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Field Marshal ZzeroCoollRUSS[] ZzeroCoollRUSS
TR BR 192

KDR: 2.77

Score: 98.4m

Last Seen: Apr 5th, 2020 6:30 PM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst LC2 Lynx TAR MSW-R T9 CARV P2-120 AP T1B Cycler T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,744,243 MLG Score: 2993
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.216%28.656%809451304219,1374.07826-1.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2%1.348A1.134B**-0.079C+HEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.524B+9.90.303C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.567%0.923%279413454,87619908602.45025566%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.732%-0.493D-0.596D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.559B+23.30.561B+48.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.644%3.401%6513134614,7293850119183.82571124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.207%0.737B++0.583B+1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.529B+8.80.294C*9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.765%10.206%426134397031254400.310301220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.702%0.235C++1.373A0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.092C+42.4-0.052C+66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.704%45.804%4221347286650410.0439729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.249%1.016B**-1.366D**-1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.60.185C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%16.082%4211348342362330.0943709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.303C0.246C++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.32C*3.40.3C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.4m188.5%473 (28.4k)389 (23.3k)2.77048259,72193,7462.96192192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13492154225.002%25.058%62602:4237

23% Combat Medic20% Engineer27% Heavy Assault26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 11:22 PMOct 30th, 2019 8:12 PMApr 5th, 2020 9:20 PM (123d) (PST)Apr 5th, 2020 2:33 PM (124d) (PST)Apr 5th, 2020 2:30 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9842657191.0270.3710.2572.0890.0812993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,05115,89643,155622215125523,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4213h/175.5d 17,947 65,080 72,366 528.1k 7,967 13,421 20,393 248.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:17,075
Deaths:4,670
KDR:3.656
Accuracy:28.277% B
HSR:32.433% B
T9 CARV
B+
Kills:10,968
Deaths:3,699
KDR:2.965
Accuracy:25.755% B+
HSR:30.516% B+
T16 Rhino
B++
Kills:8,241
Deaths:2,404
KDR:3.428
Accuracy:27.636% B++
HSR:31.392% B++
T32 Bull
B
Kills:7,378
Deaths:2,194
KDR:3.363
Accuracy:28.575% B
HSR:31.364% B
T9A "Butcher"
C+
Kills:6,845
Deaths:2,200
KDR:3.111
