Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
CAMIKAZE78 (19)  VTGone (5)  LingoWing (2)  DeVoich (2)  jackd23 (2)  PackTactic (1) 31
stats.dasanfall.com
Castellan Grouchy antibueno42[FwF] antibueno42
VS BR 65

KDR: 0.74

Score: 11.6m

Last Seen: Apr 12th, 2019 9:43 PM
- OFFLINE - 157.3 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 34
Level Progress (to 66): 9%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Pulsar C Solstice SF Orion VS54 VE-S Canis Deimos VA29 VE-LR Obelisk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:antibueno42



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-20,016 MLG Score: -16
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.627%22.383%4841910164,2220.4699990.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.469%0.105C+0.261C*0.287C*HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.172C++13.40.063C+48.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.179%1.639%89210332444621360.526998178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.727%0.708B++-0.621D0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.706B++5.50.564B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.345%7.576%39210331324891290.269388102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.923%0.484B+0.817B++2.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.2-1.173D*105.9-1.7F-150.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.324%11.705%39410312,264804752.81592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%-0.092C+-0.565D0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.107C+4.80.021C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 34
11.6m1129.5%235 (14.1k)198 (11.9k)0.7373512,29916,6800.92589965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103536715.74%12.977%20403:311

26% Combat Medic26% Engineer15% Heavy Assault28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 7:09 PMJul 27th, 2018 10:18 PMApr 18th, 2019 6:08 AM (24h) (PST)Apr 12th, 2019 6:48 PM (6d) (PST)Apr 12th, 2019 5:43 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2701521180.2100.2850.0272.6710.026-16

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1839,1447,03913172160211,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
974.4h/40.6d 3,145 1,596 9,281 156.2k 1,595 2,759 1,527 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:484
Deaths:577
KDR:0.839
Accuracy:19.068% C
HSR:25.413% C++
Lasher X2
B+
Kills:335
Deaths:453
KDR:0.740
Accuracy:24.833% C+
HSR:4.776% B+
VE-H Maw
C+
Kills:116
Deaths:126
KDR:0.921
Accuracy:22.060% D
HSR:25% C+
NS-15M AE
B++
Kills:66
Deaths:96
KDR:0.688
Accuracy:22.773% C--
HSR:33.333% B++
NSX-P Naginata
D
Kills:60
Deaths:83
KDR:0.723
Accuracy:20.053% D
HSR:21.667% D--
Kills:1,061
Deaths (as Heavy Assault):1,335
Deaths (to Heavy Assaults):4,587
KDR:0.79476
Kill Difference:274
Playtime:145.649 hours
Usage:15%
Score:1.337m
Score/min:153
Accuracy (listed only):21.757%
HSR (listed only):22.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,307
Deaths:1,583
KDR:0.826
Accuracy:40.981% C++
HSR:11.859% D-
Pulsar C
C
Kills:698
Deaths:919
KDR:0.760
Accuracy:23.019% C
HSR:21.777% C
Solstice SF
B*
Kills:580
Deaths:861
KDR:0.674
Accuracy:28.487% B*
HSR:8.621% D**
VE-S Canis
C
Kills:438
Deaths:524
KDR:0.836
Accuracy:25.135% C
HSR:10.274% D*
Deimos VA29
C
Kills:418
Deaths:518
KDR:0.807
Accuracy:56.886% C
HSR:10.287% D--
Nova
C+
Kills:324
Deaths:558
KDR:0.581
Accuracy:35.705% D
