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Commissar Jolly ZzeroCoollRUSS[300s] ZzeroCoollRUSS
TR BR 77

KDR: 2.64

Score: 77.1m

Last Seen: Nov 11th, 2018 6:11 AM
- OFFLINE - 58 minute(s)

Prestige 1, Battle Rank 77 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 161
Level Progress (to 78): 63%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS TAR LC2 Lynx MSW-R T9 CARV P2-120 AP T1B Cycler T16 Rhino Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,160,026 MLG Score: 2526
Fun Score: N/A
Cheeseburgers Flipped: 570TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.643%28.343%78343971160,6333.86267-1.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.87%1.296A1.21B**0.004C+HEAD ++ (~14.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+9.90.307C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.706%1.008%284410104,06616378202.4823495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%-0.5D-0.558D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.519B+25.20.522B+51.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.276%3.627%6893101113,6463347114664.07587119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.285%0.729B++0.619B+1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.508B+9.20.268C*9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.33%8.671%355100971526594160.268898171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.073%0.112C+1.141B**0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.147C++37.40.041C+62.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.804%45.775%3521012284501110.0566753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.205%1.012B**-1.413D**-1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.60.179C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%16.082%3511013342280530.121925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.269C0.329C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.326C**3.40.3C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 161
77.1m185.8%449 (26.9k)370 (22.2k)2.6384195,71474,1792.8539277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10141560924.01%24.219%58102:4936

27% Combat Medic21% Engineer32% Heavy Assault15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 11:22 PMFeb 27th, 2018 9:54 PMNov 11th, 2018 6:45 PM (24h) (PST)Nov 11th, 2018 3:41 AM (2d) (PST)Nov 11th, 2018 2:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9852527330.9400.3560.2281.9090.0882526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,12515,14543,980562114115522,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3471.7h/144.7d 15,987 47,400 56,200 397.7k 6,263 10,829 18,391 205.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:16,466
