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Agent aslankorhan[BHO] aslankorhan
NC BR 102

KDR: 1.48

Score: 19.7m

Last Seen: Jul 28th, 2020 12:14 AM
- OFFLINE - 30.1 hour(s)

Battle Rank 105 (102 total) - New Conglomerate on Miller
Level Progress (to 106): 50%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-8 RailJack NC14 Bolt Driver Gauss SPR Bouncing Betty M20 Basilisk M12 Kobalt NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.787%17.566%330713421,0930.1760631.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.506%-0.478D-0.532D-2.567F*HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.4-0.437C--20-0.402C--86.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.554%6.409%275413451,2955203612.48561358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.478%-0.431C--0.456B+-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193-0.605D60.9-0.513D132.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.878%65.067%2753134617,65135461294.97632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%-0.465D-0.127C-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.117C+3.5-0.108C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m596.8%150 (9k)136 (8.2k)1.4797922,40715,1421.57984102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349150920.086%52.676%105809:314

95% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2013 12:46 PMAug 16th, 2018 6:26 PMJul 28th, 2020 9:09 AM (62d) (PST)Jul 27th, 2020 10:27 PM (62d) (PST)Jul 27th, 2020 8:14 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
14468760.1550.1050.0810.9580.006518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,6124,0824,5309655708,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2414.9h/100.6d 1,515 11,803 13,376 138.8k 2,301 8,166 842 20.8m

