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Praetor Paragon Zyr0s[AlMx] Zyr0s
VS BR 86

KDR: 3.69

Score: 25.3m

Last Seen: Jan 23rd, 2020 10:22 PM
- ONLINE NOW

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Leader of Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 36
Level Progress (to 87): 63%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-357P Underboss NS Decimator-B NS-357 Underboss VX6-7 Orion VS54 Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,784,114 MLG Score: 16614
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 21.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.01%35.871%125623120972,1734.93423-1.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.309%2.597A**2.157A*-1.01D*HEAD ++ (~18.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.68B+8.10.424B15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.337%1.648%6121230182295890.614865202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.809%-0.867D--0.232C++-1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.279C*36.10.36C**91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.081%28.934%4521230197365140.5397261313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.387%-1.178D*4.857S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.568B+12.10.697B+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.955%83.513%45312295,2041693103.07383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%2.249A*1.055B**0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.697B+1.50.53B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.385%29.711%45212301,592146941.08373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%1.788A++3.112M++-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.7B+2.60.487B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 36
25.3m150.6%957 (57.4k)778 (46.7k)3.6938589,05524,1093.7351286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232831734.558%36.512%126201:2115

84% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2018 2:12 PMJul 20th, 2018 3:28 PMJan 23rd, 2020 7:23 PM (5h) (PST)Jan 23rd, 2020 7:53 PM (5h) (PST)Jan 23rd, 2020 6:22 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5885821,0062.7400.7421.0014.2060.05316614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,30234,89360,4091644560252346,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
541.6h/22.6d 995 32,516 20,410 136.7k 610 2,826 1,707 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:54,081
Deaths:11,331
KDR:4.773
Accuracy:34.599% A++
HSR:34.796% B+
Orion VS54
A**
Kills:1,191
Deaths:202
KDR:5.896
Accuracy:33.635% A**
HSR:41.646% A*
NS-15M1
A*
Kills:1,175
Deaths:195
KDR:6.026
Accuracy:33.866% A*
HSR:38.638% A*
SVA-GG
A
Kills:1,171
Deaths:242
KDR:4.839
Accuracy:33.380% A
HSR:36.550% B*
Pulsar LSW
A*
Kills:1,171
Deaths:222
KDR:5.275
Accuracy:34.632% A*
HSR:35.611% A+
VE-H Maw
A+
Kills:980
Deaths:202
KDR:4.851
Accuracy:33.394% A+
HSR:38.878% A+
NSX-P Naginata
A**
Kills:612
Deaths:154
KDR:3.974
Accuracy:36.465% A**
HSR:35.784% B*
Flare VE6
A**
Kills:404
Deaths:81
KDR:4.988
Accuracy:37.387% A**
HSR:41.584% A*
Ursa
M
Kills:299
Deaths:73
KDR:4.096
Accuracy:37.827% M
HSR:38.127% A*
SVA-88
A**
Kills:276
Deaths:72
KDR:3.833
Accuracy:36.851% A**
HSR:37.681% A+
Kills:61,360
Deaths (as Heavy Assault):12,774
Deaths (to Heavy Assaults):8,024
KDR:4.80351
Kill Difference:48,586
Playtime:453.555 hours
Usage:84%
Score:21.543m
Score/min:792
Accuracy (listed only):35.203%
HSR (listed only):37.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,194
Deaths:321
KDR:3.720
Accuracy:36.274% A*
HSR:26.466% B*
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
Pandora VX25
M*
Kills:974
Deaths:259
KDR:3.761
Accuracy:58.112% A++
HSR:28.542% M*
Sirius SX12
M
Kills:842
Deaths:200
KDR:4.210
Accuracy:36.656% A*
HSR:36.105% M
Pulsar C
A*
Kills:777
Deaths:194
KDR:4.005
Accuracy:37.065% A*
HSR:34.749% A*
Phobos VX86
A*
Kills:618
Deaths:186
KDR:3.323
Accuracy:72.172% B**
HSR:31.553% A*
VE-C Horizon
A
Kills:283
Deaths:70
KDR:4.043
Accuracy:42.262% A
HSR:32.156% B**
Solstice Burst
A*
Kills:214
Deaths:45
KDR:4.756
Accuracy:37.618% A*
HSR:24.299% C++
