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Warden ZyzBravo2[lII] ZyzBravo2
NC BR 64

KDR: 2.68

Score: 55.1m

Last Seen: Jun 23rd, 2019 12:03 AM
- OFFLINE - 88.8 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Emerald - Outfit Leader of Oppressors[lII] Oppressors
NC outfit on Emerald

Members: 2
Level Progress (to 65): 5%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW NC05 Jackhammer NS-15M2 Blitz GD-10 L100 Python HEAT Titan-150 HEAT LA1 Anchor NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,233,486 MLG Score: 986
Fun Score: N/A
Cheeseburgers Flipped: 1260TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.938%25.953%56928118368,3352.70623-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.58%0.155C++0.775B++-0.521DHEAD ++ (~14.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.443B9.10.363C**32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.06%1.643%4331208487131811660.36949942%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.544%-0.454D0.045C+-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.6-0.604D85.5-0.614D173.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.42%2.048%848412077,228126519055.71383379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%0.143C++-0.34C--1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++3.50.719B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.916%1.854%183912022,31913299661.74492240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.915%-0.582D-0.64D-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.702B++10.60.733B++24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.278%77.863%183412075,6061327134.22139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.524%0.492B+0.693B+-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.10.335C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.986%13.379%183312082,0332255210.901552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.995%-0.873D---0.241C-0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.276C5.2-0.073C+11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Oppressors[lII] Oppressors
NC outfit on Emerald

Members: 2
55.1m186.4%242 (14.5k)210 (12.6k)2.67607120,78745,1362.9196464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211654521.513%20.933%45005:4919

12% Combat Medic14% Engineer59% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 3:58 AMApr 6th, 2016 2:44 AMJun 24th, 2019 11:19 PM (2d) (PST)Jun 22nd, 2019 10:22 PM (4d) (PST)Jun 22nd, 2019 8:03 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641293350.4600.1720.0960.9260.037986

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8527,72420,1282810656212,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4374.5h/182.3d 10,994 25,284 34,408 243.1k 6,885 19,470 9,634 121.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:37,083
