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Destroyer aePhevaaA[EXC1] aePhevaaA
TR BR 101

KDR: 4.66

Score: 19.3m

Last Seen: Jun 20th, 2020 11:33 PM
- OFFLINE - 14.8 hour(s)

Battle Rank 110 (101 total) - Terran Republic on Emerald
Level Progress (to 111): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Locust M14 Banshee M18 Needler M18 Rotary P2-120 AP M202 Wyrm Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.442%21.729%314913391,3300.8837213.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.479%-1.3D**0.08C+-1.135D*HEAD ++ (~14.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.075C+11.50.188C++68.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.429%0.453%655413448,169106729137.65604280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.638%-1.278D**-1.069D*0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.40.034C+40.40.259C*125

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.62%1.403%315113479986045731.64959174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.316A-0.711D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++50.601B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.696%0.536%2362413448,403569438914.768191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.629%0.889B*-0.961D---0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.889B*6.10.848B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.903%63.123%23622134630118131.65385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.006%-0.82D--0.279C-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.6-0.221C3-0.122C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.723%22.66%23622134620310611.8972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.331%-2.231F--1.528A+0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-0.891D--3.70.248C++21.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m323.7%370 (22.2k)346 (20.8k)4.6639732,3406,9345.85622101 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1348166323.332%2.452%5708:046

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 3:07 AMJun 13th, 2020 6:27 AMJun 21st, 2020 5:33 AM (23d) (PST)Jun 20th, 2020 7:34 PM (23d) (PST)Jun 20th, 2020 7:33 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,241341,2070.5790.1240.0142.6120.228227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,4812,05372,42835711571420,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.8h/38.8d 8,267 793 7,963 145.9k 183 584 12,728 69.3m

