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Sentinel angrynoobs[TENC] angrynoobs
NC BR 71

KDR: 2.8

Score: 3.5m

Last Seen: Apr 10th, 2018 1:23 AM
- OFFLINE - 2490.7 hour(s)

Battle Rank 71 - New Conglomerate on Emerald
Level Progress (to 72): 95%
Level 100 Progress: 19% 662h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S AF-34 Mattock AF-34 Mattock M30 Mustang AH M12 Kobalt-H E540 Halberd LA1 Anchor C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,100,880 MLG Score: 880
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.768%26.961%64179971,4281.570961.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.314%0.554B+1.033B**0.395BHEAD ++ (~15.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.414B10.50.265C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.098%1.24%53821002484971504.93878321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.638%-0.68D-0.361C-0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.40.178C++40.60.225C++89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.17%1.408%8721002142109931.30275151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%-2.117F---0.84D-1.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.4-4.556T*41.1-2.287F--173.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.224%18.781%791410001,0019426710.6489374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.037%-1.384D**3.863M**2.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.57B+10.60.724B++39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.958%73.729%791110031187511.57333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.777D-0.433B-1.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.174C++2.40.235C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m492.7%387 (23.2k)328 (19.7k)2.802875,6592,0193.4289371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC100449320.063%15.586%31305:170

