Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal ZzeroCoollRUSS[1Bru] ZzeroCoollRUSS
TR BR 190

KDR: 2.76

Score: 95.5m

Last Seen: Nov 17th, 2019 9:12 PM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Miller - Outfit Member of Bru Bakers[1Bru] Bru Bakers
TR outfit on Miller

Members: 45
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst LC2 Lynx TAR MSW-R T9 CARV P2-120 AP T1B Cycler T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZzeroCoollRUSS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,666,681 MLG Score: 2931
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.143%28.667%807441175211,0404.0601-1.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%1.347A1.166B**-0.086C+HEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.525B+9.90.305C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.564%0.924%286412154,87019408602.50902566%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.733%-0.5D-0.607D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.558B+23.40.561B+48.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.485%3.506%6383121614,2333787117103.75838122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.219%0.722B++0.628B+1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.519B+90.281C*9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.118%10.054%426121393530714390.304362213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.726%0.268C*1.354A0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.20.076C+43.5-0.08C+67.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.704%45.804%4221217286628410.0455124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.249%1.014B**-1.37D**-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.60.185C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%16.082%4211218342349430.0978541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.292C0.266C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.40.302C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bru Bakers[1Bru] Bru Bakers
TR outfit on Miller

Members: 45
95.5m188.9%470 (28.2k)386 (23.2k)2.75687250,64690,9172.95103190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12192068224.888%25.015%62302:4337

23% Combat Medic20% Engineer27% Heavy Assault25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 11:22 PMOct 30th, 2019 8:12 PMNov 18th, 2019 3:41 PM (8h) (PST)Nov 17th, 2019 5:14 PM (1d) (PST)Nov 17th, 2019 5:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9782627161.0130.3680.2532.0670.0812931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,67115,73442,937612215124523,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4123.2h/171.8d 17,653 62,699 70,024 511.3k 7,786 13,125 20,014 241.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:17,023
Deaths:4,653
KDR:3.659
Accuracy:28.275% B**
HSR:32.380% B**
T9 CARV
A
Kills:10,964
Deaths:3,696
KDR:2.966
Accuracy:25.747% A