Serpent VE92
A*
Kills:169
Deaths:68
KDR:2.485
Accuracy:34.934% A*
HSR:31.953% A*
Kills:6,249
Deaths (as Light Assault):1,595
Deaths (to Light Assaults):4,442
KDR:3.91787
Kill Difference:4,654
Playtime:20.823 hours
Usage:4%
Score:0.859m
Score/min:688
Accuracy (listed only):43.343%
HSR (listed only):31.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,194
Deaths:321
KDR:3.720
Accuracy:36.274% A*
HSR:26.466% B*
Pandora VX25
M*
Kills:974
Deaths:259
KDR:3.761
Accuracy:58.112% A++
HSR:28.542% M*
Pulsar C
A*
Kills:777
Deaths:194
KDR:4.005
Accuracy:37.065% A*
HSR:34.749% A*
VE-LR Obelisk
A++
Kills:723
Deaths:164
KDR:4.409
Accuracy:44.086% A++
HSR:46.196% A++
Phobos VX86
A*
Kills:618
Deaths:186
KDR:3.323
Accuracy:72.172% B**
HSR:31.553% A*
VE-C Horizon
A
Kills:283
Deaths:70
KDR:4.043
Accuracy:42.262% A
HSR:32.156% B**
Solstice Burst
A*
Kills:214
Deaths:45
KDR:4.756
Accuracy:37.618% A*
HSR:24.299% C++
Serpent VE92
A*
Kills:169
Deaths:68
KDR:2.485
Accuracy:34.934% A*
HSR:31.953% A*
Kills:4,952
Deaths (as Engineer):1,307
Deaths (to Engineers):2,793
KDR:3.78883
Kill Difference:3,645
Playtime:11.291 hours
Usage:2%
Score:0.315m
Score/min:466
Accuracy (listed only):45.315%
HSR (listed only):31.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:4,914
Deaths:1,141
KDR:4.307
Accuracy:50.147% A++
HSR:83.232% A+
NS-357P Underboss
A+
Kills:1,504
Deaths:747
KDR:2.013
Accuracy:47.212% B*
HSR:41.024% A+
NS-357 Underboss
A**
Kills:1,265
Deaths:613
KDR:2.064
Accuracy:51.077% A++
HSR:44.032% A**
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
NS-45 Pilot
A+
Kills:1,169
Deaths:546
KDR:2.141
Accuracy:40.131% A+
HSR:37.725% A
NS-44B Commissioner
A*
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:55.926% A++
HSR:47.201% A*
Sirius SX12
M
Kills:842
Deaths:200
KDR:4.210
Accuracy:36.656% A*
HSR:36.105% M
NS-44L Blackhand
B**
Kills:529
Deaths:164
KDR:3.226
Accuracy:52.068% B**
HSR:47.637% B+
Spiker
A**
Kills:500
Deaths:214
KDR:2.336
Accuracy:39.934% A+
HSR:41.200% A**
Phaseshift VX-S
A+
Kills:238
Deaths:64
KDR:3.719
Accuracy:46.479% A+
HSR:86.135% B*
NSX Tomoe
A*
Kills:200
Deaths:59
KDR:3.390
Accuracy:32.003% B+
HSR:58% A*
NSX Daimyo
A+
Kills:52
Deaths:13
KDR:4
Accuracy:50.898% A+
HSR:98.077% B**
Kills:13,552
Deaths (as Infiltrator):4,367
Deaths (to Infiltrators):3,275
KDR:3.10327
Kill Difference:9,185
Playtime:42.787 hours
Usage:8%
Score:1.574m
Score/min:613
Accuracy (listed only):44.794%
HSR (listed only):54.824%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:719
Deaths:99
KDR:7.263
Accuracy:31.711% A**
HSR:27.677% B**
Blueshift VM5
A**
Kills:678
Deaths:99
KDR:6.848
Accuracy:32.342% A**
HSR:29.204% A+
Cosmos VM3
M**
Kills:489
Deaths:102
KDR:4.794
Accuracy:35.276% M**
HSR:22.290% B++
Cosmos VM3
M*
Kills:444
Deaths:102
KDR:4.353
Accuracy:36.109% M*
HSR:22.973% B*
Nebula VM20
M
Kills:335
Deaths:93
KDR:3.602
Accuracy:32.232% M
HSR:25.373% B*
Nebula VM20
A**
Kills:328
Deaths:93
KDR:3.527
Accuracy:31.128% A**
HSR:28.049% A+
Kills:2,993
Deaths (as MAX Suit):294
Deaths (to MAX Suits):984
KDR:10.18027
Kill Difference:2,699
Playtime:12.626 hours
Usage:2%
Score:0.972m
Score/min:1,283
Accuracy (listed only):33.133%
HSR (listed only):25.928%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:123
V. Kills:7 N/A
Deaths:12
KDR:10.250
Accuracy:48.347% B**
KPH:83.400 B**
VKPH:4.700 B+
Maelstrom Turbo Laser
A*
Kills:107
V. Kills:52 202%
Deaths:24
KDR:4.458
Accuracy:29.347% C
KPH:52.500 A*
VKPH:25.500 A++
Saron Laser Cannon
A**
Kills:75
V. Kills:30 242%
Deaths:18
KDR:4.167
Accuracy:27.058% D-
KPH:40.800 A**
VKPH:16.300 B**
Kills:305 (305 + 0)
Deaths:54
KDR:5.648
VKDR:1.648
Vehicle Kills:89
Kill Difference:251
Playtime:5.350 hours
Usage:1%
Score:0.086m
Score/min:269
Piloting Accuracy:27.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:166
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:48.009% B**
KPH:115.700 A
VKPH:0.700 D**
Kills:166 (0 + 166)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:166
Playtime:1.435 hours
Usage:0%
Score:0.024m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:48.009%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

