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Field Marshal ah6600[] ah6600
TR BR 145

KDR: 1.61

Score: 47.6m

Last Seen: Jun 20th, 2019 7:54 PM
- OFFLINE - 21.3 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 ARX G20 Vulcan-H P2-120 HESH P525 Marauder-H L100 Python AP L100 Python HESH Frag Grenade M2 Mutilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 2013TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.412%21.477%43828118812,3110.7930810.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.602%-0.144C0.094C+-1.97F-HEAD ++ (~11.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.004C+15.1-0.06C+59

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.492%0.971%1911215103878830.117312123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.966B*-0.571D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.408B44.40.163C++51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.27%0.871%390812089,414289130533.25519308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.652D-1.088D*0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.293C*9.30.253C*17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.138%3.74%4591711998,181244336983.34875221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%0.272C*-0.175C0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.7-0.328C-62.1-0.557D96.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.156%76.835%459412121,3901921130.723581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.469%-0.878D--0.634B+1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.212C3.5-0.098C+8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.714%17.794%45941212281105440.266351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.064%-0.816D-0.623B+-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.05C+40.183C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.6m358.4%241 (14.5k)206 (12.4k)1.6109761,31238,0592.15216145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216271518.652%9.173%17106:0418

46% Engineer15% Heavy Assault19% Infiltrator10% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2016 6:54 AMJun 8th, 2019 1:05 PMJun 20th, 2019 5:10 PM (117d) (PST)Jun 20th, 2019 5:52 PM (117d) (PST)Jun 20th, 2019 3:54 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5261184080.2660.1650.0241.1710.061203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5387,06424,4741610170412,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3846h/160.2d 20,597 5,624 34,049 270.2k 3,979 10,380 14,090 121.3m

EngineerCLASS DETAILS: Engineer
NSX Tanto
B
Kills:1,178
Deaths:1,147
KDR:1.027
Accuracy:28.032% B
HSR:23.005% C
TRAC-5
C**
Kills:1,154
Deaths:1,424
KDR:0.810
Accuracy:22.986% C**
HSR:18.024% C+
NS-11C
C
Kills:488
Deaths:635
KDR:0.769
Accuracy:21.387% C--
HSR:17.828% C
LC2 Lynx
C+
Kills:408
Deaths:513
KDR:0.795
Accuracy:22.658% C+
HSR:21.814% C+
NS Baron G5
B+
Kills:202
Deaths:182
KDR:1.110
Accuracy:39.158% C-
HSR:17.327% B+
MG-HBR1 Dragoon
C++
Kills:174
Deaths:39
KDR:4.462
Accuracy:33.386% C++
HSR:28.161% C+
The Little Helper
C--
Kills:164
Deaths:132
KDR:1.242
Accuracy:32.642% F
HSR:13.415% C--
NSX-P Tanto
B+
Kills:164
Deaths:114
KDR:1.439
Accuracy:28.261% B+
HSR:18.293% D--
TRAC-5 S
B+
Kills:163
Deaths:136
KDR:1.199
Accuracy:24.420% B
