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Signifer Centurion ares0072[DIG] ares0072
VS BR 56

KDR: 2.63

Score: 3.1m

Last Seen: Jan 12th, 2020 9:46 PM
- OFFLINE - 1479.2 hour(s)

Battle Rank 56 - Vanu Sovereignty on Miller
Level Progress (to 57): 35%
Level 100 Progress: 17% 2321h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk VA39 Spectre C75 Viper Supernova PC Eidolon VE33 Serpent VE92 Ghost Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.075%20.032%4221113351,8922.265870.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.455%-0.034C+-0.161C-2.534F*HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.319C*10.60.255C*39.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.474%0.261%1232213447667529310.2133261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.326%-0.636D-1.449D**0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.342C**8.70.301C*16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.358%4.895%2532134414363912.23438155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.591%-0.357C-0.091C+-1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.6-0.924D--74.9-0.861D--156.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.48%57.023%2534134283317024.87135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%-0.525D-0.644D-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.22C3.8-0.196C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.989%16.667%25311345847611.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.724D-0.361C**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.1-0.759D-7.6-0.568D15.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m502.3%113 (6.8k)105 (6.3k)2.634355,0001,8983.2228756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134628813.191%19.14%25215:380

19% Engineer59% Infiltrator10% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 2:45 PMMar 5th, 2019 6:01 PMJan 13th, 2020 9:37 AM (177d) (PST)Jan 12th, 2020 5:47 PM (177d) (PST)Jan 12th, 2020 5:46 PM (177d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
238401980.1680.0640.0320.9630.024235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,2552,38611,86910425816,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
495.5h/20.6d 1,117 957 2,226 28.6k 371 1,431 702 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:72
Deaths:24
KDR:3
Accuracy:15.734% D*
HSR:23.611% C
NSX-P Naginata
D*
Kills:56
Deaths:14
KDR:4
Accuracy:16.772% D*
HSR:7.143% F**
Kills:128
Deaths (as Heavy Assault):38
Deaths (to Heavy Assaults):363
KDR:3.36842
Kill Difference:90
Playtime:24.954 hours
Usage:5%
Score:0.140m
Score/min:93
Accuracy (listed only):16.253%
HSR (listed only):15.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:210
Deaths:209
KDR:1.005
Accuracy:18.819% D*
HSR:15.238% D--
Sirius SX12
C
Kills:178
Deaths:143
KDR:1.245
Accuracy:19.452% D*
HSR:16.854% C
Solstice VE3
C+
Kills:95
Deaths:157
KDR:0.605
Accuracy:23.744% C+
HSR:15.790% D
Thanatos VE70
C++
Kills:84
Deaths:52
KDR:1.615
Accuracy:32.989% D-
HSR:16.667% C++
Kills:567
Deaths (as Light Assault):561
Deaths (to Light Assaults):370
KDR:1.0107
Kill Difference:6
Playtime:48.261 hours