HSR:30.509% B**
T16 Rhino
A
Kills:8,241
Deaths:2,404
KDR:3.428
Accuracy:27.636% A
HSR:31.392% A
T32 Bull
B*
Kills:7,366
Deaths:2,189
KDR:3.365
Accuracy:28.569% B*
HSR:31.374% B*
T9A "Butcher"
B+
Kills:6,845
Deaths:2,200
KDR:3.111
Accuracy:26.694% B+
HSR:29.832% C**
NS-15M2
B*
Kills:5,023
Deaths:1,475
KDR:3.405
Accuracy:28.204% B*
HSR:32.192% B*
TMG-50
B*
Kills:2,932
Deaths:1,032
KDR:2.841
Accuracy:26.718% B*
HSR:29.673% B*
T9 CARV-S
B**
Kills:2,275
Deaths:716
KDR:3.177
Accuracy:27.319% B**
HSR:32.967% B**
NSX Naginata
B*
Kills:1,375
Deaths:529
KDR:2.599
Accuracy:24.820% B+
HSR:34.909% B*
MG-H1 Watchman
B**
Kills:661
Deaths:190
KDR:3.479
Accuracy:28.541% B**
HSR:34.039% B**
Kills:62,705
Deaths (as Heavy Assault):19,084
Deaths (to Heavy Assaults):27,471
KDR:3.28574
Kill Difference:43,621
Playtime:1,121.116 hours
Usage:27%
Score:25.013m
Score/min:372
Accuracy (listed only):27.252%
HSR (listed only):31.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B*
Kills:49,595
Deaths:12,295
KDR:4.034
Accuracy:29.726% B++
HSR:29.892% B*
LC2 Lynx
B**
Kills:19,372
Deaths:6,341
KDR:3.055
Accuracy:29.134% B**
HSR:28.815% B**
LC3 Jaguar
A
Kills:7,831
Deaths:1,944
KDR:4.028
Accuracy:30.087% A
HSR:27.557% A
HC1 Cougar
A
Kills:4,748
Deaths:1,270
KDR:3.739
Accuracy:31.173% A
HSR:28.981% B**
MG-S1 Jackal
B*
Kills:2,200
Deaths:754
KDR:2.918
Accuracy:31.347% B*
HSR:23.455% B+
NS-7 PDW
B**
Kills:1,690
Deaths:578
KDR:2.924
Accuracy:30.218% B**
HSR:21.834% B+
TRAC-5
B++
Kills:1,628
Deaths:972
KDR:1.675
Accuracy:25.157% B++
HSR:23.219% B++
NSX Tanto
B*
Kills:1,259
Deaths:352
KDR:3.577
Accuracy:30.866% B*
HSR:30.103% B++
SMG-46 Armistice
B++
Kills:1,149
Deaths:483
KDR:2.379
Accuracy:29.621% B++
HSR:19.060% B
NSX Tengu
B*
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% B++
HSR:26.709% B*
T5 AMC
A+
Kills:933
Deaths:258
KDR:3.616
Accuracy:31.096% A+
HSR:28.939% A+
NS Baron G5
B
Kills:680
Deaths:221
KDR:3.077
Accuracy:45.710% C*
HSR:16.324% B
MKV Suppressed
B*
Kills:411
Deaths:167
KDR:2.461
Accuracy:30.300% B*
HSR:23.601% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C
HSR:16.082% C++
NS-11CB
B*
Kills:328
Deaths:113
KDR:2.903
Accuracy:29.025% B*
HSR:25.610% B++
PDW-16 Hailstorm
A
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% A
HSR:21.181% B*
MG-C1 Kindred
B**
Kills:204
Deaths:81
KDR:2.519
Accuracy:30.240% B++
HSR:29.412% B**
TRAC-5 S
A++
Kills:151
Deaths:42
KDR:3.595
Accuracy:29.499% B**
HSR:26.490% A++
NSX-P Tanto
B**
Kills:98
Deaths:32
KDR:3.063
Accuracy:29.523% B++
HSR:33.674% B**
Kills:93,858
Deaths (as Light Assault):26,456
Deaths (to Light Assaults):17,302
KDR:3.5477
Kill Difference:67,402
Playtime:1,039.866 hours
Usage:25%
Score:27.222m
Score/min:436
Accuracy (listed only):31.776%
HSR (listed only):25.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B*
Kills:49,595
Deaths:12,295
KDR:4.034
Accuracy:29.726% B++
HSR:29.892% B*
