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Immortal almax1910[1VSI] almax1910
VS BR 66

KDR: 0.56

Score: 69.8m

Last Seen: Aug 15th, 2019 8:12 PM
- OFFLINE - 67.8 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 25
Level Progress (to 67): 87%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Proximity Mine Sticky Grenade E540 Halberd Proton II PPA Frag Grenade M40 Fury Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-32,526 MLG Score: -26
Fun Score: N/A
Cheeseburgers Flipped: 2316TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.029%13.206%1721112032,5140.03815220.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.744%-1.578F-1.16D*0.096C+HEAD ++ (~6.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179-1.405D**23.3-0.637D155.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.189%2.099%49612083,38365589480.51578356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.685%-1.34D**-0.297C-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.533B+4.90.609B+13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.928%2.223%13316119814,125591457662.3884245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.867%-1.873F--0.549D-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.7-0.111C+21.10.47B+111.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.812%54.124%133212127765828140.13315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.169%-2.283F---0.842D--0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.3-2.468F*6.8-1.136D*27.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.673%10.574%1334121021,69543647754.97022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%-1.151D*-0.802D--0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.8-0.578D5.8-0.185C15


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 25
69.8m399.8%229 (13.7k)192 (11.5k)0.55542870,315126,5960.6896566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121413888.193%5.707%4702:529

78% Engineer6% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 10:10 PMMar 25th, 2015 8:45 PMAug 17th, 2019 8:59 PM (14h) (PST)Aug 15th, 2019 5:32 PM (3d) (PST)Aug 15th, 2019 4:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
279190890.1930.3480.0110.8970.031-26

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,76511,4175,3481221154211,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6060.7h/252.5d 16,992 4,013 35,524 326k 12,470 16,582 11,236 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:249
Deaths:1,680
KDR:0.148
Accuracy:7.721% F*
HSR:18.072% D--
NS-15M1
D--
Kills:135
Deaths:680
KDR:0.199
Accuracy:12.094% F-
HSR:14.815% D--
Kills:384
Deaths (as Heavy Assault):2,360
