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Praetor adsad1[xPIT] adsad1
VS BR 82

KDR: 3.06

Score: 8.2m

Last Seen: Oct 19th, 2019 3:59 AM
- OFFLINE - 521.7 hour(s)

Battle Rank 82 - Vanu Sovereignty on Connery
Level Progress (to 83): 30%
Level 100 Progress: 43% 994h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Nebula VM20 Orion VS54 Nebula VM20 Parallax VX3 Light PPA Plasma Grenade Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 651TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.081%25.57%462912172,8081.448921.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.921%-0.607D0.697B+-0.029C+HEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.011C+13.60.049C+61.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.47%0.331%607112256041201115.03333539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.298C-1.156D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.7B+16.80.685B+31.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.309%0.362%1065312232,48422387811.139283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.958%-1.331D**-1.397D**2.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.8-0.762D-18.5-0.482D49.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.044%20.408%199212243921441062.70345366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.657%-1.401D**3.877M**1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.1-0.305C33.10.179C++124

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.82%75.578%199312231,298307184.21429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.018%-0.625D0.552B+1.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.052C+2.90.091C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.638%7.447%199112259421610.43318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.745D--1.425D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+2.30.521B+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m461.7%179 (10.7k)157 (9.4k)3.0551713,6234,4593.6972482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1226125120.144%18.52%37311:383

