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Paragon Space alienbraininsertedTroopa[TRID] alienbraininsertedTroopa
VS BR 161

KDR: 2.69

Score: 62.9m

Last Seen: Aug 24th, 2019 7:49 PM
- OFFLINE - 28.6 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 830
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Artemis VX26 Ghost Tank Mine Darkstar NS-30 Vandal Proximity Mine Revenant
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.901%20.501%59330118432,7642.043280.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.941%1.511A+-0.054C+-2.224F--HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.483B+11.10.221C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.02%2.759%365512092,42897713032.48262186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%0.496B+1.086B**-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.4-0.118C+75.8-0.432C--104.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.204%1.593%295512094,520220825932.04618174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%0.021C+-0.623D0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.5-0.75D-27.8-1.223D*39.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.807%6.279%6121611988,170171932444.75276252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.909%0.063C+0.43B1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.518B+21.20.468B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.427%59.28%612512097,608208773.64542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.186%2.322A*-0.509D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.50.222C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.554%16.364%61211213165111210.148248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.914B*0.341C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+3.20.333C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 830
62.9m322.8%297 (17.8k)212 (12.7k)2.6869391,94434,2193.12104161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214425520.63%14.842%30608:3740

11% Combat Medic43% Engineer9% Heavy Assault31% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 7:18 PMApr 26th, 2015 10:05 PMAug 24th, 2019 8:57 PM (22h) (PST)Aug 24th, 2019 3:52 PM (1d) (PST)Aug 24th, 2019 3:49 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
443613820.3110.1160.0461.1830.056498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5953,66122,934197371312,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4931.5h/205.5d 14,855 13,646 39,536 350k 5,304 13,504 16,466 131.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,229
Deaths:572
KDR:2.149
Accuracy:23.615% B+
HSR:19.772% D
NS-15M AE
C++
Kills:1,180
Deaths:655
KDR:1.802
Accuracy:26.543% C++
HSR:19.237% D-
SVA-88
B+
Kills:1,168
Deaths:667
KDR:1.751
Accuracy:26.242% B+
HSR:17.466% D--
VE-H Maw
C+
Kills:341
Deaths:297
KDR:1.148
Accuracy:24.899% C+
HSR:17.595% D--
NSX-P Naginata
B+
Kills:171
Deaths:147
KDR:1.163
Accuracy:25.855% B+
HSR:22.807% D
Kills:4,089
Deaths (as Heavy Assault):2,338
Deaths (to Heavy Assaults):8,318
KDR:1.74893
Kill Difference:1,751
Playtime:420.864 hours
Usage:9%
Score:4.453m
Score/min:176
Accuracy (listed only):25.431%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C++
Kills:1,493
Deaths:742
KDR:2.012
Accuracy:33.930% C++
HSR:21.969% D--
Solstice SF
B**
Kills:1,413
Deaths:764
