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Director General Executor aephavea[PREY] aephavea
NC BR 97

KDR: 3.49

Score: 21.7m

Last Seen: Jun 19th, 2020 2:24 AM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton VLG Missile Launcher Titan-150 AP Titan-150 HEAT M30 Mustang AH AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.288%19.213%4281213374,0131.357582.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.53%0.2C++-0.285C-3.294T*HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.347C**10.80.244C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.047%0.589%855513445,43366822898.13323237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%-0.76D--0.906D--0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.292C*34.60.351C**80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.721%1.245%994413454,73871324876.64516190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%0.163C++-0.811D-1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.546B+7.50.402B10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.138%3.218%1114713425,03461923508.13247214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.522%0.269C*-0.315C0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.705B++13.90.655B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.853%73.913%11142134727638000.72441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.208%-0.469D0.442B-1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.286C*2.30.292C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.369%15.484%11141134831019681.58163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.106D*0.13C++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.372C-5.1-0.052C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m429.4%455 (27.3k)409 (24.5k)3.4870331,5899,0594.4216897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349201220.223%6.081%12305:516

78% Engineer9% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 11:56 PMMay 19th, 2020 10:37 PMJun 23rd, 2020 11:25 PM (90d) (PST)Jun 18th, 2020 10:38 PM (95d) (PST)Jun 18th, 2020 10:24 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1231359880.5950.1710.0363.3600.187461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3678,07559,292361022021124,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
884.9h/36.9d 8,467 1,921 12,770 178.4k 327 1,246 9,955 59.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:348
Deaths:420
KDR:0.829
Accuracy:12.961% F*
HSR:20.115% C
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% F
HSR:15.484% C+
GD-7F
D*
Kills:66
Deaths:286
KDR:0.231
Accuracy:4.791% T*
HSR:15.152% D*
Kills:724
Deaths (as Engineer):980
Deaths (to Engineers):2,812
KDR:0.73878
Kill Difference:256
Playtime:691.874 hours
Usage:78%
Score:17.139m
Score/min:413
Accuracy (listed only):15.374%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:833
Deaths:512
KDR:1.627
Accuracy:28.475% C++
HSR:21.489% D--
GD-22S
D-
Kills:758
Deaths:553
KDR:1.371
Accuracy:22.401% D-
HSR:19.129% D--
NS-15M2
