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Primarch Space alienbraininsertedTroopa[TRID] alienbraininsertedTroopa
VS BR 96

KDR: 2.73

Score: 60.3m

Last Seen: Feb 19th, 2019 7:20 PM
- OFFLINE - 38.4 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 97): 38%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Artemis VX26 Tank Mine Ghost Darkstar NS-30 Vandal Proximity Mine Revenant
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $636,759 MLG Score: 509
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.93%20.512%5932999332,2002.100730.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.023%1.535A+-0.024C+-2.316F--HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.486B+11.10.221C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.013%2.774%379510172,41593512932.58013187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%0.483B+1.075B**-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.3-0.12C+75.8-0.431C--104.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.247%1.606%299510174,483216225712.07354174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.097%0.035C+-0.65D0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.9-0.756D-28-1.234D*39.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.66%6.244%6101610067,944167131684.7512251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.98%0.047C+0.476B+1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.52B+20.80.472B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.445%59.184%610510177,573203073.73054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.199%2.315A*-0.522D-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+2.50.219C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.554%16.364%61011021165105310.156695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.926B*0.366C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.533B+3.20.332C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
60.3m311.4%295 (17.7k)211 (12.7k)2.7278789,62732,8563.1661896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022416120.618%14.968%30908:4240

12% Combat Medic43% Engineer8% Heavy Assault32% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 7:18 PMApr 26th, 2015 10:05 PMFeb 19th, 2019 6:33 PM (1d) (PST)Feb 19th, 2019 3:29 PM (2d) (PST)Feb 19th, 2019 3:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
449613880.3130.1150.0471.1510.056509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9303,64623,284197369312,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4768.6h/198.7d 14,401 13,415 37,387 329.3k 5,127 13,254 16,099 128.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,229
Deaths:572
KDR:2.149
Accuracy:23.615% B+
HSR:19.772% D
NS-15M AE
C*
Kills:1,180
Deaths:655
KDR:1.802
Accuracy:26.543% C*
HSR:19.237% D-
SVA-88
B+
Kills:1,168
Deaths:667
KDR:1.751
Accuracy:26.242% B+
HSR:17.466% D--
VE-H Maw
C+
Kills:70
Deaths:51
KDR:1.373
Accuracy:24.866% C+
HSR:17.143% D--
NSX-P Naginata
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:25.864% B+
HSR:19.643% D*
Kills:3,703
Deaths (as Heavy Assault):1,986
Deaths (to Heavy Assaults):7,916
KDR:1.86455
Kill Difference:1,717