HSR:14.198% C+
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.155% C+
HSR:12.500% C-
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.098% C
HSR:9.767% D*
Serpent VE92
B*
Kills:206
Deaths:332
KDR:0.620
Accuracy:21.864% C
HSR:24.272% B*
Solstice Burst
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.629% D
HSR:21.891% C
NSX-P Tanto
B+
Kills:169
Deaths:372
KDR:0.454
Accuracy:20.756% D-
HSR:27.811% B+
Solstice VE3
C+
Kills:168
Deaths:440
KDR:0.382
Accuracy:18.377% D-
HSR:19.048% C+
The Little Helper
C++
Kills:117
Deaths:184
KDR:0.636
Accuracy:42.512% D
HSR:16.239% C++
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
Sirius SX12
C**
Kills:81
Deaths:120
KDR:0.675
Accuracy:20.011% D-
HSR:19.753% C**
NS Baron G5AE
C*
Kills:53
Deaths:46
KDR:1.152
Accuracy:48.709% C*
HSR:11.321% D
Kills:5,293
Deaths (as Light Assault):7,874
Deaths (to Light Assaults):2,580
KDR:0.67221
Kill Difference:2,581
Playtime:275.276 hours
Usage:28%
Score:2.775m
Score/min:168
Accuracy (listed only):32.079%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,307
Deaths:1,583
KDR:0.826
Accuracy:40.981% C++
HSR:11.859% D-
Pulsar C
C
Kills:698
Deaths:919
KDR:0.760
Accuracy:23.019% C
HSR:21.777% C
Solstice SF
B*
Kills:580
Deaths:861
KDR:0.674
Accuracy:28.487% B*
HSR:8.621% D**
Deimos VA29
C
Kills:418
Deaths:518
KDR:0.807
Accuracy:56.886% C
HSR:10.287% D--
VE-LR Obelisk
B++
Kills:392
Deaths:550
KDR:0.713
Accuracy:28.351% D
HSR:38.010% B++
Nova
C+
Kills:324
Deaths:558
KDR:0.581
Accuracy:35.705% D
HSR:14.198% C+
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.155% C+
HSR:12.500% C-
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.098% C
HSR:9.767% D*
Serpent VE92
B*
Kills:206
Deaths:332
KDR:0.620
Accuracy:21.864% C
HSR:24.272% B*
Solstice Burst
C
Kills:201
Deaths:288
KDR:0.698
Accuracy:23.629% D
HSR:21.891% C
NSX-P Tanto
B+
Kills:169
Deaths:372
KDR:0.454
Accuracy:20.756% D-
HSR:27.811% B+
Solstice VE3
C+
Kills:168
Deaths:440
KDR:0.382
Accuracy:18.377% D-
HSR:19.048% C+
The Little Helper
C++
Kills:117
Deaths:184
KDR:0.636
Accuracy:42.512% D
HSR:16.239% C++
NS Baron G5AE
C*
Kills:53
Deaths:46
KDR:1.152
Accuracy:48.709% C*
HSR:11.321% D
Eidolon VE33
C
Kills:52
Deaths:41
KDR:1.268
Accuracy:25.448% C
HSR:5.769% F**
Kills:5,132
Deaths (as Engineer):7,615
Deaths (to Engineers):2,473
KDR:0.67393
Kill Difference:2,483
Playtime:256.516 hours
Usage:26%
Score:3.562m
Score/min:231
Accuracy (listed only):32.865%
HSR (listed only):16.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,307
Deaths:1,583
KDR:0.826
Accuracy:40.981% C++
HSR:11.859% D-
VE-S Canis
C
Kills:438
Deaths:524
KDR:0.836
Accuracy:25.135% C
HSR:10.274% D*
Deimos VA29
C
Kills:418
Deaths:518
KDR:0.807
Accuracy:56.886% C
HSR:10.287% D--
Terminus VX-9
C++
Kills:328
Deaths:587
KDR:0.559
Accuracy:20.373% D--
HSR:26.829% C++
Nova
C+
Kills:324
Deaths:558
KDR:0.581
Accuracy:35.705% D
HSR:14.198% C+
NS Baron G5
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:42.155% C+
HSR:12.500% C-
NSX Yumi
D-
Kills:226
Deaths:436
KDR:0.518
Accuracy:22.640% D-
HSR:11.504% D**
Thanatos VE70
C
Kills:215
Deaths:537
KDR:0.400
Accuracy:36.098% C
HSR:9.767% D*
H-V45 AE
D-
Kills:172
Deaths:226
KDR:0.761
Accuracy:23.953% D-
HSR:20.930% D-
NS-11A "Heatwave"
D
Kills:150
Deaths:192
KDR:0.781
Accuracy:23.345% D
HSR:16% D*
Corvus VA55
C**
Kills:129
Deaths:433
KDR:0.298
Accuracy:16.703% D**
HSR:24.806% C**
The Little Helper
C++
Kills:117