Accuracy:26.694% C+
HSR:29.832% C
NS-15M2
C++
Kills:5,130
Deaths:1,505
KDR:3.409
Accuracy:28.195% C++
HSR:32.008% C++
TMG-50
C*
Kills:2,932
Deaths:1,032
KDR:2.841
Accuracy:26.718% C*
HSR:29.673% C++
T9 CARV-S
B+
Kills:2,276
Deaths:717
KDR:3.174
Accuracy:27.325% B
HSR:32.953% B+
NSX Naginata
B
Kills:1,375
Deaths:529
KDR:2.599
Accuracy:24.820% C+
HSR:34.909% B
MG-H1 Watchman
B
Kills:661
Deaths:190
KDR:3.479
Accuracy:28.541% C**
HSR:34.039% B
Kills:62,881
Deaths (as Heavy Assault):19,140
Deaths (to Heavy Assaults):28,288
KDR:3.28532
Kill Difference:43,741
Playtime:1,123.928 hours
Usage:27%
Score:25.092m
Score/min:372
Accuracy (listed only):27.253%
HSR (listed only):31.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
C**
Kills:56,968
Deaths:14,217
KDR:4.007
Accuracy:29.787% C*
HSR:29.738% C**
LC2 Lynx
B+
Kills:19,395
Deaths:6,352
KDR:3.053
Accuracy:29.139% B+
HSR:28.806% B+
LC3 Jaguar
B++
Kills:7,872
Deaths:1,953
KDR:4.031
Accuracy:30.084% B+
HSR:27.592% B++
HC1 Cougar
B++
Kills:4,761
Deaths:1,273
KDR:3.740
Accuracy:31.167% B++
HSR:28.986% B+
MG-S1 Jackal
C**
Kills:2,202
Deaths:757
KDR:2.909
Accuracy:31.356% C**
HSR:23.433% C+
NS-7 PDW
B+
Kills:1,690
Deaths:578
KDR:2.924
Accuracy:30.218% B+
HSR:21.834% C++
TRAC-5
C**
Kills:1,662
Deaths:983
KDR:1.691
Accuracy:25.233% C++
HSR:22.984% C**
NSX Tanto
C**
Kills:1,259
Deaths:352
KDR:3.577
Accuracy:30.866% C**
HSR:30.103% C*
SMG-46 Armistice
C*
Kills:1,149
Deaths:483
KDR:2.379
Accuracy:29.621% C*
HSR:19.060% C+
NSX Tengu
B
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% C++
HSR:26.709% B
T5 AMC
B**
Kills:933
Deaths:258
KDR:3.616
Accuracy:31.096% B**
HSR:28.939% B**
NS Baron G5
C++
Kills:682
Deaths:222
KDR:3.072
Accuracy:45.558% C+
HSR:16.422% C++
MKV Suppressed
B+
Kills:668
Deaths:266
KDR:2.511
Accuracy:31.000% B+
HSR:24.102% C**
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% D
HSR:16.082% C++
NS-11CB
C++
Kills:328
Deaths:113
KDR:2.903
Accuracy:29.025% C++
HSR:25.610% C++
PDW-16 Hailstorm
B*
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% B*
HSR:21.181% C**
MG-C1 Kindred
B+
Kills:209
Deaths:82
KDR:2.549
Accuracy:30.536% C*
HSR:28.708% B+
TRAC-5 S
A
Kills:151
Deaths:42
KDR:3.595
Accuracy:29.499% B++
HSR:26.490% A
TRAC-Shot
C+
Kills:126
Deaths:34
KDR:3.706
Accuracy:26.363% C+
HSR:18.254% C
NSX-P Tanto
B+
Kills:103
Deaths:34
KDR:3.029
Accuracy:29.683% C++
HSR:33.010% B+
Kills:101,739
Deaths (as Light Assault):28,552
Deaths (to Light Assaults):17,992
KDR:3.56329
Kill Difference:73,187
Playtime:1,111.730 hours
Usage:26%
Score:29.674m
Score/min:445
Accuracy (listed only):31.563%
HSR (listed only):24.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
C**
Kills:56,968
Deaths:14,217
KDR:4.007
Accuracy:29.787% C*
HSR:29.738% C**
LC2 Lynx
B+
Kills:19,395
Deaths:6,352
KDR:3.053
Accuracy:29.139% B+
HSR:28.806% B+
LC3 Jaguar
B++
Kills:7,872
Deaths:1,953
KDR:4.031
Accuracy:30.084% B+
