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aKiRaVS[0IDA] aKiRaVS
VS BR 125

KDR: 2.4

Score: 33.1m

Last Seen: Jun 16th, 2019 1:33 AM
- OFFLINE - 22.5 hour(s)

Battle Rank 116 (125 total) - Vanu Sovereignty on Emerald - Outfit Leader of 0IDA[0IDA] 0IDA
VS outfit on Emerald

Members: 1
Level Progress (to 117): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Supernova FPC C75 Viper L100 Python AP Orion VS54 Sticky Grenade Solstice VE3 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 754TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.693%14.167%29327118422,7791.792780.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.485%-0.084C+-1.011D*0.276C*HEAD + (~3.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.215C++12.10.151C++46.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.542%1.776%14796120516,3821493612610.9652267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-0.246C-0.485D0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.46B+7.90.361C**12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.464%3.032%3681112003,760119816563.13856227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.804%-0.251C-0.367C-0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.53B+18.70.529B+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.147%53.704%3681121054105500.0511364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.429C---0.872D---1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.579D5-0.578D10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.126%13.317%368612055,970916456.51036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.795%0.135C++-0.254C-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.322C*3.90.206C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
0IDA[0IDA] 0IDA
VS outfit on Emerald

Members: 1
33.1m212.7%301 (18.1k)257 (15.4k)2.4048361,76825,6852.90181125 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1211309418.131%7.928%14405:0226

6% Combat Medic52% Engineer18% Heavy Assault18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2013 10:09 PMNov 18th, 2018 2:41 PMJun 24th, 2019 10:58 AM (2d) (PST)Jun 15th, 2019 11:23 PM (11d) (PST)Jun 15th, 2019 9:33 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021255770.4790.1990.0381.1940.082345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1077,50534,6022912272515,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2148.9h/89.5d 12,765 4,897 17,363 154k 3,214 6,128 10,598 90.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,941
Deaths:952
KDR:2.039
Accuracy:18.593% C-
