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Colonel aePhevaaA[G1GA] aePhevaaA
TR BR 73

KDR: 2.86

Score: 5m

Last Seen: Oct 19th, 2019 12:11 AM
- OFFLINE - 461.3 hour(s)

Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 15%
Level 100 Progress: 26% 622h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler P2-120 AP M18 Locust Hellfire Rocket Pods P525 Marauder-H M202 Wyrm M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.886%21.938%480612219390.8536362.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.299%0.132C++0.147C++-0.299CHEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.334C**10.80.242C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.56%0.42%1339312243,572304122311.75292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.231%-0.5D-1.074D*0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1200.26C*39.10.265C*80.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.137%1.573%636112268902655333.35849167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.27A-0.617D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++50.598B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.316%2.136%650312247492063273.61836228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%1.394A-0.575D0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.548B+27.90.307C*26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.073%28.846%650112265213820.374101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.189D*-2.464F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.2-1.639F7.1-1.222D*19.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.12%22.222%65011226727600.947368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.12D*1.469A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.369C-5.1-0.043C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m290.5%372 (22.3k)332 (19.9k)2.856039,5623,3483.523673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122764825.991%4.079%10604:293

6% Combat Medic77% Engineer6% Heavy Assault7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 3:07 AMOct 15th, 2019 3:54 AMOct 18th, 2019 7:36 PM (55d) (PST)Oct 18th, 2019 8:14 PM (55d) (PST)Oct 18th, 2019 8:11 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,145931,0520.6360.2230.0262.4070.193390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,7135,58563,128381321441219,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
250.7h/10.4d 2,235 390 2,680 36.2k 95 364 2,902 17.2m