9% Combat Medic55% Engineer18% Heavy Assault10% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2014 9:48 PMMar 14th, 2018 7:54 PMMay 9th, 2018 10:41 AM (74d) (PST)Apr 10th, 2018 12:23 AM (104d) (PST)Apr 9th, 2018 9:23 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6411574840.5290.1890.0822.9280.065880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4849,44829,03632115176419,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.3h/7.4d 1,264 882 1,628 31.3k 114 490 697 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:444
Deaths:249
KDR:1.783
Accuracy:23.706% C*
HSR:28.153% B++
LA1 Anchor
B
Kills:254
Deaths:156
KDR:1.628
Accuracy:22.836% C
HSR:27.559% B
NC6 Gauss SAW
B+
Kills:57
Deaths:69
KDR:0.826
Accuracy:18.906% C+
HSR:26.316% B+
Kills:755
Deaths (as Heavy Assault):474
Deaths (to Heavy Assaults):522
KDR:1.59283
Kill Difference:281
Playtime:32.554 hours
Usage:18%
Score:0.509m
Score/min:261
Accuracy (listed only):21.816%
HSR (listed only):27.343%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:207
Deaths:203
KDR:1.020
Accuracy:26.629% B**
HSR:22.222% C*
NSX-P Tanto
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:28.916% N/A
HSR:24% N/A
Kills:257
Deaths (as Engineer):223
Deaths (to Engineers):440
KDR:1.15247
Kill Difference:34
Playtime:98.384 hours
Usage:55%
Score:2.070m
Score/min:351
Accuracy (listed only):27.772%
HSR (listed only):23.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:207
Deaths:203
KDR:1.020
Accuracy:26.629% B**
HSR:22.222% C*
AF-4 Cyclone
B**
Kills:95
Deaths:79
KDR:1.203
Accuracy:26.545% C*
HSR:25.263% B**
NSX-P Tanto
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:28.916% N/A
HSR:24% N/A
Kills:352
Deaths (as Light Assault):302
Deaths (to Light Assaults):367
KDR:1.16556
Kill Difference:50
Playtime:7.132 hours
Usage:4%
Score:0.123m
Score/min:289
Accuracy (listed only):27.363%
HSR (listed only):23.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B+
Kills:240
Deaths:136
KDR:1.765
Accuracy:22.708% D-
HSR:31.667% B+
NC1 Gauss Rifle
C**
Kills:131
Deaths:141
KDR:0.929
Accuracy:23.988% C**
HSR:22.137% C*
AF-4 Cyclone
B**
Kills:95
Deaths:79
KDR:1.203
Accuracy:26.545% C*
HSR:25.263% B**
Kills:466
Deaths (as Combat Medic):356
Deaths (to Combat Medics):154
KDR:1.30899
Kill Difference:110
Playtime:16.238 hours
Usage:9%
Score:0.358m
Score/min:367
Accuracy (listed only):24.414%
HSR (listed only):26.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:118
Deaths:55
KDR:2.145
Accuracy:29.958% D-
HSR:73.729% C+
AF-4 Cyclone
B**
Kills:95
Deaths:79
KDR:1.203
Accuracy:26.545% C*
HSR:25.263% B**
Kills:213
Deaths (as Infiltrator):134
Deaths (to Infiltrators):224
KDR:1.58955
Kill Difference:79
Playtime:6.659 hours
Usage:4%
Score:0.099m
Score/min:248
Accuracy (listed only):28.251%
HSR (listed only):49.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:444
Deaths:89
KDR:4.989
Accuracy:31.351% C--
HSR:17.342% C+
AF-34 Mattock
C-
Kills:437
Deaths:90
KDR:4.856
Accuracy:30.188% C-
HSR:13.044% D
NCM1 Scattercannon
D-
Kills:57
Deaths:34
KDR:1.676
Accuracy:28.101% D-
HSR:5.263% F--
Kills:938
Deaths (as MAX Suit):106.500
Deaths (to MAX Suits):110
KDR:8.80751
Kill Difference:831.500
Playtime:17.646 hours
Usage:10%
Score:0.349m
Score/min:330
Accuracy (listed only):29.880%
HSR (listed only):11.883%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:403
V. Kills:44 N/A
Deaths:84
KDR:4.798
Accuracy:53.647% C
KPH:48.500 C++
VKPH:5.300 C+
M20 Mustang
C
Kills:81
V. Kills:56 142%
Deaths:139
KDR:0.583
Accuracy:29.214% C
KPH:5.600 D
VKPH:3.900 D-
Tomcat A2AM Pods
B+
Kills:76
V. Kills:38 195%
Deaths:8
KDR:9.500
Accuracy:81.667% B+
KPH:68.300 B
VKPH:34.200 C
Kills:560 (484 + 0)
Deaths:231
KDR:2.424
VKDR:0.597
Vehicle Kills:138
Kill Difference:329
Playtime:23.923 hours
Usage:13%
Score:0.131m
Score/min:91
Piloting Accuracy:29.214%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:84
V. Kills:43 191%
Deaths:12
KDR:7
Accuracy:18.760% F
