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Executor A.S.P. Operative a00[] a00
NC BR 231

KDR: 1.31

Score: 156.2m

Last Seen: Jun 12th, 2019 8:28 AM
- OFFLINE - 203.6 hour(s)

Prestige 1, Battle Rank 100 (231 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH AF-4 Cyclone MGR-L1 Promise M20 Mustang GD-7F Blitz GD-10 LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.756%20.039%516491165148,7101.114070.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%0.896B*-0.125C+-0.967D--HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B11.30.211C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.487%0.947%5224121055,30812044173404.59216319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.521%-0.513D-0.592D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.40.335C**34.90.342C**72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.59%1.91%1128120612,9851365147700.951143272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.375%-0.718D--0.419C--0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.12C+11.40.088C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.862%8.744%9616119810,0071087624010.920015417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%-0.585D1.06B**0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
920.23C++27.50.312C*64.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.477%55.202%968120619,003150101601.26602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.015%0.525B+-0.772D-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+3.5-0.089C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.566%11.161%96512093,8267540690.507427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.704%0.666B+-0.686D0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.50.272C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
156.2m193.8%300 (18k)255 (15.3k)1.31179335,605255,8381.49812231 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12142019824.711%13.861%34302:2470

12% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 3:53 PMJan 23rd, 2015 8:58 AMJun 12th, 2019 4:18 AM (36d) (PST)Jun 12th, 2019 4:55 AM (36d) (PST)Jun 12th, 2019 4:28 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7692415280.5480.4180.0761.2280.086502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,16014,43431,7263325574515,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10210.7h/425.4d 47,671 46,517 95,932 752k 11,564 26,880 52,412 471.3m

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:15,232
Deaths:12,978
KDR:1.174
Accuracy:29.705% B*
HSR:20.641% C**
Blitz GD-10
B**
Kills:10,526
Deaths:10,722
KDR:0.982
Accuracy:29.348% B**
HSR:16.179% C+
MGR-S1 Gladius
A
Kills:8,830
Deaths:5,841
KDR:1.512
Accuracy:34.197% A
HSR:21.133% C+
Gauss SPR
B*
Kills:7,464
Deaths:3,555
KDR:2.100
Accuracy:37.483% B*
HSR:28.926% D
The Moonshot
C++
Kills:4,854
Deaths:1,998
KDR:2.429
Accuracy:43.584% C++
HSR:73.506% D--
NS-44 Commissioner
B+
Kills:3,626
Deaths:4,764
KDR:0.761
Accuracy:41.260% B+
HSR:23.966% C**
NS-7 PDW
B+
Kills:3,037
Deaths:4,486
KDR:0.677
Accuracy:27.397% B+
HSR:14.159% D
SAS-R
B+
Kills:2,085
Deaths:1,111
KDR:1.877
Accuracy:41.560% B+
HSR:67.818% C+
NS-357 Underboss
C*
Kills:1,897
Deaths:2,601
KDR:0.729
Accuracy:38.436% C*
HSR:21.139% C+
MKV Suppressed
C+
Kills:1,744
Deaths:2,510
KDR:0.695
Accuracy:24.738% C+
HSR:17.145% C
EM4 Longshot
C
Kills:1,736
Deaths:833
KDR:2.084
Accuracy:37.588% C
HSR:75.346% C-
NSX Tengu
B+
Kills:1,719
Deaths:1,629
KDR:1.055
Accuracy:40.348% B+
HSR:20.244% C+
NS-61 Emissary
C**
Kills:1,453
Deaths:1,525
KDR:0.953
Accuracy:29.855% C**
HSR:17.894% C*
NC4 Mag-Shot
B**
Kills:1,440
