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aJCorpain[G] aJCorpain
TR BR 184

KDR: 4.01

Score: 87.3m

Last Seen: Oct 14th, 2017 11:21 PM
- OFFLINE - 10275.4 hour(s)

Battle Rank 108 (184 total) - Terran Republic on Cobalt
Level Progress (to 109): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" HC1 Cougar M14 Banshee TSAR-42 T9 CARV NS-11C Hellfire Rocket Pods P2-120 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,156,724 MLG Score: 1724
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.218%25.83%6264497861,9064.0348-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.556%0.623B+0.809B++-0.515DHEAD ++ (~13.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.468B+9.70.324C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.623%1.291%1026510177,90287924428.98976323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-0.507D-0.294C-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.419B30.40.424B62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.854%3.764%7788101411,052178230386.20202364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.507%-0.488D0.72B++0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+5.10.593B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.777%2.57%6131610066,381119421455.33975297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.585%-0.311C-0.453D0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.577B+16.40.582B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.152%81.66%613710158,2881743114.75502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.322%0.616B+0.954B*1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.507B+1.90.401B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.784%11.746%613510176,4961332364.87322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%1.034B**-0.548D0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.602B+2.80.418B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.3m255.3%521 (31.3k)459 (27.5k)4.01379132,43932,9964.38568184 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022656322.711%20.101%45705:4567

7% Combat Medic24% Engineer24% Heavy Assault21% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 11:28 PMApr 5th, 2017 9:43 AMOct 24th, 2017 1:33 PM (418d) (PST)Oct 14th, 2017 7:36 PM (428d) (PST)Oct 14th, 2017 7:21 PM (428d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891335560.6960.1740.1401.9500.0671724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3467,99333,35342108117427,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3169.4h/132.1d 12,271 26,622 29,344 370.8k 4,381 13,343 12,831 131m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C**
Kills:8,109
Deaths:1,240
KDR:6.540
Accuracy:24.002% C+
HSR:28.943% C**
T9 CARV
C+
Kills:3,058
Deaths:490
KDR:6.241
Accuracy:18.067% C+
HSR:21.256% C
TMG-50
C++
Kills:1,803
Deaths:729
KDR:2.473
Accuracy:21.669% C++
HSR:22.962% C+
NS-15M1
B
Kills:1,355
Deaths:370
KDR:3.662
Accuracy:20.731% C
HSR:24.871% B
MSW-R
B+
Kills:1,337
Deaths:423
KDR:3.161
Accuracy:22.651% C++
HSR:26.402% B+
T16 Rhino
B**
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:24.420% B++
HSR:28.680% B**
T32 Bull
D
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:20.337% D
HSR:18.914% D
T9 CARV-S
B+
Kills:1,169
Deaths:238
KDR:4.912
Accuracy:24.573% B+
HSR:23.011% C+
NSX Naginata
C**
Kills:1,167
Deaths:281
KDR:4.153
Accuracy:19.744% C-
HSR:29.820% C**
NS-15M AE
C+
Kills:1,166
Deaths:223
KDR:5.229
Accuracy:25.342% C+
HSR:22.213% C--
NS-15M2
B++
Kills:1,163
Deaths:191
KDR:6.089
Accuracy:27.317% B++
HSR:29.579% B+
T7 Mini-Chaingun
B**
Kills:1,157
Deaths:267
KDR:4.333
Accuracy:22.405% B**
HSR:14.175% C**
