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First Lt. Champion airkrab[3EPG] airkrab
TR BR 45

KDR: 1.65

Score: 19.9m

Last Seen: Sep 11th, 2019 3:37 PM
- OFFLINE - 148.3 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1341
Level Progress (to 46): 77%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T32 Bull P2-120 AP MRC3 Mercy MRC3 Mercy T9A "Butcher" NS-15M2 T1 Cycler MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $704,313 MLG Score: 563
Fun Score: N/A
Cheeseburgers Flipped: 1015TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.402%26.447%61916119815,7561.527340.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.73%0.431B0.811B++-1.375D**HEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.256C*12.80.093C+42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.225%0.323%910412104,63996721414.79236217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%1.269A-1.424D**0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.734B++5.40.557B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.346%4.427%91312113846853660.559767105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.148%0.92B*0.051C+1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.4-0.47D80.8-1.032D*93.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.731%47.525%9121212202146400.137978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.214%-0.646D-1.326D**-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.511D4.6-0.442C--10.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.266%16.957%9121212861694121.24063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.248%0.317C*0.373C**-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.143C++5.1-0.054C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1341
19.9m314.6%323 (19.4k)272 (16.3k)1.6458634,04820,6871.9777645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214193917.743%18.213%32303:3310

12% Combat Medic26% Engineer43% Heavy Assault6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 7:46 PMJul 3rd, 2017 10:40 AMSep 15th, 2019 7:56 PM (2d) (PST)Sep 11th, 2019 2:19 PM (6d) (PST)Sep 11th, 2019 11:37 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6642823820.4640.2820.0851.6590.063563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,81316,89222,92128175100416,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1222.2h/50.9d 6,866 6,201 13,916 121.7k 2,030 2,832 4,627 48.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B+
Kills:4,358
Deaths:3,481
KDR:1.252
Accuracy:24.160% C++
HSR:27.490% B+
T9A "Butcher"
C**
Kills:2,230
Deaths:1,663
KDR:1.341
Accuracy:20.275% D--
HSR:29.731% C**
NS-15M2
C++
Kills:1,539
Deaths:1,011
KDR:1.522
Accuracy:23.703% C+
HSR:26.511% C++
MG-H1 Watchman
C+
Kills:1,194
Deaths:871
KDR:1.371
Accuracy:21.822% C
HSR:25.628% C+
TMG-50
B**
Kills:1,184
Deaths:936
KDR:1.265
Accuracy:23.535% B+
HSR:31.503% B**
T9 CARV
B+
Kills:1,176
Deaths:1,152
KDR:1.021
Accuracy:22.060% B+
HSR:26.871% B+
NSX-P Naginata
C+
Kills:53
Deaths:51
KDR:1.039
Accuracy:16.165% D*
