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Brigadier agent00kevin[EFFU] agent00kevin
NC BR 79

KDR: 2.12

Score: 38.3m

Last Seen: Dec 9th, 2019 1:25 AM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald - Outfit Leader of Syndicated Failure[EFFU] Syndicated Failure
NC outfit on Emerald

Members: 1
Level Progress (to 80): 74%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HESH AF-4 Cyclone GD-22S Bouncing Betty GD-7F AF-57 Piston Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 682TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.839%14.759%33726120111,8371.680440.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.052%0.319C*-0.952D---0.126CHEAD (~3.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.232C++13.10.087C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.718%1.471%165212258847994561.10638193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.821%0.574B+-0.1C+0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.654B+240.549B+32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.758%2.556%7986122110,290120841288.51821249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.904%-1.396D**0.08C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.1-0.549D15.3-0.271C41.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.776%1.862%5781412135,371100123015.36563233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-0.505D-0.64D0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.588B+15.20.621B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.178%60%578112267558700.127768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.158D*-0.401C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.686D4.5-0.431C--12.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.983%10.767%578312241,486741302.0027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.089%-0.303C-0.773D-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.209C6-0.243C9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Syndicated Failure[EFFU] Syndicated Failure
NC outfit on Emerald

Members: 1
38.3m431.6%240 (14.4k)218 (13.1k)2.1216642,11519,8502.7745179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122769618.04%6.8%12308:516

47% Engineer19% Heavy Assault18% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 10:11 PMAug 1st, 2013 1:35 AMDec 9th, 2019 11:34 AM (3h) (PST)Dec 9th, 2019 1:40 AM (13h) (PST)Dec 8th, 2019 9:25 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
473863870.2400.1130.0161.2990.061159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3865,14723,239147178413,092

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2928h/122d 12,959 2,864 11,625 228.3k 3,799 9,770 10,778 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:1,749
Deaths:296
KDR:5.909
Accuracy:20.221% D
HSR:16.409% D*
NC6 Gauss SAW
D
Kills:431
Deaths:383
KDR:1.125
Accuracy:16.731% D
HSR:18.330% D-
NS-15M1
D
Kills:322
