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General ZzeroCoollRUSS[300s] ZzeroCoollRUSS
TR BR 99

KDR: 2.72

Score: 85.7m

Last Seen: Feb 3rd, 2019 7:20 PM
- ONLINE NOW

Prestige 1, Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 24%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst TAR LC2 Lynx MSW-R T9 CARV P2-120 AP T1B Cycler T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,514,059 MLG Score: 2809
Fun Score: N/A
Cheeseburgers Flipped: 581TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.907%28.529%79644991184,0343.99423-1.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.895%1.327A1.197B**-0.022C+HEAD ++ (~14.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.526B+9.90.307C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.513%0.95%279410314,41918008442.455523%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%-0.515D-0.597D0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.537B+24.30.542B+50.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.38%3.568%6603103213,9303576115863.89541120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.247%0.726B++0.621B+1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.514B+9.10.275C*9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.422%10.173%426102986528524310.30319200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%0.301C*1.451A+0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.10.032C+45.4-0.146C69.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.804%45.775%4221033284558210.0508778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.205%1.019B**-1.397D**-1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.60.183C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%16.082%4211034342306130.111728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.278C0.303C*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C**3.40.301C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.7m182.1%460 (27.6k)388 (23.3k)2.7204221,40581,3872.9272199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10351795024.482%24.627%60302:4336

25% Combat Medic21% Engineer30% Heavy Assault21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 11:22 PMFeb 19th, 2019 6:08 PMMar 5th, 2019 2:06 AM (47d) (PST)Feb 3rd, 2019 8:17 PM (76d) (PST)Feb 3rd, 2019 3:20 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0062627441.0010.3680.2471.9820.0872809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,36715,72044,647602215119523,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3685.1h/153.5d 16,832 54,526 62,277 438.1k 6,942 11,815 19,181 222.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:16,665
Deaths:4,535
KDR:3.675
Accuracy:28.272% B**
HSR:32.301% B**
T9 CARV
A
Kills:10,964
Deaths:3,696
KDR:2.966
