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Agent Gunner aephavea[SHTR] aephavea
NC BR 53

KDR: 2.79

Score: 13m

Last Seen: Aug 15th, 2019 9:02 PM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 63
Level Progress (to 54): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VLG Missile Launcher Titan-150 AP Titan-150 HEAT AF-34 Mattock AF-34 Mattock GD-22S LA1 Anchor NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $690,552 MLG Score: 552
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.039%19.261%5211012043,5721.321011.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.078%0.724B++-0.324C-2.576F*HEAD + (~5.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.461B+10.90.3C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.759%1.158%358312111,0363323873.12048267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%1.847A++-1.036D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.912B*36.70.853B*75.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.374%1.522%1158412103,81148719307.80943197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.345%0.435B-0.391C--0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.56B+7.80.384C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.565%5.615%658612081,7633988504.41855207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%0.449B0.847B*-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.891B*28.30.866B*38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.555%71.25%6581121316034900.457143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.537D0.288C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.176C++2.60.195C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.369%15.484%6581121331017481.77143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.094D*0.167C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.364C-5.1-0.05C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 63
13m421.1%455 (27.3k)400 (24k)2.7925419,5316,9943.4972853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214144019.036%8.453%16104:393

69% Engineer12% Heavy Assault18% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 11:56 PMJul 1st, 2019 3:27 AMAug 21st, 2019 10:58 PM (2d) (PST)Aug 15th, 2019 5:10 PM (8d) (PST)Aug 15th, 2019 5:02 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0332078260.6000.2150.0513.1930.159552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,96212,44549,517361331921024,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
542.9h/22.6d 4,929 1,651 9,572 104k 261 1,026 5,171 33.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:321
Deaths:328
KDR:0.979
Accuracy:24.966% C*
HSR:19.938% C++
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% D*
HSR:15.484% C+
Kills:631
Deaths (as Engineer):602
Deaths (to Engineers):1,784
KDR:1.04817
Kill Difference:29
Playtime:376.338 hours
Usage:69%
Score:8.915m
Score/min:395
Accuracy (listed only):26.668%
HSR (listed only):17.711%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:756
Deaths:551
KDR:1.372
Accuracy:22.639% C+
HSR:19.048% D
LA1 Anchor
B*
Kills:677
Deaths:432
KDR:1.567
Accuracy:29.529% B*
HSR:22.009% C--
NS-15M2
C+
Kills:396
Deaths:327
KDR:1.211
Accuracy:23.710% C+
HSR:18.434% D-
