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Primus Arcanus ares0072[DIG] ares0072
VS BR 49

KDR: 2.2

Score: 2.3m

Last Seen: Jun 15th, 2019 6:21 PM
- OFFLINE - 21.5 hour(s)

Battle Rank 49 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1266
Level Progress (to 50): 47%
Level 100 Progress: 12% 2686h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VA39 Spectre VE-LR Obelisk C75 Viper Eidolon VE33 Ghost Serpent VE92 NS-44L Blackhand NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ares0072



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.244%18.75%3801012001,4561.978260.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.332%-0.175C-0.33C--2.489F*HEAD ++ (~8.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.311C*10.40.272C*40.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.603%0.389%39711209257671393.83582184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.112D*-1.395D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.8-0.136C13-0.034C+30.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.794%5.036%2672120813958822.39655167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.564%-0.407C--0.152C++-1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.6-0.935D--73.3-0.844D--157.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.778%48.318%2672120865414624.44898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.237%-0.488D-1.223D*-1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.354C-4.3-0.337C-9.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1266
2.3m469.1%103 (6.2k)96 (5.8k)2.196513,5211,6032.6893349 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121018712.29%19.37%23814:420

21% Engineer60% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 2:45 PMMar 5th, 2019 6:01 PMJun 15th, 2019 8:20 PM (2d) (PST)Jun 15th, 2019 3:09 PM (2d) (PST)Jun 15th, 2019 2:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
200361640.1480.0680.0290.7870.019180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0202,1879,8339424715,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
395.5h/16.5d 790 682 1,674 18.7k 307 1,099 458 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:63
Deaths:18
KDR:3.500
Accuracy:15.023% D*
HSR:22.222% C
Kills:63
Deaths (as Heavy Assault):18
Deaths (to Heavy Assaults):316
KDR:3.5
Kill Difference:45
Playtime:9.330 hours
Usage:2%
Score:0.030m
Score/min:54
Accuracy (listed only):15.023%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:169
Deaths:194
KDR:0.871
Accuracy:18.725% D--
HSR:15.976% D
Sirius SX12
C-
Kills:125
Deaths:128
KDR:0.977
Accuracy:18.272% D*
HSR:15.200% C-
Solstice VE3
C++
Kills:94
Deaths:157
KDR:0.599
Accuracy:23.802% C++
HSR:15.957% D
Kills:388
Deaths (as Light Assault):479
Deaths (to Light Assaults):313
KDR:0.81002
Kill Difference:91
Playtime:40.753 hours
Usage:10%
Score:0.121m
Score/min:50
Accuracy (listed only):20.266%
HSR (listed only):15.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:455
Deaths:166
KDR:2.741
Accuracy:31.883% C+
HSR:37.582% C+
Ghost
B+
Kills:199
Deaths:35
KDR:5.686
Accuracy:31.214% D*
HSR:72.864% B+
NS-44L Blackhand
D
Kills:132
Deaths:26
KDR:5.077
Accuracy:24.199% F-
HSR:32.576% D
NS-61 Emissary
D
Kills:126
Deaths:141
KDR:0.894
Accuracy:13.651% F--
HSR:12.698% D
Sirius SX12
C-
Kills:125
Deaths:128
KDR:0.977
Accuracy:18.272% D*
HSR:15.200% C-
NS-AM7 Archer
D--
Kills:86
Deaths:21
KDR:4.095
Accuracy:51.135% D--
HSR:4.651% D**
Beamer VS3
A
Kills:52
Deaths:88
KDR:0.591
Accuracy:18.970% D*
HSR:32.692% A
Kills:1,175
Deaths (as Infiltrator):605
Deaths (to Infiltrators):346
KDR:1.94215
Kill Difference:570
Playtime:238.952 hours
Usage:60%
Score:1.221m
Score/min:85
Accuracy (listed only):27.046%
HSR (listed only):29.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C--
Kills:385
Deaths:101
KDR:3.812
Accuracy:19.759% F-
HSR:27.792% C--
Eidolon VE33
C
Kills:224
Deaths:116
KDR:1.931
Accuracy:26.359% C
HSR:4.911% F**
Serpent VE92
D
Kills:169
Deaths:194
KDR:0.871
Accuracy:18.725% D--
HSR:15.976% D
