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Ensign angrynoobs[TENC] angrynoobs
NC BR 49

KDR: 1.7

Score: 1.8m

Last Seen: Mar 15th, 2018 4:07 AM
- OFFLINE - 224.1 hour(s)

Rank 49 (49) Ensign of the New Conglomerate on Emerald
Level Progress (to 50): 95%
Level 100 Progress: 10% 755h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S Gauss Rifle Burst LA1 Anchor E540 Halberd AF-19 Mercenary NC1 Gauss Rifle NC14 Bolt Driver M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.019%26.108%60169691,0381.567980.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.115%0.42B0.948B*0.553B+HEAD ++ (~14.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.361C**110.222C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.915%3.571%8719745664590.86153993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.927D--1.721A++-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
933.3-4.98T*269.9-4.221T*663.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.988%1.724%13919745854271.07407207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.363C--0.716D--1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+4.40.651B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.429%7.018%91197457551611.0178635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.985D--0.789B++-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.62B+10.90.705B++32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.645%70.968%911974935011.82353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.999D--0.255C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.132C++2.40.235C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m510.6%376 (22.6k)309 (18.5k)1.69872,2271,3112.2646849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC97511520.377%16.884%34404:310

16% Combat Medic46% Engineer25% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2014 9:48 PMMar 14th, 2018 7:54 PMMar 15th, 2018 3:10 PM (35d) (PST)Mar 15th, 2018 12:40 AM (35d) (PST)Mar 15th, 2018 12:07 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561314250.3760.2210.0632.2240.059561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3337,83925,49423134133418,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
98.7h/4.1d 742 376 696 13.2k 68 292 351 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:240
Deaths:178
KDR:1.348
Accuracy:22.047% C
HSR:25.417% C*
LA1 Anchor
C++
Kills:221
Deaths:122
KDR:1.811
Accuracy:22.666% C--
HSR:26.697% C++
NC6 Gauss SAW
C*
Kills:54
Deaths:67
KDR:0.806
Accuracy:19.223% C+
HSR:24.074% C*
Kills:515
Deaths (as Heavy Assault):367
Deaths (to Heavy Assaults):363
KDR:1.40327
Kill Difference:148
Playtime:25.083 hours
Usage:25%
Score:0.414m
Score/min:275
Accuracy (listed only):21.312%
HSR (listed only):25.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:154
Deaths:171
KDR:0.901
Accuracy:25.974% B++
HSR:22.078% C++
Kills:154
Deaths (as Light Assault):171
Deaths (to Light Assaults):273
KDR:0.90058
Kill Difference:17
Playtime:3.053 hours
Usage:3%
Score:0.055m
Score/min:299
Accuracy (listed only):25.974%
HSR (listed only):22.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:154
Deaths:171
KDR:0.901
Accuracy:25.974% B++
HSR:22.078% C++
Kills:154
Deaths (as Engineer):171
Deaths (to Engineers):271
KDR:0.90058
Kill Difference:17
Playtime:45.010 hours
Usage:46%
Score:0.827m
Score/min:306
Accuracy (listed only):25.974%
HSR (listed only):22.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B+
Kills:238
