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andry44[CABO] andry44
VS BR 118

KDR: 1.01

Score: 28.4m

Last Seen: Jul 16th, 2019 9:16 PM
- OFFLINE - 13.8 hour(s)

Battle Rank 117 (118 total) - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 15
Level Progress (to 118): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC Spear Anti-Vehicle Phalanx Turret Saron HRB Solstice VE3 Eidolon VE33 E540 Halberd-H Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.098%18.321%3681412007,4450.5191770.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.586%-0.209C-0.38C--1.96F-HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.7-0.273C19-0.333C-75.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.464%0.422%194412103,793290716511.30478230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%0.146C++-1.375D**0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+50.601B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.716%3.223%41320119412,441249853994.98038230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.215%-1.161D*-0.299C0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.2-0.105C+31.40.218C++100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.073%12.389%4131121311381140.139334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.035D*-0.443C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-1.753F-10.5-1.171D*25.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 15
28.4m359.4%230 (13.8k)184 (11k)1.010133,59933,2631.62881118 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121488011.19%5.816%6504:389

81% Engineer14% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 12:40 AMOct 19th, 2017 10:34 PMJul 21st, 2019 4:37 PM (2d) (PST)Jul 16th, 2019 7:00 PM (6d) (PST)Jul 16th, 2019 5:16 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
592895030.2180.2160.0131.0350.07047

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5435,34230,2011313162411,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2570.6h/107.1d 20,580 1,954 16,845 159.6k 2,499 6,515 10,804 91.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,330
Deaths:3,027
KDR:0.439
Accuracy:18.310% D-
HSR:18.647% C
Eidolon VE33
D
Kills:1,320
Deaths:2,658
KDR:0.497
Accuracy:21.187% D*
HSR:21.818% D
Zenith VX-5
D-
Kills:475
Deaths:978
KDR:0.486
Accuracy:19.084% D*
HSR:16.842% D-
NSX-P Tanto
C
Kills:143
Deaths:284
KDR:0.504
Accuracy:18.413% D**
HSR:23.077% C
Thanatos VE70
D-
Kills:113
Deaths:288
KDR:0.392
Accuracy:29.073% D*
HSR:12.389% D-
Kills:3,381
Deaths (as Engineer):7,235
Deaths (to Engineers):7,871
KDR:0.46731
Kill Difference:3,854
Playtime:2,093.767 hours
Usage:81%
Score:24.244m
Score/min:193
Accuracy (listed only):21.213%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,289
Deaths:2,691
KDR:0.479
Accuracy:17.304% D
HSR:21.955% C-
Flare VE6
C++
Kills:488
Deaths:1,047
KDR:0.466
Accuracy:19.297% D
HSR:25.615% C++
Kills:1,777
Deaths (as Heavy Assault):3,738
