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General ZzeroCoollRUSS[I3eT] ZzeroCoollRUSS
TR BR 96

KDR: 2.69

Score: 82.3m

Last Seen: Jan 20th, 2019 10:38 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller - Outfit Member of tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
Level Progress (to 97): 11%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS TAR TRAC-5 Burst LC2 Lynx MSW-R T9 CARV P2-120 AP T1B Cycler T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,333,915 MLG Score: 2665
Fun Score: N/A
Cheeseburgers Flipped: 576TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.806%28.42%79043979174,7803.95233-1.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.915%1.313A1.201B**-0.046C+HEAD ++ (~14.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.524B+9.90.308C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.649%0.999%277410184,20617348282.42421507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%-0.5D-0.556D0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.528B+24.80.531B+51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.305%3.607%6693101913,7513473115113.9594119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.265%0.724B++0.632B+1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+9.10.268C*9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.072%9.827%355101775327624260.272628176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%0.098C+1.275A0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.169C++36.10.07C+61.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.804%45.775%3521020284535010.0530742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.205%1.016B**-1.404D**-1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.60.181C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%16.082%3511021342295630.115658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.274C0.315C*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C**3.40.301C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
82.3m187.3%457 (27.4k)376 (22.6k)2.69333211,05578,3622.9031496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10221704324.304%24.464%59502:4836

26% Combat Medic21% Engineer30% Heavy Assault18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 11:22 PMDec 4th, 2018 4:33 PMJan 20th, 2019 5:00 PM (1d) (PST)Jan 20th, 2019 6:51 PM (1d) (PST)Jan 20th, 2019 6:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9842557290.9650.3580.2361.9690.0862665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,04215,27143,771582114118522,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3644.9h/151.9d 16,441 51,633 59,779 430.6k 6,653 11,410 18,800 215.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:16,475
