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Field Marshal Grand Ambassador antihero[N] antihero
TR BR 230

KDR: 15.9

Score: 154.9m

Last Seen: Jul 6th, 2020 4:23 AM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 100 (230 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS AP30 Shredder M60-A Bulldog M60-A Bulldog CAS 14-E M60-A Bulldog L105 Zephyr PX A30 Walker MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,843,974 MLG Score: 1474
Fun Score: N/A
Cheeseburgers Flipped: 690TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.376%26.71%78529131722,8945.2114710.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.68%1.574A+0.844B*-0.563DHEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.577B+9.20.355C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.58%1.736%1666513414,953391275212.6675180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%0.037C+0.157C++-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.70.177C++50.30.056C+83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.815%2.014%925813384,22157212117.37937348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.648%-0.506D-0.316C0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.563B+60.518B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.759%2.955%2272621132575,06352928372141.896265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.148%0.872B*-0.365C-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.425B310.216C++36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.657%86.544%22726313431,63527176.03321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.704%1.911A++1.249B**-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.459B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.807%8.582%22726413423,659582116.28694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.308%1.241B**-1.214D*-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.20.347C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
154.9m541.7%709 (42.5k)654 (39.2k)15.9048180,10611,32418.9557230 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13461836738.041%6.939%26420:5043

7% Combat Medic18% Engineer10% Heavy Assault20% Infiltrator44% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:52 PMAug 21st, 2014 5:28 AMJul 6th, 2020 1:00 AM (2d) (PST)Jul 6th, 2020 12:24 AM (2d) (PST)Jul 6th, 2020 12:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,239461,1930.7600.0480.0535.1320.1871474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,3232,77971,54446333081139,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3948.7h/164.5d 34,548 12,497 36,998 1215.9k 4,104 8,133 44,368 293.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,231
Deaths:215
KDR:10.377
Accuracy:29.881% B**
HSR:42.806% A*
TMG-50
A*
Kills:1,214
Deaths:84
KDR:14.452
Accuracy:29.233% B**
HSR:40.362% A*
T32 Bull
S
Kills:1,179
Deaths:86
KDR:13.709
Accuracy:34.121% A++
HSR:58.100% S
T9 CARV
B++
Kills:1,160
Deaths:231
KDR:5.022
Accuracy:24.044% B++
HSR:21.121% C
NS-15MP
C++
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:29.115% C++
HSR:19.741% D**
T9 CARV-S
M++
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:30.412% A
HSR:50.517% M++
T9A "Butcher"
A*
Kills:382
Deaths:36
KDR:10.611
Accuracy:33.901% A++
HSR:46.859% A*
Kills:8,486
Deaths (as Heavy Assault):904
Deaths (to Heavy Assaults):2,922
KDR:9.38717
Kill Difference:7,582
Playtime:391.914 hours
Usage:10%
Score:14.089m