MGR-L1 Promise
M++
Kills:157
Deaths:123
KDR:1.276
Accuracy:40.671% M++
HSR:18.471% D-
Kills:1,986
Deaths (as Heavy Assault):1,433
Deaths (to Heavy Assaults):1,625
KDR:1.3859
Kill Difference:553
Playtime:65.029 hours
Usage:12%
Score:1.063m
Score/min:273
Accuracy (listed only):29.137%
HSR (listed only):19.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:321
Deaths:328
KDR:0.979
Accuracy:24.966% C*
HSR:19.938% C++
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% D*
HSR:15.484% C+
Kills:631
Deaths (as Light Assault):602
Deaths (to Light Assaults):852
KDR:1.04817
Kill Difference:29
Playtime:20.735 hours
Usage:4%
Score:0.339m
Score/min:272
Accuracy (listed only):26.668%
HSR (listed only):17.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:310
Deaths:274
KDR:1.131
Accuracy:28.369% D*
HSR:15.484% C+
Reaper DMR
C+
Kills:290
Deaths:226
KDR:1.283
Accuracy:26.047% C+
HSR:23.793% C+
GR-22
B**
Kills:228
Deaths:196
KDR:1.163
Accuracy:29.227% B**
HSR:16.228% C--
Kills:828
Deaths (as Combat Medic):696
Deaths (to Combat Medics):533
KDR:1.18966
Kill Difference:132
Playtime:22.152 hours
Usage:4%
Score:0.672m
Score/min:506
Accuracy (listed only):27.881%
HSR (listed only):18.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:565
Deaths:532
KDR:1.062
Accuracy:27.852% D--
HSR:19.469% C
NC14 Bolt Driver
C
Kills:160
Deaths:99
KDR:1.616
Accuracy:31.555% D
HSR:71.250% C
NS-AM7 Archer
C-
Kills:125
Deaths:218
KDR:0.573
Accuracy:55.669% C-
HSR:5.600% D*
NC4 Mag-Shot
D**
Kills:57
Deaths:83
KDR:0.687
Accuracy:9.316% F*
HSR:10.526% D**
Kills:907
Deaths (as Infiltrator):932
Deaths (to Infiltrators):861
KDR:0.97318
Kill Difference:25
Playtime:25.841 hours
Usage:5%
Score:0.231m
Score/min:149
Accuracy (listed only):31.098%
HSR (listed only):26.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,005
Deaths:208
KDR:4.832
Accuracy:44.022% B**
HSR:15.522% C
AF-34 Mattock
B**
Kills:952
Deaths:208
KDR:4.577
Accuracy:45.468% B**
HSR:14.916% D
NCM1 Scattercannon
B++
Kills:368
Deaths:108
KDR:3.407
Accuracy:44.721% B++
HSR:11.413% D--
NCM1 Scattercannon
B**
Kills:368
Deaths:141
KDR:2.610
Accuracy:48.747% B**
HSR:17.663% B+
AF-41 Hacksaw
B**
Kills:275
Deaths:69
KDR:3.986
Accuracy:43.028% B**
HSR:15.273% C*
AF-41 Hacksaw
B**
Kills:215
Deaths:64
KDR:3.359
Accuracy:44.903% B**
HSR:13.023% D
Kills:3,183
Deaths (as MAX Suit):399
Deaths (to MAX Suits):268
KDR:7.97744
Kill Difference:2,784
Playtime:29.685 hours
Usage:5%
Score:1.824m
Score/min:1,024
Accuracy (listed only):45.148%
HSR (listed only):14.635%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:498
V. Kills:46 N/A
Deaths:120
KDR:4.150
Accuracy:57.128% C*
KPH:64.100 B+
VKPH:5.900 B
M20 Mustang
A
Kills:465
V. Kills:254 182%
Deaths:224
KDR:2.076
Accuracy:30.717% C+
KPH:28 A
VKPH:15.300 B*
Breaker Rocket Pods
C++
Kills:169
V. Kills:31 N/A
Deaths:26
KDR:6.500
Accuracy:51.404% C**
KPH:93.500 C++
VKPH:17.200 C++
Vortek Rotary
B*
Kills:73
V. Kills:48 149%
Deaths:52
KDR:1.404
Accuracy:35.770% B*
KPH:18.400 C*
VKPH:12.100 C++
Kills:1,205 (1,036 + 0)
Deaths:422
KDR:2.855
VKDR:0.898
Vehicle Kills:379
Kill Difference:783
Playtime:30.139 hours
Usage:6%
Score:0.396m
Score/min:219
Piloting Accuracy:35.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:427