Deaths (to Heavy Assaults):32,718
KDR:0.16271
Kill Difference:1,976
Playtime:393.239 hours
Usage:6%
Score:2.676m
Score/min:113
Accuracy (listed only):9.908%
HSR (listed only):16.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:20,818
Deaths:62,370
KDR:0.334
Accuracy:27.588% D*
HSR:10.645% D*
Thanatos VE70
D*
Kills:648
Deaths:2,253
KDR:0.288
Accuracy:28.575% D*
HSR:9.568% D**
Solstice SF
D**
Kills:528
Deaths:2,686
KDR:0.197
Accuracy:15.365% F
HSR:8.333% D**
VX6-7
D*
Kills:515
Deaths:2,316
KDR:0.222
Accuracy:18.242% D*
HSR:9.126% F-
Solstice VE3
D**
Kills:343
Deaths:2,706
KDR:0.127
Accuracy:14.142% F
HSR:11.662% D**
Serpent VE92
D--
Kills:295
Deaths:1,566
KDR:0.188
Accuracy:12.352% F--
HSR:14.237% D--
Nova
D-
Kills:175
Deaths:702
KDR:0.249
Accuracy:34.638% D-
HSR:7.429% F
Pulsar C
F
Kills:151
Deaths:676
KDR:0.223
Accuracy:13.448% F--
HSR:13.907% F
Phobos VX86
F
Kills:54
Deaths:176
KDR:0.307
Accuracy:36.852% F-
HSR:5.556% F
Kills:23,527
Deaths (as Engineer):75,451
Deaths (to Engineers):27,257
KDR:0.31182
Kill Difference:51,924
Playtime:4,711.478 hours
Usage:78%
Score:61.032m
Score/min:216
Accuracy (listed only):22.356%
HSR (listed only):10.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:20,818
Deaths:62,370
KDR:0.334
Accuracy:27.588% D*
HSR:10.645% D*
Thanatos VE70
D*
Kills:648
Deaths:2,253
KDR:0.288
Accuracy:28.575% D*
HSR:9.568% D**
Solstice SF
D**
Kills:528
Deaths:2,686
KDR:0.197
Accuracy:15.365% F
HSR:8.333% D**
VX6-7
D*
Kills:515
Deaths:2,316
KDR:0.222
Accuracy:18.242% D*
HSR:9.126% F-
Solstice VE3
D**
Kills:343
Deaths:2,706
KDR:0.127
Accuracy:14.142% F
HSR:11.662% D**
Serpent VE92
D--
Kills:295
Deaths:1,566
KDR:0.188
Accuracy:12.352% F--
HSR:14.237% D--
NS-7 PDW
D*
Kills:227
Deaths:1,032
KDR:0.220
Accuracy:14.491% F-
HSR:9.692% D*
Eridani SX5
C
Kills:212
Deaths:1,265
KDR:0.168
Accuracy:11.822% F**
HSR:18.396% C
Nova
D-
Kills:175
Deaths:702
KDR:0.249
Accuracy:34.638% D-
HSR:7.429% F
Pulsar C
F
Kills:151
Deaths:676
KDR:0.223
Accuracy:13.448% F--
HSR:13.907% F
Sirius SX12
D**
Kills:86
Deaths:391
KDR:0.220
Accuracy:13.995% F-
HSR:9.302% D**
Phobos VX86
F
Kills:54
Deaths:176
KDR:0.307
Accuracy:36.852% F-
HSR:5.556% F
MKV Suppressed
N/A
Kills:50
Deaths:200
KDR:0.250
Accuracy:12.135% N/A
HSR:12% N/A
Kills:24,102
Deaths (as Light Assault):78,339
Deaths (to Light Assaults):18,429
KDR:0.30766
Kill Difference:54,237
Playtime:191.103 hours
Usage:3%
Score:1.118m
Score/min:97
Accuracy (listed only):19.511%
HSR (listed only):10.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:20,818
Deaths:62,370
KDR:0.334
Accuracy:27.588% D*
HSR:10.645% D*
Thanatos VE70
D*
Kills:648
