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Preceptor Paragon angeh[TRID] angeh
VS BR 15

KDR: 2.07

Score: 42m

Last Seen: Jan 14th, 2019 3:09 PM
- OFFLINE - 2275.3 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Cobalt
Level Progress (to 16): 50%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Supernova PC Saron HRB NS-11C VX6-7 Flare VE6 Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 2653TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.194%17.846%46718101714,7711.767920.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.321%0.995B*-0.44C---0.333C-HEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.431B11.20.219C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.943%1.375%433510303,854102617873.75268216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.239%-0.776D--0.791D-0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.448B70.44B14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.209%2.126%1006810274,93862127307.93891181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.702%0.004C+-0.569D1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.746B++10.90.724B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.69%69.492%1006110345960900.0968801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.452A+0.155C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.223C++3.4-0.078C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.217%18.519%1006410313,34875264.44622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.994%0.981B*0.789B++-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.90.191C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m394.2%303 (18.2k)344 (20.6k)2.0735443,72921,0892.5931115 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103523422.517%13.355%30105:4916

10% Combat Medic51% Engineer20% Heavy Assault16% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 8:26 PMFeb 9th, 2018 6:55 PMFeb 12th, 2019 1:56 PM (66d) (PST)Jan 14th, 2019 11:10 AM (95d) (PST)Jan 14th, 2019 11:09 AM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5132612520.3580.1720.0481.6360.057513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,75215,67315,0792110398320,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2038.4h/84.9d 10,957 5,840 5,186 200.1k 5,069 7,087 7,017 62.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,598
Deaths:406
KDR:3.936
Accuracy:22.145% C+
HSR:15.957% D*
SVA-88
B**
Kills:1,396
Deaths:810
KDR:1.723
Accuracy:29.084% B**
HSR:18.410% D--
Orion VS54
B+
Kills:1,205
Deaths:618
KDR:1.950
Accuracy:22.977% B+
HSR:18.008% D--
NS-15M1
B*
Kills:1,158
Deaths:782
KDR:1.481
Accuracy:27.386% B*
HSR:22.280% C+
VX29 Polaris
B*
Kills:1,157
Deaths:385
KDR:3.005
Accuracy:28.338% B*
HSR:17.286% D-