Deaths:10,582
KDR:3.504
Accuracy:25.075% D
HSR:30.480% B+
NS-15M2
C-
Kills:9,984
Deaths:3,345
KDR:2.985
Accuracy:21.796% C-
HSR:21.294% D
LA1 Anchor
C
Kills:2,740
Deaths:1,232
KDR:2.224
Accuracy:19.277% D--
HSR:23.394% C
NS-15M1
D-
Kills:2,700
Deaths:1,302
KDR:2.074
Accuracy:18.097% D-
HSR:15.593% D-
GD-22S
C
Kills:2,121
Deaths:1,202
KDR:1.765
Accuracy:18.167% D-
HSR:21.546% C
NC6 Gauss SAW
D
Kills:1,204
Deaths:458
KDR:2.629
Accuracy:15.824% D-
HSR:20.017% D
EM6
B*
Kills:744
Deaths:256
KDR:2.906
Accuracy:20.817% C+
HSR:28.898% B*
MGR-L1 Promise
A+
Kills:672
Deaths:211
KDR:3.185
Accuracy:27.328% B++
HSR:35.268% A+
EM1
B
Kills:238
Deaths:146
KDR:1.630
Accuracy:15.487% D*
HSR:23.529% B
NSX Naginata
M
Kills:200
Deaths:79
KDR:2.532
Accuracy:23.099% C*
HSR:47.500% M
NC6S Gauss SAW S
B**
Kills:174
Deaths:57
KDR:3.053
Accuracy:25.182% B
HSR:31.035% B**
Kills:57,860
Deaths (as Heavy Assault):18,870
Deaths (to Heavy Assaults):13,925
KDR:3.06624
Kill Difference:38,990
Playtime:2,563.729 hours
Usage:59%
Score:34.423m
Score/min:224
Accuracy (listed only):20.923%
HSR (listed only):27.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:3,184
Deaths:1,801
KDR:1.768
Accuracy:19.274% D--
HSR:14.416% C
NC12 Sweeper
C++
Kills:1,581
Deaths:1,392
KDR:1.136
Accuracy:31.063% D*
HSR:13.852% C++
AF-4 Cyclone
C++
Kills:400
Deaths:153
KDR:2.614
Accuracy:19.822% D*
HSR:19% C++
NS Baron G5
D*
Kills:390
Deaths:268
KDR:1.455
Accuracy:32.165% D*
HSR:4.359% F--
GD-7F
C+
Kills:349
Deaths:187
KDR:1.866
Accuracy:14.946% F-
HSR:18.911% C+
MKV Suppressed
C+
Kills:330
Deaths:157
KDR:2.102
Accuracy:22.100% D
HSR:19.091% C+
AF-57 Piston
C-
Kills:287
Deaths:241
KDR:1.191
Accuracy:28.618% D*
HSR:12.195% C-
Mauler S6
C-
Kills:165
Deaths:78
KDR:2.115
Accuracy:36.419% C-
HSR:10.909% D-
NS-11C
C++
Kills:95
Deaths:41
KDR:2.317
Accuracy:24.476% C++
HSR:13.684% D--
Gauss Compact S
A++
Kills:61
Deaths:79
KDR:0.772
Accuracy:9.878% F*
HSR:27.869% A++
AF-19 Mercenary
D--
Kills:57
Deaths:100
KDR:0.570
Accuracy:12.586% F-
HSR:15.790% D--
Kills:6,899
Deaths (as Light Assault):4,497
Deaths (to Light Assaults):8,403
KDR:1.53413
Kill Difference:2,402
Playtime:63.591 hours
Usage:1%
Score:0.561m
Score/min:147
Accuracy (listed only):22.850%
HSR (listed only):15.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NC12 Sweeper
C++
Kills:1,581
Deaths:1,392
KDR:1.136
Accuracy:31.063% D*
HSR:13.852% C++
NS Baron G5
D*
Kills:390
Deaths:268
KDR:1.455
Accuracy:32.165% D*
HSR:4.359% F--
GD-7F
C+
Kills:349
Deaths:187
KDR:1.866
Accuracy:14.946% F-
HSR:18.911% C+
AF-57 Piston
C-
Kills:287
Deaths:241
KDR:1.191
Accuracy:28.618% D*
HSR:12.195% C-
Mauler S6
C-
Kills:165
Deaths:78
KDR:2.115
Accuracy:36.419% C-
HSR:10.909% D-
NS-11C
C++
Kills:95
Deaths:41
KDR:2.317
Accuracy:24.476% C++
