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Centurion Centurion ares0072[DIG] ares0072
VS BR 55

KDR: 2.59

Score: 3m

Last Seen: Oct 17th, 2019 3:34 PM
- OFFLINE - 47.8 hour(s)

Battle Rank 55 - Vanu Sovereignty on Miller
Level Progress (to 56): 80%
Level 100 Progress: 16% 2340h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk VA39 Spectre C75 Viper Supernova PC Eidolon VE33 Serpent VE92 Ghost NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.067%19.923%4201112081,8272.219930.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.453%-0.173C-0.35C--2.496F*HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.315C*10.70.276C*40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.131%0.274%1210212177297228110.125259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%-1.013D*-1.434D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.4-0.06C+8.70.001C+16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.082%4.93%2532121714262872.25397161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.561%-0.385C-0.136C++-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.4-0.928D--73.9-0.85D--156.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.733%53.369%2533121675716724.53293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.216%-0.488D-1.213D*-1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.349C-3.9-0.332C-8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.444%18.841%25311218697600.896104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.81B**7.41B**15.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m502.4%113 (6.8k)105 (6.3k)2.593064,7791,8433.1752655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121927513.158%18.832%24815:380

19% Engineer60% Infiltrator10% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 2:45 PMMar 5th, 2019 6:01 PMOct 18th, 2019 8:09 AM (5d) (PST)Oct 17th, 2019 12:52 PM (6d) (PST)Oct 17th, 2019 11:34 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
236391970.1670.0640.0310.9550.023227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,1482,34411,80410425716,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
478h/19.9d 1,073 900 2,144 27.4k 360 1,376 672 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:69
Deaths:22
KDR:3.136
Accuracy:15.549% D--
HSR:23.188% C
NSX-P Naginata
D*
Kills:56
Deaths:14
KDR:4
Accuracy:16.822% D*
HSR:7.143% F**
Kills:125
Deaths (as Heavy Assault):36
Deaths (to Heavy Assaults):356
KDR:3.47222
Kill Difference:89
Playtime:24.511 hours
Usage:5%
Score:0.137m
Score/min:93
Accuracy (listed only):16.186%
HSR (listed only):15.166%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:207
Deaths:209
KDR:0.990
Accuracy:18.707% D--
HSR:15.459% D-
Sirius SX12
C+
Kills:163
Deaths:140
KDR:1.164
Accuracy:19.514% D--
HSR:17.178% C+
Solstice VE3
C++
Kills:95
Deaths:157
KDR:0.605
Accuracy:23.774% C++
HSR:15.790% D
Thanatos VE70
B+
Kills:69
Deaths:37
KDR:1.865
Accuracy:32.444% D
HSR:18.841% B+
Kills:534
Deaths (as Light Assault):543
Deaths (to Light Assaults):360
KDR:0.98343
