h25.5D*123.7D
Supernova VPC 1,2731,0572823.748D2.8348.325%C3.027%A+34.8C-7.1C+18830.4h3.8C-7.9C
L100 Python AP 1,6678613912.202C--1.2955.01%C+3.949%B*21.1D19.7C**20940.9h8.6D-15.7D
Light PPA 9538027541.064C--0.1538.042%C1.496%B+22.2D4.2B10936.1h19.8C52.1C
Tank Mine 1,2527322113.469B+2.5527.471%C-N/A75.5D53.6C8859.7h1.9C+6.9C
Dual Photon Pods 8907083472.04D1.1342.796%D--1.13%C+43.7D11.2D27616.2h31.7D74.1D-
Saron HRB-H 1,1606401205.333C++4.4254.006%C+1.719%C++22D-17.9D24329.1h48F-88.9F-
Eridani SX5 6436091,6030.38D0.5326.035%C+15.928%D2.9D*N/A11212.3h25.3T-97.2D**
M12 Kobalt 614589678.791C7.8818.536%C+18.336%C++53.1C2.3C-17411.1h21.9C118.2C++
L100 Python HESH 6385081015.03C--4.1258.138%B**2.953%A45.4C+11.6B*20711.2h4.7D8.2C+
VE-H Maw 4604487170.625D0.2924.598%C+20.536%D21.3D-N/A6721h15.1D*61.4C-
VA39 Spectre 4264215910.712C-0.2036.286%B++47.744%B*8D--N/A3552.8h7C-19.4C++
Proximity Mine 420420874.828B3.9132.832%D--N/A102.4CN/A4454.1h1.9C++5.7D
Ursa 4043906540.596D0.3222.612%C+20.256%D19.7DN/A6319.8h14.5D-63.9C+
Quasar VM1 3913835730.668D0.2510.434%D*18.016%C+11.1D--N/A5834.6h18.8D-179.7D
NS Annihilator 7083519110.385C--0.5382.491%B+N/A6.3D--6.4D13656.1h15.6D*18.9D--
Skyguard 6853402671.273D0.3627.313%C1.765%C+9.6D9.8C++19635.3h222.3F--814F-
M60-G Bulldog 426332834C3.0928.277%D-2.41%C25D7.1C+16213.3h9.3C--32.9D
NS-44P Commissioner 3493301,1330.291D0.6242.867%C**39.091%A4.9D*N/A2466.8h7.3T-17D*
Hornet Missiles 5573041941.567D0.6555.082%D-N/A31.3D26.1C-3559.7h16.7D30.4D-
Antares LC 6733038710.348D0.5728.692%C-N/A6.1D-7.4D11350h297.1F1035.4F
Saron HRB 6502861152.487C--1.5743.046%C+2.098%B+18.3D23.3B*53315.6h40.1F*93.1F-
Spear Anti-Vehicle Phalanx Turret 455257515.039C4.1239.286%D4.28%C++23.2D-17.8C34411.1h14.4D*36.7D*
Frag Grenade 2542481248N/A247.0942.668%CN/A354.3D8.6C+15200.7h4.4C-10.4C
Photon A2A Missile Pods 5112433210.757D0.1676.566%CN/A14.2D--15.7D-31817.1h12.3D**16F-
Maelstrom Turbo Laser 4522118510.248C--0.6729.368%C1.896%C4.1D-4.7D8851.8h266F-905.8F-
C-4 3562073030.683C--0.2324%CN/A40.6D-29.2C+8655.1h2.5F-10.4D**
C75 Viper 251200663.03C+2.1239.783%C+N/A30.8C++7.8C+2936.5h13.6C++34.1C*
Xiphos Anti-Personnel Phalanx Tower 1981911191A**190.0932.672%BN/A272.9C++10C*9170.7h12.7B38.8B
Supernova PC 3141911631.172D0.2636.741%D*2.094%C+8.8D*5.7D-18621.7h7.2D-19.6F
Pulsar C 2041904350.437C-0.4826.096%C**27.368%B++8.1D-N/A4023.5h19.5F-74.8D
NS-61 Emissary 1761754350.402C--0.5131.691%B+27.429%A++6.3D--N/A2328h25.1D*79.1D
NS-7 PDW 1741716120.279D0.6419.738%D--11.696%D--2D*N/A1286.6h24.4F-123.6D**
Comet VM2 2671694150.407D0.5137.883%D4.734%C**6.2D-3.6C11627.3h29.8C--78.6C--
Eidolon VE33 1701612740.588C0.3326.406%C30.435%B++11.1DN/A4714.5h14.6D**55.3D-