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:23.644% D
HSR:18.342% D**
MGR-L1 Promise
A*
Kills:162
Deaths:126
KDR:1.286
Accuracy:40.304% A*
HSR:18.519% D*
Kills:2,151
Deaths (as Heavy Assault):1,521
Deaths (to Heavy Assaults):1,894
KDR:1.4142
Kill Difference:630
Playtime:76.946 hours
Usage:9%
Score:1.203m
Score/min:260
Accuracy (listed only):28.706%
HSR (listed only):19.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:348
Deaths:420
KDR:0.829
Accuracy:12.961% F*
HSR:20.115% C
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% F
HSR:15.484% C+
GD-7F
D*
Kills:66
Deaths:286
KDR:0.231
Accuracy:4.791% T*
HSR:15.152% D*
Kills:724
Deaths (as Light Assault):980
Deaths (to Light Assaults):997
KDR:0.73878
Kill Difference:256
Playtime:26.571 hours
Usage:3%
Score:0.508m
Score/min:318
Accuracy (listed only):15.374%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% F
HSR:15.484% C+
Reaper DMR
D
Kills:290
Deaths:226
KDR:1.283
Accuracy:26.047% D
HSR:23.793% D
GR-22
C++
Kills:229
Deaths:197
KDR:1.162
Accuracy:28.450% C++
HSR:16.157% D-
NS-11P
C
Kills:67
Deaths:44
KDR:1.523
Accuracy:16.554% F-
HSR:23.881% C
Kills:896
Deaths (as Combat Medic):741
Deaths (to Combat Medics):599
KDR:1.20918
Kill Difference:155
Playtime:25.708 hours
Usage:3%
Score:0.748m
Score/min:485
Accuracy (listed only):24.855%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:665
Deaths:622
KDR:1.069
Accuracy:25.816% F
HSR:19.248% D
NC14 Bolt Driver
D
Kills:164
Deaths:101
KDR:1.624
Accuracy:31.659% D--
HSR:71.342% D
NS-AM7 Archer
D-
Kills:140
Deaths:460
KDR:0.304
Accuracy:52.267% D-
HSR:5.714% D*
SAS-R
B+
Kills:112
Deaths:67
KDR:1.672
Accuracy:32.248% F
HSR:77.679% B+
NC4 Mag-Shot
D**
Kills:57
Deaths:83
KDR:0.687
Accuracy:9.316% F**
HSR:10.526% D**
Kills:1,138
Deaths (as Infiltrator):1,333
Deaths (to Infiltrators):962
KDR:0.85371
Kill Difference:195
Playtime:29.355 hours
Usage:3%
Score:0.267m
Score/min:152
Accuracy (listed only):30.261%
HSR (listed only):36.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,017
Deaths:209
KDR:4.866
Accuracy:44.019% B*
HSR:15.536% C
AF-34 Mattock
B++
Kills:969
Deaths:209
KDR:4.636
Accuracy:45.453% B++
HSR:15.274% D-
NCM1 Scattercannon
C++
Kills:368
Deaths:108
KDR:3.407
Accuracy:44.721% C++
HSR:11.413% D*
NCM1 Scattercannon
B+
Kills:368
Deaths:141
KDR:2.610
Accuracy:48.747% B+
HSR:17.663% C**
AF-41 Hacksaw
B*
Kills:275
Deaths:69
KDR:3.986
Accuracy:43.028% B*
HSR:15.273% C+
AF-41 Hacksaw
B*
Kills:215
Deaths:64
KDR:3.359
Accuracy:44.903% B*
HSR:13.023% D
Kills:3,212
Deaths (as MAX Suit):400
Deaths (to MAX Suits):311
KDR:8.03
Kill Difference:2,812
Playtime:30.036 hours
Usage:3%
Score:1.836m
Score/min:1,019
Accuracy (listed only):45.145%
HSR (listed only):14.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:2,976
V. Kills:1,573 189%
Deaths:224
KDR:13.286
Accuracy:26.656% D
KPH:39.800 A
VKPH:21 B*
M30 Mustang AH
A
Kills:1,519
V. Kills:195 N/A
Deaths:120
KDR:12.658
Accuracy:61.395% B+
KPH:86.300 C**
VKPH:11.100 A
Vortek Rotary
B*
Kills:512
V. Kills:274 186%
Deaths:52
KDR:9.846
Accuracy:37.663% B*