Accuracy:25.749% A
HSR:30.509% B**
T16 Rhino
A+
Kills:8,185
Deaths:2,385
KDR:3.432
Accuracy:27.644% A
HSR:31.387% A+
T32 Bull
B**
Kills:7,143
Deaths:2,124
KDR:3.363
Accuracy:28.568% B**
HSR:31.415% B**
T9A "Butcher"
B+
Kills:6,842
Deaths:2,197
KDR:3.114
Accuracy:26.696% B+
HSR:29.816% C**
NS-15M2
B*
Kills:4,747
Deaths:1,387
KDR:3.422
Accuracy:28.096% B*
HSR:32.105% B*
TMG-50
B**
Kills:2,932
Deaths:1,031
KDR:2.844
Accuracy:26.720% B**
HSR:29.673% B*
T9 CARV-S
B**
Kills:2,275
Deaths:716
KDR:3.177
Accuracy:27.328% B**
HSR:32.967% B**
NSX Naginata
B**
Kills:1,367
Deaths:525
KDR:2.604
Accuracy:24.862% B+
HSR:34.967% B**
MG-H1 Watchman
B**
Kills:661
Deaths:189
KDR:3.497
Accuracy:28.528% B**
HSR:34.039% B**
T7 Mini-Chaingun AE
B*
Kills:640
Deaths:281
KDR:2.278
Accuracy:24.440% B*
HSR:14.375% C+
Kills:62,421
Deaths (as Heavy Assault):19,066
Deaths (to Heavy Assaults):24,467
KDR:3.27394
Kill Difference:43,355
Playtime:1,104.308 hours
Usage:30%
Score:24.617m
Score/min:372
Accuracy (listed only):26.991%
HSR (listed only):30.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:26,748
Deaths:6,111
KDR:4.377
Accuracy:29.653% B*
HSR:29.845% B**
LC2 Lynx
A
Kills:19,112
Deaths:6,259
KDR:3.054
Accuracy:29.120% B**
HSR:28.725% A
LC3 Jaguar
A
Kills:6,863
Deaths:1,697
KDR:4.044
Accuracy:30.120% A
HSR:27.787% A
HC1 Cougar
A
Kills:4,721
Deaths:1,262
KDR:3.741
Accuracy:31.202% A
HSR:28.977% A
MG-S1 Jackal
B*
Kills:1,961
Deaths:644
KDR:3.045
Accuracy:31.232% B*
HSR:23.355% B+
NS-7 PDW
B**
Kills:1,674
Deaths:563
KDR:2.973
Accuracy:30.275% B**
HSR:21.744% B+
TRAC-5
B+
Kills:1,484
Deaths:934
KDR:1.589
Accuracy:24.688% B+
HSR:22.439% B+
NSX Tanto
B*
Kills:1,257
Deaths:352
KDR:3.571
Accuracy:30.918% B*
HSR:29.992% B++
T5 AMC
A++
Kills:932
Deaths:257
KDR:3.626
Accuracy:31.060% A+
HSR:28.863% A++
SMG-46 Armistice
B*
Kills:913
Deaths:403
KDR:2.266
Accuracy:29.901% B*
HSR:17.415% C++
NSX Tengu
B*
Kills:855
Deaths:273
KDR:3.132
Accuracy:41.462% B++
HSR:26.199% B*
NS Baron G5
B+
Kills:680
Deaths:220
KDR:3.091
Accuracy:45.706% C*
HSR:16.324% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
NS-11CB
B*
Kills:320
Deaths:108
KDR:2.963
Accuracy:29.093% B*
HSR:25.625% B++
PDW-16 Hailstorm
A+
Kills:191
Deaths:65
KDR:2.938
Accuracy:32.401% A+
HSR:19.895% B++
MKV Suppressed
A++
Kills:102
Deaths:46
KDR:2.217
Accuracy:28.436% B+
HSR:29.412% A++
NSX-P Tanto
A
Kills:98
Deaths:32
KDR:3.063
Accuracy:29.523% B++
HSR:33.674% A
TRAC-5 S
A++
Kills:85
Deaths:26
KDR:3.269
Accuracy:30.094% A+
HSR:25.882% A++
Kills:68,338
Deaths (as Light Assault):19,390
Deaths (to Light Assaults):15,036
KDR:3.52439
Kill Difference:48,948
Playtime:769.838 hours
Usage:21%
Score:19.342m
Score/min:419
Accuracy (listed only):31.833%
HSR (listed only):25.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:26,748