Deaths (to Heavy Assaults):7,372
KDR:0.47539
Kill Difference:1,961
Playtime:361.642 hours
Usage:14%
Score:2.986m
Score/min:138
Accuracy (listed only):18.301%
HSR (listed only):23.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D--
Kills:1,092
Deaths:2,060
KDR:0.530
Accuracy:19.064% D*
HSR:11.447% D--
NS-AM7 Archer
D
Kills:477
Deaths:1,552
KDR:0.307
Accuracy:52.993% D
HSR:8.176% D--
NS-7 PDW
C+
Kills:229
Deaths:594
KDR:0.386
Accuracy:20.247% D-
HSR:16.594% C+
NS-61 Emissary
C-
Kills:164
Deaths:423
KDR:0.388
Accuracy:23.340% D
HSR:14.024% C-
Beamer VS3
C++
Kills:89
Deaths:492
KDR:0.181
Accuracy:18.370% D*
HSR:23.596% C++
NS-44 Commissioner
D-
Kills:62
Deaths:229
KDR:0.271
Accuracy:21.296% F-
HSR:16.129% D-
Kills:2,113
Deaths (as Infiltrator):5,350
Deaths (to Infiltrators):6,033
KDR:0.39495
Kill Difference:3,237
Playtime:15.159 hours
Usage:1%
Score:0.070m
Score/min:77
Accuracy (listed only):25.885%
HSR (listed only):14.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D--
Kills:1,092
Deaths:2,060
KDR:0.530
Accuracy:19.064% D*
HSR:11.447% D--
NS-7 PDW
C+
Kills:229
Deaths:594
KDR:0.386
Accuracy:20.247% D-
HSR:16.594% C+
Pulsar VS1
D-
Kills:225
Deaths:588
KDR:0.383
Accuracy:17.999% D*
HSR:15.111% D-
Thanatos VE70
D-
Kills:113
Deaths:288
KDR:0.392
Accuracy:29.073% D*
HSR:12.389% D-
Corvus VA55
B+
Kills:62
Deaths:203
KDR:0.305
Accuracy:16.906% D**
HSR:27.419% B+
Kills:1,721
Deaths (as Combat Medic):3,733
Deaths (to Combat Medics):2,680
KDR:0.46102
Kill Difference:2,012
Playtime:97.364 hours
Usage:4%
Score:1.023m
Score/min:175
Accuracy (listed only):20.658%
HSR (listed only):16.592%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:326
V. Kills:211 154%
Deaths:76
KDR:4.289
Accuracy:25.494% D*
KPH:28.900 C
VKPH:18.700 C--
AP30 Shredder
D
Kills:264
V. Kills:175 150%
Deaths:77
KDR:3.429
Accuracy:24.863% D**
KPH:20.200 D
VKPH:13.400 D
L105 Zephyr
C++
Kills:118
V. Kills:46 251%
Deaths:57
KDR:2.070
Accuracy:27.105% F-
KPH:24.200 D--
VKPH:9.400 C++
Kills:708 (0 + 708)
Deaths:210
KDR:3.371
VKDR:2.057
Vehicle Kills:432
Kill Difference:498
Playtime:29.197 hours
Usage:1%
Score:0.585m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:27.105%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:58
V. Kills:25 223%
Deaths:100
KDR:0.580
Accuracy:28.219% D*
KPH:11.200 D--
VKPH:4.800 D
Kills:58 (58 + 0)
Deaths:100
KDR:0.580
VKDR:0.250
Vehicle Kills:25
Kill Difference:42
Playtime:5.159 hours
Usage:0%
Score:0.059m
Score/min:190
Driving Accuracy:28.219%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:4,565
V. Kills:2,038 224%
Deaths:688
KDR:6.635
Accuracy:37.179% D**
KPH:27.600 C
VKPH:12.300 D
Supernova FPC
B+
Kills:3,025
V. Kills:1,323 228%
Deaths:884
KDR:3.422
Accuracy:45.590% D--
KPH:29.700 B+
VKPH:13 C-
Saron HRB
C
Kills:1,375
V. Kills:692 198%
Deaths:331
KDR:4.154
Accuracy:30.036% F
KPH:21.700 C
VKPH:10.900 D
Supernova VPC
B*
Kills:490
V. Kills:169 288%
