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Colonel Sergeant Zzim[5KOR] Zzim
TR BR 73

KDR: 3.47

Score: 4.8m

Last Seen: May 19th, 2019 1:30 AM
- OFFLINE - 197.7 hour(s)

Battle Rank 73 - Terran Republic on Emerald - Outfit Leader of SPACE KOREA[5KOR] SPACE KOREA
TR outfit on Emerald

Members: 2
Level Progress (to 74): 70%
Level 100 Progress: 25% 554h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee LC2 Lynx M12 Kobalt TSAR-42 MRC3 Mercy MRC3 Mercy TAR P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,951,560 MLG Score: 1560
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.168%22.104%5781611813,0901.736931.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.932%0.983B*0.2C++-0.77D-HEAD ++ (~9.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B11.10.223C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.776%0.698%6473411933,5807746746.4935765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.797%0.253C*-0.826D-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.598B+25.80.513B+39.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.288%1.006%656311944971191764.14167281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.742%0.423B-1.013D*0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.20.667B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.561%8.397%682119513197661.33674196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.398%-2.003F--0.99B*3.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.457B+9.40.763B++55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.992%71.158%682119547515603.02548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.917%0.75B++0.264C*-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.363C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.684%10.369%682119543410983.98165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.823%1.347A-0.836D-1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+30.379C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE KOREA[5KOR] SPACE KOREA
TR outfit on Emerald

Members: 2
4.8m316.6%424 (25.4k)364 (21.8k)3.4653210,7913,1143.7774673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197104128.362%12.668%35904:122

22% Engineer8% Heavy Assault18% Infiltrator42% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 8:24 AMFeb 27th, 2018 8:26 PMMay 26th, 2019 11:40 PM (2h) (PST)May 18th, 2019 11:18 PM (8d) (PST)May 18th, 2019 9:30 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931616320.8250.2380.1052.8730.0821560