Score/min:599
Accuracy (listed only):30.101%
HSR (listed only):39.929%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,214
Deaths:195
KDR:6.226
Accuracy:29.148% B*
HSR:15.074% D--
TRS-12 Uppercut
B+
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:64.991% B+
HSR:8.247% D*
AS16 NightHawk
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:46.788% B+
HSR:8.434% D**
TRAC-5 S
B++
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:27.587% B++
HSR:9.561% D*
NS Baron G5
A*
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:66.541% A*
HSR:14.828% C+
NS Baron G5B
A+
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:64.100% A+
HSR:11.379% D-
NS-11CP
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:28.848% C+
HSR:18.190% D--
FA1 Barrage
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:61.694% A*
HSR:7.672% F
LC2 Lynx
B**
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:30.176% B**
HSR:16.724% D-
HC1 Cougar
B**
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:30.858% B**
HSR:16.983% D--
TRAC-5
A+
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:29.735% A+
HSR:16.638% C--
TRAC-Shot
A
Kills:260
Deaths:30
KDR:8.667
Accuracy:32.124% A
HSR:19.615% C++
Havoc
A+
Kills:173
Deaths:31
KDR:5.581
Accuracy:64.614% A+
HSR:17.919% B+
T5 AMC
B**
Kills:88
Deaths:4
KDR:22
Accuracy:29.649% B**
HSR:19.318% C
Kills:13,342
Deaths (as Engineer):2,279
Deaths (to Engineers):3,015
KDR:5.85432
Kill Difference:11,063
Playtime:703.696 hours
Usage:18%
Score:21.483m
Score/min:509
Accuracy (listed only):43.347%
HSR (listed only):14.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,214
Deaths:195
KDR:6.226
Accuracy:29.148% B*
HSR:15.074% D--
TRS-12 Uppercut
B+
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:64.991% B+
HSR:8.247% D*
AS16 NightHawk
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:46.788% B+
HSR:8.434% D**
TRAC-5 S
B++
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:27.587% B++
HSR:9.561% D*
NS Baron G5
A*
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:66.541% A*
HSR:14.828% C+
NS Baron G5B
A+
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:64.100% A+
HSR:11.379% D-
SMG-46G Armistice
B++
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:32.227% B++
HSR:9.310% D*
NS-11CP
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:28.848% C+
HSR:18.190% D--
FA1 Barrage
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:61.694% A*
HSR:7.672% F
LC2 Lynx
B**
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:30.176% B**
HSR:16.724% D-
HC1 Cougar
B**
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:30.858% B**
HSR:16.983% D--
TRAC-5
A+
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:29.735% A+
HSR:16.638% C--
SMG-46 Armistice
C*
Kills:377
Deaths:124
KDR:3.040
Accuracy:27.631% C*
HSR:9.814% D*
MKV Suppressed
B**
Kills:351
Deaths:44
KDR:7.977
Accuracy:31.707% B**
HSR:20.513% C+
TRAC-Shot
A
Kills:260
Deaths:30
KDR:8.667
Accuracy:32.124% A
HSR:19.615% C++
Havoc
A+
Kills:173
Deaths:31
KDR:5.581
Accuracy:64.614% A+
HSR:17.919% B+
NS-7 PDW
M
Kills:160
Deaths:22
KDR:7.273
Accuracy:35.838% A++
HSR:35.625% M
T5 AMC
B**
Kills:88
Deaths:4
KDR:22
Accuracy:29.649% B**
HSR:19.318% C
Kills:15,390
Deaths (as Light Assault):2,616
Deaths (to Light Assaults):2,213
KDR:5.88303
Kill Difference:12,774
Playtime:1,726.392 hours
Usage:44%
Score:80.199m
Score/min:774
Accuracy (listed only):40.792%
