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Signifer another1[] another1
VS BR 59

KDR: 3.11

Score: 3.3m

Last Seen: Jan 22nd, 2019 5:47 AM
- OFFLINE - 40.6 hour(s)

Battle Rank 59 - Vanu Sovereignty on Emerald
Level Progress (to 60): 35%
Level 100 Progress: 17% 520h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Supernova FPC S1 Saron Laser Cannon M12 Kobalt-H Solstice VE3 Aphelion VEX-4H NS Baron G5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.182%19.508%433312291,5842.833630.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.933%0.19C++-0.221C-0.751D-HEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.314C*11.30.208C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.23%1.304%49911231230601093.83333209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.007C+-0.254C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.9-0.529D92.3-0.736D-155.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.416%1.608%70211231311891913.49438162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.588A+-0.595D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++4.30.652B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.891%10.738%43221230298761293.87013229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.501%-0.4C--1.521A+1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.517B+18.50.539B+39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m448.1%499 (29.9k)433 (26k)3.112864,3581,4003.8457159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123224717.563%10.785%18905:261

59% Engineer32% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2013 8:42 PMJan 24th, 2016 3:57 PMJan 22nd, 2019 5:35 PM (367d) (PST)Jan 22nd, 2019 2:40 AM (367d) (PST)Jan 22nd, 2019 1:47 AM (367d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
736986380.5730.1840.0622.9470.085607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,1695,88438,28534114177526,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.8h/5.3d 1,026 470 1,619 22.4k 109 464 646 5.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,272
Deaths:381
KDR:3.339
Accuracy:20.817% C+
HSR:20.598% D
Kills:1,272
Deaths (as Heavy Assault):381
Deaths (to Heavy Assaults):319
KDR:3.33858
Kill Difference:891
Playtime:40.756 hours
Usage:32%
Score:1.216m
Score/min:497
Accuracy (listed only):20.817%
HSR (listed only):20.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:182
Deaths:123
KDR:1.480
Accuracy:28.879% B**
HSR:16.484% D
NS Baron G5AE
C**
Kills:137
Deaths:62
KDR:2.210
Accuracy:49.894% C**
HSR:11.679% D
Kills:319
Deaths (as Engineer):185
Deaths (to Engineers):349
KDR:1.72432
Kill Difference:134
Playtime:75.328 hours
Usage:59%
Score:1.844m
Score/min:408
Accuracy (listed only):39.386%
HSR (listed only):14.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:182
Deaths:123
KDR:1.480
Accuracy:28.879% B**
HSR:16.484% D
NS Baron G5AE
C**
Kills:137
Deaths:62
KDR:2.210
Accuracy:49.894% C**
HSR:11.679% D
Kills:319
Deaths (as Light Assault):185
Deaths (to Light Assaults):201
KDR:1.72432
Kill Difference:134
Playtime:4.579 hours
Usage:4%
Score:0.099m
Score/min:360
Accuracy (listed only):39.386%
HSR (listed only):14.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C**
Kills:137
Deaths:62
KDR:2.210
Accuracy:49.894% C**
HSR:11.679% D
Kills:137
Deaths (as Combat Medic):62
Deaths (to Combat Medics):144
KDR:2.20968
Kill Difference:75