KPH:41.500 B*
VKPH:22.200 B+
M20 Kestrel
A+
Kills:240
V. Kills:135 176%
Deaths:
KDR:
Accuracy:28.450% D
KPH:53 A+
VKPH:29.800 B**
Breaker Rocket Pods
C++
Kills:212
V. Kills:39 N/A
Deaths:26
KDR:8.154
Accuracy:49.431% C-
KPH:102 C
VKPH:18.800 C++
M202 Wyrm
B+
Kills:161
V. Kills:81 196%
Deaths:
KDR:
Accuracy:48.649% D
KPH:133.400 B+
VKPH:67.100 B+
Hornet Missiles
C*
Kills:132
V. Kills:84 155%
Deaths:3
KDR:44
Accuracy:53.032% D*
KPH:95.400 C+
VKPH:60.700 C*
Kills:5,752 (5,247 + 0)
Deaths:425
KDR:13.534
VKDR:5.602
Vehicle Kills:2,381
Kill Difference:5,327
Playtime:113.904 hours
Usage:13%
Score:2.301m
Score/min:337
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:2,803
V. Kills:1,521 184%
Deaths:40
KDR:70.075
Accuracy:34.473% C
KPH:64.600 B++
VKPH:35 C**
AP30 Shredder
B+
Kills:459
V. Kills:303 151%
Deaths:41
KDR:11.195
Accuracy:41.325% B**
KPH:39.300 C++
VKPH:25.900 B+
CAS30 Tank Buster
C
Kills:249
V. Kills:130 190%
Deaths:4
KDR:62.250
Accuracy:42.118% D
KPH:7.500 C
VKPH:3.900 D
L-30R Vektor
C++
Kills:177
V. Kills:78 224%
Deaths:11
KDR:16.091
Accuracy:40.304% C++
KPH:8 D
VKPH:3.500 D
Kills:3,688 (426 + 3,262)
Deaths:96
KDR:38.417
VKDR:21.167
Vehicle Kills:2,032
Kill Difference:3,592
Playtime:110.404 hours
Usage:12%
Score:1.934m
Score/min:292
Piloting Accuracy:40.304%
Gunner Accuracy:41.325%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:328
V. Kills:142 229%
Deaths:23
KDR:14.261
Accuracy:34.134% B+
KPH:40.200 A**
VKPH:17.400 A+
L100 Python AP
A++
Kills:309
V. Kills:126 243%
Deaths:
KDR:
Accuracy:61.759% B++
KPH:69.900 A++
VKPH:28.500 B**
Kills:637 (637 + 0)
Deaths:23
KDR:27.696
VKDR:11.652
Vehicle Kills:268
Kill Difference:614
Playtime:12.576 hours
Usage:1%
Score:0.319m
Score/min:423
Driving Accuracy:61.759%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,293
V. Kills:1,441 159%
Deaths:302
KDR:7.593
Accuracy:60.159% B**
KPH:32.100 C+
VKPH:20.200 B+
Titan-150 HEAT
A+
Kills:1,892
V. Kills:721 262%
Deaths:84
KDR:22.524
Accuracy:59.231% B**
KPH:47 A+
VKPH:17.900 B**
C85 Canister
M
Kills:846
V. Kills:57 N/A
Deaths:4
KDR:211.500
Accuracy:60.174% A++
KPH:180.900 A++
VKPH:12.200 M
Halberd SE
B**
Kills:281
V. Kills:109 255%
Deaths:9
KDR:31.222
Accuracy:54.807% B++
KPH:61.900 B**
VKPH:24 B*
E540 Halberd
B+
Kills:229
V. Kills:111 204%
Deaths:14
KDR:16.357
Accuracy:51.449% B+
KPH:43 B+
VKPH:20.800 B+
Titan-150 HESH
C++
Kills:225
V. Kills:49 450%
Deaths:20
KDR:11.250
Accuracy:59.979% B**
KPH:48.800 C+
VKPH:10.600 C++
Enforcer ML85
B+
Kills:150
V. Kills:110 135%
Deaths:23
KDR:6.522
Accuracy:46.890% B
KPH:30.200 C**
VKPH:22.200 B+
Kills:5,916 (4,410 + 1,506)
Deaths:456
KDR:12.974
VKDR:5.697
Vehicle Kills:2,598
Kill Difference:5,460
Playtime:135.751 hours
Usage:15%
Score:2.592m
Score/min:318
Driving Accuracy:59.979%
Gunner Accuracy:46.890%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:445
V. Kills:25 N/A
Deaths:46
KDR:9.674
Accuracy:48.667% D
KPH:111.300 C
VKPH:6.300 C-
Halberd-H SE
D
Kills:73
V. Kills:23 304%
Deaths:
KDR:
Accuracy:59.248% C+
KPH:48 D-
VKPH:15.100 D
