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Field Marshal ZzeroCoollRUSS[300s] ZzeroCoollRUSS
TR BR 186

KDR: 2.74

Score: 90.1m

Last Seen: Jun 23rd, 2019 8:49 PM
- OFFLINE - 33.1 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 125
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 Burst TAR LC2 Lynx MSW-R T9 CARV P2-120 AP T1B Cycler T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,547,836 MLG Score: 2836
Fun Score: N/A
Cheeseburgers Flipped: 589TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.991%28.671%803441166196,0844.02075-1.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.964%1.335A1.193B**-0.065C+HEAD ++ (~14.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.525B+9.90.306C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.565%0.909%295412064,84318698602.59122562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.734%-0.506D-0.625D0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.553B+23.40.557B+48.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.426%3.537%6483120714,0783681116483.8245121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.199%0.726B++0.621B+1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.516B+90.278C*9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.338%10.066%426120490429604350.305405207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%0.292C*1.395A0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.051C+44.2-0.119C+68.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.723%45.775%4221208284588310.0482665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.24%1.01B**-1.388D**-1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.60.18C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%16.082%4211209342325630.105005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.282C0.294C*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.324C*3.40.301C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 125
90.1m188.7%464 (27.8k)381 (22.9k)2.74039234,95385,7372.94109186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12101918824.679%24.848%61302:4537

24% Combat Medic20% Engineer28% Heavy Assault23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 11:22 PMFeb 19th, 2019 6:08 PMJun 24th, 2019 2:58 PM (10h) (PST)Jun 23rd, 2019 6:35 PM (1d) (PST)Jun 23rd, 2019 4:49 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9802587220.9940.3630.2472.0320.0832836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,82415,50943,315602215122522,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3939h/164.1d 17,207 58,381 65,425 480.3k 7,362 12,421 19,613 231.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:16,891
Deaths:4,621
KDR:3.655
Accuracy:28.265% B**
HSR:32.360% A
T9 CARV
A
Kills:10,964
Deaths:3,696
KDR:2.966
Accuracy:25.747% A
HSR:30.509% A