HSR (listed only):15.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:64.991% B+
HSR:8.247% D*
AS16 NightHawk
B+
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:46.788% B+
HSR:8.434% D**
TAR
B**
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:29.230% B**
HSR:28.854% B*
NS Baron G5
A*
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:66.541% A*
HSR:14.828% C+
NS Baron G5B
A+
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:64.100% A+
HSR:11.379% D-
T1 Cycler
B**
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:27.460% B**
HSR:19.655% C-
SMG-46G Armistice
B++
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:32.227% B++
HSR:9.310% D*
NS-11P
B*
Kills:1,160
Deaths:106
KDR:10.943
Accuracy:29.327% B*
HSR:15.172% D--
FA1 Barrage
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:61.694% A*
HSR:7.672% F
NS-11A
C**
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:26.604% C**
HSR:16.897% D-
SMG-46 Armistice
C*
Kills:377
Deaths:124
KDR:3.040
Accuracy:27.631% C*
HSR:9.814% D*
SABR-13
B++
Kills:367
Deaths:54
KDR:6.796
Accuracy:30.246% B++
HSR:15.259% D**
MKV Suppressed
B**
Kills:351
Deaths:44
KDR:7.977
Accuracy:31.707% B**
HSR:20.513% C+
Havoc
A+
Kills:173
Deaths:31
KDR:5.581
Accuracy:64.614% A+
HSR:17.919% B+
Cycler TRV
M**
Kills:163
Deaths:17
KDR:9.588
Accuracy:32.755% A++
HSR:50.307% M**
NS-7 PDW
M
Kills:160
Deaths:22
KDR:7.273
Accuracy:35.838% A++
HSR:35.625% M
TORQ-9
B**
Kills:127
Deaths:9
KDR:14.111
Accuracy:30.231% B**
HSR:24.410% C+
Kills:13,325
Deaths (as Combat Medic):2,366
Deaths (to Combat Medics):1,068
KDR:5.63187
Kill Difference:10,959
Playtime:263.409 hours
Usage:7%
Score:7.726m
Score/min:489
Accuracy (listed only):41.293%
HSR (listed only):18.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B++
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:32.227% B++
HSR:9.310% D*
TSAR-42
A
Kills:976
Deaths:3
KDR:325.333
Accuracy:47.080% B**
HSR:82.070% A
NS-44G Commissioner
M
Kills:422
Deaths:86
KDR:4.907
Accuracy:51.850% B**
HSR:51.185% M
SMG-46 Armistice
C*
Kills:377
Deaths:124
KDR:3.040
Accuracy:27.631% C*
HSR:9.814% D*
MKV Suppressed
B**
Kills:351
Deaths:44
KDR:7.977
Accuracy:31.707% B**
HSR:20.513% C+
NSX Daimyo
B**
Kills:332
Deaths:1
KDR:332
Accuracy:49.485% B**
HSR:97.892% B**
RAMS .50M
A
Kills:327
Deaths:6
KDR:54.500
Accuracy:47.014% B**
HSR:88.379% A
TX1 Repeater
C+
Kills:160
Deaths:77
KDR:2.078
Accuracy:23.681% C+
HSR:11.875% D**
NS-7 PDW
M
Kills:160
Deaths:22
KDR:7.273
Accuracy:35.838% A++
HSR:35.625% M
NS-44P Commissioner
B*
Kills:156
Deaths:32
KDR:4.875
Accuracy:42.976% C+
HSR:37.180% B*
NS-44 Commissioner
C++
Kills:122
Deaths:62
KDR:1.968
Accuracy:28.603% D--
HSR:23.771% C++
NSX "Networked" Daimyo
B+
Kills:64
Deaths:
KDR:
Accuracy:41.525% C
HSR:96.875% B+
Kills:4,607
Deaths (as Infiltrator):604
Deaths (to Infiltrators):1,134
KDR:7.62748
Kill Difference:4,003
Playtime:772.586 hours
Usage:20%
Score:28.911m
Score/min:624
Accuracy (listed only):38.301%
HSR (listed only):47.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:547
Deaths:80
KDR:6.838
Accuracy:27.427% A++
HSR:25.229% B**
M6 Onslaught
A++
Kills:515
Deaths:80
KDR:6.438
Accuracy:28.212% A++
HSR:24.854% B*
M3 Pounder HEG
A++
Kills:392
Deaths:47
KDR:8.340
Accuracy:47.139% B*
HSR:5.867% A++
M3 Pounder HEG
B++
Kills:380
Deaths:47
KDR:8.085
Accuracy:49.148% B++
HSR:4.211% B++
MRC3 Mercy
B**
Kills:367
Deaths:61
KDR:6.016
Accuracy:22.550% B**
HSR:21.253% C+