Deaths:4,476
KDR:3.679
Accuracy:28.283% A
HSR:32.291% A
T9 CARV
A+
Kills:10,960
Deaths:3,690
KDR:2.970
Accuracy:25.751% A+
HSR:30.511% A
T16 Rhino
A+
Kills:8,182
Deaths:2,381
KDR:3.436
Accuracy:27.642% A+
HSR:31.398% A+
T32 Bull
B**
Kills:7,119
Deaths:2,115
KDR:3.366
Accuracy:28.571% B**
HSR:31.409% B**
T9A "Butcher"
B+
Kills:6,823
Deaths:2,192
KDR:3.113
Accuracy:26.691% B+
HSR:29.826% B+
NS-15M2
B**
Kills:4,410
Deaths:1,303
KDR:3.385
Accuracy:27.905% B*
HSR:32.222% B**
TMG-50
B**
Kills:2,932
Deaths:1,031
KDR:2.844
Accuracy:26.721% B**
HSR:29.673% B**
T9 CARV-S
A
Kills:2,265
Deaths:712
KDR:3.181
Accuracy:27.324% B**
HSR:32.936% A
NSX Naginata
B**
Kills:1,365
Deaths:523
KDR:2.610
Accuracy:24.871% B+
HSR:35.018% B**
MG-H1 Watchman
B**
Kills:661
Deaths:188
KDR:3.516
Accuracy:28.514% B**
HSR:34.039% B**
T7 Mini-Chaingun AE
B**
Kills:638
Deaths:280
KDR:2.279
Accuracy:24.273% B**
HSR:14.420% C+
Kills:61,821
Deaths (as Heavy Assault):18,891
Deaths (to Heavy Assaults):22,244
KDR:3.27251
Kill Difference:42,930
Playtime:1,095.011 hours
Usage:32%
Score:24.338m
Score/min:370
Accuracy (listed only):26.959%
HSR (listed only):30.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:18,906
Deaths:6,197
KDR:3.051
Accuracy:29.120% A
HSR:28.673% A
LC3 Jaguar
A+
Kills:6,336
Deaths:1,543
KDR:4.106
Accuracy:30.191% A+
HSR:27.873% A+
TRAC-5 Burst
B*
Kills:6,214
Deaths:1,360
KDR:4.569
Accuracy:29.264% B*
HSR:28.436% B*
HC1 Cougar
A+
Kills:4,655
Deaths:1,248
KDR:3.730
Accuracy:31.176% A+
HSR:29.023% A
MG-S1 Jackal
B*
Kills:1,636
Deaths:516
KDR:3.171
Accuracy:31.127% B*
HSR:24.450% B++
NS-7 PDW
B**
Kills:1,506
Deaths:499
KDR:3.018
Accuracy:30.156% B**
HSR:21.381% B+
TRAC-5
B++
Kills:1,385
Deaths:909
KDR:1.524
Accuracy:24.228% B+
HSR:22.599% B++
NSX Tanto
B*
Kills:1,257
Deaths:352
KDR:3.571
Accuracy:30.918% B*
HSR:29.992% B++
T5 AMC
A++
Kills:922
Deaths:252
KDR:3.659
Accuracy:31.076% A++
HSR:28.742% A++
SMG-46 Armistice
B*
Kills:698
Deaths:328
KDR:2.128
Accuracy:29.759% B*
HSR:17.192% C++
NS Baron G5
C**
Kills:669
Deaths:218
KDR:3.069
Accuracy:45.896% C**
HSR:15.546% C*
NSX Tengu
B*
Kills:531
Deaths:143
KDR:3.713
Accuracy:41.406% B++
HSR:26.365% B*
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
NS-11CB
B*
Kills:320
Deaths:108
KDR:2.963
Accuracy:29.093% B*
HSR:25.625% B++
PDW-16 Hailstorm
A++
Kills:178
Deaths:58
KDR:3.069
Accuracy:32.454% A++
HSR:20.787% B*
MKV Suppressed
A++
Kills:98
Deaths:43
KDR:2.279
Accuracy:28.512% B+
HSR:29.592% A++
Kills:45,653
Deaths (as Light Assault):13,912
Deaths (to Light Assaults):13,515
KDR:3.28156
Kill Difference:31,741
Playtime:519.677 hours
Usage:15%
Score:11.781m
Score/min:378
