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Castellan Grouchy antibueno42[FwF] antibueno42
VS BR 63

KDR: 0.74

Score: 11.4m

Last Seen: Feb 17th, 2019 9:07 PM
- OFFLINE - 34.9 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald - Outfit Member of Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 58
Level Progress (to 64): 99%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Pulsar C Solstice SF Orion VS54 VE-S Canis Deimos VA29 VE-LR Obelisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-18,765 MLG Score: -15
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.62%22.289%4821910034,1680.4721340.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.467%0.087C+0.243C++0.244C++HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.168C++13.40.062C+48.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.196%1.639%90210202444591360.53159178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%0.708B++-0.611D0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.702B++5.50.558B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.645%5.263%2711021764861270.15605859%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.16B**0.227C++-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
349.1-1.949F-169.8-3.31T*179.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.324%11.705%27410182,264793752.85139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%-0.097C+-0.573D0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.107C+4.80.023C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 58
11.4m1131.3%235 (14.1k)198 (11.9k)0.73815912,09416,3840.92810163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102236415.718%12.949%20403:311

26% Combat Medic26% Engineer15% Heavy Assault28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 7:09 PMJul 27th, 2018 10:18 PMFeb 17th, 2019 4:53 PM (2d) (PST)Feb 17th, 2019 6:30 PM (2d) (PST)Feb 17th, 2019 5:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2711531180.2100.2850.0272.6750.026-15