Deaths:178
KDR:1.809
Accuracy:19.262% D
HSR:16.149% D-
EM6
D
Kills:176
Deaths:90
KDR:1.956
Accuracy:18.221% D
HSR:17.046% D--
LA1 Anchor
D-
Kills:72
Deaths:43
KDR:1.674
Accuracy:18.068% D**
HSR:19.444% D-
MGR-L1 Promise
C+
Kills:70
Deaths:74
KDR:0.946
Accuracy:18.789% D--
HSR:24.286% C+
Kills:2,820
Deaths (as Heavy Assault):1,064
Deaths (to Heavy Assaults):4,931
KDR:2.65038
Kill Difference:1,756
Playtime:562.794 hours
Usage:19%
Score:5.225m
Score/min:155
Accuracy (listed only):18.549%
HSR (listed only):18.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:1,186
Deaths:1,040
KDR:1.140
Accuracy:22.541% C-
HSR:16.189% D
AF-57 Piston
C
Kills:1,130
Deaths:874
KDR:1.293
Accuracy:38.164% C
HSR:10.973% D-
AC-X11
C+
Kills:676
Deaths:444
KDR:1.523
Accuracy:24.384% C+
HSR:20.562% C
Warden
C--
Kills:312
Deaths:123
KDR:2.537
Accuracy:21.092% D--
HSR:20.833% C--
Razor GD-23
C-
Kills:274
Deaths:123
KDR:2.228
Accuracy:22.101% C-
HSR:16.058% D-
NC12 Sweeper
D-
Kills:261
Deaths:177
KDR:1.475
Accuracy:34.036% D-
HSR:10.345% D-
NS-11C
D
Kills:239
Deaths:324
KDR:0.738
Accuracy:21.128% D
HSR:9.623% F
GD-66 Claw
C--
Kills:95
Deaths:107
KDR:0.888
Accuracy:53.362% C--
HSR:9.474% D--
NSX Tanto
D
Kills:86
Deaths:87
KDR:0.989
Accuracy:21.052% D--
HSR:20.930% D
AF-19 Mercenary
C*
Kills:65
Deaths:65
KDR:1
Accuracy:23.480% C*
HSR:15.385% D--
Kills:4,324
Deaths (as Engineer):3,364
Deaths (to Engineers):5,956
KDR:1.28537
Kill Difference:960
Playtime:1,385.533 hours
Usage:47%
Score:21.591m
Score/min:260
Accuracy (listed only):28.134%
HSR (listed only):15.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:2,788
Deaths:2,463
KDR:1.132
Accuracy:24.121% C
HSR:11.191% D*
GD-7F
C-
Kills:1,186
Deaths:1,040
KDR:1.140
Accuracy:22.541% C-
HSR:16.189% D
AF-57 Piston
C
Kills:1,130
Deaths:874
KDR:1.293
Accuracy:38.164% C
HSR:10.973% D-
Blitz GD-10
C+
Kills:857
Deaths:462
KDR:1.855
Accuracy:23.687% C+
HSR:11.785% D-
AC-X11
C+
Kills:676
Deaths:444
KDR:1.523
Accuracy:24.384% C+
HSR:20.562% C
MGR-S1 Gladius
C+
Kills:433
Deaths:482
KDR:0.898
Accuracy:26.838% C+
HSR:13.857% D*
Razor GD-23
C-
Kills:274
Deaths:123
KDR:2.228
Accuracy:22.101% C-
HSR:16.058% D-
NC12 Sweeper
D-
Kills:261
Deaths:177
KDR:1.475
Accuracy:34.036% D-
HSR:10.345% D-
NS-11C
D
Kills:239
Deaths:324
KDR:0.738
Accuracy:21.128% D
HSR:9.623% F
GD-66 Claw
C--
Kills:95
Deaths:107
KDR:0.888
Accuracy:53.362% C--
HSR:9.474% D--
NSX Tanto
D
Kills:86
Deaths:87
KDR:0.989
Accuracy:21.052% D--
HSR:20.930% D
AF-19 Mercenary
C*
Kills:65
Deaths:65
KDR:1
Accuracy:23.480% C*
HSR:15.385% D--
NS-7 PDW
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:27.098% B+
HSR:9.231% D**
Kills:8,155
Deaths (as Light Assault):6,694
Deaths (to Light Assaults):3,081
KDR:1.21826
Kill Difference:1,461
Playtime:285.113 hours
Usage:10%
Score:3.229m
Score/min:189
Accuracy (listed only):27.845%
HSR (listed only):13.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:2,788
