Online: daguest  
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Sentinel Gunner aephavea[SHTR] aephavea
NC BR 74

KDR: 3.03

Score: 16m

Last Seen: Feb 7th, 2020 10:07 PM
- OFFLINE - 81 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Emerald
Level Progress (to 75): 92%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VLG Missile Launcher Titan-150 AP Titan-150 HEAT AF-34 Mattock C150 Dalton AF-34 Mattock C85 Canister M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.241%19.179%5031012663,7751.342461.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.85%0.972B*-0.28C-2.821THEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.447B10.80.246C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.147%0.946%505412721,9024497204.22667264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.158%-0.329C--0.581D0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.374C**34.70.348C**66.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.13%1.281%1091412724,60463624167.22763190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.373%0.202C++-0.797D-1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.55B+7.50.402B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.255%4.909%853712693,07650713306.05512231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.542%0.373C**0.097C+0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.577B+20.50.491B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.802%74.336%8532127422636500.619178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.376%-0.476D0.471B+-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.40.262C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.369%15.484%8531127531018181.7033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.102D*0.139C++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.368C-5.1-0.05C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m411.6%446 (26.8k)394 (23.6k)3.0276724,1797,9863.8385974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276166519.649%7.424%14605:053

74% Engineer10% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 11:56 PMJul 1st, 2019 3:27 AMFeb 7th, 2020 6:37 PM (58d) (PST)Feb 7th, 2020 6:18 PM (59d) (PST)Feb 7th, 2020 6:07 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0771709070.5950.1970.0443.1460.169518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,61910,21654,403361231891023,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
677.3h/28.2d 6,476 1,795 10,954 127.8k 293 1,154 6,878 43.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:330
Deaths:369
KDR:0.894
Accuracy:19.753% D--
HSR:20.303% C++
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% D*
HSR:15.484% C+
Kills:640
Deaths (as Engineer):643
Deaths (to Engineers):2,282
KDR:0.99533
Kill Difference:3
Playtime:500.099 hours
Usage:74%
Score:11.759m
