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Lt. Colonel Imperator asdasdasdasdasdasdwww555[69AR] asdasdasdasdasdasdwww555
TR BR 67

KDR: 3.54

Score: 25.9m

Last Seen: Mar 9th, 2019 6:50 AM
- OFFLINE - 33.6 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH Hellfire Rocket Pods P2-120 HEAT RAMS .50M TSAR-42 C150 Dalton M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $886,959 MLG Score: 709
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.61%19.844%3891310202,4391.214642.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%-0.397C---0.125C-0.3CHEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.7-0.025C+14.5-0.022C+59.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.49%0.745%694510282,68442516276.30047165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.18%-0.64D-0.753D-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.4-0.463D71.9-0.394C--156.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.173%2.126%2130410297,104504461114.0952154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.463%0.193C++-0.219C-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.373C**10.10.171C++13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.75%1.283%460710261,79247416363.78059109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%-0.165C-0.795D-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.3C*28.80.277C*54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.133%70.992%460410292,127238198.93697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.308%0.404B0.236C++1.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.209C++2.90.074C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.783%19.231%460110327814110.549296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.029C+0.472B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.285C6.9-0.459D10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m548.1%580 (34.8k)513 (30.8k)3.5361420,5455,8104.9330567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033143621.084%11.58%24408:423

61% Engineer7% Heavy Assault11% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2014 6:46 AMFeb 27th, 2019 2:12 AMMar 9th, 2019 3:28 AM (12d) (PST)Mar 9th, 2019 4:05 AM (12d) (PST)Mar 9th, 2019 2:50 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,060541,0060.4070.1150.0473.2110.179709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6293,22960,40024731931130,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.4h/35.1d 8,116 2,379 8,433 162.1k 407 1,268 9,035 53.5m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:216
Deaths:310
KDR:0.697
Accuracy:20.380% D
HSR:13.426% D*
TRAC-5
D-
Kills:114
Deaths:179
KDR:0.637
Accuracy:16.731% D-
HSR:13.158% D--
FA1 Barrage
B*
Kills:78
Deaths:67
KDR:1.164
Accuracy:40.783% C++
HSR:19.231% B*
AMR-66
C+
Kills:60
Deaths:81
KDR:0.741
Accuracy:22.420% D
HSR:23.333% C+
Kills:468
Deaths (as Engineer):637