Deaths:184
KDR:0.636
Accuracy:42.512% D
HSR:16.239% C++
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
Sirius SX12
C**
Kills:81
Deaths:120
KDR:0.675
Accuracy:20.011% D-
HSR:19.753% C**
Pulsar VS1
B+
Kills:62
Deaths:167
KDR:0.371
Accuracy:17.214% D*
HSR:24.194% B+
NS Baron G5AE
C*
Kills:53
Deaths:46
KDR:1.152
Accuracy:48.709% C*
HSR:11.321% D
Kills:4,338
Deaths (as Combat Medic):6,703
Deaths (to Combat Medics):1,970
KDR:0.64717
Kill Difference:2,365
Playtime:251.610 hours
Usage:26%
Score:3.507m
Score/min:232
Accuracy (listed only):31.335%
HSR (listed only):15.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:438
Deaths:524
KDR:0.836
Accuracy:25.135% C
HSR:10.274% D*
NSX Tengu
D-
Kills:86
Deaths:206
KDR:0.417
Accuracy:28.943% D*
HSR:15.116% D-
NS-61 Emissary
C
Kills:84
Deaths:116
KDR:0.724
Accuracy:20.385% D*
HSR:14.286% C
Sirius SX12
C**
Kills:81
Deaths:120
KDR:0.675
Accuracy:20.011% D-
HSR:19.753% C**
Kills:689
Deaths (as Infiltrator):966
Deaths (to Infiltrators):2,291
KDR:0.71325
Kill Difference:277
Playtime:31.803 hours
Usage:3%
Score:0.265m
Score/min:139
Accuracy (listed only):23.619%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:51
Deaths:33
KDR:1.545
Accuracy:14.063% D*
HSR:13.726% D**
Kills:51
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):907
KDR:3.09091
Kill Difference:34.500
Playtime:10.857 hours
Usage:1%
Score:0.114m
Score/min:176
Accuracy (listed only):14.063%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:93
V. Kills:40 227%
Deaths:39
KDR:2.385
Accuracy:45.423% B+
KPH:9.500 D--
VKPH:4.100 D-
LB00 Python AP
D-
Kills:60
V. Kills:23 250%
Deaths:7
KDR:8.571
Accuracy:51.948% D-
KPH:20 F-
VKPH:7.600 F--
L100 Python HESH
D--
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:34.598% F
KPH:28.500 D--
VKPH:1.600 F-
Kills:205 (205 + 0)
Deaths:50
KDR:4.100
VKDR:1.320
Vehicle Kills:66
Kill Difference:155
Playtime:14.663 hours
Usage:2%
Score:0.079m
Score/min:90
Driving Accuracy:34.598%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:192
V. Kills:68 278%
Deaths:34
KDR:5.647
Accuracy:50.796% C
KPH:17.800 D
VKPH:6.300 F-
Kills:192 (192 + 0)
Deaths:34
KDR:5.647
VKDR:2
Vehicle Kills:68
Kill Difference:158
Playtime:10.774 hours
Usage:1%
Score:0.097m
Score/min:150
Driving Accuracy:50.796%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:78
V. Kills:22 339%
Deaths:15
KDR:5.200
Accuracy:48.268% B**
KPH:14.500 C--
VKPH:4.100 D--
M12 Kobalt
M++
Kills:54
V. Kills:13 386%
Deaths:3
KDR:18
Accuracy:14.545% D
KPH:44.300 D
VKPH:10.700 M++
Kills:132 (0 + 132)
Deaths:18
KDR:7.333
VKDR:1.944
Vehicle Kills:35
Kill Difference:114
Playtime:6.603 hours
Usage:1%
Score:0.066m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:14.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,3491,3071,5830.826C0.0940.981%C++11.859%D-19.8DN/A6266.1h5.1C12.4C++
C-4 1,1589589211.04C0.3029.274%B+N/A68.4C14.3D--39914h1.4C**4.8B+
Pulsar C 7146989190.76C0.0223.019%C21.777%C13.7DN/A5550.9h12.1C++52.5C++
Solstice SF 6265808610.674C0.0628.487%B*8.621%D**14.7C1.2A+5539.5h10.7C**37.7B+
Orion VS54 4944845770.839C0.1019.068%C25.413%C++14.4DN/A6433.5h13.8C+72.5C+
VE-S Canis 4584385240.836C0.1025.135%C10.274%D*18.9DN/A7123.2h12.6C+50C++
Deimos VA29 4294185180.807C0.0756.886%C10.287%D--17.6D-N/A5723.8h2.3C**4.1C++
VE-LR Obelisk 4023925500.713D0.0228.351%D38.01%B++12.3D-N/A3931.9h8.4C--29.6C
Lasher X2 3553354530.74C0.0024.833%C+4.776%B+22.2C1.3B*7015.1h19.7C++79.5C*
