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apieceofpizzaVS[ZAPS] apieceofpizzaVS
VS BR 104

KDR: 5.76

Score: 20.9m

Last Seen: May 7th, 2020 6:41 AM
- OFFLINE - 16.1 hour(s)

Battle Rank 103 (104 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 27%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Betelgeuse 54-A Light PPA H-V45 Terminus VX-9 S1 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,587,315 MLG Score: 6065
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 12%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.1%25.991%83437124639,0877.53557-1.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.232%2.108A*0.679B+-0.323CHEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.70.388C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.698%1.292%2576412794,10323773617.2395557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.862%0.576B+-0.261C0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.711B++20.10.624B+26.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.32%2.241%744312801,4283852923.70909487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.426%1.574A+-0.059C+0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.832B++3.60.703B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.86%3.341%837712761,3772633755.21591366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.588%0.994B*-0.339C-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.867B*8.10.813B++9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.417%78.454%837212811,82459123.08629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.126%2.358A*0.727B++-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.70.482B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.213%13.647%8373128044750110.892215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%1.144B**-0.175C-1.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.514B+3.40.271C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m158.8%714 (42.8k)616 (37k)5.761456,3589,7825.97751104 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283465729.733%22.205%66003:2824

23% Combat Medic11% Engineer30% Heavy Assault8% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2014 10:42 PMApr 22nd, 2015 9:27 PMMay 7th, 2020 9:13 PM (20d) (PST)May 7th, 2020 2:59 AM (21d) (PST)May 7th, 2020 2:41 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1622379251.6620.2880.3692.7370.0626065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,72914,23955,4901001722164436,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
565.3h/23.6d 2,114 12,514 14,255 92.8k 479 3,185 2,104 39.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,720
Deaths:606
KDR:7.789
Accuracy:31.134% A++
HSR:30.275% B+
SVA-88
A
Kills:2,881