MRC3 Mercy
B*
Kills:355
Deaths:61
KDR:5.820
Accuracy:21.489% B*
HSR:20.282% C+
MR1 Fracture
C*
Kills:179
Deaths:50
KDR:3.580
Accuracy:38.426% C++
HSR:4.469% C*
MR1 Fracture
A+
Kills:164
Deaths:50
KDR:3.280
Accuracy:39.952% C*
HSR:7.317% A+
NS-10 Burster
C+
Kills:125
Deaths:21
KDR:5.952
Accuracy:29.325% C+
HSR:2.400% D--
NS-10 Burster
C+
Kills:96
Deaths:21
KDR:4.571
Accuracy:28.881% C+
HSR:5.208% C+
Kills:3,120
Deaths (as MAX Suit):259
Deaths (to MAX Suits):677
KDR:12.04633
Kill Difference:2,861
Playtime:86.380 hours
Usage:2%
Score:2.519m
Score/min:486
Accuracy (listed only):33.255%
HSR (listed only):12.109%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,611
V. Kills:354 454%
Deaths:44
KDR:36.614
Accuracy:57.672% B**
KPH:56.600 C--
VKPH:12.400 C
M14 Banshee
B+
Kills:1,222
V. Kills:131 N/A
Deaths:64
KDR:19.094
Accuracy:36.766% A
KPH:46.700 C+
VKPH:5 B+
M18 Rotary
C
Kills:1,181
V. Kills:1,132 104%
Deaths:184
KDR:6.418
Accuracy:32.994% C*
KPH:8.900 C--
VKPH:8.500 C
M18 Needler
C+
Kills:780
V. Kills:686 114%
Deaths:125
KDR:6.240
Accuracy:38.315% B**
KPH:11.400 C
VKPH:10 C+
Tomcat A2AM Pods
A++
Kills:267
V. Kills:278 96%
Deaths:3
KDR:89
Accuracy:78.950% C**
KPH:115.700 A
VKPH:120.500 A++
Hornet Missiles
C
Kills:81
V. Kills:58 137%
Deaths:4
KDR:20.250
Accuracy:69.808% B**
KPH:47.100 C-
VKPH:33.700 C
Coyote Missiles
A++
Kills:55
V. Kills:46 117%
Deaths:2
KDR:27.500
Accuracy:64.879% A++
KPH:24.700 C
VKPH:20.700 C
Kills:5,197 (3,183 + 0)
Deaths:426
KDR:12.200
VKDR:6.303
Vehicle Kills:2,685
Kill Difference:4,771
Playtime:262.067 hours
Usage:7%
Score:6.687m
Score/min:425
Piloting Accuracy:38.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M++
Kills:54,019
V. Kills:22,404 241%
Deaths:498
KDR:108.472
Accuracy:45.805% A++
KPH:80.900 M++
VKPH:33.600 A++
L105 Zephyr PX
A
Kills:4,594
V. Kills:1,308 351%
Deaths:30
KDR:153.133
Accuracy:66.869% A+
KPH:93.400 C+
VKPH:26.600 A
C150 Dalton
B+
Kills:1,651
V. Kills:988 167%
Deaths:70
KDR:23.586
Accuracy:47.522% B+
KPH:41.200 C++
VKPH:24.700 C+
L105 Zephyr
A*
Kills:1,258
V. Kills:198 N/A
Deaths:22
KDR:57.182
Accuracy:60.756% A*
KPH:84.800 B**
VKPH:13.300 B*
Dual-75 Duster
A
Kills:1,185
V. Kills:125 N/A
Deaths:18
KDR:65.833
Accuracy:46.582% B++
KPH:95.300 B+
VKPH:10 A
CAS30 Tank Buster
C
Kills:159
V. Kills:170 93%
Deaths:41
KDR:3.878
Accuracy:55.571% B*
KPH:5.300 D
VKPH:5.700 C
Kills:62,866 (159 + 62,707)
Deaths:679
KDR:92.586
VKDR:37.103
Vehicle Kills:25,193
Kill Difference:62,187
Playtime:813.985 hours
Usage:21%
Score:34.750m
Score/min:712
Piloting Accuracy:55.571%
Gunner Accuracy:46.582%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:372
V. Kills:19 N/A
Deaths:7
KDR:53.143
Accuracy:48.082% C+
KPH:39.800 D
VKPH:2 D**
C75 Viper
B+
Kills:276
V. Kills:47 N/A
Deaths:6
KDR:46
Accuracy:38.018% C+
KPH:40.900 B+
VKPH:7 C
L100 Python AP
D
Kills:233
V. Kills:180 129%
Deaths:8
KDR:29.125
Accuracy:49.674% D
KPH:19.300 D--
VKPH:14.900 D
Skyguard
D--
Kills:53
V. Kills:46 113%
Deaths:8
KDR:6.625
Accuracy:25.520% D
KPH:6.400 D*
VKPH:5.600 D--
Kills:934 (934 + 0)
Deaths:29
KDR:32.207
VKDR:10.069
Vehicle Kills:292
Kill Difference:905
Playtime:36.502 hours
Usage:1%
Score:0.813m
Score/min:371
Driving Accuracy:25.520%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:1,663
V. Kills:938 177%
Deaths:83
KDR:20.036
Accuracy:55.414% A++
KPH:32.800 B+
VKPH:18.500 A
P2-120 HESH
A
Kills:1,196
V. Kills:55 N/A
Deaths:19
