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stats.dasanfall.com
Executor A.S.P. Operative a00[] a00
NC BR 224

KDR: 1.27

Score: 144.8m

Last Seen: Feb 8th, 2019 6:37 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 100 (224 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods AF-4 Cyclone M30 Mustang AH MGR-L1 Promise M20 Mustang GD-7F Blitz GD-10 LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.543%19.992%51149973140,1041.102110.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.198%0.872B*-0.107C+-0.976D--HEAD ++ (~7.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.408B11.30.209C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.41%0.98%4924101850,00611535160424.33515312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.58%-0.527D-0.574D0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.317C*35.60.327C**74.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.248%2.19%978101410,8671304441640.83304261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.473%-0.745D--0.273C0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.032C+12.40.007C+25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.78%8.709%971610069,6911039623480.932096413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.52%-0.592D1.097B**0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.215C++27.70.298C*65.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.627%60.065%977101515,961141981091.12417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.138%0.54B+-0.464D0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++3.3-0.026C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.004%10.808%97510173,1927144540.446808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%0.547B+-0.741D-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B3.70.235C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.8m182.2%293 (17.6k)249 (14.9k)1.27089309,160243,2621.45495224 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221852724.501%14.002%34302:2369

13% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 3:53 PMJan 23rd, 2015 8:58 AMFeb 8th, 2019 3:12 PM (15d) (PST)Feb 8th, 2019 5:10 PM (14d) (PST)Feb 8th, 2019 2:37 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592425170.5320.4190.0741.1220.084465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,51714,49131,0263225467514,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9687.7h/403.7d 44,774 43,287 89,737 652.4k 11,090 25,651 48,926 441m

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:14,473
Deaths:12,483
KDR:1.159
Accuracy:29.507% B*
HSR:20.735% B
Blitz GD-10
B**
Kills:10,304
Deaths:10,565
KDR:0.975
Accuracy:29.247% B**
HSR:16.110% C+
MGR-S1 Gladius
A
Kills:8,477
Deaths:5,537
KDR:1.531
Accuracy:34.096% A
HSR:21.387% C+
The Moonshot
C++
Kills:4,807
Deaths:1,978
KDR:2.430
Accuracy:43.539% C++
HSR:73.643% D--
Gauss SPR
B*
Kills:4,748
Deaths:2,487
KDR:1.909
Accuracy:37.417% B*
HSR:31.150% C
NS-7 PDW
B+
Kills:3,027
Deaths:4,475
KDR:0.676
Accuracy:27.376% B+
HSR:14.172% D
NS-44 Commissioner
B+
Kills:3,013
Deaths:4,090
KDR:0.737
Accuracy:40.396% B+
HSR:23.465% C*
SAS-R
B
Kills:1,929
Deaths:1,022
KDR:1.887
Accuracy:41.337% B
HSR:67.963% C+
EM4 Longshot
C
Kills:1,736
Deaths:833
KDR:2.084
Accuracy:37.588% C
HSR:75.346% C
MKV Suppressed
C+
Kills:1,713
Deaths:2,486
KDR:0.689
Accuracy:24.686% C+
HSR:16.813% C
NS-357 Underboss
C++
Kills:1,601
Deaths:2,286
KDR:0.700
Accuracy:37.807% C++
HSR:21.174% C+
NSX Tengu