Deaths (to Engineers):2,157
KDR:0.73469
Kill Difference:169
Playtime:512.491 hours
Usage:61%
Score:19.752m
Score/min:642
Accuracy (listed only):25.078%
HSR (listed only):17.287%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B+
Kills:364
Deaths:212
KDR:1.717
Accuracy:17.946% D
HSR:24.725% B+
MSW-R
C-
Kills:351
Deaths:189
KDR:1.857
Accuracy:17.562% D--
HSR:20.798% C-
T9 CARV
C++
Kills:271
Deaths:182
KDR:1.489
Accuracy:16.915% C-
HSR:23.985% C++
NS-15M1
D
Kills:101
Deaths:60
KDR:1.683
Accuracy:18.445% D
HSR:14.852% D--
Kills:1,087
Deaths (as Heavy Assault):643
Deaths (to Heavy Assaults):1,170
KDR:1.69051
Kill Difference:444
Playtime:54.923 hours
Usage:7%
Score:0.958m
Score/min:291
Accuracy (listed only):17.717%
HSR (listed only):21.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B++
Kills:379
Deaths:371
KDR:1.022
Accuracy:19.643% D-
HSR:20.053% B++
LC3 Jaguar
D
Kills:216
Deaths:310
KDR:0.697
Accuracy:20.380% D
HSR:13.426% D*
SMG-46 Armistice
B**
Kills:177
Deaths:73
KDR:2.425
Accuracy:30.743% B**
HSR:16.949% C++
TRAC-5
D-
Kills:114
Deaths:179
KDR:0.637
Accuracy:16.731% D-
HSR:13.158% D--
FA1 Barrage
B*
Kills:78
Deaths:67
KDR:1.164
Accuracy:40.783% C++
HSR:19.231% B*
Kills:964
Deaths (as Light Assault):1,000
Deaths (to Light Assaults):980
KDR:0.964
Kill Difference:36
Playtime:159.577 hours
Usage:19%
Score:3.264m
Score/min:341
Accuracy (listed only):25.656%
HSR (listed only):16.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:897
Deaths:126
KDR:7.119
Accuracy:44.958% B**
HSR:80.825% C**
TSAR-42
B++
Kills:814
Deaths:172
KDR:4.733
Accuracy:42.960% B++
HSR:72.482% B+
PDW-16 Hailstorm
B++
Kills:379
Deaths:371
KDR:1.022
Accuracy:19.643% D-
HSR:20.053% B++
TRAP-M1
C*
Kills:251
Deaths:137
KDR:1.832
Accuracy:30.665% C*
HSR:25.498% C+
SMG-46 Armistice
B**
Kills:177
Deaths:73
KDR:2.425
Accuracy:30.743% B**
HSR:16.949% C++
M77-B
B**
Kills:165
Deaths:31
KDR:5.323
Accuracy:43.447% B**
HSR:79.394% B+
NS-357 Underboss
C-
Kills:141
Deaths:178
KDR:0.792
Accuracy:23.263% F
HSR:17.731% C-
NS-61 Emissary
B+
Kills:136
Deaths:105
KDR:1.295
Accuracy:30.172% C**
HSR:19.853% B+
TX2 Emperor
C++
Kills:51
Deaths:46
KDR:1.109
Accuracy:29.133% C++
HSR:17.647% C
Kills:3,011
Deaths (as Infiltrator):1,239
Deaths (to Infiltrators):740
KDR:2.43019
Kill Difference:1,772
Playtime:94.159 hours
Usage:11%
Score:1.481m
Score/min:262
Accuracy (listed only):32.776%
HSR (listed only):38.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B++
Kills:379
Deaths:371
KDR:1.022
Accuracy:19.643% D-
HSR:20.053% B++
SMG-46 Armistice
B**
Kills:177
Deaths:73
KDR:2.425
Accuracy:30.743% B**
HSR:16.949% C++
FA1 Barrage
B*
Kills:78
Deaths:67
KDR:1.164
Accuracy:40.783% C++
HSR:19.231% B*
NS-11A
C+
Kills:78
Deaths:77
KDR:1.013
Accuracy:20.946% D
HSR:20.513% C+
Kills:712
Deaths (as Combat Medic):588
Deaths (to Combat Medics):332
KDR:1.21088
Kill Difference:124
Playtime:5.023 hours