E540 Halberd-H
C+
Kills:71
V. Kills:23 296%
Deaths:4
KDR:17.750
Accuracy:57.739% C+
KPH:47.100 C
VKPH:15.300 D-
M96 Mjolnir-H
B*
Kills:63
V. Kills:42 147%
Deaths:10
KDR:6.300
Accuracy:47.635% C--
KPH:69.500 B+
VKPH:46.400 B*
Kills:652 (0 + 652)
Deaths:60
KDR:10.867
VKDR:1.883
Vehicle Kills:113
Kill Difference:592
Playtime:7.934 hours
Usage:1%
Score:0.166m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:47.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:2,632
V. Kills:1,016 259%
Deaths:68
KDR:38.706
Accuracy:58.020% B+
KPH:97 A
VKPH:37.400 A++
M20 Wyvern
B+
Kills:128
V. Kills:69 183%
Deaths:7
KDR:18.286
Accuracy:39.111% C*
KPH:37.100 B
VKPH:20 B+
Kills:2,760 (0 + 2,760)
Deaths:75
KDR:36.800
VKDR:14.467
Vehicle Kills:1,085
Kill Difference:2,685
Playtime:30.584 hours
Usage:3%
Score:0.972m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:39.111%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,5492,97622413.286A++9.8026.656%DN/A39.8A21B*30974.8h44.6B*167.4B++
C150 Dalton 4,3242,8034070.075S66.5934.473%CN/A64.6B++35C**55643.4h2.1B*6B**
VLG Missile Launcher 3,6482,6326838.706C+35.2258.02%B+N/A97.1A+37.5A*56527.1h4.5B*7.8B++
Titan-150 AP 3,7342,2933027.593C4.1160.159%B**1.657%C32.1C+20.2B+30871.4h3.8C**6.4B++
Titan-150 HEAT 2,6131,8928422.524A++19.0459.231%B**N/A46.9A+17.9B**23240.3h3.8B+6.4B*
M30 Mustang AH 1,7141,51912012.658C*9.1761.395%B+N/A86.3C**11.1A31817.6h8.8C14.3C+
AF-34 Mattock 1,0291,0172094.866C++1.3844.019%B*15.536%C72.6B*N/A30314h10.8F-24.6D
AF-34 Mattock 9849692094.636C++1.1545.453%B++15.274%D-69.2B**1.1B++29114h11.9F26.1D
C85 Canister 9038464211.5S208.0160.174%A++9.22%D*180A++12.1M5514.7h6.2B+10.3B++
LA1 Anchor 8508335121.627C-1.8628.475%C++21.489%D--53.7C1.1C*18515.5h11.2D*39.3C
GD-22S 7677585531.371C2.1222.401%D-19.129%D--45.9CN/A10716.5h9.8C++43.7C+
NS-44 Commissioner 6696656221.069C+2.4225.816%F19.248%D20D-N/A6733.3h3.9C15.2D--
Vortek Rotary 786512529.846A++6.3637.663%B*N/A41.6B*22.3B+36412.3h33.3B*88.4B*
AP30 Shredder 7624594111.195C+7.7141.325%B**1.307%D39.2C++25.9B+32511.7h96.2C--232.7C*
C85 Canister-H 470445469.674C6.1948.667%D13.483%B++111.3C6.3C-2604h5.1B+10.5B+
NS-15M2 4043983301.206C2.2823.644%D18.342%D**46.3DN/A1608.6h11.7C+49.4C
NCM1 Scattercannon 3723681083.407C**0.0844.721%C++11.413%D*55.8C**N/A1256.6h6.6C--14.7C+
NCM1 Scattercannon 3733681412.61C++0.8848.747%B+17.663%C**43.8B+N/A1068.4h8.6D17.6C++
NS-11C 3523484200.829C-2.6612.961%F*20.115%C19.9DN/A6917.5h12.2C*94.4F
Skyguard 4703282314.261A*10.7734.134%B+1.524%C40A*17.3A+2998.2h57.2A167.5B**
Tank Mine 496327694.739B++1.2534.727%CN/A102.2C52.8C--8143.2h1.9C+5.5C+
NC05 Jackhammer 3203181522.092B++1.4048.115%C+17.296%C*79.5BN/A1914h4.5C+9.3C++
Mauler S6 3153102741.131C+2.3628.369%F15.484%C+16.8D-N/A4318.5h5.1C--18D**
L100 Python AP 4353091309U305.5161.759%B++N/A70.2A++28.6B**6514.4h3.3B**5.4B**
Reaper DMR 2922902261.283C2.2026.047%D23.793%D48.3C+N/A1306h10.3D-39.4D
Halberd SE 390281931.222C--27.7354.807%B++1.068%C*62.4B**24.2B*5044.5h3.5B+6.4B**