Deaths:2,394
KDR:0.602
Accuracy:34.056% B**
HSR:19.444% C+
LA80
D
Kills:1,380
Deaths:668
KDR:2.066
Accuracy:35.829% D
HSR:73.406% D
NS-30 Vandal
C-
Kills:1,372
Deaths:1,212
KDR:1.132
Accuracy:30.294% C-
HSR:19.023% D-
LA8 Rebel
B*
Kills:1,266
Deaths:1,808
KDR:0.700
Accuracy:37.722% B*
HSR:23.144% C*
AF-18 Stalker
C++
Kills:1,198
Deaths:1,165
KDR:1.028
Accuracy:28.009% C++
HSR:18.114% C
NC14 Bolt Driver
C++
Kills:1,193
Deaths:737
KDR:1.619
Accuracy:36.108% C++
HSR:72.171% C
AF-6 Shadow
C++
Kills:1,168
Deaths:717
KDR:1.629
Accuracy:35.020% C++
HSR:26.199% C+
Impetus
C+
Kills:920
Deaths:858
KDR:1.072
Accuracy:33.089% C+
HSR:27.717% C+
NSX Tomoe
B**
Kills:793
Deaths:667
KDR:1.189
Accuracy:33.638% B**
HSR:32.156% C-
Tempest
C++
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C++
NS-45 Pilot
B
Kills:528
Deaths:489
KDR:1.080
Accuracy:33.368% B
HSR:23.106% C
LA3 Desperado
B++
Kills:508
Deaths:1,076
KDR:0.472
Accuracy:31.232% B+
HSR:24.410% B++
NC08 Mag-Scatter
C*
Kills:317
Deaths:308
KDR:1.029
Accuracy:54.731% C*
HSR:12.934% C--
NS-AM7 Archer
B**
Kills:263
Deaths:632
KDR:0.416
Accuracy:51.164% D--
HSR:26.236% B**
AF-8 RailJack
D--
Kills:168
Deaths:234
KDR:0.718
Accuracy:30.167% D--
HSR:44.643% T-
NS-44L Blackhand
C
Kills:146
Deaths:285
KDR:0.512
Accuracy:38.592% C
HSR:26.027% D*
Soldier Soaker
A++
Kills:137
Deaths:72
KDR:1.903
Accuracy:50.891% A++
HSR:8.759% D--
NSX Daimyo
C
Kills:123
Deaths:108
KDR:1.139
Accuracy:38.854% C
HSR:74.797% T*
Kills:77,802
Deaths (as Infiltrator):68,786
Deaths (to Infiltrators):31,989
KDR:1.13107
Kill Difference:9,016
Playtime:1,234.825 hours
Usage:12%
Score:17.296m
Score/min:233
Accuracy (listed only):35.941%
HSR (listed only):32.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:15,232
Deaths:12,978
KDR:1.174
Accuracy:29.705% B*
HSR:20.641% C**
GD-7F
C+
Kills:10,557
Deaths:12,354
KDR:0.855
Accuracy:24.419% C+
HSR:18.083% C
Blitz GD-10
B**
Kills:10,526
Deaths:10,722
KDR:0.982
Accuracy:29.348% B**
HSR:16.179% C+
MGR-S1 Gladius
A
Kills:8,830
Deaths:5,841
KDR:1.512
Accuracy:34.197% A
HSR:21.133% C+
AC-X11
B+
Kills:6,667
Deaths:7,010
KDR:0.951
Accuracy:27.195% B+
HSR:20.114% C
AF-19 Mercenary
C*
Kills:5,022
Deaths:7,019
KDR:0.715
Accuracy:23.539% C*
HSR:21.028% C+
NS-11C
C++
Kills:4,642
Deaths:6,274
KDR:0.740
Accuracy:24.449% C++
HSR:15.015% D
NS-7 PDW
B+
Kills:3,037
Deaths:4,486
KDR:0.677
Accuracy:27.397% B+
HSR:14.159% D
NS Baron G5
C*
Kills:2,979
Deaths:3,597
KDR:0.828
Accuracy:46.333% C*
HSR:8.593% D*
AF-4A Bandit
C+
Kills:2,388
Deaths:2,921
KDR:0.818
Accuracy:25.411% C+
HSR:21.315% C
MKV Suppressed
C+
Kills:1,744
Deaths:2,510
KDR:0.695
Accuracy:24.738% C+
HSR:17.145% C
NSX Tengu
B+
Kills:1,719
Deaths:1,629
KDR:1.055
Accuracy:40.348% B+
HSR:20.244% C+
Razor GD-23
C+
Kills:1,593
Deaths:2,376
KDR:0.670
Accuracy:23.902% C+
HSR:15.945% D-
AF-57 Piston
B+
Kills:1,559
Deaths:1,359
KDR:1.147
Accuracy:45.548% B+
HSR:11.610% D
NSX Tanto
B
Kills:1,386
Deaths:1,242
KDR:1.116
Accuracy:27.931% B
HSR:24.748% C+
LA39 Bruiser
C+
Kills:1,181
Deaths:1,146
KDR:1.031
Accuracy:61.185% C+
HSR:10.076% D-
Gauss Compact S
B++
Kills:1,159
Deaths:1,226
KDR:0.945
Accuracy:26.293% B+
HSR:22.778% B++
19A Fortuna
C+
Kills:1,028
Deaths:1,507
KDR:0.682
Accuracy:21.979% D*
HSR:19.747% C+
GD-66 Claw
B+
Kills:713
Deaths:727
KDR:0.981
Accuracy:65.122% B+
HSR:12.483% C
Tempest
C++
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C++
MGR-C1 Charger
A
Kills:378
Deaths:316
KDR:1.196
Accuracy:33.970% A
HSR:20.900% C--
NC12 Sweeper
C**
Kills:235
Deaths:251
KDR:0.936
Accuracy:45.285% C**
HSR:11.064% D
NSX-P Tanto
B+
Kills:202
Deaths:209
KDR:0.967