Deaths:4,480
KDR:3.677
Accuracy:28.282% A
HSR:32.304% A
T9 CARV
A
Kills:10,964
Deaths:3,696
KDR:2.966
Accuracy:25.749% A
HSR:30.509% A
T16 Rhino
A+
Kills:8,182
Deaths:2,382
KDR:3.435
Accuracy:27.642% A
HSR:31.398% A+
T32 Bull
B**
Kills:7,141
Deaths:2,122
KDR:3.365
Accuracy:28.566% B**
HSR:31.410% B**
T9A "Butcher"
B+
Kills:6,823
Deaths:2,192
KDR:3.113
Accuracy:26.691% B+
HSR:29.826% B
NS-15M2
B*
Kills:4,589
Deaths:1,348
KDR:3.404
Accuracy:28.041% B*
HSR:32.077% B*
TMG-50
B**
Kills:2,932
Deaths:1,031
KDR:2.844
Accuracy:26.721% B**
HSR:29.673% B**
T9 CARV-S
A
Kills:2,265
Deaths:712
KDR:3.181
Accuracy:27.324% B**
HSR:32.936% A
NSX Naginata
B**
Kills:1,365
Deaths:523
KDR:2.610
Accuracy:24.871% B+
HSR:35.018% B**
MG-H1 Watchman
B**
Kills:661
Deaths:188
KDR:3.516
Accuracy:28.514% B**
HSR:34.039% B**
T7 Mini-Chaingun AE
B**
Kills:638
Deaths:280
KDR:2.279
Accuracy:24.273% B**
HSR:14.420% C+
Kills:62,035
Deaths (as Heavy Assault):18,954
Deaths (to Heavy Assaults):23,482
KDR:3.27292
Kill Difference:43,081
Playtime:1,097.828 hours
Usage:30%
Score:24.431m
Score/min:371
Accuracy (listed only):26.970%
HSR (listed only):30.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B*
Kills:19,084
Deaths:4,258
KDR:4.482
Accuracy:29.564% B*
HSR:29.271% B*
LC2 Lynx
A
Kills:19,000
Deaths:6,228
KDR:3.051
Accuracy:29.115% A
HSR:28.684% A
LC3 Jaguar
A+
Kills:6,459
Deaths:1,579
KDR:4.091
Accuracy:30.183% A+
HSR:27.775% A+
HC1 Cougar
A+
Kills:4,693
Deaths:1,258
KDR:3.731
Accuracy:31.183% A+
HSR:28.979% A
MG-S1 Jackal
B*
Kills:1,783
Deaths:565
KDR:3.156
Accuracy:31.177% B*
HSR:23.724% B+
NS-7 PDW
B**
Kills:1,591
Deaths:528
KDR:3.013
Accuracy:30.266% B**
HSR:21.622% B++
TRAC-5
B++
Kills:1,386
Deaths:909
KDR:1.525
Accuracy:24.229% B+
HSR:22.583% B++
NSX Tanto
B*
Kills:1,257
Deaths:352
KDR:3.571
Accuracy:30.918% B*
HSR:29.992% B++
T5 AMC
A++
Kills:924
Deaths:254
KDR:3.638
Accuracy:31.048% A++
HSR:28.788% A++
SMG-46 Armistice
B*
Kills:833
Deaths:375
KDR:2.221
Accuracy:29.746% B*
HSR:16.927% C++
NSX Tengu
B*
Kills:707
Deaths:213
KDR:3.319
Accuracy:41.302% B++
HSR:26.450% B*
NS Baron G5
C**
Kills:673
Deaths:219
KDR:3.073
Accuracy:45.848% C*
HSR:15.750% C**
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
NS-11CB
B*
Kills:320
Deaths:108
KDR:2.963
Accuracy:29.093% B*
HSR:25.625% B++
PDW-16 Hailstorm
A+
Kills:191
Deaths:65
KDR:2.938
Accuracy:32.401% A+
HSR:19.895% B++
MKV Suppressed
A++
Kills:101
Deaths:45
KDR:2.244
Accuracy:28.574% B+
HSR:29.703% A++
Kills:59,344
Deaths (as Light Assault):17,094
Deaths (to Light Assaults):14,410
KDR:3.47163
Kill Difference:42,250
Playtime:669.214 hours
Usage:18%
Score:16.510m
Score/min:411