HSR:15.971% D*
SVA-88
D*
Kills:1,159
Deaths:573
KDR:2.023
Accuracy:17.775% D*
HSR:15.703% D*
VX29 Polaris
D-
Kills:1,158
Deaths:640
KDR:1.809
Accuracy:18.861% D-
HSR:15.976% D--
Pulsar LSW
D-
Kills:1,151
Deaths:602
KDR:1.912
Accuracy:18.886% D-
HSR:15.117% D*
Flare VE6
D
Kills:1,144
Deaths:609
KDR:1.878
Accuracy:18.644% D
HSR:15.822% D*
Betelgeuse 54-A
D**
Kills:715
Deaths:452
KDR:1.582
Accuracy:20.177% D**
HSR:16.643% F-
Kills:7,268
Deaths (as Heavy Assault):3,828
Deaths (to Heavy Assaults):7,414
KDR:1.89864
Kill Difference:3,440
Playtime:396.320 hours
Usage:18%
Score:5.856m
Score/min:246
Accuracy (listed only):18.823%
HSR (listed only):15.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,516
Deaths:797
KDR:1.902
Accuracy:23.116% C+
HSR:14.644% D-
Deimos VA29
C*
Kills:1,207
Deaths:994
KDR:1.214
Accuracy:54.693% D
HSR:17.647% C*
Thanatos VE70
C*
Kills:1,183
Deaths:628
KDR:1.884
Accuracy:41.971% C*
HSR:8.791% D**
Serpent VE92
D-
Kills:1,182
Deaths:698
KDR:1.693
Accuracy:19.643% D-
HSR:11.506% D**
Pandora VX25
C+
Kills:1,177
Deaths:740
KDR:1.591
Accuracy:40.436% C+
HSR:13.339% C-
Phobos VX86
C+
Kills:1,170
Deaths:930
KDR:1.258
Accuracy:42.146% D**
HSR:15.641% C+
Pulsar C
C--
Kills:1,163
Deaths:736
KDR:1.580
Accuracy:21.929% C--
HSR:15.219% D**
NS-11C
C+
Kills:1,157
Deaths:765
KDR:1.512
Accuracy:24.007% C+
HSR:11.063% D**
Nova
C+
Kills:1,153
Deaths:894
KDR:1.290
Accuracy:42.744% C+
HSR:11.015% D-
VX6-7
C
Kills:1,124
Deaths:613
KDR:1.834
Accuracy:22.743% C
HSR:11.922% D**
Eclipse VE3A
D-
Kills:543
Deaths:488
KDR:1.113
Accuracy:21.280% D*
HSR:15.470% D-
NS Baron G5
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:32.728% D*
HSR:18.085% B*
Chaos
C
Kills:80
Deaths:89
KDR:0.899
Accuracy:30.864% T-
HSR:13.750% C
Zenith VX-5
D--
Kills:56
Deaths:28
KDR:2
Accuracy:18.824% D**
HSR:16.071% D--
Kills:12,805
Deaths (as Engineer):8,514
Deaths (to Engineers):5,570
KDR:1.50399
Kill Difference:4,291
Playtime:1,107.729 hours
Usage:52%
Score:18.314m
Score/min:276
Accuracy (listed only):31.223%
HSR (listed only):13.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,516
Deaths:797
KDR:1.902
Accuracy:23.116% C+
HSR:14.644% D-
Eridani SX5G
D*
Kills:1,271
Deaths:811
KDR:1.567
Accuracy:19.846% F
HSR:10.779% D*
Deimos VA29
C*
Kills:1,207
Deaths:994
KDR:1.214
Accuracy:54.693% D
HSR:17.647% C*
Thanatos VE70
C*
Kills:1,183
Deaths:628
KDR:1.884
Accuracy:41.971% C*
HSR:8.791% D**
Serpent VE92
D-
Kills:1,182
Deaths:698
KDR:1.693
Accuracy:19.643% D-
HSR:11.506% D**
Pandora VX25
C+
Kills:1,177
Deaths:740
KDR:1.591
Accuracy:40.436% C+