Deaths:6,111
KDR:4.377
Accuracy:29.653% B*
HSR:29.845% B**
LC2 Lynx
A
Kills:19,112
Deaths:6,259
KDR:3.054
Accuracy:29.120% B**
HSR:28.725% A
LC3 Jaguar
A
Kills:6,863
Deaths:1,697
KDR:4.044
Accuracy:30.120% A
HSR:27.787% A
HC1 Cougar
A
Kills:4,721
Deaths:1,262
KDR:3.741
Accuracy:31.202% A
HSR:28.977% A
TRAC-5
B+
Kills:1,484
Deaths:934
KDR:1.589
Accuracy:24.688% B+
HSR:22.439% B+
NSX Tanto
B*
Kills:1,257
Deaths:352
KDR:3.571
Accuracy:30.918% B*
HSR:29.992% B++
T5 AMC
A++
Kills:932
Deaths:257
KDR:3.626
Accuracy:31.060% A+
HSR:28.863% A++
NS Baron G5
B+
Kills:680
Deaths:220
KDR:3.091
Accuracy:45.706% C*
HSR:16.324% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
NS-11CB
B*
Kills:320
Deaths:108
KDR:2.963
Accuracy:29.093% B*
HSR:25.625% B++
AMR-66
A
Kills:119
Deaths:35
KDR:3.400
Accuracy:34.020% A
HSR:28.571% B+
NSX-P Tanto
A
Kills:98
Deaths:32
KDR:3.063
Accuracy:29.523% B++
HSR:33.674% A
TRAC-5 S
A++
Kills:85
Deaths:26
KDR:3.269
Accuracy:30.094% A+
HSR:25.882% A++
Kills:62,761
Deaths (as Engineer):17,431
Deaths (to Engineers):12,765
KDR:3.60054
Kill Difference:45,330
Playtime:773.475 hours
Usage:21%
Score:16.731m
Score/min:361
Accuracy (listed only):31.792%
HSR (listed only):26.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:2,709
Deaths:1,566
KDR:1.730
Accuracy:42.938% C++
HSR:17.534% D-
MG-S1 Jackal
B*
Kills:1,961
Deaths:644
KDR:3.045
Accuracy:31.232% B*
HSR:23.355% B+
NS-7 PDW
B**
Kills:1,674
Deaths:563
KDR:2.973
Accuracy:30.275% B**
HSR:21.744% B+
NSX Tomoe
B++
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:32.307% B++
HSR:31.579% C--
T4 AMP
C**
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:28.061% C++
HSR:21.319% C**
SMG-46 Armistice
B*
Kills:913
Deaths:403
KDR:2.266
Accuracy:29.901% B*
HSR:17.415% C++
TX1 Repeater
C+
Kills:856
Deaths:825
KDR:1.038
Accuracy:24.562% C+
HSR:19.743% C
NSX Tengu
B*
Kills:855
Deaths:273
KDR:3.132
Accuracy:41.462% B++
HSR:26.199% B*
TS2 Inquisitor
C++
Kills:517
Deaths:245
KDR:2.110
Accuracy:27.505% C+
HSR:20.310% C++
NS-357 Underboss
C+
Kills:467
Deaths:280
KDR:1.668
Accuracy:36.282% C+
HSR:17.987% C-
NS-30 Vandal
C*
Kills:379
Deaths:120
KDR:3.158
Accuracy:34.148% C*
HSR:24.538% C
NS-61 Emissary
C++
Kills:293
Deaths:155
KDR:1.890
Accuracy:26.577% C
HSR:17.065% C++
NS-44L Blackhand
C
Kills:263
Deaths:168
KDR:1.565
Accuracy:38.899% C
HSR:19.772% F
NS-45 Pilot
C+
Kills:252
Deaths:112
KDR:2.250
Accuracy:27.900% D
HSR:25% C+
TSAR-42
B+
Kills:223
Deaths:78
KDR:2.859
Accuracy:41.679% B+
HSR:37.668% T-
PDW-16 Hailstorm
A+
Kills:191
Deaths:65
KDR:2.938
Accuracy:32.401% A+
HSR:19.895% B++
MKV Suppressed
A++
Kills:102
Deaths:46
KDR:2.217
Accuracy:28.436% B+
HSR:29.412% A++
RAMS .50M
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.257% B+
