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Centurion aHZDANNY[F00L] aHZDANNY
VS BR 54

KDR: 5.83

Score: 67.6m

Last Seen: Sep 28th, 2018 12:19 PM
- OFFLINE - 416.6 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Cobalt - Outfit Member of Tools[F00L] Tools
VS outfit on Cobalt

Members: 7
Level Progress (to 55): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-11C Ghost Orion VS54 NS-15M1 NS-15M2 Betelgeuse 54-A NS-11CP Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,986,631 MLG Score: 10381
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.609%43.235%132351962106,3416.57562-0.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.615%1.885A++3.537M**-0.572DHEAD ++ (~27.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+80.439B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.17%1.867%1530510085,839510148111.449394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.482%0.07C+0.226C++0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.569B+26.20.501B+42.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.439%2.279%481710062,2388057582.78012295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.698%0.844B*-0.251C0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.629B+7.10.433B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.201%3.363%319510081,3385595772.38929231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.073%0.194C++-0.241C1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.831B++7.60.805B++12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.31%86.126%3198100524,31814561416.7019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.376%1.685A++1.252A0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.476B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.306%24.65%319310101,355151720.892622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.103%2.169A*2.061A*1.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.761B++2.10.562B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tools[F00L] Tools
VS outfit on Cobalt

Members: 7
67.6m200.1%721 (43.3k)598 (35.9k)5.83302154,40626,4716.0008354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10131458230.755%44.636%137304:1655

6% Engineer29% Heavy Assault26% Infiltrator33% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2014 11:16 AMDec 17th, 2014 5:41 PMOct 14th, 2018 5:40 PM (22h) (PST)Sep 28th, 2018 8:29 AM (17d) (PST)Sep 28th, 2018 8:19 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9401647761.3670.2340.6102.8230.04310381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3979,83446,563821437169335,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1882.1h/78.4d 4,442 68,921 37,967 318.8k 2,302 7,459 4,889 106.1m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M+
Kills:18,555
Deaths:3,031
KDR:6.122
Accuracy:31.042% A+
HSR:34.196% M+
NS-11CP
M+
Kills:3,702
Deaths:572
KDR:6.472
Accuracy:32.741% B*
HSR:41.815% M+
Solstice VE3
M++
Kills:2,654
Deaths:503
KDR:5.276
Accuracy:31.294% A++
HSR:36.624% M++
NS-11CG
M*
Kills:2,621
Deaths:301
KDR:8.708
Accuracy:31.022% B**
HSR:41.625% M*
Pulsar C
A*
Kills:2,611
Deaths:531
KDR:4.917
Accuracy:31.235% A+
HSR:35.121% A*
NS-7 PDW
A
Kills:1,560
Deaths:288
KDR:5.417
Accuracy:30.017% B**
HSR:25.641% A
Eridani SX5
S
Kills:1,221
Deaths:191
KDR:6.393
Accuracy:29.731% B++
HSR:48.731% S
Eclipse VE3A
A
Kills:1,199
Deaths:217
KDR:5.525
Accuracy:27.539% C*
HSR:26.689% A
Solstice SF
A*