LC2 Lynx
B**
Kills:19,372
Deaths:6,341
KDR:3.055
Accuracy:29.134% B**
HSR:28.815% B**
LC3 Jaguar
A
Kills:7,831
Deaths:1,944
KDR:4.028
Accuracy:30.087% A
HSR:27.557% A
HC1 Cougar
A
Kills:4,748
Deaths:1,270
KDR:3.739
Accuracy:31.173% A
HSR:28.981% B**
TRAC-5
B++
Kills:1,628
Deaths:972
KDR:1.675
Accuracy:25.157% B++
HSR:23.219% B++
NSX Tanto
B*
Kills:1,259
Deaths:352
KDR:3.577
Accuracy:30.866% B*
HSR:30.103% B++
T5 AMC
A+
Kills:933
Deaths:258
KDR:3.616
Accuracy:31.096% A+
HSR:28.939% A+
NS Baron G5
B
Kills:680
Deaths:221
KDR:3.077
Accuracy:45.710% C*
HSR:16.324% B
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C
HSR:16.082% C++
NS-11CB
B*
Kills:328
Deaths:113
KDR:2.903
Accuracy:29.025% B*
HSR:25.610% B++
MG-C1 Kindred
B**
Kills:204
Deaths:81
KDR:2.519
Accuracy:30.240% B++
HSR:29.412% B**
TRAC-5 S
A++
Kills:151
Deaths:42
KDR:3.595
Accuracy:29.499% B**
HSR:26.490% A++
AMR-66
B**
Kills:119
Deaths:35
KDR:3.400
Accuracy:34.020% B**
HSR:28.571% B+
NSX-P Tanto
B**
Kills:98
Deaths:32
KDR:3.063
Accuracy:29.523% B++
HSR:33.674% B**
Kills:87,288
Deaths (as Engineer):24,094
Deaths (to Engineers):13,763
KDR:3.62281
Kill Difference:63,194
Playtime:811.073 hours
Usage:20%
Score:17.482m
Score/min:359
Accuracy (listed only):31.668%
HSR (listed only):26.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C**
Kills:19,289
Deaths:9,581
KDR:2.013
Accuracy:25.265% C**
HSR:22.635% C++
T1B Cycler
B*
Kills:8,812
Deaths:2,544
KDR:3.464
Accuracy:28.851% B+
HSR:35.361% B*
Cycler TRV
B
Kills:7,280
Deaths:3,780
KDR:1.926
Accuracy:25.244% B
HSR:22.679% C**
T1 Cycler
B**
Kills:6,216
Deaths:2,759
KDR:2.253
Accuracy:26.756% B**
HSR:27.027% B++
MG-S1 Jackal
B*
Kills:2,200
Deaths:754
KDR:2.918
Accuracy:31.347% B*
HSR:23.455% B+
TORQ-9
B+
Kills:2,156
Deaths:1,117
KDR:1.930
Accuracy:25.082% C++
HSR:27.134% B+
NS-7 PDW
B**
Kills:1,690
Deaths:578
KDR:2.924
Accuracy:30.218% B**
HSR:21.834% B+
NS-11A
B
Kills:1,384
Deaths:818
KDR:1.692
Accuracy:24.421% C+
HSR:25.145% B
SABR-13
B++
Kills:1,375
Deaths:557
KDR:2.469
Accuracy:30.047% B++
HSR:26.836% C++
T1A Unity
B+
Kills:1,181
Deaths:494
KDR:2.391
Accuracy:25.476% C+
HSR:28.789% B+
SMG-46 Armistice
B++
Kills:1,149
Deaths:483
KDR:2.379
Accuracy:29.621% B++
HSR:19.060% B
NSX Tengu
B*
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% B++
HSR:26.709% B*
NS Baron G5
B
Kills:680
Deaths:221
KDR:3.077
Accuracy:45.710% C*
HSR:16.324% B
MKV Suppressed
B*
Kills:411
Deaths:167
KDR:2.461
Accuracy:30.300% B*
HSR:23.601% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C
HSR:16.082% C++
PDW-16 Hailstorm
A
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% A
HSR:21.181% B*
NSX Yumi
B+
Kills:53
Deaths:32
KDR:1.656
Accuracy:28.735% B+
HSR:16.981% D-
Kills:55,457
Deaths (as Combat Medic):24,438
Deaths (to Combat Medics):8,247
KDR:2.26929
Kill Difference:31,019
Playtime:956.724 hours
Usage:23%
Score:22.378m
Score/min:390
Accuracy (listed only):30.476%