Playtime:390.368 hours
Usage:8%
Score:3.896m
Score/min:166
Accuracy (listed only):25.426%
HSR (listed only):18.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C+
Kills:1,493
Deaths:742
KDR:2.012
Accuracy:33.930% C+
HSR:21.969% D--
Solstice SF
B**
Kills:1,399
Deaths:751
KDR:1.863
Accuracy:29.617% B**
HSR:9.078% D*
Pulsar C
B+
Kills:1,181
Deaths:583
KDR:2.026
Accuracy:26.521% B+
HSR:19.983% C--
Eidolon VE33
B**
Kills:1,176
Deaths:633
KDR:1.858
Accuracy:33.411% B**
HSR:22.874% C
NS Baron G5AE
C++
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% D
HSR:15.812% C++
NS-11C
B++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:27.576% B++
HSR:17.054% C
Zenith VX-5
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.768% C+
HSR:17.069% D
Solstice VE3
B*
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:27.205% B*
HSR:16.293% D
Eclipse VE3A
C
Kills:411
Deaths:291
KDR:1.412
Accuracy:25.857% C
HSR:16.545% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C++
Solstice Burst
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.672% C+
HSR:20.625% C-
Kills:10,636
Deaths (as Engineer):5,492
Deaths (to Engineers):7,907
KDR:1.93664
Kill Difference:5,144
Playtime:2,060.952 hours
Usage:43%
Score:27.799m
Score/min:225
Accuracy (listed only):31.659%
HSR (listed only):17.606%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,399
Deaths:751
KDR:1.863
Accuracy:29.617% B**
HSR:9.078% D*
Pulsar C
B+
Kills:1,181
Deaths:583
KDR:2.026
Accuracy:26.521% B+
HSR:19.983% C--
NS Baron G5AE
C++
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% D
HSR:15.812% C++
NS-11C
B++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:27.576% B++
HSR:17.054% C
Zenith VX-5
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.768% C+
HSR:17.069% D
Solstice VE3
B*
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:27.205% B*
HSR:16.293% D
Eclipse VE3A
C
Kills:411
Deaths:291
KDR:1.412
Accuracy:25.857% C
HSR:16.545% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C++
Solstice Burst
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.672% C+
HSR:20.625% C-
VE-S Canis
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:29.114% C**
HSR:20% C+
Kills:8,062
Deaths (as Light Assault):4,173
Deaths (to Light Assaults):6,061
KDR:1.93194
Kill Difference:3,889
Playtime:201.730 hours
Usage:4%
Score:2.384m
Score/min:197
Accuracy (listed only):31.002%
HSR (listed only):16.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C
Kills:2,253
Deaths:1,459
KDR:1.544
Accuracy:25.774% C
HSR:18.420% D
Pulsar VS1
B*
Kills:1,440
Deaths:669
KDR:2.152
Accuracy:28.224% B*
HSR:14.792% D-
NS-11P
B++
Kills:1,177
Deaths:710
KDR:1.658
Accuracy:26.364% B++
HSR:18.012% C+
NS Baron G5AE
C++
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% D
HSR:15.812% C++
H-V45
C+
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:24.141% C+
HSR:17.931% C-
CME
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:28.744% B+
HSR:20.259% C
Corvus VA55
B
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:25.970% B
HSR:18.190% D
Equinox VE2 Burst
C+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:26.677% C+
HSR:19.224% D-
