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Primarch Space alienbraininsertedTroopa[TRID] alienbraininsertedTroopa
VS BR 97

KDR: 2.71

Score: 60.7m

Last Seen: Apr 22nd, 2019 1:13 AM
- ONLINE NOW

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
Level Progress (to 98): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Artemis VX26 Tank Mine Ghost Darkstar NS-30 Vandal Proximity Mine Revenant
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.93%20.503%59329102132,2982.077840.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.035%1.527A+-0.033C+-2.3F--HEAD ++ (~6.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.486B+11.10.222C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.009%2.772%377510452,41794212942.5631187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%0.485B+1.078B**-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.3-0.118C+75.8-0.429C--104.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.244%1.606%298510454,483216925712.06685174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.097%0.032C+-0.639D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.9-0.755D-28-1.231D*39.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.738%6.235%6131610348,003168031854.76369251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.916%0.054C+0.464B+1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.52B+210.47B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.427%59.252%613510457,598204373.71904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.189%2.315A*-0.515D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.50.221C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.554%16.364%61311049165106810.154494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.925B*0.359C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.533B+3.20.333C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
60.7m313.3%294 (17.6k)210 (12.6k)2.7130490,14933,2283.1486497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1050418820.63%14.971%30908:4240

12% Combat Medic43% Engineer8% Heavy Assault32% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 7:18 PMApr 26th, 2015 10:05 PMApr 24th, 2019 2:33 AM (2d) (PST)Apr 21st, 2019 9:17 PM (4d) (PST)Apr 21st, 2019 9:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
447613860.3120.1150.0471.1540.056507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7993,65223,147197369312,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4812.6h/200.5d 14,474 13,496 37,771 333.1k 5,171 13,314 16,174 129m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,229
Deaths:572
KDR:2.149
Accuracy:23.615% B+
HSR:19.772% D
NS-15M AE
C++
Kills:1,180
Deaths:655
KDR:1.802
Accuracy:26.543% C++
HSR:19.237% D-
SVA-88
B+
Kills:1,168
Deaths:667
KDR:1.751
Accuracy:26.242% B+
HSR:17.466% D--
NSX-P Naginata
B++
Kills:137
Deaths:108
KDR:1.269
Accuracy:26.475% B++
HSR:22.628% D-
VE-H Maw
C+
Kills:99
Deaths:82
KDR:1.207
Accuracy:24.836% C+
HSR:15.152% D*
Kills:3,813
Deaths (as Heavy Assault):2,084
Deaths (to Heavy Assaults):8,037
KDR:1.82965
Kill Difference:1,729
Playtime:398.322 hours
Usage:8%
Score:3.984m
Score/min:167
