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Archon adsad1[xPIT] adsad1
VS BR 80

KDR: 2.83

Score: 7.6m

Last Seen: Aug 23rd, 2019 9:12 PM
- OFFLINE - 25.2 hour(s)

Battle Rank 80 - Vanu Sovereignty on Connery - Outfit Member of THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 378
Level Progress (to 81): 48%
Level 100 Progress: 41% 1069h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Nebula VM20 Orion VS54 Nebula VM20 Parallax VX3 Light PPA Frag Grenade Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 603TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.996%25.271%455912052,6791.395311.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.928%-0.689D0.577B+-0.252CHEAD ++ (~16.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.6-0.1C+13.8-0.011C+62.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.67%0.173%572112135781191094.85714525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---1.295D**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.687B+16.50.683B+32.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.881%0.369%923312112,1692208339.81448260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.018%-1.407D**-1.417D**2.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.9-1.032D*19.9-0.66D54

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.032%18.689%16221212305144962.10345314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.859%-1.012D*2.227A*1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.1-1.032D*37.3-0.537D131.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.292%73.936%162312111,128300183.74751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%-0.77D-0.426B1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.079C+3.1-0.002C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.586%7.527%162112139321210.43662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.21B**2.31B**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 378
7.6m474.6%175 (10.5k)154 (9.2k)2.8280412,3844,3793.434880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214111419.73%18.072%35711:223