HSR:75.410% C-
Kills:14,252
Deaths (as Infiltrator):6,687
Deaths (to Infiltrators):14,121
KDR:2.1313
Kill Difference:7,565
Playtime:102.649 hours
Usage:3%
Score:1.929m
Score/min:313
Accuracy (listed only):33.157%
HSR (listed only):25.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:19,280
Deaths:9,579
KDR:2.013
Accuracy:25.261% B
HSR:22.640% C++
T1B Cycler
B**
Kills:8,812
Deaths:2,544
KDR:3.464
Accuracy:28.853% B+
HSR:35.361% B**
Cycler TRV
B+
Kills:7,234
Deaths:3,762
KDR:1.923
Accuracy:25.224% B+
HSR:22.657% B+
T1 Cycler
B**
Kills:6,182
Deaths:2,748
KDR:2.250
Accuracy:26.746% B**
HSR:26.998% B*
TORQ-9
B+
Kills:2,030
Deaths:1,069
KDR:1.899
Accuracy:25.075% C++
HSR:26.650% B+
MG-S1 Jackal
B*
Kills:1,961
Deaths:644
KDR:3.045
Accuracy:31.232% B*
HSR:23.355% B+
NS-7 PDW
B**
Kills:1,674
Deaths:563
KDR:2.973
Accuracy:30.275% B**
HSR:21.744% B+
NS-11A
B+
Kills:1,374
Deaths:815
KDR:1.686
Accuracy:24.383% C+
HSR:24.891% B+
SABR-13
B++
Kills:1,362
Deaths:555
KDR:2.454
Accuracy:30.112% B++
HSR:26.946% C++
T1A Unity
B+
Kills:1,159
Deaths:489
KDR:2.370
Accuracy:25.481% C+
HSR:28.473% B+
SMG-46 Armistice
B*
Kills:913
Deaths:403
KDR:2.266
Accuracy:29.901% B*
HSR:17.415% C++
NSX Tengu
B*
Kills:855
Deaths:273
KDR:3.132
Accuracy:41.462% B++
HSR:26.199% B*
NS Baron G5
B+
Kills:680
Deaths:220
KDR:3.091
Accuracy:45.706% C*
HSR:16.324% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
PDW-16 Hailstorm
A+
Kills:191
Deaths:65
KDR:2.938
Accuracy:32.401% A+
HSR:19.895% B++
MKV Suppressed
A++
Kills:102
Deaths:46
KDR:2.217
Accuracy:28.436% B+
HSR:29.412% A++
NSX Yumi
B+
Kills:53
Deaths:32
KDR:1.656
Accuracy:28.735% B+
HSR:16.981% D-
Kills:54,204
Deaths (as Combat Medic):23,945
Deaths (to Combat Medics):7,399
KDR:2.26369
Kill Difference:30,259
Playtime:933.271 hours
Usage:25%
Score:21.672m
Score/min:387
Accuracy (listed only):30.434%
HSR (listed only):23.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:919
Deaths:296
KDR:3.105
Accuracy:19.191% B+
HSR:22.633% B
MRC3 Mercy
B++
Kills:819
Deaths:257
KDR:3.187
Accuracy:19.830% B++
HSR:22.100% C**
M3 Pounder HEG
C+
Kills:317
Deaths:175
KDR:1.811
Accuracy:36.811% C+
HSR:2.208% D
M1 Heavy Cycler
C**
Kills:286
Deaths:138
KDR:2.072
Accuracy:14.452% C++
HSR:19.231% C**
M3 Pounder HEG
C
Kills:283
Deaths:101
KDR:2.802
Accuracy:36.687% C
HSR:2.827% C
M1 Heavy Cycler
B++
Kills:207
Deaths:94
KDR:2.202
Accuracy:14.678% C
HSR:22.705% B++
MR1 Fracture
B**
Kills:118
Deaths:146
KDR:0.808
Accuracy:45.815% B**
HSR:1.695% D--
MR1 Fracture
B**
Kills:91
Deaths:145
KDR:0.628
Accuracy:45.344% B**
HSR:3.297% C
M2 Mutilator
B**
Kills:89
Deaths:20
KDR:4.450
Accuracy:18.384% B**
HSR:15.730% D
Kills:3,129
Deaths (as MAX Suit):686
Deaths (to MAX Suits):3,566
KDR:4.56122
Kill Difference:2,443
Playtime:72.791 hours