KDR:1.849
Accuracy:29.679% B**
HSR:9.271% D*
Pulsar C
B+
Kills:1,181
Deaths:583
KDR:2.026
Accuracy:26.521% B+
HSR:19.983% D
Eidolon VE33
B**
Kills:1,176
Deaths:633
KDR:1.858
Accuracy:33.411% B**
HSR:22.874% C
NS Baron G5AE
C+
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% D
HSR:15.812% C+
NS-11C
B++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:27.576% B++
HSR:17.054% C
Zenith VX-5
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.768% C+
HSR:17.069% D
Solstice VE3
B*
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:27.205% B*
HSR:16.293% D
Eclipse VE3A
C
Kills:411
Deaths:291
KDR:1.412
Accuracy:25.857% C
HSR:16.545% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C+
Solstice Burst
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.672% C+
HSR:20.625% C--
The Little Helper
B+
Kills:124
Deaths:165
KDR:0.752
Accuracy:30.033% F-
HSR:18.548% B+
NSX-P Tanto
B*
Kills:97
Deaths:72
KDR:1.347
Accuracy:26.033% C++
HSR:30.928% B*
Kills:10,871
Deaths (as Engineer):5,742
Deaths (to Engineers):8,160
KDR:1.89324
Kill Difference:5,129
Playtime:2,129.679 hours
Usage:43%
Score:29.004m
Score/min:227
Accuracy (listed only):31.106%
HSR (listed only):18.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,413
Deaths:764
KDR:1.849
Accuracy:29.679% B**
HSR:9.271% D*
Pulsar C
B+
Kills:1,181
Deaths:583
KDR:2.026
Accuracy:26.521% B+
HSR:19.983% D
NS Baron G5AE
C+
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% D
HSR:15.812% C+
NS-11C
B++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:27.576% B++
HSR:17.054% C
Zenith VX-5
C+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:24.768% C+
HSR:17.069% D
Solstice VE3
B*
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:27.205% B*
HSR:16.293% D
Eclipse VE3A
C
Kills:411
Deaths:291
KDR:1.412
Accuracy:25.857% C
HSR:16.545% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C+
Solstice Burst
C+
Kills:160
Deaths:69
KDR:2.319
Accuracy:25.672% C+
HSR:20.625% C--
The Little Helper
B+
Kills:124
Deaths:165
KDR:0.752
Accuracy:30.033% F-
HSR:18.548% B+
VE-S Canis
C**
Kills:106
Deaths:79
KDR:1.342
Accuracy:28.986% C**
HSR:17.925% C
NSX-P Tanto
B*
Kills:97
Deaths:72
KDR:1.347
Accuracy:26.033% C++
HSR:30.928% B*
Kills:8,308
Deaths (as Light Assault):4,446
Deaths (to Light Assaults):6,297
KDR:1.86865
Kill Difference:3,862
Playtime:203.808 hours
Usage:4%
Score:2.394m
Score/min:196
Accuracy (listed only):30.502%
HSR (listed only):18.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C
Kills:2,324
Deaths:1,576
KDR:1.475
Accuracy:25.947% C
HSR:18.546% D-
Pulsar VS1
B*
Kills:1,440
Deaths:669
KDR:2.152
Accuracy:28.224% B*
HSR:14.792% D-
NS-11P
B++
Kills:1,177
Deaths:710
KDR:1.658
Accuracy:26.364% B++
HSR:18.012% C
NS Baron G5AE
C+
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:41.139% D
HSR:15.812% C+
CME
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:28.744% B+
HSR:20.259% C
Equinox VE2 Burst
C+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:26.677% C+
HSR:19.224% D--
H-V45
C+
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:24.141% C+
HSR:17.931% C-
Corvus VA55
C**
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:25.970% C**
HSR:18.190% D
Thanatos VE70
A
Kills:165
Deaths:104
KDR:1.587
Accuracy:52.554% A
HSR:16.364% C+
The Little Helper
B+
Kills:124
Deaths:165
KDR:0.752