Deaths:2,463
KDR:1.132
Accuracy:24.121% C
HSR:11.191% D*
Blitz GD-10
C+
Kills:857
Deaths:462
KDR:1.855
Accuracy:23.687% C+
HSR:11.785% D-
NS-30 Vandal
D
Kills:722
Deaths:317
KDR:2.278
Accuracy:28.620% D
HSR:11.773% F-
MGR-S1 Gladius
C+
Kills:433
Deaths:482
KDR:0.898
Accuracy:26.838% C+
HSR:13.857% D*
NS-61 Emissary
A
Kills:368
Deaths:261
KDR:1.410
Accuracy:36.111% A
HSR:12.772% D
NC4 Mag-Shot
C**
Kills:208
Deaths:195
KDR:1.067
Accuracy:25.176% C
HSR:21.635% C**
AF-18 Stalker
C
Kills:193
Deaths:123
KDR:1.569
Accuracy:26.317% C
HSR:13.990% D--
NC14 Bolt Driver
D*
Kills:75
Deaths:28
KDR:2.679
Accuracy:27.178% D*
HSR:60% F
LA8 Rebel
D-
Kills:70
Deaths:112
KDR:0.625
Accuracy:20.376% D**
HSR:15.714% D-
NS-7 PDW
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:27.098% B+
HSR:9.231% D**
NS-44 Commissioner
D*
Kills:62
Deaths:118
KDR:0.525
Accuracy:19.690% F-
HSR:12.903% D*
AF-6 Shadow
D
Kills:62
Deaths:38
KDR:1.632
Accuracy:23.362% F-
HSR:22.581% D
NC08 Mag-Scatter
C+
Kills:61
Deaths:66
KDR:0.924
Accuracy:51.111% C+
HSR:13.115% C--
NSX Daimyo
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:27.646% N/A
HSR:98% N/A
Kills:6,014
Deaths (as Infiltrator):4,723
Deaths (to Infiltrators):2,340
KDR:1.27334
Kill Difference:1,291
Playtime:537.947 hours
Usage:18%
Score:6.125m
Score/min:190
Accuracy (listed only):27.667%
HSR (listed only):23.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:2,788
Deaths:2,463
KDR:1.132
Accuracy:24.121% C
HSR:11.191% D*
AF-57 Piston
C
Kills:1,130
Deaths:874
KDR:1.293
Accuracy:38.164% C
HSR:10.973% D-
Blitz GD-10
C+
Kills:857
Deaths:462
KDR:1.855
Accuracy:23.687% C+
HSR:11.785% D-
MGR-S1 Gladius
C+
Kills:433
Deaths:482
KDR:0.898
Accuracy:26.838% C+
HSR:13.857% D*
NC12 Sweeper
D-
Kills:261
Deaths:177
KDR:1.475
Accuracy:34.036% D-
HSR:10.345% D-
Reaper DMR
C+
Kills:194
Deaths:110
KDR:1.764
Accuracy:26.201% C+
HSR:21.650% C--
GR-22
C--
Kills:157
Deaths:93
KDR:1.688
Accuracy:22.345% C--
HSR:12.102% D*
GD-66 Claw
C--
Kills:95
Deaths:107
KDR:0.888
Accuracy:53.362% C--
HSR:9.474% D--
NS-7 PDW
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:27.098% B+
HSR:9.231% D**
Kills:5,980
Deaths (as Combat Medic):4,814
Deaths (to Combat Medics):1,922
KDR:1.24221
Kill Difference:1,166
Playtime:62.726 hours
Usage:2%
Score:0.970m
Score/min:258
Accuracy (listed only):30.650%
HSR (listed only):12.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C-
Kills:616
Deaths:247
KDR:2.494
Accuracy:23.379% D**
HSR:13.474% C-
AF-23 Grinder
D-
Kills:374
Deaths:142
KDR:2.634
Accuracy:23.452% F
HSR:13.369% D-
NCM1 Scattercannon
D
Kills:323
Deaths:142
KDR:2.275
Accuracy:31.615% D
HSR:10.836% D*
NCM2 Falcon
C--
Kills:179
Deaths:154
KDR:1.162
Accuracy:35.677% C--
HSR:2.235% D*
NCM2 Falcon
C
Kills:81
Deaths:117
KDR:0.692
Accuracy:38.423% C
HSR:3.704% C
NS-10 Burster
B+
Kills:71
Deaths:116
KDR:0.612
Accuracy:31.124% C*