Accuracy:27.630% B+
HSR:26.733% C*
Mauler S6
D-
Kills:138
Deaths:194
KDR:0.711
Accuracy:32.015% D-
HSR:8.696% D*
Kills:83,594
Deaths (as Light Assault):88,697
Deaths (to Light Assaults):32,678
KDR:0.94247
Kill Difference:5,103
Playtime:1,068.913 hours
Usage:10%
Score:15.049m
Score/min:235
Accuracy (listed only):33.076%
HSR (listed only):17.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:15,232
Deaths:12,978
KDR:1.174
Accuracy:29.705% B*
HSR:20.641% C**
Blitz GD-10
B**
Kills:10,526
Deaths:10,722
KDR:0.982
Accuracy:29.348% B**
HSR:16.179% C+
MGR-S1 Gladius
A
Kills:8,830
Deaths:5,841
KDR:1.512
Accuracy:34.197% A
HSR:21.133% C+
NS-7 PDW
B+
Kills:3,037
Deaths:4,486
KDR:0.677
Accuracy:27.397% B+
HSR:14.159% D
NS Baron G5
C*
Kills:2,979
Deaths:3,597
KDR:0.828
Accuracy:46.333% C*
HSR:8.593% D*
MKV Suppressed
C+
Kills:1,744
Deaths:2,510
KDR:0.695
Accuracy:24.738% C+
HSR:17.145% C
NSX Tengu
B+
Kills:1,719
Deaths:1,629
KDR:1.055
Accuracy:40.348% B+
HSR:20.244% C+
AF-57 Piston
B+
Kills:1,559
Deaths:1,359
KDR:1.147
Accuracy:45.548% B+
HSR:11.610% D
Carnage AR
C++
Kills:1,366
Deaths:1,582
KDR:0.863
Accuracy:25.444% C++
HSR:16.764% D
NS-11A
B+
Kills:1,190
Deaths:1,090
KDR:1.092
Accuracy:26.959% B+
HSR:19.496% C
LA39 Bruiser
C+
Kills:1,181
Deaths:1,146
KDR:1.031
Accuracy:61.185% C+
HSR:10.076% D-
NC1 Gauss Rifle
B+
Kills:1,039
Deaths:1,192
KDR:0.872
Accuracy:25.228% B+
HSR:19.634% C
GD-66 Claw
B+
Kills:713
Deaths:727
KDR:0.981
Accuracy:65.122% B+
HSR:12.483% C
Tempest
C++
Kills:679
Deaths:803
KDR:0.846
Accuracy:25.893% C
HSR:22.386% C++
GR-22
C
Kills:442
Deaths:542
KDR:0.815
Accuracy:23.244% C
HSR:15.837% D
Reaper DMR
C--
Kills:439
Deaths:605
KDR:0.726
Accuracy:23.508% C--
HSR:19.818% D
NC9 A-Tross
C+
Kills:311
Deaths:343
KDR:0.907
Accuracy:25.354% C+
HSR:18.006% D--
Gauss Rifle S
B+
Kills:291
Deaths:294
KDR:0.990
Accuracy:27.523% B+
HSR:14.433% D-
NC12 Sweeper
C**
Kills:235
Deaths:251
KDR:0.936
Accuracy:45.285% C**
HSR:11.064% D
Mauler S6
D-
Kills:138
Deaths:194
KDR:0.711
Accuracy:32.015% D-
HSR:8.696% D*
Kills:53,650
Deaths (as Combat Medic):51,891
Deaths (to Combat Medics):17,886
KDR:1.0339
Kill Difference:1,759
Playtime:146.761 hours
Usage:1%
Score:2.170m
Score/min:246
Accuracy (listed only):34.219%
HSR (listed only):15.920%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:23,915
V. Kills:4,628 N/A
Deaths:4,859
KDR:4.922
Accuracy:56.413% B*
KPH:81.900 C+
VKPH:15.900 C+
M30 Mustang AH
B**
Kills:15,757
V. Kills:1,161 N/A
Deaths:3,543
KDR:4.447
Accuracy:52.787% C
KPH:80.600 B**
VKPH:5.900 B
M20 Mustang
B+
Kills:12,534
V. Kills:8,465 148%
Deaths:9,917
KDR:1.264
Accuracy:28.590% C
KPH:19 B+
VKPH:12.800 B+
M20 Kestrel
B
Kills:4,819
V. Kills:2,873 168%
Deaths:2,592
KDR:1.859
Accuracy:29.253% C+
KPH:24.900 B
VKPH:14.800 C+
Hornet Missiles
C++
Kills:3,323
V. Kills:2,072 160%
Deaths:737
KDR:4.509
Accuracy:62.077% B
KPH:66.500 C++
VKPH:41.500 C++
Vortek Rotary
C+
Kills:3,102
V. Kills:2,899 107%
Deaths:4,432
KDR:0.700
Accuracy:28.760% C
KPH:11.100 C
VKPH:10.400 C+
Coyote Missiles
C+
Kills:365
V. Kills:196 185%
Deaths:327
KDR:1.116
Accuracy:53.250% C+
KPH:20.100 D
VKPH:10.800 D-
Tomcat A2AM Pods
D
Kills:121
V. Kills:141 85%
Deaths:107
KDR:1.131
Accuracy:84.802% B*
KPH:18.800 D-
VKPH:21.900 D
Kills:63,936 (36,212 + 0)
Deaths:26,514
KDR:2.411
VKDR:0.846
Vehicle Kills:22,435
Kill Difference:37,422
Playtime:1,695.256 hours
Usage:17%
Score:20.170m
Score/min:198
Piloting Accuracy:28.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,307
V. Kills:336 N/A
Deaths:338
KDR:9.784
Accuracy:44.016% C--
KPH:75 B**
VKPH:7.600 C+
L100 Python AP
B**
Kills:1,069
V. Kills:902 118%