Accuracy:30.033% F-
HSR:18.548% B+
VE-S Canis
C**
Kills:106
Deaths:79
KDR:1.342
Accuracy:28.986% C**
HSR:17.925% C
Kills:11,146
Deaths (as Combat Medic):6,076
Deaths (to Combat Medics):3,483
KDR:1.83443
Kill Difference:5,070
Playtime:563.428 hours
Usage:11%
Score:7.599m
Score/min:225
Accuracy (listed only):30.798%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A
Kills:3,108
Deaths:1,379
KDR:2.254
Accuracy:33.365% A
HSR:19.884% C-
Ghost
A*
Kills:2,474
Deaths:644
KDR:3.842
Accuracy:52.258% A*
HSR:60.348% D
NS-30 Vandal
A+
Kills:1,898
Deaths:734
KDR:2.586
Accuracy:42.320% A+
HSR:27.081% C++
Beamer VS3
B++
Kills:1,449
Deaths:1,450
KDR:0.999
Accuracy:31.892% B++
HSR:18.358% D
Parsec VX3-A
B++
Kills:1,433
Deaths:341
KDR:4.202
Accuracy:46.696% B++
HSR:64.271% F--
XM98
A*
Kills:1,281
Deaths:319
KDR:4.016
Accuracy:51.606% A*
HSR:70.414% C--
VA39 Spectre
M++
Kills:1,260
Deaths:283
KDR:4.452
Accuracy:51.387% M++
HSR:33.333% C-
Phantom VA23
B**
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:42.052% B**
HSR:30.723% C++
NS-44P Commissioner
B+
Kills:1,162
Deaths:803
KDR:1.447
Accuracy:46.143% B+
HSR:21.773% C--
Parallax VX3
A+
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:48.573% A+
HSR:66.724% D*
Nyx VX31
A++
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:44.457% A++
HSR:34.828% B+
NS-AM7 Archer
B+
Kills:951
Deaths:1,204
KDR:0.790
Accuracy:61.323% B
HSR:22.398% B+
NS-357 Underboss
C+
Kills:190
Deaths:259
KDR:0.734
Accuracy:36.535% C+
HSR:11.579% D*
VE-S Canis
C**
Kills:106
Deaths:79
KDR:1.342
Accuracy:28.986% C**
HSR:17.925% C
NS-44L Blackhand
A*
Kills:80
Deaths:67
KDR:1.194
Accuracy:59.046% A*
HSR:43.750% C++
Kills:18,874
Deaths (as Infiltrator):8,482
Deaths (to Infiltrators):5,225
KDR:2.22518
Kill Difference:10,392
Playtime:1,552.791 hours
Usage:31%
Score:18.801m
Score/min:202
Accuracy (listed only):45.109%
HSR (listed only):36.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:207
Deaths:67
KDR:3.090
Accuracy:18.252% B+
HSR:25.604% A
Cosmos VM3
B+
Kills:200
Deaths:55
KDR:3.636
Accuracy:17.900% C++
HSR:21% B+
Comet VM2
B**
Kills:186
Deaths:105
KDR:1.771
Accuracy:41.797% C
HSR:6.452% B**
Blueshift VM5
B++
Kills:176
Deaths:69
KDR:2.551
Accuracy:22.853% B++
HSR:19.318% C
Comet VM2
C+
Kills:175
Deaths:110
KDR:1.591
Accuracy:40.687% C
HSR:4% C+
Blueshift VM5
B+
Kills:155
Deaths:69
KDR:2.246
Accuracy:22.211% B+
HSR:21.290% C+
Kills:1,099
Deaths (as MAX Suit):237.500
Deaths (to MAX Suits):1,501
KDR:4.62737
Kill Difference:861.500
Playtime:27.283 hours
Usage:1%
Score:0.612m
Score/min:374
Accuracy (listed only):27.284%
HSR (listed only):16.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:678
V. Kills:541 125%
Deaths:280
KDR:2.421
Accuracy:38.251% A
KPH:8.500 C--
VKPH:6.800 C--
Light PPA
B++
Kills:667
V. Kills:27 N/A
Deaths:96
KDR:6.948
Accuracy:46.033% B++
KPH:67.900 B++
VKPH:2.700 C
Dual Photon Pods
A*
Kills:423
V. Kills:106 395%
Deaths:13
KDR:32.539
Accuracy:59.246% B*
KPH:181.600 A++
VKPH:45.500 A*
Saron Laser Cannon
C
Kills:393
V. Kills:394 99%
Deaths:237
KDR:1.658
Accuracy:42.221% A++
KPH:6.900 D
VKPH:6.900 C
Kills:2,161 (1,738 + 0)
Deaths:626
KDR:3.452
VKDR:1.706
Vehicle Kills:1,068
Kill Difference:1,535
Playtime:148.776 hours
Usage:3%
Score:1.916m
Score/min:215
Piloting Accuracy:42.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:416