Score/min:392
Accuracy (listed only):24.061%
HSR (listed only):17.893%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:762
Deaths:468
KDR:1.628
Accuracy:29.233% B++
HSR:21.391% D
GD-22S
C+
Kills:756
Deaths:551
KDR:1.372
Accuracy:22.639% C+
HSR:19.048% D
NS-15M2
C
Kills:396
Deaths:327
KDR:1.211
Accuracy:23.710% C
HSR:18.434% D--
MGR-L1 Promise
M++
Kills:157
Deaths:123
KDR:1.276
Accuracy:40.671% M++
HSR:18.471% D--
Kills:2,071
Deaths (as Heavy Assault):1,469
Deaths (to Heavy Assaults):1,759
KDR:1.4098
Kill Difference:602
Playtime:70.449 hours
Usage:10%
Score:1.118m
Score/min:265
Accuracy (listed only):29.063%
HSR (listed only):19.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:330
Deaths:369
KDR:0.894
Accuracy:19.753% D--
HSR:20.303% C++
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% D*
HSR:15.484% C+
Kills:640
Deaths (as Light Assault):643
Deaths (to Light Assaults):916
KDR:0.99533
Kill Difference:3
Playtime:22.792 hours
Usage:3%
Score:0.381m
Score/min:279
Accuracy (listed only):24.061%
HSR (listed only):17.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% D*
HSR:15.484% C+
Reaper DMR
C+
Kills:290
Deaths:226
KDR:1.283
Accuracy:26.047% C+
HSR:23.793% C
GR-22
B++
Kills:229
Deaths:197
KDR:1.162
Accuracy:28.527% B++
HSR:16.157% D
Kills:829
Deaths (as Combat Medic):697
Deaths (to Combat Medics):560
KDR:1.18938
Kill Difference:132
Playtime:22.443 hours
Usage:3%
Score:0.675m
Score/min:501
Accuracy (listed only):27.648%
HSR (listed only):18.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:658
Deaths:604
KDR:1.089
Accuracy:26.945% D*
HSR:19.453% C-
NC14 Bolt Driver
C
Kills:161
Deaths:99
KDR:1.626
Accuracy:31.563% D
HSR:70.808% C
NS-AM7 Archer
D-
Kills:140
Deaths:460
KDR:0.304
Accuracy:52.503% D-
HSR:5.714% D*
SAS-R
A+
Kills:65
Deaths:59
KDR:1.102
Accuracy:32.626% D*
HSR:83.077% A+
NC4 Mag-Shot
D**
Kills:57
Deaths:83
KDR:0.687
Accuracy:9.316% F*
HSR:10.526% D**
Kills:1,081
Deaths (as Infiltrator):1,305
Deaths (to Infiltrators):912
KDR:0.82835
Kill Difference:224
Playtime:28.029 hours
Usage:4%
Score:0.254m
Score/min:151
Accuracy (listed only):30.591%
HSR (listed only):37.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,017
Deaths:209
KDR:4.866
Accuracy:44.019% B**
HSR:15.536% C
AF-34 Mattock
B*
Kills:969
Deaths:209
KDR:4.636
Accuracy:45.453% B*
HSR:15.274% D
NCM1 Scattercannon
B+
Kills:368
Deaths:108
KDR:3.407
Accuracy:44.721% B+
HSR:11.413% D--
NCM1 Scattercannon
B++
Kills:368
Deaths:141
KDR:2.610
Accuracy:48.747% B++
HSR:17.663% B+
AF-41 Hacksaw
B*
Kills:275
Deaths:69
KDR:3.986
Accuracy:43.028% B*
HSR:15.273% C*
AF-41 Hacksaw
B*
Kills:215
Deaths:64
KDR:3.359
Accuracy:44.903% B*
HSR:13.023% D
Kills:3,212
Deaths (as MAX Suit):400
Deaths (to MAX Suits):286
KDR:8.03
Kill Difference:2,812
Playtime:30.008 hours
Usage:4%
Score:1.836m
Score/min:1,020
