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Praetor World Champion aHorny[FCTB] aHorny
VS BR 87

KDR: 2.95

Score: 18.4m

Last Seen: Aug 17th, 2019 11:49 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Leader of FckThisBaseMan[FCTB] FckThisBaseMan
VS outfit on Cobalt

Members: 1
Level Progress (to 88): 29%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS VX6-7 H-V45 AE NS-15MP Pulsar LSW Zenith VX-5 VX29 Polaris Orion VS54 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,209,964 MLG Score: 4964
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.182%36.41%109935117927,9133.55761-0.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.032%1.761A++2.371A*-0.102C+HEAD ++ (~21.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.523B+10.70.248C++24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.086%0.344%159112132912313091.2597494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C-1.15D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.80.059C+54.8-0.034C+97

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.124%2.247%1075512092,0472947546.96258271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.797%0.734B++-0.543D1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.842B*8.30.791B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.647%74.709%1075312111,032111030.928893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%1.302A0.496B+-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.10.344C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FckThisBaseMan[FCTB] FckThisBaseMan
VS outfit on Cobalt

Members: 1
18.4m477.5%713 (42.8k)579 (34.7k)2.9489139,76613,4853.1830987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214281727.91%30.343%84702:2219

21% Combat Medic27% Engineer36% Heavy Assault14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 9:38 AMSep 20th, 2017 6:00 PMAug 17th, 2019 12:30 PM (4h) (PST)Aug 17th, 2019 7:50 AM (8h) (PST)Aug 17th, 2019 7:49 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9962827141.2510.4240.3806.3260.0744964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,74516,94542,800752523380434,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
529.7h/22.1d 3,158 12,066 10,547 201.1k 871 1,591 2,337 31.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B*
Kills:1,177
Deaths:320
KDR:3.678
Accuracy:28.138% C+
HSR:39.167% B*
Pulsar LSW
A+
Kills:1,174
Deaths:362
KDR:3.243
Accuracy:31.354% A+
HSR:32.027% B**
VX29 Polaris
A+
Kills:1,173
Deaths:405
KDR:2.896
Accuracy:32.231% A+
HSR:34.697% A+
Orion VS54
A++
Kills:1,172
Deaths:395
KDR:2.967
Accuracy:29.754% A++
HSR:37.116% A++
SVA-88
A++
Kills:1,146
