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Archon Imperator Zyr0s[AlMx] Zyr0s
VS BR 80

KDR: 3.85

Score: 8.2m

Last Seen: Apr 18th, 2019 4:56 PM
- OFFLINE - 22.4 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Leader of Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 14
Level Progress (to 81): 18%
Level 100 Progress: 43% 250h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Eridani SX5 NS-15M1 Pulsar LSW SVA-GG NS-357P Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,234,576 MLG Score: 14576
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 23.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.463%36.168%121014102126,0205.12306-1.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.139%2.423A**2.388A*-0.2CHEAD ++ (~19.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.669B+8.30.42B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.242%3.226%411103462150730.41333384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.965D--1.493A+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.30.285C*32.60.386C**82.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.933%23.81%6711034126158110.7974681050%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.135D*4.889S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.571B+12.20.692B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.019%83.002%67210333,41866895.10912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%2.085A*1.038B**-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.686B+1.50.523B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.291%31.496%671103450855820.910394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.652M3.368M*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.81B++1.80.622B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 14
8.2m122.4%714 (42.8k)578 (34.7k)3.8515232,3728,4053.9052980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035307133.179%39.105%129701:417

81% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2018 2:12 PMJul 20th, 2018 3:28 PMApr 19th, 2019 7:47 AM (3h) (PST)Apr 18th, 2019 1:46 PM (21h) (PST)Apr 18th, 2019 12:56 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3474518962.2970.5960.8982.8680.04614576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,82127,07053,7511383654172334,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.9h/9.8d 452 12,659 6,888 40.4k 262 1,069 652 19m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:16,112
Deaths:3,261
KDR:4.941
Accuracy:32.726% A+
HSR:34.757% B+
Orion VS54
A**
Kills:1,190
Deaths:202
KDR:5.891
Accuracy:33.632% A**
HSR:41.597% A**
NS-15M1
A*
Kills:1,175
Deaths:195
KDR:6.026
Accuracy:33.866% A*
HSR:38.638% A*
Pulsar LSW
A*
Kills:1,171
Deaths:222
KDR:5.275
Accuracy:34.632% A*
HSR:35.611% A+
SVA-GG
A+
Kills:1,171
Deaths:242
KDR:4.839
Accuracy:33.380% A+
HSR:36.550% B*
VE-H Maw
A+
Kills:980
Deaths:202
KDR:4.851
Accuracy:33.394% A+
HSR:38.878% A+
Kills:21,799
Deaths (as Heavy Assault):4,324
Deaths (to Heavy Assaults):2,596
KDR:5.0414
Kill Difference:17,475
Playtime:191.320 hours
Usage:81%
Score:6.609m
Score/min:576
Accuracy (listed only):33.605%
HSR (listed only):37.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
Pulsar C
A**
Kills:605
Deaths:131