Accuracy (listed only):32.030%
HSR (listed only):24.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:18,906
Deaths:6,197
KDR:3.051
Accuracy:29.120% A
HSR:28.673% A
LC3 Jaguar
A+
Kills:6,336
Deaths:1,543
KDR:4.106
Accuracy:30.191% A+
HSR:27.873% A+
TRAC-5 Burst
B*
Kills:6,214
Deaths:1,360
KDR:4.569
Accuracy:29.264% B*
HSR:28.436% B*
HC1 Cougar
A+
Kills:4,655
Deaths:1,248
KDR:3.730
Accuracy:31.176% A+
HSR:29.023% A
TRAC-5
B++
Kills:1,385
Deaths:909
KDR:1.524
Accuracy:24.228% B+
HSR:22.599% B++
NSX Tanto
B*
Kills:1,257
Deaths:352
KDR:3.571
Accuracy:30.918% B*
HSR:29.992% B++
T5 AMC
A++
Kills:922
Deaths:252
KDR:3.659
Accuracy:31.076% A++
HSR:28.742% A++
NS Baron G5
C**
Kills:669
Deaths:218
KDR:3.069
Accuracy:45.896% C**
HSR:15.546% C*
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
NS-11CB
B*
Kills:320
Deaths:108
KDR:2.963
Accuracy:29.093% B*
HSR:25.625% B++
AMR-66
A
Kills:119
Deaths:33
KDR:3.606
Accuracy:34.339% A
HSR:28.571% B+
Kills:41,125
Deaths (as Engineer):12,358
Deaths (to Engineers):11,873
KDR:3.3278
Kill Difference:28,767
Playtime:741.691 hours
Usage:21%
Score:16.081m
Score/min:361
Accuracy (listed only):32.128%
HSR (listed only):25.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C*
Kills:2,481
Deaths:1,429
KDR:1.736
Accuracy:42.614% C*
HSR:17.130% D-
MG-S1 Jackal
B*
Kills:1,636
Deaths:516
KDR:3.171
Accuracy:31.127% B*
HSR:24.450% B++
NS-7 PDW
B**
Kills:1,506
Deaths:499
KDR:3.018
Accuracy:30.156% B**
HSR:21.381% B+
NSX Tomoe
B++
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:32.307% B++
HSR:31.579% C--
T4 AMP
C**
Kills:1,161
Deaths:673
KDR:1.725
Accuracy:28.044% C*
HSR:21.189% C**
TX1 Repeater
C++
Kills:850
Deaths:818
KDR:1.039
Accuracy:24.534% C++
HSR:19.882% C+
SMG-46 Armistice
B*
Kills:698
Deaths:328
KDR:2.128
Accuracy:29.759% B*
HSR:17.192% C++
NSX Tengu
B*
Kills:531
Deaths:143
KDR:3.713
Accuracy:41.406% B++
HSR:26.365% B*
TS2 Inquisitor
C++
Kills:490
Deaths:234
KDR:2.094
Accuracy:27.467% C+
HSR:20% C++
NS-357 Underboss
C+
Kills:434
Deaths:260
KDR:1.669
Accuracy:36.051% C+
HSR:17.972% C
NS-30 Vandal
C**
Kills:379
Deaths:119
KDR:3.185
Accuracy:34.170% C**
HSR:24.538% C
NS-61 Emissary
C++
Kills:275
Deaths:144
KDR:1.910
Accuracy:26.357% C
HSR:17.455% C++
TSAR-42
B+
Kills:223
Deaths:78
KDR:2.859
Accuracy:41.679% B+
HSR:37.668% T
NS-45 Pilot
C+
Kills:220
Deaths:100
KDR:2.200
Accuracy:28.260% C-
HSR:24.546% C+
NS-44L Blackhand
C-
Kills:212
Deaths:150
KDR:1.413
Accuracy:37.460% C-
HSR:18.868% F
PDW-16 Hailstorm
A++
Kills:178
Deaths:58
KDR:3.069
Accuracy:32.454% A++
HSR:20.787% B*
MKV Suppressed
A++
Kills:98
Deaths:43
KDR:2.279
Accuracy:28.512% B+
HSR:29.592% A++
RAMS .50M
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.257% B+
