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Executor A.S.P. Operative a00[] a00
NC BR 226

KDR: 1.28

Score: 147.6m

Last Seen: Mar 14th, 2019 7:07 PM
- OFFLINE - 69 hour(s)

Prestige 1, Battle Rank 100 (226 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods AF-4 Cyclone M30 Mustang AH MGR-L1 Promise M20 Mustang Blitz GD-10 GD-7F LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.606%20.043%51349986142,5911.109120.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.182%0.879B*-0.104C+-0.958D--HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.41B11.30.209C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.443%0.981%4994103151,30011682163094.39137315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.569%-0.522D-0.57D0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.90.325C*35.30.334C**73.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.221%2.126%998102711,2421318142970.85283262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.407%-0.749D--0.305C0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.03C+12.50.007C+25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.759%8.732%971610199,8151050423640.934317415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.558%-0.595D1.089B**0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.222C++27.50.305C*65

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.511%58.906%978102716,618143871201.15507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.99%0.524B+-0.538D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.127C++3.3-0.044C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.167%10.758%97510303,2447214550.449681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%0.56B+-0.753D-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B3.70.24C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
147.6m184.8%296 (17.8k)251 (15.1k)1.28169315,293245,9981.46647226 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10351892324.552%14.005%34402:2370

13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 3:53 PMJan 23rd, 2015 8:58 AMMar 18th, 2019 6:42 PM (35d) (PST)Mar 14th, 2019 5:28 PM (39d) (PST)Mar 14th, 2019 3:07 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7632425210.5370.4190.0751.1480.085476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,78014,50731,2733225569515,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9790.9h/408d 45,456 44,157 91,099 674.5k 11,215 25,928 49,656 448.2m

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:14,590
Deaths:12,555
KDR:1.162
Accuracy:29.542% B*
HSR:20.727% C**
Blitz GD-10
B**
Kills:10,435
Deaths:10,652
KDR:0.980
Accuracy:29.297% B**
HSR:16.148% C+
MGR-S1 Gladius
A
Kills:8,666
Deaths:5,701
KDR:1.520
Accuracy:34.066% A
HSR:21.313% C+
Gauss SPR
B++
Kills:5,301
Deaths:2,665
KDR:1.989
Accuracy:37.309% B++
HSR:30.315% C-
The Moonshot
C*
Kills:4,841
Deaths:1,992
KDR:2.430
Accuracy:43.587% C*
HSR:73.497% D--
NS-44 Commissioner
B+
Kills:3,104
Deaths:4,201
KDR:0.739
Accuracy:40.418% B+
HSR:23.550% C*
NS-7 PDW
B+
Kills:3,027
Deaths:4,475
KDR:0.676
Accuracy:27.376% B+
HSR:14.172% D
SAS-R
B
Kills:1,932
Deaths:1,022
KDR:1.890
Accuracy:41.338% B
HSR:67.961% C+
MKV Suppressed
C+
Kills:1,744
Deaths:2,508
KDR:0.695
Accuracy:24.743% C+
HSR:17.145% C
EM4 Longshot
C
Kills:1,736
Deaths:833
KDR:2.084
Accuracy:37.588% C
HSR:75.346% C
NS-357 Underboss
C++
Kills:1,601
Deaths:2,286
KDR:0.700
Accuracy:37.807% C++
HSR:21.174% C+
NSX Tengu
B+
Kills:1,550
Deaths:1,484
