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Praetor ahpook[JENK] ahpook
VS BR 84

KDR: 0.88

Score: 10.6m

Last Seen: Aug 17th, 2019 11:51 PM
- OFFLINE - 29.6 hour(s)

Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Officer of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 44
Level Progress (to 85): 1%
Level 100 Progress: 56% 714h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Pulsar C Sirius SX12 NS-11C Lasher X2 Orion VS54 C-4 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.332%19.918%4251112034,1420.8179310.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.484%0.022C+-0.158C-0.443C--HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.032C+15.4-0.074C+56.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.23%3.586%29212122517061610.355524155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.683%-1.724F-0.66B+-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.6-5.002T*53.8-3.298T*177.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.081%3.279%76512095496355060.863208108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%-1.064D*-0.327C--0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.074C+28.10.315C*83.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.574%62.281%762121222873720.309362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%-0.664D-0.312C0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.622D4.9-0.542D11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.469%14.835%762121236431521.1519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.153%-0.587D0.039C+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.015C+4.50.079C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 44
10.6m522.2%193 (11.6k)173 (10.4k)0.87625410,48011,9601.1479984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121413316.109%13.397%21605:081

6% Combat Medic26% Engineer18% Heavy Assault9% Infiltrator38% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:46 AMAug 7th, 2016 2:05 AMAug 18th, 2019 2:01 PM (10h) (PST)Aug 17th, 2019 7:52 PM (1d) (PST)Aug 17th, 2019 7:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2901171730.1710.1950.0231.0440.02943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4287,01010,4181012163210,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021.9h/42.6d 3,250 1,404 2,773 64k 1,934 1,875 1,772 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:430
Deaths:251
KDR:1.713
Accuracy:18.057% D
HSR:20.930% D
Flare VE6
D
Kills:242
Deaths:336
KDR:0.720
Accuracy:16.351% D--
HSR:20.661% D
Kills:672
Deaths (as Heavy Assault):587
Deaths (to Heavy Assaults):3,128
KDR:1.1448
Kill Difference:85
Playtime:184.012 hours
Usage:18%
Score:1.604m
Score/min:145
Accuracy (listed only):17.204%
HSR (listed only):20.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,160
Deaths:1,441
KDR:0.805
Accuracy:23.558% C+
HSR:19.224% B+
Pulsar C
C
Kills:1,011
Deaths:1,076
KDR:0.940
Accuracy:22.635% C
HSR:21.464% C
NS-11C
C++
Kills:641
Deaths:900
KDR:0.712
Accuracy:21.923% C-
