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Centurion adsad1[xPIT] adsad1
VS BR 54

KDR: 1.1

Score: 2.8m

Last Seen: Mar 23rd, 2019 8:02 PM
- OFFLINE - 13.3 hour(s)

Battle Rank 54 - Vanu Sovereignty on Connery
Level Progress (to 55): 12%
Level 100 Progress: 15% 2173h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Parallax VX3 L100 Python HESH Nebula VM20 Quasar VM1 C-4 Skyguard Orion VS54 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.54%22.198%278510304640.3083060.796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.789%-1.667F-0.228C++0.055C+HEAD ++ (~15.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.5-0.919D--18-0.259C125.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.197%86.172%011034593257122.29845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.476B+1.247B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B2.10.345C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m663.5%123 (7.4k)111 (6.7k)1.104513,6463,3011.4095754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103526914.53%22.874%33207:420

15% Engineer16% Heavy Assault38% Infiltrator18% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2019 5:10 PMMar 9th, 2019 10:01 PMMar 24th, 2019 1:17 AM (26d) (PST)Mar 23rd, 2019 6:47 PM (27d) (PST)Mar 23rd, 2019 4:02 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
290951950.1430.1300.0331.1270.027141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3985,72311,6759826826,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
424.7h/17.7d 1,007 834 2,012 28.7k 597 1,285 683 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:140
Deaths:234
KDR:0.598
Accuracy:12.642% F
HSR:22.857% C
Pulsar LSW
B+
Kills:76
Deaths:102
KDR:0.745
Accuracy:13.910% F
HSR:27.632% B+
Flare VE6
D--
Kills:63
Deaths:100
KDR:0.630
Accuracy:12.780% F
HSR:17.460% D--
Kills:279
Deaths (as Heavy Assault):436
Deaths (to Heavy Assaults):791
KDR:0.63991
Kill Difference:157
Playtime:68.284 hours
Usage:16%
Score:0.306m
Score/min:75
Accuracy (listed only):13.110%
HSR (listed only):22.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C-
Deimos VA29
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:28.605% N/A
HSR:6% N/A
Kills:144
Deaths (as Engineer):509
Deaths (to Engineers):585
KDR:0.28291
Kill Difference:365
Playtime:63.192 hours
Usage:15%
Score:0.524m
Score/min:138
Accuracy (listed only):19.706%
HSR (listed only):11.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:94
Deaths:402
KDR:0.234
Accuracy:10.806% F--
HSR:17.021% C-
Deimos VA29
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:28.605% N/A
HSR:6% N/A
Kills:144
Deaths (as Light Assault):509
Deaths (to Light Assaults):502
KDR:0.28291
Kill Difference:365
Playtime:77.730 hours
Usage:18%
Score:0.422m
Score/min:90
Accuracy (listed only):19.706%
HSR (listed only):11.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:593
Deaths:243
KDR:2.440
Accuracy:38.197% C+
HSR:86.172% B**
NS-44 Commissioner
B+
Kills:91
Deaths:295
KDR:0.308
Accuracy:20.141% F-
HSR:25.275% B+
Kills:684
Deaths (as Infiltrator):538
Deaths (to Infiltrators):556
KDR:1.27138
Kill Difference:146
Playtime:163.391 hours
Usage:38%
Score:1.065m
Score/min:109
Accuracy (listed only):29.169%
