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akick555[DUM] akick555
VS BR 170

KDR: 1.08

Score: 72.3m

Last Seen: Oct 6th, 2018 1:52 PM
- OFFLINE - 175.3 hour(s)

Battle Rank 115 (170 total) - Vanu Sovereignty on Connery
Level Progress (to 116): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Tank Mine L105 Zephyr CAS30 Tank Buster Proximity Mine Solstice SF M60-A Bulldog Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 938TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.542%20.531%2991110245,4990.3680230.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.96%-1.277D**-0.028C+0.659B+HEAD ++ (~13.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112-0.497D16.3-0.139C95.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.454%0.947%126510306,018427046401.40904130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%-1.258D**-0.601D-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.3-0.709D-70.1-0.322C205.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.485%2.222%273103285530263020.282551282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%-1.307D**-0.247C-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.538B+4.90.609B+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.071%1.344%38319101613,620274666064.95994206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%-1.308D**-0.766D--0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.508B+12.90.674B+45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.666%18.182%38311034121128910.0938712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.479F0.723B++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.2-0.912D--6-0.23C19.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.3m471%235 (14.1k)215 (12.9k)1.0795745,99242,6021.60983170 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103587811.786%4.238%5007:5210

84% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 7:08 PMJun 17th, 2017 1:21 PMNov 3rd, 2018 4:31 PM (167d) (PST)Oct 6th, 2018 12:15 PM (195d) (PST)Oct 6th, 2018 9:52 AM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
351652860.1370.1270.0060.9400.06326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,0503,88717,16388056412,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5598.2h/233.3d 22,590 1,949 24,229 315.8k 5,633 9,355 21,053 117.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,561
Deaths:5,377
KDR:0.290
Accuracy:13.227% F-
HSR:20.692% B+
Zenith VX-5
C+
Kills:1,148
Deaths:2,741
KDR:0.419
Accuracy:16.272% F-
HSR:20.383% C+
Pulsar C
C+
Kills:599
Deaths:1,863
KDR:0.322
Accuracy:16.702% D**
HSR:22.371% C+
Solstice VE3
B**
Kills:406
Deaths:1,555
KDR:0.261
Accuracy:14.649% D**
HSR:25.862% B**
Serpent VE92
B+
Kills:358
Deaths:1,486
KDR:0.241
Accuracy:11.403% F--
HSR:23.184% B+
Eidolon VE33
D*
Kills:311
Deaths:1,123
KDR:0.277
Accuracy:16.132% F-
HSR:16.399% D*
Thanatos VE70
B+
Kills:121
Deaths:392
KDR:0.309
Accuracy:23.666% F
HSR:18.182% B+
Kills:4,504
Deaths (as Engineer):14,537
Deaths (to Engineers):15,520