KDR:4.618
Accuracy:37.152% A**
HSR:36.694% A**
Phobos VX86
A**
Kills:508
Deaths:151
KDR:3.364
Accuracy:73.291% A
HSR:31.496% A**
VX6-7
A*
Kills:207
Deaths:56
KDR:3.696
Accuracy:36.332% A*
HSR:20.773% C+
VE-C Horizon
B**
Kills:56
Deaths:10
KDR:5.600
Accuracy:40.849% B+
HSR:32.143% B**
Kills:2,554
Deaths (as Light Assault):600
Deaths (to Light Assaults):1,505
KDR:4.25667
Kill Difference:1,954
Playtime:8.975 hours
Usage:4%
Score:0.391m
Score/min:726
Accuracy (listed only):44.525%
HSR (listed only):31.725%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:605
Deaths:131
KDR:4.618
Accuracy:37.152% A**
HSR:36.694% A**
VE-LR Obelisk
A++
Kills:510
Deaths:94
KDR:5.426
Accuracy:43.543% A++
HSR:40.980% B**
Phobos VX86
A**
Kills:508
Deaths:151
KDR:3.364
Accuracy:73.291% A
HSR:31.496% A**
VX6-7
A*
Kills:207
Deaths:56
KDR:3.696
Accuracy:36.332% A*
HSR:20.773% C+
VE-C Horizon
B**
Kills:56
Deaths:10
KDR:5.600
Accuracy:40.849% B+
HSR:32.143% B**
Kills:1,886
Deaths (as Engineer):442
Deaths (to Engineers):1,105
KDR:4.26697
Kill Difference:1,444
Playtime:4.295 hours
Usage:2%
Score:0.127m
Score/min:492
Accuracy (listed only):46.234%
HSR (listed only):32.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,234
Deaths:676
KDR:4.784
Accuracy:49.278% A+
HSR:82.684% A
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
NS-357P Underboss
A+
Kills:981
Deaths:473
KDR:2.074
Accuracy:46.450% B+
HSR:41.590% A+
NS-45 Pilot
A+
Kills:347
Deaths:164
KDR:2.116
Accuracy:38.947% A
HSR:38.329% A+
Spiker
A**
Kills:220
Deaths:89
KDR:2.472
Accuracy:38.618% A
HSR:37.273% A**
Phaseshift VX-S
B**
Kills:184
Deaths:49
KDR:3.755
Accuracy:45.062% B**
HSR:88.587% B**
NSX Tomoe
A++
Kills:173
Deaths:49
KDR:3.531
Accuracy:31.585% B+
HSR:56.069% A++
Kills:6,317
Deaths (as Infiltrator):1,752
Deaths (to Infiltrators):1,243
KDR:3.60559
Kill Difference:4,565
Playtime:29.607 hours
Usage:13%
Score:0.957m
Score/min:539
Accuracy (listed only):40.705%
HSR (listed only):54.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:110
Deaths:25
KDR:4.400
Accuracy:31.188% A**
HSR:30% A+
Blueshift VM5
A**
Kills:100
Deaths:25
KDR:4
Accuracy:30.769% A**
HSR:27% B**
Kills:210
Deaths (as MAX Suit):25
Deaths (to MAX Suits):368
KDR:8.4
Kill Difference:185
Playtime:1.315 hours
Usage:1%
Score:0.060m
Score/min:764
Accuracy (listed only):30.979%
HSR (listed only):28.500%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M*
Kills:95
V. Kills:45 207%
Deaths:23
KDR:4.130
Accuracy:29.402% C
KPH:58.300 M*
VKPH:27.600 A*
Saron Laser Cannon
M**
Kills:62
V. Kills:25 238%
Deaths:18
KDR:3.444
Accuracy:28.242% D
KPH:53.200 M**
VKPH:21.500 A++
Light PPA
B*
Kills:59
V. Kills:3 N/A
Deaths:7
KDR:8.429
Accuracy:46.160% B++
KPH:71.500 B*
VKPH:3.600 C++
Kills:216 (216 + 0)
Deaths:48
KDR:4.500
VKDR:1.521
Vehicle Kills:73
Kill Difference:168
Playtime:3.619 hours
Usage:2%
Score:0.065m
Score/min:297
Piloting Accuracy:46.160%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:61
V. Kills: N/A
Deaths:
KDR:
Accuracy:42.836% B+
KPH:114 A
VKPH:0 F
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:61
Playtime:0.535 hours
Usage:0%
Score:0.008m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:42.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

