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Executor agent00kevin[EFFU] agent00kevin
NC BR 139

KDR: 2.35

Score: 43.3m

Last Seen: Mar 25th, 2020 2:44 AM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (139 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH AF-4 Cyclone GD-22S Bouncing Betty Tank Mine C75 Viper GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $308,997 MLG Score: 247
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.735%15.384%35028120412,8641.653260.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.878%0.293C*-0.857D---0.006C+HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.218C++13.20.076C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.718%1.471%157212308848404561.05238193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.821%0.576B+-0.096C+0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.654B+240.549B+32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.19%2.173%9296122612,653129550459.76312251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%-1.347D**-0.213C0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.5-0.299C13.5-0.087C+36.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.251%1.913%6051512176,168111425695.53184240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.989%-0.465D-0.625D0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.595B+15.20.622B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.59%91.946%605212301,25472641.72727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.164%-1.111D*1.606A+-1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.036C+2.80.111C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.04%10.834%605312291,523826301.8416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.197%-0.304C-0.778D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.215C6.1-0.25C9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m470.7%243 (14.6k)216 (13k)2.3495850,81221,6263.02534139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232131518.01%9.716%17509:168

47% Engineer18% Heavy Assault21% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 10:11 PMAug 1st, 2013 1:35 AMMar 25th, 2020 11:21 AM (4d) (PST)Mar 25th, 2020 12:56 AM (4d) (PST)Mar 24th, 2020 10:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
494824120.2530.1080.0251.4850.062247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6704,93924,731156189412,972

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3340.8h/139.2d 14,614 4,937 15,040 297.7k 4,098 11,219 12,433 99.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:1,749
Deaths:296
KDR:5.909
Accuracy:20.221% D
HSR:16.409% D*
NC6 Gauss SAW
D
Kills:434
Deaths:388
KDR:1.119
Accuracy:16.724% D
HSR:18.203% D-
NS-15M1
D
Kills:346
Deaths:189
KDR:1.831