Deaths:136
KDR:3.603
Accuracy:41.083% D--
KPH:33.700 C--
VKPH:11.600 B*
Supernova PC
D-
Kills:220
V. Kills:129 169%
Deaths:225
KDR:0.978
Accuracy:37.958% D*
KPH:9.500 D*
VKPH:5.600 D-
Aphelion VEX-4
D-
Kills:188
V. Kills:114 163%
Deaths:80
KDR:2.350
Accuracy:25.291% D*
KPH:16.300 D-
VKPH:9.900 D--
G40-F Ranger
D**
Kills:103
V. Kills:58 175%
Deaths:46
KDR:2.239
Accuracy:22.161% D**
KPH:9.800 D**
VKPH:5.500 F
M20 Basilisk
D
Kills:98
V. Kills:39 245%
Deaths:59
KDR:1.661
Accuracy:29.201% C+
KPH:11.600 D
VKPH:4.600 D
G30 Walker
C--
Kills:83
V. Kills:38 213%
Deaths:16
KDR:5.188
Accuracy:22.683% D
KPH:15.400 C--
VKPH:7 D
M12 Kobalt
C--
Kills:69
V. Kills:5 N/A
Deaths:13
KDR:5.308
Accuracy:8.272% F
KPH:27.400 D*
VKPH:2 C--
Kills:10,216 (3,735 + 6,481)
Deaths:2,478
KDR:4.123
VKDR:1.858
Vehicle Kills:4,605
Kill Difference:7,738
Playtime:406.534 hours
Usage:16%
Score:5.033m
Score/min:206
Driving Accuracy:37.958%
Gunner Accuracy:8.272%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,293
V. Kills:576 224%
Deaths:263
KDR:4.916
Accuracy:47.309% D*
KPH:39.700 C
VKPH:17.700 C-
Aphelion VEX-4H
C++
Kills:648
V. Kills:357 181%
Deaths:171
KDR:3.789
Accuracy:35.234% D*
KPH:43.400 C++
VKPH:23.900 C
Saron HRB-H
B+
Kills:414
V. Kills:206 200%
Deaths:79
KDR:5.241
Accuracy:40.953% F
KPH:44.500 B+
VKPH:22.200 C+
Proton II PPA-H
B+
Kills:304
V. Kills:51 N/A
Deaths:77
KDR:3.948
Accuracy:26.910% D*
KPH:50.200 D-
VKPH:8.400 B+
M12 Kobalt-H
D
Kills:207
V. Kills:9 N/A
Deaths:22
KDR:9.409
Accuracy:14.901% F
KPH:60.300 D--
VKPH:2.600 D
M40 Fury-H
B+
Kills:161
V. Kills:81 196%
Deaths:30
KDR:5.367
Accuracy:42.388% C+
KPH:41.500 D--
VKPH:20.900 B+
G40-F Ranger
C
Kills:87
V. Kills:54 158%
Deaths:17
KDR:5.118
Accuracy:25.709% D*
KPH:29.500 C--
VKPH:18.300 C
Kills:3,114 (0 + 3,114)
Deaths:659
KDR:4.725
VKDR:2.024
Vehicle Kills:1,334
Kill Difference:2,455
Playtime:73.158 hours
Usage:3%
Score:1.003m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:25.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:831
V. Kills:83 N/A
Deaths:113
KDR:7.354
Accuracy:10.591% D**
KPH:31.400 D-
VKPH:3.100 C+
M20 Basilisk
C
Kills:785
V. Kills:333 235%
Deaths:280
KDR:2.804
Accuracy:30.085% D--
KPH:15.400 C-
VKPH:6.500 C
M12 Kobalt
C
Kills:540
V. Kills:34 N/A
Deaths:63
KDR:8.571
Accuracy:11.648% D*
KPH:45.400 D
VKPH:2.900 C
G40-F Ranger
C
Kills:488
V. Kills:272 179%
Deaths:71
KDR:6.873
Accuracy:20.620% F
KPH:15.300 C
VKPH:8.500 D
M20 Basilisk
C-
Kills:349
V. Kills:154 225%
Deaths:136
KDR:2.566
Accuracy:29.463% D--
KPH:16.300 C-
VKPH:7.200 C-
G30 Walker
C
Kills:146
V. Kills:61 235%
Deaths:38
KDR:3.842
Accuracy:22.164% D--
KPH:13.400 C
VKPH:5.600 D
G30 Walker
D
Kills:56
V. Kills:19 280%
Deaths:22
KDR:2.545
Accuracy:24.045% D--
KPH:12 D
VKPH:4.100 D*
Kills:3,195 (0 + 3,195)
Deaths:723
KDR:4.419
VKDR:1.322
Vehicle Kills:956
Kill Difference:2,472
Playtime:158.348 hours
Usage:6%