HSR:19.018% B+
AS16 NightHawk
B*
Kills:91
Deaths:115
KDR:0.791
Accuracy:38.944% C+
HSR:17.582% B*
TAS-16 Blackjack
B+
Kills:79
Deaths:99
KDR:0.798
Accuracy:34.766% F-
HSR:17.722% B+
FA1 Barrage
B+
Kills:60
Deaths:154
KDR:0.390
Accuracy:20.914% F-
HSR:18.333% B+
TRS-12 Uppercut
B+
Kills:51
Deaths:65
KDR:0.785
Accuracy:36.709% F-
HSR:17.647% B+
Kills:4,376
Deaths (as Engineer):4,755
Deaths (to Engineers):8,518
KDR:0.92029
Kill Difference:379
Playtime:1,770.686 hours
Usage:46%
Score:26.772m
Score/min:252
Accuracy (listed only):29.559%
HSR (listed only):19.090%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,233
Deaths:3,538
KDR:0.349
Accuracy:11.731% D**
HSR:20.681% C
NSX Naginata
C+
Kills:1,069
Deaths:744
KDR:1.437
Accuracy:18.905% D
HSR:26.567% C+
MG-H1 Watchman
C--
Kills:285
Deaths:193
KDR:1.477
Accuracy:20.226% C--
HSR:22.105% C--
T32 Bull
B+
Kills:172
Deaths:134
KDR:1.284
Accuracy:20.815% D
HSR:29.070% B+
NSX-P Naginata
C--
Kills:162
Deaths:107
KDR:1.514
Accuracy:20.196% C--
HSR:24.074% D
NS-15M2
D
Kills:161
Deaths:169
KDR:0.953
Accuracy:20.362% D
HSR:19.255% D-
Kills:3,082
Deaths (as Heavy Assault):4,885
Deaths (to Heavy Assaults):8,725
KDR:0.63091
Kill Difference:1,803
Playtime:572.210 hours
Usage:15%
Score:5.324m
Score/min:155
Accuracy (listed only):18.706%
HSR (listed only):23.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B
Kills:1,178
Deaths:1,147
KDR:1.027
Accuracy:28.032% B
HSR:23.005% C
TRAC-5
C**
Kills:1,154
Deaths:1,424
KDR:0.810
Accuracy:22.986% C**
HSR:18.024% C+
MKV Suppressed
C+
Kills:1,143
Deaths:3,835
KDR:0.298
Accuracy:17.660% D**
HSR:18.723% C+
MG-S1 Jackal
C+
Kills:873
Deaths:1,016
KDR:0.859
Accuracy:23.419% C--
HSR:18.900% C+
NSX Tengu
C+
Kills:513
Deaths:543
KDR:0.945
Accuracy:31.037% D-
HSR:20.858% C+
NS-11C
C
Kills:488
Deaths:635
KDR:0.769
Accuracy:21.387% C--
HSR:17.828% C
LC2 Lynx
C+
Kills:408
Deaths:513
KDR:0.795
Accuracy:22.658% C+
HSR:21.814% C+
SMG-46 Armistice
C**
Kills:368
Deaths:281
KDR:1.310
Accuracy:22.802% D
HSR:18.207% C**
NS Baron G5
B+
Kills:202
Deaths:182
KDR:1.110
Accuracy:39.158% C-
HSR:17.327% B+
PDW-16 Hailstorm
B++
Kills:181
Deaths:203
KDR:0.892
Accuracy:18.168% D*
HSR:19.890% B++
The Little Helper
C--
Kills:164
Deaths:132
KDR:1.242
Accuracy:32.642% F
HSR:13.415% C--
NSX-P Tanto
B+
Kills:164
Deaths:114
KDR:1.439
Accuracy:28.261% B+
HSR:18.293% D--
TRAC-5 S
B+
Kills:163
Deaths:136
KDR:1.199
Accuracy:24.420% B
HSR:19.018% B+
AS16 NightHawk
B*
Kills:91
Deaths:115
KDR:0.791
Accuracy:38.944% C+
HSR:17.582% B*
TAS-16 Blackjack
B+
Kills:79
Deaths:99
KDR:0.798
Accuracy:34.766% F-
HSR:17.722% B+
FA1 Barrage
B+
Kills:60
Deaths:154
KDR:0.390
Accuracy:20.914% F-
HSR:18.333% B+
TRS-12 Uppercut
B+
Kills:51
Deaths:65
KDR:0.785
Accuracy:36.709% F-
HSR:17.647% B+
Kills:7,280
Deaths (as Light Assault):10,594
Deaths (to Light Assaults):4,922
KDR:0.68718
Kill Difference:3,314
Playtime:371.761 hours
Usage:10%
Score:4.420m
Score/min:198
Accuracy (listed only):27.292%
HSR (listed only):18.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,143
Deaths:3,835
KDR:0.298
Accuracy:17.660% D**
HSR:18.723% C+
RAMS .50M
C*
Kills:892
Deaths:103
KDR:8.660
Accuracy:33.690% D
HSR:80.045% C*
MG-S1 Jackal
C+
Kills:873
Deaths:1,016
KDR:0.859
Accuracy:23.419% C--
HSR:18.900% C+
NSX Tomoe
C