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C++
VE-S Canis
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:29.114% C**
HSR:20% C+
Kills:10,940
Deaths (as Combat Medic):5,771
Deaths (to Combat Medics):3,346
KDR:1.89569
Kill Difference:5,169
Playtime:551.618 hours
Usage:12%
Score:7.442m
Score/min:225
Accuracy (listed only):30.870%
HSR (listed only):17.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A
Kills:3,108
Deaths:1,379
KDR:2.254
Accuracy:33.365% A
HSR:19.884% C
Ghost
A*
Kills:2,439
Deaths:617
KDR:3.953
Accuracy:52.360% A*
HSR:60.066% D
NS-30 Vandal
A+
Kills:1,898
Deaths:734
KDR:2.586
Accuracy:42.320% A+
HSR:27.081% C++
Beamer VS3
B++
Kills:1,449
Deaths:1,450
KDR:0.999
Accuracy:31.933% B++
HSR:18.358% C--
Parsec VX3-A
B++
Kills:1,433
Deaths:341
KDR:4.202
Accuracy:46.687% B++
HSR:64.271% F--
XM98
A*
Kills:1,281
Deaths:319
KDR:4.016
Accuracy:51.606% A*
HSR:70.414% C-
VA39 Spectre
M++
Kills:1,260
Deaths:283
KDR:4.452
Accuracy:51.387% M++
HSR:33.333% C-
Phantom VA23
B**
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:42.052% B**
HSR:30.723% C++
NS-44P Commissioner
B+
Kills:1,162
Deaths:803
KDR:1.447
Accuracy:46.143% B+
HSR:21.773% C-
Nyx VX31
A++
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:44.457% A++
HSR:34.828% B+
Parallax VX3
A+
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:48.573% A+
HSR:66.724% D*
NS-AM7 Archer
B+
Kills:929
Deaths:1,174
KDR:0.791
Accuracy:61.396% B
HSR:22.605% B+
NS-357 Underboss
C+
Kills:102
Deaths:149
KDR:0.685
Accuracy:35.997% C+
HSR:9.804% D**
VE-S Canis
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:29.114% C**
HSR:20% C+
NS-44L Blackhand
A*
Kills:76
Deaths:61
KDR:1.246
Accuracy:59.617% A*
HSR:42.105% C+
Kills:18,714
Deaths (as Infiltrator):8,286
Deaths (to Infiltrators):5,071
KDR:2.25851
Kill Difference:10,428
Playtime:1,506.323 hours
Usage:32%
Score:18.160m
Score/min:201
Accuracy (listed only):45.134%
HSR (listed only):36.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:207
Deaths:67
KDR:3.090
Accuracy:18.252% B+
HSR:25.604% A+
Cosmos VM3
B
Kills:200
Deaths:55
KDR:3.636
Accuracy:17.900% B
HSR:21% C**
Comet VM2
B**
Kills:182
Deaths:105
KDR:1.733
Accuracy:41.861% C
HSR:6.593% B**
Comet VM2
C+
Kills:173
Deaths:110
KDR:1.573
Accuracy:40.784% C+
HSR:4.046% C+
Blueshift VM5
B++
Kills:168
Deaths:64
KDR:2.625
Accuracy:22.968% B++
HSR:19.643% C
Blueshift VM5
B++
Kills:147
Deaths:64
KDR:2.297
Accuracy:22.228% B++
HSR:21.769% C++
Kills:1,077
Deaths (as MAX Suit):232.500
Deaths (to MAX Suits):1,460
KDR:4.63226
Kill Difference:844.500
Playtime:25.866 hours
Usage:1%
Score:0.594m
Score/min:382
Accuracy (listed only):27.332%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:672
V. Kills:535 125%
Deaths:274
KDR:2.453
Accuracy:38.234% A
KPH:8.600 C--
VKPH:6.800 C--
Light PPA
B++
Kills:667
V. Kills:27 N/A
Deaths:96
KDR:6.948
Accuracy:46.033% B++
KPH:67.900 B++
VKPH:2.700 C
Dual Photon Pods
A*
Kills:421
V. Kills:106 393%
Deaths:13
KDR:32.385
Accuracy:59.259% B*
KPH:180.800 A++
VKPH:45.500 A*
Saron Laser Cannon
C
Kills:393
V. Kills:394 99%
Deaths:237
KDR:1.658
Accuracy:42.246% A++
KPH:6.900 D
VKPH:6.900 C
Kills:2,153 (1,732 + 0)