Usage:1%
Score:0.123m
Score/min:409
Accuracy (listed only):28.029%
HSR (listed only):19.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:53
Deaths:23
KDR:2.304
Accuracy:11.762% D--
HSR:15.094% D--
MRC3 Mercy
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:12.332% N/A
HSR:24% N/A
Kills:103
Deaths (as MAX Suit):22.500
Deaths (to MAX Suits):179
KDR:4.57778
Kill Difference:80.500
Playtime:12.506 hours
Usage:1%
Score:0.299m
Score/min:398
Accuracy (listed only):12.047%
HSR (listed only):19.547%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:996
V. Kills:168 N/A
Deaths:41
KDR:24.293
Accuracy:59.277% A
KPH:189.600 A++
VKPH:32 A++
M18 Needler
B+
Kills:688
V. Kills:730 94%
Deaths:310
KDR:2.219
Accuracy:28.420% D
KPH:11.900 C+
VKPH:12.600 B+
M14 Banshee
B+
Kills:336
V. Kills:34 N/A
Deaths:64
KDR:5.250
Accuracy:29.687% C+
KPH:44.500 C+
VKPH:4.500 B+
M18 Rotary
C*
Kills:307
V. Kills:311 98%
Deaths:141
KDR:2.177
Accuracy:30.254% C+
KPH:11.400 C
VKPH:11.600 C*
Hornet Missiles
A
Kills:208
V. Kills:136 152%
Deaths:15
KDR:13.867
Accuracy:55.852% D
KPH:114.800 B*
VKPH:75.100 A
Kills:2,535 (1,331 + 0)
Deaths:571
KDR:4.440
VKDR:2.415
Vehicle Kills:1,379
Kill Difference:1,964
Playtime:99.446 hours
Usage:12%
Score:1.987m
Score/min:333
Piloting Accuracy:30.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:692
V. Kills:688 100%
Deaths:119
KDR:5.815
Accuracy:19.034% F-
KPH:28.800 C
VKPH:28.600 B
CAS30 Tank Buster
B+
Kills:357
V. Kills:372 96%
Deaths:155
KDR:2.303
Accuracy:50.878% B+
KPH:9.300 C*
VKPH:9.600 B+
L105 Zephyr
B+
Kills:113
V. Kills:6 N/A
Deaths:13
KDR:8.692
Accuracy:43.215% C++
KPH:63.200 B+
VKPH:3.400 D--
Kills:1,162 (357 + 805)
Deaths:287
KDR:4.049
VKDR:3.714
Vehicle Kills:1,066
Kill Difference:875
Playtime:64.372 hours
Usage:8%
Score:1.633m
Score/min:423
Piloting Accuracy:50.878%
Gunner Accuracy:43.215%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:163
V. Kills:76 212%
Deaths:5
KDR:32.600
Accuracy:53.216% C
KPH:55.200 A*
VKPH:25.700 A+
Skyguard
B++
Kills:153
V. Kills:129 118%
Deaths:16
KDR:9.563
Accuracy:40.443% A++
KPH:14.600 C++
VKPH:12.300 B++
C75 Viper
A
Kills:71
V. Kills:15 444%
Deaths:5
KDR:14.200
Accuracy:35.046% C
KPH:50.300 A
VKPH:10.600 B++
Kills:387 (387 + 0)
Deaths:26
KDR:14.885
VKDR:8.462
Vehicle Kills:220
Kill Difference:361
Playtime:14.873 hours
Usage:2%
Score:0.447m
Score/min:501
Driving Accuracy:35.046%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:4,588
V. Kills:3,641 126%
Deaths:318
KDR:14.428
Accuracy:46.429% C++
KPH:33 C**
VKPH:26.200 A+
P2-120 HESH
B**
Kills:1,410
V. Kills:330 426%
Deaths:58
KDR:24.310
Accuracy:40.050% C+
KPH:63.900 B++
VKPH:15 B**
P2-120 HEAT
M
Kills:953
V. Kills:407 234%
Deaths:46
KDR:20.717
Accuracy:42.700% C++
KPH:49.600 A*
VKPH:21.200 M
E540 Halberd
B+
Kills:293
V. Kills:213 137%
Deaths:32
KDR:9.156
Accuracy:40.712% C+
KPH:19.800 D
VKPH:14.400 B+
MR11 Gatekeeper
C+
Kills:134
