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Centurion Paragon Zyr0s[AlMx] Zyr0s
VS BR 55

KDR: 3.82

Score: 19.3m

Last Seen: Oct 17th, 2019 10:56 AM
- OFFLINE - 104 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Emerald - Outfit Leader of Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 25
Level Progress (to 56): 47%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-357P Underboss VX6-7 Orion VS54 Eridani SX5 NS-15M1 SVA-GG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,440,089 MLG Score: 16339
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 21.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.557%35.169%121520119657,2665.13596-1.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.37%2.536A**2.185A*-1.305D**HEAD ++ (~17.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.677B+8.20.425B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.083%1.829%7121214164235810.697872200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.431%-0.866D--0.243C++-1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.284C*33.90.364C**82.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.461%24.428%3911215131272110.4798541092%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.133D*4.777S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.574B+12.20.694B+39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.88%83.423%39312134,8561344103.61041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.131%2.172A*1.041B**-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.692B+1.50.527B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.238%30.687%39212141,209111641.08333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.267%2.663M3.195M++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.812B++2.50.624B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 25
19.3m141.1%912 (54.7k)741 (44.5k)3.8186169,83118,2873.8612755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216663134.311%36.52%125301:2510

83% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2018 2:12 PMJul 20th, 2018 3:28 PMOct 19th, 2019 3:28 PM (2d) (PST)Oct 17th, 2019 7:27 AM (4d) (PST)Oct 17th, 2019 6:56 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5535531,0002.6820.7020.9793.8550.05116339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,15733,18059,9771614259231344,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
434h/18.1d 780 25,502 15,304 100.4k 478 2,248 1,316 40.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:43,451
Deaths:9,003
KDR:4.826
Accuracy:34.232% A++
HSR:34.234% B+
Orion VS54
A**
Kills:1,191
Deaths:202
KDR:5.896
Accuracy:33.635% A**
HSR:41.646% A**
NS-15M1
A*
Kills:1,175
Deaths:195
KDR:6.026
Accuracy:33.866% A*
HSR:38.638% A*
SVA-GG
A
Kills:1,171
Deaths:242
KDR:4.839
Accuracy:33.380% A
HSR:36.550% B*
Pulsar LSW
A*
Kills:1,171
Deaths:222
KDR:5.275
Accuracy:34.632% A*
HSR:35.611% A+
VE-H Maw
A+
Kills:980
Deaths:202
KDR:4.851
Accuracy:33.394% A+
HSR:38.878% A+
Ursa
M
Kills:247
Deaths:63
KDR:3.921
Accuracy:37.781% M
HSR:37.652% A++
Kills:49,386
Deaths (as Heavy Assault):10,129
Deaths (to Heavy Assaults):5,991
KDR:4.8757
Kill Difference:39,257
Playtime:359.663 hours
Usage:83%
Score:16.193m
Score/min:750
Accuracy (listed only):34.417%
HSR (listed only):37.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,194
Deaths:321
KDR:3.720
Accuracy:36.274% A*
HSR:26.466% B*
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
Pulsar C
A**
Kills:740
Deaths:173
KDR:4.277
Accuracy:37.102% A**
HSR:34.865% A*
Pandora VX25
M*
Kills:624
Deaths:149
KDR:4.188
Accuracy:59.464% A*
HSR:29.167% M*
Phobos VX86
A**
Kills:585
Deaths:180
KDR:3.250
Accuracy:71.534% B**
HSR:32.308% A**
VE-C Horizon
B**
Kills:242
Deaths:53
KDR:4.566
Accuracy:42.348% B**
HSR:32.645% B**
Solstice Burst
A*
Kills:209
Deaths:43
KDR:4.860
Accuracy:37.649% A*
HSR:23.923% C+
Sirius SX12
M+
Kills:111
Deaths:26
KDR:4.269