HSR (listed only):23.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C**
Kills:2,888
Deaths:1,649
KDR:1.751
Accuracy:43.125% C**
HSR:17.555% D-
MG-S1 Jackal
B*
Kills:2,200
Deaths:754
KDR:2.918
Accuracy:31.347% B*
HSR:23.455% B+
NS-7 PDW
B**
Kills:1,690
Deaths:578
KDR:2.924
Accuracy:30.218% B**
HSR:21.834% B+
NSX Tomoe
B++
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:32.307% B++
HSR:31.579% C--
T4 AMP
C**
Kills:1,178
Deaths:689
KDR:1.710
Accuracy:28.086% C++
HSR:21.307% C**
SMG-46 Armistice
B++
Kills:1,149
Deaths:483
KDR:2.379
Accuracy:29.621% B++
HSR:19.060% B
NSX Tengu
B*
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% B++
HSR:26.709% B*
TX1 Repeater
C+
Kills:858
Deaths:829
KDR:1.035
Accuracy:24.539% C+
HSR:19.697% C
NS-357 Underboss
C++
Kills:577
Deaths:337
KDR:1.712
Accuracy:37.694% C++
HSR:18.718% C-
TS2 Inquisitor
C++
Kills:536
Deaths:256
KDR:2.094
Accuracy:27.765% C+
HSR:20.896% C++
NS-45 Pilot
C
Kills:427
Deaths:225
KDR:1.898
Accuracy:28.490% C-
HSR:24.590% C
MKV Suppressed
B*
Kills:411
Deaths:167
KDR:2.461
Accuracy:30.300% B*
HSR:23.601% B+
NS-44L Blackhand
C+
Kills:379
Deaths:223
KDR:1.700
Accuracy:41.573% C+
HSR:19.789% F
NS-30 Vandal
C*
Kills:379
Deaths:120
KDR:3.158
Accuracy:34.148% C*
HSR:24.538% C
NS-61 Emissary
C*
Kills:350
Deaths:177
KDR:1.977
Accuracy:27.349% C+
HSR:17.714% C*
PDW-16 Hailstorm
A
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% A
HSR:21.181% B*
TSAR-42
B+
Kills:225
Deaths:78
KDR:2.885
Accuracy:41.554% B+
HSR:37.778% T-
RAMS .50M
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.257% B+
HSR:75.410% C-
Kills:15,915
Deaths (as Infiltrator):7,447
Deaths (to Infiltrators):15,811
KDR:2.1371
Kill Difference:8,468
Playtime:103.710 hours
Usage:3%
Score:1.948m
Score/min:313
Accuracy (listed only):33.516%
HSR (listed only):25.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:933
Deaths:299
KDR:3.120
Accuracy:19.232% B+
HSR:22.615% C**
MRC3 Mercy
B+
Kills:839
Deaths:260
KDR:3.227
Accuracy:19.905% B+
HSR:21.931% C++
M3 Pounder HEG
C
Kills:320
Deaths:175
KDR:1.829
Accuracy:36.773% C
HSR:2.188% D
M1 Heavy Cycler
C*
Kills:286
Deaths:138
KDR:2.072
Accuracy:14.452% C+
HSR:19.231% C*
M3 Pounder HEG
C+
Kills:286
Deaths:101
KDR:2.832
Accuracy:36.680% C-
HSR:2.797% C+
M1 Heavy Cycler
B++
Kills:207
Deaths:94
KDR:2.202
Accuracy:14.678% C
HSR:22.705% B++
MR1 Fracture
B**
Kills:118
Deaths:146
KDR:0.808
Accuracy:45.804% B**
HSR:1.695% D--
M2 Mutilator
B*
Kills:101
Deaths:25
KDR:4.040
Accuracy:18.357% B*
HSR:13.861% D*
MR1 Fracture
B*
Kills:91
Deaths:145
KDR:0.628
Accuracy:45.334% B*
HSR:3.297% C+
M2 Mutilator
B**
Kills:56
Deaths:18
KDR:3.111
Accuracy:19.583% B**
HSR:23.214% B**
Kills:3,237
Deaths (as MAX Suit):700.500
Deaths (to MAX Suits):3,785
KDR:4.62099
Kill Difference:2,536.500
Playtime:74.348 hours
Usage:2%
Score:1.484m
Score/min:333
Accuracy (listed only):27.080%
