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Legate Immortal arronaxx[1TNC] arronaxx
VS BR 73

KDR: 1.5

Score: 7.4m

Last Seen: Nov 7th, 2016 5:38 PM
- OFFLINE - 602.2 hour(s)

Rank 73 (73) Legate of the Vanu Sovereignty, Member of TheNewConglomerate[1TNC] TheNewConglomerate
VS outfit on Cobalt

Members: 2
, on Cobalt
Level Progress (to 74): 40%
Level 100 Progress: 39% 1391h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Saron HRB Pulsar VS1 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 1584TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.804%13.472%28059081,4920.5948960.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.364%0.081C+-1.035D*0.354C**HEAD (~3.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-0.045C+16.6-0.18C63.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.818%1.163%1121912172271790.632353215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.351A-0.498D-1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.767B++17.70.641B+17.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.857%2.465%61839101,9475606703.47059290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.585%1.096B**-0.315C-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.80.692B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.011%3.351%35729115673065431.85294104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.864%1.956A++-0.183C-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.672B+190.419B15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.754%78.011%357191219146100.41342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.458B+0.743B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.29C*2.50.167C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheNewConglomerate[1TNC] TheNewConglomerate
VS outfit on Cobalt

Members: 2
7.4m279.2%137 (8.2k)127 (7.6k)1.503989,6396,4091.8935973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS9131414.361%10.966%15709:101