HSR:75.410% C-
Kills:12,801
Deaths (as Infiltrator):6,059
Deaths (to Infiltrators):12,833
KDR:2.11272
Kill Difference:6,742
Playtime:100.566 hours
Usage:3%
Score:1.891m
Score/min:313
Accuracy (listed only):33.034%
HSR (listed only):25.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:19,246
Deaths:9,574
KDR:2.010
Accuracy:25.254% B+
HSR:22.597% C**
T1B Cycler
B**
Kills:8,733
Deaths:2,512
KDR:3.477
Accuracy:28.869% B++
HSR:35.257% B**
Cycler TRV
B+
Kills:7,218
Deaths:3,754
KDR:1.923
Accuracy:25.219% B+
HSR:22.652% B+
T1 Cycler
B**
Kills:6,182
Deaths:2,748
KDR:2.250
Accuracy:26.746% B**
HSR:26.998% B*
TORQ-9
B+
Kills:2,030
Deaths:1,069
KDR:1.899
Accuracy:25.075% C*
HSR:26.650% B+
MG-S1 Jackal
B*
Kills:1,636
Deaths:516
KDR:3.171
Accuracy:31.127% B*
HSR:24.450% B++
NS-7 PDW
B**
Kills:1,506
Deaths:499
KDR:3.018
Accuracy:30.156% B**
HSR:21.381% B+
NS-11A
B+
Kills:1,374
Deaths:815
KDR:1.686
Accuracy:24.383% C++
HSR:24.891% B+
SABR-13
B*
Kills:1,357
Deaths:555
KDR:2.445
Accuracy:30.066% B*
HSR:26.971% C**
T1A Unity
B++
Kills:1,157
Deaths:488
KDR:2.371
Accuracy:25.519% C++
HSR:28.522% B++
SMG-46 Armistice
B*
Kills:698
Deaths:328
KDR:2.128
Accuracy:29.759% B*
HSR:17.192% C++
NS Baron G5
C**
Kills:669
Deaths:218
KDR:3.069
Accuracy:45.896% C**
HSR:15.546% C*
NSX Tengu
B*
Kills:531
Deaths:143
KDR:3.713
Accuracy:41.406% B++
HSR:26.365% B*
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C+
HSR:16.082% C++
PDW-16 Hailstorm
A++
Kills:178
Deaths:58
KDR:3.069
Accuracy:32.454% A++
HSR:20.787% B*
MKV Suppressed
A++
Kills:98
Deaths:43
KDR:2.279
Accuracy:28.512% B+
HSR:29.592% A++
NSX Yumi
B+
Kills:53
Deaths:32
KDR:1.656
Accuracy:28.735% B+
HSR:16.981% D-
Kills:53,008
Deaths (as Combat Medic):23,490
Deaths (to Combat Medics):6,650
KDR:2.25662
Kill Difference:29,518
Playtime:929.003 hours
Usage:27%
Score:21.567m
Score/min:387
Accuracy (listed only):30.428%
HSR (listed only):23.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:892
Deaths:290
KDR:3.076
Accuracy:19.134% B+
HSR:22.870% B+
MRC3 Mercy
B*
Kills:784
Deaths:251
KDR:3.124
Accuracy:19.778% B*
HSR:22.321% B+
M3 Pounder HEG
C+
Kills:317
Deaths:175
KDR:1.811
Accuracy:36.828% C+
HSR:2.208% D
M1 Heavy Cycler
B
Kills:286
Deaths:138
KDR:2.072
Accuracy:14.452% C++
HSR:19.231% B
M3 Pounder HEG
C
Kills:283
Deaths:101
KDR:2.802
Accuracy:36.711% C
HSR:2.827% C
M1 Heavy Cycler
B++
Kills:207
Deaths:94
KDR:2.202
Accuracy:14.678% C+
HSR:22.705% B++
MR1 Fracture
B*
Kills:112
Deaths:143
KDR:0.783
Accuracy:44.382% B*
HSR:1.786% D--
M2 Mutilator
B**
Kills:88
Deaths:18
KDR:4.889
Accuracy:18.354% B**
HSR:15.909% D
MR1 Fracture
B*
Kills:88
Deaths:142
KDR:0.620
Accuracy:43.909% B*
HSR:3.409% C
Kills:3,057