Accuracy (listed only):32.047%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B*
Kills:19,084
Deaths:4,258
KDR:4.482
Accuracy:29.564% B*
HSR:29.271% B*
LC2 Lynx
A
Kills:19,000
Deaths:6,228
KDR:3.051
Accuracy:29.115% A
HSR:28.684% A
LC3 Jaguar
A+
Kills:6,459
Deaths:1,579
KDR:4.091
Accuracy:30.183% A+
HSR:27.775% A+
HC1 Cougar
A+
Kills:4,693
Deaths:1,258
KDR:3.731
Accuracy:31.183% A+
HSR:28.979% A
TRAC-5
B++
Kills:1,386
Deaths:909
KDR:1.525
Accuracy:24.229% B+
HSR:22.583% B++
NSX Tanto
B*
Kills:1,257
Deaths:352
KDR:3.571
Accuracy:30.918% B*
HSR:29.992% B++
T5 AMC
A++
Kills:924
Deaths:254
KDR:3.638
Accuracy:31.048% A++
HSR:28.788% A++
NS Baron G5
C**
Kills:673
Deaths:219
KDR:3.073
Accuracy:45.848% C*
HSR:15.750% C**
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
NS-11CB
B*
Kills:320
Deaths:108
KDR:2.963
Accuracy:29.093% B*
HSR:25.625% B++
AMR-66
A
Kills:119
Deaths:35
KDR:3.400
Accuracy:34.020% A
HSR:28.571% B+
Kills:54,257
Deaths (as Engineer):15,338
Deaths (to Engineers):12,403
KDR:3.53742
Kill Difference:38,919
Playtime:756.488 hours
Usage:21%
Score:16.341m
Score/min:360
Accuracy (listed only):32.119%
HSR (listed only):25.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:2,655
Deaths:1,526
KDR:1.740
Accuracy:42.846% C++
HSR:17.589% D-
MG-S1 Jackal
B*
Kills:1,783
Deaths:565
KDR:3.156
Accuracy:31.177% B*
HSR:23.724% B+
NS-7 PDW
B**
Kills:1,591
Deaths:528
KDR:3.013
Accuracy:30.266% B**
HSR:21.622% B++
NSX Tomoe
B++
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:32.307% B++
HSR:31.579% C--
T4 AMP
C**
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:28.061% C++
HSR:21.319% C**
TX1 Repeater
C+
Kills:856
Deaths:825
KDR:1.038
Accuracy:24.562% C+
HSR:19.743% C+
SMG-46 Armistice
B*
Kills:833
Deaths:375
KDR:2.221
Accuracy:29.746% B*
HSR:16.927% C++
NSX Tengu
B*
Kills:707
Deaths:213
KDR:3.319
Accuracy:41.302% B++
HSR:26.450% B*
TS2 Inquisitor
C++
Kills:517
Deaths:245
KDR:2.110
Accuracy:27.505% C+
HSR:20.310% C++
NS-357 Underboss
C+
Kills:446
Deaths:265
KDR:1.683
Accuracy:36.058% C+
HSR:18.161% C
NS-30 Vandal
C*
Kills:379
Deaths:120
KDR:3.158
Accuracy:34.148% C*
HSR:24.538% C
NS-61 Emissary
C++
Kills:293
Deaths:155
KDR:1.890
Accuracy:26.561% C
HSR:17.065% C++
NS-44L Blackhand
C
Kills:252
Deaths:166
KDR:1.518
Accuracy:38.975% C
HSR:19.841% F
NS-45 Pilot
C+
Kills:249
Deaths:110
KDR:2.264
Accuracy:28.347% C--
HSR:24.900% C+
TSAR-42
B+
Kills:223
Deaths:78
KDR:2.859
Accuracy:41.679% B+
HSR:37.668% T
PDW-16 Hailstorm
A+
Kills:191
Deaths:65
KDR:2.938
Accuracy:32.401% A+
HSR:19.895% B++
MKV Suppressed
A++
Kills:101
Deaths:45
KDR:2.244
Accuracy:28.574% B+
HSR:29.703% A++
RAMS .50M
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.257% B+