Accuracy (listed only):45.145%
HSR (listed only):14.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:842
V. Kills:90 N/A
Deaths:120
KDR:7.017
Accuracy:59.410% B+
KPH:74.900 B++
VKPH:8 B*
M20 Mustang
A++
Kills:736
V. Kills:401 183%
Deaths:224
KDR:3.286
Accuracy:30.868% C++
KPH:30.800 A++
VKPH:16.800 B**
Breaker Rocket Pods
C*
Kills:203
V. Kills:37 N/A
Deaths:26
KDR:7.808
Accuracy:52.128% B
KPH:97.700 C++
VKPH:17.800 C*
Vortek Rotary
B**
Kills:196
V. Kills:113 172%
Deaths:52
KDR:3.769
Accuracy:36.691% B**
KPH:30 B**
VKPH:17.300 B*
M20 Kestrel
A*
Kills:165
V. Kills:94 174%
Deaths:
KDR:
Accuracy:28.857% C+
KPH:45.200 A*
VKPH:25.700 A
Hornet Missiles
B**
Kills:116
V. Kills:73 157%
Deaths:3
KDR:38.667
Accuracy:55.742% C-
KPH:111.900 B*
VKPH:70.400 B**
M202 Wyrm
C++
Kills:112
V. Kills:59 187%
Deaths:
KDR:
Accuracy:48.494% D
KPH:103.600 C++
VKPH:54.600 C++
Kills:2,370 (1,939 + 0)
Deaths:425
KDR:5.576
VKDR:2.040
Vehicle Kills:867
Kill Difference:1,945
Playtime:49.559 hours
Usage:7%
Score:0.856m
Score/min:288
Piloting Accuracy:28.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:975
V. Kills:619 157%
Deaths:40
KDR:24.375
Accuracy:34.914% C-
KPH:46.700 B+
VKPH:29.600 B+
AP30 Shredder
B**
Kills:441
V. Kills:292 151%
Deaths:41
KDR:10.756
Accuracy:41.940% A++
KPH:39.200 B
VKPH:25.900 B**
CAS30 Tank Buster
C+
Kills:128
V. Kills:73 173%
Deaths:4
KDR:32
Accuracy:42.003% C
KPH:7.500 C+
VKPH:4.300 D
Kills:1,544 (128 + 1,416)
Deaths:85
KDR:18.165
VKDR:11.576
Vehicle Kills:984
Kill Difference:1,459
Playtime:49.128 hours
Usage:7%
Score:0.816m
Score/min:277
Piloting Accuracy:42.003%
Gunner Accuracy:41.940%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M**
Kills:309
V. Kills:133 231%
Deaths:23
KDR:13.435
Accuracy:34.423% B*
KPH:39.300 M**
VKPH:16.900 A*
L100 Python AP
A*
Kills:261
V. Kills:107 242%
Deaths:
KDR:
Accuracy:63.038% B*
KPH:67.900 A*
VKPH:27.800 A+
Kills:570 (570 + 0)
Deaths:23
KDR:24.783
VKDR:10.435
Vehicle Kills:240
Kill Difference:547
Playtime:11.704 hours
Usage:2%
Score:0.288m
Score/min:410
Driving Accuracy:63.038%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,203
V. Kills:1,409 156%
Deaths:302
KDR:7.295
Accuracy:60.400% A
KPH:31.600 B+
VKPH:20.200 B**
Titan-150 HEAT
A*
Kills:1,867
V. Kills:710 263%
Deaths:84
KDR:22.226
Accuracy:59.312% A+
KPH:46.900 A*
VKPH:17.800 A*
C85 Canister
M
Kills:845
V. Kills:57 N/A
Deaths:4
KDR:211.250
Accuracy:60.190% A*
KPH:180.900 A**
VKPH:12.200 M
Titan-150 HESH
B++
Kills:225
V. Kills:49 450%
Deaths:20
KDR:11.250
Accuracy:59.979% A+
KPH:48.800 B+
VKPH:10.600 B++
Halberd SE
A
Kills:183
V. Kills:68 265%
Deaths:9
KDR:20.333
Accuracy:56.261% B**
KPH:66.700 A
VKPH:24.800 B**
E540 Halberd
B**
Kills:166
V. Kills:89 184%
Deaths:14
KDR:11.857
Accuracy:50.507% B*
KPH:37.700 B++
VKPH:20.200 B**
Enforcer ML85
B**
Kills:150
V. Kills:110 135%
