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Director General A.S.P. Operative a00[] a00
NC BR 98

KDR: 1.23

Score: 135m

Last Seen: Oct 27th, 2018 10:33 PM
- OFFLINE - 9 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt
Level Progress (to 99): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods AF-4 Cyclone M30 Mustang AH GD-7F Blitz GD-10 LA1 Anchor M20 Mustang MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.284%19.844%50249973130,5611.075120.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.215%0.832B++-0.118C+-1.001D*HEAD ++ (~7.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.403B11.30.208C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.469%1.016%4684101845,08010954145394.11539310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.565%-0.523D-0.546D0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.307C*36.20.316C*75.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.923%2.433%88810149,6171256838080.765197252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%-0.774D--0.134C0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.015C+12.9-0.031C+26.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.65%8.543%961610069,2471002922520.922026410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.539%-0.602D1.077B**0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.20.2C++27.90.286C*66.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.681%67.62%967101512,69913381690.949032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.145%0.545B+0.03C+0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.226C++2.90.071C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.823%10.858%96510173,0676781500.452293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.189%0.537B+-0.726D-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.405B3.80.225C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
135m183.7%286 (17.2k)242 (14.5k)1.23021285,791232,3111.4110798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221690424.265%13.968%33902:2465

13% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 3:53 PMJan 23rd, 2015 8:58 AMNov 14th, 2018 3:18 PM (27d) (PST)Oct 27th, 2018 6:35 PM (45d) (PST)Oct 27th, 2018 6:33 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7392424970.5130.4170.0721.0930.082418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,36814,52529,8433125466514,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9290.3h/387.1d 42,016 39,920 84,321 609k 10,715 24,465 45,696 412.2m

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:13,417
Deaths:11,776
KDR:1.139
Accuracy:29.245% B++
HSR:20.705% B
Blitz GD-10
B*
Kills:9,548
Deaths:10,066
KDR:0.949
Accuracy:28.903% B*
HSR:15.920% C+
MGR-S1 Gladius
A+
Kills:8,133
Deaths:5,346
KDR:1.521
Accuracy:34.262% A+
HSR:21.468% C+
The Moonshot
C*
Kills:4,710
Deaths:1,947
KDR:2.419
Accuracy:43.549% C*
HSR:73.758% D-
NS-7 PDW
B+
Kills:3,014
Deaths:4,470
KDR:0.674
Accuracy:27.360% B+
HSR:14.134% D
NS-44 Commissioner
B+
Kills:2,666
Deaths:3,743
KDR:0.712
Accuracy:39.716% B+
HSR:23.969% C**
SAS-R
B+
Kills:1,877
Deaths:999
KDR:1.879
Accuracy:41.163% B+
HSR:67.981% C+
EM4 Longshot
C
Kills:1,720
Deaths:824
KDR:2.087
Accuracy:37.567% C
HSR:75.640% C
MKV Suppressed
C+
Kills:1,702
Deaths:2,479
KDR:0.687
Accuracy:24.688% C+
HSR:16.745% C
Gauss SPR
B+
Kills:1,691
Deaths:1,190
KDR:1.421
Accuracy:36.190% B+
HSR:36.783% C**
NS-357 Underboss
C*
Kills:1,587
Deaths:2,259
KDR:0.703