Kills:533
Deaths:455
KDR:1.171
Accuracy:27.405% C
HSR:31.707% C--
NSX Tengu
C+
Kills:513
Deaths:543
KDR:0.945
Accuracy:31.037% D-
HSR:20.858% C+
NS-44 Commissioner
B+
Kills:433
Deaths:486
KDR:0.891
Accuracy:37.029% C++
HSR:26.097% B+
SMG-46 Armistice
C**
Kills:368
Deaths:281
KDR:1.310
Accuracy:22.802% D
HSR:18.207% C**
NS-61 Emissary
B+
Kills:299
Deaths:459
KDR:0.651
Accuracy:30.916% B+
HSR:16.722% C+
NS-357 Underboss
C
Kills:249
Deaths:281
KDR:0.886
Accuracy:33.234% C
HSR:15.663% D
NS-30 Vandal
C+
Kills:224
Deaths:70
KDR:3.200
Accuracy:23.231% F
HSR:25.446% C+
PDW-16 Hailstorm
B++
Kills:181
Deaths:203
KDR:0.892
Accuracy:18.168% D*
HSR:19.890% B++
NSX Daimyo
C--
Kills:176
Deaths:35
KDR:5.029
Accuracy:37.989% C--
HSR:88.068% F
SR-7
A+
Kills:162
Deaths:14
KDR:11.571
Accuracy:31.305% D*
HSR:90.124% A+
TX1 Repeater
C+
Kills:160
Deaths:338
KDR:0.473
Accuracy:20.985% D
HSR:20.625% C+
HSR-1
C-
Kills:160
Deaths:34
KDR:4.706
Accuracy:26.141% D**
HSR:25% C-
99SV
C
Kills:160
Deaths:87
KDR:1.839
Accuracy:21.602% F
HSR:33.125% C
Soldier Soaker
B+
Kills:118
Deaths:116
KDR:1.017
Accuracy:37.842% B+
HSR:13.559% C+
NS-AM7 Archer
B+
Kills:115
Deaths:239
KDR:0.481
Accuracy:63.272% B+
HSR:13.913% C
NS-45 Pilot
D
Kills:90
Deaths:151
KDR:0.596
Accuracy:26.910% D
HSR:21.111% D
Kills:6,849
Deaths (as Infiltrator):8,746
Deaths (to Infiltrators):5,271
KDR:0.7831
Kill Difference:1,897
Playtime:747.705 hours
Usage:19%
Score:5.704m
Score/min:127
Accuracy (listed only):29.718%
HSR (listed only):31.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:1,143
Deaths:3,835
KDR:0.298
Accuracy:17.660% D**
HSR:18.723% C+
MG-S1 Jackal
C+
Kills:873
Deaths:1,016
KDR:0.859
Accuracy:23.419% C--
HSR:18.900% C+
NSX Tengu
C+
Kills:513
Deaths:543
KDR:0.945
Accuracy:31.037% D-
HSR:20.858% C+
NS-11A
C+
Kills:464
Deaths:408
KDR:1.137
Accuracy:22.980% C
HSR:21.767% C+
SMG-46 Armistice
C**
Kills:368
Deaths:281
KDR:1.310
Accuracy:22.802% D
HSR:18.207% C**
TORQ-9
C+
Kills:209
Deaths:184
KDR:1.136
Accuracy:23.795% C+
HSR:21.531% C
NS Baron G5
B+
Kills:202
Deaths:182
KDR:1.110
Accuracy:39.158% C-
HSR:17.327% B+
PDW-16 Hailstorm
B++
Kills:181
Deaths:203
KDR:0.892
Accuracy:18.168% D*
HSR:19.890% B++
The Little Helper
C--
Kills:164
Deaths:132
KDR:1.242
Accuracy:32.642% F
HSR:13.415% C--
T1 Cycler
D
Kills:163
Deaths:275
KDR:0.593
Accuracy:18.803% D
HSR:17.178% D
TAR
C+
Kills:161
Deaths:168
KDR:0.958
Accuracy:22.239% C
HSR:21.739% C+
AS16 NightHawk
B*
Kills:91
Deaths:115
KDR:0.791
Accuracy:38.944% C+
HSR:17.582% B*
TAS-16 Blackjack
B+
Kills:79
Deaths:99
KDR:0.798
Accuracy:34.766% F-
HSR:17.722% B+
FA1 Barrage
B+
Kills:60
Deaths:154
KDR:0.390
Accuracy:20.914% F-
HSR:18.333% B+
TRS-12 Uppercut
B+
Kills:51
Deaths:65
KDR:0.785
Accuracy:36.709% F-
HSR:17.647% B+
Kills:4,722
Deaths (as Combat Medic):7,660
Deaths (to Combat Medics):2,726
KDR:0.61645
Kill Difference:2,938
Playtime:132.763 hours
Usage:3%
Score:2.085m
Score/min:262
Accuracy (listed only):26.936%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,247
Deaths:695
KDR:1.794
Accuracy:16.837% B+
HSR:21.010% B+
M2 Mutilator
B+
Kills:1,183
Deaths:686
KDR:1.724
Accuracy:17.319% B+
HSR:20.795% B+
MR1 Fracture
C++
Kills:620
Deaths:321
KDR:1.931
Accuracy:37.862% C++
HSR:1.774% D--
MR1 Fracture
C++
Kills:610
Deaths:319