M12 Kobalt
A++
Kills:141
V. Kills:1 N/A
Deaths:5
KDR:28.200
Accuracy:23.105% A++
KPH:121.100 A++
VKPH:0.900 D-
Kills:141 (0 + 141)
Deaths:5
KDR:28.200
VKDR:0.200
Vehicle Kills:1
Kill Difference:136
Playtime:1.165 hours
Usage:0%
Score:0.018m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:23.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:27.029% B*
KPH:142.900 C*
VKPH:2.600 D-
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:0.500
Vehicle Kills:1
Kill Difference:54
Playtime:0.392 hours
Usage:0%
Score:0.009m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:27.029%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:501
V. Kills:6 N/A
Deaths:4
KDR:125.250
Accuracy:38.529% B++
KPH:192.100 M+
VKPH:2.300 D*
Kills:501 (0 + 501)
Deaths:4
KDR:125.250
VKDR:1.500
Vehicle Kills:6
Kill Difference:497
Playtime:2.608 hours
Usage:0%
Score:0.069m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:38.529%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 54,84954,08111,3314.773B+1.0834.599%A++34.796%B+237.2S3.4S657228h8.6A24.8B**
Ghost 4,9234,9141,1414.307B+0.6150.147%A++83.232%A+167.1SN/A49629.4h1.5A3B**
NS-357P Underboss 1,5081,5047472.013B+1.6847.212%B*41.024%A+224.5M**N/A6406.7h2.9B**6.1B**
NS Decimator-B 1,9591,3893054.554A*0.8661.938%C1.872%C97.1B**39.9B**51514.3h2.5A4B**
NS-357 Underboss 1,2651,2656132.064B**1.6351.077%A++44.032%A**258.2SN/A7804.9h3A5.8B**
VX6-7 1,2091,1943213.72A*0.0336.274%A*26.466%B*209.5S2.6M**5285.7h8.8B*24.3B**
Orion VS54 1,2031,1912025.896M+2.2033.635%A**41.646%A*208.9S2.1M**8785.7h8.5A25.2B
Eridani SX5 1,1951,1782524.675M*0.9834.998%A++37.521%A**206.7S3S6215.7h8.9B**25.4B*
NS-15M1 1,1861,1751956.026M++2.3333.866%A*38.638%A*195.8S1.8M*5186h8.6A25.4B**
SVA-GG 1,1781,1712424.839A**1.1533.38%A36.55%B*216.9M*1.3B++4545.4h8.6B*25.9B+
Pulsar LSW 1,1831,1712225.275M**1.5834.632%A*35.611%A+220.9S2.3M*5915.3h8.7A25.2B**
NS-45 Pilot 1,1761,1695462.141B++1.5540.131%A+37.725%A278.3S1.7A+8044.2h5.4B*13.5B**
Force-Blade 1,1651,1634,6020.253S3.4457.46%A*36.973%S14.3UN/A6281.4h2B+3.6B++
NS-44B Commissioner 1,1621,1613543.28A*0.4155.926%A++47.201%A*247SN/A6514.7h2.7B**4.8B*
Damascus Edge 1,1621,15915,6750.074B**3.6256.655%A*4.573%C3.2BN/A13363.8h1.5B*2.6B++
VE-H Maw 9949802024.851M*1.1633.394%A+38.878%A+239S3.4S6814.1h7.3A21.8B*
Pandora VX25 9769742593.761M0.0758.112%A++28.542%M*335.9SN/A11692.9h3.1B**5.3B**
Sirius SX12 8468422004.21M++0.5236.656%A*36.105%M255.2S1.2A*7053.3h8.7A23.8B**
Pulsar C 7877771944.005A+0.3137.065%A*34.749%A*204.5S2.6S6503.8h8.2B**22.1B**
VE-LR Obelisk 7297231644.409A++0.7244.086%A++46.196%A++164.3S1.4B*4334.4h4A9B**
