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Primus Initiate asphyxy[luvz] asphyxy
VS BR 48

KDR: 3.63

Score: 1.5m

Last Seen: Nov 16th, 2019 1:10 AM
- OFFLINE - 88.4 hour(s)

Battle Rank 48 - Vanu Sovereignty on Emerald
Level Progress (to 49): 29%
Level 100 Progress: 8% 652h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C150 Dalton Orion VS54 Saron Laser Cannon Nebula VM20 Nebula VM20 Flare VE6 Quasar VM1 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.549%25.926%688312237291.959681.665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.621%1.038B**0.751B++0.898B*HEAD ++ (~12.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.448B10.90.237C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.896%0.254%396112253941102743.54955143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.57D-1.228D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.1-0.179C60.9-0.146C130.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.5m328.2%443 (26.6k)403 (24.2k)3.625143,3179154.137748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS122623024.948%11.034%27504:100

70% Engineer18% Heavy Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2019 8:17 PMOct 14th, 2019 8:10 AMNov 16th, 2019 10:53 AM (4d) (PST)Nov 15th, 2019 9:14 PM (5d) (PST)Nov 15th, 2019 9:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3512821,0690.8710.2400.0963.6580.2431405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,03516,92964,106521462191524,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
63.5h/2.6d 469 366 865 13.9k 26 74 926 5.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):265
KDR:0
Kill Difference:UNR
Playtime:44.224 hours
Usage:70%
Score:0.966m
Score/min:364
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:432
Deaths:291
KDR:1.485
Accuracy:26.346% B**
HSR:29.630% B++
Flare VE6
B*
Kills:230
Deaths:147
KDR:1.565
Accuracy:27.570% B*
HSR:20% D
NS-15M2
C*
Kills:67
Deaths:48
KDR:1.396
Accuracy:25.085% C*
HSR:22.388% C-
Kills:729
Deaths (as Heavy Assault):486
Deaths (to Heavy Assaults):251
KDR:1.5
Kill Difference:243
Playtime:11.154 hours
Usage:18%
Score:0.232m
Score/min:347
Accuracy (listed only):26.333%
HSR (listed only):24.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):124
KDR:0
Kill Difference:UNR
Playtime:0.990 hours
Usage:2%
Score:0.013m
Score/min:219
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):64
KDR:0
Kill Difference:UNR
Playtime:0.599 hours
Usage:1%
Score:0m
Score/min:0
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):86
KDR:0
Kill Difference:UNR
Playtime:0.659 hours
Usage:1%
Score:0.003m
Score/min:71
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:389
Deaths:66
KDR:5.894
Accuracy:22.813% B*
HSR:20.309% C+
Nebula VM20
A
Kills:253
Deaths:40
KDR:6.325
Accuracy:25.499% A
HSR:26.087% B**
Quasar VM1
B++
Kills:117
Deaths:27
KDR:4.333
Accuracy:19.375% B++
HSR:18.803% C+
Kills:759
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):20
KDR:11.41353
Kill Difference:692.500
Playtime:5.577 hours
Usage:9%
Score:0.320m
Score/min:958
Accuracy (listed only):22.562%
HSR (listed only):21.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:394
V. Kills:213 184%
Deaths:30
KDR:13.133
Accuracy:31.896% C+
KPH:36.300 A*
VKPH:19.600 A++
Maelstrom Turbo Laser
A*
Kills:96
V. Kills:52 181%
Deaths:
KDR:
Accuracy:37.201% B**
KPH:47.700 A*
VKPH:25.800 A++
Antares LC
B+
Kills:63
V. Kills:34 180%
Deaths:
KDR:
Accuracy:35.619% B+
KPH:20.400 C++
VKPH:11 C
Kills:553 (553 + 0)
Deaths:30
KDR:18.433
VKDR:9.967
Vehicle Kills:299
Kill Difference:523
Playtime:15.951 hours
Usage:25%
Score:0.224m
Score/min:234
Piloting Accuracy:35.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:787
V. Kills:421 186%
Deaths:
KDR:
Accuracy:42.945% B+
KPH:76.800 A++
VKPH:41.100 B**
Kills:787 (0 + 787)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:421
Kill Difference:787
Playtime:10.243 hours
Usage:16%
Score:0.261m
Score/min:425
Piloting Accuracy:N/A%
Gunner Accuracy:42.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:105
V. Kills:42 244%
Deaths:
KDR:
Accuracy:60.542% A
KPH:45 A*
VKPH:18 A**
Supernova FPC
M
Kills:81
V. Kills:37 213%
Deaths:
KDR:
Accuracy:64.664% A
KPH:57.500 M
VKPH:26.300 A*
Kills:186 (186 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:79
Kill Difference:186
Playtime:3.742 hours
Usage:6%
Score:0.063m
Score/min:282
Driving Accuracy:64.664%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,2087871787U783.3742.945%B+N/A77.2A*41.3B**42510.2h1.9A4.3A+
Orion VS54 4434322911.485C++2.1426.346%B**29.63%B++80A*2M**1945.4h11.2B+42.6C*
Saron Laser Cannon 6073943013.133M++9.5131.896%C+N/A36.1A*19.5A+24010.9h60.9B*191.1B*
Nebula VM20 398389665.894A*2.2722.813%B*20.309%C+73.4A**1.7A*2445.3h15.3B+67.3B++
Nebula VM20 260253406.325A**2.7025.499%A26.087%B**79.1M2.2M++2483.2h18.2C+71.3B+
Flare VE6 2382301471.565C**2.0627.57%B*20%D109.5A*3.8S2192.1h9.9B+36.1B+
Quasar VM1 121117274.333A++0.7119.375%B++18.803%C+55.7M1.9M*2332.1h11.2B**58B+
Supernova PC 1471051105U101.3760.542%AN/A45.7A*18.3M2172.3h3.8B**6.3B**
Maelstrom Turbo Laser 14896196U92.3737.201%B**N/A48A*26A++3232h49.1B*131.9B*
Supernova FPC 11881181U77.3764.664%AN/A57.9M26.4A*3901.4h3.3A5.1A
NS-15M2 6767481.396C+2.2325.085%C*22.388%C-74.4B**N/A1750.9h12.1C**48.3B
Antares LC 9763163U59.3735.619%B+1.587%C+20.3C++11C1523.1h85.2B+239.2B+

Consumables
  Name Deaths Consumed Time Equipped
Thanatos VE02350.1h
Rocklet Rifle2500h
Nano-Armor Kit17127,0544.1h
Medical Kit181260.2h
Pulsar V01610h

Check the help document for the dictionary if you want to learn more about words used here.


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