Usage:10%
Score:0.149m
Score/min:51
Accuracy (listed only):23.751%
HSR (listed only):16.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:455
Deaths:166
KDR:2.741
Accuracy:31.883% C+
HSR:37.582% C+
Ghost
C*
Kills:205
Deaths:35
KDR:5.857
Accuracy:31.025% D**
HSR:72.683% C*
Sirius SX12
C
Kills:178
Deaths:143
KDR:1.245
Accuracy:19.452% D*
HSR:16.854% C
NS-44L Blackhand
C-
Kills:173
Deaths:36
KDR:4.806
Accuracy:25.762% F-
HSR:36.994% C-
NS-61 Emissary
D-
Kills:134
Deaths:147
KDR:0.912
Accuracy:13.666% F--
HSR:12.687% D-
NS-AM7 Archer
D
Kills:121
Deaths:27
KDR:4.481
Accuracy:54.243% D
HSR:6.612% D*
Parallax VX3
B**
Kills:101
Deaths:9
KDR:11.222
Accuracy:31.405% D*
HSR:87.129% B**
NSX Daimyo
C
Kills:72
Deaths:7
KDR:10.286
Accuracy:28.134% F--
HSR:93.056% C
Artemis VX26
D
Kills:55
Deaths:27
KDR:2.037
Accuracy:19.889% F-
HSR:18.182% D
Beamer VS3
B**
Kills:53
Deaths:90
KDR:0.589
Accuracy:19.161% D*
HSR:32.076% B**
Kills:1,547
Deaths (as Infiltrator):687
Deaths (to Infiltrators):386
KDR:2.25182
Kill Difference:860
Playtime:294.100 hours
Usage:59%
Score:1.616m
Score/min:92
Accuracy (listed only):27.462%
HSR (listed only):41.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:572
Deaths:119
KDR:4.807
Accuracy:21.240% F
HSR:27.622% D
Eidolon VE33
C-
Kills:229
Deaths:125
KDR:1.832
Accuracy:26.305% C-
HSR:4.803% F**
Serpent VE92
D--
Kills:210
Deaths:209
KDR:1.005
Accuracy:18.819% D*
HSR:15.238% D--
Solstice VE3
C+
Kills:95
Deaths:157
KDR:0.605
Accuracy:23.744% C+
HSR:15.790% D
Thanatos VE70
C++
Kills:84
Deaths:52
KDR:1.615
Accuracy:32.989% D-
HSR:16.667% C++
Kills:1,190
Deaths (as Engineer):662
Deaths (to Engineers):267
KDR:1.79758
Kill Difference:528
Playtime:93.034 hours
Usage:19%
Score:0.927m
Score/min:166
Accuracy (listed only):24.620%
HSR (listed only):16.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:178
Deaths:143
KDR:1.245
Accuracy:19.452% D*
HSR:16.854% C
Thanatos VE70
C++
Kills:84
Deaths:52
KDR:1.615
Accuracy:32.989% D-
HSR:16.667% C++
Kills:262
Deaths (as Combat Medic):195
Deaths (to Combat Medics):141
KDR:1.34359
Kill Difference:67
Playtime:26.362 hours
Usage:5%
Score:0.253m
Score/min:160
Accuracy (listed only):26.221%
HSR (listed only):16.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:61
Deaths:34
KDR:1.794
Accuracy:15.484% C
HSR:9.836% F-
Kills:61
Deaths (as MAX Suit):17
Deaths (to MAX Suits):51
KDR:3.58824
Kill Difference:44
Playtime:5.829 hours
Usage:1%
Score:0.045m
Score/min:129
Accuracy (listed only):15.484%
HSR (listed only):9.836%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:66
V. Kills:15 413%
Deaths:3
KDR:22
Accuracy:35.179% F--
KPH:27 D--
VKPH:6.100 D--
Kills:66 (0 + 0)
Deaths:3
KDR:22
VKDR:5
Vehicle Kills:15
Kill Difference:63
Playtime:2.444 hours
Usage:0%
Score:0.013m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:432
V. Kills:172 250%
Deaths:40
KDR:10.800
Accuracy:31.990% D-
KPH:18.700 D
VKPH:7.400 C
Kills:432 (432 + 0)
Deaths:40
KDR:10.800
VKDR:4.300
Vehicle Kills:172
Kill Difference:392
Playtime:23.094 hours
Usage:5%
Score:0.107m
Score/min:77
Driving Accuracy:31.990%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:334