Usage:2%
Score:1.458m
Score/min:334
Accuracy (listed only):27.910%
HSR (listed only):12.492%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,229
V. Kills:73 N/A
Deaths:369
KDR:6.041
Accuracy:30.503% C++
KPH:75.600 B**
VKPH:2.500 C-
Hellfire Rocket Pods
B**
Kills:1,646
V. Kills:287 N/A
Deaths:165
KDR:9.976
Accuracy:55.601% B*
KPH:134.500 B**
VKPH:23.400 B**
Hornet Missiles
B++
Kills:704
V. Kills:398 176%
Deaths:205
KDR:3.434
Accuracy:66.492% B++
KPH:70.800 C++
VKPH:40 C++
M18 Rotary
C
Kills:319
V. Kills:234 136%
Deaths:390
KDR:0.818
Accuracy:28.427% D
KPH:11.600 C
VKPH:8.500 C
M18 Needler
C
Kills:225
V. Kills:223 100%
Deaths:449
KDR:0.501
Accuracy:26.955% D-
KPH:7.100 C--
VKPH:7.100 C
Kills:5,123 (2,773 + 0)
Deaths:1,578
KDR:3.247
VKDR:0.770
Vehicle Kills:1,215
Kill Difference:3,545
Playtime:110.763 hours
Usage:3%
Score:1.425m
Score/min:214
Piloting Accuracy:26.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,188
V. Kills:2,331 137%
Deaths:496
KDR:6.427
Accuracy:64.051% B*
KPH:38.300 B++
VKPH:28 A++
Kills:3,188 (3,188 + 0)
Deaths:496
KDR:6.427
VKDR:4.700
Vehicle Kills:2,331
Kill Difference:2,692
Playtime:83.249 hours
Usage:2%
Score:1.393m
Score/min:279
Driving Accuracy:64.051%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:10,472
V. Kills:9,125 115%
Deaths:1,107
KDR:9.460
Accuracy:46.150% C+
KPH:42.300 B**
VKPH:36.900 M++
P2-120 HEAT
A
Kills:270
V. Kills:75 355%
Deaths:37
KDR:7.297
Accuracy:40.004% C
KPH:41 A
VKPH:11.400 B
P2-120 HESH
A*
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:51.566% B**
KPH:99.400 A*
VKPH:21.300 A*
G40-F Ranger
B+
Kills:53
V. Kills:69 76%
Deaths:48
KDR:1.104
Accuracy:35.813% B++
KPH:23.900 D
VKPH:31.200 B+
G30 Walker
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:26.087% N/A
KPH:37.400 N/A
VKPH:53.200 N/A
Kills:10,943 (10,840 + 103)
Deaths:1,208
KDR:9.059
VKDR:7.749
Vehicle Kills:9,361
Kill Difference:9,735
Playtime:258.636 hours
Usage:7%
Score:6.157m
Score/min:397
Driving Accuracy:51.566%
Gunner Accuracy:26.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:274
V. Kills:4 N/A
Deaths:12
KDR:22.833
Accuracy:22.987% B**
KPH:173.400 M*
VKPH:2.500 C
M40 Fury
A++
Kills:209
V. Kills:72 286%
Deaths:20
KDR:10.450
Accuracy:42.031% B++
KPH:50.100 C**
VKPH:17.300 A++
M12 Kobalt
B*
Kills:141
V. Kills:1 N/A
Deaths:2
KDR:70.500
Accuracy:14.991% C-
KPH:101.300 B*
VKPH:0.700 D--
M20 Basilisk
B+
Kills:111
V. Kills:60 182%
Deaths:22
KDR:5.045
Accuracy:43.975% B+
KPH:18.500 C+
VKPH:10 B+
M40 Fury
S
Kills:79
V. Kills:53 146%
Deaths:14
KDR:5.643
Accuracy:45.138% B**
KPH:50 C+
VKPH:33.600 S
M20 Basilisk
C++
Kills:51
V. Kills:35 142%
Deaths:11
KDR:4.636
Accuracy:48.286% B**
KPH:14.600 D
VKPH:10 C++
Kills:865 (0 + 865)
Deaths:81
KDR:10.679
VKDR:2.778
Vehicle Kills:225
