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Archon another1[MAG3] another1
VS BR 81

KDR: 3.81

Score: 6.4m

Last Seen: May 26th, 2020 3:24 AM
- OFFLINE - 33.1 hour(s)

Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 88%
Level 100 Progress: 34% 408h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Supernova FPC E540 Halberd Aphelion VEX-4H Saron Laser Cannon NS-15M AE M12 Kobalt-H S1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.516%20.232%456512782,1602.808841.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%0.238C++-0.094C+-0.459DHEAD ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.278C*12.10.157C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.776%0.898%44011282334941603.51579207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.138C-0.619D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.2-0.472D85.9-0.615D154.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.54%0.661%902112827571664074.56024186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.431A-1.163D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.822B++3.80.694B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.169%8.504%566312806821394264.87143160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.174%-0.24C1.024B**1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.61B+150.608B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.737%52.083%56611282969411.01053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.208B**-0.927D---1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.261C*3.20.012C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m566%509 (30.5k)453 (27.2k)3.810738,0942,1244.8691181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128346615.556%8.636%13406:401

70% Engineer22% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2013 8:42 PMJan 13th, 2020 1:18 AMMay 26th, 2020 3:50 AM (2d) (PST)May 25th, 2020 11:29 PM (2d) (PST)May 25th, 2020 11:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
828807480.5720.1500.0493.8220.103473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6764,79244,8843493229627,188