Deaths:620
KDR:3.473
VKDR:1.713
Vehicle Kills:1,062
Kill Difference:1,533
Playtime:147.596 hours
Usage:3%
Score:1.906m
Score/min:215
Piloting Accuracy:42.246%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:412
V. Kills:9 N/A
Deaths:22
KDR:18.727
Accuracy:40.079% C++
KPH:61.400 C
VKPH:1.300 D--
AP30 Shredder
U
Kills:308
V. Kills:174 176%
Deaths:40
KDR:7.700
Accuracy:37.703% B+
KPH:1,108,800 U
VKPH:626,400 U
CAS30 Tank Buster
B++
Kills:262
V. Kills:209 125%
Deaths:192
KDR:1.365
Accuracy:52.708% B++
KPH:4.400 D
VKPH:3.500 D-
C150 Dalton
C+
Kills:167
V. Kills:108 153%
Deaths:35
KDR:4.771
Accuracy:38.029% C+
KPH:32.900 C+
VKPH:21.300 C
L-24R Spur
C+
Kills:126
V. Kills:4 N/A
Deaths:19
KDR:6.632
Accuracy:39.636% C+
KPH:28 C
VKPH:0.900 D
L105 Zephyr
C+
Kills:114
V. Kills:26 422%
Deaths:11
KDR:10.364
Accuracy:45.711% B
KPH:36 C-
VKPH:8.200 C+
Kills:1,389 (388 + 1,001)
Deaths:319
KDR:4.354
VKDR:1.661
Vehicle Kills:530
Kill Difference:1,070
Playtime:79.566 hours
Usage:2%
Score:0.514m
Score/min:108
Piloting Accuracy:39.636%
Gunner Accuracy:45.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,373
V. Kills:743 185%
Deaths:143
KDR:9.601
Accuracy:53.441% C
KPH:40.100 B*
VKPH:21.700 B++
C75 Viper
A+
Kills:1,055
V. Kills:177 N/A
Deaths:65
KDR:16.231
Accuracy:40.647% C++
KPH:56.800 A+
VKPH:9.500 B+
Skyguard
M+
Kills:502
V. Kills:893 56%
Deaths:94
KDR:5.340
Accuracy:39.985% A++
KPH:11.200 C
VKPH:20 M+
Kills:2,930 (2,930 + 0)
Deaths:302
KDR:9.702
VKDR:6.003
Vehicle Kills:1,813
Kill Difference:2,628
Playtime:97.483 hours
Usage:2%
Score:1.302m
Score/min:223
Driving Accuracy:39.985%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,167
V. Kills:666 175%
Deaths:242
KDR:4.822
Accuracy:56.658% B+
KPH:30.100 B+
VKPH:17.200 B+
Saron HRB
B**
Kills:908
V. Kills:527 172%
Deaths:230
KDR:3.948
Accuracy:52.407% B**
KPH:27 C*
VKPH:15.700 C+
Supernova PC
A++
Kills:386
V. Kills:92 415%
Deaths:29
KDR:13.310
Accuracy:55.271% B++
KPH:40.100 A++
VKPH:9.600 B+
E540 Halberd
B++
Kills:258
V. Kills:128 200%
Deaths:43
KDR:6
Accuracy:53.629% B++
KPH:39.200 B++
VKPH:19.400 B+
Proton II PPA
A+
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:33.964% A+
KPH:66.800 B
VKPH:2.900 C
Aphelion VEX-4
C
Kills:55
V. Kills:27 196%
Deaths:6
KDR:9.167
Accuracy:27.128% D--
KPH:22 C
VKPH:10.800 D-
Kills:2,842 (1,553 + 1,289)
Deaths:558
KDR:5.093
VKDR:2.586
Vehicle Kills:1,443
Kill Difference:2,284
Playtime:92.195 hours
Usage:2%
Score:1.937m
Score/min:350
Driving Accuracy:55.271%
Gunner Accuracy:27.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:1,296
V. Kills:29 N/A
Deaths:48
KDR:27
Accuracy:24.364% C**
KPH:179.200 B*
VKPH:4 C-
E540 Halberd-H
M**
Kills:1,098
V. Kills:900 122%
Deaths:71
KDR:15.465
Accuracy:73.676% A*
KPH:66.900 B**
VKPH:54.800 M**
Saron HRB-H
A+
Kills:977
V. Kills:737 132%
Deaths:128
KDR:7.633
Accuracy:71.352% A++
KPH:51.600 B*
VKPH:38.900 A+
Proton II PPA-H
A+
Kills:346
V. Kills:17 N/A
Deaths:22
KDR:15.727
Accuracy:50.520% A+
KPH:131.600 B*
VKPH:6.500 C++
G40-F Ranger
B+
Kills:209
V. Kills:122 170%
Deaths:7
KDR:29.857
Accuracy:33.329% C++
KPH:43.900 B+
VKPH:25.700 B+
Aphelion VEX-4H
C+
Kills:120