Kill Difference:784
Playtime:18.200 hours
Usage:0%
Score:0.430m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:48.286%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 27,01826,7486,1114.377A1.6629.653%B*29.845%B**101.8A*1B**275262.8h10.1B*33.9B*
TAR 19,39119,2809,5792.013B+0.7125.261%B22.64%C++59.4AN/A152324.4h10A39.4B*
LC2 Lynx 19,22019,1126,2593.054A++0.3329.12%B**28.725%A67.3A++N/A163283.8h11.3B*38.9B*
MSW-R 16,78216,6654,5353.675B++0.9528.272%B**32.301%B**76.9A+N/A203216.6h9.5B**33.6B*
T9 CARV 11,04510,9643,6962.966B**0.2525.749%A30.509%B**73.3A*N/A201149.5h9.7B**37.7B*
P2-120 AP 19,59710,4721,1079.46B+6.7446.15%C+4.011%B+42.3B**36.9M++390247.5h9.8D-21.2C--
T1B Cycler 8,8838,8122,5443.464B**0.7428.853%B+35.361%B**73.7AN/A165119.5h10B**34.6B*
T16 Rhino 8,2488,1852,3853.432A*0.7127.644%A31.387%A+77.1A*N/A191106.1h9.7A35B*
Cycler TRV 7,2807,2343,7621.923B++0.8025.224%B+22.657%B+58.9A+N/A135122.9h10A39.5B*
T32 Bull 7,1887,1432,1243.363A++0.6428.568%B**31.415%B**74.1A+N/A18096.4h9.9B**34.6B++
LC3 Jaguar 6,9326,8631,6974.044A++1.3230.12%A27.787%A84.1MN/A20881.6h10B++33.3B*
T9A "Butcher" 6,8836,8422,1973.114B++0.3926.696%B+29.816%C**75.9B++N/A18890.1h9.6B**36B++
T1 Cycler 6,2236,1822,7482.25B**0.4726.746%B**26.998%B*60.2A*N/A177102.7h10.1A37.9B**
NS-15M2 4,7834,7471,3873.422B**0.7028.096%B*32.105%B*75.2B**N/A19963.1h10B*35.5B++
HC1 Cougar 4,7544,7211,2623.741M1.0231.202%A28.977%A91.7M++N/A26151.5h8.6B**27.6B*
L100 Python AP 5,5193,1884966.427B+3.7164.051%B*2.008%C38.3B++28A++27983.2h6.9C+10.8C**
TMG-50 2,9562,9321,0312.844A++0.1226.72%B**29.673%B*70.3A++N/A19941.7h8.8B**33B++
NS-44 Commissioner AE 2,7232,7091,5661.73B+0.9942.938%C++17.534%D-68.1B+N/A17139.8h3.2B+7.5B
T9 CARV-S 2,2972,2757163.177B**0.4627.328%B**32.967%B**72.9AN/A18131.2h9.8B*35.9B++
M14 Banshee 2,3022,2293696.041C++3.3230.503%C++N/A75.6B**2.5C-19729.5h12.6B++41.4B++
TORQ-9 2,0482,0301,0691.899B+0.8225.075%C++26.65%B+54.4B**N/A16037.3h11.1A44.2B*
C-4 2,7161,9731,4121.397C+1.3223.816%CN/A129B**48.6A110715.3h1.6C+6.8C+
MG-S1 Jackal 1,9721,9616443.045A++0.3231.232%B*23.355%B+71.3A+N/A18127.5h9.5B30.6B++
NS-7 PDW 1,6871,6745632.973M+0.2530.275%B**21.744%B+66.4A++N/A18925.2h10.8B**35.7B++
Hellfire Rocket Pods 1,9331,6461659.976B+7.2655.601%B*N/A134.9B**23.5B**51112.2h16.3B29.3B+
TRAC-5 1,4971,4849341.589B**1.1324.688%B+22.439%B+22.3BN/A12966.5h10.9B*44.2B*
NS-11A 1,3831,3748151.686B+1.0324.383%C+24.891%B+52.4B**N/A14926.2h10.2A41.9B++
NSX Tomoe 1,3721,3684523.027B**0.3132.307%B++31.579%C--67.1AN/A16820.4h11.3B*34.9B++
NSX Naginata 1,3831,3675252.604A0.1224.862%B+34.967%B**64.2B**N/A20921.3h9.4B++37.8B+
SABR-13 1,3751,3625552.454B+0.2730.112%B++26.946%C++64.2A+N/A15921.2h9.6B*32B*
NSX Tanto 1,2701,2573523.571M0.8530.918%B*29.992%B++69.4A+N/A17618.1h10.5B++33.9B++