HSR:75.410% C
Kills:13,673
Deaths (as Infiltrator):6,425
Deaths (to Infiltrators):13,598
KDR:2.12809
Kill Difference:7,248
Playtime:101.912 hours
Usage:3%
Score:1.915m
Score/min:313
Accuracy (listed only):33.154%
HSR (listed only):25.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:19,273
Deaths:9,578
KDR:2.012
Accuracy:25.259% B+
HSR:22.638% C**
T1B Cycler
B**
Kills:8,811
Deaths:2,543
KDR:3.465
Accuracy:28.856% B+
HSR:35.365% B**
Cycler TRV
B+
Kills:7,221
Deaths:3,755
KDR:1.923
Accuracy:25.216% B+
HSR:22.656% B+
T1 Cycler
B**
Kills:6,182
Deaths:2,748
KDR:2.250
Accuracy:26.746% B**
HSR:26.998% B*
TORQ-9
B+
Kills:2,030
Deaths:1,069
KDR:1.899
Accuracy:25.075% C++
HSR:26.650% B+
MG-S1 Jackal
B*
Kills:1,783
Deaths:565
KDR:3.156
Accuracy:31.177% B*
HSR:23.724% B+
NS-7 PDW
B**
Kills:1,591
Deaths:528
KDR:3.013
Accuracy:30.266% B**
HSR:21.622% B++
NS-11A
B+
Kills:1,374
Deaths:815
KDR:1.686
Accuracy:24.383% C++
HSR:24.891% B+
SABR-13
B*
Kills:1,357
Deaths:555
KDR:2.445
Accuracy:30.066% B*
HSR:26.971% C*
T1A Unity
B+
Kills:1,158
Deaths:488
KDR:2.373
Accuracy:25.502% C+
HSR:28.497% B+
SMG-46 Armistice
B*
Kills:833
Deaths:375
KDR:2.221
Accuracy:29.746% B*
HSR:16.927% C++
NSX Tengu
B*
Kills:707
Deaths:213
KDR:3.319
Accuracy:41.302% B++
HSR:26.450% B*
NS Baron G5
C**
Kills:673
Deaths:219
KDR:3.073
Accuracy:45.848% C*
HSR:15.750% C**
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
PDW-16 Hailstorm
A+
Kills:191
Deaths:65
KDR:2.938
Accuracy:32.401% A+
HSR:19.895% B++
MKV Suppressed
A++
Kills:101
Deaths:45
KDR:2.244
Accuracy:28.574% B+
HSR:29.703% A++
NSX Yumi
B+
Kills:53
Deaths:32
KDR:1.656
Accuracy:28.735% B+
HSR:16.981% D-
Kills:53,680
Deaths (as Combat Medic):23,731
Deaths (to Combat Medics):7,122
KDR:2.26202
Kill Difference:29,949
Playtime:931.874 hours
Usage:26%
Score:21.643m
Score/min:387
Accuracy (listed only):30.427%
HSR (listed only):23.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:911
Deaths:294
KDR:3.099
Accuracy:19.165% B+
HSR:22.613% B+
MRC3 Mercy
B++
Kills:806
Deaths:255
KDR:3.161
Accuracy:19.784% B++
HSR:22.084% B
M3 Pounder HEG
C+
Kills:317
Deaths:175
KDR:1.811
Accuracy:36.828% C+
HSR:2.208% D
M1 Heavy Cycler
B
Kills:286
Deaths:138
KDR:2.072
Accuracy:14.452% C++
HSR:19.231% B
M3 Pounder HEG
C
Kills:283
Deaths:101
KDR:2.802
Accuracy:36.711% C
HSR:2.827% C
M1 Heavy Cycler
B++
Kills:207
Deaths:94
KDR:2.202
Accuracy:14.678% C+
HSR:22.705% B++
MR1 Fracture
B**
Kills:118
Deaths:144
KDR:0.819
Accuracy:45.834% B**
HSR:1.695% D--
MR1 Fracture
B**
Kills:91
Deaths:143
KDR:0.636
Accuracy:45.363% B**
HSR:3.297% C
M2 Mutilator
B**
Kills:88
Deaths:19
KDR:4.632
Accuracy:18.367% B**
HSR:15.909% D
Kills:3,107
Deaths (as MAX Suit):681.500