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5969,65837,93850146172521,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
218h/9.1d 972 1,367 2,625 37.6k 221 743 1,077 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:178
Deaths:71
KDR:2.507
Accuracy:24.360% C++
HSR:28.652% B+
NSX Naginata
C+
Kills:118
Deaths:43
KDR:2.744
Accuracy:21.618% C+
HSR:20.339% D--
MG-H1 Watchman
C**
Kills:114
Deaths:70
KDR:1.629
Accuracy:23.045% C++
HSR:28.070% C**
T7 Mini-Chaingun
B*
Kills:79
Deaths:36
KDR:2.194
Accuracy:20.837% B*
HSR:7.595% D**
MSW-R
B++
Kills:66
Deaths:36
KDR:1.833
Accuracy:26.031% B++
HSR:25.758% B
T9 CARV
A+
Kills:61
Deaths:28
KDR:2.179
Accuracy:23.213% B*
HSR:32.787% A+
Kills:616
Deaths (as Heavy Assault):284
Deaths (to Heavy Assaults):859
KDR:2.16901
Kill Difference:332
Playtime:18.360 hours
Usage:8%
Score:0.413m
Score/min:375
Accuracy (listed only):23.184%
HSR (listed only):23.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,010
Deaths:625
KDR:1.616
Accuracy:26.144% B+
HSR:23.663% B+
AS16 NightHawk
B**
Kills:243
Deaths:151
KDR:1.609
Accuracy:51.763% B**
HSR:9.054% D**
TAS-16 Blackjack
A++
Kills:191
Deaths:137
KDR:1.394
Accuracy:79.546% A++
HSR:12.042% D
LC3 Jaguar
B+
Kills:128
Deaths:65
KDR:1.969
Accuracy:25.721% B+
HSR:16.406% D
T5 AMC
B++
Kills:80
Deaths:58
KDR:1.379
Accuracy:26.345% B++
HSR:22.500% B+
Kills:1,652
Deaths (as Engineer):1,036
Deaths (to Engineers):550
KDR:1.59459
Kill Difference:616
Playtime:47.233 hours
Usage:22%
Score:1.081m
Score/min:382
Accuracy (listed only):41.904%
HSR (listed only):16.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,010
Deaths:625
KDR:1.616
Accuracy:26.144% B+
HSR:23.663% B+
AS16 NightHawk
B**
Kills:243
Deaths:151
KDR:1.609
Accuracy:51.763% B**
HSR:9.054% D**
MKV Suppressed
B+
Kills:221
Deaths:138
KDR:1.601
Accuracy:28.038% B+
HSR:20.362% C*
SMG-46 Armistice
B+
Kills:217
Deaths:141
KDR:1.539
Accuracy:28.305% B+
HSR:16.590% C++
TAS-16 Blackjack
A++
Kills:191
Deaths:137
KDR:1.394
Accuracy:79.546% A++
HSR:12.042% D
PDW-16 Hailstorm
B**
Kills:185
Deaths:81
KDR:2.284
Accuracy:27.467% B++
HSR:22.162% B**
LC3 Jaguar
B+
Kills:128
Deaths:65
KDR:1.969
Accuracy:25.721% B+
HSR:16.406% D
T5 AMC
B++
Kills:80
Deaths:58
KDR:1.379
Accuracy:26.345% B++
HSR:22.500% B+
Kills:2,275
Deaths (as Light Assault):1,396
Deaths (to Light Assaults):592
KDR:1.62966
Kill Difference:879
Playtime:92.143 hours
Usage:42%
Score:1.829m
Score/min:331
Accuracy (listed only):36.666%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:342
Deaths:99
KDR:3.455
Accuracy:39.332% C++
HSR:67.252% C+
MKV Suppressed
B+
Kills:221
Deaths:138
KDR:1.601
Accuracy:28.038% B+
HSR:20.362% C*
SMG-46 Armistice
B+
Kills:217
Deaths:141
KDR:1.539
Accuracy:28.305% B+
HSR:16.590% C++
PDW-16 Hailstorm
B**
Kills:185
Deaths:81
KDR:2.284
Accuracy:27.467% B++
HSR:22.162% B**
NS-357 Underboss
B++
Kills:172
Deaths:101
KDR:1.703
Accuracy:41.507% B++
HSR:19.186% C
NS-44 Commissioner
B++
Kills:149
Deaths:116
KDR:1.284
Accuracy:41.599% B++
HSR:20.134% C
M77-B
B++
Kills:133
Deaths:26
KDR:5.115
Accuracy:41.925% B++
HSR:81.203% B++
TX1 Repeater
A
Kills:68
Deaths:40
KDR:1.700
Accuracy:31.445% A
HSR:27.941% B**
Kills:1,487
Deaths (as Infiltrator):742
Deaths (to Infiltrators):477