HSR (listed only):55.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:28.605% N/A
HSR:6% N/A
Kills:50
Deaths (as Combat Medic):107
Deaths (to Combat Medics):241
KDR:0.46729
Kill Difference:57
Playtime:22.296 hours
Usage:5%
Score:0.266m
Score/min:199
Accuracy (listed only):28.605%
HSR (listed only):6%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:408
Deaths:116
KDR:3.517
Accuracy:14.171% D-
HSR:22.794% B+
Quasar VM1
B*
Kills:399
Deaths:166
KDR:2.404
Accuracy:12.323% D
HSR:22.807% B*
Kills:807
Deaths (as MAX Suit):141
Deaths (to MAX Suits):125
KDR:5.7234
Kill Difference:666
Playtime:31.334 hours
Usage:7%
Score:0.248m
Score/min:132
Accuracy (listed only):13.247%
HSR (listed only):22.801%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:84
V. Kills:11 N/A
Deaths:45
KDR:1.867
Accuracy:25.434% F-
KPH:8 D*
VKPH:1 D--
Kills:84 (84 + 0)
Deaths:45
KDR:1.867
VKDR:0.244
Vehicle Kills:11
Kill Difference:39
Playtime:10.536 hours
Usage:2%
Score:0.012m
Score/min:19
Piloting Accuracy:25.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:421
V. Kills:119 351%
Deaths:17
KDR:24.765
Accuracy:40.727% D-
KPH:24.100 D*
VKPH:6.800 C
Skyguard
C+
Kills:206
V. Kills:119 172%
Deaths:16
KDR:12.875
Accuracy:23.481% D--
KPH:14.300 C+
VKPH:8.300 C
C75 Viper
D
Kills:72
V. Kills:39 180%
Deaths:31
KDR:2.323
Accuracy:35.473% C-
KPH:10.300 D--
VKPH:5.600 D
Kills:699 (699 + 0)
Deaths:64
KDR:10.922
VKDR:4.328
Vehicle Kills:277
Kill Difference:635
Playtime:38.874 hours
Usage:9%
Score:0.259m
Score/min:111
Driving Accuracy:35.473%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6025932432.44C+1.3438.197%C+86.172%B**10.4D--N/A2656.9h2.1B5.4B
L100 Python HESH 5404211724.765B**23.6640.727%D-N/A24.1D*6.8C9917.5h4.7D--11.4D--
Nebula VM20 4224081163.517B*2.4114.171%D-22.794%B+18.1D-N/A4322.5h15.2B+107C+
Quasar VM1 4183991662.404B++1.3012.323%D22.807%B*13.5DN/A3229.5h14.7C**119.1C+
C-4 3562411152.096B+0.9928.178%B+N/A57.4C--27.4C+3584.2h1.1B*3.9B*
Skyguard 3252061612.875S11.7723.481%D--N/A14.3C+8.3C14114.4h103.6B+441.2C++
Orion VS54 1451402340.598C-0.5112.642%F22.857%C5.1D*N/A1627.3h21.5F-170.2F-
Solstice VE3 105944020.234D0.8710.806%F--17.021%C-2.4D--N/A839.3h22.6D--208.7F--
NS-44 Commissioner 95912950.308D0.8020.141%F-25.275%B+2.6D*N/A734.9h4.7D23.4F
Light PPA 9584451.867C0.7625.434%F-N/A8D*1D--1910.5h29.5D*116F-
Pulsar LSW 83761020.745D0.3613.91%F27.632%B+10.7D*1A287.1h16.8D*120.9F
C75 Viper 11172312.323C1.2235.473%C-N/A10.3D--5.6D807h34.6T97.6F**
Flare VE6 65631000.63D0.4712.78%F17.46%D--4D**N/A915.6h23.9T*187.3T*
Frag Grenade 5452152N/A50.9038.462%D-N/A260D-10C*9130.2h6.1F-15.8D**
Deimos VA29 50501070.467D0.6428.605%F**6%F-6.3D*N/A198h2.4C++8.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13940.5h
Medical Applicator38940,90111.4h
Rocklet Rifle0540h
Welding Device02130.1h
G30 Walker04100h
Hoplon Anti-Aircraft Phalanx Tower0870h
M40 Fury1660h
Anti-Infantry MANA Turret3990.2h
Ammunition Package54020.1h
Shield Recharging Field391,7561.3h
Nano-Armor Kit19388,01610.2h
Medical Kit41630.3h
Recon Detection Device969,03818.2h

Check the help document for the dictionary if you want to learn more about words used here.


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