Deaths:2,253
KDR:0.288
Accuracy:28.575% D*
HSR:9.568% D**
NS-7 PDW
D*
Kills:227
Deaths:1,032
KDR:0.220
Accuracy:14.491% F-
HSR:9.692% D*
Eridani SX5
C
Kills:212
Deaths:1,265
KDR:0.168
Accuracy:11.822% F**
HSR:18.396% C
Pulsar VS1
D--
Kills:188
Deaths:1,002
KDR:0.188
Accuracy:13.774% F-
HSR:14.362% D--
Nova
D-
Kills:175
Deaths:702
KDR:0.249
Accuracy:34.638% D-
HSR:7.429% F
Sirius SX12
D**
Kills:86
Deaths:391
KDR:0.220
Accuracy:13.995% F-
HSR:9.302% D**
Phobos VX86
F
Kills:54
Deaths:176
KDR:0.307
Accuracy:36.852% F-
HSR:5.556% F
MKV Suppressed
N/A
Kills:50
Deaths:200
KDR:0.250
Accuracy:12.135% N/A
HSR:12% N/A
Kills:22,458
Deaths (as Combat Medic):69,391
Deaths (to Combat Medics):15,015
KDR:0.32364
Kill Difference:46,933
Playtime:183.354 hours
Usage:3%
Score:1.587m
Score/min:144
Accuracy (listed only):21.541%
HSR (listed only):10.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
F-
Kills:643
Deaths:2,227
KDR:0.289
Accuracy:22.795% F--
HSR:60.964% F-
NS-7 PDW
D*
Kills:227
Deaths:1,032
KDR:0.220
Accuracy:14.491% F-
HSR:9.692% D*
Eridani SX5
C
Kills:212
Deaths:1,265
KDR:0.168
Accuracy:11.822% F**
HSR:18.396% C
VA39 Spectre
D**
Kills:133
Deaths:1,081
KDR:0.123
Accuracy:16.660% F*
HSR:21.053% D**
NS-44 Commissioner
C--
Kills:113
Deaths:864
KDR:0.131
Accuracy:21.253% F-
HSR:18.584% C--
Sirius SX12
D**
Kills:86
Deaths:391
KDR:0.220
Accuracy:13.995% F-
HSR:9.302% D**
MKV Suppressed
N/A
Kills:50
Deaths:200
KDR:0.250
Accuracy:12.135% N/A
HSR:12% N/A
Kills:1,464
Deaths (as Infiltrator):7,060
Deaths (to Infiltrators):16,953
KDR:0.20737
Kill Difference:5,596
Playtime:239.170 hours
Usage:4%
Score:0.876m
Score/min:61
Accuracy (listed only):16.164%
HSR (listed only):21.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:976
Deaths:1,474
KDR:0.662
Accuracy:8.936% F-
HSR:12.807% D**
Nebula VM20
D**
Kills:943
Deaths:1,494
KDR:0.631
Accuracy:8.833% F-
HSR:13.680% D**
Quasar VM1
D
Kills:310
Deaths:1,390
KDR:0.223
Accuracy:3.623% F*
HSR:15.161% D
NS-10 Burster
B+
Kills:159
Deaths:1,330
KDR:0.120
Accuracy:11.032% F*
HSR:9.434% B+
Comet VM2
D-
Kills:129
Deaths:573
KDR:0.225
Accuracy:18.281% F**
HSR:2.326% D-
Blueshift VM5
D*
Kills:93
Deaths:162
KDR:0.574
Accuracy:9.327% F--
HSR:15.054% D*
Blueshift VM5
F--
Kills:91
Deaths:158
KDR:0.576
Accuracy:9.249% F--
HSR:7.692% F--
NS-10 Burster
C
Kills:86
Deaths:372
KDR:0.231
Accuracy:15.409% F--
HSR:4.651% C
Kills:2,787
Deaths (as MAX Suit):3,476.500
Deaths (to MAX Suits):7,788
KDR:0.80167
Kill Difference:689.500
Playtime:290.109 hours
Usage:5%
Score:2.253m
Score/min:129
Accuracy (listed only):10.586%
HSR (listed only):10.101%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:326
