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Colonel Zzim[5KOR] Zzim
TR BR 72

KDR: 3.58

Score: 4.5m

Last Seen: Dec 8th, 2018 1:18 AM
- OFFLINE - 189.3 hour(s)

Battle Rank 72 - Terran Republic on Emerald - Outfit Leader of SPACE KOREA[5KOR] SPACE KOREA
TR outfit on Emerald

Members: 2
Level Progress (to 73): 24%
Level 100 Progress: 24% 555h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee LC2 Lynx M12 Kobalt TSAR-42 MRC3 Mercy MRC3 Mercy AS16 NightHawk P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,011,608 MLG Score: 1608
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.322%21.754%5731610062,8961.742481.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%1.035B**0.178C++-0.79D-HEAD ++ (~8.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.437B11.10.223C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.957%0.686%6995410183,5016945950.0143761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%0.264C*-0.849D--0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.597B+25.90.51B+38.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.23%1.016%689310194921131744.35398281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%0.427B-1.042D*0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.20.665B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.561%8.397%732102013192661.42391196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.398%-2.003F--1.039B**3.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.451B+9.40.759B++55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40%70.842%732102046314903.10738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.92%0.743B++0.242C++-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+20.357C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.548%10.233%732102043010184.21569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.824%1.347A-0.852D--1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.602B+30.377C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE KOREA[5KOR] SPACE KOREA
TR outfit on Emerald

Members: 2
4.5m308.6%430 (25.8k)371 (22.3k)3.5764210,3432,8923.9080272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022100528.833%12.385%35704:142