Kills:23,845
Deaths (as Heavy Assault):5,008
Deaths (to Heavy Assaults):8,595
KDR:4.76138
Kill Difference:18,837
Playtime:749.352 hours
Usage:24%
Score:19.812m
Score/min:441
Accuracy (listed only):22.605%
HSR (listed only):24.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:3,663
Deaths:982
KDR:3.730
Accuracy:26.693% B+
HSR:29.238% A
NS-11C
A
Kills:2,948
Deaths:862
KDR:3.420
Accuracy:25.096% C**
HSR:26.357% A
TS4 Haymaker
B*
Kills:1,853
Deaths:1,030
KDR:1.799
Accuracy:51.789% B*
HSR:11.117% D
LC2 Lynx
C**
Kills:1,574
Deaths:510
KDR:3.086
Accuracy:24.288% C**
HSR:19.949% C
T5 AMC
B*
Kills:1,381
Deaths:387
KDR:3.568
Accuracy:25.471% B+
HSR:24.403% B*
TRAC-5
B*
Kills:1,369
Deaths:455
KDR:3.009
Accuracy:21.002% C+
HSR:23.740% B*
PDW-16 Hailstorm
C+
Kills:1,304
Deaths:917
KDR:1.422
Accuracy:23.353% C+
HSR:16.181% C+
LC3 Jaguar
B*
Kills:1,205
Deaths:331
KDR:3.640
Accuracy:26.297% B+
HSR:24.481% B*
NS-7 PDW
B**
Kills:1,174
Deaths:390
KDR:3.010
Accuracy:27.681% B+
HSR:24.702% B**
AS16 NightHawk
B**
Kills:1,163
Deaths:446
KDR:2.608
Accuracy:48.961% B**
HSR:13.070% C
TRAC-5 Burst
B++
Kills:1,162
Deaths:352
KDR:3.301
Accuracy:24.605% C+
HSR:27.625% B++
TAS-16 Blackjack
B++
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:68.282% B++
HSR:10.241% D-
MKV Suppressed
B+
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:24.866% C+
HSR:22.997% B+
FA1 Barrage
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:50.059% B**
HSR:15.172% C+
TRAC-Shot
B+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:22.690% D
HSR:20.776% B+
Shuriken
C**
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:23.913% D-
HSR:20.345% C**
NSX Tanto
B*
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:24.844% C
HSR:31.406% B*
NS Baron G5AE
A
Kills:1,158
Deaths:398
KDR:2.910
Accuracy:60.102% A
HSR:11.226% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:69.921% B**
HSR:9.499% D--
SMG-46 Armistice
B+
Kills:1,146
Deaths:479
KDR:2.392
Accuracy:27.789% B+
HSR:16.754% C++
TRAC-5 S
B*
Kills:1,117
Deaths:407
KDR:2.744
Accuracy:26.882% B*
HSR:18.621% B+
NSX Tengu
B+
Kills:80
Deaths:26
KDR:3.077
Accuracy:33.587% C-
HSR:23.750% B+
Kills:30,417
Deaths (as Light Assault):11,284
Deaths (to Light Assaults):6,608
KDR:2.69559
Kill Difference:19,133
Playtime:702.406 hours
Usage:22%
Score:20.577m
Score/min:488
Accuracy (listed only):34.462%
HSR (listed only):20.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:3,663
Deaths:982
KDR:3.730
Accuracy:26.693% B+
HSR:29.238% A
NS-11C
A
Kills:2,948
Deaths:862
KDR:3.420
Accuracy:25.096% C**
HSR:26.357% A
TS4 Haymaker
B*
Kills:1,853
Deaths:1,030
KDR:1.799
Accuracy:51.789% B*
HSR:11.117% D
LC2 Lynx
C**
Kills:1,574
Deaths:510
KDR:3.086
Accuracy:24.288% C**
HSR:19.949% C
T5 AMC
B*
Kills:1,381
Deaths:387
KDR:3.568
Accuracy:25.471% B+
HSR:24.403% B*
TRAC-5
B*
Kills:1,369
Deaths:455
KDR:3.009
Accuracy:21.002% C+
HSR:23.740% B*
LC3 Jaguar
B*
Kills:1,205
Deaths:331
KDR:3.640
Accuracy:26.297% B+
HSR:24.481% B*
AS16 NightHawk
B**
Kills:1,163
Deaths:446
KDR:2.608
Accuracy:48.961% B**
HSR:13.070% C
TRAC-5 Burst
B++
Kills:1,162
Deaths:352
KDR:3.301
Accuracy:24.605% C+
HSR:27.625% B++
TAS-16 Blackjack
B++
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:68.282% B++
HSR:10.241% D-
DMR-99
C
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:28.887% D--
HSR:27.390% C
FA1 Barrage
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:50.059% B**
HSR:15.172% C+
TRAC-Shot
B+
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:22.690% D
HSR:20.776% B+
AMR-66
B++
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:30.504% B++
HSR:29.741% B++
NSX Tanto
B*