V. Kills:67 479%
Deaths:110
KDR:2.964
Accuracy:24.586% F--
KPH:22.900 D--
VKPH:4.700 D
C150 Dalton
D*
Kills:142
V. Kills:76 184%
Deaths:94
KDR:1.511
Accuracy:24.566% D**
KPH:11.300 D*
VKPH:6.100 D**
Kills:468 (0 + 468)
Deaths:204
KDR:2.294
VKDR:0.701
Vehicle Kills:143
Kill Difference:264
Playtime:26.733 hours
Usage:0%
Score:0.231m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:24.566%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:231
V. Kills:33 N/A
Deaths:117
KDR:1.974
Accuracy:27.291% F--
KPH:26.600 D--
VKPH:3.800 D*
L100 Python HEAT
D*
Kills:210
V. Kills:79 263%
Deaths:172
KDR:1.221
Accuracy:26.577% F*
KPH:11.900 D*
VKPH:4.500 D**
C75 Viper
D*
Kills:78
V. Kills:56 137%
Deaths:196
KDR:0.398
Accuracy:16.542% F--
KPH:2.900 D**
VKPH:2.100 D*
Kills:519 (519 + 0)
Deaths:485
KDR:1.070
VKDR:0.346
Vehicle Kills:168
Kill Difference:34
Playtime:52.747 hours
Usage:1%
Score:0.325m
Score/min:103
Driving Accuracy:16.542%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D--
Kills:5,304
V. Kills:3,159 168%
Deaths:1,939
KDR:2.735
Accuracy:28.302% F*
KPH:17.200 D*
VKPH:10.300 D--
Proton II PPA
D-
Kills:3,076
V. Kills:239 N/A
Deaths:499
KDR:6.164
Accuracy:9.168% F--
KPH:25.600 D--
VKPH:2 D-
Supernova VPC
D*
Kills:2,093
V. Kills:388 N/A
Deaths:801
KDR:2.613
Accuracy:32.395% F-
KPH:16.600 D*
VKPH:3.100 D*
Saron HRB
D--
Kills:608
V. Kills:471 129%
Deaths:352
KDR:1.727
Accuracy:16.392% T-
KPH:9.900 D**
VKPH:7.700 D--
Supernova FPC
D**
Kills:558
V. Kills:344 162%
Deaths:488
KDR:1.143
Accuracy:29.510% F**
KPH:10.300 D**
VKPH:6.300 F-
Supernova PC
D-
Kills:213
V. Kills:40 N/A
Deaths:128
KDR:1.664
Accuracy:27.344% F--
KPH:13.600 D-
VKPH:2.600 F
Aphelion VEX-4
D*
Kills:172
V. Kills:129 132%
Deaths:121
KDR:1.421
Accuracy:19.007% F-
KPH:10.900 D**
VKPH:8.200 D*
Kills:12,024 (2,864 + 9,160)
Deaths:4,328
KDR:2.778
VKDR:1.102
Vehicle Kills:4,770
Kill Difference:7,696
Playtime:701.023 hours
Usage:12%
Score:7.407m
Score/min:176
Driving Accuracy:27.344%
Gunner Accuracy:19.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:310
V. Kills:44 N/A
Deaths:111
KDR:2.793
Accuracy:18.747% F--
KPH:36 D*
VKPH:5.100 C
E540 Halberd-H
D*
Kills:189
V. Kills:121 155%
Deaths:118
KDR:1.602
Accuracy:34.096% F**
KPH:17.400 D*
VKPH:11.200 D*
Aphelion VEX-4H
D**
Kills:65
V. Kills:69 93%
Deaths:100
KDR:0.650
Accuracy:26.472% F--
KPH:10.300 F
VKPH:10.900 D**
Saron HRB-H
D*
Kills:52
V. Kills:36 141%
Deaths:36
KDR:1.444
Accuracy:28.743% T-
KPH:18.100 D*
VKPH:12.500 D*
Kills:616 (0 + 616)
Deaths:365
KDR:1.688
VKDR:0.740
Vehicle Kills:270
Kill Difference:251
Playtime:28.664 hours
Usage:0%