HSR:19.501% C++
Pandora VX25
C*
Kills:265
Deaths:363
KDR:0.730
Accuracy:32.163% D
HSR:16.226% C*
VX6-7
C+
Kills:264
Deaths:331
KDR:0.798
Accuracy:20.352% D-
HSR:21.212% C+
Solstice VE3
C
Kills:237
Deaths:131
KDR:1.809
Accuracy:21.196% C
HSR:18.144% C
Thanatos VE70
C++
Kills:99
Deaths:148
KDR:0.669
Accuracy:41.080% C++
HSR:11.111% D--
Kills:3,677
Deaths (as Engineer):4,390
Deaths (to Engineers):3,264
KDR:0.83759
Kill Difference:713
Playtime:268.931 hours
Usage:26%
Score:2.928m
Score/min:181
Accuracy (listed only):26.129%
HSR (listed only):18.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,160
Deaths:1,441
KDR:0.805
Accuracy:23.558% C+
HSR:19.224% B+
Pulsar C
C
Kills:1,011
Deaths:1,076
KDR:0.940
Accuracy:22.635% C
HSR:21.464% C
Sirius SX12
C++
Kills:656
Deaths:830
KDR:0.790
Accuracy:22.700% C
HSR:18.598% C++
NS-11C
C++
Kills:641
Deaths:900
KDR:0.712
Accuracy:21.923% C-
HSR:19.501% C++
Pandora VX25
C*
Kills:265
Deaths:363
KDR:0.730
Accuracy:32.163% D
HSR:16.226% C*
VX6-7
C+
Kills:264
Deaths:331
KDR:0.798
Accuracy:20.352% D-
HSR:21.212% C+
Solstice VE3
C
Kills:237
Deaths:131
KDR:1.809
Accuracy:21.196% C
HSR:18.144% C
Eridani SX5
B+
Kills:121
Deaths:194
KDR:0.624
Accuracy:23.679% C--
HSR:23.141% B+
Thanatos VE70
C++
Kills:99
Deaths:148
KDR:0.669
Accuracy:41.080% C++
HSR:11.111% D--
Kills:4,454
Deaths (as Light Assault):5,414
Deaths (to Light Assaults):1,913
KDR:0.82268
Kill Difference:960
Playtime:392.772 hours
Usage:38%
Score:4.318m
Score/min:183
Accuracy (listed only):25.476%
HSR (listed only):18.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:656
Deaths:830
KDR:0.790
Accuracy:22.700% C
HSR:18.598% C++
V10
D
Kills:142
Deaths:101
KDR:1.406
Accuracy:35.351% D
HSR:69.718% D-
NS-44 Commissioner
C+
Kills:126
Deaths:259
KDR:0.486
Accuracy:35.818% C+
HSR:20.635% C
Eridani SX5
B+
Kills:121
Deaths:194
KDR:0.624
Accuracy:23.679% C--
HSR:23.141% B+
VA39 Spectre
B**
Kills:86
Deaths:48
KDR:1.792
Accuracy:27.425% D-
HSR:50% B**
Kills:1,131
Deaths (as Infiltrator):1,432
Deaths (to Infiltrators):1,799
KDR:0.7898
Kill Difference:301
Playtime:88.251 hours
Usage:9%
Score:0.670m
Score/min:126
Accuracy (listed only):28.994%
HSR (listed only):36.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:656
Deaths:830
KDR:0.790
Accuracy:22.700% C
HSR:18.598% C++
H-V45
C-
Kills:328
Deaths:442
KDR:0.742
Accuracy:22.058% C-
HSR:16.463% D
Pandora VX25
C*
Kills:265
Deaths:363
KDR:0.730
Accuracy:32.163% D
HSR:16.226% C*
Eridani SX5
B+
Kills:121
Deaths:194
KDR:0.624
Accuracy:23.679% C--
HSR:23.141% B+
Thanatos VE70
C++
Kills:99
Deaths:148
KDR:0.669
Accuracy:41.080% C++
HSR:11.111% D--
NS-11A
D
Kills:86
Deaths:136
KDR:0.632
Accuracy:20.497% D-
HSR:16.279% D
Kills:1,555
Deaths (as Combat Medic):2,113
Deaths (to Combat Medics):1,091
KDR:0.73592
Kill Difference:558
Playtime:58.173 hours
Usage:6%
Score:0.723m
Score/min:207
Accuracy (listed only):27.029%
HSR (listed only):16.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:74
Deaths:62
KDR:1.194
Accuracy:12.171% F