KDR:62.947
Accuracy:53.458% A
KPH:80.900 B**
VKPH:3.700 D--
P2-120 HEAT
C+
Kills:1,174
V. Kills:366 320%
Deaths:54
KDR:21.741
Accuracy:38.780% C
KPH:27.700 C+
VKPH:8.600 C
P2-120 AP
D
Kills:614
V. Kills:395 155%
Deaths:29
KDR:21.172
Accuracy:40.678% D
KPH:20.700 D-
VKPH:13.300 D
P2-120-R HEAT
B**
Kills:303
V. Kills:103 291%
Deaths:12
KDR:25.250
Accuracy:51.483% B**
KPH:41.200 C*
VKPH:14 C++
M12 Kobalt
C-
Kills:251
V. Kills:13 N/A
Deaths:9
KDR:27.889
Accuracy:17.129% B+
KPH:42.100 D
VKPH:2.200 C-
P525 Marauder
B+
Kills:105
V. Kills:4 N/A
Deaths:1
KDR:105
Accuracy:25.544% B+
KPH:48.900 D
VKPH:1.900 D-
G30 Vulcan
B++
Kills:71
V. Kills:46 151%
Deaths:5
KDR:14.200
Accuracy:42.522% A+
KPH:28.300 B+
VKPH:18.300 B++
Kills:5,377 (3,287 + 2,090)
Deaths:212
KDR:25.363
VKDR:9.057
Vehicle Kills:1,920
Kill Difference:5,165
Playtime:155.398 hours
Usage:4%
Score:5.061m
Score/min:543
Driving Accuracy:51.483%
Gunner Accuracy:42.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,161
V. Kills:99 N/A
Deaths:38
KDR:56.868
Accuracy:45.008% B**
KPH:130 B+
VKPH:6 C
G20 Vulcan-H
A
Kills:1,219
V. Kills:531 229%
Deaths:49
KDR:24.878
Accuracy:53.163% B+
KPH:71.700 A
VKPH:31.200 B
MR11 Gatekeeper-H
B**
Kills:625
V. Kills:556 112%
Deaths:28
KDR:22.321
Accuracy:71.977% A*
KPH:44.100 B++
VKPH:39.300 B**
E540 Halberd-H
A
Kills:582
V. Kills:185 313%
Deaths:11
KDR:52.909
Accuracy:66.022% B**
KPH:74.900 A
VKPH:23.800 C++
G30 Walker
C
Kills:51
V. Kills:53 94%
Deaths:7
KDR:7.286
Accuracy:34.677% C+
KPH:13.100 D*
VKPH:13.600 C
Kills:4,638 (0 + 4,638)
Deaths:133
KDR:34.872
VKDR:10.707
Vehicle Kills:1,424
Kill Difference:4,505
Playtime:59.452 hours
Usage:2%
Score:2.007m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:34.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:519
V. Kills:12 N/A
Deaths:7
KDR:74.143
Accuracy:20.122% B+
KPH:74.400 C++
VKPH:1.700 C
M12 Kobalt
B+
Kills:462
V. Kills:9 N/A
Deaths:11
KDR:42
Accuracy:19.841% B+
KPH:75.300 C+
VKPH:1.500 D-
M40 Fury
B+
Kills:345
V. Kills:92 371%
Deaths:13
KDR:26.539
Accuracy:51.568% A++
KPH:55.400 C+
VKPH:14.800 B+
M60-G Bulldog
B*
Kills:332
V. Kills:39 N/A
Deaths:15
KDR:22.133
Accuracy:45.599% B*
KPH:41.200 B
VKPH:4.800 C-
M40 Fury
B*
Kills:307
V. Kills:91 334%
Deaths:7
KDR:43.857
Accuracy:51.083% A++
KPH:43.800 C+
VKPH:13 B*
M60-G Bulldog
B++
Kills:183
V. Kills:25 N/A
Deaths:7
KDR:26.143
Accuracy:46.513% B++
KPH:56.900 B+
VKPH:7.800 C
M20 Basilisk
B+
Kills:69
V. Kills:40 168%
Deaths:4
KDR:17.250
Accuracy:41.012% C*
KPH:15.600 C--
VKPH:9.100 B+
M20 Basilisk
B++
Kills:63
V. Kills:38 162%
Deaths:4
KDR:15.750
Accuracy:40.427% C++
KPH:20.200 C+
VKPH:12.200 B++
Kills:2,280 (0 + 2,280)
Deaths:68
KDR:33.529
VKDR:5.088
Vehicle Kills:346
Kill Difference:2,212
Playtime:45.154 hours
Usage:1%
Score:1.916m
Score/min:707
Driving Accuracy:N/A%
Gunner Accuracy:40.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:5,537
V. Kills:570 N/A
Deaths:38
KDR:145.710
Accuracy:46.552% A*
KPH:129.500 A+
VKPH:13.300 A*
Kills:5,537 (0 + 5,537)
Deaths:38
KDR:145.711
VKDR:15
Vehicle Kills:570
Kill Difference:5,499
Playtime:42.757 hours
Usage:1%
Score:1.287m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:46.552%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 76,42354,019498108.472M**92.5745.805%A++3.278%B**80.9M++33.6A++698667.7h39.3B**85.8A
M60-A Bulldog 23,54320,88839535.59S519.6981.695%M++2.193%C+179.8S22.8S582116.2h4.3B*5.3A