Deaths (to MAX Suits):3,479
KDR:4.55906
Kill Difference:2,425.500
Playtime:72.092 hours
Usage:2%
Score:1.442m
Score/min:333
Accuracy (listed only):27.909%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,027
V. Kills:63 N/A
Deaths:331
KDR:6.124
Accuracy:30.654% C*
KPH:74.500 B**
VKPH:2.300 D
Hellfire Rocket Pods
B**
Kills:1,646
V. Kills:287 N/A
Deaths:165
KDR:9.976
Accuracy:55.601% B*
KPH:134.500 B**
VKPH:23.400 B**
Hornet Missiles
B*
Kills:645
V. Kills:360 179%
Deaths:195
KDR:3.308
Accuracy:66.898% B*
KPH:68.200 C++
VKPH:38.100 C++
M18 Rotary
C+
Kills:308
V. Kills:228 134%
Deaths:386
KDR:0.798
Accuracy:28.497% C--
KPH:11.300 C+
VKPH:8.300 C
M18 Needler
C
Kills:225
V. Kills:223 100%
Deaths:449
KDR:0.501
Accuracy:26.955% D-
KPH:7.100 C--
VKPH:7.100 C
Kills:4,851 (2,560 + 0)
Deaths:1,526
KDR:3.179
VKDR:0.761
Vehicle Kills:1,161
Kill Difference:3,325
Playtime:107.749 hours
Usage:3%
Score:1.335m
Score/min:206
Piloting Accuracy:26.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,018
V. Kills:2,260 133%
Deaths:482
KDR:6.261
Accuracy:64.118% B**
KPH:37.600 B++
VKPH:28.200 A++
Kills:3,018 (3,018 + 0)
Deaths:482
KDR:6.261
VKDR:4.689
Vehicle Kills:2,260
Kill Difference:2,536
Playtime:80.185 hours
Usage:2%
Score:1.333m
Score/min:277
Driving Accuracy:64.118%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:10,463
V. Kills:9,122 115%
Deaths:1,105
KDR:9.469
Accuracy:46.150% C++
KPH:42.300 B**
VKPH:36.900 M++
P2-120 HEAT
A
Kills:270
V. Kills:75 355%
Deaths:37
KDR:7.297
Accuracy:40.004% C+
KPH:41 A
VKPH:11.400 B
P2-120 HESH
A**
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:51.566% B**
KPH:99.400 A*
VKPH:21.300 A**
G40-F Ranger
B+
Kills:53
V. Kills:69 76%
Deaths:48
KDR:1.104
Accuracy:35.813% B++
KPH:23.900 D
VKPH:31.200 B+
G30 Walker
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:26.087% N/A
KPH:37.400 N/A
VKPH:53.200 N/A
Kills:10,934 (10,831 + 103)
Deaths:1,206
KDR:9.066
VKDR:7.760
Vehicle Kills:9,358
Kill Difference:9,728
Playtime:258.459 hours
Usage:7%
Score:6.146m
Score/min:396
Driving Accuracy:51.566%
Gunner Accuracy:26.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:222
V. Kills:4 N/A
Deaths:9
KDR:24.667
Accuracy:21.966% B**
KPH:161.800 M+
VKPH:2.900 C+
M40 Fury
A++
Kills:209
V. Kills:72 286%
Deaths:20
KDR:10.450
Accuracy:42.031% B*
KPH:50.100 C*
VKPH:17.300 A++
M12 Kobalt
B*
Kills:137
V. Kills:1 N/A
Deaths:2
KDR:68.500
Accuracy:14.971% C-
KPH:100.300 B*
VKPH:0.700 D--
M20 Basilisk
B+
Kills:106
V. Kills:59 177%
Deaths:22
KDR:4.818
Accuracy:43.955% B++
KPH:17.900 C
VKPH:10 B+
M40 Fury
S
Kills:79
V. Kills:53 146%
Deaths:14
KDR:5.643
Accuracy:45.138% B**
KPH:50.500 C+
VKPH:33.900 S
Kills:753 (0 + 753)
Deaths:67
