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Agent aslankorhan[BHO] aslankorhan
NC BR 101

KDR: 1.45

Score: 19.3m

Last Seen: May 29th, 2020 12:34 AM
- OFFLINE - 11.5 hour(s)

Battle Rank 104 (101 total) - New Conglomerate on Miller
Level Progress (to 105): 92%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-8 RailJack NC14 Bolt Driver Gauss SPR Bouncing Betty M20 Basilisk M12 Kobalt Spear Anti-Vehicle Phalanx Turret NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.707%17.57%329713401,0700.1726081.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.542%-0.493D-0.531D-2.595F*HEAD ++ (~8.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.1-0.46D20.2-0.418C--87.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.344%6.318%253313441,2035213512.30902342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%-0.451D0.435B0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.5-0.575D59.4-0.475D130.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.93%64.848%2533134417,24535371254.8756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.952%-0.457D-0.141C-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.12C+3.6-0.113C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m586.3%151 (9.1k)136 (8.2k)1.446921,84115,0951.54448101 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1347145520.441%52.617%107609:214

94% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2013 12:46 PMAug 16th, 2018 6:26 PMMay 28th, 2020 9:04 PM (43d) (PST)May 28th, 2020 9:33 PM (43d) (PST)May 28th, 2020 8:34 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
14269730.1540.1070.0810.9380.006508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,5474,1664,3819655608,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2359.7h/98.3d 1,473 11,492 12,998 132.9k 2,267 7,830 822 20.2m