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:222
Deaths:301
KDR:0.738
Accuracy:22.345% D-
HSR:24.775% C+
TRS-12 Uppercut
A
Kills:131
Deaths:178
KDR:0.736
Accuracy:10.083% T*
HSR:22.901% A
LC2 Lynx
C
Kills:81
Deaths:476
KDR:0.170
Accuracy:4.228% T*
HSR:19.753% C
FA1 Barrage
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:27.991% D**
HSR:22.222% A
T5 AMC
D
Kills:61
Deaths:258
KDR:0.236
Accuracy:9.910% F**
HSR:16.393% D
Kills:567
Deaths (as Engineer):1,316
Deaths (to Engineers):2,863
KDR:0.43085
Kill Difference:749
Playtime:818.901 hours
Usage:88%
Score:17.357m
Score/min:353
Accuracy (listed only):14.911%
HSR (listed only):21.209%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:191
Deaths:146
KDR:1.308
Accuracy:19.487% D-
HSR:24.084% C+
T9 CARV
D
Kills:135
Deaths:167
KDR:0.808
Accuracy:15.879% D-
HSR:19.259% D
MG-H1 Watchman
C
Kills:91
Deaths:59
KDR:1.542
Accuracy:16.490% D**
HSR:25.275% C
Kills:417
Deaths (as Heavy Assault):372
Deaths (to Heavy Assaults):1,140
KDR:1.12097
Kill Difference:45
Playtime:34.294 hours
Usage:4%
Score:0.465m
Score/min:226
Accuracy (listed only):17.285%
HSR (listed only):22.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A
Kills:131
Deaths:178
KDR:0.736
Accuracy:10.083% T*
HSR:22.901% A
LC2 Lynx
C
Kills:81
Deaths:476
KDR:0.170
Accuracy:4.228% T*
HSR:19.753% C
FA1 Barrage
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:27.991% D**
HSR:22.222% A
T5 AMC
D
Kills:61
Deaths:258
KDR:0.236
Accuracy:9.910% F**
HSR:16.393% D
Kills:345
Deaths (as Light Assault):1,015
Deaths (to Light Assaults):723
KDR:0.3399
Kill Difference:670
Playtime:33.099 hours
Usage:4%
Score:0.896m
Score/min:451
Accuracy (listed only):13.053%
HSR (listed only):20.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:242
Deaths:162
KDR:1.494
Accuracy:33.929% D-
HSR:70.661% C++
NS-44 Commissioner
D
Kills:150
Deaths:131
KDR:1.145
Accuracy:17.425% F--
HSR:17.333% D
99SV
C-
Kills:59
Deaths:52
KDR:1.135
Accuracy:28.255% D
HSR:32.203% C-
Kills:451
Deaths (as Infiltrator):345
Deaths (to Infiltrators):592
KDR:1.30725
Kill Difference:106
Playtime:22.696 hours
Usage:2%
Score:0.219m
Score/min:161
Accuracy (listed only):26.536%
HSR (listed only):40.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:343
Deaths:273
KDR:1.256
Accuracy:28.561% B*
HSR:21.574% C+
TRS-12 Uppercut
A
Kills:131
Deaths:178
KDR:0.736
Accuracy:10.083% T*
HSR:22.901% A
FA1 Barrage
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:27.991% D**
HSR:22.222% A
T1 Cycler
C++
Kills:56
Deaths:74
KDR:0.757
Accuracy:18.963% D-
HSR:23.214% C++
Kills:602
Deaths (as Combat Medic):628
Deaths (to Combat Medics):290
KDR:0.9586
Kill Difference:26
Playtime:15.933 hours
Usage:2%
Score:0.312m
Score/min:326
Accuracy (listed only):21.400%
HSR (listed only):22.478%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
A
Kills:6,919
V. Kills:3,721 186%
Deaths:1
KDR:6,919
Accuracy:29.672% C-
KPH:47 A
VKPH:25.300 B*
M14 Banshee
A++
Kills:3,545
V. Kills:334 N/A
Deaths:94
KDR:37.713
Accuracy:36.607% A
KPH:79 B++
VKPH:7.400 A++
M18 Needler
B++
Kills:2,696
V. Kills:1,470 183%
Deaths:99
KDR:27.232
Accuracy:19.572% F--
KPH:24 B++
VKPH:13.100 B
M18 Rotary
A++
Kills:1,225
V. Kills:663 184%
Deaths:4
KDR:306.250
Accuracy:30.373% C
KPH:43.500 A++
VKPH:23.500 A+
M202 Wyrm
C+
Kills:751
V. Kills:342 219%
Deaths:
KDR:
Accuracy:50.521% D
KPH:118.900 C+