Deaths:273
KDR:10.553
Accuracy:31.414% A
HSR:28.081% C*
Betelgeuse 54-A
B**
Kills:2,490
Deaths:186
KDR:13.387
Accuracy:32.462% B**
HSR:32.370% C+
VX29 Polaris
A
Kills:1,425
Deaths:195
KDR:7.308
Accuracy:31.925% A
HSR:18.526% D
Ursa
A*
Kills:1,174
Deaths:130
KDR:9.031
Accuracy:36.118% A*
HSR:28.279% B
NS-15M1
A++
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:33.077% A++
HSR:23.879% C+
VE-H Maw
A++
Kills:181
Deaths:26
KDR:6.962
Accuracy:29.559% B+
HSR:44.751% A++
Flare VE6
A++
Kills:162
Deaths:39
KDR:4.154
Accuracy:34.514% A++
HSR:32.099% B*
Pulsar LSW
A
Kills:162
Deaths:20
KDR:8.100
Accuracy:31.879% A
HSR:32.099% B++
Kills:14,355
Deaths (as Heavy Assault):1,589
Deaths (to Heavy Assaults):2,731
KDR:9.03398
Kill Difference:12,766
Playtime:167.846 hours
Usage:30%
Score:7.241m
Score/min:719
Accuracy (listed only):32.454%
HSR (listed only):30.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,473
Deaths:361
KDR:4.080
Accuracy:30.552% B**
HSR:19.620% C
Sirius SX12
B**
Kills:1,348
Deaths:210
KDR:6.419
Accuracy:30.955% B**
HSR:20.623% C**
Solstice VE3
A++
Kills:1,170
Deaths:138
KDR:8.478
Accuracy:33.059% A++
HSR:22.479% B
Eclipse VE3A
A
Kills:1,166
Deaths:140
KDR:8.329
Accuracy:31.026% B*
HSR:27.359% A
Zenith VX-5
A+
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:34.183% A+
HSR:25.840% B+
VX6-7
B*
Kills:1,161
Deaths:139
KDR:8.353
Accuracy:30.520% B*
HSR:22.567% C++
Pulsar C
A
Kills:1,159
Deaths:84
KDR:13.798
Accuracy:32.692% A
HSR:24.331% C++
MKV Suppressed
B**
Kills:1,158
Deaths:142
KDR:8.155
Accuracy:31.898% B**
HSR:19.862% C+
VE-S Canis
A
Kills:636
Deaths:118
KDR:5.390
Accuracy:33.230% B++
HSR:34.277% A
Solstice Burst
A
Kills:532
Deaths:93
KDR:5.720
Accuracy:33.596% A
HSR:29.323% B+
NS-7 PDW
A++
Kills:473
Deaths:80
KDR:5.913
Accuracy:34.237% A++
HSR:27.696% A+
VE-C Horizon
A
Kills:266
Deaths:30
KDR:8.867
Accuracy:38.626% B+
HSR:34.962% A
Thanatos VE70
A+
Kills:193
Deaths:30
KDR:6.433
Accuracy:56.083% A+
HSR:14.508% C
Pandora VX25
A
Kills:189
Deaths:31
KDR:6.097
Accuracy:55.008% A
HSR:13.228% D
Eridani SX5
M
Kills:81
Deaths:4
KDR:20.250
Accuracy:40.866% M
HSR:24.691% B+
Deimos VA29
A
Kills:65
Deaths:14
KDR:4.643
Accuracy:76.667% A
HSR:12.308% D
Kills:12,231
Deaths (as Light Assault):1,715
Deaths (to Light Assaults):2,371
KDR:7.13178
Kill Difference:10,516
Playtime:152.085 hours
Usage:27%
Score:5.199m
Score/min:570
Accuracy (listed only):38.950%
HSR (listed only):23.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,010
Deaths:528
KDR:3.807
Accuracy:31.686% A
HSR:22.388% C+
Terminus VX-9
B*
Kills:1,697
Deaths:390
KDR:4.351
Accuracy:30.970% B*
HSR:27.873% C+
Sirius SX12
B**
Kills:1,348
Deaths:210
KDR:6.419
Accuracy:30.955% B**
HSR:20.623% C**
CME
A
Kills:1,170
Deaths:171
KDR:6.842