Deaths:464
KDR:2.304
Accuracy:62.666% B*
KPH:29.400 C+
VKPH:24.800 B**
C75 Viper
C**
Kills:939
V. Kills:193 484%
Deaths:318
KDR:2.953
Accuracy:36.284% C
KPH:34.800 C**
VKPH:7.200 C+
Skyguard
C+
Kills:652
V. Kills:493 132%
Deaths:518
KDR:1.259
Accuracy:28.900% C+
KPH:12.700 C
VKPH:9.600 C+
L100 Python HEAT
A
Kills:611
V. Kills:265 230%
Deaths:136
KDR:4.493
Accuracy:56.722% B+
KPH:41.100 B++
VKPH:17.800 A
Kills:6,578 (6,578 + 0)
Deaths:1,774
KDR:3.708
VKDR:1.234
Vehicle Kills:2,189
Kill Difference:4,804
Playtime:173.769 hours
Usage:2%
Score:2.873m
Score/min:276
Driving Accuracy:56.722%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,626
V. Kills:2,039 178%
Deaths:1,105
KDR:3.281
Accuracy:45.805% D
KPH:27.600 C**
VKPH:15.500 C++
Titan-150 HESH
C+
Kills:1,970
V. Kills:258 N/A
Deaths:338
KDR:5.828
Accuracy:40.498% D-
KPH:40.300 C+
VKPH:5.300 D
E540 Halberd
B++
Kills:1,043
V. Kills:407 256%
Deaths:163
KDR:6.399
Accuracy:44.514% C+
KPH:37.200 B++
VKPH:14.500 C+
Titan-150 HEAT
C-
Kills:811
V. Kills:284 285%
Deaths:444
KDR:1.827
Accuracy:43.300% C-
KPH:13.100 D-
VKPH:4.600 D*
Enforcer ML85
B+
Kills:400
V. Kills:252 158%
Deaths:109
KDR:3.670
Accuracy:37.105% C--
KPH:27.600 B+
VKPH:17.400 C*
M20 Basilisk
C
Kills:197
V. Kills:77 253%
Deaths:98
KDR:2.010
Accuracy:27.576% C
KPH:13.900 C--
VKPH:5.400 C
M96 Mjolnir
C+
Kills:59
V. Kills:36 159%
Deaths:16
KDR:3.688
Accuracy:31.447% D
KPH:31.600 C+
VKPH:19.300 C+
Kills:8,106 (6,407 + 1,699)
Deaths:2,273
KDR:3.566
VKDR:1.475
Vehicle Kills:3,353
Kill Difference:5,833
Playtime:300.479 hours
Usage:3%
Score:3.910m
Score/min:217
Driving Accuracy:43.300%
Gunner Accuracy:31.447%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,193
V. Kills:54 N/A
Deaths:174
KDR:6.856
Accuracy:49.752% C+
KPH:117.600 C**
VKPH:5.300 D
M12 Kobalt-H
B+
Kills:505
V. Kills:11 N/A
Deaths:52
KDR:9.712
Accuracy:24.762% B+
KPH:144.300 B+
VKPH:3.100 C--
M96 Mjolnir-H
B*
Kills:453
V. Kills:325 139%
Deaths:168
KDR:2.696
Accuracy:52.366% B
KPH:60.900 B+
VKPH:43.700 B*
Enforcer ML65-H
B+
Kills:282
V. Kills:239 118%
Deaths:93
KDR:3.032
Accuracy:59.302% C*
KPH:39.200 C**
VKPH:33.200 B+
M40 Fury-H
B+
Kills:111
V. Kills:25 427%
Deaths:30
KDR:3.700
Accuracy:45.957% B+
KPH:86.300 C+
VKPH:19.400 B+
E540 Halberd-H
B+
Kills:93
V. Kills:72 127%
Deaths:27
KDR:3.444
Accuracy:60.275% B+
KPH:33.100 C-
VKPH:25.700 B+
Kills:2,637 (0 + 2,637)
Deaths:544
KDR:4.847
VKDR:1.335
Vehicle Kills:726
Kill Difference:2,093
Playtime:32.377 hours
Usage:0%
Score:0.936m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:60.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:2,492
V. Kills:60 N/A
Deaths:211
KDR:11.810
Accuracy:21.834% B*
KPH:84.500 B++
VKPH:2 C
M40 Fury
B*
Kills:1,678
V. Kills:359 466%
Deaths:459
KDR:3.656
Accuracy:40.190% B+
KPH:64.800 B++
VKPH:13.900 B*
M20 Basilisk
C--
Kills:535
V. Kills:225 237%
Deaths:283
KDR:1.890
Accuracy:31.936% D
KPH:13.300 D
VKPH:5.600 C--
M60-G Bulldog
C+
Kills:470
V. Kills:96 485%
Deaths:152
KDR:3.092
Accuracy:33.726% C+
KPH:29.100 C+
VKPH:5.900 C+
M20 Basilisk
C+
Kills:286
V. Kills:114 249%
Deaths:164
KDR:1.744
Accuracy:36.413% C+
KPH:15.200 D
VKPH:6.100 D
M60-G Bulldog
C
Kills:280
V. Kills:64 431%
Deaths:103
KDR:2.718
Accuracy:32.575% C
KPH:25.800 D
VKPH:5.900 C
G30 Walker
C++
Kills:225
V. Kills:178 126%
Deaths:129
KDR:1.744
Accuracy:28.103% C+
KPH:12.900 C
VKPH:10.200 C++
M40 Fury
B+
Kills:184
V. Kills:61 297%
Deaths:66
KDR:2.788
Accuracy:46.312% B**
KPH:43.800 C
VKPH:14.500 B+
M12 Kobalt
D
Kills:126
V. Kills:5 N/A
Deaths:15
KDR:8.400
Accuracy:17.931% C+
KPH:42.600 D
VKPH:1.700 D
Kills:6,276 (0 + 6,276)
Deaths:1,582