Accuracy:37.723% C*
HSR:21.298% C++
NSX Tengu
B+
Kills:1,499
Deaths:1,438
KDR:1.042
Accuracy:40.234% B+
HSR:20.814% C+
NS-30 Vandal
C-
Kills:1,354
Deaths:1,195
KDR:1.133
Accuracy:30.214% C-
HSR:19.055% D-
LA80
D
Kills:1,354
Deaths:658
KDR:2.058
Accuracy:35.671% D
HSR:73.191% D
NC4 Mag-Shot
B**
Kills:1,328
Deaths:2,269
KDR:0.585
Accuracy:33.808% B**
HSR:19.880% C++
NS-61 Emissary
C*
Kills:1,312
Deaths:1,387
KDR:0.946
Accuracy:29.313% C*
HSR:17.835% C*
LA8 Rebel
B*
Kills:1,247
Deaths:1,776
KDR:0.702
Accuracy:37.784% B*
HSR:23.256% C**
NC14 Bolt Driver
C++
Kills:1,179
Deaths:725
KDR:1.626
Accuracy:36.019% C++
HSR:71.925% C
AF-18 Stalker
C++
Kills:1,169
Deaths:1,144
KDR:1.022
Accuracy:27.984% C++
HSR:18.135% C
AF-6 Shadow
C++
Kills:1,162
Deaths:713
KDR:1.630
Accuracy:35.011% C++
HSR:26.334% C+
Impetus
C+
Kills:920
Deaths:858
KDR:1.072
Accuracy:33.089% C+
HSR:27.717% C+
NSX Tomoe
B**
Kills:746
Deaths:643
KDR:1.160
Accuracy:33.660% B**
HSR:31.904% C-
Tempest
C**
Kills:673
Deaths:799
KDR:0.842
Accuracy:25.838% C
HSR:22.585% C**
LA3 Desperado
B++
Kills:477
Deaths:1,059
KDR:0.450
Accuracy:30.984% B+
HSR:24.319% B++
NS-AM7 Archer
B**
Kills:237
Deaths:593
KDR:0.400
Accuracy:50.508% D--
HSR:27.004% B**
AF-8 RailJack
D-
Kills:168
Deaths:234
KDR:0.718
Accuracy:30.167% D-
HSR:44.643% T-
NS-44L Blackhand
C
Kills:145
Deaths:280
KDR:0.518
Accuracy:38.844% C
HSR:26.207% D*
Soldier Soaker
A++
Kills:137
Deaths:72
KDR:1.903
Accuracy:50.891% A++
HSR:8.759% D--
NS-45 Pilot
C++
Kills:113
Deaths:92
KDR:1.228
Accuracy:28.022% C--
HSR:26.549% C++
NC08 Mag-Scatter
C
Kills:112
Deaths:130
KDR:0.862
Accuracy:45.988% D
HSR:14.286% C
Kills:65,397
Deaths (as Infiltrator):61,164
Deaths (to Infiltrators):31,989
KDR:1.06921
Kill Difference:4,233
Playtime:1,234.825 hours
Usage:13%
Score:17.296m
Score/min:233
Accuracy (listed only):35.147%
HSR (listed only):31.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:13,417
Deaths:11,776
KDR:1.139
Accuracy:29.245% B++
HSR:20.705% B
GD-7F
C+
Kills:10,336
Deaths:12,207
KDR:0.847
Accuracy:24.370% C+
HSR:18.015% C
Blitz GD-10
B*
Kills:9,548
Deaths:10,066
KDR:0.949
Accuracy:28.903% B*
HSR:15.920% C+
MGR-S1 Gladius
A+
Kills:8,133
Deaths:5,346
KDR:1.521
Accuracy:34.262% A+
HSR:21.468% C+
AC-X11
C**
Kills:5,599
Deaths:6,167
KDR:0.908
Accuracy:26.344% C**
HSR:20.611% C+
AF-19 Mercenary
C*
Kills:4,671
Deaths:6,745
KDR:0.693
Accuracy:23.292% C*
HSR:21.130% C+
NS-11C
C++
Kills:4,389
Deaths:6,083
KDR:0.722
Accuracy:24.173% C++
HSR:14.947% D
NS-7 PDW
B+
Kills:3,014
Deaths:4,470
KDR:0.674
Accuracy:27.360% B+
HSR:14.134% D
NS Baron G5
C**
Kills:2,963
Deaths:3,581
KDR:0.827
Accuracy:46.417% C**
HSR:8.572% D*
AF-4A Bandit
C+
Kills:2,114
Deaths:2,713
KDR:0.779
Accuracy:25.088% C+
HSR:21.050% C
MKV Suppressed
C+
Kills:1,702
Deaths:2,479
KDR:0.687
Accuracy:24.688% C+
HSR:16.745% C
Razor GD-23
C+
Kills:1,593
Deaths:2,376
KDR:0.670
Accuracy:23.902% C+
HSR:15.945% D-
AF-57 Piston
B+
Kills:1,504
Deaths:1,334
KDR:1.127
Accuracy:45.875% B+
HSR:11.436% D
NSX Tengu
B+
Kills:1,499
Deaths:1,438
KDR:1.042
Accuracy:40.234% B+
HSR:20.814% C+
NSX Tanto
B
Kills:1,241
Deaths:1,143
KDR:1.086
Accuracy:28.012% B
HSR:25.060% C+
Gauss Compact S
B++
Kills:1,159
Deaths:1,226
KDR:0.945
Accuracy:26.293% B+
HSR:22.778% B++
LA39 Bruiser
C+
Kills:1,123
Deaths:1,099
KDR:1.022
Accuracy:60.901% C+
HSR:10.062% D-
19A Fortuna
C+
Kills:1,003
Deaths:1,479
KDR:0.678
Accuracy:21.902% D*
HSR:19.841% C+
Tempest
C**
Kills:673
Deaths:799
KDR:0.842