8% Engineer24% Heavy Assault38% Infiltrator17% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2019 5:10 PMMar 9th, 2019 10:01 PMAug 24th, 2019 12:51 AM (2d) (PST)Aug 23rd, 2019 7:06 PM (2d) (PST)Aug 23rd, 2019 5:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
404793250.2490.0880.0451.3450.034503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2204,75119,46915538129,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
828h/34.5d 2,657 2,238 6,067 66.8k 945 2,855 1,698 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,293
Deaths:494
KDR:2.617
Accuracy:19.181% C
HSR:27.997% B+
Pulsar LSW
C
Kills:259
Deaths:149
KDR:1.738
Accuracy:18.102% D-
HSR:21.236% C
NS-15M2
C**
Kills:208
Deaths:48
KDR:4.333
Accuracy:17.828% D*
HSR:27.885% C**
Flare VE6
D-
Kills:103
Deaths:114
KDR:0.904
Accuracy:14.067% D**
HSR:18.447% D-
Kills:1,863
Deaths (as Heavy Assault):805
Deaths (to Heavy Assaults):1,013
KDR:2.31429
Kill Difference:1,058
Playtime:200.013 hours
Usage:24%
Score:1.308m
Score/min:109
Accuracy (listed only):17.294%
HSR (listed only):23.891%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:163
Deaths:116
KDR:1.405
Accuracy:19.123% D--
HSR:23.313% C+
Solstice VE3
C--
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C--
Deimos VA29
D**
Kills:93
Deaths:128
KDR:0.727
Accuracy:32.586% F--
HSR:7.527% D**
Kills:350
Deaths (as Engineer):646
Deaths (to Engineers):738
KDR:0.5418
Kill Difference:296
Playtime:70.254 hours
Usage:8%
Score:0.604m
Score/min:143
Accuracy (listed only):20.838%
HSR (listed only):15.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:240
Deaths:153
KDR:1.569
Accuracy:19.751% D*
HSR:16.250% C--
Pulsar C
C+
Kills:163
Deaths:116
KDR:1.405
Accuracy:19.123% D--
HSR:23.313% C+
VE-S Canis
A+
Kills:145
Deaths:36
KDR:4.028
Accuracy:23.066% D
HSR:33.793% A+
Solstice VE3
C--
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C--
Deimos VA29
D**
Kills:93
Deaths:128
KDR:0.727
Accuracy:32.586% F--
HSR:7.527% D**
Kills:735
Deaths (as Light Assault):835
Deaths (to Light Assaults):698
KDR:0.88024
Kill Difference:100
Playtime:142.713 hours
Usage:17%
Score:0.947m
Score/min:111
Accuracy (listed only):21.067%
HSR (listed only):19.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:240
Deaths:153
KDR:1.569
Accuracy:19.751% D*
HSR:16.250% C--
VE-S Canis
A+
Kills:145
Deaths:36
KDR:4.028
Accuracy:23.066% D
HSR:33.793% A+
Deimos VA29
D**
Kills:93
Deaths:128
KDR:0.727
Accuracy:32.586% F--
HSR:7.527% D**
Kills:478
Deaths (as Combat Medic):317
Deaths (to Combat Medics):323
KDR:1.50789
Kill Difference:161
Playtime:24.648 hours
Usage:3%
Score:0.288m
Score/min:195
Accuracy (listed only):25.134%
HSR (listed only):19.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:758
Deaths:252
KDR:3.008
Accuracy:38.130% C+
HSR:86.676% B**
Eridani SX5
C--
Kills:240
Deaths:153
KDR:1.569
Accuracy:19.751% D*
HSR:16.250% C--
VA39 Spectre
C
Kills:231
Deaths:88
KDR:2.625
Accuracy:24.873% D*
HSR:34.199% C
NS-44 Commissioner
C*
Kills:174
Deaths:324
KDR:0.537
Accuracy:22.579% F
HSR:23.563% C*
VE-S Canis
A+
Kills:145
Deaths:36
KDR:4.028
Accuracy:23.066% D
HSR:33.793% A+
Ghost
C*
Kills:139
Deaths:12
KDR:11.583
Accuracy:36.884% C
HSR:70.504% C*
Kills:1,687
Deaths (as Infiltrator):865
Deaths (to Infiltrators):672
KDR:1.95029
Kill Difference:822
Playtime:314.309 hours
Usage:38%
Score:3.391m
Score/min:180
Accuracy (listed only):27.547%
HSR (listed only):44.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:1,322
Deaths:249
KDR:5.309
Accuracy:17.540% C+
HSR:22.012% C**
Nebula VM20
B*
Kills:861
Deaths:134
KDR:6.425
Accuracy:20.164% B
HSR:24.971% B*
Quasar VM1
B++
Kills:399
Deaths:166
KDR:2.404
Accuracy:12.323% D
HSR:22.807% B++
NS-10 Burster
B*
Kills:79
Deaths:9
KDR:8.778
Accuracy:35.063% B*
HSR:5.063% C--
NS-10 Burster
A
Kills:56
Deaths:3
KDR:18.667
Accuracy:37.940% A
HSR:0% F
Kills:2,717
Deaths (as MAX Suit):280.500
Deaths (to MAX Suits):167
KDR:9.68627
Kill Difference:2,436.500
Playtime:75.468 hours
Usage:9%
Score:1.108m
Score/min:245
Accuracy (listed only):24.606%
HSR (listed only):14.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:578
V. Kills:44 N/A
Deaths:118
KDR:4.898
Accuracy:33.670% D--
KPH:20.700 D-
VKPH:1.600 D-
Saron Laser Cannon
D
Kills:94
V. Kills:53 174%
Deaths:60
KDR:1.567
Accuracy:22.836% D**
KPH:5.200 D
VKPH:2.900 D--
Kills:672 (672 + 0)
Deaths:178
KDR:3.775
VKDR:0.545
Vehicle Kills:97
Kill Difference:494
Playtime:46.084 hours
Usage:6%
Score:0.147m
Score/min:53
Piloting Accuracy:22.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,559
V. Kills:376 414%
Deaths:34
KDR:45.853
Accuracy:43.191% D
KPH:34.800 D
VKPH:8.400 C+
Skyguard