16% Combat Medic41% Engineer6% Heavy Assault10% Infiltrator6% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 10:46 AMDec 7th, 2013 9:03 PMDec 2nd, 2016 4:17 AM (10h) (PST)Nov 7th, 2016 4:22 PM (25d) (PST)Nov 7th, 2016 1:38 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3091321770.1640.1090.0180.5550.035106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5557,94610,60910713327,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
979.1h/40.8d 2,497 1,057 2,001 32.6k 2,130 2,321 2,041 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:314
Deaths:300
KDR:1.047
Accuracy:19.994% C++
HSR:17.834% D
Kills:314
Deaths (as Heavy Assault):300
Deaths (to Heavy Assaults):1,671
KDR:1.04667
Kill Difference:14
Playtime:62.220 hours
Usage:6%
Score:0.353m
Score/min:95
Accuracy (listed only):19.994%
HSR (listed only):17.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:226
Deaths:625
KDR:0.362
Accuracy:18.503% D
HSR:12.389% D*
Kills:226
Deaths (as Engineer):625
Deaths (to Engineers):1,865
KDR:0.3616
Kill Difference:399
Playtime:398.718 hours
Usage:41%
Score:3.302m
Score/min:138
Accuracy (listed only):18.503%
HSR (listed only):12.389%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:360
Deaths:759
KDR:0.474
Accuracy:21.628% C-
HSR:10.278% D*
Solstice VE3
D
Kills:226
Deaths:625
KDR:0.362
Accuracy:18.503% D
HSR:12.389% D*
NS-7 PDW
B
Kills:113
Deaths:80
KDR:1.413
Accuracy:25.759% B
HSR:9.735% D*
Kills:699
Deaths (as Light Assault):1,464
Deaths (to Light Assaults):890
KDR:0.47746
Kill Difference:765
Playtime:62.627 hours
Usage:6%
Score:0.101m
Score/min:27
Accuracy (listed only):21.963%
HSR (listed only):10.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:479
Deaths:835
KDR:0.574
Accuracy:20.794% C
HSR:14.405% D
Sirius SX12
C-
Kills:360
Deaths:759
KDR:0.474
Accuracy:21.628% C-
HSR:10.278% D*
NS-7 PDW
B
Kills:113
Deaths:80
KDR:1.413
Accuracy:25.759% B
HSR:9.735% D*
Kills:952
Deaths (as Combat Medic):1,674
Deaths (to Combat Medics):565
KDR:0.5687
Kill Difference:722
Playtime:154.990 hours
Usage:16%
Score:1.397m
Score/min:150
Accuracy (listed only):22.727%
HSR (listed only):11.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:360
Deaths:759
KDR:0.474
Accuracy:21.628% C-
HSR:10.278% D*
XM98
B+
Kills:191
Deaths:230
KDR:0.830
Accuracy:38.754% C++
HSR:78.011% B+
NS-7 PDW
B
Kills:113
Deaths:80
KDR:1.413
Accuracy:25.759% B
HSR:9.735% D*
Kills:664
Deaths (as Infiltrator):1,069
Deaths (to Infiltrators):1,011
KDR:0.62114
Kill Difference:405
Playtime:97.868 hours
Usage:10%
Score:0.392m
Score/min:67
Accuracy (listed only):28.714%
HSR (listed only):32.674%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:817
Deaths:201
KDR:4.065
Accuracy:17.205% C+
HSR:12.607% D**
Nebula VM20
C+
Kills:814
Deaths:201
KDR:4.050
Accuracy:17.840% C+
HSR:13.391% D*
Blueshift VM5
C**
Kills:567
Deaths:139
KDR:4.079
Accuracy:20.438% C**
HSR:19.753% C+
Blueshift VM5
B*
Kills:547
Deaths:139
KDR:3.935
Accuracy:19.588% C*
HSR:24.314% B*
Quasar VM1
C
Kills:440
Deaths:171
KDR:2.573
Accuracy:14.147% C
HSR:12.273% D*
Cosmos VM3
D
Kills:390
Deaths:133
KDR:2.932
Accuracy:13.399% D
HSR:13.846% D*
Comet VM2
C*
Kills:178
Deaths:211
KDR:0.844
Accuracy:43.534% C*
HSR:1.124% F
Comet VM2
C+
Kills:123
Deaths:191
KDR:0.644
Accuracy:44.204% C+
HSR:4.065% C
NS-10 Burster
D--
Kills:67
Deaths:49
KDR:1.367
Accuracy:22.236% D--
HSR:1.493% D*
NS-10 Burster
D
Kills:65
Deaths:31
KDR:2.097
Accuracy:21.912% D*
HSR:4.615% D
Kills:4,008
Deaths (as MAX Suit):733
Deaths (to MAX Suits):373
KDR:5.46794
Kill Difference:3,275
Playtime:198.355 hours
Usage:20%