KDR:11.239
VKDR:2.821
Vehicle Kills:189
Kill Difference:686
Playtime:14.381 hours
Usage:0%
Score:0.338m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:45.138%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 19,38419,2739,5782.012B+0.6825.259%B+22.638%C**59.4AN/A152324.3h10A39.4B*
TRAC-5 Burst 19,27819,0844,2584.482A1.7929.564%B*29.271%B*103.1A*1B**284185.1h10.1B*34B*
LC2 Lynx 19,10819,0006,2283.051A++0.3629.115%A28.684%A67.2A*N/A163282.6h11.3B**38.9B*
MSW-R 16,58916,4754,4803.677B++0.9828.282%A32.304%A77A++N/A202213.9h9.5B**33.6B*
T9 CARV 11,04510,9643,6962.966B**0.2725.749%A30.509%A73.3A**N/A199149.5h9.7A37.7B*
P2-120 AP 19,58510,4631,1059.469B+6.7846.15%C++4.014%B42.3B**36.9M++390247.3h9.8D-21.2C-
T1B Cycler 8,8828,8112,5433.465B*0.7728.856%B+35.365%B**73.7B**N/A165119.5h10B**34.6B*
T16 Rhino 8,2458,1822,3823.435A*0.7427.642%A31.398%A+77.3A*N/A190105.9h9.7A35B**
Cycler TRV 7,2677,2213,7551.923B+0.7725.216%B+22.656%B+58.9A+N/A135122.6h10A39.5B*
T32 Bull 7,1867,1412,1223.365A++0.6728.566%B**31.41%B**74.2A+N/A17996.3h9.9B**34.6B++
T9A "Butcher" 6,8646,8232,1923.113B++0.4226.691%B+29.826%B75.9B++N/A18789.9h9.6B**36B++
LC3 Jaguar 6,5236,4591,5794.091A++1.4030.183%A+27.775%A+83.7MN/A20477.2h10B*33.2B*
T1 Cycler 6,2236,1822,7482.25B**0.4426.746%B**26.998%B*60.2A**N/A176102.7h10.1A+37.9B**
HC1 Cougar 4,7264,6931,2583.731M1.0431.183%A+28.979%A91.8M++N/A26051.1h8.6B**27.6B*
NS-15M2 4,6244,5891,3483.404B**0.7128.041%B*32.077%B*75AN/A19761.2h10B*35.5B++
L100 Python AP 5,2783,0184826.261B+3.5764.118%B**2.087%C-37.6B++28.2A++27780.2h7C+10.9B
TMG-50 2,9562,9321,0312.844A++0.1526.721%B**29.673%B**70.3A++N/A19741.7h8.8B**33B*
NS-44 Commissioner AE 2,6682,6551,5261.74B+0.9542.846%C++17.589%D-67.9B+N/A17039.1h3.2B7.5B+
T9 CARV-S 2,2872,2657123.181B**0.4927.324%B**32.936%A72.8AN/A17931.1h9.8B*35.9B++
TORQ-9 2,0482,0301,0691.899B+0.7925.075%C++26.65%B+54.4B**N/A15937.3h11.1A44.2B*
M14 Banshee 2,0902,0273316.124C++3.4330.654%C*1.085%C+74.5B**2.3D18527.2h12.7B++41.5B++
C-4 2,6931,9581,4081.391C+1.3023.808%CN/A129.7A48.7A110815.1h1.6C+6.9C+
MG-S1 Jackal 1,7921,7835653.156A++0.4631.177%B*23.724%B+69.9A+N/A17725.5h9.6B+30.7B++
Hellfire Rocket Pods 1,9331,6461659.976B7.2855.601%B*N/A134.9B**23.5B**50712.2h16.3B++29.3B++
NS-7 PDW 1,6011,5915283.013A**0.3230.266%B**21.622%B++65.5A*N/A18524.3h10.7B**35.5B*
TRAC-5 1,3971,3869091.525B**1.1724.229%B+22.583%B++21.5C**N/A12464.5h10.8B**44.7B++
NS-11A 1,3831,3748151.686C**1.0124.383%C++24.891%B+52.4B**N/A14826.2h10.2A41.9B++
NSX Tomoe 1,3721,3684523.027B**0.3332.307%B++31.579%C--67.1AN/A16720.4h11.3B*34.9B++
NSX Naginata 1,3811,3655232.61A0.0824.871%B+35.018%B**64.1B**N/A20821.3h9.4B*37.8B++