Solstice VE3
C++
Kills:94
Deaths:157
KDR:0.599
Accuracy:23.802% C++
HSR:15.957% D
Kills:872
Deaths (as Engineer):568
Deaths (to Engineers):228
KDR:1.53521
Kill Difference:304
Playtime:82.272 hours
Usage:21%
Score:0.702m
Score/min:142
Accuracy (listed only):22.161%
HSR (listed only):16.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:125
Deaths:128
KDR:0.977
Accuracy:18.272% D*
HSR:15.200% C-
Kills:125
Deaths (as Combat Medic):128
Deaths (to Combat Medics):122
KDR:0.97656
Kill Difference:3
Playtime:19.756 hours
Usage:5%
Score:0.187m
Score/min:158
Accuracy (listed only):18.272%
HSR (listed only):15.200%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):41
KDR:0
Kill Difference:UNR
Playtime:2.064 hours
Usage:1%
Score:0.010m
Score/min:80
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:66
V. Kills:15 413%
Deaths:3
KDR:22
Accuracy:35.179% F-
KPH:27 D--
VKPH:6.100 D--
Kills:66 (0 + 0)
Deaths:3
KDR:22
VKDR:5
Vehicle Kills:15
Kill Difference:63
Playtime:2.444 hours
Usage:1%
Score:0.013m
Score/min:90
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:257
V. Kills:99 257%
Deaths:34
KDR:7.559
Accuracy:29.603% D--
KPH:15.100 D-
VKPH:5.800 C--
Kills:257 (257 + 0)
Deaths:34
KDR:7.559
VKDR:2.912
Vehicle Kills:99
Kill Difference:223
Playtime:17.037 hours
Usage:4%
Score:0.060m
Score/min:59
Driving Accuracy:29.603%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:95
V. Kills:40 232%
Deaths:7
KDR:13.571
Accuracy:42.981% D
KPH:21.700 C+
VKPH:9.100 C*
Kills:95 (95 + 0)
Deaths:7
KDR:13.571
VKDR:5.714
Vehicle Kills:40
Kill Difference:88
Playtime:4.383 hours
Usage:1%
Score:0.030m
Score/min:116
Driving Accuracy:42.981%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:72
V. Kills:20 343%
Deaths:5
KDR:14.400
Accuracy:29.271% D*
KPH:19.500 C+
VKPH:5.400 D
M20 Basilisk
C
Kills:67
V. Kills:27 239%
Deaths:5
KDR:13.400
Accuracy:33.694% D
KPH:17.100 C
VKPH:6.900 C--
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:4.700
Vehicle Kills:47
Kill Difference:129
Playtime:7.610 hours
Usage:2%
Score:0.035m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:33.694%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 4564551662.741B**0.5431.883%C+37.582%C+10.8DN/A2642.2h5.2B+16.3B+
VE-LR Obelisk 3953851013.812A1.6219.759%F-27.792%C--13.7D-N/A3028.1h7.8C39.4D*
C75 Viper 356257347.559B++5.3629.603%D--N/A15.1D-5.8C--5917h13C*43.8C
Eidolon VE33 2532241161.931B++0.2726.359%C4.911%F**8.2D-1.1B**2827.3h7.2B++27.2B+
Ghost 200199355.686B**3.4931.214%D*72.864%B+14D--N/A6614.2h2.1B+6.9C+
Serpent VE92 1711691940.871C+1.3318.725%D--15.976%D9.4D-N/A2217.9h12.4C**66.5C+
NS-44L Blackhand 133132265.077M++2.8824.199%F-32.576%D5.4D--N/A1224.3h4.8C+19.8D*
NS-61 Emissary 1261261410.894C++1.3013.651%F--12.698%D8.8D-N/A2614.4h13.1C*96.1D*
Sirius SX12 1271251280.977C+1.2218.272%D*15.2%C-10.2D-N/A2512.3h15.4C+84.5C
Supernova PC 13595713.571A11.3742.981%DN/A21.6C+9.1C*1154.4h5.7C+13.3C-
Solstice VE3 95941570.599C1.6023.802%C++15.957%D13.6CN/A476.9h12.1B++50.8B
NS-AM7 Archer 12886214.095S1.9051.135%D--4.651%D**5.4C2.6C+2216h18.9C*36.9C+
M20 Basilisk 9272514.4S12.2029.271%D*5.556%C+19.5C+5.4D933.7h56B*191.2B+
Frag Grenade 7469169N/A66.8041.519%C--N/A230D*16.7B**7690.3h5.8F13.9D*
M20 Basilisk 9467513.4S11.2033.694%D4.478%C-17.2C6.9C--613.9h92B273C++
Dual Photon Pods 8166322A*19.8035.179%F-N/A27.5D-6.3D--902.4h23.8C+67.6D
Orion VS54 6563183.5B**1.3015.023%D*22.222%C12.4D-N/A475.1h15.9D105.6C
Spear Anti-Vehicle Phalanx Turret 7455318.333A++16.1433.964%D--1.818%D*21.2D--7.3D*992.6h11.1C32.7D
Beamer VS3 5252880.591C+1.6118.97%D*32.692%A10.4DN/A295h7.9B+41.5C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3140,7823.3h
Spitfire Auto-Turret16480.6h
Motion Spotter0900.1h
Welding Device03,0670.2h
Ammunition Package02,7800.7h
Nano-Armor Kit62149,5369h
Anti-Infantry MANA Turret01620.2h
Flail Targeting Dart22753.2h
Recon Detection Device61,5472.6h
Shield Recharging Field02190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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