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:222
Deaths:301
KDR:0.738
Accuracy:22.345% D-
HSR:24.775% C+
FA1 Barrage
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:28.120% D*
HSR:22.222% A
Kills:294
Deaths (as Engineer):404
Deaths (to Engineers):1,044
KDR:0.72772
Kill Difference:110
Playtime:192.759 hours
Usage:77%
Score:4.164m
Score/min:360
Accuracy (listed only):25.233%
HSR (listed only):23.499%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:129
Deaths:162
KDR:0.796
Accuracy:16.460% D
HSR:19.380% D
MSW-R
C
Kills:119
Deaths:84
KDR:1.417
Accuracy:17.579% D--
HSR:21.849% C
Kills:248
Deaths (as Heavy Assault):246
Deaths (to Heavy Assaults):682
KDR:1.00813
Kill Difference:2
Playtime:15.732 hours
Usage:6%
Score:0.205m
Score/min:217
Accuracy (listed only):17.019%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:28.120% D*
HSR:22.222% A
Kills:72
Deaths (as Light Assault):103
Deaths (to Light Assaults):390
KDR:0.69903
Kill Difference:31
Playtime:6.694 hours
Usage:3%
Score:0.132m
Score/min:328
Accuracy (listed only):28.120%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:87
Deaths:72
KDR:1.208
Accuracy:22.222% F
HSR:18.391% D
99SV
D
Kills:52
Deaths:48
KDR:1.083
Accuracy:27.073% D
HSR:28.846% D
Kills:139
Deaths (as Infiltrator):120
Deaths (to Infiltrators):415
KDR:1.15833
Kill Difference:19
Playtime:16.477 hours
Usage:7%
Score:0.125m
Score/min:126
Accuracy (listed only):24.647%
HSR (listed only):23.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:326
Deaths:262
KDR:1.244
Accuracy:29.127% B**
HSR:21.779% C+
FA1 Barrage
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:28.120% D*
HSR:22.222% A
T1 Cycler
C*
Kills:56
Deaths:74
KDR:0.757
Accuracy:18.963% D
HSR:23.214% C*
Kills:454
Deaths (as Combat Medic):439
Deaths (to Combat Medics):192
KDR:1.03417
Kill Difference:15
Playtime:15.100 hours
Usage:6%
Score:0.302m
Score/min:333
Accuracy (listed only):25.403%
HSR (listed only):22.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M
Kills:101
Deaths:41
KDR:2.463
Accuracy:21.667% A++
HSR:30.693% M
M1 Heavy Cycler
B**
Kills:61
Deaths:20
KDR:3.050
Accuracy:21.067% B**
HSR:22.951% B++
Kills:162
Deaths (as MAX Suit):30.500
Deaths (to MAX Suits):122
KDR:5.31148
Kill Difference:131.500
Playtime:2.799 hours
Usage:1%
Score:0.068m
Score/min:405
Accuracy (listed only):21.367%
HSR (listed only):26.822%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,556
V. Kills:111 N/A
Deaths:94
KDR:16.553
Accuracy:36.221% B**
KPH:76.200 B**
VKPH:5.400 B**
M18 Needler
A++
Kills:1,378
V. Kills:774 178%
Deaths:99
KDR:13.919
Accuracy:30.244% C
KPH:32.600 A++
VKPH:18.300 A
M18 Locust
A*
Kills:698
V. Kills:375 186%
Deaths:
KDR:
Accuracy:30.139% C
KPH:47.200 A*
VKPH:25.400 A
Hellfire Rocket Pods
B**
Kills:638
V. Kills:127 N/A
Deaths:16
KDR:39.875
Accuracy:57.742% B**
KPH:121.300 B++
VKPH:24.100 B**
M202 Wyrm
C+
Kills:476
V. Kills:221 214%
Deaths:
KDR:
Accuracy:50.269% D
KPH:102.200 C+
VKPH:47.500 C+
M18 Rotary
A*
Kills:382
V. Kills:208 183%
Deaths:4
KDR:95.500
Accuracy:36.161% B*
KPH:45.200 A*
VKPH:24.600 A++
Kills:5,128 (4,014 + 0)
Deaths:213
KDR:24.075
VKDR:8.526
Vehicle Kills:1,816
Kill Difference:4,915
Playtime:95.786 hours
Usage:38%
Score:1.620m
Score/min:282
Piloting Accuracy:36.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:247
V. Kills:141 174%
Deaths:1
KDR:247
Accuracy:39.122% C+
KPH:50.600 B*
VKPH:28.900 C**
Kills:247 (0 + 247)
Deaths:1
KDR:247
VKDR:141
Vehicle Kills:141
Kill Difference:246
Playtime:4.883 hours
Usage:2%
Score:0.089m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:39.122%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:890
V. Kills:493 180%
Deaths:145
KDR:6.138
Accuracy:54.137% B*
KPH:41.900 B*
VKPH:23.200 B*
P2-120 HEAT
B**
Kills:61
V. Kills:23 254%
Deaths:16
KDR:3.813
Accuracy:52.038% B**
KPH:32.800 B+
VKPH:12.400 B+
Kills:951 (951 + 0)
Deaths:161
KDR:5.907
VKDR:3.205
Vehicle Kills:516
Kill Difference:790
Playtime:23.120 hours
Usage:9%
Score:0.400m
Score/min:289
Driving Accuracy:52.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:532
V. Kills:21 N/A
Deaths:40
KDR:13.300
Accuracy:46.550% A
KPH:153.100 B**
VKPH:6 C
G20 Vulcan-H
B+
Kills:152
V. Kills:103 146%
Deaths:57
KDR:2.667
Accuracy:53.593% B++
KPH:48.900 C**
VKPH:33.100 B+
Kills:684 (0 + 684)
Deaths:97
KDR:7.052
VKDR:1.278
Vehicle Kills:124
Kill Difference:587
Playtime:6.583 hours
Usage:3%
Score:0.142m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:53.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:65
V. Kills:5 N/A
Deaths:9
KDR:7.222
Accuracy:30.316% D
KPH:55.700 B+
VKPH:4.300 D--
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:38.639% N/A
KPH:95.100 N/A
VKPH:11.400 N/A
Kills:115 (0 + 115)
Deaths:14
KDR:8.214
VKDR:0.786
Vehicle Kills:11
Kill Difference:101
Playtime:1.694 hours
Usage:1%
Score:0.023m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:38.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,6671,5569416.553B*13.7036.221%B**N/A76.3B**5.4B**21620.4h20.4B56.2B+
M18 Needler 2,1521,3789913.919M**11.0630.244%CN/A32.7A++18.3A23142.2h71.1B*235.2B*
P2-120 AP 1,3838901456.138C+3.2854.137%B*1.573%D41.8B*23.1B*28921.3h5B*9.3B**
M18 Locust 1,0736981698U695.1430.139%CN/A47.2A*25.3A29514.8h58.1B+192.6B++
Hellfire Rocket Pods 7656381639.875S37.0257.742%B**N/A120.4B++24B**4695.3h15.5B26.8B+
P525 Marauder-H 5535324013.3C+10.4446.55%AN/A152B**6C3313.5h5.4B++11.6B**
M202 Wyrm 6974761476U473.1450.269%D1.471%C-101.3C+47C+5814.7h38.1B75.8C*
M18 Rotary 590382495.5U92.6436.161%B*N/A45.5A*24.8A++3928.4h58.7B*162.4B**
TAR 3323262621.244C+1.6129.127%B**21.779%C+79.5A*1.5A*1654.1h12.8C*43.9B++
C150 Dalton 3882471247U244.1439.122%C+N/A50.4B*28.8C**3034.9h2.6B**6.6B**
AMR-66 2292223010.738C2.1222.345%D-24.775%C+22.9C+N/A499.7h7.8B+34.7C*
G20 Vulcan-H 255152572.667C0.1953.593%B++5.921%A*49C**33.2B+3893.1h114.4C213.5C*
Ripper 1501441,7070.084C++2.774.048%F-13.889%C2.5CN/A556.8h1.1B*28.3F
T9 CARV 1311291620.796C2.0616.46%D19.38%D31.5C++N/A924.1h15.5C+94.2C+
MSW-R 123119841.417C+1.4417.579%D--21.849%C51.7B+1.7M1322.3h10.6B++60.3C+
M1 Heavy Cycler 102101412.463B**0.3921.667%A++30.693%M72.1SN/A2271.4h15.3B*70.8B*
NS-44 Commissioner 9087721.208C*1.6522.222%F18.391%D20.2C--N/A594.3h3.6B16.1D
FA1 Barrage 72721030.699C+2.1628.12%D*22.222%A25.7C+N/A622.8h5.1C++18C--
M40 Fury 706597.222C+4.3730.316%D4.615%M++54.2B+4.2D--1751.2h9.9B*32.6B+
M1 Heavy Cycler 6161203.05B**0.1921.067%B**22.951%B++76.3M++N/A2040.8h16.8C++79.9B++
P2-120 HEAT 8461163.813C0.9652.038%B**N/A32.1B+12.1B+2831.9h7.1C**13.7B++
T1 Cycler 5656740.757C+2.1018.963%D23.214%C*37.3B++N/A1101.5h12.6B++66.5C*
99SV 5452481.083C1.7727.073%D28.846%D24.8C+1A632.1h7.1D-26.2D
M40 Fury 5650510B7.1438.639%B2%C**100A++12C++3280.5h8.1B**20.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1520h
Nano-Armor Kit593188,80625.2h
Nanite Revive Grenade01730h
Medical Applicator24541,0136.5h
Ammunition Package92590.8h
Anti-Infantry MANA Turret5900.4h
Hornet Missiles0540.2h
Recon Detection Device6520.4h

Check the help document for the dictionary if you want to learn more about words used here.


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