20% Engineer8% Heavy Assault19% Infiltrator44% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 8:24 AMFeb 27th, 2018 8:26 PMDec 14th, 2018 6:00 AM (1d) (PST)Dec 7th, 2018 9:19 PM (8d) (PST)Dec 7th, 2018 9:18 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191596600.8450.2360.1052.8730.0861608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1489,56139,58751146172522,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.1h/8.5d 959 1,281 2,386 35.2k 213 690 1,055 10m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:118
Deaths:43
KDR:2.744
Accuracy:21.618% C+
HSR:20.339% D--
MG-H1 Watchman
C**
Kills:114
Deaths:70
KDR:1.629
Accuracy:23.045% C++
HSR:28.070% C**
NS-15M2
C+
Kills:97
Deaths:45
KDR:2.156
Accuracy:23.227% C+
HSR:23.711% C+
T7 Mini-Chaingun
B*
Kills:79
Deaths:36
KDR:2.194
Accuracy:20.837% B*
HSR:7.595% D**
MSW-R
B*
Kills:66
Deaths:36
KDR:1.833
Accuracy:26.031% B*
HSR:25.758% C**
T9 CARV
A+
Kills:61
Deaths:28
KDR:2.179
Accuracy:23.213% B*
HSR:32.787% A+
Kills:535
Deaths (as Heavy Assault):258
Deaths (to Heavy Assaults):794
KDR:2.07364
Kill Difference:277
Playtime:16.703 hours
Usage:8%
Score:0.386m
Score/min:385
Accuracy (listed only):22.995%
HSR (listed only):23.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:978
Deaths:594
KDR:1.646
Accuracy:26.284% B++
HSR:23.517% B+
AS16 NightHawk
A
Kills:242
Deaths:147
KDR:1.646
Accuracy:51.631% A
HSR:9.091% D*
TAS-16 Blackjack
A++
Kills:188
Deaths:136
KDR:1.382
Accuracy:79.418% A++
HSR:11.702% D
LC3 Jaguar
B+
Kills:122
Deaths:60
KDR:2.033
Accuracy:25.921% B+
HSR:16.393% D
T5 AMC
B++
Kills:67
Deaths:54
KDR:1.241
Accuracy:26.586% B++
HSR:23.881% B++
Kills:1,597
Deaths (as Engineer):991
Deaths (to Engineers):514
KDR:1.6115
Kill Difference:606
Playtime:41.403 hours
Usage:20%
Score:1.001m
Score/min:403
Accuracy (listed only):41.968%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:978
Deaths:594
KDR:1.646
Accuracy:26.284% B++
HSR:23.517% B+
AS16 NightHawk
A
Kills:242
Deaths:147
KDR:1.646
Accuracy:51.631% A
HSR:9.091% D*
MKV Suppressed
B+
Kills:212
Deaths:134
KDR:1.582
Accuracy:28.116% B+
HSR:20.283% C*
SMG-46 Armistice
B+
Kills:208
Deaths:134
KDR:1.552
Accuracy:28.207% B+
HSR:15.385% C+
TAS-16 Blackjack
A++
Kills:188
Deaths:136
KDR:1.382
Accuracy:79.418% A++
HSR:11.702% D
PDW-16 Hailstorm
B**
Kills:185
Deaths:81
KDR:2.284
Accuracy:27.467% B++
HSR:22.162% B**
LC3 Jaguar
B+
Kills:122
Deaths:60
KDR:2.033
Accuracy:25.921% B+
HSR:16.393% D
T5 AMC
B++
Kills:67
Deaths:54
KDR:1.241
Accuracy:26.586% B++
HSR:23.881% B++
Kills:2,202
Deaths (as Light Assault):1,340
Deaths (to Light Assaults):554
KDR:1.64328
Kill Difference:862
Playtime:90.566 hours
Usage:44%
Score:1.804m
Score/min:332
Accuracy (listed only):36.704%
HSR (listed only):17.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:330
Deaths:95
KDR:3.474
Accuracy:39.323% C++
HSR:66.667% C+
MKV Suppressed
B+
Kills:212
Deaths:134
KDR:1.582
Accuracy:28.116% B+
HSR:20.283% C*
SMG-46 Armistice
B+
Kills:208
Deaths:134
KDR:1.552
Accuracy:28.207% B+
HSR:15.385% C+
PDW-16 Hailstorm
B**
Kills:185
Deaths:81
KDR:2.284
Accuracy:27.467% B++
HSR:22.162% B**
NS-357 Underboss
B++
Kills:167
Deaths:100
KDR:1.670
Accuracy:41.193% B++
HSR:19.162% C
NS-44 Commissioner
B++
Kills:147
Deaths:114
KDR:1.289
Accuracy:41.765% B++
HSR:19.728% C
M77-B
B++
Kills:133
Deaths:26