B+
Kills:1,524
Deaths:1,467
KDR:1.039
Accuracy:40.154% B+
HSR:20.604% C+
NS-61 Emissary
C**
Kills:1,453
Deaths:1,525
KDR:0.953
Accuracy:29.855% C**
HSR:17.894% C*
NC4 Mag-Shot
B**
Kills:1,387
Deaths:2,326
KDR:0.596
Accuracy:34.009% B**
HSR:19.683% C+
LA80
D
Kills:1,380
Deaths:668
KDR:2.066
Accuracy:35.829% D
HSR:73.406% D
NS-30 Vandal
C-
Kills:1,365
Deaths:1,202
KDR:1.136
Accuracy:30.214% C-
HSR:18.901% D-
LA8 Rebel
B*
Kills:1,266
Deaths:1,806
KDR:0.701
Accuracy:37.722% B*
HSR:23.144% C**
NC14 Bolt Driver
C++
Kills:1,193
Deaths:737
KDR:1.619
Accuracy:36.108% C++
HSR:72.171% C
AF-18 Stalker
C++
Kills:1,185
Deaths:1,155
KDR:1.026
Accuracy:27.981% C++
HSR:18.144% C
AF-6 Shadow
C++
Kills:1,162
Deaths:713
KDR:1.630
Accuracy:35.011% C++
HSR:26.334% C+
Impetus
C+
Kills:920
Deaths:858
KDR:1.072
Accuracy:33.089% C+
HSR:27.717% C+
NSX Tomoe
B**
Kills:746
Deaths:643
KDR:1.160
Accuracy:33.660% B**
HSR:31.904% C-
Tempest
C**
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C**
LA3 Desperado
B*
Kills:508
Deaths:1,076
KDR:0.472
Accuracy:31.232% B+
HSR:24.410% B*
NS-45 Pilot
C*
Kills:369
Deaths:331
KDR:1.115
Accuracy:32.800% C*
HSR:22.764% C
NS-AM7 Archer
B**
Kills:242
Deaths:611
KDR:0.396
Accuracy:50.592% D*
HSR:26.446% B**
NC08 Mag-Scatter
C+
Kills:194
Deaths:218
KDR:0.890
Accuracy:51.452% C+
HSR:13.918% C
AF-8 RailJack
D-
Kills:168
Deaths:234
KDR:0.718
Accuracy:30.167% D-
HSR:44.643% T-
NS-44L Blackhand
C
Kills:146
Deaths:285
KDR:0.512
Accuracy:38.592% C
HSR:26.027% D*
Soldier Soaker
A++
Kills:137
Deaths:72
KDR:1.903
Accuracy:50.891% A++
HSR:8.759% D--
Kills:71,852
Deaths (as Infiltrator):64,972
Deaths (to Infiltrators):31,989
KDR:1.10589
Kill Difference:6,880
Playtime:1,234.825 hours
Usage:13%
Score:17.296m
Score/min:233
Accuracy (listed only):35.608%
HSR (listed only):30.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:14,473
Deaths:12,483
KDR:1.159
Accuracy:29.507% B*
HSR:20.735% B
GD-7F
C+
Kills:10,423
Deaths:12,265
KDR:0.850
Accuracy:24.391% C+
HSR:18.085% C
Blitz GD-10
B**
Kills:10,304
Deaths:10,565
KDR:0.975
Accuracy:29.247% B**
HSR:16.110% C+
MGR-S1 Gladius
A
Kills:8,477
Deaths:5,537
KDR:1.531
Accuracy:34.096% A
HSR:21.387% C+
AC-X11
B
Kills:5,776
Deaths:6,321
KDR:0.914
Accuracy:26.546% B
HSR:20.377% C
AF-19 Mercenary
C**
Kills:4,917
Deaths:6,945
KDR:0.708
Accuracy:23.484% C**
HSR:21.049% C+
NS-11C
C++
Kills:4,510
Deaths:6,184
KDR:0.729
Accuracy:24.284% C++
HSR:15.078% D
NS-7 PDW
B+
Kills:3,027
Deaths:4,475
KDR:0.676
Accuracy:27.376% B+
HSR:14.172% D
NS Baron G5
C**
Kills:2,979
Deaths:3,597
KDR:0.828
Accuracy:46.333% C**
HSR:8.593% D*
AF-4A Bandit
C+
Kills:2,379
Deaths:2,907
KDR:0.818
Accuracy:25.423% C+
HSR:21.312% C
MKV Suppressed
C+
Kills:1,713
Deaths:2,486
KDR:0.689
Accuracy:24.686% C+
HSR:16.813% C
Razor GD-23
C+
Kills:1,593
Deaths:2,376
KDR:0.670
Accuracy:23.902% C+
HSR:15.945% D-
NSX Tengu
B+
Kills:1,524
Deaths:1,467
KDR:1.039
Accuracy:40.154% B+
HSR:20.604% C+
AF-57 Piston
B+
Kills:1,505
Deaths:1,337
KDR:1.126
Accuracy:45.837% B+
HSR:11.429% D
NSX Tanto
C**
Kills:1,312
Deaths:1,196
KDR:1.097
Accuracy:27.803% C**
HSR:24.771% C+
LA39 Bruiser
C+
Kills:1,167
Deaths:1,130
KDR:1.033
Accuracy:61.119% C+
HSR:9.683% D--
Gauss Compact S
B++
Kills:1,159
Deaths:1,226
KDR:0.945
Accuracy:26.293% B+
HSR:22.778% B++
19A Fortuna
C+
Kills:1,003
Deaths:1,482
KDR:0.677
Accuracy:21.908% D*
HSR:19.841% C+
Tempest
C**
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C**
NC12 Sweeper
B