KDR:1.044
Accuracy:40.229% B+
HSR:20.452% C+
NS-61 Emissary
C**
Kills:1,453
Deaths:1,525
KDR:0.953
Accuracy:29.855% C*
HSR:17.894% C**
NC4 Mag-Shot
B**
Kills:1,399
Deaths:2,336
KDR:0.599
Accuracy:33.993% B**
HSR:19.585% C+
LA80
D
Kills:1,380
Deaths:668
KDR:2.066
Accuracy:35.829% D
HSR:73.406% D
NS-30 Vandal
C-
Kills:1,372
Deaths:1,210
KDR:1.134
Accuracy:30.285% C-
HSR:19.023% D-
LA8 Rebel
B*
Kills:1,266
Deaths:1,808
KDR:0.700
Accuracy:37.722% B*
HSR:23.144% C*
NC14 Bolt Driver
C++
Kills:1,193
Deaths:737
KDR:1.619
Accuracy:36.108% C++
HSR:72.171% C
AF-18 Stalker
C++
Kills:1,185
Deaths:1,155
KDR:1.026
Accuracy:27.981% C++
HSR:18.144% C
AF-6 Shadow
C++
Kills:1,162
Deaths:713
KDR:1.630
Accuracy:35.011% C++
HSR:26.334% C+
Impetus
C+
Kills:920
Deaths:858
KDR:1.072
Accuracy:33.089% C+
HSR:27.717% C+
NSX Tomoe
B**
Kills:793
Deaths:667
KDR:1.189
Accuracy:33.638% B**
HSR:32.156% C-
Tempest
C*
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C*
NS-45 Pilot
C**
Kills:516
Deaths:470
KDR:1.098
Accuracy:33.421% C**
HSR:22.868% C
LA3 Desperado
B++
Kills:508
Deaths:1,076
KDR:0.472
Accuracy:31.232% B+
HSR:24.410% B++
NS-AM7 Archer
B**
Kills:242
Deaths:613
KDR:0.395
Accuracy:50.591% D*
HSR:26.446% B**
NC08 Mag-Scatter
C+
Kills:194
Deaths:218
KDR:0.890
Accuracy:51.452% C+
HSR:13.918% C
AF-8 RailJack
D-
Kills:168
Deaths:234
KDR:0.718
Accuracy:30.167% D-
HSR:44.643% T-
NS-44L Blackhand
C
Kills:146
Deaths:285
KDR:0.512
Accuracy:38.592% C
HSR:26.027% D*
Soldier Soaker
A++
Kills:137
Deaths:72
KDR:1.903
Accuracy:50.891% A++
HSR:8.759% D--
NSX Daimyo
D
Kills:67
Deaths:72
KDR:0.931
Accuracy:36.600% D
HSR:80.597% T*
Kills:73,307
Deaths (as Infiltrator):65,894
Deaths (to Infiltrators):31,989
KDR:1.1125
Kill Difference:7,413
Playtime:1,234.825 hours
Usage:13%
Score:17.296m
Score/min:233
Accuracy (listed only):35.666%
HSR (listed only):32.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:14,590
Deaths:12,555
KDR:1.162
Accuracy:29.542% B*
HSR:20.727% C**
Blitz GD-10
B**
Kills:10,435
Deaths:10,652
KDR:0.980
Accuracy:29.297% B**
HSR:16.148% C+
GD-7F
C+
Kills:10,433
Deaths:12,273
KDR:0.850
Accuracy:24.388% C+
HSR:18.087% C
MGR-S1 Gladius
A
Kills:8,666
Deaths:5,701
KDR:1.520
Accuracy:34.066% A
HSR:21.313% C+
AC-X11
B
Kills:5,798
Deaths:6,334
KDR:0.915
Accuracy:26.589% B
HSR:20.335% C
AF-19 Mercenary
C**
Kills:4,922
Deaths:6,951
KDR:0.708
Accuracy:23.489% C**
HSR:21.048% C+
NS-11C
C++
Kills:4,540
Deaths:6,202
KDR:0.732
Accuracy:24.320% C++
HSR:15.066% D
NS-7 PDW
B+
Kills:3,027
Deaths:4,475
KDR:0.676
Accuracy:27.376% B+
HSR:14.172% D
NS Baron G5
C**
Kills:2,979
Deaths:3,597
KDR:0.828
Accuracy:46.333% C**
HSR:8.593% D*
AF-4A Bandit
C+
Kills:2,379
Deaths:2,907
KDR:0.818
Accuracy:25.423% C+
HSR:21.312% C
MKV Suppressed
C+
Kills:1,744
Deaths:2,508
KDR:0.695
Accuracy:24.743% C+
HSR:17.145% C
Razor GD-23
C+
Kills:1,593
Deaths:2,376
KDR:0.670
Accuracy:23.902% C+
HSR:15.945% D-
NSX Tengu
B+
Kills:1,550
Deaths:1,484
KDR:1.044
Accuracy:40.229% B+
HSR:20.452% C+
AF-57 Piston
B+
Kills:1,505
Deaths:1,337
KDR:1.126
Accuracy:45.837% B+
HSR:11.429% D
NSX Tanto
C**
Kills:1,312
Deaths:1,196
KDR:1.097
Accuracy:27.803% C**
HSR:24.771% C+
LA39 Bruiser
C+
Kills:1,167
Deaths:1,130
KDR:1.033
Accuracy:61.119% C+
HSR:9.683% D--
Gauss Compact S
B++
Kills:1,159
Deaths:1,226
KDR:0.945
Accuracy:26.293% B+
HSR:22.778% B++
19A Fortuna
C+
Kills:1,003
Deaths:1,482
KDR:0.677
Accuracy:21.908% D*
HSR:19.841% C+
Tempest
C*
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C*