Kill Difference:9
Playtime:46.154 hours
Usage:10%
Score:0.143m
Score/min:52
Accuracy (listed only):23.610%
HSR (listed only):16.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:455
Deaths:166
KDR:2.741
Accuracy:31.883% C+
HSR:37.582% C+
Ghost
B+
Kills:205
Deaths:35
KDR:5.857
Accuracy:31.025% D*
HSR:72.683% B+
NS-44L Blackhand
C
Kills:168
Deaths:36
KDR:4.667
Accuracy:25.841% F-
HSR:36.310% C
Sirius SX12
C+
Kills:163
Deaths:140
KDR:1.164
Accuracy:19.514% D--
HSR:17.178% C+
NS-61 Emissary
D
Kills:134
Deaths:147
KDR:0.912
Accuracy:13.666% F--
HSR:12.687% D
NS-AM7 Archer
D
Kills:116
Deaths:26
KDR:4.462
Accuracy:54.159% D
HSR:6.897% D*
Parallax VX3
B**
Kills:97
Deaths:8
KDR:12.125
Accuracy:31.543% D*
HSR:86.598% B**
Artemis VX26
D
Kills:55
Deaths:27
KDR:2.037
Accuracy:19.889% D**
HSR:18.182% D
Beamer VS3
A
Kills:53
Deaths:90
KDR:0.589
Accuracy:19.161% D*
HSR:32.076% A
Kills:1,446
Deaths (as Infiltrator):675
Deaths (to Infiltrators):381
KDR:2.14222
Kill Difference:771
Playtime:284.569 hours
Usage:60%
Score:1.560m
Score/min:91
Accuracy (listed only):27.409%
HSR (listed only):35.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C--
Kills:539
Deaths:117
KDR:4.607
Accuracy:21.308% F
HSR:27.644% C--
Eidolon VE33
C
Kills:228
Deaths:125
KDR:1.824
Accuracy:26.404% C
HSR:4.825% F**
Serpent VE92
D-
Kills:207
Deaths:209
KDR:0.990
Accuracy:18.707% D--
HSR:15.459% D-
Solstice VE3
C++
Kills:95
Deaths:157
KDR:0.605
Accuracy:23.774% C++
HSR:15.790% D
Thanatos VE70
B+
Kills:69
Deaths:37
KDR:1.865
Accuracy:32.444% D
HSR:18.841% B+
Kills:1,138
Deaths (as Engineer):645
Deaths (to Engineers):256
KDR:1.76434
Kill Difference:493
Playtime:90.444 hours
Usage:19%
Score:0.898m
Score/min:166
Accuracy (listed only):24.528%
HSR (listed only):16.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:163
Deaths:140
KDR:1.164
Accuracy:19.514% D--
HSR:17.178% C+
Thanatos VE70
B+
Kills:69
Deaths:37
KDR:1.865
Accuracy:32.444% D
HSR:18.841% B+
Kills:232
Deaths (as Combat Medic):177
Deaths (to Combat Medics):139
KDR:1.31073
Kill Difference:55
Playtime:24.541 hours
Usage:5%
Score:0.231m
Score/min:157
Accuracy (listed only):25.979%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:52
Deaths:30
KDR:1.733
Accuracy:15.716% C+
HSR:11.539% D**
Kills:52
Deaths (as MAX Suit):15
Deaths (to MAX Suits):50
KDR:3.46667
Kill Difference:37
Playtime:4.923 hours
Usage:1%
Score:0.037m
Score/min:127
Accuracy (listed only):15.716%
HSR (listed only):11.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:66
V. Kills:15 413%
Deaths:3
KDR:22
Accuracy:35.179% F-
KPH:27 D-
VKPH:6.100 D--
Kills:66 (0 + 0)
Deaths:3
KDR:22
VKDR:5
Vehicle Kills:15
Kill Difference:63
Playtime:2.444 hours
Usage:1%
Score:0.013m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:416
V. Kills:166 249%
Deaths:40
KDR:10.400
Accuracy:31.570% D-
KPH:18.500 D
VKPH:7.400 C
Kills:416 (416 + 0)
Deaths:40
KDR:10.400
VKDR:4.150
Vehicle Kills:166
Kill Difference:376
Playtime:22.494 hours
Usage:5%
Score:0.103m
Score/min:76
Driving Accuracy:31.570%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:313