HSR:13.339% C-
Phobos VX86
C+
Kills:1,170
Deaths:930
KDR:1.258
Accuracy:42.146% D**
HSR:15.641% C+
Pulsar C
C--
Kills:1,163
Deaths:736
KDR:1.580
Accuracy:21.929% C--
HSR:15.219% D**
Sirius SX12
D
Kills:1,158
Deaths:670
KDR:1.728
Accuracy:20.051% D-
HSR:13.385% D
NS-11C
C+
Kills:1,157
Deaths:765
KDR:1.512
Accuracy:24.007% C+
HSR:11.063% D**
Eridani SX5
D-
Kills:1,157
Deaths:921
KDR:1.256
Accuracy:22.384% D-
HSR:12.878% D--
NS-7 PDW
C+
Kills:1,155
Deaths:1,058
KDR:1.092
Accuracy:24.074% C+
HSR:15.325% C
MKV Suppressed
C
Kills:1,154
Deaths:983
KDR:1.174
Accuracy:23.900% C
HSR:11.179% D*
Nova
C+
Kills:1,153
Deaths:894
KDR:1.290
Accuracy:42.744% C+
HSR:11.015% D-
VX6-7
C
Kills:1,124
Deaths:613
KDR:1.834
Accuracy:22.743% C
HSR:11.922% D**
Eclipse VE3A
D-
Kills:543
Deaths:488
KDR:1.113
Accuracy:21.280% D*
HSR:15.470% D-
Skorpios
D-
Kills:115
Deaths:142
KDR:0.810
Accuracy:20.352% F-
HSR:14.783% D-
NS Baron G5
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:32.728% D*
HSR:18.085% B*
Chaos
C
Kills:80
Deaths:89
KDR:0.899
Accuracy:30.864% T-
HSR:13.750% C
Zenith VX-5
D--
Kills:56
Deaths:28
KDR:2
Accuracy:18.824% D**
HSR:16.071% D--
NSX-P Tengu
C-
Kills:55
Deaths:68
KDR:0.809
Accuracy:20.407% F--
HSR:18.182% C-
Kills:18,870
Deaths (as Light Assault):13,167
Deaths (to Light Assaults):4,428
KDR:1.43313
Kill Difference:5,703
Playtime:397.103 hours
Usage:18%
Score:5.261m
Score/min:221
Accuracy (listed only):28.007%
HSR (listed only):13.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D*
Kills:1,271
Deaths:811
KDR:1.567
Accuracy:19.846% F
HSR:10.779% D*
Deimos VA29
C*
Kills:1,207
Deaths:994
KDR:1.214
Accuracy:54.693% D
HSR:17.647% C*
Thanatos VE70
C*
Kills:1,183
Deaths:628
KDR:1.884
Accuracy:41.971% C*
HSR:8.791% D**
H-V45
D
Kills:1,179
Deaths:747
KDR:1.578
Accuracy:21.104% D
HSR:13.486% D--
Pandora VX25
C+
Kills:1,177
Deaths:740
KDR:1.591
Accuracy:40.436% C+
HSR:13.339% C-
Phobos VX86
C+
Kills:1,170
Deaths:930
KDR:1.258
Accuracy:42.146% D**
HSR:15.641% C+
Sirius SX12
D
Kills:1,158
Deaths:670
KDR:1.728
Accuracy:20.051% D-
HSR:13.385% D
Eridani SX5
D-
Kills:1,157
Deaths:921
KDR:1.256
Accuracy:22.384% D-
HSR:12.878% D--
NS-7 PDW
C+
Kills:1,155
Deaths:1,058
KDR:1.092
Accuracy:24.074% C+
HSR:15.325% C
MKV Suppressed
C
Kills:1,154
Deaths:983
KDR:1.174
Accuracy:23.900% C
HSR:11.179% D*
Nova
C+
Kills:1,153
Deaths:894
KDR:1.290
Accuracy:42.744% C+
HSR:11.015% D-
Terminus VX-9
D
Kills:350
Deaths:327
KDR:1.070
Accuracy:20.680% D--
HSR:22% D
Pulsar VS1
C+
Kills:231
Deaths:203
KDR:1.138
Accuracy:23.189% C+
HSR:15.152% D-
Equinox VE2 Burst
