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Field Marshal Jolly ajTR[FRIR] ajTR
TR BR 117

KDR: 3.13

Score: 27.8m

Last Seen: Oct 17th, 2019 12:37 PM
- OFFLINE - 37.5 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M20 Basilisk NS-61 Emissary L100 Python HESH Hellfire Rocket Pods G30 Walker Skyguard L100 Python HEAT TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.603%9.474%271412153,7261.258361.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.715%1.462A+-1.745F--1.343D**BODY + (~4.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-0.04C+22.2-0.556D55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.053%1.108%2151312162,52817391814.6127275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.775%0.498B+-0.431C---0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.2-0.313C89.6-0.682D123.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.039%1.258%977312163,41841713948.19664245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%-0.688D-0.824D-1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.6-1.208D*28.8-1.308D**55.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.859%3.957%2701812117,506338295522.1416254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%-0.136C-0.11C+0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.8-1.268D**93.7-1.359D**175.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m1074.6%290 (17.4k)230 (13.8k)3.1327521,0276,7124.72184117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219117730.099%3.748%11317:516

88% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 1:37 AMMay 5th, 2016 7:03 PMOct 18th, 2019 7:02 AM (5d) (PST)Oct 17th, 2019 9:06 AM (6d) (PST)Oct 17th, 2019 8:37 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
459234360.1740.0560.0072.4300.052143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5561,39826,1581030146313,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2013h/83.9d 10,666 788 22,730 293.5k 1,853 6,539 6,284 55.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,431
KDR:0
Kill Difference:UNR
Playtime:110.149 hours
Usage:5%
Score:1.777m
Score/min:269
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,636
KDR:0
Kill Difference:UNR
Playtime:32.288 hours
Usage:2%
Score:0.259m
Score/min:134
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,207
Deaths:3,053
KDR:1.050
Accuracy:29.942% C**
HSR:8.949% D*
TX1 Repeater
B+
Kills:371
Deaths:577
KDR:0.643
Accuracy:27.539% B+
HSR:12.669% D*
Kills:3,578
Deaths (as Infiltrator):3,630
Deaths (to Infiltrators):913
KDR:0.98567
Kill Difference:52
Playtime:1,774.426 hours
Usage:88%
Score:24.678m
Score/min:232
Accuracy (listed only):28.740%
HSR (listed only):10.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:87
Deaths:135
KDR:0.644
Accuracy:16.445% D*
HSR:10.345% F
TAR
D
Kills:61
Deaths:146
KDR:0.418
Accuracy:15.556% F
HSR:16.393% D
Kills:148
Deaths (as Combat Medic):281
Deaths (to Combat Medics):466
KDR:0.52669
Kill Difference:133
Playtime:71.966 hours
Usage:4%
Score:0.904m
Score/min:209
Accuracy (listed only):16.000%
HSR (listed only):13.369%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,076