KDR:1.912
Accuracy:38.220% C++
HSR:0.984% D*
NS-10 Burster
D
Kills:261
Deaths:270
KDR:0.967
Accuracy:24.730% D
HSR:2.299% D--
NS-10 Burster
C+
Kills:229
Deaths:71
KDR:3.225
Accuracy:27.931% C+
HSR:2.620% D-
MRC3 Mercy
B**
Kills:129
Deaths:48
KDR:2.688
Accuracy:19.336% B+
HSR:26.357% B**
MRC3 Mercy
B++
Kills:118
Deaths:46
KDR:2.565
Accuracy:19.699% B++
HSR:23.729% B+
M3 Pounder HEG
C-
Kills:100
Deaths:26
KDR:3.846
Accuracy:36.757% C-
HSR:1% D**
M3 Pounder HEG
C
Kills:93
Deaths:43
KDR:2.163
Accuracy:35.630% C
HSR:1.075% D**
M1 Heavy Cycler
C+
Kills:64
Deaths:233
KDR:0.275
Accuracy:3.138% F*
HSR:17.188% C+
Kills:4,654
Deaths (as MAX Suit):1,379
Deaths (to MAX Suits):2,287
KDR:3.37491
Kill Difference:3,275
Playtime:252.119 hours
Usage:7%
Score:3.292m
Score/min:218
Accuracy (listed only):25.223%
HSR (listed only):10.803%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:103
V. Kills:21 468%
Deaths:75
KDR:1.373
Accuracy:46.492% C+
KPH:28.100 D-
VKPH:5.700 D-
Kills:103 (0 + 0)
Deaths:75
KDR:1.373
VKDR:0.280
Vehicle Kills:21
Kill Difference:28
Playtime:3.669 hours
Usage:0%
Score:0.067m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:488
V. Kills:309 157%
Deaths:61
KDR:8
Accuracy:42.317% C++
KPH:33.600 C+
VKPH:21.200 C+
L105 Zephyr
A+
Kills:279
V. Kills:139 199%
Deaths:24
KDR:11.625
Accuracy:44.066% C++
KPH:33.500 D
VKPH:16.700 A+
AP30 Shredder
C+
Kills:190
V. Kills:127 148%
Deaths:34
KDR:5.588
Accuracy:40.224% B**
KPH:25.800 C
VKPH:17.300 C+
Kills:957 (0 + 957)
Deaths:119
KDR:8.042
VKDR:4.832
Vehicle Kills:575
Kill Difference:838
Playtime:30.229 hours
Usage:1%
Score:0.501m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:40.224%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,477
V. Kills:608 243%
Deaths:80
KDR:18.463
Accuracy:54.309% C+
KPH:36.800 B+
VKPH:15.100 C--
L100 Python HESH
C*
Kills:1,420
V. Kills:286 495%
Deaths:50
KDR:28.400
Accuracy:42.552% D
KPH:44.700 C
VKPH:9 C*
L100 Python HEAT
B+
Kills:1,198
V. Kills:350 341%
Deaths:67
KDR:17.881
Accuracy:48.710% C
KPH:39.700 B+
VKPH:11.600 C+
Skyguard
B+
Kills:453
V. Kills:230 196%
Deaths:33
KDR:13.727
Accuracy:26.199% C--
KPH:18.200 B+
VKPH:9.200 C+
LB00 Python AP
C
Kills:377
V. Kills:150 250%
Deaths:15
KDR:25.133
Accuracy:51.967% D
KPH:44.900 C
VKPH:17.900 C-
C75 Viper
D
Kills:252
V. Kills:98 255%
Deaths:91
KDR:2.769
Accuracy:26.684% D*
KPH:13.700 D-
VKPH:5.300 D
Kills:5,177 (5,177 + 0)
Deaths:336
KDR:15.408
VKDR:5.125
Vehicle Kills:1,722
Kill Difference:4,841
Playtime:153.789 hours
Usage:4%
Score:1.610m
Score/min:174
Driving Accuracy:26.684%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:2,369
V. Kills:588 402%
Deaths:92
KDR:25.750
Accuracy:45.241% B+
KPH:50.800 C++
VKPH:12.600 B++
P2-120 HEAT
B*
Kills:1,161
V. Kills:365 317%
Deaths:63
KDR:18.429
Accuracy:40.456% C+
KPH:34.800 B*
VKPH:11 C*
P2-120 AP
C+
Kills:1,084
V. Kills:528 205%
Deaths:122
KDR:8.885
Accuracy:42.002% C-
KPH:30.200 C+
VKPH:14.700 C-
E540 Halberd
C
Kills:211
V. Kills:112 187%
Deaths:20
KDR:10.550
Accuracy:46.874% B++
KPH:20.700 C--
VKPH:11 C
MR11 Gatekeeper
D
Kills:147
V. Kills:115 127%
Deaths:43
KDR:3.419
Accuracy:30.528% D*
KPH:14.300 D
VKPH:11.200 D
G30 Vulcan
C+
Kills:58
V. Kills:38 149%
Deaths:19
KDR:3.053
Accuracy:33.526% B+
KPH:20.700 C+
VKPH:13.600 C+
M20 Basilisk