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
235.7h/9.8d 2,248 699 3,215 54k 184 768 1,455 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,320
Deaths:398
KDR:3.317
Accuracy:20.802% C+
HSR:20.379% D
NS-15M AE
C+
Kills:327
Deaths:100
KDR:3.270
Accuracy:22.501% D
HSR:28.746% C+
Kills:1,647
Deaths (as Heavy Assault):498
Deaths (to Heavy Assaults):444
KDR:3.30723
Kill Difference:1,149
Playtime:52.614 hours
Usage:22%
Score:1.521m
Score/min:482
Accuracy (listed only):21.651%
HSR (listed only):24.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:225
Deaths:97
KDR:2.320
Accuracy:51.794% B+
HSR:12.444% D
Solstice VE3
B**
Kills:203
Deaths:141
KDR:1.440
Accuracy:29.280% B**
HSR:14.778% D-
Pulsar C
C
Kills:118
Deaths:92
KDR:1.283
Accuracy:23.479% C
HSR:16.102% D*
Kills:546
Deaths (as Engineer):330
Deaths (to Engineers):592
KDR:1.65455
Kill Difference:216
Playtime:166.152 hours
Usage:70%
Score:4.466m
Score/min:448
Accuracy (listed only):34.851%
HSR (listed only):14.441%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:225
Deaths:97
KDR:2.320
Accuracy:51.794% B+
HSR:12.444% D
Solstice VE3
B**
Kills:203
Deaths:141
KDR:1.440
Accuracy:29.280% B**
HSR:14.778% D-
Pulsar C
C
Kills:118
Deaths:92
KDR:1.283
Accuracy:23.479% C
HSR:16.102% D*
Kills:546
Deaths (as Light Assault):330
Deaths (to Light Assaults):267
KDR:1.65455
Kill Difference:216
Playtime:5.870 hours
Usage:2%
Score:0.127m
Score/min:362
Accuracy (listed only):34.851%
HSR (listed only):14.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B+
Kills:225
Deaths:97
KDR:2.320
Accuracy:51.794% B+
HSR:12.444% D
Kills:225
Deaths (as Combat Medic):97
Deaths (to Combat Medics):194
KDR:2.31959
Kill Difference:128
Playtime:1.856 hours
Usage:1%
Score:0.058m
Score/min:522
Accuracy (listed only):51.794%
HSR (listed only):12.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:192
Deaths:150
KDR:1.280
Accuracy:32.533% D
HSR:13.021% D*
Ghost
B
Kills:96
Deaths:22
KDR:4.364
Accuracy:42.737% B
HSR:52.083% F-
Kills:288
Deaths (as Infiltrator):172
Deaths (to Infiltrators):237
KDR:1.67442
Kill Difference:116
Playtime:5.231 hours
Usage:2%
Score:0.119m
Score/min:379
Accuracy (listed only):37.635%
HSR (listed only):32.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:92
Deaths:32
KDR:2.875
Accuracy:15.436% C
HSR:27.174% A+
Cosmos VM3
B+
Kills:87
Deaths:29
KDR:3
Accuracy:16.343% C
HSR:21.839% B+
Kills:179
Deaths (as MAX Suit):30.500
Deaths (to MAX Suits):97
KDR:5.86885
Kill Difference:148.500
Playtime:3.342 hours
Usage:1%
Score:0.116m
Score/min:579
Accuracy (listed only):15.889%
HSR (listed only):24.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:334
V. Kills:159 209%
Deaths:99
KDR:3.374
Accuracy:35.776% B++
KPH:29.700 A
VKPH:14.100 B+
Kills:334 (334 + 0)
Deaths:99
KDR:3.374
VKDR:1.606
Vehicle Kills:159
Kill Difference:235
Playtime:11.258 hours
Usage:5%
Score:0.139m
Score/min:206
Piloting Accuracy:35.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:63
V. Kills:34 180%
Deaths:9
KDR:7
Accuracy:31.273% C
KPH:46.900 B+
VKPH:25.300 C**
Kills:63 (0 + 63)
Deaths:9
KDR:7
VKDR:3.778
Vehicle Kills:34
Kill Difference:54
Playtime:1.343 hours
Usage:1%
Score:0.021m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:31.273%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:154
V. Kills:66 230%
Deaths:8
KDR:19.250
Accuracy:61.572% A*
KPH:56.700 B**
VKPH:24.300 M*
Kills:154 (154 + 0)
Deaths:8
KDR:19.250
VKDR:8.250
Vehicle Kills:66
Kill Difference:146
Playtime:2.715 hours
Usage:1%
Score:0.068m
Score/min:417
Driving Accuracy:61.572%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:757
V. Kills:340 222%
Deaths:46
KDR:16.457
Accuracy:56.540% B
KPH:47.900 A++
VKPH:21.500 B**
E540 Halberd
B**
Kills:512
V. Kills:230 222%
Deaths:
KDR:
Accuracy:55.234% B*
KPH:45.900 B**
VKPH:20.600 B++
Saron HRB
B**
Kills:129
V. Kills:58 219%
Deaths:7
KDR:18.429
Accuracy:53.863% B**
KPH:40.400 B**
VKPH:18.200 C++
Aphelion VEX-4
A++
Kills:98
V. Kills:37 258%
Deaths:2
KDR:49
Accuracy:30.318% D
KPH:43.200 A++
VKPH:16.300 C+
Kills:1,496 (757 + 739)
Deaths:55
KDR:27.200
VKDR:12.091
Vehicle Kills:665
Kill Difference:1,441
Playtime:32.425 hours
Usage:14%
Score:0.911m
Score/min:468
Driving Accuracy:56.540%
Gunner Accuracy:30.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:507
V. Kills:184 274%
Deaths:14
KDR:36.214
Accuracy:40.105% D
KPH:86 A*
VKPH:31.200 C**
M12 Kobalt-H
B**
Kills:323
V. Kills:13 N/A
Deaths:7
KDR:46.143
Accuracy:23.435% C+
KPH:195.500 B*
VKPH:7.900 B**
Proton II PPA-H
B*
Kills:230
V. Kills:16 N/A
Deaths:1
KDR:230
Accuracy:49.006% A
KPH:138.300 B++
VKPH:9.600 B*
Kills:1,060 (0 + 1,060)
Deaths:22
KDR:48.182
VKDR:9.682
Vehicle Kills:213
Kill Difference:1,038
Playtime:9.214 hours
Usage:4%
Score:0.290m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:49.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3301,3203983.317B++0.4920.802%C+20.379%D53.9B+N/A23024.5h11.2B+54C+
Supernova FPC 1,0977574616.457B*12.6556.54%BN/A47.9A++21.5B**58915.8h3.8B*6.6B*
E540 Halberd 7425121512U508.1955.234%B*N/A45.7B**20.5B++29611.2h4.4B**8B**
Aphelion VEX-4H 6915071436.214S32.4040.105%D1.578%D--85.9A*31.2C**5455.9h25.5A63.7B**
Saron Laser Cannon 493334993.374C*0.4435.776%B++N/A29.6A14.1B+20511.3h85.9B+240.2B++
NS-15M AE 3323271003.27B++0.5422.501%D28.746%C+57.4C+N/A2065.7h14.3D--63.4D
M12 Kobalt-H 336323746.143B*42.3323.435%C+17.338%C+190B*7.6B**5661.7h14.6C*62.4C**
S1 3622851721.657A2.1563.142%B+2.105%C36.1B+9.7D3047.9h5B++7.9B+
Proton II PPA-H 2462301230U226.1949.006%AN/A135.3B++9.4B*4101.7h11.2C23B
NS Baron G5AE 229225972.32B*1.4951.794%B+12.444%D47.9C+N/A1344.7h5.2D--10C+
Solstice VE3 2112031411.44B*2.3729.28%B**14.778%D-17.7CN/A8211.5h19D64.8C+
NS-44 Commissioner 1961921501.28C*2.5332.533%D13.021%D*29.1CN/A966.6h4.3C-13.2C
C75 Viper 220154819.25A*15.4461.572%A*N/A57B**24.4M*4162.7h13C+21.2B+
Saron HRB 187129718.429A**14.6253.863%B**N/A40.3B**18.1C++6273.2h22.8C+42.2B+
Pulsar C 121118921.283C+2.5323.479%C16.102%D*19.7C--N/A706h16.6D**70.8D
Aphelion VEX-4 13598249S45.1930.318%D1.02%D*42.6A+16.1C+2452.3h33.1A109.3B*
Ghost 9796224.364B0.5542.737%B52.083%F-48C+N/A1802h3.2F-7.5D
Plasma Grenade 9594194N/A90.1956.845%AN/A940A+10C+29400.1h2.6B*4.6B*
Quasar VM1 9292322.875B++0.9415.436%C27.174%A+48.4A++N/A1421.9h9.1A+59B
Cosmos VM3 8787293B+0.8116.343%C21.839%B+51.2B*N/A1521.7h9.2A+56.2B++
Force-Blade 68641,7200.037C**3.776.536%F-15.625%A0.6C+N/A2102.3h2.2B33.5F
AP30 Shredder 976397C+3.1931.273%CN/A48.5B++26.2B2631.3h56.3B*180B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit304343,67120.1h
Anti-Vehicle MANA Turret1950.1h
Medical Applicator105,3320.4h
Ammunition Package05530.2h
Medical Kit917192.7h
Nano-Repair Grenade01670h
Recon Detection Device11190.2h

Check the help document for the dictionary if you want to learn more about words used here.


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