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Immortal Grouchy antibueno42[FwF] antibueno42
VS BR 69

KDR: 0.73

Score: 12m

Last Seen: Aug 17th, 2019 12:58 AM
- OFFLINE - 53.4 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Member of Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 80
Level Progress (to 70): 8%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Pulsar C Solstice SF Orion VS54 VE-S Canis Deimos VA29 VE-LR Obelisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-23,769 MLG Score: -19
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.609%22.768%4921911954,2780.4669290.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.458%0.091C+0.269C*0.293C*HEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.167C++13.40.061C+48.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.078%1.633%88212122454671360.524625179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.68%0.699B+-0.593D0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.50.562B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.081%7.407%39212121354921290.273834104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.052%0.453B+0.73B++2.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.9-1.116D*103.9-1.604F149

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.151%90.769%391121365114430.0567686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.492D1.539A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.231C++2.40.241C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.232%11.863%39412102,276813752.79607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.003%-0.107C+-0.554D0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.104C+4.70.022C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 80
12m1147.9%239 (14.3k)201 (12.1k)0.73368912,52717,0740.9198269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121437715.761%13.571%21403:281

26% Combat Medic27% Engineer15% Heavy Assault28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 7:09 PMJul 27th, 2018 10:18 PMAug 17th, 2019 9:41 PM (1d) (PST)Aug 16th, 2019 9:26 PM (2d) (PST)Aug 16th, 2019 8:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2691531160.2110.2880.0292.7230.026-19