Deaths:356
KDR:3.219
Accuracy:28.428% B**
HSR:38.656% A++
NS-15M AE
A
Kills:1,134
Deaths:338
KDR:3.355
Accuracy:29.167% B++
HSR:38.713% A
VE-H Maw
B**
Kills:1,128
Deaths:357
KDR:3.160
Accuracy:29.283% B++
HSR:36.170% B**
NSX-P Naginata
A
Kills:531
Deaths:195
KDR:2.723
Accuracy:28.133% B**
HSR:38.795% A
VE-H Maw AE
B**
Kills:402
Deaths:166
KDR:2.422
Accuracy:33.004% B**
HSR:27.114% C+
NSX Naginata
M**
Kills:86
Deaths:26
KDR:3.308
Accuracy:27.806% B**
HSR:54.651% M**
Kills:9,123
Deaths (as Heavy Assault):2,920
Deaths (to Heavy Assaults):4,159
KDR:3.12432
Kill Difference:6,203
Playtime:191.397 hours
Usage:36%
Score:5.548m
Score/min:483
Accuracy (listed only):29.730%
HSR (listed only):37.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,177
Deaths:416
KDR:2.829
Accuracy:29.059% C*
HSR:41.631% A++
NS-7 PDW
M+
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:29.949% B**
HSR:35.525% M+
NS-11A
A++
Kills:1,168
Deaths:410
KDR:2.849
Accuracy:29.676% B**
HSR:36.130% A++
NS Baron G5AE
A+
Kills:1,168
Deaths:493
KDR:2.369
Accuracy:61.787% A+
HSR:19.606% B++
Eridani SX5
A**
Kills:1,167
Deaths:379
KDR:3.079
Accuracy:29.668% B++
HSR:37.104% A**
Terminus VX-9
A
Kills:1,167
Deaths:403
KDR:2.896
Accuracy:30.681% B**
HSR:35.733% A
VE-S Canis
A+
Kills:1,166
Deaths:382
KDR:3.052
Accuracy:32.440% B*
HSR:32.333% A+
Sirius SX12
M++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:28.539% B*
HSR:37.768% M++
Eridani SX5G
A*
Kills:1,164
Deaths:457
KDR:2.547
Accuracy:29.873% B
HSR:39.175% A*
Pulsar VS1
M+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:29.277% B**
HSR:41.667% M+
CME
A++
Kills:1,154
Deaths:457
KDR:2.525
Accuracy:30.578% B*
HSR:35.529% A++
Equinox VE2
A*
Kills:1,144
Deaths:414
KDR:2.763
Accuracy:30.058% B*
HSR:36.276% A*
Equinox VE2 Burst
B*
Kills:352
Deaths:119
KDR:2.958
Accuracy:26.964% C+
HSR:36.364% B*
NS-11A "Heatwave"
A+
Kills:229
Deaths:94
KDR:2.436
Accuracy:29.210% B+
HSR:37.555% A+
PS1-AV Suppressor
B+
Kills:118
Deaths:55
KDR:2.145
Accuracy:29.364% C+
HSR:27.119% B+
NSX Yumi
B**
Kills:63
Deaths:30
KDR:2.100
Accuracy:30.394% B++
HSR:36.508% B**
Kills:14,737
Deaths (as Combat Medic):5,281
Deaths (to Combat Medics):1,645
KDR:2.79057
Kill Difference:9,456
Playtime:109.809 hours
Usage:21%
Score:3.925m
Score/min:596
Accuracy (listed only):31.720%
HSR (listed only):35.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,190
Deaths:417
KDR:2.854
Accuracy:30.567% B**
HSR:34.706% A*
Zenith VX-5
M
Kills:1,174
Deaths:478
KDR:2.456
Accuracy:31.030% B**
HSR:36.883% M
Solstice VE3
A++
Kills:1,172
Deaths:449
KDR:2.610
Accuracy:31.362% A++
HSR:30.887% A++
NS-7 PDW
M+