HSR:13.684% D--
Gauss Compact S
A++
Kills:61
Deaths:79
KDR:0.772
Accuracy:9.878% F*
HSR:27.869% A++
AF-19 Mercenary
D--
Kills:57
Deaths:100
KDR:0.570
Accuracy:12.586% F-
HSR:15.790% D--
Kills:2,985
Deaths (as Engineer):2,386
Deaths (to Engineers):8,665
KDR:1.25105
Kill Difference:599
Playtime:596.494 hours
Usage:14%
Score:6.646m
Score/min:186
Accuracy (listed only):23.769%
HSR (listed only):14.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:3,184
Deaths:1,801
KDR:1.768
Accuracy:19.274% D--
HSR:14.416% C
NC12 Sweeper
C++
Kills:1,581
Deaths:1,392
KDR:1.136
Accuracy:31.063% D*
HSR:13.852% C++
NC1 Gauss Rifle
C
Kills:1,154
Deaths:1,354
KDR:0.852
Accuracy:15.734% D**
HSR:18.198% C
GR-22
C+
Kills:689
Deaths:709
KDR:0.972
Accuracy:17.141% D**
HSR:18.287% C+
Carnage AR
C+
Kills:437
Deaths:174
KDR:2.511
Accuracy:23.084% C
HSR:19.451% C+
AF-4 Cyclone
C++
Kills:400
Deaths:153
KDR:2.614
Accuracy:19.822% D*
HSR:19% C++
NS Baron G5
D*
Kills:390
Deaths:268
KDR:1.455
Accuracy:32.165% D*
HSR:4.359% F--
NS-11P
C
Kills:342
Deaths:146
KDR:2.342
Accuracy:19.026% D-
HSR:17.836% C
MKV Suppressed
C+
Kills:330
Deaths:157
KDR:2.102
Accuracy:22.100% D
HSR:19.091% C+
AF-57 Piston
C-
Kills:287
Deaths:241
KDR:1.191
Accuracy:28.618% D*
HSR:12.195% C-
NC9 A-Tross
B+
Kills:165
Deaths:77
KDR:2.143
Accuracy:22.606% D
HSR:27.273% B+
Mauler S6
C-
Kills:165
Deaths:78
KDR:2.115
Accuracy:36.419% C-
HSR:10.909% D-
Kills:9,124
Deaths (as Combat Medic):6,550
Deaths (to Combat Medics):5,539
KDR:1.39298
Kill Difference:2,574
Playtime:531.079 hours
Usage:12%
Score:5.342m
Score/min:168
Accuracy (listed only):23.921%
HSR (listed only):16.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:3,184
Deaths:1,801
KDR:1.768
Accuracy:19.274% D--
HSR:14.416% C
EM4 Longshot
B+
Kills:2,422
Deaths:142
KDR:17.056
Accuracy:38.373% C+
HSR:81.668% B+
SAS-R
C*
Kills:1,819
Deaths:220
KDR:8.268
Accuracy:37.046% C
HSR:70.698% C*
NS-44 Commissioner
C-
Kills:1,814
Deaths:1,160
KDR:1.564
Accuracy:31.739% C--
HSR:19.019% C-
NC14 Bolt Driver
B**
Kills:1,159
Deaths:49
KDR:23.653
Accuracy:41.354% B*
HSR:83.089% B**
NS-30 Vandal
C--
Kills:700
Deaths:221
KDR:3.167
Accuracy:28.240% D
HSR:22.286% C--
AF-4 Cyclone
C++
Kills:400
Deaths:153
KDR:2.614
Accuracy:19.822% D*
HSR:19% C++
MKV Suppressed
C+
Kills:330
Deaths:157
KDR:2.102
Accuracy:22.100% D
HSR:19.091% C+
NC4 Mag-Shot
D
Kills:283
Deaths:452
KDR:0.626
Accuracy:17.604% D**
HSR:15.548% D
AF-8 RailJack
C
Kills:206
Deaths:22
KDR:9.364
Accuracy:34.007% C
HSR:66.990% D-
Impetus
C
Kills:164
Deaths:38
KDR:4.316
Accuracy:32.882% C
HSR:25% C
AF-18 Stalker
C+
Kills:161
Deaths:42
KDR:3.833
Accuracy:25.631% C
HSR:19.255% C+
NSX Tomoe
C*
Kills:151
Deaths:57
KDR:2.649
Accuracy:28.319% C+
HSR:39.073% C*
Kills:12,793
Deaths (as Infiltrator):4,514
Deaths (to Infiltrators):5,029
