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Dreadnaught Zyclops[CXR] Zyclops
VS BR 128

KDR: 0.91

Score: 35.3m

Last Seen: Mar 7th, 2019 2:04 AM
- OFFLINE - 339.2 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS SVA-88 Parallax VX3 Supernova FPC Lasher X2 Supernova VPC L100 Python AP Light PPA Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 855TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.369%22.72%5081010255,5590.4711820.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.348%0.248C++0.306C*-1.079D*HEAD ++ (~11.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.032C+17.3-0.208C59.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.177%1.41%132310321,70214998521.13542200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%-0.445C---0.174C-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.3-0.031C+55.2-0.041C+111.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.402%3.02%215710284,834247632301.95234150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.553%-0.926D--0.269C*0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.6-0.799D-21.8-0.741D-47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.767%6.977%101610291,978218212880.906093153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.569%-0.409C--0.648B+0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130-0.094C+41.3-0.043C+88.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.138%75.796%101210333,0161606211.87679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%0.769B++0.567B+0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++3.3-0.033C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.419%24.41%1011103412771020.178873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.167D*1.956A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.4-1.077D*7.5-0.548D19.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m585.5%297 (17.8k)247 (14.8k)0.91236427,26629,8851.29808128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035108717.915%15.796%28304:474

57% Engineer18% Heavy Assault18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 5:53 PMMay 23rd, 2014 9:40 PMMar 23rd, 2019 12:10 AM (33d) (PST)Mar 6th, 2019 11:15 PM (49d) (PST)Mar 6th, 2019 10:04 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481104380.1910.2090.0301.4950.065120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8776,62626,2511113290414,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2384.3h/99.3d 11,527 4,307 15,099 213.9k 1,992 5,156 9,267 78.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:190
Deaths:435
KDR:0.437
Accuracy:26.096% B
HSR:27.368% B++
Eidolon VE33
B++
Kills:161
Deaths:271
KDR:0.594
Accuracy:26.321% C
HSR:30.435% B++
Thanatos VE70
A++
Kills:127
Deaths:420
KDR:0.302
Accuracy:27.419% D*
HSR:24.410% A++
Kills:478
Deaths (as Engineer):1,126
Deaths (to Engineers):9,147
KDR:0.42451
Kill Difference:648
Playtime:1,347.456 hours
Usage:57%
Score:20.853m
Score/min:258
Accuracy (listed only):26.612%
HSR (listed only):27.404%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,950
Deaths:4,665
KDR:0.632
Accuracy:19.912% D
HSR:23.186% C
Lasher X2
B*