T16 Rhino
A+
Kills:8,233
Deaths:2,401
KDR:3.429
Accuracy:27.635% A
HSR:31.398% A+
T32 Bull
B**
Kills:7,233
Deaths:2,140
KDR:3.380
Accuracy:28.557% B**
HSR:31.370% B**
T9A "Butcher"
B+
Kills:6,844
Deaths:2,199
KDR:3.112
Accuracy:26.695% B+
HSR:29.836% B
NS-15M2
B*
Kills:4,953
Deaths:1,458
KDR:3.397
Accuracy:28.165% B*
HSR:32.183% B*
TMG-50
B**
Kills:2,932
Deaths:1,031
KDR:2.844
Accuracy:26.720% B**
HSR:29.673% B**
T9 CARV-S
A
Kills:2,275
Deaths:716
KDR:3.177
Accuracy:27.319% B**
HSR:32.967% A
NSX Naginata
B**
Kills:1,375
Deaths:529
KDR:2.599
Accuracy:24.820% B+
HSR:34.909% B**
MG-H1 Watchman
B**
Kills:661
Deaths:190
KDR:3.479
Accuracy:28.541% B**
HSR:34.039% B**
Kills:62,361
Deaths (as Heavy Assault):18,981
Deaths (to Heavy Assaults):25,878
KDR:3.28544
Kill Difference:43,380
Playtime:1,114.228 hours
Usage:28%
Score:24.841m
Score/min:372
Accuracy (listed only):27.246%
HSR (listed only):31.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B**
Kills:36,084
Deaths:8,637
KDR:4.178
Accuracy:29.566% B*
HSR:30.263% B**
LC2 Lynx
A
Kills:19,199
Deaths:6,296
KDR:3.049
Accuracy:29.122% A
HSR:28.767% A
LC3 Jaguar
A+
Kills:7,803
Deaths:1,933
KDR:4.037
Accuracy:30.081% A
HSR:27.605% A+
HC1 Cougar
A+
Kills:4,741
Deaths:1,269
KDR:3.736
Accuracy:31.176% A+
HSR:29.002% A
MG-S1 Jackal
B*
Kills:2,124
Deaths:717
KDR:2.962
Accuracy:31.225% B*
HSR:23.399% B+
NS-7 PDW
B**
Kills:1,690
Deaths:577
KDR:2.929
Accuracy:30.218% B**
HSR:21.834% B++
TRAC-5
B++
Kills:1,628
Deaths:972
KDR:1.675
Accuracy:25.160% B++
HSR:23.219% B++
NSX Tanto
B*
Kills:1,259
Deaths:352
KDR:3.577
Accuracy:30.866% B*
HSR:30.103% B++
SMG-46 Armistice
B*
Kills:1,060
Deaths:451
KDR:2.350
Accuracy:29.724% B*
HSR:18.585% B+
NSX Tengu
B*
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% B++
HSR:26.709% B*
T5 AMC
A++
Kills:933
Deaths:258
KDR:3.616
Accuracy:31.096% A++
HSR:28.939% A++
NS Baron G5
B+
Kills:680
Deaths:221
KDR:3.077
Accuracy:45.710% C++
HSR:16.324% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C
HSR:16.082% C++
NS-11CB
B*
Kills:327
Deaths:112
KDR:2.920
Accuracy:29.004% B*
HSR:25.688% B++
PDW-16 Hailstorm
A+
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% A+
HSR:21.181% B*
MG-C1 Kindred
B**
Kills:159
Deaths:68
KDR:2.338
Accuracy:31.272% B**
HSR:27.673% B++
TRAC-5 S
A++
Kills:151
Deaths:42
KDR:3.595
Accuracy:29.499% A
HSR:26.490% A++
MKV Suppressed
A++
Kills:102
Deaths:46
KDR:2.217
Accuracy:28.436% B+
HSR:29.412% A++
NSX-P Tanto
A
Kills:98
Deaths:32
KDR:3.063
Accuracy:29.523% B*
HSR:33.674% A
Kills:79,619
Deaths (as Light Assault):22,536
Deaths (to Light Assaults):16,033
KDR:3.53297
Kill Difference:57,083
Playtime:900.514 hours
Usage:23%
Score:22.959m
Score/min:425
Accuracy (listed only):31.721%
HSR (listed only):25.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B**
Kills:36,084