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:24.844% C
HSR:31.406% B*
NS Baron G5AE
A
Kills:1,158
Deaths:398
KDR:2.910
Accuracy:60.102% A
HSR:11.226% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:69.921% B**
HSR:9.499% D--
TRAC-5 S
B*
Kills:1,117
Deaths:407
KDR:2.744
Accuracy:26.882% B*
HSR:18.621% B+
Kills:26,713
Deaths (as Engineer):9,147
Deaths (to Engineers):7,280
KDR:2.92041
Kill Difference:17,566
Playtime:752.126 hours
Usage:24%
Score:23.757m
Score/min:526
Accuracy (listed only):36.465%
HSR (listed only):20.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,136
Deaths:333
KDR:9.417
Accuracy:41.818% B+
HSR:78.635% B**
PDW-16 Hailstorm
C+
Kills:1,304
Deaths:917
KDR:1.422
Accuracy:23.353% C+
HSR:16.181% C+
RAMS .50M
A+
Kills:1,274
Deaths:106
KDR:12.019
Accuracy:40.376% C**
HSR:90.031% A+
Bighorn .50M
A+
Kills:1,195
Deaths:76
KDR:15.724
Accuracy:44.481% C**
HSR:89.623% A+
NS-7 PDW
B**
Kills:1,174
Deaths:390
KDR:3.010
Accuracy:27.681% B+
HSR:24.702% B**
HSR-1
B
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:35.535% C*
HSR:30.954% B
KSR-35
B
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:36.922% C**
HSR:31.756% B
NSX Tomoe
C**
Kills:1,161
Deaths:231
KDR:5.026
Accuracy:25.768% D
HSR:39.621% C**
MKV Suppressed
B+
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:24.866% C+
HSR:22.997% B+
M77-B
B*
Kills:1,161
Deaths:229
KDR:5.070
Accuracy:42.367% B*
HSR:80.017% B+
SOAS-20
C++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:25.232% C--
HSR:21.466% C++
Shuriken
C**
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:23.913% D-
HSR:20.345% C**
NS-30 Vandal
B*
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:35.872% B+
HSR:33.132% B*
SR-7
B**
Kills:1,158
Deaths:102
KDR:11.353
Accuracy:41.521% C++
HSR:87.997% B**
NS-44 Commissioner
B+
Kills:1,156
Deaths:592
KDR:1.953
Accuracy:34.334% C+
HSR:25.865% B+
SMG-46 Armistice
B+
Kills:1,146
Deaths:479
KDR:2.392
Accuracy:27.789% B+
HSR:16.754% C++
NS-357 Underboss
B+
Kills:559
Deaths:390
KDR:1.433
Accuracy:31.207% D
HSR:24.866% B+
NS CandyCannon 3000
C*
Kills:271
Deaths:228
KDR:1.189
Accuracy:32.840% C
HSR:42.066% C*
TX1 Repeater
B**
Kills:222
Deaths:155
KDR:1.432
Accuracy:19.288% D-
HSR:27.928% B**
TRAP-M1
B++
Kills:198
Deaths:56
KDR:3.536
Accuracy:26.639% C--
HSR:30.808% B++
99SV
B**
Kills:166
Deaths:18
KDR:9.222
Accuracy:31.435% C+
HSR:45.181% B**
NS-44L Blackhand
B
Kills:96
Deaths:49
KDR:1.959
Accuracy:44.553% B
HSR:46.875% B
NSX Tengu
B+
Kills:80
Deaths:26
KDR:3.077
Accuracy:33.587% C-
HSR:23.750% B+
T4 AMP
B
Kills:74
Deaths:35
KDR:2.114
Accuracy:20.991% D-
HSR:21.622% B
Kills:22,496
Deaths (as Infiltrator):6,388
Deaths (to Infiltrators):4,945
KDR:3.5216
Kill Difference:16,108
Playtime:656.475 hours
Usage:21%
Score:14.351m
Score/min:364
Accuracy (listed only):32.182%
HSR (listed only):40.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
B*
Kills:1,853
Deaths:1,030
KDR:1.799
Accuracy:51.789% B*
HSR:11.117% D
TORQ-9
B+
Kills:1,411
Deaths:219
KDR:6.443
Accuracy:26.068% B+
HSR:27.569% B+
PDW-16 Hailstorm
C+
Kills:1,304
Deaths:917
KDR:1.422
Accuracy:23.353% C+
HSR:16.181% C+
NS-7 PDW
B**
Kills:1,174
Deaths:390
KDR:3.010
Accuracy:27.681% B+
HSR:24.702% B**
Cycler TRV
B**
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:27.613% B**
HSR:24.486% B++
AS16 NightHawk
B**
Kills:1,163
Deaths:446
KDR:2.608
Accuracy:48.961% B**
HSR:13.070% C
NS-11A
B*
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:26.690% B+
HSR:27.343% B*
T1 Cycler
B+
Kills:1,162
Deaths:385
KDR:3.018
Accuracy:24.250% B+
HSR:22.289% C++
TAS-16 Blackjack
B++
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:68.282% B++