Accuracy:36.705% A**
HSR:36.937% M+
Kills:4,883
Deaths (as Light Assault):1,197
Deaths (to Light Assaults):3,406
KDR:4.07937
Kill Difference:3,686
Playtime:18.705 hours
Usage:4%
Score:0.785m
Score/min:699
Accuracy (listed only):44.509%
HSR (listed only):31.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,194
Deaths:321
KDR:3.720
Accuracy:36.274% A*
HSR:26.466% B*
Pulsar C
A**
Kills:740
Deaths:173
KDR:4.277
Accuracy:37.102% A**
HSR:34.865% A*
Pandora VX25
M*
Kills:624
Deaths:149
KDR:4.188
Accuracy:59.464% A*
HSR:29.167% M*
Phobos VX86
A**
Kills:585
Deaths:180
KDR:3.250
Accuracy:71.534% B**
HSR:32.308% A**
VE-LR Obelisk
A++
Kills:516
Deaths:100
KDR:5.160
Accuracy:43.525% A++
HSR:41.085% B**
VE-C Horizon
B**
Kills:242
Deaths:53
KDR:4.566
Accuracy:42.348% B**
HSR:32.645% B**
Solstice Burst
A*
Kills:209
Deaths:43
KDR:4.860
Accuracy:37.649% A*
HSR:23.923% C+
Kills:4,110
Deaths (as Engineer):1,019
Deaths (to Engineers):2,164
KDR:4.03337
Kill Difference:3,091
Playtime:5.407 hours
Usage:1%
Score:0.148m
Score/min:455
Accuracy (listed only):46.842%
HSR (listed only):31.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:4,567
Deaths:1,036
KDR:4.408
Accuracy:50.037% A++
HSR:83.118% A+
NS-357P Underboss
A++
Kills:1,498
Deaths:745
KDR:2.011
Accuracy:47.205% B++
HSR:41.122% A++
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
NS-45 Pilot
A+
Kills:874
Deaths:434
KDR:2.014
Accuracy:39.247% A
HSR:38.902% A+
NS-357 Underboss
M
Kills:555
Deaths:255
KDR:2.176
Accuracy:51.017% A++
HSR:44.685% M
NS-44B Commissioner
M++
Kills:388
Deaths:132
KDR:2.939
Accuracy:54.511% A++
HSR:48.454% M++
Phaseshift VX-S
A
Kills:238
Deaths:64
KDR:3.719
Accuracy:46.479% A
HSR:86.135% B*
Spiker
A*
Kills:220
Deaths:89
KDR:2.472
Accuracy:38.618% A
HSR:37.273% A*
NSX Tomoe
A*
Kills:200
Deaths:59
KDR:3.390
Accuracy:32.003% B++
HSR:58% A*
NS-44L Blackhand
B**
Kills:197
Deaths:50
KDR:3.940
Accuracy:51.069% B**
HSR:44.162% C*
Sirius SX12
M+
Kills:111
Deaths:26
KDR:4.269
Accuracy:36.705% A**
HSR:36.937% M+
NSX Daimyo
A*
Kills:51
Deaths:13
KDR:3.923
Accuracy:54.967% A*
HSR:98.039% B**
Kills:10,077
Deaths (as Infiltrator):3,155
Deaths (to Infiltrators):2,543
KDR:3.19398
Kill Difference:6,922
Playtime:40.239 hours
Usage:9%
Score:1.475m
Score/min:611
Accuracy (listed only):44.738%
HSR (listed only):54.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:500
Deaths:50
KDR:10
Accuracy:30.561% A**
HSR:27.400% B**
Cosmos VM3
M**
Kills:489
Deaths:102
KDR:4.794
Accuracy:35.276% M**
HSR:22.290% B++
Blueshift VM5
A*
Kills:453
Deaths:50
KDR:9.060
Accuracy:30.776% A*
HSR:27.373% B**
Cosmos VM3
M**
Kills:444
Deaths:102
KDR:4.353
Accuracy:36.109% M**
HSR:22.973% B*
Nebula VM20
A**
Kills:243
Deaths:65
KDR:3.738
Accuracy:31.171% A**
HSR:24.691% B++
Nebula VM20
A**
Kills:235
Deaths:65
KDR:3.615
Accuracy:30.082% A**
HSR:28.085% A
Kills:2,364
Deaths (as MAX Suit):217
Deaths (to MAX Suits):764
KDR:10.89401
Kill Difference:2,147
Playtime:9.721 hours
Usage:2%
Score:0.684m
Score/min:1,173
Accuracy (listed only):32.329%
HSR (listed only):25.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:118
V. Kills:7 N/A
Deaths:12
KDR:9.833
Accuracy:48.664% B**
KPH:84.600 A
VKPH:5 B++
Maelstrom Turbo Laser
M
Kills:100
V. Kills:48 204%
Deaths:24
KDR:4.167
Accuracy:29.558% C
KPH:55 M
VKPH:26.400 A++
Saron Laser Cannon
A**
Kills:64
V. Kills:26 237%
Deaths:18
KDR:3.556
Accuracy:28.340% D
KPH:41.800 A**
VKPH:17 B**
Kills:282 (282 + 0)
Deaths:54
KDR:5.222
VKDR:1.500
Vehicle Kills:81
Kill Difference:228
Playtime:4.744 hours
Usage:1%
Score:0.079m
Score/min:276
Piloting Accuracy:28.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:61
V. Kills: N/A
Deaths:
KDR:
Accuracy:42.836% B+
KPH:114 A
VKPH:0 F
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:61
Playtime:0.535 hours
Usage:0%
Score:0.008m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:42.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