Betelgeuse 54-A
B**
Kills:736
Deaths:180
KDR:4.089
Accuracy:31.414% B**
HSR:30.978% C++
Lasher X2
B+
Kills:119
Deaths:120
KDR:0.992
Accuracy:23.831% C
HSR:5.042% B+
Kills:7,369
Deaths (as Heavy Assault):3,301
Deaths (to Heavy Assaults):6,179
KDR:2.23235
Kill Difference:4,068
Playtime:398.289 hours
Usage:20%
Score:5.553m
Score/min:232
Accuracy (listed only):26.453%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,824
Deaths:1,960
KDR:0.931
Accuracy:28.359% B*
HSR:15.844% D
VX6-7
C+
Kills:1,612
Deaths:1,718
KDR:0.938
Accuracy:24.415% C+
HSR:13.772% D*
Thanatos VE70
A+
Kills:1,527
Deaths:1,184
KDR:1.290
Accuracy:52.824% A+
HSR:20.236% B*
Nova
B+
Kills:1,164
Deaths:910
KDR:1.279
Accuracy:51.800% B+
HSR:15.979% C**
Pulsar C
C*
Kills:916
Deaths:256
KDR:3.578
Accuracy:25.450% C*
HSR:20.633% C-
Pandora VX25
A++
Kills:530
Deaths:326
KDR:1.626
Accuracy:56.272% A++
HSR:18.868% B*
Serpent VE92
B*
Kills:235
Deaths:195
KDR:1.205
Accuracy:28.207% B*
HSR:18.723% C+
Solstice VE3
C+
Kills:163
Deaths:53
KDR:3.075
Accuracy:22.909% C+
HSR:13.497% D--
Deimos VA29
B++
Kills:127
Deaths:91
KDR:1.396
Accuracy:69.142% B++
HSR:19.685% B+
Solstice SF
A++
Kills:112
Deaths:75
KDR:1.493
Accuracy:32.398% A++
HSR:4.464% F--
Kills:8,210
Deaths (as Engineer):6,768
Deaths (to Engineers):5,477
KDR:1.21306
Kill Difference:1,442
Playtime:1,033.138 hours
Usage:51%
Score:24.235m
Score/min:391
Accuracy (listed only):39.177%
HSR (listed only):16.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A+
Kills:1,527
Deaths:1,184
KDR:1.290
Accuracy:52.824% A+
HSR:20.236% B*
Nova
B+
Kills:1,164
Deaths:910
KDR:1.279
Accuracy:51.800% B+
HSR:15.979% C**
NS-11A
C++
Kills:1,150
Deaths:1,046
KDR:1.099
Accuracy:25.079% C++
HSR:16.348% D
H-V45
B**
Kills:671
Deaths:571
KDR:1.175
Accuracy:29.252% B**
HSR:13.860% D--
Pandora VX25
A++
Kills:530
Deaths:326
KDR:1.626
Accuracy:56.272% A++
HSR:18.868% B*
Sirius SX12
B*
Kills:344
Deaths:234
KDR:1.470
Accuracy:28.450% B*
HSR:15.407% C-
Deimos VA29
B++
Kills:127
Deaths:91
KDR:1.396
Accuracy:69.142% B++
HSR:19.685% B+
NS-7 PDW
A
Kills:104
Deaths:109
KDR:0.954
Accuracy:31.325% A
HSR:14.423% D
Kills:5,617
Deaths (as Combat Medic):4,471
Deaths (to Combat Medics):2,391
KDR:1.25632
Kill Difference:1,146
Playtime:200.914 hours
Usage:10%
Score:3.103m
Score/min:257
Accuracy (listed only):43.018%
HSR (listed only):16.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:1,824
Deaths:1,960
KDR:0.931
Accuracy:28.359% B*
HSR:15.844% D
VX6-7
C+
Kills:1,612
Deaths:1,718
KDR:0.938
Accuracy:24.415% C+
HSR:13.772% D*
Thanatos VE70
A+
Kills:1,527
Deaths:1,184
KDR:1.290
Accuracy:52.824% A+
HSR:20.236% B*
Nova
B+
Kills:1,164
Deaths:910
KDR:1.279
Accuracy:51.800% B+
HSR:15.979% C**
Pulsar C
C*
Kills:916
Deaths:256