C
Kills:51
V. Kills:20 243%
Deaths:24
KDR:2.125
Accuracy:23.909% D
KPH:13.400 C
VKPH:5.300 C-
Kills:5,081 (4,614 + 467)
Deaths:383
KDR:13.266
VKDR:4.611
Vehicle Kills:1,766
Kill Difference:4,698
Playtime:142.854 hours
Usage:4%
Score:2.177m
Score/min:254
Driving Accuracy:42.002%
Gunner Accuracy:23.909%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:2,922
V. Kills:1,915 153%
Deaths:769
KDR:3.800
Accuracy:50.428% B
KPH:46 C++
VKPH:30.100 C**
P525 Marauder-H
C+
Kills:1,651
V. Kills:149 N/A
Deaths:112
KDR:14.741
Accuracy:21.463% F-
KPH:69.500 D
VKPH:6.300 C+
E540 Halberd-H
B+
Kills:122
V. Kills:63 191%
Deaths:18
KDR:6.778
Accuracy:58.346% C++
KPH:53.700 B+
VKPH:27.800 B+
G40-F Ranger
C
Kills:100
V. Kills:58 169%
Deaths:10
KDR:10
Accuracy:37.258% B+
KPH:28.200 C
VKPH:16.400 C
MR11 Gatekeeper-H
C+
Kills:90
V. Kills:66 134%
Deaths:39
KDR:2.308
Accuracy:53.215% C+
KPH:25.500 C-
VKPH:18.700 D-
M12 Kobalt-H
A++
Kills:55
V. Kills:1 N/A
Deaths:1
KDR:55
Accuracy:30.656% A++
KPH:126.800 C*
VKPH:2.300 D-
Kills:4,940 (0 + 4,940)
Deaths:949
KDR:5.205
VKDR:2.373
Vehicle Kills:2,252
Kill Difference:3,991
Playtime:97.100 hours
Usage:3%
Score:2.077m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:30.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:825
V. Kills:262 314%
Deaths:68
KDR:12.132
Accuracy:37.611% C+
KPH:29.800 B*
VKPH:9.500 B+
M20 Basilisk
B+
Kills:495
V. Kills:142 346%
Deaths:47
KDR:10.532
Accuracy:36.763% C
KPH:27.100 B+
VKPH:7.800 C
M12 Kobalt
C**
Kills:266
V. Kills:18 N/A
Deaths:11
KDR:24.182
Accuracy:14.895% C--
KPH:55.500 C
VKPH:3.800 C**
M12 Kobalt
C+
Kills:241
V. Kills:13 N/A
Deaths:12
KDR:20.083
Accuracy:14.263% D
KPH:63.700 C
VKPH:3.400 C+
G40-F Ranger
C++
Kills:210
V. Kills:175 119%
Deaths:30
KDR:7
Accuracy:25.378% D-
KPH:15.400 C
VKPH:12.800 C++
M60-G Bulldog
C*
Kills:184
V. Kills:25 N/A
Deaths:12
KDR:15.333
Accuracy:31.717% C
KPH:33.700 C*
VKPH:4.600 C
G30 Walker
B++
Kills:161
V. Kills:53 298%
Deaths:19
KDR:8.474
Accuracy:26.578% C
KPH:23.300 B++
VKPH:7.700 C-
M40 Fury
D*
Kills:51
V. Kills:10 N/A
Deaths:17
KDR:3
Accuracy:21.976% D**
KPH:14.700 D*
VKPH:2.900 D*
Kills:2,433 (0 + 2,433)
Deaths:216
KDR:11.264
VKDR:3.231
Vehicle Kills:698
Kill Difference:2,217
Playtime:84.023 hours
Usage:2%
Score:0.856m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:21.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:1,215
V. Kills:35 N/A
Deaths:494
KDR:2.460
Accuracy:50.216% B*
KPH:18.100 D--
VKPH:0.500 D--
M40 Fury-F
C*
Kills:812
V. Kills:317 255%
Deaths:495
KDR:1.640
Accuracy:75.155% A*
KPH:17.900 C
VKPH:7 C*
Kills:2,027 (2,027 + 0)
Deaths:989
KDR:2.050
VKDR:0.356
Vehicle Kills:352
Kill Difference:1,038
Playtime:112.456 hours
Usage:3%
Score:0.786m
Score/min:116
Driving Accuracy:75.155%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 3,6073,0791,8071.704C+0.0929.094%B++N/A95.6C16.4D*41832.2h1B++3.6B*
G20 Vulcan-H 4,8372,9227693.8C++2.1950.428%B2.43%C45.9C++30.1C**40663.6h97.5C*193.3B+
P2-120 HESH 2,9572,3699225.75B**24.1445.241%B+N/A50.8C++12.6B++21846.6h5C+11B
P525 Marauder-H 1,8001,65111214.741C++13.1321.463%F-1.272%B+69.4D6.3C+19923.8h8.2C38.2F
L100 Python AP 2,0851,4778018.463A**16.8554.309%C+N/A36.8B+15.2C--20140.1h5.3C**9.7B
L100 Python HESH 1,7061,4205028.4A+26.7942.552%DN/A44.7C9C*17931.8h3.5C+8.2C