HSR:10.241% D-
TAR
B+
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:24.975% B+
HSR:23.600% B+
MKV Suppressed
B+
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:24.866% C+
HSR:22.997% B+
FA1 Barrage
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:50.059% B**
HSR:15.172% C+
Shuriken
C**
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:23.913% D-
HSR:20.345% C**
NS Baron G5AE
A
Kills:1,158
Deaths:398
KDR:2.910
Accuracy:60.102% A
HSR:11.226% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:598
KDR:1.936
Accuracy:69.921% B**
HSR:9.499% D--
NS-11P
B++
Kills:1,156
Deaths:304
KDR:3.803
Accuracy:26.268% B++
HSR:21.107% B
SMG-46 Armistice
B+
Kills:1,146
Deaths:479
KDR:2.392
Accuracy:27.789% B+
HSR:16.754% C++
NSX Yumi
A**
Kills:252
Deaths:73
KDR:3.452
Accuracy:20.249% D*
HSR:48.810% A**
T1A Unity
C++
Kills:198
Deaths:52
KDR:3.808
Accuracy:24.098% C
HSR:25.253% C++
NSX Tengu
B+
Kills:80
Deaths:26
KDR:3.077
Accuracy:33.587% C-
HSR:23.750% B+
Kills:21,350
Deaths (as Combat Medic):8,091
Deaths (to Combat Medics):3,059
KDR:2.63873
Kill Difference:13,259
Playtime:213.220 hours
Usage:7%
Score:6.459m
Score/min:505
Accuracy (listed only):35.526%
HSR (listed only):20.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:794
Deaths:146
KDR:5.438
Accuracy:17.131% C*
HSR:26.322% B**
MRC3 Mercy
B**
Kills:728
Deaths:146
KDR:4.986
Accuracy:17.175% C++
HSR:26.236% B**
M3 Pounder HEG
A+
Kills:573
Deaths:128
KDR:4.477
Accuracy:37.543% C+
HSR:5.410% A+
M3 Pounder HEG
A++
Kills:531
Deaths:128
KDR:4.148
Accuracy:39.405% C+
HSR:5.650% A++
MR1 Fracture
A++
Kills:440
Deaths:175
KDR:2.514
Accuracy:31.266% D
HSR:8.182% A++
MR1 Fracture
C
Kills:386
Deaths:175
KDR:2.206
Accuracy:32.341% C-
HSR:3.368% C
NS-10 Burster
B+
Kills:59
Deaths:37
KDR:1.595
Accuracy:31.224% B+
HSR:8.475% B+
NS-10 Burster
B++
Kills:51
Deaths:34
KDR:1.500
Accuracy:33.011% B++
HSR:5.882% C**
Kills:3,562
Deaths (as MAX Suit):484.500
Deaths (to MAX Suits):1,843
KDR:7.35191
Kill Difference:3,077.500
Playtime:79.934 hours
Usage:3%
Score:2.358m
Score/min:492
Accuracy (listed only):29.887%
HSR (listed only):11.191%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:3,553
V. Kills:156 N/A
Deaths:273
KDR:13.015
Accuracy:25.822% D
KPH:68.800 B*
VKPH:3 C
Hellfire Rocket Pods
B+
Kills:2,466
V. Kills:441 N/A
Deaths:247
KDR:9.984
Accuracy:52.961% B+
KPH:51.200 C-
VKPH:9.200 C--
Hornet Missiles
B+
Kills:1,024
V. Kills:281 363%
Deaths:54
KDR:18.963
Accuracy:61.470% C++
KPH:83.800 B+
VKPH:23 C--
M18 Rotary
C+
Kills:935
V. Kills:652 143%
Deaths:491
KDR:1.904
Accuracy:29.097% C
KPH:11.100 C+
VKPH:7.700 C
Coyote Missiles
C++
Kills:398
V. Kills:193 205%
Deaths:28
KDR:14.214
Accuracy:45.395% D--
KPH:53.300 C+
VKPH:25.800 C++
M18 Needler
C
Kills:288
V. Kills:341 84%
Deaths:196
KDR:1.469
Accuracy:32.138% C+
KPH:6.400 D
VKPH:7.600 C
Kills:8,664 (4,776 + 0)
Deaths:1,289
KDR:6.721
VKDR:1.601
Vehicle Kills:2,064
Kill Difference:7,375
Playtime:248.820 hours
Usage:8%
Score:4.532m
Score/min:304
Piloting Accuracy:32.138%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,438
V. Kills:714 201%
Deaths:110
KDR:13.073
Accuracy:53.331% B**
KPH:46.200 B*
VKPH:22.900 C+
L105 Zephyr
B**
Kills:847
V. Kills:124 N/A
Deaths:42
KDR:20.167
Accuracy:48.527% B++
KPH:76.500 B**
VKPH:11.200 B+
CAS30 Tank Buster
B++
Kills:660
V. Kills:852 77%
Deaths:248
KDR:2.661
Accuracy:43.026% C
KPH:8.300 C+
VKPH:10.700 B++
AP30 Shredder
A++
Kills:472
V. Kills:149 315%
Deaths:30
KDR:15.733
Accuracy:23.003% D--
KPH:55.900 A++
VKPH:17.700 C+
Kills:3,417 (660 + 2,757)
Deaths:430
KDR:7.947
VKDR:4.277
Vehicle Kills:1,839
Kill Difference:2,987
Playtime:130.351 hours