SABR-13 1,3701,3575552.445B+0.2530.066%B*26.971%C*64A+N/A15921.2h9.6B*32B*
NSX Tanto 1,2701,2573523.571A**0.8830.918%B*29.992%B++69.4A++N/A17418.1h10.5B++33.9B+
ML-7 1,8081,2138051.507A1.1964.569%B**2.638%C+39.5A+19.4B**36630.7h6.3C**9.8B+
NSX Masamune 1,7361,1897221.647B**1.0564.452%B++2.355%C*47.6B**21.9B++30825h8.9B+13.8B+
T4 AMP 1,1711,1686771.725B*0.9728.061%C++21.319%C**84A*N/A22213.9h10.7B*38.2B++
T1A Unity 1,1661,1584882.373A0.3225.502%C+28.497%B+59.7B*N/A15519.4h9.9A38.9B*
NS Decimator 1,6121,1134632.404A++0.2966.749%B*1.527%D55.1A24.7B**40820.2h4.4B6.5B+
T5 AMC 9339242543.638M+0.9431.048%A++28.788%A++85.6SN/A26710.8h9.6A30.8B**
MRC3 Mercy 9239112943.099B+0.4119.165%B+22.613%B+39.4B*N/A11523.1h15.5B**80.8B++
TX1 Repeater 8588568251.038B+1.6624.562%C+19.743%C+71.3A*N/A25012h9.7B*39.6B+
SMG-46 Armistice 8438333752.221B**0.4729.746%B*16.927%C++55.2AN/A21215.1h12.3B++41.5B++
MRC3 Mercy 8128062553.161B+0.4719.784%B++22.084%B40.3B**N/A12120h15.5B**78.5B*
NSX Tengu 7077072133.319A*0.6341.302%B++26.45%B*76A++N/A2279.3h9.5B*23.1B++
NS Baron G5 6766732193.073M0.3845.848%C*15.75%C**64.1A+N/A21010.5h3.9B++8.4C+
MG-H1 Watchman 6696611883.516A0.8228.514%B**34.039%B**76.9AN/A2478.6h11.9B*41.7B*
Hornet Missiles 1,0056451953.308C0.6166.898%B*2.016%B+67.9C++37.9C++4639.5h9.9C**14.8B+
T7 Mini-Chaingun AE 6456382802.279B*0.4124.273%B**14.42%C+63.8B*N/A17010h14.2C+58.6B+
Rocklet Rifle 1,0295652212.557M*0.1453.861%C++N/A50.9A++41.8A+54311.1h29.4B++54.7B+
Tank Mine 871545995.505A+2.8142.825%B++N/A155.7B**93.1B**15903.5h2.8D**6.6C+
TS2 Inquisitor 5185172452.11B*0.5827.505%C+20.31%C++64.6B*N/A1708h8B++29.2B+
NS-357 Underboss 4494462651.683B++1.0136.058%C+18.161%C58.7B++N/A1607.6h3.5B*9.7B+
NS-30 Vandal 3803791203.158B*0.4634.148%C*24.538%C61.1B**N/A2066.2h4.3B**12.6B++
Frag Grenade 3733721372N/A369.3144.558%C+N/A413.3C1.1D*23880.9h3.9C+8.7C++
FA1 Barrage 3443421382.478A0.2238.103%C+16.082%C++77.7M+N/A4314.4h3.4B**8.9B++
NS-11CB 3233201082.963A++0.2729.093%B*25.625%B++54.2B*N/A1415.9h11.2B++38.4B+
M3 Pounder HEG 3463171751.811C*0.8836.828%C+2.208%D20.2B1.8D-13015.7h14.7B+40C**
M18 Rotary 5363083860.798C1.9028.497%C--2.922%B11.3C+8.4C10927.3h77.2B++270.9B++
NS-61 Emissary 2962931551.89A+0.8026.561%C17.065%C++57.5A++N/A2145.1h9.8B++36.9B++
M1 Heavy Cycler 2882861382.072B+0.6214.452%C++19.231%B29.5B**N/A1259.7h13.6B**93.9B+
M3 Pounder HEG 3052831012.802B++0.1136.711%C2.827%C29.2A2.3D-1809.7h11.6B**31.5B+
MANA Anti-Vehicle Turret 5232732071.319C+1.3758.733%B+1.099%D*37.4C**34.2B+5587.3h10.6C+18.1C*
P2-120 HEAT 345270377.297C**4.6040.004%C+4.815%B**40.9A11.4B5226.6h7.5C++18.8C++
NS-44L Blackhand 2542521661.518B+1.1838.975%C19.841%F53.6A++N/A2044.7h3.3B*8.4B+