KDR:2.83407
Kill Difference:8,279
Playtime:431.506 hours
Usage:10%
Score:5.215m
Score/min:201
Accuracy (listed only):28.953%
HSR (listed only):38.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C*
Kills:936
Deaths:207
KDR:4.522
Accuracy:33.775% D
HSR:2.991% C*
NCM3 Raven
C**
Kills:775
Deaths:206
KDR:3.762
Accuracy:34.814% D
HSR:3.226% C**
NCM1 Scattercannon
C+
Kills:772
Deaths:396
KDR:1.949
Accuracy:28.564% D-
HSR:15.026% C+
NCM1 Scattercannon
C++
Kills:668
Deaths:277
KDR:2.412
Accuracy:33.868% C
HSR:15.569% C++
NCM2 Falcon
C+
Kills:331
Deaths:113
KDR:2.929
Accuracy:38.689% C+
HSR:4.230% C
NCM2 Falcon
B
Kills:184
Deaths:103
KDR:1.786
Accuracy:41.069% C+
HSR:5.435% B
AF-23 Grinder
C-
Kills:149
Deaths:89
KDR:1.674
Accuracy:27.351% D--
HSR:13.423% C-
NS-10 Burster
D
Kills:107
Deaths:132
KDR:0.811
Accuracy:24.858% D
HSR:1.869% D*
NS-10 Burster
C
Kills:92
Deaths:112
KDR:0.821
Accuracy:25.423% D
HSR:4.348% C
Kills:4,014
Deaths (as MAX Suit):817.500
Deaths (to MAX Suits):2,860
KDR:4.91009
Kill Difference:3,196.500
Playtime:157.753 hours
Usage:4%
Score:2.929m
Score/min:309
Accuracy (listed only):32.046%
HSR (listed only):7.346%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:140
V. Kills:11 N/A
Deaths:10
KDR:14
Accuracy:46.667% C
KPH:65.200 C
VKPH:5.100 D-
Vortek Rotary
C
Kills:91
V. Kills:86 105%
Deaths:125
KDR:0.728
Accuracy:28.904% C
KPH:3.500 D-
VKPH:3.300 D--
Kills:231 (91 + 0)
Deaths:135
KDR:1.711
VKDR:0.719
Vehicle Kills:97
Kill Difference:96
Playtime:28.200 hours
Usage:1%
Score:0.204m
Score/min:120
Piloting Accuracy:28.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:441
V. Kills:200 219%
Deaths:94
KDR:4.691
Accuracy:37.063% C
KPH:22 D
VKPH:10 D--
CAS30 Tank Buster
C+
Kills:256
V. Kills:991 26%
Deaths:740
KDR:0.346
Accuracy:34.445% D--
KPH:1.700 D*
VKPH:6.500 C+
L105 Zephyr
C
Kills:209
V. Kills:51 402%
Deaths:41
KDR:5.098
Accuracy:21.483% F*
KPH:26.200 D
VKPH:6.400 C
Kills:906 (256 + 650)
Deaths:875
KDR:1.035
VKDR:1.419
Vehicle Kills:1,242
Kill Difference:31
Playtime:181.570 hours
Usage:4%
Score:0.663m
Score/min:61
Piloting Accuracy:34.445%
Gunner Accuracy:21.483%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:3,043
V. Kills:492 N/A
Deaths:158
KDR:19.260
Accuracy:45.710% D
KPH:37.700 B+
VKPH:6.100 D*
L100 Python HESH
C--
Kills:859
V. Kills:124 N/A
Deaths:25
KDR:34.360
Accuracy:42.028% D
KPH:40.500 C--
VKPH:5.800 D
C75 Viper
D*
Kills:54
V. Kills:17 300%
Deaths:14
KDR:3.857
Accuracy:19.911% F-
KPH:8.900 D*
VKPH:2.800 D*
Kills:3,956 (3,956 + 0)
Deaths:197
KDR:20.081
VKDR:3.213
Vehicle Kills:633
Kill Difference:3,759
Playtime:107.909 hours
Usage:2%
Score:0.922m
Score/min:142
Driving Accuracy:19.911%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:3,011
V. Kills:998 301%
Deaths:294
KDR:10.242
Accuracy:40.049% D
KPH:20.900 C+