Kills:1,162
Deaths:271
KDR:4.288
Accuracy:31.085% A+
HSR:29.260% A*
NSX Tanto
M**
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:32.979% A
HSR:51.249% M**
Sirius SX12
A*
Kills:1,161
Deaths:267
KDR:4.348
Accuracy:30.583% A
HSR:31.611% A*
Serpent VE92
B++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:27.028% B++
HSR:20.930% C*
MKV Suppressed
B**
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:29.277% B++
HSR:25.345% B**
VX6-7
B*
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:28.422% B*
HSR:24.914% B++
Deimos VA29
A++
Kills:979
Deaths:192
KDR:5.099
Accuracy:80% A++
HSR:26.353% A++
Skorpios
S
Kills:280
Deaths:92
KDR:3.043
Accuracy:28.950% B+
HSR:52.857% S
Zenith VX-5
M++
Kills:279
Deaths:56
KDR:4.982
Accuracy:30.880% B**
HSR:40.143% M++
Phobos VX86
A+
Kills:213
Deaths:59
KDR:3.610
Accuracy:76.206% A+
HSR:20.657% B*
NS Baron G5
B**
Kills:166
Deaths:48
KDR:3.458
Accuracy:53.673% B**
HSR:17.470% B++
Thanatos VE70
B++
Kills:163
Deaths:36
KDR:4.528
Accuracy:39.783% C+
HSR:19.632% B++
NS Baron G5AE
A*
Kills:127
Deaths:36
KDR:3.528
Accuracy:67.368% A*
HSR:24.410% A++
NSX Tengu
A++
Kills:63
Deaths:21
KDR:3
Accuracy:48.761% A++
HSR:23.810% B+
Kills:43,358
Deaths (as Light Assault):7,663
Deaths (to Light Assaults):7,166
KDR:5.6581
Kill Difference:35,695
Playtime:620.360 hours
Usage:33%
Score:21.697m
Score/min:583
Accuracy (listed only):38.619%
HSR (listed only):31.776%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:10,473
Deaths:1,750
KDR:5.985
Accuracy:29.144% A++
HSR:51.580% M**
NS-15M1
M**
Kills:7,062
Deaths:1,160
KDR:6.088
Accuracy:31.361% A++
HSR:48.357% M**
NS-15M2
M++
Kills:6,539
Deaths:1,034
KDR:6.324
Accuracy:27.889% B*
HSR:49.488% M++
Betelgeuse 54-A
M++
Kills:5,714
Deaths:881
KDR:6.486
Accuracy:29.169% B*
HSR:52.660% M++
Flare VE6
M**
Kills:2,486
Deaths:445
KDR:5.587
Accuracy:30.136% A+
HSR:49.437% M**
NS-15M AE
M++
Kills:2,022
Deaths:378
KDR:5.349
Accuracy:30.456% B**
HSR:53.017% M++
NSX Naginata
M**
Kills:1,182
Deaths:195
KDR:6.062
Accuracy:29.771% A+
HSR:54.822% M**
VE-H Maw
M++
Kills:1,176
Deaths:238
KDR:4.941
Accuracy:31.410% B**
HSR:52.636% M++
VX29 Polaris
S
Kills:1,164
Deaths:213
KDR:5.465
Accuracy:30.766% A+
HSR:54.124% S
SVA-88
B*
Kills:1,161
Deaths:262
KDR:4.431
Accuracy:27.461% B*
HSR:28.510% B+
NS-15MP
M+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:30.288% B+
HSR:55.383% M+
Pulsar LSW
B**
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:28.367% B**
HSR:29.224% B++
Lasher X2
M++
Kills:225
Deaths:62
KDR:3.629
Accuracy:44.326% M
HSR:10.222% M++
Ursa
S
Kills:154
Deaths:23
KDR:6.696
Accuracy:30.376% A+
HSR:51.299% S
Kills:41,679
Deaths (as Heavy Assault):7,198
Deaths (to Heavy Assaults):7,065
KDR:5.79036
Kill Difference:34,481
Playtime:537.196 hours
Usage:29%
Score:20.843m
Score/min:647
Accuracy (listed only):30.780%
HSR (listed only):45.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:15,368
Deaths:1,098
KDR:13.996
Accuracy:47.479% A
HSR:85.717% A++
NSX Tomoe
A**
Kills:2,191
Deaths:315
KDR:6.956
Accuracy:32.659% B*
HSR:61.798% A**
NS-30 Vandal
B**
Kills:2,024
Deaths:282
KDR:7.177
Accuracy:35.990% B+
HSR:34.289% B**
Parsec VX3-A
A++
Kills:1,838
Deaths:65
KDR:28.277
Accuracy:46.359% B++
HSR:91.948% A++
NS-44 Commissioner
M*
Kills:1,688
Deaths:613
KDR:2.754
Accuracy:46.730% A
HSR:45.557% M*
NS-7 PDW
A
Kills:1,560
Deaths:288
KDR:5.417
Accuracy:30.017% B**
HSR:25.641% A
V10
A++
Kills:1,292
Deaths:76
KDR:17