NS-45 Pilot 2502491102.264B++0.4328.347%C--24.9%C+75.5B*N/A1903.3h6.1B++21.5B
M18 Needler 4482254490.501C2.1926.955%D-1.333%D7.1C--7.1C11631.5h124.7B+462.8C*
TSAR-42 224223782.859C+0.1741.679%B+37.668%T39.8C++N/A3695.6h2.6C6.2C++
NS-TMC-01 "His Regards" 23122330,8270.007D2.698.742%D*11.211%B+0.2C--N/A01255.7h2B+23.4C--
M12 Kobalt 226222924.667B++21.9721.966%B**18.018%C+158.6M+2.9C+4761.4h9.8A++44.5B**
M40 Fury 2812092010.45B+7.7642.031%B*3.349%A++49.8C*17.1A++3974.2h23.2D**55.1C
M1 Heavy Cycler 208207942.202B+0.4914.678%C+22.705%B++33.9B+N/A956.1h13.1B**89.5B+
PDW-16 Hailstorm 192191652.938A*0.2432.401%A+19.895%B++61.6A++N/A4083.1h11.6B*35.9B*
Spear Anti-Vehicle Phalanx Turret 2401591213.25B**10.5667.742%A**4.403%C++79.5A**40.5A++9112h6.6B+9.7B**
M12 Kobalt 138137268.5M*65.8114.971%C-15.329%D97.9B++N/A2951.4h10.2A+68.4B++
AMR-66 120119353.4M*0.7134.02%A28.571%B+66.1M++N/A6461.8h6A17.5B**
MR1 Fracture 2621181440.819C++1.8745.834%B**1.695%D--8.8C*10.7M*12013.4h78.8D--172C+
Claymore 109109333.303C--0.6121.81%D*N/A121.1CN/A5320.9h1.3D6.2D*
M20 Basilisk 165106224.818B++2.1243.955%B++3.774%D-18C+10B+3385.9h152.2D*346.3C--
MKV Suppressed 102101452.244A+0.4528.574%B+29.703%A++56.1B**N/A4181.8h14.4C++50.6C**
P2-120 HESH 11998332.667A++29.9751.566%B**N/A98A*21A**10611h4.4B+8.5B*
MR1 Fracture 232911430.636C2.0645.363%B**3.297%C6.8C-10.6M+11913.3h101.3F-223.4D
M2 Mutilator 9088194.632A*1.9418.367%B**15.909%D35.2B*N/A2592.5h11.8A+64.2B**
M40 Fury 13279145.643C2.9545.138%B**2.532%B*49.4C+33.1M**5931.6h33T-73D**
Chainblade 887529,2930.003D2.697.405%F-6.667%C+0.1DN/A01026.9h4.2D--56.7T-
Anti-Vehicle Grenade 7864164N/A61.3136.894%FN/A213.3D46.7D16080.3h6.4C17.4D
RAMS .50M 6161154.067C**1.3742.257%B+75.41%C38.1B++N/A5141.6h2.6C-6.2C++
G40-F Ranger 12253481.104D*1.5935.813%B++N/A24.1D31.4B+3962.2h193F-539D-
NSX Yumi 5353321.656C*1.0428.735%B+16.981%D-53B**N/A2201h10.4B++36.2B++
G30 Walker 12150133.846B1.1526.087%B+N/A38.5A**54.6S5101.3h136.5B**523.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit674900.9h
Motion Spotter174,5821.7h
Nano-Armor Kit216331,43223.7h
Snowman Soldier41400.1h
Spawn Beacon125,4762.1h
Anti-Vehicle MANA Turret211,9191.9h
AE Nano-Armor Kit285550,20333.6h
Nanite Revive Grenade08,4362.4h
Medical Applicator582322,36517.3h
Spear Anti-Vehicle Tower0620.3h
Spitfire Auto-Turret73100.3h
Welding Device01870h
AE Medical Applicator402265,42015.1h
M12 Kobalt0860h
Ammunition Package412,1260.9h
Shield Recharging Field191,2760.4h
Medical Kit6,22157,14179.3h
Smoke Grenade04070.1h
Recon Detection Device213,0764.2h

Check the help document for the dictionary if you want to learn more about words used here.


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