Usage:4%
Score:2.912m
Score/min:372
Piloting Accuracy:43.026%
Gunner Accuracy:23.003%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,696
V. Kills:842 201%
Deaths:158
KDR:10.734
Accuracy:50.299% D
KPH:41.100 B**
VKPH:20.400 B+
L100 Python HESH
A
Kills:1,447
V. Kills:106 N/A
Deaths:44
KDR:32.886
Accuracy:51.468% B+
KPH:82.500 A
VKPH:6 C--
C75 Viper
A+
Kills:1,257
V. Kills:123 N/A
Deaths:63
KDR:19.952
Accuracy:32.068% D
KPH:56.500 A+
VKPH:5.500 C--
L100 Python HEAT
M*
Kills:1,250
V. Kills:155 N/A
Deaths:28
KDR:44.643
Accuracy:42.556% D-
KPH:78.600 M*
VKPH:9.700 C
Skyguard
B+
Kills:99
V. Kills:74 132%
Deaths:12
KDR:8.250
Accuracy:26.909% C
KPH:14.600 C*
VKPH:10.900 B+
Kills:5,749 (5,749 + 0)
Deaths:305
KDR:18.849
VKDR:4.262
Vehicle Kills:1,300
Kill Difference:5,444
Playtime:103.775 hours
Usage:3%
Score:2.960m
Score/min:475
Driving Accuracy:26.909%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,161
V. Kills:1,274 169%
Deaths:156
KDR:13.853
Accuracy:38.187% D
KPH:41.600 B**
VKPH:24.500 A
P2-120 HESH
A++
Kills:1,999
V. Kills:210 N/A
Deaths:51
KDR:39.196
Accuracy:38.063% C
KPH:86.400 A++
VKPH:9.100 C++
P2-120 HEAT
A+
Kills:1,143
V. Kills:254 448%
Deaths:64
KDR:17.859
Accuracy:30.180% D*
KPH:43.300 A+
VKPH:9.600 C+
E540 Halberd
A
Kills:333
V. Kills:87 378%
Deaths:23
KDR:14.478
Accuracy:33.137% D--
KPH:36.600 A
VKPH:9.600 D
G30 Vulcan
B**
Kills:136
V. Kills:24 N/A
Deaths:19
KDR:7.158
Accuracy:11.734% F-
KPH:30.800 B**
VKPH:5.400 D*
P525 Marauder
C+
Kills:84
V. Kills:1 N/A
Deaths:4
KDR:21
Accuracy:14.247% D--
KPH:62.100 C+
VKPH:0.700 D**
Kills:5,856 (5,303 + 553)
Deaths:317
KDR:18.473
VKDR:5.836
Vehicle Kills:1,850
Kill Difference:5,539
Playtime:116.331 hours
Usage:4%
Score:3.367m
Score/min:482
Driving Accuracy:30.180%
Gunner Accuracy:14.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:924
V. Kills:262 351%
Deaths:44
KDR:21
Accuracy:53.993% C-
KPH:81.300 A++
VKPH:23.100 C++
G20 Vulcan-H
A+
Kills:688
V. Kills:518 133%
Deaths:75
KDR:9.173
Accuracy:47.264% C+
KPH:55.700 B++
VKPH:41.900 A+
M12 Kobalt-H
B**
Kills:263
V. Kills:4 N/A
Deaths:3
KDR:87.667
Accuracy:20.899% C+
KPH:176.900 B**
VKPH:2.700 D
M40 Fury-H
B++
Kills:206
V. Kills:47 429%
Deaths:11
KDR:18.727
Accuracy:32.114% D--
KPH:110.200 B+
VKPH:25.200 B++
P525 Marauder-H
A**
Kills:59
V. Kills:10 N/A
Deaths:1
KDR:59
Accuracy:27.234% D--
KPH:89.200 C
VKPH:15.100 A**
Kills:2,140 (0 + 2,140)
Deaths:134
KDR:15.970
VKDR:6.276
Vehicle Kills:841
Kill Difference:2,006
Playtime:27.735 hours
Usage:1%
Score:1.784m
Score/min:1,072
Driving Accuracy:N/A%
Gunner Accuracy:27.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:346
V. Kills:30 N/A
Deaths:15
KDR:23.067
Accuracy:35.431% C++
KPH:82.600 A++
VKPH:7.200 C
M40 Fury
C++
Kills:147
V. Kills:28 N/A
Deaths:5
KDR:29.400
Accuracy:25.482% D*
KPH:54.400 C++
VKPH:10.400 C+
M20 Basilisk
D
Kills:61
V. Kills:29 203%
Deaths:9
KDR:6.778
Accuracy:24.681% D**
KPH:10.500 D-
VKPH:5 D
M20 Basilisk
D
Kills:54
V. Kills:23 225%
Deaths:5
KDR:10.800
Accuracy:22.088% F-
KPH:12.700 D
VKPH:5.400 D
Kills:608 (0 + 608)
Deaths:34
KDR:17.882
VKDR:3.235
Vehicle Kills:110
Kill Difference:574
Playtime:16.939 hours
Usage:1%
Score:0.335m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:22.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B++
Kills:1,122
V. Kills:43 N/A
Deaths:206
KDR:5.447
Accuracy:23.053% C++
KPH:50.900 B++
VKPH:2 B+
M40 Fury-F
B*
Kills:751
V. Kills:151 494%
Deaths:256
KDR:2.934
Accuracy:46.276% C
KPH:37.100 B*
VKPH:7.500 C**
S12 Renegade
C++
Kills:198
V. Kills:13 N/A
Deaths:58
KDR:3.414
Accuracy:35.766% D
KPH:31.500 D
VKPH:2.100 C++
Kills:2,071 (2,071 + 0)
Deaths:520
KDR:3.983