Accuracy:49.472% A
HSR:91.564% A++
Eridani SX5
S
Kills:1,221
Deaths:191
KDR:6.393
Accuracy:29.731% B++
HSR:48.731% S
NSX Daimyo
B**
Kills:1,178
Deaths:107
KDR:11.009
Accuracy:47.538% B*
HSR:97.368% B**
NS-44B Commissioner
A*
Kills:1,164
Deaths:317
KDR:3.672
Accuracy:48.463% B**
HSR:45.275% A*
NS-44P Commissioner
A*
Kills:1,162
Deaths:399
KDR:2.912
Accuracy:48.691% B**
HSR:42.857% A*
Parallax VX3
A
Kills:1,162
Deaths:105
KDR:11.067
Accuracy:46.492% B**
HSR:88.124% A
Beamer VS3-FB
M**
Kills:1,161
Deaths:333
KDR:3.486
Accuracy:36.707% B*
HSR:52.972% M**
NS-357 Underboss
M*
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:46.548% A
HSR:45.306% M*
Sirius SX12
A*
Kills:1,161
Deaths:267
KDR:4.348
Accuracy:30.583% A
HSR:31.611% A*
XM98
A++
Kills:1,160
Deaths:93
KDR:12.473
Accuracy:45.918% A
HSR:90.948% A++
Artemis VX26
A++
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:30.379% B++
HSR:33.707% A++
MKV Suppressed
B**
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:29.277% B++
HSR:25.345% B**
Nyx VX31
C*
Kills:1,160
Deaths:160
KDR:7.250
Accuracy:33.818% C+
HSR:31.983% C*
VA39 Spectre
A
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:36.590% B++
HSR:54.052% A
Phaseshift VX-S
A**
Kills:1,160
Deaths:61
KDR:19.016
Accuracy:53.492% A**
HSR:90.086% B**
Cerberus
M*
Kills:1,160
Deaths:396
KDR:2.929
Accuracy:36.928% B*
HSR:48.966% M*
Beamer VS3
A+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:32.085% B++
HSR:32.845% A+
The Immortal
A++
Kills:303
Deaths:161
KDR:1.882
Accuracy:36.710% B
HSR:43.894% A++
Manticore SX40
M
Kills:298
Deaths:110
KDR:2.709
Accuracy:31.483% C**
HSR:41.611% M
Skorpios
S
Kills:280
Deaths:92
KDR:3.043
Accuracy:28.950% B+
HSR:52.857% S
Phantom VA23
A+
Kills:228
Deaths:31
KDR:7.355
Accuracy:41.183% B**
HSR:42.544% A+
NSX Tengu
A++
Kills:63
Deaths:21
KDR:3
Accuracy:48.761% A++
HSR:23.810% B+
Soldier Soaker
A++
Kills:60
Deaths:39
KDR:1.538
Accuracy:50.326% A++
HSR:16.667% C++
Kills:45,843
Deaths (as Infiltrator):7,133
Deaths (to Infiltrators):4,118
KDR:6.42689
Kill Difference:38,710
Playtime:493.559 hours
Usage:26%
Score:15.949m
Score/min:539
Accuracy (listed only):39.978%
HSR (listed only):52.347%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M+
Kills:18,555
Deaths:3,031
KDR:6.122
Accuracy:31.042% A+
HSR:34.196% M+
NS-11CP
M+
Kills:3,702
Deaths:572
KDR:6.472
Accuracy:32.741% B*
HSR:41.815% M+
Solstice VE3
M++
Kills:2,654
Deaths:503
KDR:5.276
Accuracy:31.294% A++
HSR:36.624% M++
NS-11CG
M*
Kills:2,621
Deaths:301
KDR:8.708
Accuracy:31.022% B**
HSR:41.625% M*
Pulsar C
A*
Kills:2,611
Deaths:531
KDR:4.917
Accuracy:31.235% A+
HSR:35.121% A*
Eclipse VE3A
A
Kills:1,199
Deaths:217
KDR:5.525
Accuracy:27.539% C*
HSR:26.689% A
Solstice SF
A*
Kills:1,162
Deaths:271
KDR:4.288
Accuracy:31.085% A+
HSR:29.260% A*
NSX Tanto
M**
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:32.979% A
HSR:51.249% M**
Serpent VE92
B++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:27.028% B++
HSR:20.930% C*
Eidolon VE33
A+
Kills:1,161
Deaths:151
KDR:7.689
Accuracy:32.551% B*
HSR:37.037% A+
VX6-7
B*
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:28.422% B*
HSR:24.914% B++
Deimos VA29
A++
Kills:979
Deaths:192
KDR:5.099
Accuracy:80% A++
HSR:26.353% A++
Revenant
A**
Kills:333
Deaths:70
KDR:4.757
Accuracy:33.534% C+
HSR:50.451% A**
Zenith VX-5
M++
Kills:279
Deaths:56
KDR:4.982
Accuracy:30.880% B**
HSR:40.143% M++
Phobos VX86
A+
Kills:213