V. Kills:447 463%
Deaths:83
KDR:25.012
Accuracy:51.514% B+
KPH:92.600 C*
VKPH:19.900 B+
M18 Needler
D-
Kills:293
V. Kills:374 78%
Deaths:404
KDR:0.725
Accuracy:42.373% A++
KPH:3 D--
VKPH:3.800 D-
M18 Rotary
C*
Kills:159
V. Kills:96 164%
Deaths:74
KDR:2.149
Accuracy:32.418% C*
KPH:8 C-
VKPH:4.800 D
Kills:2,528 (452 + 0)
Deaths:561
KDR:4.506
VKDR:1.635
Vehicle Kills:917
Kill Difference:1,967
Playtime:139.660 hours
Usage:7%
Score:0.890m
Score/min:106
Piloting Accuracy:32.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,327
V. Kills:659 353%
Deaths:107
KDR:21.748
Accuracy:53.410% B+
KPH:37.600 D
VKPH:10.600 B+
Skyguard
C+
Kills:708
V. Kills:477 148%
Deaths:80
KDR:8.850
Accuracy:32.361% B+
KPH:14.100 C+
VKPH:9.500 C+
L100 Python HEAT
C*
Kills:383
V. Kills:148 257%
Deaths:40
KDR:9.575
Accuracy:53.817% C*
KPH:27.700 C
VKPH:10.700 C
Kills:3,418 (3,418 + 0)
Deaths:227
KDR:15.057
VKDR:5.656
Vehicle Kills:1,284
Kill Difference:3,191
Playtime:125.788 hours
Usage:6%
Score:1.164m
Score/min:154
Driving Accuracy:53.817%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A+
Kills:139
V. Kills:74 185%
Deaths:25
KDR:5.560
Accuracy:42.135% A+
KPH:21.500 C+
VKPH:11.500 C
P2-120 HESH
C+
Kills:121
V. Kills:42 281%
Deaths:16
KDR:7.563
Accuracy:58.082% A++
KPH:23.500 D*
VKPH:8.200 C+
E540 Halberd
B+
Kills:88
V. Kills:48 180%
Deaths:8
KDR:11
Accuracy:40.019% C+
KPH:29 C*
VKPH:15.800 B+
MR11 Gatekeeper
C+
Kills:87
V. Kills:60 143%
Deaths:12
KDR:7.250
Accuracy:38.584% C+
KPH:20.300 C+
VKPH:14 C
P2-120 HEAT
B++
Kills:86
V. Kills:46 183%
Deaths:11
KDR:7.818
Accuracy:48.485% B++
KPH:23.800 C+
VKPH:12.700 B++
M20 Basilisk
B*
Kills:54
V. Kills:16 318%
Deaths:13
KDR:4.154
Accuracy:30.851% C**
KPH:24.600 B*
VKPH:7.300 C*
Kills:575 (207 + 368)
Deaths:85
KDR:6.765
VKDR:3.365
Vehicle Kills:286
Kill Difference:490
Playtime:24.728 hours
Usage:1%
Score:0.409m
Score/min:276
Driving Accuracy:48.485%
Gunner Accuracy:30.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:209
V. Kills:120 173%
Deaths:49
KDR:4.265
Accuracy:52.204% B+
KPH:42.900 C+
VKPH:24.600 C+
E540 Halberd-H
C++
Kills:96
V. Kills:49 192%
Deaths:13
KDR:7.385
Accuracy:62.500% B++
KPH:45.400 C++
VKPH:23.200 C++
Kills:305 (0 + 305)
Deaths:62
KDR:4.919
VKDR:2.726
Vehicle Kills:169
Kill Difference:243
Playtime:6.982 hours
Usage:0%
Score:0.193m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:62.500%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:5,397
V. Kills:1,816 297%
Deaths:168
KDR:32.125
Accuracy:41.118% C**
KPH:33.300 B**
VKPH:11.200 B*
G30 Walker
C+
Kills:1,419
V. Kills:694 204%
Deaths:51
KDR:27.824
Accuracy:28.382% C
KPH:16.500 C+
VKPH:8.100 C-
M20 Basilisk
C+
Kills:120
V. Kills:50 235%
Deaths:21
KDR:5.714
Accuracy:38.564% C+
KPH:19.100 C
VKPH:8 C
M12 Kobalt
D
Kills:80
V. Kills:4 N/A
Deaths:2
KDR:40
Accuracy:15.930% C
KPH:33.200 D-
VKPH:1.700 D
M40 Fury
C+
Kills:72
V. Kills:19 360%
Deaths:8
KDR:9
Accuracy:39.906% B+
KPH:34.800 C
VKPH:9.200 C+
Kills:7,088 (0 + 7,088)
Deaths:250
KDR:28.352
VKDR:10.332
Vehicle Kills:2,583
Kill Difference:6,838
Playtime:258.889 hours