Blueshift VM5 732719997.263A*3.5731.711%A**27.677%B**133.1S2.4M*3885.4h11.4A+35.9B**
Blueshift VM5 684678996.848A++3.1532.342%A**29.204%A+125.6S1.1B*3875.4h12.2A37.8A
Phobos VX86 6206181863.323A+0.3772.172%B**31.553%A*213.1SN/A5352.9h1.8B**2.5B++
NSX-P Naginata 6196121543.974A**0.2836.465%A**35.784%B*244.8S2.8A*13422.5h8.2B**22.4B**
NS-44L Blackhand 5295291643.226A++0.4752.068%B**47.637%B+151.1SN/A4023.5h3.1B**6B*
CAS 14-E 5075014125.25S121.5638.529%B++2.196%B192.7M+2.3D*4412.6h15.1B**39.1B**
Spiker 5005002142.336A1.3639.934%A+41.2%A**294.1SN/A6561.7h5.5B*13.9A
Cosmos VM3 4964891024.794A++1.1035.276%M**22.29%B++119.3S1.7A*4374.1h11.8B++33.3B**
Cosmos VM3 4494441024.353A++0.6636.109%M*22.973%B*108.3S1.2B**3834.1h13.2B+36.4B+
Flare VE6 409404814.988S1.2937.387%A**41.584%A*252.5S3.1S7281.6h6.9A+18.6B**
Nebula VM20 340335933.602B*0.0932.232%M25.373%B*111.7S1.7A*3573h14B*43.4B**
Nebula VM20 333328933.527B+0.1731.128%A**28.049%A+109.3S1.7A++3713h13.8B*44.3B**
Ursa 305299734.096M++0.4037.827%M38.127%A*230S4.6S6051.3h7.5A19.8B**
Auraxium Force-Blade 2952943,3960.087A3.6155.435%A++3.401%D4.9A+N/A1360.5h1.6B**2.8B++
VE-C Horizon 289283704.043A*0.3542.262%A32.156%B**217.7S4.6S9451.3h9.6A22.7B**
SVA-88 284276723.833A0.1436.851%A**37.681%A+276S8U8491h8.4A22.7B**
Phaseshift VX-S 239238643.719B0.0346.479%A+86.135%B*125.3SN/A3791.9h1.7B*3.6B*
Solstice Burst 217214454.756A**1.0637.618%A*24.299%C++237.8S3.3S6680.9h9.5B**25.2B**
Lumine Edge 2032031231.65S2.0459.889%M+29.064%A*156.2UN/A6811.3h1.1B*1.8B*
Plasma Grenade 2052011201N/A197.3160.494%A*N/A670B*13.3B+38080.3h2.9B*4.8B**
NSX Tomoe 201200593.39A0.3032.003%B+58%A*142.9SN/A3991.4h9.5A29.6B*
Serpent VE92 170169682.485B**1.2134.934%A*31.953%A*187.8S1.1A8730.9h8.9B**25.4B*
Dual-75 Duster 1671661166U162.3148.009%B**N/A118.6A+N/A2731.4h5.2B+10.7B++
M12 Kobalt 142141528.2C++24.5123.105%A++25.532%M+117.5A+N/A2561.2h12.2B**52.8B**
Light PPA 1301231210.25B**6.5648.347%B**N/A82B**4.7B+2441.5h8.9B+18.4B+
Maelstrom Turbo Laser 159107244.458B**0.7629.347%CN/A53.5A*26A++3092h35.6B**121.2B*
Saron Laser Cannon 10575184.167B+0.4727.058%D-2.667%B41.7A**16.7B**2451.8h36.9B**136.5B**
Lasher X2 7470233.043M0.6550.689%M*1.429%D**233.3S13.3S13420.3h13.1A+25.9A
C-4 7468521.308C+2.3951.339%SN/A97.1C**8.6D**9170.7h1.7C3.3B*
M12 Kobalt-H 5756228B+24.3127.029%B*37.5%S140C*2.5D-4020.4h11.9B++44B++
NSX Daimyo 5252134C**0.3150.898%A+98.077%B**173.3SN/A7910.3h1.6A3.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1717,8021.1h
Spawn Beacon61,6420.9h
Medical Kit4,09823,375115.1h

Check the help document for the dictionary if you want to learn more about words used here.


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