Accuracy:19.371% D
HSR:16.763% D-
MGR-L1 Promise
B
Kills:230
Deaths:181
KDR:1.271
Accuracy:17.462% D*
HSR:28.696% B
EM6
D-
Kills:176
Deaths:90
KDR:1.956
Accuracy:18.221% D-
HSR:17.046% D--
LA1 Anchor
D-
Kills:73
Deaths:44
KDR:1.659
Accuracy:18.980% D*
HSR:19.178% D-
Kills:3,008
Deaths (as Heavy Assault):1,188
Deaths (to Heavy Assaults):5,315
KDR:2.53199
Kill Difference:1,820
Playtime:591.103 hours
Usage:18%
Score:5.516m
Score/min:156
Accuracy (listed only):18.496%
HSR (listed only):19.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:1,186
Deaths:1,040
KDR:1.140
Accuracy:22.541% C--
HSR:16.189% D
AF-57 Piston
C
Kills:1,130
Deaths:874
KDR:1.293
Accuracy:38.164% C
HSR:10.973% D-
AC-X11
C
Kills:799
Deaths:509
KDR:1.570
Accuracy:23.558% C
HSR:20.526% C
Warden
C--
Kills:342
Deaths:133
KDR:2.571
Accuracy:21.220% D--
HSR:21.345% C--
NC12 Sweeper
D
Kills:279
Deaths:188
KDR:1.484
Accuracy:34.412% D-
HSR:10.753% D
Razor GD-23
C--
Kills:274
Deaths:123
KDR:2.228
Accuracy:22.101% C--
HSR:16.058% D-
NS-11C
D
Kills:239
Deaths:324
KDR:0.738
Accuracy:21.128% D
HSR:9.623% F
GD-66 Claw
D-
Kills:114
Deaths:124
KDR:0.919
Accuracy:50.459% D-
HSR:9.649% D-
MGR-C1 Charger
D-
Kills:112
Deaths:80
KDR:1.400
Accuracy:23.510% D-
HSR:16.071% D*
NSX Tanto
D
Kills:89
Deaths:89
KDR:1
Accuracy:20.825% D*
HSR:21.348% D
MGR-M1 Bishop
B++
Kills:84
Deaths:51
KDR:1.647
Accuracy:29.819% D
HSR:36.905% B++
AF-19 Mercenary
C++
Kills:65
Deaths:65
KDR:1
Accuracy:23.480% C++
HSR:15.385% D*
Mauler S6
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:40.270% N/A
HSR:12% N/A
Kills:4,763
Deaths (as Engineer):3,638
Deaths (to Engineers):6,291
KDR:1.30924
Kill Difference:1,125
Playtime:1,565.096 hours
Usage:47%
Score:24.264m
Score/min:258
Accuracy (listed only):28.576%
HSR (listed only):16.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:2,788
Deaths:2,463
KDR:1.132
Accuracy:24.120% C
HSR:11.191% D*
GD-7F
C--
Kills:1,186
Deaths:1,040
KDR:1.140
Accuracy:22.541% C--
HSR:16.189% D
AF-57 Piston
C
Kills:1,130
Deaths:874
KDR:1.293
Accuracy:38.164% C
HSR:10.973% D-
Blitz GD-10
C
Kills:876
Deaths:502
KDR:1.745
Accuracy:23.679% C
HSR:11.644% D-
AC-X11
C
Kills:799
Deaths:509
KDR:1.570
Accuracy:23.558% C
HSR:20.526% C
MGR-S1 Gladius
C
Kills:670
Deaths:694
KDR:0.965
Accuracy:25.423% C
HSR:15.075% D--
NC12 Sweeper
D
Kills:279
Deaths:188
KDR:1.484
Accuracy:34.412% D-
HSR:10.753% D
Razor GD-23
C--
Kills:274
Deaths:123
KDR:2.228
Accuracy:22.101% C--
HSR:16.058% D-
NS-11C
D
Kills:239
Deaths:324
KDR:0.738
Accuracy:21.128% D
HSR:9.623% F
GD-66 Claw
D-
Kills:114
Deaths:124
KDR:0.919
Accuracy:50.459% D-
HSR:9.649% D-
MGR-C1 Charger
D-
Kills:112
Deaths:80
KDR:1.400
Accuracy:23.510% D-
HSR:16.071% D*
NSX Tanto
D
Kills:89
Deaths:89
KDR:1
Accuracy:20.825% D*