Playtime:0.851 hours
Usage:1%
Score:0.016m
Score/min:312
Accuracy (listed only):49.894%
HSR (listed only):11.679%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:130
Deaths:106
KDR:1.226
Accuracy:32.230% D
HSR:13.077% D*
Kills:130
Deaths (as Infiltrator):106
Deaths (to Infiltrators):152
KDR:1.22642
Kill Difference:24
Playtime:3.513 hours
Usage:3%
Score:0.062m
Score/min:294
Accuracy (listed only):32.230%
HSR (listed only):13.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):74
KDR:0
Kill Difference:UNR
Playtime:1.830 hours
Usage:1%
Score:0.061m
Score/min:553
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:230
V. Kills:108 211%
Deaths:83
KDR:2.771
Accuracy:37.230% B*
KPH:28.900 A
VKPH:13.600 B++
Kills:230 (230 + 0)
Deaths:83
KDR:2.771
VKDR:1.301
Vehicle Kills:108
Kill Difference:147
Playtime:7.966 hours
Usage:6%
Score:0.090m
Score/min:189
Piloting Accuracy:37.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:83
V. Kills:35 231%
Deaths:8
KDR:10.375
Accuracy:60.343% A*
KPH:57.700 A+
VKPH:24.300 M**
Kills:83 (83 + 0)
Deaths:8
KDR:10.375
VKDR:4.375
Vehicle Kills:35
Kill Difference:75
Playtime:1.439 hours
Usage:1%
Score:0.030m
Score/min:345
Driving Accuracy:60.343%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:311
V. Kills:155 199%
Deaths:36
KDR:8.639
Accuracy:57.416% B+
KPH:42.300 A+
VKPH:21.100 B**
Saron HRB
A+
Kills:113
V. Kills:51 217%
Deaths:7
KDR:16.143
Accuracy:51.575% B*
KPH:41.100 A+
VKPH:18.500 B
Kills:424 (311 + 113)
Deaths:43
KDR:9.860
VKDR:4.791
Vehicle Kills:206
Kill Difference:381
Playtime:10.108 hours
Usage:8%
Score:0.296m
Score/min:487
Driving Accuracy:57.416%
Gunner Accuracy:51.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:185
V. Kills:7 N/A
Deaths:7
KDR:26.429
Accuracy:24.703% B
KPH:176.300 B++
VKPH:6.700 B+
Aphelion VEX-4H
A*
Kills:146
V. Kills:49 292%
Deaths:13
KDR:11.231
Accuracy:48.533% B
KPH:79.400 A*
VKPH:26.600 C+
Kills:331 (0 + 331)
Deaths:20
KDR:16.550
VKDR:2.800
Vehicle Kills:56
Kill Difference:311
Playtime:2.889 hours
Usage:2%
Score:0.104m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:48.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2821,2723813.339A0.2320.817%C+20.598%D54.1B*N/A22823.5h11.1B+53.3C++
Supernova FPC 466311368.639C**5.5357.416%B+1.608%C-42A20.9B**4497.4h4.3B++7.6B++
S1 3182531511.675A++1.4464.474%B*1.976%C-39.5B**10.2C3226.4h4.6B**7.2B**
Saron Laser Cannon 338230832.771C*0.3437.23%B*1.304%D28.8A13.5B+1898h92.3B+247.9B++
M12 Kobalt-H 192185726.429B+23.3224.703%B16.757%C+185B*7B+4591h17C+68.6C++
Solstice VE3 1881821231.48B**1.6328.879%B**16.484%D18.4C+N/A789.9h18C62.5C++
Aphelion VEX-4H 1951461311.231B+8.1248.533%B2.055%D81.1A*27.2C++6811.8h28.9B**59.5B**
NS Baron G5AE 139137622.21B*0.9049.894%C**11.679%D45.7C++N/A1143h5.1D10.3C+
NS-44 Commissioner 1321301061.226C*1.8932.23%D13.077%D*31.7C+N/A1014.1h4C+12.6C+
Saron HRB 164113716.143A**13.0351.575%B*N/A40.4A+18.2C**5902.8h21.2C**41B++
C75 Viper 11883810.375A7.2660.343%A*N/A59.3A+25M**3451.4h13.1C*21.8B++
Plasma Grenade 7069169N/A65.8956.798%A+N/A690B**10C++25550.1h2.7B**4.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit51153,2158.9h
Anti-Vehicle MANA Turret1680.1h
Medical Applicator23,5070.2h
Ammunition Package02460.1h
Medical Kit765642.5h

Check the help document for the dictionary if you want to learn more about words used here.


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