Accuracy:33.968% A
HSR:23.846% C+
NS-11A
A+
Kills:1,164
Deaths:131
KDR:8.886
Accuracy:32.982% A+
HSR:23.110% C+
Darkstar
B
Kills:1,160
Deaths:135
KDR:8.593
Accuracy:28.950% B
HSR:25.259% C++
Corvus VA55
B**
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:31.008% B**
HSR:24.914% C++
Pulsar VS1
B**
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:29.624% B**
HSR:21.293% C+
MKV Suppressed
B**
Kills:1,158
Deaths:142
KDR:8.155
Accuracy:31.898% B**
HSR:19.862% C+
VE-S Canis
A
Kills:636
Deaths:118
KDR:5.390
Accuracy:33.230% B++
HSR:34.277% A
NS-7 PDW
A++
Kills:473
Deaths:80
KDR:5.913
Accuracy:34.237% A++
HSR:27.696% A+
NS-11P
A++
Kills:283
Deaths:55
KDR:5.145
Accuracy:32.960% A++
HSR:35.689% A+
H-V45 AE
A*
Kills:205
Deaths:38
KDR:5.395
Accuracy:31.789% B+
HSR:45.366% A*
Thanatos VE70
A+
Kills:193
Deaths:30
KDR:6.433
Accuracy:56.083% A+
HSR:14.508% C
Pandora VX25
A
Kills:189
Deaths:31
KDR:6.097
Accuracy:55.008% A
HSR:13.228% D
Eridani SX5
M
Kills:81
Deaths:4
KDR:20.250
Accuracy:40.866% M
HSR:24.691% B+
Equinox VE2 Burst
B**
Kills:69
Deaths:8
KDR:8.625
Accuracy:33.834% B**
HSR:27.536% C+
Deimos VA29
A
Kills:65
Deaths:14
KDR:4.643
Accuracy:76.667% A
HSR:12.308% D
Kills:14,221
Deaths (as Combat Medic):2,617
Deaths (to Combat Medics):1,110
KDR:5.43408
Kill Difference:11,604
Playtime:127.802 hours
Usage:23%
Score:4.337m
Score/min:566
Accuracy (listed only):37.595%
HSR (listed only):24.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,473
Deaths:361
KDR:4.080
Accuracy:30.552% B**
HSR:19.620% C
Solstice VE3
A++
Kills:1,170
Deaths:138
KDR:8.478
Accuracy:33.059% A++
HSR:22.479% B
Eclipse VE3A
A
Kills:1,166
Deaths:140
KDR:8.329
Accuracy:31.026% B*
HSR:27.359% A
Zenith VX-5
A+
Kills:1,161
Deaths:101
KDR:11.495
Accuracy:34.183% A+
HSR:25.840% B+
VX6-7
B*
Kills:1,161
Deaths:139
KDR:8.353
Accuracy:30.520% B*
HSR:22.567% C++
Pulsar C
A
Kills:1,159
Deaths:84
KDR:13.798
Accuracy:32.692% A
HSR:24.331% C++
Solstice Burst
A
Kills:532
Deaths:93
KDR:5.720
Accuracy:33.596% A
HSR:29.323% B+
Eidolon VE33
A++
Kills:492
Deaths:77
KDR:6.390
Accuracy:39.242% A++
HSR:27.642% C++
VE-C Horizon
A
Kills:266
Deaths:30
KDR:8.867
Accuracy:38.626% B+
HSR:34.962% A
Thanatos VE70
A+
Kills:193
Deaths:30
KDR:6.433
Accuracy:56.083% A+
HSR:14.508% C
Pandora VX25
A
Kills:189
Deaths:31
KDR:6.097
Accuracy:55.008% A
HSR:13.228% D
Deimos VA29
A
Kills:65
Deaths:14
KDR:4.643
Accuracy:76.667% A
HSR:12.308% D
Kills:9,027
Deaths (as Engineer):1,238
Deaths (to Engineers):1,662
KDR:7.2916
Kill Difference:7,789
Playtime:60.389 hours
Usage:11%
Score:1.915m
Score/min:528
Accuracy (listed only):40.938%
HSR (listed only):22.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,348
Deaths:210
KDR:6.419
Accuracy:30.955% B**
HSR:20.623% C**