HSR:27.592% B++
HC1 Cougar
B++
Kills:4,761
Deaths:1,273
KDR:3.740
Accuracy:31.167% B++
HSR:28.986% B+
TRAC-5
C**
Kills:1,662
Deaths:983
KDR:1.691
Accuracy:25.233% C++
HSR:22.984% C**
NSX Tanto
C**
Kills:1,259
Deaths:352
KDR:3.577
Accuracy:30.866% C**
HSR:30.103% C*
T5 AMC
B**
Kills:933
Deaths:258
KDR:3.616
Accuracy:31.096% B**
HSR:28.939% B**
NS Baron G5
C++
Kills:682
Deaths:222
KDR:3.072
Accuracy:45.558% C+
HSR:16.422% C++
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% D
HSR:16.082% C++
NS-11CB
C++
Kills:328
Deaths:113
KDR:2.903
Accuracy:29.025% C++
HSR:25.610% C++
MG-C1 Kindred
B+
Kills:209
Deaths:82
KDR:2.549
Accuracy:30.536% C*
HSR:28.708% B+
TRAC-5 S
A
Kills:151
Deaths:42
KDR:3.595
Accuracy:29.499% B++
HSR:26.490% A
TRAC-Shot
C+
Kills:126
Deaths:34
KDR:3.706
Accuracy:26.363% C+
HSR:18.254% C
AMR-66
B+
Kills:119
Deaths:35
KDR:3.400
Accuracy:34.020% B+
HSR:28.571% C++
NSX-P Tanto
B+
Kills:103
Deaths:34
KDR:3.029
Accuracy:29.683% C++
HSR:33.010% B+
Kills:94,910
Deaths (as Engineer):26,088
Deaths (to Engineers):14,082
KDR:3.63807
Kill Difference:68,822
Playtime:822.245 hours
Usage:20%
Score:17.739m
Score/min:360
Accuracy (listed only):31.344%
HSR (listed only):26.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:19,289
Deaths:9,581
KDR:2.013
Accuracy:25.265% C
HSR:22.635% C
T1B Cycler
B+
Kills:8,816
Deaths:2,545
KDR:3.464
Accuracy:28.852% C+
HSR:35.345% B+
Cycler TRV
C+
Kills:7,280
Deaths:3,780
KDR:1.926
Accuracy:25.244% C
HSR:22.679% C+
T1 Cycler
C**
Kills:6,218
Deaths:2,762
KDR:2.251
Accuracy:26.755% C**
HSR:27.034% C*
MG-S1 Jackal
C**
Kills:2,202
Deaths:757
KDR:2.909
Accuracy:31.356% C**
HSR:23.433% C+
TORQ-9
C+
Kills:2,156
Deaths:1,117
KDR:1.930
Accuracy:25.082% C-
HSR:27.134% C+
NS-7 PDW
B+
Kills:1,690
Deaths:578
KDR:2.924
Accuracy:30.218% B+
HSR:21.834% C++
NS-11A
C+
Kills:1,384
Deaths:818
KDR:1.692
Accuracy:24.421% D
HSR:25.145% C+
SABR-13
C*
Kills:1,375
Deaths:557
KDR:2.469
Accuracy:30.047% C*
HSR:26.836% C
T1A Unity
C++
Kills:1,181
Deaths:494
KDR:2.391
Accuracy:25.476% C--
HSR:28.789% C++
SMG-46 Armistice
C*
Kills:1,149
Deaths:483
KDR:2.379
Accuracy:29.621% C*
HSR:19.060% C+
NSX Tengu
B
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% C++
HSR:26.709% B
NS Baron G5
C++
Kills:682
Deaths:222
KDR:3.072
Accuracy:45.558% C+
HSR:16.422% C++
MKV Suppressed
B+
Kills:668
Deaths:266
KDR:2.511
Accuracy:31.000% B+
HSR:24.102% C**
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% D
HSR:16.082% C++
PDW-16 Hailstorm
B*
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% B*
HSR:21.181% C**
NSX Yumi
C+
Kills:53
Deaths:32
KDR:1.656
Accuracy:28.735% C+
HSR:16.981% D*
Kills:55,724
Deaths (as Combat Medic):24,545
Deaths (to Combat Medics):8,530
KDR:2.27028
Kill Difference:31,179
Playtime:957.818 hours
Usage:23%
Score:22.407m
Score/min:390
Accuracy (listed only):30.509%