KDR:0.30983
Kill Difference:10,033
Playtime:4,729.828 hours
Usage:84%
Score:63.179m
Score/min:223
Accuracy (listed only):16.007%
HSR (listed only):21.010%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:370
Deaths:694
KDR:0.533
Accuracy:14.027% F-
HSR:18.649% D-
Orion VS54
C+
Kills:344
Deaths:723
KDR:0.476
Accuracy:11.517% F-
HSR:23.256% C+
Lasher X2
C+
Kills:52
Deaths:140
KDR:0.371
Accuracy:9.964% F--
HSR:3.846% C+
Kills:766
Deaths (as Heavy Assault):1,557
Deaths (to Heavy Assaults):10,278
KDR:0.49197
Kill Difference:791
Playtime:293.872 hours
Usage:5%
Score:2.682m
Score/min:152
Accuracy (listed only):11.836%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,561
Deaths:5,377
KDR:0.290
Accuracy:13.227% F-
HSR:20.692% B+
Sirius SX12
C*
Kills:1,303
Deaths:4,007
KDR:0.325
Accuracy:14.487% F-
HSR:19.187% C*
Zenith VX-5
C+
Kills:1,148
Deaths:2,741
KDR:0.419
Accuracy:16.272% F-
HSR:20.383% C+
Pulsar C
C+
Kills:599
Deaths:1,863
KDR:0.322
Accuracy:16.702% D**
HSR:22.371% C+
Solstice VE3
B**
Kills:406
Deaths:1,555
KDR:0.261
Accuracy:14.649% D**
HSR:25.862% B**
Serpent VE92
B+
Kills:358
Deaths:1,486
KDR:0.241
Accuracy:11.403% F--
HSR:23.184% B+
Thanatos VE70
B+
Kills:121
Deaths:392
KDR:0.309
Accuracy:23.666% F
HSR:18.182% B+
NS-7 PDW
C
Kills:82
Deaths:214
KDR:0.383
Accuracy:15.494% F
HSR:15.854% C
Kills:5,578
Deaths (as Light Assault):17,635
Deaths (to Light Assaults):6,073
KDR:0.3163
Kill Difference:12,057
Playtime:241.084 hours
Usage:4%
Score:2.795m
Score/min:193
Accuracy (listed only):15.738%
HSR (listed only):20.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,303
Deaths:4,007
KDR:0.325
Accuracy:14.487% F-
HSR:19.187% C*
NS-357P Underboss
D
Kills:122
Deaths:206
KDR:0.592
Accuracy:17.166% T*
HSR:19.672% D
NS-7 PDW
C
Kills:82
Deaths:214
KDR:0.383
Accuracy:15.494% F
HSR:15.854% C
Kills:1,507
Deaths (as Infiltrator):4,427
Deaths (to Infiltrators):4,533
KDR:0.34041
Kill Difference:2,920
Playtime:81.373 hours
Usage:1%
Score:0.761m
Score/min:156
Accuracy (listed only):15.715%
HSR (listed only):18.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,303
Deaths:4,007
KDR:0.325
Accuracy:14.487% F-
HSR:19.187% C*
H-V45
C
Kills:456
Deaths:1,029
KDR:0.443
Accuracy:14.278% F-
HSR:18.860% C
Thanatos VE70
B+
Kills:121
Deaths:392
KDR:0.309
Accuracy:23.666% F
HSR:18.182% B+
NS-7 PDW
C
Kills:82
Deaths:214
KDR:0.383
Accuracy:15.494% F
HSR:15.854% C
Kills:1,962
Deaths (as Combat Medic):5,642
Deaths (to Combat Medics):3,107
KDR:0.34775
Kill Difference:3,680
Playtime:113.670 hours
Usage:2%
Score:1.513m
Score/min:222
Accuracy (listed only):16.981%
HSR (listed only):18.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:153
Deaths:235
KDR:0.651
Accuracy:7.756% F-
HSR:18.301% C
NS-10 Burster
D-
Kills:141
Deaths:315
KDR:0.448
Accuracy:17.919% F
HSR:3.546% D-
Blueshift VM5
C**
Kills:137
Deaths:195
KDR:0.703
Accuracy:8.382% F--
HSR:22.628% C**
NS-10 Burster
C+
Kills:135
Deaths:304
KDR:0.444
Accuracy:17.762% F-
HSR:5.926% C+
Comet VM2
F
Kills:93
Deaths:155