M60-A Bulldog 14,30612,70720635.35S619.4581.977%M*2.628%C*171.9S21.6S58373.9h4.3B**5.3A
CAS 14-E 6,1075,53738145.711S129.8146.552%A*1.517%C129.4A+13.3A*50242.8h24.9B+53.5B*
M60-A Bulldog 5,9564,96838130.737S114.8358.848%A*N/A71.4A14.2A++81869.6h4.9B+8.4B**
L105 Zephyr PX 5,9024,59430153.133S137.2366.869%A+N/A93.4C+26.6A74549.2h6D9C*
A30 Walker 5,5082,8905948.983M*33.0837.794%A++N/A16.4B+14.9B++171175.9h101.6A+268.9A+
MSW-R 2,2392,23121510.377M+5.5329.881%B**42.806%A*108.8A*N/A78920.5h8.3A+27.8B**
P525 Marauder-H 2,2602,1613856.868A*40.9645.008%B**N/A130.2B+6C47316.6h4.6B**10.3B**
E540 Halberd 2,6011,6638320.036A4.1355.414%A++3.608%C*32.8B+18.5A52350.7h5B+9B**
C150 Dalton 2,6391,6517023.586A++7.6847.522%B+N/A41.3C++24.7C+90440h3.3B+7B*
Pelter Rocket Pod 1,7691,6112805.5M*789.6068.449%B**N/A191.8A18.8B**7258.4h11.1B*16.2B+
Hellfire Rocket Pods 1,9651,6114436.614M++20.7157.672%B**1.428%B++56.7C--12.5C57728.4h18.5C++32B
T7 Mini-Chaingun 1,3721,3592764.924S10.9821.203%B++10.081%D-36.6C+N/A19537.1h11.3B*53.3B++
L105 Zephyr 1,4561,2582257.182M*41.2860.756%A*N/A85B**13.4B*75114.8h4.9B++8.1B**
M14 Banshee 1,3531,2226419.094B**3.1936.766%AN/A46.6C+5B+51926.2h16.4B+44.7B+
G20 Vulcan-H 1,7501,2194924.878S8.9753.163%B+3.61%B+71.7A31.2B83217h49.6A++93.3A+
LC3 Jaguar 1,2181,2141956.226M++9.6829.148%B*15.074%D--31C+N/A18139.2h9.3B++31.9B*
TMG-50 1,2171,2148414.452S1.4529.233%B**40.362%A*91.3A++N/A61113.3h8.5B*29.2B*
P2-120 HESH 1,2511,1961962.947M++47.0453.458%AN/A80.8B**3.7D--67614.8h3.1B**5.8B**
Dual-75 Duster 1,3101,1851865.833A**49.9346.582%B++N/A95.6B+10.1A38212.4h5.6C++12B+
M18 Rotary 2,3131,1811846.418A+9.4932.994%C*2.71%B8.9C--8.5C268132.8h92.2B+279.5B+
T32 Bull 1,1881,1798613.709S2.2034.121%A++58.1%S120.3A**N/A8539.8h9A26.4B**
P2-120 HEAT 1,5401,1745421.741M5.8438.78%C2.981%C+27.8C+8.7C23842.3h4.5B**11.6B*
TRS-12 Uppercut 1,1691,1644462.61B**13.2964.991%B+8.247%D*26.7DN/A10543.6h2.2B+3.4B+
AS16 NightHawk 1,1651,1622464.724A*11.1846.788%B+8.434%D**60.2B+N/A35719.3h3.1B**6.7B*
TRAC-5 S 1,1781,1613313.508M+12.4027.587%B++9.561%D*12.8DN/A6390.8h7.6B**27.7B*
TAR 1,1671,1611577.395M**8.5129.23%B**28.854%B*64.9B**N/A40317.9h8.8A+30.1B**
NS Baron G5 1,1691,1609612.083U3.8266.541%A*14.828%C+136.5M**1.1B*8198.5h3.2A4.8C**
NS Baron G5B 1,1611,1601627.16S8.7464.1%A+11.379%D-170.6SN/A9866.8h2.9A+4.6B**
T9 CARV 1,1641,1602315.022A++10.8824.044%B++21.121%C46B+N/A40225.2h9.6B**39.8B++
T1 Cycler 1,1651,1601936.01M**9.8927.46%B**19.655%C-47.5B**N/A33924.4h11.6B*42.2B*
SMG-46G Armistice 1,1611,1601477.891S8.0132.227%B++9.31%D*241.7SN/A15194.8h9.4B**29.3B*
NS-15MP 1,1611,1601438.112A*7.7929.115%C++19.741%D**141.5A+N/A11578.2h9.8B+33.6B
NS-11P 1,1611,16010610.943S4.9629.327%B*15.172%D--154.7SN/A9127.5h9.8A33.3B**
NS-11CP 1,1641,16010910.642S5.2628.848%C+18.19%D--131.8A+N/A6278.8h9.7B+33.5B+
FA1 Barrage 1,1621,1602614.444M**11.4661.694%A*7.672%F39.1BN/A20129.7h4.2B+6.7B**
LC2 Lynx 1,1611,1601289.063S6.8430.176%B**16.724%D-76.8A+N/A44915.1h10.5B**34.8B*
HC1 Cougar 1,1661,1609612.083S3.8230.858%B**16.983%D--124.7M*N/A6899.3h8.6B**27.8B*
T9 CARV-S 1,1701,16010910.642S5.2630.412%A50.517%M++126.1M1.1B++10749.2h8.6A28.4B*
TRAC-5 1,1601,1601448.056S7.8529.735%A+16.638%C--84.7M*N/A62613.7h9.3A31.3B**
NS-11A 1,1601,1602514.622A++11.2826.604%C**16.897%D-38.3C+N/A22930.3h10.9B*41.1B++
TSAR-42 9809763325.333U309.4347.08%B**82.07%A85.6A+N/A50511.4h1.6A3.4B**
M20 Drake 1,4279723324S308.1065.865%A2.778%C109.2M++51.1A*7938.9h62.9B*95.5B*