HSR:28.302% C+
Kills:11,734
Deaths (as Heavy Assault):9,165
Deaths (to Heavy Assaults):5,648
KDR:1.28031
Kill Difference:2,569
Playtime:530.967 hours
Usage:43%
Score:7.169m
Score/min:225
Accuracy (listed only):21.674%
HSR (listed only):28.005%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C+
Kills:858
Deaths:875
KDR:0.981
Accuracy:26.362% C+
HSR:18.648% C
AS16 NightHawk
B++
Kills:642
Deaths:530
KDR:1.211
Accuracy:44.169% B+
HSR:17.290% B++
SMG-46 Armistice
C++
Kills:325
Deaths:373
KDR:0.871
Accuracy:26.329% C++
HSR:17.539% C++
FA1 Barrage
B*
Kills:219
Deaths:243
KDR:0.901
Accuracy:47.699% B*
HSR:15.982% C++
LC2 Lynx
B**
Kills:215
Deaths:227
KDR:0.947
Accuracy:25.581% B+
HSR:27.442% B**
MG-C1 Kindred
C**
Kills:184
Deaths:205
KDR:0.898
Accuracy:27.973% C**
HSR:25% C**
NSX-P Tanto
C*
Kills:174
Deaths:201
KDR:0.866
Accuracy:25.749% C+
HSR:27.012% C*
TRAC-5
B*
Kills:174
Deaths:235
KDR:0.740
Accuracy:24.418% B+
HSR:24.138% B*
Kills:2,791
Deaths (as Light Assault):2,889
Deaths (to Light Assaults):2,959
KDR:0.96608
Kill Difference:98
Playtime:69.278 hours
Usage:6%
Score:0.845m
Score/min:203
Accuracy (listed only):31.035%
HSR (listed only):21.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B++
Kills:642
Deaths:530
KDR:1.211
Accuracy:44.169% B+
HSR:17.290% B++
FA1 Barrage
B*
Kills:219
Deaths:243
KDR:0.901
Accuracy:47.699% B*
HSR:15.982% C++
LC2 Lynx
B**
Kills:215
Deaths:227
KDR:0.947
Accuracy:25.581% B+
HSR:27.442% B**
AMR-66
C**
Kills:212
Deaths:177
KDR:1.198
Accuracy:28.715% C**
HSR:25.472% C++
MG-C1 Kindred
C**
Kills:184
Deaths:205
KDR:0.898
Accuracy:27.973% C**
HSR:25% C**
NSX-P Tanto
C*
Kills:174
Deaths:201
KDR:0.866
Accuracy:25.749% C+
HSR:27.012% C*
TRAC-5
B*
Kills:174
Deaths:235
KDR:0.740
Accuracy:24.418% B+
HSR:24.138% B*
Kills:1,820
Deaths (as Engineer):1,818
Deaths (to Engineers):3,122
KDR:1.0011
Kill Difference:2
Playtime:321.059 hours
Usage:26%
Score:6.277m
Score/min:326
Accuracy (listed only):32.044%
HSR (listed only):23.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:1,299
Deaths:1,303
KDR:0.997
Accuracy:24.355% B+
HSR:19.861% C
MG-S1 Jackal
C+
Kills:858
Deaths:875
KDR:0.981
Accuracy:26.362% C+
HSR:18.648% C
AS16 NightHawk
B++
Kills:642
Deaths:530
KDR:1.211
Accuracy:44.169% B+
HSR:17.290% B++
SMG-46 Armistice
C++
Kills:325
Deaths:373
KDR:0.871
Accuracy:26.329% C++
HSR:17.539% C++
TAR
A
Kills:272
Deaths:227
KDR:1.198
Accuracy:22.287% C
HSR:30.882% A
FA1 Barrage
B*
Kills:219
Deaths:243
KDR:0.901
Accuracy:47.699% B*
HSR:15.982% C++
Kills:3,615
Deaths (as Combat Medic):3,551
Deaths (to Combat Medics):1,939
KDR:1.01802
Kill Difference:64
Playtime:147.173 hours
Usage:12%
Score:2.424m
Score/min:274
Accuracy (listed only):31.867%
HSR (listed only):20.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C+
Kills:858
Deaths:875
KDR:0.981
Accuracy:26.362% C+
HSR:18.648% C
NS-44 Commissioner AE
C-
Kills:473
Deaths:706
KDR:0.670
Accuracy:34.201% D-
HSR:21.353% C-
SMG-46 Armistice
C++
Kills:325
Deaths:373
KDR:0.871
Accuracy:26.329% C++
HSR:17.539% C++
99SV
C
Kills:123