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2749,1657,10913172160211,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
958.5h/39.9d 3,112 1,566 9,163 153.8k 1,586 2,711 1,502 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:472
Deaths:562
KDR:0.840
Accuracy:19.069% C
HSR:26.059% C*
Lasher X2
B+
Kills:328
Deaths:442
KDR:0.742
Accuracy:24.668% C+
HSR:4.878% B+
VE-H Maw
C+
Kills:114
Deaths:123
KDR:0.927
Accuracy:22.199% D
HSR:25.439% C+
NS-15M AE
B++
Kills:66
Deaths:96
KDR:0.688
Accuracy:22.773% C--
HSR:33.333% B++
NSX-P Naginata
D
Kills:60
Deaths:83
KDR:0.723
Accuracy:20.053% D
HSR:21.667% D--
Kills:1,040
Deaths (as Heavy Assault):1,306
Deaths (to Heavy Assaults):4,516
KDR:0.79632
Kill Difference:266
Playtime:143.481 hours
Usage:15%
Score:1.314m
Score/min:153
Accuracy (listed only):21.752%
HSR (listed only):22.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,307
Deaths:1,583
KDR:0.826
Accuracy:40.981% C++
HSR:11.859% D-
Pulsar C
C
Kills:698
Deaths:918
KDR:0.760
Accuracy:23.025% C
HSR:21.777% C
Solstice SF
B*
Kills:562
Deaths:822
KDR:0.684
Accuracy:28.416% B*
HSR:8.897% D**
VE-S Canis
C
Kills:435
Deaths:521
KDR:0.835
Accuracy:25.218% C
HSR:10.345% D*
Deimos VA29
C
Kills:418
Deaths:518
KDR:0.807
Accuracy:56.886% C
HSR:10.287% D--
Nova
C+
Kills:324
Deaths:558
KDR:0.581
Accuracy:35.705% D-
HSR:14.198% C+
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.155% C+
HSR:12.500% C-
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.098% C
HSR:9.767% D*
Serpent VE92
B*
Kills:206
Deaths:332
KDR:0.620
Accuracy:21.864% C
HSR:24.272% B*
Solstice Burst
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.629% D
HSR:21.891% C
NSX-P Tanto
B+
Kills:169
Deaths:372
KDR:0.454
Accuracy:20.756% D-
HSR:27.811% B+
Solstice VE3
C+
Kills:168
Deaths:440
KDR:0.382
Accuracy:18.377% D-
HSR:19.048% C+
The Little Helper
C+
Kills:117
Deaths:184
KDR:0.636
Accuracy:42.512% D
HSR:16.239% C+
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
Sirius SX12
C**
Kills:81
Deaths:119
KDR:0.681
Accuracy:20.109% D-
HSR:19.753% C**
Kills:5,219
Deaths (as Light Assault):7,784
Deaths (to Light Assaults):2,534
KDR:0.67048
Kill Difference:2,565
Playtime:271.582 hours
Usage:28%
Score:2.754m
Score/min:169
Accuracy (listed only):30.978%
HSR (listed only):16.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,307
Deaths:1,583
KDR:0.826
Accuracy:40.981% C++
HSR:11.859% D-
Pulsar C
C
Kills:698
Deaths:918
KDR:0.760
Accuracy:23.025% C
HSR:21.777% C
Solstice SF
B*
Kills:562
Deaths:822
KDR:0.684
Accuracy:28.416% B*
HSR:8.897% D**
Deimos VA29
C
Kills:418
Deaths:518
KDR:0.807
Accuracy:56.886% C
HSR:10.287% D--
VE-LR Obelisk
B+
Kills:381
Deaths:539
KDR:0.707
Accuracy:28.294% D
HSR:37.533% B+
Nova
C+
Kills:324
Deaths:558
KDR:0.581
Accuracy:35.705% D-
HSR:14.198% C+
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.155% C+
HSR:12.500% C-
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.098% C
HSR:9.767% D*
Serpent VE92
B*
Kills:206
Deaths:332
KDR:0.620
Accuracy:21.864% C
HSR:24.272% B*
Solstice Burst
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.629% D
HSR:21.891% C
NSX-P Tanto
B+
Kills:169
Deaths:372
KDR:0.454
Accuracy:20.756% D-
HSR:27.811% B+
Solstice VE3
C+
Kills:168
Deaths:440
KDR:0.382
Accuracy:18.377% D-
HSR:19.048% C+
The Little Helper
C+
Kills:117
Deaths:184
KDR:0.636
Accuracy:42.512% D
HSR:16.239% C+
Eidolon VE33
C
Kills:52
Deaths:41
KDR:1.268
Accuracy:25.448% C
HSR:5.769% F**
Kills:5,050
Deaths (as Engineer):7,518
Deaths (to Engineers):2,439
KDR:0.67172
Kill Difference:2,468
Playtime:250.928 hours
Usage:26%
Score:3.485m
Score/min:231
Accuracy (listed only):31.725%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,307
Deaths:1,583