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1629,1816,98113172163212,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
988.6h/41.2d 3,178 1,700 9,410 161.5k 1,630 2,786 1,544 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:499
Deaths:602
KDR:0.829
Accuracy:19.043% C
HSR:26.453% C*
VE-H Maw
C+
Kills:124
Deaths:133
KDR:0.932
Accuracy:21.990% D
HSR:26.613% C+
NS-15M AE
B++
Kills:66
Deaths:96
KDR:0.688
Accuracy:22.773% D
HSR:33.333% B++
NSX-P Naginata
D
Kills:60
Deaths:83
KDR:0.723
Accuracy:20.053% D
HSR:21.667% D-
Kills:749
Deaths (as Heavy Assault):914
Deaths (to Heavy Assaults):4,688
KDR:0.81947
Kill Difference:165
Playtime:149.644 hours
Usage:15%
Score:1.419m
Score/min:158
Accuracy (listed only):20.965%
HSR (listed only):27.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,307
Deaths:1,588
KDR:0.823
Accuracy:40.981% C++
HSR:11.859% D-
Pulsar C
C+
Kills:710
Deaths:946
KDR:0.751
Accuracy:22.928% C
HSR:22.394% C+
Solstice SF
B*
Kills:583
Deaths:867
KDR:0.672
Accuracy:28.534% B*
HSR:8.748% D**
VE-S Canis
C
Kills:441
Deaths:530
KDR:0.832
Accuracy:25.133% C
HSR:10.431% D*
Deimos VA29
C
Kills:418
Deaths:519
KDR:0.805
Accuracy:56.853% C
HSR:10.287% D--
Nova
C++
Kills:336
Deaths:588
KDR:0.571
Accuracy:35.367% D-
HSR:15.179% C++
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.052% C+
HSR:12.500% C-
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.072% C
HSR:9.767% D*
Serpent VE92
B*
Kills:208
Deaths:334
KDR:0.623
Accuracy:21.832% C
HSR:24.519% B*
Solstice Burst
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.629% D
HSR:21.891% C
NSX-P Tanto
B
Kills:169
Deaths:372
KDR:0.454
Accuracy:20.756% D--
HSR:27.811% B
Solstice VE3
C+
Kills:168
Deaths:440
KDR:0.382
Accuracy:18.377% D-
HSR:19.048% C+
The Little Helper
C++
Kills:120
Deaths:190
KDR:0.632
Accuracy:42.488% D
HSR:16.667% C++
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
Sirius SX12
C**
Kills:81
Deaths:120
KDR:0.675
Accuracy:20.011% D-
HSR:19.753% C**
NS Baron G5AE
C++
Kills:53
Deaths:51
KDR:1.039
Accuracy:47.461% C++
HSR:11.321% D
Kills:5,328
Deaths (as Light Assault):7,962
Deaths (to Light Assaults):2,633
KDR:0.66918
Kill Difference:2,634
Playtime:276.109 hours
Usage:28%
Score:2.783m
Score/min:168
Accuracy (listed only):31.963%
HSR (listed only):16.081%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,307
Deaths:1,588
KDR:0.823
Accuracy:40.981% C++
HSR:11.859% D-
Pulsar C
C+
Kills:710
Deaths:946
KDR:0.751
Accuracy:22.928% C
HSR:22.394% C+
Solstice SF
B*
Kills:583
Deaths:867
KDR:0.672
Accuracy:28.534% B*
HSR:8.748% D**
Deimos VA29
C
Kills:418
Deaths:519
KDR:0.805
Accuracy:56.853% C
HSR:10.287% D--
VE-LR Obelisk
B++
Kills:396
Deaths:555
KDR:0.714
Accuracy:28.360% D
HSR:38.384% B++
Nova
C++
Kills:336
Deaths:588
KDR:0.571
Accuracy:35.367% D-
HSR:15.179% C++
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.052% C+
HSR:12.500% C-
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.072% C
HSR:9.767% D*
Serpent VE92
B*
Kills:208
Deaths:334
KDR:0.623
Accuracy:21.832% C
HSR:24.519% B*
Solstice Burst
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.629% D
HSR:21.891% C
NSX-P Tanto
B
Kills:169
Deaths:372
KDR:0.454
Accuracy:20.756% D--
HSR:27.811% B
Solstice VE3
C+
Kills:168
Deaths:440
KDR:0.382
Accuracy:18.377% D-
HSR:19.048% C+
The Little Helper
C++
Kills:120
Deaths:190
KDR:0.632
Accuracy:42.488% D
HSR:16.667% C++
NS Baron G5AE
C++
Kills:53
Deaths:51
KDR:1.039
Accuracy:47.461% C++
HSR:11.321% D
Eidolon VE33
C-
Kills:52
Deaths:41
KDR:1.268
Accuracy:25.327% C-
HSR:5.769% F**
Kills:5,168
Deaths (as Engineer):7,702
Deaths (to Engineers):2,528
KDR:0.67099
Kill Difference:2,534
Playtime:262.586 hours
Usage:27%
Score:3.745m
Score/min:238
Accuracy (listed only):32.734%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,307
Deaths:1,588
KDR:0.823
Accuracy:40.981% C++
HSR:11.859% D-
VE-S Canis
C
Kills:441
Deaths:530
KDR:0.832
Accuracy:25.133% C