V. Kills:118 113%
Deaths:20
KDR:6.700
Accuracy:40.625% C*
KPH:18.500 C
VKPH:16.300 C+
G30 Vulcan
C++
Kills:119
V. Kills:98 120%
Deaths:28
KDR:4.250
Accuracy:27.957% C+
KPH:16.900 C-
VKPH:14 C++
Kills:7,497 (6,951 + 546)
Deaths:502
KDR:14.934
VKDR:9.576
Vehicle Kills:4,807
Kill Difference:6,995
Playtime:209.299 hours
Usage:25%
Score:7.016m
Score/min:559
Driving Accuracy:42.700%
Gunner Accuracy:27.957%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:223
V. Kills:162 137%
Deaths:46
KDR:4.848
Accuracy:41.043% D
KPH:40.100 C+
VKPH:29.100 C**
E540 Halberd-H
B**
Kills:207
V. Kills:168 122%
Deaths:26
KDR:7.962
Accuracy:55.631% C
KPH:40.300 C+
VKPH:32.700 B**
G40-F Ranger
A++
Kills:132
V. Kills:70 186%
Deaths:6
KDR:22
Accuracy:43.077% A++
KPH:36.200 C*
VKPH:19.200 C+
P525 Marauder-H
B
Kills:65
V. Kills:7 N/A
Deaths:7
KDR:9.286
Accuracy:40.623% B++
KPH:73.800 D
VKPH:8 B
Kills:627 (0 + 627)
Deaths:85
KDR:7.376
VKDR:4.788
Vehicle Kills:407
Kill Difference:542
Playtime:15.228 hours
Usage:2%
Score:0.490m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:40.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:126
V. Kills:25 N/A
Deaths:14
KDR:9
Accuracy:30.080% D
KPH:59.700 B++
VKPH:11.800 B+
Kills:126 (0 + 126)
Deaths:14
KDR:9
VKDR:1.786
Vehicle Kills:25
Kill Difference:112
Playtime:2.111 hours
Usage:0%
Score:0.087m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:30.080%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:55
V. Kills:27 196%
Deaths:95
KDR:0.579
Accuracy:33.558% D**
KPH:10.400 D
VKPH:5.100 C
Kills:55 (55 + 0)
Deaths:95
KDR:0.579
VKDR:0.284
Vehicle Kills:27
Kill Difference:40
Playtime:5.286 hours
Usage:1%
Score:0.038m
Score/min:120
Driving Accuracy:33.558%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,2294,58831814.428A10.8946.429%C++2.289%C--33C**26.2A+608139h7.2C++15.6C**
P2-120 HESH 1,7401,4105824.31B*20.7740.05%C+N/A63.8B++14.9B**32422.1h5.2C+12.9C+
Hellfire Rocket Pods 1,1649964124.293A*20.7659.277%AN/A187.9A++31.7A++13855.3h14.2B+24B++
P2-120 HEAT 1,3609534620.717M17.1842.7%C++3.253%C++49.6A*21.2M43119.2h6.3B+14.7B++
RAMS .50M 9068971267.119B**3.5844.958%B**80.825%C**41.1B*N/A15621.8h2B+4.5B+
TSAR-42 8218141724.733B+1.2042.96%B++72.482%B+43.8C**N/A14218.6h2.3C++5.3B+
C150 Dalton 1,3806921195.815C+2.2819.034%F-1.012%C*28.8C28.7B67224h3B*15.8D
M18 Needler 1,4186883102.219C++1.3228.42%D1.163%D11.9C+12.6B+24757.9h161.3C++567.7C+
PDW-16 Hailstorm 3903793711.022C+2.5119.643%D-20.053%B++14.4DN/A4526.3h19D96.7C--
T16 Rhino 3713642121.717B+1.8217.946%D24.725%B+33.7C+N/A10710.8h13.8C+76.8C+
CAS30 Tank Buster 7293571552.303B+1.2350.878%B+N/A9.2C*9.6B+25938.6h54.9C*107.9B
MSW-R 3553511891.857C+1.6817.562%D--20.798%C-32.8CN/A15710.7h12.8C+73.1C
M14 Banshee 370336645.25C++1.7129.687%C+N/A44.8C+4.5B+3057.5h20.6B69.3B
Tank Mine 4923132214.227S10.6939.595%B+N/A240.8M+137.7M32461.3h2.1C5.4B+