KDR:0.826
Accuracy:40.981% C++
HSR:11.859% D-
VE-S Canis
C
Kills:435
Deaths:521
KDR:0.835
Accuracy:25.218% C
HSR:10.345% D*
Deimos VA29
C
Kills:418
Deaths:518
KDR:0.807
Accuracy:56.886% C
HSR:10.287% D--
Terminus VX-9
C++
Kills:328
Deaths:587
KDR:0.559
Accuracy:20.373% D*
HSR:26.829% C++
Nova
C+
Kills:324
Deaths:558
KDR:0.581
Accuracy:35.705% D-
HSR:14.198% C+
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.155% C+
HSR:12.500% C-
NSX Yumi
D-
Kills:226
Deaths:436
KDR:0.518
Accuracy:22.640% D-
HSR:11.504% D**
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.098% C
HSR:9.767% D*
H-V45 AE
D-
Kills:154
Deaths:185
KDR:0.832
Accuracy:24.141% D-
HSR:18.831% D*
NS-11A "Heatwave"
D
Kills:142
Deaths:182
KDR:0.780
Accuracy:23.047% D
HSR:14.789% D*
Corvus VA55
C**
Kills:129
Deaths:433
KDR:0.298
Accuracy:16.703% D**
HSR:24.806% C**
The Little Helper
C+
Kills:117
Deaths:184
KDR:0.636
Accuracy:42.512% D
HSR:16.239% C+
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
Sirius SX12
C**
Kills:81
Deaths:119
KDR:0.681
Accuracy:20.109% D-
HSR:19.753% C**
Pulsar VS1
B+
Kills:62
Deaths:167
KDR:0.371
Accuracy:17.214% D*
HSR:24.194% B+
Kills:4,256
Deaths (as Combat Medic):6,602
Deaths (to Combat Medics):1,932
KDR:0.64465
Kill Difference:2,346
Playtime:248.158 hours
Usage:26%
Score:3.459m
Score/min:232
Accuracy (listed only):30.182%
HSR (listed only):16.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:435
Deaths:521
KDR:0.835
Accuracy:25.218% C
HSR:10.345% D*
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
NS-61 Emissary
C
Kills:84
Deaths:115
KDR:0.730
Accuracy:20.394% D*
HSR:14.286% C
Sirius SX12
C**
Kills:81
Deaths:119
KDR:0.681
Accuracy:20.109% D-
HSR:19.753% C**
Kills:686
Deaths (as Infiltrator):961
Deaths (to Infiltrators):2,228
KDR:0.71384
Kill Difference:275
Playtime:31.280 hours
Usage:3%
Score:0.262m
Score/min:139
Accuracy (listed only):23.666%
HSR (listed only):14.875%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:51
Deaths:33
KDR:1.545
Accuracy:14.063% D*
HSR:13.726% D*
Kills:51
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):899
KDR:3.09091
Kill Difference:34.500
Playtime:10.857 hours
Usage:1%
Score:0.114m
Score/min:176
Accuracy (listed only):14.063%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:93
V. Kills:40 227%
Deaths:39
KDR:2.385
Accuracy:45.423% B+
KPH:9.500 D--
VKPH:4.100 D-
LB00 Python AP
D-
Kills:57
V. Kills:22 248%
Deaths:7
KDR:8.143
Accuracy:51.985% D-
KPH:19.100 F
VKPH:7.400 F-
L100 Python HESH
D-
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:34.676% F
KPH:29.100 D-
VKPH:1.700 F-
Kills:202 (202 + 0)
Deaths:50
KDR:4.040
VKDR:1.300
Vehicle Kills:65
Kill Difference:152
Playtime:14.601 hours
Usage:2%
Score:0.079m
Score/min:90
Driving Accuracy:34.676%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:192
V. Kills:68 278%
Deaths:34
KDR:5.647
Accuracy:50.796% C
KPH:17.800 D
VKPH:6.300 F-
Kills:192 (192 + 0)
Deaths:34
KDR:5.647
VKDR:2
Vehicle Kills:68
Kill Difference:158
Playtime:10.774 hours
Usage:1%
Score:0.097m
Score/min:150
Driving Accuracy:50.796%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:76
V. Kills:22 330%
Deaths:15
KDR:5.067
Accuracy:48.645% B**
KPH:14.500 C--
VKPH:4.200 D--
Kills:76 (0 + 76)
Deaths:15
KDR:5.067
VKDR:1.467
Vehicle Kills:22
Kill Difference:61
Playtime:5.239 hours
Usage:1%
Score:0.053m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:48.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,3491,3071,5830.826C0.0940.981%C++11.859%D-19.8DN/A6266.1h5.1C12.4C++
C-4 1,1259328941.043C0.3029.109%B++N/A68.5C14.2D--40313.6h1.4C**4.8B+
Pulsar C 7146989180.76C0.0223.025%C21.777%C13.7DN/A5450.8h12.1C++52.5C++
Solstice SF 6035628220.684C0.0528.416%B*8.897%D**14.9C1.1A5537.7h10.7C**37.8B+