Ghost
A
Kills:1,259
Deaths:135
KDR:9.326
Accuracy:49.480% A
HSR:77.125% B++
MKV Suppressed
B**
Kills:1,158
Deaths:142
KDR:8.155
Accuracy:31.898% B**
HSR:19.862% C+
Beamer VS3
B**
Kills:957
Deaths:431
KDR:2.220
Accuracy:35.448% B**
HSR:23.407% C+
NS-44 Commissioner
A
Kills:885
Deaths:264
KDR:3.352
Accuracy:49.234% A
HSR:21.469% C
VE-S Canis
A
Kills:636
Deaths:118
KDR:5.390
Accuracy:33.230% B++
HSR:34.277% A
V10
A+
Kills:565
Deaths:42
KDR:13.452
Accuracy:52.664% A+
HSR:81.416% B
NS-30 Vandal
A*
Kills:513
Deaths:82
KDR:6.256
Accuracy:48.607% A*
HSR:31.189% B+
NS-7 PDW
A++
Kills:473
Deaths:80
KDR:5.913
Accuracy:34.237% A++
HSR:27.696% A+
Beamer VS3-FB
B**
Kills:210
Deaths:87
KDR:2.414
Accuracy:37.615% B**
HSR:29.048% B
Eridani SX5
M
Kills:81
Deaths:4
KDR:20.250
Accuracy:40.866% M
HSR:24.691% B+
Artemis VX26
B**
Kills:79
Deaths:13
KDR:6.077
Accuracy:31.063% B+
HSR:31.646% B**
Kills:8,164
Deaths (as Infiltrator):1,608
Deaths (to Infiltrators):1,313
KDR:5.07711
Kill Difference:6,556
Playtime:42.496 hours
Usage:8%
Score:1.441m
Score/min:565
Accuracy (listed only):39.608%
HSR (listed only):35.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:686
Deaths:48
KDR:14.292
Accuracy:24.791% B*
HSR:23.178% C*
Blueshift VM5
B**
Kills:673
Deaths:43
KDR:15.651
Accuracy:26.033% B**
HSR:26.449% B++
Nebula VM20
B**
Kills:404
Deaths:58
KDR:6.966
Accuracy:25.249% B**
HSR:18.812% C-
Quasar VM1
A*
Kills:340
Deaths:61
KDR:5.574
Accuracy:25.968% A*
HSR:20.294% C*
Nebula VM20
A
Kills:95
Deaths:13
KDR:7.308
Accuracy:26.550% A
HSR:21.053% C+
Kills:2,198
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):469
KDR:19.713
Kill Difference:2,086.500
Playtime:13.191 hours
Usage:2%
Score:0.753m
Score/min:951
Accuracy (listed only):25.718%
HSR (listed only):21.957%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,367
V. Kills:77 N/A
Deaths:153
KDR:15.471
Accuracy:54.043% A++
KPH:136.100 A*
VKPH:4.400 C**
Dual Photon Pods
S
Kills:1,110
V. Kills:107 N/A
Deaths:19
KDR:58.421
Accuracy:71.402% A*
KPH:432 S
VKPH:41.600 A+
Saron Laser Cannon
A*
Kills:497
V. Kills:427 116%
Deaths:99
KDR:5.020
Accuracy:36.002% B*
KPH:28.600 B**
VKPH:24.600 A*
Maelstrom Turbo Laser
A*
Kills:129
V. Kills:117 109%
Deaths:23
KDR:5.609
Accuracy:41.424% A++
KPH:33.100 B**
VKPH:30 A*
Kills:4,103 (2,993 + 0)
Deaths:294
KDR:13.956
VKDR:2.476
Vehicle Kills:728
Kill Difference:3,809
Playtime:41.213 hours
Usage:7%
Score:1.080m
Score/min:437
Piloting Accuracy:41.424%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:86
V. Kills:4 N/A
Deaths:6
KDR:14.333
Accuracy:64.727% A**
KPH:94.100 A
VKPH:4.400 C--
C150 Dalton
N/A
Kills:50
V. Kills:51 96%
Deaths:4
KDR:12.500
Accuracy:41.395% N/A
KPH:23.600 N/A
VKPH:24 N/A
Kills:136 (0 + 136)
Deaths:10
KDR:13.600