Score:0.282m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:28.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:2,215
V. Kills:554 399%
Deaths:993
KDR:2.231
Accuracy:18.478% F-
KPH:20.400 D--
VKPH:5.100 D-
M40 Fury
D-
Kills:737
V. Kills:184 398%
Deaths:293
KDR:2.515
Accuracy:16.922% F--
KPH:22.500 D*
VKPH:5.600 D-
M20 Basilisk
D-
Kills:559
V. Kills:350 159%
Deaths:523
KDR:1.069
Accuracy:19.986% F-
KPH:7.500 D*
VKPH:4.700 D-
M20 Basilisk
D
Kills:248
V. Kills:186 133%
Deaths:279
KDR:0.889
Accuracy:17.117% F--
KPH:7.200 D*
VKPH:5.400 D
M60-G Bulldog
D--
Kills:186
V. Kills:59 310%
Deaths:170
KDR:1.094
Accuracy:15.644% F-
KPH:7.900 D*
VKPH:2.500 D--
M12 Kobalt
D--
Kills:120
V. Kills:8 N/A
Deaths:63
KDR:1.905
Accuracy:3.637% F*
KPH:13.600 D**
VKPH:0.900 D--
G40-F Ranger
F
Kills:76
V. Kills:56 133%
Deaths:143
KDR:0.531
Accuracy:13.218% F*
KPH:3.200 F
VKPH:2.400 F-
M60-G Bulldog
D--
Kills:62
V. Kills:13 443%
Deaths:54
KDR:1.148
Accuracy:15.952% F-
KPH:10.200 D*
VKPH:2.100 D--
M12 Kobalt
D
Kills:56
V. Kills:7 N/A
Deaths:34
KDR:1.647
Accuracy:4.828% F*
KPH:13.100 D**
VKPH:1.600 D
Kills:4,259 (0 + 4,259)
Deaths:2,552
KDR:1.669
VKDR:0.555
Vehicle Kills:1,417
Kill Difference:1,707
Playtime:316.328 hours
Usage:5%
Score:1.725m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:4.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 21,56920,81862,3700.334D0.2227.588%D*10.645%D*10.3D--N/A302012h5.8D-21D*
Proximity Mine 6,9696,9563,7381.861D1.3131.775%D*N/A106CN/A31965.6h1.8B5.8D
Sticky Grenade 5,5475,51415514N/A5,513.4446.425%DN/A735.2C-4.4D-22177.5h2.2C++4.6C++
E540 Halberd 8,4635,3041,9392.735C--2.1828.302%F*1.753%C17.2D*10.3D--119307.7h7.5D*26.5T*
Proton II PPA 3,3153,0764996.164C-5.619.168%F--2.373%C**25.6D--2D-102120h10.9C+118.9T
Frag Grenade 2,9122,87312873N/A2,872.4444.346%C+N/A428.8C5.8C12666.7h3.7C++8.4C++
M40 Fury 2,7692,2159932.231D1.6818.478%F-2.032%B20.5D--5.1D-103108.3h18C97.6F-
Supernova VPC 2,4812,0938012.613D2.0632.395%F-1.481%C+16.6D*3.1D*183126.2h3.5C+10.8D*
Tank Mine 3,3531,9771,8391.075D0.5218.566%D*N/A65.2D-45.4D77830.3h1.7B+8.9D**
Nebula VM20 9959761,4740.662D0.118.936%F-12.807%D**11.4D*N/A3885.6h18.6C--207.9F-
Nebula VM20 9779431,4940.631D0.088.833%F-13.68%D**11D**N/A3985.7h19.1D216.2F-
M40 Fury 9217372932.515D1.9616.922%F--1.493%C22.5D*5.6D-17432.8h17.9C-105.8F**
NS Decimator 8626492,9460.22D--0.3438.779%F**2.619%B10.8D**3.6D**7460h5.6C-14.5F-
Thanatos VE70 6636482,2530.288D0.2728.575%D*9.568%D**10.3D-N/A4062.8h4.8C++17C-
Parallax VX3 6496432,2270.289D0.2722.795%F--60.964%F-5.4D**N/A18119.6h4.9T*21.3T*
Saron HRB 1,0796083521.727D1.1716.392%T-1.48%C+9.9D**7.7D--12461.4h26.8D163.5T*