Deaths (as MAX Suit):676
Deaths (to MAX Suits):3,387
KDR:4.52219
Kill Difference:2,381
Playtime:71.367 hours
Usage:2%
Score:1.421m
Score/min:332
Accuracy (listed only):27.581%
HSR (listed only):12.585%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,893
V. Kills:57 N/A
Deaths:300
KDR:6.310
Accuracy:30.680% C*
KPH:75.900 B**
VKPH:2.300 D
Hellfire Rocket Pods
B**
Kills:1,643
V. Kills:287 N/A
Deaths:165
KDR:9.958
Accuracy:55.614% B*
KPH:134.200 B**
VKPH:23.400 B**
Hornet Missiles
B*
Kills:596
V. Kills:326 182%
Deaths:190
KDR:3.137
Accuracy:67.165% B*
KPH:65 C++
VKPH:35.600 C+
M18 Rotary
C+
Kills:305
V. Kills:226 134%
Deaths:385
KDR:0.792
Accuracy:28.523% C-
KPH:11.400 C+
VKPH:8.400 C
M18 Needler
C
Kills:225
V. Kills:223 100%
Deaths:449
KDR:0.501
Accuracy:26.955% D-
KPH:7.100 C--
VKPH:7.100 C
Kills:4,662 (2,423 + 0)
Deaths:1,489
KDR:3.131
VKDR:0.752
Vehicle Kills:1,119
Kill Difference:3,173
Playtime:104.661 hours
Usage:3%
Score:1.287m
Score/min:205
Piloting Accuracy:26.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:2,921
V. Kills:2,217 132%
Deaths:473
KDR:6.175
Accuracy:64.191% B**
KPH:37.100 B++
VKPH:28.200 A++
Kills:2,921 (2,921 + 0)
Deaths:473
KDR:6.175
VKDR:4.687
Vehicle Kills:2,217
Kill Difference:2,448
Playtime:78.696 hours
Usage:2%
Score:1.301m
Score/min:276
Driving Accuracy:64.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:10,455
V. Kills:9,121 115%
Deaths:1,105
KDR:9.462
Accuracy:46.155% C++
KPH:42.300 B**
VKPH:36.900 M*
P2-120 HEAT
A
Kills:270
V. Kills:75 355%
Deaths:37
KDR:7.297
Accuracy:40.004% C+
KPH:41 A
VKPH:11.400 B
P2-120 HESH
A**
Kills:93
V. Kills:20 443%
Deaths:3
KDR:31
Accuracy:52.091% A
KPH:99.500 A*
VKPH:21.400 A**
G40-F Ranger
B+
Kills:53
V. Kills:69 76%
Deaths:48
KDR:1.104
Accuracy:35.813% B*
KPH:23.900 D
VKPH:31.200 B+
G30 Walker
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:26.087% N/A
KPH:37.400 N/A
VKPH:53.200 N/A
Kills:10,921 (10,818 + 103)
Deaths:1,206
KDR:9.056
VKDR:7.758
Vehicle Kills:9,356
Kill Difference:9,715
Playtime:258.264 hours
Usage:7%
Score:6.128m
Score/min:395
Driving Accuracy:52.091%
Gunner Accuracy:26.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:209
V. Kills:72 286%
Deaths:20
KDR:10.450
Accuracy:42.031% B*
KPH:50.100 C*
VKPH:17.300 A++
M12 Kobalt
M++
Kills:200
V. Kills:4 N/A
Deaths:9
KDR:22.222
Accuracy:21.848% B**
KPH:160.200 M++
VKPH:3.200 C+
M12 Kobalt
A
Kills:123
V. Kills:1 N/A
Deaths:2
KDR:61.500
Accuracy:14.858% C
KPH:112.100 A
VKPH:0.900 D-
M20 Basilisk
B+
Kills:104
V. Kills:58 176%
Deaths:22
KDR:4.727
Accuracy:43.935% B++
KPH:18.200 C+
VKPH:10.100 B+
M40 Fury
M**
Kills:79
V. Kills:53 146%
Deaths:14
KDR:5.643
Accuracy:45.138% B**
KPH:50.500 C+
VKPH:33.900 M**