Kills:1,522
Deaths:2,860
KDR:0.532
Accuracy:20.600% D
HSR:5.322% B*
VE-H Maw
C+
Kills:442
Deaths:708
KDR:0.624
Accuracy:24.701% C+
HSR:20.588% D
Ursa
C+
Kills:390
Deaths:654
KDR:0.596
Accuracy:22.612% C+
HSR:20.256% D
Kills:5,304
Deaths (as Heavy Assault):8,887
Deaths (to Heavy Assaults):6,863
KDR:0.59683
Kill Difference:3,583
Playtime:418.380 hours
Usage:18%
Score:6.453m
Score/min:257
Accuracy (listed only):21.956%
HSR (listed only):17.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% C--
Pulsar C
B++
Kills:190
Deaths:435
KDR:0.437
Accuracy:26.096% B
HSR:27.368% B++
NS-7 PDW
D-
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D-
HSR:11.696% D--
VE-S Canis
C
Kills:141
Deaths:311
KDR:0.453
Accuracy:25.420% C
HSR:9.929% D*
Thanatos VE70
A++
Kills:127
Deaths:420
KDR:0.302
Accuracy:27.419% D*
HSR:24.410% A++
Kills:1,238
Deaths (as Light Assault):3,381
Deaths (to Light Assaults):4,485
KDR:0.36616
Kill Difference:2,143
Playtime:75.946 hours
Usage:3%
Score:0.932m
Score/min:205
Accuracy (listed only):24.941%
HSR (listed only):17.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,596
Deaths:1,792
KDR:1.449
Accuracy:42.049% B+
HSR:80.354% B
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% C--
VA39 Spectre
B*
Kills:420
Deaths:590
KDR:0.712
Accuracy:36.254% B++
HSR:47.619% B*
NS-44P Commissioner
A
Kills:330
Deaths:1,133
KDR:0.291
Accuracy:42.862% C*
HSR:39.091% A
NS-61 Emissary
A*
Kills:175
Deaths:435
KDR:0.402
Accuracy:31.682% B+
HSR:27.429% A*
NS-7 PDW
D-
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D-
HSR:11.696% D--
VE-S Canis
C
Kills:141
Deaths:311
KDR:0.453
Accuracy:25.420% C
HSR:9.929% D*
Kills:4,442
Deaths (as Infiltrator):6,476
Deaths (to Infiltrators):4,166
KDR:0.68592
Kill Difference:2,034
Playtime:422.273 hours
Usage:18%
Score:4.621m
Score/min:182
Accuracy (listed only):32.006%
HSR (listed only):33.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:609
Deaths:1,603
KDR:0.380
Accuracy:26.035% C+
HSR:15.928% C--
NS-7 PDW
D-
Kills:171
Deaths:612
KDR:0.279
Accuracy:19.738% D-
HSR:11.696% D--
VE-S Canis
C
Kills:141
Deaths:311
KDR:0.453
Accuracy:25.420% C
HSR:9.929% D*
Thanatos VE70
A++
Kills:127
Deaths:420
KDR:0.302
Accuracy:27.419% D*
HSR:24.410% A++
Kills:1,048
Deaths (as Combat Medic):2,946
Deaths (to Combat Medics):2,555
KDR:0.35574
Kill Difference:1,898
Playtime:13.309 hours
Usage:1%
Score:0.285m
Score/min:357
Accuracy (listed only):24.653%
HSR (listed only):15.491%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:383
Deaths:573
KDR:0.668
Accuracy:10.434% D*
HSR:18.016% C+
Comet VM2
C*
Kills:169
Deaths:415
KDR:0.407
Accuracy:37.883% C--
HSR:4.734% C*
Nebula VM20
C*
Kills:145
Deaths:144
KDR:1.007
Accuracy:14.866% D
HSR:21.379% C*
Quasar VM1
B+
Kills:134
Deaths:159
KDR:0.843
Accuracy:11.590% D**
HSR:23.134% B+
Nebula VM20
C*
Kills:130
Deaths:141
KDR:0.922
Accuracy:14.212% D-
HSR:21.539% C*
Vortex VM21
C**
Kills:91
Deaths:270
KDR:0.337
Accuracy:43.561% C**
HSR:2.198% D
NS-10 Burster
C
Kills:88
Deaths:264
KDR:0.333
Accuracy:27.274% C
HSR:2.273% D*
NS-10 Burster
C
Kills:85
Deaths:265
KDR:0.321
Accuracy:27.351% C
HSR:4.706% C
Vortex VM21
B+
Kills:58