Deaths:76
KDR:1.618
Accuracy:29.900% C
HSR:31.707% C-
M77-B
C-
Kills:79
Deaths:31
KDR:2.548
Accuracy:33.333% D
HSR:72.152% C-
NS-AM7 Archer
S
Kills:73
Deaths:96
KDR:0.760
Accuracy:51.796% D--
HSR:56.164% S
Kills:1,931
Deaths (as Infiltrator):2,157
Deaths (to Infiltrators):3,251
KDR:0.89522
Kill Difference:226
Playtime:19.252 hours
Usage:2%
Score:0.204m
Score/min:176
Accuracy (listed only):33.653%
HSR (listed only):36.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:3,016
Deaths:1,121
KDR:2.690
Accuracy:15.255% C
HSR:25.696% B*
MRC3 Mercy
B**
Kills:2,769
Deaths:1,054
KDR:2.627
Accuracy:15.273% C
HSR:26.002% B**
M3 Pounder HEG
B**
Kills:308
Deaths:121
KDR:2.545
Accuracy:47.613% B**
HSR:2.597% C
M3 Pounder HEG
B**
Kills:221
Deaths:98
KDR:2.255
Accuracy:49.415% B*
HSR:4.525% B**
M1 Heavy Cycler
B+
Kills:175
Deaths:91
KDR:1.923
Accuracy:16.579% B+
HSR:20.571% B+
Kills:6,489
Deaths (as MAX Suit):1,242.500
Deaths (to MAX Suits):914
KDR:5.22254
Kill Difference:5,246.500
Playtime:127.105 hours
Usage:10%
Score:2.995m
Score/min:393
Accuracy (listed only):28.827%
HSR (listed only):15.878%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:170
V. Kills:27 N/A
Deaths:117
KDR:1.453
Accuracy:29.621% C+
KPH:16.900 D-
VKPH:2.700 C
Hornet Missiles
C
Kills:140
V. Kills:93 149%
Deaths:38
KDR:3.684
Accuracy:65.666% B++
KPH:45.900 C
VKPH:30.500 C
Hellfire Rocket Pods
D
Kills:100
V. Kills:26 370%
Deaths:50
KDR:2
Accuracy:44.656% C-
KPH:31.400 D
VKPH:8.200 D
Kills:410 (170 + 0)
Deaths:205
KDR:2
VKDR:0.712
Vehicle Kills:146
Kill Difference:205
Playtime:16.307 hours
Usage:1%
Score:0.143m
Score/min:147
Piloting Accuracy:29.621%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:354
V. Kills:69 N/A
Deaths:20
KDR:17.700
Accuracy:54.282% B++
KPH:58.800 C**
VKPH:11.500 B*
L100 Python HEAT
B+
Kills:265
V. Kills:109 241%
Deaths:54
KDR:4.907
Accuracy:54.887% B
KPH:36.400 B
VKPH:15 B+
C75 Viper
B++
Kills:100
V. Kills:31 313%
Deaths:20
KDR:5
Accuracy:36.923% C
KPH:36.500 B+
VKPH:11.300 B++
Skyguard
B**
Kills:92
V. Kills:47 192%
Deaths:13
KDR:7.077
Accuracy:27.163% C
KPH:20.500 B**
VKPH:10.500 C**
L100 Python AP
B**
Kills:72
V. Kills:36 195%
Deaths:6
KDR:12
Accuracy:61.101% B+
KPH:45.800 B**
VKPH:22.900 B*
Kills:883 (883 + 0)
Deaths:113
KDR:7.814
VKDR:2.584
Vehicle Kills:292
Kill Difference:770
Playtime:22.100 hours
Usage:2%
Score:0.357m
Score/min:269
Driving Accuracy:61.101%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:4,108
V. Kills:1,763 233%
Deaths:321
KDR:12.798
Accuracy:56.108% B**
KPH:45.300 B**
VKPH:19.400 B
P2-120 HEAT
B+
Kills:166
V. Kills:65 252%
Deaths:35
KDR:4.743
Accuracy:48.288% B++
KPH:32 B+
VKPH:12.500 B+
E540 Halberd
B*
Kills:133
V. Kills:59 222%
Deaths:15
KDR:8.867
Accuracy:47.629% B*
KPH:33.900 B++
VKPH:15 B
P2-120 HESH
C+
Kills:77
V. Kills:21 350%
Deaths:10
KDR:7.700
Accuracy:40.558% C+
KPH:31.400 D
VKPH:8.600 C+
G30 Vulcan
B+
Kills:60
V. Kills:33 176%
Deaths:13
KDR:4.615
Accuracy:30.380% C++
KPH:26 B+
VKPH:14.300 C++
Kills:4,544 (4,351 + 193)
Deaths:394
KDR:11.533