M12 Kobalt
A*
Kills:126
V. Kills:1 N/A
Deaths:4
KDR:31.500
Accuracy:23.933% A*
KPH:124.300 A++
VKPH:1 D--
Kills:126 (0 + 126)
Deaths:4
KDR:31.500
VKDR:0.250
Vehicle Kills:1
Kill Difference:122
Playtime:1.014 hours
Usage:0%
Score:0.015m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:23.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:58
V. Kills:2 N/A
Deaths:3
KDR:19.333
Accuracy:37.669% B+
KPH:178.900 M
VKPH:6.200 C+
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:55
Playtime:0.324 hours
Usage:0%
Score:0.008m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:37.669%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,31916,1123,2614.941B++1.0932.726%A+34.757%B+199.7S2.6M**47380.7h8.8B**26.8B**
Ghost 3,2423,2346764.784B++0.9349.278%A+82.684%A161.7SN/A42420h1.5A3.1B**
Orion VS54 1,2021,1902025.891M+2.0433.632%A**41.597%A**208.8S2.1S6085.7h8.5A25.2B**
Eridani SX5 1,1951,1782524.675M++0.8234.998%A++37.521%A**206.7S3S5945.7h8.9B**25.4B*
NS-15M1 1,1861,1751956.026M**2.1733.866%A*38.638%A*195.8S1.8M**4936h8.6A25.4B**
Pulsar LSW 1,1831,1712225.275M*1.4234.632%A*35.611%A+220.9S2.3S4985.3h8.7A25.2B**
SVA-GG 1,1781,1712424.839A**0.9933.38%A+36.55%B*216.9M**1.3B**4495.4h8.6B*25.9B++
NS-357P Underboss 9839814732.074B+1.7846.45%B+41.59%A+213.3M*N/A5024.6h2.8B**6.1B*
VE-H Maw 9949802024.851M+1.0033.394%A+38.878%A+239S3.4S5694.1h7.3A21.8B*
Pulsar C 6136051314.618A**0.7737.152%A**36.694%A**201.7S2.7S5593h8.2B**22.2B**
NS Decimator-B 7635371015.317M++1.4758.728%D2.235%C+80.1B++33.7B++3976.7h2.7B**4.6B++
Damascus Edge 5275268,2120.064B++3.7956.227%A*5.894%C2.4BN/A13221.6h1.5B**2.6B++
VE-LR Obelisk 514510945.426A*1.5743.543%A++40.98%B**159.4S1.3B*3733.2h4.1A9.4B**
Phobos VX86 5105081513.364A++0.4973.291%A31.496%A**203.2SN/A4692.5h1.8B**2.5B*
NS-45 Pilot 3513471642.116B++1.7438.947%A38.329%A+247.9S2.9S7031.4h5.4B**13.8B**
Spiker 220220892.472A+1.3838.618%A37.273%A**244.4SN/A5920.9h5.7B*14.8B**
VX6-7 211207563.696A*0.1636.332%A*20.773%C+188.2S3.6S4401.1h9.2B*25.3B**
Frag Grenade 2001961196N/A192.1560.209%A*N/A653.3B++13.3B+23160.3h2.9B*4.9B**
Phaseshift VX-S 185184493.755C**0.1045.062%B**88.587%B**122.7SN/A3981.5h1.6B*3.5B*
NSX Tomoe 174173493.531B*0.3231.585%B+56.069%A++144.2SN/A3511.2h9.4A29.8B**
M12 Kobalt 127126431.5B+27.6523.933%A*23.81%A*126A++1D--2501h12.2B**50.9B**
Blueshift VM5 110110254.4B**0.5531.188%A**30%A+84.6M*N/A2501.3h11.7A+37.6B**
Blueshift VM5 102100254B*0.1530.769%A**27%B**76.9M+1.5A++2191.3h12.8B**41.7B**
Maelstrom Turbo Laser 14095234.13B*0.2829.402%CN/A59.4M*28.1A*3381.6h33.7B**114.6B**
Lumine Edge 9494711.324S2.5358.824%M+27.66%A++104.4UN/A2960.9h1.1B++1.8B++
Saron Laser Cannon 8762183.444B+0.4128.242%D3.226%B++51.7M**20.8A++2921.2h32.6A115.3A
Dual-75 Duster 6161161S57.1542.836%B+N/A122A+N/A2360.5h4.8B++11.2B++
Light PPA 625978.429B++4.5846.16%B++N/A73.8B*3.8C++2220.8h9.7B+21B+
CAS 14-E 6058319.333B+15.4837.669%B+5.172%M**193.3M++6.7C++4230.3h13.9A37B**
VE-C Horizon 5856105.6A*1.7540.849%B+32.143%B**186.7S6.7S4250.3h10.5A+25.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon39380.5h
Nano-Armor Kit04,3650.2h
Medical Kit1,5209,12354.8h

Check the help document for the dictionary if you want to learn more about words used here.


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