HSR (listed only):13.353%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,680
V. Kills:89 N/A
Deaths:435
KDR:6.161
Accuracy:30.654% C*
KPH:76.200 B**
VKPH:2.500 C-
Hellfire Rocket Pods
B**
Kills:1,646
V. Kills:287 N/A
Deaths:165
KDR:9.976
Accuracy:55.601% B*
KPH:134.500 B*
VKPH:23.400 B**
Hornet Missiles
B++
Kills:815
V. Kills:471 173%
Deaths:229
KDR:3.559
Accuracy:65.757% B++
KPH:71.300 C++
VKPH:41.200 C++
M18 Rotary
C
Kills:319
V. Kills:234 136%
Deaths:392
KDR:0.814
Accuracy:28.910% C-
KPH:11.200 C
VKPH:8.200 C
M18 Needler
C
Kills:225
V. Kills:223 100%
Deaths:449
KDR:0.501
Accuracy:26.955% D-
KPH:7.100 C--
VKPH:7.100 C
Kills:5,685 (3,224 + 0)
Deaths:1,670
KDR:3.404
VKDR:0.781
Vehicle Kills:1,304
Kill Difference:4,015
Playtime:118.855 hours
Usage:3%
Score:1.545m
Score/min:217
Piloting Accuracy:26.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:3,471
V. Kills:2,447 142%
Deaths:504
KDR:6.887
Accuracy:63.961% B*
KPH:39.900 B+
VKPH:28.200 A+
Kills:3,471 (3,471 + 0)
Deaths:504
KDR:6.887
VKDR:4.855
Vehicle Kills:2,447
Kill Difference:2,967
Playtime:86.894 hours
Usage:2%
Score:1.471m
Score/min:282
Driving Accuracy:63.961%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:10,492
V. Kills:9,132 115%
Deaths:1,110
KDR:9.452
Accuracy:46.177% C+
KPH:42.300 B*
VKPH:36.800 M++
P2-120 HEAT
A
Kills:270
V. Kills:75 355%
Deaths:37
KDR:7.297
Accuracy:40.004% C
KPH:41 A
VKPH:11.400 C**
P2-120 HESH
A*
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:51.566% B**
KPH:99.400 A*
VKPH:21.300 A*
G40-F Ranger
B+
Kills:53
V. Kills:69 76%
Deaths:48
KDR:1.104
Accuracy:35.813% B+
KPH:23.900 D
VKPH:31.200 B+
G30 Walker
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:26.087% N/A
KPH:37.400 N/A
VKPH:53.200 N/A
Kills:10,963 (10,860 + 103)
Deaths:1,211
KDR:9.053
VKDR:7.736
Vehicle Kills:9,368
Kill Difference:9,752
Playtime:258.989 hours
Usage:6%
Score:6.173m
Score/min:397
Driving Accuracy:51.566%
Gunner Accuracy:26.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
N/A
Kills:50
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:36.342% N/A
KPH:129 N/A
VKPH:12.900 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:50
Playtime:0.388 hours
Usage:0%
Score:0.036m
Score/min:1,547
Driving Accuracy:N/A%
Gunner Accuracy:36.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:313
V. Kills:5 N/A
Deaths:12
KDR:26.083
Accuracy:23.779% A
KPH:172.300 M++
VKPH:2.800 C
M40 Fury
A++
Kills:209
V. Kills:72 286%
Deaths:20
KDR:10.450
Accuracy:42.145% B++
KPH:50 C**
VKPH:17.200 A++
M12 Kobalt
B++
Kills:160
V. Kills:1 N/A
Deaths:3
KDR:53.333
Accuracy:15.617% C
KPH:98.200 B++
VKPH:0.600 D--
M20 Basilisk
B+
Kills:121
V. Kills:61 195%
Deaths:22
KDR:5.500
Accuracy:43.824% B+
KPH:19.500 C+
VKPH:9.800 B+
M40 Fury
M**
Kills:79
V. Kills:53 146%
Deaths:14
KDR:5.643
Accuracy:45.138% B**
KPH:50 C+
VKPH:33.600 M**
M20 Basilisk
C++
Kills:53
V. Kills:36 143%
Deaths:11
KDR:4.818
Accuracy:48.614% B**