D--
Kills:228
Deaths:209
KDR:1.091
Accuracy:19.044% F
HSR:19.737% D--
Skorpios
D-
Kills:115
Deaths:142
KDR:0.810
Accuracy:20.352% F-
HSR:14.783% D-
NS Baron G5
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:32.728% D*
HSR:18.085% B*
Chaos
C
Kills:80
Deaths:89
KDR:0.899
Accuracy:30.864% T-
HSR:13.750% C
NS-11P
C-
Kills:68
Deaths:76
KDR:0.895
Accuracy:21.008% C-
HSR:11.765% D*
NSX-P Tengu
C-
Kills:55
Deaths:68
KDR:0.809
Accuracy:20.407% F--
HSR:18.182% C-
Kills:14,185
Deaths (as Combat Medic):10,604
Deaths (to Combat Medics):2,524
KDR:1.3377
Kill Difference:3,581
Playtime:138.353 hours
Usage:6%
Score:1.975m
Score/min:238
Accuracy (listed only):28.506%
HSR (listed only):14.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:786
Deaths:340
KDR:2.312
Accuracy:18.187% C**
HSR:16.667% D
Quasar VM1
B*
Kills:608
Deaths:231
KDR:2.632
Accuracy:19.583% B*
HSR:13.487% D--
Comet VM2
C++
Kills:248
Deaths:120
KDR:2.067
Accuracy:46.257% C++
HSR:4.032% C+
Comet VM2
B
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.956% B
HSR:3.404% C
Nebula VM20
C+
Kills:172
Deaths:99
KDR:1.737
Accuracy:17.944% C+
HSR:15.116% D--
Cosmos VM3
C+
Kills:147
Deaths:48
KDR:3.063
Accuracy:16.525% C+
HSR:11.565% F
Vortex VM21
A+
Kills:129
Deaths:104
KDR:1.240
Accuracy:39.512% C
HSR:6.977% A+
Vortex VM21
C
Kills:126
Deaths:115
KDR:1.096
Accuracy:38.081% C
HSR:3.175% C
NS-10 Burster
B*
Kills:113
Deaths:64
KDR:1.766
Accuracy:35.395% B*
HSR:2.655% D--
NS-10 Burster
B*
Kills:93
Deaths:64
KDR:1.453
Accuracy:35.666% B*
HSR:4.301% D
Nebula VM20
D
Kills:61
Deaths:22
KDR:2.773
Accuracy:15.021% D
HSR:13.115% D**
Kills:2,718
Deaths (as MAX Suit):673
Deaths (to MAX Suits):1,395
KDR:4.03863
Kill Difference:2,045
Playtime:94.471 hours
Usage:4%
Score:1.683m
Score/min:297
Accuracy (listed only):29.830%
HSR (listed only):8.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:248
V. Kills:156 158%
Deaths:32
KDR:7.750
Accuracy:49.920% B**
KPH:892,800 U
VKPH:561,600 U
L105 Zephyr
C
Kills:106
V. Kills:20 N/A
Deaths:22
KDR:4.818
Accuracy:37.767% D
KPH:36.200 C--
VKPH:6.800 C
AP30 Shredder
U
Kills:95
V. Kills:41 226%
Deaths:20
KDR:4.750
Accuracy:34.643% C+
KPH:342,000 U
VKPH:147,600 U
Kills:449 (0 + 449)
Deaths:74
KDR:6.068
VKDR:2.932
Vehicle Kills:217
Kill Difference:375
Playtime:2.927 hours
Usage:0%
Score:0.249m
Score/min:1,418
Piloting Accuracy:N/A%
Gunner Accuracy:34.643%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:6,587
V. Kills:1,183 N/A
Deaths:436
KDR:15.108
Accuracy:54.103% B+
KPH:58 C**
VKPH:10.400 B+
C75 Viper
A+
Kills:3,435
V. Kills:515 N/A
