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Primarch aegis4047[AMDN] aegis4047
VS BR 99

KDR: 9.51

Score: 22m

Last Seen: Nov 14th, 2019 4:23 AM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C-4 Solstice VE3 Supernova VPC Pulsar C Blueshift VM5 L100 Python HESH Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.407%14.831%347212242360.5232828.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.142%0.427B-0.93D---0.187CHEAD (~3.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.4-0.096C+19.1-0.334C-62.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.829%0.214%90402122422,4305631052439.8401213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.386%2.307A*-1.493F-1.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*3.50.717B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m502.6%847 (50.8k)800 (48k)9.5062624,2982,55614.318199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12269509.911%0.584%610:451

96% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 8:50 PMOct 13th, 2019 1:39 AMNov 14th, 2019 3:32 AM (8d) (PST)Nov 14th, 2019 2:01 AM (8d) (PST)Nov 14th, 2019 12:23 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,363252,3380.8840.0930.0056.4110.39143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
141,7801,509140,27153603852348,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
457.9h/19.1d 12,299 142 10,405 176.1k 167 1,035 10,746 64.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:140
Deaths:221
KDR:0.633
Accuracy:26.020% B+
HSR:11.429% D**
Pulsar C
D
Kills:96
Deaths:331
KDR:0.290
Accuracy:19.961% D-
HSR:19.792% D
Kills:236
Deaths (as Engineer):552
Deaths (to Engineers):1,210
KDR:0.42754
Kill Difference:316
Playtime:438.005 hours
Usage:96%
Score:21.742m
Score/min:827
Accuracy (listed only):22.991%
HSR (listed only):15.610%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):330
KDR:0
Kill Difference:UNR
Playtime:3.823 hours
Usage:1%
Score:0.038m
Score/min:166
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:140
Deaths:221
KDR:0.633
Accuracy:26.020% B+
HSR:11.429% D**
Pulsar C
D
Kills:96
Deaths:331
KDR:0.290
Accuracy:19.961% D-
HSR:19.792% D
Kills:236
Deaths (as Light Assault):552
Deaths (to Light Assaults):199
KDR:0.42754
Kill Difference:316
Playtime:2.496 hours
Usage:1%
Score:0.024m
Score/min:162
Accuracy (listed only):22.991%
HSR (listed only):15.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):243
KDR:0
Kill Difference:UNR
Playtime:8.186 hours
Usage:2%
Score:0.098m
Score/min:199
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:95
Deaths:46
KDR:2.065
Accuracy:18.306% C
HSR:20% C
Quasar VM1
A
Kills:56
Deaths:33
KDR:1.697
Accuracy:17.202% C**
HSR:25% A
Kills:151
Deaths (as MAX Suit):39.500
Deaths (to MAX Suits):36
KDR:3.82278
Kill Difference:111.500
Playtime:2.466 hours
Usage:1%
Score:0.057m
Score/min:385
Accuracy (listed only):17.754%
HSR (listed only):22.500%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:61
V. Kills:14 407%
Deaths:7
KDR:8.714
Accuracy:58.232% B**
KPH:67.500 B++
VKPH:15.500 A++
Kills:61 (61 + 0)
Deaths:7
KDR:8.714
VKDR:2
Vehicle Kills:14
Kill Difference:54
Playtime:0.903 hours
Usage:0%
Score:0.047m
Score/min:875
Driving Accuracy:58.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:22,292
V. Kills:10,458 213%
Deaths:778
KDR:28.653
Accuracy:64.833% A
KPH:69.800 M**
VKPH:32.700 M*
Supernova VPC
M++
Kills:138
V. Kills:16 N/A
Deaths:1
KDR:138
Accuracy:63.741% A+
KPH:101.400 M++
VKPH:11.800 B*
Kills:22,430 (22,430 + 0)
Deaths:779
KDR:28.793
VKDR:13.445
Vehicle Kills:10,474
Kill Difference:21,651
Playtime:320.757 hours
Usage:70%
Score:9.091m
Score/min:472
Driving Accuracy:63.741%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 32,75022,29277828.653M*19.1564.833%AN/A69.8M**32.7M*471319.4h3.5B**5.5A
C-4 2191541501.027C8.4833.832%AN/A67C28.3C+9692.3h1.2B+3.5B*
Solstice VE3 1471402210.633C+8.8726.02%B+11.429%D**5.7D-N/A2424.4h20.3D78.1C+
Supernova VPC 1541381138U128.4963.741%A+N/A98.6M+11.4B*7511.4h2.4B**3.8B**
Pulsar C 104963310.29C--9.2219.961%D-19.792%D3.3D--N/A1429.3h17.2D--86.4D-
Blueshift VM5 9795462.065C+7.4418.306%C20%C41.3B+N/A1202.3h11.4A+62.3B+
L100 Python HESH 756178.714C+0.7958.232%B**N/A67.8B++15.6A++8730.9h3.1B+5.4B++
Quasar VM1 5656331.697C++7.8117.202%C**25%A29.5B+N/A861.9h14.5B84.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3120.9h
Nano-Armor Kit838784,36648.3h
NSX Amaterasu41470.4h
Spitfire Auto-Turret82940.5h
Ammunition Package1640.1h
Medical Applicator254,9240.6h
Force-Blade17012920.8h
Nano-Repair Grenade04800.1h
Recon Detection Device141091.1h
MANA Anti-Personnel Turret11820h

Check the help document for the dictionary if you want to learn more about words used here.


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