Claymore 8148137116.143U100.2438.687%B+N/A254.1A++N/A13183.2h1.3D3.3B+
M18 Needler 1,4667801256.24B**9.6638.315%B**2.308%C*11.4C10C+44968.4h100.9B+263.3B++
Anti-Vehicle Grenade 7056351635N/A619.1061.623%B**N/A1058.3M116.7C**91310.6h2.7A4.4A
MR11 Gatekeeper-H 1,1816252822.321S6.4271.977%A*1.76%C*44B++39.2B**40114.2h34.4B**47.8A
P2-120 AP 1,0096142921.172A+5.2740.678%D3.094%C++20.7D-13.3D95429.7h4.7B*11.7B+
E540 Halberd-H 7675821152.909S37.0066.022%B**2.577%B+74.6A23.7C++4737.8h3.2A4.8A+
C-4 7955562292.428B+13.4814.571%F-N/A4.4F1.9F-92127.8h1.3C**8.9D--
M6 Onslaught 550547806.838M9.0727.427%A++25.229%B**53.1B*N/A33110.3h12.2A+44.5B*
M12 Kobalt 531519774.143M+58.2420.122%B+20.039%C**74.1C++1.7C6157h14.5B++72.2B+
M6 Onslaught 515515806.438A*9.4728.212%A++24.854%B*50B*N/A30610.3h13.3A47.2B**
Sticky Grenade 4834821482N/A466.1063.412%AN/A2410M++5D-140960.2h1.2B**1.8B**
M12 Kobalt 4714621142B++26.1019.841%B+13.42%D*75.7C+1.5D-6776.1h13.5B*67.8B++
NS Decimator-G 6994373911.205S4.7070.074%B*2.288%C+91A+54.6A++17444.8h4.8D6.8C+
NS-44G Commissioner 422422864.907A**11.0051.85%B**51.185%M263.8M**N/A18451.6h2A++3.8B*
Frag Grenade 4114101410N/A394.1041.401%DN/A683.3B+1.7D*41530.6h2.6B*6.3B+
Tank Mine 6424062020.3S4.4046.462%B*N/A176.5A102.6A41572.3h2.6D*5.5C**
M3 Pounder HEG 465392478.34M**7.5647.139%B*5.867%A++23.5B+4.4B+26316.7h12.3B++26.1B++
T9A "Butcher" 3843823610.611S5.2933.901%A++46.859%A*93.2B*N/A5254.1h8.2A+24.3A
M3 Pounder HEG 441380478.085M*7.8249.148%B++4.211%B++22.8C*3.7C+22516.7h13.1B++26.7B++
SMG-46 Armistice 3773771243.04A++12.8627.631%C*9.814%D*18.9DN/A11720h11.3B*40.9B+
L100 Python HESH 391372753.143M+37.2448.082%C+1.613%C++39.6D2D**2349.4h2.8B+5.7B+
SABR-13 369367546.796M++9.1130.246%B++15.259%D**63.3B**N/A4785.8h10.2B+33.6B++
MRC3 Mercy 369367616.016A9.8922.55%B**21.253%C+29.8C+N/A14712.3h14A62.2B*
MRC3 Mercy 357355615.82B**10.0821.489%B*20.282%C+28.9C+N/A14912.3h14.1A65.5B*
MKV Suppressed 351351447.977S7.9331.707%B**20.513%C+113.2M+N/A8283.1h10.3B*32.6B+
M40 Fury 4373451326.538A*10.6351.568%A++N/A55.6C+14.8B+10596.2h14.4C27.9B+
M60-G Bulldog 3713321522.133M6.2345.599%B*4.518%A41B4.8C-4338.1h5.1B*11.2B*
NSX Daimyo 3333321332U316.1049.485%B**97.892%B**63.8C++N/A2135.2h2.2B+4.4B+
RAMS .50M 329327654.5U38.6047.014%B**88.379%A54.5AN/A3876h1.7B*3.6B*
M40 Fury 398307743.857S27.9551.083%A++N/A43.9C+13B*10267h13.2C++25.9B++
P2-120-R HEAT 4063031225.25B+9.3551.483%B**1.98%D-41.5C*14.1C++7047.3h4.9B*9.6B**
Bastion Battery 4382951295N/A279.1050.957%A*N/A65.6B*31.8B**5684.5h9.7B++18.9A++
NS Decimator 442290575.088M**10.8255.195%D-2.414%C*49.2B+25.8B*13965.9h4.5C+8.1C+
C75 Viper 323276646S30.1038.018%C+N/A40.6B6.9C4576.8h6.2B*16.3B**
Tomcat A2AM Pods 545267389U73.1078.95%C**N/A116.1A120.9A*41862.3h5.7A7.2A+
TRAC-Shot 260260308.667S7.2432.124%A19.615%C++52B+N/A10005h5.9A++18.4A+
M12 Kobalt 264251927.889B++11.9817.129%B+9.96%D*41.8D2.2C-2806h18.9C110.4C**
ML-7 314250386.579S9.3355.876%C+4%B*59.5M+15.2C**16544.2h4.2B**7.5B**
M20 Drake 4042411318.538B+2.6341.429%A+3.734%A23C++15.5C**480010.5h66C++159.2B+
L100 Python AP 413233829.125A*13.2249.674%D3.004%B19.3D--14.9D47612.1h5.9C+11.8C
M60-G Bulldog 208183726.143M*10.2446.513%B++2.186%C57.2B+7.8C6633.2h5.6B+12.1B++
MR1 Fracture 219179503.58S12.3238.426%C++4.469%C*14.6B**3.3D-17512.3h19.1A49.7B**
M20 Drake 339173357.667S41.7656.484%C*2.312%D-36B+34.6B*8734.8h122D216C