Accuracy:25.838% C
HSR:22.585% C**
NC12 Sweeper
C**
Kills:231
Deaths:245
KDR:0.943
Accuracy:45.202% C**
HSR:10.823% D
NSX-P Tanto
B+
Kills:171
Deaths:178
KDR:0.961
Accuracy:26.965% B
HSR:29.240% B+
Mauler S6
D-
Kills:136
Deaths:190
KDR:0.716
Accuracy:32.002% D-
HSR:8.824% D*
GD-66 Claw
C++
Kills:73
Deaths:108
KDR:0.676
Accuracy:49.887% D
HSR:15.069% C++
Kills:76,292
Deaths (as Light Assault):83,248
Deaths (to Light Assaults):32,678
KDR:0.91644
Kill Difference:6,956
Playtime:1,068.913 hours
Usage:12%
Score:15.049m
Score/min:235
Accuracy (listed only):32.224%
HSR (listed only):17.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:13,417
Deaths:11,776
KDR:1.139
Accuracy:29.245% B++
HSR:20.705% B
Blitz GD-10
B*
Kills:9,548
Deaths:10,066
KDR:0.949
Accuracy:28.903% B*
HSR:15.920% C+
MGR-S1 Gladius
A+
Kills:8,133
Deaths:5,346
KDR:1.521
Accuracy:34.262% A+
HSR:21.468% C+
NS-7 PDW
B+
Kills:3,014
Deaths:4,470
KDR:0.674
Accuracy:27.360% B+
HSR:14.134% D
NS Baron G5
C**
Kills:2,963
Deaths:3,581
KDR:0.827
Accuracy:46.417% C**
HSR:8.572% D*
MKV Suppressed
C+
Kills:1,702
Deaths:2,479
KDR:0.687
Accuracy:24.688% C+
HSR:16.745% C
AF-57 Piston
B+
Kills:1,504
Deaths:1,334
KDR:1.127
Accuracy:45.875% B+
HSR:11.436% D
NSX Tengu
B+
Kills:1,499
Deaths:1,438
KDR:1.042
Accuracy:40.234% B+
HSR:20.814% C+
LA39 Bruiser
C+
Kills:1,123
Deaths:1,099
KDR:1.022
Accuracy:60.901% C+
HSR:10.062% D-
NS-11A
B+
Kills:1,027
Deaths:962
KDR:1.068
Accuracy:26.573% B+
HSR:19.572% C
Carnage AR
C+
Kills:1,026
Deaths:1,334
KDR:0.769
Accuracy:24.709% C+
HSR:15.497% D
Tempest
C**
Kills:673
Deaths:799
KDR:0.842
Accuracy:25.838% C
HSR:22.585% C**
NC1 Gauss Rifle
C++
Kills:609
Deaths:791
KDR:0.770
Accuracy:23.450% C++
HSR:19.048% C
Reaper DMR
C-
Kills:410
Deaths:575
KDR:0.713
Accuracy:23.230% C-
HSR:19.756% D
GR-22
C
Kills:354
Deaths:491
KDR:0.721
Accuracy:22.622% C
HSR:14.124% D
NC9 A-Tross
C+
Kills:295
Deaths:335
KDR:0.881
Accuracy:25.309% C+
HSR:17.966% D-
NC12 Sweeper
C**
Kills:231
Deaths:245
KDR:0.943
Accuracy:45.202% C**
HSR:10.823% D
Gauss Rifle S
B+
Kills:216
Deaths:220
KDR:0.982
Accuracy:26.971% B+
HSR:12.963% D--
Mauler S6
D-
Kills:136
Deaths:190
KDR:0.716
Accuracy:32.002% D-
HSR:8.824% D*
GD-66 Claw
C++
Kills:73
Deaths:108
KDR:0.676
Accuracy:49.887% D
HSR:15.069% C++
Kills:47,953
Deaths (as Combat Medic):47,639
Deaths (to Combat Medics):17,886
KDR:1.00659
Kill Difference:314
Playtime:146.761 hours
Usage:2%
Score:2.170m
Score/min:246
Accuracy (listed only):33.184%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:22,185
V. Kills:4,244 N/A
Deaths:4,642
KDR:4.779
Accuracy:56.632% B*
KPH:79.400 C+
VKPH:15.200 C+
M30 Mustang AH
B++
Kills:11,085
V. Kills:828 N/A
Deaths:2,740
KDR:4.046
Accuracy:52.513% C-
KPH:72.900 B++
VKPH:5.400 C++
M20 Mustang
C*
Kills:8,850
V. Kills:6,470 137%
Deaths:8,307
KDR:1.065
Accuracy:28.422% C
KPH:15.700 C*
VKPH:11.500 C*
M20 Kestrel
B
Kills:4,601
V. Kills:2,752 167%
Deaths:2,507
KDR:1.835
Accuracy:29.275% C+
KPH:24.400 B
VKPH:14.600 C+
Vortek Rotary
C+
Kills:2,960
V. Kills:2,830 105%
Deaths:4,359
KDR:0.679
Accuracy:28.634% C
KPH:10.800 C
VKPH:10.300 C+
Hornet Missiles
C+
Kills:2,304
V. Kills:1,448 159%
Deaths:546
KDR:4.220
Accuracy:62.339% B
KPH:58 C+
VKPH:36.500 C+
Coyote Missiles
C+
Kills:299
V. Kills:167 178%
Deaths:274
KDR:1.091
Accuracy:52.455% C+
KPH:19.800 D-
VKPH:11.100 D--
Tomcat A2AM Pods
D
Kills:116
V. Kills:138 83%
Deaths:103
KDR:1.126
Accuracy:84.764% B++
KPH:19.100 D-
VKPH:22.700 D