VKDR:0.398
Vehicle Kills:207
Kill Difference:1,551
Playtime:48.580 hours
Usage:2%
Score:0.328m
Score/min:113
Driving Accuracy:35.766%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 8,1468,1091,2406.54M2.5324.002%C+28.943%C**69.9B+N/A275116h9.6B**39.9B+
HC1 Cougar 3,6813,6639823.73M0.2826.693%B+29.238%A46B**N/A25479.7h9.3B**34.8B++
M14 Banshee 3,7093,55327313.015B*9.0025.822%DN/A68.7B*3C38751.7h10.5B*40.5B++
TSAR-42 3,1423,1363339.417A5.4041.818%B+78.635%B**50.4B++N/A21562.2h1.8B**4.2B*
T9 CARV 3,0733,0584906.241M**2.2318.067%C+21.256%C31.1C*N/A24498.2h11.2B*62.3B+
NS-11C 2,9652,9488623.42M0.5925.096%C**26.357%A38.5B++N/A17476.5h10.5B**42B++
Hellfire Rocket Pods 2,9072,4662479.984B+5.9752.961%B+1.135%C++51.2C-9.1C--34348.2h14.5B*27.4B++
P2-120 AP 3,4352,16115613.853A9.8438.187%D6.664%A++41.6B**24.5A52451.9h6.2B+16.2C*
P2-120 HESH 2,2091,9995139.196A*35.1838.063%C1.551%B*86.5A++9.1C++43323.1h4.2B+11.1B+
TS4 Haymaker 1,8651,8531,0301.799B+2.2151.789%B*11.117%D41.6B+N/A17944.5h3.4B*6.5B*
TMG-50 1,8091,8037292.473A1.5421.669%C++22.962%C+44.5B+N/A20140.5h10.3B+47.5B+
L100 Python AP 2,5381,69615810.734A++6.7250.299%D5.896%A++41.1B**20.4B+46741.3h4.7B**9.4B++
C-4 2,3631,6746642.521B*1.4917.41%D**N/A114.7B*47.2A167714.6h1.2B+6.8C+
LC2 Lynx 1,5831,5745103.086A++0.9324.288%C**19.949%C34.5B+N/A20345.6h10A41.2B*
L100 Python HESH 1,5531,4474432.886A*28.8751.468%B+2.281%B++82.7A6.1C-48117.5h2A+4B**
C150 Dalton 2,1521,43811013.073B**9.0653.331%B**N/A46.2B*23C+66331.1h4B+7.5B**
TORQ-9 1,4181,4112196.443M**2.4326.068%B+27.569%B+52.6B**N/A23326.8h11.3A43.3B*
T5 AMC 1,3861,3813873.568M0.4525.471%B+24.403%B*41.1AN/A22033.6h10.9B**42.6B++
TRAC-5 1,3741,3694553.009M++1.0021.002%C+23.74%B*27.1B++N/A21850.5h10.7B**51B++
NS-15M1 1,3571,3553703.662A++0.3520.731%C24.871%B36.5C+N/A19637.1h10.7B++51.7B
MSW-R 1,3391,3374233.161B+0.8522.651%C++26.402%B+46.9B+N/A29628.5h9.6B**42.5B+
PDW-16 Hailstorm 1,3101,3049171.422B+2.5923.353%C+16.181%C+22.1CN/A10059.1h12.5B++53.5B+
RAMS .50M 1,2741,27410612.019M+8.0140.376%C**90.031%A+42.2B**N/A26930.2h1.6B**3.9B*
C75 Viper 1,3801,2576319.952M+15.9432.068%D1.273%C56.6A+5.5C--41722.2h4.6A14.3A
L100 Python HEAT 1,4051,2502844.643S40.6342.556%D-2.72%C+78.6M*9.7C61515.9h2.4A++5.7A
Claymore 1,2101,2108813.75B**9.7436.784%B+N/A257.4A*N/A11964.7h1.2C++3.1B+
LC3 Jaguar 1,2071,2053313.64A+0.3726.297%B+24.481%B*49.8B**N/A27224.2h9.5B**36.1B*
Frag Grenade 1,2121,20111201N/A1,196.9945.886%C++N/A800.7A7.3C+40681.5h2.4A5.3B*
Bighorn .50M 1,1961,1957615.724M+11.7144.481%C**89.623%A+64.6B++N/A27918.5h1.5A3.3B**
T16 Rhino 1,1831,1822075.71S1.7024.42%B++28.68%B**70.4A*N/A41816.8h9.7A39.9B++
T32 Bull 1,1831,1793493.378A++0.6420.337%D18.914%D35.9C+N/A23932.8h10.7B++52.5C*
NS-7 PDW 1,1761,1743903.01A**1.0027.681%B+24.702%B**47.3B**N/A29624.8h10.7B**38.6B++
T9 CARV-S 1,1751,1692384.912A**0.9024.573%B+23.011%C+68.8AN/A39217h10.1B*41B++
Cycler TRV 1,1741,1682374.928M*0.9127.613%B**24.486%B++53.6AN/A26521.8h10.3B**37.2B*
NSX Naginata 1,1741,1672814.153M0.1419.744%C-29.82%C**49BN/A10523.8h10.3B+52C**
NS-15M AE 1,1671,1662235.229A++1.2225.342%C+22.213%C--60.7C**N/A29219.2h10B++39.5B+
AS16 NightHawk 1,1711,1634462.608A1.4148.961%B**13.07%C63.6A+N/A15718.3h3.5B+7.2B*
NS-15M2 1,1641,1631916.089A*2.0827.317%B++29.579%B+91.6A++N/A47612.7h8.8A32.2B*
NS-11A 1,1701,1631627.179S3.1726.69%B+27.343%B*59.9A+N/A25519.4h10.2A38.3B*
HSR-1 1,1701,1634502.584C**1.4335.535%C*30.954%B33.1CN/A17935.1h4.7B++13.3B+
T1 Cycler 1,1671,1623853.018A++1.0024.25%B+22.289%C++45A+N/A26425.8h11.1B**46B*
KSR-35 1,1631,1622185.33A+1.3236.922%C**31.756%B38.1C+N/A17230.5h3.6B**9.6B++