VKDR:5.500
Vehicle Kills:55
Kill Difference:126
Playtime:3.035 hours
Usage:1%
Score:0.074m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:41.395%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:531
V. Kills:32 N/A
Deaths:9
KDR:59
Accuracy:52.295% A
KPH:148.800 S
VKPH:9 C++
Kills:531 (531 + 0)
Deaths:9
KDR:59
VKDR:3.556
Vehicle Kills:32
Kill Difference:522
Playtime:3.568 hours
Usage:1%
Score:0.101m
Score/min:473
Driving Accuracy:52.295%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M**
Kills:600
V. Kills:105 N/A
Deaths:33
KDR:18.182
Accuracy:65.932% A++
KPH:77.100 M**
VKPH:13.500 B**
Proton II PPA
M
Kills:375
V. Kills:17 N/A
Deaths:10
KDR:37.500
Accuracy:42.360% M
KPH:127.300 A++
VKPH:5.800 B*
Supernova FPC
A*
Kills:297
V. Kills:149 198%
Deaths:18
KDR:16.500
Accuracy:60.294% B*
KPH:54.400 A*
VKPH:27.300 A*
Saron HRB
A++
Kills:234
V. Kills:142 164%
Deaths:24
KDR:9.750
Accuracy:58.610% A++
KPH:40.300 B**
VKPH:24.500 B*
E540 Halberd
A*
Kills:143
V. Kills:72 196%
Deaths:7
KDR:20.429
Accuracy:62.434% A++
KPH:59.100 A*
VKPH:29.800 A*
Kills:1,649 (897 + 752)
Deaths:92
KDR:17.924
VKDR:5.272
Vehicle Kills:485
Kill Difference:1,557
Playtime:24.416 hours
Usage:4%
Score:0.680m
Score/min:464
Driving Accuracy:60.294%
Gunner Accuracy:62.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:353
V. Kills:15 N/A
Deaths:13
KDR:27.154
Accuracy:45.254% B*
KPH:151.100 B*
VKPH:6.400 C+
M12 Kobalt-H
S
Kills:149
V. Kills: N/A
Deaths:6
KDR:24.833
Accuracy:33.128% A*
KPH:554.700 S
VKPH:0 F-
Kills:502 (0 + 502)
Deaths:19
KDR:26.421
VKDR:0.789
Vehicle Kills:15
Kill Difference:483
Playtime:2.604 hours
Usage:0%
Score:0.070m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:33.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:72
V. Kills:5 N/A
Deaths:6
KDR:12
Accuracy:55.652% A*
KPH:118.100 S
VKPH:8.200 B+
M20 Basilisk
S
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:37.527% C
KPH:98.200 S
VKPH:7.700 C+
Kills:123 (0 + 123)
Deaths:9
KDR:13.667
VKDR:1
Vehicle Kills:9
Kill Difference:114
Playtime:1.129 hours
Usage:0%
Score:0.037m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:37.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,7554,7206067.789M2.0331.134%A++30.275%B+165S1.2B**59028.6h8.6B**27.6C*
SVA-88 2,8952,88127310.553S4.7931.414%A28.081%C*200.1S1B++63214.4h8.8B**27.9B*
Betelgeuse 54-A 2,4932,49018613.387M+7.6332.462%B**32.37%C+279.8SN/A12168.9h8.1A24.8B**
Light PPA 2,4442,36715315.471A+9.7154.043%A++N/A136A*4.4C**39917.4h7.8B++14.4B++
H-V45 2,0162,0105283.807B**1.9531.686%A22.388%C+108.6MN/A31618.5h9.6A30.2B**
Terminus VX-9 1,7011,6973904.351B**1.4130.97%B*27.873%C+110.9A*N/A32115.3h9.6B**30.9B*
S1 1,7701,4784103.605S2.1667.482%B**3.248%C**37.8B++7.5D-22439.1h3.3A+4.8B**