KDR:0.600
Accuracy:24.641% F-
HSR:1.075% F
Comet VM2
B+
Kills:57
Deaths:100
KDR:0.570
Accuracy:23.721% F--
HSR:5.263% B+
Kills:716
Deaths (as MAX Suit):652
Deaths (to MAX Suits):2,537
KDR:1.09816
Kill Difference:64
Playtime:117.417 hours
Usage:2%
Score:1.326m
Score/min:188
Accuracy (listed only):16.697%
HSR (listed only):9.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:1,088
V. Kills:262 414%
Deaths:253
KDR:4.300
Accuracy:36.283% F-
KPH:28.800 D-
VKPH:6.900 D-
Light PPA
C
Kills:1,082
V. Kills:99 N/A
Deaths:334
KDR:3.240
Accuracy:37.753% C
KPH:30.700 C-
VKPH:2.800 C
Maelstrom Turbo Laser
D-
Kills:914
V. Kills:897 102%
Deaths:1,303
KDR:0.701
Accuracy:19.954% F-
KPH:3.900 D-
VKPH:3.800 D-
Hornet Missiles
D
Kills:667
V. Kills:326 204%
Deaths:157
KDR:4.248
Accuracy:51.910% D*
KPH:24.300 D
VKPH:11.900 D*
Saron Laser Cannon
C-
Kills:618
V. Kills:704 88%
Deaths:671
KDR:0.921
Accuracy:23.494% D**
KPH:5.600 D
VKPH:6.300 C-
Antares LC
D
Kills:277
V. Kills:309 89%
Deaths:237
KDR:1.169
Accuracy:20.817% F
KPH:6.900 D-
VKPH:7.700 D
Photon A2A Missile Pods
B+
Kills:220
V. Kills:235 93%
Deaths:19
KDR:11.579
Accuracy:70.652% D**
KPH:54.300 C++
VKPH:58 B+
Coyote Missiles
D
Kills:139
V. Kills:146 95%
Deaths:58
KDR:2.397
Accuracy:38.149% F--
KPH:12 D--
VKPH:12.600 D
Kills:5,005 (2,891 + 0)
Deaths:3,032
KDR:1.651
VKDR:0.982
Vehicle Kills:2,978
Kill Difference:1,973
Playtime:502.226 hours
Usage:9%
Score:4.146m
Score/min:138
Piloting Accuracy:20.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,580
V. Kills:4,297 130%
Deaths:1,349
KDR:4.136
Accuracy:38.981% C++
KPH:20,088,000 U
VKPH:15,469,200 U
L105 Zephyr
U
Kills:2,923
V. Kills:408 N/A
Deaths:361
KDR:8.097
Accuracy:37.425% D
KPH:10,522,800 U
VKPH:1,468,800 U
CAS30 Tank Buster
D-
Kills:2,316
V. Kills:2,432 95%
Deaths:3,318
KDR:0.698
Accuracy:33.426% D*
KPH:3.100 D-
VKPH:3.200 D-
AP30 Shredder
U
Kills:367
V. Kills:293 125%
Deaths:132
KDR:2.780
Accuracy:18.181% F--
KPH:1,321,200 U
VKPH:1,054,800 U
Dual-75 Duster
C
Kills:109
V. Kills:9 N/A
Deaths:16
KDR:6.813
Accuracy:24.400% F
KPH:54.900 C-
VKPH:4.500 C
Kills:11,295 (2,316 + 8,979)
Deaths:5,176
KDR:2.182
VKDR:1.437
Vehicle Kills:7,439
Kill Difference:6,119
Playtime:760.167 hours
Usage:14%
Score:9.392m
Score/min:206
Piloting Accuracy:33.426%
Gunner Accuracy:24.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D**
Kills:62
V. Kills:27 221%
Deaths:66
KDR:0.939
Accuracy:19.793% F-
KPH:4 D**
VKPH:1.700 D**
Kills:62 (62 + 0)
Deaths:66
KDR:0.939
VKDR:0.409
Vehicle Kills:27
Kill Difference:4
Playtime:15.658 hours
Usage:0%
Score:0.084m
Score/min:90
Driving Accuracy:19.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C-
Kills:929
V. Kills:37 N/A
Deaths:74
KDR:12.554
Accuracy:15.318% D*
KPH:43 C-
VKPH:1.700 D--
Supernova PC
D
Kills:558
V. Kills:166 334%
Deaths:148
KDR:3.770
Accuracy:31.493% F-
KPH:15.100 D
VKPH:4.500 D*
Saron HRB
D
Kills:397
V. Kills:300 132%
Deaths:112
KDR:3.545
Accuracy:27.085% F-
KPH:12.600 D*
VKPH:9.500 D
Supernova VPC
D**
Kills:235
V. Kills:53 435%