Kills:235
Deaths:251
KDR:0.936
Accuracy:45.285% B
HSR:11.064% D
NSX-P Tanto
B+
Kills:171
Deaths:178
KDR:0.961
Accuracy:26.965% C**
HSR:29.240% B+
GD-66 Claw
C++
Kills:149
Deaths:183
KDR:0.814
Accuracy:51.542% D
HSR:14.765% C++
Mauler S6
D-
Kills:136
Deaths:193
KDR:0.705
Accuracy:31.976% D-
HSR:8.824% D*
Kills:79,611
Deaths (as Light Assault):85,587
Deaths (to Light Assaults):32,678
KDR:0.93018
Kill Difference:5,976
Playtime:1,068.913 hours
Usage:11%
Score:15.049m
Score/min:235
Accuracy (listed only):32.350%
HSR (listed only):17.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:14,473
Deaths:12,483
KDR:1.159
Accuracy:29.507% B*
HSR:20.735% B
Blitz GD-10
B**
Kills:10,304
Deaths:10,565
KDR:0.975
Accuracy:29.247% B**
HSR:16.110% C+
MGR-S1 Gladius
A
Kills:8,477
Deaths:5,537
KDR:1.531
Accuracy:34.096% A
HSR:21.387% C+
NS-7 PDW
B+
Kills:3,027
Deaths:4,475
KDR:0.676
Accuracy:27.376% B+
HSR:14.172% D
NS Baron G5
C**
Kills:2,979
Deaths:3,597
KDR:0.828
Accuracy:46.333% C**
HSR:8.593% D*
MKV Suppressed
C+
Kills:1,713
Deaths:2,486
KDR:0.689
Accuracy:24.686% C+
HSR:16.813% C
NSX Tengu
B+
Kills:1,524
Deaths:1,467
KDR:1.039
Accuracy:40.154% B+
HSR:20.604% C+
AF-57 Piston
B+
Kills:1,505
Deaths:1,337
KDR:1.126
Accuracy:45.837% B+
HSR:11.429% D
NS-11A
B+
Kills:1,175
Deaths:1,078
KDR:1.090
Accuracy:26.998% B+
HSR:19.319% C
Carnage AR
C++
Kills:1,170
Deaths:1,437
KDR:0.814
Accuracy:25.075% C++
HSR:15.897% D
LA39 Bruiser
C+
Kills:1,167
Deaths:1,130
KDR:1.033
Accuracy:61.119% C+
HSR:9.683% D--
Tempest
C**
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C**
NC1 Gauss Rifle
C++
Kills:631
Deaths:813
KDR:0.776
Accuracy:23.687% C++
HSR:19.651% C+
Reaper DMR
C-
Kills:437
Deaths:604
KDR:0.724
Accuracy:23.470% C-
HSR:19.909% D
GR-22
C
Kills:354
Deaths:491
KDR:0.721
Accuracy:22.622% C
HSR:14.124% D
NC9 A-Tross
C+
Kills:311
Deaths:343
KDR:0.907
Accuracy:25.354% C+
HSR:18.006% D--
NC12 Sweeper
B
Kills:235
Deaths:251
KDR:0.936
Accuracy:45.285% B
HSR:11.064% D
Gauss Rifle S
B+
Kills:216
Deaths:220
KDR:0.982
Accuracy:26.971% B+
HSR:12.963% D*
GD-66 Claw
C++
Kills:149
Deaths:183
KDR:0.814
Accuracy:51.542% D
HSR:14.765% C++
Mauler S6
D-
Kills:136
Deaths:193
KDR:0.705
Accuracy:31.976% D-
HSR:8.824% D*
Kills:50,662
Deaths (as Combat Medic):49,493
Deaths (to Combat Medics):17,886
KDR:1.02362
Kill Difference:1,169
Playtime:146.761 hours
Usage:2%
Score:2.170m
Score/min:246
Accuracy (listed only):33.361%
HSR (listed only):15.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:23,203
V. Kills:4,453 N/A
Deaths:4,764
KDR:4.870
Accuracy:56.511% B*
KPH:80.900 C+
VKPH:15.500 C+
M30 Mustang AH
B*
Kills:12,841
V. Kills:958 N/A
Deaths:3,029
KDR:4.239
Accuracy:52.902% C
KPH:76.200 B*
VKPH:5.700 C**
M20 Mustang
B+
Kills:10,906
V. Kills:7,581 144%
Deaths:9,152
KDR:1.192
Accuracy:28.460% C-
KPH:17.700 B+
VKPH:12.300 B+
M20 Kestrel
B
Kills:4,718
V. Kills:2,817 167%
Deaths:2,549
KDR:1.851
Accuracy:29.180% C+
KPH:24.700 B
VKPH:14.700 C+
Vortek Rotary
C+
Kills:3,056
V. Kills:2,878 106%
Deaths:4,407
KDR:0.693
Accuracy:28.690% C
KPH:11 C
VKPH:10.400 C+
Hornet Missiles
C+
Kills:2,930
V. Kills:1,821 161%
Deaths:662
KDR:4.426
Accuracy:61.903% C**
KPH:63.300 C+
VKPH:39.300 C+
Coyote Missiles
C+
Kills:351
V. Kills:189 185%
Deaths:299
KDR:1.174
Accuracy:53.227% C+
KPH:20.800 D-
VKPH:11.200 D--
Tomcat A2AM Pods
D
Kills:119
V. Kills:140 84%
Deaths:107
KDR:1.112
Accuracy:84.837% B++
KPH:18.500 D-
VKPH:21.700 D
Kills:58,124 (31,521 + 0)
Deaths:24,969
