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Praetor adsad1[xPIT] adsad1
VS BR 82

KDR: 3.1

Score: 8.3m

Last Seen: Apr 24th, 2020 12:41 PM
- OFFLINE - 2618.5 hour(s)

Battle Rank 82 - Vanu Sovereignty on Connery
Level Progress (to 83): 67%
Level 100 Progress: 44% 977h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Nebula VM20 Orion VS54 Nebula VM20 Parallax VX3 Light PPA Plasma Grenade Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $715,572 MLG Score: 572
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.117%25.633%464913402,8441.462211.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.925%-0.608D0.68B+-0.026C+HEAD ++ (~16.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.9-0.012C+13.60.048C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.435%0.329%611113486081191125.06667538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.296C-1.147D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.7B+16.80.684B+32

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.208%0.354%1084313462,53922389711.3856283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.765%-1.341D**-1.387D**2.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.1-0.772D-18.5-0.487D49.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.034%20.202%201213473961451062.73103370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.644%-1.403D**3.787M**1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.3-0.299C32.90.183C++123.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.899%75.588%201313461,319308184.26861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.038%-0.613D0.549B+1.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.062C+2.90.098C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.638%7.447%201113489421910.427273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.754D--1.436D**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.455B+2.30.52B+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m456.8%180 (10.8k)158 (9.5k)3.1049113,9104,4803.756782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349127220.194%18.483%37311:463

