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General Jolly ajTR[FRIR] ajTR
TR BR 98

KDR: 3

Score: 24.9m

Last Seen: Jan 16th, 2019 1:14 AM
- OFFLINE - 2370.5 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Emerald
Level Progress (to 99): 52%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M20 Basilisk NS-61 Emissary L100 Python HESH Hellfire Rocket Pods G30 Walker Skyguard L100 Python HEAT TX1 Repeater
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.629%9.531%273410313,5361.25081.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.736%1.468A+-1.717F--1.36D**BODY + (~4.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.035C+22.1-0.55D55.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.179%1.072%2183310322,42516387914.7866276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.162%0.503B+-0.485D-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.6-0.312C89.2-0.683D122.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.85%1.331%949310323,15539413148.00761240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%-0.688D-0.816D-1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.7-1.293D**30-1.393D**58.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.661%3.959%2421810276,466323261119.9568248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%-0.14C-0.109C+0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.9-1.305D**94.9-1.397D**179

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m1000.5%282 (16.9k)235 (14.1k)3.001119,1416,3784.5239998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035106829.831%3.767%11216:406

6% Engineer90% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 1:37 AMMay 5th, 2016 7:03 PMFeb 14th, 2019 5:27 AM (69d) (PST)Jan 15th, 2019 10:10 PM (99d) (PST)Jan 15th, 2019 9:14 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479254540.1810.0600.0072.3550.054146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7431,52027,2231140141314,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1761.4h/73.4d 9,713 721 19,608 248.9k 1,631 5,911 5,738 50.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,372
KDR:0
Kill Difference:UNR
Playtime:105.574 hours
Usage:6%
Score:1.696m
Score/min:268
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,554
KDR:0
Kill Difference:UNR
Playtime:26.541 hours
Usage:2%
Score:0.217m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,017
Deaths:2,829
KDR:1.066
Accuracy:30.065% C**
HSR:8.982% D*
TX1 Repeater
B+
Kills:371
Deaths:577
KDR:0.643
Accuracy:27.539% B+
HSR:12.669% D*
Kills:3,388
Deaths (as Infiltrator):3,406
Deaths (to Infiltrators):875
KDR:0.99472
Kill Difference:18
Playtime:1,590.648 hours
Usage:90%
Score:21.906m
Score/min:230
Accuracy (listed only):28.802%
HSR (listed only):10.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:87
Deaths:135
KDR:0.644
Accuracy:16.445% D*
HSR:10.345% F
TAR
D
Kills:61
Deaths:146
KDR:0.418
Accuracy:15.556% F
HSR:16.393% D
Kills:148
Deaths (as Combat Medic):281
Deaths (to Combat Medics):442
KDR:0.52669
Kill Difference:133
Playtime:68.572 hours
Usage:4%
Score:0.876m
Score/min:213
Accuracy (listed only):16.000%
HSR (listed only):13.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):150
