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Paragon aegis4047[MAG3] aegis4047
VS BR 129

KDR: 9.79

Score: 36m

Last Seen: Mar 24th, 2020 1:58 AM
- OFFLINE - 58.6 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC C-4 Solstice VE3 Blueshift VM5 Pulsar C Tank Mine NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.12%12.5%314312733120.4521749.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.524%0.755B++-1.289D**-5.435T*MIXED (~0.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.026C+18.2-0.272C54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.39%0.206%94942127437,3449131748340.8578214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.109%2.458A**-1.491F-1.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.868B*3.40.73B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36m489.5%878 (52.7k)825 (49.5k)9.7941240,6264,14814.716129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS127615499.826%0.559%510:321

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 8:50 PMJan 6th, 2020 12:15 AMMar 25th, 2020 4:38 PM (10d) (PST)Mar 23rd, 2020 11:02 PM (11d) (PST)Mar 23rd, 2020 9:58 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,469262,4430.9310.0950.0056.5710.41143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
148,1211,547146,57456603942549,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
727.4h/30.3d 20,416 227 15,558 286.8k 255 1,619 17,953 107.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:165
Deaths:293
KDR:0.563
Accuracy:25.530% C**
HSR:11.515% D**
Pulsar C
D
Kills:96
Deaths:331
KDR:0.290
Accuracy:19.766% D--
HSR:19.792% D
Kills:261
Deaths (as Engineer):624
Deaths (to Engineers):2,028
KDR:0.41827
Kill Difference:363
Playtime:695.720 hours
Usage:96%
Score:35.617m
Score/min:853
Accuracy (listed only):22.648%
HSR (listed only):15.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D-
Kills:69
Deaths:82
KDR:0.841
Accuracy:17.639% D--
HSR:23.188% D-
Kills:69
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):511
KDR:0.84146
Kill Difference:13
Playtime:8.626 hours
Usage:1%
Score:0.094m
Score/min:181
Accuracy (listed only):17.639%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C-
Kills:51
Deaths:265
KDR:0.192
Accuracy:55.259% C-
HSR:1.961% F
Kills:51
Deaths (as Infiltrator):265
Deaths (to Infiltrators):360
KDR:0.19245
Kill Difference:214
Playtime:11.813 hours
Usage:2%
Score:0.156m
Score/min:220
Accuracy (listed only):55.259%
HSR (listed only):1.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:61
V. Kills:14 407%
Deaths:7
KDR:8.714
Accuracy:58.232% B**
KPH:67.500 B+
VKPH:15.500 A++
Kills:61 (61 + 0)
Deaths:7
KDR:8.714
VKDR:2
Vehicle Kills:14
Kill Difference:54
Playtime:0.903 hours
Usage:0%
Score:0.064m
Score/min:1,190
Driving Accuracy:58.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:36,978
V. Kills:17,377 213%
Deaths:778
KDR:47.530
Accuracy:66.392% A++
KPH:74 M**
VKPH:34.800 M**
Supernova VPC
M++
Kills:366
V. Kills:44 N/A
Deaths:1
KDR:366
Accuracy:66.084% A++
KPH:108.700 M++
VKPH:13.100 A
Supernova PC
M**
Kills:57
V. Kills:23 238%
Deaths:5
KDR:11.400
Accuracy:63.095% A+
KPH:62.100 M+
VKPH:25.100 M**
E540 Halberd
C+
Kills:51
V. Kills:19 255%
Deaths:2
KDR:25.500
Accuracy:48.532% C+
KPH:17.100 D**
VKPH:6.400 F-
Kills:37,452 (37,401 + 51)
Deaths:786
KDR:47.649
VKDR:22.218
Vehicle Kills:17,463
Kill Difference:36,666
Playtime:507.064 hours
Usage:70%
Score:18.231m
Score/min:599
Driving Accuracy:63.095%
Gunner Accuracy:48.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 54,35536,97877847.53S37.7466.392%A++N/A74M**34.8M**508499.8h3.4B**5.1A+
Supernova VPC 4103661366U356.2166.084%A++N/A107.6M+12.9A6203.4h2.5B++3.8B**
C-4 4473093370.917C8.8830.13%B++N/A61.8C--27.6C+8075h1.2B+4B++
Solstice VE3 1731652930.563C-9.2325.53%C**11.515%D**5.5D-N/A2930.2h19.9D-78C+
Blueshift VM5 134132671.97C7.8218.606%C-18.939%C--41.3C++N/A1173.2h11.3A60.5B+
Pulsar C 104963310.29C--9.5019.766%D--19.792%D3.3D--N/A1529.5h17.2D**87.2D**
Tank Mine 10990190U80.2121920%UN/A900U190S940660.1h12.2T*0.1M*
NSX-P Naginata 7269820.841C--8.9517.639%D--23.188%D-17.7D--N/A643.9h11.5B65.1C+
L100 Python HESH 756178.714C1.0858.232%B**N/A67.8B+15.6A++11870.9h3.1C*5.4B+
Supernova PC 8057511.4B+1.6163.095%A+N/A63.3M+25.6M**22130.9h3.7B++5.9B**
Quasar VM1 5656331.697C+8.1017.202%C++25%B**29.5C*N/A891.9h14.5C++84.5C++
E540 Halberd 7051225.5B**15.7148.532%C+N/A17D**6.3F-152953h5.5C++11.4C++
NS-AM7 Archer 79512650.192D9.6055.259%C-1.961%F1.5D--N/A2433.1h14.2B+25.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7721,282,12077.3h
Spawn Beacon51,9921.3h
NSX Amaterasu41470.4h
Spitfire Auto-Turret133790.8h
Ammunition Package3820.1h
Medical Applicator275,1470.7h
Force-Blade17012920.8h
Recon Detection Device171351.5h
Nano-Repair Grenade05820.2h
MANA Anti-Personnel Turret11820h

Check the help document for the dictionary if you want to learn more about words used here.


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