VKPH:54.200 C+
Hellfire Rocket Pods
B*
Kills:703
V. Kills:140 N/A
Deaths:16
KDR:43.938
Accuracy:55.970% B++
KPH:121.600 B+
VKPH:24.200 B*
Hornet Missiles
C+
Kills:94
V. Kills:55 168%
Deaths:
KDR:
Accuracy:43.955% F--
KPH:67.500 C+
VKPH:39.500 C+
Kills:15,933 (14,385 + 0)
Deaths:214
KDR:74.453
VKDR:31.425
Vehicle Kills:6,725
Kill Difference:15,719
Playtime:345.939 hours
Usage:37%
Score:5.826m
Score/min:281
Piloting Accuracy:30.373%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:7,412
V. Kills:3,817 194%
Deaths:1
KDR:7,412
Accuracy:37.607% C
KPH:64.300 B**
VKPH:33.100 B+
L-30R Vektor
C++
Kills:350
V. Kills:151 230%
Deaths:
KDR:
Accuracy:40.117% C++
KPH:8 C
VKPH:3.500 C-
CAS30 Tank Buster
B
Kills:317
V. Kills:155 203%
Deaths:1
KDR:317
Accuracy:50.377% B
KPH:9.600 C*
VKPH:4.700 D
L-24R Spur
C+
Kills:217
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:31.271% D--
KPH:33.600 C+
VKPH:1.900 C
AP30 Shredder
B**
Kills:115
V. Kills:67 169%
Deaths:
KDR:
Accuracy:40.517% B**
KPH:41.700 B+
VKPH:24.300 B+
Kills:8,411 (884 + 7,527)
Deaths:2
KDR:4,205.500
VKDR:2,101
Vehicle Kills:4,202
Kill Difference:8,409
Playtime:200.977 hours
Usage:22%
Score:3.624m
Score/min:301
Piloting Accuracy:31.271%
Gunner Accuracy:40.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:998
V. Kills:533 187%
Deaths:145
KDR:6.883
Accuracy:54.620% B*
KPH:42.600 B++
VKPH:22.700 B++
E540 Halberd
B*
Kills:62
V. Kills:34 177%
Deaths:1
KDR:62
Accuracy:45.230% B+
KPH:30.900 B+
VKPH:16.900 B*
P2-120 HEAT
B+
Kills:61
V. Kills:23 254%
Deaths:16
KDR:3.813
Accuracy:52.038% B**
KPH:32.800 B+
VKPH:12.400 B+
Kills:1,121 (1,059 + 62)
Deaths:162
KDR:6.920
VKDR:3.642
Vehicle Kills:590
Kill Difference:959
Playtime:27.306 hours
Usage:3%
Score:0.544m
Score/min:332
Driving Accuracy:52.038%
Gunner Accuracy:45.230%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:559
V. Kills:23 N/A
Deaths:40
KDR:13.975
Accuracy:46.890% A
KPH:152.400 B*
VKPH:6.300 C+
G20 Vulcan-H
B
Kills:367
V. Kills:209 175%
Deaths:57
KDR:6.439
Accuracy:50.875% B
KPH:51.100 C**
VKPH:29.100 C*
Kills:926 (0 + 926)
Deaths:97
KDR:9.546
VKDR:2.392
Vehicle Kills:232
Kill Difference:829
Playtime:10.844 hours
Usage:1%
Score:0.233m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:50.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:65
V. Kills:5 N/A
Deaths:9
KDR:7.222
Accuracy:30.316% D
KPH:55.700 B
VKPH:4.300 D--
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:38.639% N/A
KPH:95.100 N/A
VKPH:11.400 N/A
Kills:115 (0 + 115)
Deaths:14
KDR:8.214
VKDR:0.786
Vehicle Kills:11
Kill Difference:101
Playtime:1.694 hours
Usage:0%
Score:0.024m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:38.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:87
V. Kills:44 193%
Deaths:
KDR:
Accuracy:56.642% C++
KPH:58.400 C+
VKPH:29.500 B*
Kills:87 (0 + 87)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:44
Kill Difference:87
Playtime:1.489 hours
Usage:0%
Score:0.039m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:56.642%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,2297,41217412U7,407.3437.607%CN/A64.3B**33.1B+447115.2h1.9A5.2B**
M18 Locust 10,6406,91916919U6,914.3429.672%C-N/A47A25.3B*302147.1h56.3C**189.7B+
M14 Banshee 3,8793,5459437.713M+33.0536.607%AN/A79B++7.4A++25044.9h21.9C++59.7B
M18 Needler 4,1662,6969927.232S22.5719.572%F--N/A24B++13.1B207112.3h66.2B*338.2B+