Frag Grenade 1,4231,40611406N/A1,404.3949.629%B++N/A484.8C++5.9C-14982.9h3.7C*7.5B+
M2 Mutilator 1,2721,2476951.794C++0.1816.837%B+21.01%B+24.1C+N/A7051.8h18.2C+107.9B
C-4 1,8621,2421,0041.237C+0.3722.327%DN/A56.5D28.2C+51722h1.5C++6.5C+
T9 CARV 1,2651,2333,5380.349C--1.2611.731%D**20.681%C9.6D--N/A32127.8h19.1D*163.2D**
Sticky Grenade 1,2651,23011230N/A1,228.3962.709%AN/A1118.2B31.8A++32181.1h2C**3.2B+
S12 Renegade 1,2501,2154942.46C+0.8550.216%B*3.621%C18.1D--N/A12167.2h4.8D*9.5C
L100 Python HEAT 1,5481,1986717.881A*16.2748.71%CN/A39.7B+11.6C+17030.2h6.4C+13.2C+
M2 Mutilator 1,2131,1836861.724C++0.1117.319%B+20.795%B+22.9CN/A6751.6h19.4C-111.8C**
NSX Tanto 1,1991,1781,1471.027C+0.5828.032%B23.005%C9.9D-N/A36119.4h14.7C+52.4C++
T7 Mini-Chaingun 1,1961,1691,4540.804C0.8118.391%C*14.2%C**20.1DN/A5858.3h15.3C++83B
P2-120 HEAT 1,5261,1616318.429A++16.8240.456%C+1.378%D--34.9B*11C*24233.3h7.5C++18.6C++
TRAC-5 1,1781,1541,4240.81C+0.8022.986%C**18.024%C+13CN/A4888.5h13.4B+58.3B+
MKV Suppressed 1,1861,1433,8350.298D--1.3117.66%D**18.723%C+5.5D*N/A15209.7h23.2D**131.4D**
Tank Mine 1,7971,1019061.215D0.4030.898%C+N/A57D--36.1D-55519.3h2.2C-7.1C
P2-120 AP 1,6121,0841228.885C**7.2742.002%C-2.491%C30.3C+14.7C-32235.8h7.6C+18.1C+
NSX Naginata 1,0831,0697441.437C++0.1718.905%D26.567%C+19.2D-N/A4955.7h11.6C**61.2C++
RAMS .50M 9008921038.66A++7.0533.69%D80.045%C*15.1D-N/A4359.2h2.4C+7.1C
MG-S1 Jackal 8908731,0160.859C0.7523.419%C--18.9%C+13D-N/A4467.2h12.6C+53.7C+
M20 Basilisk 1,0878256812.132M*10.5237.611%C+5.576%C+29.8B*9.5B+17527.7h78.5B+208.6B+
M40 Fury-F 1,1298124951.64C*0.0375.155%A*N/A17.9C7C*11045.3h23.5D**31.3C
M12 Kobalt 8458091747.588B++45.9817.966%D17.923%C+86.1C3.8C3299.4h22.3D124.3D
MR1 Fracture 1,0396203211.931A++0.3237.862%C++1.774%D--6D4C--60104h90.3F238.4D
MR1 Fracture 1,0346103191.912A*0.3038.22%C++N/A5.9D4.1C64104h89D**232.9D
NS Annihilator 9965373921.37A++0.2482.301%B+N/A7.2D6.2D-8574.6h12.7C15.5C+
NSX Tomoe 5395334551.171C0.4427.405%C31.707%C--18.6D-N/A4828.6h16.3C59.4C
NS Decimator 6585224321.208C*0.4054.213%D-1.341%D26.4D6.9D--15719.8h5C+9.2C
NSX Tengu 5205135430.945C0.6731.037%D-20.858%C+13.1D--N/A3239.1h13.9C+44.8C+
M20 Basilisk 6374954710.532M++8.9236.763%C6.465%C**27B+7.8C16318.3h92.8C*252.4C*
C150 Dalton 797488618C*6.3942.317%C++N/A33.7C+21.3C+32914.5h3B*7.1B**
NS-11C 4994886350.769C0.8421.387%C--17.828%C11.5DN/A3442.4h15.8C+73.7C+
NS-11A 4734644081.137C+0.4722.98%C21.767%C+15.4DN/A4230.1h16.4D71.3C
Skyguard 6834533313.727S12.1226.199%C--N/A18.2B+9.2C+15924.9h75.1B**286.8B*
NS-44 Commissioner 4364334860.891C+0.7237.029%C++26.097%B+8D--N/A2654.1h3.8C*10.4C**
Claymore 4144142691.539D0.0721.468%D--N/A42.7FN/A1209.7h1.2C++5.6D
LC2 Lynx 4184085130.795C0.8222.658%C+21.814%C+10.5D-N/A3538.7h14.8C*65.3C*
T2 Striker 7373914550.859B++0.7535.017%F-N/A5.9D5.2D8566.6h62.3D--177.9F-
MANA Anti-Vehicle Turret 7063854530.85C0.7662.826%B*3.117%C13D*10.8D--16829.7h24.6F--39.2F-
LB00 Python AP 5273771525.133B**23.5251.967%DN/A44.9C17.9C-1908.4h4.1B+8C+
SMG-46 Armistice 3723682811.31C*0.3022.802%D18.207%C**19.4C--N/A5619h15.4C+67.7C+
Rocklet Rifle 6503186310.504C1.1152.459%C+N/A17D-17.8D26618.7h44C-83.9C
NS-61 Emissary 2992994590.651C+0.9630.916%B+16.722%C+5.7D--N/A2852.6h17.5C56.6C+