8% Engineer24% Heavy Assault39% Infiltrator17% Light Assault10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2019 5:10 PMMar 9th, 2019 10:01 PMMay 24th, 2020 2:57 AM (79d) (PST)Apr 24th, 2020 8:50 AM (109d) (PST)Apr 24th, 2020 8:41 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
417803370.2640.0850.0491.3650.034572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0044,79020,21416538229,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
876.9h/36.5d 2,920 2,571 6,740 71.8k 994 3,016 1,815 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,297
Deaths:494
KDR:2.626
Accuracy:19.200% D--
HSR:27.988% C+
Pulsar LSW
D
Kills:281
Deaths:152
KDR:1.849
Accuracy:18.266% D**
HSR:21.708% D
NS-15M2
C+
Kills:250
Deaths:55
KDR:4.545
Accuracy:17.993% F-
HSR:30.400% C+
Flare VE6
D*
Kills:103
Deaths:114
KDR:0.904
Accuracy:14.067% F--
HSR:18.447% D*
Kills:1,931
Deaths (as Heavy Assault):815
Deaths (to Heavy Assaults):1,028
KDR:2.36933
Kill Difference:1,116
Playtime:209.752 hours
Usage:24%
Score:1.384m
Score/min:110
Accuracy (listed only):17.381%
HSR (listed only):24.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D-
Kills:265
Deaths:172
KDR:1.541
Accuracy:20.001% F-
HSR:16.604% D-
VE-S Canis
B++
Kills:179
Deaths:47
KDR:3.809
Accuracy:22.844% D*
HSR:31.844% B++
Pulsar C
C
Kills:177
Deaths:121
KDR:1.463
Accuracy:19.202% F
HSR:24.294% C
Solstice VE3
D
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F*
HSR:17.021% D
Deimos VA29
F
Kills:94
Deaths:128
KDR:0.734
Accuracy:32.638% T
HSR:7.447% F
Kills:809
Deaths (as Light Assault):870
Deaths (to Light Assaults):711
KDR:0.92989
Kill Difference:61
Playtime:146.869 hours
Usage:17%
Score:0.986m
Score/min:112
Accuracy (listed only):21.098%
HSR (listed only):19.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:177
Deaths:121
KDR:1.463
Accuracy:19.202% F
HSR:24.294% C
Solstice VE3
D
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F*
HSR:17.021% D
Deimos VA29
F
Kills:94
Deaths:128
KDR:0.734
Accuracy:32.638% T
HSR:7.447% F
Kills:365
Deaths (as Engineer):651
Deaths (to Engineers):752
KDR:0.56068
Kill Difference:286
Playtime:70.664 hours
Usage:8%
Score:0.608m
Score/min:143
Accuracy (listed only):20.882%
HSR (listed only):16.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:265
Deaths:172
KDR:1.541
Accuracy:20.001% F-
HSR:16.604% D-
VE-S Canis
B++
Kills:179
Deaths:47
KDR:3.809
Accuracy:22.844% D*
HSR:31.844% B++
Deimos VA29
F
Kills:94
Deaths:128
KDR:0.734
Accuracy:32.638% T
HSR:7.447% F
Kills:538
Deaths (as Combat Medic):347
Deaths (to Combat Medics):326
KDR:1.55043
Kill Difference:191
Playtime:25.407 hours
Usage:3%
Score:0.300m
Score/min:197
Accuracy (listed only):25.161%
HSR (listed only):18.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:828
Deaths:255
KDR:3.247
Accuracy:38.679% C
HSR:86.957% B**
Eridani SX5
D-
Kills:265
Deaths:172
KDR:1.541
Accuracy:20.001% F-
HSR:16.604% D-
Ghost
B++
Kills:247
Deaths:22
KDR:11.227
Accuracy:39.001% C--
HSR:79.352% B++
VA39 Spectre
C--
Kills:244
Deaths:88
KDR:2.773
Accuracy:24.856% F
HSR:33.197% C--
NS-44 Commissioner
C+
Kills:198
Deaths:329
KDR:0.602
Accuracy:22.693% F-
HSR:25.253% C+
VE-S Canis
B++
Kills:179
Deaths:47
KDR:3.809
Accuracy:22.844% D*
HSR:31.844% B++
Kills:1,961
Deaths (as Infiltrator):913
Deaths (to Infiltrators):685
KDR:2.14786
Kill Difference:1,048
Playtime:340.009 hours
Usage:39%
Score:3.760m
Score/min:184
Accuracy (listed only):28.012%
HSR (listed only):45.534%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,417
Deaths:256
KDR:5.535
Accuracy:17.806% D
HSR:21.807% C+
Nebula VM20
B
Kills:948
Deaths:141
KDR:6.723
Accuracy:20.501% C
HSR:25.422% B
Quasar VM1
C**
Kills:411
Deaths:168
KDR:2.446
Accuracy:12.467% D*
HSR:22.384% C**
Blueshift VM5
B+
Kills:112
Deaths:15
KDR:7.467
Accuracy:24.630% B+
HSR:24.107% C++
NS-10 Burster
B+
Kills:95
Deaths:10
KDR:9.500
Accuracy:35.383% B+
HSR:5.263% C
NS-10 Burster
B++
Kills:75
Deaths:4
KDR:18.750
Accuracy:38.182% B++
HSR:0% F-
Blueshift VM5
B+
Kills:72
Deaths:13
KDR:5.538
Accuracy:25.462% B+
HSR:16.667% D*
Kills:3,130
Deaths (as MAX Suit):303.500
Deaths (to MAX Suits):171
KDR:10.31301
Kill Difference:2,826.500
Playtime:83.412 hours
Usage:10%
Score:1.280m
Score/min:256
Accuracy (listed only):24.919%
HSR (listed only):16.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:608
V. Kills:45 N/A
Deaths:118
KDR:5.153
Accuracy:34.435% D*
KPH:21.100 D--
VKPH:1.600 D--
Saron Laser Cannon
D--
Kills:98
V. Kills:55 175%
Deaths:60
KDR:1.633
Accuracy:23.019% D**
KPH:5.300 D--
VKPH:3 D*
Kills:706 (706 + 0)
Deaths:178
KDR:3.966
VKDR:0.562
Vehicle Kills:100
Kill Difference:528
Playtime:47.250 hours
Usage:5%
Score:0.155m
Score/min:55
Piloting Accuracy:23.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,875
V. Kills:414 452%
Deaths:34
KDR:55.147