HSR (listed only):23.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C+
Kills:2,891
Deaths:1,654
KDR:1.748
Accuracy:43.130% C+
HSR:17.572% D*
MG-S1 Jackal
C**
Kills:2,202
Deaths:757
KDR:2.909
Accuracy:31.356% C**
HSR:23.433% C+
NS-7 PDW
B+
Kills:1,690
Deaths:578
KDR:2.924
Accuracy:30.218% B+
HSR:21.834% C++
NSX Tomoe
C**
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:32.307% C**
HSR:31.579% D--
T4 AMP
C+
Kills:1,178
Deaths:689
KDR:1.710
Accuracy:28.086% C+
HSR:21.307% C+
SMG-46 Armistice
C*
Kills:1,149
Deaths:483
KDR:2.379
Accuracy:29.621% C*
HSR:19.060% C+
NSX Tengu
B
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% C++
HSR:26.709% B
TX1 Repeater
C
Kills:860
Deaths:829
KDR:1.037
Accuracy:24.530% C
HSR:19.767% C-
MKV Suppressed
B+
Kills:668
Deaths:266
KDR:2.511
Accuracy:31.000% B+
HSR:24.102% C**
NS-357 Underboss
C
Kills:577
Deaths:337
KDR:1.712
Accuracy:37.694% C
HSR:18.718% D
TS2 Inquisitor
C
Kills:538
Deaths:257
KDR:2.093
Accuracy:27.779% C--
HSR:21.004% C
NS-45 Pilot
D
Kills:427
Deaths:225
KDR:1.898
Accuracy:28.475% D-
HSR:24.590% D
NS-30 Vandal
C
Kills:413
Deaths:130
KDR:3.177
Accuracy:34.598% C
HSR:23.971% D
NS-44L Blackhand
C
Kills:379
Deaths:223
KDR:1.700
Accuracy:41.573% C
HSR:19.789% F-
NS-61 Emissary
C+
Kills:350
Deaths:177
KDR:1.977
Accuracy:27.349% C
HSR:17.714% C+
PDW-16 Hailstorm
B*
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% B*
HSR:21.181% C**
TSAR-42
C+
Kills:225
Deaths:78
KDR:2.885
Accuracy:41.554% C+
HSR:37.778% T*
RAMS .50M
C++
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.257% C++
HSR:75.410% D
Kills:16,215
Deaths (as Infiltrator):7,565
Deaths (to Infiltrators):16,349
KDR:2.14342
Kill Difference:8,650
Playtime:106.011 hours
Usage:3%
Score:1.992m
Score/min:313
Accuracy (listed only):33.580%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:933
Deaths:299
KDR:3.120
Accuracy:19.232% C+
HSR:22.615% C+
MRC3 Mercy
C+
Kills:839
Deaths:260
KDR:3.227
Accuracy:19.905% C+
HSR:21.931% C+
M3 Pounder HEG
D
Kills:320
Deaths:175
KDR:1.829
Accuracy:36.773% D-
HSR:2.188% D
M3 Pounder HEG
C
Kills:286
Deaths:101
KDR:2.832
Accuracy:36.680% D--
HSR:2.797% C
M1 Heavy Cycler
C++
Kills:286
Deaths:138
KDR:2.072
Accuracy:14.452% C-
HSR:19.231% C++
M1 Heavy Cycler
B
Kills:207
Deaths:94
KDR:2.202
Accuracy:14.678% D-
HSR:22.705% B
MR1 Fracture
B+
Kills:118
Deaths:147
KDR:0.803
Accuracy:45.869% B+
HSR:1.695% D-
M2 Mutilator
C**
Kills:101
Deaths:25
KDR:4.040
Accuracy:18.357% C**
HSR:13.861% D*
MR1 Fracture
B+
Kills:91
Deaths:146
KDR:0.623
Accuracy:45.409% B+
HSR:3.297% C
M2 Mutilator
B++
Kills:56
Deaths:18
KDR:3.111
Accuracy:19.583% B+
HSR:23.214% B++
Kills:3,237
Deaths (as MAX Suit):701.500
Deaths (to MAX Suits):3,826
KDR:4.6144
Kill Difference:2,535.500
Playtime:74.420 hours
Usage:2%
Score:1.485m
Score/min:333
Accuracy (listed only):27.094%
HSR (listed only):13.353%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,686
V. Kills:89 N/A