V. Kills:9 N/A
Deaths:22
KDR:18.909
Accuracy:40.180% C++
KPH:61.600 C
VKPH:1.300 D*
AP30 Shredder
U
Kills:347
V. Kills:195 177%
Deaths:40
KDR:8.675
Accuracy:38.060% B+
KPH:1,249,200 U
VKPH:702,000 U
CAS30 Tank Buster
B++
Kills:267
V. Kills:212 125%
Deaths:194
KDR:1.376
Accuracy:52.817% B++
KPH:4.400 D
VKPH:3.500 D-
C150 Dalton
C+
Kills:170
V. Kills:109 155%
Deaths:35
KDR:4.857
Accuracy:38.152% C+
KPH:32.600 C+
VKPH:20.900 C
L-24R Spur
C**
Kills:126
V. Kills:4 N/A
Deaths:19
KDR:6.632
Accuracy:41.390% C**
KPH:27.700 C
VKPH:0.900 D
L105 Zephyr
C+
Kills:114
V. Kills:26 422%
Deaths:11
KDR:10.364
Accuracy:45.711% B
KPH:36 C-
VKPH:8.200 C+
Kills:1,440 (393 + 1,047)
Deaths:321
KDR:4.486
VKDR:1.729
Vehicle Kills:555
Kill Difference:1,119
Playtime:80.803 hours
Usage:2%
Score:0.536m
Score/min:110
Piloting Accuracy:41.390%
Gunner Accuracy:45.711%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,373
V. Kills:743 185%
Deaths:143
KDR:9.601
Accuracy:53.441% C
KPH:40.100 B++
VKPH:21.700 B+
C75 Viper
A+
Kills:1,055
V. Kills:177 N/A
Deaths:65
KDR:16.231
Accuracy:40.647% C++
KPH:56.800 A+
VKPH:9.500 C**
Skyguard
M++
Kills:502
V. Kills:893 56%
Deaths:95
KDR:5.284
Accuracy:39.921% A++
KPH:11.200 C--
VKPH:19.900 M++
LB00 Python AP
C+
Kills:107
V. Kills:52 202%
Deaths:5
KDR:21.400
Accuracy:54.437% C--
KPH:42.800 D
VKPH:20.800 C+
Kills:3,037 (3,037 + 0)
Deaths:308
KDR:9.860
VKDR:6.055
Vehicle Kills:1,865
Kill Difference:2,729
Playtime:100.139 hours
Usage:2%
Score:1.345m
Score/min:224
Driving Accuracy:54.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,204
V. Kills:688 175%
Deaths:246
KDR:4.894
Accuracy:56.804% B+
KPH:30.300 B+
VKPH:17.300 B
Saron HRB
B**
Kills:938
V. Kills:542 173%
Deaths:231
KDR:4.061
Accuracy:52.583% B**
KPH:27.200 C*
VKPH:15.700 C+
Supernova PC
A++
Kills:386
V. Kills:92 415%
Deaths:29
KDR:13.310
Accuracy:55.271% B++
KPH:40.100 A++
VKPH:9.600 C**
E540 Halberd
B*
Kills:259
V. Kills:129 199%
Deaths:44
KDR:5.886
Accuracy:53.677% B*
KPH:39 B++
VKPH:19.400 B+
Proton II PPA
A+
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:33.964% A+
KPH:66.800 B
VKPH:2.900 C-
Aphelion VEX-4
C
Kills:55
V. Kills:27 196%
Deaths:6
KDR:9.167
Accuracy:27.128% D--
KPH:22 C
VKPH:10.800 D-
Kills:2,910 (1,590 + 1,320)
Deaths:564
KDR:5.160
VKDR:2.626
Vehicle Kills:1,481
Kill Difference:2,346
Playtime:94.024 hours
Usage:2%
Score:1.973m
Score/min:350
Driving Accuracy:55.271%
Gunner Accuracy:27.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:1,387
V. Kills:30 N/A
Deaths:52
KDR:26.673
Accuracy:24.485% B
KPH:178.200 B++
VKPH:3.900 C
E540 Halberd-H
M**
Kills:1,101
V. Kills:902 122%
Deaths:71
KDR:15.507
Accuracy:72.640% A++
KPH:66.400 B**
VKPH:54.400 M**
Saron HRB-H
A+
Kills:977
V. Kills:737 132%
Deaths:128
KDR:7.633
Accuracy:71.352% A++
KPH:51.600 B*
VKPH:38.900 A+
Proton II PPA-H
A+
Kills:349
V. Kills:18 N/A
Deaths:22
KDR:15.864
Accuracy:50.586% A+
KPH:132.600 B**
VKPH:6.800 C++
G40-F Ranger
B+
Kills:212
V. Kills:123 171%
Deaths:7
KDR:30.286
Accuracy:33.211% C+
KPH:42.400 B+
VKPH:24.600 B+
Aphelion VEX-4H
C++
Kills:122
V. Kills:98 123%
Deaths:41
KDR:2.976
Accuracy:48.591% B
KPH:34.400 C
VKPH:27.600 C++
M40 Fury-H
C**
Kills:99
V. Kills:7 N/A
Deaths:22
KDR:4.500
Accuracy:45.402% C**
KPH:95.600 C++
VKPH:6.800 D
Kills:4,247 (0 + 4,247)
Deaths:343
KDR:12.382