TRAC-5 Burst 1,1631,1623523.301B*0.7124.605%C+27.625%B++36.3C+N/A18232h9.7B*39.5B++
TAS-16 Blackjack 1,1641,1625482.12B*1.8968.282%B++10.241%D-39.8C++N/A17929.2h1.8B**2.6B*
DMR-99 1,1621,1611796.486A**2.4728.887%D--27.39%C53BN/A19121.9h6.1B+21C++
NSX Tomoe 1,1771,1612315.026A++1.0125.768%D39.621%C**45.5BN/A9725.5h11.2B*43.5B+
TAR 1,1651,1613693.146B**0.8724.975%B+23.6%B+36.9BN/A18831.5h10.3B**41.2B*
MKV Suppressed 1,1651,1613523.298M+0.7224.866%C+22.997%B+38.7BN/A20330h10.8B++43.5B+
M77-B 1,1631,1612295.07A*1.0642.367%B*80.017%B+33.9B+N/A17934.2h2.1B++5B++
FA1 Barrage 1,1671,1606771.713B++2.3050.059%B**15.172%C+46.6B**N/A23324.9h3.3A6.6B**
SOAS-20 1,1601,1602694.312A*0.3025.232%C--21.466%C++39.6C**N/A20829.3h10.5B+41.6C**
TRAC-Shot 1,1631,1604022.886A1.1322.69%D20.776%B+28.9CN/A11540.2h10.6B+46.7C++
Shuriken 1,1691,1604292.704A1.3123.913%D-20.345%C**34.7C-N/A9533.4h11.4B++47.7C++
AMR-66 1,1601,1602774.188S0.1730.504%B++29.741%B++36.3B**N/A27732h6.3B**20.7B*
Hexedge 1,2221,1609,2140.126A**3.8937.719%B++13.276%B+1.7C+N/A5685.9h2.3C++6.2B+
Sticky Grenade 1,1671,16011160N/A1,155.9953.721%C++N/A1160B+7D43091h1.7B+3.2B+
The Slasher 1,1671,1607101.634U2.3848.889%B**10.517%C+32SN/A6436.3h1.9B+3.8B+
NSX Tanto 1,1741,1593063.788M0.2324.844%C31.406%B*46B+N/A17625.2h11.4B+45.9C*
NS-30 Vandal 1,1631,1592584.492A++0.4835.872%B+33.132%B*48.7B+N/A26123.8h4.7B*13B++
SR-7 1,1591,15810211.353A**7.3441.521%C++87.997%B**42.9B+N/A22027h1.5B**3.6B*
NS Baron G5AE 1,1651,1583982.91A+1.1060.102%A11.226%D62.6B*N/A30818.5h3.2B**5.2C++
TRS-12 Uppercut 1,1631,1585981.936B++2.0869.921%B**9.499%D--47.9B+N/A15924.2h1.8A2.6B*
T7 Mini-Chaingun 1,1651,1572674.333M**0.3222.405%B**14.175%C**61.9A++N/A42318.7h9.8B**43.6B*
NS-11P 1,1601,1563043.803A**0.2126.268%B++21.107%B45B**N/A26425.7h11.6B*44.3B*
NS-44 Commissioner 1,1611,1565921.953B**2.0634.334%C+25.865%B+49.2B++N/A24823.5h3.2B++9.4B+
MANA Anti-Personnel Turret 1,1701,1551896.111N/A2.1019.409%UN/A11550U150U28843400.1h15.8T*81.2T*
SMG-46 Armistice 1,1491,1464792.392A1.6227.789%B+16.754%C++40.1B+N/A20828.6h10.8B**38.9B++
P2-120 HEAT 1,3971,1436417.859A*13.8530.18%D*4.637%B*43.3A+9.6C+44526.4h3.9A+13B*
M12 Kobalt-F 1,1651,1222065.447A+1.4323.053%C++5.704%D51B++2B+10422h11.3B+49.1B+
TRAC-5 S 1,1231,1174072.744A*1.2726.882%B*18.621%B+37.1AN/A27530.1h9.8B++36.6B++
ASP-30 Grounder 1,4941,0683443.105S0.9168.615%B*5.431%A+30.4B*12.1C++37435.1h5.2A7.5A
ML-7 1,2901,0255102.01A*2.0052.575%C-3.317%C**35B**9C-35129.3h3.5A+6.7A
Hornet Missiles 1,3051,0245418.963A*14.9561.47%C++2.344%B*83.9B+23C--76112.2h6B*9.8B**
NS Decimator 1,3331,0133952.565A++1.4551.175%D*2.567%C*37.7C**11.9C45026.9h3.3B**6.5B+
M18 Rotary 1,5879354911.904C++2.1129.097%C3.957%B**11.1C+7.7C18384.6h93.3B+320.6B+
E540 Halberd-H 1,1869244421A++16.9953.993%C-1.299%C81.1A++23C++67911.4h3.8B**7B**
L105 Zephyr 9718474220.167B*16.1548.527%B++N/A76.3B**11.2B+61111.1h4.1A8.4B**
MRC3 Mercy 7987941465.438A++1.4217.131%C*26.322%B**38.5B*N/A18020.6h16B*93.4B+
M40 Fury-F 9027512562.934B*1.0846.276%CN/A37.2B*7.5C**11420.2h7.4B+16B++
MRC3 Mercy 7337281464.986A+0.9717.175%C++26.236%B**35.2B+N/A16220.7h17.8B+103.9B+
G20 Vulcan-H 1,206688759.173A+5.1647.264%C+2.471%C55.5B++41.8A+152912.4h73.4B*155.2B*
Chainblade 81368715,8130.043B++3.9711.244%D**N/A0.6C+N/A31163.2h3.1C+27.3C+
CAS30 Tank Buster 1,5126602482.661B*1.3543.026%C1.212%C+8.3C+10.7B++19679.7h46.2C*107.4B
Hunter QCX 6276256390.978B+3.0447.126%C**27.68%C++15.5C++N/A4940.4h3.3B7B+
C-4 ARX 8135911823.247B++0.7723.881%DN/A107.5C+40.4B7315.5h1.3C+5.3C
M3 Pounder HEG 6365731284.477A++0.4637.543%C+5.41%A+31.1A+3.4C++24518.4h11.2B**29.9B++
NS-357 Underboss 5605593901.433B+2.5831.207%D24.866%B+45.1C**N/A17812.4h3.9B+12.5C++