Deaths:435
KDR:6.175
Accuracy:30.667% C+
KPH:76 C*
VKPH:2.500 D
Hellfire Rocket Pods
B+
Kills:1,646
V. Kills:287 N/A
Deaths:165
KDR:9.976
Accuracy:55.601% B
KPH:134.500 C*
VKPH:23.400 B+
Hornet Missiles
C+
Kills:821
V. Kills:473 173%
Deaths:229
KDR:3.585
Accuracy:65.711% B
KPH:71.800 C
VKPH:41.400 C+
M18 Rotary
D
Kills:319
V. Kills:234 136%
Deaths:392
KDR:0.814
Accuracy:28.910% D
KPH:11.200 D
VKPH:8.200 D
M18 Needler
D
Kills:225
V. Kills:223 100%
Deaths:449
KDR:0.501
Accuracy:26.955% D--
KPH:7.100 D-
VKPH:7.100 D
Kills:5,697 (3,230 + 0)
Deaths:1,670
KDR:3.411
VKDR:0.782
Vehicle Kills:1,306
Kill Difference:4,027
Playtime:119.053 hours
Usage:3%
Score:1.551m
Score/min:217
Piloting Accuracy:26.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,930
V. Kills:2,641 149%
Deaths:504
KDR:7.798
Accuracy:63.921% B*
KPH:42.300 C+
VKPH:28.400 B**
Kills:3,930 (3,930 + 0)
Deaths:504
KDR:7.798
VKDR:5.240
Vehicle Kills:2,641
Kill Difference:3,426
Playtime:92.924 hours
Usage:2%
Score:1.591m
Score/min:285
Driving Accuracy:63.921%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:10,529
V. Kills:9,146 115%
Deaths:1,110
KDR:9.486
Accuracy:46.192% C
KPH:42.400 C++
VKPH:36.800 A*
P2-120 HEAT
B+
Kills:270
V. Kills:75 355%
Deaths:37
KDR:7.297
Accuracy:40.004% C--
KPH:40.800 B+
VKPH:11.300 C+
P2-120 HESH
A++
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:51.566% B++
KPH:99.400 A
VKPH:21.300 A++
G40-F Ranger
C+
Kills:53
V. Kills:69 76%
Deaths:48
KDR:1.104
Accuracy:35.813% B
KPH:23.900 D--
VKPH:31.200 C+
G30 Walker
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:26.087% N/A
KPH:37.400 N/A
VKPH:53.200 N/A
Kills:11,000 (10,897 + 103)
Deaths:1,211
KDR:9.083
VKDR:7.747
Vehicle Kills:9,382
Kill Difference:9,789
Playtime:259.399 hours
Usage:6%
Score:6.188m
Score/min:398
Driving Accuracy:51.566%
Gunner Accuracy:26.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
N/A
Kills:50
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:36.342% N/A
KPH:129 N/A
VKPH:12.900 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:50
Playtime:0.388 hours
Usage:0%
Score:0.036m
Score/min:1,562
Driving Accuracy:N/A%
Gunner Accuracy:36.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:339
V. Kills:6 N/A
Deaths:12
KDR:28.250
Accuracy:23.334% B++
KPH:178 A**
VKPH:3.200 C
M40 Fury
A+
Kills:209
V. Kills:72 286%
Deaths:20
KDR:10.450
Accuracy:42.145% B+
KPH:50 C+
VKPH:17.200 A+
M12 Kobalt
C*
Kills:169
V. Kills:1 N/A
Deaths:3
KDR:56.333
Accuracy:16.048% D
KPH:100.100 C*
VKPH:0.600 D*
M20 Basilisk
B
Kills:121
V. Kills:61 195%
Deaths:22
KDR:5.500
Accuracy:43.824% C*
KPH:19.500 C
VKPH:9.800 B
M40 Fury
M*
Kills:79
V. Kills:53 146%
Deaths:14
KDR:5.643
Accuracy:45.138% B++
KPH:50 C-
VKPH:33.500 M*
M20 Basilisk
C+
Kills:53
V. Kills:36 143%
Deaths:11
KDR:4.818
Accuracy:48.611% B++
KPH:14.900 D-
VKPH:10.100 C+
Kills:970 (0 + 970)
Deaths:82
KDR:11.829
VKDR:2.793