NC12 Sweeper
C**
Kills:235
Deaths:251
KDR:0.936
Accuracy:45.285% C**
HSR:11.064% D
GD-66 Claw
C
Kills:201
Deaths:215
KDR:0.935
Accuracy:55.340% C
HSR:12.935% C
NSX-P Tanto
B
Kills:191
Deaths:200
KDR:0.955
Accuracy:27.606% B
HSR:27.225% C**
Mauler S6
D-
Kills:136
Deaths:193
KDR:0.705
Accuracy:31.976% D-
HSR:8.824% D**
Kills:80,244
Deaths (as Light Assault):86,048
Deaths (to Light Assaults):32,678
KDR:0.93255
Kill Difference:5,804
Playtime:1,068.913 hours
Usage:11%
Score:15.049m
Score/min:235
Accuracy (listed only):32.555%
HSR (listed only):17.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:14,590
Deaths:12,555
KDR:1.162
Accuracy:29.542% B*
HSR:20.727% C**
Blitz GD-10
B**
Kills:10,435
Deaths:10,652
KDR:0.980
Accuracy:29.297% B**
HSR:16.148% C+
MGR-S1 Gladius
A
Kills:8,666
Deaths:5,701
KDR:1.520
Accuracy:34.066% A
HSR:21.313% C+
NS-7 PDW
B+
Kills:3,027
Deaths:4,475
KDR:0.676
Accuracy:27.376% B+
HSR:14.172% D
NS Baron G5
C**
Kills:2,979
Deaths:3,597
KDR:0.828
Accuracy:46.333% C**
HSR:8.593% D*
MKV Suppressed
C+
Kills:1,744
Deaths:2,508
KDR:0.695
Accuracy:24.743% C+
HSR:17.145% C
NSX Tengu
B+
Kills:1,550
Deaths:1,484
KDR:1.044
Accuracy:40.229% B+
HSR:20.452% C+
AF-57 Piston
B+
Kills:1,505
Deaths:1,337
KDR:1.126
Accuracy:45.837% B+
HSR:11.429% D
Carnage AR
C++
Kills:1,289
Deaths:1,523
KDR:0.846
Accuracy:25.326% C++
HSR:16.447% D
NS-11A
B+
Kills:1,183
Deaths:1,084
KDR:1.091
Accuracy:27.008% B+
HSR:19.442% C
LA39 Bruiser
C+
Kills:1,167
Deaths:1,130
KDR:1.033
Accuracy:61.119% C+
HSR:9.683% D--
NC1 Gauss Rifle
C*
Kills:693
Deaths:866
KDR:0.800
Accuracy:24.201% C*
HSR:19.913% C+
Tempest
C*
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C*
GR-22
C
Kills:442
Deaths:542
KDR:0.815
Accuracy:23.244% C
HSR:15.837% D
Reaper DMR
C-
Kills:437
Deaths:604
KDR:0.724
Accuracy:23.470% C-
HSR:19.909% D
NC9 A-Tross
C+
Kills:311
Deaths:343
KDR:0.907
Accuracy:25.354% C+
HSR:18.006% D-
NC12 Sweeper
C**
Kills:235
Deaths:251
KDR:0.936
Accuracy:45.285% C**
HSR:11.064% D
Gauss Rifle S
C**
Kills:216
Deaths:220
KDR:0.982
Accuracy:26.971% C**
HSR:12.963% D*
GD-66 Claw
C
Kills:201
Deaths:215
KDR:0.935
Accuracy:55.340% C
HSR:12.935% C
Mauler S6
D-
Kills:136
Deaths:193
KDR:0.705
Accuracy:31.976% D-
HSR:8.824% D**
Kills:51,485
Deaths (as Combat Medic):50,083
Deaths (to Combat Medics):17,886
KDR:1.02799
Kill Difference:1,402
Playtime:146.761 hours
Usage:1%
Score:2.170m
Score/min:246
Accuracy (listed only):33.630%
HSR (listed only):15.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:23,397
V. Kills:4,508 N/A
Deaths:4,793
KDR:4.881
Accuracy:56.513% B*
KPH:81.200 C+
VKPH:15.600 C+
M30 Mustang AH
B*
Kills:13,635
V. Kills:1,019 N/A
Deaths:3,154
KDR:4.323
Accuracy:52.850% C
KPH:77.700 B*
VKPH:5.800 B
M20 Mustang
B+
Kills:11,194
V. Kills:7,724 145%
Deaths:9,299
KDR:1.204
Accuracy:28.482% C-
KPH:18 B
VKPH:12.400 B+
M20 Kestrel
C**
Kills:4,752
V. Kills:2,836 168%
Deaths:2,565
KDR:1.853
Accuracy:29.185% C+
KPH:24.700 C**
VKPH:14.800 C+
Vortek Rotary
C+
Kills:3,074
V. Kills:2,886 106%
Deaths:4,413
KDR:0.697
Accuracy:28.700% C-
KPH:11.100 C
VKPH:10.400 C+
Hornet Missiles
B
Kills:3,073
V. Kills:1,917 160%
Deaths:686
KDR:4.480
Accuracy:62.133% B
KPH:64.900 C+
VKPH:40.500 C+
Coyote Missiles
C+
Kills:361
V. Kills:194 185%
Deaths:315
KDR:1.146
Accuracy:53.116% C+
KPH:20.400 D
VKPH:10.900 D-
Tomcat A2AM Pods
D
Kills:119
V. Kills:140 84%
Deaths:107
KDR:1.112
Accuracy:84.817% B++
KPH:18.500 D-
VKPH:21.700 D
Kills:59,605 (32,655 + 0)
Deaths:25,332