Score:1.891m
Score/min:159
Accuracy (listed only):23.450%
HSR (listed only):10.748%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:172
V. Kills:40 420%
Deaths:28
KDR:6.143
Accuracy:50.818% C+
KPH:33.700 D
VKPH:7.800 D-
Kills:172 (0 + 0)
Deaths:28
KDR:6.143
VKDR:1.429
Vehicle Kills:40
Kill Difference:144
Playtime:5.101 hours
Usage:1%
Score:0.084m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C
Kills:189
V. Kills:13 N/A
Deaths:21
KDR:9
Accuracy:45.485% C
KPH:24.500 D--
VKPH:1.700 F-
Kills:189 (189 + 0)
Deaths:21
KDR:9
VKDR:0.619
Vehicle Kills:13
Kill Difference:168
Playtime:7.703 hours
Usage:1%
Score:0.064m
Score/min:138
Driving Accuracy:45.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,519
V. Kills:480 316%
Deaths:298
KDR:5.097
Accuracy:51.793% B+
KPH:13.700 D
VKPH:4.300 D*
Saron HRB
B
Kills:493
V. Kills:455 108%
Deaths:45
KDR:10.956
Accuracy:55.580% A++
KPH:20.300 C+
VKPH:18.700 B
Supernova FPC
C
Kills:239
V. Kills:161 148%
Deaths:38
KDR:6.289
Accuracy:49.171% C
KPH:10.600 D--
VKPH:7.200 F
E540 Halberd
C
Kills:74
V. Kills:46 157%
Deaths:13
KDR:5.692
Accuracy:44.652% C
KPH:17.100 D--
VKPH:10.600 D--
Kills:2,325 (1,758 + 567)
Deaths:394
KDR:5.901
VKDR:2.898
Vehicle Kills:1,142
Kill Difference:1,931
Playtime:161.674 hours
Usage:17%
Score:0.945m
Score/min:97
Driving Accuracy:49.171%
Gunner Accuracy:44.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK SPK
Supernova PC 1,9991,5192985.097C+3.5951.793%B+1.909%D13.7D4.3D*70110.5h3.87.3
Nebula VM20 8198172014.065B*2.5617.205%C+12.607%D**15.1D*N/A3654.2h12.673.5
Nebula VM20 8208142014.05B*2.5517.84%C+13.391%D*15D*N/A3754.4h13.274.1
Blueshift VM5 5725671394.079B+2.5820.438%C**19.753%C+16.4D--N/A4734.5h15.374.6
Blueshift VM5 5495471393.935B+2.4319.588%C*24.314%B*15.8D--N/A4534.7h1576.4
Saron HRB 9484934510.956A+9.4555.58%A++3.245%A20.3C+18.7B19724.3h20.937.6
Pulsar VS1 4824798350.574C0.9320.794%C14.405%D7.7D--N/A2062.6h15.775.7
Quasar VM1 4444401712.573B++1.0714.147%C12.273%D*12D-N/A3236.6h10.573.9
Cosmos VM3 3903901332.932B+1.4313.399%D13.846%D*12.2D**N/A2831.9h10.175.2
Sirius SX12 3653607590.474C-1.0321.628%C-10.278%D*3.1D*N/A9117.6h21.298
Orion VS54 3163143001.047C+0.4619.994%C++17.834%D10.6D--N/A3829.6h12.863.9
Supernova FPC 400239386.289B+4.7949.171%C5.439%B**10.6D--7.2F11022.5h4.89.8
Solstice VE3 2302266250.362D1.1418.503%D12.389%D*4D--N/A1457.1h16.890.8
XM98 1911912300.83D0.6738.754%C++78.011%B+7.5D*N/A1825.6h2.56.5
L100 Python HE 202189219C+7.5045.485%C3.175%B+24.5D--1.7F-1387.7h2.96.3
Comet VM2 2961782110.844C+0.6643.534%C*1.124%F4.5D*3D4639.9h22.952.6
Dual Photon Pods 212172286.143C+4.6450.818%C+1.163%C-33.7D7.8D-2735.1h17.734.8
MANA Anti-Personnel Turret 1621601001.6N/A0.1017.5%UN/A1600U20U2944800.1h22.9130.8
Comet VM2 2221231910.644C-0.8644.204%C+4.065%C3.1D**2.5D*3239.3h33.676
NS-7 PDW 113113801.413B+0.0925.759%B9.735%D*8.2D-N/A4113.8h1662.1
E540 Halberd 12074135.692C+4.1944.652%C4.054%B17.2D--10.7D--1814.3h6.113.8
Spear Anti-Vehicle Phalanx Turret 11968106.8C+5.3040.404%C+1.471%F16.6D*12.4D-2844.1h10.325.5
NS-10 Burster 12267491.367B+0.1422.236%D--1.493%D*2.9D--2.4D4623.2h148.1666.3
Tank Mine 11866571.158D0.3537.759%BN/A41.3D*32.5D*4261.6h1.43.7
NS-10 Burster 11165312.097A0.5921.912%D*4.615%D3.4D-2.4D--4819.2h135.1616.7
Lancer VS22 157642220.288C-1.2264.368%BN/A4.4D*6.5D*9214.4h48.975.9

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator998169,27441h
Anti-Infantry MANA Turret26641.3h
Nano-Armor Kit349231,70442h
G40-F Ranger0970.1h
Recon Detection Device11690.4h

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