Deaths:59
KDR:3.610
Accuracy:76.206% A+
HSR:20.657% B*
NS Baron G5
B**
Kills:166
Deaths:48
KDR:3.458
Accuracy:53.673% B**
HSR:17.470% B++
Thanatos VE70
B++
Kills:163
Deaths:36
KDR:4.528
Accuracy:39.783% C+
HSR:19.632% B++
NS Baron G5AE
A*
Kills:127
Deaths:36
KDR:3.528
Accuracy:67.368% A*
HSR:24.410% A++
Kills:39,407
Deaths (as Engineer):6,725
Deaths (to Engineers):3,563
KDR:5.85978
Kill Difference:32,682
Playtime:120.083 hours
Usage:6%
Score:4.498m
Score/min:624
Accuracy (listed only):39.910%
HSR (listed only):32.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A
Kills:1,560
Deaths:288
KDR:5.417
Accuracy:30.017% B**
HSR:25.641% A
NS-11A
M*
Kills:1,405
Deaths:219
KDR:6.416
Accuracy:31.083% A+
HSR:45.125% M*
Corvus VA55
S
Kills:1,293
Deaths:273
KDR:4.736
Accuracy:34.204% A*
HSR:55.066% S
Eridani SX5
S
Kills:1,221
Deaths:191
KDR:6.393
Accuracy:29.731% B++
HSR:48.731% S
Terminus VX-9
M**
Kills:1,161
Deaths:292
KDR:3.976
Accuracy:30.176% B**
HSR:54.350% M**
CME
S
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:31.159% B**
HSR:51.938% S
Sirius SX12
A*
Kills:1,161
Deaths:267
KDR:4.348
Accuracy:30.583% A
HSR:31.611% A*
Pulsar VS1
S
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:30.863% A+
HSR:48.879% S
MKV Suppressed
B**
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:29.277% B++
HSR:25.345% B**
Deimos VA29
A++
Kills:979
Deaths:192
KDR:5.099
Accuracy:80% A++
HSR:26.353% A++
Darkstar
M+
Kills:541
Deaths:168
KDR:3.220
Accuracy:28.268% B
HSR:44.177% M+
Skorpios
S
Kills:280
Deaths:92
KDR:3.043
Accuracy:28.950% B+
HSR:52.857% S
Phobos VX86
A+
Kills:213
Deaths:59
KDR:3.610
Accuracy:76.206% A+
HSR:20.657% B*
H-V45
A++
Kills:167
Deaths:39
KDR:4.282
Accuracy:27.314% B++
HSR:34.132% A++
NS Baron G5
B**
Kills:166
Deaths:48
KDR:3.458
Accuracy:53.673% B**
HSR:17.470% B++
Thanatos VE70
B++
Kills:163
Deaths:36
KDR:4.528
Accuracy:39.783% C+
HSR:19.632% B++
NS Baron G5AE
A*
Kills:127
Deaths:36
KDR:3.528
Accuracy:67.368% A*
HSR:24.410% A++
NSX Tengu
A++
Kills:63
Deaths:21
KDR:3
Accuracy:48.761% A++
HSR:23.810% B+
Kills:13,981
Deaths (as Combat Medic):3,086
Deaths (to Combat Medics):2,747
KDR:4.53046
Kill Difference:10,895
Playtime:97.340 hours
Usage:5%
Score:3.939m
Score/min:674
Accuracy (listed only):40.412%
HSR (listed only):36.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M++
Kills:451
Deaths:86
KDR:5.244
Accuracy:25.988% A*
HSR:33.481% M++
Quasar VM1
A**
Kills:329
Deaths:73
KDR:4.507
Accuracy:26.183% A**
HSR:29.483% A*
Blueshift VM5
S
Kills:242
Deaths:41
KDR:5.902
Accuracy:29.661% A**
HSR:45.455% S
Blueshift VM5
S
Kills:225
Deaths:41
KDR:5.488
Accuracy:30.362% A*
HSR:48% S
Cosmos VM3
S
Kills:88
Deaths:18
KDR:4.889
Accuracy:30.354% M++
HSR:44.318% S
Kills:1,335
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):956
KDR:10.30888
Kill Difference:1,205.500
Playtime:11.978 hours
Usage:1%
Score:0.648m
Score/min:902
Accuracy (listed only):28.510%
HSR (listed only):40.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:2,988
V. Kills:40 N/A
Deaths:208
KDR:14.365
Accuracy:49.924% A
KPH:136.800 M+
VKPH:1.800 D
Saron Laser Cannon
B**
Kills:1,168
V. Kills:872 134%
Deaths:306
KDR:3.817
Accuracy:34.988% B+
KPH:21.200 B*
VKPH:15.800 B**
Dual Photon Pods
A*
Kills:1,159
V. Kills:151 N/A
Deaths:40
KDR:28.975
Accuracy:62.642% A
KPH:182.600 A*
VKPH:23.800 B+
Maelstrom Turbo Laser
B**
Kills:278
V. Kills:213 130%
Deaths:47
KDR:5.915
Accuracy:31.995% C++
KPH:23.900 B*