B++
Kills:407
V. Kills:205 198%
Deaths:20
KDR:20.350
Accuracy:24.742% D
KPH:18.900 B++
VKPH:9.500 C+
C75 Viper
C++
Kills:245
V. Kills:116 209%
Deaths:37
KDR:6.622
Accuracy:43.235% B
KPH:18.600 D
VKPH:8.800 C++
L100 Python AP
B+
Kills:203
V. Kills:99 203%
Deaths:3
KDR:67.667
Accuracy:60.810% B+
KPH:30.500 C+
VKPH:14.900 D
L100 Python HEAT
C*
Kills:52
V. Kills:32 158%
Deaths:1
KDR:52
Accuracy:50.432% C+
KPH:20.600 D
VKPH:12.700 C*
Kills:2,466 (2,466 + 0)
Deaths:95
KDR:25.958
VKDR:8.716
Vehicle Kills:828
Kill Difference:2,371
Playtime:88.804 hours
Usage:11%
Score:0.808m
Score/min:152
Driving Accuracy:50.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:54
V. Kills:23 225%
Deaths:7
KDR:7.714
Accuracy:60.243% B
KPH:37.300 C
VKPH:15.900 D
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:3.286
Vehicle Kills:23
Kill Difference:47
Playtime:1.448 hours
Usage:0%
Score:0.017m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:60.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:243
V. Kills:8 N/A
Deaths:10
KDR:24.300
Accuracy:13.408% D-
KPH:46.500 C--
VKPH:1.500 D-
M20 Basilisk
C
Kills:62
V. Kills:23 258%
Deaths:23
KDR:2.696
Accuracy:35.638% C
KPH:13.100 D
VKPH:4.900 D
Kills:305 (0 + 305)
Deaths:33
KDR:9.242
VKDR:0.939
Vehicle Kills:31
Kill Difference:272
Playtime:9.955 hours
Usage:1%
Score:0.074m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:35.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,9351,5593445.853M*43.0243.191%DN/A34.7D8.4C+13844.9h3.9C+9C
Nebula VM20 1,3531,3222495.309A+2.4817.54%C+22.012%C**24DN/A7155h12.6B**71.7B+
Orion VS54 1,3171,2934942.617B*0.2119.181%C27.997%B+15.1DN/A4485.8h14.1C+73.7C+
Nebula VM20 8778611346.425A*3.6020.164%B24.971%B*25.4C--N/A8333.9h12A59.5B++
Parallax VX3 7687582523.008C+0.1838.13%C+86.676%B**11.4D--N/A2966.4h2B+5.3B
Light PPA 6225781184.898C++2.0733.67%D--N/A20.7D-1.6D-5327.9h16.5C+48.9C
Frag Grenade 4654471447N/A444.1747.172%C*N/A638.6B++25.7A++24430.7h2.7B**5.8B*
Skyguard 6124072020.35S17.5224.742%DN/A18.8B++9.5C+16721.6h87.5B*353.4B+
Quasar VM1 4183991662.404B+0.4212.323%D22.807%B++13.5D-N/A3329.5h14.7C*119.1C+
C-4 4373061242.468B++0.3630.016%B++N/A52.8D22.6C-3515.8h1.2B+4.1B++
NS Decimator 386277535.226S2.4048.482%F2.527%C**18.6D--7.3D--14514.9h6.5D--13.3F
Pulsar LSW 2722591491.738C*1.0918.102%D-21.236%C13D--N/A3519.9h15.8D--87.2D
C75 Viper 361245376.622B+3.7943.235%BN/A18.6D8.8C++12113.2h21.5D*49.8C--
M12 Kobalt 2512431024.3B**21.4713.408%D-22.634%B**46.7C--1.5D-1485.2h17.4B+129.9C+
Eridani SX5 2402401531.569B+1.2619.751%D*16.25%C--6.6D*N/A2136.2h11.3B57C+
VA39 Spectre 238231882.625B*0.2024.873%D*34.199%C16.5CN/A6014h7.2C--29.1D-
NS-15M2 211208484.333A+1.5017.828%D*27.885%C**12.8D--N/A3916.2h16D89.8D-
L100 Python AP 302203367.667U64.8460.81%B+N/A30.8C+15C--2636.6h7C+11.6C+
Proximity Mine 184184218.762A++5.9336.617%DN/A46FN/A1544h2.1C--5.8D
NS-44 Commissioner 1791743240.537C2.2922.579%F23.563%C*3.8D*N/A1245.8h4.6C--20.6D*
Pulsar C 1661631161.405C++1.4219.123%D--23.313%C+4.6D--N/A1535.6h11.6C*60.4C+
VE-S Canis 146145364.028M+1.2023.066%D33.793%A+23C--N/A736.3h11.3C**48.9C++
Ghost 1401391211.583M++8.7536.884%C70.504%C*26.2C--N/A1645.3h2B+5.4B
Flare VE6 1071031140.904C-1.9214.067%D**18.447%D-5.3D*N/A1319.3h20.3T-144.5F*
Solstice VE3 105944020.234D2.5910.806%F--17.021%C--2.4D--N/A1339.5h22.6D--208.7F
Saron Laser Cannon 14794601.567C+1.2622.836%D**N/A5.2D2.9D--5418.2h159.2C+697.1D
Deimos VA29 93931280.727C-2.1032.586%F--7.527%D**9.3D*N/A3210h2.3C*7.2D--
NS-10 Burster 1217998.778U5.9535.063%B*5.063%C--5.9C++3.1C6113.4h165.9D473C++
Tank Mine 8578178U75.1768.145%A**N/A156B**14F8080.5h2.2C-3.2A++
M20 Basilisk 8562232.696C+0.1335.638%C3.226%D--13.2D4.9D994.7h115C322.7C
NS-10 Burster 8856318.667U15.8437.94%AN/A5.5C+3.2C-6110.1h190.3D--501.4C++
E540 Halberd-H 775477.714C+4.8960.243%BN/A38.6C16.4D1931.4h5.5B+9.1B+
L100 Python HEAT 8452152U49.1750.432%C+N/A20.8D12.8C*1302.5h11.2F-22.3F
S1 8552780.667C+2.1644.888%D**N/A15.3D9.7C-1913.4h10.8F24.1F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65181.2h
Nanite Revive Grenade0590h
Medical Applicator39648,04212.3h
Rocklet Rifle0540h
Motion Spotter25381.9h
Hoplon Anti-Aircraft Phalanx Tower0870h
G30 Walker04100h
Welding Device02130.1h
M40 Fury1660h
Shield Recharging Field391,7681.3h
Nano-Armor Kit197101,33111.5h
Medical Kit3770010.7h
Ammunition Package54850.2h
Anti-Infantry MANA Turret31080.3h
Nano-Repair Grenade0760h
Flail Targeting Dart2530.3h
Recon Detection Device11417,33536.6h

Check the help document for the dictionary if you want to learn more about words used here.


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