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:29.949% B**
HSR:35.525% M+
NS Baron G5AE
A+
Kills:1,168
Deaths:493
KDR:2.369
Accuracy:61.787% A+
HSR:19.606% B++
Eridani SX5
A**
Kills:1,167
Deaths:379
KDR:3.079
Accuracy:29.668% B++
HSR:37.104% A**
VE-S Canis
A+
Kills:1,166
Deaths:382
KDR:3.052
Accuracy:32.440% B*
HSR:32.333% A+
Sirius SX12
M++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:28.539% B*
HSR:37.768% M++
Serpent VE92
A*
Kills:1,165
Deaths:401
KDR:2.905
Accuracy:30.474% A
HSR:32.704% A*
Eridani SX5G
A*
Kills:1,164
Deaths:457
KDR:2.547
Accuracy:29.873% B
HSR:39.175% A*
Solstice Burst
A*
Kills:1,147
Deaths:383
KDR:2.995
Accuracy:32.238% B**
HSR:39.843% A*
NSX-P Tanto
A**
Kills:184
Deaths:81
KDR:2.272
Accuracy:31.119% B**
HSR:41.848% A**
Zenith VX-5AE
B**
Kills:137
Deaths:37
KDR:3.703
Accuracy:33.153% B**
HSR:32.117% B**
Pulsar C
M*
Kills:122
Deaths:54
KDR:2.259
Accuracy:29.550% B**
HSR:42.623% M*
PS1-AV Suppressor
B+
Kills:118
Deaths:55
KDR:2.145
Accuracy:29.364% C+
HSR:27.119% B+
Kills:13,410
Deaths (as Light Assault):4,805
Deaths (to Light Assaults):1,893
KDR:2.79084
Kill Difference:8,605
Playtime:76.206 hours
Usage:14%
Score:2.809m
Score/min:614
Accuracy (listed only):32.741%
HSR (listed only):34.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,190
Deaths:417
KDR:2.854
Accuracy:30.567% B**
HSR:34.706% A*
Zenith VX-5
M
Kills:1,174
Deaths:478
KDR:2.456
Accuracy:31.030% B**
HSR:36.883% M
Solstice VE3
A++
Kills:1,172
Deaths:449
KDR:2.610
Accuracy:31.362% A++
HSR:30.887% A++
NS Baron G5AE
A+
Kills:1,168
Deaths:493
KDR:2.369
Accuracy:61.787% A+
HSR:19.606% B++
Serpent VE92
A*
Kills:1,165
Deaths:401
KDR:2.905
Accuracy:30.474% A
HSR:32.704% A*
Solstice Burst
A*
Kills:1,147
Deaths:383
KDR:2.995
Accuracy:32.238% B**
HSR:39.843% A*
NSX-P Tanto
A**
Kills:184
Deaths:81
KDR:2.272
Accuracy:31.119% B**
HSR:41.848% A**
Zenith VX-5AE
B**
Kills:137
Deaths:37
KDR:3.703
Accuracy:33.153% B**
HSR:32.117% B**
Pulsar C
M*
Kills:122
Deaths:54
KDR:2.259
Accuracy:29.550% B**
HSR:42.623% M*
Eidolon VE33
A*
Kills:88
Deaths:39
KDR:2.256
Accuracy:40.426% A*
HSR:40.909% A*
Kills:7,547
Deaths (as Engineer):2,832
Deaths (to Engineers):1,575
KDR:2.6649
Kill Difference:4,715
Playtime:144.249 hours
Usage:27%
Score:5.679m
Score/min:656
Accuracy (listed only):35.170%
HSR (listed only):35.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
M+
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:29.949% B**
HSR:35.525% M+
Eridani SX5
A**
Kills:1,167
Deaths:379
KDR:3.079
Accuracy:29.668% B++
HSR:37.104% A**
VE-S Canis
A+
Kills:1,166
Deaths:382
KDR:3.052
Accuracy:32.440% B*
HSR:32.333% A+
Sirius SX12
M++
Kills:1,165
Deaths:336
KDR:3.467
