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Paragon aegis4047[MAG3] aegis4047
VS BR 144

KDR: 9.86

Score: 47.4m

Last Seen: Aug 6th, 2020 3:52 AM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC C150 Dalton C-4 Solstice VE3 Blueshift VM5 Tank Mine Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.778%10.573%283413454540.5135759.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.589%1.067B**-1.58F-4.067T*BODY (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.181C++16.2-0.138C44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.579%0.198%97142134748,39511602257241.6839214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.159%2.476A**-1.487F-1.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*3.30.736B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.71%20%011348806651.19403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.489F1.009B**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.038C+30.384C**9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m508.2%860 (51.6k)802 (48.1k)9.8618453,9645,47214.8613144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134920659.892%0.573%610:451

95% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 8:50 PMJan 6th, 2020 12:15 AMAug 6th, 2020 9:12 PM (48d) (PST)Aug 6th, 2020 12:48 AM (49d) (PST)Aug 5th, 2020 11:52 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,413252,3880.9130.0930.0056.6800.40144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
144,7811,505143,27655604012448,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
984.9h/41d 27,357 309 21,152 394.7k 320 2,046 23,703 142.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:165
Deaths:293
KDR:0.563
Accuracy:25.530% C+
HSR:11.515% D**
Pulsar C
D*
Kills:110
Deaths:367
KDR:0.300
Accuracy:19.811% D**
HSR:17.273% D*
Thanatos VE70
B++
Kills:80
Deaths:127
KDR:0.630
Accuracy:23.710% F-
HSR:20% B++
Kills:355
Deaths (as Engineer):787
Deaths (to Engineers):2,678
KDR:0.45108
Kill Difference:432
Playtime:933.655 hours
Usage:95%
Score:46.805m
Score/min:836
Accuracy (listed only):23.017%
HSR (listed only):16.263%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D
Kills:86
Deaths:111
KDR:0.775
Accuracy:17.567% F
HSR:27.907% D
Kills:86
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):660
KDR:0.77477
Kill Difference:25
Playtime:10.703 hours
Usage:1%
Score:0.109m
Score/min:169
Accuracy (listed only):17.567%
HSR (listed only):27.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:165
Deaths:293
KDR:0.563
Accuracy:25.530% C+
HSR:11.515% D**
Pulsar C
D*
Kills:110
Deaths:367
KDR:0.300
Accuracy:19.811% D**
HSR:17.273% D*
Sirius SX12
A
Kills:101
Deaths:58
KDR:1.741
Accuracy:34.382% A
HSR:8.911% D**
Thanatos VE70
B++
Kills:80
Deaths:127
KDR:0.630
Accuracy:23.710% F-
HSR:20% B++
Kills:456
Deaths (as Light Assault):845
Deaths (to Light Assaults):427
KDR:0.53964
Kill Difference:389
Playtime:9.029 hours
Usage:1%
Score:0.117m
Score/min:216
Accuracy (listed only):25.858%
HSR (listed only):14.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:101
Deaths:58
KDR:1.741
Accuracy:34.382% A
HSR:8.911% D**
NS-AM7 Archer
D
Kills:78
Deaths:468
KDR:0.167
Accuracy:54.465% D
HSR:1.282% F
Kills:179
Deaths (as Infiltrator):526
Deaths (to Infiltrators):458
KDR:0.3403
Kill Difference:347
Playtime:19.345 hours
Usage:2%
Score:0.239m
Score/min:206