Deaths:23
KDR:6.522
Accuracy:46.890% B++
KPH:30.200 B++
VKPH:22.200 B**
Kills:5,639 (4,295 + 1,344)
Deaths:456
KDR:12.366
VKDR:5.465
Vehicle Kills:2,492
Kill Difference:5,183
Playtime:130.970 hours
Usage:19%
Score:2.394m
Score/min:305
Driving Accuracy:59.979%
Gunner Accuracy:46.890%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:442
V. Kills:25 N/A
Deaths:46
KDR:9.609
Accuracy:48.486% C
KPH:112 C++
VKPH:6.300 C
Halberd-H SE
D
Kills:73
V. Kills:23 304%
Deaths:
KDR:
Accuracy:59.248% C+
KPH:48 D-
VKPH:15.100 D
Kills:515 (0 + 515)
Deaths:46
KDR:11.196
VKDR:1.043
Vehicle Kills:48
Kill Difference:469
Playtime:5.469 hours
Usage:1%
Score:0.081m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:59.248%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:2,632
V. Kills:1,016 259%
Deaths:68
KDR:38.706
Accuracy:58.027% B+
KPH:97.100 A+
VKPH:37.500 A*
Kills:2,632 (0 + 2,632)
Deaths:68
KDR:38.706
VKDR:14.941
Vehicle Kills:1,016
Kill Difference:2,564
Playtime:27.116 hours
Usage:4%
Score:0.917m
Score/min:563
Piloting Accuracy:N/A%
Gunner Accuracy:58.027%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 3,6482,6326838.706B++35.6858.027%B+N/A97.1A+37.5A*56327.1h4.5B7.8B+
Titan-150 AP 3,6122,2033027.295C++4.2760.4%A1.725%D31.6B+20.2B**29169.7h3.9B+6.5B**
Titan-150 HEAT 2,5771,8678422.226M+19.2059.312%A+N/A46.9A*17.8A*23039.8h3.8B++6.4B**
AF-34 Mattock 1,0291,0172094.866B+1.8444.019%B**15.536%C72.6A+N/A30414h10.8D**24.6C
C150 Dalton 1,5949754024.375A*21.3534.914%C-N/A46.7B+29.6B+42320.9h2.8B*8.1B++
AF-34 Mattock 9849692094.636B+1.6145.453%B*15.274%D69.2A+1.1B**29114h11.9D**26.1C
C85 Canister 9028454211.25S208.2260.19%A*9.231%D--179.8A*12.1M5454.7h6.2B+10.3B*
M30 Mustang AH 9328421207.017C++3.9959.41%B+N/A75.2B++8B*22811.2h8.1C*13.7C**
LA1 Anchor 7787624681.628C1.4029.233%B++21.391%D58.6C**1.2A20513h11.4D39C*
GD-22S 7657565511.372C+1.6622.639%C+19.048%D46.4C*N/A10716.3h9.8B+43.2B
M20 Mustang 1,1377362243.286B+0.2630.868%C++N/A30.8A++16.8B**25523.9h60.2B*195.1B*
NS-44 Commissioner 6626586041.089C++1.9426.945%D*19.453%C-20.6DN/A6832h3.9C+14.6C--
C85 Canister-H 467442469.609C+6.5848.486%C13.575%B++113.3C++6.4C2593.9h5.1B+10.5B+
AP30 Shredder 7334414110.756C**7.7341.94%A++1.361%D39B25.8B**31811.3h97.9C-233.3B
NS-15M2 4023963271.211C1.8223.71%C18.434%D--46.6C+N/A1598.5h11.7C*49.2C++
NCM1 Scattercannon 3723681083.407B+0.3844.721%B+11.413%D--55.8B**N/A1256.6h6.6C+14.7C**
NCM1 Scattercannon 3733681412.61B+0.4248.747%B++17.663%B+43.8A+N/A1058.4h8.6C+17.6B+
NS-11C 3333303690.894C+2.1319.753%D--20.303%C++28.4C+N/A9611.6h12.2B+61.7C++
NC05 Jackhammer 3193171512.099B*0.9348.183%B17.35%B+81.3AN/A1893.9h4.5B9.3B+
Mauler S6 3153102741.131C*1.9028.369%D*15.484%C+16.8DN/A4218.5h5.1C+18D
Skyguard 4423092313.435M**10.4134.423%B*1.618%C39.1M**16.8A*2857.9h58.4A+169.7A+