HSR:10.431% D*
Deimos VA29
C
Kills:418
Deaths:519
KDR:0.805
Accuracy:56.853% C
HSR:10.287% D--
Nova
C++
Kills:336
Deaths:588
KDR:0.571
Accuracy:35.367% D-
HSR:15.179% C++
Terminus VX-9
C++
Kills:336
Deaths:602
KDR:0.558
Accuracy:20.447% D*
HSR:27.381% C++
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.052% C+
HSR:12.500% C-
NSX Yumi
D-
Kills:226
Deaths:436
KDR:0.518
Accuracy:22.640% D-
HSR:11.504% D**
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.072% C
HSR:9.767% D*
H-V45 AE
D-
Kills:174
Deaths:234
KDR:0.744
Accuracy:23.897% D-
HSR:20.690% D--
NS-11A "Heatwave"
D
Kills:150
Deaths:193
KDR:0.777
Accuracy:23.295% D
HSR:16% D*
Corvus VA55
C++
Kills:131
Deaths:435
KDR:0.301
Accuracy:16.798% D**
HSR:24.428% C++
The Little Helper
C++
Kills:120
Deaths:190
KDR:0.632
Accuracy:42.488% D
HSR:16.667% C++
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
Sirius SX12
C**
Kills:81
Deaths:120
KDR:0.675
Accuracy:20.011% D-
HSR:19.753% C**
Pulsar VS1
B+
Kills:62
Deaths:167
KDR:0.371
Accuracy:17.214% D*
HSR:24.194% B+
NS Baron G5AE
C++
Kills:53
Deaths:51
KDR:1.039
Accuracy:47.461% C++
HSR:11.321% D
Kills:4,368
Deaths (as Combat Medic):6,782
Deaths (to Combat Medics):2,001
KDR:0.64406
Kill Difference:2,414
Playtime:253.326 hours
Usage:26%
Score:3.539m
Score/min:233
Accuracy (listed only):31.228%
HSR (listed only):16.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:441
Deaths:530
KDR:0.832
Accuracy:25.133% C
HSR:10.431% D*
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
NS-61 Emissary
C
Kills:84
Deaths:116
KDR:0.724
Accuracy:20.385% D*
HSR:14.286% C
Sirius SX12
C**
Kills:81
Deaths:120
KDR:0.675
Accuracy:20.011% D-
HSR:19.753% C**
Phaseshift VX-S
B**
Kills:65
Deaths:81
KDR:0.802
Accuracy:31.151% D
HSR:90.769% B**
Kills:757
Deaths (as Infiltrator):1,053
Deaths (to Infiltrators):2,366
KDR:0.7189
Kill Difference:296
Playtime:33.261 hours
Usage:3%
Score:0.349m
Score/min:175
Accuracy (listed only):25.125%
HSR (listed only):30.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:51
Deaths:33
KDR:1.545
Accuracy:13.875% D*
HSR:13.726% D**
Kills:51
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):926
KDR:3.09091
Kill Difference:34.500
Playtime:10.959 hours
Usage:1%
Score:0.116m
Score/min:176
Accuracy (listed only):13.875%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:93
V. Kills:40 227%
Deaths:39
KDR:2.385
Accuracy:45.397% B+
KPH:9.400 D*
VKPH:4 D-
LB00 Python AP
D-
Kills:61
V. Kills:24 244%
Deaths:7
KDR:8.714
Accuracy:52.057% D-
KPH:18.600 F-
VKPH:7.300 F-
L100 Python HESH
D-
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:34.598% F
KPH:28.500 D-
VKPH:1.600 F
Kills:206 (206 + 0)
Deaths:50
KDR:4.120
VKDR:1.340
Vehicle Kills:67
Kill Difference:156
Playtime:15.029 hours
Usage:2%
Score:0.079m
Score/min:88
Driving Accuracy:34.598%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:193
V. Kills:68 280%
Deaths:34
KDR:5.676
Accuracy:50.664% C
KPH:17.800 D
VKPH:6.300 F-
Kills:193 (193 + 0)
Deaths:34
KDR:5.676
VKDR:2
Vehicle Kills:68
Kill Difference:159
Playtime:10.829 hours
Usage:1%
Score:0.097m
Score/min:150
Driving Accuracy:50.664%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:78
V. Kills:22 339%
Deaths:15
KDR:5.200
Accuracy:48.274% B**
KPH:14.400 C--
VKPH:4.100 D--
M12 Kobalt
M+
Kills:57
V. Kills:13 407%
Deaths:3
KDR:19
Accuracy:14.185% D
KPH:43.700 D
VKPH:10 M+
Kills:135 (0 + 135)
Deaths:18
KDR:7.500
VKDR:1.944
Vehicle Kills:35
Kill Difference:117
Playtime:6.724 hours
Usage:1%
Score:0.068m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:14.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,3491,3071,5880.823C0.0940.981%C++11.859%D-19.7DN/A6266.2h5.1C12.4C++
C-4 1,1669649251.042C0.3129.339%B++N/A68.4C14.3D--40314.1h1.4C*4.8B+
Pulsar C 7267109460.751C0.0222.928%C22.394%C+13.7DN/A5551.9h12.1C++52.8C++
Solstice SF 6295838670.672C0.0628.534%B*8.748%D**14.6C1.2A+5539.9h10.8C*37.8B+