V. Kills:98 121%
Deaths:41
KDR:2.927
Accuracy:48.833% B
KPH:33.900 C
VKPH:27.700 C+
M40 Fury-H
C**
Kills:96
V. Kills:7 N/A
Deaths:21
KDR:4.571
Accuracy:45.283% C**
KPH:97.100 C++
VKPH:7.100 D
Kills:4,142 (0 + 4,142)
Deaths:338
KDR:12.254
VKDR:5.651
Vehicle Kills:1,910
Kill Difference:3,804
Playtime:54.504 hours
Usage:1%
Score:1.075m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:45.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:848
V. Kills:35 N/A
Deaths:38
KDR:22.316
Accuracy:20.929% B+
KPH:100.900 B**
VKPH:4.200 B
M12 Kobalt
B+
Kills:432
V. Kills:16 N/A
Deaths:16
KDR:27
Accuracy:18.809% C*
KPH:92.700 B+
VKPH:3.400 C+
M40 Fury
B**
Kills:305
V. Kills:41 N/A
Deaths:51
KDR:5.980
Accuracy:37.548% C++
KPH:67.300 B**
VKPH:9 C+
M20 Basilisk
A
Kills:298
V. Kills:78 377%
Deaths:44
KDR:6.773
Accuracy:43.504% B+
KPH:36.200 A
VKPH:9.500 B+
M40 Fury
A
Kills:264
V. Kills:27 N/A
Deaths:31
KDR:8.516
Accuracy:42.446% B+
KPH:86.900 A
VKPH:8.900 C
M20 Basilisk
B**
Kills:236
V. Kills:64 363%
Deaths:26
KDR:9.077
Accuracy:45.320% B++
KPH:34.300 B**
VKPH:9.300 C+
G30 Walker
B**
Kills:135
V. Kills:40 329%
Deaths:15
KDR:9
Accuracy:27.341% C
KPH:22.400 B**
VKPH:6.600 D
Kills:2,518 (0 + 2,518)
Deaths:221
KDR:11.394
VKDR:1.362
Vehicle Kills:301
Kill Difference:2,297
Playtime:41.764 hours
Usage:1%
Score:0.645m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:27.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:4,091
V. Kills:607 N/A
Deaths:1,315
KDR:3.111
Accuracy:47.239% C+
KPH:31.900 B+
VKPH:4.700 C
S12 Renegade
A
Kills:1,292
V. Kills:39 N/A
Deaths:354
KDR:3.650
Accuracy:53.076% A
KPH:71.600 B+
VKPH:2.200 C*
M12 Kobalt-F
B++
Kills:1,206
V. Kills:25 N/A
Deaths:342
KDR:3.526
Accuracy:25.683% B+
KPH:49.300 B++
VKPH:1 C
M20 Basilisk-F
B**
Kills:147
V. Kills:57 253%
Deaths:42
KDR:3.500
Accuracy:64.222% B**
KPH:38.400 C**
VKPH:14.900 B**
V30-F Starfall
C
Kills:78
V. Kills:48 159%
Deaths:33
KDR:2.364
Accuracy:59.441% C-
KPH:24.500 C
VKPH:15 C
Kills:6,814 (6,814 + 0)
Deaths:2,086
KDR:3.267
VKDR:0.372
Vehicle Kills:776
Kill Difference:4,728
Playtime:177.618 hours
Usage:4%
Score:1.423m
Score/min:134
Driving Accuracy:59.441%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:670
V. Kills:40 N/A
Deaths:28
KDR:23.929
Accuracy:33.295% C+
KPH:105.100 B*
VKPH:6.300 C+
Kills:670 (0 + 670)
Deaths:28
KDR:23.929
VKDR:1.429
Vehicle Kills:40
Kill Difference:642
Playtime:6.378 hours
Usage:0%
Score:0.108m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:33.295%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 4,6984,0911,3153.111B*0.3847.239%C+N/A31.9B+4.7C132128.1h8.3B+17.6B+
Artemis VX26 3,1223,1081,3792.254B*0.4733.365%A19.884%C13.6D--N/A37228.5h12.2C++36.5B+
Tank Mine 4,1172,46419112.901S10.1730.546%CN/A145.8B*97.8A141616.9h1.3B**4.3B**
Ghost 2,4402,4396173.953B+1.2352.36%A*60.066%D26.7C-N/A7791.4h2.1B+4B*
Darkstar 2,2762,2531,4591.544C+1.1825.774%C18.42%D18.1D*N/A41124.5h14C54.4C
NS-30 Vandal 1,9071,8987342.586B+0.1442.32%A+27.081%C++22.1DN/A4786h5B+11.8B*
Proximity Mine 1,5301,5262426.306B*3.5837.797%C--N/A105.2CN/A30514.5h1.6B**4.4C**
Revenant 1,5081,4937422.012C+0.7233.93%C+21.969%D--14.9D*N/A34100h8.5D25.1C+