Kills:715 (0 + 715)
Deaths:67
KDR:10.672
VKDR:2.806
Vehicle Kills:188
Kill Difference:648
Playtime:13.796 hours
Usage:0%
Score:0.327m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:45.138%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 19,35719,2469,5742.01B+0.6325.254%B+22.597%C**59.4A+N/A152324.1h10A39.4B*
LC2 Lynx 19,01418,9066,1973.051A++0.4129.12%A28.673%A67.2A*N/A162281.4h11.3B**38.9B*
MSW-R 16,58016,4664,4763.679B++1.0428.283%A32.291%A77A++N/A201213.8h9.5B**33.6B*
T9 CARV 11,04110,9603,6902.97A0.3325.751%A+30.511%A73.4A**N/A198149.4h9.7A37.7B*
P2-120 AP 19,57610,4551,1059.462B+6.8246.155%C++4.017%B42.3B**36.9M*389247.2h9.8D-21.3C-
T1B Cycler 8,8038,7332,5123.477B*0.8428.869%B++35.257%B**73.6AN/A164118.7h10B**34.6B*
T16 Rhino 8,2458,1822,3813.436A*0.8027.642%A+31.398%A+77.3A*N/A190105.9h9.7A35B*
Cycler TRV 7,2647,2183,7541.923B++0.7225.219%B+22.652%B+58.9A+N/A135122.6h9.9A39.5B*
T32 Bull 7,1647,1192,1153.366A++0.7328.571%B**31.409%B**74.1A+N/A17996.1h9.9B**34.6B*
T9A "Butcher" 6,8646,8232,1923.113B++0.4726.691%B+29.826%B+75.9B*N/A18689.9h9.6B**36B*
LC3 Jaguar 6,3986,3361,5434.106A++1.4730.191%A+27.873%A+83.6MN/A19875.8h10B*33.2B*
TRAC-5 Burst 6,2906,2141,3604.569A++1.9329.264%B*28.436%B*103.1A*1.3A++26660.3h10B*34B*
T1 Cycler 6,2236,1822,7482.25A0.3926.746%B**26.998%B*60.2A**N/A174102.7h10.1A+37.9B**
HC1 Cougar 4,6874,6551,2483.73M1.0931.176%A+29.023%A93.1M*N/A26150h8.6B**27.6B*
NS-15M2 4,4414,4101,3033.384B*0.7527.905%B*32.222%B**74.2AN/A19159.4h10B*35.7B++
TMG-50 2,9562,9321,0312.844A++0.2126.721%B**29.673%B**70.3A++N/A19641.7h8.8B**33B++
L100 Python AP 5,1382,9214736.175B+3.5464.191%B**2.123%C--37.1B++28.2A++27678.7h7.1C+11B+
NS-44 Commissioner AE 2,4922,4811,4291.736B+0.9042.614%C*17.13%D-66.5B+N/A16437.3h3.2B+7.5B+
T9 CARV-S 2,2872,2657123.181A0.5427.324%B**32.936%A72.8AN/A17831.1h9.8B**35.9B++
TORQ-9 2,0482,0301,0691.899B+0.7425.075%C*26.65%B+54.4B**N/A15637.3h11.1A44.2B*
C-4 2,6471,9291,3911.387C+1.2523.746%CN/A128.6B**47.9A109515h1.6C+6.9C+
M14 Banshee 1,9501,8933006.31C++3.6730.68%C*1.109%C+76B**2.3D18624.9h12.7B++41.4B++
Hellfire Rocket Pods 1,9301,6431659.958B+7.3255.614%B*N/A134.7B**23.5B**50412.2h16.3B++29.3B++
MG-S1 Jackal 1,6441,6365163.171A++0.5331.127%B*24.45%B++68.2A+N/A16624h9.7B31.2B++
NS-7 PDW 1,5151,5064993.018A**0.3830.156%B**21.381%B+64.1A*N/A17623.5h10.7B**35.5B*
TRAC-5 1,3961,3859091.524B**1.1124.228%B+22.599%B++21.7C**N/A12063.7h10.8B**44.7B*
NS-11A 1,3831,3748151.686B+0.9524.383%C++24.891%B+52.4B**N/A14526.2h10.2A41.9B++
NSX Tomoe 1,3721,3684523.027B++0.3932.307%B++31.579%C--67.1AN/A16720.4h11.3B*34.9B++
NSX Naginata 1,3811,3655232.61B**0.0324.871%B+35.018%B**64.1B**N/A20721.3h9.4B*37.8B++