KDR:3.967
VKDR:0.735
Vehicle Kills:1,162
Kill Difference:4,694
Playtime:166.124 hours
Usage:2%
Score:1.901m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:17.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:217
V. Kills:57 374%
Deaths:292
KDR:0.743
Accuracy:58.521% B*
KPH:28.700 C**
VKPH:7.500 C**
S12 Renegade
B**
Kills:95
V. Kills:3 N/A
Deaths:127
KDR:0.748
Accuracy:51.744% B**
KPH:28.900 D
VKPH:0.900 D
M12 Kobalt-F
C+
Kills:53
V. Kills:2 N/A
Deaths:116
KDR:0.457
Accuracy:22.235% C+
KPH:16.500 C-
VKPH:0.600 D
Kills:365 (365 + 0)
Deaths:535
KDR:0.682
VKDR:0.116
Vehicle Kills:62
Kill Difference:170
Playtime:14.072 hours
Usage:0%
Score:0.103m
Score/min:122
Driving Accuracy:22.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 28,54323,9154,8594.922C3.6156.413%B*N/A82C+15.9C+314291.8h14.6B25.9B+
M30 Mustang AH 16,91815,7573,5434.447C+3.1452.787%CN/A80.6B**5.9B238195.4h7.9C**15C*
AF-4 Cyclone 15,38115,23212,9781.174C+0.1429.705%B*20.641%C**51.4B++N/A142296.1h9.8B+33B+
MGR-L1 Promise 13,94913,6808,5611.598C*0.2928.176%B*24.408%C+54.5B+1.1B+150250.8h12.5B+44.3B+
M20 Mustang 20,99912,5349,9171.264C+0.0528.59%C1.404%C19B+12.8B+155661.4h90B+314.8B
GD-7F 10,73910,55712,3540.855C+0.4624.419%C+18.083%C24.7C+N/A66427.7h13.3C++54.4C*
Blitz GD-10 10,63110,52610,7220.982C+0.3329.348%B**16.179%C+45.6B*N/A123230.9h13.2B+45B+
LA1 Anchor 9,3669,30112,0420.772C--0.5420.816%D-17.923%D--24.5DN/A77379.4h11.3C54.3C
MGR-S1 Gladius 8,9138,8305,8411.512C*0.2034.197%A21.133%C+57.9B*N/A148152.4h8.7B+25.4B++
Gauss SPR 7,5687,4643,5552.1C**0.7937.483%B*28.926%D60.2A++N/A162124h4.8B+12.9B++
AC-X11 6,7806,6677,0100.951C+0.3627.195%B+20.114%C24.2C+N/A69275.6h9.8C**36B
AF-41 Hacksaw 5,4585,3892,7681.947C+0.6425.259%D12.47%D42.3B*N/A120127.5h5.3B*20.8B+
Bouncing Betty 5,3275,3211,2684.196C++2.8845.366%C*N/A175B**N/A49330.4h1.9C++4.2B
NC6A GODSAW 5,3965,3095,6050.947D0.3622.408%D*20.908%D-37.5DN/A108141.5h10.1C+44.9C-
AF-41 Hacksaw 5,1985,1442,7101.898C+0.5924.912%D12.286%D41.2B++N/A118124.9h5.5B++22.2C*
EM6 5,1015,0415,3140.949C0.3621.194%C+20.115%D36.4C+N/A104138.6h11.6C+54.6C++
AF-19 Mercenary 5,1045,0227,0190.715C+0.6023.539%C*21.028%C+15.3CN/A64327.6h12.3B52.2B+
The Moonshot 4,8744,8541,9982.429D1.1243.584%C++73.506%D--53.8C+N/A12990.3h2.3D**5.3D
M20 Kestrel 7,6924,8192,5921.859C+0.5529.253%C+1.038%D24.9B14.8C+163193.8h82.1B+280.6B+
C-4 ARX 6,5634,6943,3531.4C0.0925.379%CN/A93C-37C++55550.5h1.4C-5.6C--
NS-11C 4,7054,6426,2740.74C0.5724.449%C++15.015%D25.9C+N/A76179.4h14.1C*57.8C**
NS-15M2 4,0974,0333,2291.249C+0.0626.446%B+22.49%C-46.5C++N/A13686.7h12.4C*47B+
EM1 4,0744,0094,7710.84C0.4721.437%C+18.234%D28.1CN/A84142.8h14.1C+65.9C++
C-4 5,3373,7613,9360.956C0.3626.173%C++N/A64.5C27C+64858.3h1.5C++5.7C*
NS-44 Commissioner 3,6473,6264,7640.761C+0.5541.26%B+23.966%C**33.7C+N/A106107.7h3.4B+8.3B+
Titan-150 AP 5,6653,6261,1053.281C1.9745.805%D2.648%C+27.6C**15.5C++261131.2h4.7C++10.2C+
NS-15M1 3,6213,5814,6820.765C--0.5521.863%C+15.582%D-29.1CN/A89123.2h14.1C64.6C+
Hornet Missiles 5,3953,3237374.509C+3.2062.077%BN/A66.6C++41.5C++44949.9h10B16.1B+
L100 Python HESH 3,6433,3073389.784C+8.4744.016%C--N/A75B**7.6C+29644.1h3B+6.9C++
GD-22S 3,3073,2754,1940.781C0.5320.845%C-18.809%D27C-N/A94121.1h11.6C+55.8C+
Vortek Rotary 6,0013,1024,4320.7C0.6128.76%C2.418%C++11.2C10.4C+131278.2h105.4C-366.5C
NS Decimator 4,6873,0954,6820.661C-0.6559.094%C2.294%C++31C15.9C+250100h5.2C8.8C+
NS-7 PDW 3,0793,0374,4860.677C0.6327.397%B+14.159%D22CN/A75137.8h14.5C*52.8B+
NS Baron G5 3,0252,9793,5970.828C0.4846.333%C*8.593%D*27.3CN/A84109.2h4.9C+10.5C+
