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andry44[CABO] andry44
VS BR 122

KDR: 1.03

Score: 31m

Last Seen: Nov 9th, 2019 5:04 PM
- OFFLINE - 121.6 hour(s)

Battle Rank 120 (122 total) - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 9
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC Saron HRB Spear Anti-Vehicle Phalanx Turret Orion VS54 Solstice VE3 Eidolon VE33 E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.268%17.994%3651412057,8750.5170710.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.666%-0.209C-0.38C--1.96F-HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.3-0.273C19.3-0.333C-76

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.853%0.408%213412154,409310919131.41769230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.806%0.146C++-1.375D**0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.696B+4.90.601B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.807%3.2%41720119913,561270859065.00591230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.208%-1.161D*-0.299C0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.2-0.105C+31.20.218C++100

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.073%12.389%4171121811389440.126398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.035D*-0.443C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-1.753F-10.5-1.171D*25.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 9
31m366%234 (14k)187 (11.2k)1.0281336,54435,5441.65277122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121996111.279%5.612%6304:3910

82% Engineer14% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 12:40 AMOct 19th, 2017 10:34 PMNov 13th, 2019 9:50 PM (15h) (PST)Nov 9th, 2019 1:39 PM (5d) (PST)Nov 9th, 2019 1:04 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603895140.2210.2150.0121.0710.07148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1825,33830,8441313164411,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2753.3h/114.7d 22,202 2,051 18,855 177k 2,675 6,988 11,807 99.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,330
Deaths:3,027
KDR:0.439
Accuracy:18.310% D-
HSR:18.647% C
Eidolon VE33
C--
Kills:1,320
Deaths:2,658
KDR:0.497
Accuracy:21.187% D*
HSR:21.818% C--
Zenith VX-5
D-
Kills:475
Deaths:978
KDR:0.486
Accuracy:19.084% D*
HSR:16.842% D-
NSX-P Tanto
C
Kills:143
Deaths:284
KDR:0.504
Accuracy:18.413% D**
HSR:23.077% C
Thanatos VE70
D-
Kills:113
Deaths:288
KDR:0.392
Accuracy:29.073% D*
HSR:12.389% D-
Kills:3,381
Deaths (as Engineer):7,235
Deaths (to Engineers):8,532
KDR:0.46731
Kill Difference:3,854
Playtime:2,250.193 hours
Usage:82%
Score:26.505m
Score/min:196
Accuracy (listed only):21.213%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,345
Deaths:2,796
KDR:0.481
Accuracy:17.503% D
HSR:21.933% C-
Flare VE6
C++
Kills:488
Deaths:1,047
KDR:0.466
Accuracy:19.297% D
HSR:25.615% C++
Kills:1,833
Deaths (as Heavy Assault):3,843
Deaths (to Heavy Assaults):7,852
KDR:0.47697
Kill Difference:2,010