HSR:7.042% B+
NS-10 Burster
C++
Kills:71
Deaths:116
KDR:0.612
Accuracy:31.142% C++
HSR:4.225% C
Kills:1,715
Deaths (as MAX Suit):517
Deaths (to MAX Suits):1,129
KDR:3.31721
Kill Difference:1,198
Playtime:85.423 hours
Usage:3%
Score:1.193m
Score/min:233
Accuracy (listed only):30.687%
HSR (listed only):7.841%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:665
V. Kills:199 333%
Deaths:136
KDR:4.890
Accuracy:36.691% D**
KPH:28.900 D
VKPH:8.700 D
M30 Mustang AH
C--
Kills:219
V. Kills:134 162%
Deaths:376
KDR:0.582
Accuracy:58.811% B+
KPH:5.300 D*
VKPH:3.300 C--
Kills:884 (219 + 0)
Deaths:512
KDR:1.727
VKDR:0.650
Vehicle Kills:333
Kill Difference:372
Playtime:64.014 hours
Usage:2%
Score:0.499m
Score/min:130
Piloting Accuracy:58.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:1,044
V. Kills:179 N/A
Deaths:103
KDR:10.136
Accuracy:41.512% C+
KPH:46.100 C+
VKPH:7.900 C+
C150 Dalton
B++
Kills:945
V. Kills:542 174%
Deaths:141
KDR:6.702
Accuracy:44.262% B++
KPH:29.100 C
VKPH:16.700 D
AP30 Shredder
C-
Kills:282
V. Kills:165 170%
Deaths:66
KDR:4.273
Accuracy:24.022% D--
KPH:23.500 C-
VKPH:13.800 D
Kills:2,271 (0 + 2,271)
Deaths:310
KDR:7.326
VKDR:2.858
Vehicle Kills:886
Kill Difference:1,961
Playtime:67.072 hours
Usage:2%
Score:1.321m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:24.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:4,475
V. Kills:2,476 181%
Deaths:503
KDR:8.897
Accuracy:41.494% F
KPH:22.300 D
VKPH:12.400 D--
L100 Python HESH
C+
Kills:3,150
V. Kills:306 N/A
Deaths:151
KDR:20.861
Accuracy:44.236% C-
KPH:51.100 C+
VKPH:5 D
C75 Viper
C++
Kills:1,071
V. Kills:163 N/A
Deaths:140
KDR:7.650
Accuracy:27.781% D*
KPH:30.300 C++
VKPH:4.600 D
Skyguard
D
Kills:846
V. Kills:728 116%
Deaths:239
KDR:3.540
Accuracy:24.259% D-
KPH:8.900 D-
VKPH:7.700 D
L100 Python HEAT
C
Kills:101
V. Kills:37 266%
Deaths:15
KDR:6.733
Accuracy:43.102% D-
KPH:26.900 C
VKPH:9.800 C-
Kills:9,643 (9,643 + 0)
Deaths:1,048
KDR:9.201
VKDR:3.540
Vehicle Kills:3,710
Kill Difference:8,595
Playtime:395.851 hours
Usage:14%
Score:5.047m
Score/min:212
Driving Accuracy:43.102%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:399
V. Kills:272 146%
Deaths:87
KDR:4.586
Accuracy:37.433% F
KPH:19.500 D
VKPH:13.300 C
E540 Halberd
C-
Kills:380
V. Kills:252 150%
Deaths:46
KDR:8.261
Accuracy:43.678% C+
KPH:18.500 D--
VKPH:12.300 C-
Enforcer ML85
C--
Kills:356
V. Kills:251 141%
Deaths:91
KDR:3.912
Accuracy:43.922% B
KPH:18.300 D
VKPH:12.900 C--
Titan-150 HEAT
C-
Kills:349
V. Kills:146 237%
Deaths:68
KDR:5.132
Accuracy:32.876% D**
KPH:17.600 C-
VKPH:7.400 C--
Kills:1,484 (748 + 736)
Deaths:292
KDR:5.082
VKDR:3.154
Vehicle Kills:921
Kill Difference:1,192
Playtime:80.259 hours
Usage:3%
Score:1.795m
Score/min:373
Driving Accuracy:32.876%
Gunner Accuracy:43.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:583
V. Kills:35 N/A
Deaths:40
KDR:14.575
Accuracy:38.243% C
KPH:76.800 C+