8% Engineer24% Heavy Assault39% Infiltrator17% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2019 5:10 PMMar 9th, 2019 10:01 PMOct 19th, 2019 1:30 AM (33d) (PST)Oct 19th, 2019 1:34 AM (33d) (PST)Oct 18th, 2019 11:59 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
414793350.2620.0860.0481.3670.034564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8154,74920,06616538229,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
867.8h/36.2d 2,863 2,523 6,642 71.2k 984 2,983 1,788 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,297
Deaths:494
KDR:2.626
Accuracy:19.200% C
HSR:27.988% B+
Pulsar LSW
C
Kills:278
Deaths:152
KDR:1.829
Accuracy:18.251% D-
HSR:21.943% C
NS-15M2
B+
Kills:246
Deaths:55
KDR:4.473
Accuracy:18.010% D*
HSR:30.081% B+
Flare VE6
D-
Kills:103
Deaths:114
KDR:0.904
Accuracy:14.067% D**
HSR:18.447% D-
Kills:1,924
Deaths (as Heavy Assault):815
Deaths (to Heavy Assaults):1,024
KDR:2.36074
Kill Difference:1,109
Playtime:207.548 hours
Usage:24%
Score:1.363m
Score/min:109
Accuracy (listed only):17.382%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:260
Deaths:168
KDR:1.548
Accuracy:19.869% D*
HSR:16.539% C--
Pulsar C
C++
Kills:169
Deaths:120
KDR:1.408
Accuracy:19.201% D--
HSR:23.669% C++
VE-S Canis
A+
Kills:166
Deaths:42
KDR:3.952
Accuracy:22.841% D
HSR:32.530% A+
Deimos VA29
F
Kills:94
Deaths:128
KDR:0.734
Accuracy:32.638% F--
HSR:7.447% F
Solstice VE3
C--
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C--
Kills:783
Deaths (as Light Assault):860
Deaths (to Light Assaults):706
KDR:0.91047
Kill Difference:77
Playtime:145.739 hours
Usage:17%
Score:0.972m
Score/min:111
Accuracy (listed only):21.071%
HSR (listed only):19.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:169
Deaths:120
KDR:1.408
Accuracy:19.201% D--
HSR:23.669% C++
Deimos VA29
F
Kills:94
Deaths:128
KDR:0.734
Accuracy:32.638% F--
HSR:7.447% F
Solstice VE3
C--
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C--
Kills:357
Deaths (as Engineer):650
Deaths (to Engineers):750
KDR:0.54923
Kill Difference:293
Playtime:70.606 hours
Usage:8%
Score:0.608m
Score/min:144
Accuracy (listed only):20.882%
HSR (listed only):16.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:260
Deaths:168
KDR:1.548
Accuracy:19.869% D*
HSR:16.539% C--
VE-S Canis
A+
Kills:166
Deaths:42
KDR:3.952
Accuracy:22.841% D
HSR:32.530% A+
Deimos VA29
F
Kills:94
Deaths:128
KDR:0.734
Accuracy:32.638% F--
HSR:7.447% F
Kills:520
Deaths (as Combat Medic):338
Deaths (to Combat Medics):326
KDR:1.53846
Kill Difference:182
Playtime:25.073 hours
Usage:3%
Score:0.299m
Score/min:199
Accuracy (listed only):25.116%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:826
Deaths:255
KDR:3.239
Accuracy:38.687% C+
HSR:86.925% B**
Eridani SX5
C--
Kills:260
Deaths:168
KDR:1.548
Accuracy:19.869% D*
HSR:16.539% C--
VA39 Spectre
C-
Kills:243
Deaths:88
KDR:2.761
Accuracy:24.816% D*
HSR:33.333% C-
Ghost
B**
Kills:229
Deaths:19
KDR:12.053
Accuracy:38.781% C+
HSR:79.476% B**
NS-44 Commissioner
C**
Kills:195
Deaths:327
KDR:0.596
Accuracy:22.678% F
HSR:24.615% C**
VE-S Canis
A+
Kills:166
Deaths:42
KDR:3.952
Accuracy:22.841% D
HSR:32.530% A+
Kills:1,919
Deaths (as Infiltrator):899
Deaths (to Infiltrators):683
KDR:2.13459
Kill Difference:1,020
Playtime:336.519 hours
Usage:39%
Score:3.711m
Score/min:184
Accuracy (listed only):27.945%
HSR (listed only):45.570%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:1,388
Deaths:254
KDR:5.465
Accuracy:17.686% C+
HSR:21.902% C*
Nebula VM20
B*
Kills:929
Deaths:139
KDR:6.683
Accuracy:20.335% C**
HSR:25.188% B*
Quasar VM1
B++
Kills:411
Deaths:168
KDR:2.446
Accuracy:12.467% D
HSR:22.384% B++
Blueshift VM5
B**
Kills:99
Deaths:11
KDR:9
Accuracy:24.439% B**
HSR:24.242% B+
NS-10 Burster
B*
Kills:94
Deaths:10
KDR:9.400
Accuracy:35.301% B*
HSR:5.319% C-
NS-10 Burster
B**
Kills:75
Deaths:4
KDR:18.750
Accuracy:38.132% B**
HSR:0% F
Blueshift VM5
B**
Kills:61
Deaths:9
KDR:6.778
Accuracy:25.408% B**
HSR:14.754% D*
Kills:3,057
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):168
KDR:10.27563
Kill Difference:2,759.500
Playtime:81.534 hours
Usage:9%
Score:1.238m
Score/min:253
Accuracy (listed only):24.824%
HSR (listed only):16.256%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:604
V. Kills:44 N/A
Deaths:118
KDR:5.119
Accuracy:34.470% D-
KPH:21 D
VKPH:1.500 D-
Saron Laser Cannon
D
Kills:98
V. Kills:55 175%
Deaths:60
KDR:1.633
Accuracy:23.019% D**
KPH:5.300 D
VKPH:3 D--
Kills:702 (702 + 0)
Deaths:178
KDR:3.944
VKDR:0.556
Vehicle Kills:99
Kill Difference:524
Playtime:47.091 hours
Usage:5%
Score:0.154m
Score/min:54
Piloting Accuracy:23.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,849
V. Kills:409 451%
Deaths:34
KDR:54.382
Accuracy:42.970% D
KPH:36.800 D
VKPH:8.100 C+
Skyguard
B++
Kills:430