Accuracy:28.539% B*
HSR:37.768% M++
Eridani SX5G
A*
Kills:1,164
Deaths:457
KDR:2.547
Accuracy:29.873% B
HSR:39.175% A*
Ghost
B*
Kills:800
Deaths:210
KDR:3.810
Accuracy:44.290% B*
HSR:74.625% B+
NS-44 Commissioner
B**
Kills:372
Deaths:316
KDR:1.177
Accuracy:44.517% B**
HSR:25% B+
Beamer VS3
A
Kills:193
Deaths:172
KDR:1.122
Accuracy:35.946% A
HSR:29.534% B*
NS-357 Underboss
A
Kills:192
Deaths:177
KDR:1.085
Accuracy:44.424% B**
HSR:32.292% A
Parallax VX3
B+
Kills:162
Deaths:29
KDR:5.586
Accuracy:43.182% B+
HSR:72.840% D
Spiker
M
Kills:162
Deaths:132
KDR:1.227
Accuracy:33.161% B+
HSR:40.124% M
PS1-AV Suppressor
B+
Kills:118
Deaths:55
KDR:2.145
Accuracy:29.364% C+
HSR:27.119% B+
XM98
B+
Kills:70
Deaths:22
KDR:3.182
Accuracy:38.095% C++
HSR:80% B+
Kills:7,902
Deaths (as Infiltrator):3,070
Deaths (to Infiltrators):2,146
KDR:2.57394
Kill Difference:4,832
Playtime:17.571 hours
Usage:3%
Score:0.455m
Score/min:431
Accuracy (listed only):35.650%
HSR (listed only):43.341%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:291
V. Kills:161 180%
Deaths:61
KDR:4.770
Accuracy:36.086% B++
KPH:50.200 M*
VKPH:27.800 M+
Maelstrom Turbo Laser
M+
Kills:158
V. Kills:93 168%
Deaths:30
KDR:5.267
Accuracy:37.301% B**
KPH:55.900 M+
VKPH:32.900 M
Antares LC
A
Kills:62
V. Kills:35 172%
Deaths:13
KDR:4.769
Accuracy:40.355% A
KPH:37.800 A
VKPH:21.300 B*
Kills:511 (511 + 0)
Deaths:104
KDR:4.913
VKDR:2.779
Vehicle Kills:289
Kill Difference:407
Playtime:10.266 hours
Usage:2%
Score:0.326m
Score/min:530
Piloting Accuracy:40.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:701
V. Kills:400 175%
Deaths:19
KDR:36.895
Accuracy:46.303% B*
KPH:79.800 A*
VKPH:45.600 A+
L-30R Vektor
B++
Kills:71
V. Kills:36 192%
Deaths:14
KDR:5.071
Accuracy:40.316% C++
KPH:16.800 B++
VKPH:8.500 C++
L105 Zephyr
A**
Kills:64
V. Kills:23 267%
Deaths:3
KDR:21.333
Accuracy:52.820% A
KPH:66.100 B++
VKPH:23.800 A**
Kills:836 (71 + 765)
Deaths:36
KDR:23.222
VKDR:12.750
Vehicle Kills:459
Kill Difference:800
Playtime:13.973 hours
Usage:3%
Score:0.484m
Score/min:578
Piloting Accuracy:40.316%
Gunner Accuracy:52.820%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:105
V. Kills:25 404%
Deaths:6
KDR:17.500
Accuracy:58.346% B**
KPH:74.500 B**
VKPH:17.700 A**
Kills:105 (105 + 0)
Deaths:6
KDR:17.500
VKDR:4.167
Vehicle Kills:25
Kill Difference:99
Playtime:1.410 hours
Usage:0%
Score:0.069m
Score/min:819
Driving Accuracy:58.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:315
V. Kills:124 252%
Deaths:19
KDR:16.579
Accuracy:54.715% C++
KPH:60.500 M++
VKPH:23.800 A++
Proton II PPA
M++
Kills:278
V. Kills:15 N/A
Deaths:20
KDR:13.900
Accuracy:42.836% M++