ML-7 1,8081,2138051.507A+1.2164.569%B**2.638%C+39.5A+19.4B**36930.7h6.3B9.8B++
NSX Masamune 1,7591,2037271.655B**1.0764.474%B++2.328%C**47.7B**22.1B++31225.2h8.9B+13.8B+
T4 AMP 1,1711,1686771.725B**1.0028.061%C++21.319%C**84A*N/A22313.9h10.7B**38.2B++
T1A Unity 1,1671,1594892.37A0.3525.481%C+28.473%B+59.7B*N/A15719.4h9.9A39B++
NS Decimator 1,6301,1254652.419A++0.3066.803%B++1.511%D55.4A24.9B**41320.3h4.4C**6.5B+
T5 AMC 9419322573.626M0.9131.06%A+28.863%A++85.5SN/A26910.9h9.6A30.9B**
MRC3 Mercy 9319192963.105B+0.3819.191%B+22.633%B39.3B*N/A11623.4h15.6B**81B++
SMG-46 Armistice 9259134032.266B**0.4529.901%B*17.415%C++57.8A+N/A21715.8h12.2B++40.9B++
TX1 Repeater 8588568251.038B+1.6824.562%C+19.743%C70.7A*N/A25212.1h9.7B*39.6B++
NSX Tengu 8558552733.132A++0.4141.462%B++26.199%B*79.2A++N/A24710.8h9.5B*23B++
MRC3 Mercy 8258192573.187B+0.4719.83%B++22.1%C**40.3B*N/A12220.3h15.5B**78.3B*
Hornet Missiles 1,1027042053.434C0.7166.492%B++1.847%B71.1C++40.2C++4999.9h9.8C**14.7B+
Rocklet Rifle 1,2636982552.737M*0.0254.188%C++N/A55A*44.5A++57012.7h28B*51.7B++
NS Baron G5 6836802203.091A**0.3745.706%C*16.324%B+64.2A+N/A21110.6h3.9B++8.5C++
MG-H1 Watchman 6696611893.497A0.7828.528%B**34.039%B**76.9AN/A2558.6h11.9B*41.8B++
T7 Mini-Chaingun AE 6476402812.278B++0.4424.44%B*14.375%C+64B++N/A17110h14.3C+58.6B+
Tank Mine 8955591015.535A+2.8142.865%B++N/A159.7B**96B**16113.5h2.8D**6.5C+
TS2 Inquisitor 5185172452.11B*0.6127.505%C+20.31%C++63.8B**N/A1698.1h8B++29.2B+
NS-357 Underboss 4704672801.668B++1.0536.282%C+17.987%C-59.9B+N/A1647.8h3.5B++9.6B+
Frag Grenade 4374331433N/A430.2845.39%C++N/A433C+4D23611h3.8C++8.4C*
NS-30 Vandal 3803791203.158B**0.4434.148%C*24.538%C61.1B**N/A2086.2h4.3B**12.6B++
FA1 Barrage 3443421382.478A++0.2438.103%C+16.082%C++77.7M++N/A4454.4h3.4B**8.9B++
NS-11CB 3233201082.963A**0.2429.093%B*25.625%B++54.2B*N/A1425.9h11.2B*38.4B++
M18 Rotary 5533193900.818C1.9028.427%D2.821%B11.6C8.5C11127.6h76.2B++268B++
M3 Pounder HEG 3463171751.811C*0.9136.811%C+2.208%D19.8B1.8D-12816h14.7B+40B
NS-61 Emissary 2962931551.89A+0.8326.577%C17.065%C++57.5A++N/A2165.1h9.8B+37B++
M1 Heavy Cycler 2882861382.072B++0.6514.452%C++19.231%C**29.5B*N/A1289.7h13.6A93.9B+
M3 Pounder HEG 3052831012.802B++0.0836.687%C2.827%C28.6B**2.2D--1759.9h11.6B**31.5B+
M12 Kobalt 2782741222.833B++20.1122.987%B**18.248%C+171.3M++2.5C5041.6h10.4A+45.1B*
MANA Anti-Vehicle Turret 5232732071.319C+1.4058.733%B+1.099%D*37.4C*34.2B5587.3h10.6C+18.1C*
P2-120 HEAT 345270377.297B4.5840.004%C4.815%B**40.9A11.4B5246.6h7.5C++18.8C++
NS-44L Blackhand 2662631681.565B1.1638.899%C19.772%F53.7A++N/A2044.9h3.3B*8.4B+
NS-45 Pilot 2532521122.25B*0.4727.9%D25%C+72B++N/A1833.5h6.1B++21.7B
NS-TMC-01 "His Regards" 25924932,8350.008D2.719.049%D*11.245%B+0.2CN/A01332.1h2.1C**22.9C-