KDR:3.578
Accuracy:25.450% C*
HSR:20.633% C-
Pandora VX25
A++
Kills:530
Deaths:326
KDR:1.626
Accuracy:56.272% A++
HSR:18.868% B*
Sirius SX12
B*
Kills:344
Deaths:234
KDR:1.470
Accuracy:28.450% B*
HSR:15.407% C-
Serpent VE92
B*
Kills:235
Deaths:195
KDR:1.205
Accuracy:28.207% B*
HSR:18.723% C+
Solstice VE3
C+
Kills:163
Deaths:53
KDR:3.075
Accuracy:22.909% C+
HSR:13.497% D--
Deimos VA29
B++
Kills:127
Deaths:91
KDR:1.396
Accuracy:69.142% B++
HSR:19.685% B+
Solstice SF
A++
Kills:112
Deaths:75
KDR:1.493
Accuracy:32.398% A++
HSR:4.464% F--
NS-7 PDW
A
Kills:104
Deaths:109
KDR:0.954
Accuracy:31.325% A
HSR:14.423% D
Kills:8,658
Deaths (as Light Assault):7,111
Deaths (to Light Assaults):3,067
KDR:1.21755
Kill Difference:1,547
Playtime:51.959 hours
Usage:3%
Score:0.512m
Score/min:164
Accuracy (listed only):37.629%
HSR (listed only):15.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:344
Deaths:234
KDR:1.470
Accuracy:28.450% B*
HSR:15.407% C-
Beamer VS3
C
Kills:234
Deaths:274
KDR:0.854
Accuracy:24.272% C-
HSR:20.086% C
NS-357G Underboss
C-
Kills:176
Deaths:340
KDR:0.518
Accuracy:33.071% D
HSR:20.455% C-
NS-7 PDW
A
Kills:104
Deaths:109
KDR:0.954
Accuracy:31.325% A
HSR:14.423% D
NS-44 Commissioner
B+
Kills:92
Deaths:105
KDR:0.876
Accuracy:41.680% B+
HSR:25% B+
Parallax VX3
B*
Kills:59
Deaths:16
KDR:3.688
Accuracy:44.690% B*
HSR:69.492% D--
Kills:1,009
Deaths (as Infiltrator):1,078
Deaths (to Infiltrators):2,291
KDR:0.93599
Kill Difference:69
Playtime:12.139 hours
Usage:1%
Score:0.073m
Score/min:100
Accuracy (listed only):33.915%
HSR (listed only):27.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:3,975
Deaths:1,190
KDR:3.340
Accuracy:21.927% A
HSR:18.692% C+
Cosmos VM3
A
Kills:3,937
Deaths:1,194
KDR:3.297
Accuracy:22.450% A
HSR:19.329% C+
Nebula VM20
B+
Kills:1,330
Deaths:274
KDR:4.854
Accuracy:20.860% B+
HSR:17.293% D
Nebula VM20
B+
Kills:1,238
Deaths:252
KDR:4.913
Accuracy:20.731% B+
HSR:18.578% C
Blueshift VM5
B+
Kills:682
Deaths:157
KDR:4.344
Accuracy:22.526% B+
HSR:21.114% C+
Blueshift VM5
B+
Kills:648
Deaths:156
KDR:4.154
Accuracy:21.828% B+
HSR:19.290% C
NS-10 Burster
D
Kills:324
Deaths:155
KDR:2.090
Accuracy:25.391% D
HSR:3.395% D
NS-10 Burster
C--
Kills:297
Deaths:156
KDR:1.904
Accuracy:25.484% C--
HSR:4.040% D
Comet VM2
C+
Kills:153
Deaths:77
KDR:1.987
Accuracy:41.632% C+
HSR:2.614% D-
Comet VM2
B++
Kills:90
Deaths:75
KDR:1.200
Accuracy:42.975% C
HSR:5.556% B++
Quasar VM1
C
Kills:77
Deaths:15
KDR:5.133
Accuracy:14.145% C
HSR:15.584% D
Quasar VM1
C+
Kills:63
Deaths:30
KDR:2.100
Accuracy:14.773% D
HSR:20.635% C+
Kills:12,814
Deaths (as MAX Suit):1,865.500
Deaths (to MAX Suits):1,631
KDR:6.86894
Kill Difference:10,948.500
Playtime:332.205 hours
Usage:16%
Score:8.540m