Accuracy (listed only):25.542%
HSR (listed only):18.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C+
Kills:1,493
Deaths:742
KDR:2.012
Accuracy:33.930% C+
HSR:21.969% D-
Solstice SF
B**
Kills:1,400
Deaths:751
KDR:1.864
Accuracy:29.596% B**
HSR:9.071% D*
Pulsar C
B+
Kills:1,181
Deaths:583
KDR:2.026
Accuracy:26.521% B+
HSR:19.983% C--
Eidolon VE33
B**
Kills:1,176
Deaths:633
KDR:1.858
Accuracy:33.411% B**
HSR:22.874% C
NS Baron G5AE
C++
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% C--
HSR:15.812% C++
NS-11C
B++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:27.576% B++
HSR:17.054% C
Zenith VX-5
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.768% C+
HSR:17.069% D
Solstice VE3
B*
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:27.205% B*
HSR:16.293% D
Eclipse VE3A
C
Kills:411
Deaths:291
KDR:1.412
Accuracy:25.857% C
HSR:16.545% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C++
Solstice Burst
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.672% C+
HSR:20.625% C-
Kills:10,637
Deaths (as Engineer):5,492
Deaths (to Engineers):7,968
KDR:1.93682
Kill Difference:5,145
Playtime:2,068.738 hours
Usage:43%
Score:27.906m
Score/min:225
Accuracy (listed only):31.657%
HSR (listed only):17.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,400
Deaths:751
KDR:1.864
Accuracy:29.596% B**
HSR:9.071% D*
Pulsar C
B+
Kills:1,181
Deaths:583
KDR:2.026
Accuracy:26.521% B+
HSR:19.983% C--
NS Baron G5AE
C++
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% C--
HSR:15.812% C++
NS-11C
B++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:27.576% B++
HSR:17.054% C
Zenith VX-5
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.768% C+
HSR:17.069% D
Solstice VE3
B*
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:27.205% B*
HSR:16.293% D
Eclipse VE3A
C
Kills:411
Deaths:291
KDR:1.412
Accuracy:25.857% C
HSR:16.545% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C++
Solstice Burst
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.672% C+
HSR:20.625% C-
VE-S Canis
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:29.114% C**
HSR:20% C+
Kills:8,063
Deaths (as Light Assault):4,173
Deaths (to Light Assaults):6,124
KDR:1.93218
Kill Difference:3,890
Playtime:202.364 hours
Usage:4%
Score:2.384m
Score/min:196
Accuracy (listed only):31.000%
HSR (listed only):16.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C
Kills:2,278
Deaths:1,509
KDR:1.510
Accuracy:25.823% C
HSR:18.437% D
Pulsar VS1
B*
Kills:1,440
Deaths:669
KDR:2.152
Accuracy:28.224% B*
HSR:14.792% D-
NS-11P
B++
Kills:1,177
Deaths:710
KDR:1.658
Accuracy:26.364% B++
HSR:18.012% C+
NS Baron G5AE
C++
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% C--
HSR:15.812% C++
Equinox VE2 Burst
C+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:26.677% C+
HSR:19.224% D--
CME
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:28.744% B+
HSR:20.259% C
H-V45
C+
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:24.141% C+
HSR:17.931% C-
Corvus VA55
B
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:25.970% B
HSR:18.190% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C++
VE-S Canis