Deaths:8,637
KDR:4.178
Accuracy:29.566% B*
HSR:30.263% B**
LC2 Lynx
A
Kills:19,199
Deaths:6,296
KDR:3.049
Accuracy:29.122% A
HSR:28.767% A
LC3 Jaguar
A+
Kills:7,803
Deaths:1,933
KDR:4.037
Accuracy:30.081% A
HSR:27.605% A+
HC1 Cougar
A+
Kills:4,741
Deaths:1,269
KDR:3.736
Accuracy:31.176% A+
HSR:29.002% A
TRAC-5
B++
Kills:1,628
Deaths:972
KDR:1.675
Accuracy:25.160% B++
HSR:23.219% B++
NSX Tanto
B*
Kills:1,259
Deaths:352
KDR:3.577
Accuracy:30.866% B*
HSR:30.103% B++
T5 AMC
A++
Kills:933
Deaths:258
KDR:3.616
Accuracy:31.096% A++
HSR:28.939% A++
NS Baron G5
B+
Kills:680
Deaths:221
KDR:3.077
Accuracy:45.710% C++
HSR:16.324% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C
HSR:16.082% C++
NS-11CB
B*
Kills:327
Deaths:112
KDR:2.920
Accuracy:29.004% B*
HSR:25.688% B++
MG-C1 Kindred
B**
Kills:159
Deaths:68
KDR:2.338
Accuracy:31.272% B**
HSR:27.673% B++
TRAC-5 S
A++
Kills:151
Deaths:42
KDR:3.595
Accuracy:29.499% A
HSR:26.490% A++
AMR-66
A
Kills:119
Deaths:35
KDR:3.400
Accuracy:34.020% A
HSR:28.571% B+
NSX-P Tanto
A
Kills:98
Deaths:32
KDR:3.063
Accuracy:29.523% B*
HSR:33.674% A
Kills:73,523
Deaths (as Engineer):20,365
Deaths (to Engineers):13,249
KDR:3.61026
Kill Difference:53,158
Playtime:791.145 hours
Usage:20%
Score:17.048m
Score/min:359
Accuracy (listed only):31.728%
HSR (listed only):26.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C*
Kills:2,775
Deaths:1,604
KDR:1.730
Accuracy:43.000% C*
HSR:17.658% D-
MG-S1 Jackal
B*
Kills:2,124
Deaths:717
KDR:2.962
Accuracy:31.225% B*
HSR:23.399% B+
NS-7 PDW
B**
Kills:1,690
Deaths:577
KDR:2.929
Accuracy:30.218% B**
HSR:21.834% B++
NSX Tomoe
B++
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:32.307% B++
HSR:31.579% C--
T4 AMP
C**
Kills:1,170
Deaths:677
KDR:1.728
Accuracy:28.083% C++
HSR:21.282% C**
SMG-46 Armistice
B*
Kills:1,060
Deaths:451
KDR:2.350
Accuracy:29.724% B*
HSR:18.585% B+
NSX Tengu
B*
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% B++
HSR:26.709% B*
TX1 Repeater
C+
Kills:858
Deaths:827
KDR:1.037
Accuracy:24.552% C+
HSR:19.697% C
TS2 Inquisitor
C++
Kills:525
Deaths:249
KDR:2.108
Accuracy:27.713% C+
HSR:20.191% C++
NS-357 Underboss
C+
Kills:490
Deaths:294
KDR:1.667
Accuracy:36.683% C+
HSR:17.959% C-
NS-30 Vandal
C*
Kills:379
Deaths:120
KDR:3.158
Accuracy:34.148% C*
HSR:24.538% C
NS-44L Blackhand
C+
Kills:356
Deaths:212
KDR:1.679
Accuracy:41.158% C+
HSR:19.663% F
NS-45 Pilot
C+
Kills:312
Deaths:145
KDR:2.152
Accuracy:27.877% D
HSR:25.641% C+
NS-61 Emissary
C++
Kills:299
Deaths:163
KDR:1.834
Accuracy:26.619% C
HSR:17.391% C++
PDW-16 Hailstorm
A+
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% A+
HSR:21.181% B*
TSAR-42
B+
Kills:223
Deaths:78
KDR:2.859
Accuracy:41.577% B+
HSR:37.668% T
MKV Suppressed
A++
Kills:102
Deaths:46
KDR:2.217
Accuracy:28.436% B+
HSR:29.412% A++
RAMS .50M
B+