KDR:2.353
VKDR:0.838
Vehicle Kills:21,224
Kill Difference:34,273
Playtime:1,627.742 hours
Usage:17%
Score:18.932m
Score/min:194
Piloting Accuracy:28.700%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,458
V. Kills:247 N/A
Deaths:268
KDR:9.172
Accuracy:43.417% D
KPH:71.800 B++
VKPH:7.200 C
C75 Viper
C**
Kills:939
V. Kills:193 484%
Deaths:318
KDR:2.953
Accuracy:36.284% C
KPH:34.800 C**
VKPH:7.200 C+
L100 Python AP
B**
Kills:898
V. Kills:826 109%
Deaths:445
KDR:2.018
Accuracy:63.019% B*
KPH:26.600 C
VKPH:24.400 B**
Skyguard
C+
Kills:634
V. Kills:482 131%
Deaths:511
KDR:1.241
Accuracy:28.834% C+
KPH:12.600 C
VKPH:9.600 C+
L100 Python HEAT
A
Kills:516
V. Kills:213 241%
Deaths:118
KDR:4.373
Accuracy:56.357% B+
KPH:41.300 B++
VKPH:17.100 A
Kills:5,445 (5,445 + 0)
Deaths:1,660
KDR:3.280
VKDR:1.181
Vehicle Kills:1,961
Kill Difference:3,785
Playtime:157.818 hours
Usage:2%
Score:2.476m
Score/min:262
Driving Accuracy:56.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:3,025
V. Kills:1,797 168%
Deaths:1,012
KDR:2.989
Accuracy:46.602% C-
KPH:25.700 C*
VKPH:15.300 C++
Titan-150 HESH
C++
Kills:1,961
V. Kills:255 N/A
Deaths:337
KDR:5.819
Accuracy:40.528% D-
KPH:40.300 C++
VKPH:5.200 D
E540 Halberd
B*
Kills:989
V. Kills:388 254%
Deaths:156
KDR:6.340
Accuracy:44.391% C+
KPH:37.100 B*
VKPH:14.600 C+
Titan-150 HEAT
C-
Kills:811
V. Kills:284 285%
Deaths:444
KDR:1.827
Accuracy:43.300% C-
KPH:13.100 D-
VKPH:4.600 D*
Enforcer ML85
B+
Kills:399
V. Kills:252 158%
Deaths:109
KDR:3.661
Accuracy:37.202% C-
KPH:27.800 B+
VKPH:17.600 C*
M20 Basilisk
C
Kills:196
V. Kills:77 251%
Deaths:97
KDR:2.021
Accuracy:27.590% C
KPH:13.800 C--
VKPH:5.400 C
M96 Mjolnir
C+
Kills:56
V. Kills:34 160%
Deaths:16
KDR:3.500
Accuracy:31.234% D
KPH:30.800 C+
VKPH:18.700 C+
Kills:7,437 (5,797 + 1,640)
Deaths:2,171
KDR:3.426
VKDR:1.422
Vehicle Kills:3,087
Kill Difference:5,266
Playtime:285.085 hours
Usage:3%
Score:3.636m
Score/min:213
Driving Accuracy:43.300%
Gunner Accuracy:31.234%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,166
V. Kills:54 N/A
Deaths:170
KDR:6.859
Accuracy:49.434% C+
KPH:119.100 C**
VKPH:5.500 D
M12 Kobalt-H
B+
Kills:505
V. Kills:11 N/A
Deaths:52
KDR:9.712
Accuracy:24.785% B+
KPH:145 B+
VKPH:3.200 C--
M96 Mjolnir-H
B*
Kills:429
V. Kills:312 137%
Deaths:163
KDR:2.632
Accuracy:51.982% C**
KPH:60.600 B+
VKPH:44.100 B*
Enforcer ML65-H
B
Kills:282
V. Kills:239 118%
Deaths:93
KDR:3.032
Accuracy:59.302% C*
KPH:39.200 C**
VKPH:33.200 B
M40 Fury-H
B+
Kills:111
V. Kills:25 427%
Deaths:30
KDR:3.700
Accuracy:45.957% B+
KPH:86.300 C+
VKPH:19.400 B+
E540 Halberd-H
B+
Kills:92
V. Kills:72 126%
Deaths:26
KDR:3.538
Accuracy:60.186% B+
KPH:33.300 C
VKPH:26 B+
Kills:2,585 (0 + 2,585)
Deaths:534
KDR:4.841
VKDR:1.335
Vehicle Kills:713
Kill Difference:2,051
Playtime:31.602 hours
Usage:0%
Score:0.903m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:60.186%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:2,404
V. Kills:56 N/A
Deaths:202
KDR:11.901
Accuracy:21.558% B++
KPH:83.500 B++
VKPH:1.900 C-
M40 Fury
B**
Kills:1,675
V. Kills:358 467%
Deaths:459
KDR:3.649
Accuracy:40.153% B+
KPH:64.700 B*
VKPH:13.800 B**
M20 Basilisk
C--
Kills:528
V. Kills:221 238%
Deaths:280
KDR:1.886
Accuracy:31.767% D
KPH:13.200 D
VKPH:5.500 C--
M60-G Bulldog
C+
Kills:470
V. Kills:96 485%
Deaths:152
KDR:3.092
Accuracy:33.730% C+
KPH:29.100 C+
VKPH:5.900 C+
M60-G Bulldog
C
Kills:280
V. Kills:64 431%
Deaths:103
KDR:2.718
Accuracy:32.584% C
KPH:25.800 D
VKPH:5.900 C
