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Harbinger Imperator Zyr0s[AlMx] Zyr0s
VS BR 92

KDR: 3.83

Score: 12.4m

Last Seen: Jun 24th, 2019 5:07 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Leader of Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 17
Level Progress (to 93): 99%
Level 100 Progress: 66% 132h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-357P Underboss Orion VS54 Eridani SX5 NS-15M1 Pulsar LSW SVA-GG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,385,496 MLG Score: 15496
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 22.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.038%35.27%120117119338,2535.15123-1.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.425%2.468A**2.227A*-0.23CHEAD ++ (~18.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.671B+8.30.42B16

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.093%1.863%8821208161186780.860963204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.492%-0.872D--0.249C++-1.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.29C*33.30.372C**81.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.933%23.81%5211209126202110.620691050%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.134D*4.822S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.573B+12.20.693B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.111%82.973%52212084,21192194.56725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.997%2.116A*1.034B**-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.50.528B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.272%30.962%521120952075220.691489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.651M3.296M*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.81B++1.80.622B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Go Go Meme Rangers[AlMx] Go Go Meme Rangers
VS outfit on Emerald

Members: 17
12.4m131.7%822 (49.3k)666 (40k)3.8268846,15612,0613.8732392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210425733.789%37.941%128201:328

82% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2018 2:12 PMJul 20th, 2018 3:28 PMJun 25th, 2019 7:49 AM (1d) (PST)Jun 24th, 2019 1:44 PM (2d) (PST)Jun 24th, 2019 1:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4404879532.4860.6500.9433.3380.04815496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,39229,21557,1771493957200339,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.5h/12.9d 559 17,512 9,809 62k 332 1,501 887 26.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:26,598
Deaths:5,391
KDR:4.934
Accuracy:33.577% A++
HSR:34.059% B+
Orion VS54
A**
Kills:1,190
Deaths:202
KDR:5.891
Accuracy:33.632% A**
HSR:41.597% A**
NS-15M1
A*
Kills:1,175
Deaths:195
KDR:6.026
Accuracy:33.866% A*
HSR:38.638% A*
Pulsar LSW
A*
Kills:1,171
Deaths:222
KDR:5.275
Accuracy:34.632% A*
HSR:35.611% A+
SVA-GG
A
Kills:1,171
Deaths:242
KDR:4.839
Accuracy:33.380% A
HSR:36.550% B*
VE-H Maw
A+
Kills:980
Deaths:202
KDR:4.851
Accuracy:33.394% A+
HSR:38.878% A+
Kills:32,285
Deaths (as Heavy Assault):6,454
Deaths (to Heavy Assaults):3,901
KDR:5.00232
Kill Difference:25,831
Playtime:253.094 hours
Usage:82%
Score:10.316m
Score/min:679
Accuracy (listed only):33.747%
HSR (listed only):37.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
VX6-7
A*
Kills:979
Deaths:252
KDR:3.885
Accuracy:36.501% A*
HSR:26.660% B**
Pulsar C
A**
Kills:642
Deaths:144
KDR:4.458
Accuracy:37.013% A**
HSR:35.826% A*
Phobos VX86
A*
Kills:520