Deaths:84
KDR:2.798
Accuracy:32.229% F--
KPH:9.400 F-
VKPH:2.100 D**
E540 Halberd
D-
Kills:72
V. Kills:57 124%
Deaths:24
KDR:3
Accuracy:34.426% F-
KPH:13.800 F
VKPH:10.900 D-
Kills:2,191 (793 + 1,398)
Deaths:442
KDR:4.957
VKDR:1.387
Vehicle Kills:613
Kill Difference:1,749
Playtime:120.289 hours
Usage:2%
Score:0.955m
Score/min:132
Driving Accuracy:32.229%
Gunner Accuracy:34.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:687
V. Kills:49 N/A
Deaths:78
KDR:8.808
Accuracy:21.163% F-
KPH:39.200 D--
VKPH:2.800 D--
M40 Fury-H
D-
Kills:224
V. Kills:21 N/A
Deaths:26
KDR:8.615
Accuracy:23.048% F-
KPH:31.200 D*
VKPH:2.900 D-
E540 Halberd-H
D*
Kills:123
V. Kills:79 154%
Deaths:33
KDR:3.727
Accuracy:37.372% F--
KPH:15.600 D*
VKPH:10 D**
Saron HRB-H
D*
Kills:58
V. Kills:51 112%
Deaths:19
KDR:3.053
Accuracy:34.433% F--
KPH:14.100 D*
VKPH:12.400 D*
Kills:1,092 (0 + 1,092)
Deaths:156
KDR:7
VKDR:1.282
Vehicle Kills:200
Kill Difference:936
Playtime:36.744 hours
Usage:1%
Score:0.367m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:34.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:322
V. Kills:160 200%
Deaths:88
KDR:3.659
Accuracy:23.087% F-
KPH:8 D--
VKPH:4 D--
M12 Kobalt
D--
Kills:170
V. Kills:7 N/A
Deaths:27
KDR:6.296
Accuracy:10.275% D**
KPH:20.500 D*
VKPH:0.800 D--
M40 Fury
D--
Kills:161
V. Kills:19 N/A
Deaths:20
KDR:8.050
Accuracy:15.809% F--
KPH:20.700 D--
VKPH:2.400 D**
M20 Basilisk
D--
Kills:115
V. Kills:69 164%
Deaths:32
KDR:3.594
Accuracy:25.465% D**
KPH:6.800 D*
VKPH:4.100 D--
G30 Walker
D*
Kills:109
V. Kills:97 111%
Deaths:35
KDR:3.114
Accuracy:18.318% F
KPH:4 D**
VKPH:3.500 D*
M60-G Bulldog
D--
Kills:61
V. Kills:14 407%
Deaths:17
KDR:3.588
Accuracy:21.368% D**
KPH:9.500 D*
VKPH:2.200 D--
G30 Walker
D*
Kills:59
V. Kills:58 100%
Deaths:25
KDR:2.360
Accuracy:19.395% F
KPH:2.900 D**
VKPH:2.900 D*
M12 Kobalt
C
Kills:56
V. Kills:5 N/A
Deaths:6
KDR:9.333
Accuracy:9.112% F-
KPH:24.400 D*
VKPH:2.200 C
G40-F Ranger
D*
Kills:52
V. Kills:58 88%
Deaths:18
KDR:2.889
Accuracy:24.444% D*
KPH:4.400 D**
VKPH:4.900 D*
Kills:1,105 (0 + 1,105)
Deaths:268
KDR:4.123
VKDR:1.817
Vehicle Kills:487
Kill Difference:837
Playtime:141.849 hours
Usage:3%
Score:0.852m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:24.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:48 102%
Deaths:50
KDR:1
Accuracy:19.943% N/A
KPH:6.700 N/A
VKPH:6.400 N/A
Kills:50 (0 + 50)
Deaths:50
KDR:1
VKDR:0.960
Vehicle Kills:48
Kill Difference:UNR
Playtime:7.495 hours
Usage:0%
Score:0.089m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:19.943%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,8775,5801,3494.136C3.0638.981%C++N/A55800U42970U534049800.1h4.5C+11.5C*
Tank Mine 7,1303,9301,1723.353B+2.2716.621%D*N/A68.5D55.7C85257.4h1.3B**7.8D
L105 Zephyr 3,3312,9233618.097C+7.0237.425%DN/A29230U4080U93480400.1h4.9B*13.2B+
CAS30 Tank Buster 4,7482,3163,3180.698C0.3833.426%D*N/A3.1D-3.2D-58758.2h64.4C+192.5C-
Proximity Mine 1,6311,6295283.085C2.0135.469%DN/A88.1DN/A31218.5h1.8B+5C+