VKPH:6.900 D
Titan-150 AP
C
Kills:315
V. Kills:271 116%
Deaths:55
KDR:5.727
Accuracy:41.938% D--
KPH:15 D-
VKPH:12.900 C
E540 Halberd
D
Kills:306
V. Kills:138 220%
Deaths:37
KDR:8.270
Accuracy:38.563% D-
KPH:22.300 D
VKPH:10.100 D-
Enforcer ML85
D
Kills:65
V. Kills:68 94%
Deaths:24
KDR:2.708
Accuracy:36.485% D
KPH:10.600 D**
VKPH:11.100 D
Kills:3,697 (3,326 + 371)
Deaths:410
KDR:9.017
VKDR:3.598
Vehicle Kills:1,475
Kill Difference:3,287
Playtime:185.088 hours
Usage:4%
Score:1.425m
Score/min:128
Driving Accuracy:41.938%
Gunner Accuracy:36.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:158
V. Kills:88 178%
Deaths:22
KDR:7.182
Accuracy:47.275% D*
KPH:29 D
VKPH:16.200 D
Kills:158 (0 + 158)
Deaths:22
KDR:7.182
VKDR:4
Vehicle Kills:88
Kill Difference:136
Playtime:5.449 hours
Usage:0%
Score:0.073m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:47.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:493
V. Kills:91 N/A
Deaths:63
KDR:7.825
Accuracy:24.930% D--
KPH:26.900 C+
VKPH:5 C
M40 Fury
C
Kills:407
V. Kills:80 N/A
Deaths:25
KDR:16.280
Accuracy:30.718% D
KPH:43.900 C
VKPH:8.600 C
M40 Fury
C
Kills:177
V. Kills:34 N/A
Deaths:24
KDR:7.375
Accuracy:32.404% C
KPH:36.700 C
VKPH:7.100 C
M20 Basilisk
D-
Kills:63
V. Kills:39 158%
Deaths:13
KDR:4.846
Accuracy:28.136% D*
KPH:7.200 D*
VKPH:4.400 D-
Kills:1,140 (0 + 1,140)
Deaths:125
KDR:9.120
VKDR:1.952
Vehicle Kills:244
Kill Difference:1,015
Playtime:41.205 hours
Usage:1%
Score:0.369m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:28.136%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 37,33537,08310,5823.504B++0.8325.075%D30.48%B+46.1C-N/A114804.3h7.7C++30.8C**
NC05 Jackhammer 17,67517,5978,6382.037B*0.6441.006%C-12.4%D31.9CN/A88551.5h4.3B+10.4C**
NS-15M2 10,0249,9843,3452.985B*0.3121.796%C-21.294%D35.7CN/A93279.4h11.4B+52.1C*
Blitz GD-10 3,1993,1841,8011.768B++0.9119.274%D--14.416%C20C-N/A60159h12.7B++65.8C++
L100 Python HEAT 3,5353,04315819.259A*16.5845.71%D2.366%C+37.8B+6.1D*13780.6h3.2B**7B**
Titan-150 HEAT 4,0093,01129410.241B**7.5640.049%D2.026%D20.9C+6.9D98144.2h3.7B*9.2B+
LA1 Anchor 2,7522,7401,2322.224C+0.4519.277%D--23.394%C31.2DN/A10587.7h9.5B+49.5C+
NS-15M1 2,7082,7001,3022.074B+0.6018.097%D-15.593%D-30.9CN/A8487.5h12.5C++69C+
EM4 Longshot 2,4252,42214217.056S14.3838.373%C+81.668%B+29.2C+N/A7482.9h2B+5.3C**
GD-22S 2,1332,1211,2021.765C*0.9118.167%D-21.546%C19.5DN/A65108.9h10.6B58.5C+
Hawk GD-68 3,0081,9691,0131.944A*0.7367.262%B++2.743%C+22B*11.6C**18189.7h6.3B*9.3B**
SAS-R 1,8251,8192208.268A*5.5937.046%C70.698%C*28.2C-N/A8064.5h2.2C*5.9C++
NS-44 Commissioner 1,8331,8141,1601.564B+1.1131.739%C--19.019%C-39.3C*N/A11746.1h2.8B**8.9B+
Frag Grenade 1,7671,74811748N/A1,745.3250.695%B++N/A529.7C*5.8C15763.3h3.6C**7B+
NC12 Sweeper 1,5991,5811,3921.136C+1.5431.063%D*13.852%C++12.2D--N/A32129.5h5.1C16.3D