Tank Mine 466305634.841B**1.8134.094%C+N/A117.3C*61.9C+9132.6h1.9C+5.5C**
Reaper DMR 2922902261.283C+1.7426.047%C+23.793%C48.3B+N/A1276h10.3C39.4C+
AF-41 Hacksaw 280275693.986B+0.9643.028%B*15.273%C*51.9AN/A1945.3h9.4D21.9C*
L100 Python AP 3682611261U257.9763.038%B*N/A68.7A**28.2A+6653.8h3.6B**5.7A
C-4 3462361841.283C+1.7418.598%D*N/A35.8D--16.7D-4076.6h1.2B+6.3C+
GR-22 2312291971.162C+1.8728.527%B++16.157%D63.6AN/A5103.6h13.3C++46.6B+
Titan-150 HESH 2742252011.25C+8.2259.979%A+N/A48.9B+10.7B++2064.6h2.6B++4.3B**
AF-41 Hacksaw 219215643.359C**0.3344.903%B*13.023%D45.7B*N/A1904.7h12D*26.7C+
Breaker Rocket Pods 240203267.808C+4.7852.128%BN/A96.7C++17.6C++3842.1h10B*19.2B++
Vortek Rotary 309196523.769B+0.7436.691%B**N/A30.2A17.4B*2466.5h42.1B*114.7B*
Halberd SE 251183920.333C-17.3156.261%B**N/A67.8A25.2B**5532.7h3.5B+6.3B**
E540 Halberd 2551661411.857B+8.8350.507%B*1.807%D37.7B++20.2B**5894.4h4.5B*8.9B**
M20 Kestrel 2591651165U161.9728.857%C+N/A44.6A++25.4A4523.7h47.5B++164.5B++
NC14 Bolt Driver 161161991.626C+1.4031.563%D70.808%C32.2B+N/A955h2.5C*8.1C+
MGR-L1 Promise 1581571231.276C+1.7540.671%M++18.471%D--71.4B*N/A2992.2h24.2F-59.5C++
Enforcer ML85 260150236.522C**3.4946.89%B++N/A30B++22B**5725h12.1C++25.7B+
NS-AM7 Archer 2221404600.304C2.7252.503%D-5.714%D*4.7D2.7C+5030.1h21C+40C
Mag-Cutter 1391386,4550.021C+3.012.977%F--6.522%C++0.5C+N/A1290.8h2.2B+73.5T*
CAS30 Tank Buster 201128432U28.9742.003%C1.563%B++7.5C+4.3D7017h51.2C*121.8C*
Hornet Missiles 189116338.667S35.6455.742%C-N/A116B*73A8211h8.3B++14.9B+
M202 Wyrm 1711121112U108.9748.494%DN/A101.8C++53.6C++6231.1h46.7C+96.3C+
Shrike 188951290.736C+2.2967.647%AN/A26.4C++25.8A*3743.6h8.2D12.2C+
NS Decimator 13594801.175C+1.8565.266%B+1.064%D--27.6D12.1C--3223.4h5C7.6C++
Halberd-H SE 9673173C*69.9759.248%C+N/A48.7D-15.3D2131.5h5.4D-9.1D-
G40-F Ranger 10065232.5M*29.4750.086%A++N/A108.3A**58.3A*7350.6h49.3B*98.4B**
SAS-R 6565591.102D1.9332.626%D*83.077%A+34.2CN/A1371.9h1.9B++5.8C++
Orbital Strike Uplink 10263163N/A59.97375%UN/A210U130U20430.3h1.7T*0.4T*
A30 Walker 9057153.8B+0.7726.178%B+1.754%C++18.4C++10.6C3423.1h125.3C++478.6B
NC4 Mag-Shot 5757830.687C+2.349.316%F*10.526%D**8.9D-N/A336.4h9.7C104.1T

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern1920h
Nano-Armor Kit1,259665,36381.8h
Spawn Beacon34090.3h
Repair Module0730.2h
Turret AI Module0990.4h
Skywall Shield Emitter3510.3h
Rocklet Rifle0710.2h
Nanite Revive Grenade01340h
Medical Kit402951.4h
Medical Applicator24054,4336.3h
Cortium Silo0510.2h
Rampart Wall0550.5h
Deconstruction Tool0730h
Welding Device02,5120.4h
Recon Detection Device61370.6h
Ammunition Package84310.5h
Nano-Repair Grenade01900.1h
Xiphos Anti-Personnel Phalanx Turret01430h

Check the help document for the dictionary if you want to learn more about words used here.


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