Score/min:428
Accuracy (listed only):24.560%
HSR (listed only):13.844%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:55
V. Kills:28 190%
Deaths:41
KDR:1.341
Accuracy:39.815% D**
KPH:16.300 D*
VKPH:8.300 D
Kills:55 (0 + 0)
Deaths:41
KDR:1.341
VKDR:0.683
Vehicle Kills:28
Kill Difference:14
Playtime:3.376 hours
Usage:0%
Score:0.184m
Score/min:909
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:411
V. Kills:108 377%
Deaths:85
KDR:4.835
Accuracy:42.304% C+
KPH:1,479,600 U
VKPH:388,800 U
AP30 Shredder
U
Kills:263
V. Kills:218 120%
Deaths:60
KDR:4.383
Accuracy:26.001% D*
KPH:946,800 U
VKPH:784,800 U
C150 Dalton
U
Kills:245
V. Kills:209 117%
Deaths:64
KDR:3.828
Accuracy:52.574% A+
KPH:882,000 U
VKPH:752,400 U
Kills:919 (0 + 919)
Deaths:209
KDR:4.397
VKDR:2.560
Vehicle Kills:535
Kill Difference:710
Playtime:0.001 hours
Usage:0%
Score:0.736m
Score/min:11,037,090
Piloting Accuracy:N/A%
Gunner Accuracy:52.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:522
V. Kills:173 300%
Deaths:61
KDR:8.557
Accuracy:44.148% D
KPH:13.300 D*
VKPH:4.400 D**
L100 Python AP
D*
Kills:98
V. Kills:70 138%
Deaths:23
KDR:4.261
Accuracy:46.638% D*
KPH:13.600 D*
VKPH:9.700 D**
Skyguard
D*
Kills:69
V. Kills:68 100%
Deaths:24
KDR:2.875
Accuracy:23.413% D--
KPH:4.900 D**
VKPH:4.900 D*
Kills:689 (689 + 0)
Deaths:108
KDR:6.380
VKDR:2.880
Vehicle Kills:311
Kill Difference:581
Playtime:60.308 hours
Usage:3%
Score:0.561m
Score/min:155
Driving Accuracy:23.413%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:2,652
V. Kills:1,006 263%
Deaths:394
KDR:6.731
Accuracy:46.137% C
KPH:18 C
VKPH:6.800 C--
Saron HRB
C+
Kills:2,555
V. Kills:1,264 202%
Deaths:314
KDR:8.137
Accuracy:40.148% C-
KPH:24.900 C+
VKPH:12.300 C-
E540 Halberd
B+
Kills:1,193
V. Kills:694 172%
Deaths:117
KDR:10.197
Accuracy:49.217% C++
KPH:34 C**
VKPH:19.800 B+
Supernova FPC
C++
Kills:513
V. Kills:456 112%
Deaths:117
KDR:4.385
Accuracy:49.106% D
KPH:17.900 D
VKPH:15.900 C++
Proton II PPA
B++
Kills:235
V. Kills:15 N/A
Deaths:20
KDR:11.750
Accuracy:28.243% B++
KPH:41.700 C-
VKPH:2.700 C--
Kills:7,148 (3,165 + 3,983)
Deaths:962
KDR:7.430
VKDR:3.571
Vehicle Kills:3,435
Kill Difference:6,186
Playtime:319.667 hours
Usage:16%
Score:6.667m
Score/min:348
Driving Accuracy:49.106%
Gunner Accuracy:28.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:212
V. Kills:8 N/A
Deaths:8
KDR:26.500
Accuracy:34.805% D
KPH:86 C+
VKPH:3.200 D-
Saron HRB-H
B+
Kills:124
V. Kills:70 175%
Deaths:10
KDR:12.400
Accuracy:60.276% B+
KPH:39.800 C++
VKPH:22.500 C+
E540 Halberd-H
B++
Kills:111
V. Kills:95 116%
Deaths:7
KDR:15.857
Accuracy:69.155% A+
KPH:32.100 D
VKPH:27.500 B++
Proton II PPA-H
C*
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:39.124% C*
KPH:100.200 C*