M20 Basilisk
C+
Kills:275
V. Kills:111 246%
Deaths:164
KDR:1.677
Accuracy:36.098% C+
KPH:14.800 D
VKPH:6 D
G30 Walker
C++
Kills:225
V. Kills:178 126%
Deaths:129
KDR:1.744
Accuracy:28.103% C+
KPH:12.900 C
VKPH:10.200 C++
M40 Fury
B+
Kills:184
V. Kills:61 297%
Deaths:66
KDR:2.788
Accuracy:46.312% B**
KPH:43.800 C
VKPH:14.500 B+
M12 Kobalt
D
Kills:126
V. Kills:5 N/A
Deaths:15
KDR:8.400
Accuracy:17.752% C+
KPH:43 D-
VKPH:1.700 D
Kills:6,167 (0 + 6,167)
Deaths:1,570
KDR:3.928
VKDR:0.732
Vehicle Kills:1,150
Kill Difference:4,597
Playtime:164.770 hours
Usage:2%
Score:1.862m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:17.752%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:217
V. Kills:57 374%
Deaths:292
KDR:0.743
Accuracy:58.521% B*
KPH:28.700 B
VKPH:7.500 C**
S12 Renegade
C--
Kills:95
V. Kills:3 N/A
Deaths:127
KDR:0.748
Accuracy:51.744% B**
KPH:28.900 D
VKPH:0.900 C--
M12 Kobalt-F
C++
Kills:53
V. Kills:2 N/A
Deaths:116
KDR:0.457
Accuracy:22.235% C++
KPH:16.500 C-
VKPH:0.600 D
Kills:365 (365 + 0)
Deaths:535
KDR:0.682
VKDR:0.116
Vehicle Kills:62
Kill Difference:170
Playtime:14.072 hours
Usage:0%
Score:0.102m
Score/min:121
Driving Accuracy:22.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 27,90523,3974,7934.881C3.6056.513%B*N/A81.2C+15.6C+311288.1h14.6B25.8B+
AF-4 Cyclone 14,73114,59012,5551.162C+0.1229.542%B*20.727%C**50.6B++N/A138288.2h9.8B+33.2B+
M30 Mustang AH 14,65413,6353,1544.323C+3.0452.85%CN/A77.7B*5.8B228175.4h7.9C**14.9C**
MGR-L1 Promise 12,56412,3317,6081.621C*0.3428.131%B++25.035%C+55.1B+1C**153223.7h12.4B+44.1B++
M20 Mustang 18,91811,1949,2991.204C+0.0828.482%C-1.492%C18B12.4B+150623.3h92.8B+326B
Blitz GD-10 10,53910,43510,6520.98C+0.3029.297%B**16.148%C+45.4B*N/A123229.7h13.2B+45.1B+
GD-7F 10,61310,43312,2730.85C+0.4324.388%C+18.087%C24.5C+N/A64425.9h13.3C*54.7C*
LA1 Anchor 9,2939,22811,9780.77C--0.5120.773%D17.88%D--24.4DN/A76377.8h11.3C54.4C
MGR-S1 Gladius 8,7478,6665,7011.52C*0.2434.066%A21.313%C+59.3B*N/A151146.1h8.6B+25.2B+
AC-X11 5,8885,7986,3340.915C+0.3726.589%B20.335%C23.5C+N/A65246.8h9.9C**37.1B
Bouncing Betty 5,3065,3011,2604.207C++2.9345.442%C*N/A175B**N/A49330.3h1.9C++4.2B+
Gauss SPR 5,3665,3012,6651.989C**0.7137.309%B++30.315%C-55.5A++N/A15695.5h4.9B+13.2B+
NC6A GODSAW 5,3495,2655,5640.946D0.3422.35%D--20.969%D-37.4DN/A107140.7h10.1C+45C-
AF-41 Hacksaw 5,2435,1772,6571.948C+0.6724.234%D12.401%D-42B++N/A121123.2h5B**20.7B+
EM6 5,0244,9665,2640.943C0.3421.145%C+20.177%C--36.2C+N/A104137h11.6C+54.8C++
AF-41 Hacksaw 4,9814,9302,5991.897C+0.6223.911%D11.988%D40.9B+N/A117120.5h5.3B++22.2C*
AF-19 Mercenary 5,0024,9226,9510.708C+0.5723.489%C**21.048%C+15.1CN/A62325.3h12.3B+52.5B+
The Moonshot 4,8614,8411,9922.43D1.1543.587%C*73.497%D--53.7C+N/A12990.1h2.3D**5.3D
M20 Kestrel 7,5884,7522,5651.853C+0.5729.185%C+1.052%D24.7C**14.8C+162192.1h82B+280.8B+
C-4 ARX 6,5164,6543,3231.401C0.1225.39%CN/A93.1C37.2C++55850h1.4C5.6C
NS-11C 4,6004,5406,2020.732C0.5524.32%C++15.066%D25.5C+N/A75178h14.2C*58.2C**
NS-15M2 3,8733,8113,0301.258C+0.0226.39%B+22.488%C46.4C++N/A13682.2h12.4C*46.8B+
EM1 3,8083,7444,5620.821C0.4621.162%C+17.842%D27.2CN/A79137.8h14.2C+67.1C++
NS-15M1 3,6213,5814,6820.765C--0.5221.863%C+15.582%D-29.1CN/A89123.2h14.1C64.6C+
C-4 4,7883,3213,7520.885C0.4026.522%C++N/A59.9C-26.5C+63855.4h1.5C++5.8C*
NS-44 Commissioner 3,1213,1044,2010.739C+0.5440.418%B+23.55%C*31.9C+N/A10597.4h3.4B+8.5B+
GD-22S 3,1183,0914,0780.758C0.5220.541%C-18.57%D26.2C-N/A92118h11.7C+56.9C+