KDR:2.00404
Kill Difference:745
Playtime:40.252 hours
Usage:18%
Score:0.959m
Score/min:397
Accuracy (listed only):34.952%
HSR (listed only):34.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:256
Deaths:154
KDR:1.662
Accuracy:23.800% C++
HSR:16.797% D
AS16 NightHawk
B**
Kills:243
Deaths:151
KDR:1.609
Accuracy:51.763% B**
HSR:9.054% D**
MKV Suppressed
B+
Kills:221
Deaths:138
KDR:1.601
Accuracy:28.038% B+
HSR:20.362% C*
SMG-46 Armistice
B+
Kills:217
Deaths:141
KDR:1.539
Accuracy:28.305% B+
HSR:16.590% C++
TAS-16 Blackjack
A++
Kills:191
Deaths:137
KDR:1.394
Accuracy:79.546% A++
HSR:12.042% D
PDW-16 Hailstorm
B**
Kills:185
Deaths:81
KDR:2.284
Accuracy:27.467% B++
HSR:22.162% B**
NS-11A
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:26.516% B+
HSR:20.896% C+
Kills:1,380
Deaths (as Combat Medic):839
Deaths (to Combat Medics):310
KDR:1.64482
Kill Difference:541
Playtime:8.653 hours
Usage:4%
Score:0.191m
Score/min:369
Accuracy (listed only):37.919%
HSR (listed only):16.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:326
Deaths:95
KDR:3.432
Accuracy:21.134% B**
HSR:14.417% D*
MRC3 Mercy
B**
Kills:319
Deaths:95
KDR:3.358
Accuracy:21.579% B**
HSR:14.420% D*
Kills:645
Deaths (as MAX Suit):95
Deaths (to MAX Suits):154
KDR:6.78947
Kill Difference:550
Playtime:11.229 hours
Usage:5%
Score:0.292m
Score/min:434
Accuracy (listed only):21.357%
HSR (listed only):14.419%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:3,252
V. Kills:278 N/A
Deaths:257
KDR:12.654
Accuracy:40.386% A*
KPH:70.400 B**
VKPH:6 A
M18 Rotary
A++
Kills:212
V. Kills:120 175%
Deaths:34
KDR:6.235
Accuracy:34.283% B+
KPH:34.600 A++
VKPH:19.600 A+
M18 Locust
A
Kills:97
V. Kills:51 187%
Deaths:6
KDR:16.167
Accuracy:33.355% C*
KPH:37.500 A
VKPH:19.700 B++
Hellfire Rocket Pods
U
Kills:64
V. Kills:21 291%
Deaths:2
KDR:32
Accuracy:65.249% A*
KPH:560.600 S
VKPH:183.900 U
M18 Needler
A++
Kills:52
V. Kills:20 248%
Deaths:14
KDR:3.714
Accuracy:41.983% A++
KPH:28.100 A++
VKPH:10.800 C**
Kills:3,677 (3,613 + 0)
Deaths:313
KDR:11.748
VKDR:1.565
Vehicle Kills:490
Kill Difference:3,364
Playtime:56.860 hours
Usage:26%
Score:0.999m
Score/min:293
Piloting Accuracy:41.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:141
V. Kills:31 441%
Deaths:5
KDR:28.200
Accuracy:55.100% B++
KPH:54.400 C++
VKPH:12 B**
Kills:141 (141 + 0)
Deaths:5
KDR:28.200
VKDR:6.200
Vehicle Kills:31
Kill Difference:136
Playtime:2.594 hours
Usage:1%
Score:0.041m
Score/min:266
Driving Accuracy:55.100%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:247
V. Kills:109 225%
Deaths:26
KDR:9.500
Accuracy:43.595% C
KPH:47.600 A+
VKPH:21 B+
P2-120 HESH
B+
Kills:109
V. Kills:21 N/A
Deaths:10
KDR:10.900
Accuracy:41.054% C+
KPH:59.900 B+
VKPH:11.500 B+
E540 Halberd
A**
Kills:53
V. Kills:14 353%
Deaths:1
KDR:53
Accuracy:50.820% A
KPH:47.900 A**
VKPH:12.700 C+
Kills:409 (356 + 53)
Deaths:37
KDR:11.054
VKDR:3.892
Vehicle Kills:144
Kill Difference:372
Playtime:8.112 hours
Usage:4%
Score:0.153m
Score/min:314
Driving Accuracy:41.054%
Gunner Accuracy:50.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:78
V. Kills:1 N/A
Deaths:2
KDR:39
Accuracy:12.924% D-
KPH:67.300 C++
VKPH:0.900 D*
Kills:78 (0 + 78)
Deaths:2
KDR:39
VKDR:0.500
Vehicle Kills:1
Kill Difference:76