NC05 Jackhammer 2,9462,9193,7360.781C-0.5347.815%B+8.804%D**34.4CN/A12084.8h5.7C11.9C++
NCM3 Raven 4,3472,5803,2140.803C+0.5133.921%D1.86%D10C*6.8B+90258h27.6B81.3C+
Tank Mine 4,2022,5586603.876B++2.5632.025%C+N/A142.9B++91.8B**135417.9h1.8C*5.5B+
M12 Kobalt 2,5522,49221111.81C+10.5021.834%B*19.342%C*84.5B++2C22229.5h19C*87.2B+
NCM3 Raven 4,2152,4693,1940.773C+0.5433.812%D2.754%C+9.6C+6.8C*91255.9h30.1C+88.9C
AF-4A Bandit 2,4232,3882,9210.818C-0.4925.411%C+21.315%C21.2DN/A64112.5h11.7C+46.2C++
SAS-R 2,0922,0851,1111.877C0.5741.56%B+67.818%C+43.6C*N/A13647.8h2.6C--6.3C+
Titan-150 HESH 2,2281,9703385.828C4.5240.498%D-2.487%B+40.3C+5.3D13948.9h3.2C*8C+
NS-357 Underboss 1,9041,8972,6010.729C0.5838.436%C*21.139%C+34CN/A10355.8h4.1C*10.7B
MKV Suppressed 1,7681,7442,5100.695C-0.6224.738%C+17.145%C24.6CN/A8470.8h14.8C+59.7C++
EM4 Longshot 1,7511,7368332.084C0.7737.588%C75.346%C-34.7C*N/A9550.1h2.5C-6.6C
NSX Tengu 1,7341,7191,6291.055C+0.2640.348%B+20.244%C+42.1C*N/A10940.8h12.1B+30B+
M40 Fury 2,0371,6784593.656C--2.3440.19%B+1.847%C++64.8B++13.9B*28425.9h14.2C+35.2C**
Frag Grenade 1,6591,64511645N/A1,643.6948.057%BN/A456.9C+3.9D18393.6h3.7C*7.6B+
NC6 Gauss SAW 1,6331,6172,2120.731C0.5818.786%C17.996%D-17.2DN/A13194h10C*53C*
Razor GD-23 1,6131,5932,3760.67C0.6423.902%C+15.945%D-18.5CN/A7686.2h11.9B49.7C**
AF-57 Piston 1,5881,5591,3591.147C+0.1645.548%B+11.61%D35.4C+N/A10944h4.5C++9.8B
NSX Naginata 1,5351,5041,2791.176C+0.1423.969%B26.396%C44C++N/A12634.2h11.6C**48.2B+
NS-61 Emissary 1,4601,4531,5250.953C*0.3629.855%C**17.894%C*51.5AN/A14628.2h11.2B+37.6B+
NC4 Mag-Shot 1,4501,4402,3940.602C+0.7134.056%B**19.444%C+21.5C+N/A8167.1h7.7B22.5B+
NSX Tanto 1,4091,3861,2421.116C+0.2027.931%B24.748%C+27.4C+N/A8450.6h13.1C*46.8C*
LA80 1,3871,3806682.066D0.7535.829%D73.406%D33.3CN/A8041.4h2.8D--7.7D
NS-30 Vandal 1,3851,3721,2121.132C0.1830.294%C-19.023%D-42.1C++N/A12632.6h6.2C20.6C+
Carnage AR 1,3931,3661,5820.863C0.4525.444%C++16.764%D33.1C++N/A11741.3h13.5C++52.9C**
Spear Anti-Vehicle Phalanx Turret 1,9681,3003793.43D2.1240.384%C3.769%C+29.4C--15.1D24444.2h7.1B+17.5B+
LA8 Rebel 1,2701,2661,8080.7C0.6137.722%B*23.144%C*26.2C+N/A6948.4h5.8B+15.4B+
AF-18 Stalker 1,2061,1981,1651.028C+0.2828.009%C++18.114%C43.9B+N/A12627.3h12.4C*44.1C*
NC14 Bolt Driver 1,1991,1937371.619C+0.3136.108%C++72.171%C24.9C++N/A13148h2.9C8C++
C85 Canister-H 1,2471,1931746.856C5.5449.752%C+10.478%C+118.1C**5.3D32610.1h6.5C**13C**
NS-11A 1,2031,1901,0901.092C+0.2226.959%B+19.496%C43B+N/A14927.7h14.5C+53.9C**
LA39 Bruiser 1,1981,1811,1461.031C+0.2861.185%C+10.076%D-34CN/A10834.7h2.6C+4.3C++
MANA Anti-Personnel Turret 1,1981,1788991.31N/A0.0016.516%UN/A11780U200U22066100.1h23.8T*143.8T*
AF-6 Shadow 1,1781,1687171.629C+0.3235.02%C++26.199%C+60.2B++N/A14419.4h5.9C+17C++
Warden 1,1751,1669131.277C**0.0331.014%B++27.187%B+37B**N/A12731.5h7.4B*23.9B++
Gauss Compact S 1,1751,1591,2260.945C++0.3726.293%B+22.778%B++18.1C+N/A5964h11.9C+45.3C*
NC6S Gauss SAW S 1,0941,0771,2820.84C--0.4720.138%D20.52%C--30.3C--N/A8835.5h12.5C--62.2C
L100 Python AP 1,9711,0694642.304C--0.9962.666%B*1.403%D29.4C+24.8B**34936.4h7.2C--11.5C+
E540 Halberd 1,4501,0431636.399C+5.0944.514%C+1.438%D-37.3B++14.5C+32628h5.1B+11.5B+
NC1 Gauss Rifle 1,0581,0391,1920.872C+0.4425.228%B+19.634%C35B++N/A23229.7h11.7B+46.5B+
19A Fortuna 1,0481,0281,5070.682C--0.6321.979%D*19.747%C+17.9DN/A5557.5h12.1D-55.2D--
C75 Viper 1,1329393182.953C1.6436.284%CN/A34.8C**7.1C+27627h10.4B+28.6B+
Impetus 9319208581.072C0.2433.089%C+27.717%C+36.2C+N/A10025.4h5.6D16.8C
Carver 92591818,3710.05C+1.2635.074%B++17.647%C*1.9CN/A5476.6h1.2B+3.5B+
Shrike 1,5659112,5860.352D0.9661.103%B+3.074%C*16.1D11.6C+28056.6h8D13.1C+