Vortek Rotary 5,9603,0744,4130.697C0.5828.7%C-2.44%C*11.1C10.4C+129277.3h105.6C367.8C
Hornet Missiles 4,9903,0736864.48C+3.2062.133%BN/A64.8C+40.4C+43347.4h10.1B16.2B+
NS-7 PDW 3,0683,0274,4750.676C0.6127.376%B+14.172%D22CN/A74137.5h14.4C*52.8B
Titan-150 AP 4,8223,0251,0122.989C1.7146.602%C-3.008%C++25.7C*15.3C++259117.6h4.9C++10.5C+
NS Baron G5 3,0252,9793,5970.828C0.4546.333%C**8.593%D*27.3CN/A84109.2h4.9C+10.5C+
NC05 Jackhammer 2,9322,9053,7080.783C-0.5047.758%B+8.812%D**34.4CN/A11984.5h5.7C12C++
NS Decimator 4,4242,9024,4920.646C-0.6459.118%C+2.309%C++30.6C16.1C+24994.7h5.2C+8.8C+
NCM3 Raven 4,3372,5733,2060.803C+0.4833.913%D1.866%D10C**6.9B+90257.5h27.6B81.4C++
NCM3 Raven 4,2102,4653,1860.774C+0.5133.806%D2.718%C+9.7C+6.8C*91255.4h30C+88.9C
L100 Python HESH 2,7052,4582689.172C+7.8943.417%DN/A71.9B*7.2C25434.2h3B+6.9C*
Tank Mine 4,0152,4306473.756B+2.4732.213%C+N/A139.7B++91.1B**134617.4h1.8C**5.6B+
M12 Kobalt 2,4602,40420211.901C+10.6221.558%B++19.343%C*83.5B++1.9C-21728.8h18.9C**87.5B+
AF-4A Bandit 2,4132,3792,9070.818C-0.4625.423%C+21.312%C21.2DN/A63112.2h11.7C+46.2C++
Titan-150 HESH 2,2161,9613375.819C4.5440.528%D-2.499%B+40.3C++5.2D13848.7h3.2C*8C+
SAS-R 1,9391,9321,0221.89C0.6141.338%B67.961%C+42.9C++N/A13545h2.6C-6.3C+
MKV Suppressed 1,7681,7442,5080.695C-0.5924.743%C+17.145%C24.6CN/A8370.8h14.8C++59.6C++
EM4 Longshot 1,7511,7368332.084C0.8037.588%C75.346%C34.7C*N/A9550.1h2.5C-6.6C
M40 Fury 2,0331,6754593.649C--2.3740.153%B+1.851%C++64.7B*13.8B**28425.9h14.2C+35.2B+
Frag Grenade 1,6211,60911609N/A1,607.7248.224%B+N/A473.2C+3.5D-18343.4h3.7C**7.6B+
NS-357 Underboss 1,6061,6012,2860.7C0.5837.807%C++21.174%C+33.9CN/A9947.2h4.1C*10.7B
Razor GD-23 1,6131,5932,3760.67C0.6123.902%C+15.945%D-18.5CN/A7586.2h11.9B49.7C**
NC6 Gauss SAW 1,5891,5732,1820.721C0.5618.683%C17.8%D-16.9DN/A12693.3h10C**53.7C*
NSX Tengu 1,5641,5501,4841.044C+0.2440.229%B+20.452%C+41.2C*N/A10537.6h12.2B+30.3B+
AF-57 Piston 1,5341,5051,3371.126C+0.1645.837%B+11.429%D34.8C+N/A10743.2h4.5C++9.8B
NS-61 Emissary 1,4601,4531,5250.953C*0.3329.855%C*17.894%C**51.5A+N/A14428.2h11.2B+37.6B+
NC4 Mag-Shot 1,4081,3992,3360.599C+0.6833.993%B**19.585%C+21C+N/A7966.6h7.7B22.6B+
LA80 1,3871,3806682.066C-0.7835.829%D73.406%D33.3CN/A7941.4h2.8D-7.7D
NS-30 Vandal 1,3851,3721,2101.134C0.1530.285%C-19.023%D-42.1C*N/A12532.6h6.2C+20.6C+
NSX Tanto 1,3321,3121,1961.097C+0.1827.803%C**24.771%C+26.5C+N/A7849.5h13.1C*47.3B
Spear Anti-Vehicle Phalanx Turret 1,9661,2983773.443D2.1640.341%C3.775%C+29.5C-15.2C--24444h7.1B+17.5B+
Carnage AR 1,3141,2891,5230.846C0.4425.326%C++16.447%D32.3C+N/A11639.9h13.5C++53.4C*
NSX Naginata 1,3111,2831,1161.15C+0.1323.567%C**27.046%C+43.6C++1B++11529.4h11.6C**49.3B
LA8 Rebel 1,2701,2661,8080.7C+0.5837.722%B*23.144%C*26.2C+N/A6948.4h5.8B+15.4B+
NC14 Bolt Driver 1,1991,1937371.619C+0.3436.108%C++72.171%C24.9C++N/A12748h2.9C+8C++
AF-18 Stalker 1,1931,1851,1551.026C+0.2627.981%C++18.144%C43.7B+N/A12527.1h12.4C*44.2C**
NS-11A 1,1951,1831,0841.091C+0.1927.008%B+19.442%C43B+N/A14727.5h14.5C+53.7B
MANA Anti-Personnel Turret 1,1981,1788991.31N/A0.0316.516%UN/A11780U200U21857400.1h23.8T*143.8T*
LA39 Bruiser 1,1841,1671,1301.033C+0.2561.119%C+9.683%D--33.8CN/A10334.5h2.6C+4.3C++
C85 Canister-H 1,2201,1661706.859C5.5849.434%C+10.635%C+119C**5.5D3279.8h6.4C**13C**
Warden 1,1751,1669131.277B0.0031.014%B++27.187%B+37B**N/A12531.5h7.4B++23.9B++
AF-6 Shadow 1,1721,1627131.63C+0.3535.011%C++26.334%C+60.2B*N/A14319.3h6C+17C++