Playtime:375.453 hours
Usage:14%
Score:3.121m
Score/min:139
Accuracy (listed only):18.400%
HSR (listed only):23.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D--
Kills:1,131
Deaths:2,170
KDR:0.521
Accuracy:19.131% D*
HSR:11.229% D--
NS-AM7 Archer
D
Kills:527
Deaths:1,787
KDR:0.295
Accuracy:53.762% D
HSR:7.400% D--
NS-7 PDW
D
Kills:451
Deaths:1,254
KDR:0.360
Accuracy:20.029% D-
HSR:14.634% D
NS-61 Emissary
D
Kills:192
Deaths:495
KDR:0.388
Accuracy:23.720% D
HSR:12.500% D
Beamer VS3
B
Kills:123
Deaths:581
KDR:0.212
Accuracy:20.355% D--
HSR:25.203% B
NS-44 Commissioner
D-
Kills:63
Deaths:241
KDR:0.261
Accuracy:21.215% F-
HSR:15.873% D-
Soldier Soaker
D-
Kills:53
Deaths:119
KDR:0.445
Accuracy:22.151% D*
HSR:9.434% D-
Kills:2,540
Deaths (as Infiltrator):6,647
Deaths (to Infiltrators):6,338
KDR:0.38213
Kill Difference:4,107
Playtime:16.033 hours
Usage:1%
Score:0.078m
Score/min:81
Accuracy (listed only):25.766%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D--
Kills:1,131
Deaths:2,170
KDR:0.521
Accuracy:19.131% D*
HSR:11.229% D--
NS-7 PDW
D
Kills:451
Deaths:1,254
KDR:0.360
Accuracy:20.029% D-
HSR:14.634% D
Pulsar VS1
D-
Kills:225
Deaths:588
KDR:0.383
Accuracy:17.999% D*
HSR:15.111% D-
Thanatos VE70
D-
Kills:113
Deaths:288
KDR:0.392
Accuracy:29.073% D*
HSR:12.389% D-
Corvus VA55
B+
Kills:62
Deaths:203
KDR:0.305
Accuracy:16.906% D**
HSR:27.419% B+
Kills:1,982
Deaths (as Combat Medic):4,503
Deaths (to Combat Medics):2,891
KDR:0.44015
Kill Difference:2,521
Playtime:107.991 hours
Usage:4%
Score:1.158m
Score/min:179
Accuracy (listed only):20.628%
HSR (listed only):16.157%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:532
V. Kills:335 158%
Deaths:76
KDR:7
Accuracy:28.430% D--
KPH:33.800 C+
VKPH:21.300 C
AP30 Shredder
D
Kills:289
V. Kills:195 147%
Deaths:78
KDR:3.705
Accuracy:25.104% D**
KPH:19.400 D
VKPH:13.100 D
L105 Zephyr
C++
Kills:152
V. Kills:62 241%
Deaths:58
KDR:2.621
Accuracy:29.093% F
KPH:25.200 D-
VKPH:10.300 C++
Kills:973 (0 + 973)
Deaths:212
KDR:4.590
VKDR:2.792
Vehicle Kills:592
Kill Difference:761
Playtime:36.666 hours
Usage:1%
Score:0.724m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:29.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:62
V. Kills:28 214%
Deaths:100
KDR:0.620
Accuracy:27.957% D*
KPH:11.200 D--
VKPH:5.100 D
Kills:62 (62 + 0)
Deaths:100
KDR:0.620
VKDR:0.280
Vehicle Kills:28
Kill Difference:38
Playtime:5.520 hours
Usage:0%
Score:0.063m
Score/min:189
Driving Accuracy:27.957%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:4,969
V. Kills:2,213 224%
Deaths:689
KDR:7.212
Accuracy:37.636% D*
KPH:28 C
VKPH:12.500 D
Supernova FPC
B+
Kills:3,630
V. Kills:1,577 230%
Deaths:891
KDR:4.074
Accuracy:45.814% D--
KPH:30.900 B+
VKPH:13.400 C
Saron HRB
C+
Kills:1,528
V. Kills:752 203%
Deaths:331
KDR:4.616
Accuracy:30.439% D**
KPH:22.500 C+
VKPH:11.100 D
Supernova VPC
B*
Kills:493
V. Kills:172 285%
Deaths:136
KDR:3.625
Accuracy:41.510% D--
KPH:33.600 C--