M20 Basilisk 9095595231.069D-0.5119.986%F-3.399%D-7.5D*4.7D-6774.5h147D-735.6T-
Supernova FPC 9025584881.143D0.5929.51%F**2.33%C+10.3D**6.3F-69354.3h6.4D21.8F**
Solstice SF 5435282,6860.197D-0.3615.365%F8.333%D**4.1D--N/A18129.1h17.8D115.8F
VX6-7 5335152,3160.222D0.3318.242%D*9.126%F-4.7D--N/A23109.8h24.9F*136.7F--
MANA Anti-Personnel Turret 4554396790.647N/A0.095.141%UN/A4390U160U9853400.1h29.2T*567.8T*
Force-Blade 38638290,9390.004D0.5527.823%C+N/A0.1DN/A03400.7h2.4C**8.7C**
Solstice VE3 3693432,7060.127D--0.4314.142%F11.662%D**2D--N/A20172.7h36T*254.9F--
C-4 4573367270.462D0.0926.017%C++N/A24.2D*8.7D**36813.9h2D-7.6C-
L105 Zephyr 3933261102.964D2.4124.586%F--1.227%B+23D--4.7D12214.2h9.2D*37.6F*
Quasar VM1 3293101,3900.223D-0.333.623%F*15.161%D2.9FN/A14105.1h29T*801.8T*
Proton II PPA-H 3543101112.793D2.2418.747%F--1.613%C+36D*5.1C1228.6h17.9F95.6T*
Serpent VE92 3042951,5660.188D0.3712.352%F--14.237%D--4.2D--N/A2570.8h21.2F-171.9T
NS Annihilator 5282701,6670.162D--0.3980.239%C+N/A4D**3.9F6466.8h15.9D*19.8D*
Orion VS54 2612491,6800.148D0.417.721%F*18.072%D--3.1D*N/A4679.8h27.6T*357.6T
M20 Basilisk 4342482790.889D--0.3317.117%F--5.645%C++7.2D*5.4D9234.4h142.6D833.3T*
MANA Anti-Vehicle Turret 4612466120.402D*0.1537.036%D-3.659%C+2460A*2150A+5261150.1h10.9D--29.5D*
L100 Python HESH 2642311171.974D-1.4227.291%F--5.195%M*26.6D--3.8D*1668.7h4.6C--17F--
NS-7 PDW 2322271,0320.22D-0.3414.491%F-9.692%D*7.4D--N/A4430.8h18.2D125.3D**
Supernova PC 2532131281.664C--1.1127.344%F--2.817%B+13.7D-2.6F29615.6h4.1B++15.1D
Eridani SX5 2192121,2650.168D--0.3911.822%F**18.396%C3.4D*N/A1763h20.5F-173.3T*
L100 Python HEAT 2892101721.221D0.6726.577%F*3.81%B*11.9D*4.5D**12017.6h6.9C+25.8F--
E540 Halberd-H 3101891181.602D1.0534.096%F**1.587%C+17.5D*11.2D*15510.8h8.4D--24.7T-
Pulsar VS1 2011881,0020.188D-0.3713.774%F-14.362%D--3.2D*N/A3257.9h22.2F-161.4F*
M60-G Bulldog 2451861701.094D--0.5415.644%F-N/A7.9D*2.5D--5223.6h10.4D-66.7T
Nova 1811757020.249D-0.3134.638%D-7.429%F9.3D*N/A3118.9h6.4D--18.4D*
Aphelion VEX-4 3011721211.421D0.8719.007%F-1.744%D--10.9D**8.2D*10315.8h122.9F-646.4T*
NS-10 Burster 2261591,3300.12D*0.4411.032%F*9.434%B+1.5FN/A15107.3h131.8C++1195.1F**
Spear Anti-Vehicle Phalanx Turret 261153971.577D-1.0220.006%F*4.575%B16.1D*11.4D--2079.5h9.1C++45.5F-
Pulsar C 1561516760.223D0.3313.448%F--13.907%F7.1D-N/A6621.4h15.3D113.6F-
C150 Dalton 218142941.511D0.9624.566%D**N/A11.4D*6.1D**16912.5h6.6D*26.8F*
NS-15M1 1391356800.199D-0.3612.094%F-14.815%D--5D*N/A3326.9h22.5T186.3T-
VA39 Spectre 1411331,0810.123D-0.4316.66%F*21.053%D**1.9D**N/A1271.8h16.2T*97.4T*
Comet VM2 1851295730.225D-0.3318.281%F**2.326%D-2.9D**1.3D**4143.9h20.5C**112.4D*