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:29.114% C**
HSR:20% C+
Kills:10,965
Deaths (as Combat Medic):5,821
Deaths (to Combat Medics):3,378
KDR:1.8837
Kill Difference:5,144
Playtime:555.109 hours
Usage:12%
Score:7.494m
Score/min:225
Accuracy (listed only):30.875%
HSR (listed only):17.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A
Kills:3,108
Deaths:1,379
KDR:2.254
Accuracy:33.365% A
HSR:19.884% C-
Ghost
A*
Kills:2,464
Deaths:636
KDR:3.874
Accuracy:52.275% A*
HSR:60.268% D
NS-30 Vandal
A+
Kills:1,898
Deaths:734
KDR:2.586
Accuracy:42.320% A+
HSR:27.081% C++
Beamer VS3
B++
Kills:1,449
Deaths:1,450
KDR:0.999
Accuracy:31.892% B++
HSR:18.358% C--
Parsec VX3-A
B++
Kills:1,433
Deaths:341
KDR:4.202
Accuracy:46.687% B++
HSR:64.271% F--
XM98
A*
Kills:1,281
Deaths:319
KDR:4.016
Accuracy:51.606% A*
HSR:70.414% C-
VA39 Spectre
M++
Kills:1,260
Deaths:283
KDR:4.452
Accuracy:51.387% M++
HSR:33.333% C-
Phantom VA23
B**
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:42.052% B**
HSR:30.723% C++
NS-44P Commissioner
B+
Kills:1,162
Deaths:803
KDR:1.447
Accuracy:46.143% B+
HSR:21.773% C--
Nyx VX31
A++
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:44.457% A++
HSR:34.828% B+
Parallax VX3
A+
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:48.573% A+
HSR:66.724% D*
NS-AM7 Archer
B+
Kills:929
Deaths:1,178
KDR:0.789
Accuracy:61.382% B
HSR:22.605% B+
NS-357 Underboss
C++
Kills:145
Deaths:201
KDR:0.721
Accuracy:37.648% C++
HSR:12.414% D*
VE-S Canis
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:29.114% C**
HSR:20% C+
NS-44L Blackhand
A*
Kills:77
Deaths:62
KDR:1.242
Accuracy:59.601% A*
HSR:42.857% C++
Kills:18,783
Deaths (as Infiltrator):8,362
Deaths (to Infiltrators):5,113
KDR:2.24623
Kill Difference:10,421
Playtime:1,529.842 hours
Usage:32%
Score:18.381m
Score/min:200
Accuracy (listed only):45.234%
HSR (listed only):36.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:207
Deaths:67
KDR:3.090
Accuracy:18.252% B+
HSR:25.604% A+
Cosmos VM3
B
Kills:200
Deaths:55
KDR:3.636
Accuracy:17.900% B
HSR:21% B
Comet VM2
B**
Kills:182
Deaths:105
KDR:1.733
Accuracy:41.861% C
HSR:6.593% B**
Blueshift VM5
B++
Kills:174
Deaths:67
KDR:2.597
Accuracy:22.831% B++
HSR:19.540% C
Comet VM2
C+
Kills:173
Deaths:110
KDR:1.573
Accuracy:40.784% C
HSR:4.046% C+
Blueshift VM5
B++
Kills:153
Deaths:67
KDR:2.284
Accuracy:22.173% B++
HSR:21.569% C++
Kills:1,089
Deaths (as MAX Suit):235.500
Deaths (to MAX Suits):1,468
KDR:4.6242
Kill Difference:853.500
Playtime:26.196 hours
Usage:1%
Score:0.598m
Score/min:381
Accuracy (listed only):27.300%
HSR (listed only):16.392%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:672
V. Kills:535 125%
Deaths:278
KDR:2.417
Accuracy:38.247% A
KPH:8.500 C--
VKPH:6.800 C--
Light PPA
B++
Kills:667
V. Kills:27 N/A
Deaths:96
KDR:6.948
Accuracy:46.033% B++
KPH:67.900 B++
VKPH:2.700 C
Dual Photon Pods
A*
Kills:423
V. Kills:106 395%
Deaths:13
KDR:32.539
Accuracy:59.261% B*
KPH:181.600 A++
VKPH:45.500 A*
Saron Laser Cannon
C
Kills:393
V. Kills:394 99%
Deaths:237
KDR:1.658
Accuracy:42.221% A++
KPH:6.900 D
VKPH:6.900 C
Kills:2,155 (1,732 + 0)
Deaths:624
KDR:3.454
VKDR:1.702
Vehicle Kills:1,062