Orion VS54 5094996020.829C0.1019.043%C26.453%C*14.3DN/A6434.9h13.9C+72.9C+
VE-S Canis 4614415300.832C0.1025.133%C10.431%D*18.8DN/A7123.4h12.6C+50.1C++
Deimos VA29 4294185190.805C0.0756.853%C10.287%D--17.6D-N/A5723.8h2.3C*4.1C++
VE-LR Obelisk 4063965550.714D0.0228.36%D38.384%B++12.3D-N/A3932.1h8.4D29.4C-
Lasher X2 3783585030.712C0.0225.384%C+5.028%B+22.5C-1.3B+7315.9h20.1C+79.2C*
Nova 3463365880.571D0.1635.367%D-15.179%C++9.7D*N/A2934.6h5.1C14.4C-
Terminus VX-9 3473366020.558C-0.1820.447%D*27.381%C++12.4D--N/A6327.2h14.8D72.1D-
MANA Anti-Personnel Turret 2542511291.946N/A1.2119.891%UN/A2510U30U5421000.1h20.8T*104.4T*
Tank Mine 327237793C*2.2729.651%CN/A103C+39.1D-6442.3h1.8C*5.9C**
Rocklet Rifle 4152332221.05B++0.3257.312%B+N/A23.3C18.2D24710h35.5C*61.9B
NS Baron G5 2482323860.601D0.1342.052%C+12.5%C-11.7D--N/A2919.8h6D--14.2C+
NSX Yumi 2412264360.518D0.2222.64%D-11.504%D**11.4D--N/A3519.9h12.5C+55.3C
Thanatos VE70 2272155370.4D0.3336.072%C9.767%D*8.2D--N/A2326.2h6.9D*19.1D
Serpent VE92 2142083340.623C0.1121.832%C24.519%B*12DN/A4617.4h15.5C-71.1C
Solstice Burst 2132012880.698C--0.0423.629%D21.891%C12.5D-N/A4316.1h14.4C+61.1C+
Supernova FPC 261193345.676C+4.9450.664%C1.554%C--17.9D6.3F-15010.8h6.1C12.1C
H-V45 AE 1861742340.744D0.0123.897%D-20.69%D--19.1D--1.3B**679.1h14.6D-61.1D-
NSX-P Tanto 1761693720.454D0.2820.756%D--27.811%B8.9D-N/A3119h17C81.8C-
Solstice VE3 1731684400.382D0.3518.377%D-19.048%C+7.2DN/A3223.3h17.7C96.1C
NS Decimator 2131522480.613C--0.1263.649%BN/A17.1D*6.9D*1638.9h6.1D9.6C-
NS-11A "Heatwave" 1591501930.777C-0.0423.295%D16%D*15.5D-N/A499.7h14.2C+60.8C+
Frag Grenade 1361331133N/A132.2753.583%B**N/A443.3C+10C++20140.3h3.7C++6.8B+
Corvus VA55 1381314350.301D-0.4316.798%D**24.428%C++6.8D*N/A1819.4h17.4F-103.7F-
NS "Heatwave" Decimator 1731251670.749D0.0266.488%B+N/A23.6D--9.1D--1435.3h5D-7.4C
VE-H Maw 1311241330.932C--0.2021.99%D26.613%C+18.2D--1C**846.8h11C++50.2C+
The Little Helper 1231201900.632D0.1042.488%D16.667%C++20.7D-N/A565.8h6D--14.2D
C75 Viper 13393392.385C1.6545.397%B+N/A9.4D*4D-729.9h37T*81.4F-
NSX Tengu 93862060.417D0.3228.943%D*15.116%D-7.4D*N/A2311.7h18D-62.1D
NS-61 Emissary 89841160.724C+0.0120.385%D*14.286%C14.5DN/A585.8h16.3C+79.8D
Sirius SX12 85811200.675C0.0620.011%D-19.753%C**12.3DN/A466.6h17.4C-86.7C
M20 Basilisk 10078155.2B**4.4748.274%B**5.128%C14.4C--4.1D--1675.4h166.7D*345.4C-
NS-15M AE 6766960.688C--0.0522.773%D33.333%B++12.5D*N/A295.3h12.7C56C+
Phaseshift VX-S 6865810.802D-0.0731.151%D90.769%B**23.2C1.1M2822.8h2.4B+7.8C**
Pulsar VS1 64621670.371D0.3617.214%D*24.194%B+6.8D--N/A579.1h16.6C96.2D
LB00 Python AP 856178.714C7.9852.057%D-N/A18.5F-7.3F-943.3h4.8C-9.2D-
NSX-P Naginata 6060830.723C--0.0120.053%D21.667%D-13D--N/A674.6h16.3D-81.4C--
M12 Kobalt 7057319B++18.2714.185%D10.526%F43.8D10M+1721.3h17.9B+126.4C+
NS Annihilator 8655990.556C+0.1878.297%DN/A8D4.5D**896.9h10.4B+13.2B+
NS Baron G5AE 5553511.039C0.3147.461%C++11.321%D26.5D1B**942h5.1D10.8C+
L100 Python HESH 5552413C*12.2734.598%F1.923%B28.9D-1.7F1631.8h3C**8.6C+
Eidolon VE33 5252411.268C*0.5325.327%C-5.769%F**22.6C+N/A1722.3h4.1A++16.2B**
Blueshift VM5 5651331.545C0.8113.875%D*13.726%D**15.5D*1.5A++773.3h18.5D133.7D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit331274,94422.7h
Anti-Vehicle MANA Turret82560.5h
Spawn Beacon136050.9h
Nanite Revive Grenade02,1080.6h
Nanite Healing Grenade0630h
Medical Applicator786202,91724.8h
Spitfire Auto-Turret174800.7h
Rampart Wall41000.9h
VS Triumph Flare Gun41550.2h
Welding Device01,3600.1h
M12 Kobalt11970.1h
Ammunition Package312,4041.1h
Saron Laser Cannon0650.1h
Medical Kit608551.4h
Anti-Infantry MANA Turret224340.8h
Router1800.2h
Snowman Soldier101850.2h
Nano-Repair Grenade05110.1h
Hardlight Barrier9570.2h
Shield Recharging Field321,1201h
Recon Detection Device2540.4h

Check the help document for the dictionary if you want to learn more about words used here.


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