NC15 Phoenix 1,4518938001.116C+0.2054.609%C++N/A17.8B+11.1C+19850.2h9B+16.5B+
Titan-150 HEAT 1,0958114441.827C--0.5243.3%C-3.946%B++13.1D-4.6D*13561.8h4.2B+9.8B+
NSX Tomoe 7957936671.189C0.1233.638%B**32.156%C-53.2B+N/A15714.9h14.8C+44.1B+
NS Annihilator 1,7257142,6170.273D-1.0480.026%C+N/A6.5D-9.2C*141110.1h15.5D*19.3D*
GD-66 Claw 7297137270.981C0.3365.122%B+12.483%C49.2B1.1A+21814.5h2.7C+4.1C**
Hawk GD-68 1,1537009050.773C++0.5461.132%C+1.571%D18.1B11.7B24638.7h7.1B+11.7B+
Tempest 6886798030.846D0.4725.893%C22.386%C++35.7C-N/A12119h11.1C--42.9C
Skyguard 1,1456525181.259D0.0528.9%C+3.834%A+12.7C9.6C+18351.4h138.2C478.1C+
NCM2 Falcon 1,1876511,3380.487C-0.8234.634%D2.458%D--7.6D6.3B*8885.6h17.3D--50.1D-
NS-10 Burster 1,1096451,3050.494C--0.8228.71%C+7.752%B+4D2.9C-57160.6h167.3C582.7C+
L100 Python HEAT 8766111364.493C+3.1856.722%B+1.473%D41B++17.8A35414.9h6.4C+11.2C*
Orbital Strike Uplink 8165831583N/A581.69969.412%UN/A728.8U291.3U30850.8h1.4T*0.1T*
NCM2 Falcon 1,0105721,1330.505C--0.8136.304%D2.273%D--7.7D5.9B+7674.7h18.6C-51.2C
NS-10 Burster 1,0195688150.697C0.6129.675%C+5.81%C++4.6C3.7C+66123.4h161.3C+543.4C++
M12 Kobalt 5705522819.714C+18.4024.893%B+16.304%C145.3B++4.7C++3793.8h16.8C**67.6B+
M20 Basilisk 7605352831.89C--0.5831.936%D8.785%B**13.3D5.6C--13240.3h95.5C+299.1C+
NS-45 Pilot 5315284891.08C+0.2333.368%B23.106%C89.5B**N/A3345.9h7.2C++21.6B
LA3 Desperado 5135081,0760.472C--0.8431.232%B+24.41%B++13.8D-N/A5236.8h10.1C32.3C*
M12 Kobalt-H 516505529.712C-8.4024.762%B+17.426%C++144.3B+3.1C--3503.5h17.1C+68.9C**
Auraxium Mag-Cutter 52247492,4160.005D1.3121.189%D12.658%B**0.2C-N/A02757.6h3D*14.1C
M60-G Bulldog 5664701523.092C1.7833.726%C+3.617%B+29.2C+6C+15016.1h7.1C++21.1C**
M96 Mjolnir-H 7784531682.696C-1.3852.366%BN/A61.2B+43.9B**6487.4h47.7C--91C+
GR-22 4464425420.815C0.5023.244%C15.837%D30.3C+N/A15714.6h13.7C+58.9C++
Reaper DMR 4424396050.726C0.5923.508%C--19.818%D25.2C-N/A11317.4h10.4C44.2C+
Hunter QCX 4294206350.661C+0.6555.938%B*31.429%B+23B*N/A9118.3h6.8C++12.2C**
Enforcer ML85 6524001093.67C2.3637.105%C--N/A27.6B+17.4C*31714.5h12C**32.4C++
MGR-C1 Charger 3973783161.196C++0.1233.97%A20.9%C--31.5C+1.6A7712h13.1C++38.6B+
Rocklet Rifle 7153695270.7C+0.6145.215%D-N/A25.6C+24C+47114.4h38.5C+85.1C+
Coyote Missiles 5613653271.116D0.2053.25%C+N/A20.1D10.8D-16318.2h55.6D104.5C--
NCM1 Scattercannon 3363328010.414D0.9027.27%D--14.157%C6.5D**N/A3851.2h10.1D-37.2D--
NC08 Mag-Scatter 3203173081.029C+0.2854.731%C*12.934%C--46.6B+N/A1576.8h3.7B+6.8B+
NC9 A-Tross 3153113430.907C0.4025.354%C+18.006%D--32.1C+N/A1279.7h10.8C42.4C+
The Slasher 30029511,7550.025C--1.2940.597%B+23.39%A+1CN/A3285h2.5C6.1C++
Gauss Rifle S 2962912940.99C+0.3227.523%B+14.433%D-39.3B+N/A1487.4h11.6C+42.3C**
M20 Basilisk 4002861641.744D0.4336.413%C+4.895%C15.2D6.1D16518.8h107.6C+295.5C+
Enforcer ML65-H 521282933.032C1.7259.302%C*N/A39.2C**33.2B+4887.2h19.2C32.4C
M60-G Bulldog 2942811223.417A+22.1142.898%D1.423%D-96.9B++4.5D--2322.9h6.5B15.1C*
M60-G Bulldog 3442801032.718D1.4132.575%C2.143%C--25.7D5.9C14610.9h8.5C26.1C+
MAX Punch 2732698,8350.03C--1.2844.016%C+N/A0.4C--N/A1639h2.1C++4.7C*
NS-AM7 Archer 3232636320.416C+0.9051.164%D--26.236%B**6.2C+1.4D-5142.5h20.6C++40.2C+
Icikill 25525034,3990.007D-1.3025.853%C11.6%C*0.3C+N/A1946.8h2.7D10.6C+
Anti-Vehicle Grenade 2792501250N/A248.6937.325%FN/A178.6D-20.7D-11851.4h7.4D19.7D*
NC12 Sweeper 2402352510.936C+0.3845.285%C**11.064%D31.8C+N/A1087.4h4.3C**9.6B+
G30 Walker 4032251291.744D0.4328.103%C+4.444%C++12.9C10.2C++19117.5h254.6C--906C
M40 Fury-F 2742172920.743C-0.5758.521%B*N/A28.6C**7.5C**1647.6h16C27.4C+