KPH:14.900 D
VKPH:10.100 C++
Kills:935 (0 + 935)
Deaths:82
KDR:11.402
VKDR:2.780
Vehicle Kills:228
Kill Difference:853
Playtime:18.969 hours
Usage:0%
Score:0.452m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:48.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 50,09449,59512,2954.034B++1.2829.726%B++29.892%B*101.4A*1B*271489.2h10.2B*34.2B*
LC2 Lynx 19,48319,3726,3413.055A++0.3029.134%B**28.815%B**67.4A++N/A164287.4h11.3B*38.9B*
TAR 19,40019,2899,5812.013B+0.7425.265%C**22.635%C++59.4B**N/A153324.5h10A39.4B*
MSW-R 17,14117,0234,6533.658B++0.9028.275%B**32.38%B**77.1A+N/A206220.8h9.5B**33.6B*
T9 CARV 11,04510,9643,6962.966A0.2125.747%A30.509%B**73.3A*N/A204149.5h9.7B**37.7B*
P2-120 AP 19,62410,4921,1109.452C**6.7046.177%C+4.003%B+42.3B*36.8M++390247.9h9.8D--21.2D
T1B Cycler 8,8838,8122,5443.464B++0.7128.851%B+35.361%B*73.7B**N/A165119.6h10B**34.6B*
T16 Rhino 8,3068,2412,4043.428A*0.6727.636%A31.392%A77.2A++N/A191106.7h9.7B*35.1B*
LC3 Jaguar 7,9127,8311,9444.028A++1.2730.087%A27.557%A84.4A*N/A20792.8h10.1B++33.6B*
T32 Bull 7,4137,3662,1893.365A+0.6128.569%B*31.374%B*74.4AN/A18399h9.9B*34.7B++
Cycler TRV 7,3267,2803,7801.926B++0.8325.244%B22.679%C**59B**N/A137123.4h10A39.4B*
T9A "Butcher" 6,8866,8452,2003.111B++0.3526.694%B+29.832%C**75.9B+N/A19090.2h9.6B**36B++
T1 Cycler 6,2586,2162,7592.253B**0.5026.756%B**27.027%B++60.3A*N/A182103.1h10.2A37.9B**
NS-15M2 5,0595,0231,4753.405B*0.6528.204%B*32.192%B*74.7B**N/A20167.2h10B*35.3B++
HC1 Cougar 4,7814,7481,2703.739M++0.9831.173%A28.981%B**91.5A**N/A26351.9h8.6B**27.7B**
L100 Python AP 5,9183,4715046.887C**4.1363.961%B*1.901%C39.9B+28.2A+28286.9h6.6C10.4C*
TMG-50 2,9562,9321,0322.841A+0.0826.718%B*29.673%B*70.3A+N/A20141.7h8.8B*33B++
NS-44 Commissioner AE 2,9052,8881,6491.751B+1.0143.125%C**17.555%D-69.1B+N/A17741.8h3.2B+7.5B+
M14 Banshee 2,7692,6804356.161C+3.4030.654%C*N/A76.1B**2.5C-19735.2h12.6B++41.2B++
T9 CARV-S 2,2972,2757163.177A0.4227.319%B**32.967%B**72.9AN/A18231.2h9.8B*35.9B++
MG-S1 Jackal 2,2162,2007542.918A+0.1631.347%B*23.455%B+72.1A+N/A18730.5h9.5B30.3B++
TORQ-9 2,1752,1561,1171.93B+0.8325.082%C++27.134%B+55.1B**N/A17139.1h11.1A44.1B*
C-4 2,7451,9941,4281.396C+1.3623.872%CN/A128.6B**48.5A112615.5h1.6C+6.8C+
NS-7 PDW 1,7031,6905782.924M0.1730.218%B**21.834%B+66.5A++N/A19425.4h10.8B**35.8B*
Hellfire Rocket Pods 1,9331,6461659.976B+7.2255.601%B*N/A134.9B*23.5B**51612.2h16.3C**29.3B+
TRAC-5 1,6411,6289721.675A1.0825.157%B++23.219%B++24BN/A14067.7h10.9B**43.3B++
NS-11A 1,3931,3848181.692B+1.0624.421%C+25.145%B52.4B*N/A15226.4h10.2A42B++
NSX Naginata 1,3911,3755292.599A0.1624.82%B+34.909%B*64B++N/A21421.5h9.4B++38B+
SABR-13 1,3881,3755572.469B*0.2930.047%B++26.836%C++64.3AN/A16121.4h9.6B*32.1B*
NSX Tomoe 1,3721,3684523.027B**0.2732.307%B++31.579%C--67.1B**N/A17020.4h11.3B*34.9B++
NSX Tanto 1,2721,2593523.577A**0.8230.866%B*30.103%B++69.6A+N/A18018.1h10.5B+34B++