Kills:52,400 (27,496 + 0)
Deaths:23,478
KDR:2.232
VKDR:0.804
Vehicle Kills:18,877
Kill Difference:28,922
Playtime:1,516.801 hours
Usage:16%
Score:16.470m
Score/min:181
Piloting Accuracy:28.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,942
V. Kills:181 N/A
Deaths:210
KDR:9.248
Accuracy:43.727% C--
KPH:74.200 B*
VKPH:6.900 C
C75 Viper
C**
Kills:939
V. Kills:193 484%
Deaths:318
KDR:2.953
Accuracy:36.284% C+
KPH:34.800 C**
VKPH:7.200 C+
L100 Python AP
B**
Kills:817
V. Kills:794 103%
Deaths:433
KDR:1.887
Accuracy:63.556% B**
KPH:25.200 C
VKPH:24.500 B**
Skyguard
C+
Kills:523
V. Kills:433 121%
Deaths:487
KDR:1.074
Accuracy:28.497% C+
KPH:11.300 C-
VKPH:9.400 C+
L100 Python HEAT
A
Kills:440
V. Kills:171 256%
Deaths:97
KDR:4.536
Accuracy:55.487% B+
KPH:42.600 B*
VKPH:16.600 A
Kills:4,661 (4,661 + 0)
Deaths:1,545
KDR:3.017
VKDR:1.147
Vehicle Kills:1,772
Kill Difference:3,116
Playtime:142.165 hours
Usage:2%
Score:2.192m
Score/min:257
Driving Accuracy:55.487%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,300
V. Kills:1,508 152%
Deaths:905
KDR:2.541
Accuracy:47.424% C
KPH:23 C+
VKPH:15.100 C++
Titan-150 HESH
C+
Kills:1,845
V. Kills:244 N/A
Deaths:327
KDR:5.642
Accuracy:40.253% D-
KPH:39.500 C+
VKPH:5.200 D
E540 Halberd
B++
Kills:869
V. Kills:344 252%
Deaths:151
KDR:5.755
Accuracy:43.890% C+
KPH:36.100 B++
VKPH:14.300 C+
Titan-150 HEAT
C
Kills:811
V. Kills:284 285%
Deaths:444
KDR:1.827
Accuracy:43.300% C
KPH:13.100 D-
VKPH:4.600 D*
Enforcer ML85
B+
Kills:362
V. Kills:230 157%
Deaths:106
KDR:3.415
Accuracy:37.075% C--
KPH:26.900 B+
VKPH:17.100 C++
M20 Basilisk
C
Kills:187
V. Kills:76 243%
Deaths:94
KDR:1.989
Accuracy:27.641% C
KPH:13.400 D
VKPH:5.500 C
M96 Mjolnir
C+
Kills:56
V. Kills:34 160%
Deaths:15
KDR:3.733
Accuracy:31.341% D
KPH:30.800 C+
VKPH:18.700 C+
Kills:6,430 (4,956 + 1,474)
Deaths:2,042
KDR:3.149
VKDR:1.332
Vehicle Kills:2,720
Kill Difference:4,388
Playtime:261.997 hours
Usage:3%
Score:3.209m
Score/min:204
Driving Accuracy:43.300%
Gunner Accuracy:31.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,057
V. Kills:51 N/A
Deaths:159
KDR:6.648
Accuracy:47.894% C+
KPH:117 C*
VKPH:5.600 C--
M12 Kobalt-H
B+
Kills:437
V. Kills:11 N/A
Deaths:48
KDR:9.104
Accuracy:25.133% B+
KPH:142.600 B+
VKPH:3.600 C
M96 Mjolnir-H
B**
Kills:411
V. Kills:303 135%
Deaths:160
KDR:2.569
Accuracy:52.458% C**
KPH:60.700 B+
VKPH:44.800 B**
Enforcer ML65-H
B
Kills:282
V. Kills:239 118%
Deaths:93
KDR:3.032
Accuracy:59.302% C*
KPH:39.200 C**
VKPH:33.200 B
M40 Fury-H
B++
Kills:102
V. Kills:24 408%
Deaths:30
KDR:3.400
Accuracy:47.091% B*
KPH:86.100 C+
VKPH:20.300 B++
E540 Halberd-H
B++
Kills:90
V. Kills:72 123%
Deaths:25
KDR:3.600
Accuracy:60.651% B+
KPH:33.500 C
VKPH:26.800 B++
Kills:2,379 (0 + 2,379)
Deaths:515
KDR:4.619
VKDR:1.359
Vehicle Kills:700
Kill Difference:1,864
Playtime:29.932 hours
Usage:0%
Score:0.837m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:60.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:2,235
V. Kills:49 N/A
Deaths:196
KDR:11.403
Accuracy:21.029% B++
KPH:82.800 B+
VKPH:1.800 C-
M40 Fury
B**
Kills:1,675
V. Kills:358 467%
Deaths:459
KDR:3.649
Accuracy:40.265% B+
KPH:64.800 B++
VKPH:13.900 B**
M20 Basilisk
C--
Kills:508
V. Kills:215 235%
Deaths:278
KDR:1.827
Accuracy:31.512% D
KPH:12.900 D
VKPH:5.500 C--
M60-G Bulldog
C+
Kills:468
V. Kills:95 488%
Deaths:152
KDR:3.079
Accuracy:33.640% C+
KPH:29.100 C+
VKPH:5.900 C+
M60-G Bulldog
C
Kills:275
V. Kills:62 437%
Deaths:102