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C+
Kills:9,008
Deaths:2,043
KDR:4.409
Accuracy:33.724% D
HSR:74.278% C+
NC14 Bolt Driver
C
Kills:4,666
Deaths:4,051
KDR:1.152
Accuracy:29.927% D--
HSR:71.046% C
Gauss SPR
C+
Kills:3,571
Deaths:4,514
KDR:0.791
Accuracy:31.594% C
HSR:32.960% C+
NS-44L Blackhand
C-
Kills:266
Deaths:259
KDR:1.027
Accuracy:38.614% C-
HSR:26.692% D*
NS-61 Emissary
D
Kills:154
Deaths:297
KDR:0.519
Accuracy:24.162% D
HSR:5.844% F-
NC4 Mag-Shot
C
Kills:152
Deaths:765
KDR:0.199
Accuracy:25.858% C
HSR:15.790% D
NS-44 Commissioner
C+
Kills:66
Deaths:108
KDR:0.611
Accuracy:36.709% C+
HSR:19.697% C-
Kills:17,883
Deaths (as Infiltrator):12,037
Deaths (to Infiltrators):5,307
KDR:1.48567
Kill Difference:5,846
Playtime:2,229.298 hours
Usage:94%
Score:18.453m
Score/min:138
Accuracy (listed only):31.512%
HSR (listed only):35.187%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:134
Deaths:408
KDR:0.328
Accuracy:14.698% D*
HSR:17.164% D*
Kills:134
Deaths (as Heavy Assault):408
Deaths (to Heavy Assaults):2,722
KDR:0.32843
Kill Difference:274
Playtime:26.285 hours
Usage:1%
Score:0.104m
Score/min:66
Accuracy (listed only):14.698%
HSR (listed only):17.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:69
Deaths:225
KDR:0.307
Accuracy:10.623% F--
HSR:23.188% C*
Kills:69
Deaths (as Light Assault):225
Deaths (to Light Assaults):2,374
KDR:0.30667
Kill Difference:156
Playtime:16.318 hours
Usage:1%
Score:0.072m
Score/min:74
Accuracy (listed only):10.623%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D*
Kills:229
Deaths:682
KDR:0.336
Accuracy:14.282% F-
HSR:13.974% D*
Kills:229
Deaths (as Combat Medic):682
Deaths (to Combat Medics):994
KDR:0.33578
Kill Difference:453
Playtime:62.247 hours
Usage:3%
Score:0.577m
Score/min:154
Accuracy (listed only):14.282%
HSR (listed only):13.974%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:671
V. Kills:182 367%
Deaths:91
KDR:7.374
Accuracy:36.843% C
KPH:10.200 D--
VKPH:2.800 D**
M12 Kobalt
D--
Kills:328
V. Kills:26 N/A
Deaths:20
KDR:16.400
Accuracy:17.245% C
KPH:14.300 D**
VKPH:1.100 D--
M20 Basilisk
D
Kills:204
V. Kills:55 364%
Deaths:18
KDR:11.333
Accuracy:33.076% D
KPH:11.200 D-
VKPH:3 D**
Kills:1,203 (0 + 1,203)
Deaths:129
KDR:9.326
VKDR:2.039
Vehicle Kills:263
Kill Difference:1,074
Playtime:106.873 hours
Usage:5%
Score:0.300m
Score/min:47
Driving Accuracy:N/A%
Gunner Accuracy:33.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 9,0969,0082,0434.409B++2.9633.724%D74.278%C+10.6D*N/A27850.9h2.5C+7.4C+
NC14 Bolt Driver 4,6814,6664,0511.152C0.2929.927%D--71.046%C10.3D-N/A28454.8h3D10.1D
Gauss SPR 3,5933,5714,5140.791D0.6631.594%C32.96%C+11.3D--N/A25317.3h6.9D*21.8D
Bouncing Betty 1,1551,1548813.114M*11.6722.932%F--N/A65.9D*N/A17017.5h2.2D-9.6T*
M20 Basilisk 853671917.374A++5.9336.843%C3.875%D-10.2D--2.8D**4365.8h72.5B+196.8B+
M12 Kobalt 3543282016.4C+14.9517.245%C12.5%D**14.3D**1.1D--4622.9h29.6F171.8D
Spear Anti-Vehicle Phalanx Turret 4282792710.333B+8.8942.154%C+1.075%D**13.3D**7.1D**7121h14.9D**35.3D*
NS-44L Blackhand 2752662591.027C0.4238.614%C-26.692%D*2.8D*N/A793.5h8.2F*21.2F
NC1 Gauss Rifle 2362296820.336C--1.1114.282%F-13.974%D*7.9D--N/A2929.1h22.7T*159.1T*
M20 Basilisk 2592041811.333S9.8933.076%D4.412%C--11.2D-3D**6218.2h64.2B**194.1B+
NS-61 Emissary 1651542970.519C-0.9324.162%D5.844%F-3.2D*N/A1048.4h41T*169.7T
NC4 Mag-Shot 1701527650.199D1.2525.858%C15.79%D5.1D--N/A1829.9h15.7F--60.6D--
NC6 Gauss SAW 1381344080.328D1.1214.698%D*17.164%D*7.4D--N/A6418h27.1T*184.2T-
Xiphos Anti-Personnel Phalanx Turret 9175710.714N/A9.2723.828%UN/A750U160U1594300.1h107.7T*452.1T*
AF-19 Mercenary 74692250.307D1.1410.623%F--23.188%C*5.3D-N/A7413h18D--169.9F*
NS-44 Commissioner 71661080.611C0.8436.709%C+19.697%C-2.7D*N/A1224.5h10.5T*28.7T
Frag Grenade 6665165N/A63.5519.641%T*N/A108.3F-1.7D*4680.6h6.6T33.4T*
M20 Basilisk 8551412.75B+11.3060.708%B*1.961%D*26.8D17.9C4641.9h191.4D*315.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit934,5532.5h
Spawn Beacon35630.5h
Repair Module02570.3h
Skywall Shield Emitter0620.1h
Medical Applicator838214,96731.3h
Cortium Silo11,1491.9h
Motion Spotter2717,1087.7h
Welding Device013,8080.4h
M12 Kobalt01000h
Ammunition Package1560h
M20 Drake0730h
WLT-Howler Mining Laser08250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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