KDR:0
Kill Difference:UNR
Playtime:9.433 hours
Usage:1%
Score:0.115m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:2,002
V. Kills:430 465%
Deaths:82
KDR:24.415
Accuracy:51.550% B+
KPH:93.800 C**
VKPH:20.100 B++
M18 Needler
D-
Kills:293
V. Kills:374 78%
Deaths:404
KDR:0.725
Accuracy:42.373% A++
KPH:3 D-
VKPH:3.800 D-
M18 Rotary
C+
Kills:130
V. Kills:74 173%
Deaths:58
KDR:2.241
Accuracy:30.944% C+
KPH:8.400 C-
VKPH:4.800 D
Kills:2,425 (423 + 0)
Deaths:544
KDR:4.458
VKDR:1.614
Vehicle Kills:878
Kill Difference:1,881
Playtime:134.309 hours
Usage:8%
Score:0.849m
Score/min:105
Piloting Accuracy:30.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,103
V. Kills:601 349%
Deaths:102
KDR:20.618
Accuracy:53.495% B+
KPH:37 D
VKPH:10.600 B+
Skyguard
B+
Kills:669
V. Kills:456 146%
Deaths:79
KDR:8.468
Accuracy:32.214% B+
KPH:13.800 C+
VKPH:9.400 C+
L100 Python HEAT
C
Kills:383
V. Kills:148 257%
Deaths:40
KDR:9.575
Accuracy:53.799% C*
KPH:27.800 C
VKPH:10.800 C
Kills:3,155 (3,155 + 0)
Deaths:221
KDR:14.276
VKDR:5.452
Vehicle Kills:1,205
Kill Difference:2,934
Playtime:119.223 hours
Usage:7%
Score:1.066m
Score/min:149
Driving Accuracy:53.799%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A+
Kills:133
V. Kills:71 185%
Deaths:24
KDR:5.542
Accuracy:41.804% A+
KPH:21.400 C+
VKPH:11.400 C
P2-120 HESH
C+
Kills:121
V. Kills:42 281%
Deaths:16
KDR:7.563
Accuracy:58.082% A++
KPH:23.500 D*
VKPH:8.200 C+
P2-120 HEAT
B+
Kills:86
V. Kills:46 183%
Deaths:11
KDR:7.818
Accuracy:48.485% B++
KPH:23.800 C+
VKPH:12.700 B+
MR11 Gatekeeper
C+
Kills:81
V. Kills:56 142%
Deaths:12
KDR:6.750
Accuracy:39.313% C+
KPH:19.500 C+
VKPH:13.500 C
E540 Halberd
A
Kills:75
V. Kills:43 170%
Deaths:8
KDR:9.375
Accuracy:42.652% C*
KPH:31.900 B++
VKPH:18.300 A
M20 Basilisk
B**
Kills:54
V. Kills:16 318%
Deaths:13
KDR:4.154
Accuracy:30.536% B
KPH:25.600 B**
VKPH:7.600 C**
Kills:550 (207 + 343)
Deaths:84
KDR:6.548
VKDR:3.262
Vehicle Kills:274
Kill Difference:466
Playtime:23.576 hours
Usage:1%
Score:0.392m
Score/min:277
Driving Accuracy:48.485%
Gunner Accuracy:30.536%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:204
V. Kills:117 173%
Deaths:49
KDR:4.163
Accuracy:52.464% B+
KPH:42.800 C+
VKPH:24.500 C+
E540 Halberd-H
C++
Kills:96
V. Kills:49 192%
Deaths:13
KDR:7.385
Accuracy:62.813% B++
KPH:45.900 C++
VKPH:23.400 C++
Kills:300 (0 + 300)
Deaths:62
KDR:4.839
VKDR:2.677
Vehicle Kills:166
Kill Difference:238
Playtime:6.861 hours
Usage:0%
Score:0.184m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:62.813%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:4,593
V. Kills:1,572 292%
Deaths:158
KDR:29.070
Accuracy:40.435% C*
KPH:32.700 B**
VKPH:11.200 B*
G30 Walker
C++
Kills:1,227
V. Kills:606 202%
Deaths:48
KDR:25.563
Accuracy:28.378% C+
KPH:16.300 C++
VKPH:8.100 C
M20 Basilisk
C+
Kills:116
V. Kills:50 227%
Deaths:21
KDR:5.524
Accuracy:38.535% C+
KPH:19.300 C+
VKPH:8.300 C
M40 Fury
C+
Kills:72
V. Kills:19 360%
Deaths:8
KDR:9
Accuracy:39.906% B+
KPH:34.800 C
VKPH:9.200 C+
M12 Kobalt
D
Kills:64
V. Kills:4 N/A
Deaths:2
KDR:32
Accuracy:15.829% C
KPH:28.300 D--
VKPH:1.800 D
Kills:6,072 (0 + 6,072)
Deaths:237
KDR:25.620
VKDR:9.498