KDR:2.696
Accuracy:32.033% C
KPH:25.600 D
VKPH:5.800 C
M20 Basilisk
C
Kills:269
V. Kills:109 245%
Deaths:162
KDR:1.660
Accuracy:35.781% C
KPH:14.700 D
VKPH:6 D
G30 Walker
C++
Kills:225
V. Kills:178 126%
Deaths:128
KDR:1.758
Accuracy:28.080% C+
KPH:12.900 C
VKPH:10.200 C++
M40 Fury
B+
Kills:183
V. Kills:60 300%
Deaths:66
KDR:2.773
Accuracy:46.198% A
KPH:43.600 C
VKPH:14.300 B+
M12 Kobalt
C--
Kills:113
V. Kills:5 N/A
Deaths:15
KDR:7.533
Accuracy:17.794% C++
KPH:39.900 D-
VKPH:1.800 C--
Kills:5,951 (0 + 5,951)
Deaths:1,558
KDR:3.820
VKDR:0.726
Vehicle Kills:1,131
Kill Difference:4,393
Playtime:161.796 hours
Usage:2%
Score:1.780m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:17.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:217
V. Kills:57 374%
Deaths:292
KDR:0.743
Accuracy:58.521% B*
KPH:28.700 B
VKPH:7.500 C*
S12 Renegade
B**
Kills:95
V. Kills:3 N/A
Deaths:127
KDR:0.748
Accuracy:51.744% B**
KPH:28.900 D
VKPH:0.900 D-
M12 Kobalt-F
C++
Kills:53
V. Kills:2 N/A
Deaths:116
KDR:0.457
Accuracy:22.235% C++
KPH:16.500 C-
VKPH:0.600 D
Kills:365 (365 + 0)
Deaths:535
KDR:0.682
VKDR:0.116
Vehicle Kills:62
Kill Difference:170
Playtime:14.063 hours
Usage:0%
Score:0.101m
Score/min:120
Driving Accuracy:22.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 26,42922,1854,6424.779C3.5556.632%B*N/A79.4C+15.2C+299279.3h14.6B25.8B+
AF-4 Cyclone 13,54613,41711,7761.139C+0.0929.245%B++20.705%B49.1B++N/A134273h9.9B+33.8B+
M30 Mustang AH 11,91311,0852,7404.046C+2.8252.513%C-N/A72.9B++5.4C++203152h7.8B14.8C**
GD-7F 10,51510,33612,2070.847C0.3824.37%C+18.015%C24.6C+N/A64420.6h13.3C++54.7C*
Blitz GD-10 9,6419,54810,0660.949C+0.2828.903%B*15.92%C+43.7B*N/A116218.3h13.3B+46.1B+
LA1 Anchor 9,1989,13511,9030.767C--0.4620.712%D17.92%D--24.3DN/A75375.8h11.3C54.5C
M20 Mustang 15,3208,8508,3071.065C0.1728.422%C1.605%C15.7C*11.5C*135562.1h101.9C**358.5C*
MGR-S1 Gladius 8,2048,1335,3461.521C++0.2934.262%A+21.468%C+60.7B*N/A152133.9h8.6B++25B++
MGR-L1 Promise 7,3547,2424,5981.575C++0.3427.776%B*25.256%C++53.7B+N/A134134.9h12.2B+44B++
AC-X11 5,6835,5996,1670.908C+0.3226.344%C**20.611%C+23.4C+N/A63239.6h9.8C**37.3C**
Bouncing Betty 5,2685,2641,2404.245C++3.0145.467%C*N/A175.5B**N/A49230h1.9C++4.2B
NC6A GODSAW 5,1205,0425,3990.934C--0.3022.161%D--21.043%D-36.9DN/A105136.6h10.1C+45.5C-
EM6 4,8724,8185,1650.933C0.3021.026%C+20.174%C--36C+N/A103133.8h11.6C+55.2C++
AF-41 Hacksaw 4,8314,7742,5201.894C+0.6623.051%D-12.275%D-40.6B++N/A115117.6h4.9B**21.2B
The Moonshot 4,7294,7101,9472.419D1.1943.549%C*73.758%D-53.6C+N/A12787.9h2.3D**5.3D
AF-19 Mercenary 4,7434,6716,7450.693C+0.5423.292%C*21.13%C+14.9CN/A61312.9h12.4B53.1B
M20 Kestrel 7,3534,6012,5071.835C+0.6029.275%C+1%D24.4B14.6C+159188.4h82.5B+281.9B+
AF-41 Hacksaw 4,5884,5432,4611.846C+0.6222.809%D-11.908%D39.5B+N/A113114.9h5.2B++22.7C++
C-4 ARX 6,2674,4623,2241.384C0.1525.619%C+N/A92.2C-37.3C++55348.4h1.4C5.6C
NS-11C 4,4484,3896,0830.722C0.5124.173%C++14.947%D25.1C+N/A73175h14.2C*58.8C**
NS-15M1 3,6213,5814,6820.765C--0.4721.863%C+15.582%D-29.1CN/A88123.2h14.1C64.6C+
NS-15M2 3,4723,4172,7561.24C+0.0126.428%B+22.505%C45.6C++N/A13274.9h12.3C*46.4B+
EM1 3,4313,3774,3090.784C-0.4520.762%C+17.264%D25.9CN/A76130.6h14.4C+69.3C++
C-4 4,7173,2713,7310.877C0.3526.404%C*N/A59.5C-26.3C+62555h1.5C++5.8C*
GD-22S 3,0743,0484,0440.754C0.4820.47%C-18.602%D26.1C-N/A90116.7h11.7C+57.1C+
NS-7 PDW 3,0553,0144,4700.674C0.5627.36%B+14.134%D21.9CN/A73137.4h14.5C*52.9B
