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Field Marshal Jolly ajTR[FRIR] ajTR
TR BR 115

KDR: 3.09

Score: 26.5m

Last Seen: Jul 15th, 2019 1:39 PM
- OFFLINE - 50.7 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Terran Republic on Emerald - Outfit Officer of Fenrirs First Legion[FRIR] Fenrirs First Legion
TR outfit on Emerald

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M20 Basilisk NS-61 Emissary L100 Python HESH Hellfire Rocket Pods G30 Walker Skyguard L100 Python HEAT TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.661%9.402%269412103,6481.251461.835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.733%1.462A+-1.745F--1.343D**BODY + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-0.04C+22.2-0.556D55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.061%1.122%2135312112,49517290414.5058276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%0.498B+-0.431C---0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212-0.313C89.2-0.682D122.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.895%1.281%976312113,35640813668.22549246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.135%-0.688D-0.824D-1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.2-1.208D*28.9-1.308D**56.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.7%3.995%2551812067,058335280921.006251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.437%-0.136C-0.11C+0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.6-1.268D**94.3-1.359D**177.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fenrirs First Legion[FRIR] Fenrirs First Legion
TR outfit on Emerald

Members: 6
26.5m1051.1%285 (17.1k)228 (13.7k)3.0863220,3086,5804.65046115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214114629.925%3.742%11217:336