Deaths:159
KDR:3.270
Accuracy:73.272% A
HSR:30.962% A*
VE-C Horizon
A
Kills:61
Deaths:12
KDR:5.083
Accuracy:40.324% B*
HSR:32.787% A
Sirius SX12
M++
Kills:53
Deaths:13
KDR:4.077
Accuracy:34.710% A*
HSR:37.736% M++
Kills:3,433
Deaths (as Light Assault):832
Deaths (to Light Assaults):2,191
KDR:4.1262
Kill Difference:2,601
Playtime:14.706 hours
Usage:5%
Score:0.584m
Score/min:662
Accuracy (listed only):42.803%
HSR (listed only):33.582%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:979
Deaths:252
KDR:3.885
Accuracy:36.501% A*
HSR:26.660% B**
Pulsar C
A**
Kills:642
Deaths:144
KDR:4.458
Accuracy:37.013% A**
HSR:35.826% A*
Phobos VX86
A*
Kills:520
Deaths:159
KDR:3.270
Accuracy:73.272% A
HSR:30.962% A*
VE-LR Obelisk
A++
Kills:512
Deaths:96
KDR:5.333
Accuracy:43.542% A++
HSR:41.016% B**
VE-C Horizon
A
Kills:61
Deaths:12
KDR:5.083
Accuracy:40.324% B*
HSR:32.787% A
Kills:2,714
Deaths (as Engineer):663
Deaths (to Engineers):1,477
KDR:4.09351
Kill Difference:2,051
Playtime:4.348 hours
Usage:1%
Score:0.128m
Score/min:492
Accuracy (listed only):46.130%
HSR (listed only):33.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,973
Deaths:864
KDR:4.598
Accuracy:49.298% A+
HSR:82.784% A+
NS-357P Underboss
A++
Kills:1,491
Deaths:736
KDR:2.026
Accuracy:47.257% B++
HSR:41.248% A++
Eridani SX5
A**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:34.998% A++
HSR:37.521% A**
NS-45 Pilot
A++
Kills:471
Deaths:210
KDR:2.243
Accuracy:38.619% B**
HSR:40.340% A++
Phaseshift VX-S
A+
Kills:238
Deaths:64
KDR:3.719
Accuracy:46.479% A+
HSR:86.135% B*
Spiker
A*
Kills:220
Deaths:89
KDR:2.472
Accuracy:38.618% A
HSR:37.273% A*
NSX Tomoe
A*
Kills:200
Deaths:58
KDR:3.448
Accuracy:31.984% B+
HSR:58% A*
NS-44L Blackhand
B**
Kills:160
Deaths:38
KDR:4.211
Accuracy:51.509% B**
HSR:42.500% C++
NS-357 Underboss
A*
Kills:62
Deaths:22
KDR:2.818
Accuracy:54.859% A*
HSR:38.710% A*
Sirius SX12
M++
Kills:53
Deaths:13
KDR:4.077
Accuracy:34.710% A*
HSR:37.736% M++
Kills:8,046
Deaths (as Infiltrator):2,346
Deaths (to Infiltrators):1,749
KDR:3.42967
Kill Difference:5,700
Playtime:35.941 hours
Usage:12%
Score:1.260m
Score/min:584
Accuracy (listed only):42.833%
HSR (listed only):50.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:110
Deaths:25
KDR:4.400
Accuracy:31.188% A**
HSR:30% A+
Blueshift VM5
A**
Kills:100
Deaths:25
KDR:4
Accuracy:30.769% A**
HSR:27% B**
Kills:210
Deaths (as MAX Suit):25
Deaths (to MAX Suits):480
KDR:8.4
Kill Difference:185
Playtime:1.647 hours
Usage:1%
Score:0.078m
Score/min:789
Accuracy (listed only):30.979%
HSR (listed only):28.500%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M*
Kills:99
V. Kills:47 206%
Deaths:23
KDR:4.304
Accuracy:29.634% C
KPH:57.900 M*
VKPH:27.500 A*
Light PPA
B**
Kills:96
V. Kills:6 N/A
Deaths:10
KDR:9.600
Accuracy:48.341% B**
KPH:81.400 B**
VKPH:5.100 B++
Saron Laser Cannon
M**
Kills:62
V. Kills:25 238%
Deaths:18
KDR:3.444
Accuracy:28.242% D
KPH:53.200 M**
VKPH:21.500 A++
Kills:257 (257 + 0)
Deaths:51
KDR:5.039
VKDR:1.529
Vehicle Kills:78
Kill Difference:206
Playtime:4.054 hours
Usage:1%
Score:0.072m
Score/min:296
Piloting Accuracy:28.242%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:61
V. Kills: N/A
Deaths:
KDR:
Accuracy:42.836% B+
KPH:114 A
VKPH:0 F
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:61
Playtime:0.535 hours
Usage:0%
Score:0.008m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:42.836%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