VKPH:18.300 B**
Hornet Missiles
A++
Kills:202
V. Kills:101 198%
Deaths:8
KDR:25.250
Accuracy:75.924% A++
KPH:143.200 A
VKPH:71.600 A
Kills:5,795 (4,434 + 0)
Deaths:609
KDR:9.516
VKDR:2.261
Vehicle Kills:1,377
Kill Difference:5,186
Playtime:96.250 hours
Usage:5%
Score:2.576m
Score/min:446
Piloting Accuracy:31.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:246
V. Kills:204 120%
Deaths:45
KDR:5.467
Accuracy:54.061% B*
KPH:26.200 M++
VKPH:21.700 M+
C150 Dalton
C**
Kills:115
V. Kills:142 80%
Deaths:16
KDR:7.188
Accuracy:37.910% C+
KPH:22.600 C--
VKPH:27.900 C**
Kills:361 (246 + 115)
Deaths:61
KDR:5.918
VKDR:5.672
Vehicle Kills:346
Kill Difference:300
Playtime:14.478 hours
Usage:1%
Score:0.431m
Score/min:496
Piloting Accuracy:54.061%
Gunner Accuracy:37.910%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:452
V. Kills:240 188%
Deaths:32
KDR:14.125
Accuracy:59.638% B
KPH:51.400 A*
VKPH:27.300 A++
C75 Viper
M*
Kills:435
V. Kills:56 N/A
Deaths:27
KDR:16.111
Accuracy:52.819% A+
KPH:89.900 M*
VKPH:11.600 B**
L100 Python HESH
A++
Kills:309
V. Kills:35 N/A
Deaths:10
KDR:30.900
Accuracy:54.898% B++
KPH:88.700 A++
VKPH:10 B+
L100 Python HEAT
S
Kills:156
V. Kills:19 N/A
Deaths:10
KDR:15.600
Accuracy:64.384% A
KPH:115.700 S
VKPH:14.100 B++
Skyguard
S
Kills:85
V. Kills:55 152%
Deaths:7
KDR:12.143
Accuracy:40.835% A++
KPH:41.700 S
VKPH:27 S
Kills:1,437 (1,437 + 0)
Deaths:86
KDR:16.709
VKDR:4.709
Vehicle Kills:405
Kill Difference:1,351
Playtime:20.506 hours
Usage:1%
Score:0.688m
Score/min:559
Driving Accuracy:40.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A**
Kills:586
V. Kills:16 N/A
Deaths:19
KDR:30.842
Accuracy:32.047% A
KPH:122.900 A**
VKPH:3.400 C+
Supernova PC
A*
Kills:434
V. Kills:137 314%
Deaths:37
KDR:11.730
Accuracy:58.466% B**
KPH:42.900 A*
VKPH:13.500 A++
Supernova FPC
A++
Kills:367
V. Kills:212 172%
Deaths:35
KDR:10.486
Accuracy:53.883% C++
KPH:40.500 A++
VKPH:23.400 A++
E540 Halberd
A++
Kills:355
V. Kills:247 143%
Deaths:24
KDR:14.792
Accuracy:59.070% A+
KPH:39.400 B*
VKPH:27.400 A++
Saron HRB
A
Kills:113
V. Kills:73 153%
Deaths:14
KDR:8.071
Accuracy:53.896% A
KPH:32 B*
VKPH:20.700 B+
Kills:1,855 (801 + 1,054)
Deaths:129
KDR:14.380
VKDR:5.310
Vehicle Kills:685
Kill Difference:1,726
Playtime:36.500 hours
Usage:2%
Score:1.435m
Score/min:655
Driving Accuracy:53.883%
Gunner Accuracy:53.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:73
V. Kills:22 317%
Deaths:7
KDR:10.429
Accuracy:65.909% B**
KPH:53.700 B+
VKPH:16.200 D
Proton II PPA-H
C+
Kills:67
V. Kills:1 N/A
Deaths:5
KDR:13.400
Accuracy:35.994% C+
KPH:88.900 C+
VKPH:1.300 D*
Kills:140 (0 + 140)
Deaths:12
KDR:11.667
VKDR:1.917
Vehicle Kills:23
Kill Difference:128
Playtime:2.113 hours
Usage:0%
Score:0.048m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:35.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:208
V. Kills:21 N/A
Deaths:12
KDR:17.333
Accuracy:40.347% B+
KPH:92.500 A*
VKPH:9.300 C+
M40 Fury
A++
Kills:177
V. Kills:10 N/A
Deaths:9
KDR:19.667
Accuracy:41.482% B+
KPH:92.800 A++
VKPH:5.200 D--
M12 Kobalt
M++
Kills:161
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:27.595% A++
KPH:165.800 M++
VKPH:3.100 C+
M12 Kobalt
M
Kills:76
V. Kills:1 N/A
Deaths:2
KDR:38
Accuracy:19.337% B
KPH:159.700 M
VKPH:2.100 C-
Kills:622 (0 + 622)
Deaths:23
KDR:27.043
VKDR:1.522
Vehicle Kills:35
Kill Difference:599
Playtime:5.603 hours
Usage:0%
Score:0.254m
Score/min:756
Driving Accuracy:N/A%