HSR:21.348% D
AF-19 Mercenary
C++
Kills:65
Deaths:65
KDR:1
Accuracy:23.480% C++
HSR:15.385% D*
NS-7 PDW
B
Kills:65
Deaths:46
KDR:1.413
Accuracy:27.098% B
HSR:9.231% D**
Mauler S6
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:40.270% N/A
HSR:12% N/A
Kills:8,736
Deaths (as Light Assault):7,159
Deaths (to Light Assaults):3,377
KDR:1.22028
Kill Difference:1,577
Playtime:300.091 hours
Usage:9%
Score:3.327m
Score/min:185
Accuracy (listed only):28.051%
HSR (listed only):13.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:2,788
Deaths:2,463
KDR:1.132
Accuracy:24.120% C
HSR:11.191% D*
NSX Daimyo
C+
Kills:1,179
Deaths:188
KDR:6.271
Accuracy:27.635% F--
HSR:93.978% C+
Blitz GD-10
C
Kills:876
Deaths:502
KDR:1.745
Accuracy:23.679% C
HSR:11.644% D-
NS-30 Vandal
D--
Kills:757
Deaths:326
KDR:2.322
Accuracy:28.351% D--
HSR:12.153% F-
MGR-S1 Gladius
C
Kills:670
Deaths:694
KDR:0.965
Accuracy:25.423% C
HSR:15.075% D--
NS-61 Emissary
B+
Kills:556
Deaths:387
KDR:1.437
Accuracy:32.048% B+
HSR:15.648% C
NSX "Networked" Tomoe
D
Kills:485
Deaths:207
KDR:2.343
Accuracy:21.894% F--
HSR:39.175% D
NSX "Networked" Daimyo
C
Kills:470
Deaths:50
KDR:9.400
Accuracy:28.199% F-
HSR:94.255% C
NC4 Mag-Shot
B
Kills:208
Deaths:195
KDR:1.067
Accuracy:25.176% C
HSR:21.635% B
AF-18 Stalker
C
Kills:195
Deaths:125
KDR:1.560
Accuracy:26.097% C
HSR:14.359% D--
NC14 Bolt Driver
D**
Kills:75
Deaths:28
KDR:2.679
Accuracy:27.171% D**
HSR:60% F
NS-44 Commissioner
D**
Kills:70
Deaths:124
KDR:0.565
Accuracy:20.498% F-
HSR:12.857% D**
LA8 Rebel
D
Kills:70
Deaths:114
KDR:0.614
Accuracy:20.403% D**
HSR:15.714% D
NS-7 PDW
B
Kills:65
Deaths:46
KDR:1.413
Accuracy:27.098% B
HSR:9.231% D**
NC08 Mag-Scatter
C
Kills:63
Deaths:66
KDR:0.955
Accuracy:51% C
HSR:12.698% D
AF-6 Shadow
D
Kills:62
Deaths:38
KDR:1.632
Accuracy:23.362% F-
HSR:22.581% D
NS-61 "Networked" Emissary
D--
Kills:61
Deaths:29
KDR:2.103
Accuracy:24.464% D**
HSR:16.393% D--
Kills:8,650
Deaths (as Infiltrator):5,582
Deaths (to Infiltrators):2,668
KDR:1.54962
Kill Difference:3,068
Playtime:699.787 hours
Usage:21%
Score:7.695m
Score/min:183
Accuracy (listed only):26.860%
HSR (listed only):28.152%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:2,788
Deaths:2,463
KDR:1.132
Accuracy:24.120% C
HSR:11.191% D*
AF-57 Piston
C
Kills:1,130
Deaths:874
KDR:1.293
Accuracy:38.164% C
HSR:10.973% D-
Blitz GD-10
C
Kills:876
Deaths:502
KDR:1.745
Accuracy:23.679% C
HSR:11.644% D-
MGR-S1 Gladius
C
Kills:670
Deaths:694
KDR:0.965
Accuracy:25.423% C
HSR:15.075% D--
NC12 Sweeper
D
Kills:279
Deaths:188
KDR:1.484
Accuracy:34.412% D-
HSR:10.753% D
Reaper DMR
C+
Kills:198
Deaths:112
KDR:1.768
Accuracy:26.039% C+
HSR:21.212% D
GR-22
C--
Kills:157
Deaths:93
KDR:1.688
Accuracy:22.345% C--
HSR:12.102% D--