VKDR:5.583
Vehicle Kills:1,915
Kill Difference:3,904
Playtime:55.526 hours
Usage:1%
Score:1.095m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:45.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:854
V. Kills:36 N/A
Deaths:39
KDR:21.897
Accuracy:21.044% B+
KPH:99.800 B**
VKPH:4.200 B
M12 Kobalt
B+
Kills:433
V. Kills:16 N/A
Deaths:16
KDR:27.063
Accuracy:18.831% C*
KPH:92.300 B+
VKPH:3.400 C+
M20 Basilisk
A+
Kills:346
V. Kills:96 357%
Deaths:47
KDR:7.362
Accuracy:44.424% B+
KPH:37.300 A+
VKPH:10.400 B++
M40 Fury
B*
Kills:305
V. Kills:41 N/A
Deaths:51
KDR:5.980
Accuracy:37.551% C++
KPH:67.200 B*
VKPH:9 C+
M40 Fury
A
Kills:264
V. Kills:27 N/A
Deaths:31
KDR:8.516
Accuracy:42.446% B+
KPH:86.800 A
VKPH:8.900 C
M20 Basilisk
B**
Kills:237
V. Kills:65 359%
Deaths:27
KDR:8.778
Accuracy:45.245% B++
KPH:34 B**
VKPH:9.300 C+
G30 Walker
B*
Kills:135
V. Kills:40 329%
Deaths:15
KDR:9
Accuracy:27.287% C
KPH:22 B*
VKPH:6.500 D
G40-F Ranger
C*
Kills:55
V. Kills:31 172%
Deaths:6
KDR:9.167
Accuracy:31.502% C+
KPH:20.200 C*
VKPH:11.400 C+
Kills:2,629 (0 + 2,629)
Deaths:232
KDR:11.332
VKDR:1.517
Vehicle Kills:352
Kill Difference:2,397
Playtime:45.926 hours
Usage:1%
Score:0.696m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:31.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:4,092
V. Kills:608 N/A
Deaths:1,315
KDR:3.112
Accuracy:47.241% C+
KPH:31.800 B+
VKPH:4.700 C
S12 Renegade
A
Kills:1,292
V. Kills:39 N/A
Deaths:354
KDR:3.650
Accuracy:53.076% A
KPH:71.600 B++
VKPH:2.200 C++
M12 Kobalt-F
B*
Kills:1,206
V. Kills:25 N/A
Deaths:342
KDR:3.526
Accuracy:25.683% B+
KPH:49.300 B*
VKPH:1 C
M20 Basilisk-F
A++
Kills:147
V. Kills:57 253%
Deaths:42
KDR:3.500
Accuracy:64.222% B**
KPH:38.400 A++
VKPH:14.900 B*
V30-F Starfall
C+
Kills:80
V. Kills:49 160%
Deaths:34
KDR:2.353
Accuracy:59.442% C
KPH:24.300 C+
VKPH:14.900 C+
Kills:6,817 (6,817 + 0)
Deaths:2,087
KDR:3.266
VKDR:0.373
Vehicle Kills:778
Kill Difference:4,730
Playtime:178.133 hours
Usage:4%
Score:1.426m
Score/min:133
Driving Accuracy:59.442%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:975
V. Kills:62 N/A
Deaths:43
KDR:22.674
Accuracy:34.467% C++
KPH:106.100 B*
VKPH:6.700 C++
VLG Missile Launcher
B*
Kills:114
V. Kills:49 228%
Deaths:3
KDR:38
Accuracy:58.555% B+
KPH:74.900 B
VKPH:32.200 B*
Kills:1,089 (0 + 1,089)
Deaths:46
KDR:23.674
VKDR:2.413
Vehicle Kills:111
Kill Difference:1,043
Playtime:10.716 hours
Usage:0%
Score:0.226m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:58.555%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 4,7004,0921,3153.112B*0.4347.241%C+N/A31.8B+4.7C132128.5h8.3B+17.6B+
Artemis VX26 3,1223,1081,3792.254B*0.4333.365%A19.884%C-13.6D--N/A37228.5h12.2C++36.5B+
Ghost 2,4752,4746443.842B+1.1652.258%A*60.348%D26.7C--N/A7792.7h2.1B+4B*
Tank Mine 4,1252,46919112.927S10.2430.622%CN/A146.1B*98A141416.9h1.3B**4.3B**
Darkstar 2,3492,3241,5761.475C+1.2125.947%C18.546%D-17.6D*N/A39131.8h14.2C-54.9C
NS-30 Vandal 1,9071,8987342.586B+0.1042.32%A+27.081%C++21.9DN/A4786.6h5B+11.8B*
Proximity Mine 1,5671,5632456.38B*3.6937.75%C--N/A104.2CN/A30515h1.7B+4.4C**
Revenant 1,5081,4937422.012C+0.6733.93%C++21.969%D--14.9D*N/A34100h8.5C--25.1C+
Beamer VS3 1,4601,4491,4500.999B1.6931.892%B++18.358%D13.3DN/A44109.3h9.5C++29.7C++
Pulsar VS1 1,4451,4406692.152A0.5328.224%B*14.792%D-24.2C+N/A7859.5h11.8B*41.8B*