Orion VS54 4824725620.84C0.1019.069%C26.059%C*14.5DN/A6532.6h13.9C+72.8C+
VE-S Canis 4554355210.835C0.1025.218%C10.345%D*18.8DN/A7123.1h12.6C+50C++
Deimos VA29 4294185180.807C0.0756.886%C10.287%D--17.6D-N/A5723.8h2.3C*4.1C++
VE-LR Obelisk 3913815390.707D0.0328.294%D37.533%B+12.1D-N/A3831.4h8.4D29.8C--
Lasher X2 3483284420.742C0.0024.668%C+4.878%B+21.9C1.3B+7015h19.4C++78.8C*
Terminus VX-9 3383285870.559C--0.1820.373%D*26.829%C++12.4D*N/A6326.4h14.6D71.9D-
Nova 3343245580.581D0.1635.705%D-14.198%C+9.6D--N/A2733.7h5.2C14.5C-
Tank Mine 323234792.962C*2.2229.571%CN/A101.7C+38.7D-6382.3h1.8C**6C**
Rocklet Rifle 4152332191.064B++0.3357.348%B+N/A23.3C18.2D24710h35.4C**61.8B
NS Baron G5 2482323860.601D0.1442.155%C+12.5%C-11.7D--N/A2919.8h6D--14.1C+
NSX Yumi 2412264360.518D0.2222.64%D-11.504%D**11.4D--N/A3419.8h12.5C+55.3C
MANA Anti-Personnel Turret 2232201082.037N/A1.3019.523%UN/A2200U30U4022700.1h21.5T*110.1T*
Thanatos VE70 2272155370.4D0.3436.098%C9.767%D*8.2D--N/A2326.2h6.9D*19.1D
Serpent VE92 2122063320.62C0.1221.864%C24.272%B*11.9DN/A4517.3h15.6C-71.1C+
Solstice Burst 2132012880.698D0.0423.629%D21.891%C12.5D-N/A4316.1h14.4C+61.1C+
Supernova FPC 260192345.647C+4.9150.796%C1.563%D17.8D6.3F-15010.8h6.2C12.1C
NSX-P Tanto 1761693720.454C--0.2820.756%D-27.811%B+8.9D-N/A3119h17C+81.8C
Solstice VE3 1731684400.382D0.3618.377%D-19.048%C+7.2DN/A3223.2h17.7C+96.1C
H-V45 AE 1661541850.832D0.0924.141%D-18.831%D*22.6D-1.8A*796.8h14.4D59.5D
NS Decimator 2131522460.618C--0.1263.586%BN/A17.3D--6.9D--1628.8h6.1D9.5C
NS-11A "Heatwave" 1501421820.78C-0.0423.047%D14.789%D*15.1D-N/A499.4h14.1C+61.4C+
Corvus VA55 1361294330.298D-0.4416.703%D**24.806%C**6.6D--N/A1819.4h17.5F104.7F-
Frag Grenade 1211181118N/A117.2653.25%B**N/A590B+15B*19990.2h3.6C**6.8B+
The Little Helper 1201171840.636C--0.1042.512%D16.239%C+20.5D-N/A555.7h6D--14.2D
VE-H Maw 1211141230.927C--0.1922.199%D25.439%C+18.7D--1.1B+796.1h11.1C+49.8C+
NS "Heatwave" Decimator 1491081460.74C-0.0066.1%B+N/A22.5D*8.5D--1354.8h5D-7.6C
C75 Viper 13393392.385C1.6545.423%B+N/A9.5D--4.1D-739.8h36.9T*81.3F-
NSX Tengu 93862060.417D0.3228.943%D*15.116%D-7.4D--N/A2311.7h18D-62.1D
NS-61 Emissary 89841150.73C+0.0120.394%D*14.286%C14.5DN/A585.8h16.3C+79.7D
Sirius SX12 85811190.681C0.0620.109%D-19.753%C**12.5DN/A476.5h17.4C86.3C
M20 Basilisk 9876155.067B**4.3348.645%B**5.263%C14.6C--4.2D--1705.2h169.8D**349.1C-
NS-15M AE 6766960.688D0.0522.773%C--33.333%B++12.5D*N/A295.3h12.7C56C+
Pulsar VS1 64621670.371D0.3717.214%D*24.194%B+6.8D--N/A559.1h16.6C-96.2D-
NSX-P Naginata 6060830.723C--0.0220.053%D21.667%D--13D*N/A664.6h16.3D-81.4D
LB00 Python AP 795778.143C7.4051.985%D-N/A19F7.3F-993h4.8C9.3D
NS Annihilator 8655990.556C+0.1878.297%DN/A8C--4.5D**896.9h10.4B+13.2B+
L100 Python HESH 5552413C*12.2634.676%F1.923%C**28.9D-1.7F-1661.8h3B+8.6C
Eidolon VE33 5252411.268C*0.5325.448%C5.769%F**22.6C+N/A1722.3h4.1A++16.1B**
Blueshift VM5 5651331.545C0.8114.063%D*13.726%D*15.9D--1.6A**743.2h18.4D130.5D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82560.5h
Snowman Soldier101850.2h
Nano-Armor Kit309268,89522.1h
Spawn Beacon135910.9h
Nanite Revive Grenade02,0540.6h
Medical Applicator776200,62724.6h
Nanite Healing Grenade0630h
Nano-Repair Grenade05070.1h
Spitfire Auto-Turret174800.7h
Welding Device01,3600.1h
Rampart Wall41000.9h
Anti-Infantry MANA Turret143860.7h
M12 Kobalt11970.1h
Ammunition Package292,2761h
Medical Kit577931.4h
Hardlight Barrier9540.2h
Router1800.2h
Saron Laser Cannon0650.1h
Shield Recharging Field311,1161h
Recon Detection Device2540.4h

Check the help document for the dictionary if you want to learn more about words used here.


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