Solstice SF 1,6121,5615,3770.29D0.7913.227%F-20.692%B+2.1D*N/A8729.8h16.4C123.7F
M60-A Bulldog 1,5681,3233304.009C2.9328.053%D--N/A13230U2450U70096400.1h5.3B+18.9C+
Sirius SX12 1,3231,3034,0070.325D0.7514.487%F-19.187%C*5.3D*N/A18246.3h19.2D132.5D*
Sticky Grenade 1,2761,26811268N/A1,266.9246.335%DN/A905.7C+5.7D35801.4h1.8B+3.8B+
C-4 2,1011,1751,5340.766C-0.3116.535%FN/A30.3D*23.9C53938.8h1.6C+9.4D--
Zenith VX-5 1,1741,1482,7410.419D0.6616.272%F-20.383%C+5D*N/A17231.9h15.3C-93.8D*
Dual Photon Pods 1,3501,0882534.3C3.2236.283%F-1.287%C++28.8D-6.9D-23037.8h20.9C**57.6C
Light PPA 1,1811,0823343.24C+2.1637.753%CN/A30.7C-2.8C14835.2h12.3C**32.7C*
MANA Anti-Vehicle Turret 2,0631,0376211.67C0.5941.317%D--2.411%D10370A*10260A**25413030.1h9.2C-22.2D
Proton II PPA 9669297412.554C+11.4715.318%D*1.83%C+43C-1.7D--12021.6h8.2B+53.3C
Maelstrom Turbo Laser 1,8119141,3030.701C0.3819.954%F-2.188%C3.9D-3.8D-76234.9h153.3C--768.2D*
Proton II PPA-H 736687788.808C+7.7321.163%F-1.456%C39.3D--2.8D--11917.5h9.3B43.8D
Hornet Missiles 9936671574.248C+3.1751.91%D*1.649%C+24.3D11.9D*21027.5h9.3C**17.8C*
Saron Laser Cannon 1,3226186710.921C0.1623.494%D**N/A5.6D6.3C-161111.1h156.3C+665.1D
Pulsar C 6145991,8630.322D0.7616.702%D**22.371%C+3.2D--N/A18189.1h15.8D94.6D--
Supernova PC 7245581483.77C+2.6931.493%F-2.688%C**15.1D4.5D*13936.9h3.9B*12.2C+
C-4 ARX 9385255630.933D0.1517.187%F--N/A34.3D**27C-39215.3h1.6D9.3F-
H-V45 4614561,0290.443C-0.6414.278%F-18.86%C6.7D*N/A2667.9h16.3D-114.5F-
Solstice VE3 4224061,5550.261D0.8214.649%D**25.862%B**2.5D--N/A20159.8h18.5C126.2D
Saron HRB 6973971123.545C2.4727.085%F-1.763%C*12.6D*9.5D17631.5h20.1B+74.3D-
SVA-88 3743706940.533D0.5514.027%F-18.649%D-11.4D*N/A4632.5h13C92.5D--
AP30 Shredder 6603671322.78C1.7018.181%F--1.635%C3670U2930U45743300.1h66.2B*364.1C
Serpent VE92 3663581,4860.241D0.8411.403%F--23.184%B+2.3D*N/A11155.7h20.1D**176.3T
Orion VS54 3543447230.476D0.6011.517%F-23.256%C+5.4D*N/A4463.9h14.2C+123.7D--
M20 Basilisk 482322883.659B2.5823.087%F-8.385%B**8D--4D--8940.3h67.1B*290.7C+
Eidolon VE33 3303111,1230.277D0.8016.132%F-16.399%D*2.1D*N/A7147.5h12.6D-78.1F-
Antares LC 5862772371.169C0.0920.817%F1.444%C6.9D-7.7D11440h125.8C++604.4C-
Nemesis VSH9 5462704020.672C+0.4150.513%FN/A6D6.1D16845.2h7.8C**15.5C-
M60-A Bulldog 282245317.903C6.8238.399%D-2.449%C++28.2C4.3C+1948.7h5.7C**14.9C+
Supernova VPC 288235842.798D1.7232.229%F--N/A9.4F-2.1D**5725.1h4.1D12.8F-
M40 Fury-H 245224268.615C7.5423.048%F-N/A31.1D*2.9D-1467.2h7.1B+30.6D-
Photon A2A Missile Pods 4552201911.579A+10.5070.652%D**N/A53.7C+57.3B+14994.1h6.8B*9.6B+
Spear Anti-Vehicle Phalanx Turret 326195306.5C+5.4226.6%F-5.128%B+15.9D*10.7D--23312.3h11.6C--43.5F
M60-A Bulldog 2161891810.5C+9.4239.325%D2.116%C+25.5C3.6C+1897.4h6.3C+16C+
NS Decimator 2931805170.348D-0.7338.61%F*1.667%C-9F5.6D*13920.1h6.5D--17F*
M12 Kobalt 177170276.296D5.2210.275%D**18.824%C*20.5D*N/A1428.3h22.5C219.2D--
M40 Fury 180161208.05C**6.9715.809%F--N/A20.6D--2.4D**1187.8h8.2B**51.6C+