M12 Kobalt
A*
Kills:131
V. Kills:1 N/A
Deaths:5
KDR:26.200
Accuracy:23.461% A*
KPH:122.300 A++
VKPH:0.900 D*
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:0.200
Vehicle Kills:1
Kill Difference:126
Playtime:1.071 hours
Usage:0%
Score:0.016m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:23.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:93
V. Kills:2 N/A
Deaths:4
KDR:23.250
Accuracy:38.040% B++
KPH:174 M+
VKPH:3.700 D
Kills:93 (0 + 93)
Deaths:4
KDR:23.250
VKDR:0.500
Vehicle Kills:2
Kill Difference:89
Playtime:0.535 hours
Usage:0%
Score:0.013m
Score/min:391
Piloting Accuracy:N/A%
Gunner Accuracy:38.040%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 44,06643,4519,0034.826B++1.0134.232%A++34.234%B+231S3.3S635188.1h8.6A25.2A
Ghost 4,5764,5671,0364.408B+0.5950.037%A++83.118%A+166.1SN/A49127.5h1.5A3B**
NS-357P Underboss 1,5021,4987452.011B+1.8147.205%B++41.122%A++223.6M*N/A6386.7h2.9B**6.1B**
VX6-7 1,2091,1943213.72A++0.1036.274%A*26.466%B*209.5S2.6S5215.7h8.8B**24.3B**
Orion VS54 1,2031,1912025.896M*2.0833.635%A**41.646%A**208.9S2.1M**7975.7h8.5A25.2B+
Eridani SX5 1,1951,1782524.675M++0.8634.998%A++37.521%A**206.7S3S6155.7h8.9B**25.4B*
NS-15M1 1,1861,1751956.026M*2.2133.866%A*38.638%A*195.8S1.8M*5116h8.6A+25.4B**
SVA-GG 1,1781,1712424.839A++1.0233.38%A36.55%B*216.9M**1.3B*4535.4h8.6B*25.9B+
Pulsar LSW 1,1831,1712225.275M*1.4634.632%A*35.611%A+220.9S2.3M**5715.3h8.7A25.2B**
Damascus Edge 1,1621,15915,6750.074B*3.7456.655%A*4.573%C-3.2BN/A13363.8h1.5B*2.6B*
NS Decimator-B 1,4591,0462254.649A**0.8362.452%C2.199%C+91B**35.9B*48611.5h2.7B**4.3B*
VE-H Maw 9949802024.851M+1.0333.394%A+38.878%A+239S3.4S6414.1h7.3A21.8B*
NS-45 Pilot 8798744342.014B+1.8039.247%A38.902%A+273.1S1.6A++8173.2h5.4B*13.7B**
Pulsar C 7497401734.277A*0.4637.102%A**34.865%A*205.6S2.5S6253.6h8.2B**22.1B**
Pandora VX25 6266241494.188M++0.3759.464%A*29.167%M*328.4S1.1B*9801.9h3.1B**5.3B**
Phobos VX86 5875851803.25A+0.5771.534%B**32.308%A**208.9SN/A5132.8h1.8B**2.6B++
NS-357 Underboss 5555552552.176A1.6451.017%A++44.685%M264.3SN/A7402.1h2.8A+5.6B**
VE-LR Obelisk 5205161005.16A*1.3443.525%A++41.085%B**156.4S1.2B++4153.3h4.1A9.5B**
Blueshift VM5 5045005010M**6.1830.561%A**27.4%B**147.1S1.2B**3673.4h10.8A++35.3A