Nebula VM20 1591571511.04D0.1314.788%D-22.93%B+20.7DN/A617.6h20.7D--139.7D
Nebula VM20 1541481481C--0.0914.149%D-20.946%C++19.7D-N/A667.5h20.9D*147.7D-
VE-S Canis 1571483310.447D0.4725.209%C9.459%D*8.8D--N/A2616.9h21F-83.2D-
Quasar VM1 1371341590.843D0.0711.59%D**23.134%B+18.4D-N/A917.3h16.9D-145.9D*
Thanatos VE70 1321304210.309D0.6127.436%D*24.615%A++8.1D--N/A5416h7.4D**27F-
NS Decimator 171952130.446D0.4756.153%D2.105%C+13.8D*11D2826.9h8F-14.3F-
G30 Walker 18692263.538D2.6237.818%C-3.261%C+14.8D*15.2C1976.2h446.5T1180.8T
Vortex VM21 195912720.335D0.5843.436%C*2.198%D3.7D--4.3D8124.4h108.9F-250.6D--
Lancer VS22 308894820.185D0.7372.928%A+1.124%C4.4D-10.8C18520.2h96F**131.7F-
Spear Anti-Vehicle Phalanx Tower 18388127.333D-6.4254.454%B+N/A23.8D25.7C+2643.7h20.2F--37.1F
NS-10 Burster 181882640.333D-0.5827.285%C2.273%D--2.3D**2.4D9838.8h337.3T*1236.3F**
NS-10 Burster 172872650.328D--0.5927.363%C4.598%C2.2D**2.2D*9238.8h342.1T*1250.4T
Force-Blade 808016,2140.005D0.9131.016%C++5%C0.1DN/A01091.7h2.9C+9.4C*
Lumine Edge 73735,0980.014C0.9019.544%D17.808%C**0.2DN/A1311.2h1.6C8.4C+
M20 Basilisk 10173441.659D0.7429.466%D--5.479%C+17.4C6.7C2604.2h88.5C*300.5C+
Aspis Anti-Aircraft Phalanx Turret 15973174.294C**3.3821.434%DN/A7D8.2D25110.5h252.4F--1177.7D*
G30 Walker 11263232.739C--1.8224.221%D--1.587%D*11.3D8.8C+2395.6h276.6D--1142.1D**
Vortex VM21 143582670.217D0.7043.396%C**5.172%B+2.4D*3.5D6524.2h180.1T*415.1F-
S1 72511170.436C-0.4848.796%D--N/A12.4D-5.1D*6354.1h6B+12.2C++
G30 Walker 8650182.778C1.8634.208%B++2%D-12.8C9.2C+2143.9h335.4F-980.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon288441.4h
Anti-Vehicle MANA Turret51440.6h
Nano-Armor Kit9341,423,179166.8h
Motion Spotter131,0651.4h
Skywall Shield Emitter02200.6h
Turret AI Module24111.2h
Structure Shield Module03661.1h
Repair Module03860.9h
HIVE1720.4h
Nanite Revive Grenade0930h
Medical Applicator14947,9844.7h
Blast Wall02561.2h
Cortium Silo12661h
Spitfire Auto-Turret371,0813.5h
Restoration Kit81600.5h
Hoplon Anti-Aircraft Phalanx Tower12490.8h
Xiphos Anti-Personnel Tower12250.6h
Rampart Wall04492.5h
Sunderer Garage0710.7h
Bunker1700.8h
Welding Device05040.1h
Deconstruction Tool15,0671.5h
Spear Anti-Vehicle Tower22480.9h
Smoke Grenade01,1170.3h
Recon Detection Device1255,46412.6h
Shield Recharging Field316450.9h
Ammunition Package869734.1h
Medical Kit1031,9692.6h
Elysium Spawn Tube11360.6h
Glaive IPC0580.3h
Light Vehicle Terminal11181.6h
Light Air Terminal3751h
IPC Targeting Dart61451.6h
Vehicle Gate41751.4h
Lumifiber Rampart Wall11481.1h
Infantry Tower11000.9h
WLT-Howler Mining Laser33129,76626.5h

Check the help document for the dictionary if you want to learn more about words used here.


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