VKPH:4.600 D-
M12 Kobalt-H
C-
Kills:364
V. Kills:14 N/A
Deaths:12
KDR:30.333
Accuracy:20.014% C
KPH:85.100 C--
VKPH:3.300 C-
E540 Halberd-H
C
Kills:363
V. Kills:186 194%
Deaths:46
KDR:7.891
Accuracy:54.013% C
KPH:31.900 C--
VKPH:16.300 D
Enforcer ML65-H
C
Kills:330
V. Kills:325 101%
Deaths:43
KDR:7.674
Accuracy:60.552% B
KPH:24.200 D
VKPH:23.800 C
M96 Mjolnir-H
B
Kills:322
V. Kills:169 189%
Deaths:44
KDR:7.318
Accuracy:52.216% B
KPH:48.100 C+
VKPH:25.300 C
G40-F Ranger
B**
Kills:88
V. Kills:49 176%
Deaths:5
KDR:17.600
Accuracy:41.057% B**
KPH:46.900 B*
VKPH:26.100 B++
Kills:2,050 (0 + 2,050)
Deaths:190
KDR:10.789
VKDR:4.095
Vehicle Kills:778
Kill Difference:1,860
Playtime:45.484 hours
Usage:2%
Score:1.042m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:41.057%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:158
V. Kills:70 223%
Deaths:38
KDR:4.158
Accuracy:32.162% D
KPH:12.500 D
VKPH:5.500 C--
M60-G Bulldog
D
Kills:95
V. Kills:20 452%
Deaths:28
KDR:3.393
Accuracy:31.794% C-
KPH:23.200 D
VKPH:4.900 D
M12 Kobalt
C+
Kills:66
V. Kills:7 N/A
Deaths:2
KDR:33
Accuracy:16.790% C+
KPH:24.800 D*
VKPH:2.600 C+
M20 Basilisk
C+
Kills:65
V. Kills:33 191%
Deaths:10
KDR:6.500
Accuracy:33.391% C--
KPH:16.300 C-
VKPH:8.300 C+
Kills:384 (0 + 384)
Deaths:78
KDR:4.923
VKDR:1.667
Vehicle Kills:130
Kill Difference:306
Playtime:23.413 hours
Usage:1%
Score:0.225m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:33.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6,9514,4755038.897B+6.7841.494%F3.24%B+22.3D12.4D--218200.4h4.8B+11.5C+
L100 Python HESH 3,4563,15015120.861B**18.7444.236%C-2.222%B++51.1C+5D22061.7h2.7B++6.1B+
AF-4 Cyclone 2,8182,7882,4631.132C+0.9924.121%C11.191%D*15.3DN/A66182.3h12.6C52.4C+
GD-22S 1,7631,7492965.909M+3.7920.221%D16.409%D*17.2D-N/A107101.9h12.1C+60C+
Bouncing Betty 1,4381,4361479.769A++7.6530.538%D**N/A116.7C+N/A47212.3h1.4A+4.5C++
GD-7F 1,2041,1861,0401.14C++0.9822.541%C-16.189%D9.2D-N/A37128.4h14.6C+65C+
AF-57 Piston 1,1501,1308741.293C++0.8338.164%C10.973%D-10.9D--N/A57103.9h6.5D**17.1D
Tank Mine 1,7921,0891975.528A+3.4119.207%D--N/A45.4D*29.3D*54424h1.2A6.4C+
C75 Viper 1,2341,0711407.65B*5.5327.781%D*1.401%C++30.3C++4.6D22435.4h8.1B**29.2B+
L105 Zephyr 1,2231,04410310.136C+8.0141.512%C+N/A46.2C+7.9C+24122.6h5.7B+13.7B+
C150 Dalton 1,4879451416.702C+4.5844.262%B++N/A29.1C16.7D33732.5h5.5D12.5C+
Blitz GD-10 8698574621.855B++0.2723.687%C+11.785%D-10.8D-N/A5579.1h15.9C+66.9C++
Skyguard 1,5748462393.54C**1.4224.259%D-N/A8.9D-7.7D18694.7h137C564.7D
NC05 Jackhammer 7417364601.6B0.5243.216%C+10.734%D--18.4DN/A9139.9h4.8C**11.1C*
C-4 1,1117304821.515C++0.6125.092%C+N/A24D*12.5D*32130.4h1.7C6.7C+
NS-30 Vandal 7277223172.278C**0.1628.62%D11.773%F-14.6D--N/A7049.3h5.7C++19.8C+
AC-X11 6826764441.523B+0.6024.384%C+20.562%C10.4D-N/A5365.3h13.2D-54.3C
Breaker Rocket Pods 8646651364.89C2.7736.691%D**1.353%B+28.9D8.7D23723h19.9C54.3D
