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Signifer akkorVSx[PZDC] akkorVSx
VS BR 59

KDR: 2.62

Score: 2.9m

Last Seen: Dec 25th, 2019 8:06 PM
- OFFLINE - 97.3 hour(s)

Battle Rank 59 - Vanu Sovereignty on Miller
Level Progress (to 60): 19%
Level 100 Progress: 15% 503h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Flare VE6 SVA-88 Pulsar LSW Betelgeuse 54-A Ghost NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,820,350 MLG Score: 7850
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.835%41.668%1285812248,5273.92949-1.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.988%1.864A++3.119M++-0.785D-HEAD ++ (~26.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.601B+9.10.361C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.44%75.057%01123143727311.60073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.127B**0.518B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.417B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m199.6%529 (31.7k)457 (27.4k)2.615589,4373,6082.6829359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123283630.422%41.284%125601:465

91% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2019 11:59 AMJan 9th, 2019 8:52 PMDec 25th, 2019 11:37 PM (96d) (PST)Dec 25th, 2019 4:16 PM (96d) (PST)Dec 25th, 2019 4:06 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9654015641.4830.5670.6123.0340.0377850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,90924,06833,841893437182227,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
106.1h/4.4d 243 3,896 2,204 19.3k 159 410 238 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:2,513
Deaths:893
KDR:2.814
Accuracy:30.305% B**
HSR:45.523% A*
Orion VS54
M
Kills:1,239
Deaths:382
KDR:3.243
Accuracy:29.465% A+
HSR:44.956% M
Flare VE6
A+
Kills:1,189
Deaths:357
KDR:3.331
Accuracy:31.612% A
HSR:37.763% A+
SVA-88
A+
Kills:1,180
Deaths:447
KDR:2.640
Accuracy:31.234% A
HSR:38.051% A+
Pulsar LSW
A++
Kills:1,179
Deaths:316
KDR:3.731
Accuracy:30.975% B**
HSR:40.119% A++
Betelgeuse 54-A
B**
Kills:845
Deaths:275
KDR:3.073
Accuracy:31.694% B**
HSR:38.935% B*
Kills:8,145
Deaths (as Heavy Assault):2,670
Deaths (to Heavy Assaults):1,179
KDR:3.05056
Kill Difference:5,475
Playtime:96.996 hours
Usage:91%
Score:2.674m
Score/min:459
Accuracy (listed only):30.881%
HSR (listed only):40.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):651
KDR:0
Kill Difference:UNR
Playtime:3.313 hours
Usage:3%
Score:0.073m
Score/min:365
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):405
KDR:0
Kill Difference:UNR
Playtime:1.216 hours
Usage:1%
Score:0.024m
Score/min:324
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:437
Deaths:94
KDR:4.649
Accuracy:42.440% C**
HSR:75.057% B+
NS-357 Underboss
M+
Kills:222
Deaths:186
KDR:1.194
Accuracy:40.807% B+
HSR:47.748% M+
NS-44 Commissioner AE
C**
Kills:160
Deaths:151
KDR:1.060
Accuracy:45.900% C**
HSR:28.750% C*
Kills:819
Deaths (as Infiltrator):431
Deaths (to Infiltrators):597
KDR:1.90023
Kill Difference:388
Playtime:5.496 hours
Usage:5%
Score:0.138m
Score/min:418
Accuracy (listed only):43.049%
HSR (listed only):50.518%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:87
V. Kills:51 167%
Deaths:5
KDR:17.400
Accuracy:29.889% C
KPH:36 A++
VKPH:21.100 A+
Kills:87 (87 + 0)
Deaths:5
KDR:17.400
VKDR:10.200
Vehicle Kills:51
Kill Difference:82
Playtime:2.416 hours
Usage:2%
Score:0.039m
Score/min:272
Piloting Accuracy:29.889%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,5392,5138932.814B+0.2030.305%B**45.523%A*91.1AN/A30027.6h9.7B*32.2B++
Orion VS54 1,2521,2393823.243B++0.6329.465%A+44.956%M98.3A*1B**26412.6h9.5B*32.1C++
Flare VE6 1,2091,1893573.331A+0.7231.612%A37.763%A+118.9A*2M+26710h8.2B*25.9B*
SVA-88 1,2001,1804472.64C**0.0231.234%A38.051%A+108.3A++1.8M25210.9h10B+32B++
Pulsar LSW 1,1951,1793163.731A+1.1230.975%B**40.119%A++142M1.9A**3358.3h9.4B**30.2B*
Betelgeuse 54-A 8538452753.073C+0.4631.694%B**38.935%B*132A1.3B+3476.4h9.4B+29.6B++
Ghost 438437944.649B+2.0342.44%C**75.057%B+101.6A++N/A2974.3h1.9B+4.4B+
NS-357 Underboss 2232221861.194C++1.4240.807%B+47.748%M+71.6B++N/A1943.1h3.1B**7.6B++
NS-44 Commissioner AE 1661601511.06C1.5645.9%C**28.75%C*88.9B++3.3S2791.8h2.9B+6.3B+
S1 158111701.586A1.0360.163%C*N/A55.5A*23.5B**4622h5.3B+8.8B+
Saron Laser Cannon 13887517.4M**14.7829.889%CN/A36.3A++21.3A+2712.4h45B**150.5B**
Force-Blade 61603,6020.017C2.608.191%F-3.333%C-0.6C+N/A2101.8h1.6B*19.5D-
Plasma Grenade 5050150N/A47.3848.921%C**N/A500CN/A31270.1h2.7B++5.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11260.1h
Nano-Armor Kit11,4970.1h
Medical Kit3483,4403.8h

Check the help document for the dictionary if you want to learn more about words used here.


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