GD-66 Claw
D-
Kills:114
Deaths:124
KDR:0.919
Accuracy:50.459% D-
HSR:9.649% D-
NS-11P
C+
Kills:106
Deaths:86
KDR:1.233
Accuracy:18.483% D*
HSR:19.811% C+
NS-7 PDW
B
Kills:65
Deaths:46
KDR:1.413
Accuracy:27.098% B
HSR:9.231% D**
Mauler S6
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:40.270% N/A
HSR:12% N/A
Kills:6,433
Deaths (as Combat Medic):5,220
Deaths (to Combat Medics):2,054
KDR:1.23238
Kill Difference:1,213
Playtime:75.864 hours
Usage:2%
Score:1.171m
Score/min:257
Accuracy (listed only):30.045%
HSR (listed only):13.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C--
Kills:624
Deaths:259
KDR:2.409
Accuracy:23.994% D**
HSR:13.301% C--
AF-23 Grinder
D-
Kills:394
Deaths:154
KDR:2.558
Accuracy:24.467% F
HSR:13.452% D-
NCM1 Scattercannon
D
Kills:323
Deaths:142
KDR:2.275
Accuracy:31.615% D
HSR:10.836% D*
NCM2 Falcon
C--
Kills:229
Deaths:171
KDR:1.339
Accuracy:36.413% C--
HSR:1.747% D*
NCM2 Falcon
C
Kills:107
Deaths:134
KDR:0.799
Accuracy:39.040% C
HSR:2.804% D-
NS-20 Gorgon
C*
Kills:96
Deaths:48
KDR:2
Accuracy:26.433% C*
HSR:18.750% C
NS-20 Gorgon
B**
Kills:92
Deaths:48
KDR:1.917
Accuracy:26.017% C++
HSR:27.174% B**
NS-10 Burster
C++
Kills:83
Deaths:124
KDR:0.669
Accuracy:32.085% C++
HSR:3.614% D
NS-10 Burster
B+
Kills:81
Deaths:124
KDR:0.653
Accuracy:31.993% C++
HSR:7.407% B+
Kills:2,029
Deaths (as MAX Suit):602
Deaths (to MAX Suits):1,185
KDR:3.37043
Kill Difference:1,427
Playtime:98.484 hours
Usage:3%
Score:1.366m
Score/min:231
Accuracy (listed only):30.228%
HSR (listed only):11.009%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:665
V. Kills:199 333%
Deaths:136
KDR:4.890
Accuracy:36.691% D**
KPH:28.900 D
VKPH:8.700 D
M30 Mustang AH
C--
Kills:219
V. Kills:134 162%
Deaths:376
KDR:0.582
Accuracy:58.811% B
KPH:5.300 D*
VKPH:3.300 C--
Kills:884 (219 + 0)
Deaths:512
KDR:1.727
VKDR:0.650
Vehicle Kills:333
Kill Difference:372
Playtime:64.014 hours
Usage:2%
Score:0.502m
Score/min:131
Piloting Accuracy:58.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:1,044
V. Kills:179 N/A
Deaths:103
KDR:10.136
Accuracy:41.512% C+
KPH:46.100 C
VKPH:7.900 C+
C150 Dalton
B+
Kills:974
V. Kills:558 174%
Deaths:141
KDR:6.908
Accuracy:44.310% B+
KPH:29.500 C
VKPH:16.900 C--
AP30 Shredder
C
Kills:282
V. Kills:165 170%
Deaths:66
KDR:4.273
Accuracy:24.022% D
KPH:23.500 C
VKPH:13.800 C--
Kills:2,300 (0 + 2,300)
Deaths:310
KDR:7.419
VKDR:2.910
Vehicle Kills:902
Kill Difference:1,990
Playtime:67.606 hours
Usage:2%
Score:1.343m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:24.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:6,608
V. Kills:3,251 203%
Deaths:504
KDR:13.111
Accuracy:41.143% F
KPH:26.400 C--
VKPH:13 D-
L100 Python HESH
C+
Kills:3,155
V. Kills:307 N/A
Deaths:151
KDR:20.894