Usage:13%
Score:2.320m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:39.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 7,2135,39716832.125U28.9941.118%C**4.373%D33.3B**11.2B*151161.9h66.3B*161.3B*
NS-61 Emissary 3,3183,2073,0531.05B2.0829.942%C**8.949%D*4.2D*N/A13764.8h22.3D-74.3C--
L100 Python HESH 2,9862,32710721.748B*18.6253.41%B+N/A37.6D10.6B+15961.9h4.4D-8.3C
Hellfire Rocket Pods 2,5232,0768325.012A*21.8851.514%B+1.108%C++92.7C*20B+36622.4h22.1C++42.8C**
G30 Walker 2,1131,4195127.824S24.6928.382%C2.467%D-16.5C+8.1C-13686.2h197C*694.1C*
Skyguard 1,185708808.85M+5.7232.361%B+1.977%C+14.1C+9.5C+14650.1h121.6C++375.9B+
L100 Python HEAT 531383409.575B*6.4453.817%C*3.394%B+27.8C10.7C16413.8h5.2C**9.7B+
TX1 Repeater 3793715770.643C+2.4927.539%B+12.669%D*3.1D*N/A11120.8h20.1D--72.9C
M18 Needler 6672934040.725C2.4142.373%A++1.365%C--3D--3.8D-5197.4h507.7T-1198.1F-
Spear Anti-Vehicle Phalanx Turret 4262911322.385M19.2552.06%B*2.062%D--39.3C+18.2C2527.4h9.2C+17.8B+
Claymore 2372371813.167B**10.0321.287%D*N/A69.7D*N/A1943.4h1.3D6.2D--
G20 Vulcan-H 329209494.265C++1.1352.204%B+1.435%D--42.7C+24.5C+5054.9h106.9C+204.7C**
M18 Rotary 255159742.149C**0.9832.418%C*N/A8C-4.8D8419.8h201.7D622.1C-
G30 Vulcan 213139255.56C**2.4342.135%A+2.878%C21.4C+11.4C2216.5h178F-422.4C+
Tank Mine 176129187.167A**4.0361.589%A*N/A161.3B**58.8C+15330.8h2.9F4.7B*
P2-120 HESH 163121167.563C4.4358.082%A++N/A23.7D*8.2C+2275.1h8.9F*15.3C-
M20 Basilisk 170120215.714B**2.5838.564%C+5%C19C7.9C2346.3h95.3C++247.2C**
M20 Basilisk 1711141011.4B8.2738.171%F1.754%D*30.8D15.4D2823.7h95.6B+250.4C+
E540 Halberd-H 14596137.385C+4.2562.5%B++N/A45.7C++23.3C++3572.1h4.7B++7.6B*
E540 Halberd 13688811B++7.8740.019%C+1.136%D*29.3C**16B+3083h4.8B*12.1B+
MR11 Gatekeeper 14787127.25B++4.1238.584%C+1.149%D20.2C+14C2554.3h52.3C+135.6C++
T1 Cycler 90871350.644C2.4916.445%D*10.345%F5.1D*N/A3417.1h27T*164.3F**
P2-120 HEAT 13286117.818C**4.6948.485%B++N/A23.9C+12.8B++4933.6h10.2D--21.1C
M12 Kobalt 8480240A++36.8715.93%C13.75%D--33.3D-1.7D1682.4h31.4F--196.8D-
Aspis Anti-Aircraft Phalanx Turret 1577898.667A++5.5331.594%B*1.282%D11.3C+11.4C++1976.9h176.8D559.7C**
M40 Fury 917289C**5.8739.906%B+N/A34.3C-9C+3052.1h12.9C**32.4B+
Spear Anti-Vehicle Phalanx Tower 9165232.5B29.3748.454%C+N/A15.5D--6.2D*1334.2h14D28.9D
TAR 63611460.418D2.7115.556%F16.393%D4.1D*N/A1714.9h22.8T-146.6T-
Striker AE 9857511.118B**2.0140.646%D*N/A5.4D--3.9F6310.6h65.6D--161.4F
M20 Basilisk 7054134.154B**1.0230.851%C**1.852%D**24.5B*7.3C*1882.2h79.9C**259.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21370.3h
Nano-Armor Kit152409,78628.9h
Skywall Shield Emitter1660.5h
Turret AI Module0920.4h
Repair Module1990.4h
AE Medical Applicator434131,14624.4h
Nanite Revive Grenade01,1570.3h
Medical Applicator11,2470.1h
Spitfire Auto-Turret1750.1h
Motion Spotter01080.1h
Rampart Wall1791.3h
Welding Device01,4010.2h
Spear Anti-Vehicle Tower1600.4h
Ammunition Package127470.6h
Snowman Soldier11330.2h
SOAS-20 AE0560h
SMG-46AE Armistice21550.2h
Recon Detection Device383,11310.3h

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