MG-H1 Watchman 2862851931.477C++0.1320.226%C--22.105%C--19.8DN/A7114.4h14.2B70.3C++
L105 Zephyr 4182792411.625C++10.0144.066%C++N/A33.6D16.7A+1948.3h9.1D*20.6C--
M12 Kobalt 2842661124.182B++22.5714.895%C--18.421%C+55.4C3.8C**2224.8h20.3C136.4C+
NS-10 Burster 4452612700.967C+0.6424.73%D2.299%D--3.3D-2.3D3979.1h197.7D-799.4D
M20 Basilisk 398254928.222M26.6148.326%C-5.512%B+45.4C++25.7B+3715.6h106.6C**220.7C++
ML-7 3362548030.316D1.2942.689%F4.331%B*10.8D*3.5D*16523.5h8.7D20.4D**
M60-G Bulldog 2912521252U250.3933.535%D*N/A40D6.2D-1406.3h11C+32.8D
C75 Viper 350252912.769C1.1626.684%D*N/A13.7D-5.3D12918.4h18.8D70.3F
NS-357 Underboss 2502492810.886C+0.7233.234%C15.663%D10.9D--N/A3522.9h5.3D-16.1C-
Spear Anti-Vehicle Phalanx Turret 378243269.346B+7.7435.599%D-3.704%C+25.6D-14.2D2559.5h11.3D31.8D-
M12 Kobalt 2542411220.083C*18.4714.263%D17.842%C+63.4C3.4C+2223.8h22.4D157.3C--
NS-10 Burster 384229713.225A**1.6127.931%C+2.62%D-4.3C2.9D5053h178.4C638.7C+
NS-30 Vandal 226224703.2B*1.5923.231%F25.446%C+13.7D--N/A3516.3h6.8D29.5D*
E540 Halberd 3232112010.55B+8.9446.874%B++3.318%C+20.7C--11C27010.2h8.1D**17.4C
G40-F Ranger 385210307B+5.3925.378%D-N/A15.3C12.8C++19113.7h119.8C**472.2C+
TORQ-9 2122091841.136C+0.4723.795%C+21.531%C17.3DN/A6012.1h16.4C68.8C+
NS Baron G5 2092021821.11C++0.5039.158%C-17.327%B+20.8DN/A649.7h4.6C*11.8C+
Orbital Strike Uplink 2781911191N/A189.39359.459%UN/A212.2U96.7U11470.9h1.4T*0.4T*
AP30 Shredder 317190345.588C+3.9840.224%B**1.579%C-25.7C17.2C+2677.4h108.5C269.8C*
M60-G Bulldog 2091841215.333A**13.7231.717%C1.087%D*33.5C*4.5C-1075.5h8.5C+26.8C+
Hyena Missile Launcher 287182931.957C++0.3536.112%B+N/A12.9C-7.4C--12214.1h31.7B+87.7B+
PDW-16 Hailstorm 1831812030.892C+0.7218.168%D*19.89%B++5.3D*N/A2134h17.3C95C--
NSX Daimyo 176176355.029B+3.4237.989%C--88.068%F7.7D**N/A1923h5T-13.2F--
MG-HBR1 Dragoon 178174394.462M+2.8533.386%C++28.161%C+11.4D-N/A4115.3h8.5C25.5C+
T32 Bull 1731721341.284C+0.3320.815%D29.07%B+29.2C-N/A1015.9h10.8B++52C*
The Slasher 1681674,3140.039C+1.5736.073%C*22.156%A0.6C--N/A3274h2.5C6.9C++
The Little Helper 1661641321.242C+0.3732.642%F13.415%C--26DN/A566.3h3.5B**10.9C+
NSX-P Tanto 1671641141.439B+0.1728.261%B+18.293%D--22.2CN/A797.4h11B*39B++
TRAC-5 S 1631631361.199B0.4124.42%B19.018%B+7.5D-N/A2721.7h11.8C*48.4B+
T1 Cycler 1641632750.593C1.0218.803%D17.178%D11.2D-N/A9014.6h15.6C82.7C
NSX-P Naginata 1631621071.514C++0.1020.196%C--24.074%D23.1DN/A727h11.7B+58C++
SR-7 1631621411.571M9.9631.305%D*90.124%A+13.7D--N/A3611.8h2.2C++7C
G30 Walker 214161198.474A*6.8626.578%C7.453%A23.3B++7.7C-1456.9h122.4B**460.4B++
NS-15M2 1621611690.953C0.6620.362%D19.255%D-14.2D--N/A6711.3h13.8C+67.9C
TAR 1631611680.958C0.6522.239%C21.739%C+17.1DN/A839.4h14.5C65C+
TX1 Repeater 1621603380.473C1.1420.985%D20.625%C+9.6D-N/A4116.6h12.6B59.9C++
HSR-1 161160344.706A++3.1026.141%D**25%C-14.5D*N/A3511h8F30.7F-
99SV 164160871.839C*0.2321.602%F33.125%C6.7D*N/A3923.9h9.3F--42.9F*
MR11 Gatekeeper 262147433.419C1.8130.528%D*2.721%B+14.3D11.2D24410.3h62.2D203.6D--
MANA Anti-Personnel Turret 1421411301.085N/A0.5315.741%UN/A1410U10U3396200.1h34.9T*221.7T*
MRC3 Mercy 134129482.688C**1.0819.336%B+26.357%B**31.5C*1.2A1534.1h17.7B+91.8B+
Aspis Anti-Aircraft Phalanx Turret 243123472.617C1.0112.984%F-N/A4.8D*4.7D**8525.8h187.4D-1443.3F--