Deaths:277
KDR:12.401
Accuracy:38.712% C+
KPH:57.400 A+
VKPH:8.600 C++
L100 Python AP
B+
Kills:1,999
V. Kills:1,335 150%
Deaths:309
KDR:6.469
Accuracy:56.047% C+
KPH:30.900 C+
VKPH:20.600 B+
Skyguard
C+
Kills:433
V. Kills:293 147%
Deaths:106
KDR:4.085
Accuracy:29.569% C+
KPH:12.600 C
VKPH:8.500 C
Kills:12,454 (12,454 + 0)
Deaths:1,128
KDR:11.041
VKDR:2.949
Vehicle Kills:3,326
Kill Difference:11,326
Playtime:272.475 hours
Usage:13%
Score:3.347m
Score/min:205
Driving Accuracy:29.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:3,670
V. Kills:2,713 135%
Deaths:632
KDR:5.807
Accuracy:52.290% C+
KPH:21.500 C
VKPH:15.900 C++
Saron HRB
B+
Kills:1,471
V. Kills:757 194%
Deaths:196
KDR:7.505
Accuracy:45.860% C*
KPH:29.800 B+
VKPH:15.300 C+
Proton II PPA
C+
Kills:603
V. Kills:38 N/A
Deaths:49
KDR:12.306
Accuracy:23.016% C+
KPH:52.600 C+
VKPH:3.300 C
E540 Halberd
C*
Kills:536
V. Kills:290 184%
Deaths:68
KDR:7.882
Accuracy:50.058% C**
KPH:32.800 C++
VKPH:17.700 C*
Supernova PC
C++
Kills:258
V. Kills:81 315%
Deaths:41
KDR:6.293
Accuracy:44.665% C--
KPH:24.300 C++
VKPH:7.600 C
Aphelion VEX-4
D
Kills:89
V. Kills:63 139%
Deaths:20
KDR:4.450
Accuracy:29.552% D
KPH:16.900 D-
VKPH:11.900 D
Kills:6,627 (3,928 + 2,699)
Deaths:1,006
KDR:6.587
VKDR:3.918
Vehicle Kills:3,942
Kill Difference:5,621
Playtime:263.964 hours
Usage:12%
Score:3.710m
Score/min:234
Driving Accuracy:44.665%
Gunner Accuracy:29.552%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:245
V. Kills:15 N/A
Deaths:38
KDR:6.447
Accuracy:37.798% C+
KPH:59.400 D
VKPH:3.600 D
Aphelion VEX-4H
D
Kills:106
V. Kills:85 123%
Deaths:63
KDR:1.683
Accuracy:45.196% C+
KPH:23.900 D-
VKPH:19.200 D
Saron HRB-H
D
Kills:89
V. Kills:56 156%
Deaths:43
KDR:2.070
Accuracy:51.028% D
KPH:24 D-
VKPH:15.100 D-
E540 Halberd-H
C-
Kills:82
V. Kills:53 152%
Deaths:23
KDR:3.565
Accuracy:59.547% C**
KPH:27.900 D-
VKPH:18 C-
Kills:522 (0 + 522)
Deaths:167
KDR:3.126
VKDR:1.251
Vehicle Kills:209
Kill Difference:355
Playtime:15.206 hours
Usage:1%
Score:0.259m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:59.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:394
V. Kills:19 N/A
Deaths:39
KDR:10.103
Accuracy:15.805% C--
KPH:47.500 C--
VKPH:2.300 C-
M40 Fury
C++
Kills:177
V. Kills:49 354%
Deaths:30
KDR:5.900
Accuracy:31.914% C--
KPH:35.500 C
VKPH:9.800 C++
M20 Basilisk
D
Kills:105
V. Kills:31 328%
Deaths:40
KDR:2.625
Accuracy:34.447% D
KPH:12.400 D
VKPH:3.700 D*
M60-G Bulldog
C
Kills:74
V. Kills:22 322%
Deaths:25
KDR:2.960
Accuracy:29.740% D
KPH:17.200 D
VKPH:5.100 C
M20 Basilisk
C
Kills:74