KPH:56.100 C+
VKPH:3 C
Saron HRB
M+
Kills:258
V. Kills:122 210%
Deaths:23
KDR:11.217
Accuracy:67.816% M+
KPH:41.200 A+
VKPH:19.500 B+
Aphelion VEX-4
B+
Kills:80
V. Kills:34 229%
Deaths:7
KDR:11.429
Accuracy:38.998% B+
KPH:29 C**
VKPH:12.300 D
Supernova PC
M*
Kills:58
V. Kills:22 252%
Deaths:6
KDR:9.667
Accuracy:61.500% A
KPH:54.700 M+
VKPH:20.800 M*
Kills:989 (373 + 616)
Deaths:75
KDR:13.187
VKDR:4.227
Vehicle Kills:317
Kill Difference:914
Playtime:20.254 hours
Usage:4%
Score:0.658m
Score/min:541
Driving Accuracy:61.500%
Gunner Accuracy:38.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:560
V. Kills:31 N/A
Deaths:26
KDR:21.539
Accuracy:52.259% A++
KPH:165 A++
VKPH:9.100 B*
M12 Kobalt-H
A++
Kills:250
V. Kills:15 N/A
Deaths:3
KDR:83.333
Accuracy:24.774% B+
KPH:180.300 B*
VKPH:10.800 A++
Aphelion VEX-4H
M++
Kills:77
V. Kills:28 266%
Deaths:6
KDR:12.833
Accuracy:54.867% B**
KPH:95.500 M++
VKPH:34.700 B++
G40-F Ranger
M**
Kills:63
V. Kills:34 180%
Deaths:3
KDR:21
Accuracy:59.359% M**
KPH:23.600 D--
VKPH:12.700 D*
Kills:950 (0 + 950)
Deaths:38
KDR:25
VKDR:2.842
Vehicle Kills:108
Kill Difference:912
Playtime:8.261 hours
Usage:2%
Score:0.204m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:59.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:387
V. Kills:26 N/A
Deaths:8
KDR:48.375
Accuracy:47.995% A*
KPH:181.800 M+
VKPH:12.200 A++
Kills:387 (0 + 387)
Deaths:8
KDR:48.375
VKDR:3.250
Vehicle Kills:26
Kill Difference:379
Playtime:2.129 hours
Usage:0%
Score:0.077m
Score/min:601
Piloting Accuracy:N/A%
Gunner Accuracy:47.995%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,2071,1904172.854B**0.0930.567%B**34.706%A*81.5A++1.2A+37114.6h11.3B+36.8B++
H-V45 AE 1,1921,1774162.829B*0.1229.059%C*41.631%A++64.7B+N/A16518.2h12.6C+43.4C++
NS-15MP 1,1941,1773203.678B+0.7328.138%C+39.167%B*84.1B+1.2B++25114h10.4C*36.9C*
Pulsar LSW 1,1901,1743623.243A+0.2931.354%A+32.027%B**101.2A*1.4A++34711.6h10.2B*32.5B*
Zenith VX-5 1,1901,1744782.456A0.4931.03%B**36.883%M77.7A++1.1A36215.1h11.7B+37.9B++
VX29 Polaris 1,1871,1734052.896A0.0532.231%A+34.697%A+96.1A++1.1B**32212.2h10.7B++33.1B++
Orion VS54 1,1831,1723952.967B**0.0229.754%A++37.116%A++79.2A*N/A26614.8h10.1B*34.1B
Solstice VE3 1,1801,1724492.61M0.3431.362%A++30.887%A++72.8M++N/A31716.1h11.2B*35.6B+
NS-7 PDW 1,1861,1714032.906A**0.0429.949%B**35.525%M+79.1M1A*20814.8h12.1B++40.3B++
NS-11A 1,1771,1684102.849B**0.1029.676%B**36.13%A++78.4A*N/A47314.9h10.7B**36.1B**
NS Baron G5AE 1,1761,1684932.369B**0.5861.787%A+19.606%B++76.3B**N/A50115.3h4.6C+7.5C++
Eridani SX5 1,1741,1673793.079A++0.1329.668%B++37.104%A**91.9A*N/A21112.7h11B+37.1B+