Parsec VX3-A 1,4371,4333414.202C+1.5246.696%B++64.271%F--13.6FN/A42105.3h2.2D--4.8C+
Solstice SF 1,4411,4137641.849B*0.8429.679%B**9.271%D*11.7DN/A33120.3h7.7B+26.1B**
M12 Kobalt-H 1,4171,3875226.673B++23.9924.485%B15.285%C177.8B++3.8C-4037.8h12.3B++50.3B++
L100 Python AP 2,1161,3731439.601B**6.9153.441%C2.039%C40.1B++21.7B+28534.2h4.9B+9.1B+
S12 Renegade 1,3311,2923543.65C++0.9653.076%A8.591%B**71.8B++2.2C++16518h2.8B++5.2B*
XM98 1,2821,2813194.016B**1.3351.606%A*70.414%C--24.9C+N/A7151.5h2.3B+4.5B*
VA39 Spectre 1,2601,2602834.452A*1.7751.387%M++33.333%C-39.6B**N/A12531.8h4B**7.8A
MANA Anti-Personnel Turret 1,2421,2293233.805N/A1.1224.262%UN/A12290U130U21808400.1h17.8T*73.4T*
Orion VS54 1,2401,2295722.149B+0.5423.615%B+19.772%D18.6DN/A9465.9h11.5B+48.7C*
M12 Kobalt-F 1,2311,2063423.526B*0.8425.683%B+14.594%B**49.2B*1C11124.5h11.8B+45.8B+
Supernova FPC 1,8921,2042464.894C+2.2156.804%B+1.495%C--30.3B+17.3B39239.8h4.7B+8.3B+
M12 Kobalt 1,2281,1876019.783C17.1024.348%B+18.366%C++119.9C*4.1C2519.9h15.3B+63B+
Pulsar C 1,1891,1815832.026B+0.6626.521%B+19.983%D17.2C--N/A6368.5h11.8C++44.7B
NS-15M AE 1,2031,1806551.802C+0.8826.543%C++19.237%D-16.3D*N/A3772.5h12.5C+46.9C++
NS-11P 1,1951,1777101.658B+1.0326.364%B++18.012%C15.5DN/A3976.1h14.2C++53.9B+
Eidolon VE33 1,1911,1766331.858B++0.8333.411%B**22.874%C10.4DN/A28112.9h8.7C**26.1B+
NS Baron G5AE 1,1851,1707041.662C**1.0241.139%D15.812%C+13.7D--N/A2985.2h4B+9.8C+
SVA-88 1,1871,1686671.751C+0.9426.242%B+17.466%D--17.3D--N/A5567.5h11.2B42.8B+
The Slasher 1,1731,16210,9530.106B**2.5836.069%C++8.95%C0.8CN/A21437.6h2B+5.7C++
Phantom VA23 1,1691,1623403.418B**0.7342.052%B**30.723%C++19.8D-N/A5358.8h4.3B10.3B+
NS-44P Commissioner 1,1731,1628031.447C**1.2446.143%B+21.773%C--8.9D--N/A22130.8h4.3D9.2C++
NS-11C 1,1671,1614902.369A+0.3227.576%B++17.054%C23.2C+N/A7750h14.4C++52.4B+
CME 1,1711,1603743.102A++0.4228.744%B+20.259%C22.3DN/A6752.1h12.9C**45B+
Parallax VX3 1,1611,1602574.514B+1.8348.573%A+66.724%D*25.1C+N/A8446.2h2.1B4.3B++
Zenith VX-5 1,1781,1604992.325B**0.3624.768%C+17.069%D21.1C--N/A6355.1h15.8D63.8C
Equinox VE2 Burst 1,1691,1604282.71B+0.0226.677%C+19.224%D--26.8DN/A5743.3h13.7C+51.2C+
Nyx VX31 1,1641,1603233.591B**0.9044.457%A++34.828%B+27.8C-N/A6841.7h5B+11.3B*
Solstice VE3 1,1721,1606261.853A++0.8327.205%B*16.293%D9.4DN/A46123.6h16.2C+59.5C*
H-V45 1,1731,1607781.491C++1.2024.141%C+17.931%C-20.7C--N/A7156h12.8C**52.9C**
Corvus VA55 1,1681,1604892.372A+0.3125.97%C**18.19%D23.6CN/A7749.2h11.9C*45.9B+
E540 Halberd-H 2,0031,1017115.507B+12.8272.64%A++N/A66.3B**54.3M**30716.6h7.4C--10.1C**
C75 Viper 1,2321,0556516.231M13.5440.647%C++N/A56.7A+9.5C**24118.6h8.2B**20.2B*
C-4 ARX 1,4551,0555262.006C+0.6823.172%D--N/A77.6D29.4C43613.6h1B++4.1B+
Saron HRB-H 1,7149771287.633B+4.9571.352%A++N/A51.7B*39A+28018.9h23.8C*33.4B++
CAS 14-E 1,0379754322.674B++19.9934.467%C++1.231%D106B*6.7C++3169.2h22.9B++66.4B++
C-4 1,3849655171.867B0.8222.904%C--N/A96.5B41.9B*96810h1.2B+5.2B+
NS-AM7 Archer 1,2009511,2040.79B++1.9061.323%B22.398%B+2.2D--N/A13431.7h13.8B+22.5B++
Saron HRB 1,4809382314.061C1.3752.583%B**N/A27.2C*15.7C+27734.5h20.1B+38.3B*
MANA Anti-Vehicle Turret 2,3558662543.409B++0.7271.583%B**1.617%D--8660U14890U38408750.1h13.5F-18.8C
M12 Kobalt 8908543921.897B*19.2121.044%B+16.862%C99.3B**4.2B2948.6h15.4B*73.1B+