Serpent VE92 1,4771,4733614.08A++1.6830.552%B**19.62%C83.2A+N/A29617.7h9.3B**30.3B*
VX29 Polaris 1,4271,4251957.308M**1.5531.925%A18.526%D163.8M++N/A5338.7h9.4B*29.4B++
Sirius SX12 1,3531,3482106.419M**0.6630.955%B**20.623%C**156.7SN/A5288.6h10.3B+33.4B++
Ghost 1,2601,2591359.326A++3.5649.48%A77.125%B++125.9MN/A42710h1.7B*3.4B*
Ursa 1,1781,1741309.031S3.2736.118%A*28.279%B199SN/A5515.9h7.7B**21.2B**
CME 1,1751,1701716.842S1.0833.968%A23.846%C+164.8SN/A3907.1h9.6A28.2B**
Solstice VE3 1,1771,1701388.478U2.7233.059%A++22.479%B136SN/A7468.6h9.8B**29.7B
Eclipse VE3A 1,1741,1661408.329A**2.5731.026%B*27.359%A161.9M**1.1B+3477.2h9.2B**29.6B*
NS-11A 1,1681,1641318.885S3.1232.982%A+23.11%C+194SN/A5926h9A+27.2A
Zenith VX-5 1,1641,16110111.495S5.7334.183%A+25.84%B+170.7SN/A4206.8h9.2B**27B**
VX6-7 1,1631,1611398.353S2.5930.52%B*22.567%C++156.9M**N/A4957.4h8.8B*28.8B*
Darkstar 1,1741,1601358.593S2.8328.95%B25.259%C++161.1S1.9A++3907.2h9.8A33.7B**
Corvus VA55 1,1621,1602275.11M**0.6531.008%B**24.914%C++124.7M**N/A4359.3h8.4A27.1B**
NS-15M1 1,1621,16011410.175S4.4133.077%A++23.879%C+241.7SN/A7804.8h8.8A26.7B**
Pulsar VS1 1,1621,1603053.803A**1.9629.624%B**21.293%C+92.1M+N/A31812.6h9.4A+31.8B**
Pulsar C 1,1621,1598413.798S8.0432.692%A24.331%C++168SN/A6076.9h8.9B*27.3B*
MKV Suppressed 1,1651,1581428.155S2.3931.898%B**19.862%C+172.8S1B**3946.7h9.8B**30.6B++
Dual Photon Pods 1,2171,1101958.421S52.6671.402%A*1.441%C**426.9S41.2A+14532.6h9.8A13.7B**
Plasma Grenade 1,0171,01311013N/A1,007.2463.308%A*N/A920.9A+3.6D34361.1h2.4B**3.7B**
Beamer VS3 9649574312.22A++3.5435.448%B**23.407%C+62.1B**N/A20215.4h6.5B*18.4B**
NS-44 Commissioner 8918852643.352A++2.4149.234%A21.469%C152.6M**1B**3905.8h3B*6.1B*
Lasher X2 7997891874.219M+1.5446.259%A**3.802%C+127.3M**1.6B3806.2h14.6B**31.6B**
Blueshift VM5 6916864814.292S8.5324.791%B*23.178%C*91.5M+N/A3337.5h10.5A+42.3B*
Blueshift VM5 6766734315.651S9.8926.033%B**26.449%B++94.8M+N/A3597.1h10.7A+41B**
VE-S Canis 6546361185.39M+0.3733.23%B++34.277%A171.9M+4.9S4243.7h8.4B++25.3B+
Supernova PC 7056003318.182A12.4265.932%A++2.667%B76.9M**13.5B**3677.8h2.5A+3.9A+
V10 5665654213.452M**7.6952.664%A+81.416%B120.2M++N/A2814.7h1.6B**3.1B**
Solstice Burst 537532935.72M0.0433.596%A29.323%B+140M1.3B**3133.8h10.1B*30B*
C75 Viper 563531959S53.2452.295%A1.695%B147.5S8.9C++4723.6h4.9A+9.4B**
NS-30 Vandal 514513826.256A++0.4948.607%A*31.189%B+160.3SN/A3533.2h3.9A8B**
Saron Laser Cannon 924497995.02B+0.7436.002%B*2.616%C**28.6B**24.5A*32817.4h85.3B+237B++
Eidolon VE33 496492776.39M0.6339.242%A++27.642%C++136.7S1.1B+3843.6h5.9B**15B**
NS-7 PDW 476473805.913S0.1534.237%A++27.696%A+163.1S1A+4862.9h9.7B**28.2B*
Nebula VM20 404404586.966A++1.2025.249%B**18.812%C-94M+N/A3104.3h10.7A+42.6B**