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C
Kills:9,414
Deaths:2,072
KDR:4.543
Accuracy:33.482% D-
HSR:74.283% C
NC14 Bolt Driver
D
Kills:4,666
Deaths:4,051
KDR:1.152
Accuracy:29.927% D*
HSR:71.046% D
Gauss SPR
C
Kills:3,571
Deaths:4,514
KDR:0.791
Accuracy:31.594% D
HSR:32.960% C
NS-44L Blackhand
D
Kills:289
Deaths:269
KDR:1.074
Accuracy:38.291% D
HSR:25.952% D**
NS-61 Emissary
D-
Kills:154
Deaths:297
KDR:0.519
Accuracy:24.162% D-
HSR:5.844% F-
NC4 Mag-Shot
C-
Kills:152
Deaths:765
KDR:0.199
Accuracy:25.858% C-
HSR:15.790% D
NS-44 Commissioner
C
Kills:66
Deaths:108
KDR:0.611
Accuracy:36.709% C
HSR:19.697% D
Kills:18,312
Deaths (as Infiltrator):12,076
Deaths (to Infiltrators):5,322
KDR:1.5164
Kill Difference:6,236
Playtime:2,282.781 hours
Usage:95%
Score:18.859m
Score/min:138
Accuracy (listed only):31.432%
HSR (listed only):35.082%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:134
Deaths:408
KDR:0.328
Accuracy:14.698% F
HSR:17.164% D*
Kills:134
Deaths (as Heavy Assault):408
Deaths (to Heavy Assaults):2,732
KDR:0.32843
Kill Difference:274
Playtime:28.664 hours
Usage:1%
Score:0.111m
Score/min:64
Accuracy (listed only):14.698%
HSR (listed only):17.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:69
Deaths:225
KDR:0.307
Accuracy:10.623% F*
HSR:23.188% C+
Kills:69
Deaths (as Light Assault):225
Deaths (to Light Assaults):2,379
KDR:0.30667
Kill Difference:156
Playtime:16.320 hours
Usage:1%
Score:0.072m
Score/min:74
Accuracy (listed only):10.623%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:229
Deaths:682
KDR:0.336
Accuracy:14.282% F--
HSR:13.974% D*
Kills:229
Deaths (as Combat Medic):682
Deaths (to Combat Medics):994
KDR:0.33578
Kill Difference:453
Playtime:62.247 hours
Usage:3%
Score:0.577m
Score/min:154
Accuracy (listed only):14.282%
HSR (listed only):13.974%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:687
V. Kills:186 367%
Deaths:91
KDR:7.549
Accuracy:36.941% C--
KPH:10.300 D--
VKPH:2.800 D*
M12 Kobalt
D*
Kills:346
V. Kills:27 N/A
Deaths:20
KDR:17.300
Accuracy:17.256% D
KPH:14.700 D**
VKPH:1.100 D*
M20 Basilisk
D-
Kills:211
V. Kills:56 370%
Deaths:18
KDR:11.722
Accuracy:33.565% D-
KPH:11.200 D--
VKPH:3 D**
G30 Walker
B+
Kills:51
V. Kills:13 364%
Deaths:7
KDR:7.286
Accuracy:34.288% B+
KPH:13.500 D
VKPH:3.500 D**
Kills:1,295 (0 + 1,295)
Deaths:136
KDR:9.522
VKDR:2.074
Vehicle Kills:282
Kill Difference:1,159
Playtime:112.973 hours
Usage:5%
Score:0.322m
Score/min:47
Driving Accuracy:N/A%
Gunner Accuracy:34.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 9,5069,4142,0724.543B+3.0633.482%D-74.283%C10.6D**N/A27888.9h2.5D7.5D
NC14 Bolt Driver 4,6814,6664,0511.152C-0.3329.927%D*71.046%D10.3D--N/A28454.8h3D*10.1D*
Gauss SPR 3,5933,5714,5140.791D-0.6931.594%D32.96%C11.3D*N/A25317.3h6.9F--21.8F
Bouncing Betty 1,2221,2219013.567S12.0922.938%F--N/A66D*N/A17018.5h2.2D-9.6T*
M20 Basilisk 873687917.549B**6.0736.941%C--3.93%D-10.3D--2.8D*4366.9h72B+194.9C*
M12 Kobalt 3733462017.3C15.8217.256%D12.717%F14.7D**1.1D*4623.5h29.5F-171.2D*
NS-44L Blackhand 2982892691.074C0.4138.291%D25.952%D**2.8D**N/A8102.5h8.2T*21.5F*
Spear Anti-Vehicle Phalanx Turret 4342832810.107C+8.6343.417%C-1.06%D**13.2D**7.1F7121.4h15.7F**36.1F--
NC1 Gauss Rifle 2362296820.336D--1.1414.282%F--13.974%D*7.9D*N/A2929.1h22.7T*159.1T*
M20 Basilisk 2672111811.722M+10.2433.565%D-4.739%C-11.2D--3D**6118.9h65.4B++194.8B
NS-61 Emissary 1651542970.519D0.9624.162%D-5.844%F-3.2D*N/A1048.4h41F--169.7T-
NC4 Mag-Shot 1701527650.199D1.2825.858%C-15.79%D5.1D--N/A1829.9h15.7T-60.6F--
NC6 Gauss SAW 1381344080.328D-1.1514.698%F17.164%D*7.4D*N/A6418.1h27.1T*184.2T*
Xiphos Anti-Personnel Phalanx Turret 9679711.286N/A9.8124.012%UN/A790U170U1680800.1h105T*437.3T*
AF-19 Mercenary 74692250.307D1.1710.623%F*23.188%C+5.3D-N/A7713h18D*169.9F*
Frag Grenade 6766166N/A64.5219.44%T*N/A110F-1.7D*4530.6h6.7T*34.6T*
NS-44 Commissioner 71661080.611C-0.8736.709%C19.697%D2.7D*N/A1224.5h10.5T*28.7T-
M20 Basilisk 8551412.75C+11.2760.708%B**1.961%D*26.8D17.9C4641.9h191.4F-315.2D**
G30 Walker 645177.286B5.8134.288%B+3.922%C13.4D3.4D**603.8h105.9B**308.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit934,5532.5h
Spawn Beacon35910.5h
Repair Module02640.3h
Skywall Shield Emitter0620.1h
Medical Applicator838214,96731.3h
Cortium Silo11,1591.9h
Motion Spotter2718,3248.1h
Welding Device013,8080.4h
WLT-Mandible Mining Laser1025,029179.9h
M12 Kobalt01000h
Ammunition Package1560h
M20 Drake0730h
WLT-Howler Mining Laser08250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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