Accuracy:44.218% C--
KPH:51 C+
VKPH:5 D
C75 Viper
C+
Kills:1,194
V. Kills:204 N/A
Deaths:140
KDR:8.529
Accuracy:28.913% D--
KPH:30.700 C+
VKPH:5.300 D
Skyguard
D
Kills:903
V. Kills:760 119%
Deaths:239
KDR:3.778
Accuracy:24.265% D-
KPH:9.300 D
VKPH:7.800 D
L100 Python HEAT
B
Kills:292
V. Kills:88 328%
Deaths:15
KDR:19.467
Accuracy:46.272% C--
KPH:38.200 B
VKPH:11.500 C+
Kills:12,152 (12,152 + 0)
Deaths:1,049
KDR:11.584
VKDR:4.395
Vehicle Kills:4,610
Kill Difference:11,103
Playtime:455.410 hours
Usage:14%
Score:5.885m
Score/min:215
Driving Accuracy:46.272%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:581
V. Kills:324 179%
Deaths:46
KDR:12.630
Accuracy:43.447% C+
KPH:23.400 D
VKPH:13.100 C
Titan-150 AP
C
Kills:444
V. Kills:289 153%
Deaths:87
KDR:5.103
Accuracy:37.643% D**
KPH:20.700 C-
VKPH:13.500 C
Enforcer ML85
D
Kills:358
V. Kills:252 142%
Deaths:91
KDR:3.934
Accuracy:43.923% B+
KPH:18.400 D
VKPH:12.900 D
Titan-150 HEAT
C-
Kills:349
V. Kills:146 237%
Deaths:68
KDR:5.132
Accuracy:32.876% D**
KPH:17.600 C-
VKPH:7.400 C-
Kills:1,732 (793 + 939)
Deaths:292
KDR:5.932
VKDR:3.462
Vehicle Kills:1,011
Kill Difference:1,440
Playtime:85.573 hours
Usage:3%
Score:1.952m
Score/min:380
Driving Accuracy:32.876%
Gunner Accuracy:43.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:672
V. Kills:319 210%
Deaths:46
KDR:14.609
Accuracy:53.610% C
KPH:40.500 C+
VKPH:19.200 C+
M40 Fury-H
C
Kills:620
V. Kills:44 N/A
Deaths:40
KDR:15.500
Accuracy:38.602% C
KPH:76.100 C
VKPH:5.400 D
M96 Mjolnir-H
B+
Kills:608
V. Kills:314 193%
Deaths:44
KDR:13.818
Accuracy:52.874% B
KPH:57.300 B+
VKPH:29.600 C+
M12 Kobalt-H
C-
Kills:414
V. Kills:14 N/A
Deaths:12
KDR:34.500
Accuracy:19.758% C-
KPH:84 D
VKPH:2.800 D
Enforcer ML65-H
C
Kills:330
V. Kills:325 101%
Deaths:43
KDR:7.674
Accuracy:60.552% B+
KPH:24.200 D
VKPH:23.800 C
G40-F Ranger
B+
Kills:125
V. Kills:68 181%
Deaths:5
KDR:25
Accuracy:38.333% B+
KPH:42.400 B+
VKPH:23.100 C**
Kills:2,769 (0 + 2,769)
Deaths:190
KDR:14.574
VKDR:5.705
Vehicle Kills:1,084
Kill Difference:2,579
Playtime:56.874 hours
Usage:2%
Score:1.298m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:38.333%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:165
V. Kills:71 229%
Deaths:38
KDR:4.342
Accuracy:32.284% D
KPH:12.800 D
VKPH:5.500 D
M12 Kobalt
C+
Kills:102
V. Kills:9 N/A
Deaths:2
KDR:51
Accuracy:17.212% C+
KPH:29.600 D*
VKPH:2.600 C+
M60-G Bulldog
D
Kills:95
V. Kills:20 452%
Deaths:28
KDR:3.393
Accuracy:31.751% C--
KPH:23.100 D
VKPH:4.900 D
M20 Basilisk
C+
Kills:66
V. Kills:34 189%
Deaths:10
KDR:6.600
Accuracy:33.898% C--
KPH:15.700 C--
VKPH:8.100 C+
Kills:428 (0 + 428)
Deaths:78
KDR:5.487
VKDR:1.718
Vehicle Kills:134
Kill Difference:350
Playtime:24.672 hours
Usage:1%
