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Legate adsad1[xPIT] adsad1
VS BR 72

KDR: 2.41

Score: 5.8m

Last Seen: Jun 21st, 2019 7:28 PM
- OFFLINE - 75.8 hour(s)

Battle Rank 72 - Vanu Sovereignty on Connery - Outfit Member of THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 419
Level Progress (to 73): 4%
Level 100 Progress: 31% 1457h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Nebula VM20 Orion VS54 Parallax VX3 Nebula VM20 Light PPA Quasar VM1 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.224%24.575%423912012,0021.113461.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.226%-0.808D-0.521B+-0.303CHEAD ++ (~15.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.2-0.199C14.9-0.064C+71.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.633%0.197%50511209508115994.41739508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.515D-1.276D**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.69B+16.50.693B+34.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.534%0.334%772312071,7962167678.31481234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.133%-1.409D**-1.47F2.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.4-1.158D*21.6-0.76D-59.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.847%3.704%501120954135750.39705971%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.032C+-0.162C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.6-2.002F--126.1-2.225F--225.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.34%73.965%5021208918281173.2669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%-0.876D--0.491B+2.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.147C3.3-0.04C+8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 419
5.8m487.7%150 (9k)132 (7.9k)2.414289,7734,0482.9913572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121080319.095%17.651%33710:521