NS Decimator 1,2328136211.309B1.3852.618%D--1.476%D23D11.9C--18735.3h4.6C++8.7C+
Frag Grenade 7767691769N/A766.3158.73%A++N/A1098.6M10C++40980.7h2.1A+3.5A
Maelstrom Turbo Laser 1,2196782802.421B0.2738.251%A4.72%A+8.5C--6.8C--20679.4h116.9C+305.5B
Light PPA 694667966.948B+4.2646.033%B++N/A68.1B++2.8C2579.8h9.2B+20.1B+
Force-Blade 6816669,8650.068A+2.6247.089%A+1.952%D0.5CN/A21245.8h1.7B*3.6B++
Skyguard 1,395502955.284B*2.6039.921%A++2.191%C*11.2C--19.9M++17144.9h205.9F-515.7C
M20 Basilisk 5854671924.579S21.8948.808%C-4.925%C++77.8A++19.7C+4046h54.6B**111.8B**
Sticky Grenade 4624601460N/A457.3161.161%B**N/A1150B+5D-40400.4h1.6B++2.7B++
M12 Kobalt 4494331627.063B+24.3818.831%C*13.395%D--92.1B+3.4C+2674.7h15.8B+83.9B+
Dual Photon Pods 5294231332.538M**29.8559.246%B*1.891%B**183.9A++46.1A**11302.3h21.8C*36.8B+
Spear Anti-Vehicle Phalanx Turret 1,7454213113.581B**10.8979.094%M**4.276%C++33.4C105.1S53512.6h23.1T-29.3C--
Dual-75 Duster 4254162218.909A16.2240.18%C++N/A62.1C1.3D*1586.7h6.6C-16.5C+
Eclipse VE3A 4154112911.412C+1.2725.857%C16.545%D13.3D--N/A4030.9h12.8C+49.4C+
Hunter QCX 4093954890.808C*1.8845.943%C++15.949%D5.1D-N/A2176.8h5.7C*12.4C**
Saron Laser Cannon 7873932371.658C+1.0342.221%A++5.598%A*6.9D6.9C18257.2h174.5C413.2C*
Supernova PC 4783862913.31A10.6255.271%B++1.554%D40.2A++9.6C**3649.6h3.5B**6.4B**
Proton II PPA-H 3673492215.864B+13.1850.586%A+N/A134.2B**6.9C++3932.6h10.8C+21.3B+
AP30 Shredder 542347408.675C*5.9938.06%B+4.035%A+3470U1950U19333100.1h78.7B+206.9B++
M20 Basilisk 442346477.362A*4.6844.424%B+7.225%B+37.2A+10.3B++2249.3h58.7B++132B**
VE-H Maw 3463412971.148C1.5424.899%C+17.595%D--22.3D-N/A9715.3h11.5C+46.3C++
M40 Fury 346305515.98C+3.2937.551%C++1.311%C-67.8B*9.1C+3564.5h8.8B*23.3B*
M60-G Bulldog 3243021225.167M22.4837.075%D--N/A75.5B+5.5D-1944h6.5B+17.4C*
CAS30 Tank Buster 4792671941.376C++1.3152.817%B++N/A4.4D3.5D-3361.1h78.1C--147.9C+
M40 Fury 291264318.516C*5.8342.446%B+N/A88A9C4043h9B++21.2B*
E540 Halberd 388259445.886C3.2053.677%B*1.158%D39.2B++19.5B+5346.6h5.4B10B++
M20 Basilisk 302237278.778M++6.0945.245%B++7.595%B*33.9B**9.3C+2057h55.8B**123.4A
Spear Anti-Vehicle Phalanx Tower 3692121212U209.3163.03%AN/A43.3C++32B2094.9h11.7C18.6C**
G40-F Ranger 335212730.286A*27.6033.211%C+N/A42.4B+24.6B+3345h53.6B+161.5B+
Quasar VM1 210207673.09B**0.4018.252%B+25.604%A44A++N/A2324.7h12.9B++70.4B+
Nemesis VSH9 3272071431.448A+1.2465.872%B+2.415%C+13.8C+8C+20515h7.2B+10.9B++
Cosmos VM3 200200553.636B**0.9517.9%C++21%B+48.8B**N/A1874.1h12.1B++67.5B+
NS-357 Underboss 1931902590.734C1.9536.535%C+11.579%D*9.4D--N/A3520.2h4.3C+11.7C*
Comet VM2 2331861051.771B*0.9241.797%C6.452%B**17.7B**4.5C14610.5h17.7B*42.2B++
Blueshift VM5 179176692.551C++0.1422.853%B++19.318%C56.8A+1B*2463.1h13.9B++61B++
Comet VM2 2181751101.591B*1.1040.687%C4%C+16.2B*4C+16910.8h18.6B+45.7B
NS Annihilator 281174752.32S0.3779.502%CN/A12.1B7.4C14514.4h7.7A+9.7A
NSX-P Naginata 1751711471.163C+1.5225.855%B+22.807%D27.1DN/A816.3h12.1C**46.8B+
C150 Dalton 279170354.857C+2.1738.152%C+N/A32.7C+21C3105.2h3.8B9.9B+
Thanatos VE70 1661651041.587B*1.1052.554%A16.364%C+22CN/A1137.5h3.2A6.2B**
S1 1991621261.286B**1.4068.354%A5.556%A++33.1B+7.6D5154.9h4A5.9B**
Solstice Burst 162160692.319B++0.3725.672%C+20.625%C--13.8D-N/A4711.6h16.1D62.6C