Kill Difference:1,531
Playtime:148.224 hours
Usage:3%
Score:1.908m
Score/min:214
Piloting Accuracy:42.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C*
Kills:412
V. Kills:9 N/A
Deaths:22
KDR:18.727
Accuracy:40.079% C*
KPH:61.400 C
VKPH:1.300 D*
AP30 Shredder
U
Kills:338
V. Kills:187 180%
Deaths:40
KDR:8.450
Accuracy:37.831% B+
KPH:1,216,800 U
VKPH:673,200 U
CAS30 Tank Buster
B++
Kills:262
V. Kills:209 125%
Deaths:192
KDR:1.365
Accuracy:52.708% B++
KPH:4.400 D
VKPH:3.500 D-
C150 Dalton
C+
Kills:170
V. Kills:109 155%
Deaths:35
KDR:4.857
Accuracy:38.087% C+
KPH:33 C+
VKPH:21.100 C
L-24R Spur
C+
Kills:126
V. Kills:4 N/A
Deaths:19
KDR:6.632
Accuracy:39.636% C+
KPH:28 C
VKPH:0.900 D
L105 Zephyr
C+
Kills:114
V. Kills:26 422%
Deaths:11
KDR:10.364
Accuracy:45.711% B
KPH:36 C--
VKPH:8.200 C+
Kills:1,422 (388 + 1,034)
Deaths:319
KDR:4.458
VKDR:1.705
Vehicle Kills:544
Kill Difference:1,103
Playtime:79.663 hours
Usage:2%
Score:0.524m
Score/min:110
Piloting Accuracy:39.636%
Gunner Accuracy:45.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,373
V. Kills:743 185%
Deaths:143
KDR:9.601
Accuracy:53.441% C
KPH:40.100 B*
VKPH:21.700 B++
C75 Viper
A+
Kills:1,055
V. Kills:177 N/A
Deaths:65
KDR:16.231
Accuracy:40.647% C++
KPH:56.800 A+
VKPH:9.500 B
Skyguard
M
Kills:502
V. Kills:893 56%
Deaths:95
KDR:5.284
Accuracy:39.981% A++
KPH:11.200 C-
VKPH:20 M
Kills:2,930 (2,930 + 0)
Deaths:303
KDR:9.670
VKDR:5.983
Vehicle Kills:1,813
Kill Difference:2,627
Playtime:97.496 hours
Usage:2%
Score:1.303m
Score/min:223
Driving Accuracy:39.981%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,167
V. Kills:666 175%
Deaths:242
KDR:4.822
Accuracy:56.658% B
KPH:30.100 B+
VKPH:17.200 B+
Saron HRB
B**
Kills:908
V. Kills:527 172%
Deaths:230
KDR:3.948
Accuracy:52.407% B**
KPH:27 C*
VKPH:15.700 C+
Supernova PC
A++
Kills:386
V. Kills:92 415%
Deaths:29
KDR:13.310
Accuracy:55.271% B++
KPH:40.100 A++
VKPH:9.600 B
E540 Halberd
B*
Kills:258
V. Kills:128 200%
Deaths:43
KDR:6
Accuracy:53.647% B*
KPH:39.200 B++
VKPH:19.400 B+
Proton II PPA
A+
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:33.964% A+
KPH:66.800 B+
VKPH:2.900 C-
Aphelion VEX-4
C
Kills:55
V. Kills:27 196%
Deaths:6
KDR:9.167
Accuracy:27.128% D--
KPH:22 C
VKPH:10.800 D-
Kills:2,842 (1,553 + 1,289)
Deaths:558
KDR:5.093
VKDR:2.586
Vehicle Kills:1,443
Kill Difference:2,284
Playtime:92.200 hours
Usage:2%
Score:1.938m
Score/min:350
Driving Accuracy:55.271%
Gunner Accuracy:27.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:1,308
V. Kills:30 N/A
Deaths:48
KDR:27.250
Accuracy:24.335% C**
KPH:179.500 B*
VKPH:4.100 C
E540 Halberd-H
M**
Kills:1,098
V. Kills:900 122%
Deaths:71
KDR:15.465
Accuracy:72.669% A++
KPH:66.400 B**
VKPH:54.400 M**
Saron HRB-H
A+
Kills:977
V. Kills:737 132%
Deaths:128
KDR:7.633
Accuracy:71.352% A++
KPH:51.600 B*
VKPH:38.900 A+
Proton II PPA-H
A+
Kills:349
V. Kills:18 N/A
Deaths:22
KDR:15.864
Accuracy:50.586% A+
KPH:132.600 B*
VKPH:6.800 C++
G40-F Ranger
B+
Kills:209
V. Kills:122 170%
Deaths:7
KDR:29.857
Accuracy:33.291% C+
KPH:43.700 B+
VKPH:25.500 B+
Aphelion VEX-4H
C+
Kills:120
V. Kills:98 121%
Deaths:41
KDR:2.927
Accuracy:48.833% B
KPH:33.900 C