Score:1.063m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:24.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:94
V. Kills:51 181%
Deaths:42
KDR:2.238
Accuracy:21.190% F-
KPH:13 D
VKPH:7.100 D-
CAS 14-E
D-
Kills:69
V. Kills:5 N/A
Deaths:24
KDR:2.875
Accuracy:19.695% F--
KPH:31.200 D-
VKPH:2.300 D*
Kills:163 (0 + 163)
Deaths:66
KDR:2.470
VKDR:0.848
Vehicle Kills:56
Kill Difference:97
Playtime:9.443 hours
Usage:0%
Score:0.052m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:19.695%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,6034,5656886.635C+5.6237.179%D**N/A27.6C12.3D147165.1h6C+16.3D-
Supernova FPC 4,3483,0258843.422C2.4145.59%D--N/A29.7B+13C-374101.8h4.5B+9.9C++
Spear Anti-Vehicle Phalanx Turret 2,0941,3964982.803D1.7932.303%D*2.006%D--25.9D12.9D-13553.9h11.2C34.7D--
Saron HRB 2,0671,3753314.154C+3.1430.036%FN/A21.7C10.9D13963.4h26.3C--87.7F
Solstice VE3 1,3871,3303,0270.439C-0.5718.31%D-18.647%C8.4DN/A28157.9h21.7D-118.4D
Eidolon VE33 1,3851,3202,6580.497C-0.5121.187%D*21.818%D8.9D-N/A23148.4h15.5F-73.3F
E540 Halberd-H 1,8691,2932634.916C3.9147.309%D*N/A39.7C17.7C-20532.6h6C++12.6C
Orion VS54 1,3291,2892,6910.479D0.5317.304%D21.955%C-11.6D-N/A35110.7h16.8D-97.1C
Proximity Mine 1,2211,2158001.519D0.5132.523%D*N/A66D*N/A18418.4h1.9C+6D-
Tank Mine 1,6191,1378851.285D0.2723.14%DN/A54.4D--23.1D**35920.9h2.1C9.1D**
VE-S Canis 1,1431,0922,0600.53D0.4819.064%D*11.447%D--7.6D--N/A22143.7h18.3D*96D*
M12 Kobalt 9148311137.354C--6.3410.591%D**17.569%C+31.4D-3.1C+11926.5h27.7D*261.8D**
M20 Basilisk 1,1187852802.804C+1.7930.085%D--4.331%D15.4C-6.5C9551.1h112.3C373.1D
NS Annihilator 1,2116771,3010.52C0.4981.823%C**N/A7.7D6.1D-8087.7h12.4C+15.2C+
Aphelion VEX-4H 1,0056481713.789C+2.7835.234%D*1.08%D*43.5C++24C27814.9h43.8B++124.4C**
M12 Kobalt 574540638.571C7.5611.648%D*18.148%C+45.4D2.9C16111.9h23.6D202.2D--
Supernova VPC 6594901363.603D2.5941.083%D--N/A33.8C--11.7B*38814.5h4.1D9.9D--
Flare VE6 5014881,0470.466D-0.5419.297%D25.615%C++11.3D--N/A3443.3h18.1F--94D*
G40-F Ranger 760488716.873B*5.8620.62%FN/A15.3C8.5D12131.9h89.8B*435.4C+
NS-AM7 Archer 6964771,5520.307C-0.7052.993%D8.176%D--3.8D1.7D22126.7h26.6C50.2D
Zenith VX-5 4934759780.486D0.5219.084%D*16.842%D-8.7D--N/A2254.6h21.8F--114.3F-
Saron HRB-H 620414795.241C+4.2340.953%FN/A44.5B+22.2C+2989.3h19B*46.3C++
M20 Basilisk 5033491362.566C+1.5629.463%D--2.865%D--16.3C-7.2C-12121.4h103C++349.7C-
NS Decimator 4583318170.405D0.6150.272%D*3.625%B**13.3D**5.1D*9024.9h6.4D--12.8D**
C150 Dalton 537326764.289C3.2825.494%D*N/A28.8C18.7C--50811.3h3.8B14.7C-
Proton II PPA-H 355304773.948D2.9426.91%D*N/A49.8D-8.4B+1756.1h14.4D-53.6D*
Hyena Missile Launcher 4442793230.864D0.1524.366%D**N/A7.6D4.5D6136.6h50D*205F
AP30 Shredder 439264773.429C2.4224.863%D**1.136%D20.2D13.4D24413.1h110.7C445.2D*
NS-7 PDW 2392295940.386D0.6220.247%D-16.594%C+6.8D--N/A2033.7h25.6F--126.4D**
Pulsar VS1 2332255880.383D0.6317.999%D*15.111%D-7D--N/A2932.1h17.9D99.7D-