Score:0.240m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:33.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 9,8596,60850413.111B**10.7641.143%F2.376%C+26.4C--13D-221250.2h4.4B++10.7C+
L100 Python HESH 3,4623,15515120.894B*18.5444.218%C--2.219%B+51C+5D22161.9h2.7B+6.1B
AF-4 Cyclone 2,8182,7882,4631.132C+1.2224.12%C11.191%D*15.3DN/A66182.3h12.6C-52.4C+
GD-22S 1,7631,7492965.909A*3.5620.221%D16.409%D*17.2D-N/A107101.9h12.1C60C
Bouncing Betty 1,6321,62916010.181A*7.8329.721%FN/A112.3CN/A44314.5h1.4A4.8C
Tank Mine 2,0251,2682096.067A+3.720.036%F--N/A47.3D*28.2D*52926.8h0M++6.5C
C75 Viper 1,3981,1941408.529B**6.1828.913%D--1.256%C+30.7C+5.2D21938.9h8.4B*29B+
GD-7F 1,2041,1861,0401.14C+1.2122.541%C--16.189%D9.2D-N/A38128.4h14.6C65C
NSX Daimyo 1,1831,1791886.271B++3.9227.635%F--93.978%C+27.1D--N/A7443.5h2.7C9.9D*
AF-57 Piston 1,1501,1308741.293C++1.0638.164%C10.973%D-10.9D--N/A57103.9h6.5D*17.1D
L105 Zephyr 1,2231,04410310.136C+7.7941.512%C+N/A46.2C7.9C+24122.6h5.7C**13.7C**
C150 Dalton 1,5329741416.908C+4.5644.31%B+N/A29.5C16.9C--34133h5.5D12.3C+
Skyguard 1,6639032393.778C*1.4324.265%D-N/A9.3D7.8D18696.9h132.7C546.8D
Blitz GD-10 8898765021.745B++0.6023.679%C11.644%D-10.1D-N/A5187h16.4C+69.2C+
AC-X11 8057995091.57C**0.7823.558%C20.526%C11D-N/A5172.9h12.8D-54.3C
C-4 1,1927934931.609C++0.7425.393%C+N/A24.2D*12.2D*31232.8h1.7C-6.6C+
NS-30 Vandal 7627573262.322C++0.0328.351%D--12.153%F-14.9D*N/A7050.8h5.7C+20.1C
NC05 Jackhammer 7477424691.582C**0.7743.125%C10.647%D--18.5D--N/A9140.2h4.8C++11.2C++
M12 Kobalt 7597201645C+42.6519.969%C--16.389%C-59.5D-3.2D19012.1h24.6D123.2C--
NS Decimator 9136776391.059C+1.2949.375%F1.773%C17.1D*5.9D*15139.7h4.6C+9.3C--
E540 Halberd-H 9916724614.609B++12.2653.61%C1.042%D40.5C+19.2C+34616.6h5.1B+9.5B+
MGR-S1 Gladius 7116706940.965C1.3825.423%C15.075%D--3.8D*N/A19175.5h15.6D**61.4D-
Breaker Rocket Pods 8646651364.89C2.5436.691%D**1.353%B+28.9D8.7D23923h19.9C-54.3D-
AF-23 Grinder 6306242592.409C+0.0623.994%D**13.301%C--18.2D-N/A6734.2h5.8B+24.2C--
M40 Fury-H 6646204015.5C++13.1538.602%CN/A76.5C5.4D3988.1h6.6B+17.2B+
M96 Mjolnir-H 9226084413.818M*11.4752.874%BN/A57.4B+29.6C+36210.6h27.4B*51.9B*
E540 Halberd 9055814612.63B+10.2843.447%C+1.721%D23.4D13.1C30824.8h4.7B++10.9B+
NS-61 Emissary 5685563871.437B*0.9132.048%B+15.648%C6.1D--N/A1891.4h16.7C52.2C++
Frag Grenade 5435201520N/A517.6544.763%CN/A866.7A+38.3S26930.6h2.5B**5.6B++
Spear Anti-Vehicle Phalanx Turret 853516608.6C*6.2539.062%C-4.651%B+28.7D18.7C38718h8.9C+22.8C+
NSX "Networked" Tomoe 4904852072.343C++0.0121.894%F--39.175%D15FN/A3832.3h18.5F-84.5F**
NSX "Networked" Daimyo 472470509.4A+7.0528.199%F-94.255%C40.5D--N/A11511.6h2.4C8.6D*
Titan-150 AP 733444875.103C+2.7537.643%D**4.054%B*20.7C-13.5C64821.4h3.8B+10.2C+