6% Engineer88% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 1:37 AMMay 5th, 2016 7:03 PMJul 16th, 2019 9:37 AM (1d) (PST)Jul 15th, 2019 9:51 AM (2d) (PST)Jul 15th, 2019 9:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
461244370.1750.0570.0072.3890.052142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6691,43126,2381130143313,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1933.8h/80.6d 10,292 760 20,990 277.2k 1,768 6,268 6,066 53.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,413
KDR:0
Kill Difference:UNR
Playtime:108.890 hours
Usage:6%
Score:1.749m
Score/min:268
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,602
KDR:0
Kill Difference:UNR
Playtime:29.863 hours
Usage:2%
Score:0.250m
Score/min:140
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,129
Deaths:2,941
KDR:1.064
Accuracy:30.047% C**
HSR:8.853% D**
TX1 Repeater
B+
Kills:371
Deaths:577
KDR:0.643
Accuracy:27.539% B+
HSR:12.669% D*
Kills:3,500
Deaths (as Infiltrator):3,518
Deaths (to Infiltrators):900
KDR:0.99488
Kill Difference:18
Playtime:1,700.044 hours
Usage:88%
Score:23.395m
Score/min:229
Accuracy (listed only):28.793%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:87
Deaths:135
KDR:0.644
Accuracy:16.445% D*
HSR:10.345% F
TAR
D
Kills:61
Deaths:146
KDR:0.418
Accuracy:15.556% F
HSR:16.393% D
Kills:148
Deaths (as Combat Medic):281
Deaths (to Combat Medics):453
KDR:0.52669
Kill Difference:133
Playtime:71.137 hours
Usage:4%
Score:0.900m
Score/min:211
Accuracy (listed only):16.000%
HSR (listed only):13.369%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,053
V. Kills:441 464%
Deaths:83
KDR:24.735
Accuracy:51.389% B
KPH:93.400 C**
VKPH:20.100 B+
M18 Needler
D-
Kills:293
V. Kills:374 78%
Deaths:404
KDR:0.725
Accuracy:42.373% A++
KPH:3 D--
VKPH:3.800 D-
M18 Rotary
C++
Kills:149
V. Kills:88 167%
Deaths:74
KDR:2.014
Accuracy:31.780% C++
KPH:8 C-
VKPH:4.700 D
Kills:2,495 (442 + 0)
Deaths:561
KDR:4.447
VKDR:1.610
Vehicle Kills:903
Kill Difference:1,934
Playtime:138.077 hours
Usage:7%
Score:0.873m
Score/min:105
Piloting Accuracy:31.780%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,280
V. Kills:640 356%
Deaths:107
KDR:21.308
Accuracy:53.142% B+
KPH:37.700 D
VKPH:10.600 B+
Skyguard
C+
Kills:693
V. Kills:469 147%
Deaths:80
KDR:8.663
Accuracy:32.236% B+
KPH:14 C+
VKPH:9.500 C+
L100 Python HEAT
C*
Kills:383
V. Kills:148 257%
Deaths:40
KDR:9.575
Accuracy:53.817% C*
KPH:27.700 C
VKPH:10.700 C
Kills:3,356 (3,356 + 0)
Deaths:227
KDR:14.784
VKDR:5.537
Vehicle Kills:1,257
Kill Difference:3,129
Playtime:123.947 hours
Usage:6%
Score:1.135m
Score/min:153
Driving Accuracy:53.817%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A+
Kills:134
V. Kills:71 186%
Deaths:24
KDR:5.583
Accuracy:42.043% A+
KPH:20.900 C+
VKPH:11.100 C
P2-120 HESH
C+
Kills:121
V. Kills:42 281%
Deaths:16
KDR:7.563
Accuracy:58.082% A++
KPH:23.500 D*
VKPH:8.200 C+
E540 Halberd
B+
Kills:88
V. Kills:48 180%
Deaths:8
KDR:11
Accuracy:40.019% C+
KPH:29 C*
VKPH:15.800 B+
MR11 Gatekeeper
C+
Kills:87
V. Kills:60 143%
Deaths:12
KDR:7.250
Accuracy:38.584% C+
KPH:20.300 C+
VKPH:14 C
P2-120 HEAT
B++
Kills:86
V. Kills:46 183%
Deaths:11
KDR:7.818
Accuracy:48.485% B++
KPH:23.800 C+
VKPH:12.700 B++
M20 Basilisk
B*
Kills:54
V. Kills:16 318%
Deaths:13
KDR:4.154
Accuracy:30.860% C**
KPH:24.700 B*
VKPH:7.300 C*
Kills:570 (207 + 363)
Deaths:84
KDR:6.786
VKDR:3.369
Vehicle Kills:283
Kill Difference:486
Playtime:24.669 hours
Usage:1%
Score:0.404m
Score/min:273
Driving Accuracy:48.485%
Gunner Accuracy:30.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:209
V. Kills:120 173%
Deaths:49
KDR:4.265
Accuracy:52.204% B+
KPH:42.900 C+
VKPH:24.600 C+
E540 Halberd-H
C++
Kills:96
V. Kills:49 192%
Deaths:13
KDR:7.385
Accuracy:62.813% B++
KPH:45.900 C++
VKPH:23.400 C++
Kills:305 (0 + 305)
Deaths:62
KDR:4.919
VKDR:2.726
Vehicle Kills:169
Kill Difference:243
Playtime:6.960 hours
Usage:0%