Deaths:265
KDR:0.219
Accuracy:43.510% B
HSR:5.172% B+
Kills:1,283
Deaths (as MAX Suit):1,248
Deaths (to MAX Suits):1,474
KDR:1.02804
Kill Difference:35
Playtime:107.061 hours
Usage:4%
Score:2.149m
Score/min:335
Accuracy (listed only):25.631%
HSR (listed only):11.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:792
V. Kills:148 N/A
Deaths:750
KDR:1.056
Accuracy:38.460% C
KPH:22.200 D
VKPH:4.100 C**
Dual Photon Pods
D
Kills:701
V. Kills:181 385%
Deaths:342
KDR:2.050
Accuracy:43.013% D--
KPH:43.600 D
VKPH:11.300 D
Hornet Missiles
C--
Kills:298
V. Kills:248 120%
Deaths:192
KDR:1.552
Accuracy:54.992% D-
KPH:30.900 C--
VKPH:25.700 C--
Antares LC
D
Kills:297
V. Kills:367 81%
Deaths:862
KDR:0.345
Accuracy:28.759% C-
KPH:6 D-
VKPH:7.400 D
Photon A2A Missile Pods
D-
Kills:243
V. Kills:268 90%
Deaths:321
KDR:0.757
Accuracy:76.652% D
KPH:14.200 D--
VKPH:15.700 D-
Maelstrom Turbo Laser
D
Kills:209
V. Kills:240 87%
Deaths:849
KDR:0.246
Accuracy:29.378% C
KPH:4 D-
VKPH:4.600 D
Kills:2,540 (1,298 + 0)
Deaths:3,316
KDR:0.766
VKDR:0.438
Vehicle Kills:1,452
Kill Difference:776
Playtime:179.999 hours
Usage:8%
Score:1.632m
Score/min:151
Piloting Accuracy:29.378%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:861
V. Kills:806 107%
Deaths:391
KDR:2.202
Accuracy:55.010% C+
KPH:21.100 D
VKPH:19.700 C**
L100 Python HESH
B*
Kills:508
V. Kills:130 388%
Deaths:101
KDR:5.030
Accuracy:58.138% B**
KPH:45.200 C
VKPH:11.600 B*
Skyguard
C+
Kills:336
V. Kills:342 98%
Deaths:265
KDR:1.268
Accuracy:27.245% C
KPH:9.600 D
VKPH:9.800 C+
C75 Viper
C++
Kills:200
V. Kills:51 385%
Deaths:66
KDR:3.030
Accuracy:39.783% C+
KPH:30.600 C++
VKPH:7.800 C+
Kills:1,905 (1,905 + 0)
Deaths:823
KDR:2.315
VKDR:1.615
Vehicle Kills:1,329
Kill Difference:1,082
Playtime:93.701 hours
Usage:4%
Score:1.176m
Score/min:209
Driving Accuracy:39.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,690
V. Kills:1,565 108%
Deaths:1,076
KDR:1.571
Accuracy:51.816% C
KPH:16.300 D-
VKPH:15.100 C+
Supernova VPC
C
Kills:1,048
V. Kills:213 490%
Deaths:279
KDR:3.756
Accuracy:48.273% C
KPH:34.600 C-
VKPH:7 C
Saron HRB
B*
Kills:286
V. Kills:364 78%
Deaths:115
KDR:2.487
Accuracy:43.046% C+
KPH:18.300 D
VKPH:23.300 B*
Supernova PC
D-
Kills:191
V. Kills:123 154%
Deaths:163
KDR:1.172
Accuracy:36.741% D**
KPH:8.800 D*
VKPH:5.700 D-
Kills:3,215 (2,929 + 286)
Deaths:1,633
KDR:1.969
VKDR:1.387
Vehicle Kills:2,265
Kill Difference:1,582
Playtime:171.266 hours
Usage:7%
Score:2.544m
Score/min:248
Driving Accuracy:36.741%
Gunner Accuracy:43.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:637
V. Kills:519 123%
Deaths:119
KDR:5.353
Accuracy:53.988% C+
KPH:22 D-
VKPH:17.900 D
Kills:637 (0 + 637)
Deaths:119
KDR:5.353
VKDR:4.361
Vehicle Kills:519
Kill Difference:518
Playtime:28.985 hours
Usage:1%
Score:0.421m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:53.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:587
V. Kills:25 N/A
Deaths:67
KDR:8.761
Accuracy:18.520% C+
KPH:53 C
VKPH:2.300 C-
M60-G Bulldog
C+
Kills:332
V. Kills:94 349%
Deaths:83
KDR:4
Accuracy:28.277% D-
KPH:24.900 D
VKPH:7.100 C+
M20 Basilisk
C
Kills:73
V. Kills:28 252%