Vehicle Kills:2,251
Kill Difference:5,835
Playtime:226.014 hours
Usage:13%
Score:2.027m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:15.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 6,1654,59315829.07U26.0740.435%C*4.376%D32.7B**11.2B*151140.5h67.3B*166.5B*
NS-61 Emissary 3,1213,0172,8291.066B+1.9430.065%C**8.982%D*4.6D--N/A14661h22.2D-74C-
L100 Python HESH 2,7042,10310220.618B*17.6253.495%B+N/A37D10.6B+15256.9h4.5D-8.4C
Hellfire Rocket Pods 2,4322,0028224.415A*21.4151.55%B+1.049%C+93.6C**20.1B++36921.4h21.9C++42.5C**
G30 Walker 1,8331,2274825.563S22.5628.378%C+2.689%D16.3C++8.1C13575.2h196.7C**693.2C**
Skyguard 1,125669798.468M+5.4732.214%B+1.943%C+13.8C+9.4C+14148.6h124.4C++386.2B+
L100 Python HEAT 531383409.575B**6.5753.799%C*3.394%B+27.8C10.7C16113.8h5.2C**9.7B+
TX1 Repeater 3793715770.643C+2.3627.539%B+12.669%D*3.1D*N/A10120.8h20.1D--72.9C
M18 Needler 6672934040.725C2.2842.373%A++1.365%C--3D-3.8D-5097.4h507.7T1198.1F-
Spear Anti-Vehicle Phalanx Turret 3782571221.417A**18.4252.419%B*1.556%D*39.5C++18.6C2626.5h9.4C+17.9B+
Claymore 2272271713.353B**10.3521.758%D*N/A68.8D*N/A1863.3h1.3D6D--
G20 Vulcan-H 321204494.163C++1.1652.464%B+N/A42.5C+24.4C+4934.8h107.5C+204.9C**
G30 Vulcan 204133245.542B2.5441.804%A+2.256%D21.5C+11.5C2226.2h177.3F-424C+
M18 Rotary 204130582.241C**0.7630.944%C+N/A8.4C-4.8D9015.5h183.3C592.2C
P2-120 HESH 163121167.563C4.5658.082%A++N/A23.7D*8.2C+2195.1h8.9F--15.3C
Tank Mine 164121186.722A*3.7260.727%A*N/A151.3B**53.8C14840.8h2.9D**4.8B*
M20 Basilisk 166116215.524B**2.5238.535%C+5.172%C19.3C+8.3C2346h95.1C*246.8C**
M20 Basilisk 1711141011.4B8.4038.171%F1.754%D*30.8C--15.4D2823.7h95.6B+250.4C+
E540 Halberd-H 14596137.385C+4.3862.813%B++N/A45.7C++23.3C++3392.1h4.7B++7.5B*
T1 Cycler 90871350.644C2.3616.445%D*10.345%F5.1D*N/A3117.1h27T-164.3F**
P2-120 HEAT 13286117.818B+4.8248.485%B++N/A23.9C+12.8B++4753.6h10.2D-21.1C+
MR11 Gatekeeper 13781126.75B++3.7539.313%C+1.235%D19.8C+13.7C2524.1h55.1C+140.2C++
E540 Halberd 1187589.375B+6.3742.652%C*1.333%D--31.3B+17.9A3682.4h4.8B*11.2B++
M40 Fury 917289C**6.0039.906%B+N/A34.3C9C+3022.1h12.9C**32.4B+
Aspis Anti-Aircraft Phalanx Turret 1426979.857A*6.8631.049%B*1.449%C--10.8C+11.4C++1986.4h184.2D593.3C*
Spear Anti-Vehicle Phalanx Tower 9165232.5B+29.5048.454%C+N/A15.5D-6.2D-1324.2h14D28.9D
M12 Kobalt 6864232A29.0015.829%C14.063%D-27.8D--1.7D1572.3h36.8T-232.5D--
TAR 63611460.418D2.5815.556%F16.393%D4.1D*N/A1614.9h22.8T-146.6T-
M20 Basilisk 7054134.154A1.1530.536%B1.852%D**25.7B**7.6C**1902.1h76B+248.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01080.1h
Snowman Soldier11330.2h
SOAS-20 AE0560h
Spawn Beacon21350.3h
Nano-Armor Kit149385,57827.3h
Repair Module1990.4h
Turret AI Module0920.4h
Skywall Shield Emitter1660.5h
Nanite Revive Grenade01,1260.3h
Medical Applicator11,2470.1h
Spear Anti-Vehicle Tower1590.4h
Spitfire Auto-Turret1700.1h
Rampart Wall1791.3h
AE Medical Applicator426126,88623.4h
Welding Device01,4010.2h
Ammunition Package126970.6h
SMG-46AE Armistice21550.1h
Recon Detection Device372,8819.2h

Check the help document for the dictionary if you want to learn more about words used here.


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