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Paragon aegis4047[MAG3] aegis4047
VS BR 134

KDR: 9.88

Score: 39.3m

Last Seen: Jun 26th, 2020 1:12 AM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC C-4 Solstice VE3 Blueshift VM5 Tank Mine Pulsar C NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $51,291 MLG Score: 41
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.232%11.963%302313433260.4393539.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.459%0.777B++-1.324D**-5.446T*MIXED (~0.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.035C+17.9-0.266C53.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.481%0.207%96362134441,0389901915941.4107214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.158%2.459A**-1.48F-1.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*3.30.731B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.312%21.053%011345575531.01786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.445T*-2.886T-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.81B**3.21B**10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.3m492.4%876 (52.6k)820 (49.2k)9.8818644,6664,52014.842134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134617039.642%0.54%510:381

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 8:50 PMJan 6th, 2020 12:15 AMJun 26th, 2020 9:00 AM (11d) (PST)Jun 25th, 2020 9:48 PM (11d) (PST)Jun 25th, 2020 9:12 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,463262,4370.9320.0940.0056.6160.41141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
147,7521,531146,22156603972549,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
798.5h/33.3d 22,420 241 16,873 317k 276 1,754 19,697 118m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:165
Deaths:293
KDR:0.563
Accuracy:25.530% B
HSR:11.515% D**
Pulsar C
D
Kills:97
Deaths:348
KDR:0.279
Accuracy:19.399% D*
HSR:19.588% D
Thanatos VE70
B**
Kills:57
Deaths:101
KDR:0.564
Accuracy:23.312% F-
HSR:21.053% B**
Kills:319
Deaths (as Engineer):742
Deaths (to Engineers):2,211
KDR:0.42992
Kill Difference:423
Playtime:762.914 hours
Usage:96%
Score:38.878m
Score/min:849
Accuracy (listed only):22.747%
HSR (listed only):17.385%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D
Kills:76
Deaths:91
KDR:0.835
Accuracy:17.891% D--
HSR:25% D
Kills:76
Deaths (as Heavy Assault):91
Deaths (to Heavy Assaults):561
KDR:0.83516
Kill Difference:15
Playtime:9.417 hours
Usage:1%
Score:0.098m
Score/min:173
Accuracy (listed only):17.891%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C--
Kills:64
Deaths:335
KDR:0.191
Accuracy:54.798% C--
HSR:1.563% F-
Kills:64
Deaths (as Infiltrator):335
Deaths (to Infiltrators):383
KDR:0.19104
Kill Difference:271
Playtime:12.869 hours
Usage:2%
Score:0.176m
Score/min:228
Accuracy (listed only):54.798%
HSR (listed only):1.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:61
V. Kills:14 407%
Deaths:7
KDR:8.714
Accuracy:58.232% B*
KPH:67.500 B+
VKPH:15.500 A++
Kills:61 (61 + 0)
Deaths:7
KDR:8.714
VKDR:2
Vehicle Kills:14
Kill Difference:54
Playtime:0.903 hours
Usage:0%
Score:0.069m
Score/min:1,279
Driving Accuracy:58.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:40,563
V. Kills:19,037 213%
Deaths:779
KDR:52.071
Accuracy:66.478% A++
KPH:74.500 M**
VKPH:35 M**
Supernova VPC
M++
Kills:475
V. Kills:58 N/A
Deaths:1
KDR:475
Accuracy:66.924% A++
KPH:114.300 M++
VKPH:14 A
E540 Halberd
C+
Kills:74
V. Kills:33 218%
Deaths:2
KDR:37
Accuracy:48.858% C+
KPH:20.400 D*
VKPH:9.100 D*
Supernova PC
M**
Kills:59
V. Kills:24 236%
Deaths:5
KDR:11.800
Accuracy:63.866% A+
KPH:60.900 M
VKPH:24.800 M**
Kills:41,171 (41,097 + 74)
Deaths:787
KDR:52.314
VKDR:24.335
Vehicle Kills:19,152
Kill Difference:40,384
Playtime:553.424 hours
Usage:69%
Score:19.952m
Score/min:601
Driving Accuracy:63.866%
Gunner Accuracy:48.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 59,60040,56377952.071M**42.1966.478%A++N/A74.5M**34.9M**509544.7h3.3B**5A+
Supernova VPC 5334751475U465.1266.924%A++N/A113.1M+13.8B**6324.2h2.4B*3.5B**
C-4 4863373960.851C-9.0330.057%B+N/A59.1D26.1C7595.7h1.3C**4.2B+
Solstice VE3 1731652930.563C-9.3225.53%B11.515%D**5.5D-N/A3030.2h19.9D-78C+
Blueshift VM5 137135691.957C7.9218.462%C-18.519%D40.9C++N/A1153.3h11.2A60.5B+
Tank Mine 12199199U89.1223940%UN/A990U220S1013100.1h12.1T*0.1M*
Pulsar C 105973480.279C--9.6019.399%D*19.588%D3.3D--N/A1629.8h17.4F-89.5F
NSX-P Naginata 7976910.835C--9.0517.891%D--25%D17.3D--N/A594.4h11.3B63.3C+
E540 Halberd 10774237A++27.1248.858%C+N/A20.6D*9.2D*138413.6h5.2C**10.6B
NS-AM7 Archer 99643350.191D9.6954.798%C--1.563%F-1.5D*N/A2242.5h13.6B+24.8B+
L100 Python HESH 756178.714C1.1758.232%B*N/A67.8B+15.6A++12770.9h3.1C++5.4B+
Supernova PC 8359511.8B+1.9263.866%A+N/A59A**24M*22931h3.9B+6.1B**
Thanatos VE70 60571010.564C-9.3223.312%F-21.053%B**21.9C--1.2A992.6h3.2B**13.8C+
Quasar VM1 5656331.697C+8.1817.202%C++25%B**29.5C*N/A891.9h14.5C++84.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9791,423,33685.7h
Spawn Beacon52,1271.4h
NSX Amaterasu41470.4h
Welding Device01720h
Spitfire Auto-Turret153880.9h
Recon Detection Device171351.5h
Ammunition Package4880.2h
Medical Applicator275,1470.7h
Force-Blade17012920.8h
Nano-Repair Grenade06280.2h
MANA Anti-Personnel Turret11820h

Check the help document for the dictionary if you want to learn more about words used here.


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