ML-7 1,8081,2138051.507A1.2564.569%B*2.638%C+39.5A+19.4B**37630.7h6.3B9.8B++
NSX Masamune 1,7591,2037271.655A1.1064.476%B++2.328%B47.7B**22.1B+31225.2h8.9B+13.8B+
NS Decimator 1,7321,1954862.459A++0.3066.457%B++1.59%C-55.6B**25B**41721.5h4.3B6.5B+
T1A Unity 1,1891,1814942.391B+0.3725.476%C+28.789%B+60.3B*N/A16019.6h9.9A39B*
T4 AMP 1,1811,1786891.71B*1.0528.086%C++21.307%C**84.1A*N/A22414h10.7B**38.2B++
SMG-46 Armistice 1,1651,1494832.379A0.3829.621%B++19.06%B64.6A+N/A23617.8h11.9B*40.1B++
Rocklet Rifle 1,8111,0073522.861M**0.1055.579%BN/A58.2A**46.5A*58017.3h28.2B*50.8B++
NSX Tengu 9529513163.009A++0.2541.418%B++26.709%B*78AN/A24112.2h9.7B*23.4B++
T5 AMC 9429332583.616M*0.8631.096%A+28.939%A+85.6M**N/A28010.9h9.6A31B**
MRC3 Mercy 9459332993.12B+0.3619.232%B+22.615%C**38.9B++N/A11724h15.8B**82.1B++
TX1 Repeater 8608588291.035B+1.7224.539%C+19.697%C70.3A*N/A25612.2h9.7B**39.7B++
MRC3 Mercy 8458392603.227B+0.4719.905%B+21.931%C++40.1B++N/A12620.9h15.7B**79B++
Hornet Missiles 1,2868152293.559C0.8065.757%B++1.595%C++71.5C++41.3C++50211.4h9.6B14.6B+
NS Baron G5 6836802213.077M+0.3245.71%C*16.324%B64.2A+N/A21510.6h3.9B++8.5C+
MG-H1 Watchman 6696611903.479B**0.7228.541%B**34.039%B**76.9AN/A2738.6h11.9B*41.8B++
T7 Mini-Chaingun AE 6486412822.273B*0.4824.48%B*14.509%C+64.1B++N/A17210h14.4C+58.6B+
Tank Mine 9465941055.657A+2.9041.585%B+N/A160.5B**95.1B**15953.7h2.8D**6.7C+
NS-357 Underboss 5805773371.712B++1.0437.694%C++18.718%C-63.4B++N/A1779.1h3.5B++9.4B+
TS2 Inquisitor 5375362562.094B**0.6627.765%C+20.896%C++58.3B++N/A1549.2h8.1B++29B+
Frag Grenade 4614571457N/A454.2445.832%C++N/A415.5C3.6D-23471.1h3.9C+8.5C*
NS-45 Pilot 4284272251.898B+0.8628.49%C-24.59%C71.2B+N/A2026h6.2B+21.8B
MKV Suppressed 4164111672.461A++0.3030.3%B*23.601%B+100.2M++1.2A*3974.1h11.7B++38.5B+
NS-44L Blackhand 3843792231.7B+1.0641.573%C+19.789%F62.1A*N/A2416.1h3.3B*8B+
NS-30 Vandal 3803791203.158B*0.4034.148%C*24.538%C61.1B*N/A2156.2h4.3B**12.6B++
NS-61 Emissary 3543501771.977A++0.7827.349%C+17.714%C*62.5A++N/A2325.6h9.6B+35.2B+
FA1 Barrage 3443421382.478A0.2838.103%C16.082%C++76MN/A4554.5h3.4B**8.9B++
NS-11CB 3313281132.903A*0.1529.025%B*25.61%B++54.7B*N/A1456h11.2B*38.4B++
M3 Pounder HEG 3493201751.829C*0.9336.773%C2.188%D19.8C*1.8D-12916.2h14.7B+40B
M18 Rotary 5533193920.814C1.9428.91%C-2.821%B+11.2C8.2C10928.4h78.5B++271.4B+
M12 Kobalt 3183131226.083B++23.3323.779%A17.252%C173.9M++2.8C5221.8h10.9A+45.8B*
PDW-16 Hailstorm 289288992.909A*0.1531.501%A21.181%B*73.8A*N/A4163.9h11.4B*36.1B++
M1 Heavy Cycler 2882861382.072B++0.6814.452%C+19.231%C*29.5B*N/A1359.7h13.6A93.9B+
M3 Pounder HEG 3082861012.832B++0.0836.68%C-2.797%C+28.3B**2.2D--17510.1h11.6B**31.6B++
MANA Anti-Vehicle Turret 5232732081.313C+1.4458.733%B+1.099%D*37.4C*34.2B+5627.3h10.6C+18.1C*
P2-120 HEAT 345270377.297B4.5440.004%C4.815%B**40.9A11.4C**5306.6h7.5C++18.8C++
NS-TMC-01 "His Regards" 27826635,5470.007D2.759.124%D*11.278%B+0.2CN/A01428.6h2.1C**22.8D