Havoc 174173315.581S10.3264.614%A+17.919%B+78.6B++N/A4762.2h3.3B**5.2A
MR1 Fracture 215164503.28S12.6239.952%C*7.317%A+13.3B**4.1C-15812.3h21.5A53.7B**
Cycler TRV 164163179.588S6.3232.755%A++50.307%M**95.9A**N/A10681.7h8.8A+26.9A
TX1 Repeater 160160772.078A++13.8323.681%C+11.875%D**23.5CN/A1916.8h8.9B**37.6B++
NS-7 PDW 160160227.273S8.6335.838%A++35.625%M72.7A++N/A8482.2h8.6A+23.9B**
CAS30 Tank Buster 329159413.878B**12.0355.571%B*1.258%C+5.3D5.7C81429.8h72D129.6C+
NS-44P Commissioner 157156324.875A**11.0342.976%C+37.18%B*104B*N/A15391.5h2A++4.6B*
The Slasher 1321317520.174M15.7334.106%C+N/A1.7CN/A1176.4h1.9B+5.6C+
TORQ-9 127127914.111S1.7930.231%B**24.41%C+79.4A++N/A8481.6h12B*39.9B*
NS-10 Burster 208125215.952S9.9529.325%C+2.4%D--4.8C3.2C--14025.9h172.3C587.6C+
T2 Striker 276123532.321M**13.5858.051%B+N/A9.8C--12.2C++71812.5h38.4C**66.1B+
NS-44 Commissioner 123122621.968B*13.9428.603%D--23.771%C++10.3D--N/A8211.9h4.3C-15.1D
MANA Anti-Vehicle Turret 190110205.5M10.4052.525%C+8.182%A++22.4D16.3D6494.9h11.3C+21.6C
P525 Marauder 1091051105M**89.1025.544%B+2.857%B**50D1.9D-2932.1h5.4B+21B++
Bastion CDWS 1481011101N/A85.1028.052%A+N/A59.4B+27.6C**6031.7h47.4C+169B++
NS AutoBlade 105982,3260.042C+15.8638.57%C++N/A0.2DN/A2577.3h3.4F--8.7C+
NS-10 Burster 16596214.571M**11.3328.881%C+5.208%C+3.7D-2.7D14026h227.6F787.9D--
T5 AMC 8888422U6.1029.649%B**19.318%C73.3MN/A16081.2h11.6B*39.2B*
Bastion Battery 12888188N/A72.1049.66%B++N/A62.9C++28.6C+13811.4h11.6C++23.4B+
Blackheart 8584127S8.9037.576%C-42.857%B**9.4DN/A498.9h3C**7.9C**
Rocklet Rifle 13284174.941S10.9639.716%D**N/A15D*8.6D**2945.6h33.3B83.8C
Bastion Battery 12081181N/A65.1052.033%A*1.235%F-73.6A*35.5A+18111.1h7.9A+15.2A*
Hornet Missiles 13981420.25A*4.3569.808%B**N/A47.6C34.1C18831.7h9.4B13.5B+
Spear Anti-Vehicle Phalanx Turret 10376176S60.1041.808%C3.947%C+42.2C+15D11111.8h6.1B*14.7B+
A30 Walker 15774203.7B++12.2027.47%B+N/A9D10.1C8208.2h156.2C568.5C+
Bastion Battery 11474174N/A58.1052.113%B**1.351%D--74C++40B**19371h11D--21.1C**
G30 Vulcan 11771514.2A1.7042.522%A+1.408%D*28.4B++18.4B++7952.5h65.4B*153.9B**
M20 Basilisk 10969417.25S1.3541.012%C*5.797%C+15.7C--9.1B+5164.4h72.1B++175.9B++
MAX Punch 71692590.266A+15.6433.99%DN/A1.2C+N/A657.9h2C++5.9C+
NSX "Networked" Daimyo 6464164U48.1041.525%C96.875%B+91.4BN/A5160.7h1.5A+3.7B*
M20 Basilisk 10163415.75S0.1540.427%C++6.349%C*20.3C+12.3B++5683.1h71.2B*176.2B++
Coyote Missiles 10155227.5S11.6064.879%A++1.818%M*25C20.9C10052.2h42C+64.8B
Skyguard 995386.625A9.2825.52%D3.774%A6.4D*5.5D--3038.3h148.5D581.7D
G30 Walker 1045177.286C8.6234.677%C+N/A13.1D*13.6C5333.9h130.8B+377.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit498774,435136.3h
Decoy Grenade0530h
Anti-Vehicle MANA Turret61941.5h
Spawn Beacon61,7961.9h
PSA-02 Diamondback01050.2h
Medical Applicator245259,24730.5h
Nanite Revive Grenade01,9450.5h
NS-66 Punisher03300.6h
Ancient Psykinetic Blade0781.5h
TR Triumph Flare Gun05431.9h
AE Nano-Armor Kit33116,29224.8h
AE Medical Applicator02,5542h
NSX Amaterasu01,0050.8h
Spitfire Auto-Turret13660.4h
Motion Spotter103,12617.3h
G40-F Ranger0520h
Recon Detection Device119,52428.6h
Smoke Grenade08560.2h
Shield Recharging Field56880.2h
Medical Kit2,23511,266483.9h
Ammunition Package61,1690.5h
Anti-Infantry MANA Turret22450.7h
Soldier Soaker02490.1h
M4-F Pillager03130h
Ectoblaster0640.2h
Nano-Repair Grenade01820.1h

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