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.257% B+
HSR:75.410% C
Kills:15,031
Deaths (as Infiltrator):7,042
Deaths (to Infiltrators):14,869
KDR:2.13448
Kill Difference:7,989
Playtime:103.324 hours
Usage:3%
Score:1.939m
Score/min:313
Accuracy (listed only):33.250%
HSR (listed only):26.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:19,289
Deaths:9,581
KDR:2.013
Accuracy:25.265% B+
HSR:22.635% C**
T1B Cycler
B**
Kills:8,812
Deaths:2,544
KDR:3.464
Accuracy:28.853% B+
HSR:35.361% B**
Cycler TRV
B+
Kills:7,276
Deaths:3,777
KDR:1.926
Accuracy:25.245% B+
HSR:22.691% B+
T1 Cycler
B**
Kills:6,210
Deaths:2,759
KDR:2.251
Accuracy:26.750% B**
HSR:27.005% B*
TORQ-9
B+
Kills:2,156
Deaths:1,117
KDR:1.930
Accuracy:25.082% C++
HSR:27.134% B+
MG-S1 Jackal
B*
Kills:2,124
Deaths:717
KDR:2.962
Accuracy:31.225% B*
HSR:23.399% B+
NS-7 PDW
B**
Kills:1,690
Deaths:577
KDR:2.929
Accuracy:30.218% B**
HSR:21.834% B++
NS-11A
B+
Kills:1,384
Deaths:818
KDR:1.692
Accuracy:24.421% C+
HSR:25.145% B+
SABR-13
B*
Kills:1,375
Deaths:557
KDR:2.469
Accuracy:30.047% B*
HSR:26.836% C*
T1A Unity
B+
Kills:1,181
Deaths:494
KDR:2.391
Accuracy:25.476% C+
HSR:28.789% B+
SMG-46 Armistice
B*
Kills:1,060
Deaths:451
KDR:2.350
Accuracy:29.724% B*
HSR:18.585% B+
NSX Tengu
B*
Kills:951
Deaths:316
KDR:3.009
Accuracy:41.418% B++
HSR:26.709% B*
NS Baron G5
B+
Kills:680
Deaths:221
KDR:3.077
Accuracy:45.710% C++
HSR:16.324% B+
FA1 Barrage
C++
Kills:342
Deaths:138
KDR:2.478
Accuracy:38.103% C
HSR:16.082% C++
PDW-16 Hailstorm
A+
Kills:288
Deaths:99
KDR:2.909
Accuracy:31.501% A+
HSR:21.181% B*
MKV Suppressed
A++
Kills:102
Deaths:46
KDR:2.217
Accuracy:28.436% B+
HSR:29.412% A++
NSX Yumi
B+
Kills:53
Deaths:32
KDR:1.656
Accuracy:28.735% B+
HSR:16.981% D-
Kills:54,973
Deaths (as Combat Medic):24,244
Deaths (to Combat Medics):7,782
KDR:2.26749
Kill Difference:30,729
Playtime:940.918 hours
Usage:24%
Score:21.882m
Score/min:388
Accuracy (listed only):30.365%
HSR (listed only):23.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:931
Deaths:297
KDR:3.135
Accuracy:19.162% B+
HSR:22.664% B+
MRC3 Mercy
B++
Kills:834
Deaths:258
KDR:3.233
Accuracy:19.798% B++
HSR:22.062% C**
M3 Pounder HEG
C+
Kills:320
Deaths:175
KDR:1.829
Accuracy:36.773% C+
HSR:2.188% D
M3 Pounder HEG
C
Kills:286
Deaths:101
KDR:2.832
Accuracy:36.680% C
HSR:2.797% C
M1 Heavy Cycler
C**
Kills:286
Deaths:138
KDR:2.072
Accuracy:14.452% C++
HSR:19.231% C**
M1 Heavy Cycler
B++
Kills:207
Deaths:94
KDR:2.202
Accuracy:14.678% C
HSR:22.705% B++
MR1 Fracture
B**
Kills:118
Deaths:146
KDR:0.808
Accuracy:45.815% B**
HSR:1.695% D--
M2 Mutilator
B*
Kills:92
Deaths:21
KDR:4.381
Accuracy:18.001% B*
HSR:15.217% D-
MR1 Fracture
B**
Kills:91
Deaths:145
KDR:0.628
Accuracy:45.344% B**
HSR:3.297% C
Kills:3,165
Deaths (as MAX Suit):687.500
Deaths (to MAX Suits):3,668
KDR:4.60364