Vehicle Kills:229
Kill Difference:888
Playtime:19.129 hours
Usage:0%
Score:0.459m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:48.611%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 57,52956,96814,2174.007B+1.2429.787%C*29.738%C**103.7B**1C+277549.3h10.2B+34.2B+
LC2 Lynx 19,50719,3956,3523.053B**0.2829.139%B+28.806%B+67.4B+N/A164287.7h11.3B+38.9B+
TAR 19,40019,2899,5812.013C++0.7625.265%C22.635%C59.4C**N/A153324.5h10B*39.4B+
MSW-R 17,19417,0754,6703.656C**0.8928.277%B32.433%B77BN/A206221.8h9.5B++33.7B+
T9 CARV 11,04910,9683,6992.965B+0.1925.755%B+30.516%B+73.3B+N/A205149.6h9.7B++37.7B+
P2-120 AP 19,67510,5291,1109.486C+6.7246.192%C3.989%B*42.4C++36.8A*391248.3h9.8F21.2D*
T1B Cycler 8,8878,8162,5453.464B+0.6928.852%C+35.345%B+73.7BN/A165119.7h10B*34.6B+
T16 Rhino 8,3068,2412,4043.428B**0.6627.636%B++31.392%B++77.2B++N/A191106.7h9.7B*35.1B++
LC3 Jaguar 7,9537,8721,9534.031A1.2630.084%B+27.592%B++84.6B*N/A20893.1h10.1C*33.6B+
T32 Bull 7,4267,3782,1943.363B*0.5928.575%B31.364%B74.5B+N/A18499.1h9.9B++34.7B+
Cycler TRV 7,3267,2803,7801.926C++0.8425.244%C22.679%C+59BN/A137123.4h10B*39.4B+
T9A "Butcher" 6,8866,8452,2003.111B0.3426.694%C+29.832%C75.9C+N/A19090.2h9.6B++36B
T1 Cycler 6,2606,2182,7622.251B+0.5226.755%C**27.034%C*60.3B*N/A182103.1h10.2B*37.9B+
NS-15M2 5,1665,1301,5053.409C*0.6428.195%C++32.008%C++75.2C++N/A20368.2h10B+35.3B
HC1 Cougar 4,7944,7611,2733.74A++0.9731.167%B++28.986%B+91.6B**N/A26452h8.6B*27.7B++
L100 Python AP 6,5713,9305047.798C+5.0363.921%B*1.73%C42.3C+28.4B**28592.9h6.3C9.8C+
TMG-50 2,9562,9321,0322.841B++0.0726.718%C*29.673%C++70.3B+N/A20241.7h8.8B33B+
NS-44 Commissioner AE 2,9082,8911,6541.748C*1.0243.13%C+17.572%D*68.8C++N/A17642h3.2C++7.5C++
M14 Banshee 2,7752,6864356.175C3.4030.667%C+N/A76.1C*2.5D19735.3h12.6B++41.2B+
T9 CARV-S 2,2982,2767173.174B+0.4027.325%B32.953%B+72.9C**N/A18231.2h9.8B+35.9B+
MG-S1 Jackal 2,2182,2027572.909B*0.1431.356%C**23.433%C+72B+N/A18830.6h9.5B+30.3B
TORQ-9 2,1752,1561,1171.93C++0.8425.082%C-27.134%C+55.1C*N/A17239.1h11.1B*44.1B
C-4 2,7552,0011,4301.399C1.3723.882%DN/A128.3C**48.3B**113015.6h1.6D-6.8D
NS-7 PDW 1,7031,6905782.924B**0.1530.218%B+21.834%C++66.5B++N/A19525.4h10.8B++35.8B+
TRAC-5 1,6751,6629831.691B++1.0825.233%C++22.984%C**24.4CN/A14368.1h10.9B+43.1B
Hellfire Rocket Pods 1,9331,6461659.976C+7.2155.601%BN/A134.9C*23.5B+51712.2h16.3C+29.3C++
NS-11A 1,3931,3848181.692C+1.0824.421%D25.145%C+52.4C++N/A15326.4h10.2B*42C**
NSX Naginata 1,3911,3755292.599B+0.1724.82%C+34.909%B64C+N/A21421.5h9.4B+38B
SABR-13 1,3881,3755572.469C**0.3030.047%C*26.836%C64.3B+N/A16221.4h9.6B+32.1B+
NSX Tomoe 1,3721,3684523.027C++0.2632.307%C**31.579%D--67.1C**N/A17020.4h11.3B+34.9B+
NSX Tanto 1,2721,2593523.577A*0.8130.866%C**30.103%C*69.6B+N/A18118.1h10.5B+34B+
NS Decimator 1,7611,2144902.478B++0.2966.372%B+1.565%C55.7B+25.1B+42221.8h4.3C+6.5C++