Deaths:44
KDR:1.659
Accuracy:29.466% D--
KPH:17.300 C
VKPH:6.600 C
G30 Walker
C+
Kills:63
V. Kills:49 126%
Deaths:23
KDR:2.739
Accuracy:24.221% D--
KPH:11.300 D
VKPH:8.800 C+
G30 Walker
N/A
Kills:50
V. Kills:36 135%
Deaths:18
KDR:2.778
Accuracy:34.304% N/A
KPH:13 N/A
VKPH:9.400 N/A
Kills:1,105 (0 + 1,105)
Deaths:235
KDR:4.702
VKDR:0.987
Vehicle Kills:232
Kill Difference:870
Playtime:38.040 hours
Usage:2%
Score:0.441m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:34.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 3,0232,9504,6650.632C--0.2819.912%D23.186%C17.9D--N/A73164.8h16.4D**82.3D
Parallax VX3 2,6092,5961,7921.449C-0.5442.049%B+80.354%B13.7D-N/A52189.3h2.7D6.4C+
Supernova FPC 3,2551,6901,0761.571D0.6651.816%C3.195%B+16.3D-15.1C+236103.6h7.5D--14.5D-
Lasher X2 1,5621,5222,8600.532D0.3820.6%D5.322%B*19DN/A7580.1h25.4D--123.5D
Supernova VPC 1,2611,0482793.756D2.8448.273%C3.053%A++34.6C-7C18730.3h3.8C7.9C
L100 Python AP 1,6678613912.202C-1.2955.01%C+3.949%B++21.1D19.7C**20940.9h8.6D15.7D
Light PPA 9407927501.056C--0.1438.46%C1.515%B+22.2D4.1C**10935.7h19.8C51.4C
Tank Mine 1,2527322113.469B+2.5627.535%C-N/A76.3D54.2C8879.6h1.9C++6.9C
Dual Photon Pods 8827013422.05D1.1443.013%D--1.141%C+43.5D11.2D27716.1h31.7D73.8D-
Saron HRB-H 1,1566371195.353C++4.4453.988%C+1.727%C*22D-17.9D24229h47.7F--88.4F-
Eridani SX5 6436091,6030.38D0.5326.035%C+15.928%C--2.9D*N/A11212.3h25.3T-97.2D*
M12 Kobalt 612587678.761C7.8518.52%C+18.399%C++52.9C2.3C-17411.1h21.9C118.2C++
L100 Python HESH 6385081015.03C--4.1258.138%B**2.953%A45.4C11.6B*20711.2h4.7D--8.2C+
VE-H Maw 4544427080.624D-0.2924.701%C+20.588%D21.4D-N/A6620.7h15D*60.9C
VA39 Spectre 4254205900.712C-0.2036.254%B++47.619%B*8D-N/A3552.6h7C19.4C*
Proximity Mine 419419874.816C**3.9032.818%D--N/A102.2CN/A4444.1h1.9C++5.7D
Ursa 4043906540.596D0.3222.612%C+20.256%D19.7DN/A6319.8h14.5D63.9C+
Quasar VM1 3913835730.668D0.2410.434%D*18.016%C+11.1D--N/A5834.6h18.8D179.7D
NS Annihilator 6893409040.376C--0.5482.439%B+N/A6.1D-6.3D13455.7h15.8D*19.2D--
Skyguard 6783362651.268D0.3627.245%C1.786%C+9.6D9.7C+19535.1h223.3F-819.5F
M60-G Bulldog 426332834C3.0928.277%D-2.41%C25D7.1C+16213.3h9.3D32.9D
NS-44P Commissioner 3493301,1330.291D0.6242.862%C*39.091%A4.9D*N/A2466.8h7.3T16.9D*
Hornet Missiles 5462981921.552D0.6454.992%D-N/A31C--25.8C--3479.6h16.8C--30.5D-
Antares LC 6642978620.345D0.5728.759%C-1.01%D6D-7.4D11249.7h301.5F1048.4F
Saron HRB 6502861152.487C--1.5743.046%C+2.098%B+18.3D23.3B*53215.6h40.1F*93.1F
Spear Anti-Vehicle Phalanx Turret 454256515.02C4.1139.374%C--4.297%C++23.3D-18C34511h14.4D*36.6D*
Frag Grenade 2542481248N/A247.0942.663%CN/A354.3C--8.6C+15200.7h4.4C10.4C
Photon A2A Missile Pods 5112433210.757D0.1676.652%DN/A14.2D--15.7D-31817.1h12.3D**16F-
Maelstrom Turbo Laser 4492098490.246C--0.6729.378%C1.914%C4D-4.6D8751.8h267.9F-911.9F-
C-4 3552063010.684C--0.2323.927%CN/A41.2D-29.8C+8815h2.5F10.4D*
C75 Viper 251200663.03C+2.1239.783%C+N/A30.8C++7.8C+2916.5h13.6C*34.1C**
Xiphos Anti-Personnel Phalanx Tower 1981911191A**190.0932.672%BN/A272.9C++10C*9170.7h12.7B38.8B
Supernova PC 3141911631.172D0.2636.741%D**2.094%C+8.8D*5.7D-18621.7h7.2D-19.6F