VKPH:27.700 C+
M40 Fury-H
C*
Kills:96
V. Kills:7 N/A
Deaths:21
KDR:4.571
Accuracy:45.283% C*
KPH:97.100 C++
VKPH:7.100 D
Kills:4,157 (0 + 4,157)
Deaths:338
KDR:12.299
VKDR:5.657
Vehicle Kills:1,912
Kill Difference:3,819
Playtime:54.717 hours
Usage:1%
Score:1.077m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:45.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:852
V. Kills:35 N/A
Deaths:38
KDR:22.421
Accuracy:20.973% B+
KPH:100.900 B**
VKPH:4.100 C**
M12 Kobalt
B++
Kills:432
V. Kills:16 N/A
Deaths:16
KDR:27
Accuracy:18.809% C*
KPH:92.700 B++
VKPH:3.400 C+
M40 Fury
B**
Kills:305
V. Kills:41 N/A
Deaths:51
KDR:5.980
Accuracy:37.548% C++
KPH:67.300 B**
VKPH:9 C+
M20 Basilisk
A
Kills:305
V. Kills:79 381%
Deaths:44
KDR:6.932
Accuracy:44.188% B+
KPH:36.300 A
VKPH:9.400 B+
M40 Fury
A
Kills:264
V. Kills:27 N/A
Deaths:31
KDR:8.516
Accuracy:42.446% B+
KPH:86.900 A
VKPH:8.900 C
M20 Basilisk
B**
Kills:236
V. Kills:64 363%
Deaths:26
KDR:9.077
Accuracy:45.320% B++
KPH:34.300 B**
VKPH:9.300 C+
G30 Walker
B**
Kills:135
V. Kills:40 329%
Deaths:15
KDR:9
Accuracy:27.341% C
KPH:22.400 B**
VKPH:6.600 D
Kills:2,529 (0 + 2,529)
Deaths:221
KDR:11.443
VKDR:1.367
Vehicle Kills:302
Kill Difference:2,308
Playtime:41.969 hours
Usage:1%
Score:0.648m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:27.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:4,091
V. Kills:607 N/A
Deaths:1,315
KDR:3.111
Accuracy:47.239% C+
KPH:31.900 B++
VKPH:4.700 C
S12 Renegade
A
Kills:1,292
V. Kills:39 N/A
Deaths:354
KDR:3.650
Accuracy:53.076% A
KPH:71.600 B++
VKPH:2.200 C*
M12 Kobalt-F
B*
Kills:1,206
V. Kills:25 N/A
Deaths:342
KDR:3.526
Accuracy:25.683% B+
KPH:49.300 B*
VKPH:1 C
M20 Basilisk-F
B**
Kills:147
V. Kills:57 253%
Deaths:42
KDR:3.500
Accuracy:64.222% B**
KPH:38.400 B**
VKPH:14.900 B*
V30-F Starfall
C
Kills:78
V. Kills:48 159%
Deaths:33
KDR:2.364
Accuracy:59.441% C--
KPH:24.500 C
VKPH:15 C
Kills:6,814 (6,814 + 0)
Deaths:2,086
KDR:3.267
VKDR:0.372
Vehicle Kills:776
Kill Difference:4,728
Playtime:177.874 hours
Usage:4%
Score:1.423m
Score/min:133
Driving Accuracy:59.441%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:676
V. Kills:42 N/A
Deaths:28
KDR:24.143
Accuracy:33.706% C+
KPH:104.900 B*
VKPH:6.500 C++
Kills:676 (0 + 676)
Deaths:28
KDR:24.143
VKDR:1.500
Vehicle Kills:42
Kill Difference:648
Playtime:6.446 hours
Usage:0%
Score:0.109m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:33.706%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 4,6984,0911,3153.111B*0.4047.239%C+N/A31.9B++4.7C132128.3h8.3B+17.6B+
Artemis VX26 3,1223,1081,3792.254B*0.4633.365%A19.884%C-13.6D--N/A37228.5h12.2C++36.5B+
Tank Mine 4,1202,46619112.911S10.2030.562%CN/A145.9B*97.9A141516.9h1.3B**4.3B**
Ghost 2,4652,4646363.874B+1.1652.275%A*60.268%D26.7C-N/A7792.2h2.1B+4B*
Darkstar 2,3022,2781,5091.51C+1.2025.823%C18.437%D17.9D*N/A40127h14.1C54.6C+
NS-30 Vandal 1,9071,8987342.586B+0.1342.32%A+27.081%C++22DN/A4786.2h5B+11.8B*
Proximity Mine 1,5411,5372446.299B++3.5937.75%C--N/A104.6CN/A30314.7h1.7B++4.4C**
Revenant 1,5081,4937422.012C+0.7033.93%C+21.969%D-14.9D*N/A34100h8.5C-25.1C+
Beamer VS3 1,4601,4491,4500.999B1.7131.892%B++18.358%C--13.3DN/A44109h9.5C++29.7C++