Mag-Cutter 22121640,6300.005C--1.3126.276%C+2.778%D0.2DN/A11425.1h2.9C+11C+
Sticky Grenade 2102091209N/A207.6941.583%D*N/A418D*2D--16450.5h3.8D*9.1D*
NSX-P Tanto 2072022090.967C+0.3427.63%B+26.733%C*20.8CN/A959.7h14.1C**51.1B+
M20 Basilisk 274197982.01C0.7027.576%C7.107%B++13.9C--5.4C10814.2h87.5C+317.4C+
M40 Fury 245184662.788D1.4846.312%B**N/A43.8C14.5B+3414.2h27F-58.2D
AF-8 RailJack 1681682340.718D0.5930.167%D--44.643%T-11.8D--N/A10814.2h3.6F11.8D*
Aspis Anti-Aircraft Phalanx Turret 349166941.766D0.4521.161%D3.012%B++7.1D7.9D19523.3h175.2D827.9C-
NS-44L Blackhand 1471462850.512C--0.8038.592%C26.027%D*25.6C+N/A1135.7h4.4C++11.3C++
Mauler S6 1401381940.711C+0.6032.015%D-8.696%D*17DN/A3038.1h4.3B+13.6C++
Soldier Soaker 137137721.903B++0.5950.891%A++8.759%D--105.4A++N/A2401.3h6C++11.9B**
AF-34 Mattock 133132452.933C+1.6237.73%B+9.091%F37.7C+N/A1793.5h9D**23.9C-
M12 Kobalt 131126158.4D7.0917.931%C+14.286%D--42D-1.7D1873h24.7D-137.9C+
Nightshade 1261255,8100.022C-1.2939.248%D--19.2%B*0.7C--N/A4179.9h3.3B+8.3B++
NSX Daimyo 1241231081.139D0.1738.854%C74.797%T*21.6D--N/A1065.7h6.6T*17T*
Tomcat A2AM Pods 2621211071.131D-0.1884.802%B*N/A18.9D-22D3206.4h13.6F--16F-
MGR-M1 Bishop 121118881.341C+0.0336.52%B+22.881%D-47.2B*1.2B**2442.5h6.8C++18.7B
AF-34 Mattock 117117482.438C+1.1333.263%C10.256%F-36.6C+N/A2013.2h9.4D*28.2D
M40 Fury-H 136111303.7D2.3945.957%B+2.703%A*85.4C+19.2B+4671.3h13.8D*30D-
AF-22 Crow 2411034240.243D1.0774.796%B**1.942%C7.1D-9.5C+20114.6h14.2F-19D*
Fatestealer 1021021750.583C0.7334.683%C+23.529%C++19.6CN/A455.2h2.5C-7.3C+
GD Guardian 101101701.443C0.1333.398%C+16.832%F59.4C*N/A1841.7h8.5D-25.5C--
S12 Renegade 98951270.748D0.5651.744%B**6.316%C**28.8DN/A1003.3h5.6F--10.9D
E540 Halberd-H 16593273.444C-2.1360.275%B+N/A33.2C-25.7B+7562.8h9.9D*16.4D--
Xiphos Anti-Personnel Phalanx Tower 9592192B+90.6930.475%C++2.174%B230C+7.5C8640.4h20.1C++65.9C++
NSX Masamune 182902440.369D0.9454.542%C1.111%D16.7D-17B2115.4h32.4F-59.3F-
Spear Anti-Vehicle Phalanx Tower 12878711.143D9.8355.056%B+1.282%D--130M83.3M+8910.6h3.1B**5.7A
AF-23 Grinder 72721830.393D0.9228.143%D-11.111%D--9.5D**N/A677.6h8.6D-30.6D*
NS-20 Gorgon 7872551.309B+0.0023.105%C+27.778%A+26.7B**2.2A1192.7h37.5C++162.4B
NS-20 Gorgon 7066551.2C*0.1122.196%C10.606%F24.4B++1.5C++1072.7h40.5C++182.4C++
M96 Mjolnir 9559163.688C2.3831.447%DN/A31.1C+18.9C+3061.9h44.4C141.1C
M12 Kobalt-F 55531160.457D0.8522.235%C+15.094%B+16.6C-N/A453.2h14.5C*65.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon342,7802.6h
Anti-Vehicle MANA Turret1194,8879.9h
Nano-Armor Kit2,2153,422,185229.8h
Decoy Grenade0930h
Skywall Shield Emitter21540.5h
Structure Shield Module02070.6h
Cortium Silo01050.6h
Repair Module33871.1h
Turret AI Module12760.8h
Reinforcements Module0510.1h
Nanite Revive Grenade01,7920.5h
Medical Kit48210,9617.5h
Medical Applicator813192,75715.6h
Blast Wall01480.8h
Spitfire Auto-Turret963,4144.1h
Restoration Kit811,3831.7h
Motion Spotter27361,56132h
Hoplon Anti-Aircraft Phalanx Tower11270.3h
Xiphos Anti-Personnel Tower01170.4h
Sunderer Garage0720.5h
Rampart Wall52361.5h
Spear Anti-Vehicle Tower01420.5h
Welding Device18,2910.6h
Deconstruction Tool01,9440.1h
Recon Detection Device46423,21735.2h
Shield Recharging Field749510.8h
Smoke Grenade02,5490.7h
Ammunition Package4695,76113.4h
Anti-Infantry MANA Turret1312,3216.1h
Pain Spire01550.9h
Flail Targeting Dart122561.8h
Nano-Repair Grenade02,7700.8h
Solid Wall1590.4h
Orbital Strike Target Designator622568.9h
IPC Targeting Dart01060.7h
Vehicle Gate11291h
Alarm Module1600.2h
Elysium Spawn Tube0890.4h

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