VKPH:1.900 D*
Kills:500 (0 + 500)
Deaths:30
KDR:16.667
VKDR:5.800
Vehicle Kills:174
Kill Difference:470
Playtime:9.563 hours
Usage:0%
Score:0.332m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:39.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 3,9953,9751,1903.34B*1.2721.927%A18.692%C+25.3CN/A126157.4h12B++54.7B*
Cosmos VM3 3,9593,9371,1943.297B*1.2222.45%A19.329%C+24.9C+N/A123158.1h12.5B++55.7B*
Supernova PC 3,6582,6523946.731C**4.6646.137%C1.471%D18C6.8C--215147.5h3.8B**8.2B++
Saron HRB 3,8192,5553148.137B+6.0640.148%C-2.114%B+24.9C+12.3C-391102.7h10A*24.9A+
NS-11C 1,8281,8241,9600.931C+1.1428.359%B*15.844%D11.7DN/A53155.5h13.1B+46.1B+
VX6-7 1,6151,6121,7180.938C+1.1424.415%C+13.772%D*16.4DN/A8598h12.3C*50.5C**
Flare VE6 1,6011,5984063.936M1.8622.145%C+15.957%D*20.7DN/A13177.3h10.8C++48.7C*
Thanatos VE70 1,5281,5271,1841.29B+0.7852.824%A+20.236%B*16.8DN/A8490.9h3.8B*7.2B*
SVA-88 1,3981,3968101.723C+0.3529.084%B**18.41%D--35.1CN/A14039.8h10.5B+36.2B+
Nebula VM20 1,3381,3302744.854A+2.7820.86%B+17.293%D30.1C+N/A14644.2h13B**62.2B++
Nebula VM20 1,2431,2382524.913A++2.8420.731%B+18.578%C30.4C+N/A14940.7h12.9B**62.4B++
Orion VS54 1,2051,2056181.95B+0.1222.977%B+18.008%D--17DN/A11370.7h11.4B+49.8B+
E540 Halberd 1,8871,19311710.197C++8.1249.217%C++3.101%B+34C**19.8B+54435.1h5.4B+11B+
Nova 1,1691,1649101.279C+0.7951.8%B+15.979%C**26.3CN/A11244.2h4.3C*8.3B+
NS-15M1 1,1611,1587821.481C++0.5927.386%B*22.28%C+29.8CN/A13538.8h11.1B+40.6B++
VX29 Polaris 1,1591,1573853.005A+0.9328.338%B*17.286%D-44.7C++N/A22925.9h10.3B++36.3B+
NS-11A 1,1551,1501,0461.099C+0.9725.079%C++16.348%D18.8DN/A7361.2h11.7B++46.6B+
Pulsar C 9189162563.578A++1.5025.45%C*20.633%C-19.4CN/A15047.3h10.1B+39.6B+
Betelgeuse 54-A 7387361804.089B+2.0231.414%B**30.978%C++108.2AN/A5986.8h9.2B*29.1B**
Blueshift VM5 6866821574.344B**2.2722.526%B+21.114%C+33.4C++N/A15320.4h13.5B*59.9B++
H-V45 6736715711.175C+0.9029.252%B**13.86%D--15.4DN/A7543.6h11.9B+40.7B++
Blueshift VM5 6516481564.154B*2.0821.828%B+19.29%C31.8C+N/A14820.4h13.7B++62.8B+
Pandora VX25 5305303261.626B+0.4556.272%A++18.868%B*40.2C++N/A28613.2h3.9B+6.9B*
C-4 8385255021.046C1.0324.83%C+N/A49.5D29.5C+88310.6h1.4C**5.6C**
L100 Python HEAT 695522618.557B**6.4844.148%DN/A13.4D*4.4D**13739.1h4.4B*10.1B+
Supernova FPC 9695131174.385C+2.3149.106%DN/A17.9D15.9C++66328.7h5.7C+11.7C+
Tank Mine 7864271383.094C**1.0232.806%C+N/A115.4C*97B**23193.7h1.3B**4A
L105 Zephyr 519411854.835C-2.7642.304%C+N/A4110U1080U17286000.1h6.5C++15.3C*
Sirius SX12 3463442341.47B+0.6028.45%B*15.407%C-15DN/A10422.9h12.3B++43.1B+
NS Decimator 5433402601.308B0.7759.836%C+1.765%C21.5D-12.8C25915.8h5.8D9.7C-
NS-10 Burster 6033241552.09A0.0225.391%D3.395%D5.3C+4.6B+14460.6h103.3B**406.7B+