M12 Kobalt 6896581641.125C+39.0019.723%C-16.109%C-58.8D-2.8D18511.2h24.7C--125C-
AF-23 Grinder 6226162472.494C++0.3723.379%D**13.474%C-18.4D-N/A6733.5h5.6B++23.9C
M40 Fury-H 6185834014.575C**12.4538.243%CN/A76.7C+4.6D-4087.6h6.4B+16.9B+
NS Decimator 6774765150.924C+1.2050.547%D*1.681%C16.1D*6.8D*17129.6h4.8C+9.4C-
Spear Anti-Vehicle Phalanx Turret 787471607.85C++5.7338.204%C--4.883%B+27.7D18.6C38817h9C+23.5C+
MGR-S1 Gladius 4614334820.898C1.2226.838%C+13.857%D*3.3D*N/A17131.8h16.9D**62.9D
NC6 Gauss SAW 4404313831.125C+1.0016.731%D18.33%D-15DN/A11128.8h12C71.9C+
Titan-150 AP 671399874.586C+2.4637.433%F4.511%A19.6D13.3C61720.4h4B+10.7C+
E540 Halberd 632380468.261C++6.1443.678%C+2.368%C18.5D--12.3C-31520.5h5.6C++12.7C*
AF-23 Grinder 3833741422.634C++0.5123.452%F13.369%D-18.6D-N/A6920.1h6.4B+27.3D
Shrike 6293683930.936B+1.1951.688%C--3.261%C**12.8D--9.1C--19028.7h6.4C*12.3C++
NS-61 Emissary 3783682611.41B*0.7136.111%A12.772%D5.3D--N/A1568.9h15.5C+42.9B
M12 Kobalt-H 3783641230.333A28.2120.014%C8.516%F-84.7C--3.3C-2024.3h14.8C*74C*
E540 Halberd-H 549363467.891C+5.7754.013%C1.928%C++31.8C--16.3D34911.4h5.8C**10.7C*
Enforcer ML85 607356913.912C1.7943.922%B2.528%B18.3D12.9C--28919.5h13.3C+30.4C**
Titan-150 HEAT 495349685.132C++3.0132.876%D**2.006%C--17.6C-7.4C--26319.8h3.6B**11.1C*
M60-A Bulldog 4063401172.906C-0.7827.248%D-N/A18.8D-3.6D17318.1h5.9C+21.8C--
Enforcer ML65-H 655330437.674B**5.5560.552%B1.515%C24.1D23.7C47013.7h16.6C+27.3C*
NCM1 Scattercannon 3283231422.275C**0.1531.615%D10.836%D*13.3DN/A7824.3h9.6C--30.4C
NS-15M1 3253221781.809C*0.3119.262%D16.149%D-16.5D-N/A7819.5h16.6D*86D
M96 Mjolnir-H 491322447.318B**5.2052.216%BN/A48.1C+25.2C3166.7h30.9B++59.2B++
Frag Grenade 3353211321N/A318.8838.766%D-N/A802.5A+35S30500.4h2.4A6.2B++
Warden 3173121232.537A0.4221.092%D--20.833%C--9DN/A6534.8h9.6C++45.5C+
AP30 Shredder 447282664.273C2.1524.022%D--1.064%D23.5C-13.8D47112h72B299.8C+
Razor GD-23 2752741232.228A++0.1122.101%C-16.058%D-9.5DN/A5528.7h12.3C**55.7C++
NC12 Sweeper 2672611771.475B0.6534.036%D-10.345%D-9.4D*N/A4527.7h4.7C+13.8C
MANA Anti-Vehicle Turret 487253922.75C+0.6347.397%D-2.372%F--2530D2340D1305250.1h9C++19.1C-
NS-11C 2462393240.738C1.3821.128%D9.623%F5.7D--N/A4141.7h20D--94.5D
M30 Mustang AH 3532193760.582D1.5458.811%B+1.826%B*5.3D*3.3C--7041h36.3T*61.8F*
NC4 Mag-Shot 2152081951.067B+1.0525.176%C21.635%C**11.6DN/A12118h11.2D44.4C
Reaper DMR 1941941101.764C++0.3626.201%C+21.65%C--22DN/A1308.8h11.4D43.7C+
AF-18 Stalker 1961931231.569C*0.5526.317%C13.99%D--14.1D-N/A10013.7h15.9D-60.3C-
Mag-Cutter 22119013,2330.014C2.114.82%F-N/A0.1C-N/A11588.7h3.4C-71.4T*
NCM2 Falcon 2711791541.162C++0.9635.677%C--2.235%D*7.2D3.7C10824.9h13.2C37C
EM6 177176901.956C*0.1718.221%D17.046%D--19.8DN/A1768.9h12.4C67.9C
M20 Basilisk 228158384.158B+2.0432.162%D1.899%F12.4D5.5C--14712.7h102.4C+318.5C
GR-22 157157931.688B0.4322.345%C--12.102%D*12.1D--N/A6713h13.8C+61.6C+