C-4 ARX 1841272410.527D-0.0327.531%C*N/A36.3D**16.3D*3593.5h1.9F-6.9D**
M12 Kobalt 128120631.905D--1.353.637%F*14.167%D-13.6D**N/A548.8h29.4D**808.7T*
NS-44 Commissioner 1141138640.131D0.4221.253%F-18.584%C--5.3D--N/A3521.2h6.5F--30.6T
M60-A Bulldog 118103462.239C--1.6823.114%F--2.913%B+13.4D--1.9D727.7h8.4D*36.3T-
M60-A Bulldog 11998631.556D1.0022.633%F--3.061%B++10.2D--2.2D749.6h10.8F--47.5T*
Blueshift VM5 95931620.574D0.029.327%F--15.054%D*11.9D*N/A637.8h19.1D205.2F--
Blueshift VM5 93911580.576D0.029.249%F--7.692%F--11.8D*N/A647.7h19.4D--209.6F--
NS-10 Burster 128863720.231D*0.3215.409%F--4.651%C2.5D**1.2F-3335h157C+1018.6F-
Sirius SX12 89863910.22D0.3413.995%F-9.302%D**7.9D--N/A10710.9h18.2D130.1D**
C75 Viper 134781960.398D0.1616.542%F--1.282%C+3D**2.1D*7126.4h28.7F--173.4T*
G40-F Ranger 132761430.531D**0.0213.218%F*3.947%M**3.2F2.4F-5023.6h254.4F*1924.9T*
Anti-Vehicle Grenade 8271171N/A70.4445.789%DN/A236.7D36.7D15770.3h7.2D15.7D
Auraxium Force-Blade 747020,6600.003D0.5523.224%C--1.429%D-0.1C+N/A0668.9h2.4C10.5C+
S1 119685770.118D--0.4434.223%F*1.471%D-4.7D**3.5D*19414.5h8.5D24.8F--
Aphelion VEX-4H 134651000.65C-0.0926.472%F--1.538%D--10.3F11D**1756.3h155.2T586.5T*
M60-G Bulldog 7562541.148D--0.5915.952%F-6.452%A**10.2D*2.1D--826.1h9.6D60.2T
M12 Kobalt 6356341.647D1.094.828%F*21.429%B++13D**1.6D804.3h41.9T*867.6T*
Phobos VX86 57541760.307D-0.2536.852%F-5.556%F10.8D*N/A525h3.6F9.6F-
MAX Punch 54544,0190.013D0.5423.147%D**N/A0.2DN/A1272.1h2.4C+10.2C-
M60-A Bulldog 6553291.828D1.2716.995%F--1.887%B+12.3D*2.8D*1054.3h8.5F49.8T*
Saron HRB-H 8852361.444D0.8928.743%T-N/A17.9D*12.4D*3032.9h28.5C99.2F*
MKV Suppressed 51502000.25D--0.3112.135%F*12%D*6.7D*N/A657.5h23.4F-192.7T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2246,6999.4h
Anti-Vehicle MANA Turret4471,96513.8h
Nano-Armor Kit5,8264,111,192420.9h
Skywall Shield Emitter1930.7h
Turret AI Module11170.6h
Structure Shield Module01020.5h
Repair Module11470.7h
Nanite Revive Grenade01790.1h
Nanite Healing Grenade06300.2h
Medical Applicator1,621297,52546.1h
Blast Wall2590.4h
Spitfire Auto-Turret50312,04116.9h
VS Patriot Flare Gun02170.2h
Restoration Kit14740.3h
Xiphos Anti-Personnel Tower4631h
Rampart Wall31211.7h
Deconstruction Tool18330.6h
Welding Device01800h
Recon Detection Device501281.3h
Ammunition Package1,29144,75747.1h
Anti-Infantry MANA Turret3032,1439.8h
Nano-Repair Grenade01,5240.4h
Hardlight Barrier15630.2h
Pelter Rocket Pod02300.1h
WLT-Howler Mining Laser1412,5494.9h

Check the help document for the dictionary if you want to learn more about words used here.


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