Terminus VX-9 1,1771,1674032.896B++0.0530.681%B**35.733%A84.6A++N/A38213.8h11.1B+36.3B++
VE-S Canis 1,1731,1663823.052A++0.1032.44%B*32.333%A+95.6A++N/A29812.2h10B+30.9B+
Sirius SX12 1,1731,1653363.467A*0.5228.539%B*37.768%M++92.5M++N/A22612.6h12.3B++43B+
Serpent VE92 1,1721,1654012.905A+0.0430.474%A32.704%A*82A*N/A22514.2h10.6B++34.6B*
Eridani SX5G 1,1681,1644572.547B**0.4029.873%B39.175%A*74.1B++N/A29715.7h10.8C*36.2B
Pulsar VS1 1,1701,1644332.688A++0.2629.277%B**41.667%M+72.8M+N/A24716h11B**37.4B**
CME 1,1721,1544572.525A0.4230.578%B*35.529%A++76.9A*1.2A+17315h11.3B*37.1B*
Solstice Burst 1,1551,1473832.995B**0.0532.238%B**39.843%A*81.9A+N/A19114h10.9B++33.9B++
SVA-88 1,1521,1463563.219B++0.2728.428%B**38.656%A++93.2A++N/A30012.3h10.1B++35.4B++
Equinox VE2 1,1521,1444142.763A+0.1930.058%B*36.276%A*78.9A**N/A17014.5h11B+36.6B++
NS-15M AE 1,1441,1343383.355B+0.4129.167%B++38.713%A87.2B**N/A20313h11.1C**38.1B+
VE-H Maw 1,1391,1283573.16A+0.2129.283%B++36.17%B**93.2AN/A48312.1h9.2B++31.3B+
Ghost 8028002103.81B+0.8644.29%B*74.625%B+72.7A+N/A28111h2.1B+4.8B+
C150 Dalton 1,1017011936.895M**33.9546.303%B*N/A79.7A*45.5A+8118.8h2.4B**5.1A
Proton II PPA-H 5915602621.538B*18.5952.259%A++N/A164.7A++9.1B*5203.4h7.9B++15B**
NSX-P Naginata 5375311952.723B**0.2328.133%B**38.795%A72.7B*N/A1687.3h12C**42.5B+
Frag Grenade 4964871487N/A484.0565.33%MN/A974A*18B**39390.5h2.5A3.9A
C-4 5124391004.39A*1.4429.759%B++N/A399.1S66.4M40201.1h0.9B**3.1B**
VE-H Maw AE 4054021662.422C**0.5333.004%B**27.114%C+100.5AN/A2174h11.1C33.5B
CAS 14-E 413387848.375A**45.4347.995%A*1.292%C--184.3M+12.4A++6002.1h19.6B*40.8B**
NS-44 Commissioner 3733723161.177C*1.7744.517%B**25%B+79.1A++N/A3584.7h3.3B++7.4B++
Equinox VE2 Burst 3553521192.958B+0.0126.964%C+36.364%B*80B**N/A1804.4h11.4B+42.1B+
Lasher X2 3613521652.133A++0.8245.068%M4.545%B74.9A*1.9B**2314.7h14.1A31.4B**
Nemesis VSH9 5093241342.418M*0.5368.091%B++N/A43.8B**25B++3177.4h5.1A+7.4A+
Supernova FPC 4393151916.579A+13.6354.715%C++N/A60.6M++23.8A++9835.2h3.4A6.3B**
Sticky Grenade 2942911291N/A288.0567.07%A++N/A1455B**15C*62670.2h1.7B+2.6B++
Saron Laser Cannon 452291614.77B**1.8236.086%B++N/A50.2M*27.8M+5275.8h54.8B**151.8B**
Proton II PPA 2932782013.9C+10.9542.836%M++N/A55.6C+3C2485h11.4C26.6B*
Saron HRB 3802582311.217A8.2767.816%M+N/A41A+19.4B+5416.3h18.7B+27.5A
M12 Kobalt-H 265250383.333S80.3824.774%B+14.8%C-178.6B*10.7A++3801.4h12B++48.6B++
NS-11A "Heatwave" 230229942.436B++0.5129.21%B+37.555%A+44C++N/A985.2h10.8B*37B++
Beamer VS3 1931931721.122B+1.8335.946%A29.534%B*91.9M++N/A3082.1h7.1B++19.6B
NS-357 Underboss 1921921771.085C++1.8644.424%B**32.292%A73.8B**N/A2512.6h3.7B+8.4B++