Gunner Accuracy:19.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:412
V. Kills:3 N/A
Deaths:94
KDR:4.383
Accuracy:48.437% B++
KPH:82.400 B**
VKPH:0.600 D*
Kills:412 (412 + 0)
Deaths:94
KDR:4.383
VKDR:0.032
Vehicle Kills:3
Kill Difference:318
Playtime:5.003 hours
Usage:0%
Score:0.066m
Score/min:220
Driving Accuracy:48.437%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 18,62318,5553,0316.122S0.2931.042%A+34.196%M+87.2M*N/A314212.8h9.2A29.7B**
Ghost 15,38215,3681,09813.996M**8.1647.479%A85.717%A++111.4M*N/A303137.9h1.6A3.3B**
Orion VS54 10,51110,4731,7505.985M++0.1529.144%A++51.58%M**109.8M**N/A46995.4h8A+27.4B+
NS-15M1 7,0967,0621,1606.088M**0.2531.361%A++48.357%M**109.5MN/A28564.5h8.3A+26.6B**
NS-15M2 6,5766,5391,0346.324A*0.4927.889%B*49.488%M++103.8A**N/A50163h8.4A30.1B*
Betelgeuse 54-A 5,7475,7148816.486B**0.6529.169%B*52.66%M++121.1A++N/A38947.2h8.4A28.8B**
NS-11CP 3,7133,7025726.472M**0.6432.741%B*41.815%M+98.7AN/A22337.5h8.6B*26.1B*
Light PPA 3,0282,98820814.365B**8.5349.924%A1.205%C+137.1M++1.8D52421.8h6.7B*13.5B++
Solstice VE3 2,6592,6545035.276S0.5631.294%A++36.624%M++72.9M**N/A33536.4h9.1A29.1B++
NS-11CG 2,6322,6213018.708S2.8731.022%B**41.625%M*87.4AN/A47030h8.6B*27.8B*
Pulsar C 2,6182,6115314.917M+0.9231.235%A+35.121%A*75.5A*N/A26834.6h7.9B**25.4B*
Flare VE6 2,4942,4864455.587S0.2530.136%A+49.437%M**94.2A*N/A41126.4h7.1A+23.5B*
NSX Tomoe 2,1932,1913156.956M**1.1232.659%B*61.798%A**112.9M++N/A30819.4h8.5A+26.1B**
NS-30 Vandal 2,0252,0242827.177M*1.3435.99%B+34.289%B**100.2M+N/A49020.2h4.1A11.3B*
NS-15M AE 2,0352,0223785.349A++0.4830.456%B**53.017%M++91.5AN/A21722.1h8.3A27.3B*
Parsec VX3-A 1,8381,8386528.277S22.4446.359%B++91.948%A++87.5A*N/A34221h1.4A+3A
NS-44 Commissioner 1,6891,6886132.754A++3.0846.73%A45.557%M*51.8B*N/A24332.6h2.6A5.7B**
Frag Grenade 1,5881,58011580N/A1,574.1757.302%A+N/A752.4B**3.8D34982.1h2.7B**4.8B**
NS-7 PDW 1,5641,5602885.417S0.4230.017%B**25.641%A84.3M++N/A45118.5h10.5B**35.1B*
NS-11A 1,4111,4052196.416S0.5831.083%A+45.125%M*89.5M++N/A41415.7h8.4A++27.1A
Corvus VA55 1,2961,2932734.736S1.1034.204%A*55.066%S89.8M**N/A43414.4h7.6A++22.1A
V10 1,2921,2927617S11.1749.472%A91.564%A++83.4A**N/A48615.5h1.5A2.9B**
Eridani SX5 1,2271,2211916.393S0.5629.731%B++48.731%S86A*N/A40914.2h7.9A26.7B*
Eclipse VE3A 1,2021,1992175.525A++0.3127.539%C*26.689%A105.2M+N/A41011.4h10B*36.4B++
NSX Naginata 1,1851,1821956.062S0.2329.771%A+54.822%M**107.5M+N/A26211h7.6A25.4B*
NSX Daimyo 1,1781,17810711.009A**5.1847.538%B*97.368%B**111.1A**N/A24910.6h2B*4.1B*
VE-H Maw 1,1871,1762384.941A*0.8931.41%B**52.636%M++123.8A**1.2B**3539.5h7A+22.4B*
Saron Laser Cannon 2,0401,1683063.817B++2.0234.988%B+4.281%A21.2B*15.9B**34755h79.5B++227.1B*
NS-44B Commissioner 1,1641,1643173.672S2.1648.463%B**45.275%A*76.1B*N/A21815.3h2.5B**5.2B*
VX29 Polaris 1,1671,1642135.465M**0.3730.766%A+54.124%S105.8MN/A42811h8.2A+26.7B*
NS-44P Commissioner 1,1631,1623992.912A2.9248.691%B**42.857%A*81.3B*N/A18314.3h2.5B**5.1B*
Solstice SF 1,1631,1622714.288M**1.5531.085%A+29.26%A*64.6M++N/A28518h9.7B+31.1B*
Parallax VX3 1,1621,16210511.067A*5.2346.492%B**88.124%A51.6A+N/A23022.5h1.5A3.2B**
SVA-88 1,1621,1612624.431A1.4027.461%B*28.51%B+86A++N/A45813.5h9.1B**33.1B*
Terminus VX-9 1,1681,1612923.976A*1.8630.176%B**54.35%M**80.1A++N/A24714.5h8.6A+28.6B**
Beamer VS3-FB 1,1621,1613333.486A*2.3536.707%B*52.972%M**79.5AN/A17414.6h5.6A15.2B**