NS Baron G5 3,0092,9633,5810.827C0.4046.417%C**8.572%D*27.2CN/A83109h4.9C+10.5C+
Vortek Rotary 5,7902,9604,3590.679C0.5528.634%C2.466%C++10.8C10.3C+126274.2h107.6C-375.6C-
NC05 Jackhammer 2,9072,8803,6900.78C-0.4547.804%B+8.854%D**34.2CN/A11784.1h5.7C-12C++
NS-44 Commissioner 2,6792,6663,7430.712C+0.5239.716%B+23.969%C**29.3C+N/A9590.9h3.4B+8.7B+
NCM3 Raven 4,3342,5713,1980.804C+0.4333.904%D1.867%D10C++6.9B90257.1h27.5C**81.3C+
NCM3 Raven 4,2002,4583,1780.773C+0.4633.798%D2.726%C+9.6C+6.8C++91255h30.1C+89C
NS Decimator 3,6612,3824,0510.588C--0.6459.194%C+2.519%C++29.1C15.6C+23481.9h5.2C+8.8C+
Hornet Missiles 3,7522,3045464.22C+2.9962.339%BN/A58C+36.5C+38639.7h10.4C*16.8B
Titan-150 AP 3,8082,3009052.541C1.3147.424%C3.913%B+23C+15.1C++257100.1h5.2C+11C+
Tank Mine 3,8122,2866293.634B+2.4032.148%C+N/A136.9B++91.4B**133716.7h1.8C**5.6B+
M12 Kobalt 2,2842,23519611.403C+10.1721.029%B++18.837%C++82.8B+1.8C-20727h18.3C**87.1B+
AF-4A Bandit 2,1452,1142,7130.779C-0.4525.088%C+21.05%C20.2DN/A59104.6h11.9C47.5C+
L100 Python HESH 2,1231,9422109.248C+8.0243.727%C--N/A74.1B*6.9C26926.2h2.9B+6.6C**
SAS-R 1,8831,8779991.879C0.6541.163%B+67.981%C+42.6C*N/A12744.1h2.6C-6.3C+
Titan-150 HESH 2,0891,8453275.642C4.4140.253%D-2.656%B++39.5C+5.2D13146.7h3.2C++8C+
EM4 Longshot 1,7351,7208242.087C0.8637.567%C75.64%C34.5C**N/A9349.8h2.5C-6.6C
MKV Suppressed 1,7261,7022,4790.687C-0.5424.688%C+16.745%C24.4CN/A8169.8h14.9C+60.3C++
Gauss SPR 1,7071,6911,1901.421C+0.1936.19%B+36.783%C**35.1B+N/A8548.2h5.6C+15.4B
M40 Fury 2,0331,6754593.649C--2.4240.265%B+1.851%C++64.9B++13.9B**28325.8h14.1C+35.1B
Razor GD-23 1,6131,5932,3760.67C0.5623.902%C+15.945%D-18.5CN/A7486.2h11.9B49.7C**
NS-357 Underboss 1,5921,5872,2590.703C0.5337.723%C*21.298%C++34C+N/A9846.7h4C**10.7B
Frag Grenade 1,5981,58611586N/A1,584.7748.353%BN/A466.5C+3.5D17913.4h3.6C**7.5B+
NC6 Gauss SAW 1,5671,5522,1650.717C0.5118.58%C17.977%D-16.7DN/A11992.8h10C*53.8C*
AF-57 Piston 1,5331,5041,3341.127C+0.1045.875%B+11.436%D34.8C+N/A10443.2h4.5C++9.8B
NSX Tengu 1,5131,4991,4381.042C+0.1940.234%B+20.814%C+41.2C*N/A10136.4h12.2B30.3B+
NS-30 Vandal 1,3661,3541,1951.133C0.1030.214%C-19.055%D-42C*N/A12432.2h6.2C20.7C+
LA80 1,3611,3546582.058C-0.8335.671%D73.191%D32.9CN/A7741.1h2.8D--7.8D-
NC4 Mag-Shot 1,3361,3282,2690.585C+0.6533.808%B**19.88%C++20.2CN/A7365.7h7.7B22.9C**
NS-61 Emissary 1,3191,3121,3870.946C*0.2829.313%C*17.835%C*49.1AN/A13826.7h11.1B+37.8B+
Spear Anti-Vehicle Phalanx Turret 1,9601,2943773.432D2.2040.247%C3.787%C+29.4C--15.1D24244h7.1B+17.5B+
LA8 Rebel 1,2511,2471,7760.702C+0.5337.784%B*23.256%C**26C+N/A6848h5.8B+15.4C++
NSX Tanto 1,2611,2411,1431.086C+0.1428.012%B25.06%C+25.9CN/A7647.9h13C**46.5C*
NSX Naginata 1,2251,1991,0521.14C+0.0923.661%B27.189%C+43.1C++N/A11227.8h11.7C*49.3B
NC14 Bolt Driver 1,1851,1797251.626C+0.4036.019%C++71.925%C24.7C++N/A12247.7h2.9C8.1C+
AF-18 Stalker 1,1771,1691,1441.022C0.2127.984%C++18.135%C43.5B+N/A12126.9h12.4C*44.3C**
Warden 1,1751,1669131.277B+0.0531.014%B++27.187%B+37B**N/A12031.5h7.4B++23.9B++
AF-6 Shadow 1,1721,1627131.63C+0.4035.011%C++26.334%C+60.2B*N/A14219.3h6C+17C++
Gauss Compact S 1,1751,1591,2260.945C++0.2926.293%B+22.778%B++18.7C+N/A5862h11.9C+45.3C*
MANA Anti-Personnel Turret 1,1511,1328791.288N/A0.0616.387%UN/A11320U190U20683100.1h24T*146.4T*
LA39 Bruiser 1,1371,1231,0991.022C+0.2160.901%C+10.062%D-33.2CN/A10033.8h2.6C+4.3C++
C85 Canister-H 1,1081,0571596.648C5.4247.894%C+11.258%C+117.4C*5.7C--3139h6.2C*13C*