Supernova PC 3492202250.978D0.0337.958%D*1.364%D9.5D*5.6D-16123.2h9F-23.7F*
M12 Kobalt-H 216207229.409C--8.4014.901%F13.044%D60.9D--2.6D1453.4h19.6D131.6D**
Aphelion VEX-4 302188802.35C--1.3425.291%D*N/A16.3D-9.9D--10611.5h79.5D314.2D**
S1 2531855300.349D0.6642.536%F1.622%D9.7D*3.6D*11219h7.3C+17.1D
Spear Anti-Vehicle Phalanx Tower 2501721412.286D11.2825.339%F*3.488%C+21.5D-9.8D--1428h9.2C*36.4D**
NS-61 Emissary 1681644230.388D0.6223.34%D14.024%C-13.1DN/A4412.5h18.1C77.6D
M40 Fury-H 242161305.367D4.3642.388%C+N/A41.3D--20.8B+2383.9h20.5F*48.3F*
G30 Walker 207146383.842C++2.8322.164%D--5.479%B+13.4C5.6D8710.9h167.7B*756.7C++
NSX-P Tanto 1501432840.504C--0.5118.413%D**23.077%C7.9D-N/A2718h22.5D*122.3D**
Frag Grenade 1321311131N/A129.9935.761%D*N/A187.1D**1.4D-6850.7h6.3F-17.7F-
Aspis Anti-Aircraft Phalanx Turret 2641281101.164D-0.1517.836%D*N/A4.1D*4.4D*6330.9h255.4F--1432.1F-
Nemesis VSH9 2041253680.34D0.6750.355%FN/A8C-5C10215.7h8.5C+16.9D
L105 Zephyr 164118572.07D1.0627.105%F-N/A24.1D--9.4C++1724.9h11.3F--41.8T-
Thanatos VE70 1171132880.392D0.6229.073%D*12.389%D-8.6D--N/A3913.1h10.5T*36.3T
G40-F Ranger 161103462.239D-1.2322.161%D**N/A9.8D**5.5F9110.5h127.6F--575.9F*
A30 Walker 16399981.01C0.0021.062%DN/A8.4D5.4D8611.8h243.7D*1157.2D--
M20 Basilisk 13798591.661C--0.6529.201%C+5.102%C+11.5D4.6D608.5h122.1D**418D--
MANA Anti-Vehicle Turret 168971510.642D--0.3733.333%D**2.062%D970C+710C1001880.1h14C42F
M20 Wyvern 14594422.238C1.2321.19%F-4.255%C++13.1D7.1D-867.2h96.6C456.1F--
Beamer VS3 89894920.181D0.8318.37%D*23.596%C++4.9D--N/A1918.3h11.9C--64.7C--
G40-F Ranger 14187175.118D4.1125.709%D*1.149%C++29D18C2223h58B+225.5C+
G30 Walker 12183165.188C++4.1822.683%D1.205%D--15.4C--7D855.4h159.4B702.8C++
Quasar VM1 82811270.638D0.379.202%D**25.926%A+11.9D--N/A506.8h19.3D--209.3D--
MANA Anti-Personnel Turret 7773900.811N/A0.2010.689%UN/A730U40U1537500.1h40.1T*375T*
CAS 14-E 7469242.875D1.8619.695%F--1.449%C31.4D-2.3D*1112.2h51.8D*262.9F*
M12 Kobalt 7469135.308D4.308.272%F10.145%D-27.6D*2C--602.5h27.6F-333.2F--
NS-44 Commissioner 62622290.271D0.7421.296%F-16.129%D-6.9D--N/A429h8.1T*38.1T*
Corvus VA55 65622030.305D-0.7116.906%D**27.419%B+6.5D*N/A249.6h19.7F*116.7F--
C75 Viper 83581000.58D0.4328.219%D*3.448%M11.2D--4.8D1905.2h21.7D*76.9F-
G30 Walker 7556222.545D1.5324.045%D--3.571%C11.9D4D*814.7h148.4B*617.1C**
M20 Basilisk 7051143.643D-2.6341.864%D*3.922%C16.5D*6.1F1343.1h78.1B++186.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon222370.7h
Anti-Vehicle MANA Turret268132.1h
Nano-Armor Kit3,6223,429,789367h
Nanite Revive Grenade05070.1h
Medical Applicator833247,95529.2h
Spitfire Auto-Turret1484,0496.4h
Motion Spotter4560.1h
Deconstruction Tool01660h
Ammunition Package10313,0218h
Medical Kit265200.7h
Anti-Infantry MANA Turret302841.6h
Nano-Repair Grenade02,4180.7h
Shield Recharging Field261,0140.8h
A30 Walker0770.1h

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