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Warden akkorNCx[LPS] akkorNCx
NC BR 61

KDR: 3.12

Score: 3.1m

Last Seen: Jan 10th, 2020 5:31 PM
- OFFLINE - 228.2 hour(s)

Battle Rank 61 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 88
Level Progress (to 62): 56%
Level 100 Progress: 17% 534h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 M30 Mustang AH NC6 Gauss SAW NS-357 Underboss NS-44 Commissioner AE NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,864,484 MLG Score: 9484
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.179%42.596%1371612267,7053.63958-0.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.997%2.082A*3.439M*-0.892D--HEAD ++ (~26.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.68B+7.60.468B+16

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.179%0.559%1283212301,07310215410.4175692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.67%-0.236C-1.018D*2.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.819B++10.10.807B++18.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.305%77.591%0112311,90129766.40067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.224B**0.665B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.563B+1.90.414B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 88
3.1m181.4%491 (29.5k)418 (25.1k)3.1216811,3913,6493.2112961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232101231.766%42.472%134902:033

67% Heavy Assault19% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2019 9:21 AMMar 27th, 2019 4:59 PMJan 19th, 2020 7:10 AM (17h) (PST)Jan 10th, 2020 2:39 PM (9d) (PST)Jan 10th, 2020 1:31 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9993306691.5260.4890.6482.8570.0499484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,93919,80240,137922939171325,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
124.5h/5.2d 327 4,838 2,471 21.3k 180 431 367 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:4,998
Deaths:1,361
KDR:3.672
Accuracy:32.256% A
HSR:41.497% A*
NS-15M2
A**
Kills:1,336
Deaths:406
KDR:3.291
Accuracy:30.811% A
HSR:46.033% A**
NC6 Gauss SAW
M*
Kills:641
Deaths:203
KDR:3.158
Accuracy:32.492% A*
HSR:43.838% M*
Kills:6,975
Deaths (as Heavy Assault):1,970
Deaths (to Heavy Assaults):1,211
KDR:3.54061
Kill Difference:5,005
Playtime:83.131 hours
Usage:67%
Score:2.120m
Score/min:425
Accuracy (listed only):31.853%
HSR (listed only):43.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:84
Deaths:43
KDR:1.953
Accuracy:31.577% A++
HSR:39.286% M+
Kills:84
Deaths (as Light Assault):43
Deaths (to Light Assaults):604
KDR:1.95349
Kill Difference:41
Playtime:12.728 hours
Usage:10%
Score:0.344m
Score/min:451
Accuracy (listed only):31.577%
HSR (listed only):39.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,901
Deaths:434
KDR:4.380
Accuracy:42.305% B+
HSR:77.591% B*
NS-357 Underboss
M++
Kills:352
Deaths:249
KDR:1.414
Accuracy:41.196% B+
HSR:48.864% M++
NS-44 Commissioner AE
A
Kills:294
Deaths:254
KDR:1.157
Accuracy:45.003% B+
HSR:36.395% A
Kills:2,547
Deaths (as Infiltrator):937
Deaths (to Infiltrators):671
KDR:2.71825
Kill Difference:1,610
Playtime:23.344 hours
Usage:19%
Score:0.545m
Score/min:389
Accuracy (listed only):42.834%
HSR (listed only):54.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:84
Deaths:43
KDR:1.953
Accuracy:31.577% A++
HSR:39.286% M+
Kills:84
Deaths (as Engineer):43
Deaths (to Engineers):447
KDR:1.95349
Kill Difference:41
Playtime:4.503 hours
Usage:4%
Score:0.114m
Score/min:423
Accuracy (listed only):31.577%
HSR (listed only):39.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:891
V. Kills:49 N/A
Deaths:80
KDR:11.138
Accuracy:62.056% B*
KPH:110.300 A++
VKPH:6.100 B
M20 Mustang
M+
Kills:182
V. Kills:104 173%
Deaths:31
KDR:5.871
Accuracy:26.219% D
KPH:47.900 M+
VKPH:27.400 A**
Kills:1,073 (1,073 + 0)
Deaths:111
KDR:9.667
VKDR:1.378
Vehicle Kills:153
Kill Difference:962
Playtime:11.876 hours
Usage:10%
Score:0.260m
Score/min:365
Piloting Accuracy:26.219%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,0634,9981,3613.672B+0.5532.256%A41.497%A*119.3A**1.6A++27441.9h7.8B**24.3B*
SAS-R 1,9071,9014344.38B++1.2642.305%B+77.591%B*104.5MN/A24518.2h1.9B++4.4B++
NS-15M2 1,3491,3364063.291B++0.1730.811%A46.033%A**97.5A+N/A26413.7h9.3B**30.1B*
M30 Mustang AH 9408918011.138B+8.0262.056%B*N/A110A++6B3298.1h5.4B++8.7B++
NC6 Gauss SAW 6486412033.158A+0.0432.492%A*43.838%M*108.6M**1.2A3225.9h7B**21.6B*
NS-357 Underboss 3553522491.414B+1.7141.196%B+48.864%M++58.7B+N/A1466h2.9A7B**
NS-44 Commissioner AE 2962942541.157C+1.9645.003%B+36.395%A117.6A*N/A2822.5h2.4B**5.4B*
NS Decimator 251192762.526A++0.6060.999%C+2.604%B80M24.6B**3312.4h3B**4.9B**
M20 Mustang 286182315.871A2.7526.219%DN/A47.9M+27.4A**4423.8h33.4B**127.5B**
NC05 Jackhammer 162161503.22A++0.1058.388%A++29.814%M*84.7AN/A2031.9h4.4B+7.6B++
AF-19 Mercenary 8584431.953A+1.1731.577%A++39.286%M+38.2B**N/A2032.2h9.3B**29.6B*
Mag-Cutter 77773,5560.022C++3.1013.52%D*N/A0.7C+N/A2109.2h1.6B*11.6C++
Shrike 8353391.359B**1.7657.856%C*N/A53A**30M4301h5.9B+10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit67,5620.5h
Spawn Beacon1960h
Medical Kit3683,2504.8h
Motion Spotter23570.2h

Check the help document for the dictionary if you want to learn more about words used here.


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