V. Kills:23 308%
Deaths:20
KDR:3.700
Accuracy:33.188% D
KPH:17.500 C
VKPH:5.400 D-
M40 Fury
B+
Kills:71
V. Kills:6 N/A
Deaths:16
KDR:4.438
Accuracy:40.272% B+
KPH:40.400 C--
VKPH:3.400 D*
Kills:895 (0 + 895)
Deaths:170
KDR:5.265
VKDR:0.882
Vehicle Kills:150
Kill Difference:725
Playtime:32.007 hours
Usage:1%
Score:0.324m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:40.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,7706,58743615.108B12.7054.103%B+N/A58C**10.4B+176113.5h3.2C**6B+
Supernova FPC 6,3833,6706325.807C+3.4052.29%C+3.134%B+21.5C15.9C++225170.9h5.6C+10.7C+
C75 Viper 3,9503,43527712.401A++10.0038.712%C+1.281%C+57.4A+8.6C++24559.8h7A18B**
L100 Python AP 3,3341,9993096.469B+4.0656.047%C+3.952%B++30.9C+20.6B+25364.7h5.7B10.2B
Orion VS54 1,9441,9419522.039B0.3718.593%C-15.971%D*31.5C+N/A12061.7h10.9B++58.7C++
Sticky Grenade 1,6151,60611606N/A1,603.6063.139%AN/A1784.4A++10C49810.9h1.3B**2.1B*
Solstice VE3 1,5211,5167971.902A++0.5023.116%C+14.644%D-20.2C+N/A7975h11.3B*48.7B
Saron HRB 2,2281,4711967.505B+5.1045.86%C*N/A29.8B+15.3C+25549.4h20.7C**45.1B+
Tank Mine 2,0361,3131767.46A**5.0631.589%C+N/A116.2C*64C++94211.3h1.7B+5.5B+
Eridani SX5G 1,2801,2718111.567C++0.8419.846%F10.779%D*18.6D-N/A6268.2h12.3C61.8D
Deimos VA29 1,2161,2079941.214C+1.1954.693%D17.647%C*26.3DN/A6245.9h3.1D*5.6C--
Thanatos VE70 1,1871,1836281.884B**0.5241.971%C*8.791%D**40.1B+N/A11829.5h3.6B**8.5B++
Serpent VE92 1,1861,1826981.693B+0.7119.643%D-11.506%D**22.7CN/A7852.1h11.2B+57.1C++
H-V45 1,1861,1797471.578C++0.8321.104%D13.486%D--22.9CN/A6551.4h12.4B+58.7C++
Pandora VX25 1,1891,1777401.591B+0.8140.436%C+13.339%C-21.6DN/A5154.6h4.6C+11.4C*
Phobos VX86 1,1831,1709301.258C+1.1542.146%D**15.641%C+25.6DN/A6645.7h2.9D7D-
Pulsar C 1,1751,1637361.58C**0.8221.929%C--15.219%D**27.7C+N/A9042h11.3C**51.6C++
SVA-88 1,1641,1595732.023C++0.3817.775%D*15.703%D*34.5CN/A12533.6h11B61.6C+
Sirius SX12 1,1691,1586701.728B++0.6820.051%D-13.385%D20.4CN/A8956.7h13.3B+66.2C+
VX29 Polaris 1,1621,1586401.809C**0.6018.861%D-15.976%D--30.6C-N/A13537.8h11.7B61.9C+
NS-11C 1,1661,1577651.512B+0.8924.007%C+11.063%D**28.6C++N/A7240.5h12.8B+53.4B+
Eridani SX5 1,1681,1579211.256C++1.1522.384%D-12.878%D--21.5C--N/A6753.8h12.6C+56.3C+
NS-7 PDW 1,1661,1551,0581.092C*1.3124.074%C+15.325%C24.1C+N/A6548h16C+66.6C++
MKV Suppressed 1,1661,1549831.174C++1.2323.9%C11.179%D*22.3C-N/A5551.8h15.4C+64.4C+
Nova 1,1591,1538941.29C+1.1142.744%C+11.015%D-30.3C+N/A7038.1h5.1C11.8C+
Pulsar LSW 1,1631,1516021.912B0.4918.886%D-15.117%D*34.4CN/A12033.5h11.5B60.9C+