Kill Difference:2,477.500
Playtime:73.775 hours
Usage:2%
Score:1.471m
Score/min:332
Accuracy (listed only):27.856%
HSR (listed only):12.428%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,653
V. Kills:89 N/A
Deaths:434
KDR:6.113
Accuracy:30.638% C*
KPH:77.900 A
VKPH:2.600 C
Hellfire Rocket Pods
B**
Kills:1,646
V. Kills:287 N/A
Deaths:165
KDR:9.976
Accuracy:55.601% B*
KPH:134.500 B**
VKPH:23.400 B**
Hornet Missiles
C*
Kills:809
V. Kills:466 173%
Deaths:229
KDR:3.533
Accuracy:65.945% B++
KPH:71 C*
VKPH:40.900 C*
M18 Rotary
C+
Kills:319
V. Kills:234 136%
Deaths:392
KDR:0.814
Accuracy:28.910% C
KPH:11.200 C+
VKPH:8.200 C
M18 Needler
C
Kills:225
V. Kills:223 100%
Deaths:449
KDR:0.501
Accuracy:26.955% D-
KPH:7.100 C--
VKPH:7.100 C
Kills:5,652 (3,197 + 0)
Deaths:1,669
KDR:3.386
VKDR:0.778
Vehicle Kills:1,299
Kill Difference:3,983
Playtime:117.687 hours
Usage:3%
Score:1.531m
Score/min:217
Piloting Accuracy:26.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,317
V. Kills:2,385 139%
Deaths:503
KDR:6.594
Accuracy:63.889% B**
KPH:39 B++
VKPH:28.100 A++
Kills:3,317 (3,317 + 0)
Deaths:503
KDR:6.594
VKDR:4.742
Vehicle Kills:2,385
Kill Difference:2,814
Playtime:84.983 hours
Usage:2%
Score:1.427m
Score/min:280
Driving Accuracy:63.889%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:10,491
V. Kills:9,132 115%
Deaths:1,110
KDR:9.451
Accuracy:46.175% C+
KPH:42.300 B**
VKPH:36.900 M++
P2-120 HEAT
A
Kills:270
V. Kills:75 355%
Deaths:37
KDR:7.297
Accuracy:40.004% C+
KPH:41 A
VKPH:11.400 B+
P2-120 HESH
A*
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:51.566% B**
KPH:99.400 A*
VKPH:21.300 A*
G40-F Ranger
B+
Kills:53
V. Kills:69 76%
Deaths:48
KDR:1.104
Accuracy:35.813% B*
KPH:23.900 D
VKPH:31.200 B+
G30 Walker
N/A
Kills:50
V. Kills:71 69%
Deaths:13
KDR:3.846
Accuracy:26.087% N/A
KPH:37.400 N/A
VKPH:53.200 N/A
Kills:10,962 (10,859 + 103)
Deaths:1,211
KDR:9.052
VKDR:7.736
Vehicle Kills:9,368
Kill Difference:9,751
Playtime:258.925 hours
Usage:7%
Score:6.168m
Score/min:397
Driving Accuracy:51.566%
Gunner Accuracy:26.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:295
V. Kills:4 N/A
Deaths:12
KDR:24.583
Accuracy:24.105% A
KPH:178 M*
VKPH:2.400 C
M40 Fury
A++
Kills:209
V. Kills:72 286%
Deaths:20
KDR:10.450
Accuracy:42.031% B++
KPH:50.100 C*
VKPH:17.300 A++
M12 Kobalt
B*
Kills:150
V. Kills:1 N/A
Deaths:3
KDR:50
Accuracy:15.105% C-
KPH:101.900 B*
VKPH:0.700 D--
M20 Basilisk
B+
Kills:119
V. Kills:61 192%
Deaths:22
KDR:5.409
Accuracy:43.807% B+
KPH:19.400 C+
VKPH:9.900 B+
M40 Fury
M**
Kills:79
V. Kills:53 146%
Deaths:14
KDR:5.643
Accuracy:45.138% B**
KPH:50 C+
VKPH:33.600 M**
M20 Basilisk
C*
Kills:52
V. Kills:36 141%
Deaths:11
KDR:4.727
Accuracy:48.350% B**
KPH:14.700 D
VKPH:10.200 C*
Kills:904 (0 + 904)
Deaths:82
KDR:11.024
VKDR:2.768
Vehicle Kills:227