Playtime:1.159 hours
Usage:1%
Score:0.019m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:12.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,5303,25225712.654B*9.1940.386%A*N/A70.4B**6A28346.2h22.7C*56.3B+
LC2 Lynx 1,0191,0106251.616B+1.8526.144%B+23.663%B+33C**N/A8630.6h12.9B+49.3B+
M12 Kobalt 614582872.75A++69.2817.293%D-15.979%C-93.9C5.2C+3116.2h14.2B+82.3C*
TSAR-42 342342993.455C++0.0139.332%C++67.252%C+49.6B+N/A1796.9h2.1B+5.2B+
MRC3 Mercy 331326953.432B+0.0321.134%B**14.417%D*37.5B++N/A1258.7h14.5A68.4B*
MRC3 Mercy 323319953.358B+0.1121.579%B**14.42%D*36.7B++N/A1178.7h15.3B**70.7B*
TAR 2612561541.662C*1.8023.8%C++16.797%D42.7B+N/A1536h12.1B+50.7B+
P2-120 AP 356247269.5B+6.0343.595%CN/A47.5A+21B+3185.2h4.2A9.6B**
AS16 NightHawk 2462431511.609B+1.8651.763%B**9.054%D**46.7B+N/A1115.2h3.8B+7.4B*
MKV Suppressed 2242211381.601B++1.8628.038%B+20.362%C*49.1B*N/A1244.5h12.5B+44.8B+
SMG-46 Armistice 2202171411.539B+1.9328.305%B+16.59%C++45.2B*N/A1264.8h11.8B*41.7B+
M18 Rotary 332212346.235A*2.7734.283%B+1.415%D34.8A++19.7A+2536.1h55.8B**162.8B**
TAS-16 Blackjack 1941911371.394C*2.0779.546%A++12.042%D44.4C**N/A1454.3h2B*2.5B*
PDW-16 Hailstorm 187185812.284A1.1827.467%B++22.162%B**48.7B**N/A1093.8h11.4B*41.5B++
NS-15M2 178178712.507B+0.9624.36%C++28.652%B+50.9C**N/A1513.5h10.6B++43.7B+
NS-357 Underboss 1721721011.703B++1.7641.507%B++19.186%C66.2B*N/A1852.6h3.4B*8.2B*
NS-44 Commissioner 1491491161.284B2.1841.599%B++20.134%C27.1CN/A915.5h3.1B*7.5B*
L100 Python HESH 172141528.2A+24.7355.1%B++N/A54.2C++11.9B**2662.6h3.7C6.7C**
M77-B 133133265.115A*1.6541.925%B++81.203%B++42.9AN/A1033.1h1.9B**4.6B*
LC3 Jaguar 129128651.969B+1.5025.721%B+16.406%D51.2B**N/A1972.5h10.6B++41.2B++
NSX Naginata 124118432.744A0.7221.618%C+20.339%D--65.6B*3.3S3031.8h9.9B++45.7B+
MG-H1 Watchman 117114701.629C++1.8423.045%C++28.07%C**42.2C++1.1B++1842.7h13.5B+58.5B+
P2-120 HESH 1301091010.9C+7.4341.054%C+2.752%M+60.6B+11.7B+2731.8h4.7C*11.5C*
M18 Locust 14897616.167S12.7033.355%C*N/A37.3A19.6B++4142.6h85.5B256.4B+
T5 AMC 8080581.379B+2.0926.345%B++22.5%B+26.7C**N/A953h12.4B++46.9B++
T7 Mini-Chaingun 7979362.194A1.2720.837%B*7.595%D**60.8A+N/A2791.3h11.1B*53.2B++
M12 Kobalt 7978239A++35.5312.924%D-12.821%D*65C++N/A2711.2h13.4B**104C*
TX1 Repeater 6868401.7A1.7731.445%A27.941%B**20.6CN/A633.3h11.4B+36.3B++
NS-11A 6867371.811B1.6526.516%B+20.896%C+51.5B**N/A1671.3h11.6B*43.6B++
MSW-R 6666361.833C+1.6326.031%B++25.758%B50.8B+N/A2561.3h10B*38.6B++
Hellfire Rocket Pods 8564232M++28.5365.249%A*1.563%B*640S210U32150.1h19.9C*30.5B+
T9 CARV 6261282.179B+1.2923.213%B*32.787%A+67.8A*1.1A++3960.9h9.3A39.9B*
E540 Halberd 6753153S49.5350.82%A1.887%D-48.2A**12.7C+3611.1h3.5A++6.9A+
Frag Grenade 5352152N/A48.5351.957%B**N/A520C*10B24890.1h2.8B**5.4B*
M18 Needler 7252143.714B+0.2541.983%A++5.769%A*28.9A++11.1B3121.8h103.7B+246.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21010.1h
Anti-Vehicle MANA Turret01130.1h
Medical Applicator138,5920.5h
Motion Spotter0840.1h
Ammunition Package02230h
Nano-Armor Kit2768,5074h
Medical Kit675730.7h
Recon Detection Device55170.9h

Check the help document for the dictionary if you want to learn more about words used here.


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