V. Kills:115 270%
Deaths:7
KDR:44.714
Accuracy:44.370% C--
KPH:27 B+
VKPH:9.900 B
Kills:313 (313 + 0)
Deaths:7
KDR:44.714
VKDR:16.429
Vehicle Kills:115
Kill Difference:306
Playtime:11.609 hours
Usage:2%
Score:0.079m
Score/min:113
Driving Accuracy:44.370%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:72
V. Kills:20 343%
Deaths:5
KDR:14.400
Accuracy:29.570% D--
KPH:18.800 C+
VKPH:5.200 D
M20 Basilisk
C
Kills:70
V. Kills:29 233%
Deaths:5
KDR:14
Accuracy:33.985% D
KPH:17.600 C
VKPH:7.300 C-
Kills:142 (0 + 142)
Deaths:10
KDR:14.200
VKDR:4.900
Vehicle Kills:49
Kill Difference:132
Playtime:7.801 hours
Usage:2%
Score:0.036m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:33.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 5555391174.607A++2.0121.308%F27.644%C--15.7DN/A3334.4h7.5C+35.4D-
VA39 Spectre 4564551662.741B**0.1531.883%C+37.582%C+10.8DN/A2642.3h5.2B+16.3B+
C75 Viper 5824164010.4A+7.8131.57%D-N/A18.5D7.4C7622.5h11.3B+35.7C++
Supernova PC 428313744.714S42.1244.37%C--N/A27B+9.9B11311.6h5.3C++11.9C+
Eidolon VE33 2582281251.824B++0.7726.404%C4.825%F**8.1D-1.1B*2928h7.2B++27.1B+
Serpent VE92 2102072090.99C+1.6018.707%D--15.459%D-10.2D-N/A2320.3h11.8B+63.1C+
Ghost 206205355.857B**3.2631.025%D*72.683%B+14D--N/A6714.6h2.1B+6.9C+
NS-44L Blackhand 170168364.667M++2.0725.841%F-36.31%C5.9D--N/A1528.6h4.8C+18.8D--
Sirius SX12 1651631401.164C++1.4319.514%D--17.178%C+10.8D-N/A2615.1h18.1C--92.6C--
NS-61 Emissary 1341341470.912C++1.6813.666%F--12.687%D9D-N/A2714.9h13.3C*97.1D*
NS-AM7 Archer 175116264.462S1.8754.159%D6.897%D*6.1C+3.1B2718.9h19.1C*35.2C++
Parallax VX3 9797812.125A**9.5331.543%D*86.598%B**11.3D--N/A348.6h1.9B++5.9C++
Solstice VE3 96951570.605C+1.9923.774%C++15.79%D13.6CN/A547h12B++50.7B
Plasma Grenade 9994194N/A91.4142.258%C-N/A313.3D16.7B*9020.3h5.3D*12.4D
M20 Basilisk 9272514.4S11.8129.57%D--5.556%C+18.9C+5.3D913.8h57.9B**195.8B+
M20 Basilisk 9970514S11.4133.985%D4.286%C--17.5C7.3C-644h90.4B+266C*
Thanatos VE70 6969371.865B**0.7332.444%D18.841%B+8.6D--N/A288h7.4D**22.8D--
Orion VS54 7269223.136A0.5415.549%D--23.188%C12.3D-N/A505.6h16.6D106.7C
Dual Photon Pods 8166322A**19.4135.179%F-N/A27.5D-6.3D--912.4h23.8C+67.6D
Spear Anti-Vehicle Phalanx Turret 8964321.333A*18.7435.76%D-1.563%D*22.1D-8.6D*1152.9h11.4C-31.8D
NSX-P Naginata 5756144A*1.4116.822%D*7.143%F**10.4D*N/A355.4h17D--101.3D*
Artemis VX26 5655272.037B+0.5619.889%D**18.182%D12.2D--N/A334.5h17D**85.4F
Beamer VS3 5353900.589C+2.0019.161%D*32.076%A10.4DN/A305.1h7.9B+41.4C+
Quasar VM1 5652301.733C++0.8615.716%C+11.539%D**13.3D-1B**443.9h20.4D*130.1C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3549,3753.8h
Spitfire Auto-Turret17340.7h
Motion Spotter0900.1h
Welding Device03,0670.2h
Ammunition Package03,0930.8h
Nano-Armor Kit65163,8599.8h
Anti-Infantry MANA Turret01870.3h
Flail Targeting Dart22783.2h
Recon Detection Device61,6682.7h
Shield Recharging Field02190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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