KDR:2.328
VKDR:0.835
Vehicle Kills:20,837
Kill Difference:33,155
Playtime:1,608.087 hours
Usage:17%
Score:18.451m
Score/min:191
Piloting Accuracy:28.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,421
V. Kills:242 N/A
Deaths:264
KDR:9.170
Accuracy:43.606% D
KPH:72.400 B*
VKPH:7.200 C
C75 Viper
B
Kills:939
V. Kills:193 484%
Deaths:318
KDR:2.953
Accuracy:36.284% C+
KPH:34.800 B
VKPH:7.200 C+
L100 Python AP
B**
Kills:889
V. Kills:822 108%
Deaths:445
KDR:1.998
Accuracy:63.239% B**
KPH:26.500 C
VKPH:24.500 B**
Skyguard
C+
Kills:590
V. Kills:463 127%
Deaths:504
KDR:1.171
Accuracy:28.783% C+
KPH:12.100 C
VKPH:9.500 C+
L100 Python HEAT
A
Kills:508
V. Kills:210 241%
Deaths:116
KDR:4.379
Accuracy:56.784% B++
KPH:42.200 B*
VKPH:17.400 A
Kills:5,347 (5,347 + 0)
Deaths:1,647
KDR:3.247
VKDR:1.172
Vehicle Kills:1,930
Kill Difference:3,700
Playtime:154.778 hours
Usage:2%
Score:2.424m
Score/min:261
Driving Accuracy:56.784%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,748
V. Kills:1,695 162%
Deaths:972
KDR:2.827
Accuracy:46.854% C
KPH:24.700 C++
VKPH:15.200 C++
Titan-150 HESH
C+
Kills:1,961
V. Kills:255 N/A
Deaths:337
KDR:5.819
Accuracy:40.528% D-
KPH:40.300 C+
VKPH:5.200 D
E540 Halberd
B++
Kills:947
V. Kills:376 251%
Deaths:156
KDR:6.071
Accuracy:44.243% C+
KPH:36.300 B++
VKPH:14.400 C+
Titan-150 HEAT
C
Kills:811
V. Kills:284 285%
Deaths:444
KDR:1.827
Accuracy:43.300% C
KPH:13.100 D-
VKPH:4.600 D--
Enforcer ML85
B+
Kills:399
V. Kills:252 158%
Deaths:109
KDR:3.661
Accuracy:37.202% C-
KPH:27.800 B+
VKPH:17.600 C*
M20 Basilisk
C
Kills:195
V. Kills:77 250%
Deaths:97
KDR:2.010
Accuracy:27.611% C
KPH:13.800 C--
VKPH:5.400 C
M96 Mjolnir
C+
Kills:56
V. Kills:34 160%
Deaths:16
KDR:3.500
Accuracy:31.234% D
KPH:30.800 C+
VKPH:18.700 C+
Kills:7,117 (5,520 + 1,597)
Deaths:2,131
KDR:3.340
VKDR:1.395
Vehicle Kills:2,973
Kill Difference:4,986
Playtime:278.280 hours
Usage:3%
Score:3.496m
Score/min:209
Driving Accuracy:43.300%
Gunner Accuracy:31.234%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,132
V. Kills:53 N/A
Deaths:164
KDR:6.902
Accuracy:48.752% C+
KPH:118.700 C*
VKPH:5.600 C--
M12 Kobalt-H
B+
Kills:492
V. Kills:11 N/A
Deaths:52
KDR:9.462
Accuracy:24.979% B+
KPH:144.100 B+
VKPH:3.200 C-
M96 Mjolnir-H
B*
Kills:428
V. Kills:311 137%
Deaths:163
KDR:2.626
Accuracy:51.955% C**
KPH:60.500 B+
VKPH:44 B*
Enforcer ML65-H
B
Kills:282
V. Kills:239 118%
Deaths:93
KDR:3.032
Accuracy:59.302% C*
KPH:39.200 C**
VKPH:33.200 B
M40 Fury-H
B++
Kills:111
V. Kills:25 427%
Deaths:30
KDR:3.700
Accuracy:45.957% B+
KPH:86.300 C+
VKPH:19.400 B++
E540 Halberd-H
B+
Kills:92
V. Kills:72 126%
Deaths:26
KDR:3.538
Accuracy:60.213% B+
KPH:33.400 C
VKPH:26.100 B+
Kills:2,537 (0 + 2,537)
Deaths:528
KDR:4.805
VKDR:1.347
Vehicle Kills:711
Kill Difference:2,009
Playtime:31.266 hours
Usage:0%
Score:0.886m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:60.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:2,373
V. Kills:56 N/A
Deaths:201
KDR:11.806
Accuracy:21.569% B++
KPH:83.700 B++
VKPH:2 C
M40 Fury
B**
Kills:1,675
V. Kills:358 467%
Deaths:459
KDR:3.649
Accuracy:40.180% B+
KPH:64.800 B*
VKPH:13.800 B**
M20 Basilisk
C--
Kills:526
V. Kills:220 238%
Deaths:280
KDR:1.879
Accuracy:31.769% D
KPH:13.200 D
VKPH:5.500 C--
M60-G Bulldog
C+
Kills:470
V. Kills:96 485%
Deaths:152
KDR:3.092
Accuracy:33.730% C+
KPH:29.100 C+
VKPH:5.900 C+
M60-G Bulldog
C
Kills:280
V. Kills:64 431%
Deaths:103
KDR:2.718
Accuracy:32.584% C
KPH:25.800 D