V. Kills:215 199%
Deaths:20
KDR:21.500
Accuracy:25.082% D
KPH:19.100 B++
VKPH:9.600 C+
C75 Viper
C++
Kills:245
V. Kills:116 209%
Deaths:37
KDR:6.622
Accuracy:43.235% C**
KPH:18.600 D
VKPH:8.800 C++
L100 Python AP
B+
Kills:205
V. Kills:101 201%
Deaths:3
KDR:68.333
Accuracy:60.914% B+
KPH:30.600 C+
VKPH:15.100 D
L100 Python HEAT
C++
Kills:52
V. Kills:32 158%
Deaths:1
KDR:52
Accuracy:50.432% C+
KPH:20.600 D
VKPH:12.700 C++
Kills:2,781 (2,781 + 0)
Deaths:95
KDR:29.274
VKDR:9.189
Vehicle Kills:873
Kill Difference:2,686
Playtime:95.131 hours
Usage:11%
Score:0.868m
Score/min:152
Driving Accuracy:50.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:54
V. Kills:23 225%
Deaths:7
KDR:7.714
Accuracy:60.243% B
KPH:37.300 C
VKPH:15.900 D
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:3.286
Vehicle Kills:23
Kill Difference:47
Playtime:1.448 hours
Usage:0%
Score:0.017m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:60.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:329
V. Kills:10 N/A
Deaths:10
KDR:32.900
Accuracy:13.989% D
KPH:50.700 C
VKPH:1.500 D-
M20 Basilisk
C
Kills:63
V. Kills:23 263%
Deaths:23
KDR:2.739
Accuracy:35.647% C
KPH:13.300 D
VKPH:4.900 D
Kills:392 (0 + 392)
Deaths:33
KDR:11.879
VKDR:1
Vehicle Kills:33
Kill Difference:359
Playtime:11.225 hours
Usage:1%
Score:0.091m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:35.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,2581,8493454.382M**51.3342.97%DN/A36.8D8.1C+13950.2h3.8C+8.8C
Nebula VM20 1,4201,3882545.465A++2.4117.686%C+21.902%C*24.3DN/A7257.1h12.5B**70.8B+
Orion VS54 1,3211,2974942.626B**0.4319.2%C27.988%B+15.1DN/A4586.1h14.1C+73.7C+
Nebula VM20 9459291396.683M3.6320.335%C**25.188%B*25.8C--N/A8336h12A58.9B++
Parallax VX3 8368262553.239C++0.1838.687%C+86.925%B**12.1D--N/A3168h2B+5.1B+
Light PPA 6486041185.119C*2.0634.47%D-N/A21D1.5D-5428.7h16.8C+48.7C+
Plasma Grenade 5104891489N/A485.9447.829%C**N/A611.3B+26.3A++24710.8h2.7B**5.6B*
Skyguard 6454302021.5S18.4425.082%DN/A19.1B++9.6C+16722.5h87.4B*348.5B+
Quasar VM1 4304111682.446B++0.6112.467%D22.384%B++13.8DN/A3429.8h14.7C**117.7C+
M12 Kobalt 3393291032.9A++29.8413.989%D23.708%A50.6C1.5D-1576.5h17.7B+126.2C++
C-4 4403091242.492B++0.5630.207%B++N/A52.4D22.2C-3485.9h1.2B+4.1B++
NS Decimator 406294594.983S1.9348.594%D**2.721%B+18.5D--7D--14115.9h6.5D--13.3F
Pulsar LSW 2912781521.829B+1.2318.251%D-21.943%C13.3D--N/A3620.9h15.6D-85.5D
Eridani SX5 2602601681.548B+1.5119.869%D*16.539%C--6.8D--N/A2138h11.1B+55.7C+
NS-15M2 249246554.473A+1.4218.01%D*30.081%B+14D-N/A4317.6h15C-83.4D
C75 Viper 361245376.622B++3.5743.235%C**N/A18.6D8.8C++12213.2h21.5D*49.8C-
VA39 Spectre 250243882.761B++0.2924.816%D*33.333%C-16.9CN/A6114.4h7.1C28.6D
Ghost 2302291912.053M++9.0038.781%C+79.476%B**29.4CN/A1437.8h1.8B*4.7B+
L100 Python AP 306205368.333U65.2860.914%B+N/A30.6C+15.1D2666.7h7C11.5C+
Proximity Mine 196196248.167A+5.1135.665%DN/A45.6FN/A1534.3h2.1C--5.9D
NS-44 Commissioner 2001953270.596C2.4622.678%F24.615%C**4.1D*N/A1247.8h4.5C19.9D*
Pulsar C 1721691201.408C++1.6519.201%D--23.669%C++4.6D--N/A1536.7h11.7C*61C+
VE-S Canis 167166423.952M0.9022.841%D32.53%A+22.7C--N/A727.3h10.9B+47.8C++
Flare VE6 1071031140.904C-2.1514.067%D**18.447%D-5.3D*N/A1319.3h20.3F**144.5F--
Blueshift VM5 10099119M++5.9424.439%B**24.242%B+39.6B+N/A1162.5h13.5B*55.3B++
Saron Laser Cannon 15398601.633C+1.4223.019%D**N/A5.3D3D--5518.4h155.7C+676.4D
Deimos VA29 94941280.734C-2.3232.638%F--7.447%F9.4D*N/A3210h2.3C*7.1D--
Solstice VE3 105944020.234D-2.8210.806%F--17.021%C--2.4D--N/A1339.5h22.6D--208.7D**
NS-10 Burster 14494109.4U6.3435.301%B*5.319%C-6.3C*3.3C+6215h158.9C-450.3C*
Tank Mine 9789189U85.9466.197%A*N/A178A16F8840.5h2.1C3.2A++
NS-10 Burster 11775418.75U15.6938.132%B**N/A6.4C**3.6C+6411.7h168C440.5B+
M20 Basilisk 8663232.739C+0.3235.647%C3.175%D--13.4D4.9D1044.7h113.5C318.3C
Blueshift VM5 626196.778A*3.7225.408%B**14.754%D*27.7CN/A922.2h18.9C--74.4B+
E540 Halberd-H 775477.714C+4.6660.243%BN/A38.6C16.4D1931.4h5.5B+9.1B+
S1 8552780.667C+2.3944.888%D*N/A15.3D9.7C-1953.4h10.8F24.1F-
L100 Python HEAT 8452152U48.9450.432%C+N/A20.8D12.8C++1362.5h11.2F-22.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85341.3h
Nanite Revive Grenade0630h
Medical Applicator39848,34712.3h
Motion Spotter26892.3h
Rocklet Rifle0540h
Hoplon Anti-Aircraft Phalanx Tower0870h
Welding Device02130.1h
G30 Walker04100h
M40 Fury1660h
Shield Recharging Field391,7681.3h
Nano-Armor Kit197102,62911.6h
Medical Kit4272812h
Ammunition Package54920.2h
Anti-Infantry MANA Turret31080.3h
Nano-Repair Grenade0960h
Flail Targeting Dart2530.3h
Recon Detection Device11418,12438.6h

Check the help document for the dictionary if you want to learn more about words used here.


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