9% Engineer23% Heavy Assault38% Infiltrator18% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2019 5:10 PMMar 9th, 2019 10:01 PMJun 23rd, 2019 11:20 AM (1d) (PST)Jun 21st, 2019 3:30 PM (3d) (PST)Jun 21st, 2019 3:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
391803110.2230.0920.0391.2580.035410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4854,79218,69313627527,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
729.6h/30.4d 2,336 1,725 3,758 55.1k 833 2,475 1,517 17.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:962
Deaths:436
KDR:2.206
Accuracy:18.512% C--
HSR:27.027% B
Pulsar LSW
C
Kills:233
Deaths:147
KDR:1.585
Accuracy:17.841% D--
HSR:22.318% C
NS-15M2
B+
Kills:122
Deaths:31
KDR:3.935
Accuracy:16.794% D**
HSR:28.689% B+
Flare VE6
D*
Kills:86
Deaths:108
KDR:0.796
Accuracy:13.696% F
HSR:16.279% D*
Kills:1,403
Deaths (as Heavy Assault):722
Deaths (to Heavy Assaults):951
KDR:1.94321
Kill Difference:681
Playtime:168.268 hours
Usage:23%
Score:0.961m
Score/min:95
Accuracy (listed only):16.711%
HSR (listed only):23.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:112
Deaths:92
KDR:1.217
Accuracy:17.224% D**
HSR:26.786% B+
Solstice VE3
C--
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C--
Deimos VA29
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:28.271% N/A
HSR:6% N/A
Kills:256
Deaths (as Engineer):601
Deaths (to Engineers):697
KDR:0.42596
Kill Difference:345
Playtime:68.573 hours
Usage:9%
Score:0.559m
Score/min:136
Accuracy (listed only):18.767%
HSR (listed only):16.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:168
Deaths:121
KDR:1.388
Accuracy:18.751% D**
HSR:15.476% D
Pulsar C
B+
Kills:112
Deaths:92
KDR:1.217
Accuracy:17.224% D**
HSR:26.786% B+
Solstice VE3
C--
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C--
VE-S Canis
A++
Kills:72
Deaths:18
KDR:4
Accuracy:25.448% C
HSR:34.722% A++
Deimos VA29
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:28.271% N/A
HSR:6% N/A
Kills:496
Deaths (as Light Assault):740
Deaths (to Light Assaults):633
KDR:0.67027
Kill Difference:244
Playtime:128.589 hours
Usage:18%
Score:0.780m
Score/min:101
Accuracy (listed only):20.100%
HSR (listed only):20.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:168
Deaths:121
KDR:1.388
Accuracy:18.751% D**
HSR:15.476% D
VE-S Canis
A++
Kills:72
Deaths:18
KDR:4
Accuracy:25.448% C
HSR:34.722% A++
Deimos VA29
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:28.271% N/A
HSR:6% N/A
Kills:290
Deaths (as Combat Medic):246
Deaths (to Combat Medics):296
KDR:1.17886
Kill Difference:44
Playtime:22.734 hours
Usage:3%
Score:0.270m
Score/min:198
Accuracy (listed only):24.157%
HSR (listed only):18.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:698
Deaths:249
KDR:2.803
Accuracy:38.252% C+
HSR:86.676% B**
VA39 Spectre
C
Kills:220
Deaths:87
KDR:2.529
Accuracy:24.288% D**
HSR:33.636% C
Eridani SX5
D
Kills:168
Deaths:121
KDR:1.388
Accuracy:18.751% D**
HSR:15.476% D
NS-44 Commissioner
C+
Kills:153
Deaths:314
KDR:0.487
Accuracy:23.475% D**
HSR:22.222% C+
VE-S Canis
A++
Kills:72
Deaths:18
KDR:4
Accuracy:25.448% C
HSR:34.722% A++
Kills:1,311
Deaths (as Infiltrator):789
Deaths (to Infiltrators):630
KDR:1.6616
Kill Difference:522
Playtime:273.681 hours
Usage:38%
Score:2.333m
Score/min:142
Accuracy (listed only):26.043%
HSR (listed only):38.547%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:1,094
Deaths:223
KDR:4.906
Accuracy:16.938% C
HSR:21.755% C**
Nebula VM20
B*
Kills:627
Deaths:108
KDR:5.806
Accuracy:19.780% C*
HSR:25.040% B*
Quasar VM1
B*
Kills:399
Deaths:166
KDR:2.404
Accuracy:12.323% D
HSR:22.807% B*
NS-10 Burster
B+
Kills:55
Deaths:7
KDR:7.857
Accuracy:33.535% B+
HSR:3.636% D
Kills:2,175
Deaths (as MAX Suit):252
Deaths (to MAX Suits):157
KDR:8.63095
Kill Difference:1,923
Playtime:67.462 hours
Usage:9%
Score:0.855m
Score/min:211
Accuracy (listed only):20.644%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:508
V. Kills:42 N/A
Deaths:108
KDR:4.704
Accuracy:32.633% D*
KPH:19.500 D-
VKPH:1.600 D-
Saron Laser Cannon
D-
Kills:82
V. Kills:46 174%
Deaths:60
KDR:1.367
Accuracy:22.983% D**
KPH:4.700 D-
VKPH:2.700 D--
Kills:590 (590 + 0)
Deaths:168
KDR:3.512
VKDR:0.524
Vehicle Kills:88
Kill Difference:422
Playtime:43.326 hours
Usage:6%
Score:0.130m
Score/min:50
Piloting Accuracy:22.983%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,235