Accuracy (listed only):44.423%
HSR (listed only):5.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:568
V. Kills:303 187%
Deaths:
KDR:
Accuracy:34.775% C
KPH:50 C++
VKPH:26.700 C
Kills:568 (0 + 568)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:303
Kill Difference:568
Playtime:11.368 hours
Usage:1%
Score:0.303m
Score/min:444
Piloting Accuracy:N/A%
Gunner Accuracy:34.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:61
V. Kills:14 407%
Deaths:7
KDR:8.714
Accuracy:58.232% B*
KPH:67.500 C+
VKPH:15.500 A+
Kills:61 (61 + 0)
Deaths:7
KDR:8.714
VKDR:2
Vehicle Kills:14
Kill Difference:54
Playtime:0.903 hours
Usage:0%
Score:0.075m
Score/min:1,387
Driving Accuracy:58.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:47,808
V. Kills:22,432 213%
Deaths:780
KDR:61.292
Accuracy:66.584% A+
KPH:74.100 M++
VKPH:34.800 M++
Supernova VPC
A**
Kills:587
V. Kills:71 N/A
Deaths:1
KDR:587
Accuracy:66.135% A+
KPH:113.800 A**
VKPH:13.800 B**
E540 Halberd
C
Kills:100
V. Kills:45 217%
Deaths:2
KDR:50
Accuracy:48.797% C
KPH:21.300 D*
VKPH:9.600 D**
Saron HRB
B+
Kills:94
V. Kills:40 229%
Deaths:5
KDR:18.800
Accuracy:51.522% B+
KPH:38.800 B+
VKPH:16.500 C+
Supernova PC
A*
Kills:59
V. Kills:24 236%
Deaths:5
KDR:11.800
Accuracy:63.288% A
KPH:59.300 A*
VKPH:24.100 A*
Kills:48,648 (48,454 + 194)
Deaths:793
KDR:61.347
VKDR:28.515
Vehicle Kills:22,612
Kill Difference:47,855
Playtime:658.267 hours
Usage:67%
Score:23.957m
Score/min:607
Driving Accuracy:63.288%
Gunner Accuracy:51.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 70,24047,80878061.292S51.4366.584%A+N/A74.1M++34.8M++510645h3.3B**5A
Supernova VPC 6585871587U577.1466.135%A+N/A112.9A**13.7B**5975.2h2.5B++3.7B**
C150 Dalton 8715681568U558.1434.775%CN/A49.8C++26.6C44411.4h2.4B++7B+
C-4 5994225280.799D9.0630.23%C**N/A54.1D-22.7C--6627.8h1.4C4.5C++
Solstice VE3 1731652930.563D9.3025.53%C+11.515%D**5.5D-N/A3130.2h19.9D-78C+
Blueshift VM5 141139711.958C7.9018.624%D18.705%D-42.1C+N/A1203.3h11.3A60.4B+
Tank Mine 1421151115U105.145850%UN/A1150U270S580240.1h12.2T*0.2M*
Pulsar C 1181103670.3C--9.5619.811%D**17.273%D*3.4D*N/A1632h16.8F-84.8F-
Sirius SX12 102101581.741C*8.1234.382%A8.911%D**38.8CN/A1452.6h11C++32.1B+
E540 Halberd 145100250A*40.1448.797%CN/A21.3D*9.6D**125464.7h5.1C*10.4C++
Saron HRB 13494518.8A*8.9451.522%B+N/A39.2B+16.7C+24562.4h17.1B+33.2B*
NSX-P Naginata 90861110.775D-9.0917.567%F27.907%D16.5D*N/A565.2h11.6C+65.9D
Thanatos VE70 85801270.63C--9.2323.71%F-20%B++22.2D1.4A+993.6h3B**12.6C
NS-AM7 Archer 120784680.167D9.6954.465%D1.282%F1.3D--N/A1959.3h14.2C**26.1C*
Mammoth Cannon 10673173U63.1461.378%B*2.74%C28.1C12.7C+2072.6h4C6.6C*
L100 Python HESH 756178.714C1.1558.232%B*N/A67.8C+15.6A+13840.9h3.1C++5.4B
Supernova PC 8359511.8B1.9463.288%AN/A59A*24A*24841h3.9B+6.2B**
Quasar VM1 5656331.697C8.1617.202%C25%B++29.5C+N/A921.9h14.5C+84.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,4381,682,486103.4h
Spawn Beacon62,4851.6h
NSX Amaterasu41470.4h
Welding Device01720h
Spitfire Auto-Turret174231h
G30 Walker0890h
Recon Detection Device171351.5h
Ammunition Package5950.2h
Medical Applicator275,1470.7h
Force-Blade17012920.8h
Nano-Repair Grenade07290.2h
MANA Anti-Personnel Turret11820h

Check the help document for the dictionary if you want to learn more about words used here.


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