Beamer VS3 1,4601,4491,4500.999B1.7331.933%B++18.358%C--13.3DN/A44109h9.5C++29.7C++
Pulsar VS1 1,4451,4406692.152A0.5828.224%B*14.792%D-24.2C+N/A7859.5h11.8B*41.8B*
Parsec VX3-A 1,4371,4333414.202C+1.4746.687%B++64.271%F--13.6FN/A42105.1h2.2D-4.8C+
Solstice SF 1,4261,3997511.863B**0.8629.617%B**9.078%D*11.8DN/A33118.4h7.7B++25.8B*
L100 Python AP 2,1161,3731439.601A6.8753.441%C2.039%C-40.1B*21.7B++28134.2h4.9B*9.1B+
M12 Kobalt-H 1,3251,2964827B+24.2724.364%C**15.355%C180B*4C-4037.2h12.4B+50.7B++
S12 Renegade 1,3311,2923543.65C++0.9253.076%A8.591%B**71.8B++2.2C*16518h2.8B++5.2B*
XM98 1,2821,2813194.016B**1.2951.606%A*70.414%C-24.9C+N/A7151.5h2.3B+4.5B*
VA39 Spectre 1,2601,2602834.452A++1.7251.387%M++33.333%C-40B**N/A12531.5h4B**7.8A
Orion VS54 1,2401,2295722.149B+0.5823.615%B+19.772%D18.6DN/A9365.9h11.5B+48.7C*
MANA Anti-Personnel Turret 1,2321,2193153.87N/A1.1424.281%UN/A12190U130U21611700.1h17.8T*73.3T*
M12 Kobalt-F 1,2311,2063423.526B**0.8025.683%B+14.594%B*49.2B++1C11124.5h11.8B+45.8B+
M12 Kobalt 1,2231,1826019.7C16.9724.386%B18.443%C*119.4C++4.1C2509.9h15.4B+63B+
Pulsar C 1,1891,1815832.026B+0.7026.521%B+19.983%C--17.2C-N/A6368.5h11.8C*44.7C**
NS-15M AE 1,2031,1806551.802C+0.9326.543%C*19.237%D-16.3D*N/A3772.5h12.5C+46.9C++
NS-11P 1,1951,1777101.658B+1.0726.364%B++18.012%C+15.5DN/A3976.1h14.2C++53.9B+
Eidolon VE33 1,1911,1766331.858B++0.8733.411%B**22.874%C10.4DN/A28112.7h8.7B26.1B+
NS Baron G5AE 1,1851,1707041.662C**1.0741.139%D15.812%C++13.7D--N/A2985.1h4B+9.8C+
SVA-88 1,1871,1686671.751C+0.9826.242%B+17.466%D--17.3D--N/A5567.5h11.2B42.8B+
Supernova FPC 1,8331,1672424.822C+2.0956.658%B+1.542%D30.1B+17.2B+39338.8h4.8B+8.4B++
The Slasher 1,1731,16210,9440.106B**2.6236.069%C++8.95%C0.8CN/A21437h2B5.7C**
Phantom VA23 1,1691,1623403.418C**0.6942.052%B**30.723%C++19.8DN/A5358.8h4.3B10.3B+
NS-44P Commissioner 1,1731,1628031.447C*1.2846.143%B+21.773%C-8.9D--N/A22130.8h4.3D9.2C++
NS-11C 1,1671,1614902.369A++0.3627.576%B++17.054%C23.2C+N/A7650h14.4C*52.4B+
H-V45 1,1731,1607781.491C++1.2424.141%C+17.931%C-20.7C-N/A7056h12.8C**52.9C**
Zenith VX-5 1,1781,1604992.325B**0.4024.768%C+17.069%D21.1C--N/A6355.1h15.8D63.8C+
Solstice VE3 1,1721,1606261.853A+0.8727.205%B*16.293%D9.4DN/A46123.3h16.2C++59.5C*
CME 1,1711,1603743.102A++0.3728.744%B+20.259%C22.3C--N/A6752.1h12.9B45B+
Corvus VA55 1,1681,1604892.372A+0.3625.97%B18.19%D23.6CN/A7749.2h11.9C**45.9B+
Nyx VX31 1,1641,1603233.591B+0.8644.457%A++34.828%B+27.8C-N/A6841.7h5B11.3B*
Parallax VX3 1,1611,1602574.514B+1.7948.573%A+66.724%D*25.1C+N/A8446.2h2.1B4.3B++
Equinox VE2 Burst 1,1691,1604282.71B+0.0226.677%C+19.224%D-26.8DN/A5743.3h13.7C51.2C+
E540 Halberd-H 1,9981,0987115.465B+12.7473.676%A*N/A67B**54.9M**30816.4h7.4C10B
C75 Viper 1,2321,0556516.231A**13.5040.647%C++N/A56.7A+9.5B+24018.6h8.2B**20.2B*
Saron HRB-H 1,7149771287.633B+4.9171.352%A++N/A51.7B*39A+27918.9h23.8C**33.4B++
C-4 ARX 1,3489684582.114C++0.6122.753%D--N/A78.7D30.9C44212.3h0.9B**4.2B+
C-4 1,3839645171.865B0.8622.823%C--N/A96.4B+41.9B*95310h1.2B+5.2B+
NS-AM7 Archer 1,1709291,1740.791B*1.9461.396%B22.605%B+2.2D--N/A13413.5h13.8B+22.4B++