AF-22 Crow 334155217.381U5.2662.3%D1.935%C8.6C-9.9C+13018h9.8C15.8C-
Anti-Vehicle Grenade 1531481148N/A145.8853.326%C**N/A740A++25D-38910.2h3.4B**6.4B**
NS Annihilator 349140841.667A**0.4571.284%F*N/A5.1D*7.7C14727.3h16.6D**23.3F--
Aspis Anti-Aircraft Phalanx Turret 255122196.421B**4.3029.082%B+N/A12C++13B+40310.2h139.9C**481.1B+
L100 Python HEAT 138101156.733C*4.6143.102%D-N/A26.6C9.7C-3833.8h5.2B12.1C+
GD-66 Claw 95951070.888C1.2353.362%C--9.474%D--9.6D*N/A659.9h3.9F-7.4D--
M60-G Bulldog 11595283.393C1.2731.794%C-2.105%C--23.2D4.9D1624.1h8.1C+25.5C+
G40-F Ranger 13788517.6B**15.4841.057%B**N/A46.3B*25.8B++4781.9h51.5B*125.5B**
NSX Tanto 8886870.989C+1.1321.052%D--20.93%D4.7D--N/A1418.3h23.1D*109.9D*
NCM2 Falcon 142811170.692C1.4338.423%C3.704%C5D*3.8C8616.1h20.8D54.2D
NC14 Bolt Driver 7575282.679B0.5627.178%D*60%F5.2D*N/A6514.3h4.5F--16.7F--
LA1 Anchor 7372431.674C+0.4518.068%D**19.444%D-9.6D*N/A697.5h14D**77.3D*
NS-10 Burster 127711160.612C1.5131.124%C*7.042%B+3.1D-2.5D8822.7h210.3D*675.6C
NS-10 Burster 137711160.612C-1.5131.142%C++4.225%C3.5D3.2C9620.5h192.1D616.8C+
LA8 Rebel 70701120.625C1.5020.376%D**15.714%D-8.9D-N/A587.9h8.1D39.5D*
MGR-L1 Promise 7470740.946C1.1818.789%D--24.286%C+9.9D*N/A557.1h20.7D--109.9D-
M12 Kobalt 7366233M30.8816.79%C+18.182%C+24.4D*2.6C+762.7h32.6F--194.2D--
AF-19 Mercenary 6665651C**1.1223.48%C*15.385%D--5D-N/A11013.1h21.3D**90.8C-
NS-7 PDW 6765461.413B++0.7127.098%B+9.231%D**11.4DN/A985.7h18.2D67.3C+
M20 Basilisk 9865106.5A*4.3833.391%C--7.692%B++16.3C-8.3C+2564h86.9B260.3C*
NS-44 Commissioner 64621180.525C1.6019.69%F-12.903%D*9.5D--N/A616.5h5.1D-26F-
AF-6 Shadow 6562381.632C+0.4923.362%F-22.581%D13.5D*N/A794.6h6.2C26.6D*
NC08 Mag-Scatter 6361660.924C+1.2051.111%C+13.115%C--5.2D*N/A2911.8h4.9C-9.6C+
Orbital Strike Uplink 7153153N/A50.88493.104%UN/A530U180U23340.1h2.7T*0.5T*
NSX Daimyo 5050124.167B2.0527.646%F-98%B**14.3D*N/A693.5h4.4F--16.1T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon152762.7h
Anti-Vehicle MANA Turret222584.3h
Nano-Armor Kit680954,773129.7h
Skywall Shield Emitter0750.2h
Repair Module11550.5h
Turret AI Module01070.3h
Nanite Revive Grenade07140.2h
Cortium Silo01130.5h
Spitfire Auto-Turret87011.3h
Restoration Kit496452.8h
Motion Spotter63,0142.5h
NC Triumph Flare Gun02220.4h
Welding Device03,0200.8h
Deconstruction Tool12,8150.4h
Shield Recharging Field44080.3h
Recon Detection Device16517,99467.9h
Smoke Grenade02030h
Medical Applicator17178,23411.2h
Ammunition Package111,1442.8h
Anti-Infantry MANA Turret145143.1h
Flail Targeting Dart0992.4h
Nano-Repair Grenade09300.2h
Router0760.3h
Ectoblaster0950h
Elysium Spawn Tube01120.5h
Vehicle Gate0860.7h
WLT-Howler Mining Laser3222,18323.6h
Lumifiber Rampart Wall01290.8h

Check the help document for the dictionary if you want to learn more about words used here.


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