Accuracy:42.914% D*
KPH:36.900 D--
VKPH:8.100 C
Skyguard
C**
Kills:447
V. Kills:223 200%
Deaths:20
KDR:22.350
Accuracy:25.001% D--
KPH:19.400 C**
VKPH:9.700 C
C75 Viper
C+
Kills:245
V. Kills:116 209%
Deaths:37
KDR:6.622
Accuracy:43.235% C+
KPH:18.600 D-
VKPH:8.800 C+
L100 Python AP
B
Kills:217
V. Kills:105 205%
Deaths:3
KDR:72.333
Accuracy:60.057% B
KPH:31.700 D
VKPH:15.300 D-
L100 Python HEAT
C
Kills:52
V. Kills:32 158%
Deaths:1
KDR:52
Accuracy:50.432% C
KPH:20.600 D--
VKPH:12.700 C
Kills:2,836 (2,836 + 0)
Deaths:95
KDR:29.853
VKDR:9.368
Vehicle Kills:890
Kill Difference:2,741
Playtime:96.395 hours
Usage:11%
Score:0.882m
Score/min:153
Driving Accuracy:50.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:54
V. Kills:23 225%
Deaths:7
KDR:7.714
Accuracy:60.243% C++
KPH:37.200 D
VKPH:15.900 D--
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:3.286
Vehicle Kills:23
Kill Difference:47
Playtime:1.451 hours
Usage:0%
Score:0.017m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:60.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:333
V. Kills:10 N/A
Deaths:10
KDR:33.300
Accuracy:14.026% D*
KPH:51 D
VKPH:1.500 D--
M20 Basilisk
D-
Kills:63
V. Kills:23 263%
Deaths:23
KDR:2.739
Accuracy:35.647% D-
KPH:13.300 D-
VKPH:4.900 D-
Kills:396 (0 + 396)
Deaths:33
KDR:12
VKDR:1
Vehicle Kills:33
Kill Difference:363
Playtime:11.263 hours
Usage:1%
Score:0.091m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:35.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,2891,8753455.147A+52.0442.914%D*N/A36.9D--8.1C13850.8h3.8D8.8D*
Nebula VM20 1,4491,4172565.535A2.4317.806%D21.807%C+24.5D--N/A7357.8h12.5B*70.5C*
Orion VS54 1,3211,2974942.626C++0.4819.2%D--27.988%C+15.1D--N/A4586.1h14.1D73.7C+
Nebula VM20 9649481416.723A++3.6220.501%C25.422%B25.8D--N/A8336.7h12.2B59.4B+
Parallax VX3 8388282553.247C+0.1438.679%C86.957%B**12.2D*N/A3168h2C++5.1C+
Light PPA 6536081185.153C+2.0534.435%D*N/A21.1D--1.6D--5428.8h16.8D48.8D
Plasma Grenade 5385171517N/A513.9048.172%CN/A646.3C++26.3B+25030.8h2.6B++5.4B+
Skyguard 6704472022.35M19.2525.001%D--N/A19.4C**9.7C16823h86.1B*344.6C**
Quasar VM1 4304111682.446C*0.6612.467%D*22.384%C**13.8D*N/A3429.8h14.7C+117.7C+
M12 Kobalt 3433331033.3B+30.2014.026%D*23.423%B*51.2D1.5D--1576.5h17.6C++125.6C
C-4 4423111252.488B0.6230.008%C*N/A51.8D-21.8D3456h1.2C**4.1C**
NS Decimator 422310595.254M2.1548.628%F-2.581%B+18.9D*6.8D*14016.4h6.3D*13F-
Pulsar LSW 2942811521.849C+1.2618.266%D**21.708%D13.4D*N/A3721h15.5F-85.1D--
Eridani SX5 2652651721.541C+1.5620.001%F-16.604%D-6.9D*N/A2138.3h11.1C+55.4D-
NS-15M2 253250554.545B+1.4417.993%F-30.4%C+13.9D*N/A4318h15.1D**83.7F
Ghost 2482472211.227A*8.1239.001%C--79.352%B++30.1D-N/A1418.2h1.8B+4.6C*
C75 Viper 361245376.622C+3.5243.235%C+N/A18.6D-8.8C+12213.2h21.5F-49.8D
VA39 Spectre 251244882.773C++0.3324.856%F33.197%C--16.9DN/A6114.4h7.1D*28.5D**
L100 Python AP 322217372.333S69.2360.057%BN/A31.4D15.2D-2706.9h6.8D11.3C
Proximity Mine 199199248.292B**5.1935.544%D--N/A46.3FN/A1534.3h2.1D5.9D--
NS-44 Commissioner 2031983290.602C--2.5022.693%F-25.253%C+4.1D*N/A1248.1h4.5D--19.8F
VE-S Canis 180179473.809A*0.7022.844%D*31.844%B++22.9D-N/A727.8h11.3C+49.6C--
Pulsar C 1801771211.463C+1.6419.202%F24.294%C4.7D--N/A1537.4h11.7C60.7D-
Blueshift VM5 114112157.467A+4.3624.63%B+24.107%C++37.3CN/A1083h14.1B57.2B+
Flare VE6 1071031140.904D2.2014.067%F--18.447%D*5.3D**N/A1319.3h20.3T*144.5T*
Saron Laser Cannon 15398601.633C1.4723.019%D**N/A5.3D--3D*5518.4h155.7C--676.4D*
NS-10 Burster 14695109.5S6.4035.383%B+5.263%C6.3C3.4D6215.1h159.3D-450.2C+
Solstice VE3 105944020.234D--2.8710.806%F*17.021%D2.4D--N/A1439.5h22.6D*208.7D
Deimos VA29 94941280.734D2.3732.638%T7.447%F9.4D**N/A3210h2.3C7.1F--
Tank Mine 9991191U87.9066.096%A++N/A182B*16F8840.5h2.1C3.2A+
NS-10 Burster 11775418.75U15.6538.182%B++N/A6.3C3.5D6311.9h170.4D--446.4C+
Blueshift VM5 7372135.538B*2.4325.462%B+16.667%D*26.7D-N/A872.7h19.3D*75.9C+
M20 Basilisk 8663232.739D0.3735.647%D-3.175%D*13.4D-4.9D-1044.7h113.5C318.3D
E540 Halberd-H 775477.714C-4.6160.243%C++N/A36D-15.3D--1931.5h5.5C+9.1C++
S1 8552780.667C-2.4444.888%F-N/A15.3D--9.7D1973.4h10.8F--24.1D**
L100 Python HEAT 8452152M**48.9050.432%CN/A20.8D--12.8C1362.5h11.2T-22.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85341.3h
Nanite Revive Grenade0650h
Medical Applicator39850,03412.4h
Hoplon Anti-Aircraft Phalanx Tower0870h
Motion Spotter37222.4h
Welding Device02130.1h
G30 Walker04100h
Rocklet Rifle0540h
M40 Fury1660h
Recon Detection Device11418,21238.7h
Shield Recharging Field391,7761.4h
Nano-Armor Kit197102,75511.7h
Medical Kit4273812.9h
Ammunition Package54920.2h
Anti-Infantry MANA Turret31080.3h
Nano-Repair Grenade0960h
Flail Targeting Dart2530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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