Kill Difference:822
Playtime:18.558 hours
Usage:0%
Score:0.441m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:48.350%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 Burst 36,44136,0848,6374.178B**1.4429.566%B*30.263%B**100.5A*1B**270358.9h10.1B+34.2B++
TAR 19,40019,2899,5812.013B+0.7325.265%B+22.635%C**59.4AN/A153324.5h10A39.4B*
LC2 Lynx 19,30819,1996,2963.049A++0.3129.122%A28.767%A67.3A++N/A163285.2h11.3B**38.9B*
MSW-R 17,00916,8914,6213.655B*0.9128.265%B**32.36%A77.1A++N/A205219.1h9.5B**33.6B*
T9 CARV 11,04510,9643,6962.966B**0.2325.747%A30.509%A73.3A**N/A202149.5h9.7A37.7B*
P2-120 AP 19,62310,4911,1109.451B+6.7146.175%C+4.003%B42.3B**36.9M++390247.8h9.8D--21.2D
T1B Cycler 8,8838,8122,5443.464B*0.7228.853%B+35.361%B**73.7AN/A165119.6h10B**34.6B*
T16 Rhino 8,2978,2332,4013.429A*0.6927.635%A31.398%A+77.2A*N/A191106.7h9.7A35.1B*
LC3 Jaguar 7,8847,8031,9334.037A++1.3030.081%A27.605%A+84.4MN/A20692.5h10.1B*33.6B*
Cycler TRV 7,3227,2763,7771.926B++0.8125.245%B+22.691%B+59A+N/A136123.4h10A39.4B*
T32 Bull 7,2787,2332,1403.38A++0.6428.557%B**31.37%B**74.3A+N/A18197.3h9.9B**34.6B++
T9A "Butcher" 6,8856,8442,1993.112B++0.3726.695%B+29.836%B75.9B++N/A18990.2h9.6B*36B++
T1 Cycler 6,2516,2102,7592.251B**0.4926.75%B**27.005%B*60.3A*N/A179103h10.2A37.9B**
NS-15M2 4,9894,9531,4583.397B**0.6628.165%B*32.183%B*74.8B**N/A20066.2h10B*35.4B++
HC1 Cougar 4,7744,7411,2693.736M1.0031.176%A+29.002%A91.5M++N/A26151.8h8.6B**27.7B**
L100 Python AP 5,7023,3175036.594B+3.8563.889%B**1.96%C-39B++28.1A++28085h6.8C+10.6C*
TMG-50 2,9562,9321,0312.844A+0.1026.72%B**29.673%B**70.3A++N/A20041.7h8.8B**33B*
NS-44 Commissioner AE 2,7902,7751,6041.73B+1.0143%C*17.658%D-67.8B+N/A17140.9h3.2B+7.5B+
M14 Banshee 2,7422,6534346.113C++3.3730.638%C*N/A77.8A2.6C19934.1h12.6B++41.2B++
T9 CARV-S 2,2972,2757163.177A0.4427.319%B**32.967%A72.9AN/A18131.2h9.8B*35.9B++
TORQ-9 2,1752,1561,1171.93B+0.8125.082%C++27.134%B+55.1B**N/A16939.1h11.1A44.1B*
MG-S1 Jackal 2,1372,1247172.962A++0.2231.225%B*23.399%B+71.3A++N/A18229.8h9.5B+30.5B++
C-4 2,7231,9781,4191.394C+1.3523.805%CN/A128.4B**48.4A111515.4h1.6C+6.8C+
NS-7 PDW 1,7031,6905772.929A**0.1930.218%B**21.834%B++66.5A*N/A19025.4h10.8B**35.8B*
Hellfire Rocket Pods 1,9331,6461659.976B7.2455.601%B*N/A134.9B**23.5B**51412.2h16.3B+29.3B+
TRAC-5 1,6411,6289721.675B**1.0725.16%B++23.219%B++24B+N/A13567.7h10.9B**43.2B*
NS-11A 1,3931,3848181.692C**1.0524.421%C+25.145%B+52.4B**N/A15126.4h10.2A42B++
NSX Naginata 1,3911,3755292.599B**0.1424.82%B+34.909%B**64B*N/A21221.5h9.4B*38B++
SABR-13 1,3881,3755572.469B*0.2730.047%B*26.836%C*64.3A+N/A16021.4h9.6B**32.1B*
NSX Tomoe 1,3721,3684523.027B++0.2932.307%B++31.579%C--67.1B**N/A16920.4h11.3B*34.9B++
NSX Tanto 1,2721,2593523.577A**0.8430.866%B*30.103%B++69.6A+N/A17818.1h10.5B++34B+