ML-7 1,8081,2138051.507B+1.2664.564%B+2.638%C+39.5B+19.4C**37830.7h6.3C+9.8C*
NSX Masamune 1,7591,2037271.655B++1.1264.476%B+2.328%C*47.7B++22.1B+31225.2h8.9B+13.8B+
T1A Unity 1,1891,1814942.391B+0.3825.476%C--28.789%C++60.3C**N/A16019.6h9.9B**39B+
T4 AMP 1,1811,1786891.71B+1.0628.086%C+21.307%C+84.1B**N/A22414h10.7B**38.2B+
SMG-46 Armistice 1,1651,1494832.379B**0.3929.621%C*19.06%C+64.6B+N/A23717.8h11.9B+40.1B
Rocklet Rifle 1,9731,1033902.828A**0.0655.877%C**N/A59.3A*46.8A++58318.6h28.3B+50.6B+
NSX Tengu 9529513163.009A0.2441.418%C++26.709%B78B+N/A24112.2h9.7B+23.4B+
MRC3 Mercy 9459332993.12C++0.3519.232%C+22.615%C+38.9C+N/A11824h15.8B++82.1C**
T5 AMC 9429332583.616M++0.8531.096%B**28.939%B**85.6A*N/A28210.9h9.6A+31B**
TX1 Repeater 8628608291.037C++1.7324.53%C19.767%C-70.5B**N/A25712.2h9.7B*39.6B+
MRC3 Mercy 8458392603.227C++0.4619.905%C+21.931%C+40.1C+N/A12620.9h15.7B+79B
Hornet Missiles 1,2948212293.585C--0.8165.711%B1.583%C**72C41.5C+50511.4h9.6C++14.6C*
NS Baron G5 6856822223.072M+0.3045.558%C+16.422%C++63.7B+N/A21510.7h3.9B+8.5C+
MKV Suppressed 6796682662.511B*0.2631%B+24.102%C**107.7A++1.8A*3876.2h11.2B+36.1B+
MG-H1 Watchman 6696611903.479B+0.7128.541%C**34.039%B76.9C*N/A2818.6h11.9B+41.8B+
T7 Mini-Chaingun AE 6486412822.273C*0.5024.48%B+14.509%C64.1C+N/A17210h14.4C58.6C*
Tank Mine 9515981055.695B**2.9241.64%C++N/A161.6B+95.4B*15923.7h2.8D**6.7D-
NS-357 Underboss 5805773371.712B1.0637.694%C18.718%D63.4C+N/A1799.1h3.5B+9.4C++
TS2 Inquisitor 5395382572.093C**0.6827.779%C--21.004%C57.8C++N/A1569.3h8B+28.9C**
Frag Grenade 4614571457N/A454.2345.832%CN/A415.5D3.6D*23961.1h3.9D8.5C-
NS-45 Pilot 4284272251.898C*0.8728.475%D-24.59%D71.2C+N/A2036h6.2C++21.8C+
NS-30 Vandal 4154131303.177C++0.4134.598%C23.971%D59C+N/A1997h4.4B++12.8B
NS-44L Blackhand 3843792231.7C+1.0741.573%C19.789%F-62.1B*N/A2426.1h3.3B+8B
NS-61 Emissary 3543501771.977B**0.7927.349%C17.714%C+62.5B++N/A2345.6h9.6B35.2B+
FA1 Barrage 3443421382.478B++0.2938.103%D16.082%C++76AN/A4674.5h3.4B**8.9B
M12 Kobalt 3453391228.25C++25.4823.334%B++16.814%C--178.4A**3.2C5381.9h10.8A+46.2B*
NS-11CB 3313281132.903B++0.1329.025%C++25.61%C++54.7C+N/A1466h11.2B38.4C**
M3 Pounder HEG 3493201751.829C+0.9436.773%D-2.188%D19.8C1.8D*13016.2h14.7C*40C+
M18 Rotary 5533193920.814D1.9628.91%D2.821%B++11.2D8.2D10928.4h78.5B+271.4B
PDW-16 Hailstorm 289288992.909B**0.1431.501%B*21.181%C**73.8B*N/A4193.9h11.4B++36.1B+
M3 Pounder HEG 3082861012.832C*0.0636.68%D--2.797%C28.3B2.2D*17510.1h11.6B*31.6B
M1 Heavy Cycler 2882861382.072C++0.7014.452%C-19.231%C++29.5C++N/A1369.7h13.6B**93.9B+
MANA Anti-Vehicle Turret 5292762081.327C1.4458.748%C*1.087%D*37.8C+34.7C++5627.3h10.6C+18C+
NS-TMC-01 "His Regards" 28627336,2220.008D2.769.269%D**11.355%B++0.2DN/A01447.8h2.1C++22.6D-
P2-120 HEAT 345270377.297C+4.5340.004%C--4.815%B**40.9B+11.4C+5336.6h7.5C18.8C
NSX Amaterasu 2742671,6720.16B**2.6130.835%B+29.214%A+5.5C++N/A1448.5h3.1C+10B+
