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Director General Agent aslankorhan[BHO] aslankorhan
NC BR 99

KDR: 1.27

Score: 15.9m

Last Seen: Nov 17th, 2019 12:27 AM
- OFFLINE - 16.5 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 981
Level Progress (to 100): 70%
Level 100 Progress: 84% 352h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-8 RailJack NC14 Bolt Driver Gauss SPR Bouncing Betty M20 Basilisk M12 Kobalt NC1 Gauss Rifle Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.109%15.538%281712129010.1473181.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.323%-0.602D-0.823D--2.454F*HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.9-0.68D22.6-0.583D102.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.123%5.62%217312161,0325173091.99613333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%-0.47D0.274C*0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.8-0.644D61.6-0.53D136.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.935%63.639%2173121615,0743474994.33909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.122%-0.457D-0.219C-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.166C3.7-0.159C7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 981
15.9m525.4%142 (8.5k)129 (7.7k)1.2707518,81614,8071.3574799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219112019.807%52.253%103508:203

94% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2013 12:46 PMAug 16th, 2018 6:26 PMNov 17th, 2019 4:36 AM (1d) (PST)Nov 16th, 2019 11:34 PM (1d) (PST)Nov 16th, 2019 8:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
14278640.1530.1200.0800.8320.006385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,4924,7003,7929755007,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2055.6h/85.6d 1,284 9,832 10,466 102.6k 1,912 6,420 714 17.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:134
Deaths:408
KDR:0.328
Accuracy:14.698% D--
HSR:17.164% D--
Kills:134
Deaths (as Heavy Assault):408
Deaths (to Heavy Assaults):2,688
KDR:0.32843
Kill Difference:274
Playtime:25.586 hours
Usage:1%
Score:0.102m
Score/min:66
Accuracy (listed only):14.698%
HSR (listed only):17.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C+
Kills:6,837
Deaths:1,830
KDR:3.736
Accuracy:34.368% C
HSR:74.609% C+
NC14 Bolt Driver
C
Kills:4,666
Deaths:4,051
KDR:1.152
Accuracy:29.927% D-
HSR:71.046% C
Gauss SPR
C+
Kills:3,571
Deaths:4,514
KDR:0.791
Accuracy:31.594% C+
HSR:32.960% C+
NS-61 Emissary
D
Kills:154
Deaths:297
KDR:0.519
Accuracy:24.190% D
HSR:5.844% F-
NC4 Mag-Shot
C
Kills:152
Deaths:765
KDR:0.199
Accuracy:25.869% C
HSR:15.790% D
NS-44L Blackhand
D
Kills:97
Deaths:189
KDR:0.513
Accuracy:36.580% D
HSR:23.711% D*
NS-44 Commissioner
C+
Kills:66
Deaths:108
KDR:0.611
Accuracy:36.728% C+
HSR:19.697% C
Kills:15,543
Deaths (as Infiltrator):11,754
Deaths (to Infiltrators):5,190
KDR:1.32236
Kill Difference:3,789
Playtime:1,928.702 hours
Usage:94%
Score:15.039m
Score/min:130
Accuracy (listed only):31.322%
HSR (listed only):34.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:69
Deaths:225
KDR:0.307
Accuracy:10.623% F--
HSR:23.188% C**
Kills:69
Deaths (as Light Assault):225
Deaths (to Light Assaults):2,343
KDR:0.30667
Kill Difference:156
Playtime:16.303 hours
Usage:1%
Score:0.072m
Score/min:74
Accuracy (listed only):10.623%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D--
Kills:229
Deaths:682
KDR:0.336
Accuracy:14.282% F-
HSR:13.974% D--
Kills:229
Deaths (as Combat Medic):682
Deaths (to Combat Medics):982
KDR:0.33578
Kill Difference:453
Playtime:62.227 hours
Usage:3%
Score:0.577m
Score/min:155
Accuracy (listed only):14.282%
HSR (listed only):13.974%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:602
V. Kills:167 358%
Deaths:91
KDR:6.615
Accuracy:36.629% C+
KPH:10.600 D-
VKPH:2.900 D*
M12 Kobalt
D--
Kills:272
V. Kills:22 N/A
Deaths:20
KDR:13.600
Accuracy:17.211% C+
KPH:14 D**
VKPH:1.100 D--
M20 Basilisk
D
Kills:158
V. Kills:42 367%
Deaths:18
KDR:8.778
Accuracy:32.558% D
KPH:11.700 D-
VKPH:3.100 D*
Kills:1,032 (0 + 1,032)
Deaths:129
KDR:8
VKDR:1.791
Vehicle Kills:231
Kill Difference:903
Playtime:89.991 hours
Usage:4%
Score:0.267m
Score/min:49
Driving Accuracy:N/A%
Gunner Accuracy:32.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 6,8996,8371,8303.736B+2.4734.368%C74.609%C+10.3D--N/A26663.3h2.5C+7.3C+
NC14 Bolt Driver 4,6814,6664,0511.152C0.1229.927%D-71.046%C10.3D-N/A27454.8h3C10.1C-
Gauss SPR 3,5933,5714,5140.791C--0.4831.594%C+32.96%C+11.3D--N/A25317.3h6.9D-21.8C
Bouncing Betty 8338328210.146A*8.8822.646%F--N/A66D*N/A16612.6h2.2D9.9T*
M20 Basilisk 769602916.615A++5.3436.629%C+3.156%D--10.5D-2.9D*4557.1h72.8B++198.8B+
M12 Kobalt 2942722013.6C++12.3317.211%C+11.397%F14D**1.1D--4619.4h32.2F-186.9D
NC1 Gauss Rifle 2362296820.336C--0.9314.282%F-13.974%D--7.9D--N/A2829.1h22.7T159.1T
Spear Anti-Vehicle Phalanx Turret 351223268.577C**7.3142.382%C+1.345%D*12.7D**7.3D*7017.5h16F37.8D*
M20 Basilisk 200158188.778M*7.5132.558%D5.063%C11.7D-3.1D*7113.5h69.3B*213B+
NS-61 Emissary 1651542970.519C0.7524.19%D5.844%F-3.2D*N/A1048.4h41F-169.5F*
NC4 Mag-Shot 1701527650.199D1.0725.869%C15.79%D5.1D--N/A1729.9h15.7F-60.6D--
NC6 Gauss SAW 1381344080.328D0.9414.698%D--17.164%D--7.5D--N/A5817.9h27.1T*184.2F*
NS-44L Blackhand 99971890.513D0.7636.58%D23.711%D*2.1D*N/A645.8h9.4T25.6F-
AF-19 Mercenary 74692250.307D0.9610.623%F--23.188%C**5.3D-N/A6713h18D-169.9F--
Xiphos Anti-Personnel Phalanx Turret 8267611.167N/A9.9024.74%UN/A670U150U1403100.1h110.9T*448.1T*
NS-44 Commissioner 71661080.611C0.6636.728%C+19.697%C2.7D*N/A1124.4h10.5T*28.7F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03800.3h
Nano-Armor Kit932,7472.4h
Skywall Shield Emitter0570.1h
Repair Module01560.2h
Medical Applicator838214,96731.3h
Cortium Silo19631.6h
Motion Spotter2611,3775.4h
Welding Device013,8080.4h
M12 Kobalt01000h
Ammunition Package1510h
M20 Drake0730h
WLT-Howler Mining Laser08250.2h

Check the help document for the dictionary if you want to learn more about words used here.


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