NS Decimator 2,2441,4523604.033M**1.3659.936%C+1.309%D42.3B+23.1B*32934.3h4.4C**7.4C**
NC6 Gauss SAW 1,2131,2044582.629A0.0515.824%D-20.017%D18.1DN/A13066.4h10C*63.3C+
NC14 Bolt Driver 1,1631,1594923.653U20.9841.354%B*83.089%B**30.7B+N/A10737.7h2.1B*5.1B*
NC1 Gauss Rifle 1,1711,1541,3540.852C+1.8215.734%D**18.198%C9.5D-N/A48121.6h12.3C**78.4D
C-4 1,5091,1336311.796C**0.8817.519%D**N/A68.7C22.8C-61216.5h1.7C9.7D*
Bouncing Betty 1,1161,1161597.019B**4.3438.141%DN/A183AN/A5336.1h1.8B4.8C+
NCM3 Raven 1,3559362074.522S1.8533.775%D2.991%C*15.7A7C**11759.7h20.7B*61.3B+
Shrike 1,3618704791.816A*0.8656.628%C+2.529%C+19.7C11.1C19544.1h6B10.5B+
L100 Python HESH 9838592534.36A*31.6842.028%D1.513%C+40.5C--5.8D14621.2h3.2C++7.5C+
NCM3 Raven 1,2087752063.762S1.0934.814%D3.226%C**13.1B**7.3B+11359.2h25B+71.9C**
NCM1 Scattercannon 7807723961.949C++0.7328.564%D-15.026%C+15DN/A5651.4h8.4C+29.5C-
EM6 7477442562.906B*0.2320.817%C+28.898%B*42C++N/A17417.7h9.8B+46.9B
NS-30 Vandal 7027002213.167B*0.4928.24%D22.286%C--28.8C-N/A8024.3h5.2B+18.6C+
GR-22 6986897090.972C+1.7017.141%D**18.287%C+12D-N/A4557.2h14.2C+83.1D-
MGR-L1 Promise 6776722113.185A+0.5127.328%B++35.268%A+49.4C**N/A23413.6h11.2B*40.9B++
NCM1 Scattercannon 6736682772.412C+0.2633.868%C15.569%C++21.5D-N/A6631.1h8.4D*24.9D-
M60-G Bulldog 584493637.825B**5.1524.93%D--1.42%D--26.9C+5C11118.3h6.5B+26.1C+
Anti-Vehicle Grenade 4974461446N/A443.3247.649%C-N/A297.3C34D13771.5h5.8C+12.1C+
C150 Dalton 641441944.691C2.0137.063%CN/A21.9D10D--21520.1h5.5C-14.7C
Carnage AR 4394371742.511B**0.1723.084%C19.451%C+35.8C*N/A18812.2h10.7B**46.5B+
M40 Fury 4874072516.28A++13.6030.718%D1.966%C++43.8C8.6C2049.3h11.2B36.6C++
AF-4 Cyclone 4024001532.614B**0.0619.822%D*19%C++30.5C+N/A18213.1h9.6B+48.4C+
NS Baron G5 3923902681.455B+1.2232.165%D*4.359%F--13.8D--N/A4028.2h5.3C-16.5C+
Auraxium Mag-Cutter 39738122,0080.017C2.6612.397%D*4.724%C0.2DN/A11777.2h1.7B++13.7C
GD-7F 3553491871.866B++0.8114.946%F-18.911%C+13.6DN/A8325.7h12B+80.2C--
NS-11P 3473421462.342B**0.3319.026%D-17.836%C33.9C**N/A12810.1h11.9B*62.3C++
NCM2 Falcon 4233311132.929A+0.2538.689%C+4.23%C19B++5.3B13117.4h8B++20.6B+
MKV Suppressed 3333301572.102A0.5722.1%D19.091%C+23.7CN/A8713.9h13.9C*62.9C+
Titan-150 AP 586315555.727C+3.0541.938%D--N/A15D-12.9C26121h5.8D13.9D--
Mag-Cutter 40131219,1440.016C+2.6624.437%CN/A0.2DN/A11418.7h4.1D--16.6C+
E540 Halberd 444306378.27C++5.5938.563%D-2.614%C22.3D10.1D-21313.7h4.9B++12.7C*
AF-57 Piston 2872872411.191C+1.4928.618%D*12.195%C-15.9D-N/A7918.1h6.1D-21.3D--
NC4 Mag-Shot 2932834520.626C+2.0517.604%D**15.548%D11.2DN/A6525.3h10C57C
CAS30 Tank Buster 1,2472567400.346D2.3334.445%D--N/A1.7D*6.5C+36153.6h107.9D313.2D**
EM1 2422381461.63B+1.0515.487%D*23.529%B26.4CN/A1809h14.3C+92.6C-