Saron HRB 1,4359082303.948C1.2252.407%B**N/A26.9C*15.6C+27733.7h20.2B+38.5B*
MANA Anti-Vehicle Turret 2,3558662543.409B+0.6871.583%B+1.617%D--8660A++14890S38399750.1h13.5C++18.8C*
M12 Kobalt 8838483822.316B**19.5920.929%B+16.981%C+101B**4.2B2958.4h15.2B*72.8B+
NS Decimator 1,1657695591.376B+1.3552.652%D--1.56%D23.3D12C-18533h4.5C**8.6C+
Frag Grenade 7767691769N/A766.2758.73%A++N/A1098.6M+10B+40610.7h2.1A+3.5A
Maelstrom Turbo Laser 1,2076722742.453C**0.2738.234%A4.762%A8.6C--6.8C--20978.3h116.8C+305.5B
CAS 14-E 7106702823.929B++21.2033.295%C+1.194%D104.7B*6.3C+2836.4h23.5B++70.7B+
Light PPA 694667966.948B+4.2246.033%B++N/A68.1B++2.8C2559.8h9.2B+20.1B+
Force-Blade 6816669,8650.068A+2.6647.089%A+1.952%D0.5C+N/A21245h1.7B*3.6B++
Skyguard 1,395502945.34A2.6139.985%A++2.191%C++11.2C20M+17144.7h205.5F514C+
M20 Basilisk 5854671924.579M**21.8548.834%C-4.925%C++77.8A+19.7C+4046h54.5B**111.5B**
Sticky Grenade 4584561456N/A453.2761.194%B**N/A1140B+5D40580.4h1.6B++2.6B++
M12 Kobalt 4484321627B+24.2718.809%C*13.426%D--91.9B+3.4C+2674.7h15.8B+83.8B+
Dual Photon Pods 5274211332.385M**29.6659.259%B*1.9%B*183A*46.1A**11192.3h21.8C*36.9B+
Spear Anti-Vehicle Phalanx Turret 1,7434203113.548B**10.8279.076%M**4.286%C++33.3C105S53312.6h23.2T*29.3C--
Dual-75 Duster 4214122218.727B+16.0040.079%C++N/A61.5C1.3D--1576.7h6.7C--16.6C+
Eclipse VE3A 4154112911.412C+1.3225.857%C16.545%D13.3D--N/A4030.9h12.8C+49.4C+
Saron Laser Cannon 7873932371.658C+1.0742.246%A++5.598%A*6.9D6.9C18157.1h174.4C412.9C**
Supernova PC 4783862913.31A10.5855.271%B++1.554%D40.2A++9.6B+3619.6h3.5B**6.4B**
Hunter QCX 3953834510.849C*1.8847.623%C**16.188%D5.1DN/A2174.7h5.7C++12C**
Proton II PPA-H 3633462215.727B13.0050.52%A+N/A133.1B**6.5C++3862.6h10.8C+21.4B+
AP30 Shredder 482308407.7B+4.9737.703%B+3.896%A+3080U1740U18158100.1h81.6B+216.4B+
M40 Fury 346305515.98C+3.2537.548%C++1.311%C--67.8B**9.1C+3554.5h8.8B++23.3B*
M60-G Bulldog 3243021225.167A++22.4437.075%D*N/A75.5B+5.5D*1944h6.5B+17.4C**
M20 Basilisk 376298446.773A++4.0543.504%B+7.718%B++36.3A+9.5B+2308.2h58.6B**134.8B**
M40 Fury 291264318.516C*5.7942.446%B+N/A88A9C4043h9B+21.2B*
CAS30 Tank Buster 4712621921.365C++1.3652.708%B++N/A4.4D3.5D-3360.1h78.4C--148.7C+
E540 Halberd 386258436C3.2753.629%B++1.163%D-39.1B++19.4B+5336.6h5.3B+9.9B++
M20 Basilisk 300236269.077M**6.3545.32%B++7.627%B*34.2B**9.3C+2056.9h55.5A122.5A
G40-F Ranger 331209729.857A*27.1333.329%C++N/A43.5B+25.4B+3444.8h53B+159.1B+
Quasar VM1 210207673.09B**0.3618.252%B+25.604%A+44A++N/A2304.7h12.9B++70.4B+
Nemesis VSH9 3272071431.448A+1.2865.872%B+2.415%C+13.8C+8C20215h7.2B+10.9B++
Spear Anti-Vehicle Phalanx Tower 3532041204U201.2761.92%B**N/A43.4C++31.7C**2104.7h11.2C+18.1B
Cosmos VM3 200200553.636B**0.9117.9%B21%C**48.8A++N/A1864.1h12.1B+67.5B+
Comet VM2 2291821051.733B*0.9941.861%C6.593%B**17.8B**4.6C+14810.2h17.8B*42.5B++
Comet VM2 2161731101.573B*1.1540.784%C+4.046%C+16.5B**4.1C+17110.5h18.6B+45.6B
NS Annihilator 274170712.394S0.3379.412%CN/A12.1B+7.4C14414h7.5A+9.4A
Blueshift VM5 171168642.625C++0.1022.968%B++19.643%C57.9A+1B**2582.9h14B++61B++
C150 Dalton 275167354.771C+2.0438.029%C+N/A32.7C+21.2C3105.1h3.8B9.9B+