VKPH:5.900 C
M20 Basilisk
C+
Kills:274
V. Kills:111 245%
Deaths:163
KDR:1.681
Accuracy:36.109% C+
KPH:14.900 C--
VKPH:6 D
G30 Walker
C++
Kills:225
V. Kills:178 126%
Deaths:129
KDR:1.744
Accuracy:28.104% C+
KPH:12.900 C
VKPH:10.200 C++
M40 Fury
B+
Kills:184
V. Kills:61 297%
Deaths:66
KDR:2.788
Accuracy:46.312% A
KPH:43.800 C
VKPH:14.500 B+
M12 Kobalt
D
Kills:126
V. Kills:5 N/A
Deaths:15
KDR:8.400
Accuracy:17.754% C+
KPH:43.100 D-
VKPH:1.700 D
Kills:6,133 (0 + 6,133)
Deaths:1,568
KDR:3.911
VKDR:0.733
Vehicle Kills:1,149
Kill Difference:4,565
Playtime:164.148 hours
Usage:2%
Score:1.847m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:17.754%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:217
V. Kills:57 374%
Deaths:292
KDR:0.743
Accuracy:58.521% B*
KPH:28.700 B
VKPH:7.500 B
S12 Renegade
C--
Kills:95
V. Kills:3 N/A
Deaths:127
KDR:0.748
Accuracy:51.744% B**
KPH:28.900 D
VKPH:0.900 C--
M12 Kobalt-F
C++
Kills:53
V. Kills:2 N/A
Deaths:116
KDR:0.457
Accuracy:22.235% C++
KPH:16.500 C
VKPH:0.600 D
Kills:365 (365 + 0)
Deaths:535
KDR:0.682
VKDR:0.116
Vehicle Kills:62
Kill Difference:170
Playtime:14.072 hours
Usage:0%
Score:0.102m
Score/min:120
Driving Accuracy:22.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 27,65623,2034,7644.87C3.6056.511%B*N/A80.9C+15.5C+308286.7h14.6B25.8B+
AF-4 Cyclone 14,61114,47312,4831.159C+0.1129.507%B*20.735%B50.4B*N/A137286.9h9.8B+33.3B+
M30 Mustang AH 13,79912,8413,0294.239C+2.9752.902%CN/A76.2B*5.7C**221168.6h7.9C**14.8C**
MGR-L1 Promise 11,37711,1736,8901.622C*0.3528.097%B*25.204%C++54.9B+1B+148203.5h12.4B+44.1B++
M20 Mustang 18,48710,9069,1521.192C+0.0828.46%C-1.495%C17.7B+12.3B+148615h93.5B+328.4B
GD-7F 10,60310,42312,2650.85C+0.4224.391%C+18.085%C24.5C+N/A64425.7h13.3C*54.7C*
Blitz GD-10 10,40710,30410,5650.975C+0.3029.247%B**16.11%C+45.2B*N/A122227.9h13.2B+45.2B+
LA1 Anchor 9,2939,22811,9780.77C--0.5020.773%D17.88%D--24.4DN/A76377.8h11.3C54.4C
MGR-S1 Gladius 8,5528,4775,5371.531C*0.2634.096%A21.387%C+60.7B*N/A153139.6h8.6B+25.2B++
AC-X11 5,8655,7766,3210.914C+0.3626.546%B20.377%C23.5C+N/A64245.7h9.9C**37.1B
Bouncing Betty 5,3065,3011,2604.207C++2.9445.433%C*N/A175B**N/A49330.3h1.9C++4.2B
NC6A GODSAW 5,2975,2135,5270.943D0.3322.313%D--20.909%D-37.3DN/A106139.7h10.1C+45.2C-
AF-41 Hacksaw 5,0454,9852,5971.92C+0.6523.792%D12.177%D-41.2B++N/A118121.1h5B**21.1B
AF-19 Mercenary 4,9974,9176,9450.708C+0.5623.484%C**21.049%C+15.1CN/A62324.9h12.3B+52.5B+
EM6 4,9374,8815,2130.936C0.3321.066%C+20.139%C--36C+N/A104135.4h11.6C+55.1C++
The Moonshot 4,8274,8071,9782.43D1.1643.539%C++73.643%D--53.8C+N/A12889.4h2.3D**5.3D
AF-41 Hacksaw 4,8064,7592,5391.874C+0.6023.474%D11.851%D40.2B+N/A115118.4h5.3B++22.5C*
Gauss SPR 4,8024,7482,4871.909C*0.6437.417%B*31.15%C53.1A+N/A14889.4h5B+13.3B++
M20 Kestrel 7,5354,7182,5491.851C+0.5829.18%C+1.039%D24.7B14.7C+161191.2h82B+280.8B+
C-4 ARX 6,4644,6153,3061.396C0.1325.436%CN/A93C37.3C*55649.6h1.4C5.6C
NS-11C 4,5704,5106,1840.729C0.5424.284%C++15.078%D25.4C+N/A74177.4h14.2C*58.3C**
NS-15M2 3,8733,8113,0251.26C+0.0126.392%B+22.488%C46.4C++N/A13682.1h12.3C*46.8B+
EM1 3,7713,7074,5420.816C0.4521.113%C+17.588%D27.1CN/A79137h14.2C+67.4C++
NS-15M1 3,6213,5814,6820.765C--0.5121.863%C+15.582%D-29.1CN/A89123.2h14.1C64.6C+
C-4 4,7613,3023,7420.882C0.3926.533%C*N/A59.8C-26.4C+63555.2h1.5C++5.8C*
GD-22S 3,1033,0764,0710.756C0.5120.528%C-18.661%D26.2CN/A91117.6h11.7C+57C+
Vortek Rotary 5,9343,0564,4070.693C0.5828.69%C2.454%C++11C10.4C+129277h105.8C368.8C