V. Kills:121 274%
Deaths:7
KDR:47.714
Accuracy:44.227% D
KPH:27.100 C++
VKPH:9.800 C++
Kills:334 (334 + 0)
Deaths:7
KDR:47.714
VKDR:17.286
Vehicle Kills:121
Kill Difference:327
Playtime:12.338 hours
Usage:2%
Score:0.083m
Score/min:112
Driving Accuracy:44.227%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:72
V. Kills:20 343%
Deaths:5
KDR:14.400
Accuracy:29.787% D*
KPH:18.500 C
VKPH:5.100 D
M20 Basilisk
C-
Kills:71
V. Kills:29 237%
Deaths:5
KDR:14.200
Accuracy:34.289% D
KPH:17.600 C-
VKPH:7.200 C--
Kills:143 (0 + 143)
Deaths:10
KDR:14.300
VKDR:4.900
Vehicle Kills:49
Kill Difference:133
Playtime:7.915 hours
Usage:2%
Score:0.036m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:34.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 5915721194.807A++2.1721.24%F27.622%D16.1D-N/A3535.5h7.5C--35.2D*
VA39 Spectre 4564551662.741B0.1131.883%C+37.582%C+10.7D-N/A2642.4h5.2B16.3C**
C75 Viper 6044324010.8B*8.1731.99%D-N/A18.7D7.4C7723.1h11.4C**35.7C+
Supernova PC 455334747.714S45.0844.227%DN/A27.2C++9.8C++11212.3h5.2C+11.8C
Eidolon VE33 2592291251.832C*0.8026.305%C-4.803%F**8.1D-1.1B+2928.1h7.2B+27.2C**
Serpent VE92 2132102091.005C1.6318.819%D*15.238%D--10D-N/A2320.9h11.8C**62.7C
Ghost 206205355.857B*3.2231.025%D**72.683%C*14D*N/A6714.6h2.1C++6.9C-
Sirius SX12 1801781431.245C+1.3919.452%D*16.854%C11.5D-N/A2815.5h17.5D90.1D
NS-44L Blackhand 175173364.806M+2.1725.762%F-36.994%C-6D--N/A1628.8h4.8C18.8D*
NS-61 Emissary 1341341470.912C++1.7213.666%F--12.687%D-9D--N/A2714.9h13.3C++97.1D*
NS-AM7 Archer 183121274.481S1.8554.243%D6.612%D*6.3C3.2B+2819.2h18.8C++34.6C+
Parallax VX3 101101911.222A+8.5931.405%D*87.129%B**11.5D*N/A358.8h1.9B+6C+
Plasma Grenade 1051001100N/A97.3742.562%DN/A250D*12.5C++9130.4h5.2F-12.1D*
Solstice VE3 96951570.605C2.0323.744%C+15.79%D13.6C-N/A547h12B+50.7C++
Thanatos VE70 8584521.615B+1.0232.989%D-16.667%C++8.9D--N/A299.4h7.6F-23.1F
M20 Basilisk 9272514.4S11.7729.787%D*5.556%C+18.5C5.1D913.9h58.8B+197.3B
Orion VS54 7672243B+0.3715.734%D*23.611%C12.2D-N/A495.9h16.7D*106.2C
NSX Daimyo 7272710.286A+7.6528.134%F--93.056%C12.6D**N/A375.7h2.7C9.5D*
M20 Basilisk 10071514.2S11.5734.289%D4.225%C--17.8C-7.3C-634h91.3C*266.3C+
Dual Photon Pods 8166322A*19.3735.179%F--N/A27.5D--6.3D--912.4h23.8C67.6D--
Spear Anti-Vehicle Phalanx Turret 9165321.667A++19.0335.5%D--1.538%D*21.7D--8.7D*1143h11.3D31.7D-
Quasar VM1 6561341.794C+0.8415.484%C9.836%F-13.3D--N/A464.6h19.2D*124.3C
NSX-P Naginata 5756144A*1.3716.772%D*7.143%F**10.4D*N/A355.4h17D--101.6D*
Artemis VX26 5655272.037C++0.6019.889%F-18.182%D12.2D*N/A334.5h17F-85.4F*
Beamer VS3 5353900.589C2.0519.161%D*32.076%B**10.2D-N/A305.2h7.9B+41.4C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4753,7784.2h
Motion Spotter0900.1h
Welding Device03,0670.2h
Spitfire Auto-Turret17580.7h
Shield Recharging Field02190.1h
Recon Detection Device61,6842.8h
Ammunition Package13,2900.9h
Nano-Armor Kit66168,77410.1h
Anti-Infantry MANA Turret01900.3h
Flail Targeting Dart22823.2h

Check the help document for the dictionary if you want to learn more about words used here.


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