Pulsar VS1 1,4451,4406692.152A0.5628.224%B*14.792%D-24.2C+N/A7859.5h11.8B**41.8B*
Parsec VX3-A 1,4371,4333414.202C+1.4946.687%B++64.271%F--13.6F-N/A42105.1h2.2D-4.8C+
Solstice SF 1,4271,4007511.864B**0.8529.596%B**9.071%D*11.8DN/A33119.1h7.7B+25.9B*
L100 Python AP 2,1161,3731439.601B**6.8953.441%C2.039%C-40.1B*21.7B++28134.2h4.9B*9.1B++
M12 Kobalt-H 1,3381,3084827.25B++24.5424.335%C**15.291%C179.2B*4.1C4037.3h12.3B++50.7B+
S12 Renegade 1,3311,2923543.65C*0.9453.076%A8.591%A71.8B++2.2C*16518h2.8B+5.2B*
XM98 1,2821,2813194.016B*1.3051.606%A*70.414%C-24.9C+N/A7151.5h2.3B+4.5B*
VA39 Spectre 1,2601,2602834.452A*1.7451.387%M++33.333%C-39.7AN/A12531.7h4B**7.8A
Orion VS54 1,2401,2295722.149B+0.5623.615%B+19.772%D18.6DN/A9365.9h11.5B+48.7B+
MANA Anti-Personnel Turret 1,2331,2203153.873N/A1.1624.252%UN/A12200U130U21654200.1h17.8T*73.5T*
M12 Kobalt-F 1,2311,2063423.526B*0.8125.683%B+14.594%B*49.2B*1C11124.5h11.8B+45.8B+
M12 Kobalt 1,2231,1826019.7C16.9924.386%B+18.443%C*119.4C*4.1C2509.9h15.4B+63B+
Pulsar C 1,1891,1815832.026B++0.6926.521%B+19.983%C--17.2C-N/A6368.5h11.8C*44.7B
NS-15M AE 1,2031,1806551.802C+0.9126.543%C++19.237%D-16.3D--N/A3772.5h12.5C+46.9C++
NS-11P 1,1951,1777101.658B+1.0626.364%B++18.012%C+15.5DN/A3976.1h14.2C++53.9B+
Eidolon VE33 1,1911,1766331.858B++0.8633.411%B**22.874%C10.4DN/A28112.8h8.7C**26.1B+
NS Baron G5AE 1,1851,1707041.662C**1.0541.139%C--15.812%C++13.7D--N/A2985.1h4B+9.8C+
SVA-88 1,1871,1686671.751C+0.9626.242%B+17.466%D--17.3D--N/A5567.5h11.2B42.8B+
Supernova FPC 1,8331,1672424.822C+2.1156.658%B1.542%D30.1B+17.2B+39438.8h4.8B+8.4B+
The Slasher 1,1731,16210,9530.106B**2.6136.069%C++8.95%C0.8CN/A21437.6h2B+5.7B
Phantom VA23 1,1691,1623403.418B**0.7042.052%B**30.723%C++19.8D-N/A5358.8h4.3B10.3B+
NS-44P Commissioner 1,1731,1628031.447C++1.2746.143%B+21.773%C--8.9D--N/A22130.8h4.3C--9.2C++
NS-11C 1,1671,1614902.369A++0.3427.576%B++17.054%C23.2C+N/A7650h14.4C*52.4B+
Nyx VX31 1,1641,1603233.591B**0.8844.457%A++34.828%B+27.8CN/A6841.7h5B+11.3B*
Zenith VX-5 1,1781,1604992.325B**0.3924.768%C+17.069%D21.1C-N/A6355.1h15.8D63.8C+
Solstice VE3 1,1721,1606261.853A++0.8627.205%B*16.293%D9.4DN/A46123.3h16.2C++59.5B+
Parallax VX3 1,1611,1602574.514B+1.8048.573%A+66.724%D*25.1C+N/A8446.2h2.1B4.3B++
Equinox VE2 Burst 1,1691,1604282.71B+0.0026.677%C+19.224%D--26.8DN/A5743.3h13.7C51.2C+
CME 1,1711,1603743.102A++0.3928.744%B+20.259%C22.3DN/A6752.1h12.9B45B+
H-V45 1,1731,1607781.491C++1.2224.141%C+17.931%C-20.7C-N/A7056h12.8C**52.9C**
Corvus VA55 1,1681,1604892.372A+0.3425.97%B18.19%D23.6CN/A7749.2h11.9C**45.9B+
E540 Halberd-H 1,9981,0987115.465B++12.7572.669%A++N/A66.5B**54.5M**30616.5h7.4C-10.1B
C75 Viper 1,2321,0556516.231M+13.5240.647%C++N/A56.7A+9.5B24018.6h8.2B**20.2B**
C-4 ARX 1,3719874752.078C++0.6422.906%D-N/A79D30.7C44012.5h1B+4.1B+
Saron HRB-H 1,7149771287.633B+4.9271.352%A++N/A51.7B*39A+28018.9h23.8C**33.4B++
C-4 1,3839645171.865B0.8522.823%C--N/A96.4B+41.9B*95510h1.2B+5.2B+
NS-AM7 Archer 1,1709291,1780.789B++1.9261.382%B22.605%B+2.2D--N/A13414.7h13.8B+22.4B++
Saron HRB 1,4359082303.948C1.2352.407%B**N/A26.9C*15.6C+27733.7h20.2B+38.5B*