M18 Needler 4482254490.501C-2.2626.955%D-1.333%C-7.1C--7.1C11731.6h124.7B+462.8C*
TSAR-42 226225782.885C+0.1341.554%B+37.778%T-39.5C+N/A4225.7h2.6C6.2C++
M40 Fury 2812092010.45B+7.6942.145%B++3.349%A++49.8C**17.1A++3974.2h23.3D*55.3C
M1 Heavy Cycler 208207942.202B+0.5514.678%C22.705%B++33.9C*N/A996.1h13.1B**89.5B+
MG-C1 Kindred 208204812.519B*0.2430.24%B++29.412%B**72.9B**1.4B+2552.8h9.7B+32B++
Spear Anti-Vehicle Phalanx Turret 2551681511.2B++8.4468.881%A**4.167%C++80A**41.4A++9222.1h6.9C**9.9B**
The Slasher 17616210,8080.015D2.7419.457%D*22.84%A0.5C--N/A2355.8h2.2C++11.4C+
M12 Kobalt 161160353.333A++50.5815.617%C14.375%D--100B*N/A3221.6h10.5A+67.2B++
TRAC-5 S 152151423.595M**0.8429.499%B**26.49%A++88.8SN/A6331.7h10.6B+35.9B++
M20 Basilisk 182121225.5B*2.7443.824%B+3.306%D--19.5C+9.8B+3546.2h137.4D--313.6C
AMR-66 120119353.4M+0.6434.02%B**28.571%B+66.1MN/A6991.8h6B**17.5B**
MR1 Fracture 2621181460.808C++1.9545.804%B**1.695%D--8.7C*10.7M*12013.5h79D-172.5C+
Claymore 112112343.294C-0.5421.388%D--N/A124.4C+N/A5440.9h1.3D6.3D--
M2 Mutilator 103101254.04A+1.2818.357%B*13.861%D*34.8B++N/A2502.9h12.3A+67.1B*
NSX-P Tanto 10098323.063M0.3129.523%B++33.674%B**75.4A*1.5A+6851.3h11.4B++38.5B++
P2-120 HESH 11998332.667A+29.9151.566%B**N/A98A*21A++10981h4.4B+8.5B++
MR1 Fracture 232911450.628C2.1345.334%B*3.297%C+6.8C-10.5M11913.4h101.5F-224D
M40 Fury 13279145.643C2.8945.138%B**2.532%B*49.4C+33.1M**5901.6h33T*73D**
Chainblade 887529,2930.003D2.757.405%F-6.667%C+0.1DN/A11028.6h4.2D--56.7T-
Anti-Vehicle Grenade 7864164N/A61.2436.564%FN/A213.3D46.7D16260.3h6.5C17.7D
RAMS .50M 6161154.067C**1.3142.257%B+75.41%C-38.1B+N/A5861.6h2.6C-6.2C+
M2 Mutilator 5856183.111B**0.3519.583%B**23.214%B**24.3C+N/A2142.3h13.9B**71B++
G40-F Ranger 12253481.104D-1.6535.813%B+N/A24.1D31.4B+3972.2h193F-539D-
M20 Basilisk 8953114.818B++2.0648.614%B**7.547%B++14.7D10C++3543.6h216.4F*445.2D--
NSX Yumi 5353321.656C*1.1028.735%B+16.981%D-53B*N/A2521h10.4B+36.2B+
P525 Marauder-H 5550150M+47.2436.342%C+2%A++125B+12.5A+15380.4h9.3D25.5C
G30 Walker 12150133.846C++1.0926.087%C++N/A38.5A+54.6M**5101.3h136.5B**523.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret211,9231.9h
Spawn Beacon228,8733h
Nano-Armor Kit216331,43223.7h
AE Nano-Armor Kit329606,47737.2h
AE Medical Applicator460287,87616.7h
Nanite Revive Grenade08,6812.4h
Medical Applicator582322,36517.3h
Spitfire Auto-Turret97410.5h
Restoration Kit685020.9h
Motion Spotter174,5821.7h
Rampart Wall0500.2h
M12 Kobalt0860h
Welding Device01870h
Spear Anti-Vehicle Tower0620.3h
Smoke Grenade05150.1h
Shield Recharging Field251,3510.5h
Ammunition Package462,8191.1h
Medical Kit7,91371,20596.1h
Nano-Repair Grenade02470.1h
Snowman Soldier41400.1h
Recon Detection Device213,1424.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 3.46s on queries, 2.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.