HSR:21.622% C++
Quasar VM1
D**
Kills:51
Deaths:32
KDR:1.594
Accuracy:11.051% D**
HSR:9.804% F--
Kills:125
Deaths (as MAX Suit):47
Deaths (to MAX Suits):698
KDR:2.65957
Kill Difference:78
Playtime:23.407 hours
Usage:2%
Score:0.364m
Score/min:259
Accuracy (listed only):11.611%
HSR (listed only):15.713%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:185
V. Kills:103 178%
Deaths:62
KDR:2.984
Accuracy:42.564% B+
KPH:666,000 U
VKPH:370,800 U
L105 Zephyr
U
Kills:122
V. Kills:26 452%
Deaths:42
KDR:2.905
Accuracy:35.005% D-
KPH:439,200 U
VKPH:93,600 U
Kills:307 (0 + 307)
Deaths:104
KDR:2.952
VKDR:1.240
Vehicle Kills:129
Kill Difference:203
Playtime:0.001 hours
Usage:0%
Score:0.158m
Score/min:3,150,840
Piloting Accuracy:N/A%
Gunner Accuracy:35.005%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:69
V. Kills:71 96%
Deaths:55
KDR:1.255
Accuracy:22.918% D--
KPH:5.300 D**
VKPH:5.400 D*
Kills:69 (69 + 0)
Deaths:55
KDR:1.255
VKDR:1.291
Vehicle Kills:71
Kill Difference:14
Playtime:13.080 hours
Usage:1%
Score:0.096m
Score/min:122
Driving Accuracy:22.918%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:182
V. Kills:64 280%
Deaths:49
KDR:3.714
Accuracy:30.508% F-
KPH:11.300 D--
VKPH:4 D*
Saron HRB
D
Kills:151
V. Kills:78 191%
Deaths:26
KDR:5.808
Accuracy:29.194% F
KPH:17.600 D
VKPH:9.100 D
Kills:333 (182 + 151)
Deaths:75
KDR:4.440
VKDR:1.893
Vehicle Kills:142
Kill Difference:258
Playtime:24.684 hours
Usage:2%
Score:0.216m
Score/min:146
Driving Accuracy:30.508%
Gunner Accuracy:29.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:59
V. Kills:25 227%
Deaths:14
KDR:4.214
Accuracy:34.413% F**
KPH:16.200 D**
VKPH:6.900 F
Kills:59 (0 + 59)
Deaths:14
KDR:4.214
VKDR:1.786
Vehicle Kills:25
Kill Difference:45
Playtime:3.635 hours
Usage:0%
Score:0.038m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:34.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:120
V. Kills:20 N/A
Deaths:42
KDR:2.857
Accuracy:22.961% D*
KPH:16 D-
VKPH:2.700 D-
M20 Basilisk
D
Kills:97
V. Kills:60 159%
Deaths:33
KDR:2.939
Accuracy:23.380% F
KPH:9.500 D--
VKPH:5.900 D
M40 Fury
D--
Kills:65
V. Kills:13 464%
Deaths:13
KDR:5
Accuracy:19.375% F-
KPH:17.800 D--
VKPH:3.600 D*
Kills:282 (0 + 282)
Deaths:88
KDR:3.205
VKDR:1.057
Vehicle Kills:93
Kill Difference:194
Playtime:21.336 hours
Usage:2%
Score:0.133m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:19.375%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,1841,1601,4410.805C+0.0723.558%C+19.224%B+10.2DN/A34113.2h13.8C+58.8C+
Pulsar C 1,0261,0111,0760.94C+0.0622.635%C21.464%C12DN/A4884.1h13.7C60.6C+
Sirius SX12 6646568300.79C+0.0922.7%C18.598%C++13.1DN/A5650.1h15.9C+70.3C+
NS-11C 6516419000.712C0.1621.923%C-19.501%C++11DN/A3658.5h18.1D82.6C
Lasher X2 4514417230.61C-0.2718.393%D--3.628%C+13.1D-N/A4633.6h25.1D--136.2D-
Orion VS54 4374302511.713C*0.8418.057%D20.93%D12.7D-N/A7133.9h14.5C80.6C+
C-4 5563663611.014C0.1419.579%D*N/A46.3D24.1C5997.9h1.6C+8.2D
H-V45 3323284420.742C0.1322.058%C-16.463%D12.7D-N/A4625.9h16.8D--76D