KPH:17.100 B+
VKPH:8.800 C+
Kills:84 (84 + 0)
Deaths:12
KDR:7
VKDR:3.583
Vehicle Kills:43
Kill Difference:72
Playtime:4.904 hours
Usage:3%
Score:0.037m
Score/min:124
Driving Accuracy:18.760%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:292
V. Kills:122 237%
Deaths:17
KDR:17.177
Accuracy:52.487% B**
KPH:43.200 A+
VKPH:18.100 B+
Titan-150 AP
A++
Kills:71
V. Kills:31 222%
Deaths:4
KDR:17.750
Accuracy:45.475% C--
KPH:37.600 A++
VKPH:16.400 B+
Titan-150 HEAT
D
Kills:58
V. Kills:16 341%
Deaths:20
KDR:2.900
Accuracy:36.988% D--
KPH:15.300 D
VKPH:4.200 D*
Kills:421 (129 + 292)
Deaths:41
KDR:10.268
VKDR:4.122
Vehicle Kills:169
Kill Difference:380
Playtime:12.424 hours
Usage:7%
Score:0.305m
Score/min:409
Driving Accuracy:36.988%
Gunner Accuracy:52.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:312
V. Kills:15 N/A
Deaths:30
KDR:10.400
Accuracy:21.653% C+
KPH:169.900 B*
VKPH:8.200 A
C85 Canister-H
A+
Kills:247
V. Kills:14 N/A
Deaths:13
KDR:19
Accuracy:62.618% A+
KPH:119.200 C*
VKPH:6.800 C
Kills:559 (0 + 559)
Deaths:43
KDR:13
VKDR:0.674
Vehicle Kills:29
Kill Difference:516
Playtime:3.909 hours
Usage:2%
Score:0.087m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:62.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:227
V. Kills:5 N/A
Deaths:2
KDR:113.500
Accuracy:16.533% C
KPH:144.700 A*
VKPH:3.200 B+
M12 Kobalt
M
Kills:215
V. Kills:4 N/A
Deaths:2
KDR:107.500
Accuracy:17.867% C+
KPH:151.900 M
VKPH:2.800 C**
Kills:442 (0 + 442)
Deaths:4
KDR:110.500
VKDR:2.250
Vehicle Kills:9
Kill Difference:438
Playtime:2.985 hours
Usage:2%
Score:0.074m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:17.867%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 4484442491.783C++1.0223.706%C*28.153%B++41.5C*N/A12710.7h9.9B+41.8B+
AF-34 Mattock 447444894.989B++2.1931.351%C--17.342%C+37.9C+N/A8611.7h6.7C+21.3C+
AF-34 Mattock 447437904.856B+2.0530.188%C-13.044%D36.1CN/A8512.1h6.5C-21.7C
M30 Mustang AH 447403844.798C+2.0053.647%CN/A48.6C++5.3C+1238.3h6.5B+12.1B+
M12 Kobalt-H 3273123010.4C7.6021.653%C+17.949%C**173.3B*8.3A4211.8h12B+55.5B+
E540 Halberd 4142921717.176A++14.3752.487%B**N/A42.9A17.9B+3686.8h5.1B+9.7B*
LA1 Anchor 2562541561.628C+1.1722.836%C27.559%B30.2DN/A1058.4h9.6B42C++
C85 Canister-H 2612471319B16.2062.618%A+5.263%F-117.6C++6.7C3252.1h7C+11.1B+
Gauss Rifle Burst 2442401361.765C+1.0422.708%D-31.667%B+35.3CN/A1376.8h10.5B46.1C+
M12 Kobalt 2322272113.5U110.7016.533%C25.11%A141.9A*3.1B4021.6h11.6B**70.3B+
M12 Kobalt 2192152107.5S104.7017.867%C+28.837%A*153.6M2.9B4221.4h11.5A+64.2B++
AF-19 Mercenary 2092072031.02C**1.7826.629%B**22.222%C*19.3C++N/A8610.7h12.4B46.4B+
M12 Kobalt 136134433.5C+30.7021.976%C++14.925%D121.8C**1.8D-4361.1h12.7B++57.9B++
NC1 Gauss Rifle 1351311410.929C+1.8723.988%C**22.137%C*26.2C*N/A1175h11.9B+49.6B+
NC14 Bolt Driver 119118552.145C++0.6629.958%D-73.729%C+26.2C*N/A1124.5h2.4B+8C++
AF-4 Cyclone 10095791.203C+1.6026.545%C*25.263%B**19.8D1A**494.8h9.2B++34.6B+
Skyguard 12784127A*4.2018.76%F1.19%D-17.1B+8.8C+1244.9h66.5A+354.3B+
M20 Mustang 137811390.583C2.2229.214%C2.469%C++5.6D3.9D-5214.5h210.1D*719.3D*
Tomcat A2AM Pods 1147689.5A+6.7081.667%B+N/A69.1B+34.5C3611.1h6.4B*7.9B**
Titan-150 AP 10271417.75A*14.9545.475%C--N/A37.4A++16.3B11631.9h2.8B++6.2B**
Titan-150 HEAT 7458202.9C0.1036.988%D--1.724%D-15.3D4.2D*1063.8h4.4B+11.8C+
NCM1 Scattercannon 5957341.676C+1.1328.101%D-5.263%F--21.9C+N/A1352.6h7.8C++27.7C
NC6 Gauss SAW 5857690.826C1.9818.906%C+26.316%B+20.4C-N/A1292.8h10.4C++54.8C++
NSX-P Tanto 5250202.5A++0.3028.916%B++24%C+29.4C++1.2B+751.7h11.5B++39.8B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101990.2h
Motion Spotter0580.1h
Nano-Repair Grenade01680h
Nano-Armor Kit5981,5559.6h
Medical Kit213540.5h
Medical Applicator3514,3981.3h
Ammunition Package31020.2h
Shield Recharging Field11940.1h
Recon Detection Device0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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