SABR-13 1,3701,3575552.445B+0.1930.066%B*26.971%C**64A++N/A15721.2h9.6B*32B*
NSX Tanto 1,2701,2573523.571A**0.9330.918%B*29.992%B++69.4A+N/A17118.1h10.5B++33.9B++
ML-7 1,8081,2138051.507A+1.1364.569%B**2.638%C+39.5A+19.4B**36230.7h6.3C**9.8B+
NSX Masamune 1,7261,1837181.648B**0.9964.42%B*2.367%C*47.5B**21.8B++30724.9h8.9B+13.8B+
T4 AMP 1,1641,1616731.725B*0.9128.044%C*21.189%C**84.1A*N/A22113.8h10.7B**38.1B++
T1A Unity 1,1651,1574882.371A0.2725.519%C++28.522%B++59.9B*N/A15219.3h9.9A38.9B*
NS Decimator 1,6081,1114632.4A++0.2466.717%B*1.53%D55.3A24.7B**40420.1h4.3B+6.5B+
T5 AMC 9319222523.659M+1.0231.076%A++28.742%A++86.2SN/A26110.7h9.6A30.8B**
MRC3 Mercy 9048922903.076B+0.4419.134%B+22.87%B+39B*N/A11122.9h15.5B**81.3B++
TX1 Repeater 8528508181.039B+1.6024.534%C++19.882%C+71.4A*N/A24911.9h9.7B*39.5C**
MRC3 Mercy 7907842513.124B+0.4919.778%B*22.321%B+39.6B**N/A11819.8h15.7B*79.3B*
SMG-46 Armistice 7076983282.128B**0.5129.759%B*17.192%C++52.5AN/A20213.3h12.7B+42.6B+
NS Baron G5 6726692183.069A**0.4345.896%C**15.546%C*64.3A++N/A20810.4h3.9B++8.4C+
MG-H1 Watchman 6696611883.516A+0.8828.514%B**34.039%B**76.9AN/A2348.6h11.9B*41.7B*
T7 Mini-Chaingun AE 6456382802.279B*0.3624.273%B**14.42%C+63.8B*N/A16910h14.2C+58.6B+
Hornet Missiles 9225961903.137C0.5067.165%B*2.181%B++64.8C++35.4C+4449.2h10.1C*15B+
NSX Tengu 5315311433.713A**1.0741.406%B++26.365%B*69.9A+N/A1987.6h10B*24.2B++
Tank Mine 833519985.296A+2.6642.966%B++N/A157.3B**95.2B**16083.3h2.8D*6.6C+
TS2 Inquisitor 4914902342.094B*0.5427.467%C+20%C++63.6B**N/A1687.7h8.1B*29.4B+
NS-357 Underboss 4374342601.669B*0.9736.051%C+17.972%C58.6B++N/A1587.4h3.5B*9.6B+
Rocklet Rifle 7644181842.272M0.3753.058%C++N/A46.4A+38.4B**5069h31B+58.5B+
NS-30 Vandal 3803791193.185B*0.5534.17%C**24.538%C61.1B**N/A1976.2h4.3B**12.6B++
FA1 Barrage 3443421382.478A0.1638.103%C+16.082%C++77.7M+N/A4164.4h3.4B**8.9B++
NS-11CB 3233201082.963A++0.3229.093%B*25.625%B++54.2B*N/A1395.9h11.2B++38.4B++
M3 Pounder HEG 3463171751.811C*0.8336.828%C+2.208%D20.2B1.8D-12915.7h14.7B+40B
M18 Rotary 5313053850.792C1.8528.523%C-2.951%B11.4C+8.4C11026.8h77.2B++270.5B++
M1 Heavy Cycler 2882861382.072B++0.5714.452%C++19.231%B29.5B*N/A1239.7h13.6B**93.9B+
M3 Pounder HEG 3052831012.802B++0.1636.711%C2.827%C29.2A2.3D-1789.7h11.6B**31.5B+
NS-61 Emissary 2772751441.91A+0.7326.357%C17.455%C++56.1A++N/A2054.9h9.7B++36.9B+
MANA Anti-Vehicle Turret 5232732071.319C+1.3258.759%B+1.099%D*37.9C**34.7B+5597.2h10.6C+18.1C*
P2-120 HEAT 345270377.297B4.6640.004%C+4.815%B**40.9A11.4B5186.6h7.5C++18.8C++
Frag Grenade 2482481248N/A245.3643.121%CN/A354.3DN/A25700.7h4.1C+9.6C+
M18 Needler 4482254490.501C2.1426.955%D-1.333%C--7.1C--7.1C11531.5h124.7B+462.8C*