NSX-P Tanto 187184812.272A+0.6831.119%B**41.848%A**68.1A++1.1B*2822.7h11.5B++37B*
Rocklet Rifle 293177642.766M**0.1862.931%B**N/A57.1A*37.4B**7433.1h24.8B**39.4B*
Lasher X2-P 167163742.203B0.7541.228%B++6.135%A62.7C**1.5C2202.6h14.4B++35B+
Parallax VX3 163162295.586B++2.6443.182%B+72.84%D77.1M++N/A3772.1h2B+4.6B+
Spiker 1641621321.227C**1.7233.161%B+40.124%M90A*1.1B+2721.8h7.1B+21.5B++
Maelstrom Turbo Laser 251158305.267A+2.3237.301%B**N/A56.4M+33.2M5892.8h49.4B*132.5B**
Zenith VX-5AE 138137373.703A*0.7533.153%B**32.117%B**76.1A+N/A1841.8h11.6B+35.1B+
Force-Blade 16113213,1810.01C2.9440.088%B*6.818%C+0.3C-N/A1458.5h2.1B+5.2B+
Pulsar C 124122542.259B+0.6929.55%B**42.623%M*55.5B**N/A2772.2h9.4B++31.8B++
S1 180120592.034A**0.9162.139%B+N/A46.2A+23.1A+6042.6h4.8B**7.8B*
PS1-AV Suppressor 121118552.145C**0.8029.364%C+27.119%B+59B1.5A2902h14C47.7C+
L100 Python HESH 130105617.5B++14.5558.346%B**N/A75B**17.9A**8181.4h3.6C+6.1B+
Eidolon VE33 9088392.256B**0.6940.426%A*40.909%A*80M++1.8A**7901.1h6.9B*17.1B**
NSX Naginata 8886263.308A++0.3627.806%B**54.651%M**50.6C**1.2B**2791.7h10.7B+38.4B+
Aphelion VEX-4 11480711.429A++8.4838.998%B+2.5%D28.6C**12.1D1432.8h52.2B134B++
NS Decimator 11079233.435M+0.4972.59%A+2.532%C**98.8S38.8M8920.8h3.1B**4.2A
Aphelion VEX-4H 10577612.833B*9.8854.867%B**2.597%C96.3M++35B++5610.8h30.5B**55.5A
L-30R Vektor 10771145.071A**2.1240.316%C++N/A16.9B++8.6C++1234.2h63.5B+157.6B+
XM98 7070223.182B++0.2338.095%C++80%B+58.3A++N/A2751.2h2.1B++5.4B+
NS "Heatwave" Decimator 10568193.579A+0.6361.067%CN/A56.7B+30.8B**4131.2h3.4B++5.5B+
NS "Jackpot" Decimator 10067232.913B*0.0466.767%C**1.493%C67B*33B**5901h3.3B+4.9B+
M20 Drake 9564232U29.0534.259%B*N/A35.6A17.2B*3151.8h44.9B*131.1B*
L105 Zephyr 8764321.333A+18.3852.82%AN/A64B++23A*4421h6B+11.4B++
G40-F Ranger 9763321B**18.0559.359%M**N/A23.3D--12.6D*2452.7h127.2F--214.3C++
NSX Yumi 6363302.1B+0.8530.394%B++36.508%B**57.3B*N/A2281.1h10.8B+35.5B++
Antares LC 9762134.769A++1.8240.355%A1.613%C+38.8A+21.9B**4361.6h85B+210.6B++
Supernova PC 805869.667B++6.7261.5%AN/A52.7M+20M++7751.1h4.2B++6.9B**
A30 Walker 8153510.6S7.6532.812%A++N/A58.9M31.1A*9570.9h49.5A150.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22000.1h
Nano-Armor Kit1824,2031.3h
AE Nano-Armor Kit56141,4697.8h
AE Medical Applicator6863,2013.5h
Nanite Revive Grenade01,1860.3h
Spitfire Auto-Turret43700.3h
Ammunition Package52,0030.5h
Medical Kit6108,2566.5h
Medical Applicator42,3520.1h
Shield Recharging Field162,7120.6h
Recon Detection Device24520.7h

Check the help document for the dictionary if you want to learn more about words used here.


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