VKDR:4.926
Vehicle Kills:1,941
Kill Difference:4,150
Playtime:104.532 hours
Usage:9%
Score:1.596m
Score/min:254
Driving Accuracy:40.558%
Gunner Accuracy:30.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:168
V. Kills:76 218%
Deaths:63
KDR:2.667
Accuracy:48.640% C++
KPH:40.800 C+
VKPH:18.500 D
Kills:168 (0 + 168)
Deaths:63
KDR:2.667
VKDR:1.206
Vehicle Kills:76
Kill Difference:105
Playtime:4.118 hours
Usage:0%
Score:0.078m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:48.640%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:140
V. Kills:51 269%
Deaths:26
KDR:5.385
Accuracy:53.481% A++
KPH:21.700 C++
VKPH:7.900 C+
M12 Kobalt
D
Kills:76
V. Kills:4 N/A
Deaths:4
KDR:19
Accuracy:19.648% B+
KPH:33.600 D-
VKPH:1.800 D
M12 Kobalt
B++
Kills:74
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:22.814% B**
KPH:68.200 C+
VKPH:5.500 B++
M20 Basilisk
B**
Kills:60
V. Kills:25 231%
Deaths:10
KDR:6
Accuracy:48.428% B**
KPH:19.900 C+
VKPH:8.300 C
Kills:350 (0 + 350)
Deaths:40
KDR:8.750
VKDR:2.150
Vehicle Kills:86
Kill Difference:310
Playtime:12.803 hours
Usage:1%
Score:0.157m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:48.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 4,4314,3583,4811.252C+0.3924.16%C++27.49%B+29.6C-N/A79147.3h12.9C+53.3C*
P2-120 AP 5,8714,10832112.798B*11.1556.108%B**N/A45.3B**19.4B24090.7h5.4B*9.6B**
MRC3 Mercy 3,1033,0161,1212.69C**1.0415.255%C25.696%B*28.9C+N/A84104.3h21.6C--141.8C+
MRC3 Mercy 2,8382,7691,0542.627C*0.9815.273%C26.002%B**27.8C+N/A8399.6h22.6D147.9C+
T9A "Butcher" 2,2752,2301,6631.341C0.3020.275%D--29.731%C**28.9D--N/A9677.2h11.9C58.7C--
NS-15M2 1,5731,5391,0111.522C+0.1223.703%C+26.511%C++29.6C--N/A7852h13.6C+57.2C++
T1 Cycler 1,3231,2991,3030.997C+0.6524.355%B+19.861%C24.3C+N/A8453.5h13.8C**56.5B+
MG-H1 Watchman 1,2221,1948711.371C+0.2721.822%C25.628%C+31.6CN/A9837.8h14.5C**66.5C*
TMG-50 1,1961,1849361.265C++0.3823.535%B+31.503%B**30.1C+N/A7639.3h11.7C++49.9B
T9 CARV 1,1951,1761,1521.021C+0.6222.06%B+26.871%B+27.9C+N/A10242.2h14.3C++65B
MG-S1 Jackal 8758588750.981C+0.6626.362%C+18.648%C21.2C--N/A5640.4h12.4C+47.2C*
AS16 NightHawk 6506425301.211C+0.4344.169%B+17.29%B++23.7C--N/A7927.1h4.6C++10.4B+
C-4 8206224271.457C+0.1926.857%C*N/A105.4B+33.6B8725.9h1.2B+4.4B+
NS Decimator 8245795031.151C++0.4964.897%B+1.382%D34.1C+14.4C+25217h5.1C+7.9C++
T2 Striker 9025315480.969B**0.6860.261%B*N/A22.5B**15.7B+18923.6h35.4B+58.8B++
NS-44 Commissioner AE 4844737060.67C-0.9834.201%D-21.353%C-39.1CN/A11812.1h3.5C++10.2C
L100 Python HESH 4233542017.7B+16.0554.282%B++N/A59C**11.5B*2826h3.3C++6B+
SMG-46 Armistice 3303253730.871C+0.7726.329%C++17.539%C++12.5D-N/A4126.1h20.3D*76.9C
M3 Pounder HEG 3513081212.545B++0.9047.613%B**2.597%C30.8A++4.3B+20310h15.9C**33.5B+
T7 Mini-Chaingun AE 2932832940.963C0.6813.443%D*14.134%C+17.6D*N/A4616.1h16.9D125.8D-
TAR 2782722271.198C+0.4522.287%C30.882%A19.6DN/A7413.9h12B+53.9C**
L100 Python HEAT 374265544.907C+3.2654.887%BN/A36.3C**14.9B+1937.3h7.2C13.2C+
ML-7 3792353220.73C++0.9263.281%B*1.277%D-26.4C**16.2B+3268.9h8.2C--12.9C+