M18 Needler 4482254490.501C2.2226.955%D-1.333%C--7.1C--7.1C11631.5h124.7B+462.8C*
TSAR-42 224223782.859C++0.1441.679%B+37.668%T-39.8C++N/A3885.6h2.6C6.2C++
M40 Fury 2812092010.45B+7.7342.031%B++3.349%A++49.8C**17.1A++3974.2h23.2D*55.1C
M1 Heavy Cycler 208207942.202B+0.5214.678%C22.705%B++33.9B+N/A966.1h13.1B**89.5B+
PDW-16 Hailstorm 192191652.938A*0.2232.401%A+19.895%B++61.6A++N/A4163.1h11.6B*35.9B++
Spear Anti-Vehicle Phalanx Turret 2521661411.857B*9.1468.987%A**4.217%C++79A**41A++9132.1h6.8B9.9B**
M12 Kobalt 142141270.5M++67.7814.991%C-14.894%D-100.7B*N/A3191.4h10.2A+67.9B++
AMR-66 120119353.4M+0.6834.02%A28.571%B+66.1M++N/A6551.8h6B**17.5B**
MR1 Fracture 2621181460.808C++1.9145.815%B**1.695%D--8.8C*10.7M++12013.4h78.9D-172.1C+
M20 Basilisk 171111225.045B*2.3243.975%B+3.604%D-18.5C+10B+3546h147.5D*335.3C-
Claymore 109109333.303C--0.5821.81%D*N/A121.1CN/A5370.9h1.3D6.2D*
MKV Suppressed 103102462.217A+0.5028.436%B+29.412%A++56.7B**N/A4211.8h14.4C++50.7C**
NSX-P Tanto 10098323.063A**0.3429.523%B++33.674%A75.4A*1.5B**5391.3h11.4B*38.5B++
P2-120 HESH 11998332.667B**29.9551.566%B**N/A98A*21A*10791h4.4B+8.5B*
MR1 Fracture 232911450.628C2.0945.344%B**3.297%C6.8C-10.6M+11913.3h101.4F-223.5D
M2 Mutilator 9189204.45A++1.7318.384%B**15.73%D35.6B*N/A2662.5h11.9A+64.8B**
TRAC-5 S 8585263.269M*0.5530.094%A+25.882%A++77.3SN/A7401.1h11.3B37.6B++
M40 Fury 13279145.643C2.9245.138%B**2.532%B++49.4C+33.1M**5901.6h33T73D**
Chainblade 887529,2930.003D2.727.405%F-6.667%C+0.1DN/A01028.3h4.2D--56.7T*
Anti-Vehicle Grenade 7864164N/A61.2836.894%FN/A213.3D46.7D16250.3h6.4C+17.4D
RAMS .50M 6161154.067C**1.3542.257%B+75.41%C-38.1B++N/A5301.6h2.6C-6.2C++
G40-F Ranger 12253481.104D-1.6235.813%B++N/A24.1D31.4B+3962.2h193F--539D*
NSX Yumi 5353321.656C*1.0628.735%B+16.981%D-53B++N/A2231h10.4B++36.2B++
The Slasher 55534,1840.013D-2.7110.993%F11.321%C+0.4C-N/A1149h1.9B+17.7D-
M20 Basilisk 8651114.636B++1.9248.286%B**7.843%B*14.6D10C++3473.5h218.7F*452.9D*
G30 Walker 12150133.846B+1.1326.087%C*N/A38.5A**54.6S5101.3h136.5B**523.2B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit685020.9h
Motion Spotter174,5821.7h
Nano-Armor Kit216331,43223.7h
Spawn Beacon156,5932.3h
Anti-Vehicle MANA Turret211,9201.9h
AE Nano-Armor Kit292567,14834.7h
Nanite Revive Grenade08,4492.4h
Medical Applicator582322,36517.3h
Spear Anti-Vehicle Tower0620.3h
Spitfire Auto-Turret73710.3h
AE Medical Applicator404266,12215.1h
M12 Kobalt0860h
Welding Device01870h
Ammunition Package412,1890.9h
Shield Recharging Field191,2760.4h
Medical Kit6,63260,77684.1h
Nano-Repair Grenade0720h
Recon Detection Device213,1064.3h
Smoke Grenade04550.1h
Snowman Soldier41400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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