M18 Rotary 1,8881,2254306.25U301.5930.373%CN/A43.4A++23.5A+34928.2h51.7B**170.1B**
P2-120 AP 1,5319981456.883C+2.2254.62%B*1.403%D-42.6B++22.8B++33823.4h5B++9.1B**
M202 Wyrm 1,0937511751U746.3450.521%D1.332%D119.2C+54.3C+6876.3h36.2B71.6C*
Hellfire Rocket Pods 8437031643.938M**39.2755.97%B++N/A121.2B+24.1B*5335.8h15.4C*27.5B+
P525 Marauder-H 5825594013.975C+9.3146.89%AN/A151.1B*6.2C+3453.7h5.4B++11.6B**
G20 Vulcan-H 576367576.439B+1.7850.875%B3.542%B+51C**29C*3647.2h89.5B176B+
L-30R Vektor 5013501350U345.3440.117%C++N/A8C3.5C-7243.5h72.5C++180.8C*
TAR 3493432731.256C+3.4128.561%B*21.574%C+76.2A++1.3B**1614.5h12.9C+45.2B+
CAS30 Tank Buster 4723171317U312.3450.377%BN/A9.6C*4.7D11533h61.3C+121.8C++
TSAR-42 2432421621.494C3.1733.929%D-70.661%C++56.3B+N/A1404.3h1.9B++5.6C++
AMR-66 2292223010.738C3.9322.345%D-24.775%C+22.4C+N/A509.9h7.8B+34.7C++
A30 Walker 3292181218U213.3426.531%B+N/A19.6C+10C24111.1h86.8B+327.1B++
L-24R Spur 2292171217U212.3431.271%D--N/A33.4C1.8C-1626.5h15.8B+50.6C**
MSW-R 1951911461.308C3.3619.487%D-24.084%C+50.3C++1.1B+1383.8h11.4C*58.6C+
M60-A Bulldog 2041651165U160.3429.359%D--N/A37.5C+8.9B5774.4h5.3C++18.1C
NS-44 Commissioner 1561501311.145C++3.5217.425%F--17.333%D20.3DN/A617.4h3.3B+18.9D*
Ripper 1531473,6080.041C4.622.701%F-14.286%C1.2CN/A2124.7h1.2B+43.3T*
T9 CARV 1371351670.808C3.8615.879%D-19.259%D32.1C+N/A1124.2h15.1C95.2C
TRS-12 Uppercut 1321311780.736C-3.9310.083%T*22.901%A17.2D--N/A447.6h2.9D28.5T*
AP30 Shredder 1821151115S110.3440.517%B**1.739%C41.1B+23.9B+3422.8h84.7C+208.9B+
M1 Heavy Cycler 103102412.488B*2.1821.315%A+30.392%A**72.9SN/A2371.4h15.2B++71.3B*
Tank Mine 14896137.385A*2.7251.188%B**N/A106.7C+57.8C9070.9h2.5D--4.8B++
Hornet Missiles 14994194U89.3443.955%F--N/A67.1C+39.3C+6171.4h7.1B**16.2C*
MG-H1 Watchman 9291591.542C+3.1216.49%D**25.275%C36.4CN/A1332.5h12.6B+76.7C+
VLG Missile Launcher 13187187A*82.3456.642%C++N/A58C+29.3B*4301.5h5.2B+9.2B+
LC2 Lynx 88814760.17D-4.494.228%T*19.753%C3D--N/A1526.8h17.5D412.9T*
M20 Drake 11577177S72.3430.1%C-N/A17.5C--8.6D--3354.4h69.8C+231.9C+
FA1 Barrage 72721030.699C3.9627.991%D**22.222%A25.7CN/A652.8h5.1C+18.1D
M40 Fury 706597.222C+2.5630.316%D4.615%M++54.2C**4.2D*1791.2h9.9B++32.6B+
E540 Halberd 9662162S57.3445.23%B+N/A31B+17B*2582h4.1A9.1B**
M1 Heavy Cycler 6161203.05B*1.6120.985%B*22.951%B+76.3M++N/A2020.8h16.8C+80.2B+
T5 AMC 64612580.236D--4.439.91%F**16.393%D5D--N/A1912.1h18.9D--190.4T*
P2-120 HEAT 8461163.813C0.8552.038%B**N/A32.1B12.1B3341.9h7.1C+13.7B+
99SV 6159521.135C3.5328.255%D32.203%C-24.6C+N/A742.4h7.4D*26D--
C-4 8859700.843C-3.824.18%T*N/A5.9F2.9F-8510h2.5F--60.4T*
T1 Cycler 5656740.757C3.9118.963%D-23.214%C++37.3B+N/A1421.5h12.6B+66.5C+
T2 Striker 7852461.13B**3.5332.058%F--N/A10.2C-5.1D*1675.1h17.1A++53.3B++
M40 Fury 5650510C*5.3438.639%C*2%B100A++12C++3460.5h8.1B**20.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,765609,27887.2h
Anti-Vehicle MANA Turret2510.3h
M40 Fury-H0950h
Pelter Rocket Pod0740h
Spawn Beacon52840.2h
NEST Launcher04560.1h
Nanite Revive Grenade01800.1h
Medical Applicator24842,6676.7h
Recon Detection Device8760.5h
Ammunition Package104090.8h
Medical Kit161700.5h
Anti-Infantry MANA Turret71250.6h
Nano-Repair Grenade01480h
Coyote Missiles01010h

Check the help document for the dictionary if you want to learn more about words used here.


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