M3 Pounder HEG 271221982.255B+0.6149.415%B*4.525%B**26.3B*6A1718.4h21.6C43.7C*
FA1 Barrage 2232192430.901C+0.7447.699%B*15.982%C++24.3C+N/A1049h6.6D--13.8C+
LC2 Lynx 2282152270.947C+0.7025.581%B+27.442%B**11.4DN/A4818.8h15.1C++59B
AMR-66 2162121771.198C**0.4528.715%C**25.472%C++27.2BN/A1417.8h7.4B++25.7B++
MG-C1 Kindred 1911842050.898C0.7527.973%C**25%C**13.6D-N/A4413.5h13.5C--48.1C+
M1 Heavy Cycler 177175911.923B+0.2816.579%B+20.571%B+26.9B+N/A1126.5h19.5C+117.8B
NSX-P Tanto 1751742010.866C+0.7825.749%C+27.012%C*13.9DN/A6212.5h13.9C**53.9B
TRAC-5 1791742350.74C+0.9124.418%B+24.138%B*10.9C--N/A9415.9h16C+65.7C**
M14 Banshee 1971701171.453C0.1929.621%C+N/A16.8D-2.7C6210.1h47.1D--159.1D
G20 Vulcan-H 244168632.667C1.0248.64%C++N/A41C+18.5D3164.1h92.6B190.4B+
P2-120 HEAT 231166354.743C+3.1048.288%B++N/A31.9B+12.5B+2795.2h8.5C17.6C*
M20 Basilisk 191140265.385B*3.7453.481%A++2.143%D**21.9C++8C+1926.4h97.2C+181.7B++
Hornet Missiles 233140383.684C2.0465.666%B++N/A45.2C30C3473.1h10C*15.2B+
E540 Halberd 192133158.867B7.2247.629%B*N/A34.1B++15.1B+5463.9h6.6C-13.8C**
99SV 123123761.618C+0.0329.9%C31.707%C-30.8B+N/A1284h5.6C++18.6C++
Rocklet Rifle 1931081220.885C**0.7657.057%B+N/A25.1C19.8C-4524.3h33.2B+58.2B+
Fatestealer 1011012210.457F--1.1928.788%D43.564%A*24.6C+N/A524.1h2.4C+8.5C--
C75 Viper 131100205C*3.3536.923%C1%D37B+11.5B++3182.7h11.8C**31.9B
Hellfire Rocket Pods 126100502D0.3544.656%C-N/A31.3D8.1D2233.2h31.7C70.9C
Skyguard 13992137.077A*5.4327.163%CN/A20.4B*10.4C*1684.5h73.9B**272.1B**
Tank Mine 12384322.625C+0.9856.825%A++N/A105C+48.8C-10570.8h2.4D4.3B**
Frag Grenade 8680180N/A78.3544.331%C+N/A400C30M**35160.2h3.8C++8.6C*
M77-B 7979312.548B+0.9033.333%D72.152%C-27.2C++N/A1042.9h3.1D-9.3D
P2-120 HESH 9877107.7C6.0540.558%C+1.299%B+30.8D-8.4C+2722.5h7.6F18.6D--
M12 Kobalt 8076419C**17.3519.648%B+17.105%C33D-1.7D1662.3h24.7D--125.6C+
M12 Kobalt 8074174M+72.3522.814%B**27.027%A++67.3C+5.5B++2281.1h17.7C++77.4B+
NS-AM7 Archer 8173960.76B++0.8951.796%D--56.164%S14A+1.5D1155.2h9.5B*18.3B*
L100 Python AP 10872612A10.3561.101%B+N/A45B**22.5B++7691.6h4.8B+7.8B++
Chainblade 656514,0300.005C--1.646.928%F-6.154%C+0.1DN/A0600.6h1.9B++27.1D*
G30 Vulcan 9360134.615C++2.9730.38%C++N/A26.1B+14.3C++2562.3h100.5C+330.7C**
M20 Basilisk 8560106A4.3548.428%B**N/A20C+8.3C2513h108.6C+224.3B+
NSX-P Naginata 5453511.039C0.6116.165%D*28.302%C+29.4DN/A1971.8h11B+68.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03260.1h
Spawn Beacon51,1560.9h
Medical Applicator5720,0711.5h
AE Medical Applicator707174,49018h
AE Nano-Armor Kit318479,76732.7h
Motion Spotter02820.2h
Spitfire Auto-Turret52790.3h
Shield Recharging Field191,2900.5h
Ammunition Package219700.4h
Nano-Armor Kit5173,2924.9h
Medical Kit71780.2h
Anti-Infantry MANA Turret1600.1h
Nano-Repair Grenade02570.1h
Router0500.1h
Xiphos Anti-Personnel Phalanx Turret0630h

Check the help document for the dictionary if you want to learn more about words used here.


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