Auraxium Force-Blade 1641603,6810.043C*2.6442.705%B**N/A0.4C+N/A1448.4h1.8B++4.1B+
Blueshift VM5 160155692.246C+0.4422.211%B+21.29%C+50B**1.6A++2663.1h15.4C*69.2B+
M20 Basilisk-F 204147423.5A*0.8164.222%B**2.041%C--38.7A++15B*1033.8h39.2B61B++
Xiphos Anti-Personnel Phalanx Tower 1471431143A+140.3152.344%A*N/A476.7B*13.3B*12280.3h13.6B26B+
Aspis Anti-Aircraft Phalanx Turret 2911421211.833M++9.1537.152%A++N/A18A18.9A+3627.9h113.9B**306.5B**
G30 Walker 175135159A*6.3127.287%C9.63%A**22.1B*6.6C--1486.1h97.9A++358.7A
L-24R Spur 130126196.632C+3.9541.39%C**N/A28CN/A884.5h34.4C+83.1C++
The Little Helper 1261241650.752C-1.9330.033%F-18.548%B+14.6D*N/A648.5h4.4B14.6D
Aphelion VEX-4H 220122412.976C0.2948.591%B2.459%C-34.9C28C++4673.5h67.2C+138.2C++
L105 Zephyr 1401141110.364C**7.6845.711%BN/A35.6C-8.1C+1823.2h9.7D*21.2C--
VLG Missile Launcher 163114338A*35.3158.555%B+N/A76B32.7B*5661.5h4.8B8.3B+
LB00 Python AP 159107521.4B**18.7154.437%C--N/A42.8D20.8C+2112.5h3.8B+7.1C*
VE-S Canis 106106791.342C*1.3428.986%C**17.925%C20.8DN/A985.1h12.2C++42C**
M60-A Bulldog 1131051010.5C+7.8151.356%B+N/A37.5C*2.9C1032.8h6C*11.6B+
Fatestealer 100100492.041U0.6554.101%A++14%D-12.3DN/A238.1h3.1F--5.7B+
M40 Fury-H 10699224.5D1.8145.402%C**N/A99C*7D3471h7.1B+15.7B+
NSX-P Tanto 10097721.347B+1.3426.033%C++30.928%B*7.8D-N/A3312.4h15.5C+59.4C*
M60-A Bulldog 8482613.667C+10.9854.967%B*N/A34.2C+N/A1062.4h5.1B+9.2B*
Hyena Missile Launcher 12281551.473C+1.2131.061%CN/A11.7C-5.9D746.9h46.2D148.9C--
NS-44L Blackhand 8080671.194C+1.4959.046%A*43.75%C++1.7D*N/A1646.3h7.4F12.6C+
V30-F Starfall 12980342.353B+0.3359.442%CN/A24.2C14.8C+2333.3h14.1B+23.8B+
Damascus Edge 78782,0620.038C+2.6516.542%D--10.256%C**0.3CN/A1227h2C**12C+
Hoplon Anti-Aircraft Phalanx Tower 12773173A++70.3128.342%C+N/A365M*270A*20570.2h6.8B*23.9B++
Proton II PPA 716888.5C5.8133.964%A+2.941%B*68B+3C2631h9C**26.4B*
NS-TMC-01 "His Regards" 65654380.148S2.5429%C**15.385%A0.9C+N/A375.4h2.2C*7.7B
Aphelion VEX-4 825569.167B**6.4827.128%D--N/A22C10.8D-1712.5h43.2B++159.4B
G40-F Ranger 865569.167A++6.4831.502%C+N/A20.4C*11.5C+2112.7h104.1B+330.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret202,7914h
Spawn Beacon262,0222.1h
Nano-Armor Kit9141,997,876147.1h
Skywall Shield Emitter12631.1h
Structure Shield Module03571.3h
Repair Module06191.8h
Turret AI Module16672.7h
Nanite Revive Grenade01,9710.5h
Cortium Silo14521.7h
Spitfire Auto-Turret472,2074.4h
Motion Spotter166,0384.3h
NS Patriot Flare Gun01,4571.5h
Hoplon Anti-Aircraft Phalanx Tower04402.3h
Xiphos Anti-Personnel Tower13652.1h
Sunderer Garage0960.8h
Rampart Wall15705h
Spear Anti-Vehicle Tower02851.7h
Welding Device04,8310.5h
Deconstruction Tool28,4241h
Shield Recharging Field92220.1h
Recon Detection Device11418,04531.1h
Ammunition Package10510,8968.2h
Medical Kit374281.4h
Anti-Infantry MANA Turret322,5973.8h
Medical Applicator849357,46025.4h
Routing Spire0600.2h
Snowman Soldier1660.1h
Flail Targeting Dart10881.3h
Router14330.6h
Solid Wall0690.6h
Vehicle Ammo Dispenser0590.4h
Vehicle Gate01761.7h
Light Air Terminal0640.5h
Elysium Spawn Tube02580.9h
Pillbox03252h
Infantry Tower41431.3h
WLT-Howler Mining Laser11800.2h
Spear Anti-Vehicle Turret01881.2h

Check the help document for the dictionary if you want to learn more about words used here.


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