NC6 Gauss SAW 4434343881.119C+1.2316.724%D18.203%D-14.9DN/A11729.2h12C72C
M12 Kobalt-H 4284141234.5B32.1519.758%C-9.903%D**84.5D2.9D2204.9h14.9C**75.6C++
AF-23 Grinder 4033941542.558C+0.2124.467%F13.452%D-18.9D--N/A7120.8h6.6B26.9D
Shrike 6293683930.936B+1.4151.688%D3.261%C**12.8D--9.1D19628.7h6.4C++12.3C+
Enforcer ML85 610358913.934C1.5843.923%B+2.514%C**18.4D12.9D29119.5h13.3C+30.2C*
Titan-150 HEAT 495349685.132C+2.7832.876%D**2.006%D17.6C-7.4C-26919.8h3.6B*11.1C+
NS-15M1 3523461891.831C++0.5219.371%D16.763%D-17D-N/A7820.3h16.2D*83.6D
Warden 3473421332.571B**0.2221.22%D--21.345%C--9.6DN/A6535.8h9.3C++44C
M60-A Bulldog 4063401172.906C--0.5627.248%D--N/A18.8D-3.6D17318.1h5.9C21.8D
Enforcer ML65-H 655330437.674B**5.3260.552%B+1.515%C24.1D23.7C47413.7h16.6C+27.3C++
NCM1 Scattercannon 3283231422.275C**0.0731.615%D10.836%D*13.3D-N/A7924.3h9.6C--30.4D
L100 Python HEAT 3802921519.467A++17.1246.272%C--N/A38.4B11.6C+3547.6h5B10.9C++
AP30 Shredder 447282664.273C1.9224.022%D1.064%D-23.5C13.8C--47312h72C*299.8C+
NC12 Sweeper 2852791881.484C**0.8734.412%D-10.753%D9.1D--N/A4330.5h5C14.4C
Razor GD-23 2752741232.228A0.1222.101%C--16.058%D-9.5D-N/A5628.7h12.3C+55.7C+
MANA Anti-Vehicle Turret 487253922.75A*0.4047.374%D--2.372%D--2530S2340S1313940.1h9.1C++19.1C
NS-11C 2462393240.738C1.6121.128%D9.623%F5.7D--N/A4241.7h20D*94.5D-
MGR-L1 Promise 2392301811.271C+1.0817.462%D*28.696%B14.2D--N/A5316.2h15.7C+89.9C--
NCM2 Falcon 3332291711.339C*1.0136.413%C--1.747%D*8.4D3.8C-10727.3h11.7C+32.1C+
M30 Mustang AH 3532193760.582D1.7758.811%B1.826%B*5.3D*3.3C--7041h36.3T*61.8T
NC4 Mag-Shot 2152081951.067B+1.2825.176%C21.635%B11.6DN/A12218h11.2D-44.4C
Reaper DMR 1981981121.768C**0.5826.039%C+21.212%D22.2DN/A1308.9h11.4D43.7C
AF-18 Stalker 1981951251.56C*0.7926.097%C14.359%D--13.7D--N/A9714.2h15.9D*60.9D
Mag-Cutter 22419314,2310.014C2.344.851%F-N/A0.1DN/A11728.4h3.4D70.8T*
NS Annihilator 422188912.066M*0.2872.155%F-N/A6.1D--7.6C14530.7h14D19.4D*
EM6 177176901.956C++0.3918.221%D-17.046%D--19.8D-N/A1808.9h12.4C-67.9C
M20 Basilisk 236165384.342B+1.9932.284%D1.818%F12.8D5.5D15212.9h101C312.9C-
GR-22 157157931.688C**0.6622.345%C--12.102%D--12.1D--N/A6913h13.8C+61.6C+
AF-22 Crow 334155217.381U5.0362.275%D1.935%C8.6D9.9C+13118h9.8C-15.8D
Anti-Vehicle Grenade 1531481148N/A145.6553.326%C++N/A740A25D--39290.2h3.4B**6.4B*
Aspis Anti-Aircraft Phalanx Turret 263127196.684B**4.3329.367%B+N/A12C+12.8C*39710.6h142.5C++485.2B+
G40-F Ranger 193125525A+22.6538.333%B+N/A41.7B+22.7C*4193h56.2B++146.7B++
GD-66 Claw 1141141240.919C1.4350.459%D-9.649%D-9.3D*N/A5812.3h4.3F*8.6D**
MGR-C1 Charger 115112801.4B0.9523.51%D-16.071%D*7.3D*N/A2115.3h18.7D**79.7D*
NCM2 Falcon 1731071340.799C1.5539.04%C2.804%D-5.8D--3.5D8018.6h18.7D47.9C--
NS-11P 107106861.233C+1.1218.483%D*19.811%C+7.6D--N/A3014h17.9D**96.6D*