Force-Blade 3963908,1060.048B+5.7151.248%A+1.795%D0.9C++N/A3413h1.7B++3.3B+
Proton II PPA 3923751037.5B*31.7442.36%M2.133%C++129.3A++5.9B*4342.9h5.4B**12.9A+
Sticky Grenade 3673661366N/A360.2475.813%MN/A3660S10C104930.1h1A1.3B**
Proton II PPA-H 3683531327.154B*21.3945.254%B*2.833%A153.5B**6.5C+3392.3h6.5B**14.5B**
Quasar VM1 340340615.574A*0.1925.968%A*20.294%C*73.9M*N/A3144.6h9.5A+36.7B+
Supernova FPC 4462971816.5B*10.7460.294%B*2.357%C+54A*27.1A*6785.5h3.6B**6B**
NS-11P 292283555.145M+0.6232.96%A++35.689%A+141.5M**4.5S4132h11.9B+36B*
VE-C Horizon 270266308.867S3.1138.626%B+34.962%A177.3A**2.7A++4671.5h10B**26B++
Saron HRB 376234249.75B++3.9958.61%A++N/A40.3B**24.5B*4195.8h14.9B**25.5A
Beamer VS3-FB 211210872.414B++3.3537.615%B**29.048%B150M++N/A5741.4h6.2B++16.5B*
H-V45 AE 216205385.395A*0.3731.789%B+45.366%A*128.1A++6.9U2951.6h9.8B*30.8B++
Thanatos VE70 194193306.433S0.6756.083%A+14.508%C160.8SN/A7051.2h3.5B*6.2B**
Pandora VX25 189189316.097S0.3455.008%A13.228%D135A**N/A3481.4h3.6B++6.6B*
VE-H Maw 186181266.962M*1.2029.559%B+44.751%A++150.8A*4.2S4071.2h8.3B++28B+
Flare VE6 162162394.154A*1.6134.514%A++32.099%B*135A**N/A8021.2h8.4B*24.2B*
Pulsar LSW 162162208.1S2.3431.879%A32.099%B++202.5SN/A13030.8h8.3A25.9B*
M12 Kobalt-H 149149624.833C+19.0733.128%A*11.409%D--496.7SN/A13950.3h8.7A+26.1A+
E540 Halberd 215143720.429B++14.6762.434%A++1.399%D59.6A*30A*4402.4h4.1B**6.6A+
Maelstrom Turbo Laser 246129235.609B**0.1541.424%A++2.326%C+33.1B**30A*4183.9h82.8B200B+
Spear Anti-Vehicle Phalanx Turret 147127263.5S57.7465.232%A++1.575%D*181.4S28.6B+9440.7h3A+4.6A
Nebula VM20 9695137.308A*1.5526.55%A21.053%C+105.6M*1.1B++3930.9h13.9B52.5B*
L105 Zephyr 9086614.333B+8.5764.727%A**N/A95.6A4.4C--4030.9h4.1B**6.4A
Eridani SX5 8181420.25U14.4940.866%M24.691%B+405UN/A30130.2h8A19.7B**
Artemis VX26 7979136.077M*0.3231.063%B+31.646%B**112.9MN/A5140.7h9.7B*31.2B*
C-4 9879515.8S10.0469.149%SN/A395S95S64200.2h0.8A1.2A++
M60-G Bulldog 7772612A+6.2455.652%A*2.778%C++120S8.3B+6440.6h3.6A+6.4A
Equinox VE2 Burst 696988.625A**2.8633.834%B**27.536%C+172.5M**N/A4910.4h8.8B**26B*
Deimos VA29 6565144.643A**1.1276.667%A12.308%D108.3A++N/A3500.6h2.5C3.2B+
Tank Mine 7058229U23.24224.49%UN/A580S120A++82610.1h1.9C+0.8M++
M20 Basilisk 5551317S11.2437.527%C9.804%A+102S8C+4170.5h23.5B**62.6A
C150 Dalton 10150412.5C*6.7441.395%C*N/A23.8D24.3C+4082.1h3.6C*8.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8086,41412.8h
Spawn Beacon23210.3h
Nanite Revive Grenade06970.2h
Medical Applicator279128,98634.1h
Motion Spotter262,3607h
Recon Detection Device2570.4h
Ammunition Package23950.2h
Medical Kit1,7545,57568h
Anti-Infantry MANA Turret2800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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