M3 Pounder HEG 5835311284.148A+0.1339.405%C+5.65%A++29.7A2.9D19417.9h12.4B*31.6B+
AP30 Shredder 6214723015.733B+11.7223.003%D--1.907%C+56.2A++17.7C+6478.4h29.3A127.4B**
Anti-Vehicle Grenade 5044421442N/A437.9947.584%C-N/A401.8C++56.4C--34421.1h4.3B++9B+
MR1 Fracture 5174401752.514M+1.5031.266%D8.182%A++18A*3.2D-13624.4h19.8A+63.3B**
Tank Mine 729428567.643M3.6336.622%C*N/A186.1A++130.9A**38182.3h1.9C++5.3B+
Coyote Missiles 5913982814.214M**10.2045.395%D--N/A53.1C+25.7C++7837.5h22.2A48.8B*
MANA Anti-Vehicle Turret 714391675.836A**1.8257.448%B2.046%D-46B++38B++11788.5h8.6C**15B+
MR1 Fracture 4883861752.206M1.8132.341%C-3.368%C15.8A*4.2C12524.4h23.4A+72.4B**
M40 Fury 3763461523.067A*19.0535.431%C++2.89%B**82.4A++7.1C4784.2h8.8B**24.9B*
E540 Halberd 4203332314.478B**10.4633.137%D--6.607%A+36.6A9.6D5719.1h3.6A++10.7B*
M60-A Bulldog 373323388.5C**4.4931.902%C--N/A26.3C-4.1D26912.3h5.6C*17.5C++
M9 SKEP Launcher 365308983.143S0.8760.547%D--3.896%B**44B*8.1C2977h3.7A++6.2A++
M18 Needler 6292881961.469C+2.5432.138%C+1.736%C6.4D7.6C18744.7h173.4C+539.5C+
NS CandyCannon 3000 2722712281.189B++2.8232.84%C42.066%C*21.3C+N/A7412.7h3.3B++10B+
M12 Kobalt-H 267263387.667M*83.6520.899%C+19.772%B+175.3B**2.7D6591.5h13.4B+64B+
NSX Yumi 259252733.452A+0.5620.249%D*48.81%A**22.9DN/A5311h10.8B+53.5C+
TX1 Repeater 2222221551.432B*2.5819.288%D-27.928%B**37.6B+N/A3605.9h9.5B**49C*
Spear Anti-Vehicle Phalanx Turret 313211277.815C++3.8043.601%C+3.791%C54.1B**26.2B+9173.9h7.2B+16.5B+
M40 Fury-H 2532061118.727B+14.7132.114%D--N/A108.4B+24.7B++8761.9h9.5C++29.6D
TRAP-M1 198198563.536A+0.4826.639%C--30.808%B++35.4C+N/A2205.6h7.9B+29.7C**
T1A Unity 200198523.808M+0.2124.098%C25.253%C++37.4C+N/A1675.3h10.8B*44.8B+
S12 Renegade 211198583.414C**0.6035.766%D4.04%C31.4D2.1C++1366.3h3.2C++9.1C+
99SV 167166189.222S5.2131.435%C+45.181%B**31.3B+N/A3495.3h4.2B**13.4B++
M40 Fury 175147529.4M25.3925.482%D*3.401%A++54.4C++10.4C+4782.7h10.8B+42.4C+
G30 Vulcan 160136197.158B*3.1411.734%F-7.353%A++30.9B**5.5D*3224.4h32.1A++273.2B+
Skyguard 17399128.25M4.2426.909%C5.051%A*14.6C*10.9B+3746.8h104.7B+389.1B+
NS-44L Blackhand 9896491.959B++2.0544.553%B46.875%B26.7C++N/A723.6h2.9B**6.4B*
T2 Striker 19890891.011B**3.0056.972%B+N/A8.3C10C+35610.8h38B+66.7B+
NS Annihilator 21186155.733U1.7273.26%F-1.163%B**6.5D-9.5C**21213.2h18.5F-25.2F--
P525 Marauder 8584421C++16.9914.247%D--1.19%D60C+N/A3561.4h5B*34.8C++
NSX Tengu 8180263.077A++0.9433.587%C-23.75%B+29.6CN/A642.7h12.2B36.2C*
T4 AMP 7474352.114A1.9020.991%D-21.622%B41.1B+N/A2121.8h11.2B*53.2C**
M20 Basilisk 906196.778A+2.7624.681%D**4.918%C10.5D-5D2195.8h83B+336.4C-
P525 Marauder-H 6959159M*54.9927.234%D--1.695%A84.3C14.3A*7520.7h6.5C*23.9C+
NS-10 Burster 10459371.595B*2.4231.224%B+8.475%B+4.4C3.3C+14413.5h196.8D-630.4C+
Ripper 61551,4090.039C3.9714.017%D--5.455%D**0.4C-N/A1133.1h1.8C--12.6C
M20 Basilisk 7754510.8M*6.7922.088%F-7.407%B+12.9D5.5D2384.2h73.8B++334.2C
NS-10 Burster 9751341.5B+2.5133.011%B++5.882%C**4.7C+4.2B+15010.9h201.5D610.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2411,4375.3h
TR Patriot Flare Gun01000.1h
NS Patriot Flare Gun0940.1h
Spawn Beacon101,3821.3h
Nano-Armor Kit417798,23555.8h
Anti-Vehicle MANA Turret147701.8h
Nanite Revive Grenade01,1140.3h
Medical Applicator173136,0679.6h
Spitfire Auto-Turret21730.2h
Ammunition Package433,5032.4h
Medical Kit50010,85516.2h
Anti-Infantry MANA Turret191,6942.2h
Recon Detection Device485,9838.6h
Shield Recharging Field271,8800.7h

Check the help document for the dictionary if you want to learn more about words used here.


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