Flare VE6 1,1471,1446091.878B+0.5318.644%D15.822%D*35.2CN/A11932.5h10.8C++58.2C+
VX6-7 1,1341,1246131.834B+0.5722.743%C11.922%D**34.5C++N/A10532.6h11.2B+49.3C**
Frag Grenade 9179061906N/A903.6055.23%AN/A755A9.2C*27011.2h2.6B**4.7B**
Cosmos VM3 7917863402.312C*0.0918.187%C**16.667%D28.8C+N/A9427.3h14.2C+77.9C**
C-4 9957242842.549B*0.1422.973%C-N/A90.5C*33.9B8418h1.4C*5.9C++
Betelgeuse 54-A 7247154521.582C0.8220.177%D**16.643%F-35.4D-N/A11320.2h12.1D59.7D*
Quasar VM1 6126082312.632B++0.2319.583%B*13.487%D--29.2B+N/A10620.8h13.8B+70.4B+
Proton II PPA 6416034912.306C+9.9023.016%C+1.161%D-52.4C+3.3C17111.5h8B+34.5B+
Proximity Mine 587587659.031A++6.6342.178%C+N/A124.9C+N/A3784.7h1.8C**4.3C**
Eclipse VE3A 5525434881.113C+1.2921.28%D*15.47%D-15.5D-N/A4335h14.8D69.5D*
E540 Halberd 826536687.882C+5.4850.058%C**2.425%C+32.7C++17.7C*24716.4h5.6C*11.3B
Skyguard 7264331064.085B+1.6829.569%C+2.079%C++12.6C8.5C13934.5h117.2C*396.2C**
Lasher X2 4144093041.345B+1.0627.688%C*2.445%D-29.2C+N/A12414h16.4B++59.2B+
M12 Kobalt 4133943910.103C7.7015.805%C--15.99%C-47.5C--2.3C-1518.3h20.4C+128.9C+
Beamer VS3-FB 3683663081.188C+1.2215.311%F*15.847%D--28.8DN/A8412.7h8.4C+54.7F--
NS Decimator 5413613451.046C+1.3661.25%C++1.662%C-30.3C15.1C+33511.9h4.9C+8C++
Terminus VX-9 3593503271.07C+1.3320.68%D--22%D20.6DN/A6217h13.4C64.9C--
Anti-Vehicle Grenade 3583461346N/A343.6067.027%A++N/A1153.3M*40D59410.3h2.3A++3.5A+
S1 3903012421.244B*1.1652.343%D2.99%C++33.4B++9.9C-4169h3.7A+7.1B**
NS-357P Underboss 2812782351.183C+1.2215.779%T*9.353%F42.8C--N/A1086.5h3.5B22.5T*
Supernova PC 339258416.293C++3.8944.665%C--1.163%D-24.3C++7.6C38610.6h4.5B+10.1C**
C150 Dalton 404248327.75C*5.3549.92%B**N/A2480U1560U17337900.1h5.1C10.1B+
Comet VM2 3682481202.067A0.3446.257%C++4.032%C+12.3C++5.9B+11020.2h23.8B51.4B+
Proton II PPA-H 260245386.447C4.0437.798%C+N/A59.8D3.7D2034.1h11.1C+29.3C++
Comet VM2 3622351391.691B**0.7145.956%B3.404%C10.5C+5.7B++12422.3h26.6C57.9C+
Pulsar VS1 2332312031.138C*1.2723.189%C+15.152%D-19.1CN/A12712.1h12.2B*52.6B+
Equinox VE2 Burst 2332282091.091C1.3119.044%F19.737%D--18.5D--N/A5012.3h16.3D--85.8D**
M40 Fury 226177305.9C+3.5031.914%C--N/A35.4C9.8C++1955h14.1C++44.2C+
Nebula VM20 176172991.737C+0.6717.944%C+15.116%D--27.3CN/A936.3h16.4C++91.3C++
Spear Anti-Vehicle Phalanx Turret 292165189.167B6.7655.326%B**3.03%C--32.4C24.9C**4265.1h11.2C20.2C*
Nemesis VSH9 2331621601.013B+1.3963.033%C+3.086%C**18.8C++8.3C+1968.6h6.6B++10.4B++
MANA Anti-Personnel Turret 157155871.782N/A0.6216.864%UN/A1550U20U4510200.1h20.4T*120.9T*