AF-22 Crow 341216643.375S0.7071.337%B+2.315%C+30.4A17.6B+2617.1h6.2B*8.7B**
L105 Zephyr 260209415.098C-2.4221.483%F*N/A26.1D6.4C1578h6.1C*28.2D**
AF-8 RailJack 206206229.364M6.6934.007%C66.99%D-23.1C+N/A868.9h2.4C++7C+
Tank Mine 347204258.16M+5.4846.732%B**N/A156.9B**110A++20511.3h2.8D**6C*
NSX Naginata 201200792.532B**0.1423.099%C*47.5%M50C**N/A1824h9.9B++43B+
NCM2 Falcon 2211841031.786B**0.8941.069%C+5.435%B14B+2.8D-8913.1h13B+31.7B
M60-A Bulldog 211179276.63C3.9531.792%D**1.117%D--16.7D3C8310.7h7.1D22.2D*
M40 Fury 211177247.375C*4.7032.404%C1.13%D36.9C7.1C2544.8h12.4C*38.3C++
NC6S Gauss SAW S 174174573.053A0.3825.182%B31.035%B**37CN/A1434.7h9.9B+39.5B+
NC9 A-Tross 166165772.143B*0.5322.606%D27.273%B+26.6CN/A1306.2h8.4B*37.3C**
Mauler S6 168165782.115B**0.5636.419%C-10.909%D-26.6C+N/A2176.2h5.1C++13.9C+
Impetus 164164384.316A1.6432.882%C25%C28.3C--N/A1095.8h4.3B+13.1C**
M60-A Bulldog 186164266.308C3.6328.895%F-1.829%C19.5D2.6C828.4h5.8C+19.9D-
AF-18 Stalker 162161423.833A*1.1625.631%C19.255%C+31.6C+N/A1355.1h10.7B++41.6B+
E540 Halberd-H 246158227.182C+4.5147.275%D*6.329%M+29.3D16.3D2235.4h5.4B+11.4C++
NSX Tomoe 154151572.649B+0.0328.319%C+39.073%C*24.8DN/A686.1h12.8B+45B
AF-23 Grinder 150149891.674C+1.0027.351%D--13.423%C-13.3D*N/A5711.2h7.3C26.6D
Spear Anti-Vehicle Phalanx Turret 2321411410.071B+7.3930.578%D*1.418%D**21.7D--14D2936.5h8.8C+28.7D
Breaker Rocket Pods 1511401014B*11.3246.667%C2.143%A++66.7C5.2D-6032.1h14.9C**31.8C*
NS-10 Burster 2121071320.811C+1.8724.858%D1.869%D*3.3D-3.3C+7632.3h219.1D**881.5D*
NS-11C 9695412.317A+0.3624.476%C++13.684%D--17.3C-N/A1695.5h12.3B+50.2B+
NS-10 Burster 181921120.821C+1.8625.423%D4.348%C3.3D-3.2C7628h230.8F907.8D*
Vortek Rotary 177911250.728C1.9528.904%C3.297%B+3.5D-3.3D--8126.1h131.2D-453.9D
Enforcer ML85 13365242.708C--0.0336.485%D1.538%C-10.7D**11.1D1906.1h18D**49.5D**
M20 Basilisk 10263134.846B**2.1728.136%D*6.349%C++7.2D*4.4D-1138.8h118.5D421.3D*
MAX Punch 65628280.075C+2.6015.983%F-N/A0.4DN/A2149.5h1.8C++11.4D
Gauss Compact S 6161790.772C+1.909.878%F*27.869%A++5.4D--N/A7211.4h12C+121F--
AF-19 Mercenary 58571000.57C2.1112.586%F-15.79%D--2.2D*N/A14025.7h24.8F--197.2F**
C75 Viper 7154143.857C+1.1819.911%F-N/A9D*2.8D*1976h14C+70.3F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,1852.1h
Anti-Vehicle MANA Turret11360.3h
Motion Spotter2410,4106.6h
Turret AI Module0570.3h
Medical Kit5779,48513h
Medical Applicator521257,36726h
Spitfire Auto-Turret3730.2h
Restoration Kit1142,8183h
Rampart Wall0901.6h
Spear Anti-Vehicle Tower0600.6h
Deconstruction Tool01,7980.1h
Recon Detection Device69901.5h
Ammunition Package109470.8h
Nano-Armor Kit185352,51932.2h
Anti-Infantry MANA Turret21140.6h

Check the help document for the dictionary if you want to learn more about words used here.


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