Cosmos VM3 1571532350.651D0.437.756%F-18.301%C8.1D**N/A3018.9h18.3D*235.9F--
A30 Walker 324144921.565C0.4919.025%D**N/A8.1C+10.2B+15617.7h170.1B*893.9C+
NS-10 Burster 2571413150.448D0.6317.919%F3.546%D-2.5D*2D--6757.4h144.4C+805.7D*
Coyote Missiles 285139582.397C+1.3238.149%F--N/A12D--12.6D25811.6h55.8C--146.2D*
Blueshift VM5 1371371950.703D0.388.382%F--22.628%C**9.5D**N/A4314.4h18.3D218.8F--
NS-10 Burster 2551353040.444D-0.6417.762%F-5.926%C+2.3D**2D*6359.9h157.1C+884.4D*
E540 Halberd-H 202123333.727C2.6537.372%F--N/A15.6D*10D**2077.9h7.1C19.1F-
A30 Walker 2721233260.377D0.7013.215%F-N/A1230U1490U32026000.1h177.9C1346.1D**
NS-357P Underboss 1221222060.592D0.4917.166%T*19.672%D11.3D*N/A4010.8h3.9C+22.7T*
Thanatos VE70 1221213920.309D0.7723.666%F18.182%B+6D*N/A3820.1h6D25.2D**
M20 Basilisk 184115323.594B+2.5125.465%D**6.957%B+6.8D*4.1D--13816.9h92.7B363.9C--
Dual-75 Duster 118109166.813C5.7324.4%FN/A54.5C-4.5C3142h4.9B++20.3C-
G30 Walker 206109353.114C+2.0318.318%FN/A3.9D**3.5D*9527.6h190.2B+1038.6D
M20 Drake 210108891.213D--0.1317.367%F**N/A1080U1020U17762000.1h77.4C445.4D*
Frag Grenade 9896196N/A94.9244.374%C+N/A320D6.7C+21730.3h4.4C9.9C+
Comet VM2 140931550.6C0.4824.641%F-1.075%F4.7D*2.4D-9119.9h20.3B82.3D
Force-Blade 888415,0280.006C--1.078.078%F-N/A0.1DN/A01462.7h4.2D*52.5T*
NS-7 PDW 83822140.383D0.7015.494%F15.854%C3.9D--N/A2921.2h15.5C+99.8D
NS Annihilator 155741150.643C++0.4472.465%F--N/A5.6D--6.1D22013.3h9.2B**12.7B+
Aspis Anti-Aircraft Phalanx Turret 16673342.147C-1.0718.71%D--2.74%B+4.8D*6.2D-17215.1h204.2D*1091.3D--
E540 Halberd 12972243C--1.9234.426%F-2.778%C*13.8F11D-2405.2h7.9D**22.9F--
C75 Viper 8962660.939D0.1419.793%F-3.226%A**3.9D**1.7D**9015.7h17.3C87.4F--
M60-G Bulldog 7561173.588C2.5121.368%D**1.639%D-9.5D*2.2D--706.4h6.7B+31.1C
G30 Walker 11759252.36D1.2819.395%F3.39%C2.9D**2.9D*8620.3h199.5C*1028.7D-
Saron HRB-H 10958193.053C1.9734.433%F--1.724%C*14.1D*12.4D*3244.1h27.9C+81F
Comet VM2 81571000.57C--0.5123.721%F--5.263%B+5.3D--2.2D**9210.8h23.8B+100.1D
Hyena Missile Launcher 8757810.704D-0.3821.469%F-N/A7.5D3.9D-1437.6h37.6C+175.3D--
M12 Kobalt 615669.333C8.259.112%F-19.643%B24.3D*2.2C1292.3h17.5C**191.9D
Lasher X2 54521400.371D-0.719.964%F--3.846%C+4.9D**N/A4510.6h23.7D237.6F*
G40-F Ranger 11052182.889D1.8124.444%D*N/A4.4D**4.9D*9111.9h257.1F--1051.6T
M20 Wyvern 9850501D0.0819.943%F--4%C+6.7D*6.4D-1987.5h109.3D548T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter168421h
Nano-Armor Kit2,2873,422,662278h
Anti-Vehicle MANA Turret1464,11118.3h
Spawn Beacon493,2346.7h
Nanite Revive Grenade07720.2h
Medical Applicator379154,07617.7h
Spitfire Auto-Turret382,8744.3h
Deconstruction Tool01,3250.1h
M20 Basilisk0950.1h
Anti-Infantry MANA Turret253342.6h
Ammunition Package10117,4619.5h
Shield Recharging Field103460.3h
Medical Kit325551.3h
Nano-Repair Grenade02030.1h
Recon Detection Device81,4192.6h

Check the help document for the dictionary if you want to learn more about words used here.


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