NS-7 PDW 3,0683,0274,4750.676C0.5927.376%B+14.172%D22C+N/A74137.5h14.4C**52.8B+
NS-44 Commissioner 3,0303,0134,0900.737C+0.5340.396%B+23.465%C*31.4C+N/A10296h3.5B+8.5B+
NS Baron G5 3,0252,9793,5970.828C0.4446.333%C**8.593%D*27.3CN/A84109.2h4.9C+10.5C+
Hornet Missiles 4,7512,9306624.426C+3.1661.903%C**N/A63.3C+39.3C+41746.3h10.1C*16.3B+
NC05 Jackhammer 2,9322,9053,7080.783C0.4947.758%B+8.812%D**34.4CN/A11984.5h5.7C12C++
NS Decimator 4,2532,7814,3920.633C-0.6459.062%C+2.337%C++30.2C16C+24492.1h5.2C+8.8C+
Titan-150 AP 4,4432,7489722.827C1.5646.854%C3.312%C**24.7C++15.2C++257111.3h5C+10.8C+
NCM3 Raven 4,3372,5733,2030.803C+0.4733.914%D1.866%D10C*6.9B+90257.4h27.6B81.3C++
NCM3 Raven 4,2102,4653,1830.774C+0.5033.807%D2.718%C+9.7C+6.8C*91255.3h30C+88.9C
L100 Python HESH 2,6632,4212649.17C+7.9043.606%DN/A72.3B*7.2C25533.5h3B+6.9C++
Tank Mine 3,9702,3986403.747B++2.4832.235%C+N/A140.2B++91.9B**135617.1h1.8C**5.6B+
AF-4A Bandit 2,4132,3792,9070.818C0.4525.423%C+21.312%C21.2DN/A63112.2h11.7C+46.2C++
M12 Kobalt 2,4292,37320111.806C+10.5421.569%B++19.174%C++83.6B+2C21528.4h18.8C*87B+
Titan-150 HESH 2,2161,9613375.819C4.5540.528%D-2.499%B+40.3C+5.2D13848.7h3.2C*8C+
SAS-R 1,9361,9291,0221.887C0.6241.337%B67.963%C+42.9C*N/A13345h2.6C-6.3C+
EM4 Longshot 1,7511,7368332.084C0.8137.588%C75.346%C34.7C*N/A9450.1h2.5C-6.6C
MKV Suppressed 1,7371,7132,4860.689C-0.5824.686%C+16.813%C24.4CN/A8270.3h14.9C+60.2C++
M40 Fury 2,0331,6754593.649C--2.3840.18%B+1.851%C++64.7B*13.8B**28425.9h14.1C+35.2B
NS-357 Underboss 1,6061,6012,2860.7C0.5737.807%C++21.174%C+33.9C+N/A9847.2h4.1C*10.7B
Razor GD-23 1,6131,5932,3760.67C0.6023.902%C+15.945%D-18.5CN/A7586.2h11.9B49.7C**
Frag Grenade 1,6021,59011590N/A1,588.7348.324%B+N/A467.6C+3.5D18273.4h3.7C*7.6B+
NC6 Gauss SAW 1,5891,5732,1820.721C0.5518.683%C17.8%D-16.9DN/A12493.3h10C*53.7C*
NSX Tengu 1,5381,5241,4671.039C+0.2340.154%B+20.604%C+41C*N/A10237.2h12.2B+30.4B+
AF-57 Piston 1,5341,5051,3371.126C+0.1445.837%B+11.429%D34.8C+N/A10643.2h4.5C++9.8B
NS-61 Emissary 1,4601,4531,5250.953C*0.3229.855%C**17.894%C*51.5AN/A14328.2h11.2B+37.6B+
NC4 Mag-Shot 1,3961,3872,3260.596C+0.6734.009%B**19.683%C+20.9C+N/A7966.4h7.7B+22.7C++
LA80 1,3871,3806682.066C--0.8035.829%D73.406%D33.3C+N/A7941.4h2.8D-7.7D
NS-30 Vandal 1,3781,3651,2021.136C0.1330.214%C-18.901%D-42C*N/A12532.5h6.2C+20.6C+
NSX Tanto 1,3321,3121,1961.097C+0.1727.803%C**24.771%C+26.5C+N/A7849.5h13.1C**47.3C*
Spear Anti-Vehicle Phalanx Turret 1,9661,2983773.443D2.1740.329%C3.775%C+29.5C-15.2C--24444h7.1B+17.5B+
NSX Naginata 1,3111,2831,1161.15C+0.1223.567%C**27.046%C+43.6C++1B*11529.4h11.6C**49.3B
LA8 Rebel 1,2701,2661,8060.701C+0.5737.722%B*23.144%C**26.2C+N/A6948.4h5.8B+15.4B++
NC14 Bolt Driver 1,1991,1937371.619C+0.3536.108%C++72.171%C24.9C++N/A12648h2.9C+8C++
AF-18 Stalker 1,1931,1851,1551.026C+0.2427.981%C++18.144%C43.7B+N/A12427.1h12.4C*44.2C**
NS-11A 1,1871,1751,0781.09C+0.1826.998%B+19.319%C43B+N/A14627.3h14.5C+53.9C**
MANA Anti-Personnel Turret 1,1931,1738961.309N/A0.0416.5%UN/A11730U200U21741500.1h23.8T*144.2T*
Carnage AR 1,1921,1701,4370.814C0.4625.075%C++15.897%D31C+N/A11037.7h13.7C++54.5C*
LA39 Bruiser 1,1841,1671,1301.033C+0.2461.119%C+9.683%D--33.8CN/A10234.5h2.6C+4.3C++
Warden 1,1751,1669131.277B0.0131.014%B++27.187%B+37B**N/A12431.5h7.4B*23.9B++
AF-6 Shadow 1,1721,1627131.63C+0.3635.011%C++26.334%C+60.2B*N/A14319.3h6C+17C++
Gauss Compact S 1,1751,1591,2260.945C++0.3326.293%B+22.778%B++18.2C+N/A5863.8h11.9C+45.3C**