KDR:5.115
Accuracy:41.925% B++
HSR:81.203% B++
TX1 Repeater
A
Kills:66
Deaths:40
KDR:1.650
Accuracy:31.483% A
HSR:28.788% B**
Kills:1,448
Deaths (as Infiltrator):724
Deaths (to Infiltrators):445
KDR:2
Kill Difference:724
Playtime:37.786 hours
Usage:19%
Score:0.902m
Score/min:398
Accuracy (listed only):34.935%
HSR (listed only):34.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:242
Deaths:147
KDR:1.646
Accuracy:51.631% A
HSR:9.091% D*
TAR
C**
Kills:221
Deaths:125
KDR:1.768
Accuracy:24.378% C**
HSR:17.195% C--
MKV Suppressed
B+
Kills:212
Deaths:134
KDR:1.582
Accuracy:28.116% B+
HSR:20.283% C*
SMG-46 Armistice
B+
Kills:208
Deaths:134
KDR:1.552
Accuracy:28.207% B+
HSR:15.385% C+
TAS-16 Blackjack
A++
Kills:188
Deaths:136
KDR:1.382
Accuracy:79.418% A++
HSR:11.702% D
PDW-16 Hailstorm
B**
Kills:185
Deaths:81
KDR:2.284
Accuracy:27.467% B++
HSR:22.162% B**
NS-11A
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:26.516% B+
HSR:20.896% C+
Kills:1,323
Deaths (as Combat Medic):794
Deaths (to Combat Medics):285
KDR:1.66625
Kill Difference:529
Playtime:7.359 hours
Usage:4%
Score:0.169m
Score/min:382
Accuracy (listed only):37.962%
HSR (listed only):16.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:285
Deaths:86
KDR:3.314
Accuracy:21.157% B**
HSR:14.386% D*
MRC3 Mercy
B**
Kills:284
Deaths:86
KDR:3.302
Accuracy:21.707% B**
HSR:14.437% D*
Kills:569
Deaths (as MAX Suit):86
Deaths (to MAX Suits):142
KDR:6.61628
Kill Difference:483
Playtime:10.219 hours
Usage:5%
Score:0.276m
Score/min:451
Accuracy (listed only):21.432%
HSR (listed only):14.411%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:3,176
V. Kills:272 N/A
Deaths:243
KDR:13.070
Accuracy:40.494% A*
KPH:70.300 B*
VKPH:6 B**
M18 Rotary
A*
Kills:209
V. Kills:118 176%
Deaths:33
KDR:6.333
Accuracy:34.808% B+
KPH:35.600 A*
VKPH:20.100 A+
M18 Locust
A
Kills:96
V. Kills:50 188%
Deaths:5
KDR:19.200
Accuracy:33.561% C*
KPH:38.200 A
VKPH:19.900 B++
Hellfire Rocket Pods
U
Kills:64
V. Kills:21 291%
Deaths:2
KDR:32
Accuracy:65.249% A*
KPH:560.600 S
VKPH:183.900 U
M18 Needler
A++
Kills:52
V. Kills:20 248%
Deaths:14
KDR:3.714
Accuracy:41.983% A++
KPH:28.100 A+
VKPH:10.800 C**
Kills:3,597 (3,533 + 0)
Deaths:297
KDR:12.111
VKDR:1.620
Vehicle Kills:481
Kill Difference:3,300
Playtime:55.494 hours
Usage:27%
Score:0.970m
Score/min:291
Piloting Accuracy:41.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:141
V. Kills:31 441%
Deaths:5
KDR:28.200
Accuracy:55.100% B*
KPH:54.400 C++
VKPH:12 B**
Kills:141 (141 + 0)
Deaths:5
KDR:28.200
VKDR:6.200
Vehicle Kills:31
Kill Difference:136
Playtime:2.594 hours
Usage:1%
Score:0.041m
Score/min:265
Driving Accuracy:55.100%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:242
V. Kills:107 224%
Deaths:26
KDR:9.308
Accuracy:43.473% C+
KPH:47.600 A+
VKPH:21 B++
P2-120 HESH
B+
Kills:109
V. Kills:21 N/A
Deaths:10
KDR:10.900
Accuracy:41.054% C+
KPH:59.900 B+
VKPH:11.500 B+
E540 Halberd
A**
Kills:53
V. Kills:14 353%
Deaths:1
KDR:53
Accuracy:50.820% A
KPH:47.900 A**
VKPH:12.700 C+
Kills:404 (351 + 53)
Deaths:37
KDR:10.919
VKDR:3.838
Vehicle Kills:142
Kill Difference:367
Playtime:8.011 hours
Usage:4%
Score:0.151m
Score/min:315
Driving Accuracy:41.054%
Gunner Accuracy:50.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:78
V. Kills:1 N/A
Deaths:2
KDR:39
Accuracy:12.924% D
KPH:67.300 C++