NC6S Gauss SAW S 1,0501,0361,2590.823D0.4120.02%D20.849%C-29.8C-N/A8634.8h12.6C--63C
NS-11A 1,0371,0279621.068C+0.1626.573%B+19.572%C41.9B+N/A13724.5h14.5C+54.6C**
Carnage AR 1,0421,0261,3340.769C0.4624.709%C+15.497%D29.3C+N/A10735h13.9C+56.3C++
19A Fortuna 1,0221,0031,4790.678C--0.5521.902%D*19.841%C+17.7DN/A5356.8h12.2D-55.5D*
C75 Viper 1,1329393182.953C1.7236.284%C+N/A34.8C**7.1C+26027h10.4B+28.6B+
Impetus 9319208581.072C-0.1633.089%C+27.717%C+36.2C+N/A9825.4h5.6D16.8C
Shrike 1,5659112,5860.352D0.8861.103%B+3.074%C++16.1D11.6C+26856.6h8D13.1C+
E540 Halberd 1,2138691515.755C+4.5243.89%C+1.611%D-36.1B++14.3C+30624.1h5.2B+11.7B+
L100 Python AP 1,6118174331.887D0.6663.556%B**1.836%D25.2C24.5B**32732.4h8.2D12.9C+
Titan-150 HEAT 1,0958114441.827C--0.6043.3%C3.946%B+13.1D-4.6D*13061.8h4.2B+9.8B+
NC15 Phoenix 1,2927617401.028C+0.2054.791%C++N/A16.7C**11.6C+19245.7h9.5B17.3B+
NSX Tomoe 7477466431.16C0.0733.66%B**31.904%C-52.2B+N/A14614.3h14.9C+44.3B+
NS Annihilator 1,7026992,6060.268D-0.9679.988%C+N/A6.4D-9.1C++136109.7h15.7D*19.6D*
Carver 70069314,9340.046C+1.1833.968%B++17.749%C*1.8CN/A4393.2h1.3C**3.7B
Tempest 6816737990.842D0.3925.838%C22.585%C**35.6CN/A11918.9h11.1D43C
Hawk GD-68 1,0806588470.777C*0.4561.06%C1.672%D18.5C*11.9C*24735.5h6.8B+11.1B+
NCM2 Falcon 1,1876511,3380.487C-0.7434.622%D2.458%D--7.6D6.3B++8785.6h17.3D--50.1D-
NC1 Gauss Rifle 6136097910.77C+0.4623.45%C++19.048%C29.4B+N/A24820.7h12B+51.2B+
NS-10 Burster 1,0445981,2650.473D0.7628.374%C+7.86%B+3.8D2.9C-55156.1h171.6C604.8C+
NCM2 Falcon 1,0105721,1330.505C--0.7336.292%D2.273%D*7.7D5.9B7674.7h18.6C51.1C
Skyguard 9565234871.074D0.1628.497%C+3.824%A11.3C-9.4C+16746.3h149.5C--524.6C
NS-10 Burster 9385127750.661C0.5729.307%C+6.055%C*4.3C-3.6C+63118.8h168.7C+575.5C++
M20 Basilisk 7235082781.827C--0.6031.512%D9.055%B**12.9D5.5C--12339.4h94.1C+298.7C+
LA3 Desperado 4824771,0590.45C--0.7830.984%B+24.319%B++13D-N/A4936.6h10.2C32.8C+
Auraxium Mag-Cutter 52147391,3360.005D1.2321.326%D12.685%B**0.2C--N/A02728.5h3D*14C
M60-G Bulldog 5634681523.079C1.8533.64%C+3.632%B+29.1C+5.9C+14916.1h7.1C++21.2C**
L100 Python HEAT 611440974.536C+3.3155.487%B+2.045%C-42.7B*16.6A40110.3h6C+10.7C**
M12 Kobalt-H 448437489.104C7.8725.133%B+17.163%C++141B+3.5C3363.1h17C+67.6C**
M96 Mjolnir-H 7144111602.569C1.3452.458%C**N/A60.4B+44.6B*6236.8h47C89.5C+
Reaper DMR 4134105750.713C0.5223.23%C-19.756%D25C-N/A10716.4h10.4C+44.8C+
Hunter QCX 3983905770.676C+0.5554.394%B++32.821%B+23.1B*N/A8116.9h6.3C++11.7C**
Enforcer ML85 5923621063.415C2.1837.075%C--N/A26.8B+17C++31613.5h12.2C*32.9C++
GR-22 3583544910.721C0.5122.622%C14.124%D27C+N/A13613.1h14C+62C+
NCM1 Scattercannon 3303267970.409D0.8226.996%D--14.417%C6.4D**N/A3651h10.1D-37.5D--
Coyote Missiles 4662992741.091D0.1452.455%C+N/A19.8D-11.1D--16415.1h52.3D99.7C-
NC9 A-Tross 2992953350.881C0.3525.309%C+17.966%D-31.1C+N/A1169.5h10.8C42.7C+
Enforcer ML65-H 521282933.032C1.8059.302%C*N/A39.2C**33.2B4817.2h19.2C32.4C+
M60-G Bulldog 3372751022.696C--1.4732.033%C2.182%C--25.7D5.8C14310.7h8.3C25.9C+
M20 Basilisk 3782691621.66D0.4335.781%C4.833%C14.7D6D15418.3h107.1C+299.4C+
Rocklet Rifle 5342674120.648C+0.5845.94%DN/A23.4C23.4C+42711.4h41.9C91.2C
M12 Kobalt 2692651222.083C+20.8521.432%C+15.472%D139.5B++2.1D-3301.9h13.8B++64.5B+
The Slasher 26425910,1500.026D1.2040.159%B+22.394%B**1CN/A3247.5h2.5C+6.3C*
MAX Punch 2522488,4820.029C--1.2043.467%C+N/A0.4CN/A1621.7h2.1C+4.8C++
NS-AM7 Archer 2882375930.4C+0.8350.508%D--27.004%B**5.9C1.3D-4739.9h21C++41.5C+