M12 Kobalt 111102251S48.6517.212%C+17.647%C30D*2.6C+883.4h28.2F163.7D
NS-20 Gorgon 10296482A+0.3526.433%C*18.75%C15.5C-1D556.2h34.8C++131.7B
M60-G Bulldog 11595283.393D1.0431.751%C--2.105%C-23.2D4.9D1654.1h8.2C25.7C
NS-20 Gorgon 10192481.917A+0.4326.017%C++27.174%B**14.8C-1.5C++576.2h36.1C++138.9B
Orbital Strike Uplink 12391191N/A88.65602.703%UN/A910U320U29840.1h2.5T*0.4T*
NSX Tanto 9189891C1.3520.825%D*21.348%D4.7D*N/A1518.8h23.1F-111.1D
MGR-M1 Bishop 8784511.647C*0.7029.819%D36.905%B++7.9D*N/A3510.7h8.4D-28.2D
NS-10 Burster 153831240.669C-1.6832.085%C++3.614%D3.6D-3D9223.3h199D--620.3C
NS-10 Burster 142811240.653C1.7031.993%C++7.407%B+3.2D--2.4D-8425.5h219.2D**685.1D
Sticky Grenade 7878178N/A75.6536.683%F-N/A780C--N/A26140.1h2.8D7.7D*
NC14 Bolt Driver 7575282.679B+0.3327.171%D**60%F5.1D*N/A6814.6h4.5F--16.7F--
LA1 Anchor 7473441.659C0.6918.98%D*19.178%D-9.7D*N/A797.5h15F--79.2D**
NS-44 Commissioner 72701240.565C1.7820.498%F-12.857%D**8.3D--N/A528.4h4.9D--24.1F-
LA8 Rebel 70701140.614C1.7420.403%D**15.714%D8.9D-N/A587.9h8.1D-39.7D**
M20 Basilisk 10066106.6A++4.2533.898%C--7.576%B++15.7C--8.1C+2514.2h91.2C*269.1C+
AF-19 Mercenary 6665651C++1.3523.48%C++15.385%D*5D-N/A12413.1h21.3F90.8D
NS-7 PDW 6765461.413B+0.9427.098%B9.231%D**11.4D-N/A1025.7h18.2D-67.3C+
NC08 Mag-Scatter 6563660.955C+1.3951%C12.698%D5.3D*N/A3012h4.9D9.5C
AF-6 Shadow 6562381.632C+0.7223.362%F-22.581%D13.5D*N/A834.6h6.2C--26.6D**
NS-61 "Networked" Emissary 6461292.103B+0.2524.464%D**16.393%D--12D*N/A325.1h16.1D65.7F-
Mauler S6 5450381.316B+1.0340.27%C+12%D5.4D*N/A519.2h8.9F*22.2D*
Rocklet Rifle 9850341.471A+0.8853.989%C*N/A17.9D-17.1D3892.8h22.7A42.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon162902.8h
Anti-Vehicle MANA Turret222634.3h
Nano-Armor Kit8801,097,755143.8h
Turret AI Module01260.4h
Repair Module11810.5h
Skywall Shield Emitter0920.3h
Nanite Revive Grenade08520.2h
Medical Kit11300.5h
Cortium Silo01520.7h
Restoration Kit496482.8h
Spitfire Auto-Turret141,1401.9h
Motion Spotter63,1022.6h
Hoplon Anti-Aircraft Phalanx Tower0600.2h
Deconstruction Tool12,8150.4h
Welding Device03,8400.9h
NC Triumph Flare Gun02220.4h
Smoke Grenade02030h
Recon Detection Device18424,33785.1h
Shield Recharging Field47480.5h
Medical Applicator189111,70113.9h
Ammunition Package141,7663.4h
Anti-Infantry MANA Turret145293.1h
Flail Targeting Dart0992.4h
Nano-Repair Grenade01,2300.3h
Router01180.4h
Ectoblaster0950h
Elysium Spawn Tube01350.6h
Vehicle Gate01110.9h
Orbital Strike Target Designator24634.9h
WLT-Howler Mining Laser3222,18323.8h
Lumifiber Rampart Wall01590.9h

Check the help document for the dictionary if you want to learn more about words used here.


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