VKPH:0.900 D-
Kills:78 (0 + 78)
Deaths:2
KDR:39
VKDR:0.500
Vehicle Kills:1
Kill Difference:76
Playtime:1.159 hours
Usage:1%
Score:0.019m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:12.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,4483,17624313.07B*9.4940.494%A*N/A70.3B*6B**28045.2h22.8C**56.3B+
LC2 Lynx 9869785941.646B+1.9326.284%B++23.517%B+33.7B+N/A8729h12.9B+48.9B+
M12 Kobalt 614582872.75A++69.1717.293%D15.979%C93.9C+5.2C+3116.2h14.2B+82.3C*
TSAR-42 330330953.474C++0.1039.323%C++66.667%C+49.3B+N/A1796.7h2.1B+5.3B+
MRC3 Mercy 290285863.314B+0.2621.157%B**14.386%D*37B++N/A1297.7h14.7B**69.6B*
MRC3 Mercy 288284863.302B+0.2721.707%B**14.437%D*36.9B++N/A1217.7h15.3B**70.5B*
AS16 NightHawk 2452421471.646B+1.9351.631%A9.091%D*46.5B++N/A1115.2h3.8B+7.3B*
P2-120 AP 349242269.308B+5.7343.473%C+N/A47.5A+21B++3205.1h4.3A9.8B**
TAR 2262211251.768C**1.8124.378%C**17.195%C--45.1B++1A++1684.9h11.8B+48.6B+
MKV Suppressed 2152121341.582B++1.9928.116%B+20.283%C*53B**N/A1254h12.7B+45.1B+
M18 Rotary 327209336.333A*2.7634.808%B+1.435%D35.4A*20A+2575.9h55.4B**159.3B**
SMG-46 Armistice 2112081341.552B+2.0228.207%B+15.385%C+45.2B*N/A1244.6h11.9B*42.2B+
TAS-16 Blackjack 1911881361.382C*2.1979.418%A++11.702%D44.8C**N/A1454.2h2B*2.6B*
PDW-16 Hailstorm 187185812.284A1.2927.467%B++22.162%B**48.7B**N/A1093.8h11.4B*41.5B++
NS-357 Underboss 1671671001.67B++1.9141.193%B++19.162%C66.8B**N/A1842.5h3.4B*8.3B++
NS-44 Commissioner 1471471141.289B2.2941.765%B++19.728%C26.7CN/A905.5h3.1B*7.5B++
L100 Python HESH 172141528.2A+24.6255.1%B*N/A54.2C++11.9B**2652.6h3.7C6.7C**
M77-B 133133265.115A*1.5441.925%B++81.203%B++42.9B**N/A1033.1h1.9B*4.6B*
LC3 Jaguar 123122602.033B+1.5425.921%B+16.393%D50.8B**N/A1982.4h10.5B++40.5B++
NSX Naginata 124118432.744A0.8321.618%C+20.339%D--65.6B**3.3S3021.8h9.9B++45.7B+
MG-H1 Watchman 117114701.629C*1.9523.045%C++28.07%C**42.2C++1.1B++1832.7h13.5B+58.5B+
P2-120 HESH 1301091010.9C+7.3241.054%C+2.752%M+60.6B+11.7B+2731.8h4.7C**11.5B
NS-15M2 9797452.156B1.4223.227%C+23.711%C+44.1C++N/A1592.2h10.7B++45.9B+
M18 Locust 14696519.2S15.6233.561%C*N/A38.4A+20B++4212.5h84.5C*251.8B+
T7 Mini-Chaingun 7979362.194A1.3820.837%B*7.595%D**60.8A+N/A2791.3h11.1B*53.2B++
M12 Kobalt 7978239A++35.4212.924%D12.821%D*65C++N/A2691.2h13.4B**104C**
T5 AMC 6767541.241C**2.3426.586%B++23.881%B++23.9C++N/A862.8h12.5B++47B++
NS-11A 6867371.811B+1.7726.516%B+20.896%C+51.5B**N/A1671.3h11.6B*43.6B++
MSW-R 6666361.833C+1.7426.031%B*25.758%C**50.8B+N/A2491.3h10B*38.6B++
TX1 Repeater 6666401.65B**1.9331.483%A28.788%B**20.6CN/A613.2h11.5B+36.6B
Hellfire Rocket Pods 8564232M++28.4265.249%A*1.563%B*640S210U32120.1h19.9B+30.5B+
T9 CARV 6261282.179B*1.4023.213%B*32.787%A+67.8A*1.1A++3910.9h9.3A39.9B*
E540 Halberd 6753153S49.4250.82%A1.887%D-48.2A**12.7C+3611.1h3.5A++6.9A+
M18 Needler 7252143.714B++0.1441.983%A++5.769%A*28.9A++11.1C**3091.8h103.7B+246.9B*
Frag Grenade 5251151N/A47.4252.015%B*N/A510C++10C**25720.1h2.8B*5.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01130.1h
Motion Spotter0840.1h
Spawn Beacon2870.1h
Medical Applicator96,7930.4h
Nano-Armor Kit2461,6693.5h
Medical Kit655520.6h
Recon Detection Device44750.8h
Ammunition Package01810h

Check the help document for the dictionary if you want to learn more about words used here.


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