C85 Canister-H 1,1851,1321646.902C5.6348.752%C+10.866%C+119.2C*5.6C--3219.5h6.3C**12.9C**
NC6S Gauss SAW S 1,0511,0371,2640.82D0.4520.019%D20.829%C29.8CN/A8734.8h12.6C-63.1C
19A Fortuna 1,0221,0031,4820.677D0.5921.908%D*19.841%C+17.6DN/A5356.9h12.2D-55.6D*
E540 Halberd 1,3239471566.071C+4.8044.243%C+1.584%D-36.3B++14.4C+31326.1h5.2B+11.7B+
C75 Viper 1,1329393182.953C1.6836.284%C+N/A34.8B7.1C+26727h10.4B+28.6B+
Impetus 9319208581.072C-0.2033.089%C+27.717%C+36.2C+N/A9925.4h5.6D16.8C
Shrike 1,5659112,5860.352D0.9261.103%B+3.074%C++16.1D11.6C+27456.6h8D13.1C+
L100 Python AP 1,7118894451.998C--0.7363.239%B**1.687%D26.5C24.5B**33633.6h7.8D12.4C+
Carver 86685916,9350.051C+1.2234.602%B++18.161%C**2CN/A5440.4h1.2B+3.6B+
Titan-150 HEAT 1,0958114441.827C-0.5643.3%C3.946%B++13.1D-4.6D--13261.8h4.2B++9.8B+
NC15 Phoenix 1,3267837611.029C+0.2454.895%C*N/A16.7B11.6C+19547h9.5B17.4B+
NSX Tomoe 7477466431.16C0.1133.66%B**31.904%C-52.2B+N/A14714.3h14.9C+44.3B
NS Annihilator 1,7177092,6120.271D1.0079.984%C+N/A6.5D-9.2C*139109.9h15.5D*19.4D--
Tempest 6886798030.846D0.4225.893%C22.386%C**35.7CN/A12019h11.1D42.9C
Hawk GD-68 1,1066728650.777C*0.4960.946%C+1.637%D18.3B11.8B24936.7h6.9B+11.4B+
NCM2 Falcon 1,1876511,3380.487C-0.7834.622%C--2.458%D--7.6D6.3B*8885.6h17.3D--50.1D
NC1 Gauss Rifle 6356318130.776C+0.4923.687%C++19.651%C+29.9B+N/A25921.1h12B+50.7B+
NS-10 Burster 1,0856271,2830.489D0.7828.505%C+7.656%B+4C--2.9C-57158.2h167.6C+588.1C+
Skyguard 1,0535905041.171D0.1028.783%C+3.898%A+12.1C9.5C+17948.7h143.2C497.4C+
NCM2 Falcon 1,0105721,1330.505C--0.7736.292%C--2.273%D*7.7D5.9B+7674.7h18.6C51.1C
NS-10 Burster 9965527930.696C0.5729.449%C+5.797%C++4.6C3.7C+66120.9h160.9C++546.5C*
M20 Basilisk 7465262801.879C-0.6131.769%D8.935%B**13.2D5.5C--12939.9h95.1C++299.5C+
L100 Python HEAT 7185081164.379C+3.1156.784%B++1.772%D42.3B*17.5A+38612h6.2C+11C**
LA3 Desperado 5135081,0760.472C--0.8031.232%B+24.41%B*13.8D-N/A5136.8h10.1C32.3C*
M12 Kobalt-H 503492529.462C-8.1924.979%B+17.48%C++144.7B+3.2C-3453.4h17.1C+68.5C**
Auraxium Mag-Cutter 52147392,0140.005D1.2721.214%D12.685%B**0.2DN/A02746.4h3D*14.1C
M60-G Bulldog 5664701523.092C1.8233.73%C+3.617%B+29.2C+6C+15016.1h7.1C*21.1C**
Reaper DMR 4404376040.724C0.5523.47%C-19.909%D25.3CN/A10817.3h10.4C+44.3C+
M96 Mjolnir-H 7394281632.626C1.3651.955%C**N/A60.3B+43.8B*6317.1h46.6C89.6C+
Hunter QCX 4094015900.68C+0.5953.866%B++32.17%B+23.5B*N/A8417.1h6.2C++11.6C**
Enforcer ML85 6513991093.661C2.3937.202%C-N/A27.7B+17.5C++31814.4h12B32.3C++
NS-45 Pilot 3713693311.115C+0.1632.8%C*22.764%C90AN/A3504.1h6.9B21B+
GR-22 3583544910.721C0.5522.622%C14.124%D26.8CN/A14113.2h14C+62C+
M12 Kobalt 3573511523.4C+22.1321.908%C+15.385%D140.4B++2.4D3892.5h14.6B+66.8B+
Coyote Missiles 5403512991.174D0.1053.227%C+N/A20.8D-11.2D--16716.9h53.1D99.8C-
NCM1 Scattercannon 3303267970.409D0.8626.996%D--14.417%C6.4D*N/A3751h10.1D-37.5D-
Rocklet Rifle 6203144570.687C+0.5845.965%DN/A25.1C+24.5C+46412.5h39.6C+86.2C+
NC9 A-Tross 3153113430.907C0.3625.354%C+18.006%D--32.1C+N/A1229.7h10.8C42.4C+
The Slasher 29228711,4950.025C--1.2540.304%B+23.693%A+1CN/A3279.3h2.5C+6.2C**
Enforcer ML65-H 521282933.032C1.7659.302%C*N/A39.2C**33.2B4857.2h19.2C32.4C+
M60-G Bulldog 3442801032.718D1.4532.584%C2.143%C--25.9D5.9C14610.8h8.5C26.1C+
M20 Basilisk 3852741631.681D0.4136.109%C+5.109%C14.8D6D15818.5h108.2C+299.7C+
MAX Punch 2592558,5870.03C--1.2443.776%C+N/A0.4DN/A1627.9h2.1C++4.8C*