VKPH:11.700 B*
Supernova PC
D-
Kills:224
V. Kills:131 170%
Deaths:225
KDR:0.996
Accuracy:37.988% D*
KPH:9.600 D*
VKPH:5.600 D-
Aphelion VEX-4
D-
Kills:197
V. Kills:118 166%
Deaths:81
KDR:2.432
Accuracy:24.746% D*
KPH:15.800 D-
VKPH:9.400 D--
G40-F Ranger
D*
Kills:145
V. Kills:83 173%
Deaths:46
KDR:3.152
Accuracy:23.506% D*
KPH:10.700 D**
VKPH:6.100 D**
M20 Basilisk
D
Kills:103
V. Kills:40 251%
Deaths:59
KDR:1.746
Accuracy:29.290% C+
KPH:11.900 D
VKPH:4.600 D
G30 Walker
D
Kills:83
V. Kills:38 213%
Deaths:16
KDR:5.188
Accuracy:22.462% D-
KPH:15.200 D
VKPH:6.900 D
M12 Kobalt
D
Kills:71
V. Kills:5 N/A
Deaths:13
KDR:5.462
Accuracy:8.559% F-
KPH:27 D*
VKPH:1.900 D
Kills:11,443 (4,347 + 7,096)
Deaths:2,487
KDR:4.601
VKDR:2.062
Vehicle Kills:5,129
Kill Difference:8,956
Playtime:443.716 hours
Usage:16%
Score:5.550m
Score/min:208
Driving Accuracy:37.988%
Gunner Accuracy:8.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,313
V. Kills:585 224%
Deaths:263
KDR:4.992
Accuracy:47.298% D*
KPH:39.800 C
VKPH:17.700 C-
Aphelion VEX-4H
C*
Kills:685
V. Kills:373 183%
Deaths:173
KDR:3.960
Accuracy:35.695% D*
KPH:44.200 C*
VKPH:24.100 C
Saron HRB-H
B+
Kills:433
V. Kills:216 200%
Deaths:80
KDR:5.413
Accuracy:41.546% F
KPH:44.700 B+
VKPH:22.300 C+
Proton II PPA-H
B+
Kills:308
V. Kills:51 N/A
Deaths:78
KDR:3.949
Accuracy:27.068% D*
KPH:50.500 D-
VKPH:8.400 B+
M12 Kobalt-H
D
Kills:211
V. Kills:9 N/A
Deaths:22
KDR:9.591
Accuracy:15.121% F
KPH:60.400 D--
VKPH:2.600 D
M40 Fury-H
B
Kills:163
V. Kills:82 196%
Deaths:30
KDR:5.433
Accuracy:42.493% C+
KPH:41.600 D--
VKPH:20.900 B
G40-F Ranger
D
Kills:99
V. Kills:60 162%
Deaths:17
KDR:5.824
Accuracy:25.284% D*
KPH:26.800 D
VKPH:16.200 D
Kills:3,212 (0 + 3,212)
Deaths:663
KDR:4.845
VKDR:2.075
Vehicle Kills:1,376
Kill Difference:2,549
Playtime:75.387 hours
Usage:3%
Score:1.052m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:25.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:967
V. Kills:98 N/A
Deaths:115
KDR:8.409
Accuracy:11.022% D*
KPH:30.600 D-
VKPH:3.100 C+
M20 Basilisk
C
Kills:816
V. Kills:339 240%
Deaths:282
KDR:2.894
Accuracy:30.271% D--
KPH:15.600 C-
VKPH:6.500 C
M12 Kobalt
C
Kills:585
V. Kills:38 N/A
Deaths:63
KDR:9.286
Accuracy:11.818% D*
KPH:45.200 D
VKPH:2.900 C
G40-F Ranger
C
Kills:504
V. Kills:280 179%
Deaths:71
KDR:7.099
Accuracy:20.905% F
KPH:15.200 C
VKPH:8.400 D
M20 Basilisk
C-
Kills:359
V. Kills:158 226%
Deaths:136
KDR:2.640
Accuracy:29.368% D--
KPH:16.100 C-
VKPH:7.100 C-
G30 Walker
C-
Kills:164
V. Kills:68 238%
Deaths:40
KDR:4.100
Accuracy:22.911% D--
KPH:12.400 C-
VKPH:5.100 D-
G30 Walker
D
Kills:64
V. Kills:24 256%
Deaths:22
KDR:2.909
Accuracy:24.917% D-
KPH:12.500 D
VKPH:4.700 D--
Kills:3,459 (0 + 3,459)
Deaths:729
KDR:4.745
VKDR:1.379
Vehicle Kills:1,005
Kill Difference:2,730
Playtime:170.733 hours
Usage:6%
Score:1.145m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:24.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:94
V. Kills:51 181%
Deaths:42