V. Kills:331 372%
Deaths:30
KDR:41.167
Accuracy:43.406% D
KPH:32.400 D-
VKPH:8.700 C++
Skyguard
B+
Kills:368
V. Kills:189 194%
Deaths:19
KDR:19.368
Accuracy:24.559% D
KPH:18.100 B+
VKPH:9.300 C+
C75 Viper
C++
Kills:245
V. Kills:116 209%
Deaths:37
KDR:6.622
Accuracy:43.235% B
KPH:18.600 D
VKPH:8.800 C++
L100 Python AP
B+
Kills:193
V. Kills:94 203%
Deaths:2
KDR:96.500
Accuracy:61.084% B+
KPH:30.800 C+
VKPH:15 C--
L100 Python HEAT
C*
Kills:52
V. Kills:32 158%
Deaths:1
KDR:52
Accuracy:50.432% C+
KPH:20.600 D
VKPH:12.700 C*
Kills:2,093 (2,093 + 0)
Deaths:89
KDR:23.517
VKDR:8.562
Vehicle Kills:762
Kill Difference:2,004
Playtime:80.401 hours
Usage:11%
Score:0.707m
Score/min:147
Driving Accuracy:50.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:54
V. Kills:23 225%
Deaths:7
KDR:7.714
Accuracy:60.285% B
KPH:37.300 C
VKPH:15.900 D
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:3.286
Vehicle Kills:23
Kill Difference:47
Playtime:1.446 hours
Usage:0%
Score:0.017m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:60.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:54
V. Kills:21 245%
Deaths:23
KDR:2.348
Accuracy:35.847% C
KPH:11.800 D
VKPH:4.600 D-
Kills:54 (0 + 54)
Deaths:23
KDR:2.348
VKDR:0.913
Vehicle Kills:21
Kill Difference:31
Playtime:4.579 hours
Usage:1%
Score:0.023m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:35.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5661,2353041.167A**38.7543.406%DN/A32.4D-8.7C++12938.1h3.9C8.9C
Nebula VM20 1,1201,0942234.906A2.4916.938%C21.755%C**22.3DN/A6449.1h12.7B**75B+
Orion VS54 9819624362.206B+0.2118.512%C--27.027%B12.8D-N/A3775h15.3C--82.5C+
Parallax VX3 7086982492.803C+0.3938.252%C+86.676%B**10.9D--N/A2863.9h2.1C**5.4C**
Nebula VM20 6366271085.806A++3.3919.78%C*25.04%B*22.4DN/A7228h12.1A61.2B++
Light PPA 5505081084.704C+2.2932.633%D*N/A19.5D-1.6D-5026.1h16.5C+50.7C
Quasar VM1 4183991662.404B+0.0112.323%D22.807%B*13.5D-N/A3329.5h14.7C*119.1C+
Skyguard 5573681919.368S16.9524.559%DN/A18.1B+9.3C+16420.3h88.7B*361.1B+
C-4 4042761172.359B++0.0629.754%B++N/A55.2D25.6C3715h1.2B+4B*
Frag Grenade 2802721272N/A269.5943.384%CN/A453.3C+13.3B**14960.6h3.4B+7.8C**
C75 Viper 361245376.622B+4.2143.235%BN/A18.6D8.8C++12013.2h21.5D*49.8D
Pulsar LSW 2462331471.585C++0.8317.841%D--22.318%C12.2D--N/A3219.1h16.3D*91.3D-
VA39 Spectre 227220872.529B*0.1124.288%D**33.636%C16.1C-N/A5813.7h7.3D30D--
L100 Python AP 287193296.5U94.0961.084%B+N/A30.6C+14.9D2636.3h7.1C11.6C++
Eridani SX5 1681681211.388C*1.0318.751%D**15.476%D5.4D*N/A1831.1h12C++63.8C
NS Decimator 251167285.964S3.5545.299%F-2.395%C++15.5D*7.8D--14610.8h7D**15.4F--
Proximity Mine 163163217.762A5.3537.801%DN/A46.6FN/A1493.5h2.2D-5.9D
NS-44 Commissioner 1581533140.487C-1.9323.475%D**22.222%C+3.6D*N/A1142.3h4.8D20.5D*
NS-15M2 125122313.935A1.5216.794%D**28.689%B+10.2D*N/A3612h18.5D**110.3D**
Pulsar C 114112921.217C+1.2017.224%D**26.786%B+3.7D--N/A1229.9h11.6C*67.6C
Solstice VE3 105944020.234D-2.1810.806%F--17.021%C--2.4D--N/A1139.4h22.6D*208.7F-
Flare VE6 90861080.796D1.6213.696%F16.279%D*4.7D*N/A1118.3h22.1T*161.5T-
Saron Laser Cannon 12882601.367C+1.0522.983%D**N/A4.7D-2.7D--5017.3h174.3C758.5D--
VE-S Canis 7272184A**1.5925.448%C34.722%A++21.8DN/A833.3h12.6C+49.6C++
Tank Mine 6255155U52.5975.155%M++N/A137.5B++17.5F7920.4h2.2C-2.9A++
NS-10 Burster 865577.857U5.4433.535%B+3.636%D4.7C-2.6D5311.7h194.1D*578.9C
M20 Basilisk 7554232.348C0.0735.847%C3.704%D-11.7D4.6D-824.6h126.1C--351.6D
E540 Halberd-H 775477.714C+5.3060.285%BN/A38.6C16.4D1921.4h5.5B+9.1B+
S1 8552780.667C+1.7544.924%D**N/A15.3D9.7C-1853.4h10.8F-24.1F-
L100 Python HEAT 8452152U49.5950.432%C+N/A20.8D12.8C*1232.5h11.2F--22.3F-
Deimos VA29 50501070.467D1.9528.271%F**6%F-6.3D**N/A218h2.4C++8.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34660.9h
Medical Applicator39042,21111.6h
Motion Spotter02670.6h
G30 Walker04100h
Welding Device02130.1h
Hoplon Anti-Aircraft Phalanx Tower0870h
Rocklet Rifle0540h
M40 Fury1660h
Shield Recharging Field391,7681.3h
Nano-Armor Kit19797,54511h
Medical Kit184646.1h
Ammunition Package54350.2h
Anti-Infantry MANA Turret31080.3h
Recon Detection Device11016,03733.1h

Check the help document for the dictionary if you want to learn more about words used here.


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