Cosmos VM3 149147483.063B*0.6616.525%C+11.565%F32C++N/A1274.6h13.2B+79.8C++
Vortex VM21 2051291041.24C+1.1639.512%C6.977%A+6.5D3.8D-6319.8h56.9C143.9C+
Vortex VM21 1941261151.096C++1.3138.081%C3.175%C6C3.2D-5821h61.3C160.9C+
Skorpios 1161151420.81C-1.5920.352%F-14.783%D-15.5D*N/A437.4h15.1F-74F--
NS-10 Burster 194113641.766B*0.6435.395%B*2.655%D--6.5B4.7B+8117.4h119.3B++337.2B*
L105 Zephyr 126106224.818C-2.4137.767%DN/A36.6C-6.9C1702.9h7.5C-19.9C-
Aphelion VEX-4H 191106631.683C0.7245.196%C+3.774%B24.1D-19.3D2684.4h88.8D-196.6D
M20 Basilisk 136105402.625C+0.2234.447%D6.667%B12.5D3.7D*1408.4h84.6C**245.7C*
AP30 Shredder 13695204.75C+2.3534.643%C+1.053%D950U410U4576700.1h49.8A143.9B**
NS Baron G5 94941140.825C1.5832.728%D*18.085%B*12.1D--N/A407.8h6.1D--18.8C+
NS-10 Burster 16293641.453B++0.9535.666%B*4.301%D5.3C3.9C*7417.5h148.7C416.8B
Saron HRB-H 14589432.07D0.3351.028%D3.371%A++24.1D-15.1D-3113.7h31.5D61.7D
Aphelion VEX-4 15289204.45C++2.0529.552%D4.494%C**16.8D-11.9D1355.3h68C230.1C--
E540 Halberd-H 13582233.565C-1.1659.547%C**N/A28.3D18.3C3842.9h7.4C--12.4C
Chaos 8180890.899C-1.5130.864%T-13.75%C20D*N/A504h5.3D**17.2T*
M60-G Bulldog 9674252.96C--0.5629.74%D4.054%B++17.2D5.1C1574.3h7.6C++25.4C+
M20 Basilisk 9774203.7B+1.3033.188%D2.703%D*17.6C5.5D-2124.2h60.7B**183B*
Lancer VS22 143731220.598C1.8159.981%C1.37%C+9.9C--9.5D2647.4h25.8C++43.1C+
Force-Blade 1107322,0840.003D2.4017.313%D--N/A0.1DN/A01319.4h6.4F*37.1F
M40 Fury 7771164.438C2.0340.272%B+2.817%B**39.4C--3.3D*2361.8h19.2D47.6C
NS-11P 6868760.895C1.5121.008%C-11.765%D*16.6DN/A1024.1h18.3D*87.2D
Nebula VM20 6161222.773C**0.3715.021%D13.115%D**30.5C+N/A1462h12.2B**81.5B
Beamer VS3 6060630.952C**1.4510.684%F*23.333%C++20.7CN/A1392.9h5.8B**54.6C
MANA Anti-Vehicle Turret 11457232.478C0.0757.182%C+N/A570D570C5154250.1h11D-19.3D
Zenith VX-5 5656282B*0.4018.824%D**16.071%D--31.1C+N/A1681.8h11.1B++58.9C+
NSX-P Tengu 5555680.809C+1.6020.407%F--18.182%C-6D*N/A199.2h16.6D81.3F-
VA39 Spectre 5454124.5A*2.1032.147%C+53.704%A14.6DN/A1263.7h5B+15.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon78741h
Spiker1800.1h
Anti-Vehicle MANA Turret32200.6h
Nano-Armor Kit6061,066,53774.1h
Nanite Revive Grenade01,0790.3h
Medical Applicator230119,6599.9h
Spitfire Auto-Turret62250.4h
Deconstruction Tool01280h
Shield Recharging Field171,9870.8h
Recon Detection Device35340.9h
Ammunition Package304,6672.9h
Medical Kit1532,9634.9h
Anti-Infantry MANA Turret102820.9h
Nano-Repair Grenade05630.2h
Pelter Rocket Pod01080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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