Cosmos VM3 4964891024.794A+0.9835.276%M**22.29%B++119.3S1.7A*4334.1h11.8B*33.3A
Blueshift VM5 455453509.06M++5.2430.776%A*27.373%B**133.2SN/A3533.4h11.9A+38.8A
Cosmos VM3 4494441024.353A++0.5336.109%M**22.973%B*108.3S1.2A3814.1h13.2B+36.4B+
NS-44B Commissioner 3883881322.939A++0.8854.511%A++48.454%M++258.7SN/A8441.5h2.6B**4.7B*
Ursa 250247633.921M++0.1037.781%M37.652%A++224.5S2.7S5601.1h7.7A20.5B**
Nebula VM20 244243653.738B*0.0831.171%A**24.691%B++110.5SN/A3242.2h13.2B**42.5B**
VE-C Horizon 248242534.566A*0.7542.348%B**32.645%B**220S5.5S9011.1h9.5A22.4B**
Phaseshift VX-S 239238643.719B0.1046.479%A86.135%B*125.3SN/A3741.9h1.7B*3.6B*
Nebula VM20 237235653.615B*0.2030.082%A**28.085%A111.9S1B++3482.1h13.1B**43.7B**
Spiker 220220892.472A+1.3538.618%A37.273%A*244.4SN/A6000.9h5.7B++14.8B**
Solstice Burst 212209434.86A**1.0437.649%A*23.923%C+261.3S3.8S6620.8h9.4A24.9B**
NSX Tomoe 201200593.39A0.4332.003%B++58%A*142.9SN/A3751.4h9.5A29.6B**
Frag Grenade 2021981198N/A194.1860.352%A++N/A660B*13.3B+32540.3h2.9B*4.9B**
NS-44L Blackhand 197197503.94A**0.1251.069%B**44.162%C*197SN/A5291h3B**5.9B*
Force-Blade 1651642,2570.073A++3.7556.277%A*3.659%C--3.7M**N/A1043.9h1.6B++2.8B*
Lumine Edge 1631631051.552S2.2761.922%M++30.061%A*135.8UN/A5931.2h1.1B++1.7B*
M12 Kobalt 132131526.2C*22.3823.461%A*24.428%M119.1A+N/A2471.1h12.2B**52B**
Light PPA 125118129.833B**6.0148.664%B**N/A84.3A5B++2431.4h8.6B+17.8B+
Sirius SX12 111111264.269M0.4536.705%A**36.937%M+277.5UN/A14920.4h8.5A+23.2B**
Maelstrom Turbo Laser 148100244.167B*0.3529.558%C1%D-55.6M+26.7A*3191.8h34.5B**116.6B**
CAS 14-E 9593423.25B*19.4338.04%B++4.301%A**186M++4D3890.5h14.6A38.3B**
Lasher X2 7470233.043M*0.7850.689%M*1.429%D*233.3S13.3U11450.3h13.1A+25.9A
Saron Laser Cannon 9064183.556B+0.2628.34%D3.125%B++42.7M17.3A2551.5h33A116.5B**
Dual-75 Duster 6161161S57.1842.836%B+N/A122A++N/A2400.5h4.8B++11.2B++
C-4 6460501.2C+2.6247.664%M**N/A85.7C++5.7F7700.7h1.7C3.6B*
NSX Daimyo 5151133.923C**0.1054.967%A*98.039%B**170SN/A7590.3h1.6A3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,4260.8h
Nano-Armor Kit04,7890.3h
Medical Kit3,11318,12594.1h

Check the help document for the dictionary if you want to learn more about words used here.


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