NSX Tanto 1,1671,1611676.952S1.1232.979%A51.249%M**101.8M++N/A26011.4h8.3B**25B+
CME 1,1661,1613013.857A**1.9831.159%B**51.938%S73.5A*N/A24115.8h8.7A++28B**
NS-357 Underboss 1,1621,1614472.597A++3.2446.548%A45.306%M*78.4A+N/A21614.8h3A6.4B*
Sirius SX12 1,1631,1612674.348M++1.4930.583%A31.611%A*100.1M**N/A56711.6h8.7A+28.4B**
NS-15MP 1,1701,1612834.102B**1.7330.288%B+55.383%M+81.8B+N/A18314.2h8.5B**27.9B++
Serpent VE92 1,1611,1612764.207M++1.6327.028%B++20.93%C*73.9A*N/A35115.7h9.9B**36.5B++
Eidolon VE33 1,1691,1611517.689S1.8632.551%B*37.037%A+102.7SN/A45011.3h5A+15.5B**
XM98 1,1601,1609312.473S6.6445.918%A90.948%A++71.6M++N/A28316.2h1.6A+3.5A
Pulsar LSW 1,1611,1602744.234A*1.6028.367%B**29.224%B++106.4MN/A81410.9h9.6B**33.8B*
Pulsar VS1 1,1641,1602644.394M**1.4430.863%A+48.879%S80M**N/A41514.5h8.9A++28.8A
Artemis VX26 1,1601,1601756.629S0.8030.379%B++33.707%A++98.3M*N/A42211.8h8.4A+27.7B**
MKV Suppressed 1,1611,1603003.867M**1.9729.277%B++25.345%B**84.7A**N/A44613.7h10.6B++36.3B++
Nyx VX31 1,1601,1601607.25A*1.4233.818%C+31.983%C*93.5A*N/A36112.4h4.1B*12.1B++
VX6-7 1,1621,1602085.577M**0.2628.422%B*24.914%B++90.6A**N/A51112.8h9.6B*33.6B*
VA39 Spectre 1,1601,1601318.855S3.0236.59%B++54.052%A84.7SN/A38913.7h3.3A+9.2B**
Phaseshift VX-S 1,1601,1606119.016S13.1853.492%A**90.086%B**117.2SN/A2789.9h1.7B*3.2B**
Cerberus 1,1611,1603962.929A++2.9036.928%B*48.966%M*76.3A+N/A20515.2h4.1A11.2B**
Beamer VS3 1,1611,1604602.522A*3.3132.085%B++32.845%A+60.4A++N/A26619.2h6.2B*19.4C**
Dual Photon Pods 1,3101,1594028.975M**23.1462.642%A1.467%C*184A*24B+10286.3h11.5A18.3B**
Deimos VA29 9809791925.099M*0.7380%A++26.353%A++105.3A**N/A5299.3h1.9B*2.4B++
C-4 1,0908941197.513S1.6832.04%AN/A207.9M++45.6B**19204.3h1.1B*3.5C*
NS Decimator 1,2268182283.588M*2.2565.042%B+2.812%B58.4A+29.1A+62814h4.4B6.7B+
Lumine Edge 6436433042.115S3.7245.4%A++26.283%A+42SN/A11615.3h1.1B++2.3B++
NS Decimator-B 8686141534.013A*1.8269.863%B*3.094%B+60.8B25.1C**57310.1h4.4C+6.3C*
Proton II PPA 6025861930.842B**25.0132.047%A1.706%C122.1A*3.3C+4924.8h6.1B**19.1A
Darkstar 5455411683.22A+2.6128.268%B44.177%M+75.1AN/A1847.2h10A35.5B*
Sticky Grenade 5045031503N/A497.1758.208%B++N/A1676.7A++3.3D--84160.3h1.5B*2.6B++
L100 Python AP 6924523214.125A*8.2959.638%B3.54%C**51.4A*27.3A++5608.8h5.1B*8.6B++
Cosmos VM3 455451865.244A++0.5925.988%A*33.481%M++70.5M**N/A3896.4h9.1A+35.2B**
C75 Viper 4914352716.111A**10.2852.819%A+1.379%C+90.6M*11.7B**5284.8h8.4B**15.9B**
Supernova PC 5714343711.73B*5.9058.466%B**1.613%D43A*13.6A++37510.1h3.9B*6.6B**
S12 Renegade 415412944.383B+1.4548.437%B++2.184%D--82.4B**N/A2205h3B+6.3B+
Supernova FPC 5793673510.486B*4.6553.883%C++2.725%C++40.3A++23.3A++10499.1h4.3B++8B++
E540 Halberd 6023552414.792B++8.9659.07%A+2.254%C39.4B*27.4A++6309h5.9C++9.9B++
Revenant 334333704.757B++1.0833.534%C+50.451%A**92.5A++N/A2403.6h4.8B**14.4B*
Quasar VM1 331329734.507A*1.3326.183%A**29.483%A*60.9M*N/A4185.4h10.8A41.4B++
Anti-Vehicle Grenade 3633091309N/A303.1751.701%C++N/A515B++90C+38110.6h3.7B**7.2B*
L100 Python HESH 3443091030.9A++25.0754.898%B++1.618%C+88.3A++10B+4183.5h2.5B*4.6B**
The Immortal 3033031611.882B+3.9536.71%B43.894%A++49.7C+N/A1146.1h7B+19B++
Manticore SX40 2982981102.709A++3.1231.483%C**41.611%M72.7A*N/A2544.1h4.5A14.4B**
Skorpios 280280923.043B*2.7928.95%B+52.857%S68.3B**N/A1894.1h7.5A++26A
Zenith VX-5 281279564.982M**0.8530.88%B**40.143%M++64.9A+N/A4004.3h9.2A29.8B*
Maelstrom Turbo Laser 491278475.915A+0.0831.995%C++1.439%D24B*18.4B**29811.6h69.7B++217.7B++