Score:0.190m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:62.813%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:5,043
V. Kills:1,707 295%
Deaths:168
KDR:30.018
Accuracy:40.683% C*
KPH:33 B**
VKPH:11.200 B*
G30 Walker
C+
Kills:1,331
V. Kills:660 201%
Deaths:50
KDR:26.620
Accuracy:28.385% C
KPH:16.300 C+
VKPH:8.100 C-
M20 Basilisk
C+
Kills:120
V. Kills:50 235%
Deaths:21
KDR:5.714
Accuracy:38.366% C+
KPH:19.300 C
VKPH:8 C
M12 Kobalt
D
Kills:79
V. Kills:4 N/A
Deaths:2
KDR:39.500
Accuracy:15.984% C
KPH:33.300 D-
VKPH:1.700 D
M40 Fury
C+
Kills:72
V. Kills:19 360%
Deaths:8
KDR:9
Accuracy:39.906% B+
KPH:34.800 C
VKPH:9.200 C+
Kills:6,645 (0 + 6,645)
Deaths:249
KDR:26.687
VKDR:9.799
Vehicle Kills:2,440
Kill Difference:6,396
Playtime:245.387 hours
Usage:13%
Score:2.188m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:39.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 6,7505,04316830.018U26.9340.683%C*4.382%D33B**11.2B*150153h66.6B*163.7B*
NS-61 Emissary 3,2373,1292,9411.064B2.0230.047%C**8.853%D**4.3D*N/A13721.9h22.3D-74.3C--
L100 Python HESH 2,9202,28010721.308B*18.2253.142%B+N/A37.7D10.6B+15760.5h4.4D-8.3C
Hellfire Rocket Pods 2,4942,0538324.735A*21.6551.389%B1.12%C++93.3C**20B+36722h21.9C++42.7C**
G30 Walker 1,9911,3315026.62S23.5328.385%C2.63%D16.3C+8.1C-13581.7h198.5C*699.5C*
Skyguard 1,162693808.663M5.5832.236%B+2.02%C+14C+9.5C+14449.6h122.5C++380.1B+
L100 Python HEAT 531383409.575B*6.4953.817%C*3.394%B+27.8C10.7C16313.8h5.2C**9.7B+
TX1 Repeater 3793715770.643C+2.4427.539%B+12.669%D*3.1D*N/A10120.8h20.1D--72.9C
M18 Needler 6672934040.725C2.3642.373%A++1.365%C--3D--3.8D-5097.4h507.7T-1198.1F-
Spear Anti-Vehicle Phalanx Turret 4032761321.231A**18.1451.4%B*1.812%D*38.9C+17.9C2507.1h9.2C+17.9B+
Claymore 2302301812.778B**9.6921.515%D*N/A67.6D*N/A1883.4h1.3D6.1D*
G20 Vulcan-H 329209494.265C++1.1852.204%B+1.435%D--42.7C+24.5C+4994.9h106.9C+204.7C**
M18 Rotary 237149742.014C*1.0731.78%C++N/A8C-4.7D8518.7h192.3D605.1C
G30 Vulcan 205134245.583C**2.5042.043%A+2.985%C20.9C+11.1C2176.4h181.5F-431.8C
Tank Mine 167123186.833A*3.7562.093%A*N/A153.8B**55C15100.8h2.9F4.7B*
P2-120 HESH 163121167.563C4.4858.082%A++N/A23.7D*8.2C+2265.1h8.9F*15.3C-
M20 Basilisk 170120215.714B**2.6338.366%C+5%C19.4C8.1C2346.2h93.8C*244.4C**
M20 Basilisk 1711141011.4B8.3138.171%F1.754%D*30.8D15.4D2823.7h95.6B+250.4C+
E540 Halberd-H 14596137.385C+4.3062.813%B++N/A45.7C++23.3C++3522.1h4.7B++7.5B*
E540 Halberd 13688811B++7.9140.019%C+1.136%D*29.3C**16B+3083h4.8B*12.1B+
MR11 Gatekeeper 14787127.25B++4.1638.584%C+1.149%D20.2C+14C2524.3h52.3C+135.6C++
T1 Cycler 90871350.644C2.4416.445%D*10.345%F5.1D*N/A3217.1h27T*164.3F**
P2-120 HEAT 13286117.818C**4.7348.485%B++N/A23.9C+12.8B++4853.6h10.2D--21.1C
M12 Kobalt 8379239.5A++36.4115.984%C13.924%D--32.9D-1.7D1682.4h31.6F--197.8D-
Aspis Anti-Aircraft Phalanx Turret 1557798.556A++5.4731.289%B*1.299%D11.3C+11.5C++1986.8h174.6C--558.2C**
M40 Fury 917289C**5.9139.906%B+N/A34.3C-9C+3022.1h12.9C**32.4B+
Spear Anti-Vehicle Phalanx Tower 9165232.5B29.4148.454%C+N/A15.5D--6.2D*1334.2h14D28.9D
TAR 63611460.418D2.6715.556%F16.393%D4.1D*N/A1714.9h22.8T-146.6T-
Striker AE 9555511.078B**2.0140.997%D*N/A5.8D--4.2D**689.5h63.5D--155D**
M20 Basilisk 7054134.154B**1.0730.86%C**1.852%D**24.5B*7.3C*1872.2h79.3B257.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit151401,96428.5h
Spawn Beacon21370.3h
Skywall Shield Emitter1660.5h
Turret AI Module0920.4h
Repair Module1990.4h
AE Medical Applicator433130,55624.2h
Nanite Revive Grenade01,1540.3h
Medical Applicator11,2470.1h
Spitfire Auto-Turret1730.1h
Motion Spotter01080.1h
Rampart Wall1791.3h
Welding Device01,4010.2h
Spear Anti-Vehicle Tower1600.4h
Ammunition Package127330.6h
SOAS-20 AE0560h
SMG-46AE Armistice21550.2h
Snowman Soldier11330.2h
Recon Detection Device372,9909.4h

Check the help document for the dictionary if you want to learn more about words used here.


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