MANA Anti-Vehicle Turret 2,3558662543.409B+0.7071.583%B**1.617%D**8660A++14890S38399750.1h13.5F18.8C
M12 Kobalt 8878523822.421B**19.7120.973%B+16.901%C101.4B**4.2B2948.4h15.2B*72.7B+
NS Decimator 1,1817795721.362B+1.3552.698%D--1.54%D23D11.9C-18333.9h4.6C++8.6C+
Frag Grenade 7767691769N/A766.2958.73%A++N/A1098.6A**10C*40610.7h2.1A+3.5A
CAS 14-E 7186762824.143B++21.4333.706%C+1.183%D105.6B*6.6C++2826.4h24B++71.2B+
Maelstrom Turbo Laser 1,2076722782.417C**0.3038.247%A4.762%A8.5C--6.8C--20778.9h117C+305.9B
Light PPA 694667966.948B+4.2346.033%B++N/A68.1B++2.8C2569.8h9.2B+20.1B+
Force-Blade 6816669,8650.068A+2.6547.089%A+1.952%D0.5C+N/A21245.3h1.7B*3.6B++
Skyguard 1,395502955.284B**2.5739.981%A++2.191%C*11.2C-20M17144.7h205.5F514.1C
M20 Basilisk 5854671924.579M**21.8748.832%C-4.925%C++77.8A+19.7C+4046h54.5B**111.6B**
Sticky Grenade 4584561456N/A453.2961.176%B**N/A1140B+5D-40390.4h1.6B++2.6B++
M12 Kobalt 4484321627B++24.2918.809%C*13.426%D--91.9B+3.4C+2674.7h15.8B+83.8B+
Dual Photon Pods 5294231332.538M**29.8259.261%B*1.891%B**183.9A*46.1A*11212.3h21.8C*36.7B+
Spear Anti-Vehicle Phalanx Turret 1,7454213113.581B**10.8779.089%M*4.276%C++33.4C105.1S53412.6h23.1T*29.3C--
Dual-75 Duster 4214122218.727B*16.0140.079%C*N/A61.5C1.3D*1576.7h6.7C--16.6C+
Eclipse VE3A 4154112911.412C+1.3025.857%C16.545%D13.3D--N/A4030.9h12.8C+49.4C+
Saron Laser Cannon 7873932371.658C+1.0642.221%A++5.598%A*6.9D6.9C18157.2h174.5C413.2C**
Supernova PC 4783862913.31A10.6055.271%B++1.554%D40.2A++9.6B3619.6h3.5B**6.4B**
Hunter QCX 3953834510.849C*1.8647.623%C*16.188%D5.1D-N/A2174.7h5.7C*12C**
Proton II PPA-H 3673492215.864B+13.1550.586%A+N/A134.2B**6.9C++3892.6h10.8C+21.3B+
AP30 Shredder 525338408.45B5.7437.831%B+4.142%A+3380U1870U18878300.1h78.5B+207.4B++
M40 Fury 346305515.98C+3.2737.548%C++1.311%C--67.8B**9.1C+3554.5h8.8B**23.3B*
M20 Basilisk 384305446.932A++4.2244.188%B+7.541%B++36.3A9.4B+2308.4h59.9B**135.6B**
M60-G Bulldog 3243021225.167M22.4537.075%D*N/A75.5B+5.5D*1944h6.5B++17.4C*
M40 Fury 291264318.516C*5.8042.446%B+N/A88A9C4043h9B++21.2B**
CAS30 Tank Buster 4712621921.365C++1.3552.708%B++N/A4.4D3.5D-3360.1h78.4C--148.7C+
E540 Halberd 386258436C3.2953.647%B*1.163%D-39.1B++19.4B+5336.6h5.3B+9.9B++
M20 Basilisk 300236269.077M**6.3645.32%B++7.627%B*34.2B**9.3C+2056.9h55.5A122.5A
Spear Anti-Vehicle Phalanx Tower 3692121212U209.2963.03%AN/A43.3C++32C**2094.9h11.7C18.6C**
G40-F Ranger 331209729.857A++27.1433.291%C+N/A43.5B+25.4B+3424.8h53.4B++160.5B++
Nemesis VSH9 3272071431.448A1.2765.872%B+2.415%C+13.8C+8C20215h7.2B+10.9B++
Quasar VM1 210207673.09B**0.3818.252%B+25.604%A+44A++N/A2304.7h12.9B++70.4B+
Cosmos VM3 200200553.636B**0.9217.9%B21%B48.8A++N/A1864.1h12.1B++67.5B+
Comet VM2 2291821051.733B*0.9841.861%C6.593%B**17.8B**4.6C+14810.2h17.8B*42.5B++
Blueshift VM5 177174672.597C++0.1222.831%B++19.54%C56.1A+1B*2443.1h14B++61.1B++
Comet VM2 2161731101.573B*1.1440.784%C4.046%C+16.5B**4.1C+17110.5h18.6B+45.6B+
NS Annihilator 276171712.408S0.3179.494%CN/A12.2B+7.5C14514h7.5A+9.5A
C150 Dalton 279170354.857C+2.1438.087%C+N/A32.7C+21C3085.2h3.8B9.9B+
Thanatos VE70 1661651041.587B*1.1352.554%A16.364%C++22CN/A1127.5h3.2A6.2B**