M18 Rotary 6183071412.177C**1.3630.254%C+N/A11.4C11.6C*23026.9h134.8C++445.6C++
E540 Halberd 506293329.156B5.6240.712%C+1.024%D*19.8D14.4B+57414.8h7D17.3C
T9 CARV 2722711821.489C*2.0516.915%C-23.985%C++31.1C*N/A1498.7h13.7C**81C++
TRAP-M1 2522511371.832C*1.7030.665%C*25.498%C+43.3C**N/A1415.8h8.6B28.1B
G20 Vulcan-H 385223464.848C**1.3141.043%D2.242%C-39.8C+28.9C*8285.6h93B226.6C++
LC3 Jaguar 2282163100.697C2.8420.38%D13.426%D*6.3D--N/A2834.5h19.7D*96.6D--
Hornet Missiles 3442081513.867A+10.3355.852%DN/A115.6B*75.6A+16631.8h8.9B+16B+
E540 Halberd-H 375207267.962C+4.4355.631%CN/A40.6C+32.9B**4415.1h7.9C--14.2C--
SMG-46 Armistice 179177732.425A1.1130.743%B**16.949%C++42.1B++N/A1424.2h13.4B+43.6B+
M77-B 167165315.323A*1.7943.447%B**79.394%B+36.7B++N/A1434.5h2.2B+5B++
L100 Python AP 239163532.6S29.0653.216%CN/A54.3A*25.3A8463h3.7A+7A
Skyguard 282153169.563M++6.0340.443%A++1.307%D14.6C++12.3B++36310.5h163.7D404.7B
NS-357 Underboss 1441411780.792C+2.7423.263%F17.731%C-15.3D-N/A589.2h4.2C++17.9D-
NS-61 Emissary 1391361051.295B++2.2430.172%C**19.853%B+33.2B+N/A1084.1h12.5B41.4B+
MR11 Gatekeeper 252134206.7B++3.1640.625%C*N/A18.6C16.4C+5547.2h48.7C**119.9B+
G40-F Ranger 202132622A18.4643.077%A++1.515%B+36.7C**19.4C++2833.6h62.5B+145.2B*
M40 Fury 151126149C**5.4630.08%D2.381%B++60B++11.9B+6872.1h11.6B+38.7C**
G30 Vulcan 217119284.25C++0.7127.957%C+N/A17C-14C++6537h129.6D463.6C
TRAC-5 1191141790.637C+2.9016.731%D-13.158%D--5.5D-N/A5620.8h19.5D116.3D
L105 Zephyr 119113138.692C+5.1643.215%C++N/A62.8B+3.3D--6081.8h5.5B+12.7B+
NS-15M1 101101601.683C*1.8518.445%D14.852%D--29.7CN/A783.4h12.4C*67.1C+
C-4 14895691.377C+2.1612.395%F--N/A11.4D**6.4D**2148.3h1.7C13.8F--
FA1 Barrage 7978671.164B2.3740.783%C++19.231%B*23.6C+N/A1173.3h6.9D*17C
NS-11A 7978771.013C+2.5220.946%D20.513%C+13.2D-N/A695.9h16.1D77C-
C75 Viper 8671514.2A*10.6635.046%CN/A50.7A10.7B++8021.4h8.1B*23B*
Frag Grenade 7271171N/A67.4634.487%D**N/A236.7D--3.3D-15830.3h4.4C12.6D
ML-7 11970591.186B*2.3542.29%F5.714%A*18.9C13.2C++3983.7h6.5C*15.5C--
P525 Marauder-H 726579.286C5.7540.623%B++N/A72.2D7.8C**2990.9h9.2D22.7C+
AMR-66 6360810.741C2.8022.42%D23.333%C+10DN/A676h12D53.5D
M40 Fury-F 8255950.579D2.9633.558%D**1.818%B**10.4D5.1C1205.3h10C**29.7C
MRC3 Mercy 5853232.304C++1.2311.762%D--15.094%D--23C2.2M*822.3h22.5D191.2D
TX2 Emperor 5251461.109C*2.4329.133%C++17.647%C36.4C**N/A1191.4h9.3C++31.9C**
MRC3 Mercy 5250222.273C++1.2612.332%D-24%B++22.7CN/A782.2h23.7D192.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32730.4h
T5 AMC0680h
Motion Spotter111,0910.7h
Spawn Beacon41,0370.6h
Nano-Armor Kit360675,45251.4h
Medical Applicator85,5400.4h
Spitfire Auto-Turret0570h
Ammunition Package76370.6h
Medical Kit1839449.9h
Nano-Repair Grenade03660.1h
Recon Detection Device11760.4h

Check the help document for the dictionary if you want to learn more about words used here.


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