NS-10 Burster 5352971561.904A+0.1725.484%C--4.04%D4.9C3.9C**13860.4h113.4B+445.1C**
AP30 Shredder 481263604.383C+2.3126.001%D*1.141%D2630U2180U25729000.1h51.3A197.3B*
C150 Dalton 454245643.828C1.7552.574%A+N/A2450U2090U30565600.1h7.2F13.7C
Serpent VE92 2352351951.205C++0.8728.207%B*18.723%C+14.6DN/A8016.1h11.6B+41B+
Proton II PPA 2502352011.75C+9.6828.243%B++2.128%C++42C-2.7C--1955.6h11C+39B
Beamer VS3 2362342740.854C++1.2224.272%C-20.086%C37.1B+N/A2016.3h5.4B**22.2C**
M40 Fury-H 220212826.5A24.4334.805%DN/A84.8C+3.2D-3642.5h4.4B**12.6B*
Frag Grenade 2132091209N/A206.9343.405%CN/A1045A*20A53180.2h2.7B**6.2B++
NS-357G Underboss 1761763400.518C--1.5633.071%D20.455%C-19.6D-N/A969h4.8D--14.4C-
Solstice VE3 164163533.075M*1.0022.909%C+13.497%D--9.4DN/A16117.3h12.1B++52.9B+
Comet VM2 233153771.987A0.0941.632%C+2.614%D-9.7C5.1B+20115.7h15B*36B++
Deimos VA29 127127911.396C++0.6869.142%B++19.685%B+25.4DN/A1415h2.3C**3.4B+
Saron HRB-H 1941241012.4A+10.3360.276%B+N/A40C++22.6C+6003.1h19.4B++32.2B*
Lasher X2 1201191200.992C++1.0823.831%C5.042%B+18.3DN/A1186.5h15.2B**64B+
Solstice SF 116112751.493B+0.5832.398%A++4.464%F--11.3DN/A979.9h4.7B**14.6A
E540 Halberd-H 206111715.857B++13.7869.155%A+N/A31.7D27.1B+7333.5h6.3C++9.2B+
NS-7 PDW 1051041090.954C++1.1231.325%A14.423%D7.9D-N/A4513.1h17C54.3B
L100 Python AP 16898234.261C+2.1946.638%D*3.061%C++13.6D*9.7D**2057.2h5.6B+12C++
NS-44 Commissioner 93921050.876C+1.2041.68%B+25%B+27.1CN/A1603.4h2.9B**6.9B*
Comet VM2 13790751.2C*0.8742.975%C5.556%B++8D4.2C13711.3h19.7B++45.8B+
Quasar VM1 7877155.133A**3.0614.145%C15.584%D10.4D--N/A2627.4h10.6A75B+
Skyguard 13769242.875C+0.8023.413%D--1.449%C-4.9D**4.9D*18014h163.2D696.9D*
Force-Blade 786714,6600.005D2.0727.848%C+4.478%C0.1DN/A0926.8h2.3B+8.3B
Spear Anti-Vehicle Phalanx Turret 10064232M**29.9330.017%D**3.125%C-16.4D*9.2D*4763.9h11.1C36.9D*
Quasar VM1 6463302.1C+0.0314.773%D20.635%C+12.1D*N/A1255.2h12.9B+87.5C+
Parallax VX3 5959163.688C*1.6144.69%B*69.492%D--11.3D--N/A935.2h3.4F7.7C--
Anti-Vehicle Grenade 6158158N/A55.9357.237%B++N/A580B**30D32010.1h4.5B++7.9B++
S1 1115787.125U5.0542.585%FN/A14.6D13.8C++7253.9h7.5C+17.5D-
Dual Photon Pods 8355411.341D0.7339.815%D**N/A16.2D*8.2D9093.4h53.9T135.5T
Lancer VS22 144541490.362C--1.7160.516%C+N/A5.3D--8.9D37810.1h87.7F--144.9F-
Proton II PPA-H 5453510.6C+8.5339.124%C*N/A106B2D*4520.5h9.3B23.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret592736.1h
Spawn Beacon134773.2h
Nano-Armor Kit473305,54894.4h
Nanite Revive Grenade01,0130.1h
Medical Applicator14628,67911.3h
Ammunition Package24150.6h
Medical Kit216123.4h

Check the help document for the dictionary if you want to learn more about words used here.


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