Pulsar C 2041904350.437C--0.4826.096%B27.368%B++8.1D-N/A4023.5h19.5F74.8C--
NS-61 Emissary 1761754350.402C--0.5131.682%B+27.429%A*6.3D--N/A2228h25D*79D
NS-7 PDW 1741716120.279D-0.6319.738%D-11.696%D--2D*N/A1286.6h24.4F-123.6D*
Comet VM2 2671694150.407D0.5137.883%C--4.734%C*6.2D-3.6C11627.3h29.8C--78.6C-
Eidolon VE33 1701612710.594C0.3226.321%C30.435%B++11.3DN/A4814.2h14.5D**55.1D
Nebula VM20 1471451441.007D0.0914.866%D21.379%C*20.1DN/A587.2h21.2D*142.3D
VE-S Canis 1491413110.453D0.4625.42%C9.929%D*9.1D--N/A2615.5h20.7F81.6D
Quasar VM1 1371341590.843D0.0711.59%D**23.134%B+18.4D-N/A917.3h16.9D-145.9D*
Nebula VM20 1361301410.922D0.0114.212%D-21.539%C*18.3D-N/A587.1h22.5F158D--
Thanatos VE70 1291274200.302D0.6127.419%D*24.41%A++8D--N/A5215.9h7.5D**27.4F
NS Decimator 168932100.443D0.4756.334%C--2.151%C+13.7D*11D2816.8h8.1F-14.4F-
G30 Walker 18692263.538D-2.6337.818%C3.261%C++14.8D*15.2C-1976.2h446.5F**1180.8F*
Vortex VM21 195912700.337D0.5843.561%C**2.198%D3.7D--4.3D8224.3h108.2F-248.4D--
Lancer VS22 308894820.185D0.7372.911%A+1.124%C4.4D*10.8C18520.2h95.9F--131.5F-
NS-10 Burster 181882640.333D-0.5827.274%C2.273%D*2.3D**2.4D9838.8h337.1T*1236F*
Spear Anti-Vehicle Phalanx Tower 18388127.333D--6.4254.454%B+N/A23.8D25.7C+2643.7h20.2F-37.1D**
NS-10 Burster 169852650.321D--0.5927.351%C4.706%C2.2D**2.2D*9238.8h349.9T*1279.4F**
Force-Blade 808016,2030.005D0.9131.016%C++5%C0.1DN/A01091.4h2.9C+9.4C*
M20 Basilisk 10173441.659C--0.7529.466%D--5.479%C+17.4C6.7C2604.2h88.5B300.5C+
Aspis Anti-Aircraft Phalanx Turret 15973174.294B3.3821.439%DN/A7.1D8.3C--25310.3h249.3F--1162.7D*
Lumine Edge 72725,0240.014C0.9019.413%D18.056%B0.2DN/A1306.7h1.7C8.5C+
G30 Walker 11263232.739D1.8324.221%D--1.587%D*11.3D8.8C+2395.6h276.6D-1142.1D*
Vortex VM21 143582650.219D0.6943.51%B5.172%B+2.4D*3.5D6524.1h179T*411.4F-
S1 72511170.436C-0.4848.796%D-N/A12.4D--5.1D--6344.1h6B+12.2C++
G30 Walker 8650182.778C1.8734.304%B++2%D-13.2C9.5C+2153.8h334.6F-975.5C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret51440.6h
Motion Spotter131,0651.4h
Restoration Kit81600.5h
Nano-Armor Kit9301,418,650166.5h
Spawn Beacon288361.4h
Repair Module03860.9h
Turret AI Module24111.2h
Structure Shield Module03661.1h
Skywall Shield Emitter02200.6h
Cortium Silo12661h
Nanite Revive Grenade0930h
Medical Applicator14847,9604.7h
Blast Wall02561.2h
Spear Anti-Vehicle Tower22480.9h
Deconstruction Tool15,0671.5h
Spitfire Auto-Turret371,0753.5h
Welding Device05040.1h
Bunker1700.8h
HIVE1720.4h
Rampart Wall04492.5h
Sunderer Garage0710.7h
Xiphos Anti-Personnel Tower12250.6h
Hoplon Anti-Aircraft Phalanx Tower12490.8h
Ammunition Package869714.1h
Medical Kit1031,9662.6h
Glaive IPC0580.3h
Elysium Spawn Tube11360.6h
Vehicle Gate41751.4h
Light Vehicle Terminal11181.6h
WLT-Howler Mining Laser33129,76626.5h
Lumifiber Rampart Wall11481.1h
Infantry Tower11000.9h
Light Air Terminal3751h
IPC Targeting Dart61451.6h
Recon Detection Device1235,43812.6h
Shield Recharging Field306350.9h
Smoke Grenade01,1170.3h

Check the help document for the dictionary if you want to learn more about words used here.


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