KDR:2.238
Accuracy:21.173% F-
KPH:12.900 D
VKPH:7 D
CAS 14-E
D-
Kills:72
V. Kills:5 N/A
Deaths:24
KDR:3
Accuracy:19.724% F--
KPH:31.300 D-
VKPH:2.200 D*
Kills:166 (0 + 166)
Deaths:66
KDR:2.515
VKDR:0.848
Vehicle Kills:56
Kill Difference:100
Playtime:9.601 hours
Usage:0%
Score:0.054m
Score/min:94
Piloting Accuracy:N/A%
Gunner Accuracy:19.724%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,1824,9696897.212C+6.1837.636%D*N/A28C12.5D149177.4h6C+16D
Supernova FPC 5,2073,6308914.074C3.0545.814%D--N/A30.9B+13.4C366117.5h4.4B+9.6C*
Saron HRB 2,2801,5283314.616C+3.5930.439%D**N/A22.5C+11.1D14368h25.8C84.8D*
Spear Anti-Vehicle Phalanx Turret 2,1821,4585152.831D1.8032.646%D*1.92%D--26.2D13D-13655.6h11.1C34.1D-
Orion VS54 1,3861,3452,7960.481D0.5517.503%D21.933%C-11.7D-N/A36114.5h16.9D-96.7C
Solstice VE3 1,3871,3303,0270.439C-0.5918.31%D-18.647%C8.4DN/A28158h21.7D-118.4C--
Eidolon VE33 1,3851,3202,6580.497C-0.5321.187%D*21.818%C--8.9D-N/A23148.4h15.5F73.3F
E540 Halberd-H 1,8981,3132634.992C3.9647.298%D*N/A39.8C17.7C-21033h5.9C++12.6C
Tank Mine 1,8071,2811,0221.253D0.2223.349%DN/A55D--22.6D**35823.3h2.1C8.9D**
Proximity Mine 1,2421,2368201.507D0.4832.546%D*N/A65.4D*N/A18218.9h2C+6D
VE-S Canis 1,1841,1312,1700.521D0.5119.131%D*11.229%D--7.6D--N/A22149.2h18.5D**96.8D*
M12 Kobalt 1,0659671158.409C-7.3811.022%D*16.753%C30.6D-3.1C+11631.6h28.8D*260.9D*
M20 Basilisk 1,1558162822.894C+1.8730.271%D--4.902%C15.6C-6.5C9652.4h111.3C367.8D
NS Annihilator 1,2947291,3800.528C+0.5081.926%C**N/A7.7D6D-8094.5h12.6C15.3C+
Aphelion VEX-4H 1,0586851733.96C+2.9335.695%D*1.022%D*44.2C*24.1C28015.5h43.4B++121.7C**
M12 Kobalt 623585639.286C8.2611.818%D*17.607%C+45.3D2.9C16012.9h23.6D199.8D-
C150 Dalton 867532767C+5.9728.43%D--N/A33.9C+21.3C48015.7h3.4B+12C+
NS-AM7 Archer 7745271,7870.295C-0.7353.762%D7.4%D--3.7D1.7D21143.2h26.8C49.9D
G40-F Ranger 784504717.099B*6.0720.905%FN/A15.2C8.5D12133.1h91.3B*436.9C+
Supernova VPC 6654931363.625D2.6041.51%D--N/A33.5C--11.7B*39214.7h4.1D9.9D-
Flare VE6 5014881,0470.466D--0.5619.297%D25.615%C++11.3D--N/A3443.3h18.1F--94D--
Zenith VX-5 4934759780.486D0.5419.084%D*16.842%D-8.7D--N/A2254.6h21.8F--114.3F-
NS-7 PDW 4744511,2540.36D0.6720.029%D-14.634%D7.1D--N/A2063.1h26.1F--130.5D**
Saron HRB-H 649433805.413C++4.3841.546%FN/A44.6B+22.3C+3029.7h19.3B++46.5C++
M20 Basilisk 5173591362.64C+1.6129.368%D--3.064%D--16.1C-7.1C-12222.3h103.8C++353.4C
NS Decimator 4783468330.415D0.6150.023%D**3.468%B**13.6D*5.2D*9325.5h6.2D-12.5D**
Hyena Missile Launcher 4993153250.969D0.0624.418%D**N/A7.7D4.5D6040.7h49.9D--204.3D**
Proton II PPA-H 359308783.949D2.9227.068%D*N/A50.5D-8.4B+1766.1h14.5D53.4D*
AP30 Shredder 484289783.705C2.6825.104%D**1.038%D-19.4D13.1D23214.9h118.5C--471.9D*
Pulsar VS1 2332255880.383D0.6517.999%D*15.111%D-7D--N/A3032.1h17.9D99.7D-
Supernova PC 3552242250.996D0.0337.988%D*1.339%D9.7D*5.6D-16523.2h8.9F-23.3F--
M12 Kobalt-H 220211229.591C--8.5615.121%F12.796%D-60.3D--2.6D1663.5h20D132.1D**