Tank Mine 3752561517.067S11.2341.198%B+N/A213.3A*99.2A27211.2h1.8C**4.4B**
CAS30 Tank Buster 450246455.467M++0.3754.061%B*N/A26.2M++21.7M+4969.4h31B**57.3B*
Blueshift VM5 243242415.902A+0.0729.661%A**45.455%S83.4M*N/A3732.9h10.3A++34.7A
Phantom VA23 228228317.355M**1.5241.183%B**42.544%A+91.2A**N/A2722.5h3.2A7.7B**
Lasher X2 225225623.629S2.2044.326%M10.222%M++102.3SN/A8262.2h11.2A++25.4A
Blueshift VM5 226225415.488A+0.3530.362%A*48%S77.6M+N/A3772.9h11.4A+37.5B**
Phobos VX86 213213593.61A++2.2276.206%A+20.657%B*101.4A*N/A5072.1h2.2B+2.8B++
Spear Anti-Vehicle Phalanx Turret 279211923.444M17.6157.331%A4.265%C+84.4M+27.2B+6792.5h5.8B*10.1B**
M40 Fury 2292081217.333A*11.5040.347%B+1.442%C94.5A*9.5C+7142.2h7.8B++19.4B**
Hornet Missiles 303202825.25M**19.4275.924%A++N/A144.3A72.1A17001.4h7.7B10.2B++
Hunter QCX 193193643.016M*2.8251.662%B+63.212%A**49.5M+N/A1873.9h2.1B+4.1B+
M40 Fury 187177919.667A++13.8341.482%B+N/A93.2A++5.3D--6521.9h8.2B+19.8B*
Damascus Edge 1691677,7350.022C5.8149.628%A+1.796%D0.4CN/A1459.9h1.6B++3.2B++
H-V45 168167394.282A++1.5527.314%B++34.132%A++79.5A**N/A8772.1h8.7A++31.8B**
NS Baron G5 166166483.458M++2.3853.673%B**17.47%B++79A**N/A5012.1h3.3B**6.2C+
Thanatos VE70 164163364.528S1.3139.783%C+19.632%B++70.9A**N/A7562.3h3.2A7.9B*
M12 Kobalt 1641611161U155.1727.595%A++19.255%C**161M+3C+8881h13.1B**47.6B**
L100 Python HEAT 1751561015.6M9.7764.384%A3.846%B*120S14.6B++8991.3h2.1A*3.3A++
Ursa 154154236.696S0.8630.376%A+51.299%S128.3SN/A8051.2h6.3A++20.7B**
S1 206144552.618M*3.2263.192%B++5.556%A+45A+19.4B**9403.2h4.8B*7.5B*
Nemesis VSH9 194133662.015A*3.8272.799%A+4.511%B**33.3A+15.3B++5914h6.3B*8.6A
NSX Masamune 173131383.447M*2.3963.496%B++5.344%M62.4A++20B+3672.1h7.5B++11.9B++
NS Baron G5AE 127127363.528A*2.3167.368%A*24.41%A++70.6B**N/A2171.8h4B+6C+
C150 Dalton 257115167.188C**1.3537.91%C+N/A22.5C--27.8C**4955.1h5.5C-14.6C
Saron HRB 186113148.071B++2.2453.896%A2.655%B**32.3B*20.9B++7333.5h18.3B++34B**
MANA Anti-Personnel Turret 104104176.118N/A0.2829.696%UN/A1040UN/A4278100.1h12.8T*43T*
Proximity Mine 9797713.857M*8.0244.365%C*N/A121.3C+N/A10210.8h1.9C+4.3B
Cosmos VM3 9188184.889A*0.9430.354%M++44.318%S73.3M**2.5S5851.2h9.1A++30.1B+
Skyguard 14085712.143S6.3140.835%A++1.176%D42.5S27.5S6412h65.5A+160.4A+
M12 Kobalt 7776238B**32.1719.337%B27.632%A*152A**2C--10830.5h9.9A+51.2B*
E540 Halberd-H 9573710.429C*4.6065.909%B**N/A52.1B+15.7D3781.4h5.2B+7.8B*
NSX Amaterasu 69683,6700.019D5.8139.875%B++1.471%D*0.3CN/A1225.3h1.9C++4.7B+
Proton II PPA-H 6867513.4C++7.5735.994%C+N/A83.8C+1.3D*3800.8h7.4B*20.6B+
NSX Tengu 6363213A++2.8348.761%A++23.81%B+63B**N/A2021h12.5C**25.6B++
Soldier Soaker 6060391.538B+4.3050.326%A++16.667%C++40CN/A1501.5h5.2B++10.2B**
Icikill 65564,1290.014D5.8249.616%A3.571%D0.2C--N/A1276.1h3.5F-7C**
MANA Anti-Vehicle Turret 7654173.176B*2.6657.631%C3.704%C++540D220D--1431630.1h5.3B++9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39490.5h
Nano-Armor Kit41115,6836.5h
Anti-Vehicle MANA Turret01600.3h
Spawn Beacon47240.5h
Nanite Revive Grenade01640h
Medical Applicator5565,1264.2h
Ammunition Package45080.3h
Shield Recharging Field101,0760.5h
Medical Kit1,57119,622129h
Anti-Infantry MANA Turret01110.2h
Recon Detection Device6512,00120.7h

Check the help document for the dictionary if you want to learn more about words used here.


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