TSAR-42 226225782.885C+0.1141.554%C+37.778%T*39.5DN/A4315.7h2.6D*6.2C--
M18 Needler 4482254490.501D2.2726.955%D--1.333%C7.1D-7.1D11731.6h124.7C+462.8C+
MG-C1 Kindred 213209822.549B**0.2230.536%C*28.708%B+72.1C**1.4C+2862.9h9.8C**32B+
M40 Fury 2812092010.45C+7.6842.145%B+3.349%A*49.8C+17.1A+3994.2h23.3F-55.3D-
M1 Heavy Cycler 208207942.202C+0.5714.678%D-22.705%B33.9C-N/A1006.1h13.1B++89.5C++
Spear Anti-Vehicle Phalanx Turret 2581701610.625C++7.8569.027%A*4.118%C*81A41.9A9182.1h6.9B+10B*
M12 Kobalt 170169356.333B**53.5616.048%D14.793%D--99.4C*N/A3211.7h10.8A+67.4B+
The Slasher 17716311,2870.014D-2.7619.462%D*22.699%A++0.4C--N/A2367.9h2.2C+11.4C
TRAC-5 S 152151423.595A*0.8229.499%B++26.49%A88.8MN/A6421.7h10.6C**35.9B+
TRAC-Shot 128126343.706A0.9426.363%C+18.254%C114.5M1.8B*5241.1h10.2B38.7C**
M20 Basilisk 182121225.5C++2.7343.824%C*3.306%D--19.5C9.8B3556.2h137.4D**313.6D
AMR-66 120119353.4A++0.6334.02%B+28.571%C++66.1B**N/A7181.8h6B*17.5B++
MR1 Fracture 2621181470.803C1.9745.869%B+1.695%D-8.7C10.7A**12113.5h79.3D*172.9C
Claymore 112112343.294D0.5221.298%D**N/A124.4C-N/A5480.9h1.3D-6.3F
NSX-P Tanto 105103343.029A0.2629.683%C++33.01%B+79.2B++1.5B+6941.3h11.2C*37.7B
M2 Mutilator 103101254.04B+1.2718.357%C**13.861%D*34.8C++N/A2542.9h12.3B**67.1B+
P2-120 HESH 11998332.667B++29.9051.566%B++N/A98A21A++11071h4.4C+8.5B+
MR1 Fracture 232911460.623D2.1545.409%B+3.297%C6.8D-10.5A*11913.4h102F--224.5D--
M40 Fury 13279145.643C2.8745.138%B++2.532%B**49.4C-33.1M*5961.6h33T73F--
Chainblade 887529,2930.003D2.777.405%F-6.667%C++0.1DN/A11028.8h4.2D*56.7T*
Anti-Vehicle Grenade 7864164N/A61.2336.564%F-N/A213.3D--46.7D16260.3h6.5D17.7D*
RAMS .50M 6161154.067C+1.3042.257%C++75.41%D38.1C+N/A5971.6h2.6D--6.2C-
M2 Mutilator 5856183.111C**0.3419.583%B+23.214%B++24.3DN/A2202.3h13.9B++71B+
G40-F Ranger 12253481.104D--1.6735.813%BN/A24.1D--31.4C+3972.2h193T*539F-
M20 Basilisk 8953114.818C+2.0548.611%B++7.547%B+14.7D-10C+3563.6h216.8T*446.1F-
NSX Yumi 5353321.656C+1.1128.735%C+16.981%D*53C*N/A2541h10.4C*36.2C*
G30 Walker 12150133.846C1.0826.087%C+N/A38.5B++54.6M++5111.3h136.5B+523.2B
P525 Marauder-H 5550150A*47.2336.342%C2%A**125C++12.5A15530.4h9.3D--25.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit216331,43223.7h
Anti-Vehicle MANA Turret221,9472h
Spawn Beacon228,9333h
AE Nano-Armor Kit355621,00038h
Rampart Wall0500.2h
AE Medical Applicator462288,71116.7h
Nanite Revive Grenade08,6962.4h
Medical Applicator582322,36517.3h
Motion Spotter174,5821.7h
Restoration Kit695060.9h
Welding Device01870h
M12 Kobalt0860h
Spear Anti-Vehicle Tower0620.3h
Spitfire Auto-Turret97490.5h
Recon Detection Device243,2594.5h
Ammunition Package462,8681.1h
Shield Recharging Field251,3510.5h
Smoke Grenade01,0890.3h
Medical Kit8,33474,37299.2h
Snowman Soldier41400.1h
Nano-Repair Grenade02780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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