V. Kills:284 150%
Deaths:41
KDR:10.415
Accuracy:41.960% A+
KPH:39.300 B++
VKPH:26.100 B**
C150 Dalton
C+
Kills:340
V. Kills:264 128%
Deaths:40
KDR:8.500
Accuracy:32.934% D
KPH:29.200 C
VKPH:22.700 C+
Kills:767 (0 + 767)
Deaths:81
KDR:9.469
VKDR:6.765
Vehicle Kills:548
Kill Difference:686
Playtime:22.521 hours
Usage:4%
Score:0.397m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:32.934%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M**
Kills:284
V. Kills:129 218%
Deaths:23
KDR:12.348
Accuracy:34.295% B*
KPH:40.300 M**
VKPH:18.300 M
Kills:284 (284 + 0)
Deaths:23
KDR:12.348
VKDR:5.609
Vehicle Kills:129
Kill Difference:261
Playtime:7.055 hours
Usage:1%
Score:0.119m
Score/min:282
Driving Accuracy:34.295%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,877
V. Kills:1,265 148%
Deaths:302
KDR:6.215
Accuracy:60.155% A
KPH:29.200 B+
VKPH:19.700 B**
Titan-150 HEAT
M*
Kills:1,425
V. Kills:479 297%
Deaths:84
KDR:16.964
Accuracy:58.805% A
KPH:54.900 M*
VKPH:18.500 A**
C85 Canister
A++
Kills:333
V. Kills:17 N/A
Deaths:4
KDR:83.250
Accuracy:54.441% A++
KPH:108.500 B**
VKPH:5.500 B+
Titan-150 HESH
A+
Kills:225
V. Kills:49 450%
Deaths:20
KDR:11.250
Accuracy:59.979% A+
KPH:48.800 B+
VKPH:10.600 B+
Halberd SE
A
Kills:179
V. Kills:67 263%
Deaths:9
KDR:19.889
Accuracy:55.872% B*
KPH:66.500 A
VKPH:24.900 B**
Enforcer ML85
B*
Kills:118
V. Kills:96 122%
Deaths:23
KDR:5.130
Accuracy:45.093% B+
KPH:26.300 B
VKPH:21.400 B*
E540 Halberd
B**
Kills:110
V. Kills:67 162%
Deaths:14
KDR:7.857
Accuracy:50.223% B++
KPH:32.200 C**
VKPH:19.600 B**
Kills:4,267 (3,527 + 740)
Deaths:456
KDR:9.357
VKDR:4.474
Vehicle Kills:2,040
Kill Difference:3,811
Playtime:108.488 hours
Usage:20%
Score:1.974m
Score/min:303
Driving Accuracy:59.979%
Gunner Accuracy:50.223%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:435
V. Kills:22 N/A
Deaths:46
KDR:9.457
Accuracy:48.560% C
KPH:115.200 C*
VKPH:5.800 C--
Kills:435 (0 + 435)
Deaths:46
KDR:9.457
VKDR:0.478
Vehicle Kills:22
Kill Difference:389
Playtime:3.778 hours
Usage:1%
Score:0.059m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:48.560%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:2,561
V. Kills:993 258%
Deaths:68
KDR:37.662
Accuracy:58.133% B+
KPH:98.700 A+
VKPH:38.300 A++
Kills:2,561 (0 + 2,561)
Deaths:68
KDR:37.662
VKDR:14.603
Vehicle Kills:993
Kill Difference:2,493
Playtime:25.949 hours
Usage:5%
Score:0.891m
Score/min:572
Piloting Accuracy:N/A%
Gunner Accuracy:58.133%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 3,5542,5616837.662A++34.8758.133%B+N/A98.9A+38.3A++57225.9h4.5C**7.8B+
Titan-150 AP 3,1421,8773026.215C++3.4260.155%A2.025%C29.2B+19.7B**28364.3h4.2B6.9B*
Titan-150 HEAT 1,9041,4258416.964A**14.1758.805%AN/A55M*18.5A**25725.9h3.5B**5.9A
AF-34 Mattock 1,0171,0052084.832B+2.0444.022%B**15.522%C72.8A++N/A30613.8h10.8F--24.4C--
AF-34 Mattock 9679522084.577B+1.7845.468%B**14.916%D69A++1.1B**29213.8h11.9F--26.1C--
GD-22S 7657565511.372C+1.4222.639%C+19.048%D46.4BN/A10716.3h9.8B+43.2B+
LA1 Anchor 6916774321.567C+1.2329.529%B*22.009%C--58.4B1.2A+20911.6h11.7D39.6C*
NS-44 Commissioner 5685655321.062C++1.7327.852%D--19.469%C20.1C--N/A6528.1h4C+14.3C