ML-7 1,8081,2138051.507A1.2364.569%B**2.638%C+39.5A++19.4A37230.7h6.3B9.8B+
NSX Masamune 1,7591,2037271.655B**1.0964.476%B++2.328%C*47.7B**22.1B*31225.2h8.9B+13.8B+
T1A Unity 1,1891,1814942.391A0.3525.476%C+28.789%B+60.3B*N/A15919.6h9.9A39B++
T4 AMP 1,1731,1706771.728B*1.0128.083%C++21.282%C**84.2A*N/A22313.9h10.7B**38.3B++
NS Decimator 1,6771,1544752.429A++0.3166.667%B++1.473%D55.7A25.3B**41920.7h4.4C**6.5B+
SMG-46 Armistice 1,0731,0604512.35A0.3929.724%B*18.585%B+62A++N/A22617.1h12B*40.3B++
NSX Tengu 9529513163.009A++0.2741.418%B++26.709%B*78A+N/A23812.2h9.7B*23.4B++
T5 AMC 9429332583.616M+0.8831.096%A++28.939%A++85.6SN/A27410.9h9.6A+31B**
MRC3 Mercy 9439312973.135B+0.3919.162%B+22.664%B+39B*N/A11623.9h15.6B**81.2B++
Rocklet Rifle 1,5488582892.969M**0.2354.762%C*N/A59.6M47.9A*59814.4h27.1B*49.5B++
TX1 Repeater 8608588271.037B1.7024.552%C+19.697%C70.3A*N/A25412.2h9.7B*39.6B++
MRC3 Mercy 8408342583.233B+0.4919.798%B++22.062%C**40.3B**N/A12320.7h15.5B**78.3B*
Hornet Missiles 1,2758092293.533C0.7965.945%B++1.607%C+71C*40.9C*49811.4h9.6B14.6B+
NS Baron G5 6836802213.077A**0.3445.71%C++16.324%B+64.2A+N/A21210.6h3.9B++8.5C+
MG-H1 Watchman 6696611903.479A0.7428.541%B**34.039%B**76.9A+N/A2628.6h11.9B*41.8B++
T7 Mini-Chaingun AE 6486412822.273B++0.4724.48%B*14.509%C+64.1B++N/A17110h14.4C+58.6B+
Tank Mine 9135711035.544A+2.8042.228%B++N/A158.6B**95B**16003.6h2.8D**6.6C+
TS2 Inquisitor 5265252492.108B*0.6327.713%C+20.191%C++62.5B**N/A1658.4h8.1B++29.2B+
NS-357 Underboss 4934902941.667B++1.0736.683%C+17.959%C-60.5B++N/A1678.1h3.5B*9.6B+
Frag Grenade 4604561456N/A453.2645.768%C++N/A414.5C3.6D22901.1h3.9C+8.5C*
NS-30 Vandal 3803791203.158B*0.4234.148%C*24.538%C61.1B**N/A2126.2h4.3B**12.6B++
NS-44L Blackhand 3603562121.679B+1.0641.158%C+19.663%F60.3A++N/A2405.9h3.3B*8.1B+
FA1 Barrage 3443421382.478A0.2638.103%C16.082%C++76M+N/A4464.5h3.4B**8.9B++
NS-11CB 3303271122.92A*0.1829.004%B*25.688%B++54.5B*N/A1446h11.2B++38.5B+
M3 Pounder HEG 3493201751.829C**0.9136.773%C+2.188%D19.8C**1.8D-12816.2h14.7B+40C**
M18 Rotary 5533193920.814C1.9328.91%C2.821%C**11.2C+8.2C10928.4h78.5B++271.4B++
NS-45 Pilot 3133121452.152B++0.5927.877%D25.641%C+74.3B++N/A1924.2h6.2B+22.2C**
NS-61 Emissary 3022991631.834A+0.9126.619%C17.391%C++57.5A++N/A2195.2h9.9B++37B++
M12 Kobalt 2992951224.583B++21.8424.105%A17.966%C+173.5M*2.4C5231.7h10.8A+44.7B*
PDW-16 Hailstorm 289288992.909A*0.1731.501%A+21.181%B*73.8A**N/A4073.9h11.4B*36.1B*
M3 Pounder HEG 3082861012.832B*0.0936.68%C2.797%C28.3B**2.2D--17410.1h11.6B**31.6B+
M1 Heavy Cycler 2882861382.072B+0.6714.452%C++19.231%C**29.5B*N/A1319.7h13.6B**93.9B+
MANA Anti-Vehicle Turret 5232732071.319C+1.4258.733%B+1.099%D*37.4C*34.2B+5597.3h10.6C+18.1C*
P2-120 HEAT 345270377.297C*4.5640.004%C+4.815%B**40.9A11.4B+5296.6h7.5C+18.8C++
NS-TMC-01 "His Regards" 27326334,6340.008D2.739.017%D*11.407%B+0.2C-N/A01397.7h2.1C**22.9D