Thanatos VE70 1661651041.587B*1.1452.554%A16.364%C++22CN/A1137.5h3.2A6.2B**
S1 1991621261.286B**1.4468.354%A5.556%A+33.1B+7.6D5084.9h4A5.9B**
Solstice Burst 162160692.319B++0.4125.672%C+20.625%C-13.8D-N/A4711.6h16.1D62.6C
Auraxium Force-Blade 1641603,6810.043C*2.6842.705%B**N/A0.4C--N/A1448.4h1.8B+4.1B+
M20 Basilisk-F 204147423.5M0.7764.222%B**2.041%C38.7C**15B**1033.8h39.2B61B++
Blueshift VM5 151147642.297C+0.4322.228%B++21.769%C++50.7B**1.4A++2822.9h15.5C*69.6B+
Xiphos Anti-Personnel Phalanx Tower 1461421142A+139.2752.344%A*N/A473.3B*13.3B*11920.3h13.7C**26.1B+
Aspis Anti-Aircraft Phalanx Turret 2881401211.667M*8.9437.085%A++N/A17.9A+19A++3617.8h114.2B**307.9B**
G30 Walker 175135159A**6.2727.341%C9.63%A*22.5B**6.7D1496h95.2A*348.2A
L-24R Spur 130126196.632C+3.9039.636%C+N/A28CN/A854.5h31.8C++80.3C++
Aphelion VEX-4H 218120412.927C+0.2048.833%B2.5%C34.3C28C+4623.5h68.2C+139.6C++
L105 Zephyr 1401141110.364C*7.6445.711%BN/A35.6C-8.1C+1793.2h9.7D**21.2D
M60-A Bulldog 1131051010.5C+7.7751.316%B+N/A37.5C**2.9C1032.8h5.9C++11.6B+
NS-357 Underboss 1031021490.685C2.0435.997%C+9.804%D**13.1D-N/A547.8h4.5C+12.4C++
M40 Fury-H 10396214.571D1.8445.283%C**N/A96C++7D3581h7B+15.5B+
VE-S Canis 9595561.696B+1.0329.114%C**20%C+21.6DN/A1034.4h12.3C++42.2C**
M60-A Bulldog 8482613.667C+10.9455.053%B*N/A35.7C+N/A1082.3h5B+9.2B*
V30-F Starfall 12678332.364B+0.3659.441%C-N/A24.4C15C2333.2h14.2B+23.8B
NS-44L Blackhand 7676611.246C++1.4859.617%A*42.105%C+1.9D*N/A1839.4h7.4F12.4C+
Hyena Missile Launcher 11275531.415C+1.3131.128%CN/A11.4C--5.6D726.6h48.3D--155.2D
Hoplon Anti-Aircraft Phalanx Tower 12773173B**70.2728.342%CN/A365A++270A20570.2h6.8B**23.9B*
VE-H Maw 7270511.373C+1.3524.866%C+17.143%D--15.6D--N/A904.5h11.9C48C+
Proton II PPA 716888.5C5.7733.964%A+2.941%B*68B+3C2601h9C**26.4B*
NS-TMC-01 "His Regards" 59593320.178S2.5529.694%B16.949%A+0.8C+N/A269.5h2.3C++7.8B+
NSX-P Naginata 5756411.366C+1.3625.864%B+19.643%D*28DN/A1092h11.2B+43.4B+
Aphelion VEX-4 825569.167A6.4427.128%D--N/A22C10.8D-1712.5h43.2B++159.4B

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01,4571.5h
Motion Spotter166,0344.3h
Nano-Armor Kit8691,933,595141.7h
Solid Wall0680.6h
Routing Spire0550.1h
Flail Targeting Dart10881.3h
Anti-Vehicle MANA Turret202,7914h
Spawn Beacon211,7901.9h
Turret AI Module16512.6h
Structure Shield Module03541.3h
Repair Module06041.7h
Cortium Silo14291.6h
Skywall Shield Emitter12551.1h
Nanite Revive Grenade01,7550.5h
Welding Device04,8310.5h
Deconstruction Tool28,4241h
Spear Anti-Vehicle Tower02741.6h
Spitfire Auto-Turret371,5583.5h
Sunderer Garage0960.8h
Hoplon Anti-Aircraft Phalanx Tower04242.3h
Rampart Wall15664.9h
Xiphos Anti-Personnel Tower13542.1h
Ammunition Package10110,5997.8h
Shield Recharging Field92220.1h
Medical Kit374281.4h
Anti-Infantry MANA Turret322,5593.8h
Medical Applicator823349,52824.7h
Pillbox03102h
Elysium Spawn Tube02450.9h
Vehicle Ammo Dispenser0580.4h
Light Air Terminal0540.4h
Vehicle Gate01761.7h
Infantry Tower41401.3h
WLT-Howler Mining Laser11800.2h
Spear Anti-Vehicle Turret01831.2h
Snowman Soldier1660.1h
Router13770.6h
Recon Detection Device10917,61230.1h

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