M30 Mustang AH 5444981204.15C+1.3657.128%C*1.205%C+63.8B+5.9B1767.8h7.8C**13.6B
M20 Mustang 7194652242.076C++0.7230.717%C+1.075%D28A15.3B*23616.6h64.6B++210.3B*
C85 Canister-H 457435469.457C+6.6648.56%C13.563%B++114.5C*5.8C--2613.8h4.9B++10.1B++
AP30 Shredder 7114274110.415B+7.6241.96%A+1.171%D39.2B++26.1B**31310.9h97.8C233.1B+
NS-15M2 4023963271.211C+1.5823.71%C+18.434%D-46.6C++N/A1588.5h11.7B49.2B
NCM1 Scattercannon 3723681083.407B+0.6144.721%B++11.413%D--55.8AN/A1246.6h6.6C+14.7B+
NCM1 Scattercannon 3733681412.61B+0.1848.747%B**17.663%B+43.8A++N/A1058.4h8.6C17.6B+
C150 Dalton 604340408.5B5.7132.934%DN/A29.1C22.6C+27511.7h4C**12.3C++
C85 Canister 350333483.25S80.4654.441%A++9.009%D--107.4B*5.5B+3503.1h7.8C++14.4B+
NS-11C 3243213280.979C+1.8124.966%C*19.938%C++34.1BN/A1159.4h12.1B+48.3B+
NC05 Jackhammer 3193171512.099B*0.6948.183%B+17.35%B+81.3A+N/A1893.9h4.5B+9.3B+
Mauler S6 3153102741.131C*1.6628.369%D*15.484%C+16.8DN/A4218.5h5.1C++18C--
Reaper DMR 2922902261.283C+1.5126.047%C+23.793%C+48.3B+N/A1276h10.3C+39.4C++
Skyguard 4132842312.348M**9.5634.295%B*1.408%C--40M**18.2M2827.1h57.9A+168.8A
AF-41 Hacksaw 280275693.986B+1.1943.028%B**15.273%C*51.9A+N/A1945.3h9.4D-21.9C**
Tank Mine 365237594.017B++1.2233.187%C+N/A107.7C+58.2C+8792.2h1.9C+5.8C**
GR-22 2302281961.163C+1.6329.227%B**16.228%C--65.1A+N/A5173.5h13.3C++45.4B+
Titan-150 HESH 2742252011.25C++8.4659.979%A+N/A48.9B+10.7B+1984.6h2.6B*4.3B**
AF-41 Hacksaw 219215643.359B+0.5744.903%B**13.023%D45.7B**N/A1904.7h12F26.7C+
C-4 3002041641.244C+1.5519.26%D*N/A36.4D--17.1D-4405.6h1.1B*5.8C*
Halberd SE 246179919.889C++17.1055.872%B*N/A66.3B**24.8B**5552.7h3.5B*6.3B**
Breaker Rocket Pods 200169266.5C+3.7151.404%C**N/A93.9C++17.2C++3701.8h10.1B**19.6B++
NC14 Bolt Driver 160160991.616C+1.1831.555%D71.25%C32B+N/A905h2.6C++8.1C+
MGR-L1 Promise 1581571231.276C+1.5240.671%M++18.471%D-71.4B**N/A2932.2h24.2F-59.5C**
Mag-Cutter 1271265,3780.023C+2.773.377%F-7.143%C++0.5C+N/A1251.4h2.3B67.7F-
NS-AM7 Archer 2001252180.573C*2.2255.669%C-5.6%D*5.4C3.2B+5623.3h20.9C++37.5C+
Enforcer ML85 214118235.13C++2.3445.093%B+N/A26.2B21.3B*5814.5h12.7C++28.2B+
E540 Halberd 177110147.857C++5.0650.223%B++1.818%D32.4C**19.7B**5803.4h5.1B+10.2B++
Shrike 188951290.736C++2.0667.647%AN/A26.4C*25.8A*3573.6h8.2D12.2C++
NS Decimator 13292761.211C*1.5867.201%B*1.087%D-28.8C12.5C-3263.2h5C+7.5C*
Vortek Rotary 12173521.404C+1.3935.77%B*1.37%D18.3C*12C++1594h56.1B+156.9B++
G40-F Ranger 9461230.5S27.7150.77%A*N/A122M*66M++7380.5h48.6B**95.8A
Orbital Strike Uplink 9861161N/A58.21380%UN/A305U185U19810.2h1.6T*0.4T*
NC4 Mag-Shot 5757830.687C+2.119.316%F*10.526%D**8.9D-N/A326.4h9.7C104.1F*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern1920h
Spawn Beacon33130.3h
Medical Kit402871.3h
Nano-Armor Kit701550,78365.3h
Medical Applicator24054,3696.3h
Rampart Wall0510.4h
Turret AI Module0870.3h
Repair Module0600.2h
Rocklet Rifle0710.2h
Nanite Revive Grenade01340h
Welding Device02,4290.4h
Deconstruction Tool0730h
Recon Detection Device41220.5h
Ammunition Package83850.4h
Nano-Repair Grenade01310h
Xiphos Anti-Personnel Phalanx Turret01430h

Check the help document for the dictionary if you want to learn more about words used here.


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