Anti-Vehicle Grenade 2712431243N/A241.7337.728%D**N/A186.9D-21.5D--12281.3h7.2D19.2D--
NS-AM7 Archer 2952426110.396C+0.8750.592%D*26.446%B**5.9C1.3D-4840.8h21C++41.5C+
Icikill 24023631,9420.007D-1.2625.297%C-12.288%C**0.3C+N/A1875.7h2.7D10.7C+
NC12 Sweeper 2402352510.936C+0.3345.285%B11.064%D31.8C++N/A1087.4h4.3C**9.6B+
G30 Walker 4032251291.744D0.4728.104%C+4.444%C++12.9C10.2C++18917.5h254.6C-906C+
M40 Fury-F 2742172920.743C-0.5358.521%B*N/A28.6B7.5B1627.6h16C-27.4C+
Mag-Cutter 22121640,6300.005C--1.2726.276%C+2.778%D0.2C-N/A11425.1h2.9C+11C++
Gauss Rifle S 2212162200.982C+0.2926.971%B+12.963%D*36.6B+N/A1525.9h11.6C+43.2C**
Sticky Grenade 2102091209N/A207.7341.503%D*N/A418D*2D--16210.5h3.8D*9D*
M20 Basilisk 272195972.01C0.7427.611%C7.179%B+13.8C--5.5C10514.1h87.8C+318.1C+
NC08 Mag-Scatter 1941942180.89C+0.3851.452%C+13.918%C39.6B+N/A1424.9h3.8B+7.5B
M40 Fury 245184662.788D1.5246.312%AN/A43.8C14.5B+3414.2h27F-58.2D
NSX-P Tanto 1741711780.961C+0.3126.965%C**29.24%B+19CN/A819h14.2B52.5B+
AF-8 RailJack 1681682340.718D0.5530.167%D-44.643%T-11.8D-N/A10214.2h3.6F11.8D*
Aspis Anti-Aircraft Phalanx Turret 346164941.745D0.4721.079%D3.049%B++7.1D7.8D19323.2h175.4C--832.3C
M60-G Bulldog 168160626.667A+25.4041.577%D-1.875%C84.2C++4.2D*2191.9h7C*16.9C+
GD-66 Claw 1501491830.814C0.4651.542%D14.765%C++33.9CN/A2404.4h2.7C+5.2C+
NS-44L Blackhand 1471462850.512D0.7638.592%C26.027%D*25.6C++N/A1095.7h4.4C*11.3C++
Soldier Soaker 137137721.903B++0.6350.891%A++8.759%D--105.4A++N/A2401.3h6C++11.9B*
Mauler S6 1381361930.705C+0.5731.976%D-8.824%D*16.8DN/A2948.1h4.4B+13.7C++
M12 Kobalt 131126158.4C--7.1317.754%C+14.286%D--43.4D1.7D1832.9h24.2D-136.5C+
AF-34 Mattock 121120363.333C++2.0632.412%C+8.333%F-40C+N/A1823h6.6C--20.5C+
Tomcat A2AM Pods 2591191071.112D-0.1684.837%B++N/A18.6D-21.9D3166.4h13.6F--16F-
M40 Fury-H 136111303.7D2.4345.957%B+2.703%A*85.4C+19.2B++4551.3h13.8D**30D-
AF-22 Crow 2411034240.243D1.0374.796%B**1.942%C7.1C--9.5C+19814.6h14.2F19D--
AF-34 Mattock 101101392.59C+1.3229.056%D8.911%F--36.1C+N/A2032.8h7.5D25.7D
GD Guardian 100100681.471C0.2033.64%C+17%F58.8BN/A1861.7h8.4D25C-
S12 Renegade 98951270.748D0.5251.744%B**6.316%B28.8DN/A993.3h5.6F-10.9C--
E540 Halberd-H 16492263.538C-2.2760.213%B+N/A32.9C25.7B+7202.8h9.8D*16.3D-
NSX Masamune 178872380.366D0.9054.399%C1.149%D16.1D-16.9C**2085.4h33F--60.7F-
MGR-M1 Bishop 8077611.262C+0.0136.595%B+18.182%D**40.5B+1.6A*2111.9h7.5C20.4C*
AF-23 Grinder 70701830.383D0.8928.166%D10%D**9.2D**N/A657.6h8.6D*30.7D*
M96 Mjolnir 9056163.5C2.2331.234%DN/A31.1C+18.9C+3001.8h45.8C--146.6C
M12 Kobalt-F 55531160.457D0.8122.235%C++15.094%B+16.6CN/A443.2h14.5C**65.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1194,8879.9h
Nanite Revive Grenade01,5540.4h
Decoy Grenade0930h
Nano-Armor Kit2,1643,257,482220.1h
Medical Kit3428,2115.5h
Medical Applicator781182,50514.9h
Spawn Beacon272,0561.8h
Motion Spotter25655,66429.2h
Hoplon Anti-Aircraft Phalanx Tower1530.2h
Structure Shield Module0840.3h
Deconstruction Tool01,9440.1h
Repair Module11470.4h
Welding Device02970h
Skywall Shield Emitter1690.3h
Rampart Wall31100.8h
Restoration Kit801,3731.7h
Turret AI Module0790.2h
Spear Anti-Vehicle Tower0540.2h
Spitfire Auto-Turret822,6913.3h
Recon Detection Device46423,21735.2h
Ammunition Package4475,36611.9h
Anti-Infantry MANA Turret1292,3086.1h
IPC Targeting Dart01060.7h
Nano-Repair Grenade01,9790.6h
Smoke Grenade02,1270.6h
Shield Recharging Field729190.8h

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