E540 Halberd-H 185122186.778C+5.1758.346%C++N/A53B+27.4B+5542.3h6.2C++10.7C*
MRC3 Mercy 122118462.565C*0.9519.699%B++23.729%B+28.8C+1B++1734.1h19.5C+99B+
Soldier Soaker 1181181161.017C+0.5937.842%B+13.559%C+33.7C--N/A2043.5h5.9C++15.5B+
NS-AM7 Archer 2111152390.481C+1.1363.272%B+13.913%C1.9D*1.6D2561.2h67.1T*106T-
Spear Anti-Vehicle Phalanx Tower 195112337.333B+35.7288.291%M**N/A9D*6.7D--20512.4h102.8T*116.4T*
Fatestealer 1061062000.53D--1.0831.991%C-28.302%B+19.6CN/A435.4h2.6D8.2C-
G40-F Ranger 164104252S50.3935.797%C*N/A47.3C*27.3C*4352.2h80.4C++224.5C*
Icikill 1041035,4500.019D1.5916.946%D*13.592%B+0.2C+N/A0536.1h2.4C13.9C--
Hellfire Rocket Pods 124103751.373D0.2446.492%C+N/A27.8D-5.7D-3023.7h44.4D--95.5D-
M3 Pounder HEG 111100263.846A+2.2436.757%C-1%D**15.2C-1.7D*1166.6h27.1D*73.7D
G40-F Ranger 1581001010B+8.3937.258%B+N/A28.6C16.6C3813.5h80.7C+216.7C*
M3 Pounder HEG 10993432.163B+0.5535.63%C1.075%D**11.6D2D-1218h30.1F-84.6D*
AS16 NightHawk 92911150.791C0.8238.944%C+17.582%B*14.4D-N/A626.3h6.1D--15.6C
NS-45 Pilot 92901510.596C-1.0126.91%D21.111%D5.7D*N/A1515.8h9D33.4D
MR11 Gatekeeper-H 15690392.308C--0.7053.215%C+1.111%D25.7C-18.9D-3203.5h50.2B+94.4B+
NS-R3 Swarm 182861160.741B+0.8762.119%C-N/A3.6D--4D5623.8h41.5D**66.7D**
TAS-16 Blackjack 8179990.798C0.8134.766%F-17.722%B+9.5D*N/A418.3h2.4C**6.8D
Xiphos Anti-Personnel Phalanx Tower 7875175B+73.3923.337%DN/A187.5C+7.5C+7810.4h12.3C**52.5C**
M1 Heavy Cycler 75642330.275D-1.343.138%F*17.188%C+2.2F-N/A1728.6h62.5T*1992.1T*
FA1 Barrage 60601540.39C-1.2220.914%F-18.333%B+6.3D*N/A459.6h4.4B+20.8D-
G30 Vulcan 9658193.053C+1.4433.526%B+1.724%D--20.7C+13.6C+2852.8h145.2D*433.1C
NS-TMC-01 "His Regards" 56568,2450.007D1.607.466%D**10.714%B+0.1C--N/A0630.4h3.3D-44.3F
M12 Kobalt-H 5655155A++53.3930.656%A++14.545%C-137.5B2.5D-7680.4h30.7F--100.1C-
MAX Punch 53531,3850.038C--1.5735.102%DN/A0.2DN/A1247.7h1.6C++4.6C*
M20 Basilisk 7151242.125C0.5123.909%D7.843%B**13.4C5.3C-1273.8h119D--497.5D-
M40 Fury 6151173C--1.3921.976%D**1.961%C*14.6D*2.9D*1003.5h23.9D**108.9F*
TRS-12 Uppercut 5251650.785C0.8336.709%F-17.647%B+20.4DN/A1192.5h2.3B+6.2C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret512,7507.2h
Spawn Beacon57360.7h
Nano-Armor Kit2,0082,213,331212h
Decoy Grenade0880h
TR Patriot Flare Gun12600.4h
Skywall Shield Emitter01581.2h
Structure Shield Module02551.6h
Repair Module03001.3h
Turret AI Module03001.7h
Cortium Silo22441h
Nanite Revive Grenade01,7920.5h
Medical Applicator685302,58129.4h
Blast Wall11621.7h
Motion Spotter01680.2h
Spitfire Auto-Turret321,2661.8h
Hoplon Anti-Aircraft Phalanx Tower31571h
Xiphos Anti-Personnel Tower01851.1h
Rampart Wall74057.1h
TR Triumph Flare Gun02280.2h
Welding Device021,4251.7h
Spear Anti-Vehicle Tower31761.2h
Smoke Grenade02120.1h
Shield Recharging Field402,1221.4h
Recon Detection Device428,67117.2h
Ammunition Package449,4583.4h
Medical Kit791,7121.8h
Anti-Infantry MANA Turret172980.8h
M12 Kobalt-F11020.5h
Flail Targeting Dart31161.3h
Hardlight Barrier173920.9h
Nano-Repair Grenade01,1540.3h
Router21940.6h
M20 Drake0670.1h
Vehicle Gate21192.3h
Elysium Spawn Tube0990.3h
Orbital Strike Target Designator101284.2h
Infantry Tower0641.5h
WLT-Howler Mining Laser53318,94196.6h

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