AF-41 Hacksaw 280275693.986C*0.5043.028%B*15.273%C+51.9B*N/A1945.3h9.4D21.9C++
C-4 3722531921.318C2.178.293%F*N/A21.4D**10.1D*24911.8h1.2C**14.6T-
CAS30 Tank Buster 379249462.25U58.7642.118%DN/A7.5C3.9D7633.2h51.6C+122.4C+
M20 Kestrel 3752401240U236.5128.45%DN/A53.3A+30B**5024.5h43.2B**151.8B++
E540 Halberd 3402291416.357B12.8751.449%B+1.747%D43.2B+20.9B+5985.3h4B**7.8B**
GR-22 2312291971.162C2.3328.45%C++16.157%D-63.6BN/A5123.6h13.3D46.7C+
Titan-150 HESH 2742252011.25C7.7659.979%B**N/A48.9C+10.7C++2084.6h2.6B+4.3B*
AF-41 Hacksaw 219215643.359C++0.1344.903%B*13.023%D45.7B+N/A1904.7h12D*26.7C
Breaker Rocket Pods 251212268.154C4.6749.431%C-N/A101C18.6C++4362.1h10B+20.3B+
L-30R Vektor 2551771116.091A++12.6040.304%C++1.13%D8D3.5D8122.1h66.1C+164C*
NC14 Bolt Driver 1641641011.624C1.8631.659%D--71.342%D32.2C+N/A985.1h2.5C8D
MGR-L1 Promise 1631621261.286C-2.2040.304%A*18.519%D*73.6C++N/A3052.2h23.8F--59C
M202 Wyrm 2421611161S157.5148.649%DN/A134.2B+67.5B+8341.2h38.5C+79.1C+
Enforcer ML85 260150236.522C+3.0346.89%BN/A30C*22B+5755h12.1C+25.7C**
NS-AM7 Archer 2221404600.304C-3.1852.267%D-5.714%D*4.6D2.7C+5130.2h21C-40.2D
Mag-Cutter 1401396,7170.021C+3.472.83%F-6.475%C*0.5CN/A1301.6h2.2C*77T*
M60-A Bulldog 1731381138M134.5155.723%B++N/A81.2B**20.6M*3261.7h4B**7.2B**
Hornet Missiles 216132344S40.5153.032%D*N/A94.3C+60C*7071.4h8.1B+15.2C*
M20 Wyvern 197128718.286A14.8039.111%C*N/A37.6B20.3B+2553.4h63.2B161.6B
SAS-R 112112671.672D1.8232.248%F77.679%B+43.1C--N/A1412.6h1.9C**5.8C-
M60-A Bulldog 140106253S49.5131.525%DN/A39.3C+12.6A4302.7h5.3C+16.7C
A30 Walker 158102156.8B**3.3127.05%B+N/A22.7C++12.4C3504.5h95.6B+353.4B+
NS Decimator 14399851.165C2.3262.626%C+1.01%D--26.8D--11.9D3153.7h5C-8C
Shrike 192971340.724C2.7665.458%B*N/A25.5C25B**3833.8h8.2D*12.5C--
Halberd-H SE 9673173M**69.5159.248%C+N/A48.7D-15.3D2191.5h5.4D**9.1D*
E540 Halberd-H 9471417.75C**14.2657.739%C+N/A47.3C15.3D-3831.5h4.7C++8.1C++
NS-11P 6767441.523C+1.9616.554%F-23.881%C37.2C-N/A1881.8h12.1C+73D*
GD-7F 72662860.231D3.264.791%T*15.152%D*4.6D--N/A2414.5h12.7C265.3T*
G40-F Ranger 10065232.5A29.0149.119%A++N/A108.3A58.3B**7650.6h49.3B+100.4B**
M96 Mjolnir-H 10563106.3C+2.8147.635%C--N/A70B++46.7B*9050.9h26.9B++56.4B+
Orbital Strike Uplink 10263163N/A59.51365.517%UN/A210U130U20460.3h1.7T*0.5T*
NC4 Mag-Shot 5757830.687C2.809.316%F**10.526%D**8.9D-N/A346.4h9.7D-104.1T*
Hyena Missile Launcher 9051371.378D2.1137.749%C**N/A12.1D-9.3D1554.2h45.7D--121.1D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,876813,915102h
Spawn Beacon44710.4h
Anti-Vehicle MANA Turret91190.5h
Repair Module0730.2h
Turret AI Module0990.4h
Skywall Shield Emitter3510.3h
Rampart Wall0550.5h
Rocklet Rifle0710.2h
Nanite Revive Grenade01510h
Medical Kit503671.7h
Medical Applicator24755,9776.6h
Cortium Silo0520.2h
Deconstruction Tool0730h
Welding Device02,5120.4h
Recon Detection Device61440.6h
Ammunition Package84420.5h
Xiphos Anti-Personnel Phalanx Turret01430h
Nano-Repair Grenade02210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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