M18 Needler 4482254490.501C2.2426.955%D-1.333%D7.1C--7.1C11731.6h124.7B+462.8C*
TSAR-42 224223782.859C+0.1241.577%B+37.668%T39.1C++N/A3955.7h2.6C6.3C++
M40 Fury 2812092010.45B+7.7142.031%B++3.349%A++49.8C*17.1A++3984.2h23.2D*55.1C-
M1 Heavy Cycler 208207942.202B+0.5414.678%C22.705%B++33.9B+N/A976.1h13.1B**89.5B+
Spear Anti-Vehicle Phalanx Turret 2521661411.857B*9.1268.898%M4.217%C+79A**41A++9202.1h6.8B9.9B**
MG-C1 Kindred 163159682.338B++0.4031.272%B**27.673%B++72.3B**1.8B**2152.2h9.6B++30.6B*
TRAC-5 S 152151423.595M*0.8529.499%A26.49%A++88.8SN/A6151.7h10.6B+35.9B++
M12 Kobalt 151150350A*47.2615.105%C-14%D--100B*N/A3311.5h10.1A+66.9B++
The Slasher 1261216,5910.018D2.7216.293%D*21.488%A0.5C-N/A2227.1h2B+12.5C+
M20 Basilisk 180119225.409B*2.6743.807%B+3.361%D--19.5C+10B+3516.1h139.3D--318C
AMR-66 120119353.4M+0.6634.02%A28.571%B+66.1M++N/A6771.8h6A17.5B**
MR1 Fracture 2621181460.808C++1.9345.815%B**1.695%D--8.8C++10.7M*12013.4h78.9D--172.1C+
Claymore 111111343.265C--0.5221.708%D*N/A123.3CN/A5370.9h1.4D**6.2D*
MKV Suppressed 103102462.217A+0.5228.436%B+29.412%A++56.7B**N/A4301.8h14.4C++50.7C**
NSX-P Tanto 10098323.063A*0.3229.523%B*33.674%A75.4A*1.5B**6161.3h11.4B*38.5B*
P2-120 HESH 11998332.667A+29.9351.566%B**N/A98A*21A*10891h4.4B+8.5B*
M2 Mutilator 9492214.381A++1.6418.001%B*15.217%D-35.4B*N/A2632.6h11.9A+66.2B*
MR1 Fracture 232911450.628C2.1145.344%B**3.297%C6.8C--10.6M+12013.3h101.4F--223.5D
M40 Fury 13279145.643C2.9045.138%B**2.532%B*49.4C+33.1M**5901.6h33T*73F
Chainblade 887529,2930.003D2.747.405%F-6.667%C+0.1D-N/A11028.4h4.2D--56.7T*
Anti-Vehicle Grenade 7864164N/A61.2636.564%FN/A213.3D46.7D16110.3h6.5C17.7D-
RAMS .50M 6161154.067C**1.3342.257%B+75.41%C38.1B++N/A5601.6h2.6C--6.2C+
NSX Yumi 5353321.656C*1.0828.735%B+16.981%D-53B++N/A2401h10.4B++36.2B++
G40-F Ranger 12253481.104D-1.6435.813%B*N/A24.1D31.4B+3972.2h193F-539D-
M20 Basilisk 8852114.727B++1.9948.35%B**7.692%B++14.9D10.3C*3523.5h217F**448.8D*
G30 Walker 12150133.846C*1.1126.087%C**N/A38.5A++54.6S5101.3h136.5B*523.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon157,8552.7h
Anti-Vehicle MANA Turret211,9201.9h
Nano-Armor Kit216331,43223.7h
AE Nano-Armor Kit301585,29336.1h
AE Medical Applicator413272,40515.5h
Nanite Revive Grenade08,5232.4h
Medical Applicator582322,36517.3h
Spitfire Auto-Turret74640.4h
Restoration Kit685020.9h
Motion Spotter174,5821.7h
Welding Device01870h
M12 Kobalt0860h
Spear Anti-Vehicle Tower0620.3h
Shield Recharging Field241,3370.5h
Smoke Grenade05150.1h
Ammunition Package432,2710.9h
Medical Kit7,18665,69589.4h
Nano-Repair Grenade01600h
Snowman Soldier41400.1h
Recon Detection Device213,1224.3h

Check the help document for the dictionary if you want to learn more about words used here.


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