M12 Kobalt
A*
Kills:126
V. Kills:1 N/A
Deaths:4
KDR:31.500
Accuracy:23.933% A*
KPH:124.300 A+
VKPH:1 D--
Kills:126 (0 + 126)
Deaths:4
KDR:31.500
VKDR:0.250
Vehicle Kills:1
Kill Difference:122
Playtime:1.014 hours
Usage:0%
Score:0.015m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:23.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:58
V. Kills:2 N/A
Deaths:3
KDR:19.333
Accuracy:37.437% B+
KPH:176.500 M
VKPH:6.100 C+
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:55
Playtime:0.329 hours
Usage:0%
Score:0.008m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:37.437%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,94426,5985,3914.934B+1.1133.577%A++34.059%B+219.6S2.9S584121.1h8.7B**25.8B**
Ghost 3,9813,9738644.598B++0.7749.298%A+82.784%A+164.9SN/A46124.1h1.5A3B**
NS-357P Underboss 1,4951,4917362.026B+1.8047.257%B++41.248%A++225.9M**N/A6386.6h2.9B**6B**
Orion VS54 1,2021,1902025.891A**2.0633.632%A**41.597%A**208.8S2.1S6805.7h8.5A25.2B+
Eridani SX5 1,1951,1782524.675M*0.8534.998%A++37.521%A**206.7S3S5985.7h8.9B**25.4B*
NS-15M1 1,1861,1751956.026M**2.2033.866%A*38.638%A*195.8S1.8M**5046h8.6A25.4B**
Pulsar LSW 1,1831,1712225.275M++1.4534.632%A*35.611%A+220.9S2.3S5255.3h8.7A25.2B**
SVA-GG 1,1781,1712424.839A++1.0133.38%A36.55%B*216.9M**1.3B**4495.4h8.6B*25.9B+
VE-H Maw 9949802024.851M1.0233.394%A+38.878%A+239S3.4S5894.1h7.3A21.8B*
VX6-7 9949792523.885A*0.0636.501%A*26.66%B**212.8S3.3S4804.6h8.8B**24B**
Damascus Edge 80079811,8310.067B++3.7656.232%A*5.263%C2.7C**N/A13292.6h1.5B*2.6B*
NS Decimator-B 1,0087131464.884M1.0659.763%D2.244%C+83.9B*34.7B*4568.5h2.7B**4.5B*
Pulsar C 6506421444.458A*0.6337.013%A**35.826%A*200.6S2.5S5743.2h8.3B**22.3B**
Phobos VX86 5225201593.27A+0.5673.272%A30.962%A*200SN/A4782.6h1.8B**2.5B*
VE-LR Obelisk 516512965.333A*1.5143.542%A++41.016%B**155.2S1.2B++3833.3h4.1A9.5A
NS-45 Pilot 4764712102.243B++1.5838.619%B**40.34%A++261.7S2.8M**7211.8h5.2B**13.6B**
Phaseshift VX-S 239238643.719C**0.1146.479%A+86.135%B*125.3SN/A3691.9h1.7B**3.6B*
Spiker 220220892.472A+1.3538.618%A37.273%A*244.4SN/A5970.9h5.7B*14.8B**
NSX Tomoe 201200583.448B*0.3831.984%B+58%A*142.9SN/A3631.4h9.4A29.5B**
Frag Grenade 2021981198N/A194.1760.436%A*N/A660B*13.3B**26890.3h2.9B*4.9B**
NS-44L Blackhand 160160384.211A**0.3851.509%B**42.5%C++200SN/A5210.8h3B**5.8B*
Lumine Edge 1561561011.545S2.2862.406%M++28.846%A++130UN/A4981.2h1.1B++1.7B++
M12 Kobalt 127126431.5B++27.6723.933%A*23.81%A*126A++1D--2501h12.2B**50.9B**
Blueshift VM5 110110254.4B*0.5731.188%A**30%A+84.6M++N/A2761.3h11.7A37.6B**
Blueshift VM5 102100254B++0.1730.769%A**27%B**76.9M1.5A++2431.3h12.8B*41.7B**
Maelstrom Turbo Laser 14699234.304B**0.4829.634%C1.01%D--58.2M*27.6A*3351.7h33.7B**113.8B**
Light PPA 10296109.6B+5.7748.341%B**N/A80B**5B++2381.2h8.8B+18.2B+
Saron Laser Cannon 8762183.444B+0.3828.242%D3.226%B++51.7M**20.8A++2961.2h32.6A115.3A
NS-357 Underboss 6262222.818A++1.0154.859%A*38.71%A*310SN/A12050.2h2.8A+5.1A
Dual-75 Duster 6161161S57.1742.836%B+N/A122A+N/A2360.5h4.8B++11.2B++
VE-C Horizon 6361125.083A**1.2640.324%B*32.787%A203.3S6.7S7070.3h10.2B**25.3B**
CAS 14-E 6058319.333B+15.5137.437%B+5.172%M**193.3M++6.7C++4190.3h14.1A37.5A
Sirius SX12 5353134.077M+0.2534.71%A*37.736%M++530UN/A22290.1h7.5A++21.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,1460.6h
Nano-Armor Kit04,5330.2h
Medical Kit2,09512,49069.8h

Check the help document for the dictionary if you want to learn more about words used here.


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