Gauss Compact S 1,1751,1591,2260.945C++0.3426.293%B+22.778%B++18.1C+N/A5863.9h11.9C+45.3C**
NC6S Gauss SAW S 1,0511,0371,2640.82C--0.4620.019%D20.829%C29.8C--N/A8734.8h12.6C-63.1C
19A Fortuna 1,0221,0031,4820.677C--0.6021.908%D*19.841%C+17.6DN/A5456.9h12.2D-55.6D--
E540 Halberd 1,3779891566.34C+5.0644.391%C+1.517%D-37.2B*14.6C+32526.6h5.1B+11.5B+
C75 Viper 1,1329393182.953C1.6736.284%CN/A34.8C**7.1C+26927h10.4B+28.6B+
Impetus 9319208581.072C0.2133.089%C+27.717%C+36.2C+N/A9925.4h5.6D16.8C
Shrike 1,5659112,5860.352D0.9361.103%B+3.074%C*16.1D11.6C+27656.6h8D13.1C+
L100 Python AP 1,7248984452.018C--0.7463.019%B*1.67%D26.6C24.4B**33933.8h7.8D12.4C+
Carver 87086317,5820.049C+1.2334.69%B++18.077%C**1.9CN/A5456.5h1.2B+3.6B+
Titan-150 HEAT 1,0958114441.827C-0.5543.3%C-3.946%B++13.1D-4.6D*13361.8h4.2B++9.8B+
NSX Tomoe 7957936671.189C0.0933.638%B**32.156%C-53.2B++N/A15614.9h14.8C+44.1B+
NC15 Phoenix 1,3317867641.029C+0.2554.916%C*N/A16.7B+11.6C+19647.1h9.5B17.3B+
NS Annihilator 1,7177092,6120.271D1.0179.984%C+N/A6.5D-9.2C++140109.9h15.5D*19.4D--
NC1 Gauss Rifle 6986938660.8C+0.4824.201%C*19.913%C+31.1B+N/A25822.3h12.1B+50B+
Hawk GD-68 1,1176798720.779C**0.5060.935%C1.62%D18.3B11.8C**24937.2h7B+11.4B+
Tempest 6886798030.846D0.4425.893%C22.386%C*35.7C-N/A12119h11.1C--42.9C
NCM2 Falcon 1,1876511,3380.487C-0.7934.622%D2.458%D--7.6D6.3B*8885.6h17.3D-50.1D
Skyguard 1,1166345111.241D0.0428.834%C+3.785%A+12.6C9.6C+18250.3h138.9C481.8C+
NS-10 Burster 1,0906311,2860.491C--0.7928.542%C+7.765%B+4C--2.9C-57158.5h167.3C+586.2C+
NCM2 Falcon 1,0105721,1330.505C-0.7836.292%C--2.273%D--7.7D5.9B+7674.7h18.6C51.1C
NS-10 Burster 9965527960.693C0.5929.489%C+5.797%C++4.6C3.7C++66121.3h161.8C++548.5C*
M20 Basilisk 7495282801.886C-0.6031.767%D8.902%B**13.2D5.5C--13040h94.9C++298.7C+
NS-45 Pilot 5185164701.098C+0.1833.421%C**22.868%C90.5AN/A3335.7h7.2C*21.4B
L100 Python HEAT 7295161184.373C+3.0956.357%B+1.744%D41.3B++17A37612.5h6.3C+11.2C**
LA3 Desperado 5135081,0760.472C--0.8131.232%B+24.41%B++13.8D-N/A5136.8h10.1C32.3C*
M12 Kobalt-H 516505529.712D8.4324.785%B+17.426%C++144.3B+3.1C--3483.5h17C+68.7C**
Auraxium Mag-Cutter 52147392,2380.005D1.2821.183%D12.685%B**0.2DN/A02752.4h3D*14.2C
M60-G Bulldog 5664701523.092C1.8133.73%C+3.617%B+29.2C+6C+15016.1h7.1C*21.1B
GR-22 4464425420.815C0.4723.244%C15.837%D30.3C+N/A15214.6h13.7C+58.9C++
Reaper DMR 4404376040.724C0.5623.47%C-19.909%D25.1C-N/A10917.4h10.4C+44.3C+
M96 Mjolnir-H 7414291632.632C1.3551.982%C**N/A60.4B+43.9B*6417.1h46.5C89.5C+
Hunter QCX 4094015900.68C+0.6053.866%B++32.17%B+23.5B**N/A8517.1h6.2C++11.6C**
M12 Kobalt 4064001625C+23.7223.06%C*16.25%C142.9B++2.1D-3812.8h15.6B+67.5B+
Enforcer ML85 6513991093.661C2.3837.202%C-N/A27.7B+17.5C++31814.4h12B32.3C++
Coyote Missiles 5553613151.146D0.1453.116%C+N/A20.4D11D-16417.7h54.2D102C-
NCM1 Scattercannon 3323287970.412D0.8727.124%D--14.329%C6.4D*N/A3751.1h10.2D-37.4D-
Rocklet Rifle 6243164660.678C+0.6045.916%DN/A24.7C+24.1C+46212.8h40.6C+88.5C
NC9 A-Tross 3153113430.907C0.3725.354%C+18.006%D-32.1C+N/A1249.7h10.8C42.4C+
The Slasher 29228711,4950.025D1.2640.304%B+23.693%A+1CN/A3279.3h2.5C6.2C**
Enforcer ML65-H 521282933.032C1.7559.302%C*N/A39.2C**33.2B4867.2h19.2C32.4C+
M60-G Bulldog 3442801032.718C--1.4432.584%C2.143%C--25.9D5.9C14610.8h8.5C26.1C+
M20 Basilisk 3862751641.677D0.4036.098%C+5.091%C14.9D6D16018.5h108.6C+300.9C+
MAX Punch 2632598,6650.03C--1.2543.74%C+N/A0.4C-N/A1631h2.1C++4.7C*
Anti-Vehicle Grenade 2732451245N/A243.7237.409%D**N/A175D-20D-12051.4h7.3D19.6D--