S1 1991621261.286B**1.4368.354%A5.556%A++33.1B++7.6D5124.9h4A5.9A
Auraxium Force-Blade 1641603,6810.043C++2.6742.705%B**N/A0.4C--N/A1448.4h1.8B+4.1B+
Solstice Burst 162160692.319B++0.3925.672%C+20.625%C-13.8D-N/A4711.6h16.1C--62.6C+
Blueshift VM5 158153672.284C+0.4322.173%B++21.569%C++49.4B**1.6A*2663.1h15.4C**69.5B+
M20 Basilisk-F 204147423.5A*0.7964.222%B**2.041%C-38.7B**15B*1033.8h39.2B61B+
NS-357 Underboss 1471452010.721C1.9937.648%C++12.414%D*9.7D--N/A3614.9h4.4C+11.7C*
Xiphos Anti-Personnel Phalanx Tower 1461421142A+139.2952.344%A**N/A473.3B*13.3B*11990.3h13.7B26.1B+
Aspis Anti-Aircraft Phalanx Turret 2881401211.667M++8.9537.08%A++N/A17.9A19A++3617.8h114.2B**308.1B**
NSX-P Naginata 1401371081.269C+1.4426.475%B++22.628%D-27.4DN/A815h12.4C*46.8B+
G30 Walker 175135159A**6.2927.341%C9.63%A**22.5B**6.7D1496h95.2A*348.2A+
L-24R Spur 130126196.632C+3.9239.636%C+N/A28CN/A854.5h31.8C+80.3C++
Aphelion VEX-4H 218120412.927C0.2148.833%B2.5%C34.3C28C++4623.5h68.2C+139.6C++
L105 Zephyr 1401141110.364C*7.6545.711%BN/A35.6C--8.1C+1793.2h9.7D**21.2D
M60-A Bulldog 1131051010.5C+7.7951.316%B+N/A37.5C*2.9C1032.8h5.9C*11.6B+
Fatestealer 100100492.041U0.6754.101%A++14%D--12.3DN/A238.1h3.1F--5.7B+
VE-H Maw 10199821.207C1.5124.836%C+15.152%D*15.7D--N/A786.3h11.8C+47.7C+
M40 Fury-H 10396214.571D1.8645.283%C*N/A96C++7D3581h7B+15.5B+
VE-S Canis 9595561.696B+1.0229.114%C**20%C+21.6DN/A1044.4h12.3C++42.2C**
M60-A Bulldog 8482613.667C+10.9555.053%B*N/A35.7C+N/A1082.3h5B++9.2B*
Hyena Missile Launcher 11979541.463C+1.2530.995%CN/A11.6C--5.9D736.8h46.9D-151.4D
V30-F Starfall 12678332.364B+0.3559.441%C--N/A24.4C15C2333.2h14.2B+23.8B
NS-44L Blackhand 7777621.242C++1.4759.601%A*42.857%C++1.9D*N/A1841.5h7.4F12.4C+
Hoplon Anti-Aircraft Phalanx Tower 12773173B**70.2928.342%C+N/A365A+270A20570.2h6.8B*23.9B*
Proton II PPA 716888.5C5.7933.964%A+2.941%B*68B+3C2601h9B26.4B*
NS-TMC-01 "His Regards" 65654380.148S2.5729%C**15.385%B**0.9C+N/A375.4h2.2C*7.7B+
Aphelion VEX-4 825569.167A+6.4527.128%D--N/A22C10.8D-1712.5h43.2B*159.4B

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01,4571.5h
Motion Spotter166,0344.3h
Nano-Armor Kit8771,940,561142.5h
Anti-Vehicle MANA Turret202,7914h
Solid Wall0680.6h
Spawn Beacon221,8431.9h
Turret AI Module16582.6h
Repair Module06101.7h
Skywall Shield Emitter12561.1h
Structure Shield Module03551.3h
Cortium Silo14371.6h
Nanite Revive Grenade01,8400.5h
Spear Anti-Vehicle Tower02811.6h
Welding Device04,8310.5h
Deconstruction Tool28,4241h
Spitfire Auto-Turret391,6143.6h
Sunderer Garage0960.8h
Rampart Wall15674.9h
Xiphos Anti-Personnel Tower13592.1h
Hoplon Anti-Aircraft Phalanx Tower04302.3h
Ammunition Package10310,6377.9h
Shield Recharging Field92220.1h
Medical Kit374281.4h
Anti-Infantry MANA Turret322,5673.8h
Medical Applicator835352,87325h
Light Air Terminal0590.4h
Vehicle Gate01761.7h
Pillbox03162h
Vehicle Ammo Dispenser0580.4h
Spear Anti-Vehicle Turret01831.2h
Elysium Spawn Tube02510.9h
Snowman Soldier1660.1h
Flail Targeting Dart10881.3h
Routing Spire0580.1h
Router14270.6h
Infantry Tower41411.3h
Recon Detection Device11217,87430.6h
WLT-Howler Mining Laser11800.2h

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