NC12 Sweeper 2362312450.943C+0.2945.202%C**10.823%D31.6C+N/A1087.3h4.3C**9.5B+
Anti-Vehicle Grenade 2532281228N/A226.7738.548%D**N/A190D-20.8D--12781.2h7.3D18.8D--
G30 Walker 4032251281.758D0.5328.08%C+4.444%C++12.9C10.2C++18917.4h254C-904.5C+
Icikill 22622227,0130.008D1.2226.447%C12.613%C*0.3C-N/A1725.8h2.7D10.1C+
M40 Fury-F 2742172920.743C0.4958.521%B*N/A28.6B7.5C*1627.6h16C-27.4C+
Gauss Rifle S 2212162200.982C+0.2526.971%B+12.963%D--36.6B+N/A1485.9h11.6C+43.2C**
Mag-Cutter 22121640,6300.005C--1.2326.276%C+2.778%D0.2C--N/A11424.9h2.9C+11C++
Sticky Grenade 2082071207N/A205.7741.497%D*N/A414D*2D--15840.5h3.7D*9D*
M20 Basilisk 263187941.989C0.7627.641%C6.952%B+13.5D5.5C10313.9h89.5C323.9C+
M40 Fury 243183662.773D1.5446.198%AN/A43.6C14.3B+3364.2h27F--58.3D
NSX-P Tanto 1741711780.961C+0.2726.965%B29.24%B+19CN/A709h14.2C**52.5B+
AF-8 RailJack 1681682340.718D0.5130.167%D-44.643%T-11.8D-N/A9814.2h3.6F11.8D*
Aspis Anti-Aircraft Phalanx Turret 342161911.769D0.5420.745%D3.106%B*7D7.9D19023h173.3D835.2C-
NS-44L Blackhand 1461452800.518D0.7138.844%C26.207%D*25.4C++N/A1055.7h4.3C*11.1C++
Soldier Soaker 137137721.903B++0.6750.891%A++8.759%D--105.4A++N/A2401.3h6C++11.9B**
Mauler S6 1381361900.716C+0.5132.002%D-8.824%D*17DN/A2798h4.4B+13.6C++
Tomcat A2AM Pods 2541161031.126D-0.1084.764%B++N/A19D-22.6D3196.1h13.3F--15.7F-
M12 Kobalt 118113157.533D6.3017.794%C++15.044%D40.4D-1.8C--1642.8h25.5D--143.1C
NS-45 Pilot 113113921.228C+0.0028.022%C--26.549%C++80.7B**N/A2431.4h6.4B+22.8C**
NC08 Mag-Scatter 1121121300.862C+0.3745.988%D14.286%C28.7C+N/A963.9h4C*8.7C+
AF-34 Mattock 109108323.375C++2.1431.414%C7.407%F--38.6C+N/A1792.8h6.7D21.2C
M40 Fury-H 126102303.4D2.1747.091%B*2.941%A**85C+20B++4751.2h14.4F30.5D--
GD Guardian 9696621.548C0.3233.32%C+16.667%F64B+N/A1931.5h8.4D25.2C--
S12 Renegade 98951270.748C-0.4851.744%B**6.316%C++28.8DN/A993.3h5.6F--10.9D
AF-22 Crow 222924080.225D1.0175.668%B**2.174%C6.5D9.2C+19414.2h15.1F-19.9D**
E540 Halberd-H 16290253.6C-2.3760.651%B+N/A33.3C26.7B++6932.7h9.9D*16.4D--
M60-G Bulldog 9387329A*27.7739.636%D-N/A96.7B+6.7D-2310.9h5.8B+14.5C*
AF-34 Mattock 8686342.529C+1.3028.43%D-9.302%F-34.4CN/A1952.5h8D-28.1D--
NSX Masamune 174852290.371D0.8654.562%C1.176%D16.7D17.5B2125.1h32.3F--59.2F--
GD-66 Claw 73731080.676C-0.5549.887%D15.069%C++23.5DN/A1953.1h3C--6.1C-
AF-23 Grinder 70701830.383D0.8528.166%D-10%D*9.2D**N/A647.6h8.6D*30.7D*
MGR-M1 Bishop 6664471.362C+0.1338.784%B*18.75%D**45.7B++1.4A+1801.4h7.4C19C**
M96 Mjolnir 9056153.733C2.5031.341%DN/A31.1C+18.9C+2941.8h45.8C-146.1C-
M12 Kobalt-F 55531160.457D0.7722.235%C++15.094%B+16.6C-N/A433.2h14.5C**65.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1194,8879.9h
Nanite Revive Grenade01,4420.4h
Decoy Grenade0930h
Nano-Armor Kit2,1203,133,887213h
Medical Kit2305,7803.9h
Medical Applicator770177,24414.5h
Spawn Beacon271,8561.6h
Motion Spotter23849,81026.8h
Hoplon Anti-Aircraft Phalanx Tower1500.1h
Structure Shield Module0810.3h
Deconstruction Tool01,9440.1h
Repair Module11380.4h
Skywall Shield Emitter1630.3h
Rampart Wall31040.8h
Restoration Kit721,2171.6h
Turret AI Module0740.2h
Spear Anti-Vehicle Tower0510.2h
Spitfire Auto-Turret652,3472.9h
Recon Detection Device46423,21035.2h
Ammunition Package4305,09710.6h
Anti-Infantry MANA Turret1262,2446h
IPC Targeting Dart01060.7h
Nano-Repair Grenade01,5080.4h
Smoke Grenade02,0250.6h
Shield Recharging Field729190.8h

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