Aphelion VEX-4 315197812.432C--1.4024.746%D*1.015%D*15.8D-9.4D--10112.5h78.2D316.1D**
NS-61 Emissary 1981924950.388D0.6423.72%D12.5%D13.5DN/A4414.2h18.1C76.5D
S1 2531855320.348D0.6842.518%F1.622%D9.7D*3.6D*11519.1h7.3C+17.1D
Spear Anti-Vehicle Phalanx Tower 2571771511.8D10.7725.473%F*3.39%C22.1D10D--1458h9C**35.5D**
G30 Walker 232164404.1C*3.0722.911%D--6.098%B*12.3C-5.1D-8713.3h186.1B+812.1C+
M40 Fury-H 245163305.433C--4.4042.493%C+N/A41.8D--21B2413.9h20.5F--48.1F--
L105 Zephyr 214152582.621D1.5929.093%FN/A25.3D-10.3C++1766h11.6F--40F*
G40-F Ranger 228145463.152D2.1223.506%D*N/A10.7D**6.1D**9613.6h121.3F-515.9F--
NSX-P Tanto 1501432840.504C--0.5218.413%D**23.077%C7.9D-N/A2818h22.5D*122.3D**
Aspis Anti-Aircraft Phalanx Turret 2751341131.186D-0.1618.148%D*N/A4.2D*4.4D*6431.8h255F--1405.2F-
Plasma Grenade 1351341134N/A132.9735.711%D*N/A191.4D*1.4D-7020.7h6.3F-17.7F-
Nemesis VSH9 2041253680.34D0.6950.355%FN/A8D5D10515.7h8.5C+16.9D
Beamer VS3 1251235810.212D0.8220.355%D--25.203%B5.8D--N/A2121.3h11.9C-58.6C
Thanatos VE70 1171132880.392D0.6429.073%D*12.389%D-8.6D--N/A3913.1h10.5T-36.3F**
A30 Walker 172105981.071C-0.0420.792%DN/A8.3D5.3D9012.7h245.1D*1179D*
M20 Basilisk 143103591.746C-0.7229.29%C+4.854%C+11.8D4.6D608.7h119.6D*408.5D-
G40-F Ranger 15999175.824C--4.8025.284%D*1.01%C+26.8D16.2D2043.7h64.4C*254.6C
MANA Anti-Vehicle Turret 170981540.636D-0.3933.493%F2.041%C980B720C++366060.1h14.3C+42.7D--
M20 Wyvern 14594422.238C1.2121.173%F-4.255%C++12.9D7D877.3h98.1C463.4F-
Quasar VM1 88871350.644D0.389.699%D*25.287%A11.9D--N/A527.3h20.4D*210.2D-
G30 Walker 12183165.188C*4.1622.462%D-1.205%D--15.1D6.9D855.5h160.7C*715.3C+
MANA Anti-Personnel Turret 7773900.811N/A0.2210.689%UN/A730U40U1567400.1h40.1T*375T*
CAS 14-E 7772243D1.9719.724%F--1.389%C-31.3D-2.2D*1182.3h50.5D--255.8F--
M12 Kobalt 7671135.462D4.438.559%F-11.268%D27.3D*1.9D612.6h28.5F-332.9F*
G30 Walker 8864222.909C--1.8824.917%D-3.125%C-12.5D4.7D--865.1h150.6B++604.5C**
NS-44 Commissioner 63632410.261D0.7721.215%F-15.873%D-6.8D--N/A439.3h8.2T*38.7T*
Corvus VA55 65622030.305D-0.7216.906%D**27.419%B+6.5D--N/A249.6h19.7F*116.7F--
C75 Viper 90621000.62D0.4127.957%D*3.226%A*11.3D--5.1D1895.5h21.7D*77.6F
C-4 7553510.6S9.57179.07%UN/A530S220U208640.1h1.5C+0.8A++
Soldier Soaker 54531190.445D0.5822.151%D*9.434%D-13.9D*N/A563.8h7.8D35.1D**
M60-A Bulldog 6551281.821D0.7923.314%D**N/A16.5D-4.5D1093.1h9.5F--40.7F**
M20 Basilisk 7051143.643D-2.6142.042%D*3.922%C16.5D*6.1F1383.1h79B++187.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243070.9h
Nanite Revive Grenade06060.2h
Nano-Armor Kit4,0373,643,700387.2h
Medical Applicator959292,50432.9h
Anti-Vehicle MANA Turret288322.1h
Motion Spotter4560.1h
Deconstruction Tool01660h
Spitfire Auto-Turret1684,4717.2h
Ammunition Package11013,5438.3h
Medical Kit265520.7h
Anti-Infantry MANA Turret302841.7h
Nano-Repair Grenade02,8350.8h
Shield Recharging Field291,2251h
A30 Walker0770.1h

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