Frag Grenade 2892881288N/A287.1233.877%FN/A360D1.3D-12840.8h3.5B10.4C
Pandora VX25 2672653630.73C0.1532.163%D16.226%C*15.6D-N/A5717h4.3C*13.2C+
VX6-7 2662643310.798C0.0820.352%D-21.212%C+9.1D-N/A3429h17.1D-83.8D
Flare VE6 2472423360.72D0.1616.351%D--20.661%D11.5D--N/A4621.1h14D--85.3D-
Solstice VE3 2392371311.809A+0.9321.196%C18.144%C12.8CN/A7718.5h14.4B67.9C++
C150 Dalton 288185622.984C-2.1142.564%B+N/A1850U1030U10571800.1h6.4D*15C--
Supernova PC 246182493.714C2.8430.508%F-3.297%B++11.3D--4D*11216.1h4B*13.1C
Tank Mine 273165612.705C++1.8320.28%D--N/A56.9D--37.2D-7222.9h2.3D11.3F*
Proximity Mine 153153236.652B**5.7836.985%DN/A139.1BN/A4431.1h1.9C++5.1C+
Saron HRB 229151265.808C++4.9329.194%F1.987%B+17.6D9.1D2108.6h16.1B**55C+
MANA Anti-Personnel Turret 1521491031.447N/A0.5710.62%UN/A1490U30U3790700.1h30.6T*288.2T*
V10 1441421011.406D0.5335.351%D69.718%D-8.8D*N/A2716.2h3.6F-10.2D**
NS-44 Commissioner 1291262590.486C-0.3935.818%C+20.635%C14DN/A519h6.5F--18.1D--
L105 Zephyr 148122422.905D2.0335.005%D-1.639%B**1220U260U5182400.1h11.8F--33.8F--
Eridani SX5 1241211940.624C--0.2523.679%C--23.141%B+14.1D-N/A708.6h17.9D**75.7D
M60-G Bulldog 140120422.857C-1.9822.961%D*5%A16D-2.7D-787.5h7.4C*32.1C--
Spear Anti-Vehicle Phalanx Turret 157112284C-3.1231.52%D*3.571%C31.1C12.5D-2913.6h5.3B**16.7B+
Force-Blade 1141089,3200.012C0.8612.332%D**4.63%C0.2C--N/A1596.2h2.5C*20.6D-
Thanatos VE70 99991480.669C0.2141.08%C++11.111%D--18.3C--N/A755.4h5.1C+12.3C*
M20 Basilisk 15797332.939C+2.0623.38%F5.155%C+9.5D--5.9D11710.2h106.8C+456.7D*
MANA Anti-Vehicle Turret 172871190.731D-0.1541.177%D4.598%C*870C+850C++322790.1h10.7D-26D-
VA39 Spectre 8686481.792B0.9227.425%D-50%B**7.4D--N/A3911.7h7C-25.7C--
NS-11A 91861360.632C-0.2420.497%D-16.279%D9.8D--N/A338.8h18.9D**92.2D--
Lancer VS22 181772280.338C--0.5463.526%C**N/A8.8C--11.8C2298.8h42.3D66.6C--
Blueshift VM5 7574621.194C--0.3212.171%F21.622%C++12.3D*N/A726h21.7D**178.4F-
Skyguard 14069551.255D0.3822.918%D--4.348%A*5.3D**5.4D*12213.1h185.1D**807.8F-
M60-A Bulldog 8469511.353D0.4821.641%FN/A690U150U3246500.1h9.5F--43.8T-
M40 Fury 7865135C+4.1219.375%F-N/A17.6D--3.5D*1183.7h11.3B+58.1C--
E540 Halberd-H 8459144.214C3.3434.413%F**3.39%B**16.4D**6.9F1743.6h5.2B+15.2D--
Nemesis VSH9 115541110.486C0.3948.606%F-N/A5.5C--6.2C1399.9h12.6F-25.9F**
Quasar VM1 5151321.594C0.7211.051%D**9.804%F--15.9D--N/A823.2h13.6C++123D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit204223,71020h
Spawn Beacon52661.2h
Anti-Vehicle MANA Turret144051.5h
AE Nano-Armor Kit64,8650.5h
Nanite Revive Grenade02760.1h
Medical Applicator10241,6433.6h
Spitfire Auto-Turret2570.1h
Motion Spotter0700.1h
M20 Basilisk0970.3h
Hoplon Anti-Aircraft Phalanx Tower0500h
Ammunition Package41,0821h
Smoke Grenade03300.1h
Anti-Infantry MANA Turret183191.6h
Shield Recharging Field1960h
Recon Detection Device248772h

Check the help document for the dictionary if you want to learn more about words used here.


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