Icikill 24724333,3200.007D-1.2725.504%C-11.934%C*0.3C+N/A1917.5h2.7D10.6C+
NS-AM7 Archer 2952426130.395C0.8950.591%D*26.446%B**5.9C1.3D-4940.8h21C++41.6C+
NC12 Sweeper 2402352510.936C+0.3545.285%C**11.064%D31.8C+N/A1087.4h4.3C**9.6B+
G30 Walker 4032251291.744D0.4628.103%C+4.444%C++12.9C10.2C++19017.5h254.6C-906C+
M40 Fury-F 2742172920.743C-0.5458.521%B*N/A28.6B7.5C**1627.6h16C-27.4C+
Mag-Cutter 22121640,6300.005D1.2826.276%C+2.778%D0.2C-N/A11425.1h2.9C+11C++
Gauss Rifle S 2212162200.982C+0.3026.971%C**12.963%D*36.6B+N/A1535.9h11.6C+43.2C**
Sticky Grenade 2102091209N/A207.7241.503%D*N/A418D--2D--16370.5h3.8D*9D--
GD-66 Claw 2032012150.935C0.3555.34%C12.935%C39.4C+N/A2425.1h2.6C++4.6C++
M20 Basilisk 273196972.021C0.7427.59%C7.143%B+13.8C--5.4C10614.2h87.4C+316.9C+
NC08 Mag-Scatter 1941942180.89C+0.3951.452%C+13.918%C39.6BN/A1424.9h3.8B+7.5C**
NSX-P Tanto 1961912000.955C+0.3327.606%B27.225%C**20.1CN/A849.5h14.3C**51.9B+
M40 Fury 245184662.788D1.5146.312%B**N/A43.8C14.5B+3414.2h27F-58.2D
AF-8 RailJack 1681682340.718D0.5630.167%D-44.643%T-11.8D-N/A10314.2h3.6F11.8D*
Aspis Anti-Aircraft Phalanx Turret 346164941.745D0.4621.071%D3.049%B*7.1D7.8D19423.2h175.5C--832.7C
M60-G Bulldog 168160626.667A*25.3941.577%D1.875%C84.2C*4.2D--2191.9h7C*16.9C+
NS-44L Blackhand 1471462850.512C--0.7738.592%C26.027%D*25.6C++N/A1105.7h4.4C++11.3C++
Soldier Soaker 137137721.903B++0.6250.891%A++8.759%D--105.4A++N/A2401.3h6C++11.9B**
Mauler S6 1381361930.705C+0.5831.976%D-8.824%D**16.8DN/A2968.1h4.4B+13.7C++
AF-34 Mattock 128127413.098C+1.8235.381%C*8.661%F-39.7C+N/A1903.2h7.7D*21.8C
M12 Kobalt 131126158.4C--7.1217.752%C+14.286%D--43.4D1.7D1852.9h24.2D136.5C+
Tomcat A2AM Pods 2591191071.112D-0.1784.817%B++N/A18.6D-21.9D3176.4h13.6F--16.1F-
AF-34 Mattock 113113442.568C+1.2930.647%D10.62%F37.7C+N/A2143h7.9D25.7D
M40 Fury-H 136111303.7D2.4245.957%B+2.703%A*85.4C+19.2B+4571.3h13.8D*30D-
AF-22 Crow 2411034240.243D1.0474.796%B**1.942%C7.1D9.5C+19814.6h14.2F19D--
GD Guardian 101101701.443C0.1633.398%C+16.832%D**59.4B+N/A1841.7h8.5D25.5C
S12 Renegade 98951270.748D0.5351.744%B**6.316%C**28.8DN/A993.3h5.6F--10.9D
E540 Halberd-H 16492263.538C-2.2660.186%B+N/A32.9C-25.7B+7222.8h9.9D**16.4D--
NSX Masamune 178872380.366D0.9254.399%C1.149%D16.1D-16.9C**2085.4h33F--60.7F-
MGR-M1 Bishop 8380641.25C+0.0336.208%B+21.25%D--40B+1.5A++2302h7.4C20.4C*
AF-23 Grinder 72721830.393D0.8928.143%D11.111%D*9.5D**N/A667.6h8.6D*30.6D*
NSX Daimyo 6767720.931D0.3536.6%D80.597%T*18.6D*N/A833.6h7.4T*20.1T*
M96 Mjolnir 9056163.5C2.2231.234%DN/A31.1C+18.9C+3001.8h45.8C-146.6C-
M12 Kobalt-F 55531160.457D0.8222.235%C++15.094%B+16.6CN/A443.2h14.5C*65.3B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit801,3751.7h
Motion Spotter25756,82329.7h
Anti-Vehicle MANA Turret1194,8879.9h
Spawn Beacon282,1581.9h
Decoy Grenade0930h
Nano-Armor Kit2,1753,294,752222.3h
Turret AI Module0790.2h
Repair Module11470.4h
Structure Shield Module0840.3h
Skywall Shield Emitter1690.3h
Medical Applicator791185,18215.1h
Medical Kit3838,9496h
Nanite Revive Grenade01,6300.5h
Spear Anti-Vehicle Tower0540.2h
Deconstruction Tool01,9440.1h
Welding Device02970h
Spitfire Auto-Turret822,7213.3h
Hoplon Anti-Aircraft Phalanx Tower1530.2h
Rampart Wall31100.8h
Recon Detection Device46423,21735.2h
Ammunition Package4525,42112.1h
Anti-Infantry MANA Turret1312,3216.1h
IPC Targeting Dart01060.7h
Nano-Repair Grenade02,1220.6h
Shield Recharging Field749510.8h
Smoke Grenade02,1570.6h

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