Deaths:135
KDR:1.763
Accuracy:22.703% D--
HSR:31.513% B+
NC1 Gauss Rifle
C*
Kills:131
Deaths:141
KDR:0.929
Accuracy:23.988% C++
HSR:22.137% C*
Kills:369
Deaths (as Combat Medic):276
Deaths (to Combat Medics):103
KDR:1.33696
Kill Difference:93
Playtime:15.815 hours
Usage:16%
Score:0.355m
Score/min:374
Accuracy (listed only):23.345%
HSR (listed only):26.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:93
Deaths:42
KDR:2.214
Accuracy:28.645% D*
HSR:70.968% C
Kills:93
Deaths (as Infiltrator):42
Deaths (to Infiltrators):156
KDR:2.21429
Kill Difference:51
Playtime:4.616 hours
Usage:5%
Score:0.083m
Score/min:299
Accuracy (listed only):28.645%
HSR (listed only):70.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D--
Kills:57
Deaths:34
KDR:1.676
Accuracy:28.101% D--
HSR:5.263% F--
Kills:57
Deaths (as MAX Suit):17
Deaths (to MAX Suits):78
KDR:3.35294
Kill Difference:40
Playtime:4.587 hours
Usage:5%
Score:0.099m
Score/min:361
Accuracy (listed only):28.101%
HSR (listed only):5.263%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:56
V. Kills:45 122%
Deaths:119
KDR:0.471
Accuracy:28.915% C
KPH:4.300 D-
VKPH:3.500 D--
Kills:56 (56 + 0)
Deaths:119
KDR:0.471
VKDR:0.378
Vehicle Kills:45
Kill Difference:63
Playtime:12.939 hours
Usage:13%
Score:0.033m
Score/min:42
Piloting Accuracy:28.915%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:209
V. Kills:90 230%
Deaths:10
KDR:20.900
Accuracy:55.550% A
KPH:42.400 A
VKPH:18.300 B+
Titan-150 HEAT
D
Kills:58
V. Kills:16 341%
Deaths:19
KDR:3.053
Accuracy:36.988% D--
KPH:15.500 D
VKPH:4.300 D*
Kills:267 (58 + 209)
Deaths:29
KDR:9.207
VKDR:3.655
Vehicle Kills:106
Kill Difference:238
Playtime:8.678 hours
Usage:9%
Score:0.147m
Score/min:283
Driving Accuracy:36.988%
Gunner Accuracy:55.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:57
V. Kills:2 N/A
Deaths:8
KDR:7.125
Accuracy:25.429% B+
KPH:183.900 B**
VKPH:6.500 B*
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:0.250
Vehicle Kills:2
Kill Difference:49
Playtime:0.310 hours
Usage:0%
Score:0.012m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:25.429%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 2422401781.348C+0.3522.047%C25.417%C*32CN/A1227.5h10.9C+49.5C++
Gauss Rifle Burst 2422381351.763C+0.0622.703%D--31.513%B+35.5C-N/A1396.7h10.5C++46.2C
LA1 Anchor 2232211221.811C+0.1122.666%C--26.697%C++31.1DN/A1107.1h9.7C++42.8C+
E540 Halberd 2992091020.9A++19.2055.55%AN/A42.7A18.4B+4224.9h5.2B+9.4B*
AF-19 Mercenary 1551541710.901C+0.8025.974%B++22.078%C++16.4CN/A629.4h13.4C+51.6B
NC1 Gauss Rifle 1351311410.929C+0.7723.988%C++22.137%C*26.2C+N/A1125h11.9C*49.6B
NC14 Bolt Driver 9493422.214C++0.5228.645%D*70.968%C23.8C+N/A1103.9h2.4B8.3C+
M12 Kobalt 6564321.333C+19.6322.69%C+3.125%T*160B++2.5D8860.4h13.8B+60.9B+
Titan-150 HEAT 7458193.053C1.3536.988%D--1.724%D--15.3D4.2D*1003.8h4.4B11.8C+
NCM1 Scattercannon 5957341.676C+0.0228.101%D--5.263%F--21.9C+N/A1302.6h7.8C+27.7C
M12 Kobalt-H 595787.125D5.4325.429%B+7.018%F-190B**6.7B*6670.3h10.9B43B*
M20 Mustang 101561190.471C--1.2328.915%C3.571%B++4.3D-3.5D--4212.9h269.9F-933.3F-
NC6 Gauss SAW 5554670.806C0.8919.223%C+24.074%C*20.8C--N/A1242.6h10.7C+55.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0580.1h
Medical Kit203280.5h
Medical Applicator3414,0321.2h
Nano-Armor Kit3334,1453.5h
Ammunition Package3620.2h
Shield Recharging Field11940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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