Terminus VX-9 3383285870.559D0.1820.373%D--26.829%C++12.4D--N/A6426.4h14.6D71.9D
Nova 3343245580.581D0.1635.705%D14.198%C+9.6D*N/A2733.7h5.2C14.5C-
Tank Mine 327237793C*2.2629.643%CN/A103C+39.1D-6432.3h1.8C**5.9C**
Rocklet Rifle 4152332221.05B++0.3157.336%B+N/A23.3C18.2C--24710h35.5C**61.9B+
NS Baron G5 2482323860.601D0.1442.155%C+12.5%C-11.7D--N/A2919.8h6D-14.1C+
NSX Yumi 2412264360.518D0.2222.64%D-11.504%D**11.4D--N/A3419.8h12.5C+55.3C
MANA Anti-Personnel Turret 2292261102.055N/A1.3219.643%UN/A2260U30U4273000.1h21.4T*109T*
Thanatos VE70 2272155370.4D0.3436.098%C9.767%D*8.2D--N/A2326.2h6.9D*19.1D
Serpent VE92 2122063320.62C0.1221.864%C24.272%B*11.9DN/A4517.3h15.6C71.1C+
Solstice Burst 2132012880.698C--0.0423.629%D21.891%C12.5D-N/A4316.1h14.4C+61.1C+
Supernova FPC 260192345.647C+4.9150.796%C1.563%D17.8D6.3F-15010.8h6.2C12.1C
H-V45 AE 1841722260.761D0.0223.953%D-20.93%D-19.5D--1.4A688.8h14.5D60.7D
NSX-P Tanto 1761693720.454C--0.2820.756%D-27.811%B+8.9D-N/A3119h17C81.8C
Solstice VE3 1731684400.382C--0.3618.377%D-19.048%C+7.2DN/A3223.2h17.7C+96.1C
NS Decimator 2131522480.613C--0.1263.649%BN/A17.1D*6.9D--1628.9h6.1D9.6C
NS-11A "Heatwave" 1591501920.781C-0.0423.345%D16%D*15.6D-N/A499.6h14.1C+60.5C+
Frag Grenade 1331301130N/A129.2653.4%B**N/A433.3C+10C*19930.3h3.7C*6.9B+
Corvus VA55 1361294330.298D-0.4416.703%D**24.806%C**6.6D*N/A1819.4h17.5F-104.7F-
The Little Helper 1201171840.636C--0.1042.512%D16.239%C++20.5D-N/A555.7h6D--14.2D-
VE-H Maw 1231161260.921C--0.1822.06%D25%C+18.4D--1.1B+806.3h11.1C++50.1C+
NS "Heatwave" Decimator 1571141580.722C-0.0266.21%BN/A22.4D--8.4D--1325.1h5.1D--7.7C-
C75 Viper 13393392.385C1.6545.423%B+N/A9.5D--4.1D-739.8h36.9T*81.3F-
NSX Tengu 93862060.417D0.3228.943%D*15.116%D-7.4D*N/A2311.7h18D62.1D
NS-61 Emissary 89841160.724C+0.0120.385%D*14.286%C14.5DN/A585.8h16.3C+79.8D
Sirius SX12 85811200.675C0.0620.011%D-19.753%C**12.3DN/A466.6h17.4C86.7C
M20 Basilisk 10078155.2B**4.4648.268%B**5.128%C14.4C--4.1D--1675.4h166.3F344.6C-
NS-15M AE 6766960.688D0.0522.773%C--33.333%B++12.5D*N/A295.3h12.7C+56C+
Pulsar VS1 64621670.371D0.3717.214%D*24.194%B+6.8D--N/A569.1h16.6C96.2D-
LB00 Python AP 836078.571C7.8351.948%D-N/A20F-7.7F--1023h4.7C+9D
NSX-P Naginata 6060830.723C--0.0120.053%D21.667%D--13D*N/A664.6h16.3D81.4C--
NS Annihilator 8655990.556C+0.1878.297%DN/A8C-4.5D--896.9h10.4B+13.2B+
M12 Kobalt 6754318B+17.2614.545%D11.111%D**45C--10.8M++1671.2h18.7C*128.6C+
NS Baron G5AE 5553461.152C+0.4148.709%C*11.321%D27.9C--1.1A+1001.9h5C--10.2C+
L100 Python HESH 5552413C++12.2634.598%F1.923%B28.9D-1.7F-1631.8h3B+8.6C
Eidolon VE33 5252411.268C++0.5325.448%C5.769%F**22.6C+N/A1722.3h4.1A++16.1B**
Blueshift VM5 5651331.545C0.8114.063%D*13.726%D**15.9D--1.6A*743.2h18.4C-130.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82560.5h
Snowman Soldier101850.2h
Spawn Beacon135930.9h
Nano-Armor Kit318272,26222.4h
Nanite Revive Grenade02,0950.6h
Medical Applicator781202,00224.7h
Nanite Healing Grenade0630h
VS Triumph Flare Gun2650.1h
Spitfire Auto-Turret174800.7h
Rampart Wall41000.9h
Welding Device01,3600.1h
M12 Kobalt11970.1h
Anti-Infantry MANA Turret174010.8h
Ammunition Package302,3391.1h
Medical Kit578201.4h
Hardlight Barrier9540.2h
Router1800.2h
Nano-Repair Grenade05080.1h
Saron Laser Cannon0650.1h
Shield Recharging Field321,1201h
Recon Detection Device2540.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 0.96s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.