TSAR-42 224223782.859C+0.2241.679%B+37.668%T39.8C++N/A3485.6h2.6C6.2C++
NS-45 Pilot 2212201002.2B*0.4428.26%C-24.546%C+73.3B*N/A1723h5.9B++20.9B+
NS-44L Blackhand 2142121501.413C*1.2337.46%C-18.868%F49.3A+N/A1834.3h3.3B+8.8B+
M40 Fury 2812092010.45B+7.8142.031%B*3.349%A++49.8C*17.1A++3974.2h23.2D**55.1C
NS-TMC-01 "His Regards" 21520929,9380.007D2.638.593%D*11.005%B0.2C-N/A01219.1h2.1B24.2C--
M1 Heavy Cycler 208207942.202B+0.4414.678%C+22.705%B++33.9B+N/A946.1h13.1B**89.5B+
M12 Kobalt 204200922.222B+19.5821.848%B**17%C166.7M++3.3C+4591.2h10A++45.6B**
PDW-16 Hailstorm 179178583.069A*0.4332.454%A++20.787%B*61.4A++N/A4072.9h11.8B*36.4B*
Spear Anti-Vehicle Phalanx Turret 2361571213.083B**10.4467.222%A**4.459%C++78.5A**39.5A++9012h6.4B+9.6B**
M12 Kobalt 124123261.5M*58.8614.858%C12.195%D**111.8AN/A3211.1h10.6A+71.6B++
AMR-66 120119333.606M++0.9734.339%A28.571%B+66.1M++N/A6161.8h5.9A17.3B**
MR1 Fracture 2521121430.783C++1.8644.382%B*1.786%D--8.5C++10.7M++11713.1h76.9D173.2C+
Claymore 109109333.303C--0.6621.955%D*N/A121.1CN/A5280.9h1.3D6.1D*
M20 Basilisk 162104224.727B++2.0943.935%B++3.846%D-18.2C+10.2B+3395.7h153.5D*349.4C--
MKV Suppressed 9998432.279A+0.3628.512%B+29.592%A++54.4B**N/A4071.8h14.6C++51.1C**
P2-120 HESH 11393331A+28.3652.091%AN/A103.3A**22.2M10900.9h4.4B+8.5B*
M2 Mutilator 9088184.889A*2.2518.354%B**15.909%D36.7B**N/A2552.4h11.7A++63.8B**
MR1 Fracture 227881420.62C2.0243.909%B*3.409%C6.8C-10.8M+11812.9h96.9F220.8C--
M40 Fury 13279145.643C3.0045.138%B**2.532%B*49.4C+33.1M**5921.6h33T*73D**
Chainblade 887529,2790.003D2.647.414%F6.667%C+0.1DN/A01024.4h4.2D--56.7D
Anti-Vehicle Grenade 7864164N/A61.3636.894%FN/A213.3D46.7D15990.3h6.4C17.4D-
RAMS .50M 6161154.067B1.4342.257%B+75.41%C-38.1B++N/A4991.6h2.6C-6.2C++
G40-F Ranger 12253481.104D--1.5335.813%B*N/A24.1D31.4B+3962.2h193F--539D*
NSX Yumi 5353321.656C*0.9828.735%B+16.981%D-53B*N/A2091h10.4B+36.2B++
G30 Walker 12150133.846C*1.2126.087%BN/A38.5A*54.6S5101.3h136.5B**523.2B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier31040.1h
Motion Spotter174,5821.7h
Restoration Kit654570.8h
Anti-Vehicle MANA Turret211,9121.9h
Nano-Armor Kit216331,43223.7h
Spawn Beacon103,9451.6h
AE Nano-Armor Kit272534,00532.6h
Nanite Revive Grenade08,4012.4h
Medical Applicator582322,36517.3h
Spear Anti-Vehicle Tower0580.3h
Spitfire Auto-Turret62610.2h
Welding Device01870h
AE Medical Applicator396262,86114.9h
M12 Kobalt0860h
Ammunition Package412,0790.9h
Shield Recharging Field161,2500.4h
Medical Kit5,66552,30473.8h
Smoke Grenade04070.1h
Recon Detection Device203,0254.1h

Check the help document for the dictionary if you want to learn more about words used here.


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